* Fix some warlock talent work
[getmangos.git] / src / game / GridNotifiers.h
blobbea2ad26995365bb6366fc9ceb3b82dea8b237c7
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_GRIDNOTIFIERS_H
20 #define MANGOS_GRIDNOTIFIERS_H
22 #include "ObjectGridLoader.h"
23 #include "ByteBuffer.h"
24 #include "UpdateData.h"
25 #include <iostream>
27 #include "Corpse.h"
28 #include "Object.h"
29 #include "DynamicObject.h"
30 #include "GameObject.h"
31 #include "Player.h"
32 #include "Unit.h"
34 class Player;
35 //class Map;
37 namespace MaNGOS
40 struct MANGOS_DLL_DECL PlayerNotifier
42 explicit PlayerNotifier(Player &pl) : i_player(pl) {}
43 void Visit(PlayerMapType &);
44 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
45 Player &i_player;
48 struct MANGOS_DLL_DECL VisibleNotifier
50 Player &i_player;
51 UpdateData i_data;
52 UpdateDataMapType i_data_updates;
53 Player::ClientGUIDs i_clientGUIDs;
54 std::set<WorldObject*> i_visibleNow;
56 explicit VisibleNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
57 template<class T> void Visit(GridRefManager<T> &m);
58 void Visit(PlayerMapType &);
59 void Notify(void);
62 struct MANGOS_DLL_DECL VisibleChangesNotifier
64 WorldObject &i_object;
66 explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {}
67 template<class T> void Visit(GridRefManager<T> &) {}
68 void Visit(PlayerMapType &);
71 struct MANGOS_DLL_DECL GridUpdater
73 GridType &i_grid;
74 uint32 i_timeDiff;
75 GridUpdater(GridType &grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) {}
77 template<class T> void updateObjects(GridRefManager<T> &m)
79 for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
80 iter->getSource()->Update(i_timeDiff);
83 void Visit(PlayerMapType &m) { updateObjects<Player>(m); }
84 void Visit(CreatureMapType &m){ updateObjects<Creature>(m); }
85 void Visit(GameObjectMapType &m) { updateObjects<GameObject>(m); }
86 void Visit(DynamicObjectMapType &m) { updateObjects<DynamicObject>(m); }
87 void Visit(CorpseMapType &m) { updateObjects<Corpse>(m); }
90 struct MANGOS_DLL_DECL MessageDeliverer
92 Player &i_player;
93 WorldPacket *i_message;
94 bool i_toSelf;
95 MessageDeliverer(Player &pl, WorldPacket *msg, bool to_self) : i_player(pl), i_message(msg), i_toSelf(to_self) {}
96 void Visit(PlayerMapType &m);
97 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
100 struct MANGOS_DLL_DECL ObjectMessageDeliverer
102 WorldPacket *i_message;
103 explicit ObjectMessageDeliverer(WorldPacket *msg) : i_message(msg) {}
104 void Visit(PlayerMapType &m);
105 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
108 struct MANGOS_DLL_DECL MessageDistDeliverer
110 Player &i_player;
111 WorldPacket *i_message;
112 bool i_toSelf;
113 bool i_ownTeamOnly;
114 float i_dist;
115 MessageDistDeliverer(Player &pl, WorldPacket *msg, float dist, bool to_self, bool ownTeamOnly) : i_player(pl), i_message(msg), i_dist(dist), i_toSelf(to_self), i_ownTeamOnly(ownTeamOnly) {}
116 void Visit(PlayerMapType &m);
117 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
120 struct MANGOS_DLL_DECL ObjectMessageDistDeliverer
122 WorldObject &i_object;
123 WorldPacket *i_message;
124 float i_dist;
125 ObjectMessageDistDeliverer(WorldObject &obj, WorldPacket *msg, float dist) : i_object(obj), i_message(msg), i_dist(dist) {}
126 void Visit(PlayerMapType &m);
127 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
130 struct MANGOS_DLL_DECL ObjectUpdater
132 uint32 i_timeDiff;
133 explicit ObjectUpdater(const uint32 &diff) : i_timeDiff(diff) {}
134 template<class T> void Visit(GridRefManager<T> &m);
135 void Visit(PlayerMapType &) {}
136 void Visit(CorpseMapType &) {}
137 void Visit(CreatureMapType &);
140 template<class T>
141 struct MANGOS_DLL_DECL ObjectAccessorNotifier
143 T *& i_object;
145 uint64 i_id;
146 ObjectAccessorNotifier(T * &obj, uint64 id) : i_object(obj), i_id(id)
148 i_object = NULL;
151 void Visit(GridRefManager<T> &m )
153 if( i_object == NULL )
155 GridRefManager<T> *iter = m.find(i_id);
156 if( iter != m.end() )
158 assert( iter->second != NULL );
159 i_object = iter->second;
164 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
167 struct MANGOS_DLL_DECL PlayerRelocationNotifier
169 Player &i_player;
170 PlayerRelocationNotifier(Player &pl) : i_player(pl) {}
171 template<class T> void Visit(GridRefManager<T> &) {}
172 void Visit(PlayerMapType &);
173 void Visit(CreatureMapType &);
176 struct MANGOS_DLL_DECL CreatureRelocationNotifier
178 Creature &i_creature;
179 CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
180 template<class T> void Visit(GridRefManager<T> &) {}
181 #ifdef WIN32
182 template<> void Visit(PlayerMapType &);
183 #endif
186 struct MANGOS_DLL_DECL DynamicObjectUpdater
188 DynamicObject &i_dynobject;
189 Unit* i_check;
190 DynamicObjectUpdater(DynamicObject &dynobject, Unit* caster) : i_dynobject(dynobject)
192 i_check = caster;
193 Unit* owner = i_check->GetOwner();
194 if(owner)
195 i_check = owner;
198 template<class T> inline void Visit(GridRefManager<T> &) {}
199 #ifdef WIN32
200 template<> inline void Visit<Player>(PlayerMapType &);
201 template<> inline void Visit<Creature>(CreatureMapType &);
202 #endif
204 void VisitHelper(Unit* target);
207 // SEARCHERS & LIST SEARCHERS & WORKERS
209 // WorldObject searchers & workers
211 template<class Check>
212 struct MANGOS_DLL_DECL WorldObjectSearcher
214 WorldObject* &i_object;
215 Check &i_check;
217 WorldObjectSearcher(WorldObject* & result, Check& check) : i_object(result),i_check(check) {}
219 void Visit(GameObjectMapType &m);
220 void Visit(PlayerMapType &m);
221 void Visit(CreatureMapType &m);
222 void Visit(CorpseMapType &m);
223 void Visit(DynamicObjectMapType &m);
225 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
228 template<class Check>
229 struct MANGOS_DLL_DECL WorldObjectListSearcher
231 std::list<WorldObject*> &i_objects;
232 Check& i_check;
234 WorldObjectListSearcher(std::list<WorldObject*> &objects, Check & check) : i_objects(objects),i_check(check) {}
236 void Visit(PlayerMapType &m);
237 void Visit(CreatureMapType &m);
238 void Visit(CorpseMapType &m);
239 void Visit(GameObjectMapType &m);
240 void Visit(DynamicObjectMapType &m);
242 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
245 template<class Do>
246 struct MANGOS_DLL_DECL WorldObjectWorker
248 Do const& i_do;
250 explicit WorldObjectWorker(Do const& _do) : i_do(_do) {}
252 void Visit(GameObjectMapType &m)
254 for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
255 i_do(itr->getSource());
258 void Visit(PlayerMapType &m)
260 for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
261 i_do(itr->getSource());
263 void Visit(CreatureMapType &m)
265 for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
266 i_do(itr->getSource());
269 void Visit(CorpseMapType &m)
271 for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
272 i_do(itr->getSource());
275 void Visit(DynamicObjectMapType &m)
277 for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
278 i_do(itr->getSource());
281 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
284 // Gameobject searchers
286 template<class Check>
287 struct MANGOS_DLL_DECL GameObjectSearcher
289 GameObject* &i_object;
290 Check &i_check;
292 GameObjectSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {}
294 void Visit(GameObjectMapType &m);
296 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
299 // Last accepted by Check GO if any (Check can change requirements at each call)
300 template<class Check>
301 struct MANGOS_DLL_DECL GameObjectLastSearcher
303 GameObject* &i_object;
304 Check& i_check;
306 GameObjectLastSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {}
308 void Visit(GameObjectMapType &m);
310 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
313 template<class Check>
314 struct MANGOS_DLL_DECL GameObjectListSearcher
316 std::list<GameObject*> &i_objects;
317 Check& i_check;
319 GameObjectListSearcher(std::list<GameObject*> &objects, Check & check) : i_objects(objects),i_check(check) {}
321 void Visit(GameObjectMapType &m);
323 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
326 // Unit searchers
328 // First accepted by Check Unit if any
329 template<class Check>
330 struct MANGOS_DLL_DECL UnitSearcher
332 Unit* &i_object;
333 Check & i_check;
335 UnitSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {}
337 void Visit(CreatureMapType &m);
338 void Visit(PlayerMapType &m);
340 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
343 // Last accepted by Check Unit if any (Check can change requirements at each call)
344 template<class Check>
345 struct MANGOS_DLL_DECL UnitLastSearcher
347 Unit* &i_object;
348 Check & i_check;
350 UnitLastSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {}
352 void Visit(CreatureMapType &m);
353 void Visit(PlayerMapType &m);
355 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
358 // All accepted by Check units if any
359 template<class Check>
360 struct MANGOS_DLL_DECL UnitListSearcher
362 std::list<Unit*> &i_objects;
363 Check& i_check;
365 UnitListSearcher(std::list<Unit*> &objects, Check & check) : i_objects(objects),i_check(check) {}
367 void Visit(PlayerMapType &m);
368 void Visit(CreatureMapType &m);
370 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
373 // Creature searchers
375 template<class Check>
376 struct MANGOS_DLL_DECL CreatureSearcher
378 Creature* &i_object;
379 Check & i_check;
381 CreatureSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {}
383 void Visit(CreatureMapType &m);
385 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
388 // Last accepted by Check Creature if any (Check can change requirements at each call)
389 template<class Check>
390 struct MANGOS_DLL_DECL CreatureLastSearcher
392 Creature* &i_object;
393 Check & i_check;
395 CreatureLastSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {}
397 void Visit(CreatureMapType &m);
399 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
402 template<class Check>
403 struct MANGOS_DLL_DECL CreatureListSearcher
405 std::list<Creature*> &i_objects;
406 Check& i_check;
408 CreatureListSearcher(std::list<Creature*> &objects, Check & check) : i_objects(objects),i_check(check) {}
410 void Visit(CreatureMapType &m);
412 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
415 // Player searchers
417 template<class Check>
418 struct MANGOS_DLL_DECL PlayerSearcher
420 Player* &i_object;
421 Check & i_check;
423 PlayerSearcher(Player* & result, Check & check) : i_object(result),i_check(check) {}
425 void Visit(PlayerMapType &m);
427 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
430 template<class Do>
431 struct MANGOS_DLL_DECL PlayerWorker
433 Do& i_do;
435 explicit PlayerWorker(Do& _do) : i_do(_do) {}
437 void Visit(PlayerMapType &m)
439 for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
440 i_do(itr->getSource());
443 template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
446 // CHECKS && DO classes
448 // WorldObject check classes
449 class CannibalizeObjectCheck
451 public:
452 CannibalizeObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
453 bool operator()(Player* u)
455 if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() )
456 return false;
458 if(i_funit->IsWithinDistInMap(u, i_range) )
459 return true;
461 return false;
463 bool operator()(Corpse* u);
464 bool operator()(Creature* u)
466 if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() ||
467 (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD)==0)
468 return false;
470 if(i_funit->IsWithinDistInMap(u, i_range) )
471 return true;
473 return false;
475 template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
476 private:
477 Unit* const i_funit;
478 float i_range;
481 // WorldObject do classes
483 class RespawnDo
485 public:
486 RespawnDo() {}
487 void operator()(Creature* u) const { u->Respawn(); }
488 void operator()(GameObject* u) const { u->Respawn(); }
489 void operator()(WorldObject*) const {}
490 void operator()(Corpse*) const {}
493 // GameObject checks
495 class GameObjectFocusCheck
497 public:
498 GameObjectFocusCheck(Unit const* unit,uint32 focusId) : i_unit(unit), i_focusId(focusId) {}
499 bool operator()(GameObject* go) const
501 if(go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS)
502 return false;
504 if(go->GetGOInfo()->spellFocus.focusId != i_focusId)
505 return false;
507 float dist = go->GetGOInfo()->spellFocus.dist;
509 return go->IsWithinDistInMap(i_unit, dist);
511 private:
512 Unit const* i_unit;
513 uint32 i_focusId;
516 // Find the nearest Fishing hole and return true only if source object is in range of hole
517 class NearestGameObjectFishingHole
519 public:
520 NearestGameObjectFishingHole(WorldObject const& obj, float range) : i_obj(obj), i_range(range) {}
521 bool operator()(GameObject* go)
523 if(go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, go->GetGOInfo()->fishinghole.radius))
525 i_range = i_obj.GetDistance(go);
526 return true;
528 return false;
530 float GetLastRange() const { return i_range; }
531 private:
532 WorldObject const& i_obj;
533 float i_range;
535 // prevent clone
536 NearestGameObjectFishingHole(NearestGameObjectFishingHole const&);
539 // Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO)
540 class NearestGameObjectEntryInObjectRangeCheck
542 public:
543 NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj,uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) {}
544 bool operator()(GameObject* go)
546 if(go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range))
548 i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
549 return true;
551 return false;
553 float GetLastRange() const { return i_range; }
554 private:
555 WorldObject const& i_obj;
556 uint32 i_entry;
557 float i_range;
559 // prevent clone this object
560 NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const&);
563 class GameObjectWithDbGUIDCheck
565 public:
566 GameObjectWithDbGUIDCheck(WorldObject const& obj,uint32 db_guid) : i_obj(obj), i_db_guid(db_guid) {}
567 bool operator()(GameObject const* go) const
569 return go->GetDBTableGUIDLow() == i_db_guid;
571 private:
572 WorldObject const& i_obj;
573 uint32 i_db_guid;
576 // Unit checks
578 class AnyUnfriendlyUnitInObjectRangeCheck
580 public:
581 AnyUnfriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
582 bool operator()(Unit* u)
584 if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u))
585 return true;
586 else
587 return false;
589 private:
590 WorldObject const* i_obj;
591 Unit const* i_funit;
592 float i_range;
595 class AnyFriendlyUnitInObjectRangeCheck
597 public:
598 AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
599 bool operator()(Unit* u)
601 if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u))
602 return true;
603 else
604 return false;
606 private:
607 WorldObject const* i_obj;
608 Unit const* i_funit;
609 float i_range;
612 class AnyUnitInObjectRangeCheck
614 public:
615 AnyUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
616 bool operator()(Unit* u)
618 if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
619 return true;
621 return false;
623 private:
624 WorldObject const* i_obj;
625 float i_range;
628 // Success at unit in range, range update for next check (this can be use with UnitLastSearcher to find nearest unit)
629 class NearestAttackableUnitInObjectRangeCheck
631 public:
632 NearestAttackableUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
633 bool operator()(Unit* u)
635 if( u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) &&
636 !i_funit->IsFriendlyTo(u) && u->isVisibleForOrDetect(i_funit,false) )
638 i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
639 return true;
642 return false;
644 private:
645 WorldObject const* i_obj;
646 Unit const* i_funit;
647 float i_range;
649 // prevent clone this object
650 NearestAttackableUnitInObjectRangeCheck(NearestAttackableUnitInObjectRangeCheck const&);
653 class AnyAoETargetUnitInObjectRangeCheck
655 public:
656 AnyAoETargetUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
657 : i_obj(obj), i_funit(funit), i_range(range)
659 Unit const* check = i_funit;
660 Unit const* owner = i_funit->GetOwner();
661 if(owner)
662 check = owner;
663 i_targetForPlayer = ( check->GetTypeId()==TYPEID_PLAYER );
665 bool operator()(Unit* u)
667 // Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
668 if (!u->isTargetableForAttack())
669 return false;
670 if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isTotem())
671 return false;
673 if(( i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u) )&& i_obj->IsWithinDistInMap(u, i_range))
674 return true;
676 return false;
678 private:
679 bool i_targetForPlayer;
680 WorldObject const* i_obj;
681 Unit const* i_funit;
682 float i_range;
685 struct AnyDeadUnitCheck
687 bool operator()(Unit* u) { return !u->isAlive(); }
690 struct AnyStealthedCheck
692 bool operator()(Unit* u) { return u->GetVisibility()==VISIBILITY_GROUP_STEALTH; }
695 // Creature checks
697 class InAttackDistanceFromAnyHostileCreatureCheck
699 public:
700 explicit InAttackDistanceFromAnyHostileCreatureCheck(Unit* funit) : i_funit(funit) {}
701 bool operator()(Creature* u)
703 if(u->isAlive() && u->IsHostileTo(i_funit) && i_funit->IsWithinDistInMap(u, u->GetAttackDistance(i_funit)))
704 return true;
706 return false;
708 private:
709 Unit* const i_funit;
712 class AnyAssistCreatureInRangeCheck
714 public:
715 AnyAssistCreatureInRangeCheck(Unit* funit, Unit* enemy, float range)
716 : i_funit(funit), i_enemy(enemy), i_range(range)
719 bool operator()(Creature* u)
721 if(u == i_funit)
722 return false;
724 if ( !u->CanAssistTo(i_funit, i_enemy) )
725 return false;
727 // too far
728 if( !i_funit->IsWithinDistInMap(u, i_range) )
729 return false;
731 // only if see assisted creature
732 if( !i_funit->IsWithinLOSInMap(u) )
733 return false;
735 return true;
737 private:
738 Unit* const i_funit;
739 Unit* const i_enemy;
740 float i_range;
743 // Success at unit in range, range update for next check (this can be use with CreatureLastSearcher to find nearest creature)
744 class NearestCreatureEntryWithLiveStateInObjectRangeCheck
746 public:
747 NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj,uint32 entry, bool alive, float range)
748 : i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) {}
750 bool operator()(Creature* u)
752 if(u->GetEntry() == i_entry && u->isAlive()==i_alive && i_obj.IsWithinDistInMap(u, i_range))
754 i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
755 return true;
757 return false;
759 float GetLastRange() const { return i_range; }
760 private:
761 WorldObject const& i_obj;
762 uint32 i_entry;
763 bool i_alive;
764 float i_range;
766 // prevent clone this object
767 NearestCreatureEntryWithLiveStateInObjectRangeCheck(NearestCreatureEntryWithLiveStateInObjectRangeCheck const&);
770 class AnyPlayerInObjectRangeCheck
772 public:
773 AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
774 bool operator()(Player* u)
776 if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
777 return true;
779 return false;
781 private:
782 WorldObject const* i_obj;
783 float i_range;
786 #ifndef WIN32
787 template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
788 template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
789 template<> void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
790 template<> void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
791 template<> inline void DynamicObjectUpdater::Visit<Creature>(CreatureMapType &);
792 template<> inline void DynamicObjectUpdater::Visit<Player>(PlayerMapType &);
793 #endif
795 #endif