2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "ItemPrototype.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
32 #include "WorldSession.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
52 class SpellCastTargets
;
56 typedef std::deque
<Mail
*> PlayerMails
;
58 #define PLAYER_MAX_SKILLS 127
59 #define PLAYER_MAX_DAILY_QUESTS 25
61 // Note: SPELLMOD_* values is aura types in fact
64 SPELLMOD_FLAT
= 107, // SPELL_AURA_ADD_FLAT_MODIFIER
65 SPELLMOD_PCT
= 108 // SPELL_AURA_ADD_PCT_MODIFIER
68 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
69 enum PlayerUnderwaterState
71 UNDERWATER_NONE
= 0x00,
72 UNDERWATER_INWATER
= 0x01, // terrain type is water and player is afflicted by it
73 UNDERWATER_INLAVA
= 0x02, // terrain type is lava and player is afflicted by it
74 UNDERWATER_INSLIME
= 0x04, // terrain type is lava and player is afflicted by it
75 UNDERWARER_INDARKWATER
= 0x08, // terrain type is dark water and player is afflicted by it
77 UNDERWATER_EXIST_TIMERS
= 0x10
82 PLAYERSPELL_UNCHANGED
= 0,
83 PLAYERSPELL_CHANGED
= 1,
85 PLAYERSPELL_REMOVED
= 3
90 PlayerSpellState state
: 8;
91 bool active
: 1; // show in spellbook
92 bool dependent
: 1; // learned as result another spell learn, skill grow, quest reward, etc
93 bool disabled
: 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
96 // Spell modifier (used for modify other spells)
99 SpellModifier() : charges(0), lastAffected(NULL
) {}
101 SpellModType type
: 8;
107 Spell
const* lastAffected
;
110 typedef UNORDERED_MAP
<uint32
, PlayerSpell
*> PlayerSpellMap
;
111 typedef std::list
<SpellModifier
*> SpellModList
;
119 typedef std::map
<uint32
, SpellCooldown
> SpellCooldowns
;
121 enum TrainerSpellState
123 TRAINER_SPELL_GREEN
= 0,
124 TRAINER_SPELL_RED
= 1,
125 TRAINER_SPELL_GRAY
= 2,
126 TRAINER_SPELL_GREEN_DISABLED
= 10 // custom value, not send to client: formally green but learn not allowed
129 enum ActionButtonUpdateState
131 ACTIONBUTTON_UNCHANGED
= 0,
132 ACTIONBUTTON_CHANGED
= 1,
133 ACTIONBUTTON_NEW
= 2,
134 ACTIONBUTTON_DELETED
= 3
137 enum ActionButtonType
139 ACTION_BUTTON_SPELL
= 0x00,
140 ACTION_BUTTON_C
= 0x01, // click?
141 ACTION_BUTTON_EQSET
= 0x20,
142 ACTION_BUTTON_MACRO
= 0x40,
143 ACTION_BUTTON_CMACRO
= ACTION_BUTTON_C
| ACTION_BUTTON_MACRO
,
144 ACTION_BUTTON_ITEM
= 0x80
147 #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
148 #define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
149 #define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
153 ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW
) {}
156 ActionButtonUpdateState uState
;
159 ActionButtonType
GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData
)); }
160 uint32
GetAction() const { return ACTION_BUTTON_ACTION(packedData
); }
161 void SetActionAndType(uint32 action
, ActionButtonType type
)
163 uint32 newData
= action
| (uint32(type
) << 24);
164 if (newData
!= packedData
|| uState
== ACTIONBUTTON_DELETED
)
166 packedData
= newData
;
167 if (uState
!= ACTIONBUTTON_NEW
)
168 uState
= ACTIONBUTTON_CHANGED
;
173 #define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
175 typedef std::map
<uint8
,ActionButton
> ActionButtonList
;
177 struct PlayerCreateInfoItem
179 PlayerCreateInfoItem(uint32 id
, uint32 amount
) : item_id(id
), item_amount(amount
) {}
185 typedef std::list
<PlayerCreateInfoItem
> PlayerCreateInfoItems
;
187 struct PlayerClassLevelInfo
189 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
194 struct PlayerClassInfo
196 PlayerClassInfo() : levelInfo(NULL
) { }
198 PlayerClassLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
201 struct PlayerLevelInfo
203 PlayerLevelInfo() { for(int i
=0; i
< MAX_STATS
; ++i
) stats
[i
] = 0; }
205 uint8 stats
[MAX_STATS
];
208 typedef std::list
<uint32
> PlayerCreateInfoSpells
;
210 struct PlayerCreateInfoAction
212 PlayerCreateInfoAction() : button(0), type(0), action(0) {}
213 PlayerCreateInfoAction(uint8 _button
, uint32 _action
, uint8 _type
) : button(_button
), type(_type
), action(_action
) {}
220 typedef std::list
<PlayerCreateInfoAction
> PlayerCreateInfoActions
;
224 // existence checked by displayId != 0 // existence checked by displayId != 0
225 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL
)
236 PlayerCreateInfoItems item
;
237 PlayerCreateInfoSpells spell
;
238 PlayerCreateInfoActions action
;
240 PlayerLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
245 PvPInfo() : inHostileArea(false), endTimer(0) {}
253 DuelInfo() : initiator(NULL
), opponent(NULL
), startTimer(0), startTime(0), outOfBound(0) {}
273 #define RUNE_COOLDOWN 10000 // msec
288 uint16 Cooldown
; // msec
293 RuneInfo runes
[MAX_RUNES
];
294 uint8 runeState
; // mask of available runes
296 void SetRuneState(uint8 index
, bool set
= true)
299 runeState
|= (1 << index
); // usable
301 runeState
&= ~(1 << index
); // on cooldown
305 struct EnchantDuration
307 EnchantDuration() : item(NULL
), slot(MAX_ENCHANTMENT_SLOT
), leftduration(0) {};
308 EnchantDuration(Item
* _item
, EnchantmentSlot _slot
, uint32 _leftduration
) : item(_item
), slot(_slot
), leftduration(_leftduration
) { assert(item
); };
311 EnchantmentSlot slot
;
315 typedef std::list
<EnchantDuration
> EnchantDurationList
;
316 typedef std::list
<Item
*> ItemDurationList
;
321 LFG_TYPE_DUNGEON
= 1,
325 LFG_TYPE_HEROIC_DUNGEON
= 5
336 struct LookingForGroupSlot
338 LookingForGroupSlot() : entry(0), type(0) {}
339 bool Empty() const { return !entry
&& !type
; }
340 void Clear() { entry
= 0; type
= 0; }
341 void Set(uint32 _entry
, uint32 _type
) { entry
= _entry
; type
= _type
; }
342 bool Is(uint32 _entry
, uint32 _type
) const { return entry
== _entry
&& type
== _type
; }
343 bool canAutoJoin() const { return entry
&& (type
== LFG_TYPE_DUNGEON
|| type
== LFG_TYPE_HEROIC_DUNGEON
); }
349 #define MAX_LOOKING_FOR_GROUP_SLOT 3
351 struct LookingForGroup
354 bool HaveInSlot(LookingForGroupSlot
const& slot
) const { return HaveInSlot(slot
.entry
, slot
.type
); }
355 bool HaveInSlot(uint32 _entry
, uint32 _type
) const
357 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
358 if(slots
[i
].Is(_entry
, _type
))
363 bool canAutoJoin() const
365 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
366 if(slots
[i
].canAutoJoin())
373 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
374 if(!slots
[i
].Empty())
379 LookingForGroupSlot slots
[MAX_LOOKING_FOR_GROUP_SLOT
];
380 LookingForGroupSlot more
;
385 enum PlayerMovementType
401 #define MAX_DRUNKEN 4
405 PLAYER_FLAGS_GROUP_LEADER
= 0x00000001,
406 PLAYER_FLAGS_AFK
= 0x00000002,
407 PLAYER_FLAGS_DND
= 0x00000004,
408 PLAYER_FLAGS_GM
= 0x00000008,
409 PLAYER_FLAGS_GHOST
= 0x00000010,
410 PLAYER_FLAGS_RESTING
= 0x00000020,
411 PLAYER_FLAGS_UNK7
= 0x00000040,
412 PLAYER_FLAGS_UNK8
= 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
413 PLAYER_FLAGS_CONTESTED_PVP
= 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
414 PLAYER_FLAGS_IN_PVP
= 0x00000200,
415 PLAYER_FLAGS_HIDE_HELM
= 0x00000400,
416 PLAYER_FLAGS_HIDE_CLOAK
= 0x00000800,
417 PLAYER_FLAGS_UNK13
= 0x00001000, // played long time
418 PLAYER_FLAGS_UNK14
= 0x00002000, // played too long time
419 PLAYER_FLAGS_UNK15
= 0x00004000,
420 PLAYER_FLAGS_UNK16
= 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
421 PLAYER_FLAGS_UNK17
= 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
422 PLAYER_FLAGS_UNK18
= 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
423 PLAYER_FLAGS_PVP_TIMER
= 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
424 PLAYER_FLAGS_UNK20
= 0x00080000,
425 PLAYER_FLAGS_UNK21
= 0x00100000,
426 PLAYER_FLAGS_UNK22
= 0x00200000,
427 PLAYER_FLAGS_UNK23
= 0x00400000,
428 PLAYER_FLAGS_UNK24
= 0x00800000, // disabled all abilitys on tab except autoattack
429 PLAYER_FLAGS_UNK25
= 0x01000000, // disabled all melee ability on tab include autoattack
430 PLAYER_FLAGS_NO_XP_GAIN
= 0x02000000,
433 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
434 // can't use enum for uint64 values
435 #define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
436 #define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
437 #define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
438 #define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
439 #define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
440 #define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
441 #define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
442 #define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
443 #define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
444 #define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
445 #define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
446 #define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
447 #define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
448 #define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
449 #define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
450 #define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
451 #define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
452 #define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
453 #define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
454 #define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
455 #define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
456 #define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
457 #define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
458 #define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
459 #define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
460 #define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
461 #define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
462 #define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
463 #define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
464 #define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
465 #define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
466 #define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
467 #define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
468 #define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
469 #define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
470 #define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
471 #define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
472 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
473 #define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
474 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
475 #define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
476 #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
478 #define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
480 // used in PLAYER_FIELD_BYTES values
481 enum PlayerFieldByteFlags
483 PLAYER_FIELD_BYTE_TRACK_STEALTHED
= 0x00000002,
484 PLAYER_FIELD_BYTE_RELEASE_TIMER
= 0x00000008, // Display time till auto release spirit
485 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
= 0x00000010 // Display no "release spirit" window at all
488 // used in PLAYER_FIELD_BYTES2 values
489 enum PlayerFieldByte2Flags
491 PLAYER_FIELD_BYTE2_NONE
= 0x0000,
492 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
= 0x4000
495 enum ActivateTaxiReplies
498 ERR_TAXIUNSPECIFIEDSERVERERROR
= 1,
499 ERR_TAXINOSUCHPATH
= 2,
500 ERR_TAXINOTENOUGHMONEY
= 3,
501 ERR_TAXITOOFARAWAY
= 4,
502 ERR_TAXINOVENDORNEARBY
= 5,
503 ERR_TAXINOTVISITED
= 6,
504 ERR_TAXIPLAYERBUSY
= 7,
505 ERR_TAXIPLAYERALREADYMOUNTED
= 8,
506 ERR_TAXIPLAYERSHAPESHIFTED
= 9,
507 ERR_TAXIPLAYERMOVING
= 10,
508 ERR_TAXISAMENODE
= 11,
509 ERR_TAXINOTSTANDING
= 12
519 #define DISABLED_MIRROR_TIMER -1
522 enum PlayerExtraFlags
525 PLAYER_EXTRA_GM_ON
= 0x0001,
526 PLAYER_EXTRA_GM_ACCEPT_TICKETS
= 0x0002,
527 PLAYER_EXTRA_ACCEPT_WHISPERS
= 0x0004,
528 PLAYER_EXTRA_TAXICHEAT
= 0x0008,
529 PLAYER_EXTRA_GM_INVISIBLE
= 0x0010,
530 PLAYER_EXTRA_GM_CHAT
= 0x0020, // Show GM badge in chat messages
533 PLAYER_EXTRA_PVP_DEATH
= 0x0100 // store PvP death status until corpse creating.
539 AT_LOGIN_NONE
= 0x00,
540 AT_LOGIN_RENAME
= 0x01,
541 AT_LOGIN_RESET_SPELLS
= 0x02,
542 AT_LOGIN_RESET_TALENTS
= 0x04,
543 AT_LOGIN_CUSTOMIZE
= 0x08,
544 AT_LOGIN_RESET_PET_TALENTS
= 0x10,
547 typedef std::map
<uint32
, QuestStatusData
> QuestStatusMap
;
549 enum QuestSlotOffsets
552 QUEST_STATE_OFFSET
= 1,
553 QUEST_COUNTS_OFFSET
= 2,
554 QUEST_TIME_OFFSET
= 3
557 #define MAX_QUEST_OFFSET 4
559 enum QuestSlotStateMask
561 QUEST_STATE_NONE
= 0x0000,
562 QUEST_STATE_COMPLETE
= 0x0001,
563 QUEST_STATE_FAIL
= 0x0002
566 enum SkillUpdateState
574 struct SkillStatusData
576 SkillStatusData(uint8 _pos
, SkillUpdateState _uState
) : pos(_pos
), uState(_uState
)
580 SkillUpdateState uState
;
583 typedef UNORDERED_MAP
<uint32
, SkillStatusData
> SkillStatusMap
;
592 // first slot for item stored (in any way in player m_items data)
593 PLAYER_SLOT_START
= 0,
594 // last+1 slot for item stored (in any way in player m_items data)
595 PLAYER_SLOT_END
= 150,
596 PLAYER_SLOTS_COUNT
= (PLAYER_SLOT_END
- PLAYER_SLOT_START
)
599 #define INVENTORY_SLOT_BAG_0 255
601 enum EquipmentSlots
// 19 slots
603 EQUIPMENT_SLOT_START
= 0,
604 EQUIPMENT_SLOT_HEAD
= 0,
605 EQUIPMENT_SLOT_NECK
= 1,
606 EQUIPMENT_SLOT_SHOULDERS
= 2,
607 EQUIPMENT_SLOT_BODY
= 3,
608 EQUIPMENT_SLOT_CHEST
= 4,
609 EQUIPMENT_SLOT_WAIST
= 5,
610 EQUIPMENT_SLOT_LEGS
= 6,
611 EQUIPMENT_SLOT_FEET
= 7,
612 EQUIPMENT_SLOT_WRISTS
= 8,
613 EQUIPMENT_SLOT_HANDS
= 9,
614 EQUIPMENT_SLOT_FINGER1
= 10,
615 EQUIPMENT_SLOT_FINGER2
= 11,
616 EQUIPMENT_SLOT_TRINKET1
= 12,
617 EQUIPMENT_SLOT_TRINKET2
= 13,
618 EQUIPMENT_SLOT_BACK
= 14,
619 EQUIPMENT_SLOT_MAINHAND
= 15,
620 EQUIPMENT_SLOT_OFFHAND
= 16,
621 EQUIPMENT_SLOT_RANGED
= 17,
622 EQUIPMENT_SLOT_TABARD
= 18,
623 EQUIPMENT_SLOT_END
= 19
626 enum InventorySlots
// 4 slots
628 INVENTORY_SLOT_BAG_START
= 19,
629 INVENTORY_SLOT_BAG_END
= 23
632 enum InventoryPackSlots
// 16 slots
634 INVENTORY_SLOT_ITEM_START
= 23,
635 INVENTORY_SLOT_ITEM_END
= 39
638 enum BankItemSlots
// 28 slots
640 BANK_SLOT_ITEM_START
= 39,
641 BANK_SLOT_ITEM_END
= 67
644 enum BankBagSlots
// 7 slots
646 BANK_SLOT_BAG_START
= 67,
647 BANK_SLOT_BAG_END
= 74
650 enum BuyBackSlots
// 12 slots
652 // stored in m_buybackitems
653 BUYBACK_SLOT_START
= 74,
654 BUYBACK_SLOT_END
= 86
657 enum KeyRingSlots
// 32 slots
659 KEYRING_SLOT_START
= 86,
660 KEYRING_SLOT_END
= 118
663 enum CurrencyTokenSlots
// 32 slots
665 CURRENCYTOKEN_SLOT_START
= 118,
666 CURRENCYTOKEN_SLOT_END
= 150
669 enum EquipmentSetUpdateState
671 EQUIPMENT_SET_UNCHANGED
= 0,
672 EQUIPMENT_SET_CHANGED
= 1,
673 EQUIPMENT_SET_NEW
= 2,
674 EQUIPMENT_SET_DELETED
= 3
679 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW
)
681 for(int i
= 0; i
< EQUIPMENT_SLOT_END
; ++i
)
687 std::string IconName
;
688 uint32 Items
[EQUIPMENT_SLOT_END
];
689 EquipmentSetUpdateState state
;
692 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
694 typedef std::map
<uint32
, EquipmentSet
> EquipmentSets
;
698 ItemPosCount(uint16 _pos
, uint32 _count
) : pos(_pos
), count(_count
) {}
699 bool isContainedIn(std::vector
<ItemPosCount
> const& vec
) const;
703 typedef std::vector
<ItemPosCount
> ItemPosCountVec
;
707 TRADE_SLOT_COUNT
= 7,
708 TRADE_SLOT_TRADED_COUNT
= 6,
709 TRADE_SLOT_NONTRADED
= 6
712 enum TransferAbortReason
714 TRANSFER_ABORT_NONE
= 0x00,
715 TRANSFER_ABORT_ERROR
= 0x01,
716 TRANSFER_ABORT_MAX_PLAYERS
= 0x02, // Transfer Aborted: instance is full
717 TRANSFER_ABORT_NOT_FOUND
= 0x03, // Transfer Aborted: instance not found
718 TRANSFER_ABORT_TOO_MANY_INSTANCES
= 0x04, // You have entered too many instances recently.
719 TRANSFER_ABORT_ZONE_IN_COMBAT
= 0x06, // Unable to zone in while an encounter is in progress.
720 TRANSFER_ABORT_INSUF_EXPAN_LVL
= 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
721 TRANSFER_ABORT_DIFFICULTY
= 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
722 TRANSFER_ABORT_UNIQUE_MESSAGE
= 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
723 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
= 0x0A, // Additional instances cannot be launched, please try again later.
724 TRANSFER_ABORT_NEED_GROUP
= 0x0B, // 3.1
725 TRANSFER_ABORT_NOT_FOUND2
= 0x0C, // 3.1
726 TRANSFER_ABORT_NOT_FOUND3
= 0x0D, // 3.1
727 TRANSFER_ABORT_NOT_FOUND4
= 0x0E, // 3.2
728 TRANSFER_ABORT_REALM_ONLY
= 0x0F, // All players on party must be from the same realm.
729 TRANSFER_ABORT_MAP_NOT_ALLOWED
= 0x10, // Map can't be entered at this time.
732 enum InstanceResetWarningType
734 RAID_INSTANCE_WARNING_HOURS
= 1, // WARNING! %s is scheduled to reset in %d hour(s).
735 RAID_INSTANCE_WARNING_MIN
= 2, // WARNING! %s is scheduled to reset in %d minute(s)!
736 RAID_INSTANCE_WARNING_MIN_SOON
= 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
737 RAID_INSTANCE_WELCOME
= 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
738 RAID_INSTANCE_EXPIRED
= 5
741 // PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
742 enum ArenaTeamInfoType
745 ARENA_TEAM_TYPE
= 1, // new in 3.2 - team type?
746 ARENA_TEAM_MEMBER
= 2, // 0 - captain, 1 - member
747 ARENA_TEAM_GAMES_WEEK
= 3,
748 ARENA_TEAM_GAMES_SEASON
= 4,
749 ARENA_TEAM_WINS_SEASON
= 5,
750 ARENA_TEAM_PERSONAL_RATING
= 6,
754 // used in most movement packets (send and received)
757 MOVEMENTFLAG_NONE
= 0x00000000,
758 MOVEMENTFLAG_FORWARD
= 0x00000001,
759 MOVEMENTFLAG_BACKWARD
= 0x00000002,
760 MOVEMENTFLAG_STRAFE_LEFT
= 0x00000004,
761 MOVEMENTFLAG_STRAFE_RIGHT
= 0x00000008,
762 MOVEMENTFLAG_LEFT
= 0x00000010,
763 MOVEMENTFLAG_RIGHT
= 0x00000020,
764 MOVEMENTFLAG_PITCH_UP
= 0x00000040,
765 MOVEMENTFLAG_PITCH_DOWN
= 0x00000080,
766 MOVEMENTFLAG_WALK_MODE
= 0x00000100, // Walking
767 MOVEMENTFLAG_ONTRANSPORT
= 0x00000200, // Used for flying on some creatures
768 MOVEMENTFLAG_LEVITATING
= 0x00000400,
769 MOVEMENTFLAG_FLY_UNK1
= 0x00000800,
770 MOVEMENTFLAG_JUMPING
= 0x00001000,
771 MOVEMENTFLAG_UNK4
= 0x00002000,
772 MOVEMENTFLAG_FALLING
= 0x00004000,
773 // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
774 MOVEMENTFLAG_SWIMMING
= 0x00200000, // appears with fly flag also
775 MOVEMENTFLAG_FLY_UP
= 0x00400000,
776 MOVEMENTFLAG_CAN_FLY
= 0x00800000,
777 MOVEMENTFLAG_FLYING
= 0x01000000,
778 MOVEMENTFLAG_FLYING2
= 0x02000000, // Actual flying mode
779 MOVEMENTFLAG_SPLINE
= 0x04000000, // used for flight paths
780 MOVEMENTFLAG_SPLINE2
= 0x08000000, // used for flight paths
781 MOVEMENTFLAG_WATERWALKING
= 0x10000000, // prevent unit from falling through water
782 MOVEMENTFLAG_SAFE_FALL
= 0x20000000, // active rogue safe fall spell (passive)
783 MOVEMENTFLAG_UNK3
= 0x40000000
790 uint32 flags
; // see enum MovementFlags
796 float t_x
, t_y
, t_z
, t_o
;
799 // swimming and unknown
804 float j_unk
, j_sinAngle
, j_cosAngle
, j_xyspeed
;
810 flags
= MOVEMENTFLAG_NONE
;
811 time
= t_time
= fallTime
= 0;
813 x
= y
= z
= o
= t_x
= t_y
= t_z
= t_o
= s_pitch
= j_unk
= j_sinAngle
= j_cosAngle
= j_xyspeed
= u_unk1
= 0.0f
;
817 void AddMovementFlag(MovementFlags f
) { flags
|= f
; }
818 void RemoveMovementFlag(MovementFlags f
) { flags
&= ~f
; }
819 bool HasMovementFlag(MovementFlags f
) const { return flags
& f
; }
820 MovementFlags
GetMovementFlags() const { return MovementFlags(flags
); }
821 void SetMovementFlags(MovementFlags f
) { flags
= f
; }
824 // flags that use in movement check for example at spell casting
825 MovementFlags
const movementFlagsMask
= MovementFlags(
826 MOVEMENTFLAG_FORWARD
|MOVEMENTFLAG_BACKWARD
|MOVEMENTFLAG_STRAFE_LEFT
|MOVEMENTFLAG_STRAFE_RIGHT
|
827 MOVEMENTFLAG_PITCH_UP
|MOVEMENTFLAG_PITCH_DOWN
|MOVEMENTFLAG_FLY_UNK1
|
828 MOVEMENTFLAG_JUMPING
|MOVEMENTFLAG_FALLING
|MOVEMENTFLAG_FLY_UP
|
829 MOVEMENTFLAG_FLYING
|MOVEMENTFLAG_SPLINE
832 MovementFlags
const movementOrTurningFlagsMask
= MovementFlags(
833 movementFlagsMask
| MOVEMENTFLAG_LEFT
| MOVEMENTFLAG_RIGHT
840 REST_TYPE_IN_TAVERN
= 1,
841 REST_TYPE_IN_CITY
= 2
844 enum DuelCompleteType
851 enum TeleportToOptions
853 TELE_TO_GM_MODE
= 0x01,
854 TELE_TO_NOT_LEAVE_TRANSPORT
= 0x02,
855 TELE_TO_NOT_LEAVE_COMBAT
= 0x04,
856 TELE_TO_NOT_UNSUMMON_PET
= 0x08,
857 TELE_TO_SPELL
= 0x10,
860 /// Type of environmental damages
861 enum EnviromentalDamage
863 DAMAGE_EXHAUSTED
= 0,
869 DAMAGE_FALL_TO_VOID
= 6 // custom case for fall without durability loss
874 PLAYED_TIME_TOTAL
= 0,
875 PLAYED_TIME_LEVEL
= 1
878 #define MAX_PLAYED_TIME_INDEX 2
880 // used at player loading query list preparing, and later result selection
881 enum PlayerLoginQueryIndex
883 PLAYER_LOGIN_QUERY_LOADFROM
= 0,
884 PLAYER_LOGIN_QUERY_LOADGROUP
= 1,
885 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
= 2,
886 PLAYER_LOGIN_QUERY_LOADAURAS
= 3,
887 PLAYER_LOGIN_QUERY_LOADSPELLS
= 4,
888 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
= 5,
889 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
= 6,
890 PLAYER_LOGIN_QUERY_LOADREPUTATION
= 7,
891 PLAYER_LOGIN_QUERY_LOADINVENTORY
= 8,
892 PLAYER_LOGIN_QUERY_LOADACTIONS
= 9,
893 PLAYER_LOGIN_QUERY_LOADMAILCOUNT
= 10,
894 PLAYER_LOGIN_QUERY_LOADMAILDATE
= 11,
895 PLAYER_LOGIN_QUERY_LOADSOCIALLIST
= 12,
896 PLAYER_LOGIN_QUERY_LOADHOMEBIND
= 13,
897 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
= 14,
898 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
= 15,
899 PLAYER_LOGIN_QUERY_LOADGUILD
= 16,
900 PLAYER_LOGIN_QUERY_LOADARENAINFO
= 17,
901 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS
= 18,
902 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS
= 19,
903 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS
= 20,
904 PLAYER_LOGIN_QUERY_LOADBGDATA
= 21,
905 PLAYER_LOGIN_QUERY_LOADACCOUNTDATA
= 22,
906 PLAYER_LOGIN_QUERY_LOADSKILLS
= 23,
907 MAX_PLAYER_LOGIN_QUERY
= 24
910 enum PlayerDelayedOperations
912 DELAYED_SAVE_PLAYER
= 0x01,
913 DELAYED_RESURRECT_PLAYER
= 0x02,
914 DELAYED_SPELL_CAST_DESERTER
= 0x04,
915 DELAYED_BG_MOUNT_RESTORE
= 0x08, ///< Flag to restore mount state after teleport from BG
916 DELAYED_BG_TAXI_RESTORE
= 0x10, ///< Flag to restore taxi state after teleport from BG
920 // Player summoning auto-decline time (in secs)
921 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
922 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
924 struct InstancePlayerBind
928 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
929 that aren't already permanently bound when they are inside when a boss is killed
930 or when they enter an instance that the group leader is permanently bound to. */
931 InstancePlayerBind() : save(NULL
), perm(false) {}
934 class MANGOS_DLL_SPEC PlayerTaxi
940 void InitTaxiNodesForLevel(uint32 race
, uint32 chrClass
, uint32 level
);
941 void LoadTaxiMask(const char* data
);
943 bool IsTaximaskNodeKnown(uint32 nodeidx
) const
945 uint8 field
= uint8((nodeidx
- 1) / 32);
946 uint32 submask
= 1<<((nodeidx
-1)%32);
947 return (m_taximask
[field
] & submask
) == submask
;
949 bool SetTaximaskNode(uint32 nodeidx
)
951 uint8 field
= uint8((nodeidx
- 1) / 32);
952 uint32 submask
= 1<<((nodeidx
-1)%32);
953 if ((m_taximask
[field
] & submask
) != submask
)
955 m_taximask
[field
] |= submask
;
961 void AppendTaximaskTo(ByteBuffer
& data
, bool all
);
964 bool LoadTaxiDestinationsFromString(const std::string
& values
, uint32 team
);
965 std::string
SaveTaxiDestinationsToString();
967 void ClearTaxiDestinations() { m_TaxiDestinations
.clear(); }
968 void AddTaxiDestination(uint32 dest
) { m_TaxiDestinations
.push_back(dest
); }
969 uint32
GetTaxiSource() const { return m_TaxiDestinations
.empty() ? 0 : m_TaxiDestinations
.front(); }
970 uint32
GetTaxiDestination() const { return m_TaxiDestinations
.size() < 2 ? 0 : m_TaxiDestinations
[1]; }
971 uint32
GetCurrentTaxiPath() const;
972 uint32
NextTaxiDestination()
974 m_TaxiDestinations
.pop_front();
975 return GetTaxiDestination();
977 bool empty() const { return m_TaxiDestinations
.empty(); }
979 friend std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
982 std::deque
<uint32
> m_TaxiDestinations
;
985 std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
989 /// Holder for BattleGround data
992 BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE
), bgAfkReportedCount(0), bgAfkReportedTimer(0),
993 bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
996 uint32 bgInstanceID
; ///< This variable is set to bg->m_InstanceID,
997 /// when player is teleported to BG - (it is battleground's GUID)
998 BattleGroundTypeId bgTypeID
;
1000 std::set
<uint32
> bgAfkReporter
;
1001 uint8 bgAfkReportedCount
;
1002 time_t bgAfkReportedTimer
;
1004 uint32 bgTeam
; ///< What side the player will be added to
1010 WorldLocation joinPos
; ///< From where player entered BG
1012 void ClearTaxiPath() { taxiPath
[0] = taxiPath
[1] = 0; }
1013 bool HasTaxiPath() const { return taxiPath
[0] && taxiPath
[1]; }
1016 class MANGOS_DLL_SPEC Player
: public Unit
1018 friend class WorldSession
;
1019 friend void Item::AddToUpdateQueueOf(Player
*player
);
1020 friend void Item::RemoveFromUpdateQueueOf(Player
*player
);
1022 explicit Player (WorldSession
*session
);
1025 void CleanupsBeforeDelete();
1027 static UpdateMask updateVisualBits
;
1028 static void InitVisibleBits();
1031 void RemoveFromWorld();
1033 bool TeleportTo(uint32 mapid
, float x
, float y
, float z
, float orientation
, uint32 options
= 0);
1035 bool TeleportTo(WorldLocation
const &loc
, uint32 options
= 0)
1037 return TeleportTo(loc
.mapid
, loc
.coord_x
, loc
.coord_y
, loc
.coord_z
, loc
.orientation
, options
);
1040 bool TeleportToBGEntryPoint();
1042 void SetSummonPoint(uint32 mapid
, float x
, float y
, float z
)
1044 m_summon_expire
= time(NULL
) + MAX_PLAYER_SUMMON_DELAY
;
1045 m_summon_mapid
= mapid
;
1050 void SummonIfPossible(bool agree
);
1052 bool Create( uint32 guidlow
, const std::string
& name
, uint8 race
, uint8 class_
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
, uint8 outfitId
);
1054 void Update( uint32 time
);
1056 static bool BuildEnumData( QueryResult
* result
, WorldPacket
* p_data
);
1058 void SetInWater(bool apply
);
1060 bool IsInWater() const { return m_isInWater
; }
1061 bool IsUnderWater() const;
1063 void SendInitialPacketsBeforeAddToMap();
1064 void SendInitialPacketsAfterAddToMap();
1065 void SendTransferAborted(uint32 mapid
, uint8 reason
, uint8 arg
= 0);
1066 void SendInstanceResetWarning(uint32 mapid
, Difficulty difficulty
, uint32 time
);
1068 Creature
* GetNPCIfCanInteractWith(uint64 guid
, uint32 npcflagmask
);
1069 GameObject
* GetGameObjectIfCanInteractWith(uint64 guid
, uint32 gameobject_type
= MAX_GAMEOBJECT_TYPE
) const;
1071 void UpdateVisibilityForPlayer();
1075 bool isAFK() const { return HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_AFK
); }
1076 bool isDND() const { return HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_DND
); }
1077 uint8
chatTag() const;
1081 uint32
GetBarberShopCost(uint8 newhairstyle
, uint8 newhaircolor
, uint8 newfacialhair
);
1083 PlayerSocial
*GetSocial() { return m_social
; }
1086 void InitTaxiNodesForLevel() { m_taxi
.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1087 bool ActivateTaxiPathTo(std::vector
<uint32
> const& nodes
, Creature
* npc
= NULL
, uint32 spellid
= 0);
1088 bool ActivateTaxiPathTo(uint32 taxi_path_id
, uint32 spellid
= 0);
1089 // mount_id can be used in scripting calls
1090 void ContinueTaxiFlight();
1091 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_ACCEPT_TICKETS
); }
1092 void SetAcceptTicket(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_ACCEPT_TICKETS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS
; }
1093 bool isAcceptWhispers() const { return m_ExtraFlags
& PLAYER_EXTRA_ACCEPT_WHISPERS
; }
1094 void SetAcceptWhispers(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_ACCEPT_WHISPERS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_ACCEPT_WHISPERS
; }
1095 bool isGameMaster() const { return m_ExtraFlags
& PLAYER_EXTRA_GM_ON
; }
1096 void SetGameMaster(bool on
);
1097 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_CHAT
); }
1098 void SetGMChat(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_CHAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_CHAT
; }
1099 bool isTaxiCheater() const { return m_ExtraFlags
& PLAYER_EXTRA_TAXICHEAT
; }
1100 void SetTaxiCheater(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_TAXICHEAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_TAXICHEAT
; }
1101 bool isGMVisible() const { return !(m_ExtraFlags
& PLAYER_EXTRA_GM_INVISIBLE
); }
1102 void SetGMVisible(bool on
);
1103 void SetPvPDeath(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_PVP_DEATH
; else m_ExtraFlags
&= ~PLAYER_EXTRA_PVP_DEATH
; }
1105 void GiveXP(uint32 xp
, Unit
* victim
);
1106 void GiveLevel(uint32 level
);
1108 void InitStatsForLevel(bool reapplyMods
= false);
1110 // Played Time Stuff
1113 uint32 m_Played_time
[MAX_PLAYED_TIME_INDEX
];
1114 uint32
GetTotalPlayedTime() { return m_Played_time
[PLAYED_TIME_TOTAL
]; }
1115 uint32
GetLevelPlayedTime() { return m_Played_time
[PLAYED_TIME_LEVEL
]; }
1117 void setDeathState(DeathState s
); // overwrite Unit::setDeathState
1119 void InnEnter (int time
, uint32 mapid
, float x
, float y
, float z
)
1121 inn_pos_mapid
= mapid
;
1125 time_inn_enter
= time
;
1128 float GetRestBonus() const { return m_rest_bonus
; }
1129 void SetRestBonus(float rest_bonus_new
);
1131 RestType
GetRestType() const { return rest_type
; }
1132 void SetRestType(RestType n_r_type
) { rest_type
= n_r_type
; }
1134 uint32
GetInnPosMapId() const { return inn_pos_mapid
; }
1135 float GetInnPosX() const { return inn_pos_x
; }
1136 float GetInnPosY() const { return inn_pos_y
; }
1137 float GetInnPosZ() const { return inn_pos_z
; }
1139 int GetTimeInnEnter() const { return time_inn_enter
; }
1140 void UpdateInnerTime (int time
) { time_inn_enter
= time
; }
1142 void RemovePet(Pet
* pet
, PetSaveMode mode
, bool returnreagent
= false);
1143 void RemoveMiniPet();
1145 void SetMiniPet(Pet
* pet
) { m_miniPet
= pet
->GetGUID(); }
1146 uint32
GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1148 void Say(const std::string
& text
, const uint32 language
);
1149 void Yell(const std::string
& text
, const uint32 language
);
1150 void TextEmote(const std::string
& text
);
1151 void Whisper(const std::string
& text
, const uint32 language
,uint64 receiver
);
1152 void BuildPlayerChat(WorldPacket
*data
, uint8 msgtype
, const std::string
& text
, uint32 language
) const;
1154 /*********************************************************/
1155 /*** STORAGE SYSTEM ***/
1156 /*********************************************************/
1158 void SetVirtualItemSlot( uint8 i
, Item
* item
);
1159 void SetSheath( SheathState sheathed
); // overwrite Unit version
1160 uint8
FindEquipSlot( ItemPrototype
const* proto
, uint32 slot
, bool swap
) const;
1161 uint32
GetItemCount( uint32 item
, bool inBankAlso
= false, Item
* skipItem
= NULL
) const;
1162 Item
* GetItemByGuid( uint64 guid
) const;
1163 Item
* GetItemByPos( uint16 pos
) const;
1164 Item
* GetItemByPos( uint8 bag
, uint8 slot
) const;
1165 Item
* GetWeaponForAttack(WeaponAttackType attackType
) const { return GetWeaponForAttack(attackType
,false,false); }
1166 Item
* GetWeaponForAttack(WeaponAttackType attackType
, bool nonbroken
, bool useable
) const;
1167 Item
* GetShield(bool useable
= false) const;
1168 static uint32
GetAttackBySlot( uint8 slot
); // MAX_ATTACK if not weapon slot
1169 std::vector
<Item
*> &GetItemUpdateQueue() { return m_itemUpdateQueue
; }
1170 static bool IsInventoryPos( uint16 pos
) { return IsInventoryPos(pos
>> 8, pos
& 255); }
1171 static bool IsInventoryPos( uint8 bag
, uint8 slot
);
1172 static bool IsEquipmentPos( uint16 pos
) { return IsEquipmentPos(pos
>> 8, pos
& 255); }
1173 static bool IsEquipmentPos( uint8 bag
, uint8 slot
);
1174 static bool IsBagPos( uint16 pos
);
1175 static bool IsBankPos( uint16 pos
) { return IsBankPos(pos
>> 8, pos
& 255); }
1176 static bool IsBankPos( uint8 bag
, uint8 slot
);
1177 bool IsValidPos( uint16 pos
, bool explicit_pos
) { return IsValidPos(pos
>> 8, pos
& 255, explicit_pos
); }
1178 bool IsValidPos( uint8 bag
, uint8 slot
, bool explicit_pos
);
1179 uint8
GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2
, 2); }
1180 void SetBankBagSlotCount(uint8 count
) { SetByteValue(PLAYER_BYTES_2
, 2, count
); }
1181 bool HasItemCount( uint32 item
, uint32 count
, bool inBankAlso
= false ) const;
1182 bool HasItemFitToSpellReqirements(SpellEntry
const* spellInfo
, Item
const* ignoreItem
= NULL
);
1183 bool CanNoReagentCast(SpellEntry
const* spellInfo
) const;
1184 bool HasItemOrGemWithIdEquipped( uint32 item
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1185 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1186 uint8
CanTakeMoreSimilarItems(Item
* pItem
) const { return _CanTakeMoreSimilarItems(pItem
->GetEntry(), pItem
->GetCount(), pItem
); }
1187 uint8
CanTakeMoreSimilarItems(uint32 entry
, uint32 count
) const { return _CanTakeMoreSimilarItems(entry
, count
, NULL
); }
1188 uint8
CanStoreNewItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 item
, uint32 count
, uint32
* no_space_count
= NULL
) const
1190 return _CanStoreItem(bag
, slot
, dest
, item
, count
, NULL
, false, no_space_count
);
1192 uint8
CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
= false ) const
1195 return EQUIP_ERR_ITEM_NOT_FOUND
;
1196 uint32 count
= pItem
->GetCount();
1197 return _CanStoreItem( bag
, slot
, dest
, pItem
->GetEntry(), count
, pItem
, swap
, NULL
);
1200 uint8
CanStoreItems( Item
**pItem
,int count
) const;
1201 uint8
CanEquipNewItem( uint8 slot
, uint16
&dest
, uint32 item
, bool swap
) const;
1202 uint8
CanEquipItem( uint8 slot
, uint16
&dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1204 uint8
CanEquipUniqueItem( Item
* pItem
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1205 uint8
CanEquipUniqueItem( ItemPrototype
const* itemProto
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1206 uint8
CanUnequipItems( uint32 item
, uint32 count
) const;
1207 uint8
CanUnequipItem( uint16 src
, bool swap
) const;
1208 uint8
CanBankItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1209 uint8
CanUseItem( Item
*pItem
, bool not_loading
= true ) const;
1210 bool HasItemTotemCategory( uint32 TotemCategory
) const;
1211 bool CanUseItem( ItemPrototype
const *pItem
);
1212 uint8
CanUseAmmo( uint32 item
) const;
1213 Item
* StoreNewItem( ItemPosCountVec
const& pos
, uint32 item
, bool update
,int32 randomPropertyId
= 0 );
1214 Item
* StoreItem( ItemPosCountVec
const& pos
, Item
*pItem
, bool update
);
1215 Item
* EquipNewItem( uint16 pos
, uint32 item
, bool update
);
1216 Item
* EquipItem( uint16 pos
, Item
*pItem
, bool update
);
1217 void AutoUnequipOffhandIfNeed();
1218 bool StoreNewItemInBestSlots(uint32 item_id
, uint32 item_count
);
1219 void AutoStoreLoot(uint8 bag
, uint8 slot
, uint32 loot_id
, LootStore
const& store
, bool broadcast
= false);
1220 void AutoStoreLoot(uint32 loot_id
, LootStore
const& store
, bool broadcast
= false) { AutoStoreLoot(NULL_BAG
,NULL_SLOT
,loot_id
,store
,broadcast
); }
1222 uint8
_CanTakeMoreSimilarItems(uint32 entry
, uint32 count
, Item
* pItem
, uint32
* no_space_count
= NULL
) const;
1223 uint8
_CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 entry
, uint32 count
, Item
*pItem
= NULL
, bool swap
= false, uint32
* no_space_count
= NULL
) const;
1225 void ApplyEquipCooldown( Item
* pItem
);
1226 void SetAmmo( uint32 item
);
1228 float GetAmmoDPS() const { return m_ammoDPS
; }
1229 bool CheckAmmoCompatibility(const ItemPrototype
*ammo_proto
) const;
1230 void QuickEquipItem( uint16 pos
, Item
*pItem
);
1231 void VisualizeItem( uint8 slot
, Item
*pItem
);
1232 void SetVisibleItemSlot(uint8 slot
, Item
*pItem
);
1233 Item
* BankItem( ItemPosCountVec
const& dest
, Item
*pItem
, bool update
)
1235 return StoreItem( dest
, pItem
, update
);
1237 Item
* BankItem( uint16 pos
, Item
*pItem
, bool update
);
1238 void RemoveItem( uint8 bag
, uint8 slot
, bool update
);
1239 void MoveItemFromInventory(uint8 bag
, uint8 slot
, bool update
);
1240 // in trade, auction, guild bank, mail....
1241 void MoveItemToInventory(ItemPosCountVec
const& dest
, Item
* pItem
, bool update
, bool in_characterInventoryDB
= false);
1242 // in trade, guild bank, mail....
1243 void RemoveItemDependentAurasAndCasts( Item
* pItem
);
1244 void DestroyItem( uint8 bag
, uint8 slot
, bool update
);
1245 void DestroyItemCount( uint32 item
, uint32 count
, bool update
, bool unequip_check
= false);
1246 void DestroyItemCount( Item
* item
, uint32
& count
, bool update
);
1247 void DestroyConjuredItems( bool update
);
1248 void DestroyZoneLimitedItem( bool update
, uint32 new_zone
);
1249 void SplitItem( uint16 src
, uint16 dst
, uint32 count
);
1250 void SwapItem( uint16 src
, uint16 dst
);
1251 void AddItemToBuyBackSlot( Item
*pItem
);
1252 Item
* GetItemFromBuyBackSlot( uint32 slot
);
1253 void RemoveItemFromBuyBackSlot( uint32 slot
, bool del
);
1254 uint32
GetMaxKeyringSize() const { return KEYRING_SLOT_END
-KEYRING_SLOT_START
; }
1255 void SendEquipError( uint8 msg
, Item
* pItem
, Item
*pItem2
);
1256 void SendBuyError( uint8 msg
, Creature
* pCreature
, uint32 item
, uint32 param
);
1257 void SendSellError( uint8 msg
, Creature
* pCreature
, uint64 guid
, uint32 param
);
1258 void AddWeaponProficiency(uint32 newflag
) { m_WeaponProficiency
|= newflag
; }
1259 void AddArmorProficiency(uint32 newflag
) { m_ArmorProficiency
|= newflag
; }
1260 uint32
GetWeaponProficiency() const { return m_WeaponProficiency
; }
1261 uint32
GetArmorProficiency() const { return m_ArmorProficiency
; }
1262 bool IsUseEquipedWeapon( bool mainhand
) const
1264 // disarm applied only to mainhand weapon
1265 return !IsInFeralForm() && (!mainhand
|| !HasFlag(UNIT_FIELD_FLAGS
,UNIT_FLAG_DISARMED
) );
1267 bool IsTwoHandUsed() const
1269 Item
* mainItem
= GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
1270 return mainItem
&& mainItem
->GetProto()->InventoryType
== INVTYPE_2HWEAPON
&& !CanTitanGrip();
1272 void SendNewItem( Item
*item
, uint32 count
, bool received
, bool created
, bool broadcast
= false );
1273 bool BuyItemFromVendor(uint64 vendorguid
, uint32 item
, uint8 count
, uint8 bag
, uint8 slot
);
1275 float GetReputationPriceDiscount( Creature
const* pCreature
) const;
1276 Player
* GetTrader() const { return pTrader
; }
1278 void TradeCancel(bool sendback
);
1279 uint16
GetItemPosByTradeSlot(uint32 slot
) const { return tradeItems
[slot
]; }
1281 void UpdateEnchantTime(uint32 time
);
1282 void UpdateItemDuration(uint32 time
, bool realtimeonly
=false);
1283 void AddEnchantmentDurations(Item
*item
);
1284 void RemoveEnchantmentDurations(Item
*item
);
1285 void RemoveAllEnchantments(EnchantmentSlot slot
);
1286 void AddEnchantmentDuration(Item
*item
,EnchantmentSlot slot
,uint32 duration
);
1287 void ApplyEnchantment(Item
*item
,EnchantmentSlot slot
,bool apply
, bool apply_dur
= true, bool ignore_condition
= false);
1288 void ApplyEnchantment(Item
*item
,bool apply
);
1289 void SendEnchantmentDurations();
1290 void BuildEnchantmentsInfoData(WorldPacket
*data
);
1291 void AddItemDurations(Item
*item
);
1292 void RemoveItemDurations(Item
*item
);
1293 void SendItemDurations();
1297 uint32 m_stableSlots
;
1299 /*********************************************************/
1300 /*** GOSSIP SYSTEM ***/
1301 /*********************************************************/
1303 void PrepareGossipMenu(WorldObject
*pSource
, uint32 menuId
= 0);
1304 void SendPreparedGossip(WorldObject
*pSource
);
1305 void OnGossipSelect(WorldObject
*pSource
, uint32 gossipListId
, uint32 menuId
);
1307 uint32
GetGossipTextId(uint32 menuId
);
1308 uint32
GetGossipTextId(WorldObject
*pSource
);
1309 uint32
GetDefaultGossipMenuForSource(WorldObject
*pSource
);
1311 /*********************************************************/
1312 /*** QUEST SYSTEM ***/
1313 /*********************************************************/
1315 // Return player level when QuestLevel is dynamic (-1)
1316 uint32
GetQuestLevelForPlayer(Quest
const* pQuest
) const { return pQuest
&& (pQuest
->GetQuestLevel() > 0) ? (uint32
)pQuest
->GetQuestLevel() : getLevel(); }
1318 void PrepareQuestMenu( uint64 guid
);
1319 void SendPreparedQuest( uint64 guid
);
1320 bool IsActiveQuest( uint32 quest_id
) const;
1321 Quest
const *GetNextQuest( uint64 guid
, Quest
const *pQuest
);
1322 bool CanSeeStartQuest( Quest
const *pQuest
);
1323 bool CanTakeQuest( Quest
const *pQuest
, bool msg
);
1324 bool CanAddQuest( Quest
const *pQuest
, bool msg
);
1325 bool CanCompleteQuest( uint32 quest_id
);
1326 bool CanCompleteRepeatableQuest(Quest
const *pQuest
);
1327 bool CanRewardQuest( Quest
const *pQuest
, bool msg
);
1328 bool CanRewardQuest( Quest
const *pQuest
, uint32 reward
, bool msg
);
1329 void AddQuest( Quest
const *pQuest
, Object
*questGiver
);
1330 void CompleteQuest( uint32 quest_id
);
1331 void IncompleteQuest( uint32 quest_id
);
1332 void RewardQuest( Quest
const *pQuest
, uint32 reward
, Object
* questGiver
, bool announce
= true );
1334 void FailQuest( uint32 quest_id
);
1335 bool SatisfyQuestSkillOrClass( Quest
const* qInfo
, bool msg
);
1336 bool SatisfyQuestLevel( Quest
const* qInfo
, bool msg
);
1337 bool SatisfyQuestLog( bool msg
);
1338 bool SatisfyQuestPreviousQuest( Quest
const* qInfo
, bool msg
);
1339 bool SatisfyQuestRace( Quest
const* qInfo
, bool msg
);
1340 bool SatisfyQuestReputation( Quest
const* qInfo
, bool msg
);
1341 bool SatisfyQuestStatus( Quest
const* qInfo
, bool msg
);
1342 bool SatisfyQuestTimed( Quest
const* qInfo
, bool msg
);
1343 bool SatisfyQuestExclusiveGroup( Quest
const* qInfo
, bool msg
);
1344 bool SatisfyQuestNextChain( Quest
const* qInfo
, bool msg
);
1345 bool SatisfyQuestPrevChain( Quest
const* qInfo
, bool msg
);
1346 bool SatisfyQuestDay( Quest
const* qInfo
, bool msg
);
1347 bool GiveQuestSourceItem( Quest
const *pQuest
);
1348 bool TakeQuestSourceItem( uint32 quest_id
, bool msg
);
1349 bool GetQuestRewardStatus( uint32 quest_id
) const;
1350 QuestStatus
GetQuestStatus( uint32 quest_id
) const;
1351 void SetQuestStatus( uint32 quest_id
, QuestStatus status
);
1353 void SetDailyQuestStatus( uint32 quest_id
);
1354 void ResetDailyQuestStatus();
1356 uint16
FindQuestSlot( uint32 quest_id
) const;
1357 uint32
GetQuestSlotQuestId(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
); }
1358 uint32
GetQuestSlotState(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
); }
1359 uint32
GetQuestSlotCounters(uint16 slot
)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
); }
1360 uint8
GetQuestSlotCounter(uint16 slot
,uint8 counter
) const { return GetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
); }
1361 uint32
GetQuestSlotTime(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
); }
1362 void SetQuestSlot(uint16 slot
,uint32 quest_id
, uint32 timer
= 0)
1364 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
,quest_id
);
1365 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,0);
1366 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,0);
1367 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
);
1369 void SetQuestSlotCounter(uint16 slot
,uint8 counter
,uint8 count
) { SetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
,count
); }
1370 void SetQuestSlotState(uint16 slot
,uint32 state
) { SetFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1371 void RemoveQuestSlotState(uint16 slot
,uint32 state
) { RemoveFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1372 void SetQuestSlotTimer(uint16 slot
,uint32 timer
) { SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
); }
1373 void SwapQuestSlot(uint16 slot1
,uint16 slot2
)
1375 for (int i
= 0; i
< MAX_QUEST_OFFSET
; ++i
)
1377 uint32 temp1
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
);
1378 uint32 temp2
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
);
1380 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
, temp2
);
1381 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
, temp1
);
1384 uint32
GetReqKillOrCastCurrentCount(uint32 quest_id
, int32 entry
);
1385 void AreaExploredOrEventHappens( uint32 questId
);
1386 void GroupEventHappens( uint32 questId
, WorldObject
const* pEventObject
);
1387 void ItemAddedQuestCheck( uint32 entry
, uint32 count
);
1388 void ItemRemovedQuestCheck( uint32 entry
, uint32 count
);
1389 void KilledMonster( CreatureInfo
const* cInfo
, uint64 guid
);
1390 void KilledMonsterCredit( uint32 entry
, uint64 guid
);
1391 void CastedCreatureOrGO( uint32 entry
, uint64 guid
, uint32 spell_id
);
1392 void TalkedToCreature( uint32 entry
, uint64 guid
);
1393 void MoneyChanged( uint32 value
);
1394 void ReputationChanged(FactionEntry
const* factionEntry
);
1395 bool HasQuestForItem( uint32 itemid
) const;
1396 bool HasQuestForGO(int32 GOId
) const;
1397 void UpdateForQuestWorldObjects();
1398 bool CanShareQuest(uint32 quest_id
) const;
1400 void SendQuestComplete( uint32 quest_id
);
1401 void SendQuestReward( Quest
const *pQuest
, uint32 XP
, Object
* questGiver
);
1402 void SendQuestFailed( uint32 quest_id
);
1403 void SendQuestTimerFailed( uint32 quest_id
);
1404 void SendCanTakeQuestResponse( uint32 msg
);
1405 void SendQuestConfirmAccept(Quest
const* pQuest
, Player
* pReceiver
);
1406 void SendPushToPartyResponse( Player
*pPlayer
, uint32 msg
);
1407 void SendQuestUpdateAddItem( Quest
const* pQuest
, uint32 item_idx
, uint32 count
);
1408 void SendQuestUpdateAddCreatureOrGo( Quest
const* pQuest
, uint64 guid
, uint32 creatureOrGO_idx
, uint32 old_count
, uint32 add_count
);
1410 uint64
GetDivider() { return m_divider
; }
1411 void SetDivider( uint64 guid
) { m_divider
= guid
; }
1413 uint32
GetInGameTime() { return m_ingametime
; }
1415 void SetInGameTime( uint32 time
) { m_ingametime
= time
; }
1417 void AddTimedQuest( uint32 quest_id
) { m_timedquests
.insert(quest_id
); }
1418 void RemoveTimedQuest( uint32 quest_id
) { m_timedquests
.erase(quest_id
); }
1420 /*********************************************************/
1421 /*** LOAD SYSTEM ***/
1422 /*********************************************************/
1424 bool LoadFromDB(uint32 guid
, SqlQueryHolder
*holder
);
1426 static bool LoadValuesArrayFromDB(Tokens
& data
,uint64 guid
);
1427 static uint32
GetUInt32ValueFromArray(Tokens
const& data
, uint16 index
);
1428 static float GetFloatValueFromArray(Tokens
const& data
, uint16 index
);
1429 static uint32
GetUInt32ValueFromDB(uint16 index
, uint64 guid
);
1430 static float GetFloatValueFromDB(uint16 index
, uint64 guid
);
1431 static uint32
GetZoneIdFromDB(uint64 guid
);
1432 static uint32
GetLevelFromDB(uint64 guid
);
1433 static bool LoadPositionFromDB(uint32
& mapid
, float& x
,float& y
,float& z
,float& o
, bool& in_flight
, uint64 guid
);
1435 /*********************************************************/
1436 /*** SAVE SYSTEM ***/
1437 /*********************************************************/
1440 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1441 void SaveGoldToDB();
1442 void SaveDataFieldToDB();
1443 static bool SaveValuesArrayInDB(Tokens
const& data
,uint64 guid
);
1444 static void SetUInt32ValueInArray(Tokens
& data
,uint16 index
, uint32 value
);
1445 static void SetFloatValueInArray(Tokens
& data
,uint16 index
, float value
);
1446 static void SetUInt32ValueInDB(uint16 index
, uint32 value
, uint64 guid
);
1447 static void SetFloatValueInDB(uint16 index
, float value
, uint64 guid
);
1448 static void Customize(uint64 guid
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
);
1449 static void SavePositionInDB(uint32 mapid
, float x
,float y
,float z
,float o
,uint32 zone
,uint64 guid
);
1452 bool m_mailsUpdated
;
1454 void SendPetTameFailure(PetTameFailureReason reason
);
1456 void SetBindPoint(uint64 guid
);
1457 void SendTalentWipeConfirm(uint64 guid
);
1458 void RewardRage( uint32 damage
, uint32 weaponSpeedHitFactor
, bool attacker
);
1459 void SendPetSkillWipeConfirm();
1460 void CalcRage( uint32 damage
,bool attacker
);
1461 void RegenerateAll(uint32 diff
= REGEN_TIME_FULL
);
1462 void Regenerate(Powers power
, uint32 diff
);
1463 void RegenerateHealth(uint32 diff
);
1464 void setRegenTimer(uint32 time
) {m_regenTimer
= time
;}
1465 void setWeaponChangeTimer(uint32 time
) {m_weaponChangeTimer
= time
;}
1467 uint32
GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE
); }
1468 void ModifyMoney( int32 d
)
1471 SetMoney (GetMoney() > uint32(-d
) ? GetMoney() + d
: 0);
1473 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT
- d
) ? GetMoney() + d
: MAX_MONEY_AMOUNT
);
1476 if(GetMoney() >= MAX_MONEY_AMOUNT
)
1477 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD
,NULL
,NULL
);
1479 void SetMoney( uint32 value
)
1481 SetUInt32Value (PLAYER_FIELD_COINAGE
, value
);
1482 MoneyChanged( value
);
1483 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
);
1486 QuestStatusMap
& getQuestStatusMap() { return mQuestStatus
; };
1488 const uint64
& GetSelection( ) const { return m_curSelection
; }
1489 void SetSelection(const uint64
&guid
) { m_curSelection
= guid
; SetTargetGUID(guid
); }
1491 uint8
GetComboPoints() { return m_comboPoints
; }
1492 const uint64
& GetComboTarget() const { return m_comboTarget
; }
1494 void AddComboPoints(Unit
* target
, int8 count
);
1495 void ClearComboPoints();
1496 void SendComboPoints();
1498 void SendMailResult(uint32 mailId
, MailResponseType mailAction
, MailResponseResult mailError
, uint32 equipError
= 0, uint32 item_guid
= 0, uint32 item_count
= 0);
1500 void UpdateNextMailTimeAndUnreads();
1501 void AddNewMailDeliverTime(time_t deliver_time
);
1502 bool IsMailsLoaded() const { return m_mailsLoaded
; }
1504 void RemoveMail(uint32 id
);
1506 void AddMail(Mail
* mail
) { m_mail
.push_front(mail
);}// for call from WorldSession::SendMailTo
1507 uint32
GetMailSize() { return m_mail
.size(); }
1508 Mail
* GetMail(uint32 id
);
1510 PlayerMails::iterator
GetMailBegin() { return m_mail
.begin();}
1511 PlayerMails::iterator
GetMailEnd() { return m_mail
.end();}
1513 /*********************************************************/
1514 /*** MAILED ITEMS SYSTEM ***/
1515 /*********************************************************/
1518 time_t m_nextMailDelivereTime
;
1520 typedef UNORDERED_MAP
<uint32
, Item
*> ItemMap
;
1522 ItemMap mMitems
; // template defined in objectmgr.cpp
1524 Item
* GetMItem(uint32 id
)
1526 ItemMap::const_iterator itr
= mMitems
.find(id
);
1527 return itr
!= mMitems
.end() ? itr
->second
: NULL
;
1530 void AddMItem(Item
* it
)
1533 //assert deleted, because items can be added before loading
1534 mMitems
[it
->GetGUIDLow()] = it
;
1537 bool RemoveMItem(uint32 id
)
1539 return mMitems
.erase(id
) ? true : false;
1542 void PetSpellInitialize();
1543 void CharmSpellInitialize();
1544 void PossessSpellInitialize();
1545 void RemovePetActionBar();
1547 bool HasSpell(uint32 spell
) const;
1548 bool HasActiveSpell(uint32 spell
) const; // show in spellbook
1549 TrainerSpellState
GetTrainerSpellState(TrainerSpell
const* trainer_spell
) const;
1550 bool IsSpellFitByClassAndRace( uint32 spell_id
) const;
1551 bool IsNeedCastPassiveSpellAtLearn(SpellEntry
const* spellInfo
) const;
1552 bool IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const;
1554 void SendProficiency(uint8 pr1
, uint32 pr2
);
1555 void SendInitialSpells();
1556 bool addSpell(uint32 spell_id
, bool active
, bool learning
, bool dependent
, bool disabled
);
1557 void learnSpell(uint32 spell_id
, bool dependent
);
1558 void removeSpell(uint32 spell_id
, bool disabled
= false, bool learn_low_rank
= true, bool sendUpdate
= true);
1560 void learnDefaultSpells();
1561 void learnQuestRewardedSpells();
1562 void learnQuestRewardedSpells(Quest
const* quest
);
1563 void learnSpellHighRank(uint32 spellid
);
1565 uint32
GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1
); }
1566 void SetFreeTalentPoints(uint32 points
) { SetUInt32Value(PLAYER_CHARACTER_POINTS1
,points
); }
1567 bool resetTalents(bool no_cost
= false);
1568 uint32
resetTalentsCost() const;
1569 void InitTalentForLevel();
1570 void BuildPlayerTalentsInfoData(WorldPacket
*data
);
1571 void BuildPetTalentsInfoData(WorldPacket
*data
);
1572 void SendTalentsInfoData(bool pet
);
1573 void LearnTalent(uint32 talentId
, uint32 talentRank
);
1574 void LearnPetTalent(uint64 petGuid
, uint32 talentId
, uint32 talentRank
);
1576 uint32
CalculateTalentsPoints() const;
1579 uint32
GetActiveSpec() { return m_activeSpec
; }
1580 void SetActiveSpec(uint32 spec
) { m_activeSpec
= spec
; }
1581 uint32
GetSpecsCount() { return m_specsCount
; }
1582 void SetSpecsCount(uint32 count
) { m_specsCount
= count
; }
1583 void ActivateSpec(uint32 specNum
);
1585 void InitGlyphsForLevel();
1586 void SetGlyphSlot(uint8 slot
, uint32 slottype
) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
, slottype
); }
1587 uint32
GetGlyphSlot(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
); }
1588 void SetGlyph(uint8 slot
, uint32 glyph
) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
, glyph
); }
1589 uint32
GetGlyph(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
); }
1591 uint32
GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2
); }
1592 void SetFreePrimaryProfessions(uint16 profs
) { SetUInt32Value(PLAYER_CHARACTER_POINTS2
, profs
); }
1593 void InitPrimaryProfessions();
1595 PlayerSpellMap
const& GetSpellMap() const { return m_spells
; }
1596 PlayerSpellMap
& GetSpellMap() { return m_spells
; }
1598 SpellCooldowns
const& GetSpellCooldownMap() const { return m_spellCooldowns
; }
1600 void AddSpellMod(SpellModifier
* mod
, bool apply
);
1601 bool IsAffectedBySpellmod(SpellEntry
const *spellInfo
, SpellModifier
*mod
, Spell
const* spell
= NULL
);
1602 template <class T
> T
ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
= NULL
);
1603 void RemoveSpellMods(Spell
const* spell
);
1605 static uint32
const infinityCooldownDelay
= MONTH
; // used for set "infinity cooldowns" for spells and check
1606 static uint32
const infinityCooldownDelayCheck
= MONTH
/2;
1607 bool HasSpellCooldown(uint32 spell_id
) const
1609 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1610 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> time(NULL
);
1612 uint32
GetSpellCooldownDelay(uint32 spell_id
) const
1614 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1615 time_t t
= time(NULL
);
1616 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> t
? itr
->second
.end
- t
: 0;
1618 void AddSpellAndCategoryCooldowns(SpellEntry
const* spellInfo
, uint32 itemId
, Spell
* spell
= NULL
, bool infinityCooldown
= false );
1619 void AddSpellCooldown(uint32 spell_id
, uint32 itemid
, time_t end_time
);
1620 void SendCooldownEvent(SpellEntry
const *spellInfo
, uint32 itemId
= 0, Spell
* spell
= NULL
);
1621 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask
, uint32 unTimeMs
);
1622 void RemoveSpellCooldown(uint32 spell_id
, bool update
= false);
1623 void RemoveSpellCategoryCooldown(uint32 cat
, bool update
= false);
1624 void SendClearCooldown( uint32 spell_id
, Unit
* target
);
1626 void RemoveArenaSpellCooldowns();
1627 void RemoveAllSpellCooldown();
1628 void _LoadSpellCooldowns(QueryResult
*result
);
1629 void _SaveSpellCooldowns();
1630 void SetLastPotionId(uint32 item_id
) { m_lastPotionId
= item_id
; }
1631 void UpdatePotionCooldown(Spell
* spell
= NULL
);
1633 void setResurrectRequestData(uint64 guid
, uint32 mapId
, float X
, float Y
, float Z
, uint32 health
, uint32 mana
)
1635 m_resurrectGUID
= guid
;
1636 m_resurrectMap
= mapId
;
1640 m_resurrectHealth
= health
;
1641 m_resurrectMana
= mana
;
1643 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f
,0.0f
,0.0f
,0,0); }
1644 bool isRessurectRequestedBy(uint64 guid
) const { return m_resurrectGUID
== guid
; }
1645 bool isRessurectRequested() const { return m_resurrectGUID
!= 0; }
1646 void ResurectUsingRequestData();
1652 void setCinematic(int cine
)
1657 static bool IsActionButtonDataValid(uint8 button
, uint32 action
, uint8 type
, Player
* player
);
1658 ActionButton
* addActionButton(uint8 button
, uint32 action
, uint8 type
);
1659 void removeActionButton(uint8 button
);
1660 void SendInitialActionButtons() const;
1663 void UpdatePvP(bool state
, bool ovrride
=false);
1664 void UpdateZone(uint32 newZone
,uint32 newArea
);
1665 void UpdateArea(uint32 newArea
);
1667 void UpdateZoneDependentAuras( uint32 zone_id
); // zones
1668 void UpdateAreaDependentAuras( uint32 area_id
); // subzones
1670 void UpdateAfkReport(time_t currTime
);
1671 void UpdatePvPFlag(time_t currTime
);
1672 void UpdateContestedPvP(uint32 currTime
);
1673 void SetContestedPvPTimer(uint32 newTime
) {m_contestedPvPTimer
= newTime
;}
1674 void ResetContestedPvP()
1676 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
1677 RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
1678 m_contestedPvPTimer
= 0;
1681 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1683 void UpdateDuelFlag(time_t currTime
);
1684 void CheckDuelDistance(time_t currTime
);
1685 void DuelComplete(DuelCompleteType type
);
1686 void SendDuelCountdown(uint32 counter
);
1688 bool IsGroupVisibleFor(Player
* p
) const;
1689 bool IsInSameGroupWith(Player
const* p
) const;
1690 bool IsInSameRaidWith(Player
const* p
) const { return p
==this || (GetGroup() != NULL
&& GetGroup() == p
->GetGroup()); }
1691 void UninviteFromGroup();
1692 static void RemoveFromGroup(Group
* group
, uint64 guid
);
1693 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1694 void SendUpdateToOutOfRangeGroupMembers();
1696 void SetInGuild(uint32 GuildId
) { SetUInt32Value(PLAYER_GUILDID
, GuildId
); }
1697 void SetRank(uint32 rankId
){ SetUInt32Value(PLAYER_GUILDRANK
, rankId
); }
1698 void SetGuildIdInvited(uint32 GuildId
) { m_GuildIdInvited
= GuildId
; }
1699 uint32
GetGuildId() { return GetUInt32Value(PLAYER_GUILDID
); }
1700 static uint32
GetGuildIdFromDB(uint64 guid
);
1701 uint32
GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK
); }
1702 static uint32
GetRankFromDB(uint64 guid
);
1703 int GetGuildIdInvited() { return m_GuildIdInvited
; }
1704 static void RemovePetitionsAndSigns(uint64 guid
, uint32 type
);
1707 void SetInArenaTeam(uint32 ArenaTeamId
, uint8 slot
, uint8 type
)
1709 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* ARENA_TEAM_END
) + ARENA_TEAM_ID
, ArenaTeamId
);
1710 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* ARENA_TEAM_END
) + ARENA_TEAM_TYPE
, type
);
1712 uint32
GetArenaTeamId(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* ARENA_TEAM_END
)); }
1713 static uint32
GetArenaTeamIdFromDB(uint64 guid
, uint8 slot
);
1714 void SetArenaTeamIdInvited(uint32 ArenaTeamId
) { m_ArenaTeamIdInvited
= ArenaTeamId
; }
1715 uint32
GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited
; }
1716 static void LeaveAllArenaTeams(uint64 guid
);
1718 Difficulty
GetDifficulty(bool isRaid
) const { return isRaid
? m_raidDifficulty
: m_dungeonDifficulty
; }
1719 Difficulty
GetDungeonDifficulty() const { return m_dungeonDifficulty
; }
1720 Difficulty
GetRaidDifficulty() const { return m_raidDifficulty
; }
1721 void SetDungeonDifficulty(Difficulty dungeon_difficulty
) { m_dungeonDifficulty
= dungeon_difficulty
; }
1722 void SetRaidDifficulty(Difficulty raid_difficulty
) { m_raidDifficulty
= raid_difficulty
; }
1724 bool UpdateSkill(uint32 skill_id
, uint32 step
);
1725 bool UpdateSkillPro(uint16 SkillId
, int32 Chance
, uint32 step
);
1727 bool UpdateCraftSkill(uint32 spellid
);
1728 bool UpdateGatherSkill(uint32 SkillId
, uint32 SkillValue
, uint32 RedLevel
, uint32 Multiplicator
= 1);
1729 bool UpdateFishingSkill();
1731 uint32
GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE
); }
1732 uint32
GetBaseWeaponSkillValue(WeaponAttackType attType
) const;
1734 uint32
GetSpellByProto(ItemPrototype
*proto
);
1736 float GetHealthBonusFromStamina();
1737 float GetManaBonusFromIntellect();
1739 bool UpdateStats(Stats stat
);
1740 bool UpdateAllStats();
1741 void UpdateResistances(uint32 school
);
1743 void UpdateMaxHealth();
1744 void UpdateMaxPower(Powers power
);
1745 void ApplyFeralAPBonus(int32 amount
, bool apply
);
1746 void UpdateAttackPowerAndDamage(bool ranged
= false);
1747 void UpdateShieldBlockValue();
1748 void UpdateDamagePhysical(WeaponAttackType attType
);
1749 void ApplySpellPowerBonus(int32 amount
, bool apply
);
1750 void UpdateSpellDamageAndHealingBonus();
1752 void CalculateMinMaxDamage(WeaponAttackType attType
, bool normalized
, float& min_damage
, float& max_damage
);
1754 void UpdateDefenseBonusesMod();
1755 void ApplyRatingMod(CombatRating cr
, int32 value
, bool apply
);
1756 float GetMeleeCritFromAgility();
1757 float GetDodgeFromAgility();
1758 float GetSpellCritFromIntellect();
1759 float OCTRegenHPPerSpirit();
1760 float OCTRegenMPPerSpirit();
1761 float GetRatingCoefficient(CombatRating cr
) const;
1762 float GetRatingBonusValue(CombatRating cr
) const;
1763 uint32
GetBaseSpellPowerBonus() { return m_baseSpellPower
; }
1765 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType
) const;
1766 void UpdateBlockPercentage();
1767 void UpdateCritPercentage(WeaponAttackType attType
);
1768 void UpdateAllCritPercentages();
1769 void UpdateParryPercentage();
1770 void UpdateDodgePercentage();
1771 void UpdateMeleeHitChances();
1772 void UpdateRangedHitChances();
1773 void UpdateSpellHitChances();
1775 void UpdateAllSpellCritChances();
1776 void UpdateSpellCritChance(uint32 school
);
1777 void UpdateExpertise(WeaponAttackType attType
);
1778 void UpdateArmorPenetration();
1779 void ApplyManaRegenBonus(int32 amount
, bool apply
);
1780 void UpdateManaRegen();
1782 const uint64
& GetLootGUID() const { return m_lootGuid
; }
1783 void SetLootGUID(const uint64
&guid
) { m_lootGuid
= guid
; }
1785 void RemovedInsignia(Player
* looterPlr
);
1787 WorldSession
* GetSession() const { return m_session
; }
1788 void SetSession(WorldSession
*s
) { m_session
= s
; }
1790 void BuildCreateUpdateBlockForPlayer( UpdateData
*data
, Player
*target
) const;
1791 void DestroyForPlayer( Player
*target
, bool anim
= false ) const;
1792 void SendDelayResponse(const uint32
);
1793 void SendLogXPGain(uint32 GivenXP
,Unit
* victim
,uint32 RestXP
);
1796 void SendAttackSwingCantAttack();
1797 void SendAttackSwingCancelAttack();
1798 void SendAttackSwingDeadTarget();
1799 void SendAttackSwingNotInRange();
1800 void SendAttackSwingBadFacingAttack();
1801 void SendAutoRepeatCancel(Unit
*target
);
1802 void SendExplorationExperience(uint32 Area
, uint32 Experience
);
1804 void SendDungeonDifficulty(bool IsInGroup
);
1805 void SendRaidDifficulty(bool IsInGroup
);
1806 void ResetInstances(uint8 method
, bool isRaid
);
1807 void SendResetInstanceSuccess(uint32 MapId
);
1808 void SendResetInstanceFailed(uint32 reason
, uint32 MapId
);
1809 void SendResetFailedNotify(uint32 mapid
);
1811 bool SetPosition(float x
, float y
, float z
, float orientation
, bool teleport
= false);
1812 void UpdateUnderwaterState( Map
* m
, float x
, float y
, float z
);
1814 void SendMessageToSet(WorldPacket
*data
, bool self
);// overwrite Object::SendMessageToSet
1815 void SendMessageToSetInRange(WorldPacket
*data
, float fist
, bool self
);
1816 // overwrite Object::SendMessageToSetInRange
1817 void SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool self
, bool own_team_only
);
1819 static void DeleteFromDB(uint64 playerguid
, uint32 accountId
, bool updateRealmChars
= true);
1821 Corpse
*GetCorpse() const;
1822 void SpawnCorpseBones();
1823 void CreateCorpse();
1825 uint32
GetResurrectionSpellId();
1826 void ResurrectPlayer(float restore_percent
, bool applySickness
= false);
1827 void BuildPlayerRepop();
1828 void RepopAtGraveyard();
1830 void DurabilityLossAll(double percent
, bool inventory
);
1831 void DurabilityLoss(Item
* item
, double percent
);
1832 void DurabilityPointsLossAll(int32 points
, bool inventory
);
1833 void DurabilityPointsLoss(Item
* item
, int32 points
);
1834 void DurabilityPointLossForEquipSlot(EquipmentSlots slot
);
1835 uint32
DurabilityRepairAll(bool cost
, float discountMod
, bool guildBank
);
1836 uint32
DurabilityRepair(uint16 pos
, bool cost
, float discountMod
, bool guildBank
);
1838 void UpdateMirrorTimers();
1839 void StopMirrorTimers()
1841 StopMirrorTimer(FATIGUE_TIMER
);
1842 StopMirrorTimer(BREATH_TIMER
);
1843 StopMirrorTimer(FIRE_TIMER
);
1846 void SetMovement(PlayerMovementType pType
);
1848 void JoinedChannel(Channel
*c
);
1849 void LeftChannel(Channel
*c
);
1850 void CleanupChannels();
1851 void UpdateLocalChannels( uint32 newZone
);
1852 void LeaveLFGChannel();
1854 void UpdateDefense();
1855 void UpdateWeaponSkill (WeaponAttackType attType
);
1856 void UpdateCombatSkills(Unit
*pVictim
, WeaponAttackType attType
, bool defence
);
1858 void SetSkill(uint32 id
, uint16 currVal
, uint16 maxVal
);
1859 uint16
GetMaxSkillValue(uint32 skill
) const; // max + perm. bonus + temp bonus
1860 uint16
GetPureMaxSkillValue(uint32 skill
) const; // max
1861 uint16
GetSkillValue(uint32 skill
) const; // skill value + perm. bonus + temp bonus
1862 uint16
GetBaseSkillValue(uint32 skill
) const; // skill value + perm. bonus
1863 uint16
GetPureSkillValue(uint32 skill
) const; // skill value
1864 int16
GetSkillPermBonusValue(uint32 skill
) const;
1865 int16
GetSkillTempBonusValue(uint32 skill
) const;
1866 bool HasSkill(uint32 skill
) const;
1867 void learnSkillRewardedSpells(uint32 id
, uint32 value
);
1869 WorldLocation
& GetTeleportDest() { return m_teleport_dest
; }
1870 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near
|| mSemaphoreTeleport_Far
; }
1871 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near
; }
1872 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far
; }
1873 void SetSemaphoreTeleportNear(bool semphsetting
) { mSemaphoreTeleport_Near
= semphsetting
; }
1874 void SetSemaphoreTeleportFar(bool semphsetting
) { mSemaphoreTeleport_Far
= semphsetting
; }
1875 void ProcessDelayedOperations();
1877 void CheckExploreSystem(void);
1879 static uint32
TeamForRace(uint8 race
);
1880 uint32
GetTeam() const { return m_team
; }
1881 static uint32
getFactionForRace(uint8 race
);
1882 void setFactionForRace(uint8 race
);
1884 void InitDisplayIds();
1886 bool IsAtGroupRewardDistance(WorldObject
const* pRewardSource
) const;
1887 bool RewardPlayerAndGroupAtKill(Unit
* pVictim
);
1888 void RewardPlayerAndGroupAtEvent(uint32 creature_id
,WorldObject
* pRewardSource
);
1889 bool isHonorOrXPTarget(Unit
* pVictim
);
1891 ReputationMgr
& GetReputationMgr() { return m_reputationMgr
; }
1892 ReputationMgr
const& GetReputationMgr() const { return m_reputationMgr
; }
1893 ReputationRank
GetReputationRank(uint32 faction_id
) const;
1894 void RewardReputation(Unit
*pVictim
, float rate
);
1895 void RewardReputation(Quest
const *pQuest
);
1897 void UpdateSkillsForLevel();
1898 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1899 void ModifySkillBonus(uint32 skillid
,int32 val
, bool talent
);
1901 /*********************************************************/
1902 /*** PVP SYSTEM ***/
1903 /*********************************************************/
1904 void UpdateArenaFields();
1905 void UpdateHonorFields();
1906 bool RewardHonor(Unit
*pVictim
, uint32 groupsize
, float honor
= -1);
1907 uint32
GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY
); }
1908 uint32
GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY
); }
1909 void ModifyHonorPoints( int32 value
);
1910 void ModifyArenaPoints( int32 value
);
1911 uint32
GetMaxPersonalArenaRatingRequirement();
1915 void SetDrunkValue(uint16 newDrunkValue
, uint32 itemid
=0);
1916 uint16
GetDrunkValue() const { return m_drunk
; }
1917 static DrunkenState
GetDrunkenstateByValue(uint16 value
);
1919 uint32
GetDeathTimer() const { return m_deathTimer
; }
1920 uint32
GetCorpseReclaimDelay(bool pvp
) const;
1921 void UpdateCorpseReclaimDelay();
1922 void SendCorpseReclaimDelay(bool load
= false);
1924 uint32
GetShieldBlockValue() const; // overwrite Unit version (virtual)
1925 bool CanParry() const { return m_canParry
; }
1926 void SetCanParry(bool value
);
1927 bool CanBlock() const { return m_canBlock
; }
1928 void SetCanBlock(bool value
);
1929 bool CanDualWield() const { return m_canDualWield
; }
1930 void SetCanDualWield(bool value
) { m_canDualWield
= value
; }
1931 bool CanTitanGrip() const { return m_canTitanGrip
; }
1932 void SetCanTitanGrip(bool value
) { m_canTitanGrip
= value
; }
1933 bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE
); }
1935 void SetRegularAttackTime();
1936 void SetBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float value
) { m_auraBaseMod
[modGroup
][modType
] = value
; }
1937 void HandleBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float amount
, bool apply
);
1938 float GetBaseModValue(BaseModGroup modGroup
, BaseModType modType
) const;
1939 float GetTotalBaseModValue(BaseModGroup modGroup
) const;
1940 float GetTotalPercentageModValue(BaseModGroup modGroup
) const { return m_auraBaseMod
[modGroup
][FLAT_MOD
] + m_auraBaseMod
[modGroup
][PCT_MOD
]; }
1941 void _ApplyAllStatBonuses();
1942 void _RemoveAllStatBonuses();
1943 float GetArmorPenetrationPct() const { return m_armorPenetrationPct
; }
1945 void _ApplyWeaponDependentAuraMods(Item
*item
, WeaponAttackType attackType
, bool apply
);
1946 void _ApplyWeaponDependentAuraCritMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1947 void _ApplyWeaponDependentAuraDamageMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1949 void _ApplyItemMods(Item
*item
,uint8 slot
,bool apply
);
1950 void _RemoveAllItemMods();
1951 void _ApplyAllItemMods();
1952 void _ApplyAllLevelScaleItemMods(bool apply
);
1953 void _ApplyItemBonuses(ItemPrototype
const *proto
,uint8 slot
,bool apply
, bool only_level_scale
= false);
1954 void _ApplyAmmoBonuses();
1955 bool EnchantmentFitsRequirements(uint32 enchantmentcondition
, int8 slot
);
1956 void ToggleMetaGemsActive(uint8 exceptslot
, bool apply
);
1957 void CorrectMetaGemEnchants(uint8 slot
, bool apply
);
1958 void InitDataForForm(bool reapplyMods
= false);
1960 void ApplyItemEquipSpell(Item
*item
, bool apply
, bool form_change
= false);
1961 void ApplyEquipSpell(SpellEntry
const* spellInfo
, Item
* item
, bool apply
, bool form_change
= false);
1962 void UpdateEquipSpellsAtFormChange();
1963 void CastItemCombatSpell(Unit
* Target
, WeaponAttackType attType
);
1964 void CastItemUseSpell(Item
*item
,SpellCastTargets
const& targets
,uint8 cast_count
, uint32 glyphIndex
);
1966 void SendEquipmentSetList();
1967 void SetEquipmentSet(uint32 index
, EquipmentSet eqset
);
1968 void DeleteEquipmentSet(uint64 setGuid
);
1970 void SendInitWorldStates(uint32 zone
, uint32 area
);
1971 void SendUpdateWorldState(uint32 Field
, uint32 Value
);
1972 void SendDirectMessage(WorldPacket
*data
);
1974 void SendAurasForTarget(Unit
*target
);
1976 PlayerMenu
* PlayerTalkClass
;
1977 std::vector
<ItemSetEffect
*> ItemSetEff
;
1979 void SendLoot(uint64 guid
, LootType loot_type
);
1980 void SendLootRelease( uint64 guid
);
1981 void SendNotifyLootItemRemoved(uint8 lootSlot
);
1982 void SendNotifyLootMoneyRemoved();
1984 /*********************************************************/
1985 /*** BATTLEGROUND SYSTEM ***/
1986 /*********************************************************/
1988 bool InBattleGround() const { return m_bgData
.bgInstanceID
!= 0; }
1989 bool InArena() const;
1990 uint32
GetBattleGroundId() const { return m_bgData
.bgInstanceID
; }
1991 BattleGroundTypeId
GetBattleGroundTypeId() const { return m_bgData
.bgTypeID
; }
1992 BattleGround
* GetBattleGround() const;
1995 BGQueueIdBasedOnLevel
GetBattleGroundQueueIdFromLevel() const;
1997 bool InBattleGroundQueue() const
1999 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2000 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
!= BATTLEGROUND_QUEUE_NONE
)
2005 BattleGroundQueueTypeId
GetBattleGroundQueueTypeId(uint32 index
) const { return m_bgBattleGroundQueueID
[index
].bgQueueTypeId
; }
2006 uint32
GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId
) const
2008 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2009 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
2011 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
2013 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
2015 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2016 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
2017 return m_bgBattleGroundQueueID
[i
].invitedToInstance
!= 0;
2020 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
2022 return GetBattleGroundQueueIndex(bgQueueTypeId
) < PLAYER_MAX_BATTLEGROUND_QUEUES
;
2025 void SetBattleGroundId(uint32 val
, BattleGroundTypeId bgTypeId
)
2027 m_bgData
.bgInstanceID
= val
;
2028 m_bgData
.bgTypeID
= bgTypeId
;
2030 uint32
AddBattleGroundQueueId(BattleGroundQueueTypeId val
)
2032 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2034 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
|| m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
2036 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= val
;
2037 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
2041 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
2043 bool HasFreeBattleGroundQueueId()
2045 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2046 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
)
2050 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val
)
2052 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2054 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
2056 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= BATTLEGROUND_QUEUE_NONE
;
2057 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
2062 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
, uint32 instanceId
)
2064 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2065 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
2066 m_bgBattleGroundQueueID
[i
].invitedToInstance
= instanceId
;
2068 bool IsInvitedForBattleGroundInstance(uint32 instanceId
) const
2070 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
2071 if (m_bgBattleGroundQueueID
[i
].invitedToInstance
== instanceId
)
2075 WorldLocation
const& GetBattleGroundEntryPoint() const { return m_bgData
.joinPos
; }
2076 void SetBattleGroundEntryPoint();
2078 void SetBGTeam(uint32 team
) { m_bgData
.bgTeam
= team
; }
2079 uint32
GetBGTeam() const { return m_bgData
.bgTeam
? m_bgData
.bgTeam
: GetTeam(); }
2081 void LeaveBattleground(bool teleportToEntryPoint
= true);
2082 bool CanJoinToBattleground() const;
2083 bool CanReportAfkDueToLimit();
2084 void ReportedAfkBy(Player
* reporter
);
2085 void ClearAfkReports() { m_bgData
.bgAfkReporter
.clear(); }
2087 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId
) const;
2088 bool CanUseBattleGroundObject();
2089 bool isTotalImmune();
2090 bool CanCaptureTowerPoint();
2092 /*********************************************************/
2093 /*** REST SYSTEM ***/
2094 /*********************************************************/
2096 bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS
; }
2097 uint32
GetXPRestBonus(uint32 xp
);
2098 uint32
GetRestTime() const { return m_restTime
; }
2099 void SetRestTime(uint32 v
) { m_restTime
= v
; }
2101 /*********************************************************/
2102 /*** ENVIROMENTAL SYSTEM ***/
2103 /*********************************************************/
2105 uint32
EnvironmentalDamage(EnviromentalDamage type
, uint32 damage
);
2107 /*********************************************************/
2108 /*** FLOOD FILTER SYSTEM ***/
2109 /*********************************************************/
2111 void UpdateSpeakTime();
2112 bool CanSpeak() const;
2113 void ChangeSpeakTime(int utime
);
2115 /*********************************************************/
2116 /*** VARIOUS SYSTEMS ***/
2117 /*********************************************************/
2118 MovementInfo m_movementInfo
;
2119 bool HasMovementFlag(MovementFlags f
) const; // for script access to m_movementInfo.HasMovementFlag
2120 void UpdateFallInformationIfNeed(MovementInfo
const& minfo
,uint16 opcode
);
2122 void SetFallInformation(uint32 time
, float z
)
2124 m_lastFallTime
= time
;
2127 void HandleFall(MovementInfo
const& movementInfo
);
2129 void BuildTeleportAckMsg( WorldPacket
*data
, float x
, float y
, float z
, float ang
) const;
2131 bool isMoving() const { return m_movementInfo
.HasMovementFlag(movementFlagsMask
); }
2132 bool isMovingOrTurning() const { return m_movementInfo
.HasMovementFlag(movementOrTurningFlagsMask
); }
2134 bool CanFly() const { return m_movementInfo
.HasMovementFlag(MOVEMENTFLAG_CAN_FLY
); }
2135 bool IsFlying() const { return m_movementInfo
.HasMovementFlag(MOVEMENTFLAG_FLYING
); }
2136 bool IsKnowHowFlyIn(uint32 mapid
, uint32 zone
) const;
2138 void SetClientControl(Unit
* target
, uint8 allowMove
);
2139 void SetMover(Unit
* target
) { m_mover
= target
? target
: this; }
2141 void EnterVehicle(Vehicle
*vehicle
);
2142 void ExitVehicle(Vehicle
*vehicle
);
2144 uint64
GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT
); }
2145 void SetFarSightGUID(uint64 guid
);
2148 Transport
* GetTransport() const { return m_transport
; }
2149 void SetTransport(Transport
* t
) { m_transport
= t
; }
2151 float GetTransOffsetX() const { return m_movementInfo
.t_x
; }
2152 float GetTransOffsetY() const { return m_movementInfo
.t_y
; }
2153 float GetTransOffsetZ() const { return m_movementInfo
.t_z
; }
2154 float GetTransOffsetO() const { return m_movementInfo
.t_o
; }
2155 uint32
GetTransTime() const { return m_movementInfo
.t_time
; }
2156 int8
GetTransSeat() const { return m_movementInfo
.t_seat
; }
2158 uint32
GetSaveTimer() const { return m_nextSave
; }
2159 void SetSaveTimer(uint32 timer
) { m_nextSave
= timer
; }
2167 void SaveRecallPosition();
2169 void SetHomebindToCurrentPos();
2170 void RelocateToHomebind() { SetLocationMapId(m_homebindMapId
); Relocate(m_homebindX
,m_homebindY
,m_homebindZ
); }
2171 bool TeleportToHomebind(uint32 options
= 0) { return TeleportTo(m_homebindMapId
, m_homebindX
, m_homebindY
, m_homebindZ
, GetOrientation(),options
); }
2173 // currently visible objects at player client
2174 typedef std::set
<uint64
> ClientGUIDs
;
2175 ClientGUIDs m_clientGUIDs
;
2177 bool HaveAtClient(WorldObject
const* u
) { return u
==this || m_clientGUIDs
.find(u
->GetGUID())!=m_clientGUIDs
.end(); }
2179 WorldObject
const* GetViewPoint() const;
2180 bool IsVisibleInGridForPlayer(Player
* pl
) const;
2181 bool IsVisibleGloballyFor(Player
* pl
) const;
2183 void UpdateVisibilityOf(WorldObject
const* viewPoint
, WorldObject
* target
);
2186 void UpdateVisibilityOf(WorldObject
const* viewPoint
,T
* target
, UpdateData
& data
, UpdateDataMapType
& data_updates
, std::set
<WorldObject
*>& visibleNow
);
2188 // Stealth detection system
2189 void HandleStealthedUnitsDetection();
2191 uint8 m_forced_speed_changes
[MAX_MOVE_TYPE
];
2193 bool HasAtLoginFlag(AtLoginFlags f
) const { return m_atLoginFlags
& f
; }
2194 void SetAtLoginFlag(AtLoginFlags f
) { m_atLoginFlags
|= f
; }
2195 void RemoveAtLoginFlag(AtLoginFlags f
, bool in_db_also
= false);
2197 LookingForGroup m_lookingForGroup
;
2199 // Temporarily removed pet cache
2200 uint32
GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber
; }
2201 void SetTemporaryUnsummonedPetNumber(uint32 petnumber
) { m_temporaryUnsummonedPetNumber
= petnumber
; }
2202 void UnsummonPetTemporaryIfAny();
2203 void ResummonPetTemporaryUnSummonedIfAny();
2204 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2206 void SendCinematicStart(uint32 CinematicSequenceId
);
2207 void SendMovieStart(uint32 MovieId
);
2209 /*********************************************************/
2210 /*** INSTANCE SYSTEM ***/
2211 /*********************************************************/
2213 typedef UNORDERED_MAP
< uint32
/*mapId*/, InstancePlayerBind
> BoundInstancesMap
;
2215 void UpdateHomebindTime(uint32 time
);
2217 uint32 m_HomebindTimer
;
2218 bool m_InstanceValid
;
2219 // permanent binds and solo binds by difficulty
2220 BoundInstancesMap m_boundInstances
[MAX_DIFFICULTY
];
2221 InstancePlayerBind
* GetBoundInstance(uint32 mapid
, Difficulty difficulty
);
2222 BoundInstancesMap
& GetBoundInstances(Difficulty difficulty
) { return m_boundInstances
[difficulty
]; }
2223 void UnbindInstance(uint32 mapid
, Difficulty difficulty
, bool unload
= false);
2224 void UnbindInstance(BoundInstancesMap::iterator
&itr
, Difficulty difficulty
, bool unload
= false);
2225 InstancePlayerBind
* BindToInstance(InstanceSave
*save
, bool permanent
, bool load
= false);
2226 void SendRaidInfo();
2227 void SendSavedInstances();
2228 static void ConvertInstancesToGroup(Player
*player
, Group
*group
= NULL
, uint64 player_guid
= 0);
2230 /*********************************************************/
2231 /*** GROUP SYSTEM ***/
2232 /*********************************************************/
2234 Group
* GetGroupInvite() { return m_groupInvite
; }
2235 void SetGroupInvite(Group
*group
) { m_groupInvite
= group
; }
2236 Group
* GetGroup() { return m_group
.getTarget(); }
2237 const Group
* GetGroup() const { return (const Group
*)m_group
.getTarget(); }
2238 GroupReference
& GetGroupRef() { return m_group
; }
2239 void SetGroup(Group
*group
, int8 subgroup
= -1);
2240 uint8
GetSubGroup() const { return m_group
.getSubGroup(); }
2241 uint32
GetGroupUpdateFlag() const { return m_groupUpdateMask
; }
2242 void SetGroupUpdateFlag(uint32 flag
) { m_groupUpdateMask
|= flag
; }
2243 const uint64
& GetAuraUpdateMask() const { return m_auraUpdateMask
; }
2244 void SetAuraUpdateMask(uint8 slot
) { m_auraUpdateMask
|= (uint64(1) << slot
); }
2245 Player
* GetNextRandomRaidMember(float radius
);
2246 PartyResult
CanUninviteFromGroup() const;
2247 // BattleGround Group System
2248 void SetBattleGroundRaid(Group
*group
, int8 subgroup
= -1);
2249 void RemoveFromBattleGroundRaid();
2250 Group
* GetOriginalGroup() { return m_originalGroup
.getTarget(); }
2251 GroupReference
& GetOriginalGroupRef() { return m_originalGroup
; }
2252 uint8
GetOriginalSubGroup() const { return m_originalGroup
.getSubGroup(); }
2253 void SetOriginalGroup(Group
*group
, int8 subgroup
= -1);
2255 GridReference
<Player
> &GetGridRef() { return m_gridRef
; }
2256 MapReference
&GetMapRef() { return m_mapRef
; }
2258 bool isAllowedToLoot(Creature
* creature
);
2260 DeclinedName
const* GetDeclinedNames() const { return m_declinedname
; }
2262 // Rune functions, need check getClass() == CLASS_DEATH_KNIGHT before access
2263 uint8
GetRunesState() const { return m_runes
->runeState
; }
2264 RuneType
GetBaseRune(uint8 index
) const { return RuneType(m_runes
->runes
[index
].BaseRune
); }
2265 RuneType
GetCurrentRune(uint8 index
) const { return RuneType(m_runes
->runes
[index
].CurrentRune
); }
2266 uint16
GetRuneCooldown(uint8 index
) const { return m_runes
->runes
[index
].Cooldown
; }
2267 bool IsBaseRuneSlotsOnCooldown(RuneType runeType
) const;
2268 void SetBaseRune(uint8 index
, RuneType baseRune
) { m_runes
->runes
[index
].BaseRune
= baseRune
; }
2269 void SetCurrentRune(uint8 index
, RuneType currentRune
) { m_runes
->runes
[index
].CurrentRune
= currentRune
; }
2270 void SetRuneCooldown(uint8 index
, uint16 cooldown
) { m_runes
->runes
[index
].Cooldown
= cooldown
; m_runes
->SetRuneState(index
, (cooldown
== 0) ? true : false); }
2271 void ConvertRune(uint8 index
, RuneType newType
);
2272 void ResyncRunes(uint8 count
);
2273 void AddRunePower(uint8 index
);
2276 AchievementMgr
& GetAchievementMgr() { return m_achievementMgr
; }
2277 void UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
=0, uint32 miscvalue2
=0, Unit
*unit
=NULL
, uint32 time
=0);
2278 bool HasTitle(uint32 bitIndex
);
2279 bool HasTitle(CharTitlesEntry
const* title
) { return HasTitle(title
->bit_index
); }
2280 void SetTitle(CharTitlesEntry
const* title
, bool lost
= false);
2282 bool isActiveObject() const { return true; }
2283 bool canSeeSpellClickOn(Creature
const* creature
) const;
2286 uint32 m_contestedPvPTimer
;
2288 /*********************************************************/
2289 /*** BATTLEGROUND SYSTEM ***/
2290 /*********************************************************/
2293 this is an array of BG queues (BgTypeIDs) in which is player
2295 struct BgBattleGroundQueueID_Rec
2297 BattleGroundQueueTypeId bgQueueTypeId
;
2298 uint32 invitedToInstance
;
2301 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID
[PLAYER_MAX_BATTLEGROUND_QUEUES
];
2304 /*********************************************************/
2305 /*** QUEST SYSTEM ***/
2306 /*********************************************************/
2308 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
2309 std::set
<uint32
> m_timedquests
;
2312 uint32 m_ingametime
;
2314 /*********************************************************/
2315 /*** LOAD SYSTEM ***/
2316 /*********************************************************/
2318 void _LoadActions(QueryResult
*result
);
2319 void _LoadAuras(QueryResult
*result
, uint32 timediff
);
2320 void _LoadGlyphAuras();
2321 void _LoadBoundInstances(QueryResult
*result
);
2322 void _LoadInventory(QueryResult
*result
, uint32 timediff
);
2323 void _LoadMailInit(QueryResult
*resultUnread
, QueryResult
*resultDelivery
);
2325 void _LoadMailedItems(Mail
*mail
);
2326 void _LoadQuestStatus(QueryResult
*result
);
2327 void _LoadDailyQuestStatus(QueryResult
*result
);
2328 void _LoadGroup(QueryResult
*result
);
2329 void _LoadSkills(QueryResult
*result
);
2330 void _LoadSpells(QueryResult
*result
);
2331 void _LoadFriendList(QueryResult
*result
);
2332 bool _LoadHomeBind(QueryResult
*result
);
2333 void _LoadDeclinedNames(QueryResult
*result
);
2334 void _LoadArenaTeamInfo(QueryResult
*result
);
2335 void _LoadEquipmentSets(QueryResult
*result
);
2336 void _LoadBGData(QueryResult
* result
);
2338 /*********************************************************/
2339 /*** SAVE SYSTEM ***/
2340 /*********************************************************/
2342 void _SaveActions();
2344 void _SaveInventory();
2346 void _SaveQuestStatus();
2347 void _SaveDailyQuestStatus();
2350 void _SaveEquipmentSets();
2353 void _SetCreateBits(UpdateMask
*updateMask
, Player
*target
) const;
2354 void _SetUpdateBits(UpdateMask
*updateMask
, Player
*target
) const;
2356 /*********************************************************/
2357 /*** ENVIRONMENTAL SYSTEM ***/
2358 /*********************************************************/
2359 void HandleSobering();
2360 void SendMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
, uint32 CurrentValue
, int32 Regen
);
2361 void StopMirrorTimer(MirrorTimerType Type
);
2362 void HandleDrowning(uint32 time_diff
);
2363 int32
getMaxTimer(MirrorTimerType timer
);
2365 /*********************************************************/
2366 /*** HONOR SYSTEM ***/
2367 /*********************************************************/
2368 time_t m_lastHonorUpdateTime
;
2370 void outDebugValues() const;
2376 uint32 m_speakCount
;
2377 Difficulty m_dungeonDifficulty
;
2378 Difficulty m_raidDifficulty
;
2380 uint32 m_atLoginFlags
;
2382 Item
* m_items
[PLAYER_SLOTS_COUNT
];
2383 uint32 m_currentBuybackSlot
;
2385 std::vector
<Item
*> m_itemUpdateQueue
;
2386 bool m_itemUpdateQueueBlocked
;
2388 uint32 m_ExtraFlags
;
2389 uint64 m_curSelection
;
2391 uint64 m_comboTarget
;
2394 QuestStatusMap mQuestStatus
;
2396 SkillStatusMap mSkillStatus
;
2398 uint32 m_GuildIdInvited
;
2399 uint32 m_ArenaTeamIdInvited
;
2402 PlayerSpellMap m_spells
;
2403 SpellCooldowns m_spellCooldowns
;
2404 uint32 m_lastPotionId
; // last used health/mana potion in combat, that block next potion use
2406 uint32 m_activeSpec
;
2407 uint32 m_specsCount
;
2409 ActionButtonList m_actionButtons
;
2411 float m_auraBaseMod
[BASEMOD_END
][MOD_END
];
2412 int16 m_baseRatingValue
[MAX_COMBAT_RATING
];
2413 uint16 m_baseSpellPower
;
2414 uint16 m_baseFeralAP
;
2415 uint16 m_baseManaRegen
;
2416 float m_armorPenetrationPct
;
2418 SpellModList m_spellMods
[MAX_SPELLMOD
];
2419 int32 m_SpellModRemoveCount
;
2420 EnchantDurationList m_enchantDuration
;
2421 ItemDurationList m_itemDuration
;
2423 uint64 m_resurrectGUID
;
2424 uint32 m_resurrectMap
;
2425 float m_resurrectX
, m_resurrectY
, m_resurrectZ
;
2426 uint32 m_resurrectHealth
, m_resurrectMana
;
2428 WorldSession
*m_session
;
2430 typedef std::list
<Channel
*> JoinedChannelsList
;
2431 JoinedChannelsList m_channels
;
2437 uint16 tradeItems
[TRADE_SLOT_COUNT
];
2440 bool m_DailyQuestChanged
;
2441 time_t m_lastDailyQuestTime
;
2443 uint32 m_drunkTimer
;
2445 uint32 m_weaponChangeTimer
;
2447 uint32 m_zoneUpdateId
;
2448 uint32 m_zoneUpdateTimer
;
2449 uint32 m_areaUpdateId
;
2451 uint32 m_deathTimer
;
2452 time_t m_deathExpireTime
;
2456 uint32 m_WeaponProficiency
;
2457 uint32 m_ArmorProficiency
;
2460 bool m_canDualWield
;
2461 bool m_canTitanGrip
;
2462 uint8 m_swingErrorMsg
;
2465 ////////////////////Rest System/////////////////////
2467 uint32 inn_pos_mapid
;
2473 ////////////////////Rest System/////////////////////
2476 Transport
* m_transport
;
2478 uint32 m_resetTalentsCost
;
2479 time_t m_resetTalentsTime
;
2480 uint32 m_usedTalentCount
;
2481 uint32 m_questRewardTalentCount
;
2484 PlayerSocial
*m_social
;
2487 GroupReference m_group
;
2488 GroupReference m_originalGroup
;
2489 Group
*m_groupInvite
;
2490 uint32 m_groupUpdateMask
;
2491 uint64 m_auraUpdateMask
;
2496 time_t m_summon_expire
;
2497 uint32 m_summon_mapid
;
2502 DeclinedName
*m_declinedname
;
2504 EquipmentSets m_EquipmentSets
;
2506 // internal common parts for CanStore/StoreItem functions
2507 uint8
_CanStoreItem_InSpecificSlot( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool swap
, Item
*pSrcItem
) const;
2508 uint8
_CanStoreItem_InBag( uint8 bag
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, bool non_specialized
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2509 uint8
_CanStoreItem_InInventorySlots( uint8 slot_begin
, uint8 slot_end
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2510 Item
* _StoreItem( uint16 pos
, Item
*pItem
, uint32 count
, bool clone
, bool update
);
2512 void UpdateKnownCurrencies(uint32 itemId
, bool apply
);
2513 int32
CalculateReputationGain(uint32 creatureOrQuestLevel
, int32 rep
, int32 faction
, bool for_quest
);
2514 void AdjustQuestReqItemCount( Quest
const* pQuest
, QuestStatusData
& questStatusData
);
2516 bool IsCanDelayTeleport() const { return m_bCanDelayTeleport
; }
2517 void SetCanDelayTeleport(bool setting
) { m_bCanDelayTeleport
= setting
; }
2518 bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport
; }
2519 void SetDelayedTeleportFlag(bool setting
) { m_bHasDelayedTeleport
= setting
; }
2521 void ScheduleDelayedOperation(uint32 operation
)
2523 if(operation
< DELAYED_END
)
2524 m_DelayedOperations
|= operation
;
2527 GridReference
<Player
> m_gridRef
;
2528 MapReference m_mapRef
;
2530 // Homebind coordinates
2531 uint32 m_homebindMapId
;
2532 uint16 m_homebindZoneId
;
2537 uint32 m_lastFallTime
;
2540 int32 m_MirrorTimer
[MAX_TIMERS
];
2541 uint8 m_MirrorTimerFlags
;
2542 uint8 m_MirrorTimerFlagsLast
;
2545 // Current teleport data
2546 WorldLocation m_teleport_dest
;
2547 uint32 m_teleport_options
;
2548 bool mSemaphoreTeleport_Near
;
2549 bool mSemaphoreTeleport_Far
;
2551 uint32 m_DelayedOperations
;
2552 bool m_bCanDelayTeleport
;
2553 bool m_bHasDelayedTeleport
;
2555 uint32 m_DetectInvTimer
;
2557 // Temporary removed pet cache
2558 uint32 m_temporaryUnsummonedPetNumber
;
2559 uint32 m_oldpetspell
;
2561 AchievementMgr m_achievementMgr
;
2562 ReputationMgr m_reputationMgr
;
2565 void AddItemsSetItem(Player
*player
,Item
*item
);
2566 void RemoveItemsSetItem(Player
*player
,ItemPrototype
const *proto
);
2568 // "the bodies of template functions must be made available in a header file"
2569 template <class T
> T
Player::ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
)
2571 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
2572 if (!spellInfo
) return 0;
2574 int32 totalflat
= 0;
2575 for (SpellModList::iterator itr
= m_spellMods
[op
].begin(); itr
!= m_spellMods
[op
].end(); ++itr
)
2577 SpellModifier
*mod
= *itr
;
2579 if(!IsAffectedBySpellmod(spellInfo
,mod
,spell
))
2581 if (mod
->type
== SPELLMOD_FLAT
)
2582 totalflat
+= mod
->value
;
2583 else if (mod
->type
== SPELLMOD_PCT
)
2585 // skip percent mods for null basevalue (most important for spell mods with charges )
2586 if(basevalue
== T(0))
2589 // special case (skip >10sec spell casts for instant cast setting)
2590 if( mod
->op
==SPELLMOD_CASTING_TIME
&& basevalue
>= T(10*IN_MILISECONDS
) && mod
->value
<= -100)
2593 totalpct
+= mod
->value
;
2596 if (mod
->charges
> 0 )
2599 if (mod
->charges
== 0)
2602 mod
->lastAffected
= spell
;
2603 if(!mod
->lastAffected
)
2604 mod
->lastAffected
= FindCurrentSpellBySpellId(spellId
);
2605 ++m_SpellModRemoveCount
;
2610 float diff
= (float)basevalue
*(float)totalpct
/100.0f
+ (float)totalflat
;
2611 basevalue
= T((float)basevalue
+ diff
);