2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellBaseDamageBonusForVictim
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a-3.2.2a)
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 unused (3.0.8a-3.2.2a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell 41560 that has only visual effect (3.2.2a)
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE implemented in WorldSession::HandleMessagechatOpcode
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalcAbsorbResist
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE implemented in Player::CanTameExoticPets
200 &Aura::HandleModMechanicImmunityMask
, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect (check part)
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK implemented in Spell::Delayed and Spell::DelayedChannel
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT implemented in Unit::CalcAbsorbResist
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL implemented in Unit::isVisibleForOrDetect
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING implemented in Player::getMaxTimer
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN implemented in Player::CalculateReputationGain
210 &Aura::HandleUnused
, //157 SPELL_AURA_PET_DAMAGE_MULTI (single test like spell 20782, also single for 214 aura)
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT implemented in Player::RewardHonor
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT implemented in Player::RegenerateAll and Player::RegenerateHealth
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE implememnted in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
217 &Aura::HandleUnused
, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM (22 spells)
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNoImmediateEffect
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNoImmediateEffect
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN (single spell 24818 in 3.2.2a)
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
258 &Aura::HandleNoImmediateEffect
, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 "Increase flight speed by"
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleUnused
, //214 Tamed Pet Passive (single test like spell 20782, also single for 157 aura)
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused (3.0.8a-3.2.2a)
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused (3.0.8a-3.2.2a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL
, //223 dummy code (cast damage spell to attacker) and another dymmy (jump to another nearby raid member)
277 &Aura::HandleUnused
, //224 unused (3.0.8a-3.2.2a)
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 SPELL_AURA_DETECT_STEALTH
282 &Aura::HandleNoImmediateEffect
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING (only 2 test spels in 3.2.2a)
296 &Aura::HandleNULL
, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage
, //244 SPELL_AURA_COMPREHEND_LANGUAGE
298 &Aura::HandleNoImmediateEffect
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS implemented in Unit::CalculateSpellDuration
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL implemented in Unit::CalculateSpellDuration
300 &Aura::HandleNULL
, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL
, //262 ignore combat/aura state?
316 &Aura::HandleAllowOnlyAbility
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused
, //264 unused (3.0.8a-3.2.2a)
318 &Aura::HandleUnused
, //265 unused (3.0.8a-3.2.2a)
319 &Aura::HandleUnused
, //266 unused (3.0.8a-3.2.2a)
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNoImmediateEffect
, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
323 &Aura::HandleUnused
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNoImmediateEffect
, //272 SPELL_AURA_MAELSTROM_WEAPON (unclear use for aura, it used in (3.2.2a...3.3.0) in single spell 53817 that spellmode stacked and charged spell expected to be drop as stack
326 &Aura::HandleNoImmediateEffect
, //273 SPELL_AURA_X_RAY (client side implementation)
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNoImmediateEffect
, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleNULL
, //284 51 spells
338 &Aura::HandleAuraModAttackPowerOfArmor
, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect
, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleNULL
, //288 increase parry/deflect, prevent attack (single spell used 67801)
342 &Aura::HandleUnused
, //289 unused (3.2.2a)
343 &Aura::HandleAuraModAllCritChance
, //290 SPELL_AURA_MOD_ALL_CRIT_CHANCE
344 &Aura::HandleNoImmediateEffect
, //291 SPELL_AURA_MOD_QUEST_XP_PCT implemented in Player::GiveXP
345 &Aura::HandleNULL
, //292 call stabled pet
346 &Aura::HandleNULL
, //293 3 spells
347 &Aura::HandleNULL
, //294 2 spells, possible prevent mana regen
348 &Aura::HandleUnused
, //295 unused (3.2.2a)
349 &Aura::HandleNULL
, //296 2 spells
350 &Aura::HandleNULL
, //297 1 spell (counter spell school?)
351 &Aura::HandleUnused
, //298 unused (3.2.2a)
352 &Aura::HandleUnused
, //299 unused (3.2.2a)
353 &Aura::HandleNULL
, //300 3 spells (share damage?)
354 &Aura::HandleNULL
, //301 5 spells
355 &Aura::HandleUnused
, //302 unused (3.2.2a)
356 &Aura::HandleNULL
, //303 17 spells
357 &Aura::HandleNULL
, //304 2 spells (alcohol effect?)
358 &Aura::HandleAuraModIncreaseSpeed
, //305 SPELL_AURA_MOD_MINIMUM_SPEED
359 &Aura::HandleNULL
//306 1 spell
362 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
364 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
365 m_spellmod(NULL
), m_caster_guid(0), m_target(target
), m_castItemGuid(castItem
?castItem
->GetGUID():0),
366 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
367 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
368 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
369 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
373 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
375 m_spellProto
= spellproto
;
377 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
379 m_isPassive
= IsPassiveSpell(GetId());
380 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
382 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
384 m_applyTime
= time(NULL
);
389 m_caster_guid
= target
->GetGUID();
390 damage
= m_currentBasePoints
+1; // stored value-1
391 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
395 m_caster_guid
= caster
->GetGUID();
397 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
398 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
400 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
402 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
405 for (int k
= 0; k
< 3; ++k
)
407 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
410 for (int t
= 0; t
< 3; ++t
)
411 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
413 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
425 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
428 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
430 if(!m_permanent
&& modOwner
)
432 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
433 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
434 if (m_maxduration
<=0)
438 m_duration
= m_maxduration
;
440 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
443 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
445 // Apply periodic time mod
446 if(modOwner
&& m_modifier
.periodictime
)
447 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
449 // Start periodic on next tick or at aura apply
450 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
451 m_periodicTimer
+= m_modifier
.periodictime
;
453 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
455 m_procCharges
= m_spellProto
->procCharges
;
457 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
459 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
460 m_spellProto
->Stances
&&
461 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
462 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
464 if (caster
&& m_spellProto
->Id
== 22959) // Improved Scorch
466 // Glyph of Improved Scorch
467 if (Aura
* glyph
= caster
->GetDummyAura(56371))
468 m_stackAmount
= glyph
->GetModifier()->m_amount
;
476 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
477 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
481 // caster==NULL in constructor args if target==caster in fact
482 Unit
* caster_ptr
= caster
? caster
: target
;
484 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
485 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
486 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
488 switch(spellproto
->Effect
[eff
])
490 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
491 m_areaAuraType
= AREA_AURA_PARTY
;
492 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
493 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
495 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
496 m_areaAuraType
= AREA_AURA_RAID
;
497 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
498 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
499 // Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
500 else if (target
== caster_ptr
&& m_spellProto
->Id
== 53651)
501 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
503 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
504 m_areaAuraType
= AREA_AURA_FRIEND
;
506 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
507 m_areaAuraType
= AREA_AURA_ENEMY
;
508 if (target
== caster_ptr
)
509 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
511 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
512 m_areaAuraType
= AREA_AURA_PET
;
514 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
515 m_areaAuraType
= AREA_AURA_OWNER
;
516 if (target
== caster_ptr
)
517 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
520 sLog
.outError("Wrong spell effect in AreaAura constructor");
526 AreaAura::~AreaAura()
530 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
531 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
533 m_isPersistent
= true;
536 PersistentAreaAura::~PersistentAreaAura()
540 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
541 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
544 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetTargetGUID();
546 m_casters_target_guid
= 0;
549 SingleEnemyTargetAura::~SingleEnemyTargetAura()
553 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
555 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
558 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
560 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
561 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
563 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
565 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
566 for (int i
= 0; i
< 3; ++i
)
567 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
568 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
570 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
573 Unit
* Aura::GetCaster() const
575 if(m_caster_guid
== m_target
->GetGUID())
578 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
579 //must return caster even if it's in another grid/map
580 Unit
*unit
= ObjectAccessor::GetUnitInWorld(*m_target
,m_caster_guid
);
581 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
584 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
586 m_modifier
.m_auraname
= t
;
587 m_modifier
.m_amount
= a
;
588 m_modifier
.m_miscvalue
= miscValue
;
589 m_modifier
.periodictime
= pt
;
592 void Aura::Update(uint32 diff
)
601 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
602 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
603 if(GetEffIndex()==0 && m_timeCla
<= 0)
605 if(Unit
* caster
= GetCaster())
607 Powers powertype
= Powers(m_spellProto
->powerType
);
608 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
609 m_timeCla
= 1*IN_MILISECONDS
;
612 if(powertype
==POWER_HEALTH
)
613 caster
->ModifyHealth(-manaPerSecond
);
615 caster
->ModifyPower(powertype
,-manaPerSecond
);
621 // Channeled aura required check distance from caster
622 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
624 Unit
* caster
= GetCaster();
627 m_target
->RemoveAura(GetId(), GetEffIndex());
631 // need check distance for channeled target only
632 if (caster
->GetChannelObjectGUID() == m_target
->GetGUID())
635 float max_range
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
637 if(Player
* modOwner
= caster
->GetSpellModOwner())
638 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RANGE
, max_range
, NULL
);
640 if(!caster
->IsWithinDistInMap(m_target
, max_range
))
642 m_target
->RemoveAura(GetId(), GetEffIndex());
648 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
650 m_periodicTimer
-= diff
;
651 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
653 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
654 m_periodicTimer
+= m_modifier
.periodictime
;
660 void AreaAura::Update(uint32 diff
)
662 // update for the caster of the aura
663 if(m_caster_guid
== m_target
->GetGUID())
665 Unit
* caster
= m_target
;
667 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
669 Unit
* owner
= caster
->GetCharmerOrOwner();
672 std::list
<Unit
*> targets
;
674 switch(m_areaAuraType
)
676 case AREA_AURA_PARTY
:
678 Group
*pGroup
= NULL
;
680 if (owner
->GetTypeId() == TYPEID_PLAYER
)
681 pGroup
= ((Player
*)owner
)->GetGroup();
685 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
686 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
688 Player
* Target
= itr
->getSource();
689 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
691 if(caster
->IsWithinDistInMap(Target
, m_radius
))
692 targets
.push_back(Target
);
693 Pet
*pet
= Target
->GetPet();
694 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
695 targets
.push_back(pet
);
702 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
703 targets
.push_back(owner
);
705 Unit
* pet
= caster
->GetPet();
706 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
707 targets
.push_back(pet
);
713 Group
*pGroup
= NULL
;
715 if (owner
->GetTypeId() == TYPEID_PLAYER
)
716 pGroup
= ((Player
*)owner
)->GetGroup();
720 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
722 Player
* Target
= itr
->getSource();
723 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
725 if(caster
->IsWithinDistInMap(Target
, m_radius
))
726 targets
.push_back(Target
);
727 Pet
*pet
= Target
->GetPet();
728 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
729 targets
.push_back(pet
);
736 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
737 targets
.push_back(owner
);
739 Unit
* pet
= caster
->GetPet();
740 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
741 targets
.push_back(pet
);
745 case AREA_AURA_FRIEND
:
747 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
749 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
752 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
753 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
754 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
755 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
756 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
757 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
758 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
761 case AREA_AURA_ENEMY
:
763 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
765 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
768 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
769 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
770 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
771 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
772 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
773 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
774 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
777 case AREA_AURA_OWNER
:
780 if(owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
))
781 targets
.push_back(owner
);
786 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
788 // flag for seelction is need apply aura to current iteration target
791 // we need ignore present caster self applied are auras sometime
792 // in cases if this only auras applied for spell effect
793 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), m_effIndex
);
794 for(Unit::AuraMap::const_iterator i
= (*tIter
)->GetAuras().lower_bound(spair
); i
!= (*tIter
)->GetAuras().upper_bound(spair
); ++i
)
796 if (i
->second
->IsDeleted())
799 switch(m_areaAuraType
)
801 case AREA_AURA_ENEMY
:
802 // non caster self-casted auras (non stacked)
803 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
)
807 // non caster self-casted auras (stacked from diff. casters)
808 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
|| i
->second
->GetCasterGUID() == GetCasterGUID())
812 // in generic case not allow stacking area auras
824 if(SpellEntry
const *actualSpellInfo
= sSpellMgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
826 int32 actualBasePoints
= m_currentBasePoints
;
827 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
828 if(actualSpellInfo
!= GetSpellProto())
829 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
830 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
831 aur
->SetAuraDuration(GetAuraDuration());
832 (*tIter
)->AddAura(aur
);
838 else // aura at non-caster
840 Unit
* caster
= GetCaster();
844 // remove aura if out-of-range from caster (after teleport for example)
845 // or caster is isolated or caster no longer has the aura
846 // or caster is (no longer) friendly
847 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
848 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
849 !caster
->IsWithinDistInMap(m_target
, m_radius
) ||
850 !caster
->HasAura(GetId(), GetEffIndex()) ||
851 caster
->IsFriendlyTo(m_target
) != needFriendly
854 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
856 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
858 // not check group if target == owner or target == pet
859 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
861 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
863 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
866 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
867 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
868 m_target
->RemoveAura(GetId(), GetEffIndex());
871 m_target
->RemoveAura(GetId(), GetEffIndex());
874 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
876 // not check group if target == owner or target == pet
877 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
879 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
881 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
884 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
886 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
889 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
892 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
894 if( m_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
895 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
900 void PersistentAreaAura::Update(uint32 diff
)
904 // remove the aura if its caster or the dynamic object causing it was removed
905 // or if the target moves too far from the dynamic object
906 if(Unit
*caster
= GetCaster())
908 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
911 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
923 m_target
->RemoveAura(GetId(), GetEffIndex());
926 void Aura::ApplyModifier(bool apply
, bool Real
)
928 AuraType aura
= m_modifier
.m_auraname
;
931 if(aura
< TOTAL_AURAS
)
932 (*this.*AuraHandler
[aura
])(apply
, Real
);
936 bool Aura::IsNeedVisibleSlot(Unit
const* caster
) const
938 bool totemAura
= caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem();
940 // passive auras (except totem auras) do not get placed in the slots
941 if (m_isPassive
&& !totemAura
)
944 // generic not caster case
945 if (m_target
!= caster
)
948 // special area auras case at caster
949 switch(m_spellProto
->Effect
[GetEffIndex()])
951 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
953 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
954 // not sure is totemAura need, just preserve old code results
955 return totemAura
|| m_modifier
.m_auraname
!= SPELL_AURA_NONE
;
962 void Aura::_AddAura()
969 // Second aura if some spell
970 bool secondaura
= false;
971 // Try find slot for aura
972 uint8 slot
= NULL_AURA_SLOT
;
973 // Lookup for some spell auras (and get slot from it)
974 for(uint8 i
= 0; i
< m_effIndex
; ++i
)
976 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
977 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
979 // allow use single slot only by auras from same caster
980 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
982 slot
= itr
->second
->GetAuraSlot();
991 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
993 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
994 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
996 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
997 if(itr
== visibleAuras
->end())
1000 // update for out of range group members (on 1 slot use)
1001 m_target
->UpdateAuraForGroup(slot
);
1007 Unit
* caster
= GetCaster();
1009 // set infinity cooldown state for spells
1010 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1012 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1014 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
1015 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
1019 if (IsNeedVisibleSlot(caster
))
1021 SetAuraSlot( slot
);
1022 if(slot
< MAX_AURAS
) // slot found send data to client
1025 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
1026 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
1027 SendAuraUpdate(false);
1030 //*****************************************************
1031 // Update target aura state flag (at 1 aura apply)
1032 // TODO: Make it easer
1033 //*****************************************************
1036 // Sitdown on apply aura req seated
1037 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
1038 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
1040 // register aura diminishing on apply
1041 if (getDiminishGroup() != DIMINISHING_NONE
)
1042 m_target
->ApplyDiminishingAura(getDiminishGroup(), true);
1044 // Update Seals information
1045 if (IsSealSpell(m_spellProto
))
1046 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
1048 // Conflagrate aura state on Immolate and Shadowflame
1049 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
1051 ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1053 (m_spellProto
->SpellFamilyFlags2
& 0x00000002)))
1054 m_target
->ModifyAuraState(AURA_STATE_CONFLAGRATE
, true);
1056 // Faerie Fire (druid versions)
1057 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
1058 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
1061 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
1062 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
1064 // Swiftmend state on Regrowth & Rejuvenation
1065 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50)))
1066 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1068 // Deadly poison aura state
1069 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000)))
1070 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1072 // Enrage aura state
1073 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1074 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1079 bool Aura::_RemoveAura()
1081 // Remove all triggered by aura spells vs unlimited duration
1082 // except same aura replace case
1083 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1084 CleanupTriggeredSpells();
1086 Unit
* caster
= GetCaster();
1088 if(caster
&& IsPersistent())
1090 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1092 dynObj
->RemoveAffected(m_target
);
1095 //passive auras do not get put in slots
1096 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1097 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1100 uint8 slot
= GetAuraSlot();
1102 if(slot
>= MAX_AURAS
) // slot not set
1105 if(m_target
->GetVisibleAura(slot
) == 0)
1108 bool lastaura
= true;
1110 // find other aura in same slot (current already removed from list)
1111 for(uint8 i
= 0; i
< 3; ++i
)
1113 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1114 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1116 if(itr
->second
->GetAuraSlot() == slot
)
1126 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1130 // unregister aura diminishing (and store last time)
1131 if (getDiminishGroup() != DIMINISHING_NONE
)
1132 m_target
->ApplyDiminishingAura(getDiminishGroup(), false);
1135 SetAuraFlags(AFLAG_NONE
);
1138 if (m_removeMode
!= AURA_REMOVE_BY_DELETE
)
1140 SendAuraUpdate(true);
1142 // update for out of range group members
1143 m_target
->UpdateAuraForGroup(slot
);
1145 //*****************************************************
1146 // Update target aura state flag (at last aura remove)
1147 //*****************************************************
1148 // Enrage aura state
1149 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1150 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1152 uint32 removeState
= 0;
1153 uint64 removeFamilyFlag
= m_spellProto
->SpellFamilyFlags
;
1154 uint32 removeFamilyFlag2
= m_spellProto
->SpellFamilyFlags2
;
1155 switch(m_spellProto
->SpellFamilyName
)
1157 case SPELLFAMILY_PALADIN
:
1158 if (IsSealSpell(m_spellProto
))
1159 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1161 case SPELLFAMILY_WARLOCK
:
1162 // Conflagrate aura state on Immolate and Shadowflame,
1163 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1164 (m_spellProto
->SpellFamilyFlags2
& 0x00000002))
1166 removeFamilyFlag
= UI64LIT(0x0000000000000004);
1167 removeFamilyFlag2
= 0x00000002;
1168 removeState
= AURA_STATE_CONFLAGRATE
;
1171 case SPELLFAMILY_DRUID
:
1172 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
1173 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1174 else if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50))
1176 removeFamilyFlag
= 0x50;
1177 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1180 case SPELLFAMILY_WARRIOR
:
1181 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
1182 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1184 case SPELLFAMILY_ROGUE
:
1185 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000))
1186 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1188 case SPELLFAMILY_HUNTER
:
1189 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
1190 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1193 // Remove state (but need check other auras for it)
1197 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1198 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1200 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1201 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1202 (auraSpellInfo
->SpellFamilyFlags
& removeFamilyFlag
|| auraSpellInfo
->SpellFamilyFlags2
& removeFamilyFlag2
))
1208 // this has been last aura
1210 m_target
->ModifyAuraState(AuraState(removeState
), false);
1213 // reset cooldown state for spells
1214 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1216 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1217 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1218 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1225 void Aura::SendAuraUpdate(bool remove
)
1227 WorldPacket
data(SMSG_AURA_UPDATE
);
1228 data
.append(m_target
->GetPackGUID());
1229 data
<< uint8(GetAuraSlot());
1230 data
<< uint32(remove
? 0 : GetId());
1234 m_target
->SendMessageToSet(&data
, true);
1238 uint8 auraFlags
= GetAuraFlags();
1239 data
<< uint8(auraFlags
);
1240 data
<< uint8(GetAuraLevel());
1241 data
<< uint8(m_procCharges
? m_procCharges
*m_stackAmount
: m_stackAmount
);
1243 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1245 data
<< uint8(0); // pguid
1248 if(auraFlags
& AFLAG_DURATION
)
1250 data
<< uint32(GetAuraMaxDuration());
1251 data
<< uint32(GetAuraDuration());
1254 m_target
->SendMessageToSet(&data
, true);
1257 void Aura::SetStackAmount(uint8 stackAmount
)
1259 Unit
*target
= GetTarget();
1260 Unit
*caster
= GetCaster();
1261 if (!target
|| !caster
)
1264 bool refresh
= stackAmount
>= m_stackAmount
;
1265 if (stackAmount
!= m_stackAmount
)
1267 m_stackAmount
= stackAmount
;
1268 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1269 // Reapply if amount change
1270 if (amount
!=m_modifier
.m_amount
)
1272 ApplyModifier(false, true);
1273 m_modifier
.m_amount
= amount
;
1274 ApplyModifier(true, true);
1279 // Stack increased refresh duration
1282 // Stack decreased only send update
1283 SendAuraUpdate(false);
1286 bool Aura::modStackAmount(int32 num
)
1289 if (!m_spellProto
->StackAmount
)
1292 // Modify stack but limit it
1293 int32 stackAmount
= m_stackAmount
+ num
;
1294 if (stackAmount
> m_spellProto
->StackAmount
)
1295 stackAmount
= m_spellProto
->StackAmount
;
1296 else if (stackAmount
<=0) // Last aura from stack removed
1299 return true; // need remove aura
1302 // Update stack amount
1303 SetStackAmount(stackAmount
);
1307 void Aura::RefreshAura()
1309 m_duration
= m_maxduration
;
1310 SendAuraUpdate(false);
1313 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1315 // Check family name
1316 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1318 // Check EffectClassMask
1319 uint32
const *ptr
= getAuraSpellClassMask();
1320 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1322 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1327 void Aura::ReapplyAffectedPassiveAuras( Unit
* target
, bool owner_mode
)
1329 std::set
<uint32
> affectedSelf
;
1330 std::set
<uint32
> affectedAuraCaster
;
1332 for(Unit::AuraMap::const_iterator itr
= target
->GetAuras().begin(); itr
!= target
->GetAuras().end(); ++itr
)
1334 // permanent passive or permanent area aura
1335 // passive spells can be affected only by own or owner spell mods)
1336 if (itr
->second
->IsPermanent() && (owner_mode
&& itr
->second
->IsPassive() || itr
->second
->IsAreaAura()) &&
1337 // non deleted and not same aura (any with same spell id)
1338 !itr
->second
->IsDeleted() && itr
->second
->GetId() != GetId() &&
1339 // and affected by aura
1340 isAffectedOnSpell(itr
->second
->GetSpellProto()))
1342 // only applied by self or aura caster
1343 if (itr
->second
->GetCasterGUID() == target
->GetGUID())
1344 affectedSelf
.insert(itr
->second
->GetId());
1345 else if (itr
->second
->GetCasterGUID() == GetCasterGUID())
1346 affectedAuraCaster
.insert(itr
->second
->GetId());
1350 for(std::set
<uint32
>::const_iterator set_itr
= affectedSelf
.begin(); set_itr
!= affectedSelf
.end(); ++set_itr
)
1352 target
->RemoveAurasDueToSpell(*set_itr
);
1353 target
->CastSpell(m_target
, *set_itr
, true);
1356 if (!affectedAuraCaster
.empty())
1358 Unit
* caster
= GetCaster();
1359 for(std::set
<uint32
>::const_iterator set_itr
= affectedAuraCaster
.begin(); set_itr
!= affectedAuraCaster
.end(); ++set_itr
)
1361 target
->RemoveAurasDueToSpell(*set_itr
);
1363 caster
->CastSpell(m_target
, *set_itr
, true);
1368 /*********************************************************/
1369 /*** BASIC AURA FUNCTION ***/
1370 /*********************************************************/
1371 void Aura::HandleAddModifier(bool apply
, bool Real
)
1373 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1376 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1381 // Add custom charges for some mod aura
1382 switch (m_spellProto
->Id
)
1384 case 17941: // Shadow Trance
1385 case 22008: // Netherwind Focus
1386 case 31834: // Light's Grace
1387 case 34754: // Clearcasting
1388 case 34936: // Backlash
1389 case 44401: // Missile Barrage
1390 case 48108: // Hot Streak
1391 case 51124: // Killing Machine
1392 case 54741: // Firestarter
1393 case 57761: // Fireball!
1398 SpellModifier
*mod
= new SpellModifier
;
1399 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1400 mod
->value
= m_modifier
.m_amount
;
1401 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1402 mod
->spellId
= GetId();
1407 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1408 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1409 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1414 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1415 mod
->mask2
= (uint64
)ptr
[2];
1417 // prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
1418 // all this spell expected expire not at use but at spell proc event check
1419 mod
->charges
= m_spellProto
->StackAmount
> 1 ? 0 : m_procCharges
;
1424 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1426 // reapply talents to own passive persistent auras
1427 ReapplyAffectedPassiveAuras(m_target
, true);
1429 // re-apply talents/passives/area auras applied to pet (it affected by player spellmods)
1430 if(Pet
* pet
= m_target
->GetPet())
1431 ReapplyAffectedPassiveAuras(pet
, true);
1433 // re-apply talents/passives/area auras applied to totems (it affected by player spellmods)
1434 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1435 if(m_target
->m_TotemSlot
[i
])
1436 if(Creature
* totem
= m_target
->GetMap()->GetCreature(m_target
->m_TotemSlot
[i
]))
1437 ReapplyAffectedPassiveAuras(totem
, true);
1439 // re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
1440 if (Group
* group
= ((Player
*)m_target
)->GetGroup())
1441 for(GroupReference
*itr
= group
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1442 if (Player
* member
= itr
->getSource())
1443 if (member
!= m_target
&& member
->IsInMap(m_target
))
1444 ReapplyAffectedPassiveAuras(member
, false);
1447 void Aura::HandleAddTargetTrigger(bool apply
, bool /*Real*/)
1449 // Use SpellModifier structure for check
1450 // used only fields:
1451 // spellId, mask, mask2
1454 SpellModifier
*mod
= new SpellModifier
;
1455 mod
->spellId
= GetId();
1460 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1461 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1462 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1467 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1468 mod
->mask2
= (uint64
)ptr
[2];
1478 void Aura::TriggerSpell()
1480 const uint64
& casterGUID
= GetCasterGUID();
1481 Unit
* target
= GetTriggerTarget();
1483 if(!casterGUID
|| !target
)
1486 // generic casting code with custom spells and target/caster customs
1487 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1489 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1490 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1491 uint32 auraId
= auraSpellInfo
->Id
;
1493 // specific code for cases with no trigger spell provided in field
1494 if (triggeredSpellInfo
== NULL
)
1496 switch(auraSpellInfo
->SpellFamilyName
)
1498 case SPELLFAMILY_GENERIC
:
1502 // Firestone Passive (1-5 ranks)
1509 if (target
->GetTypeId() != TYPEID_PLAYER
)
1511 Item
* item
= ((Player
*)target
)->GetWeaponForAttack(BASE_ATTACK
);
1514 uint32 enchant_id
= 0;
1517 case 758: enchant_id
= 1803; break; // Rank 1
1518 case 17945: enchant_id
= 1823; break; // Rank 2
1519 case 17947: enchant_id
= 1824; break; // Rank 3
1520 case 17949: enchant_id
= 1825; break; // Rank 4
1521 case 27252: enchant_id
= 2645; break; // Rank 5
1525 // remove old enchanting before applying new
1526 ((Player
*)target
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1527 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1528 // add new enchanting
1529 ((Player
*)target
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1532 // // Periodic Mana Burn
1534 // // Polymorphic Ray
1535 // case 6965: break;
1536 // // Fire Nova (1-7 ranks)
1545 // Thaumaturgy Channel
1546 case 9712: trigger_spell_id
= 21029; break;
1547 // // Egan's Blaster
1548 // case 17368: break;
1550 // case 18347: break;
1551 // // Ranshalla Waiting
1552 // case 18953: break;
1554 // case 19695: break;
1555 // // Frostwolf Muzzle DND
1556 // case 21794: break;
1557 // // Alterac Ram Collar DND
1558 // case 21866: break;
1559 // // Celebras Waiting
1560 // case 21916: break;
1561 // Brood Affliction: Bronze
1564 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1568 // case 23184: break;
1572 int32 heal
= target
->GetMaxHealth() / 10;
1573 target
->DealHeal(target
, heal
, auraSpellInfo
);
1575 if (int32 mana
= target
->GetMaxPower(POWER_MANA
))
1578 target
->EnergizeBySpell(target
, 23493, mana
, POWER_MANA
);
1582 // // Stoneclaw Totem Passive TEST
1583 // case 23792: break;
1585 // case 24018: break;
1586 // // Mark of Arlokk
1587 // case 24210: break;
1589 // case 24379: break;
1591 // case 24716: break;
1593 // case 24780: break;
1595 // case 24832: break;
1596 // // Shadow Bolt Whirl
1597 // case 24834: break;
1599 // case 24918: break;
1600 // // Mark of Nature
1601 // case 25041: break;
1603 // case 25152: break;
1607 int32 bpDamage
= target
->GetMaxHealth()*10/100;
1608 target
->CastCustomSpell(target
, 25373, &bpDamage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1612 // case 25572: break;
1614 // case 26009: break;
1616 // case 26136: break;
1618 // case 26196: break;
1620 // case 26615: break;
1622 // case 27177: break;
1623 // // Teleport: IF/UC
1624 // case 27601: break;
1625 // // Five Fat Finger Exploding Heart Technique
1626 // case 27673: break;
1628 // case 27746: break;
1629 // // Steam Tank Passive
1630 // case 27747: break;
1634 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1635 target
->CastCustomSpell(target
, 29879, &bpDamage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1639 // case 27819: break;
1640 // // Controller Timer
1641 // case 28095: break;
1643 // case 28096: break;
1644 // // Stalagg Tesla Passive
1645 // case 28097: break;
1646 // // Feugen Tesla Passive
1647 // case 28109: break;
1649 // case 28111: break;
1650 // // Mark of Didier
1651 // case 28114: break;
1652 // // Communique Timer, camp
1653 // case 28346: break;
1655 // case 28522: break;
1657 // case 29519: break;
1658 // Inoculate Nestlewood Owlkin
1660 if(target
->GetTypeId() != TYPEID_UNIT
)// prevent error reports in case ignored player target
1664 // case 29768: break;
1666 // case 29788: break;
1668 // case 29793: break;
1670 // case 29794: break;
1671 // // Guardian of Icecrown Passive
1672 // case 29897: break;
1673 // Feed Captured Animal
1674 case 29917: trigger_spell_id
= 29916; break;
1676 // case 29946: break;
1678 // case 29947: break;
1679 // // Mind Exhaustion Passive
1680 // case 30025: break;
1681 // // Nether Beam - Serenity
1682 // case 30401: break;
1686 Unit
* caster
= GetCaster();
1689 // move loot to player inventory and despawn target
1690 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1691 target
->GetTypeId() == TYPEID_UNIT
&&
1692 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1694 Player
* player
= (Player
*)caster
;
1695 Creature
* creature
= (Creature
*)target
;
1696 // missing lootid has been reported on startup - just return
1697 if (!creature
->GetCreatureInfo()->SkinLootId
)
1700 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1702 creature
->ForcedDespawn();
1707 case 30576: trigger_spell_id
= 30571; break;
1709 // case 30598: break;
1715 // // Despawn Self - Smoke cloud
1716 // case 31269: break;
1717 // // Time Rift Periodic
1718 // case 31320: break;
1719 // // Corrupt Medivh
1720 // case 31326: break;
1724 m_target
->CastSpell(m_target
,31350,true);
1725 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1731 // Summon Elemental after create item
1732 target
->SummonCreature(17870, 0, 0, 0, target
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1735 // // Bloodmyst Tesla
1736 // case 31611: break;
1740 int32 damage
= m_modifier
.m_amount
* ((float)(GetAuraDuration() + m_modifier
.periodictime
) / GetAuraMaxDuration());
1741 target
->CastCustomSpell(target
, 31969, &damage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1745 // case 32236: break;
1747 // case 32686: break;
1749 // case 33401: break;
1751 // case 33563: break;
1752 // // Murmur's Touch
1753 // case 33711: break;
1757 // cast 24 spells 34269-34289, 34314-34316
1758 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1759 target
->CastSpell(target
, spell_id
, true, NULL
, this, casterGUID
);
1760 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1761 target
->CastSpell(target
, spell_id
, true, NULL
, this, casterGUID
);
1765 // case 34480: break;
1767 // case 34683: break;
1768 // // Frostbite Rotate
1769 // case 34748: break;
1771 // case 34821: break;
1772 // // Interrupt Shutdown
1773 // case 35016: break;
1774 // // Interrupt Shutdown
1775 // case 35176: break;
1777 // case 35268: break;
1778 // // Salaadin's Tesla
1779 // case 35515: break;
1780 // // Ethereal Channel (Red)
1781 // case 35518: break;
1783 // case 35879: break;
1784 // // Dark Portal Storm
1785 // case 36018: break;
1787 // case 36056: break;
1788 // // Living Grove Defender Lifespan
1789 // case 36061: break;
1790 // // Professor Dabiri Talks
1791 // case 36064: break;
1792 // // Kael Gaining Power
1793 // case 36091: break;
1794 // // They Must Burn Bomb Aura
1795 // case 36344: break;
1796 // // They Must Burn Bomb Aura (self)
1797 // case 36350: break;
1798 // // Stolen Ravenous Ravager Egg
1799 // case 36401: break;
1800 // // Activated Cannon
1801 // case 36410: break;
1802 // // Stolen Ravenous Ravager Egg
1803 // case 36418: break;
1804 // // Enchanted Weapons
1805 // case 36510: break;
1806 // // Cursed Scarab Periodic
1807 // case 36556: break;
1808 // // Cursed Scarab Despawn Periodic
1809 // case 36561: break;
1811 // case 36573: break;
1812 // // Cannon Charging (platform)
1813 // case 36785: break;
1814 // // Cannon Charging (self)
1815 // case 36860: break;
1817 case 37027: trigger_spell_id
= 37029; break;
1819 // case 37125: break;
1821 // case 37268: break;
1823 // case 37429: break;
1825 // case 37430: break;
1826 // // Karazhan - Chess NPC AI, Snapshot timer
1827 // case 37440: break;
1828 // // Karazhan - Chess NPC AI, action timer
1829 // case 37504: break;
1830 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1831 // case 39400: break;
1833 // case 37546: break;
1834 // // Shriveling Gaze
1835 // case 37589: break;
1836 // // Fake Aggro Radius (2 yd)
1837 // case 37815: break;
1838 // // Corrupt Medivh
1839 // case 37853: break;
1843 m_target
->CastSpell(m_target
, 38530, true);
1846 // Absorb Eye of Grillok (Zezzak's Shard)
1849 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1852 if (Unit
* caster
= GetCaster())
1853 caster
->CastSpell(caster
, 38495, true, NULL
, this);
1857 Creature
* creatureTarget
= (Creature
*)m_target
;
1859 creatureTarget
->ForcedDespawn();
1862 // // Magic Sucker Device timer
1863 // case 38672: break;
1864 // // Tomb Guarding Charging
1865 // case 38751: break;
1866 // // Murmur's Touch
1867 // case 38794: break;
1868 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1869 // case 39105: break;
1870 // // Drain World Tree Visual
1871 // case 39140: break;
1872 // // Quest - Dustin's Undead Dragon Visual aura
1873 // case 39259: break;
1874 // // Hellfire - The Exorcism, Jules releases darkness, aura
1875 // case 39306: break;
1877 // case 39346: break;
1878 // // Enchanted Weapons
1879 // case 39489: break;
1880 // // Shadow Bolt Whirl
1881 // case 39630: break;
1882 // // Shadow Bolt Whirl
1883 // case 39634: break;
1884 // // Shadow Inferno
1885 // case 39645: break;
1886 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1887 case 39857: trigger_spell_id
= 39856; break;
1888 // // Soulgrinder Ritual Visual (Smashed)
1889 // case 39974: break;
1890 // // Simon Game Pre-game timer
1891 // case 40041: break;
1892 // // Knockdown Fel Cannon: The Aggro Check Aura
1893 // case 40113: break;
1895 // case 40157: break;
1896 // // Demon Transform 2
1897 // case 40398: break;
1898 // // Demon Transform 1
1899 // case 40511: break;
1900 // // Ancient Flames
1901 // case 40657: break;
1902 // // Ethereal Ring Cannon: Cannon Aura
1903 // case 40734: break;
1905 // case 40760: break;
1906 // // Random Periodic
1907 // case 40867: break;
1908 // // Prismatic Shield
1909 // case 40879: break;
1910 // // Aura of Desire
1911 // case 41350: break;
1913 // case 41404: break;
1915 // case 41629: break;
1917 // case 42177: break;
1919 // case 42581: break;
1921 // case 42582: break;
1922 // // Return to the Spirit Realm
1923 // case 44035: break;
1924 // // Curse of Boundless Agony
1925 // case 45050: break;
1927 // case 46240: break;
1928 // Personalized Weather
1929 case 46736: trigger_spell_id
= 46737; break;
1930 // // Stay Submerged
1931 // case 46981: break;
1932 // // Dragonblight Ram
1933 // case 47015: break;
1934 // // Party G.R.E.N.A.D.E.
1935 // case 51510: break;
1941 case SPELLFAMILY_MAGE
:
1947 // Here need periodic triger reducing threat spell (or do it manually)
1954 // case SPELLFAMILY_WARRIOR:
1959 // case 23410: break;
1960 // // Corrupted Totems
1961 // case 23425: break;
1967 // case SPELLFAMILY_PRIEST:
1972 // case 32930: break;
1973 // // Fury of the Dreghood Elders
1974 // case 35460: break;
1980 case SPELLFAMILY_HUNTER
:
1988 if (target
->GetTypeId() != TYPEID_PLAYER
)
1991 // Reset reapply counter at move
1992 if (((Player
*)target
)->isMoving())
1994 m_modifier
.m_amount
= 6;
1998 // We are standing at the moment
1999 if (m_modifier
.m_amount
> 0)
2001 --m_modifier
.m_amount
;
2005 // select rank of buff
2008 case 53302: trigger_spell_id
= 64418; break;
2009 case 53303: trigger_spell_id
= 64419; break;
2010 case 53304: trigger_spell_id
= 64420; break;
2013 // If aura is active - no need to continue
2014 if (target
->HasAura(trigger_spell_id
))
2023 case SPELLFAMILY_DRUID
:
2028 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
2031 // Frenzied Regeneration
2037 int32 LifePerRage
= GetModifier()->m_amount
;
2039 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
2040 if(lRage
> 100) // rage stored as rage*10
2042 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
2043 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
2044 m_target
->CastCustomSpell(m_target
, 22845, &FRTriggerBasePoints
, NULL
, NULL
, true, NULL
, this);
2053 // case SPELLFAMILY_HUNTER:
2057 // //Frost Trap Aura
2060 // //Rizzle's Frost Trap
2064 // case 19597: // Tame Ice Claw Bear
2065 // case 19676: // Tame Snow Leopard
2066 // case 19677: // Tame Large Crag Boar
2067 // case 19678: // Tame Adult Plainstrider
2068 // case 19679: // Tame Prairie Stalker
2069 // case 19680: // Tame Swoop
2070 // case 19681: // Tame Dire Mottled Boar
2071 // case 19682: // Tame Surf Crawler
2072 // case 19683: // Tame Armored Scorpid
2073 // case 19684: // Tame Webwood Lurker
2074 // case 19685: // Tame Nightsaber Stalker
2075 // case 19686: // Tame Strigid Screecher
2076 // case 30100: // Tame Crazed Dragonhawk
2077 // case 30103: // Tame Elder Springpaw
2078 // case 30104: // Tame Mistbat
2079 // case 30647: // Tame Barbed Crawler
2080 // case 30648: // Tame Greater Timberstrider
2081 // case 30652: // Tame Nightstalker
2088 case SPELLFAMILY_SHAMAN
:
2092 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
2095 // Need remove self if Lightning Shield not active
2096 Unit::AuraMap
const& auras
= target
->GetAuras();
2097 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
2099 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
2100 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
2101 (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
2104 target
->RemoveAurasDueToSpell(28820);
2107 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2111 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
2113 if(!target
->m_TotemSlot
[i
])
2121 target
->CastSpell(target
, 38437, true, NULL
, this);
2123 target
->RemoveAurasDueToSpell(38437);
2135 // Reget trigger spell proto
2136 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
2140 // Spell exist but require custom code
2146 // TODO: spell casted by result in correct way mostly
2148 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2149 // but must show affect apply like item casting
2150 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2152 // prevent cast by triggered auras
2153 if(casterGUID
== target
->GetGUID())
2156 // stop triggering after each affected stats lost > 90
2157 int32 intelectLoss
= 0;
2158 int32 spiritLoss
= 0;
2160 Unit::AuraList
const& mModStat
= target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
2161 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
2163 if ((*i
)->GetId() == 1010)
2165 switch((*i
)->GetModifier()->m_miscvalue
)
2167 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
2168 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
2174 if(intelectLoss
<= -90 && spiritLoss
<= -90)
2182 target
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
2187 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, casterGUID
);
2191 // original caster must be target (beacon)
2192 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, target
->GetGUID());
2194 // Rapid Recuperation (triggered energize have baspioints == 0)
2198 int32 mana
= m_target
->GetMaxPower(POWER_MANA
) * m_modifier
.m_amount
/ 100;
2199 target
->CastCustomSpell(target
, trigger_spell_id
, &mana
, NULL
, NULL
, true, NULL
, this);
2205 // All ok cast by default case
2206 if(triggeredSpellInfo
)
2207 target
->CastSpell(target
, triggeredSpellInfo
, true, NULL
, this, casterGUID
);
2210 if (Unit
* caster
= GetCaster())
2212 if(target
->GetTypeId() != TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2213 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2218 void Aura::TriggerSpellWithValue()
2220 const uint64
& casterGUID
= GetCasterGUID();
2221 Unit
* target
= GetTriggerTarget();
2223 if(!casterGUID
|| !target
)
2226 // generic casting code with custom spells and target/caster customs
2227 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2228 int32 basepoints0
= this->GetModifier()->m_amount
;
2230 target
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, NULL
, NULL
, true, NULL
, this, casterGUID
);
2233 /*********************************************************/
2234 /*** AURA EFFECTS ***/
2235 /*********************************************************/
2237 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2239 // spells required only Real aura add/remove
2246 switch(m_spellProto
->SpellFamilyName
)
2248 case SPELLFAMILY_GENERIC
:
2251 case 1515: // Tame beast
2252 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2253 if (m_target
->CanHaveThreatList())
2254 if (Unit
* caster
= GetCaster())
2255 m_target
->AddThreat(caster
, 10.0f
, false, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
2257 case 13139: // net-o-matic
2258 // root to self part of (root_target->charge->root_self sequence
2259 if (Unit
* caster
= GetCaster())
2260 caster
->CastSpell(caster
, 13138, true, NULL
, this);
2262 case 39850: // Rocket Blast
2263 if(roll_chance_i(20)) // backfire stun
2264 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2266 case 43873: // Headless Horseman Laugh
2267 m_target
->PlayDistanceSound(11965);
2269 case 46354: // Blood Elf Illusion
2270 if (Unit
* caster
= GetCaster())
2272 switch(caster
->getGender())
2275 caster
->CastSpell(m_target
, 46356, true, NULL
, this);
2278 caster
->CastSpell(m_target
, 46355, true, NULL
, this);
2285 case 46699: // Requires No Ammo
2286 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
2287 // not use ammo and not allow use
2288 ((Player
*)m_target
)->RemoveAmmo();
2290 case 62061: // Festive Holiday Mount
2291 if (m_target
->HasAuraType(SPELL_AURA_MOUNTED
))
2292 // Reindeer Transformation
2293 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
2297 case SPELLFAMILY_WARRIOR
:
2299 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
2301 // Must be casting target
2302 if (!m_target
->IsNonMeleeSpellCasted(false))
2305 Unit
* caster
= GetCaster();
2309 Unit::AuraList
const& modifierAuras
= caster
->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
2310 for(Unit::AuraList::const_iterator itr
= modifierAuras
.begin(); itr
!= modifierAuras
.end(); ++itr
)
2312 // Unrelenting Assault
2313 if((*itr
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (*itr
)->GetSpellProto()->SpellIconID
== 2775)
2315 switch ((*itr
)->GetSpellProto()->Id
)
2317 case 46859: // Unrelenting Assault, rank 1
2318 m_target
->CastSpell(m_target
,64849,true,NULL
,(*itr
));
2320 case 46860: // Unrelenting Assault, rank 2
2321 m_target
->CastSpell(m_target
,64850,true,NULL
,(*itr
));
2332 case SPELLFAMILY_SHAMAN
:
2334 if (GetId() == 55198)
2336 // apply max stack bufs
2337 SpellEntry
const* buffEntry
= sSpellStore
.LookupEntry(55166);
2340 for(int k
= 0; k
< buffEntry
->StackAmount
; ++k
)
2341 m_target
->CastSpell(m_target
, buffEntry
, true, NULL
, this);
2344 else if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x40000000000)))
2346 // prevent double apply bonuses
2347 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2348 if (Unit
* caster
= GetCaster())
2349 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2358 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2359 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2360 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2362 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2363 ((Player
*)m_target
)->SetFarSightGUID(0);
2364 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2365 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2369 if (IsQuestTameSpell(GetId()) && m_target
->isAlive())
2371 Unit
* caster
= GetCaster();
2372 if (!caster
|| !caster
->isAlive())
2375 uint32 finalSpelId
= 0;
2378 case 19548: finalSpelId
= 19597; break;
2379 case 19674: finalSpelId
= 19677; break;
2380 case 19687: finalSpelId
= 19676; break;
2381 case 19688: finalSpelId
= 19678; break;
2382 case 19689: finalSpelId
= 19679; break;
2383 case 19692: finalSpelId
= 19680; break;
2384 case 19693: finalSpelId
= 19684; break;
2385 case 19694: finalSpelId
= 19681; break;
2386 case 19696: finalSpelId
= 19682; break;
2387 case 19697: finalSpelId
= 19683; break;
2388 case 19699: finalSpelId
= 19685; break;
2389 case 19700: finalSpelId
= 19686; break;
2390 case 30646: finalSpelId
= 30647; break;
2391 case 30653: finalSpelId
= 30648; break;
2392 case 30654: finalSpelId
= 30652; break;
2393 case 30099: finalSpelId
= 30100; break;
2394 case 30102: finalSpelId
= 30103; break;
2395 case 30105: finalSpelId
= 30104; break;
2399 caster
->CastSpell(m_target
, finalSpelId
, true, NULL
, this);
2405 case 36730: // Flame Strike
2407 m_target
->CastSpell(m_target
, 36731, true, NULL
, this);
2410 case 44191: // Flame Strike
2412 if (m_target
->GetMap()->IsDungeon())
2414 uint32 spellId
= m_target
->GetMap()->IsRegularDifficulty() ? 44190 : 46163;
2416 m_target
->CastSpell(m_target
, spellId
, true, NULL
, this);
2420 case 45934: // Dark Fiend
2422 // Kill target if dispelled
2423 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2424 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2427 case 46308: // Burning Winds
2429 // casted only at creatures at spawn
2430 m_target
->CastSpell(m_target
, 47287, true, NULL
, this);
2435 if (m_removeMode
== AURA_REMOVE_BY_DEATH
)
2437 // Stop caster Arcane Missle chanelling on death
2438 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2439 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800)))
2441 if (Unit
* caster
= GetCaster())
2442 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2445 // Stop caster Penance chanelling on death
2446 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2447 (m_spellProto
->SpellFamilyFlags2
& UI64LIT(0x00000080)))
2449 if (Unit
* caster
= GetCaster())
2450 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2456 // AT APPLY & REMOVE
2458 switch(m_spellProto
->SpellFamilyName
)
2460 case SPELLFAMILY_GENERIC
:
2464 // Recently Bandaged
2466 m_target
->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC
, GetMiscValue(), apply
);
2471 uint32 spellId
= 24659;
2474 SpellEntry
const *spell
= sSpellStore
.LookupEntry(spellId
);
2475 Unit
* caster
= GetCaster();
2476 if (!spell
|| !caster
)
2479 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2480 caster
->CastSpell(m_target
, spellId
, true, NULL
, NULL
, GetCasterGUID());
2483 m_target
->RemoveAurasDueToSpell(spellId
);
2486 // Restless Strength
2489 uint32 spellId
= 24662;
2492 SpellEntry
const* spell
= sSpellStore
.LookupEntry(spellId
);
2493 Unit
* caster
= GetCaster();
2494 if (!spell
|| !caster
)
2496 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2497 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2500 m_target
->RemoveAurasDueToSpell(spellId
);
2503 //Summon Fire Elemental
2506 Unit
* caster
= GetCaster();
2510 Unit
*owner
= caster
->GetOwner();
2511 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2514 owner
->CastSpell(owner
, 8985, true);
2516 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2520 //Summon Earth Elemental
2523 Unit
* caster
= GetCaster();
2527 Unit
*owner
= caster
->GetOwner();
2528 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2531 owner
->CastSpell(owner
, 19704, true);
2533 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2537 //Dragonmaw Illusion
2542 m_target
->CastSpell(m_target
, 40216, true);
2543 m_target
->CastSpell(m_target
, 42016, true);
2547 m_target
->RemoveAurasDueToSpell(40216);
2548 m_target
->RemoveAurasDueToSpell(42016);
2554 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2558 m_target
->PlayDirectSound(14970, (Player
*)m_target
);
2559 // continue in 58205
2561 m_target
->CastSpell(m_target
, 58205, true);
2566 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2570 m_target
->PlayDirectSound(14971, (Player
*)m_target
);
2573 m_target
->PlayDirectSound(14972, (Player
*)m_target
);
2579 m_target
->m_AuraFlags
|= UNIT_AURAFLAG_ALIVE_INVISIBLE
;
2581 m_target
->m_AuraFlags
|= ~UNIT_AURAFLAG_ALIVE_INVISIBLE
;
2586 case SPELLFAMILY_MAGE
:
2588 case SPELLFAMILY_WARLOCK
:
2591 if (GetSpellProto()->SpellIconID
== 3172 && (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
2593 // NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%
2595 m_modifier
.m_amount
= 0; // use value as damage counter instead redundent 100% percent
2598 int32 bp0
= m_modifier
.m_amount
;
2600 if (Unit
* caster
= GetCaster())
2601 m_target
->CastCustomSpell(caster
,48210,&bp0
,NULL
,NULL
,true);
2606 case SPELLFAMILY_PRIEST
:
2608 // Pain and Suffering
2609 if( m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2613 // Reduce backfire damage (dot damage) from Shadow Word: Death
2614 SpellModifier
*mod
= new SpellModifier
;
2615 mod
->op
= SPELLMOD_DOT
;
2616 mod
->value
= m_modifier
.m_amount
;
2617 mod
->type
= SPELLMOD_PCT
;
2618 mod
->spellId
= GetId();
2619 mod
->mask
= UI64LIT(0x0000200000000000);
2620 mod
->mask2
= UI64LIT(0x0);
2623 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2628 case SPELLFAMILY_DRUID
:
2632 case 34246: // Idol of the Emerald Queen
2633 case 60779: // Idol of Lush Moss
2635 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2640 SpellModifier
*mod
= new SpellModifier
;
2641 mod
->op
= SPELLMOD_DOT
;
2642 mod
->value
= m_modifier
.m_amount
/7;
2643 mod
->type
= SPELLMOD_FLAT
;
2644 mod
->spellId
= GetId();
2645 mod
->mask
= UI64LIT(0x001000000000);
2646 mod
->mask2
= UI64LIT(0x0);
2651 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2654 case 52610: // Savage Roar
2658 if(m_target
->m_form
!= FORM_CAT
)
2661 m_target
->CastSpell(m_target
, 62071, true);
2664 m_target
-> RemoveAurasDueToSpell(62071);
2667 case 61336: // Survival Instincts
2671 if (!m_target
->IsInFeralForm())
2674 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2675 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2678 m_target
-> RemoveAurasDueToSpell(50322);
2684 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000))
2688 if (Unit
* caster
= GetCaster())
2689 // prevent double apply bonuses
2690 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2691 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2695 // Final heal only on dispelled or duration end
2696 if ( !(GetAuraDuration() <= 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
) )
2699 // have a look if there is still some other Lifebloom dummy aura
2700 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2701 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2702 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2703 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000)))
2707 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2709 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2710 m_target
->CastCustomSpell(m_target
, 33778, &amount
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2712 if (Unit
* caster
= GetCaster())
2714 int32 returnmana
= (GetSpellProto()->ManaCostPercentage
* caster
->GetCreateMana() / 100) * m_stackAmount
/ 2;
2715 caster
->CastCustomSpell(caster
, 64372, &returnmana
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2722 // Predatory Strikes
2723 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2725 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2729 // Improved Moonkin Form
2730 if(GetSpellProto()->SpellIconID
== 2855)
2735 case 48384: spell_id
= 50170; break; //Rank 1
2736 case 48395: spell_id
= 50171; break; //Rank 2
2737 case 48396: spell_id
= 50172; break; //Rank 3
2739 sLog
.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2745 if(m_target
->m_form
!= FORM_MOONKIN
)
2748 m_target
->CastSpell(m_target
, spell_id
, true);
2751 m_target
-> RemoveAurasDueToSpell(spell_id
);
2756 case SPELLFAMILY_HUNTER
:
2758 case SPELLFAMILY_PALADIN
:
2761 case 20911: // Blessing of Sanctuary
2762 case 25899: // Greater Blessing of Sanctuary
2765 m_target
->CastSpell(m_target
, 67480, true, NULL
, this);
2767 m_target
->RemoveAurasDueToSpell(67480);
2772 case SPELLFAMILY_SHAMAN
:
2774 // Improved Weapon Totems
2775 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2779 SpellModifier
*mod
= new SpellModifier
;
2780 mod
->op
= SPELLMOD_EFFECT1
;
2781 mod
->value
= m_modifier
.m_amount
;
2782 mod
->type
= SPELLMOD_PCT
;
2783 mod
->spellId
= GetId();
2788 mod
->mask
= UI64LIT(0x00200000000);
2789 mod
->mask2
= UI64LIT(0x0);
2792 // Flametongue Totem
2793 mod
->mask
= UI64LIT(0x00400000000);
2794 mod
->mask2
= UI64LIT(0x0);
2801 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2809 if(PetAura
const* petSpell
= sSpellMgr
.GetPetAura(GetId(), m_effIndex
))
2812 m_target
->AddPetAura(petSpell
);
2814 m_target
->RemovePetAura(petSpell
);
2818 if(GetEffIndex()==0 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2820 SpellAreaForAreaMapBounds saBounds
= sSpellMgr
.GetSpellAreaForAuraMapBounds(GetId());
2821 if(saBounds
.first
!= saBounds
.second
)
2824 m_target
->GetZoneAndAreaId(zone
, area
);
2826 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2828 // some auras remove at aura remove
2829 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
2830 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2831 // some auras applied at aura apply
2832 else if(itr
->second
->autocast
)
2834 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
2835 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
2842 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2844 // only at real add/remove aura
2850 CreatureInfo
const* ci
= ObjectMgr::GetCreatureTemplate(m_modifier
.m_miscvalue
);
2853 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2858 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2859 team
= ((Player
*)m_target
)->GetTeam();
2861 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
,ci
);
2862 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
2864 display_id
= minfo
->modelid
;
2866 m_target
->Mount(display_id
);
2870 m_target
->Unmount();
2874 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2876 // only at real add/remove aura
2882 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2884 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2885 data
.append(m_target
->GetPackGUID());
2887 m_target
->SendMessageToSet(&data
, true);
2890 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2892 // only at real add/remove aura
2898 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2900 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2901 data
.append(m_target
->GetPackGUID());
2903 m_target
->SendMessageToSet(&data
, true);
2905 // start fall from current height
2906 if(!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2907 ((Player
*)m_target
)->SetFallInformation(0, m_target
->GetPositionZ());
2910 void Aura::HandleAuraHover(bool apply
, bool Real
)
2912 // only at real add/remove aura
2918 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2920 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2921 data
.append(m_target
->GetPackGUID());
2923 m_target
->SendMessageToSet(&data
, true);
2926 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2928 // update timers in client
2929 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2930 ((Player
*)m_target
)->UpdateMirrorTimers();
2933 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2939 Powers PowerType
= POWER_MANA
;
2940 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2942 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(form
);
2945 sLog
.outError("Unknown shapeshift form %u in spell %u", form
, GetId());
2949 if (ssEntry
->modelID_A
)
2951 // i will asume that creatures will always take the defined model from the dbc
2952 // since no field in creature_templates describes wether an alliance or
2953 // horde modelid should be used at shapeshifting
2954 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2955 modelid
= ssEntry
->modelID_A
;
2958 // players are a bit difficult since the dbc has seldomly an horde modelid
2959 // so we add hacks here to set the right model
2960 if (Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2961 modelid
= ssEntry
->modelID_A
;
2962 else // 3.2.3 only the moonkin form has this information
2963 modelid
= ssEntry
->modelID_H
;
2965 // no model found, if player is horde we look here for our hardcoded modelids
2966 if (!modelid
&& Player::TeamForRace(m_target
->getRace()) == HORDE
)
2981 case FORM_FLIGHT_EPIC
:
2984 // per default use alliance modelid
2985 // mostly horde and alliance share the same
2987 modelid
= ssEntry
->modelID_A
;
2994 // now only powertype must be set
2998 PowerType
= POWER_ENERGY
;
3002 case FORM_BATTLESTANCE
:
3003 case FORM_BERSERKERSTANCE
:
3004 case FORM_DEFENSIVESTANCE
:
3005 PowerType
= POWER_RAGE
;
3011 // remove polymorph before changing display id to keep new display id
3020 case FORM_FLIGHT_EPIC
:
3024 // remove movement affects
3025 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
3026 Unit::AuraList
const& slowingAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
3027 for (Unit::AuraList::const_iterator iter
= slowingAuras
.begin(); iter
!= slowingAuras
.end();)
3029 SpellEntry
const* aurSpellInfo
= (*iter
)->GetSpellProto();
3031 uint32 aurMechMask
= GetAllSpellMechanicMask(aurSpellInfo
);
3033 // If spell that caused this aura has Croud Control or Daze effect
3034 if((aurMechMask
& MECHANIC_NOT_REMOVED_BY_SHAPESHIFT
) ||
3035 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
3036 aurSpellInfo
->SpellIconID
== 15 && aurSpellInfo
->Dispel
== 0 &&
3037 (aurMechMask
& (1 << (MECHANIC_SNARE
-1)))==0)
3043 // All OK, remove aura now
3044 m_target
->RemoveAurasDueToSpellByCancel(aurSpellInfo
->Id
);
3045 iter
= slowingAuras
.begin();
3048 // and polymorphic affects
3049 if(m_target
->IsPolymorphed())
3050 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
3060 // remove other shapeshift before applying a new one
3061 if(m_target
->m_ShapeShiftFormSpellId
)
3062 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
, this);
3064 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
3067 m_target
->SetDisplayId(modelid
);
3069 if(PowerType
!= POWER_MANA
)
3071 // reset power to default values only at power change
3072 if(m_target
->getPowerType() != PowerType
)
3073 m_target
->setPowerType(PowerType
);
3081 // get furor proc chance
3082 uint32 FurorChance
= 0;
3083 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3084 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
3086 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
3088 FurorChance
= (*i
)->GetModifier()->m_amount
;
3093 if (m_modifier
.m_miscvalue
== FORM_CAT
)
3095 m_target
->SetPower(POWER_ENERGY
, 0);
3096 if(urand(1,100) <= FurorChance
)
3097 m_target
->CastSpell(m_target
, 17099, true, NULL
, this);
3101 m_target
->SetPower(POWER_RAGE
, 0);
3102 if(urand(1,100) <= FurorChance
)
3103 m_target
->CastSpell(m_target
, 17057, true, NULL
, this);
3107 case FORM_BATTLESTANCE
:
3108 case FORM_DEFENSIVESTANCE
:
3109 case FORM_BERSERKERSTANCE
:
3111 uint32 Rage_val
= 0;
3112 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
3113 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3115 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
3116 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
3118 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
3119 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
3120 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
3121 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
, 0, spellInfo
->EffectBasePoints
[0], m_target
) * 10;
3125 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
3126 m_target
->SetPower(POWER_RAGE
, Rage_val
);
3134 m_target
->m_ShapeShiftFormSpellId
= GetId();
3135 m_target
->m_form
= form
;
3137 // a form can give the player a new castbar with some spells.. this is a clientside process..
3138 // serverside just needs to register the new spells so that player isn't kicked as cheater
3139 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3140 for (uint32 i
= 0; i
< 8; ++i
)
3141 if (ssEntry
->spellId
[i
])
3142 ((Player
*)m_target
)->addSpell(ssEntry
->spellId
[i
], true, false, false, false);
3148 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3149 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
3150 if(m_target
->getClass() == CLASS_DRUID
)
3151 m_target
->setPowerType(POWER_MANA
);
3152 m_target
->m_ShapeShiftFormSpellId
= 0;
3153 m_target
->m_form
= FORM_NONE
;
3157 // Nordrassil Harness - bonus
3161 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
3162 m_target
->CastSpell(m_target
, 37316, true, NULL
, dummy
);
3164 // Nordrassil Regalia - bonus
3166 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
3167 m_target
->CastSpell(m_target
, 37325, true, NULL
, dummy
);
3173 // look at the comment in apply-part
3174 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3175 for (uint32 i
= 0; i
< 8; ++i
)
3176 if (ssEntry
->spellId
[i
])
3177 ((Player
*)m_target
)->removeSpell(ssEntry
->spellId
[i
], false, false, false);
3181 // adding/removing linked auras
3182 // add/remove the shapeshift aura's boosts
3183 HandleShapeshiftBoosts(apply
);
3185 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3186 ((Player
*)m_target
)->InitDataForForm();
3189 void Aura::HandleAuraTransform(bool apply
, bool Real
)
3193 // special case (spell specific functionality)
3194 if (m_modifier
.m_miscvalue
== 0)
3196 // player applied only
3197 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3205 uint32 orb_model
= m_target
->GetNativeDisplayId();
3209 case 1479: m_target
->SetDisplayId(10134); break;
3211 case 1478: m_target
->SetDisplayId(10135); break;
3213 case 59: m_target
->SetDisplayId(10136); break;
3215 case 49: m_target
->SetDisplayId(10137); break;
3217 case 50: m_target
->SetDisplayId(10138); break;
3219 case 51: m_target
->SetDisplayId(10139); break;
3221 case 52: m_target
->SetDisplayId(10140); break;
3223 case 53: m_target
->SetDisplayId(10141); break;
3225 case 54: m_target
->SetDisplayId(10142); break;
3227 case 55: m_target
->SetDisplayId(10143); break;
3229 case 56: m_target
->SetDisplayId(10144); break;
3231 case 58: m_target
->SetDisplayId(10145); break;
3233 case 57: m_target
->SetDisplayId(10146); break;
3235 case 60: m_target
->SetDisplayId(10147); break;
3237 case 1563: m_target
->SetDisplayId(10148); break;
3239 case 1564: m_target
->SetDisplayId(10149); break;
3241 case 15475: m_target
->SetDisplayId(17830); break;
3243 case 15476: m_target
->SetDisplayId(17829); break;
3245 case 16126: m_target
->SetDisplayId(17828); break;
3247 case 16125: m_target
->SetDisplayId(17827); break;
3253 case 42365: m_target
->SetDisplayId(21723); break;
3258 switch(m_target
->getGender())
3261 m_target
->SetDisplayId(29203); // Chapman
3265 m_target
->SetDisplayId(29204); // Catrina
3277 CreatureInfo
const * ci
= ObjectMgr::GetCreatureTemplate(m_modifier
.m_miscvalue
);
3280 model_id
= 16358; // pig pink ^_^
3281 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
3284 model_id
= ci
->DisplayID_A
[0]; // Will use the default model here
3286 // Polymorph (sheep/penguin case)
3287 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_MAGE
&& GetSpellProto()->SpellIconID
== 82)
3288 if (Unit
* caster
= GetCaster())
3289 if (caster
->HasAura(52648)) // Glyph of the Penguin
3292 m_target
->SetDisplayId(model_id
);
3294 // Dragonmaw Illusion (set mount model also)
3295 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
3296 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3299 // update active transform spell only not set or not overwriting negative by positive case
3300 if (!m_target
->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target
->getTransForm()))
3301 m_target
->setTransForm(GetId());
3304 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
3306 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3307 // only if caster is Player (after patch 2.4.2)
3308 if (IS_PLAYER_GUID(GetCasterGUID()) )
3309 ((Player
*)m_target
)->setRegenTimer(1*IN_MILISECONDS
);
3311 //dismount polymorphed target (after patch 2.4.2)
3312 if (m_target
->IsMounted())
3313 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
3318 // ApplyModifier(true) will reapply it if need
3319 m_target
->setTransForm(0);
3320 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3322 // re-aplly some from still active with preference negative cases
3323 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
3324 if (!otherTransforms
.empty())
3326 // look for other transform auras
3327 Aura
* handledAura
= *otherTransforms
.begin();
3328 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
3330 // negative auras are preferred
3331 if (!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
3337 handledAura
->ApplyModifier(true);
3340 // Dragonmaw Illusion (restore mount model)
3341 if (GetId() == 42016 && m_target
->GetMountID() == 16314)
3343 if (!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
3345 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
3346 if (CreatureInfo
const* ci
= ObjectMgr::GetCreatureTemplate(cr_id
))
3349 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3350 team
= ((Player
*)m_target
)->GetTeam();
3352 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
, ci
);
3353 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
3355 display_id
= minfo
->modelid
;
3357 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, display_id
);
3364 void Aura::HandleForceReaction(bool apply
, bool Real
)
3366 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3372 Player
* player
= (Player
*)m_target
;
3374 uint32 faction_id
= m_modifier
.m_miscvalue
;
3375 ReputationRank faction_rank
= ReputationRank(m_modifier
.m_amount
);
3377 player
->GetReputationMgr().ApplyForceReaction(faction_id
, faction_rank
, apply
);
3378 player
->GetReputationMgr().SendForceReactions();
3380 // stop fighting if at apply forced rank friendly or at remove real rank friendly
3381 if (apply
&& faction_rank
>= REP_FRIENDLY
|| !apply
&& player
->GetReputationRank(faction_id
) >= REP_FRIENDLY
)
3382 player
->StopAttackFaction(faction_id
);
3385 void Aura::HandleAuraModSkill(bool apply
, bool /*Real*/)
3387 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3390 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
3391 int32 points
= GetModifier()->m_amount
;
3393 ((Player
*)m_target
)->ModifySkillBonus(prot
, (apply
? points
: -points
), m_modifier
.m_auraname
== SPELL_AURA_MOD_SKILL_TALENT
);
3394 if(prot
== SKILL_DEFENSE
)
3395 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
3398 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
3402 if(m_removeMode
!= AURA_REMOVE_BY_DEATH
)
3405 if (m_modifier
.m_amount
<= 0)
3408 SpellEntry
const *spellInfo
= GetSpellProto();
3409 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
3412 Unit
* victim
= GetTarget();
3413 Unit
* caster
= GetCaster();
3414 if (!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3417 // Soul Shard only from non-grey units
3418 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
3419 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
3420 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
3423 uint32 noSpaceForCount
= 0;
3424 uint32 count
= m_modifier
.m_amount
;
3426 ItemPosCountVec dest
;
3427 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
3428 if( msg
!= EQUIP_ERR_OK
)
3430 count
-=noSpaceForCount
;
3431 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
3436 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
3437 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, false);
3441 void Aura::HandleBindSight(bool apply
, bool /*Real*/)
3443 Unit
* caster
= GetCaster();
3444 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3447 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3450 void Aura::HandleFarSight(bool apply
, bool /*Real*/)
3452 Unit
* caster
= GetCaster();
3453 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3456 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3459 void Aura::HandleAuraTrackCreatures(bool apply
, bool /*Real*/)
3461 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3465 m_target
->RemoveNoStackAurasDueToAura(this);
3466 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3469 void Aura::HandleAuraTrackResources(bool apply
, bool /*Real*/)
3471 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3475 m_target
->RemoveNoStackAurasDueToAura(this);
3476 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3479 void Aura::HandleAuraTrackStealthed(bool apply
, bool /*Real*/)
3481 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3485 m_target
->RemoveNoStackAurasDueToAura(this);
3487 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
, PLAYER_FIELD_BYTE_TRACK_STEALTHED
, apply
);
3490 void Aura::HandleAuraModScale(bool apply
, bool /*Real*/)
3492 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
, m_modifier
.m_amount
, apply
);
3495 void Aura::HandleModPossess(bool apply
, bool Real
)
3500 // not possess yourself
3501 if(GetCasterGUID() == m_target
->GetGUID())
3504 Unit
* caster
= GetCaster();
3505 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3508 Player
* p_caster
= (Player
*)caster
;
3513 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3515 m_target
->SetCharmerGUID(p_caster
->GetGUID());
3516 m_target
->setFaction(p_caster
->getFaction());
3518 p_caster
->SetCharm(m_target
);
3520 p_caster
->SetFarSightGUID(m_target
->GetGUID());
3521 p_caster
->SetClientControl(m_target
, 1);
3522 p_caster
->SetMover(m_target
);
3524 m_target
->CombatStop();
3525 m_target
->DeleteThreatList();
3527 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3529 m_target
->StopMoving();
3530 m_target
->GetMotionMaster()->Clear();
3531 m_target
->GetMotionMaster()->MoveIdle();
3533 else if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3535 ((Player
*)m_target
)->SetClientControl(m_target
, 0);
3538 if(CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
))
3539 charmInfo
->InitPossessCreateSpells();
3541 p_caster
->PossessSpellInitialize();
3545 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3547 m_target
->SetCharmerGUID(0);
3548 p_caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
); // the spell is not automatically canceled when interrupted, do it now
3550 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3552 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3553 ((Player
*)m_target
)->SetClientControl(m_target
, 1);
3555 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3557 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3558 m_target
->setFaction(cinfo
->faction_A
);
3561 p_caster
->SetCharm(NULL
);
3563 p_caster
->SetFarSightGUID(0);
3564 p_caster
->SetClientControl(m_target
, 0);
3565 p_caster
->SetMover(NULL
);
3567 p_caster
->RemovePetActionBar();
3569 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3571 ((Creature
*)m_target
)->AIM_Initialize();
3573 if (((Creature
*)m_target
)->AI())
3574 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3579 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3584 Unit
* caster
= GetCaster();
3585 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3588 Pet
*pet
= caster
->GetPet();
3589 if(!pet
|| pet
!= m_target
)
3592 Player
* p_caster
= (Player
*)caster
;
3595 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3597 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3599 p_caster
->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3600 p_caster
->SetCharm(apply
? pet
: NULL
);
3601 p_caster
->SetClientControl(pet
, apply
? 1 : 0);
3602 ((Player
*)caster
)->SetMover(apply
? pet
: NULL
);
3607 pet
->GetMotionMaster()->Clear();
3608 pet
->GetMotionMaster()->MoveIdle();
3613 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3614 pet
->AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
3618 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real
)
3623 // Recalculate pet talent points
3624 if (Pet
*pet
=m_target
->GetPet())
3625 pet
->InitTalentForLevel();
3628 void Aura::HandleModCharm(bool apply
, bool Real
)
3633 // not charm yourself
3634 if(GetCasterGUID() == m_target
->GetGUID())
3637 Unit
* caster
= GetCaster();
3643 if (m_target
->GetCharmerGUID())
3645 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM
);
3646 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS
);
3649 m_target
->SetCharmerGUID(GetCasterGUID());
3650 m_target
->setFaction(caster
->getFaction());
3651 m_target
->CastStop(m_target
== caster
? GetId() : 0);
3652 caster
->SetCharm(m_target
);
3654 m_target
->CombatStop();
3655 m_target
->DeleteThreatList();
3657 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3659 ((Creature
*)m_target
)->AIM_Initialize();
3660 CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
);
3661 charmInfo
->InitCharmCreateSpells();
3662 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3664 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3666 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3667 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3669 // creature with pet number expected have class set
3670 if(m_target
->GetByteValue(UNIT_FIELD_BYTES_0
, 1)==0)
3672 if(cinfo
->unit_class
==0)
3673 sLog
.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo
->Entry
);
3675 sLog
.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo
->Entry
,cinfo
->unit_class
);
3677 m_target
->SetByteValue(UNIT_FIELD_BYTES_0
, 1, CLASS_MAGE
);
3680 //just to enable stat window
3681 charmInfo
->SetPetNumber(sObjectMgr
.GeneratePetNumber(), true);
3682 //if charmed two demons the same session, the 2nd gets the 1st one's name
3683 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3688 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3689 ((Player
*)caster
)->CharmSpellInitialize();
3693 m_target
->SetCharmerGUID(0);
3695 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3696 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3699 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3702 if(((Creature
*)m_target
)->isPet())
3704 if(Unit
* owner
= m_target
->GetOwner())
3705 m_target
->setFaction(owner
->getFaction());
3707 m_target
->setFaction(cinfo
->faction_A
);
3709 else if(cinfo
) // normal creature
3710 m_target
->setFaction(cinfo
->faction_A
);
3712 // restore UNIT_FIELD_BYTES_0
3713 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3715 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3716 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3718 if(m_target
->GetCharmInfo())
3719 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3721 sLog
.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target
->GetGUIDLow(), m_target
->GetTypeId());
3725 caster
->SetCharm(NULL
);
3727 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3728 ((Player
*)caster
)->RemovePetActionBar();
3730 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3732 ((Creature
*)m_target
)->AIM_Initialize();
3733 if (((Creature
*)m_target
)->AI())
3734 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3739 void Aura::HandleModConfuse(bool apply
, bool Real
)
3744 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3747 void Aura::HandleModFear(bool apply
, bool Real
)
3752 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3755 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3760 m_target
->SetFeignDeath(apply
, GetCasterGUID(), GetId());
3763 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3768 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3771 // not sure for it's correctness
3773 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3775 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3777 // only at real add/remove aura
3778 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3781 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3782 if (m_target
->IsInFeralForm())
3786 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3788 ((Player
*)m_target
)->SetRegularAttackTime();
3790 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3793 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3800 // Frost stun aura -> freeze/unfreeze target
3801 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3802 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3804 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3805 m_target
->SetTargetGUID(0);
3807 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3808 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3810 // Creature specific
3811 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3812 m_target
->StopMoving();
3815 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3816 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);// in 1.5 client
3819 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3820 data
.append(m_target
->GetPackGUID());
3822 m_target
->SendMessageToSet(&data
, true);
3824 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3825 if(GetId() == 39837)
3827 GameObject
* pObj
= new GameObject
;
3828 if(pObj
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3829 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
3831 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS
);
3832 pObj
->SetSpellId(GetId());
3833 m_target
->AddGameObject(pObj
);
3834 m_target
->GetMap()->Add(pObj
);
3842 // Frost stun aura -> freeze/unfreeze target
3843 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3845 bool found_another
= false;
3846 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3848 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3849 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3851 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3853 found_another
= true;
3862 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3865 // Real remove called after current aura remove from lists, check if other similar auras active
3866 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3869 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3870 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3872 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3874 if(m_target
->getVictim() && m_target
->isAlive())
3875 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
3877 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3878 data
.append(m_target
->GetPackGUID());
3880 m_target
->SendMessageToSet(&data
, true);
3884 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
3886 Unit
* caster
= GetCaster();
3887 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3890 uint32 spell_id
= 0;
3894 case 19386: spell_id
= 24131; break;
3895 case 24132: spell_id
= 24134; break;
3896 case 24133: spell_id
= 24135; break;
3897 case 27068: spell_id
= 27069; break;
3898 case 49011: spell_id
= 49009; break;
3899 case 49012: spell_id
= 49010; break;
3901 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3905 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3910 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3916 void Aura::HandleModStealth(bool apply
, bool Real
)
3920 // drop flag at stealth in bg
3921 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3923 // only at real aura add
3926 m_target
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
3928 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3929 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3931 // apply only if not in GM invisibility (and overwrite invisibility state)
3932 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3934 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3935 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3938 // apply full stealth period bonuses only at first stealth aura in stack
3939 if(m_target
->GetAurasByType(SPELL_AURA_MOD_STEALTH
).size()<=1)
3941 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3942 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3944 // Master of Subtlety
3945 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3947 m_target
->RemoveAurasDueToSpell(31666);
3948 int32 bp
= (*i
)->GetModifier()->m_amount
;
3949 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3952 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3954 m_target
->RemoveAurasDueToSpell(58428);
3955 m_target
->CastSpell(m_target
, 58427, true);
3963 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3964 if (Real
&& !m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3966 // if no GM invisibility
3967 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3969 m_target
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
3971 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3972 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3974 // restore invisibility if any
3975 if (m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3977 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3978 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3981 m_target
->SetVisibility(VISIBILITY_ON
);
3984 // apply delayed talent bonus remover at last stealth aura remove
3985 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3986 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3988 // Master of Subtlety
3989 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3990 m_target
->CastSpell(m_target
, 31666, true);
3992 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3993 m_target
->CastSpell(m_target
, 58428, true);
3999 void Aura::HandleInvisibility(bool apply
, bool Real
)
4003 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4005 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4007 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
4009 // apply glow vision
4010 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
4014 // apply only if not in GM invisibility and not stealth
4015 if(m_target
->GetVisibility() == VISIBILITY_ON
)
4017 // Aura not added yet but visibility code expect temporary add aura
4018 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
4019 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
4024 // recalculate value at modifier remove (current aura already removed)
4025 m_target
->m_invisibilityMask
= 0;
4026 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
4027 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4028 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4030 // only at real aura remove and if not have different invisibility auras.
4031 if(Real
&& m_target
->m_invisibilityMask
== 0)
4033 // remove glow vision
4034 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4035 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
4037 // apply only if not in GM invisibility & not stealthed while invisible
4038 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
4040 // if have stealth aura then already have stealth visibility
4041 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
4042 m_target
->SetVisibility(VISIBILITY_ON
);
4048 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
4052 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4056 // recalculate value at modifier remove (current aura already removed)
4057 m_target
->m_detectInvisibilityMask
= 0;
4058 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
4059 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4060 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4062 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
4063 ((Player
*)m_target
)->UpdateVisibilityForPlayer();
4066 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
4068 // only at real add/remove aura
4074 // Frost root aura -> freeze/unfreeze target
4075 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
4076 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
4078 m_target
->addUnitState(UNIT_STAT_ROOT
);
4079 m_target
->SetTargetGUID(0);
4080 // probably wrong (this add skinnable flag)
4081 // TODO: find correct flag
4082 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
4084 //Save last orientation
4085 if( m_target
->getVictim() )
4086 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
4088 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4090 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
4091 data
.append(m_target
->GetPackGUID());
4093 m_target
->SendMessageToSet(&data
, true);
4095 //Clear unit movement flags
4096 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
4099 m_target
->StopMoving();
4103 // Frost root aura -> freeze/unfreeze target
4104 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
4106 bool found_another
= false;
4107 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
4109 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
4110 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
4112 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
4114 found_another
= true;
4123 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
4126 // Real remove called after current aura remove from lists, check if other similar auras active
4127 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
4130 m_target
->clearUnitState(UNIT_STAT_ROOT
);
4131 // probably wrong (this add skinnable flag)
4132 // TODO: find correct flag
4133 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
4135 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
4137 if(m_target
->getVictim() && m_target
->isAlive())
4138 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
4140 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4142 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
4143 data
.append(m_target
->GetPackGUID());
4145 m_target
->SendMessageToSet(&data
, true);
4151 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
4153 // only at real add/remove aura
4159 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4160 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
4161 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
4162 if (Spell
* spell
= m_target
->GetCurrentSpell(CurrentSpellTypes(i
)))
4163 if(spell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
4164 // Stop spells on prepare or casting state
4165 m_target
->InterruptSpell(CurrentSpellTypes(i
), false);
4169 // Real remove called after current aura remove from lists, check if other similar auras active
4170 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
4173 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4177 void Aura::HandleModThreat(bool apply
, bool Real
)
4179 // only at real add/remove aura
4183 if (!m_target
->isAlive())
4186 Unit
* caster
= GetCaster();
4188 if (!caster
|| !caster
->isAlive())
4197 level_diff
= m_target
->getLevel() - 60;
4200 // The Eye of Diminution
4202 level_diff
= m_target
->getLevel() - 60;
4208 m_modifier
.m_amount
+= multiplier
* level_diff
;
4210 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
4211 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
4212 if (m_modifier
.m_miscvalue
& int32(1<<x
))
4213 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_modifier
.m_amount
, apply
);
4216 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
4218 // only at real add/remove aura
4222 if (!m_target
->isAlive() || m_target
->GetTypeId() != TYPEID_PLAYER
)
4225 Unit
* caster
= GetCaster();
4227 if (!caster
|| !caster
->isAlive())
4230 float threatMod
= apply
? float(m_modifier
.m_amount
) : float(-m_modifier
.m_amount
);
4232 m_target
->getHostileRefManager().threatAssist(caster
, threatMod
, GetSpellProto());
4235 void Aura::HandleModTaunt(bool apply
, bool Real
)
4237 // only at real add/remove aura
4241 if (!m_target
->isAlive() || !m_target
->CanHaveThreatList())
4244 Unit
* caster
= GetCaster();
4246 if (!caster
|| !caster
->isAlive())
4250 m_target
->TauntApply(caster
);
4253 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4254 m_target
->TauntFadeOut(caster
);
4258 /*********************************************************/
4259 /*** MODIFY SPEED ***/
4260 /*********************************************************/
4261 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
4263 // all applied/removed only at real aura add/remove
4267 m_target
->UpdateSpeed(MOVE_RUN
, true);
4270 void Aura::HandleAuraModIncreaseMountedSpeed(bool apply
, bool Real
)
4272 // all applied/removed only at real aura add/remove
4276 m_target
->UpdateSpeed(MOVE_RUN
, true);
4278 // Festive Holiday Mount
4279 if (apply
&& GetSpellProto()->SpellIconID
!= 1794 && m_target
->HasAura(62061))
4280 // Reindeer Transformation
4281 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
4284 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
4286 // all applied/removed only at real aura add/remove
4290 // Enable Fly mode for flying mounts
4291 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
4295 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
4297 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
4298 data
.append(m_target
->GetPackGUID());
4299 data
<< uint32(0); // unknown
4300 m_target
->SendMessageToSet(&data
, true);
4302 //Players on flying mounts must be immune to polymorph
4303 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4304 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
4306 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4307 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
4308 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
4310 // Festive Holiday Mount
4311 if (apply
&& GetSpellProto()->SpellIconID
!= 1794 && m_target
->HasAura(62061))
4312 // Reindeer Transformation
4313 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
4316 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4319 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
4321 // all applied/removed only at real aura add/remove
4325 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4328 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
4330 // all applied/removed only at real aura add/remove
4336 // Gronn Lord's Grasp, becomes stoned
4337 if (GetId() == 33572)
4339 if (GetStackAmount() >= 5 && !m_target
->HasAura(33652))
4340 m_target
->CastSpell(m_target
, 33652, true);
4344 m_target
->UpdateSpeed(MOVE_RUN
, true);
4345 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4346 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4349 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
4351 // all applied/removed only at real aura add/remove
4355 m_target
->UpdateSpeed(MOVE_RUN
, true);
4356 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4357 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4360 /*********************************************************/
4362 /*********************************************************/
4364 void Aura::HandleModMechanicImmunity(bool apply
, bool /*Real*/)
4366 uint32 misc
= m_modifier
.m_miscvalue
;
4368 // in DBC wrong mechanic immune since 3.0.x
4369 if (GetId() == 25771)
4370 misc
= MECHANIC_IMMUNE_SHIELD
;
4373 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4375 uint32 mechanic
= 1 << (misc
-1);
4377 //immune movement impairment and loss of control
4378 if(GetId()==42292 || GetId()==59752)
4379 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4381 m_target
->RemoveAurasAtMechanicImmunity(mechanic
,GetId());
4384 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,misc
,apply
);
4387 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
4389 // The Beast Within cast on owner if talent present
4390 if (Unit
* owner
= m_target
->GetOwner())
4393 Unit::AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
4394 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
4396 if ((*i
)->GetSpellProto()->SpellIconID
== 2229)
4399 owner
->CastSpell(owner
, 34471, true, 0, this);
4401 owner
->RemoveAurasDueToSpell(34471);
4409 void Aura::HandleModMechanicImmunityMask(bool apply
, bool /*Real*/)
4411 uint32 mechanic
= m_modifier
.m_miscvalue
;
4413 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4414 m_target
->RemoveAurasAtMechanicImmunity(mechanic
,GetId());
4416 // check implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect
4419 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4420 void Aura::HandleAuraModEffectImmunity(bool apply
, bool /*Real*/)
4422 // when removing flag aura, handle flag drop
4423 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4424 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4426 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4427 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4430 m_target
->ApplySpellImmune(GetId(), IMMUNITY_EFFECT
, m_modifier
.m_miscvalue
, apply
);
4433 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4435 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4437 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4438 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4440 if (auraList
.front() != this) // skip itself aura (it already added)
4442 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4443 itr
= auraList
.begin();
4450 m_target
->ApplySpellImmune(GetId(), IMMUNITY_STATE
, m_modifier
.m_miscvalue
, apply
);
4453 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4455 m_target
->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL
, m_modifier
.m_miscvalue
, apply
);
4457 // remove all flag auras (they are positive, but they must be removed when you are immune)
4458 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4459 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4460 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4462 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4464 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4465 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4467 uint32 school_mask
= m_modifier
.m_miscvalue
;
4468 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4469 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4473 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4474 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4475 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4476 && !iter
->second
->IsPositive() //Don't remove positive spells
4477 && spell
->Id
!= GetId() ) //Don't remove self
4479 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4483 next
= Auras
.begin();
4487 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4490 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4492 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4496 void Aura::HandleAuraModDmgImmunity(bool apply
, bool /*Real*/)
4498 m_target
->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE
, m_modifier
.m_miscvalue
, apply
);
4501 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4503 // all applied/removed only at real aura add/remove
4507 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4510 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4517 // some spell have charges by functionality not have its in spell data
4520 case 28200: // Ascendance (Talisman of Ascendance trinket)
4528 void Aura::HandleAuraModStalked(bool apply
, bool /*Real*/)
4530 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4532 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4534 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4537 /*********************************************************/
4539 /*********************************************************/
4541 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool /*Real*/)
4543 m_isPeriodic
= apply
;
4547 switch(m_spellProto
->Id
)
4549 case 66: // Invisibility
4550 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4551 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4554 case 42783: //Wrath of the Astrom...
4555 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& GetEffIndex() + 1 < 3)
4556 m_target
->CastSpell(m_target
, m_spellProto
->CalculateSimpleValue(GetEffIndex()+1), true);
4564 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool /*Real*/)
4566 m_isPeriodic
= apply
;
4569 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4574 // For prevent double apply bonuses
4575 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4577 if (apply
&& !loading
)
4581 case 54833: // Glyph of Innervate (value%/2 of casters base mana)
4583 if (Unit
* caster
= GetCaster())
4584 m_modifier
.m_amount
= int32(caster
->GetCreateMana() * GetBasePoints() / (200 * m_maxduration
/ m_periodicTimer
));
4588 case 29166: // Innervate (value% of casters base mana)
4590 if (Unit
* caster
= GetCaster())
4592 // Glyph of Innervate
4593 if (caster
->HasAura(54832))
4594 caster
->CastSpell(caster
,54833,true,NULL
,this);
4596 m_modifier
.m_amount
= int32(caster
->GetCreateMana() * GetBasePoints() / (100 * m_maxduration
/ m_periodicTimer
));
4600 case 48391: // Owlkin Frenzy 2% base mana
4601 m_modifier
.m_amount
= m_target
->GetCreateMana() * 2 / 100;
4603 case 57669: // Replenishment (0.2% from max)
4604 case 61782: // Infinite Replenishment
4605 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 1000;
4612 m_isPeriodic
= apply
;
4615 void Aura::HandleAuraPowerBurn(bool apply
, bool /*Real*/)
4617 m_isPeriodic
= apply
;
4620 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4622 // spells required only Real aura add/remove
4626 // For prevent double apply bonuses
4627 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4629 SpellEntry
const*spell
= GetSpellProto();
4630 switch( spell
->SpellFamilyName
)
4632 case SPELLFAMILY_ROGUE
:
4638 // Master of Subtlety
4639 case 31666: m_target
->RemoveAurasDueToSpell(31665); break;
4641 case 58428: m_target
->RemoveAurasDueToSpell(58427); break;
4646 case SPELLFAMILY_HUNTER
:
4648 Unit
* caster
= GetCaster();
4651 if (apply
&& !loading
&& caster
)
4652 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 14 / 100);
4657 m_isPeriodic
= apply
;
4660 void Aura::HandlePeriodicHeal(bool apply
, bool /*Real*/)
4662 m_isPeriodic
= apply
;
4665 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4667 // spells required only Real aura add/remove
4671 m_isPeriodic
= apply
;
4673 // For prevent double apply bonuses
4674 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4676 // Custom damage calculation after
4682 Unit
*caster
= GetCaster();
4686 switch (m_spellProto
->SpellFamilyName
)
4688 case SPELLFAMILY_GENERIC
:
4691 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4693 // $AP*0.18/6 bonus per tick
4694 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4699 case SPELLFAMILY_WARRIOR
:
4702 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
4704 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4705 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4706 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4707 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4708 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4709 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4714 case SPELLFAMILY_DRUID
:
4717 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellProto
->Effect
[2]==SPELL_EFFECT_ADD_COMBO_POINTS
)
4719 // $AP*0.18/3 bonus per tick
4720 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4724 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000010000000000))
4726 // $AP*0.05/5 bonus per tick
4727 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4731 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000800000))
4734 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4737 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4739 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4740 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4741 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4743 if((*itr
)->GetId()==34241)
4745 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4749 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4753 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
4756 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4761 case SPELLFAMILY_ROGUE
:
4764 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000100000))
4766 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4768 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4769 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4770 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4771 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4772 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4773 float AP_per_combo
[6] = {0.0f
, 0.015f
, 0.024f
, 0.03f
, 0.03428571f
, 0.0375f
};
4774 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4776 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4780 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000000100))
4782 // $AP*0.07 bonus per tick
4783 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4787 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
4789 // 0.08*$AP / 4 * amount of stack
4790 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 * GetStackAmount() / 100);
4795 case SPELLFAMILY_HUNTER
:
4798 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4800 // $RAP*0.2/5 bonus per tick
4801 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 0.2 / 5);
4805 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) && m_spellProto
->SpellIconID
== 678)
4807 // $RAP*0.1/5 bonus per tick
4808 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4817 // remove time effects
4820 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4821 if(m_spellProto
->Id
== 41917)
4822 m_target
->CastSpell(m_target
, 41915, true);
4826 void Aura::HandlePeriodicDamagePCT(bool apply
, bool /*Real*/)
4828 m_isPeriodic
= apply
;
4831 void Aura::HandlePeriodicLeech(bool apply
, bool /*Real*/)
4833 m_isPeriodic
= apply
;
4836 void Aura::HandlePeriodicManaLeech(bool apply
, bool /*Real*/)
4838 m_isPeriodic
= apply
;
4841 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool /*Real*/)
4843 m_isPeriodic
= apply
;
4846 /*********************************************************/
4847 /*** MODIFY STATS ***/
4848 /*********************************************************/
4850 /********************************/
4851 /*** RESISTANCE ***/
4852 /********************************/
4854 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool /*Real*/)
4856 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4858 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4860 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4861 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4862 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4867 void Aura::HandleAuraModResistance(bool apply
, bool /*Real*/)
4869 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4871 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4873 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4874 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4875 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4880 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool /*Real*/)
4882 // only players have base stats
4883 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4885 //pets only have base armor
4886 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4887 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4891 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4893 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4894 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4899 void Aura::HandleModResistancePercent(bool apply
, bool /*Real*/)
4901 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4903 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4905 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4906 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4908 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), true, m_modifier
.m_amount
, apply
);
4909 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), false, m_modifier
.m_amount
, apply
);
4915 void Aura::HandleModBaseResistance(bool apply
, bool /*Real*/)
4917 // only players have base stats
4918 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4920 //only pets have base stats
4921 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4922 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4926 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4927 if(m_modifier
.m_miscvalue
& (1<<i
))
4928 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4932 /********************************/
4934 /********************************/
4936 void Aura::HandleAuraModStat(bool apply
, bool /*Real*/)
4938 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4940 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4944 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4946 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4947 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4949 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4950 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4951 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4952 m_target
->ApplyStatBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4957 void Aura::HandleModPercentStat(bool apply
, bool /*Real*/)
4959 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4961 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4965 // only players have base stats
4966 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4969 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4971 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4972 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4976 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4978 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4981 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4982 // This information for client side use only
4983 // Recalculate bonus
4984 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4987 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4989 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4992 // Recalculate bonus
4993 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4996 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
5001 if(GetId() == 33206)
5002 m_target
->CastSpell(m_target
, 44416, true, NULL
, this, GetCasterGUID());
5005 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
5007 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5010 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5011 // This information for client side use only
5012 // Recalculate bonus
5013 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5016 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
5018 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5021 // Recalculate bonus
5022 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5025 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
5027 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5029 // implemented in Unit::SpellHealingBonus
5030 // this information is for client side only
5031 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5034 void Aura::HandleModTotalPercentStat(bool apply
, bool /*Real*/)
5036 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
5038 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
5042 //save current and max HP before applying aura
5043 uint32 curHPValue
= m_target
->GetHealth();
5044 uint32 maxHPValue
= m_target
->GetMaxHealth();
5046 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
5048 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
5050 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5051 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
5052 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
5056 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
5057 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
5059 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
5060 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
5061 m_target
->SetHealth(newHPValue
);
5065 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
5067 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5070 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
5072 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
5073 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
5074 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
5078 // Recalculate Armor
5079 m_target
->UpdateArmor();
5082 /********************************/
5083 /*** HEAL & ENERGIZE ***/
5084 /********************************/
5085 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool /*Real*/)
5087 m_isPeriodic
= apply
;
5090 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool /*Real*/)
5092 if(m_modifier
.periodictime
== 0)
5093 m_modifier
.periodictime
= 1000;
5095 m_periodicTimer
= m_modifier
.periodictime
;
5096 m_isPeriodic
= apply
;
5099 void Aura::HandleModRegen(bool apply
, bool /*Real*/) // eating
5101 if(m_modifier
.periodictime
== 0)
5102 m_modifier
.periodictime
= 5000;
5104 m_periodicTimer
= 5000;
5105 m_isPeriodic
= apply
;
5108 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
5113 Powers pt
= m_target
->getPowerType();
5114 if(m_modifier
.periodictime
== 0)
5116 // Anger Management (only spell use this aura for rage)
5117 if (pt
== POWER_RAGE
)
5118 m_modifier
.periodictime
= 3000;
5120 m_modifier
.periodictime
= 2000;
5123 m_periodicTimer
= 5000;
5125 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
5126 ((Player
*)m_target
)->UpdateManaRegen();
5128 m_isPeriodic
= apply
;
5131 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
5133 // spells required only Real aura add/remove
5137 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
5140 // Update manaregen value
5141 if (m_modifier
.m_miscvalue
== POWER_MANA
)
5142 ((Player
*)m_target
)->UpdateManaRegen();
5145 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
5147 // spells required only Real aura add/remove
5151 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
5154 //Note: an increase in regen does NOT cause threat.
5155 ((Player
*)m_target
)->UpdateManaRegen();
5158 void Aura::HandleComprehendLanguage(bool apply
, bool /*Real*/)
5161 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
5163 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
5166 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
5168 // Special case with temporary increase max/current health
5171 case 12976: // Warrior Last Stand triggered spell
5172 case 28726: // Nightmare Seed ( Nightmare Seed )
5173 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
5174 case 44055: case 55915: case 55917: case 67596: // Tremendous Fortitude (Battlemaster's Alacrity)
5175 case 50322: // Survival Instincts
5176 case 54443: // Demonic Empowerment (Voidwalker)
5182 // Demonic Empowerment (Voidwalker) - special case, store percent in data
5183 // recalculate to full amount at apply for proper remove
5184 if (GetId() == 54443)
5185 m_modifier
.m_amount
= m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100;
5187 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5188 m_target
->ModifyHealth(m_modifier
.m_amount
);
5192 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
5193 m_target
->ModifyHealth(-m_modifier
.m_amount
);
5195 m_target
->SetHealth(1);
5196 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5204 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5207 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool /*Real*/)
5209 uint32 oldhealth
= m_target
->GetHealth();
5210 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
5212 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5214 // refresh percentage
5217 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
5221 m_target
->SetHealth(newhealth
);
5225 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
5227 Powers powerType
= m_target
->getPowerType();
5228 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5231 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5233 // Special case with temporary increase max/current power (percent)
5234 if (GetId()==64904) // Hymn of Hope
5238 uint32 val
= m_target
->GetPower(powerType
);
5239 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5240 m_target
->SetPower(powerType
, apply
? val
*(100+m_modifier
.m_amount
)/100 : val
*100/(100+m_modifier
.m_amount
));
5245 // generic flat case
5246 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5249 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
5251 Powers powerType
= m_target
->getPowerType();
5252 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5255 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5257 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5260 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
5262 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5265 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
5267 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5270 /********************************/
5272 /********************************/
5274 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5276 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5279 ((Player
*)m_target
)->UpdateParryPercentage();
5282 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5284 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5287 ((Player
*)m_target
)->UpdateDodgePercentage();
5288 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5291 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5293 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5296 ((Player
*)m_target
)->UpdateBlockPercentage();
5297 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5300 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
5302 // spells required only Real aura add/remove
5306 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5309 ((Player
*)m_target
)->UpdateManaRegen();
5312 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
5314 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5317 // apply item specific bonuses for already equipped weapon
5320 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5321 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5322 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
, WeaponAttackType(i
), this, apply
);
5325 // mods must be applied base at equipped weapon class and subclass comparison
5326 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5327 // m_modifier.m_miscvalue comparison with item generated damage types
5329 if (GetSpellProto()->EquippedItemClass
== -1)
5331 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5332 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5333 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5337 // done in Player::_ApplyWeaponDependentAuraMods
5341 void Aura::HandleModHitChance(bool apply
, bool /*Real*/)
5343 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5345 ((Player
*)m_target
)->UpdateMeleeHitChances();
5346 ((Player
*)m_target
)->UpdateRangedHitChances();
5350 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5351 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5355 void Aura::HandleModSpellHitChance(bool apply
, bool /*Real*/)
5357 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5359 ((Player
*)m_target
)->UpdateSpellHitChances();
5363 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5367 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
5369 // spells required only Real aura add/remove
5373 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5375 ((Player
*)m_target
)->UpdateAllSpellCritChances();
5379 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
5383 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
5385 // spells required only Real aura add/remove
5389 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5392 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
5393 if (m_modifier
.m_miscvalue
& (1<<school
))
5394 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
5397 /********************************/
5398 /*** ATTACK SPEED ***/
5399 /********************************/
5401 void Aura::HandleModCastingSpeed(bool apply
, bool /*Real*/)
5403 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
5406 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool /*Real*/)
5408 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5409 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5410 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5413 void Aura::HandleModCombatSpeedPct(bool apply
, bool /*Real*/)
5415 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
, apply
);
5416 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5417 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5418 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5421 void Aura::HandleModAttackSpeed(bool apply
, bool /*Real*/)
5423 if(!m_target
->isAlive() )
5426 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
5429 void Aura::HandleHaste(bool apply
, bool /*Real*/)
5431 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5432 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5433 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5436 void Aura::HandleAuraModRangedHaste(bool apply
, bool /*Real*/)
5438 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5441 void Aura::HandleRangedAmmoHaste(bool apply
, bool /*Real*/)
5443 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5445 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
5448 /********************************/
5449 /*** ATTACK POWER ***/
5450 /********************************/
5452 void Aura::HandleAuraModAttackPower(bool apply
, bool /*Real*/)
5454 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5457 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool /*Real*/)
5459 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5462 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5465 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool /*Real*/)
5467 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5468 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5471 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool /*Real*/)
5473 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5476 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5477 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5480 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5482 // spells required only Real aura add/remove
5486 // Recalculate bonus
5487 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5488 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5491 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5493 // spells required only Real aura add/remove
5497 // Recalculate bonus
5498 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5499 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5502 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real
)
5504 // spells required only Real aura add/remove
5508 // Recalculate bonus
5509 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5510 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5512 /********************************/
5513 /*** DAMAGE BONUS ***/
5514 /********************************/
5515 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5517 // apply item specific bonuses for already equipped weapon
5518 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5520 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5521 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5522 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5525 // m_modifier.m_miscvalue is bitmask of spell schools
5526 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5527 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5528 // 127 - full bitmask any damages
5530 // mods must be applied base at equipped weapon class and subclass comparison
5531 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5532 // m_modifier.m_miscvalue comparison with item generated damage types
5534 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5536 // apply generic physical damage bonuses including wand case
5537 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5539 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5540 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5541 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5545 // done in Player::_ApplyWeaponDependentAuraMods
5548 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5551 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
, m_modifier
.m_amount
, apply
);
5553 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
, m_modifier
.m_amount
, apply
);
5557 // Skip non magic case for speedup
5558 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5561 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5563 // wand magic case (skip generic to all item spell bonuses)
5564 // done in Player::_ApplyWeaponDependentAuraMods
5566 // Skip item specific requirements for not wand magic damage
5570 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5571 // This information for client side use only
5572 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5576 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5578 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5579 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ i
, m_modifier
.m_amount
, apply
);
5584 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5586 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5587 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ i
, m_modifier
.m_amount
, apply
);
5590 Pet
* pet
= m_target
->GetPet();
5592 pet
->UpdateAttackPowerAndDamage();
5596 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5598 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5600 // apply item specific bonuses for already equipped weapon
5601 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5603 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5604 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5605 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5608 // m_modifier.m_miscvalue is bitmask of spell schools
5609 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5610 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5611 // 127 - full bitmask any damages
5613 // mods must be applied base at equipped weapon class and subclass comparison
5614 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5615 // m_modifier.m_miscvalue comparison with item generated damage types
5617 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5619 // apply generic physical damage bonuses including wand case
5620 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5622 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5623 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5624 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5628 // done in Player::_ApplyWeaponDependentAuraMods
5630 // For show in client
5631 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5632 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
, m_modifier
.m_amount
/100.0f
, apply
);
5635 // Skip non magic case for speedup
5636 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5639 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5641 // wand magic case (skip generic to all item spell bonuses)
5642 // done in Player::_ApplyWeaponDependentAuraMods
5644 // Skip item specific requirements for not wand magic damage
5648 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5649 // Send info to client
5650 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5651 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5652 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ i
, m_modifier
.m_amount
/100.0f
, apply
);
5655 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5657 // spells required only Real aura add/remove
5661 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5663 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5666 /********************************/
5667 /*** POWER COST ***/
5668 /********************************/
5670 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5672 // spells required only Real aura add/remove
5676 float amount
= m_modifier
.m_amount
/100.0f
;
5677 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5678 if(m_modifier
.m_miscvalue
& (1<<i
))
5679 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+ i
, amount
, apply
);
5682 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5684 // spells required only Real aura add/remove
5688 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5689 if(m_modifier
.m_miscvalue
& (1<<i
))
5690 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ i
, m_modifier
.m_amount
, apply
);
5693 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real
)
5695 // spells required only Real aura add/remove
5698 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5700 uint32 mask
[3] = {0, 0, 0};
5701 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5702 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5704 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5710 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+0, mask
[0]);
5711 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5712 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5715 /*********************************************************/
5717 /*********************************************************/
5719 void Aura::HandleShapeshiftBoosts(bool apply
)
5721 uint32 spellId1
= 0;
5722 uint32 spellId2
= 0;
5723 uint32 HotWSpellId
= 0;
5724 uint32 MasterShaperSpellId
= 0;
5726 uint32 form
= GetModifier()->m_miscvalue
;
5732 HotWSpellId
= 24900;
5733 MasterShaperSpellId
= 48420;
5738 MasterShaperSpellId
= 48422;
5749 HotWSpellId
= 24899;
5750 MasterShaperSpellId
= 48418;
5755 HotWSpellId
= 24899;
5756 MasterShaperSpellId
= 48418;
5758 case FORM_BATTLESTANCE
:
5761 case FORM_DEFENSIVESTANCE
:
5764 case FORM_BERSERKERSTANCE
:
5769 MasterShaperSpellId
= 48421;
5775 case FORM_FLIGHT_EPIC
:
5779 case FORM_METAMORPHOSIS
:
5783 case FORM_SPIRITOFREDEMPTION
:
5785 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5790 if(m_target
->GetTypeId() == TYPEID_PLAYER
) // Spell 49868 have same category as main form spell and share cooldown
5791 ((Player
*)m_target
)->RemoveSpellCooldown(49868);
5793 case FORM_GHOSTWOLF
:
5799 case FORM_CREATURECAT
:
5800 case FORM_CREATUREBEAR
:
5807 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this );
5809 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5811 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
5813 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5814 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5816 if (itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5817 if (itr
->first
==spellId1
|| itr
->first
==spellId2
) continue;
5818 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5819 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7))))
5821 if (spellInfo
->Stances
& (1<<(form
-1)))
5822 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5825 // Master Shapeshifter
5826 if (MasterShaperSpellId
)
5828 Unit::AuraList
const& ShapeShifterAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5829 for(Unit::AuraList::const_iterator i
= ShapeShifterAuras
.begin(); i
!= ShapeShifterAuras
.end(); i
++)
5831 if ((*i
)->GetSpellProto()->SpellIconID
== 2851)
5833 int32 ShiftMod
= (*i
)->GetModifier()->m_amount
;
5834 m_target
->CastCustomSpell(m_target
, MasterShaperSpellId
, &ShiftMod
, NULL
, NULL
, true);
5840 // Leader of the Pack
5841 if (((Player
*)m_target
)->HasSpell(17007))
5843 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5844 if (spellInfo
&& spellInfo
->Stances
& (1<<(form
-1)))
5845 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5849 if (form
== FORM_CAT
&& ((Player
*)m_target
)->HasAura(52610))
5850 m_target
->CastSpell(m_target
, 62071, true);
5852 // Improved Moonkin Form
5853 if (form
== FORM_MOONKIN
)
5855 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5856 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); i
++)
5858 if ((*i
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_DRUID
&&
5859 (*i
)->GetSpellProto()->SpellIconID
== 2855)
5861 uint32 spell_id
= 0;
5862 switch((*i
)->GetId())
5864 case 48384:spell_id
=50170;break;//Rank 1
5865 case 48395:spell_id
=50171;break;//Rank 2
5866 case 48396:spell_id
=50172;break;//Rank 3
5868 sLog
.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i
)->GetId());
5873 m_target
->CastSpell(m_target
, spell_id
, true, NULL
, this);
5879 // Heart of the Wild
5882 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5883 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5885 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5887 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5888 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5891 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5901 m_target
->RemoveAurasDueToSpell(spellId1
);
5903 m_target
->RemoveAurasDueToSpell(spellId2
);
5904 if(MasterShaperSpellId
)
5905 m_target
->RemoveAurasDueToSpell(MasterShaperSpellId
);
5907 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5908 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5910 if (itr
->second
->IsRemovedOnShapeLost())
5912 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5913 itr
= tAuras
.begin();
5921 void Aura::HandleSpellSpecificBoosts(bool apply
)
5923 bool cast_at_remove
= false; // if spell must be casted at last aura from stack remove
5924 uint32 spellId1
= 0;
5925 uint32 spellId2
= 0;
5926 uint32 spellId3
= 0;
5927 uint32 spellId4
= 0;
5929 switch(GetSpellProto()->SpellFamilyName
)
5931 case SPELLFAMILY_GENERIC
:
5933 // Illusionary Barrier
5934 if(GetId() == 57350 && !apply
&& m_target
->getPowerType() == POWER_MANA
)
5936 cast_at_remove
= true;
5937 spellId1
= 60242; // Darkmoon Card: Illusion
5943 case SPELLFAMILY_MAGE
:
5945 // Ice Barrier (non stacking from one caster)
5946 if (m_spellProto
->SpellIconID
== 32)
5948 if (!apply
&& (m_removeMode
== AURA_REMOVE_BY_DISPEL
|| (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !GetModifier()->m_amount
)))
5950 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5951 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
5953 // Shattered Barrier
5954 if ((*itr
)->GetSpellProto()->SpellIconID
== 2945)
5956 cast_at_remove
= true;
5957 // first rank have 50% chance
5958 if ((*itr
)->GetId() != 44745 || roll_chance_i(50))
5970 case SPELLFAMILY_WARRIOR
:
5974 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5975 if (GetSpellProto()->Mechanic
!= MECHANIC_BLEED
)
5978 // If target still has one of Warrior's bleeds, do nothing
5979 Unit::AuraList
const& PeriodicDamage
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
5980 for(Unit::AuraList::const_iterator i
= PeriodicDamage
.begin(); i
!= PeriodicDamage
.end(); ++i
)
5981 if( (*i
)->GetCasterGUID() == GetCasterGUID() &&
5982 (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
5983 (*i
)->GetSpellProto()->Mechanic
== MECHANIC_BLEED
)
5986 spellId1
= 30069; // Blood Frenzy (Rank 1)
5987 spellId2
= 30070; // Blood Frenzy (Rank 2)
5991 case SPELLFAMILY_WARLOCK
:
5992 // Fear (non stacking)
5993 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
5997 Unit
* caster
= GetCaster();
6001 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6002 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6004 SpellEntry
const* dummyEntry
= (*itr
)->GetSpellProto();
6006 if (dummyEntry
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& dummyEntry
->SpellIconID
== 98)
6008 cast_at_remove
= true;
6009 switch((*itr
)->GetModifier()->m_amount
)
6012 case 0: spellId1
= 60946; break;
6014 case 1: spellId1
= 60947; break;
6026 case SPELLFAMILY_PRIEST
:
6028 // Shadow Word: Pain (need visual check fro skip improvement talent) or Vampiric Touch
6029 if (m_spellProto
->SpellIconID
== 234 && m_spellProto
->SpellVisual
[0] || m_spellProto
->SpellIconID
== 2213)
6031 if (!apply
&& m_removeMode
== AURA_REMOVE_BY_DISPEL
)
6033 Unit
* caster
= GetCaster();
6037 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6038 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6041 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_PRIEST
6042 && (*itr
)->GetSpellProto()->SpellIconID
== 178)
6045 int32 basepoints0
= (*itr
)->GetModifier()->m_amount
* caster
->GetCreateMana() / 100;
6046 caster
->CastCustomSpell(caster
, 64103, &basepoints0
, NULL
, NULL
, true, NULL
, this);
6057 // Abolish Disease (remove 1 more poison effect with Body and Soul)
6063 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6064 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6066 SpellEntry
const* dummyEntry
= (*itr
)->GetSpellProto();
6067 // Body and Soul (talent ranks)
6068 if (dummyEntry
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& dummyEntry
->SpellIconID
== 2218 &&
6069 dummyEntry
->SpellVisual
[0]==0)
6071 chance
= (*itr
)->GetSpellProto()->CalculateSimpleValue(1);
6076 if(roll_chance_i(chance
))
6077 spellId1
= 64134; // Body and Soul (periodic dispel effect)
6080 spellId1
= 64134; // Body and Soul (periodic dispel effect)
6083 // Dispersion mana reg and immunity
6085 spellId1
= 60069; // Dispersion
6086 spellId2
= 63230; // Dispersion
6093 case SPELLFAMILY_ROGUE
:
6094 // Sprint (skip non player casted spells by category)
6095 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000040) && GetSpellProto()->Category
== 44)
6097 if(!apply
|| m_target
->HasAura(58039)) // Glyph of Blurred Speed
6098 spellId1
= 61922; // Sprint (waterwalk)
6105 case SPELLFAMILY_HUNTER
:
6107 // The Beast Within and Bestial Wrath - immunity
6108 if (GetId() == 19574 || GetId() == 34471)
6115 // Aspect of the Dragonhawk dodge
6116 else if (GetSpellProto()->SpellFamilyFlags2
& 0x00001000)
6120 // triggered spell have same category as main spell and cooldown
6121 if (apply
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
6122 ((Player
*)m_target
)->RemoveSpellCooldown(61848);
6128 case SPELLFAMILY_PALADIN
:
6130 if (m_spellProto
->Id
== 31884) // Avenging Wrath
6133 spellId1
= 57318; // Sanctified Wrath (triggered)
6137 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6138 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6140 if ((*itr
)->GetSpellProto()->SpellIconID
== 3029)
6142 percent
= (*itr
)->GetModifier()->m_amount
;
6147 // apply in special way
6150 spellId1
= 57318; // Sanctified Wrath (triggered)
6151 // prevent aura deletion, specially in multi-boost case
6153 m_target
->CastCustomSpell(m_target
, spellId1
, &percent
, &percent
, NULL
, true, NULL
, this);
6161 // Only process on player casting paladin aura
6162 // all aura bonuses applied also in aura area effect way to caster
6163 if (GetCasterGUID() != m_target
->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
6166 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_AURA
)
6169 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
6170 if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000008))==0)
6171 spellId1
= 63531; // placeholder for talent spell mods
6172 // Improved Concentration Aura (auras bonus)
6173 spellId2
= 63510; // placeholder for talent spell mods
6174 // Improved Devotion Aura (auras bonus)
6175 spellId3
= 63514; // placeholder for talent spell mods
6178 case SPELLFAMILY_DEATHKNIGHT
:
6180 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_PRESENCE
)
6183 // Frost Presence health
6184 if (GetId() == 48263)
6186 // Unholy Presence move speed
6187 else if (GetId() == 48265)
6198 // prevent aura deletion, specially in multi-boost case
6201 if (apply
|| cast_at_remove
)
6204 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this);
6205 if (spellId2
&& !IsDeleted())
6206 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
6207 if (spellId3
&& !IsDeleted())
6208 m_target
->CastSpell(m_target
, spellId3
, true, NULL
, this);
6209 if (spellId4
&& !IsDeleted())
6210 m_target
->CastSpell(m_target
, spellId4
, true, NULL
, this);
6215 m_target
->RemoveAurasByCasterSpell(spellId1
, GetCasterGUID());
6217 m_target
->RemoveAurasByCasterSpell(spellId2
, GetCasterGUID());
6219 m_target
->RemoveAurasByCasterSpell(spellId3
, GetCasterGUID());
6221 m_target
->RemoveAurasByCasterSpell(spellId4
, GetCasterGUID());
6227 void Aura::HandleAuraEmpathy(bool apply
, bool /*Real*/)
6229 if(m_target
->GetTypeId() != TYPEID_UNIT
)
6232 CreatureInfo
const * ci
= ObjectMgr::GetCreatureTemplate(m_target
->GetEntry());
6233 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
6234 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
6237 void Aura::HandleAuraUntrackable(bool apply
, bool /*Real*/)
6240 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
6242 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
6245 void Aura::HandleAuraModPacify(bool apply
, bool /*Real*/)
6247 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6251 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
6253 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
6256 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
6258 HandleAuraModPacify(apply
, Real
);
6259 HandleAuraModSilence(apply
, Real
);
6262 void Aura::HandleAuraGhost(bool apply
, bool /*Real*/)
6264 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6269 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
6273 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
6277 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
6279 // all applied/removed only at real aura add/remove
6286 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
6288 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
6289 data
.append(m_target
->GetPackGUID());
6290 data
<< uint32(0); // unk
6291 m_target
->SendMessageToSet(&data
, true);
6294 void Aura::HandleModRating(bool apply
, bool Real
)
6296 // spells required only Real aura add/remove
6300 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6303 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
6304 if (m_modifier
.m_miscvalue
& (1 << rating
))
6305 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
6308 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
6310 // spells required only Real aura add/remove
6314 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6316 // Just recalculate ratings
6317 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
6318 if (m_modifier
.m_miscvalue
& (1 << rating
))
6319 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
6322 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
6324 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
6327 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
6329 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
6332 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
6334 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6337 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
6338 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
6341 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
6343 // spells required only Real aura add/remove
6346 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
6348 // show armor penetration
6349 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
6350 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
, m_modifier
.m_amount
, apply
);
6352 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
6353 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
6354 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
, m_modifier
.m_amount
, apply
);
6357 void Aura::HandleShieldBlockValue(bool apply
, bool /*Real*/)
6359 BaseModType modType
= FLAT_MOD
;
6360 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
6363 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
6364 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
6367 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
6369 // spells required only Real aura add/remove
6373 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6376 Player
*target
= (Player
*)m_target
;
6378 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
6379 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
6380 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
6381 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
6382 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
6385 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
6389 m_target
->CombatStop();
6390 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
6392 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
6395 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
6397 // spells required only Real aura add/remove
6401 // prepare spirit state
6404 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
6406 // disable breath/etc timers
6407 ((Player
*)m_target
)->StopMirrorTimers();
6409 // set stand state (expected in this form)
6410 if(!m_target
->IsStandState())
6411 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
6414 m_target
->SetHealth(1);
6418 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
6421 void Aura::CleanupTriggeredSpells()
6423 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
6427 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
6431 if(GetSpellDuration(tProto
) != -1)
6434 // needed for spell 43680, maybe others
6435 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6436 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
6437 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
6439 m_target
->RemoveAurasDueToSpell(tSpellId
);
6442 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
6447 Unit
* caster
= GetCaster();
6453 // prevent double apply bonuses
6454 if (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
6456 float DoneActualBenefit
= 0.0f
;
6457 switch(m_spellProto
->SpellFamilyName
)
6459 case SPELLFAMILY_PRIEST
:
6460 // Power Word: Shield
6461 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6462 //+80.68% from +spell bonus
6463 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8068f
;
6465 case SPELLFAMILY_MAGE
:
6466 // Frost Ward, Fire Ward
6467 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000108))
6468 //+10% from +spell bonus
6469 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
6471 else if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000100000000))
6472 //+80.67% from +spell bonus
6473 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8067f
;
6475 case SPELLFAMILY_WARLOCK
:
6477 if (m_spellProto
->SpellFamilyFlags2
& 0x00000040)
6478 //+30% from +spell bonus
6479 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.30f
;
6481 case SPELLFAMILY_PALADIN
:
6483 // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
6484 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
6486 // +75% from spell power
6487 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.75f
;
6494 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6496 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6502 // Power Word: Shield
6503 m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& m_spellProto
->Mechanic
== MECHANIC_SHIELD
&&
6504 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001)) &&
6505 // completely absorbed or dispelled
6506 ((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6508 Unit::AuraList
const& vDummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6509 for(Unit::AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
6511 SpellEntry
const* vSpell
= (*itr
)->GetSpellProto();
6513 // Rapture (main spell)
6514 if(vSpell
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& vSpell
->SpellIconID
== 2894 && vSpell
->Effect
[1])
6516 switch((*itr
)->GetEffIndex())
6521 int32 manapct1000
= 5 * ((*itr
)->GetModifier()->m_amount
+ sSpellMgr
.GetSpellRank(vSpell
->Id
));
6522 int32 basepoints0
= caster
->GetMaxPower(POWER_MANA
) * manapct1000
/ 1000;
6523 caster
->CastCustomSpell(caster
, 47755, &basepoints0
, NULL
, NULL
, true);
6529 if (!roll_chance_i((*itr
)->GetModifier()->m_amount
) || caster
->HasAura(63853))
6532 switch(m_target
->getPowerType())
6534 case POWER_RUNIC_POWER
:
6535 m_target
->CastSpell(m_target
, 63652, true, NULL
, NULL
, m_caster_guid
);
6538 m_target
->CastSpell(m_target
, 63653, true, NULL
, NULL
, m_caster_guid
);
6542 int32 basepoints0
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 100;
6543 m_target
->CastCustomSpell(m_target
, 63654, &basepoints0
, NULL
, NULL
, true);
6547 m_target
->CastSpell(m_target
, 63655, true, NULL
, NULL
, m_caster_guid
);
6554 caster
->CastSpell(caster
, 63853, true);
6558 sLog
.outError("Changes in R-dummy spell???: effect 3");
6567 void Aura::PeriodicTick()
6569 switch(m_modifier
.m_auraname
)
6571 case SPELL_AURA_PERIODIC_DAMAGE
:
6572 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
6574 Unit
*pCaster
= GetCaster();
6578 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6579 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6582 // Check for immune (not use charges)
6583 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6586 // some auras remove at specific health level or more
6587 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6591 case 43093: case 31956: case 38801:
6592 case 35321: case 38363: case 39215:
6593 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
6595 m_target
->RemoveAurasDueToSpell(GetId());
6602 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_DUMMY
?
6603 pCaster
->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints
[GetEffIndex() + 1], m_target
) :
6605 if(m_target
->GetHealth() * 100 >= m_target
->GetMaxHealth() * percent
)
6607 m_target
->RemoveAurasDueToSpell(GetId());
6619 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6621 // ignore non positive values (can be result apply spellmods to aura damage
6622 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6626 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6630 // SpellDamageBonus for magic spells
6631 if(GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
)
6632 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6633 // MeleeDamagebonus for weapon based spells
6636 WeaponAttackType attackType
= GetWeaponAttackType(GetSpellProto());
6637 pdamage
= pCaster
->MeleeDamageBonus(m_target
, pdamage
, attackType
, GetSpellProto(), DOT
, GetStackAmount());
6640 // Calculate armor mitigation if it is a physical spell
6641 // But not for bleed mechanic spells
6642 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
6643 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
6645 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6646 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6647 pdamage
= pdamageReductedArmor
;
6650 // Curse of Agony damage-per-tick calculation
6651 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID
==544)
6653 // 1..4 ticks, 1/2 from normal tick damage
6654 if (m_duration
>= ((m_maxduration
-m_modifier
.periodictime
) * 2 / 3))
6655 pdamage
= pdamage
/2;
6656 // 9..12 ticks, 3/2 from normal tick damage
6657 else if(m_duration
< ((m_maxduration
-m_modifier
.periodictime
) / 3))
6658 pdamage
+= (pdamage
+ 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6659 // 5..8 ticks have normal tick damage
6663 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
6665 // This method can modify pdamage
6666 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6668 // send critical in hit info for threat calculation
6671 cleanDamage
.hitOutCome
= MELEE_HIT_CRIT
;
6672 // Resilience - reduce crit damage
6673 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
6676 // only from players
6677 // FIXME: need use SpellDamageBonus instead?
6678 if (IS_PLAYER_GUID(m_caster_guid
))
6679 pdamage
-= m_target
->GetSpellDamageReduction(pdamage
);
6681 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
, !(GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
));
6683 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6684 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6686 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
6688 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, absorb
, resist
, 0.0f
, isCrit
);
6689 m_target
->SendPeriodicAuraLog(&pInfo
);
6692 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6693 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6694 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
- absorb
- resist
);
6696 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6697 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6699 pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6702 case SPELL_AURA_PERIODIC_LEECH
:
6703 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
6705 Unit
*pCaster
= GetCaster();
6709 if(!pCaster
->isAlive())
6712 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6713 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6717 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6722 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6724 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6726 //Calculate armor mitigation if it is a physical spell
6727 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
6729 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6730 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6731 pdamage
= pdamageReductedArmor
;
6734 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6736 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
, !(GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
));
6738 if(m_target
->GetHealth() < pdamage
)
6739 pdamage
= uint32(m_target
->GetHealth());
6741 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6742 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6744 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
6746 float multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue
[GetEffIndex()] : 1;
6749 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6750 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6751 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
-absorb
-resist
);
6753 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6754 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6755 int32 new_damage
= pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6757 if (!m_target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
6758 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
6759 if (Spell
* spell
= pCaster
->GetCurrentSpell(CurrentSpellTypes(i
)))
6760 if (spell
->m_spellInfo
->Id
== GetId())
6764 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6765 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, multiplier
);
6767 uint32 heal
= pCaster
->SpellHealingBonus(pCaster
, GetSpellProto(), uint32(new_damage
* multiplier
), DOT
, GetStackAmount());
6769 int32 gain
= pCaster
->DealHeal(pCaster
, heal
, GetSpellProto());
6770 pCaster
->getHostileRefManager().threatAssist(pCaster
, gain
* 0.5f
, GetSpellProto());
6773 case SPELL_AURA_PERIODIC_HEAL
:
6774 case SPELL_AURA_OBS_MOD_HEALTH
:
6776 Unit
*pCaster
= GetCaster();
6780 // heal for caster damage (must be alive)
6781 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0] == 163 && !pCaster
->isAlive())
6784 // ignore non positive values (can be result apply spellmods to aura damage
6785 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6789 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
6790 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/ 100);
6795 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6796 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellIconID
== 2864)
6798 int32 ticks
= m_maxduration
/m_modifier
.periodictime
;
6799 int32 remainingTicks
= int32(float(m_duration
) / m_modifier
.periodictime
+ 0.5);
6800 pdamage
= int32(pdamage
) + int32(amount
)*ticks
*(-6+2*remainingTicks
)/100;
6804 pdamage
= pCaster
->SpellHealingBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6806 // This method can modify pdamage
6807 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6809 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6810 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6812 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
, isCrit
);
6813 m_target
->SendPeriodicAuraLog(&pInfo
);
6815 int32 gain
= m_target
->ModifyHealth(pdamage
);
6817 // add HoTs to amount healed in bgs
6818 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
6819 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
6820 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
6822 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6824 SpellEntry
const* spellProto
= GetSpellProto();
6826 // heal for caster damage
6827 if(m_target
!= pCaster
&& spellProto
->SpellVisual
[0] == 163)
6829 uint32 dmg
= spellProto
->manaPerSecond
;
6830 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
6832 pCaster
->RemoveAurasDueToSpell(GetId());
6834 // finish current generic/channeling spells, don't affect autorepeat
6835 pCaster
->FinishSpell(CURRENT_GENERIC_SPELL
);
6836 pCaster
->FinishSpell(CURRENT_CHANNELED_SPELL
);
6840 uint32 damage
= gain
;
6842 pCaster
->DealDamageMods(pCaster
, damage
, &absorb
);
6843 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), damage
, GetSpellSchoolMask(GetSpellProto()), absorb
, 0, false, 0, false);
6845 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6846 pCaster
->DealDamage(pCaster
, damage
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6850 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6851 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6852 // ignore item heals
6853 // if(procSpell && !haveCastItem)
6854 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6857 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6859 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6862 Powers power
= Powers(m_modifier
.m_miscvalue
);
6864 // power type might have changed between aura applying and tick (druid's shapeshift)
6865 if(m_target
->getPowerType() != power
)
6868 Unit
*pCaster
= GetCaster();
6872 if(!pCaster
->isAlive())
6875 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6876 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6879 // Check for immune (not use charges)
6880 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6883 // ignore non positive values (can be result apply spellmods to aura damage
6884 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6886 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6887 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6888 if (m_spellProto
->ManaCostPercentage
)
6891 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
6892 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
6893 if(pdamage
> maxmana
)
6897 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6898 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6900 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6902 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6903 if (power
== POWER_MANA
)
6904 drain_amount
-= m_target
->GetSpellCritDamageReduction(drain_amount
);
6906 m_target
->ModifyPower(power
, -drain_amount
);
6908 float gain_multiplier
= 0;
6910 if(pCaster
->GetMaxPower(power
) > 0)
6912 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6914 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6915 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6918 SpellPeriodicAuraLogInfo
pInfo(this, drain_amount
, 0, 0, 0, gain_multiplier
);
6919 m_target
->SendPeriodicAuraLog(&pInfo
);
6921 int32 gain_amount
= int32(drain_amount
* gain_multiplier
);
6925 int32 gain
= pCaster
->ModifyPower(power
, gain_amount
);
6926 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, pInfo
.critical
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6930 case SPELL_AURA_PERIODIC_ENERGIZE
:
6932 // ignore non positive values (can be result apply spellmods to aura damage
6933 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6935 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6936 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6938 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6941 Powers power
= Powers(m_modifier
.m_miscvalue
);
6943 if(m_target
->GetMaxPower(power
) == 0)
6946 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6947 m_target
->SendPeriodicAuraLog(&pInfo
);
6949 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6951 if(Unit
* pCaster
= GetCaster())
6952 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6955 case SPELL_AURA_OBS_MOD_MANA
:
6957 // ignore non positive values (can be result apply spellmods to aura damage
6958 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6960 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/ 100);
6962 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6963 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6965 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6968 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6969 m_target
->SendPeriodicAuraLog(&pInfo
);
6971 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6973 if(Unit
* pCaster
= GetCaster())
6974 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6977 case SPELL_AURA_POWER_BURN_MANA
:
6979 Unit
*pCaster
= GetCaster();
6983 // Check for immune (not use charges)
6984 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6987 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6989 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6991 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6994 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6995 if (powerType
== POWER_MANA
)
6996 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
6998 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
7000 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
7002 SpellEntry
const* spellProto
= GetSpellProto();
7003 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
7004 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
7005 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
7007 pCaster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
7009 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
7012 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
7013 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
7014 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
7015 if (damageInfo
.damage
)
7016 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
7018 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
7020 pCaster
->DealSpellDamage(&damageInfo
, true);
7023 case SPELL_AURA_MOD_REGEN
:
7025 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
7026 if (Unit
*caster
= GetCaster())
7027 m_target
->getHostileRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
7030 case SPELL_AURA_MOD_POWER_REGEN
:
7032 Powers pt
= m_target
->getPowerType();
7033 if(int32(pt
) != m_modifier
.m_miscvalue
)
7036 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
7039 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
7041 else if( GetId() == 20577 )
7044 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
7048 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
7049 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
7050 if(pt
== POWER_RAGE
)
7051 m_target
->ModifyPower(pt
, m_modifier
.m_amount
* 3 / 5);
7054 // Here tick dummy auras
7055 case SPELL_AURA_PERIODIC_DUMMY
:
7057 PeriodicDummyTick();
7060 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
7065 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
7067 TriggerSpellWithValue();
7075 void Aura::PeriodicDummyTick()
7077 SpellEntry
const* spell
= GetSpellProto();
7078 switch (spell
->SpellFamilyName
)
7080 case SPELLFAMILY_GENERIC
:
7098 case 49472: // Drink Coffee
7102 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
7104 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
7105 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
7106 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
7108 if ((*i
)->GetId() == GetId())
7110 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
7111 ((Player
*)m_target
)->UpdateManaRegen();
7113 m_isPeriodic
= false;
7122 // Possibly need cast one of them (but
7123 // 7038 Forsaken Skill: Swords
7124 // 7039 Forsaken Skill: Axes
7125 // 7040 Forsaken Skill: Daggers
7126 // 7041 Forsaken Skill: Maces
7127 // 7042 Forsaken Skill: Staves
7128 // 7043 Forsaken Skill: Bows
7129 // 7044 Forsaken Skill: Guns
7130 // 7045 Forsaken Skill: 2H Axes
7131 // 7046 Forsaken Skill: 2H Maces
7132 // 7047 Forsaken Skill: 2H Swords
7133 // 7048 Forsaken Skill: Defense
7134 // 7049 Forsaken Skill: Fire
7135 // 7050 Forsaken Skill: Frost
7136 // 7051 Forsaken Skill: Holy
7137 // 7053 Forsaken Skill: Shadow
7141 // case 19230: break;
7142 // // Gossip NPC Periodic - Talk
7143 // case 33208: break;
7144 // // Gossip NPC Periodic - Despawn
7145 // case 33209: break;
7147 // case 36207: break;
7148 // // Simon Game START timer, (DND)
7149 // case 39993: break;
7150 // // Knockdown Fel Cannon: break; The Aggro Burst
7151 // case 40119: break;
7152 // // Old Mount Spell
7153 // case 40154: break;
7155 // case 40581: break;
7156 // // Ethereal Ring: break; The Bolt Burst
7157 // case 40801: break;
7158 // // Crystal Prison
7159 // case 40846: break;
7161 // case 41054: break;
7163 // case 41404: break;
7164 // // Ethereal Ring Visual, Lightning Aura
7165 // case 41477: break;
7166 // // Ethereal Ring Visual, Lightning Aura (Fork)
7167 // case 41525: break;
7168 // // Ethereal Ring Visual, Lightning Jumper Aura
7169 // case 41567: break;
7171 // case 41955: break;
7172 // // Headless Horseman - Fire
7173 // case 42074: break;
7174 // // Headless Horseman - Visual - Large Fire
7175 // case 42075: break;
7176 // // Headless Horseman - Start Fire, Periodic Aura
7177 // case 42140: break;
7178 // // Ram Speed Boost
7179 // case 42152: break;
7180 // // Headless Horseman - Fires Out Victory Aura
7181 // case 42235: break;
7182 // // Pumpkin Life Cycle
7183 // case 42280: break;
7184 // // Brewfest Request Chick Chuck Mug Aura
7185 // case 42537: break;
7187 // case 42596: break;
7188 // // Headless Horseman Climax, Head: Periodic
7189 // case 42603: break;
7191 // case 42621: break;
7192 // // Headless Horseman - Conflagrate, Periodic Aura
7193 // case 42637: break;
7194 // // Headless Horseman - Create Pumpkin Treats Aura
7195 // case 42774: break;
7196 // // Headless Horseman Climax - Summoning Rhyme Aura
7197 // case 42879: break;
7199 // case 42919: break;
7201 // case 42924: break;
7203 // case 42992: break;
7205 // case 42993: break;
7207 // case 42994: break;
7208 // // Ram Level - Neutral
7209 // case 43310: break;
7210 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
7211 // case 43884: break;
7213 // case 43963: break;
7214 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
7215 // case 44000: break;
7216 // // Energy Feedback
7217 // case 44328: break;
7218 // // Romantic Picnic
7219 // case 45102: break;
7220 // // Romantic Picnic
7221 // case 45123: break;
7222 // // Looking for Love
7223 // case 45124: break;
7224 // // Kite - Lightning Strike Kite Aura
7225 // case 45197: break;
7226 // // Rocket Chicken
7227 // case 45202: break;
7228 // // Copy Offhand Weapon
7229 // case 45205: break;
7230 // // Upper Deck - Kite - Lightning Periodic Aura
7231 // case 45207: break;
7232 // // Kite -Sky Lightning Strike Kite Aura
7233 // case 45251: break;
7234 // // Ribbon Pole Dancer Check Aura
7235 // case 45390: break;
7236 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
7237 // case 45406: break;
7239 // case 45472: break;
7240 // // Alliance Flag, Extra Damage Debuff
7241 // case 45898: break;
7242 // // Horde Flag, Extra Damage Debuff
7243 // case 45899: break;
7244 // // Ahune - Summoning Rhyme Aura
7245 // case 45926: break;
7246 // // Ahune - Slippery Floor
7247 // case 45945: break;
7248 // // Ahune's Shield
7249 // case 45954: break;
7250 // // Nether Vapor Lightning
7251 // case 45960: break;
7253 // case 45996: break;
7254 // // Summon Blood Elves Periodic
7255 // case 46041: break;
7256 // // Transform Visual Missile Periodic
7257 // case 46205: break;
7258 // // Find Opening Beam End
7259 // case 46333: break;
7260 // // Ice Spear Control Aura
7261 // case 46371: break;
7262 // // Hailstone Chill
7263 // case 46458: break;
7264 // // Hailstone Chill, Internal
7265 // case 46465: break;
7266 // // Chill, Internal Shifter
7267 // case 46549: break;
7268 // // Summon Ice Spear Knockback Delayer
7269 // case 46878: break;
7270 // // Burninate Effect
7271 // case 47214: break;
7272 // // Fizzcrank Practice Parachute
7273 // case 47228: break;
7274 // // Send Mug Control Aura
7275 // case 47369: break;
7276 // // Direbrew's Disarm (precast)
7277 // case 47407: break;
7278 // // Mole Machine Port Schedule
7279 // case 47489: break;
7280 // case 47941: break; // Crystal Spike
7281 // case 48200: break; // Healer Aura
7282 // case 48630: break; // Summon Gauntlet Mobs Periodic
7283 // case 49313: break; // Proximity Mine Area Aura
7284 // // Mole Machine Portal Schedule
7285 // case 49466: break;
7286 // case 49555: break; // Corpse Explode
7287 // case 49592: break; // Temporal Rift
7288 // case 49957: break; // Cutting Laser
7289 // case 50085: break; // Slow Fall
7290 // // Listening to Music
7291 // case 50493: break;
7292 // // Love Rocket Barrage
7293 // case 50530: break;
7294 // Exist more after, need add later
7299 if (spell
->SpellIconID
== 2983)
7301 Unit
*target
=m_target
->getVictim();
7302 if (target
&& (m_target
->GetHealth() * 100 / m_target
->GetMaxHealth() > target
->GetHealth() * 100 / target
->GetMaxHealth()))
7304 if(!m_target
->HasAura(58670))
7306 int32 basepoints
= GetBasePoints();
7307 m_target
->CastCustomSpell(m_target
, 58670, &basepoints
, 0, 0, true);
7311 m_target
->RemoveAurasDueToSpell(58670);
7314 case SPELLFAMILY_MAGE
:
7317 // if (spell->Id == 55342)
7321 case SPELLFAMILY_DRUID
:
7325 // Frenzied Regeneration
7328 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
7329 // Should be manauser
7330 if (m_target
->getPowerType() != POWER_RAGE
)
7332 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
7336 int32 mod
= (rage
< 100) ? rage
: 100;
7337 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7338 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
7339 m_target
->CastCustomSpell(m_target
, 22845, ®en
, NULL
, NULL
, true, NULL
, this);
7340 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
7351 case SPELLFAMILY_ROGUE
:
7358 if (m_target
->hasUnitState(UNIT_STAT_STUNNED
) || m_target
->HasAuraType(SPELL_AURA_MOD_FEAR
))
7361 std::list
<Unit
*> targets
;
7364 float radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spell
->rangeIndex
));
7366 CellPair
p(MaNGOS::ComputeCellPair(m_target
->GetPositionX(),m_target
->GetPositionY()));
7368 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
7370 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
u_check(m_target
, m_target
, radius
);
7371 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
> checker(m_target
, targets
, u_check
);
7373 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_object_checker(checker
);
7374 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_object_checker(checker
);
7376 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
7378 cell_lock
->Visit(cell_lock
, grid_object_checker
, *m_target
->GetMap(), *m_target
, radius
);
7379 cell_lock
->Visit(cell_lock
, world_object_checker
, *m_target
->GetMap(), *m_target
, radius
);
7385 std::list
<Unit
*>::const_iterator itr
= targets
.begin();
7386 std::advance(itr
, rand()%targets
.size());
7387 Unit
* target
= *itr
;
7389 m_target
->CastSpell(target
, 57840, true);
7390 m_target
->CastSpell(target
, 57841, true);
7398 case SPELLFAMILY_HUNTER
:
7401 if (spell
->SpellFamilyFlags
& UI64LIT(0x8000000000000000))
7403 m_target
->CastCustomSpell(m_target
, 53352, &m_modifier
.m_amount
, 0, 0, true, 0, this, GetCasterGUID());
7411 // Feeding Frenzy Rank 1
7413 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7414 m_target
->CastSpell(m_target
, 60096, true, 0, this);
7416 // Feeding Frenzy Rank 2
7418 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7419 m_target
->CastSpell(m_target
, 60097, true, 0, this);
7426 case SPELLFAMILY_SHAMAN
:
7429 if (spell
->Id
== 52179)
7431 // Periodic need for remove visual on stun/fear/silence lost
7432 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
7433 m_target
->RemoveAurasDueToSpell(52179);
7438 case SPELLFAMILY_DEATHKNIGHT
:
7441 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
7443 if (Unit
*caster
= GetCaster())
7444 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
7448 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7451 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
7453 // Get 0 effect aura
7454 Aura
*slow
= m_target
->GetAura(GetId(), 0);
7457 slow
->ApplyModifier(false, true);
7458 Modifier
*mod
= slow
->GetModifier();
7459 mod
->m_amount
+= m_modifier
.m_amount
;
7460 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
7461 slow
->ApplyModifier(true, true);
7466 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7468 // Death Rune Mastery
7469 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7472 if (spell
->SpellIconID
== 2653)
7474 // Increases your attack power by $s1 for every $s2 armor value you have.
7475 // Calculate AP bonus (from 1 efect of this spell)
7476 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7477 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, NULL
, true, NULL
, this);
7481 // if (spell->SpellIconID == 22)
7483 // Blood of the North
7484 // if (spell->SpellIconID == 30412)
7493 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
7498 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
7499 if( !fearAuras
.empty() )
7502 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
7504 m_target
->SetFeared(true);
7508 void Aura::HandleManaShield(bool apply
, bool Real
)
7513 // prevent double apply bonuses
7514 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
7516 if(Unit
* caster
= GetCaster())
7518 float DoneActualBenefit
= 0.0f
;
7519 switch(m_spellProto
->SpellFamilyName
)
7521 case SPELLFAMILY_MAGE
:
7522 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
7525 // +50% from +spd bonus
7526 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
7534 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
7536 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
7541 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
7547 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7549 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7553 * Such auras are applied from a caster(=player) to a vehicle.
7554 * This has been verified using spell #49256
7556 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
7561 Unit
*player
= GetCaster();
7562 Vehicle
*vehicle
= dynamic_cast<Vehicle
*>(m_target
);
7563 if(!player
|| player
->GetTypeId() != TYPEID_PLAYER
|| !vehicle
)
7568 if(Pet
*pet
= player
->GetPet())
7569 pet
->Remove(PET_SAVE_AS_CURRENT
);
7570 ((Player
*)player
)->EnterVehicle(vehicle
);
7574 SpellEntry
const *spell
= GetSpellProto();
7576 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7577 player
->RemoveAurasDueToSpell(spell
->Id
);
7579 ((Player
*)player
)->ExitVehicle(vehicle
);
7583 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
7588 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7591 Player
*plr
= (Player
*)m_target
;
7593 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
7596 // how to determine what rune need to be converted?
7597 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
7601 if(!plr
->GetRuneCooldown(i
))
7603 plr
->ConvertRune(i
, RuneType(GetSpellProto()->EffectMiscValueB
[m_effIndex
]));
7609 if(plr
->GetCurrentRune(i
) == RuneType(GetSpellProto()->EffectMiscValueB
[m_effIndex
]))
7611 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
7618 void Aura::HandlePhase(bool apply
, bool Real
)
7623 // always non stackable
7626 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
7628 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(), this);
7631 // no-phase is also phase state so same code for apply and remove
7633 // phase auras normally not expected at BG but anyway better check
7634 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
7636 // drop flag at invisible in bg
7637 if(((Player
*)m_target
)->InBattleGround())
7638 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
7639 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
7641 // GM-mode have mask 0xFFFFFFFF
7642 if(!((Player
*)m_target
)->isGameMaster())
7643 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7645 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
7647 if(GetEffIndex()==0)
7649 SpellAreaForAreaMapBounds saBounds
= sSpellMgr
.GetSpellAreaForAuraMapBounds(GetId());
7650 if(saBounds
.first
!= saBounds
.second
)
7653 m_target
->GetZoneAndAreaId(zone
, area
);
7655 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
7657 // some auras remove at aura remove
7658 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
7659 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
7660 // some auras applied at aura apply
7661 else if(itr
->second
->autocast
)
7663 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
7664 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
7671 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7673 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7674 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
7675 m_target
->SetVisibility(m_target
->GetVisibility());
7678 void Aura::UnregisterSingleCastAura()
7680 if (IsSingleTarget())
7682 if(Unit
* caster
= GetCaster())
7684 caster
->GetSingleCastAuras().remove(this);
7688 sLog
.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7691 m_isSingleTargetAura
= false;
7695 void Aura::HandleAuraSafeFall( bool Apply
, bool Real
)
7697 // implemented in WorldSession::HandleMovementOpcodes
7699 // only special case
7700 if(Apply
&& Real
&& GetId() == 32474 && m_target
->GetTypeId() == TYPEID_PLAYER
)
7701 ((Player
*)m_target
)->ActivateTaxiPathTo(506, GetId());
7704 bool Aura::IsCritFromAbilityAura(Unit
* caster
, uint32
& damage
)
7706 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT
);
7707 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7709 if (!(*itr
)->isAffectedOnSpell(m_spellProto
))
7711 if (!caster
->isSpellCrit(m_target
, m_spellProto
, GetSpellSchoolMask(m_spellProto
)))
7714 damage
= caster
->SpellCriticalDamageBonus(m_spellProto
, damage
, m_target
);
7720 void Aura::HandleModTargetArmorPct(bool apply
, bool Real
)
7722 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7725 ((Player
*)m_target
)->UpdateArmorPenetration();
7728 void Aura::HandleAuraModAllCritChance(bool apply
, bool Real
)
7730 // spells required only Real aura add/remove
7734 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7737 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7738 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7739 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7741 // included in Player::UpdateSpellCritChance calculation
7742 ((Player
*)m_target
)->UpdateAllSpellCritChances();
7745 void Aura::HandleAllowOnlyAbility(bool apply
, bool Real
)
7752 m_target
->setAttackTimer(BASE_ATTACK
,m_duration
);
7753 m_target
->setAttackTimer(RANGED_ATTACK
,m_duration
);
7754 m_target
->setAttackTimer(OFF_ATTACK
,m_duration
);
7758 m_target
->resetAttackTimer(BASE_ATTACK
);
7759 m_target
->resetAttackTimer(RANGED_ATTACK
);
7760 m_target
->resetAttackTimer(OFF_ATTACK
);
7763 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
7764 m_target
->UpdateDamagePhysical(RANGED_ATTACK
);
7765 m_target
->UpdateDamagePhysical(OFF_ATTACK
);