2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "Database/DatabaseEnv.h"
25 #include "Config/ConfigEnv.h"
26 #include "SystemConfig.h"
29 #include "WorldSession.h"
30 #include "WorldPacket.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
37 #include "AccountMgr.h"
38 #include "AchievementMgr.h"
39 #include "AuctionHouseMgr.h"
40 #include "ObjectMgr.h"
41 #include "CreatureEventAIMgr.h"
44 #include "DBCStores.h"
46 #include "ItemEnchantmentMgr.h"
47 #include "MapManager.h"
48 #include "ScriptCalls.h"
49 #include "CreatureAIRegistry.h"
50 #include "Policies/SingletonImp.h"
51 #include "BattleGroundMgr.h"
52 #include "TemporarySummon.h"
53 #include "WaypointMovementGenerator.h"
54 #include "VMapFactory.h"
55 #include "GlobalEvents.h"
56 #include "GameEventMgr.h"
57 #include "PoolManager.h"
58 #include "Database/DatabaseImpl.h"
59 #include "GridNotifiersImpl.h"
61 #include "InstanceSaveMgr.h"
62 #include "WaypointManager.h"
63 #include "GMTicketMgr.h"
66 INSTANTIATE_SINGLETON_1( World
);
68 volatile bool World::m_stopEvent
= false;
69 uint8
World::m_ExitCode
= SHUTDOWN_EXIT_CODE
;
70 volatile uint32
World::m_worldLoopCounter
= 0;
72 float World::m_MaxVisibleDistanceOnContinents
= DEFAULT_VISIBILITY_DISTANCE
;
73 float World::m_MaxVisibleDistanceInInctances
= DEFAULT_VISIBILITY_INSTANCE
;
74 float World::m_MaxVisibleDistanceInBGArenas
= DEFAULT_VISIBILITY_BGARENAS
;
75 float World::m_MaxVisibleDistanceForObject
= DEFAULT_VISIBILITY_DISTANCE
;
77 float World::m_MaxVisibleDistanceInFlight
= DEFAULT_VISIBILITY_DISTANCE
;
78 float World::m_VisibleUnitGreyDistance
= 0;
79 float World::m_VisibleObjectGreyDistance
= 0;
85 m_allowMovement
= true;
88 m_gameTime
=time(NULL
);
89 m_startTime
=m_gameTime
;
90 m_maxActiveSessionCount
= 0;
91 m_maxQueuedSessionCount
= 0;
93 m_NextDailyQuestReset
= 0;
94 m_scheduledScripts
= 0;
96 m_defaultDbcLocale
= LOCALE_enUS
;
97 m_availableDbcLocaleMask
= 0;
103 ///- Empty the kicked session set
104 while (!m_sessions
.empty())
106 // not remove from queue, prevent loading new sessions
107 delete m_sessions
.begin()->second
;
108 m_sessions
.erase(m_sessions
.begin());
111 ///- Empty the WeatherMap
112 for (WeatherMap::const_iterator itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); ++itr
)
117 CliCommandHolder
* command
;
118 while (cliCmdQueue
.next(command
))
121 VMAP::VMapFactory::clear();
123 if(m_resultQueue
) delete m_resultQueue
;
125 //TODO free addSessQueue
128 /// Find a player in a specified zone
129 Player
* World::FindPlayerInZone(uint32 zone
)
131 ///- circle through active sessions and return the first player found in the zone
132 SessionMap::const_iterator itr
;
133 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
137 Player
*player
= itr
->second
->GetPlayer();
140 if( player
->IsInWorld() && player
->GetZoneId() == zone
)
142 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
149 /// Find a session by its id
150 WorldSession
* World::FindSession(uint32 id
) const
152 SessionMap::const_iterator itr
= m_sessions
.find(id
);
154 if(itr
!= m_sessions
.end())
155 return itr
->second
; // also can return NULL for kicked session
160 /// Remove a given session
161 bool World::RemoveSession(uint32 id
)
163 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
164 SessionMap::const_iterator itr
= m_sessions
.find(id
);
166 if(itr
!= m_sessions
.end() && itr
->second
)
168 if (itr
->second
->PlayerLoading())
170 itr
->second
->KickPlayer();
176 void World::AddSession(WorldSession
* s
)
182 World::AddSession_ (WorldSession
* s
)
186 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
188 ///- kick already loaded player with same account (if any) and remove session
189 ///- if player is in loading and want to load again, return
190 if (!RemoveSession (s
->GetAccountId ()))
193 delete s
; // session not added yet in session list, so not listed in queue
197 // decrease session counts only at not reconnection case
198 bool decrease_session
= true;
200 // if session already exist, prepare to it deleting at next world update
201 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
203 SessionMap::const_iterator old
= m_sessions
.find(s
->GetAccountId ());
205 if(old
!= m_sessions
.end())
207 // prevent decrease sessions count if session queued
208 if(RemoveQueuedPlayer(old
->second
))
209 decrease_session
= false;
210 // not remove replaced session form queue if listed
215 m_sessions
[s
->GetAccountId ()] = s
;
217 uint32 Sessions
= GetActiveAndQueuedSessionCount ();
218 uint32 pLimit
= GetPlayerAmountLimit ();
219 uint32 QueueSize
= GetQueueSize (); //number of players in the queue
221 //so we don't count the user trying to
222 //login as a session and queue the socket that we are using
226 if (pLimit
> 0 && Sessions
>= pLimit
&& s
->GetSecurity () == SEC_PLAYER
)
229 UpdateMaxSessionCounters ();
230 sLog
.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s
->GetAccountId (), ++QueueSize
);
234 WorldPacket
packet(SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
235 packet
<< uint8 (AUTH_OK
);
236 packet
<< uint32 (0); // BillingTimeRemaining
237 packet
<< uint8 (0); // BillingPlanFlags
238 packet
<< uint32 (0); // BillingTimeRested
239 packet
<< uint8 (s
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
240 s
->SendPacket (&packet
);
244 WorldPacket
pkt(SMSG_CLIENTCACHE_VERSION
, 4);
245 pkt
<< uint32(getConfig(CONFIG_CLIENTCACHE_VERSION
));
248 s
->SendAccountDataTimes(GLOBAL_CACHE_MASK
);
250 s
->SendTutorialsData();
252 UpdateMaxSessionCounters ();
254 // Updates the population
257 float popu
= GetActiveSessionCount (); // updated number of users on the server
260 loginDatabase
.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu
, realmID
);
261 sLog
.outDetail ("Server Population (%f).", popu
);
265 int32
World::GetQueuePos(WorldSession
* sess
)
269 for(Queue::const_iterator iter
= m_QueuedPlayer
.begin(); iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
276 void World::AddQueuedPlayer(WorldSession
* sess
)
278 sess
->SetInQueue(true);
279 m_QueuedPlayer
.push_back (sess
);
281 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
282 WorldPacket
packet (SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
283 packet
<< uint8 (AUTH_WAIT_QUEUE
);
284 packet
<< uint32 (0); // BillingTimeRemaining
285 packet
<< uint8 (0); // BillingPlanFlags
286 packet
<< uint32 (0); // BillingTimeRested
287 packet
<< uint8 (sess
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
288 packet
<< uint32(GetQueuePos (sess
));
289 sess
->SendPacket (&packet
);
291 //sess->SendAuthWaitQue (GetQueuePos (sess));
294 bool World::RemoveQueuedPlayer(WorldSession
* sess
)
296 // sessions count including queued to remove (if removed_session set)
297 uint32 sessions
= GetActiveSessionCount();
300 Queue::iterator iter
= m_QueuedPlayer
.begin();
302 // search to remove and count skipped positions
305 for(;iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
309 sess
->SetInQueue(false);
310 iter
= m_QueuedPlayer
.erase(iter
);
311 found
= true; // removing queued session
316 // iter point to next socked after removed or end()
317 // position store position of removed socket and then new position next socket after removed
319 // if session not queued then we need decrease sessions count
320 if(!found
&& sessions
)
323 // accept first in queue
324 if( (!m_playerLimit
|| sessions
< m_playerLimit
) && !m_QueuedPlayer
.empty() )
326 WorldSession
* pop_sess
= m_QueuedPlayer
.front();
327 pop_sess
->SetInQueue(false);
328 pop_sess
->SendAuthWaitQue(0);
329 pop_sess
->SendAddonsInfo();
331 WorldPacket
pkt(SMSG_CLIENTCACHE_VERSION
, 4);
332 pkt
<< uint32(getConfig(CONFIG_CLIENTCACHE_VERSION
));
333 pop_sess
->SendPacket(&pkt
);
335 pop_sess
->SendAccountDataTimes(GLOBAL_CACHE_MASK
);
336 pop_sess
->SendTutorialsData();
338 m_QueuedPlayer
.pop_front();
340 // update iter to point first queued socket or end() if queue is empty now
341 iter
= m_QueuedPlayer
.begin();
345 // update position from iter to end()
346 // iter point to first not updated socket, position store new position
347 for(; iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
348 (*iter
)->SendAuthWaitQue(position
);
353 /// Find a Weather object by the given zoneid
354 Weather
* World::FindWeather(uint32 id
) const
356 WeatherMap::const_iterator itr
= m_weathers
.find(id
);
358 if(itr
!= m_weathers
.end())
364 /// Remove a Weather object for the given zoneid
365 void World::RemoveWeather(uint32 id
)
367 // not called at the moment. Kept for completeness
368 WeatherMap::iterator itr
= m_weathers
.find(id
);
370 if(itr
!= m_weathers
.end())
373 m_weathers
.erase(itr
);
377 /// Add a Weather object to the list
378 Weather
* World::AddWeather(uint32 zone_id
)
380 WeatherZoneChances
const* weatherChances
= sObjectMgr
.GetWeatherChances(zone_id
);
382 // zone not have weather, ignore
386 Weather
* w
= new Weather(zone_id
,weatherChances
);
387 m_weathers
[w
->GetZone()] = w
;
393 /// Initialize config values
394 void World::LoadConfigSettings(bool reload
)
398 if(!sConfig
.Reload())
400 sLog
.outError("World settings reload fail: can't read settings from %s.",sConfig
.GetFilename().c_str());
405 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
406 uint32 confVersion
= sConfig
.GetIntDefault("ConfVersion", 0);
409 sLog
.outError("*****************************************************************************");
410 sLog
.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
411 sLog
.outError(" Your configuration file may be out of date!");
412 sLog
.outError("*****************************************************************************");
413 clock_t pause
= 3000 + clock();
414 while (pause
> clock())
419 if (confVersion
< _MANGOSDCONFVERSION
)
421 sLog
.outError("*****************************************************************************");
422 sLog
.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
423 sLog
.outError(" Please check for updates, as your current default values may cause");
424 sLog
.outError(" unexpected behavior.");
425 sLog
.outError("*****************************************************************************");
426 clock_t pause
= 3000 + clock();
427 while (pause
> clock())
432 ///- Read the player limit and the Message of the day from the config file
433 SetPlayerLimit( sConfig
.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT
), true );
434 SetMotd( sConfig
.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
436 ///- Read all rates from the config file
437 rate_values
[RATE_HEALTH
] = sConfig
.GetFloatDefault("Rate.Health", 1);
438 if(rate_values
[RATE_HEALTH
] < 0)
440 sLog
.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values
[RATE_HEALTH
]);
441 rate_values
[RATE_HEALTH
] = 1;
443 rate_values
[RATE_POWER_MANA
] = sConfig
.GetFloatDefault("Rate.Mana", 1);
444 if(rate_values
[RATE_POWER_MANA
] < 0)
446 sLog
.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_MANA
]);
447 rate_values
[RATE_POWER_MANA
] = 1;
449 rate_values
[RATE_POWER_RAGE_INCOME
] = sConfig
.GetFloatDefault("Rate.Rage.Income", 1);
450 rate_values
[RATE_POWER_RAGE_LOSS
] = sConfig
.GetFloatDefault("Rate.Rage.Loss", 1);
451 if(rate_values
[RATE_POWER_RAGE_LOSS
] < 0)
453 sLog
.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RAGE_LOSS
]);
454 rate_values
[RATE_POWER_RAGE_LOSS
] = 1;
456 rate_values
[RATE_POWER_RUNICPOWER_INCOME
] = sConfig
.GetFloatDefault("Rate.RunicPower.Income", 1);
457 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = sConfig
.GetFloatDefault("Rate.RunicPower.Loss", 1);
458 if(rate_values
[RATE_POWER_RUNICPOWER_LOSS
] < 0)
460 sLog
.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RUNICPOWER_LOSS
]);
461 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = 1;
463 rate_values
[RATE_POWER_FOCUS
] = sConfig
.GetFloatDefault("Rate.Focus", 1.0f
);
464 rate_values
[RATE_SKILL_DISCOVERY
] = sConfig
.GetFloatDefault("Rate.Skill.Discovery", 1.0f
);
465 rate_values
[RATE_DROP_ITEM_POOR
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f
);
466 rate_values
[RATE_DROP_ITEM_NORMAL
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f
);
467 rate_values
[RATE_DROP_ITEM_UNCOMMON
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f
);
468 rate_values
[RATE_DROP_ITEM_RARE
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f
);
469 rate_values
[RATE_DROP_ITEM_EPIC
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f
);
470 rate_values
[RATE_DROP_ITEM_LEGENDARY
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f
);
471 rate_values
[RATE_DROP_ITEM_ARTIFACT
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f
);
472 rate_values
[RATE_DROP_ITEM_REFERENCED
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f
);
473 rate_values
[RATE_DROP_MONEY
] = sConfig
.GetFloatDefault("Rate.Drop.Money", 1.0f
);
474 rate_values
[RATE_XP_KILL
] = sConfig
.GetFloatDefault("Rate.XP.Kill", 1.0f
);
475 rate_values
[RATE_XP_QUEST
] = sConfig
.GetFloatDefault("Rate.XP.Quest", 1.0f
);
476 rate_values
[RATE_XP_EXPLORE
] = sConfig
.GetFloatDefault("Rate.XP.Explore", 1.0f
);
477 rate_values
[RATE_REPUTATION_GAIN
] = sConfig
.GetFloatDefault("Rate.Reputation.Gain", 1.0f
);
478 rate_values
[RATE_REPUTATION_LOWLEVEL_KILL
] = sConfig
.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f
);
479 rate_values
[RATE_REPUTATION_LOWLEVEL_QUEST
] = sConfig
.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f
);
480 rate_values
[RATE_CREATURE_NORMAL_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f
);
481 rate_values
[RATE_CREATURE_ELITE_ELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f
);
482 rate_values
[RATE_CREATURE_ELITE_RAREELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f
);
483 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f
);
484 rate_values
[RATE_CREATURE_ELITE_RARE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f
);
485 rate_values
[RATE_CREATURE_NORMAL_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f
);
486 rate_values
[RATE_CREATURE_ELITE_ELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f
);
487 rate_values
[RATE_CREATURE_ELITE_RAREELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f
);
488 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f
);
489 rate_values
[RATE_CREATURE_ELITE_RARE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f
);
490 rate_values
[RATE_CREATURE_NORMAL_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f
);
491 rate_values
[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f
);
492 rate_values
[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f
);
493 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f
);
494 rate_values
[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f
);
495 rate_values
[RATE_CREATURE_AGGRO
] = sConfig
.GetFloatDefault("Rate.Creature.Aggro", 1.0f
);
496 rate_values
[RATE_REST_INGAME
] = sConfig
.GetFloatDefault("Rate.Rest.InGame", 1.0f
);
497 rate_values
[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f
);
498 rate_values
[RATE_REST_OFFLINE_IN_WILDERNESS
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f
);
499 rate_values
[RATE_DAMAGE_FALL
] = sConfig
.GetFloatDefault("Rate.Damage.Fall", 1.0f
);
500 rate_values
[RATE_AUCTION_TIME
] = sConfig
.GetFloatDefault("Rate.Auction.Time", 1.0f
);
501 rate_values
[RATE_AUCTION_DEPOSIT
] = sConfig
.GetFloatDefault("Rate.Auction.Deposit", 1.0f
);
502 rate_values
[RATE_AUCTION_CUT
] = sConfig
.GetFloatDefault("Rate.Auction.Cut", 1.0f
);
503 rate_values
[RATE_HONOR
] = sConfig
.GetFloatDefault("Rate.Honor",1.0f
);
504 rate_values
[RATE_MINING_AMOUNT
] = sConfig
.GetFloatDefault("Rate.Mining.Amount",1.0f
);
505 rate_values
[RATE_MINING_NEXT
] = sConfig
.GetFloatDefault("Rate.Mining.Next",1.0f
);
506 rate_values
[RATE_INSTANCE_RESET_TIME
] = sConfig
.GetFloatDefault("Rate.InstanceResetTime",1.0f
);
507 rate_values
[RATE_TALENT
] = sConfig
.GetFloatDefault("Rate.Talent",1.0f
);
508 if(rate_values
[RATE_TALENT
] < 0.0f
)
510 sLog
.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_TALENT
]);
511 rate_values
[RATE_TALENT
] = 1.0f
;
513 rate_values
[RATE_CORPSE_DECAY_LOOTED
] = sConfig
.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f
);
515 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = sConfig
.GetFloatDefault("TargetPosRecalculateRange",1.5f
);
516 if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] < CONTACT_DISTANCE
)
518 sLog
.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],CONTACT_DISTANCE
,CONTACT_DISTANCE
);
519 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = CONTACT_DISTANCE
;
521 else if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] > ATTACK_DISTANCE
)
523 sLog
.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
524 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],ATTACK_DISTANCE
,ATTACK_DISTANCE
);
525 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = ATTACK_DISTANCE
;
528 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = sConfig
.GetFloatDefault("DurabilityLossChance.Damage",0.5f
);
529 if(rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] < 0.0f
)
531 sLog
.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_DAMAGE
]);
532 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = 0.0f
;
534 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = sConfig
.GetFloatDefault("DurabilityLossChance.Absorb",0.5f
);
535 if(rate_values
[RATE_DURABILITY_LOSS_ABSORB
] < 0.0f
)
537 sLog
.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_ABSORB
]);
538 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = 0.0f
;
540 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = sConfig
.GetFloatDefault("DurabilityLossChance.Parry",0.05f
);
541 if(rate_values
[RATE_DURABILITY_LOSS_PARRY
] < 0.0f
)
543 sLog
.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_PARRY
]);
544 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = 0.0f
;
546 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = sConfig
.GetFloatDefault("DurabilityLossChance.Block",0.05f
);
547 if(rate_values
[RATE_DURABILITY_LOSS_BLOCK
] < 0.0f
)
549 sLog
.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_BLOCK
]);
550 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = 0.0f
;
553 ///- Read other configuration items from the config file
555 m_configs
[CONFIG_COMPRESSION
] = sConfig
.GetIntDefault("Compression", 1);
556 if(m_configs
[CONFIG_COMPRESSION
] < 1 || m_configs
[CONFIG_COMPRESSION
] > 9)
558 sLog
.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs
[CONFIG_COMPRESSION
]);
559 m_configs
[CONFIG_COMPRESSION
] = 1;
561 m_configs
[CONFIG_ADDON_CHANNEL
] = sConfig
.GetBoolDefault("AddonChannel", true);
562 m_configs
[CONFIG_GRID_UNLOAD
] = sConfig
.GetBoolDefault("GridUnload", true);
563 m_configs
[CONFIG_INTERVAL_SAVE
] = sConfig
.GetIntDefault("PlayerSaveInterval", 15 * MINUTE
* IN_MILISECONDS
);
565 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = sConfig
.GetIntDefault("GridCleanUpDelay", 5 * MINUTE
* IN_MILISECONDS
);
566 if(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] < MIN_GRID_DELAY
)
568 sLog
.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_GRIDCLEAN
],MIN_GRID_DELAY
);
569 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = MIN_GRID_DELAY
;
572 sMapMgr
.SetGridCleanUpDelay(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
]);
574 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = sConfig
.GetIntDefault("MapUpdateInterval", 100);
575 if(m_configs
[CONFIG_INTERVAL_MAPUPDATE
] < MIN_MAP_UPDATE_DELAY
)
577 sLog
.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_MAPUPDATE
],MIN_MAP_UPDATE_DELAY
);
578 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = MIN_MAP_UPDATE_DELAY
;
581 sMapMgr
.SetMapUpdateInterval(m_configs
[CONFIG_INTERVAL_MAPUPDATE
]);
583 m_configs
[CONFIG_INTERVAL_CHANGEWEATHER
] = sConfig
.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE
* IN_MILISECONDS
);
587 uint32 val
= sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
588 if(val
!=m_configs
[CONFIG_PORT_WORLD
])
589 sLog
.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_PORT_WORLD
]);
592 m_configs
[CONFIG_PORT_WORLD
] = sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
596 uint32 val
= sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
597 if(val
!=m_configs
[CONFIG_SOCKET_SELECTTIME
])
598 sLog
.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_SOCKET_SELECTTIME
]);
601 m_configs
[CONFIG_SOCKET_SELECTTIME
] = sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
603 m_configs
[CONFIG_GROUP_XP_DISTANCE
] = sConfig
.GetIntDefault("MaxGroupXPDistance", 74);
604 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
605 m_configs
[CONFIG_SIGHT_MONSTER
] = sConfig
.GetIntDefault("MonsterSight", 50);
606 m_configs
[CONFIG_SIGHT_GUARDER
] = sConfig
.GetIntDefault("GuarderSight", 50);
610 uint32 val
= sConfig
.GetIntDefault("GameType", 0);
611 if(val
!=m_configs
[CONFIG_GAME_TYPE
])
612 sLog
.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_GAME_TYPE
]);
615 m_configs
[CONFIG_GAME_TYPE
] = sConfig
.GetIntDefault("GameType", 0);
619 uint32 val
= sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
620 if(val
!=m_configs
[CONFIG_REALM_ZONE
])
621 sLog
.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_REALM_ZONE
]);
624 m_configs
[CONFIG_REALM_ZONE
] = sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
626 m_configs
[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
] = sConfig
.GetBoolDefault("AllowTwoSide.Accounts", false);
627 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
628 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
629 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
630 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
631 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
632 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
633 m_configs
[CONFIG_ALLOW_TWO_SIDE_WHO_LIST
] = sConfig
.GetBoolDefault("AllowTwoSide.WhoList", false);
634 m_configs
[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
] = sConfig
.GetBoolDefault("AllowTwoSide.AddFriend", false);
635 m_configs
[CONFIG_STRICT_PLAYER_NAMES
] = sConfig
.GetIntDefault ("StrictPlayerNames", 0);
636 m_configs
[CONFIG_STRICT_CHARTER_NAMES
] = sConfig
.GetIntDefault ("StrictCharterNames", 0);
637 m_configs
[CONFIG_STRICT_PET_NAMES
] = sConfig
.GetIntDefault ("StrictPetNames", 0);
639 m_configs
[CONFIG_MIN_PLAYER_NAME
] = sConfig
.GetIntDefault ("MinPlayerName", 2);
640 if(m_configs
[CONFIG_MIN_PLAYER_NAME
] < 1 || m_configs
[CONFIG_MIN_PLAYER_NAME
] > MAX_PLAYER_NAME
)
642 sLog
.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs
[CONFIG_MIN_PLAYER_NAME
],MAX_PLAYER_NAME
);
643 m_configs
[CONFIG_MIN_PLAYER_NAME
] = 2;
646 m_configs
[CONFIG_MIN_CHARTER_NAME
] = sConfig
.GetIntDefault ("MinCharterName", 2);
647 if(m_configs
[CONFIG_MIN_CHARTER_NAME
] < 1 || m_configs
[CONFIG_MIN_CHARTER_NAME
] > MAX_CHARTER_NAME
)
649 sLog
.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs
[CONFIG_MIN_CHARTER_NAME
],MAX_CHARTER_NAME
);
650 m_configs
[CONFIG_MIN_CHARTER_NAME
] = 2;
653 m_configs
[CONFIG_MIN_PET_NAME
] = sConfig
.GetIntDefault ("MinPetName", 2);
654 if(m_configs
[CONFIG_MIN_PET_NAME
] < 1 || m_configs
[CONFIG_MIN_PET_NAME
] > MAX_PET_NAME
)
656 sLog
.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs
[CONFIG_MIN_PET_NAME
],MAX_PET_NAME
);
657 m_configs
[CONFIG_MIN_PET_NAME
] = 2;
660 m_configs
[CONFIG_CHARACTERS_CREATING_DISABLED
] = sConfig
.GetIntDefault ("CharactersCreatingDisabled", 0);
662 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("CharactersPerRealm", 10);
663 if(m_configs
[CONFIG_CHARACTERS_PER_REALM
] < 1 || m_configs
[CONFIG_CHARACTERS_PER_REALM
] > 10)
665 sLog
.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
666 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = 10;
669 // must be after CONFIG_CHARACTERS_PER_REALM
670 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = sConfig
.GetIntDefault("CharactersPerAccount", 50);
671 if(m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] < m_configs
[CONFIG_CHARACTERS_PER_REALM
])
673 sLog
.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
],m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
674 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = m_configs
[CONFIG_CHARACTERS_PER_REALM
];
677 m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("HeroicCharactersPerRealm", 1);
678 if(int32(m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
]) < 0 || m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] > 10)
680 sLog
.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
]);
681 m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] = 1;
684 m_configs
[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING
] = sConfig
.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
686 m_configs
[CONFIG_SKIP_CINEMATICS
] = sConfig
.GetIntDefault("SkipCinematics", 0);
687 if(int32(m_configs
[CONFIG_SKIP_CINEMATICS
]) < 0 || m_configs
[CONFIG_SKIP_CINEMATICS
] > 2)
689 sLog
.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs
[CONFIG_SKIP_CINEMATICS
]);
690 m_configs
[CONFIG_SKIP_CINEMATICS
] = 0;
695 uint32 val
= sConfig
.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL
);
696 if(val
!=m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
697 sLog
.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
700 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = sConfig
.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL
);
702 if(m_configs
[CONFIG_MAX_PLAYER_LEVEL
] > MAX_LEVEL
)
704 sLog
.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs
[CONFIG_MAX_PLAYER_LEVEL
],MAX_LEVEL
,MAX_LEVEL
);
705 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = MAX_LEVEL
;
708 m_configs
[CONFIG_START_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartPlayerLevel", 1);
709 if(m_configs
[CONFIG_START_PLAYER_LEVEL
] < 1)
711 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
712 m_configs
[CONFIG_START_PLAYER_LEVEL
] = 1;
714 else if(m_configs
[CONFIG_START_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
716 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
717 m_configs
[CONFIG_START_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
720 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartHeroicPlayerLevel", 55);
721 if(m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] < 1)
723 sLog
.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
724 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
725 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = 55;
727 else if(m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
729 sLog
.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
730 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
731 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
734 m_configs
[CONFIG_START_PLAYER_MONEY
] = sConfig
.GetIntDefault("StartPlayerMoney", 0);
735 if(int32(m_configs
[CONFIG_START_PLAYER_MONEY
]) < 0)
737 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,0);
738 m_configs
[CONFIG_START_PLAYER_MONEY
] = 0;
740 else if(m_configs
[CONFIG_START_PLAYER_MONEY
] > MAX_MONEY_AMOUNT
)
742 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
743 m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,MAX_MONEY_AMOUNT
);
744 m_configs
[CONFIG_START_PLAYER_MONEY
] = MAX_MONEY_AMOUNT
;
747 m_configs
[CONFIG_MAX_HONOR_POINTS
] = sConfig
.GetIntDefault("MaxHonorPoints", 75000);
748 if(int32(m_configs
[CONFIG_MAX_HONOR_POINTS
]) < 0)
750 sLog
.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_HONOR_POINTS
]);
751 m_configs
[CONFIG_MAX_HONOR_POINTS
] = 0;
754 m_configs
[CONFIG_START_HONOR_POINTS
] = sConfig
.GetIntDefault("StartHonorPoints", 0);
755 if(int32(m_configs
[CONFIG_START_HONOR_POINTS
]) < 0)
757 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
758 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],0);
759 m_configs
[CONFIG_START_HONOR_POINTS
] = 0;
761 else if(m_configs
[CONFIG_START_HONOR_POINTS
] > m_configs
[CONFIG_MAX_HONOR_POINTS
])
763 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
764 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
]);
765 m_configs
[CONFIG_START_HONOR_POINTS
] = m_configs
[CONFIG_MAX_HONOR_POINTS
];
768 m_configs
[CONFIG_MAX_ARENA_POINTS
] = sConfig
.GetIntDefault("MaxArenaPoints", 5000);
769 if(int32(m_configs
[CONFIG_MAX_ARENA_POINTS
]) < 0)
771 sLog
.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_ARENA_POINTS
]);
772 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
775 m_configs
[CONFIG_START_ARENA_POINTS
] = sConfig
.GetIntDefault("StartArenaPoints", 0);
776 if(int32(m_configs
[CONFIG_START_ARENA_POINTS
]) < 0)
778 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
779 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],0);
780 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
782 else if(m_configs
[CONFIG_START_ARENA_POINTS
] > m_configs
[CONFIG_MAX_ARENA_POINTS
])
784 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
785 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
]);
786 m_configs
[CONFIG_START_ARENA_POINTS
] = m_configs
[CONFIG_MAX_ARENA_POINTS
];
789 m_configs
[CONFIG_ALL_TAXI_PATHS
] = sConfig
.GetBoolDefault("AllFlightPaths", false);
791 m_configs
[CONFIG_INSTANCE_IGNORE_LEVEL
] = sConfig
.GetBoolDefault("Instance.IgnoreLevel", false);
792 m_configs
[CONFIG_INSTANCE_IGNORE_RAID
] = sConfig
.GetBoolDefault("Instance.IgnoreRaid", false);
794 m_configs
[CONFIG_CAST_UNSTUCK
] = sConfig
.GetBoolDefault("CastUnstuck", true);
795 m_configs
[CONFIG_INSTANCE_RESET_TIME_HOUR
] = sConfig
.GetIntDefault("Instance.ResetTimeHour", 4);
796 m_configs
[CONFIG_INSTANCE_UNLOAD_DELAY
] = sConfig
.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE
* IN_MILISECONDS
);
798 m_configs
[CONFIG_MAX_PRIMARY_TRADE_SKILL
] = sConfig
.GetIntDefault("MaxPrimaryTradeSkill", 2);
799 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = sConfig
.GetIntDefault("MinPetitionSigns", 9);
800 if(m_configs
[CONFIG_MIN_PETITION_SIGNS
] > 9)
802 sLog
.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs
[CONFIG_MIN_PETITION_SIGNS
]);
803 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = 9;
806 m_configs
[CONFIG_GM_LOGIN_STATE
] = sConfig
.GetIntDefault("GM.LoginState", 2);
807 m_configs
[CONFIG_GM_VISIBLE_STATE
] = sConfig
.GetIntDefault("GM.Visible", 2);
808 m_configs
[CONFIG_GM_ACCEPT_TICKETS
] = sConfig
.GetIntDefault("GM.AcceptTickets", 2);
809 m_configs
[CONFIG_GM_CHAT
] = sConfig
.GetIntDefault("GM.Chat", 2);
810 m_configs
[CONFIG_GM_WISPERING_TO
] = sConfig
.GetIntDefault("GM.WhisperingTo", 2);
812 m_configs
[CONFIG_GM_LEVEL_IN_GM_LIST
] = sConfig
.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR
);
813 m_configs
[CONFIG_GM_LEVEL_IN_WHO_LIST
] = sConfig
.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR
);
814 m_configs
[CONFIG_GM_LOG_TRADE
] = sConfig
.GetBoolDefault("GM.LogTrade", false);
816 m_configs
[CONFIG_START_GM_LEVEL
] = sConfig
.GetIntDefault("GM.StartLevel", 1);
817 if(m_configs
[CONFIG_START_GM_LEVEL
] < m_configs
[CONFIG_START_PLAYER_LEVEL
])
819 sLog
.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
820 m_configs
[CONFIG_START_GM_LEVEL
],m_configs
[CONFIG_START_PLAYER_LEVEL
], MAX_LEVEL
, m_configs
[CONFIG_START_PLAYER_LEVEL
]);
821 m_configs
[CONFIG_START_GM_LEVEL
] = m_configs
[CONFIG_START_PLAYER_LEVEL
];
823 else if(m_configs
[CONFIG_START_GM_LEVEL
] > MAX_LEVEL
)
825 sLog
.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs
[CONFIG_START_GM_LEVEL
], MAX_LEVEL
, MAX_LEVEL
);
826 m_configs
[CONFIG_START_GM_LEVEL
] = MAX_LEVEL
;
828 m_configs
[CONFIG_GM_LOWER_SECURITY
] = sConfig
.GetBoolDefault("GM.LowerSecurity", false);
829 m_configs
[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
] = sConfig
.GetBoolDefault("GM.AllowAchievementGain", true);
831 m_configs
[CONFIG_GROUP_VISIBILITY
] = sConfig
.GetIntDefault("Visibility.GroupMode",0);
833 m_configs
[CONFIG_MAIL_DELIVERY_DELAY
] = sConfig
.GetIntDefault("MailDeliveryDelay",HOUR
);
835 m_configs
[CONFIG_UPTIME_UPDATE
] = sConfig
.GetIntDefault("UpdateUptimeInterval", 10);
836 if(int32(m_configs
[CONFIG_UPTIME_UPDATE
])<=0)
838 sLog
.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs
[CONFIG_UPTIME_UPDATE
]);
839 m_configs
[CONFIG_UPTIME_UPDATE
] = 10;
843 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*IN_MILISECONDS
);
844 m_timers
[WUPDATE_UPTIME
].Reset();
847 m_configs
[CONFIG_SKILL_CHANCE_ORANGE
] = sConfig
.GetIntDefault("SkillChance.Orange",100);
848 m_configs
[CONFIG_SKILL_CHANCE_YELLOW
] = sConfig
.GetIntDefault("SkillChance.Yellow",75);
849 m_configs
[CONFIG_SKILL_CHANCE_GREEN
] = sConfig
.GetIntDefault("SkillChance.Green",25);
850 m_configs
[CONFIG_SKILL_CHANCE_GREY
] = sConfig
.GetIntDefault("SkillChance.Grey",0);
852 m_configs
[CONFIG_SKILL_CHANCE_MINING_STEPS
] = sConfig
.GetIntDefault("SkillChance.MiningSteps",75);
853 m_configs
[CONFIG_SKILL_CHANCE_SKINNING_STEPS
] = sConfig
.GetIntDefault("SkillChance.SkinningSteps",75);
855 m_configs
[CONFIG_SKILL_PROSPECTING
] = sConfig
.GetBoolDefault("SkillChance.Prospecting",false);
856 m_configs
[CONFIG_SKILL_MILLING
] = sConfig
.GetBoolDefault("SkillChance.Milling",false);
858 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = sConfig
.GetIntDefault("SkillGain.Crafting", 1);
859 if(m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] < 0)
861 sLog
.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_CRAFTING
]);
862 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = 1;
865 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = sConfig
.GetIntDefault("SkillGain.Defense", 1);
866 if(m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] < 0)
868 sLog
.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_DEFENSE
]);
869 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = 1;
872 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = sConfig
.GetIntDefault("SkillGain.Gathering", 1);
873 if(m_configs
[CONFIG_SKILL_GAIN_GATHERING
] < 0)
875 sLog
.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_GATHERING
]);
876 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = 1;
879 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = sConfig
.GetIntDefault("SkillGain.Weapon", 1);
880 if(m_configs
[CONFIG_SKILL_GAIN_WEAPON
] < 0)
882 sLog
.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_WEAPON
]);
883 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = 1;
886 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = sConfig
.GetIntDefault("MaxOverspeedPings",2);
887 if(m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] != 0 && m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] < 2)
889 sLog
.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_configs
[CONFIG_MAX_OVERSPEED_PINGS
]);
890 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = 2;
893 m_configs
[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
] = sConfig
.GetBoolDefault("SaveRespawnTimeImmediately",true);
894 m_configs
[CONFIG_WEATHER
] = sConfig
.GetBoolDefault("ActivateWeather",true);
896 m_configs
[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
] = sConfig
.GetBoolDefault("AlwaysMaxSkillForLevel", false);
900 uint32 val
= sConfig
.GetIntDefault("Expansion",1);
901 if(val
!=m_configs
[CONFIG_EXPANSION
])
902 sLog
.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_EXPANSION
]);
905 m_configs
[CONFIG_EXPANSION
] = sConfig
.GetIntDefault("Expansion",1);
907 m_configs
[CONFIG_CHATFLOOD_MESSAGE_COUNT
] = sConfig
.GetIntDefault("ChatFlood.MessageCount",10);
908 m_configs
[CONFIG_CHATFLOOD_MESSAGE_DELAY
] = sConfig
.GetIntDefault("ChatFlood.MessageDelay",1);
909 m_configs
[CONFIG_CHATFLOOD_MUTE_TIME
] = sConfig
.GetIntDefault("ChatFlood.MuteTime",10);
911 m_configs
[CONFIG_EVENT_ANNOUNCE
] = sConfig
.GetIntDefault("Event.Announce",0);
913 m_configs
[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30);
914 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceRadius",10);
915 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
916 m_configs
[CONFIG_CREATURE_FAMILY_FLEE_DELAY
] = sConfig
.GetIntDefault("CreatureFamilyFleeDelay",7000);
918 m_configs
[CONFIG_WORLD_BOSS_LEVEL_DIFF
] = sConfig
.GetIntDefault("WorldBossLevelDiff",3);
920 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
921 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.LowLevelHideDiff", 4);
922 if(m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] > MAX_LEVEL
)
923 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = MAX_LEVEL
;
924 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.HighLevelHideDiff", 7);
925 if(m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] > MAX_LEVEL
)
926 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = MAX_LEVEL
;
928 m_configs
[CONFIG_DETECT_POS_COLLISION
] = sConfig
.GetBoolDefault("DetectPosCollision", true);
930 m_configs
[CONFIG_RESTRICTED_LFG_CHANNEL
] = sConfig
.GetBoolDefault("Channel.RestrictedLfg", true);
931 m_configs
[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
] = sConfig
.GetBoolDefault("Channel.SilentlyGMJoin", false);
933 m_configs
[CONFIG_TALENTS_INSPECTING
] = sConfig
.GetBoolDefault("TalentsInspecting", true);
934 m_configs
[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
] = sConfig
.GetBoolDefault("ChatFakeMessagePreventing", false);
935 m_configs
[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY
] = sConfig
.GetIntDefault("ChatStrictLinkChecking.Severity", 0);
936 m_configs
[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK
] = sConfig
.GetIntDefault("ChatStrictLinkChecking.Kick", 0);
938 m_configs
[CONFIG_CORPSE_DECAY_NORMAL
] = sConfig
.GetIntDefault("Corpse.Decay.NORMAL", 60);
939 m_configs
[CONFIG_CORPSE_DECAY_RARE
] = sConfig
.GetIntDefault("Corpse.Decay.RARE", 300);
940 m_configs
[CONFIG_CORPSE_DECAY_ELITE
] = sConfig
.GetIntDefault("Corpse.Decay.ELITE", 300);
941 m_configs
[CONFIG_CORPSE_DECAY_RAREELITE
] = sConfig
.GetIntDefault("Corpse.Decay.RAREELITE", 300);
942 m_configs
[CONFIG_CORPSE_DECAY_WORLDBOSS
] = sConfig
.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
944 m_configs
[CONFIG_DEATH_SICKNESS_LEVEL
] = sConfig
.GetIntDefault ("Death.SicknessLevel", 11);
945 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
946 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
947 m_configs
[CONFIG_DEATH_BONES_WORLD
] = sConfig
.GetBoolDefault("Death.Bones.World", true);
948 m_configs
[CONFIG_DEATH_BONES_BG_OR_ARENA
] = sConfig
.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
950 m_configs
[CONFIG_THREAT_RADIUS
] = sConfig
.GetIntDefault("ThreatRadius", 100);
952 // always use declined names in the russian client
953 m_configs
[CONFIG_DECLINED_NAMES_USED
] =
954 (m_configs
[CONFIG_REALM_ZONE
] == REALM_ZONE_RUSSIAN
) ? true : sConfig
.GetBoolDefault("DeclinedNames", false);
956 m_configs
[CONFIG_LISTEN_RANGE_SAY
] = sConfig
.GetIntDefault("ListenRange.Say", 25);
957 m_configs
[CONFIG_LISTEN_RANGE_TEXTEMOTE
] = sConfig
.GetIntDefault("ListenRange.TextEmote", 25);
958 m_configs
[CONFIG_LISTEN_RANGE_YELL
] = sConfig
.GetIntDefault("ListenRange.Yell", 300);
960 m_configs
[CONFIG_BATTLEGROUND_CAST_DESERTER
] = sConfig
.GetBoolDefault("Battleground.CastDeserter", true);
961 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
962 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
963 m_configs
[CONFIG_BATTLEGROUND_INVITATION_TYPE
] = sConfig
.GetIntDefault ("Battleground.InvitationType", 0);
964 m_configs
[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER
] = sConfig
.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE
* IN_MILISECONDS
);
965 m_configs
[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH
] = sConfig
.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE
* IN_MILISECONDS
);
966 m_configs
[CONFIG_ARENA_MAX_RATING_DIFFERENCE
] = sConfig
.GetIntDefault ("Arena.MaxRatingDifference", 150);
967 m_configs
[CONFIG_ARENA_RATING_DISCARD_TIMER
] = sConfig
.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE
* IN_MILISECONDS
);
968 m_configs
[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS
] = sConfig
.GetBoolDefault("Arena.AutoDistributePoints", false);
969 m_configs
[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS
] = sConfig
.GetIntDefault ("Arena.AutoDistributeInterval", 7);
970 m_configs
[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
971 m_configs
[CONFIG_ARENA_SEASON_ID
] = sConfig
.GetIntDefault ("Arena.ArenaSeason.ID", 1);
972 m_configs
[CONFIG_ARENA_SEASON_IN_PROGRESS
] = sConfig
.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
974 m_configs
[CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET
] = sConfig
.GetBoolDefault("OffhandCheckAtTalentsReset", false);
976 if(int clientCacheId
= sConfig
.GetIntDefault("ClientCacheVersion", 0))
978 // overwrite DB/old value
979 if(clientCacheId
> 0)
981 m_configs
[CONFIG_CLIENTCACHE_VERSION
] = clientCacheId
;
982 sLog
.outString("Client cache version set to: %u", clientCacheId
);
985 sLog
.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId
);
988 m_configs
[CONFIG_INSTANT_LOGOUT
] = sConfig
.GetIntDefault("InstantLogout", SEC_MODERATOR
);
990 m_configs
[CONFIG_GUILD_EVENT_LOG_COUNT
] = sConfig
.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS
);
991 if (m_configs
[CONFIG_GUILD_EVENT_LOG_COUNT
] < GUILD_EVENTLOG_MAX_RECORDS
)
992 m_configs
[CONFIG_GUILD_EVENT_LOG_COUNT
] = GUILD_EVENTLOG_MAX_RECORDS
;
993 m_configs
[CONFIG_GUILD_BANK_EVENT_LOG_COUNT
] = sConfig
.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANK_MAX_LOGS
);
994 if (m_configs
[CONFIG_GUILD_BANK_EVENT_LOG_COUNT
] < GUILD_BANK_MAX_LOGS
)
995 m_configs
[CONFIG_GUILD_BANK_EVENT_LOG_COUNT
] = GUILD_BANK_MAX_LOGS
;
997 m_configs
[CONFIG_TIMERBAR_FATIGUE_GMLEVEL
] = sConfig
.GetIntDefault("TimerBar.Fatigue.GMLevel", SEC_CONSOLE
);
998 m_configs
[CONFIG_TIMERBAR_FATIGUE_MAX
] = sConfig
.GetIntDefault("TimerBar.Fatigue.Max", 60);
999 m_configs
[CONFIG_TIMERBAR_BREATH_GMLEVEL
] = sConfig
.GetIntDefault("TimerBar.Breath.GMLevel", SEC_CONSOLE
);
1000 m_configs
[CONFIG_TIMERBAR_BREATH_MAX
] = sConfig
.GetIntDefault("TimerBar.Breath.Max", 180);
1001 m_configs
[CONFIG_TIMERBAR_FIRE_GMLEVEL
] = sConfig
.GetIntDefault("TimerBar.Fire.GMLevel", SEC_CONSOLE
);
1002 m_configs
[CONFIG_TIMERBAR_FIRE_MAX
] = sConfig
.GetIntDefault("TimerBar.Fire.Max", 1);
1004 m_VisibleUnitGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
1005 if(m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1007 sLog
.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE
);
1008 m_VisibleUnitGreyDistance
= MAX_VISIBILITY_DISTANCE
;
1010 m_VisibleObjectGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
1011 if(m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1013 sLog
.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
);
1014 m_VisibleObjectGreyDistance
= MAX_VISIBILITY_DISTANCE
;
1017 //visibility on continents
1018 m_MaxVisibleDistanceOnContinents
= sConfig
.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE
);
1019 if(m_MaxVisibleDistanceOnContinents
< 45*getRate(RATE_CREATURE_AGGRO
))
1021 sLog
.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*getRate(RATE_CREATURE_AGGRO
));
1022 m_MaxVisibleDistanceOnContinents
= 45*getRate(RATE_CREATURE_AGGRO
);
1024 else if(m_MaxVisibleDistanceOnContinents
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1026 sLog
.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
1027 m_MaxVisibleDistanceOnContinents
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
1030 //visibility in instances
1031 m_MaxVisibleDistanceInInctances
= sConfig
.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE
);
1032 if(m_MaxVisibleDistanceInInctances
< 45*getRate(RATE_CREATURE_AGGRO
))
1034 sLog
.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*getRate(RATE_CREATURE_AGGRO
));
1035 m_MaxVisibleDistanceInInctances
= 45*getRate(RATE_CREATURE_AGGRO
);
1037 else if(m_MaxVisibleDistanceInInctances
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1039 sLog
.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
1040 m_MaxVisibleDistanceInInctances
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
1043 //visibility in BG/Arenas
1044 m_MaxVisibleDistanceInBGArenas
= sConfig
.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS
);
1045 if(m_MaxVisibleDistanceInBGArenas
< 45*getRate(RATE_CREATURE_AGGRO
))
1047 sLog
.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*getRate(RATE_CREATURE_AGGRO
));
1048 m_MaxVisibleDistanceInBGArenas
= 45*getRate(RATE_CREATURE_AGGRO
);
1050 else if(m_MaxVisibleDistanceInBGArenas
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1052 sLog
.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
1053 m_MaxVisibleDistanceInBGArenas
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
1056 m_MaxVisibleDistanceForObject
= sConfig
.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE
);
1057 if(m_MaxVisibleDistanceForObject
< INTERACTION_DISTANCE
)
1059 sLog
.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE
));
1060 m_MaxVisibleDistanceForObject
= INTERACTION_DISTANCE
;
1062 else if(m_MaxVisibleDistanceForObject
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1064 sLog
.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
1065 m_MaxVisibleDistanceForObject
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
1067 m_MaxVisibleDistanceInFlight
= sConfig
.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE
);
1068 if(m_MaxVisibleDistanceInFlight
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1070 sLog
.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
1071 m_MaxVisibleDistanceInFlight
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
1074 ///- Read the "Data" directory from the config file
1075 std::string dataPath
= sConfig
.GetStringDefault("DataDir","./");
1076 if( dataPath
.at(dataPath
.length()-1)!='/' && dataPath
.at(dataPath
.length()-1)!='\\' )
1077 dataPath
.append("/");
1081 if(dataPath
!=m_dataPath
)
1082 sLog
.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath
.c_str());
1086 m_dataPath
= dataPath
;
1087 sLog
.outString("Using DataDir %s",m_dataPath
.c_str());
1090 bool enableLOS
= sConfig
.GetBoolDefault("vmap.enableLOS", false);
1091 bool enableHeight
= sConfig
.GetBoolDefault("vmap.enableHeight", false);
1092 std::string ignoreMapIds
= sConfig
.GetStringDefault("vmap.ignoreMapIds", "");
1093 std::string ignoreSpellIds
= sConfig
.GetStringDefault("vmap.ignoreSpellIds", "");
1094 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS
);
1095 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight
);
1096 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds
.c_str());
1097 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds
.c_str());
1098 sLog
.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS
, enableHeight
);
1099 sLog
.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath
.c_str());
1100 sLog
.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
1103 /// Initialize the World
1104 void World::SetInitialWorldSettings()
1106 ///- Initialize the random number generator
1107 srand((unsigned int)time(NULL
));
1109 ///- Time server startup
1110 uint32 uStartTime
= getMSTime();
1112 ///- Initialize config settings
1113 LoadConfigSettings();
1115 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
1116 sObjectMgr
.SetHighestGuids();
1118 ///- Check the existence of the map files for all races' startup areas.
1119 if( !MapManager::ExistMapAndVMap(0,-6240.32f
, 331.033f
)
1120 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1121 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1122 ||!MapManager::ExistMapAndVMap(1,-618.518f
,-4251.67f
)
1123 ||!MapManager::ExistMapAndVMap(0, 1676.35f
, 1677.45f
)
1124 ||!MapManager::ExistMapAndVMap(1, 10311.3f
, 832.463f
)
1125 ||!MapManager::ExistMapAndVMap(1,-2917.58f
,-257.98f
)
1126 ||m_configs
[CONFIG_EXPANSION
] && (
1127 !MapManager::ExistMapAndVMap(530,10349.6f
,-6357.29f
) || !MapManager::ExistMapAndVMap(530,-3961.64f
,-13931.2f
) ) )
1129 sLog
.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath
.c_str(),m_dataPath
.c_str());
1133 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
1135 sLog
.outString("Loading MaNGOS strings...");
1136 if (!sObjectMgr
.LoadMangosStrings())
1137 exit(1); // Error message displayed in function already
1139 ///- Update the realm entry in the database with the realm type from the config file
1140 //No SQL injection as values are treated as integers
1142 // not send custom type REALM_FFA_PVP to realm list
1143 uint32 server_type
= IsFFAPvPRealm() ? REALM_TYPE_PVP
: getConfig(CONFIG_GAME_TYPE
);
1144 uint32 realm_zone
= getConfig(CONFIG_REALM_ZONE
);
1145 loginDatabase
.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type
, realm_zone
, realmID
);
1147 ///- Remove the bones after a restart
1148 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
1150 ///- Load the DBC files
1151 sLog
.outString("Initialize data stores...");
1152 LoadDBCStores(m_dataPath
);
1155 sLog
.outString( "Loading Script Names...");
1156 sObjectMgr
.LoadScriptNames();
1158 sLog
.outString( "Loading InstanceTemplate..." );
1159 sObjectMgr
.LoadInstanceTemplate();
1161 sLog
.outString( "Loading SkillLineAbilityMultiMap Data..." );
1162 sSpellMgr
.LoadSkillLineAbilityMap();
1164 ///- Clean up and pack instances
1165 sLog
.outString( "Cleaning up instances..." );
1166 sInstanceSaveMgr
.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
1168 sLog
.outString( "Packing instances..." );
1169 sInstanceSaveMgr
.PackInstances();
1172 sLog
.outString( "Loading Localization strings..." );
1173 sObjectMgr
.LoadCreatureLocales();
1174 sObjectMgr
.LoadGameObjectLocales();
1175 sObjectMgr
.LoadItemLocales();
1176 sObjectMgr
.LoadQuestLocales();
1177 sObjectMgr
.LoadNpcTextLocales();
1178 sObjectMgr
.LoadPageTextLocales();
1179 sObjectMgr
.LoadGossipMenuItemsLocales();
1180 sObjectMgr
.LoadPointOfInterestLocales();
1181 sObjectMgr
.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1182 sLog
.outString( ">>> Localization strings loaded" );
1185 sLog
.outString( "Loading Page Texts..." );
1186 sObjectMgr
.LoadPageTexts();
1188 sLog
.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
1189 sObjectMgr
.LoadGameobjectInfo();
1191 sLog
.outString( "Loading Spell Chain Data..." );
1192 sSpellMgr
.LoadSpellChains();
1194 sLog
.outString( "Loading Spell Elixir types..." );
1195 sSpellMgr
.LoadSpellElixirs();
1197 sLog
.outString( "Loading Spell Learn Skills..." );
1198 sSpellMgr
.LoadSpellLearnSkills(); // must be after LoadSpellChains
1200 sLog
.outString( "Loading Spell Learn Spells..." );
1201 sSpellMgr
.LoadSpellLearnSpells();
1203 sLog
.outString( "Loading Spell Proc Event conditions..." );
1204 sSpellMgr
.LoadSpellProcEvents();
1206 sLog
.outString( "Loading Spell Bonus Data..." );
1207 sSpellMgr
.LoadSpellBonusess();
1209 sLog
.outString( "Loading Spell Proc Item Enchant..." );
1210 sSpellMgr
.LoadSpellProcItemEnchant(); // must be after LoadSpellChains
1212 sLog
.outString( "Loading Aggro Spells Definitions...");
1213 sSpellMgr
.LoadSpellThreats();
1215 sLog
.outString( "Loading NPC Texts..." );
1216 sObjectMgr
.LoadGossipText();
1218 sLog
.outString( "Loading Item Random Enchantments Table..." );
1219 LoadRandomEnchantmentsTable();
1221 sLog
.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1222 sObjectMgr
.LoadItemPrototypes();
1224 sLog
.outString( "Loading Item Texts..." );
1225 sObjectMgr
.LoadItemTexts();
1227 sLog
.outString( "Loading Creature Model Based Info Data..." );
1228 sObjectMgr
.LoadCreatureModelInfo();
1230 sLog
.outString( "Loading Equipment templates...");
1231 sObjectMgr
.LoadEquipmentTemplates();
1233 sLog
.outString( "Loading Creature templates..." );
1234 sObjectMgr
.LoadCreatureTemplates();
1236 sLog
.outString( "Loading SpellsScriptTarget...");
1237 sSpellMgr
.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
1239 sLog
.outString( "Loading ItemRequiredTarget...");
1240 sObjectMgr
.LoadItemRequiredTarget();
1242 sLog
.outString( "Loading Creature Reputation OnKill Data..." );
1243 sObjectMgr
.LoadReputationOnKill();
1245 sLog
.outString( "Loading Points Of Interest Data..." );
1246 sObjectMgr
.LoadPointsOfInterest();
1248 sLog
.outString( "Loading Creature Data..." );
1249 sObjectMgr
.LoadCreatures();
1251 sLog
.outString( "Loading pet levelup spells..." );
1252 sSpellMgr
.LoadPetLevelupSpellMap();
1254 sLog
.outString( "Loading pet default spell additional to levelup spells..." );
1255 sSpellMgr
.LoadPetDefaultSpells();
1257 sLog
.outString( "Loading Creature Addon Data..." );
1259 sObjectMgr
.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1260 sLog
.outString( ">>> Creature Addon Data loaded" );
1263 sLog
.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1264 sObjectMgr
.LoadCreatureRespawnTimes();
1266 sLog
.outString( "Loading Gameobject Data..." );
1267 sObjectMgr
.LoadGameobjects();
1269 sLog
.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1270 sObjectMgr
.LoadGameobjectRespawnTimes();
1272 sLog
.outString( "Loading Objects Pooling Data...");
1273 sPoolMgr
.LoadFromDB();
1275 sLog
.outString( "Loading Game Event Data...");
1277 sGameEventMgr
.LoadFromDB();
1278 sLog
.outString( ">>> Game Event Data loaded" );
1281 sLog
.outString( "Loading Weather Data..." );
1282 sObjectMgr
.LoadWeatherZoneChances();
1284 sLog
.outString( "Loading Quests..." );
1285 sObjectMgr
.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1287 sLog
.outString( "Loading Quests Relations..." );
1289 sObjectMgr
.LoadQuestRelations(); // must be after quest load
1290 sLog
.outString( ">>> Quests Relations loaded" );
1293 sLog
.outString( "Loading UNIT_NPC_FLAG_SPELLCLICK Data..." );
1294 sObjectMgr
.LoadNPCSpellClickSpells();
1296 sLog
.outString( "Loading SpellArea Data..." ); // must be after quest load
1297 sSpellMgr
.LoadSpellAreas();
1299 sLog
.outString( "Loading AreaTrigger definitions..." );
1300 sObjectMgr
.LoadAreaTriggerTeleports(); // must be after item template load
1302 sLog
.outString( "Loading Quest Area Triggers..." );
1303 sObjectMgr
.LoadQuestAreaTriggers(); // must be after LoadQuests
1305 sLog
.outString( "Loading Tavern Area Triggers..." );
1306 sObjectMgr
.LoadTavernAreaTriggers();
1308 sLog
.outString( "Loading AreaTrigger script names..." );
1309 sObjectMgr
.LoadAreaTriggerScripts();
1311 sLog
.outString( "Loading Graveyard-zone links...");
1312 sObjectMgr
.LoadGraveyardZones();
1314 sLog
.outString( "Loading Spell target coordinates..." );
1315 sSpellMgr
.LoadSpellTargetPositions();
1317 sLog
.outString( "Loading spell pet auras..." );
1318 sSpellMgr
.LoadSpellPetAuras();
1320 sLog
.outString( "Loading Player Create Info & Level Stats..." );
1322 sObjectMgr
.LoadPlayerInfo();
1323 sLog
.outString( ">>> Player Create Info & Level Stats loaded" );
1326 sLog
.outString( "Loading Exploration BaseXP Data..." );
1327 sObjectMgr
.LoadExplorationBaseXP();
1329 sLog
.outString( "Loading Pet Name Parts..." );
1330 sObjectMgr
.LoadPetNames();
1332 sLog
.outString( "Loading the max pet number..." );
1333 sObjectMgr
.LoadPetNumber();
1335 sLog
.outString( "Loading pet level stats..." );
1336 sObjectMgr
.LoadPetLevelInfo();
1338 sLog
.outString( "Loading Player Corpses..." );
1339 sObjectMgr
.LoadCorpses();
1341 sLog
.outString( "Loading Player level dependent mail rewards..." );
1342 sObjectMgr
.LoadMailLevelRewards();
1344 sLog
.outString( "Loading Loot Tables..." );
1347 sLog
.outString( ">>> Loot Tables loaded" );
1350 sLog
.outString( "Loading Skill Discovery Table..." );
1351 LoadSkillDiscoveryTable();
1353 sLog
.outString( "Loading Skill Extra Item Table..." );
1354 LoadSkillExtraItemTable();
1356 sLog
.outString( "Loading Skill Fishing base level requirements..." );
1357 sObjectMgr
.LoadFishingBaseSkillLevel();
1359 sLog
.outString( "Loading Achievements..." );
1361 sAchievementMgr
.LoadAchievementReferenceList();
1362 sAchievementMgr
.LoadAchievementCriteriaList();
1363 sAchievementMgr
.LoadAchievementCriteriaRequirements();
1364 sAchievementMgr
.LoadRewards();
1365 sAchievementMgr
.LoadRewardLocales();
1366 sAchievementMgr
.LoadCompletedAchievements();
1367 sLog
.outString( ">>> Achievements loaded" );
1370 ///- Load dynamic data tables from the database
1371 sLog
.outString( "Loading Auctions..." );
1373 sAuctionMgr
.LoadAuctionItems();
1374 sAuctionMgr
.LoadAuctions();
1375 sLog
.outString( ">>> Auctions loaded" );
1378 sLog
.outString( "Loading Guilds..." );
1379 sObjectMgr
.LoadGuilds();
1381 sLog
.outString( "Loading ArenaTeams..." );
1382 sObjectMgr
.LoadArenaTeams();
1384 sLog
.outString( "Loading Groups..." );
1385 sObjectMgr
.LoadGroups();
1387 sLog
.outString( "Loading ReservedNames..." );
1388 sObjectMgr
.LoadReservedPlayersNames();
1390 sLog
.outString( "Loading GameObjects for quests..." );
1391 sObjectMgr
.LoadGameObjectForQuests();
1393 sLog
.outString( "Loading BattleMasters..." );
1394 sBattleGroundMgr
.LoadBattleMastersEntry();
1396 sLog
.outString( "Loading BattleGround event indexes..." );
1397 sBattleGroundMgr
.LoadBattleEventIndexes();
1399 sLog
.outString( "Loading GameTeleports..." );
1400 sObjectMgr
.LoadGameTele();
1402 sLog
.outString( "Loading Npc Text Id..." );
1403 sObjectMgr
.LoadNpcTextId(); // must be after load Creature and NpcText
1405 sLog
.outString( "Loading Gossip scripts..." );
1406 sObjectMgr
.LoadGossipScripts(); // must be before gossip menu options
1408 sLog
.outString( "Loading Gossip menus..." );
1409 sObjectMgr
.LoadGossipMenu();
1411 sLog
.outString( "Loading Gossip menu options..." );
1412 sObjectMgr
.LoadGossipMenuItems();
1414 sLog
.outString( "Loading Vendors..." );
1415 sObjectMgr
.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1417 sLog
.outString( "Loading Trainers..." );
1418 sObjectMgr
.LoadTrainerSpell(); // must be after load CreatureTemplate
1420 sLog
.outString( "Loading Waypoints..." );
1422 sWaypointMgr
.Load();
1424 sLog
.outString( "Loading GM tickets...");
1425 sTicketMgr
.LoadGMTickets();
1427 ///- Handle outdated emails (delete/return)
1428 sLog
.outString( "Returning old mails..." );
1429 sObjectMgr
.ReturnOrDeleteOldMails(false);
1431 ///- Load and initialize scripts
1432 sLog
.outString( "Loading Scripts..." );
1434 sObjectMgr
.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1435 sObjectMgr
.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1436 sObjectMgr
.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1437 sObjectMgr
.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1438 sObjectMgr
.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1439 sLog
.outString( ">>> Scripts loaded" );
1442 sLog
.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
1443 sObjectMgr
.LoadDbScriptStrings();
1445 sLog
.outString( "Loading CreatureEventAI Texts...");
1446 sEventAIMgr
.LoadCreatureEventAI_Texts(false); // false, will checked in LoadCreatureEventAI_Scripts
1448 sLog
.outString( "Loading CreatureEventAI Summons...");
1449 sEventAIMgr
.LoadCreatureEventAI_Summons(false); // false, will checked in LoadCreatureEventAI_Scripts
1451 sLog
.outString( "Loading CreatureEventAI Scripts...");
1452 sEventAIMgr
.LoadCreatureEventAI_Scripts();
1454 sLog
.outString( "Initializing Scripts..." );
1455 if(!LoadScriptingModule())
1458 ///- Initialize game time and timers
1459 sLog
.outString( "DEBUG:: Initialize game time and timers" );
1460 m_gameTime
= time(NULL
);
1461 m_startTime
=m_gameTime
;
1466 local
=*(localtime(&curr
)); // dereference and assign
1468 sprintf( isoDate
, "%04d-%02d-%02d %02d:%02d:%02d",
1469 local
.tm_year
+1900, local
.tm_mon
+1, local
.tm_mday
, local
.tm_hour
, local
.tm_min
, local
.tm_sec
);
1471 loginDatabase
.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " UI64FMTD
", '%s', 0)",
1472 realmID
, uint64(m_startTime
), isoDate
);
1474 m_timers
[WUPDATE_OBJECTS
].SetInterval(0);
1475 m_timers
[WUPDATE_SESSIONS
].SetInterval(0);
1476 m_timers
[WUPDATE_WEATHERS
].SetInterval(1*IN_MILISECONDS
);
1477 m_timers
[WUPDATE_AUCTIONS
].SetInterval(MINUTE
*IN_MILISECONDS
);
1478 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*IN_MILISECONDS
);
1479 //Update "uptime" table based on configuration entry in minutes.
1480 m_timers
[WUPDATE_CORPSES
].SetInterval(20*MINUTE
*IN_MILISECONDS
);
1481 //erase corpses every 20 minutes
1483 //to set mailtimer to return mails every day between 4 and 5 am
1484 //mailtimer is increased when updating auctions
1485 //one second is 1000 -(tested on win system)
1486 mail_timer
= ((((localtime( &m_gameTime
)->tm_hour
+ 20) % 24)* HOUR
* IN_MILISECONDS
) / m_timers
[WUPDATE_AUCTIONS
].GetInterval() );
1488 mail_timer_expires
= ( (DAY
* IN_MILISECONDS
) / (m_timers
[WUPDATE_AUCTIONS
].GetInterval()));
1489 sLog
.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer
, mail_timer_expires
);
1491 ///- Initilize static helper structures
1492 AIRegistry::Initialize();
1493 WaypointMovementGenerator
<Creature
>::Initialize();
1494 Player::InitVisibleBits();
1496 ///- Initialize MapManager
1497 sLog
.outString( "Starting Map System" );
1498 sMapMgr
.Initialize();
1500 ///- Initialize Battlegrounds
1501 sLog
.outString( "Starting BattleGround System" );
1502 sBattleGroundMgr
.CreateInitialBattleGrounds();
1503 sBattleGroundMgr
.InitAutomaticArenaPointDistribution();
1505 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1506 sLog
.outString( "Loading Transports..." );
1507 sMapMgr
.LoadTransports();
1509 sLog
.outString("Deleting expired bans..." );
1510 loginDatabase
.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1512 sLog
.outString("Calculate next daily quest reset time..." );
1513 InitDailyQuestResetTime();
1515 sLog
.outString("Starting objects Pooling system..." );
1516 sPoolMgr
.Initialize();
1518 sLog
.outString("Starting Game Event system..." );
1519 uint32 nextGameEvent
= sGameEventMgr
.Initialize();
1520 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
); //depend on next event
1522 sLog
.outString( "WORLD: World initialized" );
1524 uint32 uStartInterval
= getMSTimeDiff(uStartTime
, getMSTime());
1525 sLog
.outString( "SERVER STARTUP TIME: %i minutes %i seconds", uStartInterval
/ 60000, (uStartInterval
% 60000) / 1000 );
1528 void World::DetectDBCLang()
1530 uint32 m_lang_confid
= sConfig
.GetIntDefault("DBC.Locale", 255);
1532 if(m_lang_confid
!= 255 && m_lang_confid
>= MAX_LOCALE
)
1534 sLog
.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE
);
1535 m_lang_confid
= LOCALE_enUS
;
1538 ChrRacesEntry
const* race
= sChrRacesStore
.LookupEntry(1);
1540 std::string availableLocalsStr
;
1542 int default_locale
= MAX_LOCALE
;
1543 for (int i
= MAX_LOCALE
-1; i
>= 0; --i
)
1545 if ( strlen(race
->name
[i
]) > 0) // check by race names
1548 m_availableDbcLocaleMask
|= (1 << i
);
1549 availableLocalsStr
+= localeNames
[i
];
1550 availableLocalsStr
+= " ";
1554 if( default_locale
!= m_lang_confid
&& m_lang_confid
< MAX_LOCALE
&&
1555 (m_availableDbcLocaleMask
& (1 << m_lang_confid
)) )
1557 default_locale
= m_lang_confid
;
1560 if(default_locale
>= MAX_LOCALE
)
1562 sLog
.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1566 m_defaultDbcLocale
= LocaleConstant(default_locale
);
1568 sLog
.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames
[m_defaultDbcLocale
],availableLocalsStr
.empty() ? "<none>" : availableLocalsStr
.c_str());
1572 /// Update the World !
1573 void World::Update(uint32 diff
)
1575 ///- Update the different timers
1576 for(int i
= 0; i
< WUPDATE_COUNT
; ++i
)
1577 if(m_timers
[i
].GetCurrent()>=0)
1578 m_timers
[i
].Update(diff
);
1579 else m_timers
[i
].SetCurrent(0);
1581 ///- Update the game time and check for shutdown time
1584 /// Handle daily quests reset time
1585 if(m_gameTime
> m_NextDailyQuestReset
)
1588 m_NextDailyQuestReset
+= DAY
;
1591 /// <ul><li> Handle auctions when the timer has passed
1592 if (m_timers
[WUPDATE_AUCTIONS
].Passed())
1594 m_timers
[WUPDATE_AUCTIONS
].Reset();
1596 ///- Update mails (return old mails with item, or delete them)
1597 //(tested... works on win)
1598 if (++mail_timer
> mail_timer_expires
)
1601 sObjectMgr
.ReturnOrDeleteOldMails(true);
1604 ///- Handle expired auctions
1605 sAuctionMgr
.Update();
1608 /// <li> Handle session updates when the timer has passed
1609 if (m_timers
[WUPDATE_SESSIONS
].Passed())
1611 m_timers
[WUPDATE_SESSIONS
].Reset();
1613 UpdateSessions(diff
);
1616 /// <li> Handle weather updates when the timer has passed
1617 if (m_timers
[WUPDATE_WEATHERS
].Passed())
1619 m_timers
[WUPDATE_WEATHERS
].Reset();
1621 ///- Send an update signal to Weather objects
1622 WeatherMap::iterator itr
, next
;
1623 for (itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); itr
= next
)
1628 ///- and remove Weather objects for zones with no player
1629 //As interval > WorldTick
1630 if(!itr
->second
->Update(m_timers
[WUPDATE_WEATHERS
].GetInterval()))
1633 m_weathers
.erase(itr
);
1637 /// <li> Update uptime table
1638 if (m_timers
[WUPDATE_UPTIME
].Passed())
1640 uint32 tmpDiff
= (m_gameTime
- m_startTime
);
1641 uint32 maxClientsNum
= GetMaxActiveSessionCount();
1643 m_timers
[WUPDATE_UPTIME
].Reset();
1644 loginDatabase
.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD
, tmpDiff
, maxClientsNum
, realmID
, uint64(m_startTime
));
1647 /// <li> Handle all other objects
1648 if (m_timers
[WUPDATE_OBJECTS
].Passed())
1650 m_timers
[WUPDATE_OBJECTS
].Reset();
1651 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1652 sMapMgr
.Update(diff
); // As interval = 0
1654 sBattleGroundMgr
.Update(diff
);
1657 // execute callbacks from sql queries that were queued recently
1658 UpdateResultQueue();
1660 ///- Erase corpses once every 20 minutes
1661 if (m_timers
[WUPDATE_CORPSES
].Passed())
1663 m_timers
[WUPDATE_CORPSES
].Reset();
1668 ///- Process Game events when necessary
1669 if (m_timers
[WUPDATE_EVENTS
].Passed())
1671 m_timers
[WUPDATE_EVENTS
].Reset(); // to give time for Update() to be processed
1672 uint32 nextGameEvent
= sGameEventMgr
.Update();
1673 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
);
1674 m_timers
[WUPDATE_EVENTS
].Reset();
1678 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1679 sMapMgr
.DoDelayedMovesAndRemoves();
1681 // update the instance reset times
1682 sInstanceSaveMgr
.Update();
1684 // And last, but not least handle the issued cli commands
1685 ProcessCliCommands();
1688 /// Send a packet to all players (except self if mentioned)
1689 void World::SendGlobalMessage(WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
1691 SessionMap::const_iterator itr
;
1692 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1695 itr
->second
->GetPlayer() &&
1696 itr
->second
->GetPlayer()->IsInWorld() &&
1697 itr
->second
!= self
&&
1698 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
1700 itr
->second
->SendPacket(packet
);
1707 class WorldWorldTextBuilder
1710 typedef std::vector
<WorldPacket
*> WorldPacketList
;
1711 explicit WorldWorldTextBuilder(int32 textId
, va_list* args
= NULL
) : i_textId(textId
), i_args(args
) {}
1712 void operator()(WorldPacketList
& data_list
, int32 loc_idx
)
1714 char const* text
= sObjectMgr
.GetMangosString(i_textId
,loc_idx
);
1718 // we need copy va_list before use or original va_list will corrupted
1720 va_copy(ap
,*i_args
);
1723 vsnprintf(str
,2048,text
, ap
);
1726 do_helper(data_list
,&str
[0]);
1729 do_helper(data_list
,(char*)text
);
1732 char* lineFromMessage(char*& pos
) { char* start
= strtok(pos
,"\n"); pos
= NULL
; return start
; }
1733 void do_helper(WorldPacketList
& data_list
, char* text
)
1737 while(char* line
= lineFromMessage(pos
))
1739 WorldPacket
* data
= new WorldPacket();
1741 uint32 lineLength
= (line
? strlen(line
) : 0) + 1;
1743 data
->Initialize(SMSG_MESSAGECHAT
, 100); // guess size
1744 *data
<< uint8(CHAT_MSG_SYSTEM
);
1745 *data
<< uint32(LANG_UNIVERSAL
);
1747 *data
<< uint32(0); // can be chat msg group or something
1749 *data
<< uint32(lineLength
);
1753 data_list
.push_back(data
);
1760 } // namespace MaNGOS
1762 /// Send a System Message to all players (except self if mentioned)
1763 void World::SendWorldText(int32 string_id
, ...)
1766 va_start(ap
, string_id
);
1768 MaNGOS::WorldWorldTextBuilder
wt_builder(string_id
, &ap
);
1769 MaNGOS::LocalizedPacketListDo
<MaNGOS::WorldWorldTextBuilder
> wt_do(wt_builder
);
1770 for(SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1772 if(!itr
->second
|| !itr
->second
->GetPlayer() || !itr
->second
->GetPlayer()->IsInWorld() )
1775 wt_do(itr
->second
->GetPlayer());
1781 /// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
1782 void World::SendGlobalText(const char* text
, WorldSession
*self
)
1786 // need copy to prevent corruption by strtok call in LineFromMessage original string
1787 char* buf
= mangos_strdup(text
);
1790 while(char* line
= ChatHandler::LineFromMessage(pos
))
1792 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, line
, NULL
);
1793 SendGlobalMessage(&data
, self
);
1799 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
1800 void World::SendZoneMessage(uint32 zone
, WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
1802 SessionMap::const_iterator itr
;
1803 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1806 itr
->second
->GetPlayer() &&
1807 itr
->second
->GetPlayer()->IsInWorld() &&
1808 itr
->second
->GetPlayer()->GetZoneId() == zone
&&
1809 itr
->second
!= self
&&
1810 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
1812 itr
->second
->SendPacket(packet
);
1817 /// Send a System Message to all players in the zone (except self if mentioned)
1818 void World::SendZoneText(uint32 zone
, const char* text
, WorldSession
*self
, uint32 team
)
1821 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, text
, NULL
);
1822 SendZoneMessage(zone
, &data
, self
,team
);
1825 /// Kick (and save) all players
1826 void World::KickAll()
1828 m_QueuedPlayer
.clear(); // prevent send queue update packet and login queued sessions
1830 // session not removed at kick and will removed in next update tick
1831 for (SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1832 itr
->second
->KickPlayer();
1835 /// Kick (and save) all players with security level less `sec`
1836 void World::KickAllLess(AccountTypes sec
)
1838 // session not removed at kick and will removed in next update tick
1839 for (SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1840 if(itr
->second
->GetSecurity() < sec
)
1841 itr
->second
->KickPlayer();
1844 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
1845 BanReturn
World::BanAccount(BanMode mode
, std::string nameOrIP
, std::string duration
, std::string reason
, std::string author
)
1847 loginDatabase
.escape_string(nameOrIP
);
1848 loginDatabase
.escape_string(reason
);
1849 std::string safe_author
=author
;
1850 loginDatabase
.escape_string(safe_author
);
1852 uint32 duration_secs
= TimeStringToSecs(duration
);
1853 QueryResult
*resultAccounts
= NULL
; //used for kicking
1855 ///- Update the database with ban information
1859 //No SQL injection as strings are escaped
1860 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP
.c_str());
1861 loginDatabase
.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP
.c_str(),duration_secs
,safe_author
.c_str(),reason
.c_str());
1864 //No SQL injection as string is escaped
1865 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP
.c_str());
1868 //No SQL injection as string is escaped
1869 resultAccounts
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP
.c_str());
1872 return BAN_SYNTAX_ERROR
;
1878 return BAN_SUCCESS
; // ip correctly banned but nobody affected (yet)
1880 return BAN_NOTFOUND
; // Nobody to ban
1883 ///- Disconnect all affected players (for IP it can be several)
1886 Field
* fieldsAccount
= resultAccounts
->Fetch();
1887 uint32 account
= fieldsAccount
->GetUInt32();
1891 //No SQL injection as strings are escaped
1892 loginDatabase
.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
1893 account
,duration_secs
,safe_author
.c_str(),reason
.c_str());
1896 if (WorldSession
* sess
= FindSession(account
))
1897 if(std::string(sess
->GetPlayerName()) != author
)
1900 while( resultAccounts
->NextRow() );
1902 delete resultAccounts
;
1906 /// Remove a ban from an account or IP address
1907 bool World::RemoveBanAccount(BanMode mode
, std::string nameOrIP
)
1911 loginDatabase
.escape_string(nameOrIP
);
1912 loginDatabase
.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP
.c_str());
1917 if (mode
== BAN_ACCOUNT
)
1918 account
= sAccountMgr
.GetId (nameOrIP
);
1919 else if (mode
== BAN_CHARACTER
)
1920 account
= sObjectMgr
.GetPlayerAccountIdByPlayerName (nameOrIP
);
1925 //NO SQL injection as account is uint32
1926 loginDatabase
.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account
);
1931 /// Update the game time
1932 void World::_UpdateGameTime()
1934 ///- update the time
1935 time_t thisTime
= time(NULL
);
1936 uint32 elapsed
= uint32(thisTime
- m_gameTime
);
1937 m_gameTime
= thisTime
;
1939 ///- if there is a shutdown timer
1940 if(!m_stopEvent
&& m_ShutdownTimer
> 0 && elapsed
> 0)
1942 ///- ... and it is overdue, stop the world (set m_stopEvent)
1943 if( m_ShutdownTimer
<= elapsed
)
1945 if(!(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
1946 m_stopEvent
= true; // exist code already set
1948 m_ShutdownTimer
= 1; // minimum timer value to wait idle state
1950 ///- ... else decrease it and if necessary display a shutdown countdown to the users
1953 m_ShutdownTimer
-= elapsed
;
1960 /// Shutdown the server
1961 void World::ShutdownServ(uint32 time
, uint32 options
, uint8 exitcode
)
1963 // ignore if server shutdown at next tick
1967 m_ShutdownMask
= options
;
1968 m_ExitCode
= exitcode
;
1970 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
1973 if(!(options
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
1974 m_stopEvent
= true; // exist code already set
1976 m_ShutdownTimer
= 1; //So that the session count is re-evaluated at next world tick
1978 ///- Else set the shutdown timer and warn users
1981 m_ShutdownTimer
= time
;
1986 /// Display a shutdown message to the user(s)
1987 void World::ShutdownMsg(bool show
, Player
* player
)
1989 // not show messages for idle shutdown mode
1990 if(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
)
1993 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
1995 (m_ShutdownTimer
< 10) ||
1996 // < 30 sec; every 5 sec
1997 (m_ShutdownTimer
<30 && (m_ShutdownTimer
% 5 )==0) ||
1998 // < 5 min ; every 1 min
1999 (m_ShutdownTimer
<5*MINUTE
&& (m_ShutdownTimer
% MINUTE
)==0) ||
2000 // < 30 min ; every 5 min
2001 (m_ShutdownTimer
<30*MINUTE
&& (m_ShutdownTimer
% (5*MINUTE
))==0) ||
2002 // < 12 h ; every 1 h
2003 (m_ShutdownTimer
<12*HOUR
&& (m_ShutdownTimer
% HOUR
)==0) ||
2004 // > 12 h ; every 12 h
2005 (m_ShutdownTimer
>12*HOUR
&& (m_ShutdownTimer
% (12*HOUR
) )==0))
2007 std::string str
= secsToTimeString(m_ShutdownTimer
);
2009 ServerMessageType msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_TIME
: SERVER_MSG_SHUTDOWN_TIME
;
2011 SendServerMessage(msgid
,str
.c_str(),player
);
2012 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"),str
.c_str());
2016 /// Cancel a planned server shutdown
2017 void World::ShutdownCancel()
2019 // nothing cancel or too later
2020 if(!m_ShutdownTimer
|| m_stopEvent
)
2023 ServerMessageType msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_CANCELLED
: SERVER_MSG_SHUTDOWN_CANCELLED
;
2026 m_ShutdownTimer
= 0;
2027 m_ExitCode
= SHUTDOWN_EXIT_CODE
; // to default value
2028 SendServerMessage(msgid
);
2030 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"));
2033 /// Send a server message to the user(s)
2034 void World::SendServerMessage(ServerMessageType type
, const char *text
, Player
* player
)
2036 WorldPacket
data(SMSG_SERVER_MESSAGE
, 50); // guess size
2037 data
<< uint32(type
);
2038 if(type
<= SERVER_MSG_STRING
)
2042 player
->GetSession()->SendPacket(&data
);
2044 SendGlobalMessage( &data
);
2047 void World::UpdateSessions( uint32 diff
)
2049 ///- Add new sessions
2051 while(addSessQueue
.next(sess
))
2054 ///- Then send an update signal to remaining ones
2055 for (SessionMap::iterator itr
= m_sessions
.begin(), next
; itr
!= m_sessions
.end(); itr
= next
)
2059 ///- and remove not active sessions from the list
2060 if(!itr
->second
->Update(diff
)) // As interval = 0
2062 RemoveQueuedPlayer (itr
->second
);
2064 m_sessions
.erase(itr
);
2069 // This handles the issued and queued CLI commands
2070 void World::ProcessCliCommands()
2072 CliCommandHolder::Print
* zprint
= NULL
;
2074 CliCommandHolder
* command
;
2075 while (cliCmdQueue
.next(command
))
2077 sLog
.outDebug("CLI command under processing...");
2078 zprint
= command
->m_print
;
2079 CliHandler(zprint
).ParseCommands(command
->m_command
);
2083 // print the console message here so it looks right
2088 void World::InitResultQueue()
2090 m_resultQueue
= new SqlResultQueue
;
2091 CharacterDatabase
.SetResultQueue(m_resultQueue
);
2094 void World::UpdateResultQueue()
2096 m_resultQueue
->Update();
2099 void World::UpdateRealmCharCount(uint32 accountId
)
2101 CharacterDatabase
.AsyncPQuery(this, &World::_UpdateRealmCharCount
, accountId
,
2102 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId
);
2105 void World::_UpdateRealmCharCount(QueryResult
*resultCharCount
, uint32 accountId
)
2107 if (resultCharCount
)
2109 Field
*fields
= resultCharCount
->Fetch();
2110 uint32 charCount
= fields
[0].GetUInt32();
2111 delete resultCharCount
;
2112 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId
, realmID
);
2113 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount
, accountId
, realmID
);
2117 void World::InitDailyQuestResetTime()
2119 time_t mostRecentQuestTime
;
2121 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(time) FROM character_queststatus_daily");
2124 Field
*fields
= result
->Fetch();
2126 mostRecentQuestTime
= (time_t)fields
[0].GetUInt64();
2130 mostRecentQuestTime
= 0;
2132 // client built-in time for reset is 6:00 AM
2133 // FIX ME: client not show day start time
2134 time_t curTime
= time(NULL
);
2135 tm localTm
= *localtime(&curTime
);
2136 localTm
.tm_hour
= 6;
2140 // current day reset time
2141 time_t curDayResetTime
= mktime(&localTm
);
2143 // last reset time before current moment
2144 time_t resetTime
= (curTime
< curDayResetTime
) ? curDayResetTime
- DAY
: curDayResetTime
;
2146 // need reset (if we have quest time before last reset time (not processed by some reason)
2147 if(mostRecentQuestTime
&& mostRecentQuestTime
<= resetTime
)
2148 m_NextDailyQuestReset
= mostRecentQuestTime
;
2151 // plan next reset time
2152 m_NextDailyQuestReset
= (curTime
>= curDayResetTime
) ? curDayResetTime
+ DAY
: curDayResetTime
;
2156 void World::ResetDailyQuests()
2158 sLog
.outDetail("Daily quests reset for all characters.");
2159 CharacterDatabase
.Execute("DELETE FROM character_queststatus_daily");
2160 for(SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2161 if(itr
->second
->GetPlayer())
2162 itr
->second
->GetPlayer()->ResetDailyQuestStatus();
2165 void World::SetPlayerLimit( int32 limit
, bool needUpdate
)
2167 if(limit
< -SEC_ADMINISTRATOR
)
2168 limit
= -SEC_ADMINISTRATOR
;
2171 bool db_update_need
= needUpdate
|| (limit
< 0) != (m_playerLimit
< 0) || (limit
< 0 && m_playerLimit
< 0 && limit
!= m_playerLimit
);
2173 m_playerLimit
= limit
;
2176 loginDatabase
.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID
);
2179 void World::UpdateMaxSessionCounters()
2181 m_maxActiveSessionCount
= std::max(m_maxActiveSessionCount
,uint32(m_sessions
.size()-m_QueuedPlayer
.size()));
2182 m_maxQueuedSessionCount
= std::max(m_maxQueuedSessionCount
,uint32(m_QueuedPlayer
.size()));
2185 void World::LoadDBVersion()
2187 QueryResult
* result
= WorldDatabase
.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1");
2190 Field
* fields
= result
->Fetch();
2192 m_DBVersion
= fields
[0].GetCppString();
2193 m_CreatureEventAIVersion
= fields
[1].GetCppString();
2195 // will be overwrite by config values if different and non-0
2196 m_configs
[CONFIG_CLIENTCACHE_VERSION
] = fields
[2].GetUInt32();
2200 if(m_DBVersion
.empty())
2201 m_DBVersion
= "Unknown world database.";
2203 if(m_CreatureEventAIVersion
.empty())
2204 m_CreatureEventAIVersion
= "Unknown creature EventAI.";