2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "SpellAuraDefines.h"
26 #include "UpdateFields.h"
27 #include "SharedDefines.h"
28 #include "ThreatManager.h"
29 #include "HostilRefManager.h"
30 #include "FollowerReference.h"
31 #include "FollowerRefManager.h"
32 #include "Utilities/EventProcessor.h"
33 #include "MotionMaster.h"
34 #include "Database/DBCStructure.h"
37 enum SpellInterruptFlags
39 SPELL_INTERRUPT_FLAG_MOVEMENT
= 0x01,
40 SPELL_INTERRUPT_FLAG_DAMAGE
= 0x02,
41 SPELL_INTERRUPT_FLAG_INTERRUPT
= 0x04,
42 SPELL_INTERRUPT_FLAG_AUTOATTACK
= 0x08,
43 //SPELL_INTERRUPT_FLAG_TURNING = 0x10 // not turning - maybe _complete_ interrupt on direct damage?
46 enum SpellChannelInterruptFlags
48 CHANNEL_FLAG_DAMAGE
= 0x0002,
49 CHANNEL_FLAG_MOVEMENT
= 0x0008,
50 CHANNEL_FLAG_TURNING
= 0x0010,
51 CHANNEL_FLAG_DAMAGE2
= 0x0080,
52 CHANNEL_FLAG_DELAY
= 0x4000
55 enum SpellAuraInterruptFlags
57 AURA_INTERRUPT_FLAG_UNK0
= 0x00000001, // 0 removed when getting hit by a negative spell?
58 AURA_INTERRUPT_FLAG_DAMAGE
= 0x00000002, // 1 removed by any damage
59 AURA_INTERRUPT_FLAG_UNK2
= 0x00000004, // 2
60 AURA_INTERRUPT_FLAG_MOVE
= 0x00000008, // 3 removed by any movement
61 AURA_INTERRUPT_FLAG_TURNING
= 0x00000010, // 4 removed by any turning
62 AURA_INTERRUPT_FLAG_ENTER_COMBAT
= 0x00000020, // 5 removed by entering combat
63 AURA_INTERRUPT_FLAG_NOT_MOUNTED
= 0x00000040, // 6 removed by unmounting
64 AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
= 0x00000080, // 7 removed by entering water
65 AURA_INTERRUPT_FLAG_NOT_UNDERWATER
= 0x00000100, // 8 removed by leaving water
66 AURA_INTERRUPT_FLAG_NOT_SHEATHED
= 0x00000200, // 9 removed by unsheathing
67 AURA_INTERRUPT_FLAG_UNK10
= 0x00000400, // 10
68 AURA_INTERRUPT_FLAG_UNK11
= 0x00000800, // 11
69 AURA_INTERRUPT_FLAG_UNK12
= 0x00001000, // 12 removed by attack?
70 AURA_INTERRUPT_FLAG_UNK13
= 0x00002000, // 13
71 AURA_INTERRUPT_FLAG_UNK14
= 0x00004000, // 14
72 AURA_INTERRUPT_FLAG_UNK15
= 0x00008000, // 15 removed by casting a spell?
73 AURA_INTERRUPT_FLAG_UNK16
= 0x00010000, // 16
74 AURA_INTERRUPT_FLAG_MOUNTING
= 0x00020000, // 17 removed by mounting
75 AURA_INTERRUPT_FLAG_NOT_SEATED
= 0x00040000, // 18 removed by standing up
76 AURA_INTERRUPT_FLAG_CHANGE_MAP
= 0x00080000, // 19 leaving map/getting teleported
77 AURA_INTERRUPT_FLAG_UNK20
= 0x00100000, // 20
78 AURA_INTERRUPT_FLAG_UNK21
= 0x00200000, // 21
79 AURA_INTERRUPT_FLAG_UNK22
= 0x00400000, // 22
80 AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
= 0x00800000, // 23 removed by entering pvp combat
81 AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
= 0x01000000 // 24 removed by any direct damage
87 SPELLMOD_DURATION
= 1,
93 SPELLMOD_CRITICAL_CHANCE
= 7,
94 SPELLMOD_ALL_EFFECTS
= 8,
95 SPELLMOD_NOT_LOSE_CASTING_TIME
= 9,
96 SPELLMOD_CASTING_TIME
= 10,
97 SPELLMOD_COOLDOWN
= 11,
98 SPELLMOD_EFFECT2
= 12,
101 SPELLMOD_CRIT_DAMAGE_BONUS
= 15,
102 SPELLMOD_RESIST_MISS_CHANCE
= 16,
103 SPELLMOD_JUMP_TARGETS
= 17,
104 SPELLMOD_CHANCE_OF_SUCCESS
= 18,
105 SPELLMOD_ACTIVATION_TIME
= 19,
106 SPELLMOD_EFFECT_PAST_FIRST
= 20,
107 SPELLMOD_CASTING_TIME_OLD
= 21,
109 SPELLMOD_EFFECT3
= 23,
110 SPELLMOD_SPELL_BONUS_DAMAGE
= 24,
111 // spellmod 25, 26 unused
112 SPELLMOD_MULTIPLE_VALUE
= 27,
113 SPELLMOD_RESIST_DISPEL_CHANCE
= 28
116 #define MAX_SPELLMOD 32
118 enum SpellFacingFlags
120 SPELL_FACING_FLAG_INFRONT
= 0x0001
123 #define BASE_MINDAMAGE 1.0f
124 #define BASE_MAXDAMAGE 2.0f
125 #define BASE_ATTACK_TIME 2000
127 // high byte (3 from 0..3) of UNIT_FIELD_BYTES_2
138 FORM_DIREBEAR
= 0x08,
139 FORM_CREATUREBEAR
= 0x0E,
140 FORM_CREATURECAT
= 0x0F,
141 FORM_GHOSTWOLF
= 0x10,
142 FORM_BATTLESTANCE
= 0x11,
143 FORM_DEFENSIVESTANCE
= 0x12,
144 FORM_BERSERKERSTANCE
= 0x13,
147 FORM_FLIGHT_EPIC
= 0x1B,
152 FORM_SPIRITOFREDEMPTION
= 0x20
155 // low byte ( 0 from 0..3 ) of UNIT_FIELD_BYTES_2
158 SHEATH_STATE_UNARMED
= 0, // non prepared weapon
159 SHEATH_STATE_MELEE
= 1, // prepared melee weapon
160 SHEATH_STATE_RANGED
= 2 // prepared ranged weapon
163 // byte (1 from 0..3) of UNIT_FIELD_BYTES_2
164 enum UnitBytes2_Flags
166 UNIT_BYTE2_FLAG_UNK0
= 0x01,
167 UNIT_BYTE2_FLAG_UNK1
= 0x02,
168 UNIT_BYTE2_FLAG_UNK2
= 0x04,
169 UNIT_BYTE2_FLAG_UNK3
= 0x08,
170 UNIT_BYTE2_FLAG_AURAS
= 0x10, // show possitive auras as positive, and allow its dispel
171 UNIT_BYTE2_FLAG_UNK5
= 0x20,
172 UNIT_BYTE2_FLAG_UNK6
= 0x40,
173 UNIT_BYTE2_FLAG_UNK7
= 0x80
176 // byte (2 from 0..3) of UNIT_FIELD_BYTES_2
179 UNIT_RENAME_NOT_ALLOWED
= 0x02,
180 UNIT_RENAME_ALLOWED
= 0x03
183 #define CREATURE_MAX_SPELLS 4
188 SINGLEHANDEDSWING
= 1,
194 VICTIMSTATE_UNKNOWN1
= 0,
195 VICTIMSTATE_NORMAL
= 1,
196 VICTIMSTATE_DODGE
= 2,
197 VICTIMSTATE_PARRY
= 3,
198 VICTIMSTATE_INTERRUPT
= 4,
199 VICTIMSTATE_BLOCKS
= 5,
200 VICTIMSTATE_EVADES
= 6,
201 VICTIMSTATE_IS_IMMUNE
= 7,
202 VICTIMSTATE_DEFLECTS
= 8
207 HITINFO_NORMALSWING
= 0x00000000,
208 HITINFO_UNK1
= 0x00000001, // req correct packet structure
209 HITINFO_NORMALSWING2
= 0x00000002,
210 HITINFO_LEFTSWING
= 0x00000004,
211 HITINFO_MISS
= 0x00000010,
212 HITINFO_ABSORB
= 0x00000020, // plays absorb sound
213 HITINFO_RESIST
= 0x00000040, // resisted atleast some damage
214 HITINFO_CRITICALHIT
= 0x00000080,
215 HITINFO_UNK2
= 0x00000100, // wotlk?
216 HITINFO_UNK3
= 0x00002000, // wotlk?
217 HITINFO_GLANCING
= 0x00004000,
218 HITINFO_CRUSHING
= 0x00008000,
219 HITINFO_NOACTION
= 0x00010000,
220 HITINFO_SWINGNOHITSOUND
= 0x00080000
223 //i would like to remove this: (it is defined in item.h
230 struct FactionTemplateEntry
;
233 struct SpellEntryExt
;
251 typedef std::list
<SpellImmune
> SpellImmuneList
;
253 enum UnitModifierType
259 MODIFIER_TYPE_END
= 4
262 enum WeaponDamageRange
268 enum DamageTypeToSchool
277 AURA_REMOVE_BY_DEFAULT
,
278 AURA_REMOVE_BY_STACK
, // at replace by semillar aura
279 AURA_REMOVE_BY_CANCEL
,
280 AURA_REMOVE_BY_DISPEL
,
286 UNIT_MOD_STAT_STRENGTH
, // UNIT_MOD_STAT_STRENGTH..UNIT_MOD_STAT_SPIRIT must be in existed order, it's accessed by index values of Stats enum.
287 UNIT_MOD_STAT_AGILITY
,
288 UNIT_MOD_STAT_STAMINA
,
289 UNIT_MOD_STAT_INTELLECT
,
290 UNIT_MOD_STAT_SPIRIT
,
292 UNIT_MOD_MANA
, // UNIT_MOD_MANA..UNIT_MOD_HAPPINESS must be in existed order, it's accessed by index values of Powers enum.
297 UNIT_MOD_ARMOR
, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
298 UNIT_MOD_RESISTANCE_HOLY
,
299 UNIT_MOD_RESISTANCE_FIRE
,
300 UNIT_MOD_RESISTANCE_NATURE
,
301 UNIT_MOD_RESISTANCE_FROST
,
302 UNIT_MOD_RESISTANCE_SHADOW
,
303 UNIT_MOD_RESISTANCE_ARCANE
,
304 UNIT_MOD_ATTACK_POWER
,
305 UNIT_MOD_ATTACK_POWER_RANGED
,
306 UNIT_MOD_DAMAGE_MAINHAND
,
307 UNIT_MOD_DAMAGE_OFFHAND
,
308 UNIT_MOD_DAMAGE_RANGED
,
311 UNIT_MOD_STAT_START
= UNIT_MOD_STAT_STRENGTH
,
312 UNIT_MOD_STAT_END
= UNIT_MOD_STAT_SPIRIT
+ 1,
313 UNIT_MOD_RESISTANCE_START
= UNIT_MOD_ARMOR
,
314 UNIT_MOD_RESISTANCE_END
= UNIT_MOD_RESISTANCE_ARCANE
+ 1,
315 UNIT_MOD_POWER_START
= UNIT_MOD_MANA
,
316 UNIT_MOD_POWER_END
= UNIT_MOD_HAPPINESS
+ 1
322 RANGED_CRIT_PERCENTAGE
,
323 OFFHAND_CRIT_PERCENTAGE
,
334 #define MOD_END (PCT_MOD+1)
348 UNIT_STAT_DIED
= 0x0001,
349 UNIT_STAT_MELEE_ATTACKING
= 0x0002, // player is melee attacking someone
350 //UNIT_STAT_MELEE_ATTACK_BY = 0x0004, // player is melee attack by someone
351 UNIT_STAT_STUNNED
= 0x0008,
352 UNIT_STAT_ROAMING
= 0x0010,
353 UNIT_STAT_CHASE
= 0x0020,
354 UNIT_STAT_SEARCHING
= 0x0040,
355 UNIT_STAT_FLEEING
= 0x0080,
356 UNIT_STAT_MOVING
= (UNIT_STAT_ROAMING
| UNIT_STAT_CHASE
| UNIT_STAT_SEARCHING
| UNIT_STAT_FLEEING
),
357 UNIT_STAT_IN_FLIGHT
= 0x0100, // player is in flight mode
358 UNIT_STAT_FOLLOW
= 0x0200,
359 UNIT_STAT_ROOT
= 0x0400,
360 UNIT_STAT_CONFUSED
= 0x0800,
361 UNIT_STAT_DISTRACTED
= 0x1000,
362 UNIT_STAT_ISOLATED
= 0x2000, // area auras do not affect other players
363 UNIT_STAT_ATTACK_PLAYER
= 0x4000,
364 UNIT_STAT_ALL_STATE
= 0xffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)
376 MOVE_FLIGHT_BACK
= 7,
379 #define MAX_MOVE_TYPE 8
381 extern float baseMoveSpeed
[MAX_MOVE_TYPE
];
383 enum WeaponAttackType
395 CR_DEFENSE_SKILL
= 1,
405 CR_HIT_TAKEN_MELEE
= 11,
406 CR_HIT_TAKEN_RANGED
= 12,
407 CR_HIT_TAKEN_SPELL
= 13,
408 CR_CRIT_TAKEN_MELEE
= 14,
409 CR_CRIT_TAKEN_RANGED
= 15,
410 CR_CRIT_TAKEN_SPELL
= 16,
412 CR_HASTE_RANGED
= 18,
414 CR_WEAPON_SKILL_MAINHAND
= 20,
415 CR_WEAPON_SKILL_OFFHAND
= 21,
416 CR_WEAPON_SKILL_RANGED
= 22,
420 #define MAX_COMBAT_RATING 24
422 enum DamageEffectType
424 DIRECT_DAMAGE
= 0, // used for normal weapon damage (not for class abilities or spells)
425 SPELL_DIRECT_DAMAGE
= 1, // spell/class abilities damage
428 NODAMAGE
= 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
434 VISIBILITY_OFF
= 0, // absolute, not detectable, GM-like, can see all other
436 VISIBILITY_GROUP_STEALTH
= 2, // detect chance, seen and can see group members
437 VISIBILITY_GROUP_INVISIBILITY
= 3, // invisibility, can see and can be seen only another invisible unit or invisible detection unit, set only if not stealthed, and in checks not used (mask used instead)
438 VISIBILITY_GROUP_NO_DETECT
= 4, // state just at stealth apply for update Grid state. Don't remove, otherwise stealth spells will break
439 VISIBILITY_RESPAWN
= 5 // special totally not detectable visibility for force delete object at respawn command
442 // Value masks for UNIT_FIELD_FLAGS
445 UNIT_FLAG_UNKNOWN7
= 0x00000001,
446 UNIT_FLAG_NON_ATTACKABLE
= 0x00000002, // not attackable
447 UNIT_FLAG_DISABLE_MOVE
= 0x00000004,
448 UNIT_FLAG_PVP_ATTACKABLE
= 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
449 UNIT_FLAG_RENAME
= 0x00000010,
450 UNIT_FLAG_PREPARATION
= 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
451 UNIT_FLAG_UNKNOWN9
= 0x00000040,
452 UNIT_FLAG_NOT_ATTACKABLE_1
= 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
453 UNIT_FLAG_UNKNOWN2
= 0x00000100, // 2.0.8
454 UNIT_FLAG_UNKNOWN11
= 0x00000200,
455 UNIT_FLAG_LOOTING
= 0x00000400, // loot animation
456 UNIT_FLAG_PET_IN_COMBAT
= 0x00000800, // in combat?, 2.0.8
457 UNIT_FLAG_PVP
= 0x00001000,
458 UNIT_FLAG_SILENCED
= 0x00002000, // silenced, 2.1.1
459 UNIT_FLAG_UNKNOWN4
= 0x00004000, // 2.0.8
460 UNIT_FLAG_UNKNOWN13
= 0x00008000,
461 UNIT_FLAG_UNKNOWN14
= 0x00010000,
462 UNIT_FLAG_PACIFIED
= 0x00020000,
463 UNIT_FLAG_DISABLE_ROTATE
= 0x00040000, // stunned, 2.1.1
464 UNIT_FLAG_IN_COMBAT
= 0x00080000,
465 UNIT_FLAG_TAXI_FLIGHT
= 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
466 UNIT_FLAG_DISARMED
= 0x00200000, // disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
467 UNIT_FLAG_CONFUSED
= 0x00400000,
468 UNIT_FLAG_FLEEING
= 0x00800000,
469 UNIT_FLAG_UNKNOWN5
= 0x01000000, // used in spell Eyes of the Beast for pet...
470 UNIT_FLAG_NOT_SELECTABLE
= 0x02000000,
471 UNIT_FLAG_SKINNABLE
= 0x04000000,
472 UNIT_FLAG_MOUNT
= 0x08000000,
473 UNIT_FLAG_UNKNOWN17
= 0x10000000,
474 UNIT_FLAG_UNKNOWN6
= 0x20000000, // used in Feing Death spell
475 UNIT_FLAG_SHEATHE
= 0x40000000
478 // Value masks for UNIT_FIELD_FLAGS_2
481 UNIT_FLAG2_FEIGN_DEATH
= 0x00000001,
482 UNIT_FLAG2_COMPREHEND_LANG
= 0x00000008,
483 UNIT_FLAG2_FORCE_MOVE
= 0x00000040
486 /// Non Player Character flags
489 UNIT_NPC_FLAG_NONE
= 0x00000000,
490 UNIT_NPC_FLAG_GOSSIP
= 0x00000001, // 100%
491 UNIT_NPC_FLAG_QUESTGIVER
= 0x00000002, // guessed, probably ok
492 UNIT_NPC_FLAG_UNK1
= 0x00000004,
493 UNIT_NPC_FLAG_UNK2
= 0x00000008,
494 UNIT_NPC_FLAG_TRAINER
= 0x00000010, // 100%
495 UNIT_NPC_FLAG_TRAINER_CLASS
= 0x00000020, // 100%
496 UNIT_NPC_FLAG_TRAINER_PROFESSION
= 0x00000040, // 100%
497 UNIT_NPC_FLAG_VENDOR
= 0x00000080, // 100%
498 UNIT_NPC_FLAG_VENDOR_AMMO
= 0x00000100, // 100%, general goods vendor
499 UNIT_NPC_FLAG_VENDOR_FOOD
= 0x00000200, // 100%
500 UNIT_NPC_FLAG_VENDOR_POISON
= 0x00000400, // guessed
501 UNIT_NPC_FLAG_VENDOR_REAGENT
= 0x00000800, // 100%
502 UNIT_NPC_FLAG_REPAIR
= 0x00001000, // 100%
503 UNIT_NPC_FLAG_FLIGHTMASTER
= 0x00002000, // 100%
504 UNIT_NPC_FLAG_SPIRITHEALER
= 0x00004000, // guessed
505 UNIT_NPC_FLAG_SPIRITGUIDE
= 0x00008000, // guessed
506 UNIT_NPC_FLAG_INNKEEPER
= 0x00010000, // 100%
507 UNIT_NPC_FLAG_BANKER
= 0x00020000, // 100%
508 UNIT_NPC_FLAG_PETITIONER
= 0x00040000, // 100% 0xC0000 = guild petitions, 0x40000 = arena team petitions
509 UNIT_NPC_FLAG_TABARDDESIGNER
= 0x00080000, // 100%
510 UNIT_NPC_FLAG_BATTLEMASTER
= 0x00100000, // 100%
511 UNIT_NPC_FLAG_AUCTIONEER
= 0x00200000, // 100%
512 UNIT_NPC_FLAG_STABLEMASTER
= 0x00400000, // 100%
513 UNIT_NPC_FLAG_GUILD_BANKER
= 0x00800000, // cause client to send 997 opcode
514 UNIT_NPC_FLAG_SPELLCLICK
= 0x01000000, // cause client to send 1015 opcode (spell click)
515 UNIT_NPC_FLAG_GUARD
= 0x10000000, // custom flag for guards
520 MOVEMENTFLAG_NONE
= 0x00000000,
521 MOVEMENTFLAG_FORWARD
= 0x00000001,
522 MOVEMENTFLAG_BACKWARD
= 0x00000002,
523 MOVEMENTFLAG_STRAFE_LEFT
= 0x00000004,
524 MOVEMENTFLAG_STRAFE_RIGHT
= 0x00000008,
525 MOVEMENTFLAG_LEFT
= 0x00000010,
526 MOVEMENTFLAG_RIGHT
= 0x00000020,
527 MOVEMENTFLAG_PITCH_UP
= 0x00000040,
528 MOVEMENTFLAG_PITCH_DOWN
= 0x00000080,
529 MOVEMENTFLAG_WALK_MODE
= 0x00000100, // Walking
530 MOVEMENTFLAG_ONTRANSPORT
= 0x00000200, // Used for flying on some creatures
531 MOVEMENTFLAG_LEVITATING
= 0x00000400,
532 MOVEMENTFLAG_FLY_UNK1
= 0x00000800,
533 MOVEMENTFLAG_JUMPING
= 0x00001000,
534 MOVEMENTFLAG_UNK4
= 0x00002000,
535 MOVEMENTFLAG_FALLING
= 0x00004000,
536 // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
537 MOVEMENTFLAG_SWIMMING
= 0x00200000, // appears with fly flag also
538 MOVEMENTFLAG_FLY_UP
= 0x00400000,
539 MOVEMENTFLAG_CAN_FLY
= 0x00800000,
540 MOVEMENTFLAG_FLYING
= 0x01000000,
541 MOVEMENTFLAG_FLYING2
= 0x02000000, // Actual flying mode
542 MOVEMENTFLAG_SPLINE
= 0x04000000, // used for flight paths
543 MOVEMENTFLAG_SPLINE2
= 0x08000000, // used for flight paths
544 MOVEMENTFLAG_WATERWALKING
= 0x10000000, // prevent unit from falling through water
545 MOVEMENTFLAG_SAFE_FALL
= 0x20000000, // active rogue safe fall spell (passive)
546 MOVEMENTFLAG_UNK3
= 0x40000000
549 enum DiminishingLevels
551 DIMINISHING_LEVEL_1
= 0,
552 DIMINISHING_LEVEL_2
= 1,
553 DIMINISHING_LEVEL_3
= 2,
554 DIMINISHING_LEVEL_IMMUNE
= 3
557 struct DiminishingReturn
559 DiminishingReturn(DiminishingGroup group
, uint32 t
, uint32 count
) : DRGroup(group
), hitTime(t
), hitCount(count
), stack(0) {}
561 DiminishingGroup DRGroup
:16;
569 MELEE_HIT_EVADE
, MELEE_HIT_MISS
, MELEE_HIT_DODGE
, MELEE_HIT_BLOCK
, MELEE_HIT_PARRY
,
570 MELEE_HIT_GLANCING
, MELEE_HIT_CRIT
, MELEE_HIT_CRUSHING
, MELEE_HIT_NORMAL
, MELEE_HIT_BLOCK_CRIT
574 CleanDamage(uint32 _damage
, WeaponAttackType _attackType
, MeleeHitOutcome _hitOutCome
) :
575 damage(_damage
), attackType(_attackType
), hitOutCome(_hitOutCome
) {}
578 WeaponAttackType attackType
;
579 MeleeHitOutcome hitOutCome
;
582 // Struct for use in Unit::CalculateMeleeDamage
583 // Need create structure like in SMSG_ATTACKERSTATEUPDATE opcode
584 struct CalcDamageInfo
586 Unit
*attacker
; // Attacker
587 Unit
*target
; // Target for damage
588 uint32 damageSchoolMask
;
592 uint32 blocked_amount
;
596 WeaponAttackType attackType
; //
600 uint32 cleanDamage
; // Used only fo rage calcultion
601 MeleeHitOutcome hitOutCome
; // TODO: remove this field (need use TargetState)
604 // Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode
605 struct SpellNonMeleeDamage
{
606 SpellNonMeleeDamage(Unit
*_attacker
, Unit
*_target
, uint32 _SpellID
, uint32 _schoolMask
) :
607 attacker(_attacker
), target(_target
), SpellID(_SpellID
), damage(0), schoolMask(_schoolMask
),
608 absorb(0), resist(0), phusicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0) {}
624 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
);
626 struct UnitActionBarEntry
629 uint32 SpellOrAction
;
632 #define MAX_DECLINED_NAME_CASES 5
636 std::string name
[MAX_DECLINED_NAME_CASES
];
639 enum CurrentSpellTypes
641 CURRENT_MELEE_SPELL
= 0,
642 CURRENT_FIRST_NON_MELEE_SPELL
= 1, // just counter
643 CURRENT_GENERIC_SPELL
= 1,
644 CURRENT_AUTOREPEAT_SPELL
= 2,
645 CURRENT_CHANNELED_SPELL
= 3,
646 CURRENT_MAX_SPELL
= 4 // just counter
651 ACT_ENABLED
= 0xC100,
652 ACT_DISABLED
= 0x8100,
653 ACT_COMMAND
= 0x0700,
654 ACT_REACTION
= 0x0600,
656 ACT_PASSIVE
= 0x0000,
675 struct CharmSpellEntry
684 explicit CharmInfo(Unit
* unit
);
685 uint32
GetPetNumber() const { return m_petnumber
; }
686 void SetPetNumber(uint32 petnumber
, bool statwindow
);
688 void SetCommandState(CommandStates st
) { m_CommandState
= st
; }
689 CommandStates
GetCommandState() { return m_CommandState
; }
690 bool HasCommandState(CommandStates state
) { return (m_CommandState
== state
); }
691 void SetReactState(ReactStates st
) { m_reactState
= st
; }
692 ReactStates
GetReactState() { return m_reactState
; }
693 bool HasReactState(ReactStates state
) { return (m_reactState
== state
); }
695 void InitPossessCreateSpells();
696 void InitCharmCreateSpells();
697 void InitPetActionBar();
698 void InitEmptyActionBar();
699 //return true if successful
700 bool AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
= ACT_DECIDE
);
701 void ToggleCreatureAutocast(uint32 spellid
, bool apply
);
703 UnitActionBarEntry
* GetActionBarEntry(uint8 index
) { return &(PetActionBar
[index
]); }
704 CharmSpellEntry
* GetCharmSpell(uint8 index
) { return &(m_charmspells
[index
]); }
707 UnitActionBarEntry PetActionBar
[10];
708 CharmSpellEntry m_charmspells
[4];
709 CommandStates m_CommandState
;
710 ReactStates m_reactState
;
714 // for clearing special attacks
715 #define REACTIVE_TIMER_START 4000
719 REACTIVE_DEFENSE
= 1,
720 REACTIVE_HUNTER_PARRY
= 2,
722 REACTIVE_HUNTER_CRIT
= 4,
723 REACTIVE_OVERPOWER
= 5
726 #define MAX_REACTIVE 6
729 // delay time next attack to prevent client attack animation problems
730 #define ATTACK_DISPLAY_DELAY 200
732 struct SpellProcEventEntry
; // used only privately
734 class MANGOS_DLL_SPEC Unit
: public WorldObject
737 typedef std::set
<Unit
*> AttackerSet
;
738 typedef std::pair
<uint32
, uint8
> spellEffectPair
;
739 typedef std::multimap
< spellEffectPair
, Aura
*> AuraMap
;
740 typedef std::list
<Aura
*> AuraList
;
741 typedef std::list
<DiminishingReturn
> Diminishing
;
742 typedef std::set
<AuraType
> AuraTypeSet
;
743 typedef std::set
<uint32
> ComboPointHolderSet
;
748 void RemoveFromWorld();
750 void CleanupsBeforeDelete(); // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
752 DiminishingLevels
GetDiminishing(DiminishingGroup group
);
753 void IncrDiminishing(DiminishingGroup group
);
754 void ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
, DiminishingLevels Level
);
755 void ApplyDiminishingAura(DiminishingGroup group
, bool apply
);
756 void ClearDiminishings() { m_Diminishing
.clear(); }
758 virtual void Update( uint32 time
);
760 void setAttackTimer(WeaponAttackType type
, uint32 time
) { m_attackTimer
[type
] = time
; }
761 void resetAttackTimer(WeaponAttackType type
= BASE_ATTACK
);
762 uint32
getAttackTimer(WeaponAttackType type
) const { return m_attackTimer
[type
]; }
763 bool isAttackReady(WeaponAttackType type
= BASE_ATTACK
) const { return m_attackTimer
[type
] == 0; }
764 bool haveOffhandWeapon() const;
765 bool canReachWithAttack(Unit
*pVictim
) const;
766 uint32 m_extraAttacks
;
768 void _addAttacker(Unit
*pAttacker
) // must be called only from Unit::Attack(Unit*)
770 AttackerSet::iterator itr
= m_attackers
.find(pAttacker
);
771 if(itr
== m_attackers
.end())
772 m_attackers
.insert(pAttacker
);
774 void _removeAttacker(Unit
*pAttacker
) // must be called only from Unit::AttackStop()
776 AttackerSet::iterator itr
= m_attackers
.find(pAttacker
);
777 if(itr
!= m_attackers
.end())
778 m_attackers
.erase(itr
);
780 Unit
* getAttackerForHelper() // If someone wants to help, who to give them
782 if (getVictim() != NULL
)
785 if (!m_attackers
.empty())
786 return *(m_attackers
.begin());
790 bool Attack(Unit
*victim
, bool meleeAttack
);
791 void CastStop(uint32 except_spellid
= 0);
793 void RemoveAllAttackers();
794 AttackerSet
const& getAttackers() const { return m_attackers
; }
795 bool isAttackingPlayer() const;
796 Unit
* getVictim() const { return m_attacking
; }
797 void CombatStop(bool cast
= false);
798 void CombatStopWithPets(bool cast
= false);
799 Unit
* SelectNearbyTarget() const;
801 void addUnitState(uint32 f
) { m_state
|= f
; }
802 bool hasUnitState(const uint32 f
) const { return (m_state
& f
); }
803 void clearUnitState(uint32 f
) { m_state
&= ~f
; }
804 bool CanFreeMove() const
806 return !hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_FLEEING
| UNIT_STAT_IN_FLIGHT
|
807 UNIT_STAT_ROOT
| UNIT_STAT_STUNNED
| UNIT_STAT_DISTRACTED
) && GetOwnerGUID()==0;
810 uint32
getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL
); }
811 virtual uint32
getLevelForTarget(Unit
const* /*target*/) const { return getLevel(); }
812 void SetLevel(uint32 lvl
);
813 uint8
getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0
, 0); }
814 uint32
getRaceMask() const { return 1 << (getRace()-1); }
815 uint8
getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0
, 1); }
816 uint32
getClassMask() const { return 1 << (getClass()-1); }
817 uint8
getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0
, 2); }
819 float GetStat(Stats stat
) const { return float(GetUInt32Value(UNIT_FIELD_STAT0
+stat
)); }
820 void SetStat(Stats stat
, int32 val
) { SetStatInt32Value(UNIT_FIELD_STAT0
+stat
, val
); }
821 uint32
GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL
) ; }
822 void SetArmor(int32 val
) { SetResistance(SPELL_SCHOOL_NORMAL
, val
); }
824 uint32
GetResistance(SpellSchools school
) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES
+school
); }
825 void SetResistance(SpellSchools school
, int32 val
) { SetStatInt32Value(UNIT_FIELD_RESISTANCES
+school
,val
); }
827 uint32
GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH
); }
828 uint32
GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH
); }
829 void SetHealth( uint32 val
);
830 void SetMaxHealth(uint32 val
);
831 int32
ModifyHealth(int32 val
);
833 Powers
getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0
, 3)); }
834 void setPowerType(Powers power
);
835 uint32
GetPower( Powers power
) const { return GetUInt32Value(UNIT_FIELD_POWER1
+power
); }
836 uint32
GetMaxPower(Powers power
) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1
+power
); }
837 void SetPower( Powers power
, uint32 val
);
838 void SetMaxPower(Powers power
, uint32 val
);
839 int32
ModifyPower(Powers power
, int32 val
);
840 void ApplyPowerMod(Powers power
, uint32 val
, bool apply
);
841 void ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
);
843 uint32
GetAttackTime(WeaponAttackType att
) const { return (uint32
)(GetFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
)/m_modAttackSpeedPct
[att
]); }
844 void SetAttackTime(WeaponAttackType att
, uint32 val
) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
*m_modAttackSpeedPct
[att
]); }
845 void ApplyAttackTimePercentMod(WeaponAttackType att
,float val
, bool apply
);
846 void ApplyCastTimePercentMod(float val
, bool apply
);
848 // faction template id
849 uint32
getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
); }
850 void setFaction(uint32 faction
) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, faction
); }
851 FactionTemplateEntry
const* getFactionTemplateEntry() const;
852 bool IsHostileTo(Unit
const* unit
) const;
853 bool IsHostileToPlayers() const;
854 bool IsFriendlyTo(Unit
const* unit
) const;
855 bool IsNeutralToAll() const;
856 bool IsContestedGuard() const
858 if(FactionTemplateEntry
const* entry
= getFactionTemplateEntry())
859 return entry
->IsContestedGuardFaction();
863 bool IsPvP() const { return HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP
); }
864 void SetPvP(bool state
) { if(state
) SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP
); else RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP
); }
865 uint32
GetCreatureType() const;
866 uint32
GetCreatureTypeMask() const
868 uint32 creatureType
= GetCreatureType();
869 return (creatureType
>= 1) ? (1 << (creatureType
- 1)) : 0;
872 uint8
getStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1
, 0); }
873 bool IsSitState() const;
874 bool IsStandState() const;
875 void SetStandState(uint8 state
);
877 bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
); }
878 uint32
GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
); }
879 void Mount(uint32 mount
);
882 uint16
GetMaxSkillValueForLevel(Unit
const* target
= NULL
) const { return (target
? getLevelForTarget(target
) : getLevel()) * 5; }
883 uint32
DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
);
885 void ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procEx
, uint32 amount
, WeaponAttackType attType
= BASE_ATTACK
, SpellEntry
const *procSpell
= NULL
);
886 void ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
);
888 void HandleEmoteCommand(uint32 anim_id
);
889 void AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
= BASE_ATTACK
, bool extra
= false );
891 float MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const;
893 void CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
= BASE_ATTACK
);
894 void DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
);
896 void CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
= BASE_ATTACK
);
897 void DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
);
899 float MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
);
900 SpellMissInfo
MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
);
901 SpellMissInfo
MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
);
902 SpellMissInfo
SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool canReflect
= false);
904 float GetUnitDodgeChance() const;
905 float GetUnitParryChance() const;
906 float GetUnitBlockChance() const;
907 float GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const;
909 virtual uint32
GetShieldBlockValue() const =0;
910 uint32
GetUnitMeleeSkill(Unit
const* target
= NULL
) const { return (target
? getLevelForTarget(target
) : getLevel()) * 5; }
911 uint32
GetDefenseSkillValue(Unit
const* target
= NULL
) const;
912 uint32
GetWeaponSkillValue(WeaponAttackType attType
, Unit
const* target
= NULL
) const;
913 float GetWeaponProcChance() const;
914 float GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const;
916 MeleeHitOutcome
RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
) const;
917 MeleeHitOutcome
RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
, bool SpellCasted
) const;
919 bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_VENDOR
); }
920 bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_TRAINER
); }
921 bool isQuestGiver() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_QUESTGIVER
); }
922 bool isGossip() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_GOSSIP
); }
923 bool isTaxi() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_FLIGHTMASTER
); }
924 bool isGuildMaster() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_PETITIONER
); }
925 bool isBattleMaster() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_BATTLEMASTER
); }
926 bool isBanker() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_BANKER
); }
927 bool isInnkeeper() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_INNKEEPER
); }
928 bool isSpiritHealer() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_SPIRITHEALER
); }
929 bool isSpiritGuide() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_SPIRITGUIDE
); }
930 bool isTabardDesigner()const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_TABARDDESIGNER
); }
931 bool isAuctioner() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_AUCTIONEER
); }
932 bool isArmorer() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_REPAIR
); }
933 bool isServiceProvider() const
935 return HasFlag( UNIT_NPC_FLAGS
,
936 UNIT_NPC_FLAG_VENDOR
| UNIT_NPC_FLAG_TRAINER
| UNIT_NPC_FLAG_FLIGHTMASTER
|
937 UNIT_NPC_FLAG_PETITIONER
| UNIT_NPC_FLAG_BATTLEMASTER
| UNIT_NPC_FLAG_BANKER
|
938 UNIT_NPC_FLAG_INNKEEPER
| UNIT_NPC_FLAG_GUARD
| UNIT_NPC_FLAG_SPIRITHEALER
|
939 UNIT_NPC_FLAG_SPIRITGUIDE
| UNIT_NPC_FLAG_TABARDDESIGNER
| UNIT_NPC_FLAG_AUCTIONEER
);
941 bool isSpiritService() const { return HasFlag( UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_SPIRITHEALER
| UNIT_NPC_FLAG_SPIRITGUIDE
); }
943 //Need fix or use this
944 bool isGuard() const { return HasFlag(UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_GUARD
); }
946 bool isInFlight() const { return hasUnitState(UNIT_STAT_IN_FLIGHT
); }
948 bool isInCombat() const { return HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
); }
949 void SetInCombatState(bool PvP
);
950 void SetInCombatWith(Unit
* enemy
);
951 void ClearInCombat();
952 uint32
GetCombatTimer() const { return m_CombatTimer
; }
954 bool HasAuraType(AuraType auraType
) const;
955 bool HasAura(uint32 spellId
, uint32 effIndex
) const
956 { return m_Auras
.find(spellEffectPair(spellId
, effIndex
)) != m_Auras
.end(); }
958 bool virtual HasSpell(uint32
/*spellID*/) const { return false; }
960 bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH
); }
961 bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY
); }
962 bool isFeared() const { return HasAuraType(SPELL_AURA_MOD_FEAR
); }
963 bool isInRoots() const { return HasAuraType(SPELL_AURA_MOD_ROOT
); }
964 bool IsPolymorphed() const;
966 bool isFrozen() const;
968 void RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
);
970 bool isTargetableForAttack() const;
971 virtual bool IsInWater() const;
972 virtual bool IsUnderWater() const;
973 bool isInAccessablePlaceFor(Creature
const* c
) const;
975 void SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
= false);
976 void SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
,Powers powertype
);
977 uint32
SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
= false, bool useSpellDamage
= true);
978 void CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
979 void CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
980 void CastCustomSpell(Unit
* Victim
, uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
981 void CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
982 void CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
983 void CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
= NULL
, Aura
* triggeredByAura
= NULL
, uint64 originalCaster
= 0);
985 bool IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const;
989 void SendAttackStateUpdate(CalcDamageInfo
*damageInfo
);
990 void SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
);
991 void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
);
992 void SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
= false);
993 void SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
);
995 void SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
= NULL
);
996 void SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
);
997 void SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 MovementFlags
, uint32 transitTime
= 0, Player
* player
= NULL
);
998 void SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
= NULL
);
1000 virtual void MoveOutOfRange(Player
&) { };
1002 bool isAlive() const { return (m_deathState
== ALIVE
); };
1003 bool isDead() const { return ( m_deathState
== DEAD
|| m_deathState
== CORPSE
); };
1004 DeathState
getDeathState() { return m_deathState
; };
1005 virtual void setDeathState(DeathState s
); // overwrited in Creature/Player/Pet
1007 uint64
GetOwnerGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMONEDBY
); }
1008 void SetOwnerGUID(uint64 owner
) { SetUInt64Value(UNIT_FIELD_SUMMONEDBY
, owner
); }
1009 uint64
GetCreatorGUID() const { return GetUInt64Value(UNIT_FIELD_CREATEDBY
); }
1010 void SetCreatorGUID(uint64 creator
) { SetUInt64Value(UNIT_FIELD_CREATEDBY
, creator
); }
1011 uint64
GetPetGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON
); }
1012 uint64
GetCharmerGUID() const { return GetUInt64Value(UNIT_FIELD_CHARMEDBY
); }
1013 void SetCharmerGUID(uint64 owner
) { SetUInt64Value(UNIT_FIELD_CHARMEDBY
, owner
); }
1014 uint64
GetCharmGUID() const { return GetUInt64Value(UNIT_FIELD_CHARM
); }
1016 uint64
GetCharmerOrOwnerGUID() const { return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID(); }
1017 uint64
GetCharmerOrOwnerOrOwnGUID() const
1019 if(uint64 guid
= GetCharmerOrOwnerGUID())
1023 bool isCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); }
1025 Player
* GetSpellModOwner();
1027 Unit
* GetOwner() const;
1028 Pet
* GetPet() const;
1029 Unit
* GetCharmer() const;
1030 Unit
* GetCharm() const;
1031 Unit
* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); }
1032 Unit
* GetCharmerOrOwnerOrSelf()
1034 if(Unit
* u
= GetCharmerOrOwner())
1039 Player
* GetCharmerOrOwnerPlayerOrPlayerItself();
1041 void SetPet(Pet
* pet
);
1042 void SetCharm(Unit
* pet
);
1044 bool isCharmed() const { return GetCharmerGUID() != 0; }
1046 CharmInfo
* GetCharmInfo() { return m_charmInfo
; }
1047 CharmInfo
* InitCharmInfo(Unit
* charm
);
1049 Pet
* CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
= 0);
1051 bool AddAura(Aura
*aur
);
1053 void RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
= AURA_REMOVE_BY_DEFAULT
);
1054 void RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
= NULL
);
1055 void RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
);
1056 void RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
= NULL
);
1057 void RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
);
1058 void RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
);
1059 void RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
);
1060 void RemoveAurasDueToSpellByCancel(uint32 spellId
);
1061 void RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
);
1062 void RemoveNotOwnSingleTargetAuras();
1064 void RemoveSpellsCausingAura(AuraType auraType
);
1065 void RemoveRankAurasDueToSpell(uint32 spellId
);
1066 bool RemoveNoStackAurasDueToAura(Aura
*Aur
);
1067 void RemoveAurasWithInterruptFlags(uint32 flags
);
1068 void RemoveAurasWithDispelType( DispelType type
);
1070 void RemoveAllAuras();
1071 void RemoveAllAurasOnDeath();
1072 void DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
);
1074 float GetResistanceBuffMods(SpellSchools school
, bool positive
) const { return GetFloatValue(positive
? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+school
: UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+school
); }
1075 void SetResistanceBuffMods(SpellSchools school
, bool positive
, float val
) { SetFloatValue(positive
? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+school
: UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+school
,val
); }
1076 void ApplyResistanceBuffModsMod(SpellSchools school
, bool positive
, float val
, bool apply
) { ApplyModSignedFloatValue(positive
? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+school
: UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+school
, val
, apply
); }
1077 void ApplyResistanceBuffModsPercentMod(SpellSchools school
, bool positive
, float val
, bool apply
) { ApplyPercentModFloatValue(positive
? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+school
: UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+school
, val
, apply
); }
1078 void InitStatBuffMods()
1080 for(int i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
) SetFloatValue(UNIT_FIELD_POSSTAT0
+i
, 0);
1081 for(int i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
) SetFloatValue(UNIT_FIELD_NEGSTAT0
+i
, 0);
1083 void ApplyStatBuffMod(Stats stat
, float val
, bool apply
) { ApplyModSignedFloatValue((val
> 0 ? UNIT_FIELD_POSSTAT0
+stat
: UNIT_FIELD_NEGSTAT0
+stat
), val
, apply
); }
1084 void ApplyStatPercentBuffMod(Stats stat
, float val
, bool apply
)
1086 ApplyPercentModFloatValue(UNIT_FIELD_POSSTAT0
+stat
, val
, apply
);
1087 ApplyPercentModFloatValue(UNIT_FIELD_NEGSTAT0
+stat
, val
, apply
);
1089 void SetCreateStat(Stats stat
, float val
) { m_createStats
[stat
] = val
; }
1090 void SetCreateHealth(uint32 val
) { SetUInt32Value(UNIT_FIELD_BASE_HEALTH
, val
); }
1091 uint32
GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH
); }
1092 void SetCreateMana(uint32 val
) { SetUInt32Value(UNIT_FIELD_BASE_MANA
, val
); }
1093 uint32
GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA
); }
1094 uint32
GetCreatePowers(Powers power
) const;
1095 float GetPosStat(Stats stat
) const { return GetFloatValue(UNIT_FIELD_POSSTAT0
+stat
); }
1096 float GetNegStat(Stats stat
) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0
+stat
); }
1097 float GetCreateStat(Stats stat
) const { return m_createStats
[stat
]; }
1099 void SetCurrentCastedSpell(Spell
* pSpell
);
1100 virtual void ProhibitSpellScholl(SpellSchoolMask
/*idSchoolMask*/, uint32
/*unTimeMs*/ ) { }
1101 void InterruptSpell(uint32 spellType
, bool withDelayed
= true);
1103 // set withDelayed to true to account delayed spells as casted
1104 // delayed+channeled spells are always accounted as casted
1105 // we can skip channeled or delayed checks using flags
1106 bool IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
= false, bool skipAutorepeat
= false) const;
1108 // set withDelayed to true to interrupt delayed spells too
1109 // delayed+channeled spells are always interrupted
1110 void InterruptNonMeleeSpells(bool withDelayed
, uint32 spellid
= 0);
1112 Spell
* FindCurrentSpellBySpellId(uint32 spell_id
) const;
1114 Spell
* m_currentSpells
[CURRENT_MAX_SPELL
];
1116 uint32 m_addDmgOnce
;
1117 uint64 m_TotemSlot
[MAX_TOTEM
];
1118 uint64 m_ObjectSlot
[4];
1119 uint32 m_detectInvisibilityMask
;
1120 uint32 m_invisibilityMask
;
1121 uint32 m_ShapeShiftFormSpellId
;
1122 ShapeshiftForm m_form
;
1123 float m_modMeleeHitChance
;
1124 float m_modRangedHitChance
;
1125 float m_modSpellHitChance
;
1126 int32 m_baseSpellCritChance
;
1128 float m_threatModifier
[MAX_SPELL_SCHOOL
];
1129 float m_modAttackSpeedPct
[3];
1132 EventProcessor m_Events
;
1135 bool HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
);
1136 void SetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
, float value
) { m_auraModifiersGroup
[unitMod
][modifierType
] = value
; }
1137 float GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const;
1138 float GetTotalStatValue(Stats stat
) const;
1139 float GetTotalAuraModValue(UnitMods unitMod
) const;
1140 SpellSchools
GetSpellSchoolByAuraGroup(UnitMods unitMod
) const;
1141 Stats
GetStatByAuraGroup(UnitMods unitMod
) const;
1142 Powers
GetPowerTypeByAuraGroup(UnitMods unitMod
) const;
1143 bool CanModifyStats() const { return m_canModifyStats
; }
1144 void SetCanModifyStats(bool modifyStats
) { m_canModifyStats
= modifyStats
; }
1145 virtual bool UpdateStats(Stats stat
) = 0;
1146 virtual bool UpdateAllStats() = 0;
1147 virtual void UpdateResistances(uint32 school
) = 0;
1148 virtual void UpdateArmor() = 0;
1149 virtual void UpdateMaxHealth() = 0;
1150 virtual void UpdateMaxPower(Powers power
) = 0;
1151 virtual void UpdateAttackPowerAndDamage(bool ranged
= false) = 0;
1152 virtual void UpdateDamagePhysical(WeaponAttackType attType
) = 0;
1153 float GetTotalAttackPowerValue(WeaponAttackType attType
) const;
1154 float GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const;
1155 void SetBaseWeaponDamage(WeaponAttackType attType
,WeaponDamageRange damageRange
, float value
) { m_weaponDamage
[attType
][damageRange
] = value
; }
1157 bool isInFront(Unit
const* target
,float distance
, float arc
= M_PI
) const;
1158 void SetInFront(Unit
const* target
);
1159 bool isInBack(Unit
const* target
, float distance
, float arc
= M_PI
) const;
1161 // Visibility system
1162 UnitVisibility
GetVisibility() const { return m_Visibility
; }
1163 void SetVisibility(UnitVisibility x
);
1165 // common function for visibility checks for player/creatures with detection code
1166 bool isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
= false, bool is3dDistance
= true) const;
1167 bool canDetectInvisibilityOf(Unit
const* u
) const;
1169 // virtual functions for all world objects types
1170 bool isVisibleForInState(Player
const* u
, bool inVisibleList
) const;
1171 // function for low level grid visibility checks in player/creature cases
1172 virtual bool IsVisibleInGridForPlayer(Player
* pl
) const = 0;
1175 AuraList
& GetSingleCastAuras() { return m_scAuras
; }
1176 AuraList
const& GetSingleCastAuras() const { return m_scAuras
; }
1177 SpellImmuneList m_spellImmune
[MAX_SPELL_IMMUNITY
];
1179 // Threat related methods
1180 bool CanHaveThreatList() const;
1181 void AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
= SPELL_SCHOOL_MASK_NORMAL
, SpellEntry
const *threatSpell
= NULL
);
1182 float ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
= SPELL_SCHOOL_MASK_NORMAL
);
1183 void DeleteThreatList();
1184 bool SelectHostilTarget();
1185 void TauntApply(Unit
* pVictim
);
1186 void TauntFadeOut(Unit
*taunter
);
1187 ThreatManager
& getThreatManager() { return m_ThreatManager
; }
1188 void addHatedBy(HostilReference
* pHostilReference
) { m_HostilRefManager
.insertFirst(pHostilReference
); };
1189 void removeHatedBy(HostilReference
* /*pHostilReference*/ ) { /* nothing to do yet */ }
1190 HostilRefManager
& getHostilRefManager() { return m_HostilRefManager
; }
1192 Aura
* GetAura(uint32 spellId
, uint32 effindex
);
1193 AuraMap
& GetAuras() { return m_Auras
; }
1194 AuraMap
const& GetAuras() const { return m_Auras
; }
1195 AuraList
const& GetAurasByType(AuraType type
) const { return m_modAuras
[type
]; }
1196 void ApplyAuraProcTriggerDamage(Aura
* aura
, bool apply
);
1198 int32
GetTotalAuraModifier(AuraType auratype
) const;
1199 float GetTotalAuraMultiplier(AuraType auratype
) const;
1200 int32
GetMaxPositiveAuraModifier(AuraType auratype
) const;
1201 int32
GetMaxNegativeAuraModifier(AuraType auratype
) const;
1203 int32
GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const;
1204 float GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const;
1205 int32
GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const;
1206 int32
GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const;
1208 int32
GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const;
1209 float GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const;
1210 int32
GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const;
1211 int32
GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const;
1213 Aura
* GetDummyAura(uint32 spell_id
) const;
1215 uint32
GetDisplayId() { return GetUInt32Value(UNIT_FIELD_DISPLAYID
); }
1216 void SetDisplayId(uint32 modelId
);
1217 uint32
GetNativeDisplayId() { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID
); }
1218 void SetNativeDisplayId(uint32 modelId
) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID
, modelId
); }
1219 void setTransForm(uint32 spellid
) { m_transform
= spellid
;}
1220 uint32
getTransForm() const { return m_transform
;}
1221 void AddDynObject(DynamicObject
* dynObj
);
1222 void RemoveDynObject(uint32 spellid
);
1223 void RemoveDynObjectWithGUID(uint64 guid
) { m_dynObjGUIDs
.remove(guid
); }
1224 void RemoveAllDynObjects();
1225 void AddGameObject(GameObject
* gameObj
);
1226 void RemoveGameObject(GameObject
* gameObj
, bool del
);
1227 void RemoveGameObject(uint32 spellid
, bool del
);
1228 void RemoveAllGameObjects();
1229 DynamicObject
*GetDynObject(uint32 spellId
, uint32 effIndex
);
1230 DynamicObject
*GetDynObject(uint32 spellId
);
1231 uint32
CalculateDamage(WeaponAttackType attType
, bool normalized
);
1232 float GetAPMultiplier(WeaponAttackType attType
, bool normalized
);
1233 void ModifyAuraState(AuraState flag
, bool apply
);
1234 bool HasAuraState(AuraState flag
) const { return HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)); }
1235 void UnsummonAllTotems();
1236 int32
SpellBaseDamageBonus(SpellSchoolMask schoolMask
);
1237 int32
SpellBaseHealingBonus(SpellSchoolMask schoolMask
);
1238 int32
SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
);
1239 int32
SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
);
1240 uint32
SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 damage
, DamageEffectType damagetype
);
1241 uint32
SpellHealingBonus(SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, Unit
*pVictim
);
1242 bool isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
= BASE_ATTACK
);
1243 bool isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
= BASE_ATTACK
);
1244 uint32
SpellCriticalBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
);
1246 void SetLastManaUse(uint32 spellCastTime
) { m_lastManaUse
= spellCastTime
; }
1247 bool IsUnderLastManaUseEffect() const;
1249 void SetContestedPvP(Player
*attackedPlayer
= NULL
);
1251 void MeleeDamageBonus(Unit
*pVictim
, uint32
*damage
, WeaponAttackType attType
, SpellEntry
const *spellProto
= NULL
);
1252 uint32
GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
);
1254 void ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
);
1255 void ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
);
1256 virtual bool IsImmunedToSpell(SpellEntry
const* spellInfo
, bool useCharges
= false);
1257 // redefined in Creature
1258 bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask
, bool useCharges
= false);
1259 virtual bool IsImmunedToSpellEffect(uint32 effect
, uint32 mechanic
) const;
1260 // redefined in Creature
1262 uint32
CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
);
1263 void CalcAbsorbResist(Unit
*pVictim
, SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
);
1265 void UpdateSpeed(UnitMoveType mtype
, bool forced
);
1266 float GetSpeed( UnitMoveType mtype
) const;
1267 float GetSpeedRate( UnitMoveType mtype
) const { return m_speed_rate
[mtype
]; }
1268 void SetSpeed(UnitMoveType mtype
, float rate
, bool forced
= false);
1270 void SetHover(bool on
);
1271 bool isHover() const { return HasAuraType(SPELL_AURA_HOVER
); }
1273 void _RemoveAllAuraMods();
1274 void _ApplyAllAuraMods();
1276 int32
CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 basePoints
, Unit
const* target
);
1277 int32
CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
);
1278 float CalculateLevelPenalty(SpellEntry
const* spellProto
) const;
1280 void addFollower(FollowerReference
* pRef
) { m_FollowingRefManager
.insertFirst(pRef
); }
1281 void removeFollower(FollowerReference
* /*pRef*/ ) { /* nothing to do yet */ }
1282 static Unit
* GetUnit(WorldObject
& object
, uint64 guid
);
1284 MotionMaster
* GetMotionMaster() { return &i_motionMaster
; }
1286 bool IsStopped() const { return !(hasUnitState(UNIT_STAT_MOVING
)); }
1289 void AddUnitMovementFlag(uint32 f
) { m_unit_movement_flags
|= f
; }
1290 void RemoveUnitMovementFlag(uint32 f
)
1292 uint32 oldval
= m_unit_movement_flags
;
1293 m_unit_movement_flags
= oldval
& ~f
;
1295 uint32
HasUnitMovementFlag(uint32 f
) const { return m_unit_movement_flags
& f
; }
1296 uint32
GetUnitMovementFlags() const { return m_unit_movement_flags
; }
1297 void SetUnitMovementFlags(uint32 f
) { m_unit_movement_flags
= f
; }
1299 void SetFeared(bool apply
, uint64 casterGUID
= 0, uint32 spellID
= 0);
1300 void SetConfused(bool apply
, uint64 casterGUID
= 0, uint32 spellID
= 0);
1302 void AddComboPointHolder(uint32 lowguid
) { m_ComboPointHolders
.insert(lowguid
); }
1303 void RemoveComboPointHolder(uint32 lowguid
) { m_ComboPointHolders
.erase(lowguid
); }
1304 void ClearComboPointHolders();
1306 ///----------Pet responses methods-----------------
1307 void SendPetCastFail(uint32 spellid
, uint8 msg
);
1308 void SendPetActionFeedback (uint8 msg
);
1309 void SendPetTalk (uint32 pettalk
);
1310 void SendPetSpellCooldown (uint32 spellid
, time_t cooltime
);
1311 void SendPetClearCooldown (uint32 spellid
);
1312 void SendPetAIReaction(uint64 guid
);
1313 ///----------End of Pet responses methods----------
1315 void propagateSpeedChange() { GetMotionMaster()->propagateSpeedChange(); }
1318 void ClearAllReactives();
1319 void StartReactiveTimer( ReactiveType reactive
) { m_reactiveTimer
[reactive
] = REACTIVE_TIMER_START
;}
1320 void UpdateReactives(uint32 p_time
);
1323 void UpdateAuraForGroup(uint8 slot
);
1326 typedef std::set
<PetAura
const*> PetAuraSet
;
1327 PetAuraSet m_petAuras
;
1328 void AddPetAura(PetAura
const* petSpell
);
1329 void RemovePetAura(PetAura
const* petSpell
);
1334 void _UpdateSpells(uint32 time
);
1336 void _UpdateAutoRepeatSpell();
1337 bool m_AutoRepeatFirstCast
;
1339 uint32 m_attackTimer
[MAX_ATTACK
];
1341 float m_createStats
[MAX_STATS
];
1343 AttackerSet m_attackers
;
1346 DeathState m_deathState
;
1350 std::list
<Aura
*> m_scAuras
; // casted singlecast auras
1352 typedef std::list
<uint64
> DynObjectGUIDs
;
1353 DynObjectGUIDs m_dynObjGUIDs
;
1355 std::list
<GameObject
*> m_gameObj
;
1358 uint32 m_removedAuras
;
1360 AuraList m_modAuras
[TOTAL_AURAS
];
1361 float m_auraModifiersGroup
[UNIT_MOD_END
][MODIFIER_TYPE_END
];
1362 float m_weaponDamage
[MAX_ATTACK
][2];
1363 bool m_canModifyStats
;
1364 //std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem
1366 float m_speed_rate
[MAX_MOVE_TYPE
];
1368 CharmInfo
*m_charmInfo
;
1370 virtual SpellSchoolMask
GetMeleeDamageSchoolMask() const;
1372 MotionMaster i_motionMaster
;
1373 uint32 m_unit_movement_flags
;
1375 uint32 m_reactiveTimer
[MAX_REACTIVE
];
1378 void SendAttackStop(Unit
* victim
); // only from AttackStop(Unit*)
1379 void SendAttackStart(Unit
* pVictim
); // only from Unit::AttackStart(Unit*)
1381 bool IsTriggeredAtSpellProcEvent( Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
);
1382 bool HandleDummyAuraProc( Unit
*pVictim
, uint32 damage
, Aura
* triggredByAura
, SpellEntry
const *procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
);
1383 bool HandleHasteAuraProc( Unit
*pVictim
, uint32 damage
, Aura
* triggredByAura
, SpellEntry
const *procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
);
1384 bool HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggredByAura
, SpellEntry
const *procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
);
1385 bool HandleOverrideClassScriptAuraProc(Unit
*pVictim
, Aura
* triggredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
);
1386 bool HandleMeandingAuraProc(Aura
* triggeredByAura
);
1388 uint32 m_state
; // Even derived shouldn't modify
1389 uint32 m_CombatTimer
;
1390 uint32 m_lastManaUse
; // msecs
1392 UnitVisibility m_Visibility
;
1394 Diminishing m_Diminishing
;
1395 // Manage all Units threatening us
1396 ThreatManager m_ThreatManager
;
1397 // Manage all Units that are threatened by us
1398 HostilRefManager m_HostilRefManager
;
1400 FollowerRefManager m_FollowingRefManager
;
1402 ComboPointHolderSet m_ComboPointHolders
;