2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _ITEMPROTOTYPE_H
20 #define _ITEMPROTOTYPE_H
29 ITEM_MOD_STRENGTH
= 4,
30 ITEM_MOD_INTELLECT
= 5,
33 ITEM_MOD_DEFENSE_SKILL_RATING
= 12,
34 ITEM_MOD_DODGE_RATING
= 13,
35 ITEM_MOD_PARRY_RATING
= 14,
36 ITEM_MOD_BLOCK_RATING
= 15,
37 ITEM_MOD_HIT_MELEE_RATING
= 16,
38 ITEM_MOD_HIT_RANGED_RATING
= 17,
39 ITEM_MOD_HIT_SPELL_RATING
= 18,
40 ITEM_MOD_CRIT_MELEE_RATING
= 19,
41 ITEM_MOD_CRIT_RANGED_RATING
= 20,
42 ITEM_MOD_CRIT_SPELL_RATING
= 21,
43 ITEM_MOD_HIT_TAKEN_MELEE_RATING
= 22,
44 ITEM_MOD_HIT_TAKEN_RANGED_RATING
= 23,
45 ITEM_MOD_HIT_TAKEN_SPELL_RATING
= 24,
46 ITEM_MOD_CRIT_TAKEN_MELEE_RATING
= 25,
47 ITEM_MOD_CRIT_TAKEN_RANGED_RATING
= 26,
48 ITEM_MOD_CRIT_TAKEN_SPELL_RATING
= 27,
49 ITEM_MOD_HASTE_MELEE_RATING
= 28,
50 ITEM_MOD_HASTE_RANGED_RATING
= 29,
51 ITEM_MOD_HASTE_SPELL_RATING
= 30,
52 ITEM_MOD_HIT_RATING
= 31,
53 ITEM_MOD_CRIT_RATING
= 32,
54 ITEM_MOD_HIT_TAKEN_RATING
= 33,
55 ITEM_MOD_CRIT_TAKEN_RATING
= 34,
56 ITEM_MOD_RESILIENCE_RATING
= 35,
57 ITEM_MOD_HASTE_RATING
= 36,
58 ITEM_MOD_EXPERTISE_RATING
= 37
61 #define MAX_ITEM_MOD 38
63 enum ItemSpelltriggerType
65 ITEM_SPELLTRIGGER_ON_USE
= 0, // use after equip cooldown
66 ITEM_SPELLTRIGGER_ON_EQUIP
= 1,
67 ITEM_SPELLTRIGGER_CHANCE_ON_HIT
= 2,
68 ITEM_SPELLTRIGGER_SOULSTONE
= 4,
69 ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
= 5, // no equip cooldown
70 ITEM_SPELLTRIGGER_LEARN_SPELL_ID
= 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
73 #define MAX_ITEM_SPELLTRIGGER 7
78 BIND_WHEN_PICKED_UP
= 1,
79 BIND_WHEN_EQUIPED
= 2,
82 BIND_QUEST_ITEM1
= 5 // not used in game
85 #define MAX_BIND_TYPE 6
87 // masks for ITEM_FIELD_FLAGS field
90 ITEM_FLAGS_BINDED
= 0x00000001,
91 ITEM_FLAGS_CONJURED
= 0x00000002,
92 ITEM_FLAGS_OPENABLE
= 0x00000004,
93 ITEM_FLAGS_WRAPPED
= 0x00000008,
94 ITEM_FLAGS_WRAPPER
= 0x00000200, // used or not used wrapper
95 ITEM_FLAGS_PARTY_LOOT
= 0x00000800, // determines if item is party loot or not
96 ITEM_FLAGS_CHARTER
= 0x00002000, // arena/guild charter
97 ITEM_FLAGS_UNIQUE_EQUIPPED
= 0x00080000,
98 ITEM_FLAGS_USEABLE_IN_ARENA
= 0x00200000,
99 ITEM_FLAGS_THROWABLE
= 0x00400000, // not used in game for check trow possibility, only for item in game tooltip
100 ITEM_FLAGS_SPECIALUSE
= 0x00800000, // last used flag in 2.3.0
101 ITEM_FLAGS_BOA
= 0x08000000, // bind on account
102 ITEM_FLAGS_MILLABLE
= 0x20000000
107 BAG_FAMILY_MASK_ARROWS
= 0x00000001,
108 BAG_FAMILY_MASK_BULLETS
= 0x00000002,
109 BAG_FAMILY_MASK_SOUL_SHARDS
= 0x00000004,
110 BAG_FAMILY_MASK_LEATHERWORKING_SUPP
= 0x00000008,
111 BAG_FAMILY_MASK_INSCRIPTION_SUPP
= 0x00000010,
112 BAG_FAMILY_MASK_HERBS
= 0x00000020,
113 BAG_FAMILY_MASK_ENCHANTING_SUPP
= 0x00000040,
114 BAG_FAMILY_MASK_ENGINEERING_SUPP
= 0x00000080,
115 BAG_FAMILY_MASK_KEYS
= 0x00000100,
116 BAG_FAMILY_MASK_GEMS
= 0x00000200,
117 BAG_FAMILY_MASK_MINING_SUPP
= 0x00000400,
118 BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT
= 0x00000800,
119 BAG_FAMILY_MASK_VANITY_PETS
= 0x00001000,
120 BAG_FAMILY_MASK_CURRENCY_TOKENS
= 0x00002000,
121 BAG_FAMILY_MASK_QUEST_ITEMS
= 0x00004000
126 SOCKET_COLOR_META
= 1,
127 SOCKET_COLOR_RED
= 2,
128 SOCKET_COLOR_YELLOW
= 4,
129 SOCKET_COLOR_BLUE
= 8
132 #define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
136 INVTYPE_NON_EQUIP
= 0,
139 INVTYPE_SHOULDERS
= 3,
148 INVTYPE_TRINKET
= 12,
153 INVTYPE_2HWEAPON
= 17,
157 INVTYPE_WEAPONMAINHAND
= 21,
158 INVTYPE_WEAPONOFFHAND
= 22,
159 INVTYPE_HOLDABLE
= 23,
162 INVTYPE_RANGEDRIGHT
= 26,
167 #define MAX_INVTYPE 29
171 ITEM_CLASS_CONSUMABLE
= 0,
172 ITEM_CLASS_CONTAINER
= 1,
173 ITEM_CLASS_WEAPON
= 2,
175 ITEM_CLASS_ARMOR
= 4,
176 ITEM_CLASS_REAGENT
= 5,
177 ITEM_CLASS_PROJECTILE
= 6,
178 ITEM_CLASS_TRADE_GOODS
= 7,
179 ITEM_CLASS_GENERIC
= 8,
180 ITEM_CLASS_RECIPE
= 9,
181 ITEM_CLASS_MONEY
= 10,
182 ITEM_CLASS_QUIVER
= 11,
183 ITEM_CLASS_QUEST
= 12,
185 ITEM_CLASS_PERMANENT
= 14,
189 #define MAX_ITEM_CLASS 16
191 enum ItemSubclassConsumable
193 ITEM_SUBCLASS_CONSUMABLE
= 0,
194 ITEM_SUBCLASS_POTION
= 1,
195 ITEM_SUBCLASS_ELIXIR
= 2,
196 ITEM_SUBCLASS_FLASK
= 3,
197 ITEM_SUBCLASS_SCROLL
= 4,
198 ITEM_SUBCLASS_FOOD
= 5,
199 ITEM_SUBCLASS_ITEM_ENHANCEMENT
= 6,
200 ITEM_SUBCLASS_BANDAGE
= 7,
201 ITEM_SUBCLASS_CONSUMABLE_OTHER
= 8
204 #define MAX_ITEM_SUBCLASS_CONSUMABLE 9
206 enum ItemSubclassContainer
208 ITEM_SUBCLASS_CONTAINER
= 0,
209 ITEM_SUBCLASS_SOUL_CONTAINER
= 1,
210 ITEM_SUBCLASS_HERB_CONTAINER
= 2,
211 ITEM_SUBCLASS_ENCHANTING_CONTAINER
= 3,
212 ITEM_SUBCLASS_ENGINEERING_CONTAINER
= 4,
213 ITEM_SUBCLASS_GEM_CONTAINER
= 5,
214 ITEM_SUBCLASS_MINING_CONTAINER
= 6,
215 ITEM_SUBCLASS_LEATHERWORKING_CONTAINER
= 7
218 #define MAX_ITEM_SUBCLASS_CONTAINER 8
220 enum ItemSubclassWeapon
222 ITEM_SUBCLASS_WEAPON_AXE
= 0,
223 ITEM_SUBCLASS_WEAPON_AXE2
= 1,
224 ITEM_SUBCLASS_WEAPON_BOW
= 2,
225 ITEM_SUBCLASS_WEAPON_GUN
= 3,
226 ITEM_SUBCLASS_WEAPON_MACE
= 4,
227 ITEM_SUBCLASS_WEAPON_MACE2
= 5,
228 ITEM_SUBCLASS_WEAPON_POLEARM
= 6,
229 ITEM_SUBCLASS_WEAPON_SWORD
= 7,
230 ITEM_SUBCLASS_WEAPON_SWORD2
= 8,
231 ITEM_SUBCLASS_WEAPON_obsolete
= 9,
232 ITEM_SUBCLASS_WEAPON_STAFF
= 10,
233 ITEM_SUBCLASS_WEAPON_EXOTIC
= 11,
234 ITEM_SUBCLASS_WEAPON_EXOTIC2
= 12,
235 ITEM_SUBCLASS_WEAPON_FIST
= 13,
236 ITEM_SUBCLASS_WEAPON_MISC
= 14,
237 ITEM_SUBCLASS_WEAPON_DAGGER
= 15,
238 ITEM_SUBCLASS_WEAPON_THROWN
= 16,
239 ITEM_SUBCLASS_WEAPON_SPEAR
= 17,
240 ITEM_SUBCLASS_WEAPON_CROSSBOW
= 18,
241 ITEM_SUBCLASS_WEAPON_WAND
= 19,
242 ITEM_SUBCLASS_WEAPON_FISHING_POLE
= 20
245 #define MAX_ITEM_SUBCLASS_WEAPON 21
249 ITEM_SUBCLASS_GEM_RED
= 0,
250 ITEM_SUBCLASS_GEM_BLUE
= 1,
251 ITEM_SUBCLASS_GEM_YELLOW
= 2,
252 ITEM_SUBCLASS_GEM_PURPLE
= 3,
253 ITEM_SUBCLASS_GEM_GREEN
= 4,
254 ITEM_SUBCLASS_GEM_ORANGE
= 5,
255 ITEM_SUBCLASS_GEM_META
= 6,
256 ITEM_SUBCLASS_GEM_SIMPLE
= 7,
257 ITEM_SUBCLASS_GEM_PRISMATIC
= 8
260 #define MAX_ITEM_SUBCLASS_GEM 9
262 enum ItemSubclassArmor
264 ITEM_SUBCLASS_ARMOR_MISC
= 0,
265 ITEM_SUBCLASS_ARMOR_CLOTH
= 1,
266 ITEM_SUBCLASS_ARMOR_LEATHER
= 2,
267 ITEM_SUBCLASS_ARMOR_MAIL
= 3,
268 ITEM_SUBCLASS_ARMOR_PLATE
= 4,
269 ITEM_SUBCLASS_ARMOR_BUCKLER
= 5,
270 ITEM_SUBCLASS_ARMOR_SHIELD
= 6,
271 ITEM_SUBCLASS_ARMOR_LIBRAM
= 7,
272 ITEM_SUBCLASS_ARMOR_IDOL
= 8,
273 ITEM_SUBCLASS_ARMOR_TOTEM
= 9
276 #define MAX_ITEM_SUBCLASS_ARMOR 10
278 enum ItemSubclassReagent
280 ITEM_SUBCLASS_REAGENT
= 0
283 #define MAX_ITEM_SUBCLASS_REAGENT 1
285 enum ItemSubclassProjectile
287 ITEM_SUBCLASS_WAND
= 0, // ABS
288 ITEM_SUBCLASS_BOLT
= 1, // ABS
289 ITEM_SUBCLASS_ARROW
= 2,
290 ITEM_SUBCLASS_BULLET
= 3,
291 ITEM_SUBCLASS_THROWN
= 4 // ABS
294 #define MAX_ITEM_SUBCLASS_PROJECTILE 5
296 enum ItemSubclassTradeGoods
298 ITEM_SUBCLASS_TRADE_GOODS
= 0,
299 ITEM_SUBCLASS_PARTS
= 1,
300 ITEM_SUBCLASS_EXPLOSIVES
= 2,
301 ITEM_SUBCLASS_DEVICES
= 3,
302 ITEM_SUBCLASS_JEWELCRAFTING
= 4,
303 ITEM_SUBCLASS_CLOTH
= 5,
304 ITEM_SUBCLASS_LEATHER
= 6,
305 ITEM_SUBCLASS_METAL_STONE
= 7,
306 ITEM_SUBCLASS_MEAT
= 8,
307 ITEM_SUBCLASS_HERB
= 9,
308 ITEM_SUBCLASS_ELEMENTAL
= 10,
309 ITEM_SUBCLASS_TRADE_GOODS_OTHER
= 11,
310 ITEM_SUBCLASS_ENCHANTING
= 12,
311 ITEM_SUBCLASS_MATERIAL
= 13 // Added in 2.4.2
314 #define MAX_ITEM_SUBCLASS_TRADE_GOODS 14
316 enum ItemSubclassGeneric
318 ITEM_SUBCLASS_GENERIC
= 0
321 #define MAX_ITEM_SUBCLASS_GENERIC 1
323 enum ItemSubclassRecipe
325 ITEM_SUBCLASS_BOOK
= 0,
326 ITEM_SUBCLASS_LEATHERWORKING_PATTERN
= 1,
327 ITEM_SUBCLASS_TAILORING_PATTERN
= 2,
328 ITEM_SUBCLASS_ENGINEERING_SCHEMATIC
= 3,
329 ITEM_SUBCLASS_BLACKSMITHING
= 4,
330 ITEM_SUBCLASS_COOKING_RECIPE
= 5,
331 ITEM_SUBCLASS_ALCHEMY_RECIPE
= 6,
332 ITEM_SUBCLASS_FIRST_AID_MANUAL
= 7,
333 ITEM_SUBCLASS_ENCHANTING_FORMULA
= 8,
334 ITEM_SUBCLASS_FISHING_MANUAL
= 9,
335 ITEM_SUBCLASS_JEWELCRAFTING_RECIPE
= 10
338 #define MAX_ITEM_SUBCLASS_RECIPE 11
340 enum ItemSubclassMoney
342 ITEM_SUBCLASS_MONEY
= 0
345 #define MAX_ITEM_SUBCLASS_MONEY 1
347 enum ItemSubclassQuiver
349 ITEM_SUBCLASS_QUIVER0
= 0, // ABS
350 ITEM_SUBCLASS_QUIVER1
= 1, // ABS
351 ITEM_SUBCLASS_QUIVER
= 2,
352 ITEM_SUBCLASS_AMMO_POUCH
= 3
355 #define MAX_ITEM_SUBCLASS_QUIVER 4
357 enum ItemSubclassQuest
359 ITEM_SUBCLASS_QUEST
= 0
362 #define MAX_ITEM_SUBCLASS_QUEST 1
366 ITEM_SUBCLASS_KEY
= 0,
367 ITEM_SUBCLASS_LOCKPICK
= 1
370 #define MAX_ITEM_SUBCLASS_KEY 2
372 enum ItemSubclassPermanent
374 ITEM_SUBCLASS_PERMANENT
= 0
377 #define MAX_ITEM_SUBCLASS_PERMANENT 1
379 enum ItemSubclassJunk
381 ITEM_SUBCLASS_JUNK
= 0,
382 ITEM_SUBCLASS_JUNK_REAGENT
= 1,
383 ITEM_SUBCLASS_JUNK_PET
= 2,
384 ITEM_SUBCLASS_JUNK_HOLIDAY
= 3,
385 ITEM_SUBCLASS_JUNK_OTHER
= 4,
386 ITEM_SUBCLASS_JUNK_MOUNT
= 5
389 #define MAX_ITEM_SUBCLASS_JUNK 6
391 enum ItemSubclassGlyph
393 ITEM_SUBCLASS_GLYPH_WARRIOR
= 1,
394 ITEM_SUBCLASS_GLYPH_PALADIN
= 2,
395 ITEM_SUBCLASS_GLYPH_HUNTER
= 3,
396 ITEM_SUBCLASS_GLYPH_ROGUE
= 4,
397 ITEM_SUBCLASS_GLYPH_PRIEST
= 5,
398 ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT
= 6,
399 ITEM_SUBCLASS_GLYPH_SHAMAN
= 7,
400 ITEM_SUBCLASS_GLYPH_MAGE
= 8,
401 ITEM_SUBCLASS_GLYPH_WARLOCK
= 9,
402 ITEM_SUBCLASS_GLYPH_DRUID
= 11
405 #define MAX_ITEM_SUBCLASS_GLYPH 12
407 const uint32 MaxItemSubclassValues
[MAX_ITEM_CLASS
] =
409 MAX_ITEM_SUBCLASS_CONSUMABLE
,
410 MAX_ITEM_SUBCLASS_CONTAINER
,
411 MAX_ITEM_SUBCLASS_WEAPON
,
412 MAX_ITEM_SUBCLASS_GEM
,
413 MAX_ITEM_SUBCLASS_ARMOR
,
414 MAX_ITEM_SUBCLASS_REAGENT
,
415 MAX_ITEM_SUBCLASS_PROJECTILE
,
416 MAX_ITEM_SUBCLASS_TRADE_GOODS
,
417 MAX_ITEM_SUBCLASS_GENERIC
,
418 MAX_ITEM_SUBCLASS_RECIPE
,
419 MAX_ITEM_SUBCLASS_MONEY
,
420 MAX_ITEM_SUBCLASS_QUIVER
,
421 MAX_ITEM_SUBCLASS_QUEST
,
422 MAX_ITEM_SUBCLASS_KEY
,
423 MAX_ITEM_SUBCLASS_PERMANENT
,
424 MAX_ITEM_SUBCLASS_JUNK
427 inline uint8
ItemSubClassToDurabilityMultiplierId(uint32 ItemClass
, uint32 ItemSubClass
)
431 case ITEM_CLASS_WEAPON
: return ItemSubClass
;
432 case ITEM_CLASS_ARMOR
: return ItemSubClass
+ 21;
437 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
438 #if defined( __GNUC__ )
448 uint32 DamageType
; // id from Resistances.dbc
458 uint32 SpellId
; // id from Spell.dbc
463 uint32 SpellCategory
; // id from SpellCategory.dbc
464 int32 SpellCategoryCooldown
;
476 uint32 Class
; // id from ItemClass.dbc
477 uint32 SubClass
; // id from ItemSubClass.dbc
480 uint32 DisplayInfoID
; // id from ItemDisplayInfo.dbc
486 uint32 InventoryType
;
487 uint32 AllowableClass
;
488 uint32 AllowableRace
;
490 uint32 RequiredLevel
;
491 uint32 RequiredSkill
; // id from SkillLine.dbc
492 uint32 RequiredSkillRank
;
493 uint32 RequiredSpell
; // id from Spell.dbc
494 uint32 RequiredHonorRank
;
495 uint32 RequiredCityRank
;
496 uint32 RequiredReputationFaction
; // id from Faction.dbc
497 uint32 RequiredReputationRank
;
500 uint32 ContainerSlots
;
501 _ItemStat ItemStat
[10];
512 float RangedModRange
;
519 uint32 StartQuest
; // id from QuestCache.wdb
521 uint32 Material
; // id from Material.dbc
523 uint32 RandomProperty
; // id from ItemRandomProperties.dbc
524 uint32 RandomSuffix
; // id from ItemRandomSuffix.dbc
526 uint32 ItemSet
; // id from ItemSet.dbc
527 uint32 MaxDurability
;
528 uint32 Area
; // id from AreaTable.dbc
529 uint32 Map
; // id from Map.dbc
530 uint32 BagFamily
; // id from ItemBagFamily.dbc
531 uint32 TotemCategory
; // id from TotemCategory.dbc
533 uint32 socketBonus
; // id from SpellItemEnchantment.dbc
534 uint32 GemProperties
; // id from GemProperties.dbc
535 uint32 RequiredDisenchantSkill
;
536 float ArmorDamageModifier
;
542 int32 Duration
; // negative = realtime, positive = ingame time
545 bool CanChangeEquipStateInCombat() const
547 switch(InventoryType
)
551 case INVTYPE_HOLDABLE
:
557 case ITEM_CLASS_WEAPON
:
558 case ITEM_CLASS_PROJECTILE
:
568 std::vector
<std::string
> Name
;
569 std::vector
<std::string
> Description
;
572 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
573 #if defined( __GNUC__ )