2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
24 #include "UpdateMask.h"
26 #include "ObjectMgr.h"
29 #include "SkillExtraItems.h"
32 #include "DynamicObject.h"
33 #include "SpellAuras.h"
35 #include "UpdateData.h"
36 #include "MapManager.h"
37 #include "ObjectAccessor.h"
38 #include "SharedDefines.h"
40 #include "GameObject.h"
41 #include "GossipDef.h"
44 #include "CreatureAI.h"
45 #include "BattleGroundMgr.h"
46 #include "BattleGround.h"
47 #include "BattleGroundEY.h"
48 #include "BattleGroundWS.h"
49 #include "VMapFactory.h"
51 #include "SocialMgr.h"
53 #include "TemporarySummon.h"
54 #include "ScriptCalls.h"
55 #include "SkillDiscovery.h"
58 pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
]=
60 &Spell::EffectNULL
, // 0
61 &Spell::EffectInstaKill
, // 1 SPELL_EFFECT_INSTAKILL
62 &Spell::EffectSchoolDMG
, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
63 &Spell::EffectDummy
, // 3 SPELL_EFFECT_DUMMY
64 &Spell::EffectUnused
, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused
65 &Spell::EffectTeleportUnits
, // 5 SPELL_EFFECT_TELEPORT_UNITS
66 &Spell::EffectApplyAura
, // 6 SPELL_EFFECT_APPLY_AURA
67 &Spell::EffectEnvirinmentalDMG
, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
68 &Spell::EffectPowerDrain
, // 8 SPELL_EFFECT_POWER_DRAIN
69 &Spell::EffectHealthLeech
, // 9 SPELL_EFFECT_HEALTH_LEECH
70 &Spell::EffectHeal
, // 10 SPELL_EFFECT_HEAL
71 &Spell::EffectUnused
, // 11 SPELL_EFFECT_BIND
72 &Spell::EffectNULL
, // 12 SPELL_EFFECT_PORTAL
73 &Spell::EffectUnused
, // 13 SPELL_EFFECT_RITUAL_BASE unused
74 &Spell::EffectUnused
, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused
75 &Spell::EffectUnused
, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused
76 &Spell::EffectQuestComplete
, // 16 SPELL_EFFECT_QUEST_COMPLETE
77 &Spell::EffectWeaponDmg
, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
78 &Spell::EffectResurrect
, // 18 SPELL_EFFECT_RESURRECT
79 &Spell::EffectAddExtraAttacks
, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
80 &Spell::EffectUnused
, // 20 SPELL_EFFECT_DODGE one spell: Dodge
81 &Spell::EffectUnused
, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND)
82 &Spell::EffectParry
, // 22 SPELL_EFFECT_PARRY
83 &Spell::EffectBlock
, // 23 SPELL_EFFECT_BLOCK one spell: Block
84 &Spell::EffectCreateItem
, // 24 SPELL_EFFECT_CREATE_ITEM
85 &Spell::EffectUnused
, // 25 SPELL_EFFECT_WEAPON
86 &Spell::EffectUnused
, // 26 SPELL_EFFECT_DEFENSE one spell: Defense
87 &Spell::EffectPersistentAA
, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
88 &Spell::EffectSummonType
, // 28 SPELL_EFFECT_SUMMON
89 &Spell::EffectLeapForward
, // 29 SPELL_EFFECT_LEAP
90 &Spell::EffectEnergize
, // 30 SPELL_EFFECT_ENERGIZE
91 &Spell::EffectWeaponDmg
, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
92 &Spell::EffectTriggerMissileSpell
, // 32 SPELL_EFFECT_TRIGGER_MISSILE
93 &Spell::EffectOpenLock
, // 33 SPELL_EFFECT_OPEN_LOCK
94 &Spell::EffectSummonChangeItem
, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
95 &Spell::EffectApplyAreaAura
, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
96 &Spell::EffectLearnSpell
, // 36 SPELL_EFFECT_LEARN_SPELL
97 &Spell::EffectUnused
, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND)
98 &Spell::EffectDispel
, // 38 SPELL_EFFECT_DISPEL
99 &Spell::EffectUnused
, // 39 SPELL_EFFECT_LANGUAGE
100 &Spell::EffectDualWield
, // 40 SPELL_EFFECT_DUAL_WIELD
101 &Spell::EffectUnused
, // 41 SPELL_EFFECT_JUMP
102 &Spell::EffectJump
, // 42 SPELL_EFFECT_JUMP2
103 &Spell::EffectTeleUnitsFaceCaster
, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
104 &Spell::EffectLearnSkill
, // 44 SPELL_EFFECT_SKILL_STEP
105 &Spell::EffectAddHonor
, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related
106 &Spell::EffectNULL
, // 46 SPELL_EFFECT_SPAWN we must spawn pet there
107 &Spell::EffectTradeSkill
, // 47 SPELL_EFFECT_TRADE_SKILL
108 &Spell::EffectUnused
, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth
109 &Spell::EffectUnused
, // 49 SPELL_EFFECT_DETECT one spell: Detect
110 &Spell::EffectTransmitted
, // 50 SPELL_EFFECT_TRANS_DOOR
111 &Spell::EffectUnused
, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused
112 &Spell::EffectUnused
, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot
113 &Spell::EffectEnchantItemPerm
, // 53 SPELL_EFFECT_ENCHANT_ITEM
114 &Spell::EffectEnchantItemTmp
, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
115 &Spell::EffectTameCreature
, // 55 SPELL_EFFECT_TAMECREATURE
116 &Spell::EffectSummonPet
, // 56 SPELL_EFFECT_SUMMON_PET
117 &Spell::EffectLearnPetSpell
, // 57 SPELL_EFFECT_LEARN_PET_SPELL
118 &Spell::EffectWeaponDmg
, // 58 SPELL_EFFECT_WEAPON_DAMAGE
119 &Spell::EffectCreateRandomItem
, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
120 &Spell::EffectProficiency
, // 60 SPELL_EFFECT_PROFICIENCY
121 &Spell::EffectSendEvent
, // 61 SPELL_EFFECT_SEND_EVENT
122 &Spell::EffectPowerBurn
, // 62 SPELL_EFFECT_POWER_BURN
123 &Spell::EffectThreat
, // 63 SPELL_EFFECT_THREAT
124 &Spell::EffectTriggerSpell
, // 64 SPELL_EFFECT_TRIGGER_SPELL
125 &Spell::EffectApplyAreaAura
, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
126 &Spell::EffectUnused
, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID)
127 &Spell::EffectHealMaxHealth
, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
128 &Spell::EffectInterruptCast
, // 68 SPELL_EFFECT_INTERRUPT_CAST
129 &Spell::EffectDistract
, // 69 SPELL_EFFECT_DISTRACT
130 &Spell::EffectPull
, // 70 SPELL_EFFECT_PULL one spell: Distract Move
131 &Spell::EffectPickPocket
, // 71 SPELL_EFFECT_PICKPOCKET
132 &Spell::EffectAddFarsight
, // 72 SPELL_EFFECT_ADD_FARSIGHT
133 &Spell::EffectUnused
, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
134 &Spell::EffectApplyGlyph
, // 74 SPELL_EFFECT_APPLY_GLYPH
135 &Spell::EffectHealMechanical
, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit
136 &Spell::EffectSummonObjectWild
, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
137 &Spell::EffectScriptEffect
, // 77 SPELL_EFFECT_SCRIPT_EFFECT
138 &Spell::EffectUnused
, // 78 SPELL_EFFECT_ATTACK
139 &Spell::EffectSanctuary
, // 79 SPELL_EFFECT_SANCTUARY
140 &Spell::EffectAddComboPoints
, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
141 &Spell::EffectUnused
, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST)
142 &Spell::EffectNULL
, // 82 SPELL_EFFECT_BIND_SIGHT
143 &Spell::EffectDuel
, // 83 SPELL_EFFECT_DUEL
144 &Spell::EffectStuck
, // 84 SPELL_EFFECT_STUCK
145 &Spell::EffectSummonPlayer
, // 85 SPELL_EFFECT_SUMMON_PLAYER
146 &Spell::EffectActivateObject
, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
147 &Spell::EffectUnused
, // 87 SPELL_EFFECT_WMO_DAMAGE
148 &Spell::EffectUnused
, // 88 SPELL_EFFECT_WMO_REPAIR
149 &Spell::EffectUnused
, // 89 SPELL_EFFECT_WMO_CHANGE
150 &Spell::EffectKillCreditPersonal
, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person
151 &Spell::EffectUnused
, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash
152 &Spell::EffectEnchantHeldItem
, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
153 &Spell::EffectUnused
, // 93 SPELL_EFFECT_SUMMON_PHANTASM
154 &Spell::EffectSelfResurrect
, // 94 SPELL_EFFECT_SELF_RESURRECT
155 &Spell::EffectSkinning
, // 95 SPELL_EFFECT_SKINNING
156 &Spell::EffectCharge
, // 96 SPELL_EFFECT_CHARGE
157 &Spell::EffectUnused
, // 97 SPELL_EFFECT_97
158 &Spell::EffectKnockBack
, // 98 SPELL_EFFECT_KNOCK_BACK
159 &Spell::EffectDisEnchant
, // 99 SPELL_EFFECT_DISENCHANT
160 &Spell::EffectInebriate
, //100 SPELL_EFFECT_INEBRIATE
161 &Spell::EffectFeedPet
, //101 SPELL_EFFECT_FEED_PET
162 &Spell::EffectDismissPet
, //102 SPELL_EFFECT_DISMISS_PET
163 &Spell::EffectReputation
, //103 SPELL_EFFECT_REPUTATION
164 &Spell::EffectSummonObject
, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
165 &Spell::EffectSummonObject
, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
166 &Spell::EffectSummonObject
, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
167 &Spell::EffectSummonObject
, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
168 &Spell::EffectDispelMechanic
, //108 SPELL_EFFECT_DISPEL_MECHANIC
169 &Spell::EffectSummonDeadPet
, //109 SPELL_EFFECT_SUMMON_DEAD_PET
170 &Spell::EffectDestroyAllTotems
, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
171 &Spell::EffectDurabilityDamage
, //111 SPELL_EFFECT_DURABILITY_DAMAGE
172 &Spell::EffectUnused
, //112 SPELL_EFFECT_112
173 &Spell::EffectResurrectNew
, //113 SPELL_EFFECT_RESURRECT_NEW
174 &Spell::EffectTaunt
, //114 SPELL_EFFECT_ATTACK_ME
175 &Spell::EffectDurabilityDamagePCT
, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
176 &Spell::EffectSkinPlayerCorpse
, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags...
177 &Spell::EffectSpiritHeal
, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal
178 &Spell::EffectSkill
, //118 SPELL_EFFECT_SKILL professions and more
179 &Spell::EffectApplyAreaAura
, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET
180 &Spell::EffectUnused
, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test
181 &Spell::EffectWeaponDmg
, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
182 &Spell::EffectUnused
, //122 SPELL_EFFECT_122 unused
183 &Spell::EffectSendTaxi
, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id)
184 &Spell::EffectPlayerPull
, //124 SPELL_EFFECT_PLAYER_PULL opposite of knockback effect (pulls player twoard caster)
185 &Spell::EffectModifyThreatPercent
, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
186 &Spell::EffectStealBeneficialBuff
, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect?
187 &Spell::EffectProspecting
, //127 SPELL_EFFECT_PROSPECTING Prospecting spell
188 &Spell::EffectApplyAreaAura
, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
189 &Spell::EffectApplyAreaAura
, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
190 &Spell::EffectNULL
, //130 SPELL_EFFECT_REDIRECT_THREAT
191 &Spell::EffectUnused
, //131 SPELL_EFFECT_131 used in some test spells
192 &Spell::EffectPlayMusic
, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
193 &Spell::EffectUnlearnSpecialization
, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization
194 &Spell::EffectKillCredit
, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry
195 &Spell::EffectNULL
, //135 SPELL_EFFECT_CALL_PET
196 &Spell::EffectHealPct
, //136 SPELL_EFFECT_HEAL_PCT
197 &Spell::EffectEnergisePct
, //137 SPELL_EFFECT_ENERGIZE_PCT
198 &Spell::EffectLeapBack
, //138 SPELL_EFFECT_LEAP_BACK Leap back
199 &Spell::EffectUnused
, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID)
200 &Spell::EffectForceCast
, //140 SPELL_EFFECT_FORCE_CAST
201 &Spell::EffectNULL
, //141 SPELL_EFFECT_141 damage and reduce speed?
202 &Spell::EffectTriggerSpellWithValue
, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
203 &Spell::EffectApplyAreaAura
, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
204 &Spell::EffectNULL
, //144 SPELL_EFFECT_144 Spectral Blast
205 &Spell::EffectNULL
, //145 SPELL_EFFECT_145 Black Hole Effect
206 &Spell::EffectActivateRune
, //146 SPELL_EFFECT_ACTIVATE_RUNE
207 &Spell::EffectQuestFail
, //147 SPELL_EFFECT_QUEST_FAIL quest fail
208 &Spell::EffectUnused
, //148 SPELL_EFFECT_148 unused
209 &Spell::EffectCharge2
, //149 SPELL_EFFECT_CHARGE2 swoop
210 &Spell::EffectUnused
, //150 SPELL_EFFECT_150 unused
211 &Spell::EffectTriggerRitualOfSummoning
, //151 SPELL_EFFECT_TRIGGER_SPELL_2
212 &Spell::EffectNULL
, //152 SPELL_EFFECT_152 summon Refer-a-Friend
213 &Spell::EffectNULL
, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry
214 &Spell::EffectNULL
, //154 unused
215 &Spell::EffectTitanGrip
, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
216 &Spell::EffectEnchantItemPrismatic
, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
217 &Spell::EffectCreateItem2
, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
218 &Spell::EffectMilling
, //158 SPELL_EFFECT_MILLING milling
219 &Spell::EffectRenamePet
, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
220 &Spell::EffectNULL
, //160 SPELL_EFFECT_160 unused
221 &Spell::EffectNULL
, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
222 &Spell::EffectNULL
, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
225 void Spell::EffectNULL(uint32
/*i*/)
227 sLog
.outDebug("WORLD: Spell Effect DUMMY");
230 void Spell::EffectUnused(uint32
/*i*/)
232 // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN MANGOS
235 void Spell::EffectResurrectNew(uint32 i
)
237 if(!unitTarget
|| unitTarget
->isAlive())
240 if(unitTarget
->GetTypeId() != TYPEID_PLAYER
)
243 if(!unitTarget
->IsInWorld())
246 Player
* pTarget
= ((Player
*)unitTarget
);
248 if(pTarget
->isRessurectRequested()) // already have one active request
251 uint32 health
= damage
;
252 uint32 mana
= m_spellInfo
->EffectMiscValue
[i
];
253 pTarget
->setResurrectRequestData(m_caster
->GetGUID(), m_caster
->GetMapId(), m_caster
->GetPositionX(), m_caster
->GetPositionY(), m_caster
->GetPositionZ(), health
, mana
);
254 SendResurrectRequest(pTarget
);
257 void Spell::EffectInstaKill(uint32
/*i*/)
259 if( !unitTarget
|| !unitTarget
->isAlive() )
263 if(m_spellInfo
->Id
==18788 && unitTarget
->GetTypeId()==TYPEID_UNIT
)
265 uint32 entry
= unitTarget
->GetEntry();
269 case 416: spellID
=18789; break; //imp
270 case 417: spellID
=18792; break; //fellhunter
271 case 1860: spellID
=18790; break; //void
272 case 1863: spellID
=18791; break; //succubus
273 case 17252: spellID
=35701; break; //fellguard
275 sLog
.outError("EffectInstaKill: Unhandled creature entry (%u) case.", entry
);
279 m_caster
->CastSpell(m_caster
, spellID
, true);
282 if(m_caster
== unitTarget
) // prevent interrupt message
285 m_caster
->DealDamage(unitTarget
, unitTarget
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
288 void Spell::EffectEnvirinmentalDMG(uint32 i
)
293 // Note: this hack with damage replace required until GO casting not implemented
294 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
295 // currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc
296 damage
= m_spellInfo
->CalculateSimpleValue(i
);
298 m_caster
->CalcAbsorbResist(m_caster
, GetSpellSchoolMask(m_spellInfo
), SPELL_DIRECT_DAMAGE
, damage
, &absorb
, &resist
);
300 m_caster
->SendSpellNonMeleeDamageLog(m_caster
, m_spellInfo
->Id
, damage
, GetSpellSchoolMask(m_spellInfo
), absorb
, resist
, false, 0, false);
301 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
302 ((Player
*)m_caster
)->EnvironmentalDamage(DAMAGE_FIRE
, damage
);
305 void Spell::EffectSchoolDMG(uint32 effect_idx
)
307 if( unitTarget
&& unitTarget
->isAlive())
309 switch(m_spellInfo
->SpellFamilyName
)
311 case SPELLFAMILY_GENERIC
:
313 switch(m_spellInfo
->Id
) // better way to check unknown
315 // Meteor like spells (divided damage to targets)
316 case 24340: case 26558: case 28884: // Meteor
317 case 36837: case 38903: case 41276: // Meteor
318 case 26789: // Shard of the Fallen Star
319 case 31436: // Malevolent Cleave
320 case 35181: // Dive Bomb
321 case 40810: case 43267: case 43268: // Saber Lash
322 case 42384: // Brutal Swipe
323 case 45150: // Meteor Slash
324 case 64422: case 64688: // Sonic Screech
327 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
328 if(ihit
->effectMask
& (1<<effect_idx
))
331 damage
/= count
; // divide to all targets
334 // percent from health with min
335 case 25599: // Thundercrash
337 damage
= unitTarget
->GetHealth() / 2;
342 // Intercept (warrior spell trigger)
346 damage
+= uint32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 0.12f
);
352 damage
= unitTarget
->GetMaxHealth() / 2;
358 damage
= unitTarget
->GetMaxHealth() / 10;
361 // Hand of Rekoning (name not have typos ;) )
363 damage
+= uint32(0.5f
* m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
));
368 case SPELLFAMILY_MAGE
:
370 case SPELLFAMILY_WARRIOR
:
373 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x40000000000))
375 damage
= uint32(damage
* (m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
)) / 100);
378 else if ((m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000020000000000)) && m_spellInfo
->Category
==1209)
379 damage
+= int32(m_caster
->GetShieldBlockValue());
381 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x10000000000))
383 damage
= uint32(damage
* m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
384 m_caster
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, false);
386 // Revenge ${$m1+$AP*0.207} to ${$M1+$AP*0.207}
387 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
388 damage
+= uint32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 0.207f
);
389 // Heroic Throw ${$m1+$AP*.50}
390 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000100000000))
391 damage
+= uint32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 0.5f
);
392 // Shockwave ${$m3/100*$AP}
393 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000800000000000))
395 int32 pct
= m_caster
->CalculateSpellDamage(m_spellInfo
, 2, m_spellInfo
->EffectBasePoints
[2], unitTarget
);
397 damage
+= int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * pct
/ 100);
401 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000080))
403 damage
+=int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 12 / 100);
407 case SPELLFAMILY_WARLOCK
:
409 // Incinerate Rank 1 & 2
410 if ((m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x00004000000000)) && m_spellInfo
->SpellIconID
==2128)
412 // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
413 // Check aura state for speed but aura state set not only for Immolate spell
414 if(unitTarget
->HasAuraState(AURA_STATE_CONFLAGRATE
))
416 Unit::AuraList
const& RejorRegr
= unitTarget
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
417 for(Unit::AuraList::const_iterator i
= RejorRegr
.begin(); i
!= RejorRegr
.end(); ++i
)
420 if((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
421 ((*i
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x00000000000004)))
430 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0001000000000000))
433 switch(m_spellInfo
->Id
)
435 case 47897: m_caster
->CastSpell(unitTarget
, 47960, true); break;
436 case 61290: m_caster
->CastSpell(unitTarget
, 61291, true); break;
438 sLog
.outError("Spell::EffectDummy: Unhandeled Shadowflame spell rank %u",m_spellInfo
->Id
);
442 // Conflagrate - consumes Immolate or Shadowflame
443 else if (m_spellInfo
->TargetAuraState
== AURA_STATE_CONFLAGRATE
)
445 Aura
const* aura
= NULL
; // found req. aura for damage calculation
447 Unit::AuraList
const &mPeriodic
= unitTarget
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
448 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
450 // for caster applied auras only
451 if ((*i
)->GetSpellProto()->SpellFamilyName
!= SPELLFAMILY_WARLOCK
||
452 (*i
)->GetCasterGUID()!=m_caster
->GetGUID())
456 if ((*i
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
458 aura
= *i
; // it selected always if exist
463 if ((*i
)->GetSpellProto()->SpellFamilyFlags2
& 0x00000002)
464 aura
= *i
; // remember but wait possible Immolate as primary priority
467 // found Immolate or Shadowflame
470 // DoT not have applied spell bonuses in m_amount
471 int32 damagetick
= m_caster
->SpellDamageBonus(unitTarget
, aura
->GetSpellProto(), aura
->GetModifier()->m_amount
, DOT
);
472 damage
+= damagetick
* 4;
474 // Glyph of Conflagrate
475 if (!m_caster
->HasAura(56235))
476 unitTarget
->RemoveAurasByCasterSpell(aura
->GetId(), m_caster
->GetGUID());
482 case SPELLFAMILY_PRIEST
:
484 // Shadow Word: Death - deals damage equal to damage done to caster
485 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000200000000))
486 m_caster
->CastCustomSpell(m_caster
, 32409, &damage
, 0, 0, true);
487 // Improved Mind Blast (Mind Blast in shadow form bonus)
488 else if (m_caster
->m_form
== FORM_SHADOW
&& (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x00002000)))
490 Unit::AuraList
const& ImprMindBlast
= m_caster
->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
491 for(Unit::AuraList::const_iterator i
= ImprMindBlast
.begin(); i
!= ImprMindBlast
.end(); ++i
)
493 if ((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
494 ((*i
)->GetSpellProto()->SpellIconID
== 95))
496 int chance
= (*i
)->GetSpellProto()->CalculateSimpleValue(1);
497 if (roll_chance_i(chance
))
499 m_caster
->CastSpell(unitTarget
, 48301, true, 0);
506 case SPELLFAMILY_DRUID
:
509 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x000800000)) && m_spellInfo
->SpellVisual
[0]==6587)
511 // converts up to 30 points of energy into ($f1+$AP/410) additional damage
512 float ap
= m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
513 float multiple
= ap
/ 410 + m_spellInfo
->DmgMultiplier
[effect_idx
];
514 damage
+= int32(((Player
*)m_caster
)->GetComboPoints() * ap
* 7 / 100);
515 uint32 energy
= m_caster
->GetPower(POWER_ENERGY
);
516 uint32 used_energy
= energy
> 30 ? 30 : energy
;
517 damage
+= int32(used_energy
* multiple
);
518 m_caster
->SetPower(POWER_ENERGY
,energy
-used_energy
);
521 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellInfo
->Effect
[2]==SPELL_EFFECT_ADD_COMBO_POINTS
)
524 damage
+= int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
527 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0010000000000000))
529 damage
+= int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
)*0.08f
);
533 case SPELLFAMILY_ROGUE
:
536 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x800000000)))
538 // consume from stack dozes not more that have combo-points
539 if(uint32 combo
= ((Player
*)m_caster
)->GetComboPoints())
542 // Lookup for Deadly poison (only attacker applied)
543 Unit::AuraList
const& auras
= unitTarget
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
544 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
545 if( (*itr
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_ROGUE
&&
546 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x10000)) &&
547 (*itr
)->GetCasterGUID()==m_caster
->GetGUID() )
552 // count consumed deadly poison doses at target
555 uint32 spellId
= poison
->GetId();
556 uint32 doses
= poison
->GetStackAmount();
559 for (int i
=0; i
< doses
; i
++)
560 unitTarget
->RemoveSingleSpellAurasFromStack(spellId
);
562 damage
+= int32(((Player
*)m_caster
)->GetTotalAttackPowerValue(BASE_ATTACK
) * 0.09f
* doses
);
564 // Eviscerate and Envenom Bonus Damage (item set effect)
565 if(m_caster
->GetDummyAura(37169))
566 damage
+= ((Player
*)m_caster
)->GetComboPoints()*40;
570 else if ((m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x00020000)) && m_caster
->GetTypeId()==TYPEID_PLAYER
)
572 if(uint32 combo
= ((Player
*)m_caster
)->GetComboPoints())
574 float ap
= m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
575 damage
+= irand(int32(ap
* combo
* 0.03f
), int32(ap
* combo
* 0.07f
));
577 // Eviscerate and Envenom Bonus Damage (item set effect)
578 if(m_caster
->GetDummyAura(37169))
583 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000008))
585 damage
+= int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
)*0.21f
);
588 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000002000))
590 damage
+= int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
)*0.10f
);
593 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000010000000))
595 damage
+= int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
)*0.04f
);
599 case SPELLFAMILY_HUNTER
:
602 if (m_spellInfo
->SpellIconID
== 1578)
604 if (m_caster
->HasAura(57627)) // Charge 6 sec post-affect
608 else if ((m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x000000002)) && m_spellInfo
->SpellVisual
[0]==342)
610 damage
+= int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
)*0.2f
);
613 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
615 damage
+= int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
)*0.2f
);
618 else if ((m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x00000800)) && m_spellInfo
->maxLevel
> 0)
620 damage
+= int32(m_caster
->GetTotalAttackPowerValue(RANGED_ATTACK
)*0.15f
);
623 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x100000000))
625 int32 base
= irand((int32
)m_caster
->GetWeaponDamageRange(RANGED_ATTACK
, MINDAMAGE
),(int32
)m_caster
->GetWeaponDamageRange(RANGED_ATTACK
, MAXDAMAGE
));
626 damage
+= int32(float(base
)/m_caster
->GetAttackTime(RANGED_ATTACK
)*2800 + m_caster
->GetTotalAttackPowerValue(RANGED_ATTACK
)*0.1f
);
628 // Explosive Trap Effect
629 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x00000004))
631 damage
+= int32(m_caster
->GetTotalAttackPowerValue(RANGED_ATTACK
)*0.1f
);
635 case SPELLFAMILY_PALADIN
:
637 // Judgement of Vengeance/Corruption ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance/Blood Corruption on the target
638 if ((m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x800000000)) && m_spellInfo
->SpellIconID
==2292)
641 switch(m_spellInfo
->Id
)
643 case 53733: debuf_id
= 53742; break;// Judgement of Corruption -> Blood Corruption
644 case 31804: debuf_id
= 31803; break;// Judgement of Vengeance -> Holy Vengeance
648 float ap
= m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
649 int32 holy
= m_caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo
)) +
650 m_caster
->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo
), unitTarget
);
651 damage
+=int32(ap
* 0.14f
) + int32(holy
* 22 / 100);
652 // Get stack of Holy Vengeance on the target added by caster
654 Unit::AuraList
const& auras
= unitTarget
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
655 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
657 if( ((*itr
)->GetId() == debuf_id
) && (*itr
)->GetCasterGUID()==m_caster
->GetGUID())
659 stacks
= (*itr
)->GetStackAmount();
663 // + 10% for each application of Holy Vengeance on the target
665 damage
+= damage
* stacks
* 10 /100;
667 // Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future
668 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
670 float ap
= m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
671 int32 holy
= m_caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo
)) +
672 m_caster
->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo
), unitTarget
);
673 damage
+= int32(ap
* 0.07f
) + int32(holy
* 7 / 100);
675 // Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
676 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000008000000000))
678 float ap
= m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
679 int32 holy
= m_caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo
)) +
680 m_caster
->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo
), unitTarget
);
681 damage
+= int32(ap
* 0.15f
) + int32(holy
* 15 / 100);
683 // Hammer of the Righteous
684 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
686 // Add main hand dps * effect[2] amount
687 float average
= (m_caster
->GetFloatValue(UNIT_FIELD_MINDAMAGE
) + m_caster
->GetFloatValue(UNIT_FIELD_MAXDAMAGE
)) / 2;
688 int32 count
= m_caster
->CalculateSpellDamage(m_spellInfo
, 2, m_spellInfo
->EffectBasePoints
[2], unitTarget
);
689 damage
+= count
* int32(average
* IN_MILISECONDS
) / m_caster
->GetAttackTime(BASE_ATTACK
);
691 // Shield of Righteousness
692 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0010000000000000))
694 damage
+=int32(m_caster
->GetShieldBlockValue());
697 else if (m_spellInfo
->Id
== 54158)
699 // [1 + 0.25 * SPH + 0.16 * AP]
700 damage
+= int32(m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 0.16f
);
711 void Spell::EffectDummy(uint32 i
)
713 if (!unitTarget
&& !gameObjTarget
&& !itemTarget
)
716 // selection by spell family
717 switch(m_spellInfo
->SpellFamilyName
)
719 case SPELLFAMILY_GENERIC
:
721 switch(m_spellInfo
->Id
)
723 case 8063: // Deviate Fish
725 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
731 case 1: spell_id
= 8064; break; // Sleepy
732 case 2: spell_id
= 8065; break; // Invigorate
733 case 3: spell_id
= 8066; break; // Shrink
734 case 4: spell_id
= 8067; break; // Party Time!
735 case 5: spell_id
= 8068; break; // Healthy Spirit
737 m_caster
->CastSpell(m_caster
, spell_id
, true, NULL
);
740 case 8213: // Savory Deviate Delight
742 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
749 case 1: spell_id
= (m_caster
->getGender() == GENDER_MALE
? 8219 : 8220); break;
751 case 2: spell_id
= (m_caster
->getGender() == GENDER_MALE
? 8221 : 8222); break;
753 m_caster
->CastSpell(m_caster
,spell_id
,true,NULL
);
756 case 8593: // Symbol of life (restore creature to life)
757 case 31225: // Shimmering Vessel (restore creature to life)
759 if (!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_UNIT
)
761 ((Creature
*)unitTarget
)->setDeathState(JUST_ALIVED
);
764 case 12162: // Deep wounds
765 case 12850: // (now good common check for this spells)
772 // DW should benefit of attack power, damage percent mods etc.
773 // TODO: check if using offhand damage is correct and if it should be divided by 2
774 if (m_caster
->haveOffhandWeapon() && m_caster
->getAttackTimer(BASE_ATTACK
) > m_caster
->getAttackTimer(OFF_ATTACK
))
775 damage
= (m_caster
->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
) + m_caster
->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
))/2;
777 damage
= (m_caster
->GetFloatValue(UNIT_FIELD_MINDAMAGE
) + m_caster
->GetFloatValue(UNIT_FIELD_MAXDAMAGE
))/2;
779 switch (m_spellInfo
->Id
)
781 case 12162: damage
*= 0.16f
; break; // Rank 1
782 case 12850: damage
*= 0.32f
; break; // Rank 2
783 case 12868: damage
*= 0.48f
; break; // Rank 3
785 sLog
.outError("Spell::EffectDummy: Spell %u not handled in DW",m_spellInfo
->Id
);
789 // get remaining damage of old Deep Wound aura
790 Aura
* deepWound
= unitTarget
->GetAura(12721, 0);
793 int32 remainingTicks
= deepWound
->GetAuraDuration() / deepWound
->GetModifier()->periodictime
;
794 damage
+= remainingTicks
* deepWound
->GetModifier()->m_amount
;
797 // 1 tick/sec * 6 sec = 6 ticks
798 int32 deepWoundsDotBasePoints0
= int32(damage
/ 6);
799 m_caster
->CastCustomSpell(unitTarget
, 12721, &deepWoundsDotBasePoints0
, NULL
, NULL
, true, NULL
);
802 case 13120: // net-o-matic
809 uint32 roll
= urand(0, 99);
811 if (roll
< 2) // 2% for 30 sec self root (off-like chance unknown)
813 else if (roll
< 4) // 2% for 20 sec root, charge to target (off-like chance unknown)
818 m_caster
->CastSpell(unitTarget
,spell_id
,true,NULL
);
821 case 13567: // Dummy Trigger
823 // can be used for different aura triggering, so select by aura
824 if (!m_triggeredByAuraSpell
|| !unitTarget
)
827 switch(m_triggeredByAuraSpell
->Id
)
829 case 26467: // Persistent Shield
830 m_caster
->CastCustomSpell(unitTarget
, 26470, &damage
, NULL
, NULL
, true);
833 sLog
.outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u",m_triggeredByAuraSpell
->Id
);
838 case 15998: // Capture Worg Pup
839 case 29435: // Capture Female Kaliri Hatchling
841 if (!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_UNIT
)
844 Creature
* creatureTarget
= (Creature
*)unitTarget
;
846 creatureTarget
->ForcedDespawn();
849 case 16589: // Noggenfogger Elixir
851 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
857 case 1: spell_id
= 16595; break;
858 case 2: spell_id
= 16593; break;
859 default:spell_id
= 16591; break;
862 m_caster
->CastSpell(m_caster
, spell_id
, true, NULL
);
865 case 17251: // Spirit Healer Res
867 if (!unitTarget
|| !m_originalCaster
)
870 if (m_originalCaster
->GetTypeId() == TYPEID_PLAYER
)
872 WorldPacket
data(SMSG_SPIRIT_HEALER_CONFIRM
, 8);
873 data
<< uint64(unitTarget
->GetGUID());
874 ((Player
*)m_originalCaster
)->GetSession()->SendPacket( &data
);
878 case 17271: // Test Fetid Skull
880 if (!itemTarget
&& m_caster
->GetTypeId()!=TYPEID_PLAYER
)
883 uint32 spell_id
= roll_chance_i(50)
884 ? 17269 // Create Resonating Skull
885 : 17270; // Create Bone Dust
887 m_caster
->CastSpell(m_caster
, spell_id
, true, NULL
);
890 case 20577: // Cannibalize
892 m_caster
->CastSpell(m_caster
, 20578, false, NULL
);
894 case 23019: // Crystal Prison Dummy DND
896 if (!unitTarget
|| !unitTarget
->isAlive() || unitTarget
->GetTypeId() != TYPEID_UNIT
|| ((Creature
*)unitTarget
)->isPet())
899 Creature
* creatureTarget
= (Creature
*)unitTarget
;
900 if (creatureTarget
->isPet())
903 GameObject
* pGameObj
= new GameObject
;
905 Map
*map
= creatureTarget
->GetMap();
907 // create before death for get proper coordinates
908 if (!pGameObj
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 179644, map
, m_caster
->GetPhaseMask(),
909 creatureTarget
->GetPositionX(), creatureTarget
->GetPositionY(), creatureTarget
->GetPositionZ(),
910 creatureTarget
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
) )
916 pGameObj
->SetRespawnTime(creatureTarget
->GetRespawnTime()-time(NULL
));
917 pGameObj
->SetOwnerGUID(m_caster
->GetGUID() );
918 pGameObj
->SetUInt32Value(GAMEOBJECT_LEVEL
, m_caster
->getLevel() );
919 pGameObj
->SetSpellId(m_spellInfo
->Id
);
921 creatureTarget
->ForcedDespawn();
923 DEBUG_LOG("AddObject at SpellEfects.cpp EffectDummy");
928 case 23074: // Arcanite Dragonling
931 m_caster
->CastSpell(m_caster
, 19804, true, m_CastItem
);
933 case 23075: // Mithril Mechanical Dragonling
936 m_caster
->CastSpell(m_caster
, 12749, true, m_CastItem
);
938 case 23076: // Mechanical Dragonling
941 m_caster
->CastSpell(m_caster
, 4073, true, m_CastItem
);
943 case 23133: // Gnomish Battle Chicken
946 m_caster
->CastSpell(m_caster
, 13166, true, m_CastItem
);
948 case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires
950 int32 r
= irand(0, 119);
951 if (r
< 20) // Transporter Malfunction - 1/6 polymorph
952 m_caster
->CastSpell(m_caster
, 23444, true);
953 else if (r
< 100) // Evil Twin - 4/6 evil twin
954 m_caster
->CastSpell(m_caster
, 23445, true);
955 else // Transporter Malfunction - 1/6 miss the target
956 m_caster
->CastSpell(m_caster
, 36902, true);
959 case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan
960 if (roll_chance_i(50)) // Gadgetzan Transporter - success
961 m_caster
->CastSpell(m_caster
, 23441, true);
962 else // Gadgetzan Transporter Failure - failure
963 m_caster
->CastSpell(m_caster
, 23446, true);
965 case 23645: // Hourglass Sand
966 m_caster
->RemoveAurasDueToSpell(23170); // Brood Affliction: Bronze
968 case 23725: // Gift of Life (warrior bwl trinket)
969 m_caster
->CastSpell(m_caster
, 23782, true);
970 m_caster
->CastSpell(m_caster
, 23783, true);
972 case 25860: // Reindeer Transformation
974 if (!m_caster
->HasAuraType(SPELL_AURA_MOUNTED
))
977 float flyspeed
= m_caster
->GetSpeedRate(MOVE_FLIGHT
);
978 float speed
= m_caster
->GetSpeedRate(MOVE_RUN
);
980 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
982 //5 different spells used depending on mounted speed and if mount can fly or not
983 if (flyspeed
>= 4.1f
)
985 m_caster
->CastSpell(m_caster
, 44827, true); //310% flying Reindeer
986 else if (flyspeed
>= 3.8f
)
988 m_caster
->CastSpell(m_caster
, 44825, true); //280% flying Reindeer
989 else if (flyspeed
>= 1.6f
)
991 m_caster
->CastSpell(m_caster
, 44824, true); //60% flying Reindeer
992 else if (speed
>= 2.0f
)
994 m_caster
->CastSpell(m_caster
, 25859, true); //100% ground Reindeer
997 m_caster
->CastSpell(m_caster
, 25858, true); //60% ground Reindeer
1001 case 26074: // Holiday Cheer
1002 // implemented at client side
1004 case 28006: // Arcane Cloaking
1006 if (unitTarget
&& unitTarget
->GetTypeId() == TYPEID_PLAYER
)
1007 // Naxxramas Entry Flag Effect DND
1008 m_caster
->CastSpell(unitTarget
, 29294, true);
1011 case 29200: // Purify Helboar Meat
1013 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
1016 uint32 spell_id
= roll_chance_i(50)
1017 ? 29277 // Summon Purified Helboar Meat
1018 : 29278; // Summon Toxic Helboar Meat
1020 m_caster
->CastSpell(m_caster
,spell_id
,true,NULL
);
1023 case 29858: // Soulshatter
1024 if (unitTarget
&& unitTarget
->GetTypeId() == TYPEID_UNIT
&& unitTarget
->IsHostileTo(m_caster
))
1025 m_caster
->CastSpell(unitTarget
,32835,true);
1027 case 30458: // Nigh Invulnerability
1030 if (roll_chance_i(86)) // Nigh-Invulnerability - success
1031 m_caster
->CastSpell(m_caster
, 30456, true, m_CastItem
);
1032 else // Complete Vulnerability - backfire in 14% casts
1033 m_caster
->CastSpell(m_caster
, 30457, true, m_CastItem
);
1035 case 30507: // Poultryizer
1038 if (roll_chance_i(80)) // Poultryized! - success
1039 m_caster
->CastSpell(unitTarget
, 30501, true, m_CastItem
);
1040 else // Poultryized! - backfire 20%
1041 m_caster
->CastSpell(unitTarget
, 30504, true, m_CastItem
);
1043 case 33060: // Make a Wish
1045 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
)
1048 uint32 spell_id
= 0;
1052 case 1: spell_id
= 33053; break; // Mr Pinchy's Blessing
1053 case 2: spell_id
= 33057; break; // Summon Mighty Mr. Pinchy
1054 case 3: spell_id
= 33059; break; // Summon Furious Mr. Pinchy
1055 case 4: spell_id
= 33062; break; // Tiny Magical Crawdad
1056 case 5: spell_id
= 33064; break; // Mr. Pinchy's Gift
1059 m_caster
->CastSpell(m_caster
, spell_id
, true, NULL
);
1062 case 34665: //Administer Antidote
1064 if (!unitTarget
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
1066 // Spell has scriptable target but for sure.
1067 if (unitTarget
->GetTypeId() != TYPEID_UNIT
)
1070 uint32 health
= unitTarget
->GetHealth();
1073 unitTarget
->GetPosition(x
, y
, z
);
1074 o
= unitTarget
->GetOrientation();
1075 ((Creature
*)unitTarget
)->ForcedDespawn();
1077 if (Creature
* summon
= m_caster
->SummonCreature(16992, x
, y
, z
, o
,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
,180000))
1079 summon
->SetHealth(health
);
1080 ((Player
*)m_caster
)->RewardPlayerAndGroupAtEvent(16992, summon
);
1083 summon
->AI()->AttackStart(m_caster
);
1087 case 35745: // Socrethar's Stone
1090 switch(m_caster
->GetAreaId())
1092 case 3900: spell_id
= 35743; break; // Socrethar Portal
1093 case 3742: spell_id
= 35744; break; // Socrethar Portal
1097 m_caster
->CastSpell(m_caster
, spell_id
, true);
1100 case 37674: // Chaos Blast
1105 int32 basepoints0
= 100;
1106 m_caster
->CastCustomSpell(unitTarget
, 37675, &basepoints0
, NULL
, NULL
, true);
1109 case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets)
1111 // selecting one from Bloodstained Fortune item
1113 switch(urand(1, 20))
1115 case 1: newitemid
= 32688; break;
1116 case 2: newitemid
= 32689; break;
1117 case 3: newitemid
= 32690; break;
1118 case 4: newitemid
= 32691; break;
1119 case 5: newitemid
= 32692; break;
1120 case 6: newitemid
= 32693; break;
1121 case 7: newitemid
= 32700; break;
1122 case 8: newitemid
= 32701; break;
1123 case 9: newitemid
= 32702; break;
1124 case 10: newitemid
= 32703; break;
1125 case 11: newitemid
= 32704; break;
1126 case 12: newitemid
= 32705; break;
1127 case 13: newitemid
= 32706; break;
1128 case 14: newitemid
= 32707; break;
1129 case 15: newitemid
= 32708; break;
1130 case 16: newitemid
= 32709; break;
1131 case 17: newitemid
= 32710; break;
1132 case 18: newitemid
= 32711; break;
1133 case 19: newitemid
= 32712; break;
1134 case 20: newitemid
= 32713; break;
1139 DoCreateItem(i
, newitemid
);
1142 // Demon Broiled Surprise
1143 /* FIX ME: Required for correct work implementing implicit target 7 (in pair (22,7))
1146 if (m_caster->GetTypeId() != TYPEID_PLAYER)
1149 ((Player*)m_caster)->CastSpell(unitTarget, 43753, true);
1153 case 44875: // Complete Raptor Capture
1155 if (!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_UNIT
)
1158 Creature
* creatureTarget
= (Creature
*)unitTarget
;
1160 creatureTarget
->ForcedDespawn();
1162 //cast spell Raptor Capture Credit
1163 m_caster
->CastSpell(m_caster
, 42337, true, NULL
);
1166 case 44997: // Converting Sentry
1168 //Converted Sentry Credit
1169 m_caster
->CastSpell(m_caster
, 45009, true);
1172 case 45030: // Impale Emissary
1174 // Emissary of Hate Credit
1175 m_caster
->CastSpell(m_caster
, 45088, true);
1178 case 49357: // Brewfest Mount Transformation
1179 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
1182 if (!m_caster
->HasAuraType(SPELL_AURA_MOUNTED
))
1185 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
1187 // Ram for Alliance, Kodo for Horde
1188 if (((Player
*)m_caster
)->GetTeam() == ALLIANCE
)
1190 if (m_caster
->GetSpeedRate(MOVE_RUN
) >= 2.0f
)
1192 m_caster
->CastSpell(m_caster
, 43900, true);
1195 m_caster
->CastSpell(m_caster
, 43899, true);
1199 if (((Player
*)m_caster
)->GetSpeedRate(MOVE_RUN
) >= 2.0f
)
1201 m_caster
->CastSpell(m_caster
, 49379, true);
1204 m_caster
->CastSpell(m_caster
, 49378, true);
1207 case 50243: // Teach Language
1209 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
1212 // spell has a 1/3 chance to trigger one of the below
1213 if (roll_chance_i(66))
1215 if (((Player
*)m_caster
)->GetTeam() == ALLIANCE
)
1217 // 1000001 - gnomish binary
1218 m_caster
->CastSpell(m_caster
, 50242, true);
1222 // 01001000 - goblin binary
1223 m_caster
->CastSpell(m_caster
, 50246, true);
1228 case 51582: //Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite)
1230 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
1233 if (BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
1234 bg
->EventPlayerDroppedFlag((Player
*)m_caster
);
1236 m_caster
->CastSpell(m_caster
, 30452, true, NULL
);
1239 case 51592: // Pickup Primordial Hatchling
1241 if (!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_UNIT
)
1244 Creature
* creatureTarget
= (Creature
*)unitTarget
;
1246 creatureTarget
->ForcedDespawn();
1250 case 52308: // Take Sputum Sample
1256 uint32 spellID
= m_spellInfo
->CalculateSimpleValue(0);
1257 uint32 reqAuraID
= m_spellInfo
->CalculateSimpleValue(1);
1259 if (m_caster
->HasAura(reqAuraID
,0))
1260 m_caster
->CastSpell(m_caster
, spellID
, true, NULL
);
1264 return; // additional data for dummy[0]
1268 case 52759: // Ancestral Awakening
1271 m_caster
->CastCustomSpell(unitTarget
, 52752, &damage
, NULL
, NULL
, true);
1273 case 52845: // Brewfest Mount Transformation (Faction Swap)
1274 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
1277 if (!m_caster
->HasAuraType(SPELL_AURA_MOUNTED
))
1280 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
1282 // Ram for Horde, Kodo for Alliance
1283 if (((Player
*)m_caster
)->GetTeam() == HORDE
)
1285 if (m_caster
->GetSpeedRate(MOVE_RUN
) >= 2.0f
)
1286 // Swift Brewfest Ram, 100% Ram
1287 m_caster
->CastSpell(m_caster
, 43900, true);
1289 // Brewfest Ram, 60% Ram
1290 m_caster
->CastSpell(m_caster
, 43899, true);
1294 if (((Player
*)m_caster
)->GetSpeedRate(MOVE_RUN
) >= 2.0f
)
1295 // Great Brewfest Kodo, 100% Kodo
1296 m_caster
->CastSpell(m_caster
, 49379, true);
1298 // Brewfest Riding Kodo, 60% Kodo
1299 m_caster
->CastSpell(m_caster
, 49378, true);
1302 case 53341: // Rune of Cinderglacier
1303 case 53343: // Rune of Razorice
1305 // Runeforging Credit
1306 m_caster
->CastSpell(m_caster
, 54586, true);
1309 case 55004: // Nitro Boosts
1312 if (roll_chance_i(95)) // Nitro Boosts - success
1313 m_caster
->CastSpell(m_caster
, 54861, true, m_CastItem
);
1314 else // Knocked Up - backfire 5%
1315 m_caster
->CastSpell(m_caster
, 46014, true, m_CastItem
);
1317 case 58418: // Portal to Orgrimmar
1318 case 58420: // Portal to Stormwind
1319 return; // implemented in EffectScript[0]
1320 case 59640: // Underbelly Elixir
1322 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
1325 uint32 spell_id
= 0;
1328 case 1: spell_id
= 59645; break;
1329 case 2: spell_id
= 59831; break;
1330 case 3: spell_id
= 59843; break;
1332 m_caster
->CastSpell(m_caster
,spell_id
,true,NULL
);
1335 case 60932: // Disengage (one from creature versions)
1338 m_caster
->CastSpell(unitTarget
,60934,true,NULL
);
1340 case 67019: // Flask of the North
1342 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
1345 uint32 spell_id
= 0;
1346 switch(m_caster
->getClass())
1349 case CLASS_DEATH_KNIGHT
:
1350 spell_id
= 67018; // STR for Warriors, Death Knights
1354 spell_id
= 67017; // AP for Rogues, Hunters
1359 spell_id
= 67016; // SPD for Priests, Mages, Warlocks
1363 spell_id
= roll_chance_i(50) ? 67016 : 67017;
1368 // random (SPD, STR)
1369 spell_id
= roll_chance_i(50) ? 67016 : 67018;
1372 m_caster
->CastSpell(m_caster
, spell_id
, true);
1378 case SPELLFAMILY_MAGE
:
1379 switch(m_spellInfo
->Id
)
1381 case 11958: // Cold Snap
1383 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
)
1386 // immediately finishes the cooldown on Frost spells
1387 const SpellCooldowns
& cm
= ((Player
*)m_caster
)->GetSpellCooldownMap();
1388 for (SpellCooldowns::const_iterator itr
= cm
.begin(); itr
!= cm
.end();)
1390 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
1392 if (spellInfo
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
1393 (GetSpellSchoolMask(spellInfo
) & SPELL_SCHOOL_MASK_FROST
) &&
1394 spellInfo
->Id
!= 11958 && GetSpellRecoveryTime(spellInfo
) > 0)
1396 ((Player
*)m_caster
)->RemoveSpellCooldown((itr
++)->first
, true);
1403 case 32826: // Polymorph Cast Visual
1405 if (unitTarget
&& unitTarget
->GetTypeId() == TYPEID_UNIT
)
1407 //Polymorph Cast Visual Rank 1
1408 const uint32 spell_list
[6] = {
1409 32813, // Squirrel Form
1410 32816, // Giraffe Form
1411 32817, // Serpent Form
1412 32818, // Dragonhawk Form
1413 32819, // Worgen Form
1416 unitTarget
->CastSpell( unitTarget
, spell_list
[urand(0, 5)], true);
1422 case SPELLFAMILY_WARRIOR
:
1424 if ((m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x1)) && m_spellInfo
->SpellVisual
[0] == 867)
1426 int32 chargeBasePoints0
= damage
;
1427 m_caster
->CastCustomSpell(m_caster
, 34846, &chargeBasePoints0
, NULL
, NULL
, true);
1431 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x20000000))
1436 uint32 rage
= m_caster
->GetPower(POWER_RAGE
);
1438 // up to max 30 rage cost
1442 // Glyph of Execution bonus
1443 uint32 rage_modified
= rage
;
1445 if (Aura
*aura
= m_caster
->GetDummyAura(58367))
1446 rage_modified
+= aura
->GetModifier()->m_amount
*10;
1448 int32 basePoints0
= damage
+int32(rage_modified
* m_spellInfo
->DmgMultiplier
[i
] +
1449 m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
)*0.2f
);
1451 m_caster
->CastCustomSpell(unitTarget
, 20647, &basePoints0
, NULL
, NULL
, true, 0);
1454 if(m_caster
->HasAura(52437))
1456 Unit::AuraList
const& auras
= m_caster
->GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
1457 for (Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1459 // Only Sudden Death have this SpellIconID with SPELL_AURA_PROC_TRIGGER_SPELL
1460 if ((*itr
)->GetSpellProto()->SpellIconID
== 1989)
1462 // saved rage top stored in next affect
1463 uint32 lastrage
= (*itr
)->GetSpellProto()->CalculateSimpleValue(1)*10;
1471 m_caster
->SetPower(POWER_RAGE
,m_caster
->GetPower(POWER_RAGE
)-rage
);
1475 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000200000))
1479 m_damage
+=m_caster
->CalculateDamage(m_attackType
, false);
1484 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000004000000))
1486 m_damage
+= uint32(damage
* m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
1490 switch(m_spellInfo
->Id
)
1497 m_caster
->CastSpell(unitTarget
, 21887, true);// spell mod
1503 int32 healthModSpellBasePoints0
= int32(m_caster
->GetMaxHealth()*0.3);
1504 m_caster
->CastCustomSpell(m_caster
, 12976, &healthModSpellBasePoints0
, NULL
, NULL
, true, NULL
);
1510 m_caster
->CastCustomSpell(unitTarget
, 23885, &damage
, NULL
, NULL
, true, NULL
);
1515 case SPELLFAMILY_WARLOCK
:
1517 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000040000))
1519 // In 303 exist spirit depend
1520 uint32 spirit
= uint32(m_caster
->GetStat(STAT_SPIRIT
));
1521 switch (m_spellInfo
->Id
)
1523 case 1454: damage
+=spirit
; break;
1524 case 1455: damage
+=spirit
*15/10; break;
1525 case 1456: damage
+=spirit
*2; break;
1526 case 11687: damage
+=spirit
*25/10; break;
1530 case 57946: damage
+=spirit
*3; break;
1532 sLog
.outError("Spell::EffectDummy: %u Life Tap need set spirit multipler", m_spellInfo
->Id
);
1535 // Think its not need (also need remove Life Tap from SpellDamageBonus or add new value)
1536 // damage = m_caster->SpellDamageBonus(m_caster, m_spellInfo,uint32(damage > 0 ? damage : 0), SPELL_DIRECT_DAMAGE);
1537 if (unitTarget
&& (int32(unitTarget
->GetHealth()) > damage
))
1539 // Shouldn't Appear in Combat Log
1540 unitTarget
->ModifyHealth(-damage
);
1542 int32 mana
= damage
;
1543 // Improved Life Tap mod
1544 Unit::AuraList
const& auraDummy
= m_caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1545 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!= auraDummy
.end(); ++itr
)
1547 if((*itr
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (*itr
)->GetSpellProto()->SpellIconID
== 208)
1548 mana
= ((*itr
)->GetModifier()->m_amount
+ 100)* mana
/ 100;
1550 m_caster
->CastCustomSpell(unitTarget
, 31818, &mana
, NULL
, NULL
, true);
1553 int32 manaFeedVal
= 0;
1554 Unit::AuraList
const& mod
= m_caster
->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
1555 for(Unit::AuraList::const_iterator itr
= mod
.begin(); itr
!= mod
.end(); ++itr
)
1557 if((*itr
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (*itr
)->GetSpellProto()->SpellIconID
== 1982)
1558 manaFeedVal
+= (*itr
)->GetModifier()->m_amount
;
1560 if (manaFeedVal
> 0)
1562 manaFeedVal
= manaFeedVal
* mana
/ 100;
1563 m_caster
->CastCustomSpell(m_caster
, 32553, &manaFeedVal
, NULL
, NULL
, true, NULL
);
1567 SendCastResult(SPELL_FAILED_FIZZLE
);
1571 case SPELLFAMILY_PRIEST
:
1573 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0080000000000000))
1580 switch(m_spellInfo
->Id
)
1582 case 47540: hurt
= 47758; heal
= 47757; break;
1583 case 53005: hurt
= 53001; heal
= 52986; break;
1584 case 53006: hurt
= 53002; heal
= 52987; break;
1585 case 53007: hurt
= 53003; heal
= 52988; break;
1587 sLog
.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo
->Id
);
1590 if (m_caster
->IsFriendlyTo(unitTarget
))
1591 m_caster
->CastSpell(unitTarget
, heal
, true, 0);
1593 m_caster
->CastSpell(unitTarget
, hurt
, true, 0);
1597 case SPELLFAMILY_DRUID
:
1599 if (m_spellInfo
->SpellFamilyFlags2
& UI64LIT(0x00000100))
1601 //Shapeshifting into an animal form or mounting cancels the effect.
1602 if(m_caster
->GetCreatureType() == CREATURE_TYPE_BEAST
|| m_caster
->IsMounted())
1604 if(m_triggeredByAuraSpell
)
1605 m_caster
->RemoveAurasDueToSpell(m_triggeredByAuraSpell
->Id
);
1609 //Any effect which causes you to lose control of your character will supress the starfall effect.
1610 if (m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
| UNIT_STAT_ROOT
| UNIT_STAT_CONFUSED
))
1613 switch(m_spellInfo
->Id
)
1615 case 50286: m_caster
->CastSpell(unitTarget
, 50288, true); return;
1616 case 53196: m_caster
->CastSpell(unitTarget
, 53191, true); return;
1617 case 53197: m_caster
->CastSpell(unitTarget
, 53194, true); return;
1618 case 53198: m_caster
->CastSpell(unitTarget
, 53195, true); return;
1620 sLog
.outError("Spell::EffectDummy: Unhandeled Starfall spell rank %u",m_spellInfo
->Id
);
1625 case SPELLFAMILY_ROGUE
:
1626 switch(m_spellInfo
->Id
)
1630 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
1633 Player
*pCaster
= ((Player
*)m_caster
);
1635 Item
*item
= pCaster
->GetWeaponForAttack(OFF_ATTACK
);
1639 // all poison enchantments is temporary
1640 uint32 enchant_id
= item
->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT
);
1644 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
1648 for (int s
=0;s
<3;s
++)
1650 if (pEnchant
->type
[s
]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL
)
1653 SpellEntry
const* combatEntry
= sSpellStore
.LookupEntry(pEnchant
->spellid
[s
]);
1654 if (!combatEntry
|| combatEntry
->Dispel
!= DISPEL_POISON
)
1657 m_caster
->CastSpell(unitTarget
, combatEntry
, true, item
);
1660 m_caster
->CastSpell(unitTarget
, 5940, true);
1663 case 14185: // Preparation
1665 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
)
1668 //immediately finishes the cooldown on certain Rogue abilities
1669 const SpellCooldowns
& cm
= ((Player
*)m_caster
)->GetSpellCooldownMap();
1670 for (SpellCooldowns::const_iterator itr
= cm
.begin(); itr
!= cm
.end();)
1672 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
1674 if (spellInfo
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000024000000860)))
1675 ((Player
*)m_caster
)->RemoveSpellCooldown((itr
++)->first
,true);
1681 case 31231: // Cheat Death
1683 m_caster
->CastSpell(m_caster
, 45182, true);
1688 case SPELLFAMILY_HUNTER
:
1690 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x100000000))
1692 if (!unitTarget
|| !unitTarget
->isAlive())
1697 // check dazed affect
1698 Unit::AuraList
const& decSpeedList
= unitTarget
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
1699 for(Unit::AuraList::const_iterator iter
= decSpeedList
.begin(); iter
!= decSpeedList
.end(); ++iter
)
1701 if ((*iter
)->GetSpellProto()->SpellIconID
==15 && (*iter
)->GetSpellProto()->Dispel
==0)
1714 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
1716 Unit
* target
= unitTarget
;
1718 switch(m_spellInfo
->Id
)
1720 case 57635: spellid
= 57636; break; // one from creature cases
1721 case 61507: spellid
= 61508; break; // one from creature cases
1723 sLog
.outError("Spell %u not handled propertly in EffectDummy(Disengage)",m_spellInfo
->Id
);
1726 if (!target
|| !target
->isAlive())
1728 m_caster
->CastSpell(target
,spellid
,true,NULL
);
1731 switch(m_spellInfo
->Id
)
1733 case 23989: // Readiness talent
1735 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
)
1738 //immediately finishes the cooldown for hunter abilities
1739 const SpellCooldowns
& cm
= ((Player
*)m_caster
)->GetSpellCooldownMap();
1740 for (SpellCooldowns::const_iterator itr
= cm
.begin(); itr
!= cm
.end();)
1742 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
1744 if (spellInfo
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& spellInfo
->Id
!= 23989 && GetSpellRecoveryTime(spellInfo
) > 0 )
1745 ((Player
*)m_caster
)->RemoveSpellCooldown((itr
++)->first
,true);
1751 case 37506: // Scatter Shot
1753 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
)
1756 // break Auto Shot and autohit
1757 m_caster
->InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
1758 m_caster
->AttackStop();
1759 ((Player
*)m_caster
)->SendAttackSwingCancelAttack();
1767 int32 healthModSpellBasePoints0
= int32(unitTarget
->GetMaxHealth() * 0.3);
1768 unitTarget
->CastCustomSpell(unitTarget
, 53479, &healthModSpellBasePoints0
, NULL
, NULL
, true, NULL
);
1774 Pet
* pet
= m_caster
->GetPet();
1775 if (!pet
|| !unitTarget
)
1778 pet
->CastSpell(unitTarget
, m_spellInfo
->CalculateSimpleValue(i
), true);
1783 case SPELLFAMILY_PALADIN
:
1784 switch(m_spellInfo
->SpellIconID
)
1786 case 156: // Holy Shock
1794 switch(m_spellInfo
->Id
)
1796 case 20473: hurt
= 25912; heal
= 25914; break;
1797 case 20929: hurt
= 25911; heal
= 25913; break;
1798 case 20930: hurt
= 25902; heal
= 25903; break;
1799 case 27174: hurt
= 27176; heal
= 27175; break;
1800 case 33072: hurt
= 33073; heal
= 33074; break;
1801 case 48824: hurt
= 48822; heal
= 48820; break;
1802 case 48825: hurt
= 48823; heal
= 48821; break;
1804 sLog
.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo
->Id
);
1808 if (m_caster
->IsFriendlyTo(unitTarget
))
1809 m_caster
->CastSpell(unitTarget
, heal
, true, 0);
1811 m_caster
->CastSpell(unitTarget
, hurt
, true, 0);
1815 case 561: // Judgement of command
1820 uint32 spell_id
= m_currentBasePoints
[i
]+1;
1821 SpellEntry
const* spell_proto
= sSpellStore
.LookupEntry(spell_id
);
1825 m_caster
->CastSpell(unitTarget
, spell_proto
, true, NULL
);
1830 switch(m_spellInfo
->Id
)
1832 // Judgement of Righteousness (0.2*$AP+0.32*$SPH) holy added in spellDamagBonus
1837 m_damage
+=int32(0.2f
*m_caster
->GetTotalAttackPowerValue(BASE_ATTACK
));
1840 case 31789: // Righteous Defense (step 1)
1842 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
1844 SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT
);
1848 // 31989 -> dummy effect (step 1) + dummy effect (step 2) -> 31709 (taunt like spell for each target)
1849 Unit
* friendTarget
= !unitTarget
|| unitTarget
->IsFriendlyTo(m_caster
) ? unitTarget
: unitTarget
->getVictim();
1852 Player
* player
= friendTarget
->GetCharmerOrOwnerPlayerOrPlayerItself();
1853 if (!player
|| !player
->IsInSameRaidWith((Player
*)m_caster
))
1854 friendTarget
= NULL
;
1857 // non-standard cast requirement check
1858 if (!friendTarget
|| friendTarget
->getAttackers().empty())
1860 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
,true);
1861 SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT
);
1865 // Righteous Defense (step 2) (in old version 31980 dummy effect)
1866 // Clear targets for eff 1
1867 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1868 ihit
->effectMask
&= ~(1<<1);
1870 // not empty (checked), copy
1871 Unit::AttackerSet attackers
= friendTarget
->getAttackers();
1873 // selected from list 3
1874 for(int i
= 0; i
< std::min(size_t(3),attackers
.size()); ++i
)
1876 Unit::AttackerSet::iterator aItr
= attackers
.begin();
1877 std::advance(aItr
, rand() % attackers
.size());
1878 AddUnitTarget((*aItr
), 1);
1879 attackers
.erase(aItr
);
1882 // now let next effect cast spell at each target.
1885 case 37877: // Blessing of Faith
1890 uint32 spell_id
= 0;
1891 switch(unitTarget
->getClass())
1893 case CLASS_DRUID
: spell_id
= 37878; break;
1894 case CLASS_PALADIN
: spell_id
= 37879; break;
1895 case CLASS_PRIEST
: spell_id
= 37880; break;
1896 case CLASS_SHAMAN
: spell_id
= 37881; break;
1897 default: return; // ignore for not healing classes
1900 m_caster
->CastSpell(m_caster
, spell_id
, true);
1905 case SPELLFAMILY_SHAMAN
:
1907 if ((m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000004000000)) && m_spellInfo
->SpellIconID
==1673)
1910 m_caster
->CastSpell(unitTarget
, 52025, true);
1913 // Healing Stream Totem
1914 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000002000))
1917 m_caster
->CastCustomSpell(unitTarget
, 52042, &damage
, 0, 0, true, 0, 0, m_originalCasterGUID
);
1920 // Mana Spring Totem
1921 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
1923 if (!unitTarget
|| unitTarget
->getPowerType()!=POWER_MANA
)
1925 m_caster
->CastCustomSpell(unitTarget
, 52032, &damage
, 0, 0, true, 0, 0, m_originalCasterGUID
);
1928 if (m_spellInfo
->Id
== 39610) // Mana Tide Totem effect
1930 if (!unitTarget
|| unitTarget
->getPowerType() != POWER_MANA
)
1932 // Glyph of Mana Tide
1933 if (Unit
*owner
= m_caster
->GetOwner())
1934 if (Aura
*dummy
= owner
->GetDummyAura(55441))
1935 damage
+=dummy
->GetModifier()->m_amount
;
1936 // Regenerate 6% of Total Mana Every 3 secs
1937 int32 EffectBasePoints0
= unitTarget
->GetMaxPower(POWER_MANA
) * damage
/ 100;
1938 m_caster
->CastCustomSpell(unitTarget
, 39609, &EffectBasePoints0
, NULL
, NULL
, true, NULL
, NULL
, m_originalCasterGUID
);
1942 if (m_spellInfo
->SpellFamilyFlags2
& 0x00000004)
1944 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
)
1946 Item
*item
= ((Player
*)m_caster
)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
1949 // Damage is increased if your off-hand weapon is enchanted with Flametongue.
1950 Unit::AuraList
const& auraDummy
= m_caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1951 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!= auraDummy
.end(); ++itr
)
1953 if ((*itr
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_SHAMAN
&&
1954 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000200000)) &&
1955 (*itr
)->GetCastItemGUID() == item
->GetGUID())
1957 m_damage
+= m_damage
* damage
/ 100;
1965 case SPELLFAMILY_DEATHKNIGHT
:
1967 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x002000))
1969 if (m_caster
->IsFriendlyTo(unitTarget
))
1971 if (unitTarget
->GetCreatureType() != CREATURE_TYPE_UNDEAD
)
1974 int32 bp
= damage
* 1.5f
;
1975 m_caster
->CastCustomSpell(unitTarget
, 47633, &bp
, NULL
, NULL
, true);
1980 m_caster
->CastCustomSpell(unitTarget
, 47632, &bp
, NULL
, NULL
, true);
1985 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
1987 m_caster
->CastSpell(m_caster
, 51209, true);
1991 else if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000010))
1994 Unit::AuraMap
const& auras
= unitTarget
->GetAuras();
1995 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
1997 if (itr
->second
->GetSpellProto()->Dispel
== DISPEL_DISEASE
&&
1998 itr
->second
->GetCasterGUID() == m_caster
->GetGUID() &&
1999 IsSpellLastAuraEffect(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()))
2008 int32 bp
= count
* m_caster
->GetMaxHealth() * m_spellInfo
->DmgMultiplier
[0] / 100;
2009 m_caster
->CastCustomSpell(m_caster
, 45470, &bp
, NULL
, NULL
, true);
2016 if (PetAura
const* petSpell
= sSpellMgr
.GetPetAura(m_spellInfo
->Id
, i
))
2018 m_caster
->AddPetAura(petSpell
);
2022 // Script based implementation. Must be used only for not good for implementation in core spell effects
2023 // So called only for not proccessed cases
2025 Script
->EffectDummyGameObj(m_caster
, m_spellInfo
->Id
, i
, gameObjTarget
);
2026 else if (unitTarget
&& unitTarget
->GetTypeId()==TYPEID_UNIT
)
2027 Script
->EffectDummyCreature(m_caster
, m_spellInfo
->Id
, i
, (Creature
*)unitTarget
);
2028 else if (itemTarget
)
2029 Script
->EffectDummyItem(m_caster
, m_spellInfo
->Id
, i
, itemTarget
);
2032 void Spell::EffectTriggerSpellWithValue(uint32 i
)
2034 uint32 triggered_spell_id
= m_spellInfo
->EffectTriggerSpell
[i
];
2037 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry( triggered_spell_id
);
2041 sLog
.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo
->Id
,triggered_spell_id
);
2046 m_caster
->CastCustomSpell(unitTarget
,triggered_spell_id
,&bp
,&bp
,&bp
,true,NULL
,NULL
,m_originalCasterGUID
);
2049 void Spell::EffectTriggerRitualOfSummoning(uint32 i
)
2051 uint32 triggered_spell_id
= m_spellInfo
->EffectTriggerSpell
[i
];
2052 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry( triggered_spell_id
);
2056 sLog
.outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo
->Id
,triggered_spell_id
);
2062 m_caster
->CastSpell(unitTarget
,spellInfo
,false);
2065 void Spell::EffectForceCast(uint32 i
)
2070 uint32 triggered_spell_id
= m_spellInfo
->EffectTriggerSpell
[i
];
2073 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry( triggered_spell_id
);
2077 sLog
.outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo
->Id
,triggered_spell_id
);
2081 unitTarget
->CastSpell(unitTarget
, spellInfo
, true, NULL
, NULL
, m_originalCasterGUID
);
2084 void Spell::EffectTriggerSpell(uint32 effIndex
)
2086 // only unit case known
2089 if(gameObjTarget
|| itemTarget
)
2090 sLog
.outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo
->Id
);
2094 uint32 triggered_spell_id
= m_spellInfo
->EffectTriggerSpell
[effIndex
];
2097 switch(triggered_spell_id
)
2099 // Vanish (not exist)
2102 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2103 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
2104 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED
);
2106 // if this spell is given to NPC it must handle rest by it's own AI
2107 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
2110 // get highest rank of the Stealth spell
2112 const PlayerSpellMap
& sp_list
= ((Player
*)unitTarget
)->GetSpellMap();
2113 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2115 // only highest rank is shown in spell book, so simply check if shown in spell book
2116 if (!itr
->second
->active
|| itr
->second
->disabled
|| itr
->second
->state
== PLAYERSPELL_REMOVED
)
2119 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2123 if (spellInfo
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& spellInfo
->SpellFamilyFlags
& SPELLFAMILYFLAG_ROGUE_STEALTH
)
2125 spellId
= spellInfo
->Id
;
2130 // no Stealth spell found
2134 // reset cooldown on it if needed
2135 if (((Player
*)unitTarget
)->HasSpellCooldown(spellId
))
2136 ((Player
*)unitTarget
)->RemoveSpellCooldown(spellId
);
2138 m_caster
->CastSpell(unitTarget
, spellId
, true);
2142 case 23770: // Sayge's Dark Fortune of *
2143 // not exist, common cooldown can be implemented in scripts if need.
2145 // Brittle Armor - (need add max stack of 24575 Brittle Armor)
2149 SpellEntry
const* spell
= sSpellStore
.LookupEntry(24575);
2153 for (int j
=0; j
< spell
->StackAmount
; ++j
)
2154 m_caster
->CastSpell(unitTarget
, spell
->Id
, true, m_CastItem
, NULL
, m_originalCasterGUID
);
2157 // Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
2161 SpellEntry
const* spell
= sSpellStore
.LookupEntry(26464);
2165 for (int j
=0; j
< spell
->StackAmount
; ++j
)
2166 m_caster
->CastSpell(unitTarget
, spell
->Id
, true, m_CastItem
, NULL
, m_originalCasterGUID
);
2169 // Righteous Defense
2172 m_caster
->CastSpell(unitTarget
, 31790, true, m_CastItem
, NULL
, m_originalCasterGUID
);
2178 Unit::AuraMap
& Auras
= unitTarget
->GetAuras();
2179 for(Unit::AuraMap::iterator iter
= Auras
.begin(); iter
!= Auras
.end(); ++iter
)
2181 // remove all harmful spells on you...
2182 if( // ignore positive and passive auras
2183 !iter
->second
->IsPositive() && !iter
->second
->IsPassive() &&
2184 // ignore physical auras
2185 (GetSpellSchoolMask(iter
->second
->GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)==0 )
2187 m_caster
->RemoveAurasDueToSpell(iter
->second
->GetSpellProto()->Id
);
2188 iter
= Auras
.begin();
2193 // Priest Shadowfiend (34433) need apply mana gain trigger aura on pet
2196 if (Unit
*pet
= unitTarget
->GetPet())
2197 pet
->CastSpell(pet
, 28305, true);
2203 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry( triggered_spell_id
);
2206 sLog
.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo
->Id
,triggered_spell_id
);
2210 // select formal caster for triggered spell
2211 Unit
* caster
= m_caster
;
2213 // some triggered spells require specific equipment
2214 if (spellInfo
->EquippedItemClass
>=0 && m_caster
->GetTypeId()==TYPEID_PLAYER
)
2216 // main hand weapon required
2217 if (spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_MAIN_HAND
)
2219 Item
* item
= ((Player
*)m_caster
)->GetWeaponForAttack(BASE_ATTACK
, true, false);
2221 // skip spell if no weapon in slot or broken
2225 // skip spell if weapon not fit to triggered spell
2226 if (!item
->IsFitToSpellRequirements(spellInfo
))
2230 // offhand hand weapon required
2231 if (spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
2233 Item
* item
= ((Player
*)m_caster
)->GetWeaponForAttack(OFF_ATTACK
, true, false);
2235 // skip spell if no weapon in slot or broken
2239 // skip spell if weapon not fit to triggered spell
2240 if (!item
->IsFitToSpellRequirements(spellInfo
))
2246 // Note: not exist spells with weapon req. and IsSpellHaveCasterSourceTargets == true
2247 // so this just for speedup places in else
2248 caster
= IsSpellWithCasterSourceTargetsOnly(spellInfo
) ? unitTarget
: m_caster
;
2251 caster
->CastSpell(unitTarget
,spellInfo
,true,NULL
,NULL
,m_originalCasterGUID
);
2254 void Spell::EffectTriggerMissileSpell(uint32 effect_idx
)
2256 uint32 triggered_spell_id
= m_spellInfo
->EffectTriggerSpell
[effect_idx
];
2259 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry( triggered_spell_id
);
2263 sLog
.outError("EffectTriggerMissileSpell of spell %u (eff: %u): triggering unknown spell id %u",
2264 m_spellInfo
->Id
,effect_idx
,triggered_spell_id
);
2269 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
2271 m_caster
->CastSpell(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
, spellInfo
, true, m_CastItem
, 0, m_originalCasterGUID
);
2274 void Spell::EffectJump(uint32 i
)
2276 if(m_caster
->isInFlight())
2279 // Init dest coordinates
2281 if(m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
2283 x
= m_targets
.m_destX
;
2284 y
= m_targets
.m_destY
;
2285 z
= m_targets
.m_destZ
;
2287 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_BEHIND_VICTIM
)
2289 // explicit cast data from client or server-side cast
2290 // some spell at client send caster
2291 Unit
* pTarget
= NULL
;
2292 if(m_targets
.getUnitTarget() && m_targets
.getUnitTarget()!=m_caster
)
2293 pTarget
= m_targets
.getUnitTarget();
2294 else if(unitTarget
->getVictim())
2295 pTarget
= m_caster
->getVictim();
2296 else if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
2297 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
2299 o
= pTarget
? pTarget
->GetOrientation() : m_caster
->GetOrientation();
2302 o
= m_caster
->GetOrientation();
2306 unitTarget
->GetContactPoint(m_caster
,x
,y
,z
,CONTACT_DISTANCE
);
2307 o
= m_caster
->GetOrientation();
2309 else if(gameObjTarget
)
2311 gameObjTarget
->GetContactPoint(m_caster
,x
,y
,z
,CONTACT_DISTANCE
);
2312 o
= m_caster
->GetOrientation();
2316 sLog
.outError( "Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo
->Id
);
2320 m_caster
->NearTeleportTo(x
, y
, z
, o
, true);
2323 void Spell::EffectTeleportUnits(uint32 i
)
2325 if(!unitTarget
|| unitTarget
->isInFlight())
2328 switch (m_spellInfo
->EffectImplicitTargetB
[i
])
2330 case TARGET_INNKEEPER_COORDINATES
:
2332 // Only players can teleport to innkeeper
2333 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
2336 ((Player
*)unitTarget
)->TeleportToHomebind(unitTarget
==m_caster
? TELE_TO_SPELL
: 0);
2339 case TARGET_AREAEFFECT_INSTANT
: // in all cases first TARGET_TABLE_X_Y_Z_COORDINATES
2340 case TARGET_TABLE_X_Y_Z_COORDINATES
:
2342 SpellTargetPosition
const* st
= sSpellMgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
2345 sLog
.outError( "Spell::EffectTeleportUnits - unknown Teleport coordinates for spell ID %u", m_spellInfo
->Id
);
2349 if(st
->target_mapId
==unitTarget
->GetMapId())
2350 unitTarget
->NearTeleportTo(st
->target_X
,st
->target_Y
,st
->target_Z
,st
->target_Orientation
,unitTarget
==m_caster
);
2351 else if(unitTarget
->GetTypeId()==TYPEID_PLAYER
)
2352 ((Player
*)unitTarget
)->TeleportTo(st
->target_mapId
,st
->target_X
,st
->target_Y
,st
->target_Z
,st
->target_Orientation
,unitTarget
==m_caster
? TELE_TO_SPELL
: 0);
2355 case TARGET_BEHIND_VICTIM
:
2357 Unit
*pTarget
= NULL
;
2359 // explicit cast data from client or server-side cast
2360 // some spell at client send caster
2361 if(m_targets
.getUnitTarget() && m_targets
.getUnitTarget()!=unitTarget
)
2362 pTarget
= m_targets
.getUnitTarget();
2363 else if(unitTarget
->getVictim())
2364 pTarget
= unitTarget
->getVictim();
2365 else if(unitTarget
->GetTypeId() == TYPEID_PLAYER
)
2366 pTarget
= ObjectAccessor::GetUnit(*unitTarget
, ((Player
*)unitTarget
)->GetSelection());
2368 // Init dest coordinates
2369 float x
= m_targets
.m_destX
;
2370 float y
= m_targets
.m_destY
;
2371 float z
= m_targets
.m_destZ
;
2372 float orientation
= pTarget
? pTarget
->GetOrientation() : unitTarget
->GetOrientation();
2373 unitTarget
->NearTeleportTo(x
,y
,z
,orientation
,unitTarget
==m_caster
);
2378 // If not exist data for dest location - return
2379 if(!(m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
))
2381 sLog
.outError( "Spell::EffectTeleportUnits - unknown EffectImplicitTargetB[%u] = %u for spell ID %u", i
, m_spellInfo
->EffectImplicitTargetB
[i
], m_spellInfo
->Id
);
2384 // Init dest coordinates
2385 float x
= m_targets
.m_destX
;
2386 float y
= m_targets
.m_destY
;
2387 float z
= m_targets
.m_destZ
;
2388 float orientation
= unitTarget
->GetOrientation();
2390 unitTarget
->NearTeleportTo(x
,y
,z
,orientation
,unitTarget
==m_caster
);
2395 // post effects for TARGET_TABLE_X_Y_Z_COORDINATES
2396 switch ( m_spellInfo
->Id
)
2398 // Dimensional Ripper - Everlook
2401 int32 r
= irand(0, 119);
2402 if ( r
>= 70 ) // 7/12 success
2404 if ( r
< 100 ) // 4/12 evil twin
2405 m_caster
->CastSpell(m_caster
, 23445, true);
2407 m_caster
->CastSpell(m_caster
, 23449, true);
2411 // Ultrasafe Transporter: Toshley's Station
2414 if ( roll_chance_i(50) ) // 50% success
2416 int32 rand_eff
= urand(1, 7);
2420 // soul split - evil
2421 m_caster
->CastSpell(m_caster
, 36900, true);
2424 // soul split - good
2425 m_caster
->CastSpell(m_caster
, 36901, true);
2428 // Increase the size
2429 m_caster
->CastSpell(m_caster
, 36895, true);
2432 // Decrease the size
2433 m_caster
->CastSpell(m_caster
, 36893, true);
2438 if (((Player
*)m_caster
)->GetTeam() == ALLIANCE
)
2439 m_caster
->CastSpell(m_caster
, 36897, true);
2441 m_caster
->CastSpell(m_caster
, 36899, true);
2446 m_caster
->CastSpell(m_caster
, 36940, true);
2450 m_caster
->CastSpell(m_caster
, 23445, true);
2456 // Dimensional Ripper - Area 52
2459 if ( roll_chance_i(50) ) // 50% success
2461 int32 rand_eff
= urand(1, 4);
2465 // soul split - evil
2466 m_caster
->CastSpell(m_caster
, 36900, true);
2469 // soul split - good
2470 m_caster
->CastSpell(m_caster
, 36901, true);
2473 // Increase the size
2474 m_caster
->CastSpell(m_caster
, 36895, true);
2479 if (((Player
*)m_caster
)->GetTeam() == ALLIANCE
)
2480 m_caster
->CastSpell(m_caster
, 36897, true);
2482 m_caster
->CastSpell(m_caster
, 36899, true);
2492 void Spell::EffectApplyAura(uint32 i
)
2497 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
2498 if ( (!unitTarget
->isAlive() && !(IsDeathOnlySpell(m_spellInfo
) || IsDeathPersistentSpell(m_spellInfo
))) &&
2499 (unitTarget
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)unitTarget
)->GetSession()->PlayerLoading()) )
2502 Unit
* caster
= m_originalCaster
? m_originalCaster
: m_caster
;
2506 sLog
.outDebug("Spell: Aura is: %u", m_spellInfo
->EffectApplyAuraName
[i
]);
2508 Aura
* Aur
= CreateAura(m_spellInfo
, i
, &m_currentBasePoints
[i
], unitTarget
, caster
, m_CastItem
);
2510 // Now Reduce spell duration using data received at spell hit
2511 int32 duration
= Aur
->GetAuraMaxDuration();
2512 int32 limitduration
= GetDiminishingReturnsLimitDuration(m_diminishGroup
,m_spellInfo
);
2513 unitTarget
->ApplyDiminishingToDuration(m_diminishGroup
, duration
, m_caster
, m_diminishLevel
,limitduration
);
2514 Aur
->setDiminishGroup(m_diminishGroup
);
2516 // if Aura removed and deleted, do not continue.
2517 if(duration
== 0 && !(Aur
->IsPermanent()))
2523 if(duration
!= Aur
->GetAuraMaxDuration())
2525 Aur
->SetAuraMaxDuration(duration
);
2526 Aur
->SetAuraDuration(duration
);
2529 unitTarget
->AddAura(Aur
);
2532 void Spell::EffectUnlearnSpecialization( uint32 i
)
2534 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
2537 Player
*_player
= (Player
*)unitTarget
;
2538 uint32 spellToUnlearn
= m_spellInfo
->EffectTriggerSpell
[i
];
2540 _player
->removeSpell(spellToUnlearn
);
2542 sLog
.outDebug( "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player
->GetGUIDLow(), spellToUnlearn
, m_caster
->GetGUIDLow() );
2545 void Spell::EffectPowerDrain(uint32 i
)
2547 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
2550 Powers drain_power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
2554 if(!unitTarget
->isAlive())
2556 if(unitTarget
->getPowerType() != drain_power
)
2561 uint32 curPower
= unitTarget
->GetPower(drain_power
);
2563 //add spell damage bonus
2564 damage
=m_caster
->SpellDamageBonus(unitTarget
,m_spellInfo
,uint32(damage
),SPELL_DIRECT_DAMAGE
);
2566 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
2567 uint32 power
= damage
;
2568 if (drain_power
== POWER_MANA
)
2569 power
-= unitTarget
->GetSpellCritDamageReduction(power
);
2572 if(curPower
< power
)
2573 new_damage
= curPower
;
2577 unitTarget
->ModifyPower(drain_power
,-new_damage
);
2579 // Don`t restore from self drain
2580 if(drain_power
== POWER_MANA
&& m_caster
!= unitTarget
)
2582 float manaMultiplier
= m_spellInfo
->EffectMultipleValue
[i
];
2583 if(manaMultiplier
==0)
2586 if(Player
*modOwner
= m_caster
->GetSpellModOwner())
2587 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
2589 int32 gain
= int32(new_damage
* manaMultiplier
);
2591 m_caster
->EnergizeBySpell(m_caster
, m_spellInfo
->Id
, gain
, POWER_MANA
);
2595 void Spell::EffectSendEvent(uint32 EffectIndex
)
2598 we do not handle a flag dropping or clicking on flag in battleground by sendevent system
2600 sLog
.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo
->EffectMiscValue
[EffectIndex
], m_spellInfo
->Id
);
2601 m_caster
->GetMap()->ScriptsStart(sEventScripts
, m_spellInfo
->EffectMiscValue
[EffectIndex
], m_caster
, focusObject
);
2604 void Spell::EffectPowerBurn(uint32 i
)
2606 if (m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
2609 Powers powertype
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
2613 if (!unitTarget
->isAlive())
2615 if (unitTarget
->getPowerType()!=powertype
)
2620 // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
2621 if (m_spellInfo
->ManaCostPercentage
)
2623 uint32 maxdamage
= m_caster
->GetMaxPower(powertype
) * damage
* 2 / 100;
2624 damage
= unitTarget
->GetMaxPower(powertype
) * damage
/ 100;
2625 if(damage
> maxdamage
) damage
= maxdamage
;
2628 int32 curPower
= int32(unitTarget
->GetPower(powertype
));
2630 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
2631 uint32 power
= damage
;
2632 if (powertype
== POWER_MANA
)
2633 power
-= unitTarget
->GetSpellCritDamageReduction(power
);
2635 int32 new_damage
= (curPower
< power
) ? curPower
: power
;
2637 unitTarget
->ModifyPower(powertype
, -new_damage
);
2638 float multiplier
= m_spellInfo
->EffectMultipleValue
[i
];
2640 if (Player
*modOwner
= m_caster
->GetSpellModOwner())
2641 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_MULTIPLE_VALUE
, multiplier
);
2643 new_damage
= int32(new_damage
* multiplier
);
2644 m_damage
+= new_damage
;
2647 void Spell::EffectHeal( uint32
/*i*/ )
2649 if (unitTarget
&& unitTarget
->isAlive() && damage
>= 0)
2651 // Try to get original caster
2652 Unit
*caster
= m_originalCasterGUID
? m_originalCaster
: m_caster
;
2654 // Skip if m_originalCaster not available
2658 int32 addhealth
= damage
;
2660 // Vessel of the Naaru (Vial of the Sunwell trinket)
2661 if (m_spellInfo
->Id
== 45064)
2663 // Amount of heal - depends from stacked Holy Energy
2664 int damageAmount
= 0;
2665 Unit::AuraList
const& mDummyAuras
= m_caster
->GetAurasByType(SPELL_AURA_DUMMY
);
2666 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
2667 if ((*i
)->GetId() == 45062)
2668 damageAmount
+=(*i
)->GetModifier()->m_amount
;
2670 m_caster
->RemoveAurasDueToSpell(45062);
2672 addhealth
+= damageAmount
;
2674 // Death Pact (percent heal)
2675 else if (m_spellInfo
->Id
==48743)
2676 addhealth
= addhealth
* unitTarget
->GetMaxHealth() / 100;
2677 // Swiftmend - consumes Regrowth or Rejuvenation
2678 else if (m_spellInfo
->TargetAuraState
== AURA_STATE_SWIFTMEND
&& unitTarget
->HasAuraState(AURA_STATE_SWIFTMEND
))
2680 Unit::AuraList
const& RejorRegr
= unitTarget
->GetAurasByType(SPELL_AURA_PERIODIC_HEAL
);
2681 // find most short by duration
2682 Aura
*targetAura
= NULL
;
2683 for(Unit::AuraList::const_iterator i
= RejorRegr
.begin(); i
!= RejorRegr
.end(); ++i
)
2685 if ((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2686 // Regrowth or Rejuvenation 0x40 | 0x10
2687 ((*i
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000050)))
2689 if (!targetAura
|| (*i
)->GetAuraDuration() < targetAura
->GetAuraDuration())
2696 sLog
.outError("Target (GUID: %u TypeId: %u) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget
->GetGUIDLow(), unitTarget
->GetTypeId());
2702 if(targetAura
->GetSpellProto()->EffectApplyAuraName
[idx
] == SPELL_AURA_PERIODIC_HEAL
)
2707 int32 tickheal
= caster
->SpellHealingBonus(unitTarget
, targetAura
->GetSpellProto(), targetAura
->GetModifier()->m_amount
, DOT
);
2708 int32 tickcount
= GetSpellDuration(targetAura
->GetSpellProto()) / targetAura
->GetSpellProto()->EffectAmplitude
[idx
];
2710 // Glyph of Swiftmend
2711 if (!caster
->HasAura(54824))
2712 unitTarget
->RemoveAurasDueToSpell(targetAura
->GetId());
2714 addhealth
+= tickheal
* tickcount
;
2717 addhealth
= caster
->SpellHealingBonus(unitTarget
, m_spellInfo
, addhealth
, HEAL
);
2719 m_healing
+=addhealth
;
2723 void Spell::EffectHealPct( uint32
/*i*/ )
2725 if (unitTarget
&& unitTarget
->isAlive() && damage
>= 0)
2727 // Try to get original caster
2728 Unit
*caster
= m_originalCasterGUID
? m_originalCaster
: m_caster
;
2730 // Skip if m_originalCaster not available
2734 uint32 addhealth
= unitTarget
->GetMaxHealth() * damage
/ 100;
2735 if (Player
* modOwner
= m_caster
->GetSpellModOwner())
2736 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_DAMAGE
, addhealth
, this);
2738 int32 gain
= caster
->DealHeal(unitTarget
, addhealth
, m_spellInfo
);
2739 unitTarget
->getHostileRefManager().threatAssist(m_caster
, float(gain
) * 0.5f
, m_spellInfo
);
2743 void Spell::EffectHealMechanical( uint32
/*i*/ )
2745 // Mechanic creature type should be correctly checked by targetCreatureType field
2746 if (unitTarget
&& unitTarget
->isAlive() && damage
>= 0)
2748 // Try to get original caster
2749 Unit
*caster
= m_originalCasterGUID
? m_originalCaster
: m_caster
;
2751 // Skip if m_originalCaster not available
2755 uint32 addhealth
= caster
->SpellHealingBonus(unitTarget
, m_spellInfo
, uint32(damage
), HEAL
);
2756 caster
->DealHeal(unitTarget
, addhealth
, m_spellInfo
);
2760 void Spell::EffectHealthLeech(uint32 i
)
2764 if (!unitTarget
->isAlive())
2770 sLog
.outDebug("HealthLeech :%i", damage
);
2772 uint32 curHealth
= unitTarget
->GetHealth();
2773 damage
= m_caster
->SpellNonMeleeDamageLog(unitTarget
, m_spellInfo
->Id
, damage
);
2774 if (curHealth
< damage
)
2777 float multiplier
= m_spellInfo
->EffectMultipleValue
[i
];
2779 if (Player
*modOwner
= m_caster
->GetSpellModOwner())
2780 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_MULTIPLE_VALUE
, multiplier
);
2782 uint32 heal
= uint32(damage
*multiplier
);
2783 if (m_caster
->isAlive())
2785 heal
= m_caster
->SpellHealingBonus(m_caster
, m_spellInfo
, heal
, HEAL
);
2786 m_caster
->DealHeal(m_caster
, heal
, m_spellInfo
);
2790 void Spell::DoCreateItem(uint32 i
, uint32 itemtype
)
2792 if (!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
2795 Player
* player
= (Player
*)unitTarget
;
2797 uint32 newitemid
= itemtype
;
2798 ItemPrototype
const *pProto
= ObjectMgr::GetItemPrototype( newitemid
);
2801 player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, NULL
, NULL
);
2805 // bg reward have some special in code work
2807 switch(m_spellInfo
->Id
)
2809 case SPELL_AV_MARK_WINNER
:
2810 case SPELL_AV_MARK_LOSER
:
2811 bgType
= BATTLEGROUND_AV
;
2813 case SPELL_WS_MARK_WINNER
:
2814 case SPELL_WS_MARK_LOSER
:
2815 bgType
= BATTLEGROUND_WS
;
2817 case SPELL_AB_MARK_WINNER
:
2818 case SPELL_AB_MARK_LOSER
:
2819 bgType
= BATTLEGROUND_AB
;
2827 // TODO: maybe all this can be replaced by using correct calculated `damage` value
2828 if(pProto
->Class
!= ITEM_CLASS_CONSUMABLE
|| m_spellInfo
->SpellFamilyName
!= SPELLFAMILY_MAGE
)
2830 int32 basePoints
= m_currentBasePoints
[i
];
2831 int32 randomPoints
= m_spellInfo
->EffectDieSides
[i
];
2833 num_to_add
= basePoints
+ irand(1, randomPoints
);
2835 num_to_add
= basePoints
+ 1;
2837 else if (pProto
->MaxCount
== 1)
2839 else if(player
->getLevel() >= m_spellInfo
->spellLevel
)
2841 int32 basePoints
= m_currentBasePoints
[i
];
2842 float pointPerLevel
= m_spellInfo
->EffectRealPointsPerLevel
[i
];
2843 num_to_add
= basePoints
+ 1 + uint32((player
->getLevel() - m_spellInfo
->spellLevel
)*pointPerLevel
);
2850 if (num_to_add
> pProto
->GetMaxStackSize())
2851 num_to_add
= pProto
->GetMaxStackSize();
2853 // init items_count to 1, since 1 item will be created regardless of specialization
2855 // the chance to create additional items
2856 float additionalCreateChance
=0.0f
;
2857 // the maximum number of created additional items
2858 uint8 additionalMaxNum
=0;
2859 // get the chance and maximum number for creating extra items
2860 if ( canCreateExtraItems(player
, m_spellInfo
->Id
, additionalCreateChance
, additionalMaxNum
) )
2862 // roll with this chance till we roll not to create or we create the max num
2863 while ( roll_chance_f(additionalCreateChance
) && items_count
<=additionalMaxNum
)
2867 // really will be created more items
2868 num_to_add
*= items_count
;
2870 // can the player store the new item?
2871 ItemPosCountVec dest
;
2872 uint32 no_space
= 0;
2873 uint8 msg
= player
->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, newitemid
, num_to_add
, &no_space
);
2874 if( msg
!= EQUIP_ERR_OK
)
2876 // convert to possible store amount
2877 if( msg
== EQUIP_ERR_INVENTORY_FULL
|| msg
== EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
)
2878 num_to_add
-= no_space
;
2881 // if not created by another reason from full inventory or unique items amount limitation
2882 player
->SendEquipError( msg
, NULL
, NULL
);
2889 // create the new item and store it
2890 Item
* pItem
= player
->StoreNewItem( dest
, newitemid
, true, Item::GenerateItemRandomPropertyId(newitemid
));
2892 // was it successful? return error if not
2895 player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, NULL
, NULL
);
2899 // set the "Crafted by ..." property of the item
2900 if( pItem
->GetProto()->Class
!= ITEM_CLASS_CONSUMABLE
&& pItem
->GetProto()->Class
!= ITEM_CLASS_QUEST
)
2901 pItem
->SetUInt32Value(ITEM_FIELD_CREATOR
, player
->GetGUIDLow());
2903 // send info to the client
2905 player
->SendNewItem(pItem
, num_to_add
, true, bgType
== 0);
2907 // we succeeded in creating at least one item, so a levelup is possible
2909 player
->UpdateCraftSkill(m_spellInfo
->Id
);
2912 // for battleground marks send by mail if not add all expected
2913 if(no_space
> 0 && bgType
)
2915 if(BattleGround
* bg
= sBattleGroundMgr
.GetBattleGroundTemplate(BattleGroundTypeId(bgType
)))
2916 bg
->SendRewardMarkByMail(player
, newitemid
, no_space
);
2920 void Spell::EffectCreateItem(uint32 i
)
2922 DoCreateItem(i
,m_spellInfo
->EffectItemType
[i
]);
2925 void Spell::EffectCreateItem2(uint32 i
)
2927 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
)
2929 Player
* player
= (Player
*)m_caster
;
2931 uint32 item_id
= m_spellInfo
->EffectItemType
[i
];
2933 DoCreateItem(i
, item_id
);
2935 // special case: fake item replaced by generate using spell_loot_template
2936 if (IsLootCraftingSpell(m_spellInfo
))
2938 if (!player
->HasItemCount(item_id
, 1))
2943 player
->DestroyItemCount(item_id
, count
, true);
2945 // create some random items
2946 player
->AutoStoreLoot(m_spellInfo
->Id
, LootTemplates_Spell
);
2950 void Spell::EffectCreateRandomItem(uint32 i
)
2952 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
)
2954 Player
* player
= (Player
*)m_caster
;
2956 // create some random items
2957 player
->AutoStoreLoot(m_spellInfo
->Id
, LootTemplates_Spell
);
2960 void Spell::EffectPersistentAA(uint32 i
)
2962 float radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
2964 if (Player
* modOwner
= m_caster
->GetSpellModOwner())
2965 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
);
2967 int32 duration
= GetSpellDuration(m_spellInfo
);
2968 DynamicObject
* dynObj
= new DynamicObject
;
2969 if (!dynObj
->Create(m_caster
->GetMap()->GenerateLocalLowGuid(HIGHGUID_DYNAMICOBJECT
), m_caster
, m_spellInfo
->Id
, i
, m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
, duration
, radius
))
2974 dynObj
->SetUInt32Value(OBJECT_FIELD_TYPE
, 65);
2975 dynObj
->SetUInt32Value(GAMEOBJECT_DISPLAYID
, 368003);
2976 dynObj
->SetUInt32Value(DYNAMICOBJECT_BYTES
, 0x01eeeeee);
2977 m_caster
->AddDynObject(dynObj
);
2978 m_caster
->GetMap()->Add(dynObj
);
2981 void Spell::EffectEnergize(uint32 i
)
2985 if(!unitTarget
->isAlive())
2988 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
2991 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
2993 // Some level depends spells
2994 int level_multiplier
= 0;
2996 switch (m_spellInfo
->Id
)
2998 case 9512: // Restore Energy
2999 level_diff
= m_caster
->getLevel() - 40;
3000 level_multiplier
= 2;
3002 case 24571: // Blood Fury
3003 level_diff
= m_caster
->getLevel() - 60;
3004 level_multiplier
= 10;
3006 case 24532: // Burst of Energy
3007 level_diff
= m_caster
->getLevel() - 60;
3008 level_multiplier
= 4;
3010 case 31930: // Judgements of the Wise
3011 case 63375: // Improved Stormstrike
3012 damage
= damage
* unitTarget
->GetCreateMana() / 100;
3019 damage
-= level_multiplier
* level_diff
;
3024 if(unitTarget
->GetMaxPower(power
) == 0)
3027 m_caster
->EnergizeBySpell(unitTarget
, m_spellInfo
->Id
, damage
, power
);
3029 // Mad Alchemist's Potion
3030 if (m_spellInfo
->Id
== 45051)
3032 // find elixirs on target
3033 uint32 elixir_mask
= 0;
3034 Unit::AuraMap
& Auras
= unitTarget
->GetAuras();
3035 for(Unit::AuraMap::iterator itr
= Auras
.begin(); itr
!= Auras
.end(); ++itr
)
3037 uint32 spell_id
= itr
->second
->GetId();
3038 if(uint32 mask
= sSpellMgr
.GetSpellElixirMask(spell_id
))
3039 elixir_mask
|= mask
;
3042 // get available elixir mask any not active type from battle/guardian (and flask if no any)
3043 elixir_mask
= (elixir_mask
& ELIXIR_FLASK_MASK
) ^ ELIXIR_FLASK_MASK
;
3045 // get all available elixirs by mask and spell level
3046 std::vector
<uint32
> elixirs
;
3047 SpellElixirMap
const& m_spellElixirs
= sSpellMgr
.GetSpellElixirMap();
3048 for(SpellElixirMap::const_iterator itr
= m_spellElixirs
.begin(); itr
!= m_spellElixirs
.end(); ++itr
)
3050 if (itr
->second
& elixir_mask
)
3052 if (itr
->second
& (ELIXIR_UNSTABLE_MASK
| ELIXIR_SHATTRATH_MASK
))
3055 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
3056 if (spellInfo
&& (spellInfo
->spellLevel
< m_spellInfo
->spellLevel
|| spellInfo
->spellLevel
> unitTarget
->getLevel()))
3059 elixirs
.push_back(itr
->first
);
3063 if (!elixirs
.empty())
3065 // cast random elixir on target
3066 uint32 rand_spell
= urand(0,elixirs
.size()-1);
3067 m_caster
->CastSpell(unitTarget
,elixirs
[rand_spell
],true,m_CastItem
);
3072 void Spell::EffectEnergisePct(uint32 i
)
3076 if (!unitTarget
->isAlive())
3079 if (m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
3082 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
3084 uint32 maxPower
= unitTarget
->GetMaxPower(power
);
3088 uint32 gain
= damage
* maxPower
/ 100;
3089 m_caster
->EnergizeBySpell(unitTarget
, m_spellInfo
->Id
, gain
, power
);
3092 void Spell::SendLoot(uint64 guid
, LootType loottype
)
3094 Player
* player
= (Player
*)m_caster
;
3100 if (Script
->GOHello(player
, gameObjTarget
))
3103 switch (gameObjTarget
->GetGoType())
3105 case GAMEOBJECT_TYPE_DOOR
:
3106 case GAMEOBJECT_TYPE_BUTTON
:
3107 gameObjTarget
->UseDoorOrButton();
3108 player
->GetMap()->ScriptsStart(sGameObjectScripts
, gameObjTarget
->GetDBTableGUIDLow(), player
, gameObjTarget
);
3111 case GAMEOBJECT_TYPE_QUESTGIVER
:
3112 // start or end quest
3113 player
->PrepareQuestMenu(guid
);
3114 player
->SendPreparedQuest(guid
);
3117 case GAMEOBJECT_TYPE_SPELL_FOCUS
:
3118 // triggering linked GO
3119 if (uint32 trapEntry
= gameObjTarget
->GetGOInfo()->spellFocus
.linkedTrapId
)
3120 gameObjTarget
->TriggeringLinkedGameObject(trapEntry
,m_caster
);
3123 case GAMEOBJECT_TYPE_GOOBER
:
3124 // goober_scripts can be triggered if the player don't have the quest
3125 if (gameObjTarget
->GetGOInfo()->goober
.eventId
)
3127 sLog
.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget
->GetGOInfo()->goober
.eventId
,gameObjTarget
->GetDBTableGUIDLow());
3128 player
->GetMap()->ScriptsStart(sEventScripts
, gameObjTarget
->GetGOInfo()->goober
.eventId
, player
, gameObjTarget
);
3131 // cast goober spell
3132 if (gameObjTarget
->GetGOInfo()->goober
.questId
)
3133 ///Quest require to be active for GO using
3134 if (player
->GetQuestStatus(gameObjTarget
->GetGOInfo()->goober
.questId
) != QUEST_STATUS_INCOMPLETE
)
3137 gameObjTarget
->AddUniqueUse(player
);
3138 gameObjTarget
->SetLootState(GO_JUST_DEACTIVATED
);
3140 //TODO? Objective counting called without spell check but with quest objective check
3141 // if send spell id then this line will duplicate to spell casting call (double counting)
3142 // So we or have this line and not required in quest_template have reqSpellIdN
3143 // or must remove this line and required in DB have data in quest_template have reqSpellIdN for all quest using cases.
3144 player
->CastedCreatureOrGO(gameObjTarget
->GetEntry(), gameObjTarget
->GetGUID(), 0);
3146 // triggering linked GO
3147 if (uint32 trapEntry
= gameObjTarget
->GetGOInfo()->goober
.linkedTrapId
)
3148 gameObjTarget
->TriggeringLinkedGameObject(trapEntry
,m_caster
);
3152 case GAMEOBJECT_TYPE_CHEST
:
3153 // TODO: possible must be moved to loot release (in different from linked triggering)
3154 if (gameObjTarget
->GetGOInfo()->chest
.eventId
)
3156 sLog
.outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget
->GetGOInfo()->chest
.eventId
,gameObjTarget
->GetDBTableGUIDLow());
3157 player
->GetMap()->ScriptsStart(sEventScripts
, gameObjTarget
->GetGOInfo()->chest
.eventId
, player
, gameObjTarget
);
3160 // triggering linked GO
3161 if (uint32 trapEntry
= gameObjTarget
->GetGOInfo()->chest
.linkedTrapId
)
3162 gameObjTarget
->TriggeringLinkedGameObject(trapEntry
,m_caster
);
3164 // Don't return, let loots been taken
3171 player
->SendLoot(guid
, loottype
);
3174 void Spell::EffectOpenLock(uint32 effIndex
)
3176 if (!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
3178 sLog
.outDebug( "WORLD: Open Lock - No Player Caster!");
3182 Player
* player
= (Player
*)m_caster
;
3190 GameObjectInfo
const* goInfo
= gameObjTarget
->GetGOInfo();
3191 // Arathi Basin banner opening !
3192 if (goInfo
->type
== GAMEOBJECT_TYPE_BUTTON
&& goInfo
->button
.noDamageImmune
||
3193 goInfo
->type
== GAMEOBJECT_TYPE_GOOBER
&& goInfo
->goober
.losOK
)
3195 //CanUseBattleGroundObject() already called in CheckCast()
3196 // in battleground check
3197 if (BattleGround
*bg
= player
->GetBattleGround())
3199 // check if it's correct bg
3200 if (bg
->GetTypeID() == BATTLEGROUND_AB
|| bg
->GetTypeID() == BATTLEGROUND_AV
)
3201 bg
->EventPlayerClickedOnFlag(player
, gameObjTarget
);
3205 else if (goInfo
->type
== GAMEOBJECT_TYPE_FLAGSTAND
)
3207 //CanUseBattleGroundObject() already called in CheckCast()
3208 // in battleground check
3209 if (BattleGround
*bg
= player
->GetBattleGround())
3211 if (bg
->GetTypeID() == BATTLEGROUND_EY
)
3212 bg
->EventPlayerClickedOnFlag(player
, gameObjTarget
);
3216 lockId
= goInfo
->GetLockId();
3217 guid
= gameObjTarget
->GetGUID();
3219 else if (itemTarget
)
3221 lockId
= itemTarget
->GetProto()->LockID
;
3222 guid
= itemTarget
->GetGUID();
3226 sLog
.outDebug( "WORLD: Open Lock - No GameObject/Item Target!");
3230 SkillType skillId
= SKILL_NONE
;
3231 int32 reqSkillValue
= 0;
3234 SpellCastResult res
= CanOpenLock(effIndex
, lockId
, skillId
, reqSkillValue
, skillValue
);
3235 if (res
!= SPELL_CAST_OK
)
3237 SendCastResult(res
);
3241 SendLoot(guid
, LOOT_SKINNING
);
3243 // not allow use skill grow at item base open
3244 if (!m_CastItem
&& skillId
!= SKILL_NONE
)
3246 // update skill if really known
3247 if (uint32 pureSkillValue
= player
->GetPureSkillValue(skillId
))
3251 // Allow one skill-up until respawned
3252 if (!gameObjTarget
->IsInSkillupList(player
->GetGUIDLow()) &&
3253 player
->UpdateGatherSkill(skillId
, pureSkillValue
, reqSkillValue
))
3254 gameObjTarget
->AddToSkillupList(player
->GetGUIDLow());
3256 else if (itemTarget
)
3259 player
->UpdateGatherSkill(skillId
, pureSkillValue
, reqSkillValue
);
3265 void Spell::EffectSummonChangeItem(uint32 i
)
3267 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3270 Player
*player
= (Player
*)m_caster
;
3272 // applied only to using item
3276 // ... only to item in own inventory/bank/equip_slot
3277 if (m_CastItem
->GetOwnerGUID()!=player
->GetGUID())
3280 uint32 newitemid
= m_spellInfo
->EffectItemType
[i
];
3284 uint16 pos
= m_CastItem
->GetPos();
3286 Item
*pNewItem
= Item::CreateItem( newitemid
, 1, player
);
3290 for(uint8 j
= PERM_ENCHANTMENT_SLOT
; j
<=TEMP_ENCHANTMENT_SLOT
; ++j
)
3292 if (m_CastItem
->GetEnchantmentId(EnchantmentSlot(j
)))
3293 pNewItem
->SetEnchantment(EnchantmentSlot(j
), m_CastItem
->GetEnchantmentId(EnchantmentSlot(j
)), m_CastItem
->GetEnchantmentDuration(EnchantmentSlot(j
)), m_CastItem
->GetEnchantmentCharges(EnchantmentSlot(j
)));
3296 if (m_CastItem
->GetUInt32Value(ITEM_FIELD_DURABILITY
) < m_CastItem
->GetUInt32Value(ITEM_FIELD_MAXDURABILITY
))
3298 double loosePercent
= 1 - m_CastItem
->GetUInt32Value(ITEM_FIELD_DURABILITY
) / double(m_CastItem
->GetUInt32Value(ITEM_FIELD_MAXDURABILITY
));
3299 player
->DurabilityLoss(pNewItem
, loosePercent
);
3302 if (player
->IsInventoryPos(pos
))
3304 ItemPosCountVec dest
;
3305 uint8 msg
= player
->CanStoreItem( m_CastItem
->GetBagSlot(), m_CastItem
->GetSlot(), dest
, pNewItem
, true );
3306 if (msg
== EQUIP_ERR_OK
)
3308 player
->DestroyItem(m_CastItem
->GetBagSlot(), m_CastItem
->GetSlot(), true);
3310 // prevent crash at access and unexpected charges counting with item update queue corrupt
3311 if (m_CastItem
==m_targets
.getItemTarget())
3312 m_targets
.setItemTarget(NULL
);
3316 player
->StoreItem( dest
, pNewItem
, true);
3320 else if (player
->IsBankPos (pos
))
3322 ItemPosCountVec dest
;
3323 uint8 msg
= player
->CanBankItem( m_CastItem
->GetBagSlot(), m_CastItem
->GetSlot(), dest
, pNewItem
, true );
3324 if (msg
== EQUIP_ERR_OK
)
3326 player
->DestroyItem(m_CastItem
->GetBagSlot(), m_CastItem
->GetSlot(), true);
3328 // prevent crash at access and unexpected charges counting with item update queue corrupt
3329 if (m_CastItem
==m_targets
.getItemTarget())
3330 m_targets
.setItemTarget(NULL
);
3334 player
->BankItem( dest
, pNewItem
, true);
3338 else if (player
->IsEquipmentPos (pos
))
3341 uint8 msg
= player
->CanEquipItem( m_CastItem
->GetSlot(), dest
, pNewItem
, true );
3342 if (msg
== EQUIP_ERR_OK
)
3344 player
->DestroyItem(m_CastItem
->GetBagSlot(), m_CastItem
->GetSlot(), true);
3346 // prevent crash at access and unexpected charges counting with item update queue corrupt
3347 if (m_CastItem
==m_targets
.getItemTarget())
3348 m_targets
.setItemTarget(NULL
);
3352 player
->EquipItem( dest
, pNewItem
, true);
3353 player
->AutoUnequipOffhandIfNeed();
3362 void Spell::EffectProficiency(uint32
/*i*/)
3364 if (!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
3366 Player
*p_target
= (Player
*)unitTarget
;
3368 uint32 subClassMask
= m_spellInfo
->EquippedItemSubClassMask
;
3369 if (m_spellInfo
->EquippedItemClass
== ITEM_CLASS_WEAPON
&& !(p_target
->GetWeaponProficiency() & subClassMask
))
3371 p_target
->AddWeaponProficiency(subClassMask
);
3372 p_target
->SendProficiency(ITEM_CLASS_WEAPON
, p_target
->GetWeaponProficiency());
3374 if (m_spellInfo
->EquippedItemClass
== ITEM_CLASS_ARMOR
&& !(p_target
->GetArmorProficiency() & subClassMask
))
3376 p_target
->AddArmorProficiency(subClassMask
);
3377 p_target
->SendProficiency(ITEM_CLASS_ARMOR
, p_target
->GetArmorProficiency());
3381 void Spell::EffectApplyAreaAura(uint32 i
)
3385 if (!unitTarget
->isAlive())
3388 AreaAura
* Aur
= new AreaAura(m_spellInfo
, i
, &m_currentBasePoints
[i
], unitTarget
, m_caster
, m_CastItem
);
3389 unitTarget
->AddAura(Aur
);
3392 void Spell::EffectSummonType(uint32 i
)
3394 uint32 prop_id
= m_spellInfo
->EffectMiscValueB
[i
];
3395 SummonPropertiesEntry
const *summon_prop
= sSummonPropertiesStore
.LookupEntry(prop_id
);
3398 sLog
.outError("EffectSummonType: Unhandled summon type %u", prop_id
);
3402 switch(summon_prop
->Group
)
3404 // faction handled later on, or loaded from template
3405 case SUMMON_PROP_GROUP_WILD
:
3406 case SUMMON_PROP_GROUP_FRIENDLY
:
3408 switch(summon_prop
->Type
)
3410 case SUMMON_PROP_TYPE_OTHER
:
3412 // those are classical totems - effectbasepoints is their hp and not summon ammount!
3413 //SUMMON_TYPE_TOTEM = 121: 23035, battlestands
3414 //SUMMON_TYPE_TOTEM2 = 647: 52893, Anti-Magic Zone (npc used)
3415 if(prop_id
== 121 || prop_id
== 647)
3416 EffectSummonTotem(i
);
3418 EffectSummonWild(i
, summon_prop
->FactionId
);
3421 case SUMMON_PROP_TYPE_SUMMON
:
3422 case SUMMON_PROP_TYPE_GUARDIAN
:
3423 case SUMMON_PROP_TYPE_ARMY
:
3424 case SUMMON_PROP_TYPE_DK
:
3425 case SUMMON_PROP_TYPE_CONSTRUCT
:
3427 // JC golems - 32804, etc -- fits much better totem AI
3428 if(m_spellInfo
->SpellIconID
== 2056)
3429 EffectSummonTotem(i
);
3430 if(prop_id
== 832) // scrapbot
3431 EffectSummonWild(i
, summon_prop
->FactionId
);
3433 EffectSummonGuardian(i
, summon_prop
->FactionId
);
3436 case SUMMON_PROP_TYPE_TOTEM
:
3437 EffectSummonTotem(i
, summon_prop
->Slot
);
3439 case SUMMON_PROP_TYPE_CRITTER
:
3440 EffectSummonCritter(i
, summon_prop
->FactionId
);
3442 case SUMMON_PROP_TYPE_PHASING
:
3443 case SUMMON_PROP_TYPE_LIGHTWELL
:
3444 case SUMMON_PROP_TYPE_REPAIR_BOT
:
3445 EffectSummonWild(i
, summon_prop
->FactionId
);
3447 case SUMMON_PROP_TYPE_SIEGE_VEH
:
3448 case SUMMON_PROP_TYPE_DRAKE_VEH
:
3450 // EffectSummonVehicle(i);
3453 sLog
.outError("EffectSummonType: Unhandled summon type %u", summon_prop
->Type
);
3458 case SUMMON_PROP_GROUP_PETS
:
3460 // FIXME : multiple summons - not yet supported as pet
3461 //1562 - force of nature - sid 33831
3462 //1161 - feral spirit - sid 51533
3463 if(prop_id
== 1562) // 3 uncontrolable instead of one controllable :/
3464 EffectSummonGuardian(i
, summon_prop
->FactionId
);
3469 case SUMMON_PROP_GROUP_CONTROLLABLE
:
3472 // maybe wrong - but thats the handler currently used for those
3473 EffectSummonGuardian(i
, summon_prop
->FactionId
);
3476 case SUMMON_PROP_GROUP_VEHICLE
:
3479 // EffectSummonVehicle(i);
3483 sLog
.outError("EffectSummonType: Unhandled summon group type %u", summon_prop
->Group
);
3488 void Spell::EffectSummon(uint32 i
)
3490 if (m_caster
->GetPetGUID())
3495 uint32 pet_entry
= m_spellInfo
->EffectMiscValue
[i
];
3498 uint32 level
= m_caster
->getLevel();
3499 Pet
* spawnCreature
= new Pet(SUMMON_PET
);
3501 int32 duration
= GetSpellDuration(m_spellInfo
);
3502 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
3503 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_DURATION
, duration
);
3505 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& spawnCreature
->LoadPetFromDB((Player
*)m_caster
,pet_entry
))
3507 // Summon in dest location
3509 if (m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
3511 x
= m_targets
.m_destX
;
3512 y
= m_targets
.m_destY
;
3513 z
= m_targets
.m_destZ
;
3514 spawnCreature
->Relocate(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
, -m_caster
->GetOrientation());
3517 // set timer for unsummon
3519 spawnCreature
->SetDuration(duration
);
3524 Map
*map
= m_caster
->GetMap();
3525 uint32 pet_number
= sObjectMgr
.GeneratePetNumber();
3526 if (!spawnCreature
->Create(map
->GenerateLocalLowGuid(HIGHGUID_PET
), map
, m_caster
->GetPhaseMask(),
3527 m_spellInfo
->EffectMiscValue
[i
], pet_number
))
3529 sLog
.outErrorDb("Spell::EffectSummon: no such creature entry %u",m_spellInfo
->EffectMiscValue
[i
]);
3530 delete spawnCreature
;
3534 // Summon in dest location
3536 if (m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
3538 x
= m_targets
.m_destX
;
3539 y
= m_targets
.m_destY
;
3540 z
= m_targets
.m_destZ
;
3543 m_caster
->GetClosePoint(x
, y
, z
, spawnCreature
->GetObjectSize());
3545 spawnCreature
->Relocate(x
, y
, z
, -m_caster
->GetOrientation());
3547 if (!spawnCreature
->IsPositionValid())
3549 sLog
.outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
3550 spawnCreature
->GetGUIDLow(), spawnCreature
->GetEntry(), spawnCreature
->GetPositionX(), spawnCreature
->GetPositionY());
3551 delete spawnCreature
;
3555 // set timer for unsummon
3557 spawnCreature
->SetDuration(duration
);
3559 spawnCreature
->SetOwnerGUID(m_caster
->GetGUID());
3560 spawnCreature
->SetUInt32Value(UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_NONE
);
3561 spawnCreature
->setPowerType(POWER_MANA
);
3562 spawnCreature
->setFaction(m_caster
->getFaction());
3563 spawnCreature
->SetUInt32Value(UNIT_FIELD_FLAGS
, 0);
3564 spawnCreature
->SetUInt32Value(UNIT_FIELD_BYTES_0
, 2048);
3565 spawnCreature
->SetUInt32Value(UNIT_FIELD_BYTES_1
, 0);
3566 spawnCreature
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, 0);
3567 spawnCreature
->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
3568 spawnCreature
->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, 1000);
3569 spawnCreature
->SetCreatorGUID(m_caster
->GetGUID());
3570 spawnCreature
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, m_spellInfo
->Id
);
3572 spawnCreature
->InitStatsForLevel(level
, m_caster
);
3574 spawnCreature
->GetCharmInfo()->SetPetNumber(pet_number
, false);
3576 spawnCreature
->AIM_Initialize();
3577 spawnCreature
->InitPetCreateSpells();
3578 spawnCreature
->InitLevelupSpellsForLevel();
3579 spawnCreature
->SetHealth(spawnCreature
->GetMaxHealth());
3580 spawnCreature
->SetPower(POWER_MANA
, spawnCreature
->GetMaxPower(POWER_MANA
));
3582 std::string name
= m_caster
->GetName();
3583 name
.append(petTypeSuffix
[spawnCreature
->getPetType()]);
3584 spawnCreature
->SetName( name
);
3586 map
->Add((Creature
*)spawnCreature
);
3588 m_caster
->SetPet(spawnCreature
);
3590 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3592 spawnCreature
->GetCharmInfo()->SetReactState( REACT_DEFENSIVE
);
3593 spawnCreature
->SavePetToDB(PET_SAVE_AS_CURRENT
);
3594 ((Player
*)m_caster
)->PetSpellInitialize();
3598 void Spell::EffectLearnSpell(uint32 i
)
3603 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
3605 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3606 EffectLearnPetSpell(i
);
3611 Player
*player
= (Player
*)unitTarget
;
3613 uint32 spellToLearn
= ((m_spellInfo
->Id
==SPELL_ID_GENERIC_LEARN
) || (m_spellInfo
->Id
==SPELL_ID_GENERIC_LEARN_PET
)) ? damage
: m_spellInfo
->EffectTriggerSpell
[i
];
3614 player
->learnSpell(spellToLearn
,false);
3616 sLog
.outDebug( "Spell: Player %u has learned spell %u from NpcGUID=%u", player
->GetGUIDLow(), spellToLearn
, m_caster
->GetGUIDLow() );
3619 void Spell::EffectDispel(uint32 i
)
3624 // Fill possible dispell list
3625 std::vector
<Aura
*> dispel_list
;
3627 // Create dispel mask by dispel type
3628 uint32 dispel_type
= m_spellInfo
->EffectMiscValue
[i
];
3629 uint32 dispelMask
= GetDispellMask( DispelType(dispel_type
) );
3630 Unit::AuraMap
const& auras
= unitTarget
->GetAuras();
3631 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3633 Aura
*aur
= (*itr
).second
;
3634 if (aur
&& (1<<aur
->GetSpellProto()->Dispel
) & dispelMask
)
3636 if(aur
->GetSpellProto()->Dispel
== DISPEL_MAGIC
)
3638 bool positive
= true;
3639 if (!aur
->IsPositive())
3642 positive
= (aur
->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_NEGATIVE
)==0;
3644 // do not remove positive auras if friendly target
3645 // negative auras if non-friendly target
3646 if (positive
== unitTarget
->IsFriendlyTo(m_caster
))
3649 // Add aura to dispel list (all stack cases)
3650 for(int k
= 0; k
< aur
->GetStackAmount(); ++k
)
3651 dispel_list
.push_back(aur
);
3654 // Ok if exist some buffs for dispel try dispel it
3655 if (!dispel_list
.empty())
3657 std::list
< std::pair
<uint32
,uint64
> > success_list
;// (spell_id,casterGuid)
3658 std::list
< uint32
> fail_list
; // spell_id
3660 // some spells have effect value = 0 and all from its by meaning expect 1
3664 // Dispell N = damage buffs (or while exist buffs for dispel)
3665 for (int32 count
=0; count
< damage
&& !dispel_list
.empty(); ++count
)
3667 // Random select buff for dispel
3668 std::vector
<Aura
*>::iterator dispel_itr
= dispel_list
.begin();
3669 std::advance(dispel_itr
,urand(0, dispel_list
.size()-1));
3671 Aura
*aur
= *dispel_itr
;
3673 // remove entry from dispel_list
3674 dispel_list
.erase(dispel_itr
);
3676 SpellEntry
const* spellInfo
= aur
->GetSpellProto();
3677 // Base dispel chance
3678 // TODO: possible chance depend from spell level??
3679 int32 miss_chance
= 0;
3680 // Apply dispel mod from aura caster
3681 if (Unit
*caster
= aur
->GetCaster())
3683 if ( Player
* modOwner
= caster
->GetSpellModOwner() )
3684 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_RESIST_DISPEL_CHANCE
, miss_chance
, this);
3687 if (roll_chance_i(miss_chance
))
3688 fail_list
.push_back(spellInfo
->Id
);
3690 success_list
.push_back(std::pair
<uint32
,uint64
>(aur
->GetId(),aur
->GetCasterGUID()));
3692 // Send success log and really remove auras
3693 if (!success_list
.empty())
3695 int32 count
= success_list
.size();
3696 WorldPacket
data(SMSG_SPELLDISPELLOG
, 8+8+4+1+4+count
*5);
3697 data
.append(unitTarget
->GetPackGUID()); // Victim GUID
3698 data
.append(m_caster
->GetPackGUID()); // Caster GUID
3699 data
<< uint32(m_spellInfo
->Id
); // Dispel spell id
3700 data
<< uint8(0); // not used
3701 data
<< uint32(count
); // count
3702 for (std::list
<std::pair
<uint32
,uint64
> >::iterator j
= success_list
.begin(); j
!= success_list
.end(); ++j
)
3704 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(j
->first
);
3705 data
<< uint32(spellInfo
->Id
); // Spell Id
3706 data
<< uint8(0); // 0 - dispeled !=0 cleansed
3707 unitTarget
->RemoveSingleAuraDueToSpellByDispel(spellInfo
->Id
, j
->second
, m_caster
);
3709 m_caster
->SendMessageToSet(&data
, true);
3711 // On success dispel
3713 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& m_spellInfo
->Category
== SPELLCATEGORY_DEVOUR_MAGIC
)
3715 int32 heal_amount
= m_spellInfo
->CalculateSimpleValue(1);
3716 m_caster
->CastCustomSpell(m_caster
, 19658, &heal_amount
, NULL
, NULL
, true);
3719 // Send fail log to client
3720 if (!fail_list
.empty())
3722 // Failed to dispell
3723 WorldPacket
data(SMSG_DISPEL_FAILED
, 8+8+4+4*fail_list
.size());
3724 data
<< uint64(m_caster
->GetGUID()); // Caster GUID
3725 data
<< uint64(unitTarget
->GetGUID()); // Victim GUID
3726 data
<< uint32(m_spellInfo
->Id
); // Dispell spell id
3727 for (std::list
< uint32
>::iterator j
= fail_list
.begin(); j
!= fail_list
.end(); ++j
)
3728 data
<< uint32(*j
); // Spell Id
3729 m_caster
->SendMessageToSet(&data
, true);
3734 void Spell::EffectDualWield(uint32
/*i*/)
3736 if (unitTarget
&& unitTarget
->GetTypeId() == TYPEID_PLAYER
)
3737 ((Player
*)unitTarget
)->SetCanDualWield(true);
3740 void Spell::EffectPull(uint32
/*i*/)
3742 // TODO: create a proper pull towards distract spell center for distract
3743 sLog
.outDebug("WORLD: Spell Effect DUMMY");
3746 void Spell::EffectDistract(uint32
/*i*/)
3748 // Check for possible target
3749 if (!unitTarget
|| unitTarget
->isInCombat())
3752 // target must be OK to do this
3753 if( unitTarget
->hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) )
3756 float angle
= unitTarget
->GetAngle(m_targets
.m_destX
, m_targets
.m_destY
);
3758 if ( unitTarget
->GetTypeId() == TYPEID_PLAYER
)
3760 // For players just turn them
3762 ((Player
*)unitTarget
)->BuildTeleportAckMsg(&data
, unitTarget
->GetPositionX(), unitTarget
->GetPositionY(), unitTarget
->GetPositionZ(), angle
);
3763 ((Player
*)unitTarget
)->GetSession()->SendPacket( &data
);
3764 ((Player
*)unitTarget
)->SetPosition(unitTarget
->GetPositionX(), unitTarget
->GetPositionY(), unitTarget
->GetPositionZ(), angle
, false);
3768 // Set creature Distracted, Stop it, And turn it
3769 unitTarget
->SetOrientation(angle
);
3770 unitTarget
->StopMoving();
3771 unitTarget
->GetMotionMaster()->MoveDistract(damage
* IN_MILISECONDS
);
3775 void Spell::EffectPickPocket(uint32
/*i*/)
3777 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3780 // victim must be creature and attackable
3781 if (!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_UNIT
|| m_caster
->IsFriendlyTo(unitTarget
))
3784 // victim have to be alive and humanoid or undead
3785 if (unitTarget
->isAlive() && (unitTarget
->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD
) != 0)
3787 int32 chance
= 10 + int32(m_caster
->getLevel()) - int32(unitTarget
->getLevel());
3789 if (chance
> irand(0, 19))
3791 // Stealing successful
3792 //sLog.outDebug("Sending loot from pickpocket");
3793 ((Player
*)m_caster
)->SendLoot(unitTarget
->GetGUID(),LOOT_PICKPOCKETING
);
3797 // Reveal action + get attack
3798 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
3799 if (((Creature
*)unitTarget
)->AI())
3800 ((Creature
*)unitTarget
)->AI()->AttackedBy(m_caster
);
3805 void Spell::EffectAddFarsight(uint32 i
)
3807 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3810 int32 duration
= GetSpellDuration(m_spellInfo
);
3811 DynamicObject
* dynObj
= new DynamicObject
;
3813 // set radius to 0: spell not expected to work as persistent aura
3814 if(!dynObj
->Create(m_caster
->GetMap()->GenerateLocalLowGuid(HIGHGUID_DYNAMICOBJECT
), m_caster
, m_spellInfo
->Id
, i
, m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
, duration
, 0))
3819 dynObj
->SetUInt32Value(OBJECT_FIELD_TYPE
, 65);
3820 dynObj
->SetUInt32Value(DYNAMICOBJECT_BYTES
, 0x80000002);
3821 m_caster
->AddDynObject(dynObj
);
3822 m_caster
->GetMap()->Add(dynObj
);
3823 ((Player
*)m_caster
)->SetFarSightGUID(dynObj
->GetGUID());
3826 void Spell::EffectSummonWild(uint32 i
, uint32 forceFaction
)
3828 uint32 creature_entry
= m_spellInfo
->EffectMiscValue
[i
];
3829 if (!creature_entry
)
3832 uint32 level
= m_caster
->getLevel();
3834 // level of creature summoned using engineering item based at engineering skill level
3835 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& m_CastItem
)
3837 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3838 if (proto
&& proto
->RequiredSkill
== SKILL_ENGINERING
)
3840 uint16 skill202
= ((Player
*)m_caster
)->GetSkillValue(SKILL_ENGINERING
);
3846 // select center of summon position
3847 float center_x
= m_targets
.m_destX
;
3848 float center_y
= m_targets
.m_destY
;
3849 float center_z
= m_targets
.m_destZ
;
3851 float radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
3852 int32 duration
= GetSpellDuration(m_spellInfo
);
3853 TempSummonType summonType
= (duration
== 0) ? TEMPSUMMON_DEAD_DESPAWN
: TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
;
3855 int32 amount
= damage
> 0 ? damage
: 1;
3857 for(int32 count
= 0; count
< amount
; ++count
)
3860 // If dest location if present
3861 if (m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
3863 // Summon 1 unit in dest location
3866 px
= m_targets
.m_destX
;
3867 py
= m_targets
.m_destY
;
3868 pz
= m_targets
.m_destZ
;
3870 // Summon in random point all other units if location present
3872 m_caster
->GetRandomPoint(center_x
, center_y
, center_z
, radius
, px
, py
, pz
);
3874 // Summon if dest location not present near caster
3876 m_caster
->GetClosePoint(px
, py
, pz
, 3.0f
);
3878 if(Creature
*summon
= m_caster
->SummonCreature(creature_entry
, px
, py
, pz
, m_caster
->GetOrientation(), summonType
, duration
))
3880 summon
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, m_spellInfo
->Id
);
3881 summon
->SetCreatorGUID(m_caster
->GetGUID());
3884 summon
->setFaction(forceFaction
);
3889 void Spell::EffectSummonGuardian(uint32 i
, uint32 forceFaction
)
3891 uint32 pet_entry
= m_spellInfo
->EffectMiscValue
[i
];
3895 // in another case summon new
3896 uint32 level
= m_caster
->getLevel();
3898 // level of pet summoned using engineering item based at engineering skill level
3899 if (m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_CastItem
)
3901 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3902 if (proto
&& proto
->RequiredSkill
== SKILL_ENGINERING
)
3904 uint16 skill202
= ((Player
*)m_caster
)->GetSkillValue(SKILL_ENGINERING
);
3907 level
= skill202
/ 5;
3912 // select center of summon position
3913 float center_x
= m_targets
.m_destX
;
3914 float center_y
= m_targets
.m_destY
;
3915 float center_z
= m_targets
.m_destZ
;
3917 float radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
3918 int32 duration
= GetSpellDuration(m_spellInfo
);
3919 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
3920 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_DURATION
, duration
);
3922 int32 amount
= damage
> 0 ? damage
: 1;
3924 for(int32 count
= 0; count
< amount
; ++count
)
3926 Pet
* spawnCreature
= new Pet(GUARDIAN_PET
);
3928 Map
*map
= m_caster
->GetMap();
3929 uint32 pet_number
= sObjectMgr
.GeneratePetNumber();
3930 if (!spawnCreature
->Create(map
->GenerateLocalLowGuid(HIGHGUID_PET
), map
,m_caster
->GetPhaseMask(),
3931 m_spellInfo
->EffectMiscValue
[i
], pet_number
))
3933 sLog
.outError("no such creature entry %u", m_spellInfo
->EffectMiscValue
[i
]);
3934 delete spawnCreature
;
3939 // If dest location if present
3940 if (m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
3942 // Summon 1 unit in dest location
3945 px
= m_targets
.m_destX
;
3946 py
= m_targets
.m_destY
;
3947 pz
= m_targets
.m_destZ
;
3949 // Summon in random point all other units if location present
3951 m_caster
->GetRandomPoint(center_x
, center_y
, center_z
, radius
, px
, py
, pz
);
3953 // Summon if dest location not present near caster
3955 m_caster
->GetClosePoint(px
, py
, pz
,spawnCreature
->GetObjectSize());
3957 spawnCreature
->Relocate(px
, py
, pz
, m_caster
->GetOrientation());
3959 if (!spawnCreature
->IsPositionValid())
3961 sLog
.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
3962 spawnCreature
->GetGUIDLow(), spawnCreature
->GetEntry(), spawnCreature
->GetPositionX(), spawnCreature
->GetPositionY());
3963 delete spawnCreature
;
3968 spawnCreature
->SetDuration(duration
);
3970 spawnCreature
->SetOwnerGUID(m_caster
->GetGUID());
3971 spawnCreature
->setPowerType(POWER_MANA
);
3972 spawnCreature
->SetUInt32Value(UNIT_NPC_FLAGS
, spawnCreature
->GetCreatureInfo()->npcflag
);
3973 spawnCreature
->setFaction(forceFaction
? forceFaction
: m_caster
->getFaction());
3974 spawnCreature
->SetUInt32Value(UNIT_FIELD_FLAGS
, 0);
3975 spawnCreature
->SetUInt32Value(UNIT_FIELD_BYTES_1
, 0);
3976 spawnCreature
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, 0);
3977 spawnCreature
->SetCreatorGUID(m_caster
->GetGUID());
3978 spawnCreature
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, m_spellInfo
->Id
);
3980 spawnCreature
->InitStatsForLevel(level
, m_caster
);
3981 spawnCreature
->GetCharmInfo()->SetPetNumber(pet_number
, false);
3983 spawnCreature
->AIM_Initialize();
3985 m_caster
->AddGuardian(spawnCreature
);
3987 map
->Add((Creature
*)spawnCreature
);
3991 void Spell::EffectTeleUnitsFaceCaster(uint32 i
)
3996 if (unitTarget
->isInFlight())
3999 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
4002 m_caster
->GetClosePoint(fx
, fy
, fz
, unitTarget
->GetObjectSize(), dis
);
4004 unitTarget
->NearTeleportTo(fx
, fy
, fz
, -m_caster
->GetOrientation(), unitTarget
==m_caster
);
4007 void Spell::EffectLearnSkill(uint32 i
)
4009 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
4015 uint32 skillid
= m_spellInfo
->EffectMiscValue
[i
];
4016 uint16 skillval
= ((Player
*)unitTarget
)->GetPureSkillValue(skillid
);
4017 ((Player
*)unitTarget
)->SetSkill(skillid
, skillval
? skillval
: 1, damage
* 75);
4020 void Spell::EffectAddHonor(uint32
/*i*/)
4022 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
4025 // not scale value for item based reward (/10 value expected)
4028 ((Player
*)unitTarget
)->RewardHonor(NULL
, 1, damage
/ 10);
4029 sLog
.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo
->Id
, damage
/10, m_CastItem
->GetEntry(),((Player
*)unitTarget
)->GetGUIDLow());
4033 // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
4036 uint32 honor_reward
= MaNGOS::Honor::hk_honor_at_level(unitTarget
->getLevel(), damage
);
4037 ((Player
*)unitTarget
)->RewardHonor(NULL
, 1, honor_reward
);
4038 sLog
.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo
->Id
, honor_reward
, ((Player
*)unitTarget
)->GetGUIDLow());
4042 //maybe we have correct honor_gain in damage already
4043 ((Player
*)unitTarget
)->RewardHonor(NULL
, 1, damage
);
4044 sLog
.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo
->Id
, damage
, ((Player
*)unitTarget
)->GetGUIDLow());
4048 void Spell::EffectTradeSkill(uint32
/*i*/)
4050 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
4052 // uint32 skillid = m_spellInfo->EffectMiscValue[i];
4053 // uint16 skillmax = ((Player*)unitTarget)->(skillid);
4054 // ((Player*)unitTarget)->SetSkill(skillid,skillval?skillval:1,skillmax+75);
4057 void Spell::EffectEnchantItemPerm(uint32 effect_idx
)
4059 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4064 Player
* p_caster
= (Player
*)m_caster
;
4066 // not grow at item use at item case
4067 p_caster
->UpdateCraftSkill(m_spellInfo
->Id
);
4069 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[effect_idx
];
4073 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4077 // item can be in trade slot and have owner diff. from caster
4078 Player
* item_owner
= itemTarget
->GetOwner();
4082 if (item_owner
!=p_caster
&& p_caster
->GetSession()->GetSecurity() > SEC_PLAYER
&& sWorld
.getConfig(CONFIG_GM_LOG_TRADE
) )
4084 sLog
.outCommand(p_caster
->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
4085 p_caster
->GetName(),p_caster
->GetSession()->GetAccountId(),
4086 itemTarget
->GetProto()->Name1
,itemTarget
->GetEntry(),
4087 item_owner
->GetName(),item_owner
->GetSession()->GetAccountId());
4090 // remove old enchanting before applying new if equipped
4091 item_owner
->ApplyEnchantment(itemTarget
,PERM_ENCHANTMENT_SLOT
,false);
4093 itemTarget
->SetEnchantment(PERM_ENCHANTMENT_SLOT
, enchant_id
, 0, 0);
4095 // add new enchanting if equipped
4096 item_owner
->ApplyEnchantment(itemTarget
,PERM_ENCHANTMENT_SLOT
,true);
4099 void Spell::EffectEnchantItemPrismatic(uint32 effect_idx
)
4101 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4106 Player
* p_caster
= (Player
*)m_caster
;
4108 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[effect_idx
];
4112 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4116 // support only enchantings with add socket in this slot
4118 bool add_socket
= false;
4119 for(int i
= 0; i
< 3; ++i
)
4121 if (pEnchant
->type
[i
]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
)
4129 sLog
.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
4130 m_spellInfo
->Id
,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
);
4135 // item can be in trade slot and have owner diff. from caster
4136 Player
* item_owner
= itemTarget
->GetOwner();
4140 if (item_owner
!=p_caster
&& p_caster
->GetSession()->GetSecurity() > SEC_PLAYER
&& sWorld
.getConfig(CONFIG_GM_LOG_TRADE
) )
4142 sLog
.outCommand(p_caster
->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
4143 p_caster
->GetName(),p_caster
->GetSession()->GetAccountId(),
4144 itemTarget
->GetProto()->Name1
,itemTarget
->GetEntry(),
4145 item_owner
->GetName(),item_owner
->GetSession()->GetAccountId());
4148 // remove old enchanting before applying new if equipped
4149 item_owner
->ApplyEnchantment(itemTarget
,PRISMATIC_ENCHANTMENT_SLOT
,false);
4151 itemTarget
->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT
, enchant_id
, 0, 0);
4153 // add new enchanting if equipped
4154 item_owner
->ApplyEnchantment(itemTarget
,PRISMATIC_ENCHANTMENT_SLOT
,true);
4157 void Spell::EffectEnchantItemTmp(uint32 i
)
4159 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4162 Player
* p_caster
= (Player
*)m_caster
;
4164 // Rockbiter Weapon apply to both weapon
4165 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
4167 uint32 spell_id
= 0;
4169 // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
4170 // Note: damage calculated (correctly) with rounding int32(float(v)) but
4171 // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
4175 case 2: spell_id
= 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
4177 case 4: spell_id
= 36753; break; // 0% [ 7% == 4, 14% == 4]
4178 case 5: spell_id
= 36751; break; // 20%
4180 case 6: spell_id
= 36754; break; // 0% [ 7% == 6, 14% == 6]
4181 case 7: spell_id
= 36755; break; // 20%
4183 case 9: spell_id
= 36761; break; // 0% [ 7% == 6]
4184 case 10: spell_id
= 36758; break; // 14%
4185 case 11: spell_id
= 36760; break; // 20%
4187 sLog
.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",damage
);
4192 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
4195 sLog
.outError("Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id
);
4199 for(int j
= BASE_ATTACK
; j
<= OFF_ATTACK
; ++j
)
4201 if (Item
* item
= p_caster
->GetWeaponForAttack(WeaponAttackType(j
)))
4203 if (item
->IsFitToSpellRequirements(m_spellInfo
))
4205 Spell
*spell
= new Spell(m_caster
, spellInfo
, true);
4206 SpellCastTargets targets
;
4207 targets
.setItemTarget( item
);
4208 spell
->prepare(&targets
);
4218 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
4222 sLog
.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id",m_spellInfo
->Id
,i
);
4226 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4229 sLog
.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ",m_spellInfo
->Id
,i
,enchant_id
);
4233 // select enchantment duration
4236 // rogue family enchantments exception by duration
4237 if(m_spellInfo
->Id
== 38615)
4238 duration
= 1800; // 30 mins
4239 // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
4240 else if(m_spellInfo
->SpellFamilyName
== SPELLFAMILY_ROGUE
)
4241 duration
= 3600; // 1 hour
4242 // shaman family enchantments
4243 else if(m_spellInfo
->SpellFamilyName
== SPELLFAMILY_SHAMAN
)
4244 duration
= 1800; // 30 mins
4245 // other cases with this SpellVisual already selected
4246 else if(m_spellInfo
->SpellVisual
[0] == 215)
4247 duration
= 1800; // 30 mins
4248 // some fishing pole bonuses
4249 else if(m_spellInfo
->SpellVisual
[0] == 563)
4250 duration
= 600; // 10 mins
4251 // shaman rockbiter enchantments
4252 else if(m_spellInfo
->SpellVisual
[0] == 0)
4253 duration
= 1800; // 30 mins
4254 else if(m_spellInfo
->Id
== 29702)
4255 duration
= 300; // 5 mins
4256 else if(m_spellInfo
->Id
== 37360)
4257 duration
= 300; // 5 mins
4260 duration
= 3600; // 1 hour
4262 // item can be in trade slot and have owner diff. from caster
4263 Player
* item_owner
= itemTarget
->GetOwner();
4267 if(item_owner
!=p_caster
&& p_caster
->GetSession()->GetSecurity() > SEC_PLAYER
&& sWorld
.getConfig(CONFIG_GM_LOG_TRADE
) )
4269 sLog
.outCommand(p_caster
->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
4270 p_caster
->GetName(), p_caster
->GetSession()->GetAccountId(),
4271 itemTarget
->GetProto()->Name1
, itemTarget
->GetEntry(),
4272 item_owner
->GetName(), item_owner
->GetSession()->GetAccountId());
4275 // remove old enchanting before applying new if equipped
4276 item_owner
->ApplyEnchantment(itemTarget
,TEMP_ENCHANTMENT_SLOT
, false);
4278 itemTarget
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, duration
* 1000, 0);
4280 // add new enchanting if equipped
4281 item_owner
->ApplyEnchantment(itemTarget
, TEMP_ENCHANTMENT_SLOT
, true);
4284 void Spell::EffectTameCreature(uint32
/*i*/)
4286 // Caster must be player, checked in Spell::CheckCast
4287 // Spell can be triggered, we need to check original caster prior to caster
4288 Player
* plr
= (Player
*)(m_originalCaster
? m_originalCaster
: m_caster
);
4290 Creature
* creatureTarget
= (Creature
*)unitTarget
;
4292 // cast finish successfully
4293 //SendChannelUpdate(0);
4296 Pet
* pet
= plr
->CreateTamedPetFrom(creatureTarget
, m_spellInfo
->Id
);
4297 if(!pet
) // in versy specific state like near world end/etc.
4300 // "kill" original creature
4301 creatureTarget
->ForcedDespawn();
4303 uint32 level
= (creatureTarget
->getLevel() < (plr
->getLevel() - 5)) ? (plr
->getLevel() - 5) : creatureTarget
->getLevel();
4305 // prepare visual effect for levelup
4306 pet
->SetUInt32Value(UNIT_FIELD_LEVEL
, level
- 1);
4309 pet
->GetMap()->Add((Creature
*)pet
);
4311 // visual effect for levelup
4312 pet
->SetUInt32Value(UNIT_FIELD_LEVEL
, level
);
4314 // caster have pet now
4317 pet
->SavePetToDB(PET_SAVE_AS_CURRENT
);
4318 plr
->PetSpellInitialize();
4321 void Spell::EffectSummonPet(uint32 i
)
4323 uint32 petentry
= m_spellInfo
->EffectMiscValue
[i
];
4325 Pet
*OldSummon
= m_caster
->GetPet();
4327 // if pet requested type already exist
4330 if(petentry
== 0 || OldSummon
->GetEntry() == petentry
)
4332 // pet in corpse state can't be summoned
4333 if( OldSummon
->isDead() )
4336 OldSummon
->GetMap()->Remove((Creature
*)OldSummon
,false);
4339 m_caster
->GetClosePoint(px
, py
, pz
, OldSummon
->GetObjectSize());
4341 OldSummon
->Relocate(px
, py
, pz
, OldSummon
->GetOrientation());
4342 m_caster
->GetMap()->Add((Creature
*)OldSummon
);
4344 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& OldSummon
->isControlled() )
4346 ((Player
*)m_caster
)->PetSpellInitialize();
4351 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4352 ((Player
*)m_caster
)->RemovePet(OldSummon
,(OldSummon
->getPetType()==HUNTER_PET
? PET_SAVE_AS_DELETED
: PET_SAVE_NOT_IN_SLOT
),false);
4357 Pet
* NewSummon
= new Pet
;
4359 // petentry==0 for hunter "call pet" (current pet summoned if any)
4360 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NewSummon
->LoadPetFromDB((Player
*)m_caster
,petentry
))
4362 if(NewSummon
->getPetType()==SUMMON_PET
)
4364 // Remove Demonic Sacrifice auras (known pet)
4365 Unit::AuraList
const& auraClassScripts
= m_caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4366 for(Unit::AuraList::const_iterator itr
= auraClassScripts
.begin();itr
!=auraClassScripts
.end();)
4368 if((*itr
)->GetModifier()->m_miscvalue
== 2228)
4370 m_caster
->RemoveAurasDueToSpell((*itr
)->GetId());
4371 itr
= auraClassScripts
.begin();
4381 // not error in case fail hunter call pet
4388 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(petentry
);
4392 sLog
.outError("EffectSummonPet: creature entry %u not found.",petentry
);
4397 Map
*map
= m_caster
->GetMap();
4398 uint32 pet_number
= sObjectMgr
.GeneratePetNumber();
4399 if(!NewSummon
->Create(map
->GenerateLocalLowGuid(HIGHGUID_PET
), map
, m_caster
->GetPhaseMask(),
4400 petentry
, pet_number
))
4407 m_caster
->GetClosePoint(px
, py
, pz
, NewSummon
->GetObjectSize());
4409 NewSummon
->Relocate(px
, py
, pz
, m_caster
->GetOrientation());
4411 if(!NewSummon
->IsPositionValid())
4413 sLog
.outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
4414 NewSummon
->GetGUIDLow(), NewSummon
->GetEntry(), NewSummon
->GetPositionX(), NewSummon
->GetPositionY());
4419 uint32 petlevel
= m_caster
->getLevel();
4420 NewSummon
->setPetType(SUMMON_PET
);
4422 uint32 faction
= m_caster
->getFaction();
4423 if(m_caster
->GetTypeId() == TYPEID_UNIT
)
4425 if ( ((Creature
*)m_caster
)->isTotem() )
4426 NewSummon
->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE
);
4428 NewSummon
->GetCharmInfo()->SetReactState(REACT_DEFENSIVE
);
4431 NewSummon
->SetOwnerGUID(m_caster
->GetGUID());
4432 NewSummon
->SetCreatorGUID(m_caster
->GetGUID());
4433 NewSummon
->SetUInt32Value(UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_NONE
);
4434 NewSummon
->setFaction(faction
);
4435 NewSummon
->SetUInt32Value(UNIT_FIELD_BYTES_0
, 2048);
4436 NewSummon
->SetUInt32Value(UNIT_FIELD_BYTES_1
, 0);
4437 NewSummon
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
4438 NewSummon
->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
4439 NewSummon
->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, 1000);
4440 NewSummon
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, m_spellInfo
->Id
);
4442 NewSummon
->GetCharmInfo()->SetPetNumber(pet_number
, true);
4443 // this enables pet details window (Shift+P)
4445 // this enables popup window (pet dismiss, cancel), hunter pet additional flags set later
4446 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4447 NewSummon
->SetUInt32Value(UNIT_FIELD_FLAGS
,UNIT_FLAG_PVP_ATTACKABLE
);
4449 if(m_caster
->IsPvP())
4450 NewSummon
->SetPvP(true);
4452 NewSummon
->InitStatsForLevel(petlevel
, m_caster
);
4453 NewSummon
->InitPetCreateSpells();
4454 NewSummon
->InitLevelupSpellsForLevel();
4455 NewSummon
->InitTalentForLevel();
4457 if(NewSummon
->getPetType()==SUMMON_PET
)
4459 // Remove Demonic Sacrifice auras (new pet)
4460 Unit::AuraList
const& auraClassScripts
= m_caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4461 for(Unit::AuraList::const_iterator itr
= auraClassScripts
.begin();itr
!=auraClassScripts
.end();)
4463 if((*itr
)->GetModifier()->m_miscvalue
==2228)
4465 m_caster
->RemoveAurasDueToSpell((*itr
)->GetId());
4466 itr
= auraClassScripts
.begin();
4472 // generate new name for summon pet
4473 std::string new_name
=sObjectMgr
.GeneratePetName(petentry
);
4474 if(!new_name
.empty())
4475 NewSummon
->SetName(new_name
);
4477 else if(NewSummon
->getPetType()==HUNTER_PET
)
4478 NewSummon
->SetByteValue(UNIT_FIELD_BYTES_2
, 2, UNIT_RENAME_NOT_ALLOWED
);
4480 NewSummon
->AIM_Initialize();
4481 NewSummon
->SetHealth(NewSummon
->GetMaxHealth());
4482 NewSummon
->SetPower(POWER_MANA
, NewSummon
->GetMaxPower(POWER_MANA
));
4484 map
->Add((Creature
*)NewSummon
);
4486 m_caster
->SetPet(NewSummon
);
4487 sLog
.outDebug("New Pet has guid %u", NewSummon
->GetGUIDLow());
4489 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4491 NewSummon
->SavePetToDB(PET_SAVE_AS_CURRENT
);
4492 ((Player
*)m_caster
)->PetSpellInitialize();
4496 void Spell::EffectLearnPetSpell(uint32 i
)
4498 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4501 Player
*_player
= (Player
*)m_caster
;
4503 Pet
*pet
= _player
->GetPet();
4509 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4510 if(!learn_spellproto
)
4513 pet
->learnSpell(learn_spellproto
->Id
);
4515 pet
->SavePetToDB(PET_SAVE_AS_CURRENT
);
4516 _player
->PetSpellInitialize();
4519 void Spell::EffectTaunt(uint32
/*i*/)
4524 // this effect use before aura Taunt apply for prevent taunt already attacking target
4525 // for spell as marked "non effective at already attacking target"
4526 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
4528 if (unitTarget
->getVictim()==m_caster
)
4530 SendCastResult(SPELL_FAILED_DONT_REPORT
);
4535 // Also use this effect to set the taunter's threat to the taunted creature's highest value
4536 if (unitTarget
->CanHaveThreatList() && unitTarget
->getThreatManager().getCurrentVictim())
4537 unitTarget
->getThreatManager().addThreat(m_caster
,unitTarget
->getThreatManager().getCurrentVictim()->getThreat());
4540 void Spell::EffectWeaponDmg(uint32 i
)
4544 if(!unitTarget
->isAlive())
4547 // multiple weapon dmg effect workaround
4548 // execute only the last weapon damage
4549 // and handle all effects at once
4550 for (int j
= 0; j
< 3; ++j
)
4552 switch(m_spellInfo
->Effect
[j
])
4554 case SPELL_EFFECT_WEAPON_DAMAGE
:
4555 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
4556 case SPELL_EFFECT_NORMALIZED_WEAPON_DMG
:
4557 case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
:
4558 if (j
< i
) // we must calculate only at last weapon effect
4564 // some spell specific modifiers
4565 bool spellBonusNeedWeaponDamagePercentMod
= false; // if set applied weapon damage percent mode to spell bonus
4567 float weaponDamagePercentMod
= 1.0f
; // applied to weapon damage and to fixed effect damage bonus
4568 float totalDamagePercentMod
= 1.0f
; // applied to final bonus+weapon damage
4569 bool normalized
= false;
4571 int32 spell_bonus
= 0; // bonus specific for spell
4572 switch(m_spellInfo
->SpellFamilyName
)
4574 case SPELLFAMILY_WARRIOR
:
4576 // Devastate bonus and sunder armor refresh
4577 if(m_spellInfo
->SpellVisual
[0] == 12295 && m_spellInfo
->SpellIconID
== 1508)
4580 // Need refresh all Sunder Armor auras from this caster
4581 Unit::AuraMap
& suAuras
= unitTarget
->GetAuras();
4582 SpellEntry
const *spellInfo
;
4583 for(Unit::AuraMap::iterator itr
= suAuras
.begin(); itr
!= suAuras
.end(); ++itr
)
4585 spellInfo
= (*itr
).second
->GetSpellProto();
4586 if( spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
4587 (spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000004000)) &&
4588 (*itr
).second
->GetCasterGUID() == m_caster
->GetGUID())
4590 (*itr
).second
->RefreshAura();
4591 stack
= (*itr
).second
->GetStackAmount();
4596 spell_bonus
+= stack
* CalculateDamage(2, unitTarget
);
4597 if (!stack
|| stack
< spellInfo
->StackAmount
)
4598 // Devastate causing Sunder Armor Effect
4599 // and no need to cast over max stack amount
4600 m_caster
->CastSpell(unitTarget
, 58567, true);
4604 case SPELLFAMILY_ROGUE
:
4606 // Mutilate (for each hand)
4607 if(m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x600000000))
4611 if(unitTarget
->HasAuraState(AURA_STATE_DEADLY_POISON
))
4616 Unit::AuraMap
const& auras
= unitTarget
->GetAuras();
4617 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
4619 if(itr
->second
->GetSpellProto()->Dispel
== DISPEL_POISON
)
4628 totalDamagePercentMod
*= 1.2f
; // 120% if poisoned
4631 else if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
4633 Item
* weapon
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
,true,true);
4634 if (weapon
&& weapon
->GetProto()->SubClass
== ITEM_SUBCLASS_WEAPON_DAGGER
)
4635 totalDamagePercentMod
*= 1.5f
; // 150% to daggers
4639 case SPELLFAMILY_PALADIN
:
4641 // Seal of Command - receive benefit from Spell Damage and Healing
4642 if(m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x00000002000000))
4644 spellBonusNeedWeaponDamagePercentMod
= true;// apply weaponDamagePercentMod to spell_bonus (and then to all bonus, fixes and weapon already have applied)
4645 spell_bonus
+= int32(0.23f
*m_caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo
)));
4646 spell_bonus
+= int32(0.29f
*m_caster
->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo
), unitTarget
));
4650 case SPELLFAMILY_SHAMAN
:
4652 // Skyshatter Harness item set bonus
4654 if(m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x001000000000))
4656 Unit::AuraList
const& m_OverrideClassScript
= m_caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4657 for(Unit::AuraList::const_iterator citr
= m_OverrideClassScript
.begin(); citr
!= m_OverrideClassScript
.end(); ++citr
)
4659 // Stormstrike AP Buff
4660 if ( (*citr
)->GetModifier()->m_miscvalue
== 5634 )
4662 m_caster
->CastSpell(m_caster
, 38430, true, NULL
, *citr
);
4669 case SPELLFAMILY_DEATHKNIGHT
:
4671 // Blood Strike, Heart Strike, Obliterate
4672 // Blood-Caked Strike, Scourge Strike
4673 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0002000001400000) ||
4674 m_spellInfo
->SpellIconID
== 1736 || m_spellInfo
->SpellIconID
== 3143)
4677 Unit::AuraMap
const& auras
= unitTarget
->GetAuras();
4678 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
4680 if(itr
->second
->GetSpellProto()->Dispel
== DISPEL_DISEASE
&&
4681 itr
->second
->GetCasterGUID() == m_caster
->GetGUID() &&
4682 IsSpellLastAuraEffect(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()))
4688 // Effect 1(for Blood-Caked Strike)/3(other) damage is bonus
4689 float bonus
= count
* CalculateDamage(m_spellInfo
->SpellIconID
== 1736 ? 0 : 2, unitTarget
) / 100.0f
;
4690 // Blood Strike, Blood-Caked Strike and Obliterate store bonus*2
4691 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0002000000400000) ||
4692 m_spellInfo
->SpellIconID
== 1736)
4695 totalDamagePercentMod
*= 1.0f
+ bonus
;
4698 // Glyph of Blood Strike
4699 if( m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000400000) &&
4700 m_caster
->HasAura(59332) &&
4701 unitTarget
->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED
))
4703 totalDamagePercentMod
*= 1.2f
; // 120% if snared
4705 // Glyph of Death Strike
4706 if( m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000010) &&
4707 m_caster
->HasAura(59336))
4709 int32 rp
= m_caster
->GetPower(POWER_RUNIC_POWER
) / 10;
4712 totalDamagePercentMod
*= 1.0f
+ rp
/ 100.0f
;
4714 // Glyph of Plague Strike
4715 if( m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000001) &&
4716 m_caster
->HasAura(58657) )
4718 totalDamagePercentMod
*= 1.2f
;
4724 int32 fixed_bonus
= 0;
4725 for (int j
= 0; j
< 3; ++j
)
4727 switch(m_spellInfo
->Effect
[j
])
4729 case SPELL_EFFECT_WEAPON_DAMAGE
:
4730 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
4731 fixed_bonus
+= CalculateDamage(j
, unitTarget
);
4733 case SPELL_EFFECT_NORMALIZED_WEAPON_DMG
:
4734 fixed_bonus
+= CalculateDamage(j
, unitTarget
);
4737 case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
:
4738 weaponDamagePercentMod
*= float(CalculateDamage(j
, unitTarget
)) / 100.0f
;
4740 // applied only to prev.effects fixed damage
4741 fixed_bonus
= int32(fixed_bonus
*weaponDamagePercentMod
);
4744 break; // not weapon damage effect, just skip
4748 // apply weaponDamagePercentMod to spell bonus also
4749 if(spellBonusNeedWeaponDamagePercentMod
)
4750 spell_bonus
= int32(spell_bonus
*weaponDamagePercentMod
);
4752 // non-weapon damage
4753 int32 bonus
= spell_bonus
+ fixed_bonus
;
4755 // apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage
4759 switch(m_attackType
)
4762 case BASE_ATTACK
: unitMod
= UNIT_MOD_DAMAGE_MAINHAND
; break;
4763 case OFF_ATTACK
: unitMod
= UNIT_MOD_DAMAGE_OFFHAND
; break;
4764 case RANGED_ATTACK
: unitMod
= UNIT_MOD_DAMAGE_RANGED
; break;
4767 float weapon_total_pct
= m_caster
->GetModifierValue(unitMod
, TOTAL_PCT
);
4768 bonus
= int32(bonus
*weapon_total_pct
);
4771 // + weapon damage with applied weapon% dmg to base weapon damage in call
4772 bonus
+= int32(m_caster
->CalculateDamage(m_attackType
, normalized
)*weaponDamagePercentMod
);
4775 bonus
= int32(bonus
*totalDamagePercentMod
);
4777 // prevent negative damage
4778 m_damage
+= uint32(bonus
> 0 ? bonus
: 0);
4781 if (m_spellInfo
->SpellFamilyName
==SPELLFAMILY_ROGUE
&& (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x2000000)))
4783 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4784 ((Player
*)m_caster
)->AddComboPoints(unitTarget
, 1);
4787 else if (m_spellInfo
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (m_spellInfo
->SpellFamilyFlags
==UI64LIT(0x0000040000000000)))
4789 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4790 ((Player
*)m_caster
)->AddComboPoints(unitTarget
, 1);
4792 else if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_PALADIN
)
4794 // Judgement of Blood/of the Martyr backlash damage (33%)
4795 if(m_spellInfo
->SpellFamilyFlags
& 0x0000000800000000LL
&& m_spellInfo
->SpellIconID
==153)
4797 int32 damagePoint
= m_damage
* 33 / 100;
4798 if(m_spellInfo
->Id
== 31898)
4799 m_caster
->CastCustomSpell(m_caster
, 32220, &damagePoint
, NULL
, NULL
, true);
4801 m_caster
->CastCustomSpell(m_caster
, 53725, &damagePoint
, NULL
, NULL
, true);
4806 if(m_attackType
== RANGED_ATTACK
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
4808 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
, true, false);
4810 // wands don't have ammo
4811 if (!pItem
|| pItem
->GetProto()->SubClass
== ITEM_SUBCLASS_WEAPON_WAND
)
4814 if (pItem
->GetProto()->InventoryType
== INVTYPE_THROWN
)
4816 if(pItem
->GetMaxStackCount()==1)
4818 // decrease durability for non-stackable throw weapon
4819 ((Player
*)m_caster
)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED
);
4823 // decrease items amount for stackable throw weapon
4825 ((Player
*)m_caster
)->DestroyItemCount( pItem
, count
, true);
4828 else if(uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
))
4829 ((Player
*)m_caster
)->DestroyItemCount(ammo
, 1, true);
4833 void Spell::EffectThreat(uint32
/*i*/)
4835 if(!unitTarget
|| !unitTarget
->isAlive() || !m_caster
->isAlive())
4838 if(!unitTarget
->CanHaveThreatList())
4841 unitTarget
->AddThreat(m_caster
, float(damage
), false, GetSpellSchoolMask(m_spellInfo
), m_spellInfo
);
4844 void Spell::EffectHealMaxHealth(uint32
/*i*/)
4848 if(!unitTarget
->isAlive())
4851 uint32 heal
= m_caster
->GetMaxHealth();
4856 void Spell::EffectInterruptCast(uint32
/*i*/)
4860 if(!unitTarget
->isAlive())
4863 // TODO: not all spells that used this effect apply cooldown at school spells
4864 // also exist case: apply cooldown to interrupted cast only and to all spells
4865 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
4867 if (Spell
* spell
= unitTarget
->GetCurrentSpell(CurrentSpellTypes(i
)))
4869 SpellEntry
const* curSpellInfo
= spell
->m_spellInfo
;
4870 // check if we can interrupt spell
4871 if ((curSpellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_INTERRUPT
) && curSpellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
4873 unitTarget
->ProhibitSpellScholl(GetSpellSchoolMask(curSpellInfo
), GetSpellDuration(m_spellInfo
));
4874 unitTarget
->InterruptSpell(CurrentSpellTypes(i
),false);
4880 void Spell::EffectSummonObjectWild(uint32 i
)
4882 uint32 gameobject_id
= m_spellInfo
->EffectMiscValue
[i
];
4884 GameObject
* pGameObj
= new GameObject
;
4886 WorldObject
* target
= focusObject
;
4891 if(m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
4893 x
= m_targets
.m_destX
;
4894 y
= m_targets
.m_destY
;
4895 z
= m_targets
.m_destZ
;
4898 m_caster
->GetClosePoint(x
, y
, z
, DEFAULT_WORLD_OBJECT_SIZE
);
4900 Map
*map
= target
->GetMap();
4902 if(!pGameObj
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), gameobject_id
, map
,
4903 m_caster
->GetPhaseMask(), x
, y
, z
, target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
4909 int32 duration
= GetSpellDuration(m_spellInfo
);
4911 pGameObj
->SetRespawnTime(duration
> 0 ? duration
/IN_MILISECONDS
: 0);
4912 pGameObj
->SetSpellId(m_spellInfo
->Id
);
4914 // Wild object not have owner and check clickable by players
4917 if(pGameObj
->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
4919 Player
*pl
= (Player
*)m_caster
;
4920 BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround();
4922 switch(pGameObj
->GetMapId())
4926 if(bg
&& bg
->GetTypeID()==BATTLEGROUND_WS
&& bg
->GetStatus() == STATUS_IN_PROGRESS
)
4928 uint32 team
= ALLIANCE
;
4930 if(pl
->GetTeam() == team
)
4933 ((BattleGroundWS
*)bg
)->SetDroppedFlagGUID(pGameObj
->GetGUID(),team
);
4939 if(bg
&& bg
->GetTypeID()==BATTLEGROUND_EY
&& bg
->GetStatus() == STATUS_IN_PROGRESS
)
4941 ((BattleGroundEY
*)bg
)->SetDroppedFlagGUID(pGameObj
->GetGUID());
4948 if(uint32 linkedEntry
= pGameObj
->GetGOInfo()->GetLinkedGameObjectEntry())
4950 GameObject
* linkedGO
= new GameObject
;
4951 if(linkedGO
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), linkedEntry
, map
,
4952 m_caster
->GetPhaseMask(), x
, y
, z
, target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
4954 linkedGO
->SetRespawnTime(duration
> 0 ? duration
/IN_MILISECONDS
: 0);
4955 linkedGO
->SetSpellId(m_spellInfo
->Id
);
4957 // Wild object not have owner and check clickable by players
4969 void Spell::EffectScriptEffect(uint32 effIndex
)
4971 // TODO: we must implement hunter pet summon at login there (spell 6962)
4973 switch(m_spellInfo
->SpellFamilyName
)
4975 case SPELLFAMILY_GENERIC
:
4977 switch(m_spellInfo
->Id
)
4979 // PX-238 Winter Wondervolt TRAP
4982 uint32 spells
[4] = { 26272, 26157, 26273, 26274 };
4985 for(int j
= 0; j
< 4; ++j
)
4986 if(unitTarget
->HasAura(spells
[j
],0))
4990 uint32 iTmpSpellId
= spells
[urand(0,3)];
4993 unitTarget
->CastSpell(unitTarget
, iTmpSpellId
, true);
4999 if(!itemTarget
&& m_caster
->GetTypeId()!=TYPEID_PLAYER
)
5002 uint32 spell_id
= 0;
5005 case 1: spell_id
= 8854; break;
5006 default: spell_id
= 8855; break;
5009 m_caster
->CastSpell(m_caster
,spell_id
,true,NULL
);
5012 // Brittle Armor - need remove one 24575 Brittle Armor aura
5014 unitTarget
->RemoveSingleSpellAurasFromStack(24575);
5016 // Mercurial Shield - need remove one 26464 Mercurial Shield aura
5018 unitTarget
->RemoveSingleSpellAurasFromStack(26464);
5020 // Orb teleport spells
5034 switch(m_spellInfo
->Id
)
5036 case 25140: spellid
= 32571; break;
5037 case 25143: spellid
= 32572; break;
5038 case 25650: spellid
= 30140; break;
5039 case 25652: spellid
= 30141; break;
5040 case 29128: spellid
= 32568; break;
5041 case 29129: spellid
= 32569; break;
5042 case 35376: spellid
= 25649; break;
5043 case 35727: spellid
= 35730; break;
5048 unitTarget
->CastSpell(unitTarget
,spellid
,false);
5051 // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
5066 if(!unitTarget
|| !unitTarget
->isAlive())
5069 // Onyxia Scale Cloak
5070 if(unitTarget
->GetDummyAura(22683))
5074 m_caster
->CastSpell(unitTarget
, 22682, true);
5077 // Summon Black Qiraji Battle Tank
5083 // Prevent stacking of mounts
5084 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
5086 // Two separate mounts depending on area id (allows use both in and out of specific instance)
5087 if (unitTarget
->GetAreaId() == 3428)
5088 unitTarget
->CastSpell(unitTarget
, 25863, false);
5090 unitTarget
->CastSpell(unitTarget
, 26655, false);
5093 // Piccolo of the Flaming Fire
5096 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
5098 unitTarget
->HandleEmoteCommand(EMOTE_STATE_DANCE
);
5101 // Demonic Empowerment (succubus Vanish effect)
5107 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
5108 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
5109 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED
);
5110 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STUN
);
5119 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
5120 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
5123 // Mirren's Drinking Hat
5127 switch ( urand(1, 6) )
5132 item
= 23584; break; // Loch Modan Lager
5135 item
= 23585; break; // Stouthammer Lite
5137 item
= 23586; break; // Aerie Peak Pale Ale
5140 DoCreateItem(effIndex
,item
);
5148 // Removes snares and roots.
5149 unitTarget
->RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK
,30918,true);
5158 unitTarget
->CastSpell(unitTarget
, 41131, true);
5161 // Force Cast - Portal Effect: Sunwell Isle
5167 unitTarget
->CastSpell(unitTarget
, 44870, true);
5170 // Goblin Weather Machine
5179 case 0: spellId
= 46740; break;
5180 case 1: spellId
= 46739; break;
5181 case 2: spellId
= 46738; break;
5182 case 3: spellId
= 46736; break;
5184 unitTarget
->CastSpell(unitTarget
, spellId
, true);
5190 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
5193 ((Player
*)unitTarget
)->ModifyMoney(50000000);
5197 // Emblazon Runeblade
5200 if(!m_originalCaster
)
5203 m_originalCaster
->CastSpell(m_originalCaster
, damage
, false);
5209 if(!unitTarget
|| unitTarget
->getClass() != CLASS_DEATH_KNIGHT
)
5211 // triggered spell is stored in m_spellInfo->EffectBasePoints[0]
5212 unitTarget
->CastSpell(unitTarget
, damage
, false);
5215 // Winged Steed of the Ebon Blade
5218 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
5221 // Prevent stacking of mounts
5222 unitTarget
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
5224 // Triggered spell id dependent of riding skill
5225 if(uint16 skillval
= ((Player
*)unitTarget
)->GetSkillValue(SKILL_RIDING
))
5227 if (skillval
>= 300)
5228 unitTarget
->CastSpell(unitTarget
, 54727, true);
5230 unitTarget
->CastSpell(unitTarget
, 54726, true);
5234 case 55693: // Remove Collapsing Cave Aura
5237 unitTarget
->RemoveAurasDueToSpell(m_spellInfo
->CalculateSimpleValue(effIndex
));
5239 case 58418: // Portal to Orgrimmar
5240 case 58420: // Portal to Stormwind
5242 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
|| effIndex
!=0)
5245 uint32 spellID
= m_spellInfo
->CalculateSimpleValue(0);
5246 uint32 questID
= m_spellInfo
->CalculateSimpleValue(1);
5248 if (((Player
*)unitTarget
)->GetQuestStatus(questID
) == QUEST_STATUS_COMPLETE
&& !((Player
*)unitTarget
)->GetQuestRewardStatus (questID
))
5249 unitTarget
->CastSpell(unitTarget
, spellID
, true);
5253 case 59317: // Teleporting
5254 if (!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
5258 if (((Player
*)unitTarget
)->GetAreaId() == 4637)
5259 unitTarget
->CastSpell(unitTarget
, 59316, true);
5262 unitTarget
->CastSpell(unitTarget
, 59314, true);
5265 // random spell learn instead placeholder
5266 case 60893: // Northrend Alchemy Research
5267 case 61177: // Northrend Inscription Research
5268 case 61288: // Minor Inscription Research
5269 case 61756: // Northrend Inscription Research (FAST QA VERSION)
5270 case 64323: // Book of Glyph Mastery
5272 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
5275 // learn random explicit discovery recipe (if any)
5276 if(uint32 discoveredSpell
= GetExplicitDiscoverySpell(m_spellInfo
->Id
, (Player
*)m_caster
))
5277 ((Player
*)m_caster
)->learnSpell(discoveredSpell
, false);
5283 case SPELLFAMILY_WARLOCK
:
5285 switch(m_spellInfo
->Id
)
5287 // Healthstone creating spells
5301 Unit::AuraList
const& mDummyAuras
= unitTarget
->GetAurasByType(SPELL_AURA_DUMMY
);
5302 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
5304 if((*i
)->GetId() == 18692)
5309 else if((*i
)->GetId() == 18693)
5316 static uint32
const itypes
[8][3] = {
5317 { 5512, 19004, 19005}, // Minor Healthstone
5318 { 5511, 19006, 19007}, // Lesser Healthstone
5319 { 5509, 19008, 19009}, // Healthstone
5320 { 5510, 19010, 19011}, // Greater Healthstone
5321 { 9421, 19012, 19013}, // Major Healthstone
5322 {22103, 22104, 22105}, // Master Healthstone
5323 {36889, 36890, 36891}, // Demonic Healthstone
5324 {36892, 36893, 36894} // Fel Healthstone
5327 switch(m_spellInfo
->Id
)
5330 itemtype
=itypes
[0][rank
];break; // Minor Healthstone
5332 itemtype
=itypes
[1][rank
];break; // Lesser Healthstone
5334 itemtype
=itypes
[2][rank
];break; // Healthstone
5336 itemtype
=itypes
[3][rank
];break; // Greater Healthstone
5338 itemtype
=itypes
[4][rank
];break; // Major Healthstone
5340 itemtype
=itypes
[5][rank
];break; // Master Healthstone
5342 itemtype
=itypes
[6][rank
];break; // Demonic Healthstone
5344 itemtype
=itypes
[7][rank
];break; // Fel Healthstone
5348 DoCreateItem( effIndex
, itemtype
);
5351 // Demonic Empowerment
5356 uint32 entry
= unitTarget
->GetEntry();
5360 case 416: spellID
= 54444; break; //imp
5361 case 417: spellID
= 54509; break; //fellhunter
5362 case 1860: spellID
= 54443; break; //void
5363 case 1863: spellID
= 54435; break; //succubus
5364 case 17252: spellID
= 54508; break; //fellguard
5368 unitTarget
->CastSpell(unitTarget
,spellID
,true);
5371 // Everlasting Affliction
5374 // Need refresh caster corruption auras on target
5375 Unit::AuraMap
& suAuras
= unitTarget
->GetAuras();
5376 for(Unit::AuraMap::iterator itr
= suAuras
.begin(); itr
!= suAuras
.end(); ++itr
)
5378 SpellEntry
const *spellInfo
= (*itr
).second
->GetSpellProto();
5379 if(spellInfo
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
5380 (spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000002)) &&
5381 (*itr
).second
->GetCasterGUID()==m_caster
->GetGUID())
5382 (*itr
).second
->RefreshAura();
5386 // Guarded by The Light (Paladin spell with SPELLFAMILY_WARLOCK)
5389 // Divine Plea, refresh on target (3 aura slots)
5390 if (Aura
* aura
= unitTarget
->GetAura(54428,0))
5391 aura
->RefreshAura();
5397 case SPELLFAMILY_PRIEST
:
5399 switch(m_spellInfo
->Id
)
5401 // Pain and Suffering
5406 // Refresh Shadow Word: Pain on target
5407 Unit::AuraMap
& auras
= unitTarget
->GetAuras();
5408 for(Unit::AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
5410 SpellEntry
const *spellInfo
= (*itr
).second
->GetSpellProto();
5411 if (spellInfo
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
5412 (spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000008000)) &&
5413 (*itr
).second
->GetCasterGUID() == m_caster
->GetGUID())
5415 (*itr
).second
->RefreshAura();
5426 case SPELLFAMILY_HUNTER
:
5428 switch(m_spellInfo
->Id
)
5436 int32 basePoint
= 0;
5437 Unit
* target
= unitTarget
;
5438 Unit::AuraMap
& Auras
= unitTarget
->GetAuras();
5439 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
5441 Aura
*aura
= (*i
).second
;
5442 if (aura
->GetCasterGUID() != m_caster
->GetGUID())
5444 // Search only Serpent Sting, Viper Sting, Scorpid Sting auras
5445 uint64 familyFlag
= aura
->GetSpellProto()->SpellFamilyFlags
;
5446 if (!(familyFlag
& UI64LIT(0x000000800000C000)))
5448 // Refresh aura duration
5449 aura
->RefreshAura();
5451 // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
5452 if ((familyFlag
& UI64LIT(0x0000000000004000)) && aura
->GetEffIndex() == 0)
5454 // m_amount already include RAP bonus
5455 basePoint
= aura
->GetModifier()->m_amount
* 5 * 40 / 100;
5456 spellId
= 53353; // Chimera Shot - Serpent
5458 // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
5459 if ((familyFlag
& UI64LIT(0x0000008000000000)) && aura
->GetEffIndex() == 0)
5461 uint32 target_max_mana
= unitTarget
->GetMaxPower(POWER_MANA
);
5462 if (!target_max_mana
)
5465 // ignore non positive values (can be result apply spellmods to aura damage
5466 uint32 pdamage
= aura
->GetModifier()->m_amount
> 0 ? aura
->GetModifier()->m_amount
: 0;
5468 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
5469 uint32 maxmana
= m_caster
->GetMaxPower(POWER_MANA
) * pdamage
* 2 / 100;
5471 pdamage
= target_max_mana
* pdamage
/ 100;
5472 if (pdamage
> maxmana
)
5475 pdamage
*= 4; // total aura damage
5476 basePoint
= pdamage
* 60 / 100;
5477 spellId
= 53358; // Chimera Shot - Viper
5480 // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
5481 if (familyFlag
& UI64LIT(0x0000000000008000))
5482 spellId
= 53359; // Chimera Shot - Scorpid
5483 // ?? nothing say in spell desc (possibly need addition check)
5484 //if ((familyFlag & UI64LIT(0x0000010000000000)) || // dot
5485 // (familyFlag & UI64LIT(0x0000100000000000))) // stun
5487 // spellId = 53366; // 53366 Chimera Shot - Wyvern
5491 m_caster
->CastCustomSpell(target
, spellId
, &basePoint
, 0, 0, false);
5494 case 53412: // Invigoration (pet triggered script, master targeted)
5499 Unit::AuraList
const& auras
= unitTarget
->GetAurasByType(SPELL_AURA_DUMMY
);
5500 for(Unit::AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
5502 // Invigoration (master talent)
5503 if ((*i
)->GetModifier()->m_miscvalue
== 8 && (*i
)->GetSpellProto()->SpellIconID
== 3487)
5505 if (roll_chance_i((*i
)->GetModifier()->m_amount
))
5507 unitTarget
->CastSpell(unitTarget
, 53398, true, NULL
, (*i
), m_caster
->GetGUID());
5520 // script effect have in value, but this outdated removed part
5521 unitTarget
->CastSpell(unitTarget
, 62305, true);
5529 case SPELLFAMILY_PALADIN
:
5531 // Judgement (seal trigger)
5532 if (m_spellInfo
->Category
== SPELLCATEGORY_JUDGEMENT
)
5534 if(!unitTarget
|| !unitTarget
->isAlive())
5536 uint32 spellId1
= 0;
5537 uint32 spellId2
= 0;
5539 // Judgement self add switch
5540 switch (m_spellInfo
->Id
)
5542 case 53407: spellId1
= 20184; break; // Judgement of Justice
5543 case 20271: // Judgement of Light
5544 case 57774: spellId1
= 20185; break; // Judgement of Light
5545 case 53408: spellId1
= 20186; break; // Judgement of Wisdom
5547 sLog
.outError("Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect",m_spellInfo
->Id
);
5550 // offensive seals have aura dummy in 2 effect
5551 Unit::AuraList
const& m_dummyAuras
= m_caster
->GetAurasByType(SPELL_AURA_DUMMY
);
5552 for(Unit::AuraList::const_iterator itr
= m_dummyAuras
.begin(); itr
!= m_dummyAuras
.end(); ++itr
)
5554 // search seal (offensive seals have judgement's aura dummy spell id in 2 effect
5555 if ((*itr
)->GetEffIndex() != 2 || !IsSealSpell((*itr
)->GetSpellProto()))
5557 spellId2
= (*itr
)->GetModifier()->m_amount
;
5558 SpellEntry
const *judge
= sSpellStore
.LookupEntry(spellId2
);
5563 // if there were no offensive seals than there is seal with proc trigger aura
5566 Unit::AuraList
const& procTriggerAuras
= m_caster
->GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5567 for(Unit::AuraList::const_iterator itr
= procTriggerAuras
.begin(); itr
!= procTriggerAuras
.end(); ++itr
)
5569 if ((*itr
)->GetEffIndex() != 0 || !IsSealSpell((*itr
)->GetSpellProto()))
5576 m_caster
->CastSpell(unitTarget
, spellId1
, true);
5578 m_caster
->CastSpell(unitTarget
, spellId2
, true);
5582 case SPELLFAMILY_POTION
:
5584 switch(m_spellInfo
->Id
)
5591 unitTarget
->CastSpell(unitTarget
, 28694, true);
5599 // 25% chance of casting a random buff
5600 if(roll_chance_i(75))
5603 // triggered spells are 28703 to 28707
5604 // Note: some sources say, that there was the possibility of
5605 // receiving a debuff. However, this seems to be removed by a patch.
5606 const uint32 spellid
= 28703;
5608 // don't overwrite an existing aura
5609 for(uint8 i
= 0; i
< 5; ++i
)
5610 if(unitTarget
->HasAura(spellid
+ i
, 0))
5612 unitTarget
->CastSpell(unitTarget
, spellid
+urand(0, 4), true);
5621 // 25% chance of casting Nightmare Pollen
5622 if(roll_chance_i(75))
5624 unitTarget
->CastSpell(unitTarget
, 28721, true);
5630 case SPELLFAMILY_DEATHKNIGHT
:
5632 switch(m_spellInfo
->Id
)
5640 Unit
* mainTarget
= m_targets
.getUnitTarget();
5644 // do only refresh diseases on main target if caster has Glyph of Disease
5645 if(mainTarget
== unitTarget
&& !m_caster
->HasAura(63334))
5649 if(mainTarget
->HasAura(55078))
5650 m_caster
->CastSpell(unitTarget
, 55078, true);
5653 if(mainTarget
->HasAura(55095))
5654 m_caster
->CastSpell(unitTarget
, 55095, true);
5663 // normal DB scripted effect
5667 sLog
.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo
->Id
);
5668 m_caster
->GetMap()->ScriptsStart(sSpellScripts
, m_spellInfo
->Id
, m_caster
, unitTarget
);
5671 void Spell::EffectSanctuary(uint32
/*i*/)
5675 //unitTarget->CombatStop();
5677 unitTarget
->CombatStop();
5678 unitTarget
->getHostileRefManager().deleteReferences(); // stop all fighting
5679 // Vanish allows to remove all threat and cast regular stealth so other spells can be used
5680 if(m_spellInfo
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellInfo
->SpellFamilyFlags
& SPELLFAMILYFLAG_ROGUE_VANISH
))
5682 ((Player
*)m_caster
)->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
5686 void Spell::EffectAddComboPoints(uint32
/*i*/)
5691 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
5697 ((Player
*)m_caster
)->AddComboPoints(unitTarget
, damage
);
5700 void Spell::EffectDuel(uint32 i
)
5702 if(!m_caster
|| !unitTarget
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
5705 Player
*caster
= (Player
*)m_caster
;
5706 Player
*target
= (Player
*)unitTarget
;
5708 // caster or target already have requested duel
5709 if( caster
->duel
|| target
->duel
|| !target
->GetSocial() || target
->GetSocial()->HasIgnore(caster
->GetGUIDLow()) )
5712 // Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
5713 // Don't have to check the target's map since you cannot challenge someone across maps
5714 uint32 mapid
= caster
->GetMapId();
5715 if( mapid
!= 0 && mapid
!= 1 && mapid
!= 530 && mapid
!= 571 && mapid
!= 609)
5717 SendCastResult(SPELL_FAILED_NO_DUELING
); // Dueling isn't allowed here
5721 AreaTableEntry
const* casterAreaEntry
= GetAreaEntryByAreaID(caster
->GetZoneId());
5722 if(casterAreaEntry
&& (casterAreaEntry
->flags
& AREA_FLAG_CAPITAL
) )
5724 SendCastResult(SPELL_FAILED_NO_DUELING
); // Dueling isn't allowed here
5728 AreaTableEntry
const* targetAreaEntry
= GetAreaEntryByAreaID(target
->GetZoneId());
5729 if(targetAreaEntry
&& (targetAreaEntry
->flags
& AREA_FLAG_CAPITAL
) )
5731 SendCastResult(SPELL_FAILED_NO_DUELING
); // Dueling isn't allowed here
5735 //CREATE DUEL FLAG OBJECT
5736 GameObject
* pGameObj
= new GameObject
;
5738 uint32 gameobject_id
= m_spellInfo
->EffectMiscValue
[i
];
5740 Map
*map
= m_caster
->GetMap();
5741 if(!pGameObj
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), gameobject_id
,
5742 map
, m_caster
->GetPhaseMask(),
5743 m_caster
->GetPositionX()+(unitTarget
->GetPositionX()-m_caster
->GetPositionX())/2 ,
5744 m_caster
->GetPositionY()+(unitTarget
->GetPositionY()-m_caster
->GetPositionY())/2 ,
5745 m_caster
->GetPositionZ(),
5746 m_caster
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0, GO_STATE_READY
))
5752 pGameObj
->SetUInt32Value(GAMEOBJECT_FACTION
, m_caster
->getFaction() );
5753 pGameObj
->SetUInt32Value(GAMEOBJECT_LEVEL
, m_caster
->getLevel()+1 );
5754 int32 duration
= GetSpellDuration(m_spellInfo
);
5755 pGameObj
->SetRespawnTime(duration
> 0 ? duration
/IN_MILISECONDS
: 0);
5756 pGameObj
->SetSpellId(m_spellInfo
->Id
);
5758 m_caster
->AddGameObject(pGameObj
);
5763 WorldPacket
data(SMSG_DUEL_REQUESTED
, 8 + 8);
5764 data
<< uint64(pGameObj
->GetGUID());
5765 data
<< uint64(caster
->GetGUID());
5766 caster
->GetSession()->SendPacket(&data
);
5767 target
->GetSession()->SendPacket(&data
);
5770 DuelInfo
*duel
= new DuelInfo
;
5771 duel
->initiator
= caster
;
5772 duel
->opponent
= target
;
5773 duel
->startTime
= 0;
5774 duel
->startTimer
= 0;
5775 caster
->duel
= duel
;
5777 DuelInfo
*duel2
= new DuelInfo
;
5778 duel2
->initiator
= caster
;
5779 duel2
->opponent
= caster
;
5780 duel2
->startTime
= 0;
5781 duel2
->startTimer
= 0;
5782 target
->duel
= duel2
;
5784 caster
->SetUInt64Value(PLAYER_DUEL_ARBITER
, pGameObj
->GetGUID());
5785 target
->SetUInt64Value(PLAYER_DUEL_ARBITER
, pGameObj
->GetGUID());
5788 void Spell::EffectStuck(uint32
/*i*/)
5790 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
5793 if(!sWorld
.getConfig(CONFIG_CAST_UNSTUCK
))
5796 Player
* pTarget
= (Player
*)unitTarget
;
5798 sLog
.outDebug("Spell Effect: Stuck");
5799 sLog
.outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget
->GetName(), pTarget
->GetGUIDLow(), m_caster
->GetMapId(), m_caster
->GetPositionX(), pTarget
->GetPositionY(), pTarget
->GetPositionZ());
5801 if(pTarget
->isInFlight())
5804 // homebind location is loaded always
5805 pTarget
->TeleportToHomebind(unitTarget
==m_caster
? TELE_TO_SPELL
: 0);
5807 // Stuck spell trigger Hearthstone cooldown
5808 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(8690);
5811 Spell
spell(pTarget
, spellInfo
, true, 0);
5812 spell
.SendSpellCooldown();
5815 void Spell::EffectSummonPlayer(uint32
/*i*/)
5817 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
5820 // Evil Twin (ignore player summon, but hide this for summoner)
5821 if(unitTarget
->GetDummyAura(23445))
5825 m_caster
->GetClosePoint(x
, y
, z
, unitTarget
->GetObjectSize());
5827 ((Player
*)unitTarget
)->SetSummonPoint(m_caster
->GetMapId(),x
,y
,z
);
5829 WorldPacket
data(SMSG_SUMMON_REQUEST
, 8+4+4);
5830 data
<< uint64(m_caster
->GetGUID()); // summoner guid
5831 data
<< uint32(m_caster
->GetZoneId()); // summoner zone
5832 data
<< uint32(MAX_PLAYER_SUMMON_DELAY
*IN_MILISECONDS
); // auto decline after msecs
5833 ((Player
*)unitTarget
)->GetSession()->SendPacket(&data
);
5836 static ScriptInfo
generateActivateCommand()
5839 si
.command
= SCRIPT_COMMAND_ACTIVATE_OBJECT
;
5843 void Spell::EffectActivateObject(uint32 effect_idx
)
5848 static ScriptInfo activateCommand
= generateActivateCommand();
5850 int32 delay_secs
= m_spellInfo
->EffectMiscValue
[effect_idx
];
5852 gameObjTarget
->GetMap()->ScriptCommandStart(activateCommand
, delay_secs
, m_caster
, gameObjTarget
);
5855 void Spell::EffectApplyGlyph(uint32 i
)
5857 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
5860 Player
*player
= (Player
*)m_caster
;
5863 if(uint32 glyph
= m_spellInfo
->EffectMiscValue
[i
])
5865 if(GlyphPropertiesEntry
const *gp
= sGlyphPropertiesStore
.LookupEntry(glyph
))
5867 if(GlyphSlotEntry
const *gs
= sGlyphSlotStore
.LookupEntry(player
->GetGlyphSlot(m_glyphIndex
)))
5869 if(gp
->TypeFlags
!= gs
->TypeFlags
)
5871 SendCastResult(SPELL_FAILED_INVALID_GLYPH
);
5872 return; // glyph slot mismatch
5877 if(uint32 oldglyph
= player
->GetGlyph(m_glyphIndex
))
5879 if(GlyphPropertiesEntry
const *old_gp
= sGlyphPropertiesStore
.LookupEntry(oldglyph
))
5881 player
->RemoveAurasDueToSpell(old_gp
->SpellId
);
5882 player
->SetGlyph(m_glyphIndex
, 0);
5886 player
->CastSpell(m_caster
, gp
->SpellId
, true);
5887 player
->SetGlyph(m_glyphIndex
, glyph
);
5888 player
->SendTalentsInfoData(false);
5893 void Spell::EffectSummonTotem(uint32 i
, uint8 slot
)
5895 slot
= slot
? (slot
- 1): 255;
5897 if(slot
< MAX_TOTEM
)
5899 uint64 guid
= m_caster
->m_TotemSlot
[slot
];
5902 Creature
*OldTotem
= m_caster
->GetMap()->GetCreature(guid
);
5903 if(OldTotem
&& OldTotem
->isTotem())
5904 ((Totem
*)OldTotem
)->UnSummon();
5909 if (m_caster
->GetTypeId()==TYPEID_PLAYER
)
5910 team
= ((Player
*)m_caster
)->GetTeam();
5912 Totem
* pTotem
= new Totem
;
5914 if(!pTotem
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_UNIT
), m_caster
->GetMap(), m_caster
->GetPhaseMask(),
5915 m_spellInfo
->EffectMiscValue
[i
], team
))
5921 float angle
= slot
< MAX_TOTEM
? M_PI
/MAX_TOTEM
- (slot
*2*M_PI
/MAX_TOTEM
) : 0;
5924 m_caster
->GetClosePoint(x
, y
, z
, pTotem
->GetObjectSize(), 2.0f
, angle
);
5926 // totem must be at same Z in case swimming caster and etc.
5927 if( fabs( z
- m_caster
->GetPositionZ() ) > 5 )
5928 z
= m_caster
->GetPositionZ();
5930 pTotem
->Relocate(x
, y
, z
, m_caster
->GetOrientation());
5932 if(slot
< MAX_TOTEM
)
5933 m_caster
->m_TotemSlot
[slot
] = pTotem
->GetGUID();
5935 pTotem
->SetOwner(m_caster
->GetGUID());
5936 pTotem
->SetTypeBySummonSpell(m_spellInfo
); // must be after Create call where m_spells initilized
5938 int32 duration
=GetSpellDuration(m_spellInfo
);
5939 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
5940 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_DURATION
, duration
);
5941 pTotem
->SetDuration(duration
);
5943 if (damage
) // if not spell info, DB values used
5945 pTotem
->SetMaxHealth(damage
);
5946 pTotem
->SetHealth(damage
);
5949 pTotem
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, m_spellInfo
->Id
);
5951 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
5952 pTotem
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
5954 if(m_caster
->IsPvP())
5955 pTotem
->SetPvP(true);
5957 pTotem
->Summon(m_caster
);
5959 if(slot
< MAX_TOTEM
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
5961 WorldPacket
data(SMSG_TOTEM_CREATED
, 1 + 8 + 4 + 4);
5962 data
<< uint8(slot
);
5963 data
<< uint64(pTotem
->GetGUID());
5964 data
<< uint32(duration
);
5965 data
<< uint32(m_spellInfo
->Id
);
5966 ((Player
*)m_caster
)->SendDirectMessage(&data
);
5970 void Spell::EffectEnchantHeldItem(uint32 i
)
5972 // this is only item spell effect applied to main-hand weapon of target player (players in area)
5973 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
5976 Player
* item_owner
= (Player
*)unitTarget
;
5977 Item
* item
= item_owner
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
5983 if(!item
->IsEquipped())
5986 if (m_spellInfo
->EffectMiscValue
[i
])
5988 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5989 int32 duration
= GetSpellDuration(m_spellInfo
); //Try duration index first ..
5991 duration
= m_currentBasePoints
[i
]+1; //Base points after ..
5993 duration
= 10; //10 seconds for enchants which don't have listed duration
5995 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5999 // Always go to temp enchantment slot
6000 EnchantmentSlot slot
= TEMP_ENCHANTMENT_SLOT
;
6002 // Enchantment will not be applied if a different one already exists
6003 if(item
->GetEnchantmentId(slot
) && item
->GetEnchantmentId(slot
) != enchant_id
)
6006 // Apply the temporary enchantment
6007 item
->SetEnchantment(slot
, enchant_id
, duration
*IN_MILISECONDS
, 0);
6008 item_owner
->ApplyEnchantment(item
, slot
, true);
6012 void Spell::EffectDisEnchant(uint32
/*i*/)
6014 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
6017 Player
* p_caster
= (Player
*)m_caster
;
6018 if(!itemTarget
|| !itemTarget
->GetProto()->DisenchantID
)
6021 p_caster
->UpdateCraftSkill(m_spellInfo
->Id
);
6023 ((Player
*)m_caster
)->SendLoot(itemTarget
->GetGUID(),LOOT_DISENCHANTING
);
6025 // item will be removed at disenchanting end
6028 void Spell::EffectInebriate(uint32
/*i*/)
6030 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6033 Player
*player
= (Player
*)unitTarget
;
6034 uint16 currentDrunk
= player
->GetDrunkValue();
6035 uint16 drunkMod
= damage
* 256;
6036 if (currentDrunk
+ drunkMod
> 0xFFFF)
6037 currentDrunk
= 0xFFFF;
6039 currentDrunk
+= drunkMod
;
6040 player
->SetDrunkValue(currentDrunk
, m_CastItem
? m_CastItem
->GetEntry() : 0);
6043 void Spell::EffectFeedPet(uint32 i
)
6045 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
6048 Player
*_player
= (Player
*)m_caster
;
6050 Item
* foodItem
= m_targets
.getItemTarget();
6054 Pet
*pet
= _player
->GetPet();
6061 int32 benefit
= pet
->GetCurrentFoodBenefitLevel(foodItem
->GetProto()->ItemLevel
);
6066 _player
->DestroyItemCount(foodItem
,count
,true);
6067 // TODO: fix crash when a spell has two effects, both pointed at the same item target
6069 m_caster
->CastCustomSpell(pet
, m_spellInfo
->EffectTriggerSpell
[i
], &benefit
, NULL
, NULL
, true);
6072 void Spell::EffectDismissPet(uint32
/*i*/)
6074 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
6077 Pet
* pet
= m_caster
->GetPet();
6079 // not let dismiss dead pet
6080 if(!pet
||!pet
->isAlive())
6083 ((Player
*)m_caster
)->RemovePet(pet
, PET_SAVE_NOT_IN_SLOT
);
6086 void Spell::EffectSummonObject(uint32 i
)
6088 uint32 go_id
= m_spellInfo
->EffectMiscValue
[i
];
6091 switch(m_spellInfo
->Effect
[i
])
6093 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
: slot
= 0; break;
6094 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
: slot
= 1; break;
6095 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
: slot
= 2; break;
6096 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
: slot
= 3; break;
6100 if(uint64 guid
= m_caster
->m_ObjectSlot
[slot
])
6102 if(GameObject
* obj
= m_caster
? m_caster
->GetMap()->GetGameObject(guid
) : NULL
)
6103 obj
->SetLootState(GO_JUST_DEACTIVATED
);
6104 m_caster
->m_ObjectSlot
[slot
] = 0;
6107 GameObject
* pGameObj
= new GameObject
;
6110 // If dest location if present
6111 if (m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
6113 x
= m_targets
.m_destX
;
6114 y
= m_targets
.m_destY
;
6115 z
= m_targets
.m_destZ
;
6117 // Summon in random point all other units if location present
6119 m_caster
->GetClosePoint(x
, y
, z
, DEFAULT_WORLD_OBJECT_SIZE
);
6121 Map
*map
= m_caster
->GetMap();
6122 if(!pGameObj
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), go_id
, map
,
6123 m_caster
->GetPhaseMask(), x
, y
, z
, m_caster
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0, GO_STATE_READY
))
6129 pGameObj
->SetUInt32Value(GAMEOBJECT_LEVEL
,m_caster
->getLevel());
6130 int32 duration
= GetSpellDuration(m_spellInfo
);
6131 pGameObj
->SetRespawnTime(duration
> 0 ? duration
/IN_MILISECONDS
: 0);
6132 pGameObj
->SetSpellId(m_spellInfo
->Id
);
6133 m_caster
->AddGameObject(pGameObj
);
6137 m_caster
->m_ObjectSlot
[slot
] = pGameObj
->GetGUID();
6140 void Spell::EffectResurrect(uint32
/*effIndex*/)
6144 if(unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6147 if(unitTarget
->isAlive())
6149 if(!unitTarget
->IsInWorld())
6152 switch (m_spellInfo
->Id
)
6154 // Defibrillate (Goblin Jumper Cables) have 33% chance on success
6156 if (roll_chance_i(67))
6158 m_caster
->CastSpell(m_caster
, 8338, true, m_CastItem
);
6162 // Defibrillate (Goblin Jumper Cables XL) have 50% chance on success
6164 if (roll_chance_i(50))
6166 m_caster
->CastSpell(m_caster
, 23055, true, m_CastItem
);
6174 Player
* pTarget
= ((Player
*)unitTarget
);
6176 if(pTarget
->isRessurectRequested()) // already have one active request
6179 uint32 health
= pTarget
->GetMaxHealth() * damage
/ 100;
6180 uint32 mana
= pTarget
->GetMaxPower(POWER_MANA
) * damage
/ 100;
6182 pTarget
->setResurrectRequestData(m_caster
->GetGUID(), m_caster
->GetMapId(), m_caster
->GetPositionX(), m_caster
->GetPositionY(), m_caster
->GetPositionZ(), health
, mana
);
6183 SendResurrectRequest(pTarget
);
6186 void Spell::EffectAddExtraAttacks(uint32
/*i*/)
6188 if(!unitTarget
|| !unitTarget
->isAlive())
6191 if( unitTarget
->m_extraAttacks
)
6194 unitTarget
->m_extraAttacks
= damage
;
6197 void Spell::EffectParry(uint32
/*i*/)
6199 if (unitTarget
&& unitTarget
->GetTypeId() == TYPEID_PLAYER
)
6200 ((Player
*)unitTarget
)->SetCanParry(true);
6203 void Spell::EffectBlock(uint32
/*i*/)
6205 if (unitTarget
&& unitTarget
->GetTypeId() == TYPEID_PLAYER
)
6206 ((Player
*)unitTarget
)->SetCanBlock(true);
6209 void Spell::EffectLeapForward(uint32 i
)
6211 if(unitTarget
->isInFlight())
6214 if( m_spellInfo
->rangeIndex
== 1) //self range
6216 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
6220 unitTarget
->GetClosePoint(fx
, fy
, fz
, unitTarget
->GetObjectSize(), dis
);
6222 unitTarget
->GetPosition(ox
, oy
, oz
);
6224 float fx2
, fy2
, fz2
; // getObjectHitPos overwrite last args in any result case
6225 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(unitTarget
->GetMapId(), ox
,oy
,oz
+0.5, fx
,fy
,oz
+0.5,fx2
,fy2
,fz2
, -0.5))
6230 unitTarget
->UpdateGroundPositionZ(fx
, fy
, fz
);
6233 unitTarget
->NearTeleportTo(fx
, fy
, fz
, unitTarget
->GetOrientation(), unitTarget
== m_caster
);
6237 void Spell::EffectLeapBack(uint32 i
)
6239 if(unitTarget
->isInFlight())
6242 m_caster
->KnockBackFrom(unitTarget
,float(m_spellInfo
->EffectMiscValue
[i
])/10,float(damage
)/10);
6245 void Spell::EffectReputation(uint32 i
)
6247 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6250 Player
*_player
= (Player
*)unitTarget
;
6252 int32 rep_change
= m_currentBasePoints
[i
]+1; // field store reputation change -1
6254 uint32 faction_id
= m_spellInfo
->EffectMiscValue
[i
];
6256 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(faction_id
);
6261 _player
->GetReputationMgr().ModifyReputation(factionEntry
, rep_change
);
6264 void Spell::EffectQuestComplete(uint32 i
)
6266 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
6269 Player
*_player
= (Player
*)m_caster
;
6271 uint32 quest_id
= m_spellInfo
->EffectMiscValue
[i
];
6272 _player
->AreaExploredOrEventHappens(quest_id
);
6275 void Spell::EffectSelfResurrect(uint32 i
)
6277 if(!unitTarget
|| unitTarget
->isAlive())
6279 if(unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6281 if(!unitTarget
->IsInWorld())
6290 health
= uint32(-damage
);
6291 mana
= m_spellInfo
->EffectMiscValue
[i
];
6296 health
= uint32(damage
/100.0f
*unitTarget
->GetMaxHealth());
6297 if(unitTarget
->GetMaxPower(POWER_MANA
) > 0)
6298 mana
= uint32(damage
/100.0f
*unitTarget
->GetMaxPower(POWER_MANA
));
6301 Player
*plr
= ((Player
*)unitTarget
);
6302 plr
->ResurrectPlayer(0.0f
);
6304 plr
->SetHealth( health
);
6305 plr
->SetPower(POWER_MANA
, mana
);
6306 plr
->SetPower(POWER_RAGE
, 0 );
6307 plr
->SetPower(POWER_ENERGY
, plr
->GetMaxPower(POWER_ENERGY
) );
6309 plr
->SpawnCorpseBones();
6312 void Spell::EffectSkinning(uint32
/*i*/)
6314 if(unitTarget
->GetTypeId() != TYPEID_UNIT
)
6316 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
6319 Creature
* creature
= (Creature
*) unitTarget
;
6320 int32 targetLevel
= creature
->getLevel();
6322 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
6324 ((Player
*)m_caster
)->SendLoot(creature
->GetGUID(),LOOT_SKINNING
);
6325 creature
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
6327 int32 reqValue
= targetLevel
< 10 ? 0 : targetLevel
< 20 ? (targetLevel
-10)*10 : targetLevel
*5;
6329 int32 skillValue
= ((Player
*)m_caster
)->GetPureSkillValue(skill
);
6331 // Double chances for elites
6332 ((Player
*)m_caster
)->UpdateGatherSkill(skill
, skillValue
, reqValue
, creature
->isElite() ? 2 : 1 );
6335 void Spell::EffectCharge(uint32
/*i*/)
6340 //TODO: research more ContactPoint/attack distance.
6341 //3.666666 instead of ATTACK_DISTANCE(5.0f) in below seem to give more accurate result.
6343 unitTarget
->GetContactPoint(m_caster
, x
, y
, z
, 3.666666f
);
6345 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6346 ((Creature
*)unitTarget
)->StopMoving();
6348 // Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
6349 m_caster
->SendMonsterMove(x
, y
, z
, 0, m_caster
->GetTypeId()==TYPEID_PLAYER
? MONSTER_MOVE_WALK
: ((Creature
*)m_caster
)->GetMonsterMoveFlags(), 1);
6351 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
6352 m_caster
->GetMap()->CreatureRelocation((Creature
*)m_caster
,x
,y
,z
,m_caster
->GetOrientation());
6354 // not all charge effects used in negative spells
6355 if (unitTarget
!= m_caster
&& !IsPositiveSpell(m_spellInfo
->Id
))
6356 m_caster
->Attack(unitTarget
,true);
6359 void Spell::EffectCharge2(uint32
/*i*/)
6362 if (m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
6364 x
= m_targets
.m_destX
;
6365 y
= m_targets
.m_destY
;
6366 z
= m_targets
.m_destZ
;
6368 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6369 ((Creature
*)unitTarget
)->StopMoving();
6371 else if (unitTarget
&& unitTarget
!= m_caster
)
6372 unitTarget
->GetContactPoint(m_caster
, x
, y
, z
, 3.666666f
);
6376 // Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
6377 m_caster
->SendMonsterMove(x
, y
, z
, 0, m_caster
->GetTypeId()==TYPEID_PLAYER
? MONSTER_MOVE_WALK
: ((Creature
*)m_caster
)->GetMonsterMoveFlags(), 1);
6379 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
6380 m_caster
->GetMap()->CreatureRelocation((Creature
*)m_caster
,x
,y
,z
,m_caster
->GetOrientation());
6382 // not all charge effects used in negative spells
6383 if (unitTarget
&& unitTarget
!= m_caster
&& !IsPositiveSpell(m_spellInfo
->Id
))
6384 m_caster
->Attack(unitTarget
,true);
6387 void Spell::EffectSummonCritter(uint32 i
, uint32 forceFaction
)
6389 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
6391 Player
* player
= (Player
*)m_caster
;
6393 uint32 pet_entry
= m_spellInfo
->EffectMiscValue
[i
];
6397 Pet
* old_critter
= player
->GetMiniPet();
6399 // for same pet just despawn
6400 if(old_critter
&& old_critter
->GetEntry() == pet_entry
)
6402 player
->RemoveMiniPet();
6406 // despawn old pet before summon new
6408 player
->RemoveMiniPet();
6411 Pet
* critter
= new Pet(MINI_PET
);
6413 Map
*map
= m_caster
->GetMap();
6414 uint32 pet_number
= sObjectMgr
.GeneratePetNumber();
6415 if(!critter
->Create(map
->GenerateLocalLowGuid(HIGHGUID_PET
), map
, m_caster
->GetPhaseMask(),
6416 pet_entry
, pet_number
))
6418 sLog
.outError("Spell::EffectSummonCritter, spellid %u: no such creature entry %u", m_spellInfo
->Id
, pet_entry
);
6424 // If dest location if present
6425 if (m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
6427 x
= m_targets
.m_destX
;
6428 y
= m_targets
.m_destY
;
6429 z
= m_targets
.m_destZ
;
6431 // Summon if dest location not present near caster
6433 m_caster
->GetClosePoint(x
, y
, z
, critter
->GetObjectSize());
6435 critter
->Relocate(x
, y
, z
, m_caster
->GetOrientation());
6437 if(!critter
->IsPositionValid())
6439 sLog
.outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
6440 critter
->GetGUIDLow(), critter
->GetEntry(), critter
->GetPositionX(), critter
->GetPositionY());
6445 critter
->SetOwnerGUID(m_caster
->GetGUID());
6446 critter
->SetCreatorGUID(m_caster
->GetGUID());
6448 critter
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, m_spellInfo
->Id
);
6449 critter
->setFaction(forceFaction
? forceFaction
: m_caster
->getFaction());
6450 critter
->AIM_Initialize();
6451 critter
->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as critter...
6452 //critter->InitLevelupSpellsForLevel(); // none?
6453 critter
->SelectLevel(critter
->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp
6454 critter
->SetUInt32Value(UNIT_NPC_FLAGS
, critter
->GetCreatureInfo()->npcflag
);
6455 // some mini-pets have quests
6457 // set timer for unsummon
6458 int32 duration
= GetSpellDuration(m_spellInfo
);
6460 critter
->SetDuration(duration
);
6462 std::string name
= player
->GetName();
6463 name
.append(petTypeSuffix
[critter
->getPetType()]);
6464 critter
->SetName( name
);
6465 player
->SetMiniPet(critter
);
6467 map
->Add((Creature
*)critter
);
6470 void Spell::EffectKnockBack(uint32 i
)
6475 unitTarget
->KnockBackFrom(m_caster
,float(m_spellInfo
->EffectMiscValue
[i
])/10,float(damage
)/10);
6478 void Spell::EffectSendTaxi(uint32 i
)
6480 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6483 ((Player
*)unitTarget
)->ActivateTaxiPathTo(m_spellInfo
->EffectMiscValue
[i
],m_spellInfo
->Id
);
6486 void Spell::EffectPlayerPull(uint32 i
)
6491 unitTarget
->KnockBackFrom(m_caster
,float(damage
? damage
: unitTarget
->GetDistance2d(m_caster
)),float(m_spellInfo
->EffectMiscValue
[i
])/10);
6494 void Spell::EffectDispelMechanic(uint32 i
)
6499 uint32 mechanic
= m_spellInfo
->EffectMiscValue
[i
];
6501 Unit::AuraMap
& Auras
= unitTarget
->GetAuras();
6502 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
6506 SpellEntry
const *spell
= sSpellStore
.LookupEntry(iter
->second
->GetSpellProto()->Id
);
6507 if(spell
->Mechanic
== mechanic
|| spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == mechanic
)
6509 unitTarget
->RemoveAurasDueToSpell(spell
->Id
);
6513 next
= Auras
.begin();
6519 void Spell::EffectSummonDeadPet(uint32
/*i*/)
6521 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
6523 Player
*_player
= (Player
*)m_caster
;
6524 Pet
*pet
= _player
->GetPet();
6531 pet
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
6532 pet
->RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
6533 pet
->setDeathState( ALIVE
);
6534 pet
->clearUnitState(UNIT_STAT_ALL_STATE
);
6535 pet
->SetHealth( uint32(pet
->GetMaxHealth()*(float(damage
)/100)));
6537 pet
->AIM_Initialize();
6539 // _player->PetSpellInitialize(); -- action bar not removed at death and not required send at revive
6540 pet
->SavePetToDB(PET_SAVE_AS_CURRENT
);
6543 void Spell::EffectDestroyAllTotems(uint32
/*i*/)
6546 for(int slot
= 0; slot
< MAX_TOTEM
; ++slot
)
6548 if(!m_caster
->m_TotemSlot
[slot
])
6551 Creature
* totem
= m_caster
->GetMap()->GetCreature(m_caster
->m_TotemSlot
[slot
]);
6552 if(totem
&& totem
->isTotem())
6554 uint32 spell_id
= totem
->GetUInt32Value(UNIT_CREATED_BY_SPELL
);
6555 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
6558 uint32 manacost
= m_caster
->GetCreateMana() * spellInfo
->ManaCostPercentage
/ 100;
6559 mana
+= manacost
* damage
/ 100;
6561 ((Totem
*)totem
)->UnSummon();
6566 m_caster
->CastCustomSpell(m_caster
, 39104, &mana
, NULL
, NULL
, true);
6569 void Spell::EffectDurabilityDamage(uint32 i
)
6571 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6574 int32 slot
= m_spellInfo
->EffectMiscValue
[i
];
6576 // FIXME: some spells effects have value -1/-2
6577 // Possibly its mean -1 all player equipped items and -2 all items
6580 ((Player
*)unitTarget
)->DurabilityPointsLossAll(damage
, (slot
< -1));
6584 // invalid slot value
6585 if(slot
>= INVENTORY_SLOT_BAG_END
)
6588 if(Item
* item
= ((Player
*)unitTarget
)->GetItemByPos(INVENTORY_SLOT_BAG_0
, slot
))
6589 ((Player
*)unitTarget
)->DurabilityPointsLoss(item
, damage
);
6592 void Spell::EffectDurabilityDamagePCT(uint32 i
)
6594 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6597 int32 slot
= m_spellInfo
->EffectMiscValue
[i
];
6599 // FIXME: some spells effects have value -1/-2
6600 // Possibly its mean -1 all player equipped items and -2 all items
6603 ((Player
*)unitTarget
)->DurabilityLossAll(double(damage
)/100.0f
, (slot
< -1));
6607 // invalid slot value
6608 if(slot
>= INVENTORY_SLOT_BAG_END
)
6614 if(Item
* item
= ((Player
*)unitTarget
)->GetItemByPos(INVENTORY_SLOT_BAG_0
, slot
))
6615 ((Player
*)unitTarget
)->DurabilityLoss(item
, double(damage
)/100.0f
);
6618 void Spell::EffectModifyThreatPercent(uint32
/*effIndex*/)
6623 unitTarget
->getThreatManager().modifyThreatPercent(m_caster
, damage
);
6626 void Spell::EffectTransmitted(uint32 effIndex
)
6628 uint32 name_id
= m_spellInfo
->EffectMiscValue
[effIndex
];
6630 GameObjectInfo
const* goinfo
= ObjectMgr::GetGameObjectInfo(name_id
);
6634 sLog
.outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast",name_id
, m_spellInfo
->Id
);
6640 if(m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
6642 fx
= m_targets
.m_destX
;
6643 fy
= m_targets
.m_destY
;
6644 fz
= m_targets
.m_destZ
;
6646 //FIXME: this can be better check for most objects but still hack
6647 else if(m_spellInfo
->EffectRadiusIndex
[effIndex
] && m_spellInfo
->speed
==0)
6649 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[effIndex
]));
6650 m_caster
->GetClosePoint(fx
, fy
, fz
, DEFAULT_WORLD_OBJECT_SIZE
, dis
);
6654 float min_dis
= GetSpellMinRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
6655 float max_dis
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
6656 float dis
= rand_norm() * (max_dis
- min_dis
) + min_dis
;
6658 m_caster
->GetClosePoint(fx
, fy
, fz
, DEFAULT_WORLD_OBJECT_SIZE
, dis
);
6661 Map
*cMap
= m_caster
->GetMap();
6663 if(goinfo
->type
==GAMEOBJECT_TYPE_FISHINGNODE
)
6665 if ( !cMap
->IsInWater(fx
, fy
, fz
-0.5f
)) // Hack to prevent fishing bobber from failing to land on fishing hole
6666 { // but this is not proper, we really need to ignore not materialized objects
6667 SendCastResult(SPELL_FAILED_NOT_HERE
);
6668 SendChannelUpdate(0);
6672 // replace by water level in this case
6673 fz
= cMap
->GetWaterLevel(fx
, fy
);
6675 // if gameobject is summoning object, it should be spawned right on caster's position
6676 else if(goinfo
->type
==GAMEOBJECT_TYPE_SUMMONING_RITUAL
)
6678 m_caster
->GetPosition(fx
, fy
, fz
);
6681 GameObject
* pGameObj
= new GameObject
;
6683 if(!pGameObj
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), name_id
, cMap
,
6684 m_caster
->GetPhaseMask(), fx
, fy
, fz
, m_caster
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
6690 int32 duration
= GetSpellDuration(m_spellInfo
);
6692 switch(goinfo
->type
)
6694 case GAMEOBJECT_TYPE_FISHINGNODE
:
6696 m_caster
->SetChannelObjectGUID(pGameObj
->GetGUID());
6697 m_caster
->AddGameObject(pGameObj
); // will removed at spell cancel
6699 // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
6700 // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
6704 case 0: lastSec
= 3; break;
6705 case 1: lastSec
= 7; break;
6706 case 2: lastSec
= 13; break;
6707 case 3: lastSec
= 17; break;
6710 duration
= duration
- lastSec
*IN_MILISECONDS
+ FISHING_BOBBER_READY_TIME
*IN_MILISECONDS
;
6713 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
:
6715 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
6717 pGameObj
->AddUniqueUse((Player
*)m_caster
);
6718 m_caster
->AddGameObject(pGameObj
); // will removed at spell cancel
6722 case GAMEOBJECT_TYPE_FISHINGHOLE
:
6723 case GAMEOBJECT_TYPE_CHEST
:
6728 pGameObj
->SetRespawnTime(duration
> 0 ? duration
/IN_MILISECONDS
: 0);
6730 pGameObj
->SetOwnerGUID(m_caster
->GetGUID());
6732 pGameObj
->SetUInt32Value(GAMEOBJECT_LEVEL
, m_caster
->getLevel());
6733 pGameObj
->SetSpellId(m_spellInfo
->Id
);
6735 DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted");
6736 //m_caster->AddGameObject(pGameObj);
6737 //m_ObjToDel.push_back(pGameObj);
6739 cMap
->Add(pGameObj
);
6741 if(uint32 linkedEntry
= pGameObj
->GetGOInfo()->GetLinkedGameObjectEntry())
6743 GameObject
* linkedGO
= new GameObject
;
6744 if(linkedGO
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), linkedEntry
, cMap
,
6745 m_caster
->GetPhaseMask(), fx
, fy
, fz
, m_caster
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
6747 linkedGO
->SetRespawnTime(duration
> 0 ? duration
/IN_MILISECONDS
: 0);
6748 linkedGO
->SetUInt32Value(GAMEOBJECT_LEVEL
, m_caster
->getLevel());
6749 linkedGO
->SetSpellId(m_spellInfo
->Id
);
6750 linkedGO
->SetOwnerGUID(m_caster
->GetGUID());
6752 linkedGO
->GetMap()->Add(linkedGO
);
6763 void Spell::EffectProspecting(uint32
/*i*/)
6765 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
6768 Player
* p_caster
= (Player
*)m_caster
;
6769 if(!itemTarget
|| !(itemTarget
->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
))
6772 if(itemTarget
->GetCount() < 5)
6775 if( sWorld
.getConfig(CONFIG_SKILL_PROSPECTING
))
6777 uint32 SkillValue
= p_caster
->GetPureSkillValue(SKILL_JEWELCRAFTING
);
6778 uint32 reqSkillValue
= itemTarget
->GetProto()->RequiredSkillRank
;
6779 p_caster
->UpdateGatherSkill(SKILL_JEWELCRAFTING
, SkillValue
, reqSkillValue
);
6782 ((Player
*)m_caster
)->SendLoot(itemTarget
->GetGUID(), LOOT_PROSPECTING
);
6785 void Spell::EffectMilling(uint32
/*i*/)
6787 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
6790 Player
* p_caster
= (Player
*)m_caster
;
6791 if(!itemTarget
|| !(itemTarget
->GetProto()->BagFamily
& BAG_FAMILY_MASK_HERBS
))
6794 if(itemTarget
->GetCount() < 5)
6797 if( sWorld
.getConfig(CONFIG_SKILL_MILLING
))
6799 uint32 SkillValue
= p_caster
->GetPureSkillValue(SKILL_INSCRIPTION
);
6800 uint32 reqSkillValue
= itemTarget
->GetProto()->RequiredSkillRank
;
6801 p_caster
->UpdateGatherSkill(SKILL_INSCRIPTION
, SkillValue
, reqSkillValue
);
6804 ((Player
*)m_caster
)->SendLoot(itemTarget
->GetGUID(), LOOT_MILLING
);
6807 void Spell::EffectSkill(uint32
/*i*/)
6809 sLog
.outDebug("WORLD: SkillEFFECT");
6812 void Spell::EffectSpiritHeal(uint32
/*i*/)
6814 // TODO player can't see the heal-animation - he should respawn some ticks later
6815 if (!unitTarget
|| unitTarget
->isAlive())
6817 if (unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6819 if (!unitTarget
->IsInWorld())
6821 if (m_spellInfo
->Id
== 22012 && !unitTarget
->HasAura(2584))
6824 ((Player
*)unitTarget
)->ResurrectPlayer(1.0f
);
6825 ((Player
*)unitTarget
)->SpawnCorpseBones();
6828 // remove insignia spell effect
6829 void Spell::EffectSkinPlayerCorpse(uint32
/*i*/)
6831 sLog
.outDebug("Effect: SkinPlayerCorpse");
6832 if ( (m_caster
->GetTypeId() != TYPEID_PLAYER
) || (unitTarget
->GetTypeId() != TYPEID_PLAYER
) || (unitTarget
->isAlive()) )
6835 ((Player
*)unitTarget
)->RemovedInsignia( (Player
*)m_caster
);
6838 void Spell::EffectStealBeneficialBuff(uint32 i
)
6840 sLog
.outDebug("Effect: StealBeneficialBuff");
6842 if(!unitTarget
|| unitTarget
==m_caster
) // can't steal from self
6845 std::vector
<Aura
*> steal_list
;
6846 // Create dispel mask by dispel type
6847 uint32 dispelMask
= GetDispellMask( DispelType(m_spellInfo
->EffectMiscValue
[i
]) );
6848 Unit::AuraMap
const& auras
= unitTarget
->GetAuras();
6849 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
6851 Aura
*aur
= (*itr
).second
;
6852 if (aur
&& (1<<aur
->GetSpellProto()->Dispel
) & dispelMask
)
6854 // Need check for passive? this
6855 if (aur
->IsPositive() && !aur
->IsPassive() && !(aur
->GetSpellProto()->AttributesEx4
& SPELL_ATTR_EX4_NOT_STEALABLE
))
6856 steal_list
.push_back(aur
);
6859 // Ok if exist some buffs for dispel try dispel it
6860 if (!steal_list
.empty())
6862 std::list
< std::pair
<uint32
,uint64
> > success_list
;
6863 int32 list_size
= steal_list
.size();
6864 // Dispell N = damage buffs (or while exist buffs for dispel)
6865 for (int32 count
=0; count
< damage
&& list_size
> 0; ++count
)
6867 // Random select buff for dispel
6868 Aura
*aur
= steal_list
[urand(0, list_size
-1)];
6869 // Not use chance for steal
6870 // TODO possible need do it
6871 success_list
.push_back( std::pair
<uint32
,uint64
>(aur
->GetId(),aur
->GetCasterGUID()));
6873 // Remove buff from list for prevent doubles
6874 for (std::vector
<Aura
*>::iterator j
= steal_list
.begin(); j
!= steal_list
.end(); )
6877 if (stealed
->GetId() == aur
->GetId() && stealed
->GetCasterGUID() == aur
->GetCasterGUID())
6879 j
= steal_list
.erase(j
);
6886 // Really try steal and send log
6887 if (!success_list
.empty())
6889 int32 count
= success_list
.size();
6890 WorldPacket
data(SMSG_SPELLSTEALLOG
, 8+8+4+1+4+count
*5);
6891 data
.append(unitTarget
->GetPackGUID()); // Victim GUID
6892 data
.append(m_caster
->GetPackGUID()); // Caster GUID
6893 data
<< uint32(m_spellInfo
->Id
); // Dispell spell id
6894 data
<< uint8(0); // not used
6895 data
<< uint32(count
); // count
6896 for (std::list
<std::pair
<uint32
,uint64
> >::iterator j
= success_list
.begin(); j
!= success_list
.end(); ++j
)
6898 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(j
->first
);
6899 data
<< uint32(spellInfo
->Id
); // Spell Id
6900 data
<< uint8(0); // 0 - steals !=0 transfers
6901 unitTarget
->RemoveAurasDueToSpellBySteal(spellInfo
->Id
, j
->second
, m_caster
);
6903 m_caster
->SendMessageToSet(&data
, true);
6908 void Spell::EffectKillCreditPersonal(uint32 i
)
6910 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6913 ((Player
*)unitTarget
)->KilledMonsterCredit(m_spellInfo
->EffectMiscValue
[i
], 0);
6916 void Spell::EffectKillCredit(uint32 i
)
6918 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6921 ((Player
*)unitTarget
)->RewardPlayerAndGroupAtEvent(m_spellInfo
->EffectMiscValue
[i
], unitTarget
);
6924 void Spell::EffectQuestFail(uint32 i
)
6926 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6929 ((Player
*)unitTarget
)->FailQuest(m_spellInfo
->EffectMiscValue
[i
]);
6932 void Spell::EffectActivateRune(uint32 eff_idx
)
6934 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
6937 Player
*plr
= (Player
*)m_caster
;
6939 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
6942 for(uint32 j
= 0; j
< MAX_RUNES
; ++j
)
6944 if(plr
->GetRuneCooldown(j
) && plr
->GetCurrentRune(j
) == RuneType(m_spellInfo
->EffectMiscValue
[eff_idx
]))
6946 plr
->SetRuneCooldown(j
, 0);
6951 void Spell::EffectTitanGrip(uint32
/*eff_idx*/)
6953 if (unitTarget
&& unitTarget
->GetTypeId() == TYPEID_PLAYER
)
6954 ((Player
*)unitTarget
)->SetCanTitanGrip(true);
6957 void Spell::EffectRenamePet(uint32
/*eff_idx*/)
6959 if (!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_UNIT
||
6960 !((Creature
*)unitTarget
)->isPet() || ((Pet
*)unitTarget
)->getPetType() != HUNTER_PET
)
6963 unitTarget
->SetByteValue(UNIT_FIELD_BYTES_2
, 2, UNIT_RENAME_ALLOWED
);
6966 void Spell::EffectPlayMusic(uint32 i
)
6968 if(!unitTarget
|| unitTarget
->GetTypeId() != TYPEID_PLAYER
)
6971 uint32 soundid
= m_spellInfo
->EffectMiscValue
[i
];
6973 if (!sSoundEntriesStore
.LookupEntry(soundid
))
6975 sLog
.outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.",soundid
,m_spellInfo
->Id
);
6979 WorldPacket
data(SMSG_PLAY_MUSIC
, 4);
6980 data
<< uint32(soundid
);
6981 ((Player
*)unitTarget
)->GetSession()->SendPacket(&data
);