2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 // For static or at-server-startup loaded spell data
23 // For more high level function for sSpellStore data
25 #include "SharedDefines.h"
26 #include "Database/DBCStructure.h"
27 #include "Database/SQLStorage.h"
29 #include "Utilities/UnorderedMap.h"
35 extern SQLStorage sSpellThreatStore
;
37 enum SpellFailedReason
39 SPELL_FAILED_AFFECTING_COMBAT
= 0x00,
40 SPELL_FAILED_ALREADY_AT_FULL_HEALTH
= 0x01,
41 SPELL_FAILED_ALREADY_AT_FULL_MANA
= 0x02,
42 SPELL_FAILED_ALREADY_AT_FULL_POWER
= 0x03,
43 SPELL_FAILED_ALREADY_BEING_TAMED
= 0x04,
44 SPELL_FAILED_ALREADY_HAVE_CHARM
= 0x05,
45 SPELL_FAILED_ALREADY_HAVE_SUMMON
= 0x06,
46 SPELL_FAILED_ALREADY_OPEN
= 0x07,
47 SPELL_FAILED_AURA_BOUNCED
= 0x08,
48 SPELL_FAILED_AUTOTRACK_INTERRUPTED
= 0x09,
49 SPELL_FAILED_BAD_IMPLICIT_TARGETS
= 0x0A,
50 SPELL_FAILED_BAD_TARGETS
= 0x0B,
51 SPELL_FAILED_CANT_BE_CHARMED
= 0x0C,
52 SPELL_FAILED_CANT_BE_DISENCHANTED
= 0x0D,
53 SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL
= 0x0E,
54 SPELL_FAILED_CANT_BE_PROSPECTED
= 0x0F,
55 SPELL_FAILED_CANT_CAST_ON_TAPPED
= 0x10,
56 SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE
= 0x11,
57 SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED
= 0x12,
58 SPELL_FAILED_CANT_STEALTH
= 0x13,
59 SPELL_FAILED_CASTER_AURASTATE
= 0x14,
60 SPELL_FAILED_CASTER_DEAD
= 0x15,
61 SPELL_FAILED_CHARMED
= 0x16,
62 SPELL_FAILED_CHEST_IN_USE
= 0x17,
63 SPELL_FAILED_CONFUSED
= 0x18,
64 SPELL_FAILED_DONT_REPORT
= 0x19,
65 SPELL_FAILED_EQUIPPED_ITEM
= 0x1A,
66 SPELL_FAILED_EQUIPPED_ITEM_CLASS
= 0x1B,
67 SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
= 0x1C,
68 SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
= 0x1D,
69 SPELL_FAILED_ERROR
= 0x1E,
70 SPELL_FAILED_FIZZLE
= 0x1F,
71 SPELL_FAILED_FLEEING
= 0x20,
72 SPELL_FAILED_FOOD_LOWLEVEL
= 0x21,
73 SPELL_FAILED_HIGHLEVEL
= 0x22,
74 SPELL_FAILED_HUNGER_SATIATED
= 0x23,
75 SPELL_FAILED_IMMUNE
= 0x24,
76 SPELL_FAILED_INTERRUPTED
= 0x25,
77 SPELL_FAILED_INTERRUPTED_COMBAT
= 0x26,
78 SPELL_FAILED_ITEM_ALREADY_ENCHANTED
= 0x27,
79 SPELL_FAILED_ITEM_GONE
= 0x28,
80 SPELL_FAILED_ITEM_NOT_FOUND
= 0x29,
81 SPELL_FAILED_ITEM_NOT_READY
= 0x2A,
82 SPELL_FAILED_LEVEL_REQUIREMENT
= 0x2B,
83 SPELL_FAILED_LINE_OF_SIGHT
= 0x2C,
84 SPELL_FAILED_LOWLEVEL
= 0x2D,
85 SPELL_FAILED_LOW_CASTLEVEL
= 0x2E,
86 SPELL_FAILED_MAINHAND_EMPTY
= 0x2F,
87 SPELL_FAILED_MOVING
= 0x30,
88 SPELL_FAILED_NEED_AMMO
= 0x31,
89 SPELL_FAILED_NEED_AMMO_POUCH
= 0x32,
90 SPELL_FAILED_NEED_EXOTIC_AMMO
= 0x33,
91 SPELL_FAILED_NOPATH
= 0x34,
92 SPELL_FAILED_NOT_BEHIND
= 0x35,
93 SPELL_FAILED_NOT_FISHABLE
= 0x36,
94 SPELL_FAILED_NOT_FLYING
= 0x37,
95 SPELL_FAILED_NOT_HERE
= 0x38,
96 SPELL_FAILED_NOT_INFRONT
= 0x39,
97 SPELL_FAILED_NOT_IN_CONTROL
= 0x3A,
98 SPELL_FAILED_NOT_KNOWN
= 0x3B,
99 SPELL_FAILED_NOT_MOUNTED
= 0x3C,
100 SPELL_FAILED_NOT_ON_TAXI
= 0x3D,
101 SPELL_FAILED_NOT_ON_TRANSPORT
= 0x3E,
102 SPELL_FAILED_NOT_READY
= 0x3F,
103 SPELL_FAILED_NOT_SHAPESHIFT
= 0x40,
104 SPELL_FAILED_NOT_STANDING
= 0x41,
105 SPELL_FAILED_NOT_TRADEABLE
= 0x42,
106 SPELL_FAILED_NOT_TRADING
= 0x43,
107 SPELL_FAILED_NOT_UNSHEATHED
= 0x44,
108 SPELL_FAILED_NOT_WHILE_GHOST
= 0x45,
109 SPELL_FAILED_NO_AMMO
= 0x46,
110 SPELL_FAILED_NO_CHARGES_REMAIN
= 0x47,
111 SPELL_FAILED_NO_CHAMPION
= 0x48,
112 SPELL_FAILED_NO_COMBO_POINTS
= 0x49,
113 SPELL_FAILED_NO_DUELING
= 0x4A,
114 SPELL_FAILED_NO_ENDURANCE
= 0x4B,
115 SPELL_FAILED_NO_FISH
= 0x4C,
116 SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED
= 0x4D,
117 SPELL_FAILED_NO_MOUNTS_ALLOWED
= 0x4E,
118 SPELL_FAILED_NO_PET
= 0x4F,
119 SPELL_FAILED_NO_POWER
= 0x50,
120 SPELL_FAILED_NOTHING_TO_DISPEL
= 0x51,
121 SPELL_FAILED_NOTHING_TO_STEAL
= 0x52,
122 SPELL_FAILED_ONLY_ABOVEWATER
= 0x53,
123 SPELL_FAILED_ONLY_DAYTIME
= 0x54,
124 SPELL_FAILED_ONLY_INDOORS
= 0x55,
125 SPELL_FAILED_ONLY_MOUNTED
= 0x56,
126 SPELL_FAILED_ONLY_NIGHTTIME
= 0x57,
127 SPELL_FAILED_ONLY_OUTDOORS
= 0x58,
128 SPELL_FAILED_ONLY_SHAPESHIFT
= 0x59,
129 SPELL_FAILED_ONLY_STEALTHED
= 0x5A,
130 SPELL_FAILED_ONLY_UNDERWATER
= 0x5B,
131 SPELL_FAILED_OUT_OF_RANGE
= 0x5C,
132 SPELL_FAILED_PACIFIED
= 0x5D,
133 SPELL_FAILED_POSSESSED
= 0x5E,
134 SPELL_FAILED_REAGENTS
= 0x5F,
135 SPELL_FAILED_REQUIRES_AREA
= 0x60,
136 SPELL_FAILED_REQUIRES_SPELL_FOCUS
= 0x61,
137 SPELL_FAILED_ROOTED
= 0x62,
138 SPELL_FAILED_SILENCED
= 0x63,
139 SPELL_FAILED_SPELL_IN_PROGRESS
= 0x64,
140 SPELL_FAILED_SPELL_LEARNED
= 0x65,
141 SPELL_FAILED_SPELL_UNAVAILABLE
= 0x66,
142 SPELL_FAILED_STUNNED
= 0x67,
143 SPELL_FAILED_TARGETS_DEAD
= 0x68,
144 SPELL_FAILED_TARGET_AFFECTING_COMBAT
= 0x69,
145 SPELL_FAILED_TARGET_AURASTATE
= 0x6A,
146 SPELL_FAILED_TARGET_DUELING
= 0x6B,
147 SPELL_FAILED_TARGET_ENEMY
= 0x6C,
148 SPELL_FAILED_TARGET_ENRAGED
= 0x6D,
149 SPELL_FAILED_TARGET_FRIENDLY
= 0x6E,
150 SPELL_FAILED_TARGET_IN_COMBAT
= 0x6F,
151 SPELL_FAILED_TARGET_IS_PLAYER
= 0x70,
152 SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
= 0x71,
153 SPELL_FAILED_TARGET_NOT_DEAD
= 0x72,
154 SPELL_FAILED_TARGET_NOT_IN_PARTY
= 0x73,
155 SPELL_FAILED_TARGET_NOT_LOOTED
= 0x74,
156 SPELL_FAILED_TARGET_NOT_PLAYER
= 0x75,
157 SPELL_FAILED_TARGET_NO_POCKETS
= 0x76,
158 SPELL_FAILED_TARGET_NO_WEAPONS
= 0x77,
159 SPELL_FAILED_TARGET_UNSKINNABLE
= 0x78,
160 SPELL_FAILED_THIRST_SATIATED
= 0x79,
161 SPELL_FAILED_TOO_CLOSE
= 0x7A,
162 SPELL_FAILED_TOO_MANY_OF_ITEM
= 0x7B,
163 SPELL_FAILED_TOTEM_CATEGORY
= 0x7C,
164 SPELL_FAILED_TOTEMS
= 0x7D,
165 SPELL_FAILED_TRAINING_POINTS
= 0x7E,
166 SPELL_FAILED_TRY_AGAIN
= 0x7F,
167 SPELL_FAILED_UNIT_NOT_BEHIND
= 0x80,
168 SPELL_FAILED_UNIT_NOT_INFRONT
= 0x81,
169 SPELL_FAILED_WRONG_PET_FOOD
= 0x82,
170 SPELL_FAILED_NOT_WHILE_FATIGUED
= 0x83,
171 SPELL_FAILED_TARGET_NOT_IN_INSTANCE
= 0x84,
172 SPELL_FAILED_NOT_WHILE_TRADING
= 0x85,
173 SPELL_FAILED_TARGET_NOT_IN_RAID
= 0x86,
174 SPELL_FAILED_DISENCHANT_WHILE_LOOTING
= 0x87,
175 SPELL_FAILED_PROSPECT_WHILE_LOOTING
= 0x88,
176 SPELL_FAILED_PROSPECT_NEED_MORE
= 0x89,
177 SPELL_FAILED_TARGET_FREEFORALL
= 0x8A,
178 SPELL_FAILED_NO_EDIBLE_CORPSES
= 0x8B,
179 SPELL_FAILED_ONLY_BATTLEGROUNDS
= 0x8C,
180 SPELL_FAILED_TARGET_NOT_GHOST
= 0x8D,
181 SPELL_FAILED_TOO_MANY_SKILLS
= 0x8E,
182 SPELL_FAILED_TRANSFORM_UNUSABLE
= 0x8F,
183 SPELL_FAILED_WRONG_WEATHER
= 0x90,
184 SPELL_FAILED_DAMAGE_IMMUNE
= 0x91,
185 SPELL_FAILED_PREVENTED_BY_MECHANIC
= 0x92,
186 SPELL_FAILED_PLAY_TIME
= 0x93,
187 SPELL_FAILED_REPUTATION
= 0x94,
188 SPELL_FAILED_MIN_SKILL
= 0x95,
189 SPELL_FAILED_NOT_IN_ARENA
= 0x96,
190 SPELL_FAILED_NOT_ON_SHAPESHIFT
= 0x97,
191 SPELL_FAILED_NOT_ON_STEALTHED
= 0x98,
192 SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE
= 0x99,
193 SPELL_FAILED_NOT_ON_MOUNTED
= 0x9A,
194 SPELL_FAILED_TOO_SHALLOW
= 0x9B,
195 SPELL_FAILED_TARGET_NOT_IN_SANCTUARY
= 0x9C,
196 SPELL_FAILED_TARGET_IS_TRIVIAL
= 0x9D,
197 SPELL_FAILED_BM_OR_INVISGOD
= 0x9E,
198 SPELL_FAILED_EXPERT_RIDING_REQUIREMENT
= 0x9F,
199 SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT
= 0xA0,
200 SPELL_FAILED_NOT_IDLE
= 0xA1,
201 SPELL_FAILED_NOT_INACTIVE
= 0xA2,
202 SPELL_FAILED_PARTIAL_PLAYTIME
= 0xA3,
203 SPELL_FAILED_NO_PLAYTIME
= 0xA4,
204 SPELL_FAILED_NOT_IN_BATTLEGROUND
= 0xA5,
205 SPELL_FAILED_ONLY_IN_ARENA
= 0xA6,
206 SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE
= 0xA7,
207 SPELL_FAILED_UNKNOWN
= 0xA8,
210 enum SpellFamilyNames
212 SPELLFAMILY_GENERIC
= 0,
213 SPELLFAMILY_UNK1
= 1, // events, holidays
215 SPELLFAMILY_MAGE
= 3,
216 SPELLFAMILY_WARRIOR
= 4,
217 SPELLFAMILY_WARLOCK
= 5,
218 SPELLFAMILY_PRIEST
= 6,
219 SPELLFAMILY_DRUID
= 7,
220 SPELLFAMILY_ROGUE
= 8,
221 SPELLFAMILY_HUNTER
= 9,
222 SPELLFAMILY_PALADIN
= 10,
223 SPELLFAMILY_SHAMAN
= 11,
224 SPELLFAMILY_UNK2
= 12,
225 SPELLFAMILY_POTION
= 13,
227 SPELLFAMILY_DEATHKNIGHT
= 15,
229 SPELLFAMILY_UNK3
= 17
232 //Some SpellFamilyFlags
233 #define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL
234 #define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL
235 #define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL
236 #define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL
237 #define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL
238 #define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL
239 #define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
241 // Spell clasification
252 SPELL_WARLOCK_ARMOR
= 8,
253 SPELL_MAGE_ARMOR
= 9,
254 SPELL_ELEMENTAL_SHIELD
= 10,
255 SPELL_MAGE_POLYMORPH
= 11,
256 SPELL_POSITIVE_SHOUT
= 12,
257 SPELL_JUDGEMENT
= 13,
258 SPELL_BATTLE_ELIXIR
= 14,
259 SPELL_GUARDIAN_ELIXIR
= 15,
260 SPELL_FLASK_ELIXIR
= 16
263 SpellSpecific
GetSpellSpecific(uint32 spellId
);
265 // Different spell properties
266 inline float GetSpellRadius(SpellRadiusEntry
const *radius
) { return (radius
? radius
->Radius
: 0); }
267 uint32
GetSpellCastTime(SpellEntry
const* spellInfo
, Spell
const* spell
= NULL
);
268 inline float GetSpellMinRange(SpellRangeEntry
const *range
) { return (range
? range
->minRange
: 0); }
269 inline float GetSpellMaxRange(SpellRangeEntry
const *range
) { return (range
? range
->maxRange
: 0); }
270 inline uint32
GetSpellRecoveryTime(SpellEntry
const *spellInfo
) { return spellInfo
->RecoveryTime
> spellInfo
->CategoryRecoveryTime
? spellInfo
->RecoveryTime
: spellInfo
->CategoryRecoveryTime
; }
271 int32
GetSpellDuration(SpellEntry
const *spellInfo
);
272 int32
GetSpellMaxDuration(SpellEntry
const *spellInfo
);
274 inline bool IsSpellHaveEffect(SpellEntry
const *spellInfo
, SpellEffects effect
)
276 for(int i
= 0; i
< 3; ++i
)
277 if(spellInfo
->Effect
[i
]==effect
)
282 bool IsNoStackAuraDueToAura(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
);
284 inline bool IsSealSpell(SpellEntry
const *spellInfo
)
286 //Collection of all the seal family flags. No other paladin spell has any of those.
287 return spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&&
288 ( spellInfo
->SpellFamilyFlags
& 0x4000A000200LL
);
291 inline bool IsElementalShield(SpellEntry
const *spellInfo
)
293 // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
294 return (spellInfo
->SpellFamilyFlags
& 0x42000000400LL
) || spellInfo
->Id
== 23552;
297 int32
CompareAuraRanks(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
);
298 bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1
,uint32 spellSpec2
);
299 bool IsPassiveSpell(uint32 spellId
);
301 inline bool IsDeathPersistentSpell(SpellEntry
const *spellInfo
)
303 switch(spellInfo
->Id
)
305 case 40214: // Dragonmaw Illusion
306 case 35480: case 35481: case 35482: // Human Illusion
307 case 35483: case 39824: // Human Illusion
311 return spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_DEATH_PERSISTENT
;
314 inline bool IsNonCombatSpell(SpellEntry
const *spellInfo
)
316 return (spellInfo
->Attributes
& SPELL_ATTR_CANT_USED_IN_COMBAT
) != 0;
319 bool IsPositiveSpell(uint32 spellId
);
320 bool IsPositiveEffect(uint32 spellId
, uint32 effIndex
);
321 bool IsPositiveTarget(uint32 targetA
, uint32 targetB
);
323 bool IsSingleTargetSpell(SpellEntry
const *spellInfo
);
324 bool IsSingleTargetSpells(SpellEntry
const *spellInfo1
, SpellEntry
const *spellInfo2
);
326 bool IsAuraAddedBySpell(uint32 auraType
, uint32 spellId
);
328 bool IsSpellAllowedInLocation(SpellEntry
const *spellInfo
,uint32 map_id
,uint32 zone_id
,uint32 area_id
);
330 inline bool IsAreaEffectTarget( Targets target
)
334 case TARGET_AREAEFFECT_CUSTOM
:
335 case TARGET_ALL_ENEMY_IN_AREA
:
336 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
337 case TARGET_ALL_PARTY_AROUND_CASTER
:
338 case TARGET_ALL_AROUND_CASTER
:
339 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
340 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
341 case TARGET_ALL_PARTY
:
342 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
343 case TARGET_AREAEFFECT_PARTY
:
344 case TARGET_AREAEFFECT_CUSTOM_2
:
345 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
346 case TARGET_IN_FRONT_OF_CASTER
:
347 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
355 inline bool IsAreaOfEffectSpell(SpellEntry
const *spellInfo
)
357 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[0])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[0])))
359 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[1])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[1])))
361 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[2])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[2])))
366 inline bool IsAreaAuraEffect(uint32 effect
)
368 if( effect
== SPELL_EFFECT_APPLY_AREA_AURA_PARTY
||
369 effect
== SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
||
370 effect
== SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
||
371 effect
== SPELL_EFFECT_APPLY_AREA_AURA_PET
||
372 effect
== SPELL_EFFECT_APPLY_AREA_AURA_OWNER
)
377 inline bool IsDispelSpell(SpellEntry
const *spellInfo
)
379 if (spellInfo
->Effect
[0] == SPELL_EFFECT_DISPEL
||
380 spellInfo
->Effect
[1] == SPELL_EFFECT_DISPEL
||
381 spellInfo
->Effect
[2] == SPELL_EFFECT_DISPEL
)
385 inline bool isSpellBreakStealth(SpellEntry
const* spellInfo
)
387 return !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_BREAK_STEALTH
);
390 uint8
GetErrorAtShapeshiftedCast (SpellEntry
const *spellInfo
, uint32 form
);
392 inline bool IsChanneledSpell(SpellEntry
const* spellInfo
)
394 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_CHANNELED_1
| SPELL_ATTR_EX_CHANNELED_2
));
397 inline bool NeedsComboPoints(SpellEntry
const* spellInfo
)
399 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_REQ_COMBO_POINTS1
| SPELL_ATTR_EX_REQ_COMBO_POINTS2
));
402 inline SpellSchoolMask
GetSpellSchoolMask(SpellEntry
const* spellInfo
)
404 return SpellSchoolMask(spellInfo
->SchoolMask
);
407 inline uint32
GetSpellMechanicMask(SpellEntry
const* spellInfo
, int32 effect
)
410 if (spellInfo
->Mechanic
)
411 mask
|= 1<<spellInfo
->Mechanic
;
412 if (spellInfo
->EffectMechanic
[effect
])
413 mask
|= 1<<spellInfo
->EffectMechanic
[effect
];
417 inline Mechanics
GetEffectMechanic(SpellEntry
const* spellInfo
, int32 effect
)
419 if (spellInfo
->EffectMechanic
[effect
])
420 return Mechanics(spellInfo
->EffectMechanic
[effect
]);
421 if (spellInfo
->Mechanic
)
422 return Mechanics(spellInfo
->Mechanic
);
423 return MECHANIC_NONE
;
426 inline uint32
GetDispellMask(DispelType dispel
)
429 if (dispel
== DISPEL_ALL
)
430 return DISPEL_ALL_MASK
;
432 return (1 << dispel
);
435 // Diminishing Returns interaction with spells
436 DiminishingGroup
GetDiminishingReturnsGroupForSpell(SpellEntry
const* spellproto
, bool triggered
);
437 bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group
);
438 DiminishingReturnsType
GetDiminishingReturnsGroupType(DiminishingGroup group
);
440 // Spell affects related declarations (accessed using SpellMgr functions)
441 typedef std::map
<uint32
, uint64
> SpellAffectMap
;
443 // Spell proc event related declarations (accessed using SpellMgr functions)
446 PROC_FLAG_NONE
= 0x00000000,
448 PROC_FLAG_KILLED
= 0x00000001, // 00 Killed by agressor
449 PROC_FLAG_KILL_AND_GET_XP
= 0x00000002, // 01 Kill that yields experience or honor
451 PROC_FLAG_SUCCESSFUL_MILEE_HIT
= 0x00000004, // 02 Successful melee attack
452 PROC_FLAG_TAKEN_MELEE_HIT
= 0x00000008, // 03 Taken damage from melee strike hit
454 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
= 0x00000010, // 04 Successful attack by Spell that use melee weapon
455 PROC_FLAG_TAKEN_MELEE_SPELL_HIT
= 0x00000020, // 05 Taken damage by Spell that use melee weapon
457 PROC_FLAG_SUCCESSFUL_RANGED_HIT
= 0x00000040, // 06 Successful Ranged attack (all ranged attack deal as spell so newer set :( )
458 PROC_FLAG_TAKEN_RANGED_HIT
= 0x00000080, // 07 Taken damage from ranged attack (all ranged attack deal as spell so newer set :( )
460 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
= 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
461 PROC_FLAG_TAKEN_RANGED_SPELL_HIT
= 0x00000200, // 09 Taken damage by Spell that use ranged weapon
463 PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT
= 0x00000400, // 10 Successful AoE (not 100% shure unused)
464 PROC_FLAG_TAKEN_POSITIVE_AOE
= 0x00000800, // 11 Taken AoE (not 100% shure unused)
466 PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT
= 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
467 PROC_FLAG_TAKEN_AOE_SPELL_HIT
= 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
469 PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
= 0x00004000, // 14 Successful cast positive spell (by default only on healing)
470 PROC_FLAG_TAKEN_POSITIVE_SPELL
= 0x00008000, // 15 Taken positive spell hit (by default only on healing)
472 PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
= 0x00010000, // 16 Successful negative spell cast (by default only on damage)
473 PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
= 0x00020000, // 17 Taken negative spell (by default only on damage)
475 PROC_FLAG_ON_DO_PERIODIC
= 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
476 PROC_FLAG_ON_TAKE_PERIODIC
= 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
478 PROC_FLAG_TAKEN_ANY_DAMAGE
= 0x00100000, // 20 Taken any damage
479 PROC_FLAG_ON_TRAP_ACTIVATION
= 0x00200000, // 21 On trap activation
481 PROC_FLAG_TAKEN_OFFHAND_HIT
= 0x00400000, // 22 Taken off-hand melee attacks(not used)
482 PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
= 0x00800000 // 23 Successful off-hand melee attacks
485 #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MILEE_HIT | \
486 PROC_FLAG_TAKEN_MELEE_HIT | \
487 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
488 PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
489 PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
490 PROC_FLAG_TAKEN_RANGED_HIT | \
491 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
492 PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
496 PROC_EX_NONE
= 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
497 PROC_EX_NORMAL_HIT
= 0x0000001, // If set only from normal hit (only damage spells)
498 PROC_EX_CRITICAL_HIT
= 0x0000002,
499 PROC_EX_MISS
= 0x0000004,
500 PROC_EX_RESIST
= 0x0000008,
501 PROC_EX_DODGE
= 0x0000010,
502 PROC_EX_PARRY
= 0x0000020,
503 PROC_EX_BLOCK
= 0x0000040,
504 PROC_EX_EVADE
= 0x0000080,
505 PROC_EX_IMMUNE
= 0x0000100,
506 PROC_EX_DEFLECT
= 0x0000200,
507 PROC_EX_ABSORB
= 0x0000400,
508 PROC_EX_REFLECT
= 0x0000800,
509 PROC_EX_INTERRUPT
= 0x0001000, // Melle hit result can be Interrupt (not used)
510 PROC_EX_RESERVED1
= 0x0002000,
511 PROC_EX_RESERVED2
= 0x0004000,
512 PROC_EX_RESERVED3
= 0x0008000,
513 PROC_EX_EX_TRIGGER_ALWAYS
= 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
514 PROC_EX_EX_ONE_TIME_TRIGGER
= 0x0020000 // If set trigger always but only one time
517 struct SpellProcEventEntry
519 uint32 schoolMask
; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
520 uint32 spellFamilyName
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
521 uint64 spellFamilyMask
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
522 uint32 procFlags
; // bitmask for matching proc event
523 uint32 procEx
; // proc Extend info (see ProcFlagsEx)
524 float ppmRate
; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
525 float customChance
; // Owerride chance (in most cases for debug only)
526 uint32 cooldown
; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
529 typedef UNORDERED_MAP
<uint32
, SpellProcEventEntry
> SpellProcEventMap
;
531 #define ELIXIR_BATTLE_MASK 0x1
532 #define ELIXIR_GUARDIAN_MASK 0x2
533 #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
534 #define ELIXIR_UNSTABLE_MASK 0x4
535 #define ELIXIR_SHATTRATH_MASK 0x8
537 typedef std::map
<uint32
, uint8
> SpellElixirMap
;
539 // Spell script target related declarations (accessed using SpellMgr functions)
542 SPELL_TARGET_TYPE_GAMEOBJECT
= 0,
543 SPELL_TARGET_TYPE_CREATURE
= 1,
544 SPELL_TARGET_TYPE_DEAD
= 2
547 #define MAX_SPELL_TARGET_TYPE 3
549 struct SpellTargetEntry
551 SpellTargetEntry(SpellTargetType type_
,uint32 targetEntry_
) : type(type_
), targetEntry(targetEntry_
) {}
552 SpellTargetType type
;
556 typedef std::multimap
<uint32
,SpellTargetEntry
> SpellScriptTarget
;
558 // coordinates for spells (accessed using SpellMgr functions)
559 struct SpellTargetPosition
565 float target_Orientation
;
568 typedef UNORDERED_MAP
<uint32
, SpellTargetPosition
> SpellTargetPositionMap
;
579 PetAura(uint16 petEntry
, uint16 aura
, bool _removeOnChangePet
, int _damage
) :
580 removeOnChangePet(_removeOnChangePet
), damage(_damage
)
582 auras
[petEntry
] = aura
;
585 uint16
GetAura(uint16 petEntry
) const
587 std::map
<uint16
, uint16
>::const_iterator itr
= auras
.find(petEntry
);
588 if(itr
!= auras
.end())
592 std::map
<uint16
, uint16
>::const_iterator itr
= auras
.find(0);
593 if(itr
!= auras
.end())
600 void AddAura(uint16 petEntry
, uint16 aura
)
602 auras
[petEntry
] = aura
;
605 bool IsRemovedOnChangePet() const
607 return removeOnChangePet
;
610 int32
GetDamage() const
616 std::map
<uint16
, uint16
> auras
;
617 bool removeOnChangePet
;
620 typedef std::map
<uint16
, PetAura
> SpellPetAuraMap
;
622 // Spell rank chain (accessed using SpellMgr functions)
623 struct SpellChainNode
631 typedef UNORDERED_MAP
<uint32
, SpellChainNode
> SpellChainMap
;
632 typedef std::multimap
<uint32
, uint32
> SpellChainMapNext
;
634 // Spell learning properties (accessed using SpellMgr functions)
635 struct SpellLearnSkillNode
638 uint32 value
; // 0 - max skill value for player level
639 uint32 maxvalue
; // 0 - max skill value for player level
642 typedef std::map
<uint32
, SpellLearnSkillNode
> SpellLearnSkillMap
;
644 struct SpellLearnSpellNode
650 typedef std::multimap
<uint32
, SpellLearnSpellNode
> SpellLearnSpellMap
;
652 typedef std::multimap
<uint32
, SkillLineAbilityEntry
const*> SkillLineAbilityMap
;
654 inline bool IsPrimaryProfessionSkill(uint32 skill
)
656 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(skill
);
660 if(pSkill
->categoryId
!= SKILL_CATEGORY_PROFESSION
)
666 inline bool IsProfessionSkill(uint32 skill
)
668 return IsPrimaryProfessionSkill(skill
) || skill
== SKILL_FISHING
|| skill
== SKILL_COOKING
|| skill
== SKILL_FIRST_AID
;
678 // Accessors (const or static functions)
681 uint64
GetSpellAffectMask(uint16 spellId
, uint8 effectId
) const
683 SpellAffectMap::const_iterator itr
= mSpellAffectMap
.find((spellId
<<8) + effectId
);
684 if( itr
!= mSpellAffectMap
.end( ) )
689 bool IsAffectedBySpell(SpellEntry
const *spellInfo
, uint32 spellId
, uint8 effectId
, uint64 familyFlags
) const;
691 SpellElixirMap
const& GetSpellElixirMap() const { return mSpellElixirs
; }
693 uint32
GetSpellElixirMask(uint32 spellid
) const
695 SpellElixirMap::const_iterator itr
= mSpellElixirs
.find(spellid
);
696 if(itr
==mSpellElixirs
.end())
702 SpellSpecific
GetSpellElixirSpecific(uint32 spellid
) const
704 uint32 mask
= GetSpellElixirMask(spellid
);
705 if((mask
& ELIXIR_FLASK_MASK
)==ELIXIR_FLASK_MASK
)
706 return SPELL_FLASK_ELIXIR
;
707 else if(mask
& ELIXIR_BATTLE_MASK
)
708 return SPELL_BATTLE_ELIXIR
;
709 else if(mask
& ELIXIR_GUARDIAN_MASK
)
710 return SPELL_GUARDIAN_ELIXIR
;
716 SpellProcEventEntry
const* GetSpellProcEvent(uint32 spellId
) const
718 SpellProcEventMap::const_iterator itr
= mSpellProcEventMap
.find(spellId
);
719 if( itr
!= mSpellProcEventMap
.end( ) )
724 static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry
const * spellProcEvent
, uint32 EventProcFlag
, SpellEntry
const * procSpell
, uint32 procFlags
, uint32 procExtra
, bool active
);
726 // Spell target coordinates
727 SpellTargetPosition
const* GetSpellTargetPosition(uint32 spell_id
) const
729 SpellTargetPositionMap::const_iterator itr
= mSpellTargetPositions
.find( spell_id
);
730 if( itr
!= mSpellTargetPositions
.end( ) )
735 // Spell ranks chains
736 SpellChainNode
const* GetSpellChainNode(uint32 spell_id
) const
738 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell_id
);
739 if(itr
== mSpellChains
.end())
745 uint32
GetFirstSpellInChain(uint32 spell_id
) const
747 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
753 uint32
GetPrevSpellInChain(uint32 spell_id
) const
755 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
761 SpellChainMapNext
const& GetSpellChainNext() const { return mSpellChainsNext
; }
763 // Note: not use rank for compare to spell ranks: spell chains isn't linear order
764 // Use IsHighRankOfSpell instead
765 uint8
GetSpellRank(uint32 spell_id
) const
767 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
773 uint8
IsHighRankOfSpell(uint32 spell1
,uint32 spell2
) const
775 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell1
);
777 uint32 rank2
= GetSpellRank(spell2
);
779 // not ordered correctly by rank value
780 if(itr
== mSpellChains
.end() || !rank2
|| itr
->second
.rank
<= rank2
)
783 // check present in same rank chain
784 for(; itr
!= mSpellChains
.end(); itr
= mSpellChains
.find(itr
->second
.prev
))
785 if(itr
->second
.prev
==spell2
)
791 bool IsRankSpellDueToSpell(SpellEntry
const *spellInfo_1
,uint32 spellId_2
) const;
792 static bool canStackSpellRanks(SpellEntry
const *spellInfo
);
793 bool IsNoStackSpellDueToSpell(uint32 spellId_1
, uint32 spellId_2
) const;
795 SpellEntry
const* SelectAuraRankForPlayerLevel(SpellEntry
const* spellInfo
, uint32 playerLevel
) const;
798 SpellLearnSkillNode
const* GetSpellLearnSkill(uint32 spell_id
) const
800 SpellLearnSkillMap::const_iterator itr
= mSpellLearnSkills
.find(spell_id
);
801 if(itr
!= mSpellLearnSkills
.end())
807 bool IsSpellLearnSpell(uint32 spell_id
) const
809 return mSpellLearnSpells
.count(spell_id
)!=0;
812 SpellLearnSpellMap::const_iterator
GetBeginSpellLearnSpell(uint32 spell_id
) const
814 return mSpellLearnSpells
.lower_bound(spell_id
);
817 SpellLearnSpellMap::const_iterator
GetEndSpellLearnSpell(uint32 spell_id
) const
819 return mSpellLearnSpells
.upper_bound(spell_id
);
822 bool IsSpellLearnToSpell(uint32 spell_id1
,uint32 spell_id2
) const
824 SpellLearnSpellMap::const_iterator b
= GetBeginSpellLearnSpell(spell_id1
);
825 SpellLearnSpellMap::const_iterator e
= GetEndSpellLearnSpell(spell_id1
);
826 for(SpellLearnSpellMap::const_iterator i
= b
; i
!= e
; ++i
)
827 if(i
->second
.spell
==spell_id2
)
832 static bool IsProfessionSpell(uint32 spellId
);
833 static bool IsPrimaryProfessionSpell(uint32 spellId
);
834 bool IsPrimaryProfessionFirstRankSpell(uint32 spellId
) const;
836 // Spell script targets
837 SpellScriptTarget::const_iterator
GetBeginSpellScriptTarget(uint32 spell_id
) const
839 return mSpellScriptTarget
.lower_bound(spell_id
);
842 SpellScriptTarget::const_iterator
GetEndSpellScriptTarget(uint32 spell_id
) const
844 return mSpellScriptTarget
.upper_bound(spell_id
);
847 // Spell correctess for client using
848 static bool IsSpellValid(SpellEntry
const * spellInfo
, Player
* pl
= NULL
, bool msg
= true);
850 SkillLineAbilityMap::const_iterator
GetBeginSkillLineAbilityMap(uint32 spell_id
) const
852 return mSkillLineAbilityMap
.lower_bound(spell_id
);
855 SkillLineAbilityMap::const_iterator
GetEndSkillLineAbilityMap(uint32 spell_id
) const
857 return mSkillLineAbilityMap
.upper_bound(spell_id
);
860 PetAura
const* GetPetAura(uint16 spell_id
)
862 SpellPetAuraMap::const_iterator itr
= mSpellPetAuraMap
.find(spell_id
);
863 if(itr
!= mSpellPetAuraMap
.end())
871 static SpellMgr
& Instance();
873 // Loading data at server startup
874 void LoadSpellChains();
875 void LoadSpellLearnSkills();
876 void LoadSpellLearnSpells();
877 void LoadSpellScriptTarget();
878 void LoadSpellAffects();
879 void LoadSpellElixirs();
880 void LoadSpellProcEvents();
881 void LoadSpellTargetPositions();
882 void LoadSpellThreats();
883 void LoadSkillLineAbilityMap();
884 void LoadSpellPetAuras();
887 SpellScriptTarget mSpellScriptTarget
;
888 SpellChainMap mSpellChains
;
889 SpellChainMapNext mSpellChainsNext
;
890 SpellLearnSkillMap mSpellLearnSkills
;
891 SpellLearnSpellMap mSpellLearnSpells
;
892 SpellTargetPositionMap mSpellTargetPositions
;
893 SpellAffectMap mSpellAffectMap
;
894 SpellElixirMap mSpellElixirs
;
895 SpellProcEventMap mSpellProcEventMap
;
896 SkillLineAbilityMap mSkillLineAbilityMap
;
897 SpellPetAuraMap mSpellPetAuraMap
;
900 #define spellmgr SpellMgr::Instance()