[9033] Fixed percent mana regneration from spell 53228 and ranks buff.
[getmangos.git] / src / game / ObjectMgr.cpp
blob476de5f6b04860a33ac423a25d7d23258d6b3482
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
25 #include "Log.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "ObjectDefines.h"
29 #include "SpellMgr.h"
30 #include "UpdateMask.h"
31 #include "World.h"
32 #include "Group.h"
33 #include "Guild.h"
34 #include "ArenaTeam.h"
35 #include "Transports.h"
36 #include "ProgressBar.h"
37 #include "Language.h"
38 #include "GameEventMgr.h"
39 #include "Spell.h"
40 #include "Chat.h"
41 #include "AccountMgr.h"
42 #include "InstanceSaveMgr.h"
43 #include "SpellAuras.h"
44 #include "Util.h"
45 #include "WaypointManager.h"
46 #include "GossipDef.h"
48 INSTANTIATE_SINGLETON_1(ObjectMgr);
50 ScriptMapMap sQuestEndScripts;
51 ScriptMapMap sQuestStartScripts;
52 ScriptMapMap sSpellScripts;
53 ScriptMapMap sGameObjectScripts;
54 ScriptMapMap sEventScripts;
55 ScriptMapMap sGossipScripts;
57 bool normalizePlayerName(std::string& name)
59 if(name.empty())
60 return false;
62 wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
63 size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
65 if(!Utf8toWStr(name,&wstr_buf[0],wstr_len))
66 return false;
68 wstr_buf[0] = wcharToUpper(wstr_buf[0]);
69 for(size_t i = 1; i < wstr_len; ++i)
70 wstr_buf[i] = wcharToLower(wstr_buf[i]);
72 if(!WStrToUtf8(wstr_buf,wstr_len,name))
73 return false;
75 return true;
78 LanguageDesc lang_description[LANGUAGES_COUNT] =
80 { LANG_ADDON, 0, 0 },
81 { LANG_UNIVERSAL, 0, 0 },
82 { LANG_ORCISH, 669, SKILL_LANG_ORCISH },
83 { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
84 { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
85 { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
86 { LANG_COMMON, 668, SKILL_LANG_COMMON },
87 { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
88 { LANG_TITAN, 816, SKILL_LANG_TITAN },
89 { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
90 { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
91 { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
92 { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
93 { LANG_TROLL, 7341, SKILL_LANG_TROLL },
94 { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
95 { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
96 { LANG_ZOMBIE, 0, 0 },
97 { LANG_GNOMISH_BINARY, 0, 0 },
98 { LANG_GOBLIN_BINARY, 0, 0 }
101 LanguageDesc const* GetLanguageDescByID(uint32 lang)
103 for(int i = 0; i < LANGUAGES_COUNT; ++i)
105 if(uint32(lang_description[i].lang_id) == lang)
106 return &lang_description[i];
109 return NULL;
112 bool SpellClickInfo::IsFitToRequirements(Player const* player) const
114 if(questStart)
116 // not in expected required quest state
117 if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
118 return false;
121 if(questEnd)
123 // not in expected forbidden quest state
124 if(!player || player->GetQuestRewardStatus(questEnd))
125 return false;
128 return true;
131 ObjectMgr::ObjectMgr()
133 m_hiCharGuid = 1;
134 m_hiCreatureGuid = 1;
135 m_hiItemGuid = 1;
136 m_hiGoGuid = 1;
137 m_hiCorpseGuid = 1;
138 m_hiPetNumber = 1;
139 m_ItemTextId = 1;
140 m_mailid = 1;
141 m_equipmentSetGuid = 1;
142 m_guildId = 1;
143 m_arenaTeamId = 1;
144 m_auctionid = 1;
146 // Only zero condition left, others will be added while loading DB tables
147 mConditions.resize(1);
150 ObjectMgr::~ObjectMgr()
152 for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
153 delete i->second;
155 for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
156 delete[] i->second;
158 // free only if loaded
159 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
160 delete[] playerClassInfo[class_].levelInfo;
162 for (int race = 0; race < MAX_RACES; ++race)
163 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
164 delete[] playerInfo[race][class_].levelInfo;
166 // free group and guild objects
167 for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
168 delete (*itr);
170 for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
171 delete itr->second;
173 for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
174 delete itr->second;
176 for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
177 itr->second.Clear();
179 for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
180 itr->second.Clear();
183 Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const
185 for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
186 if ((*itr)->GetLeaderGUID() == guid)
187 return *itr;
189 return NULL;
192 Guild * ObjectMgr::GetGuildById(uint32 GuildId) const
194 GuildMap::const_iterator itr = mGuildMap.find(GuildId);
195 if (itr != mGuildMap.end())
196 return itr->second;
198 return NULL;
201 Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
203 for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
204 if (itr->second->GetName() == guildname)
205 return itr->second;
207 return NULL;
210 std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const
212 GuildMap::const_iterator itr = mGuildMap.find(GuildId);
213 if (itr != mGuildMap.end())
214 return itr->second->GetName();
216 return "";
219 Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
221 for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
222 if (itr->second->GetLeader() == guid)
223 return itr->second;
225 return NULL;
228 void ObjectMgr::AddGuild(Guild* guild)
230 mGuildMap[guild->GetId()] = guild;
233 void ObjectMgr::RemoveGuild(uint32 Id)
235 mGuildMap.erase(Id);
238 ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
240 ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
241 if (itr != mArenaTeamMap.end())
242 return itr->second;
244 return NULL;
247 ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
249 for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
250 if (itr->second->GetName() == arenateamname)
251 return itr->second;
253 return NULL;
256 ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const
258 for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
259 if (itr->second->GetCaptain() == guid)
260 return itr->second;
262 return NULL;
265 void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam)
267 mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
270 void ObjectMgr::RemoveArenaTeam(uint32 Id)
272 mArenaTeamMap.erase(Id);
275 CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
277 return sCreatureStorage.LookupEntry<CreatureInfo>(id);
280 void ObjectMgr::LoadCreatureLocales()
282 mCreatureLocaleMap.clear(); // need for reload case
284 QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
286 if(!result)
288 barGoLink bar(1);
290 bar.step();
292 sLog.outString();
293 sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
294 return;
297 barGoLink bar(result->GetRowCount());
301 Field *fields = result->Fetch();
302 bar.step();
304 uint32 entry = fields[0].GetUInt32();
306 CreatureLocale& data = mCreatureLocaleMap[entry];
308 for(int i = 1; i < MAX_LOCALE; ++i)
310 std::string str = fields[1+2*(i-1)].GetCppString();
311 if(!str.empty())
313 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
314 if(idx >= 0)
316 if(data.Name.size() <= idx)
317 data.Name.resize(idx+1);
319 data.Name[idx] = str;
322 str = fields[1+2*(i-1)+1].GetCppString();
323 if(!str.empty())
325 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
326 if(idx >= 0)
328 if(data.SubName.size() <= idx)
329 data.SubName.resize(idx+1);
331 data.SubName[idx] = str;
335 } while (result->NextRow());
337 delete result;
339 sLog.outString();
340 sLog.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size() );
343 void ObjectMgr::LoadGossipMenuItemsLocales()
345 mGossipMenuItemsLocaleMap.clear(); // need for reload case
347 QueryResult *result = WorldDatabase.Query("SELECT menu_id,id,"
348 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
349 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
350 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
351 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
352 "FROM locales_gossip_menu_option");
354 if(!result)
356 barGoLink bar(1);
358 bar.step();
360 sLog.outString();
361 sLog.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
362 return;
365 barGoLink bar(result->GetRowCount());
369 Field *fields = result->Fetch();
370 bar.step();
372 uint16 menuId = fields[0].GetUInt16();
373 uint16 id = fields[1].GetUInt16();
375 GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)];
377 for(int i = 1; i < MAX_LOCALE; ++i)
379 std::string str = fields[2+2*(i-1)].GetCppString();
380 if(!str.empty())
382 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
383 if(idx >= 0)
385 if(data.OptionText.size() <= idx)
386 data.OptionText.resize(idx+1);
388 data.OptionText[idx] = str;
391 str = fields[2+2*(i-1)+1].GetCppString();
392 if(!str.empty())
394 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
395 if(idx >= 0)
397 if(data.BoxText.size() <= idx)
398 data.BoxText.resize(idx+1);
400 data.BoxText[idx] = str;
404 } while (result->NextRow());
406 delete result;
408 sLog.outString();
409 sLog.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap.size() );
412 void ObjectMgr::LoadPointOfInterestLocales()
414 mPointOfInterestLocaleMap.clear(); // need for reload case
416 QueryResult *result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
418 if(!result)
420 barGoLink bar(1);
422 bar.step();
424 sLog.outString();
425 sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
426 return;
429 barGoLink bar(result->GetRowCount());
433 Field *fields = result->Fetch();
434 bar.step();
436 uint32 entry = fields[0].GetUInt32();
438 PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry];
440 for(int i = 1; i < MAX_LOCALE; ++i)
442 std::string str = fields[i].GetCppString();
443 if(str.empty())
444 continue;
446 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
447 if(idx >= 0)
449 if(data.IconName.size() <= idx)
450 data.IconName.resize(idx+1);
452 data.IconName[idx] = str;
455 } while (result->NextRow());
457 delete result;
459 sLog.outString();
460 sLog.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size() );
463 struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
465 template<class D>
466 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
468 dst = D(sObjectMgr.GetScriptId(src));
472 void ObjectMgr::LoadCreatureTemplates()
474 SQLCreatureLoader loader;
475 loader.Load(sCreatureStorage);
477 sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount );
478 sLog.outString();
480 std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures
481 std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values
483 // check data correctness
484 for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
486 CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
487 if (!cInfo)
488 continue;
490 bool ok = true; // bool to allow continue outside this loop
491 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
493 if (!cInfo->DifficultyEntry[diff])
494 continue;
495 ok = false; // will be set to true at the end of this loop again
497 CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
498 if (!difficultyInfo)
500 sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
501 i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
502 continue;
505 if (difficultyEntries[diff].find(i) != difficultyEntries[diff].end())
507 sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i, diff + 1, diff + 1);
508 continue;
511 bool ok2 = true;
512 for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
514 ok2 = false;
515 if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end())
517 sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
518 continue;
521 if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end())
523 sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
524 i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
525 continue;
527 ok2 = true;
529 if (!ok2)
530 continue;
532 if (cInfo->unit_class != difficultyInfo->unit_class)
534 sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
535 i, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
536 continue;
539 if (cInfo->npcflag != difficultyInfo->npcflag)
541 sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
542 continue;
545 if (cInfo->trainer_class != difficultyInfo->trainer_class)
547 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
548 continue;
551 if (cInfo->trainer_race != difficultyInfo->trainer_race)
553 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
554 continue;
557 if (cInfo->trainer_type != difficultyInfo->trainer_type)
559 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
560 continue;
563 if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
565 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
566 continue;
569 if (difficultyInfo->AIName && *difficultyInfo->AIName)
571 sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
572 diff, cInfo->DifficultyEntry[diff], i);
573 continue;
576 if (difficultyInfo->ScriptID)
578 sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
579 diff, cInfo->DifficultyEntry[diff], i);
580 continue;
583 hasDifficultyEntries[diff].insert(i);
584 difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
585 ok = true;
587 if (!ok)
588 continue;
590 FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
591 if (!factionTemplate)
592 sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo->Entry, cInfo->faction_A);
594 factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
595 if (!factionTemplate)
596 sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
598 // used later for scale
599 CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
601 if (cInfo->DisplayID_A[0])
603 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[0]);
604 if(!displayEntry)
606 sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[0]);
607 const_cast<CreatureInfo*>(cInfo)->DisplayID_A[0] = 0;
609 else if(!displayScaleEntry)
610 displayScaleEntry = displayEntry;
612 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A[0]);
613 if (!minfo)
614 sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A (%u)", cInfo->Entry, cInfo->DisplayID_A[0]);
617 if (cInfo->DisplayID_A[1])
619 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[1]);
620 if(!displayEntry)
622 sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A2 id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[1]);
623 const_cast<CreatureInfo*>(cInfo)->DisplayID_A[1] = 0;
625 else if(!displayScaleEntry)
626 displayScaleEntry = displayEntry;
628 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A[1]);
629 if (!minfo)
630 sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A2 (%u)", cInfo->Entry, cInfo->DisplayID_A[1]);
633 if (cInfo->DisplayID_H[0])
635 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[0]);
636 if(!displayEntry)
638 sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[0]);
639 const_cast<CreatureInfo*>(cInfo)->DisplayID_H[0] = 0;
641 else if(!displayScaleEntry)
642 displayScaleEntry = displayEntry;
644 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H[0]);
645 if (!minfo)
646 sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H (%u)", cInfo->Entry, cInfo->DisplayID_H[0]);
649 if (cInfo->DisplayID_H[1])
651 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[1]);
652 if(!displayEntry)
654 sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H2 id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[1]);
655 const_cast<CreatureInfo*>(cInfo)->DisplayID_H[1] = 0;
657 else if(!displayScaleEntry)
658 displayScaleEntry = displayEntry;
660 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H[1]);
661 if (!minfo)
662 sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H2 (%u)", cInfo->Entry, cInfo->DisplayID_H[1]);
665 if (!displayScaleEntry)
666 sLog.outErrorDb("Creature (Entry: %u) not has any existed display id in DisplayID_A/DisplayID_A2/DisplayID_H/DisplayID_H2", cInfo->Entry);
668 for(int k = 0; k < MAX_KILL_CREDIT; ++k)
670 if(cInfo->KillCredit[k])
672 if(!GetCreatureTemplate(cInfo->KillCredit[k]))
674 sLog.outErrorDb("Creature (Entry: %u) has not existed creature entry in `KillCredit%d` (%u)",cInfo->Entry,k+1,cInfo->KillCredit[k]);
675 const_cast<CreatureInfo*>(cInfo)->KillCredit[k] = 0;
680 if (cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
681 sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
683 if(cInfo->dmgschool >= MAX_SPELL_SCHOOL)
685 sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool);
686 const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
689 if(cInfo->baseattacktime == 0)
690 const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME;
692 if(cInfo->rangeattacktime == 0)
693 const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
695 if(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)
697 sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo->Entry,UNIT_NPC_FLAG_SPELLCLICK);
698 const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
701 if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
702 sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type);
704 if(cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
706 sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type);
707 const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
710 // must exist or used hidden but used in data horse case
711 if(cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM )
713 sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family);
714 const_cast<CreatureInfo*>(cInfo)->family = 0;
717 if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
719 sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType);
720 const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
723 if(cInfo->PetSpellDataId)
725 CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
726 if(!spellDataId)
727 sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId);
730 for(int j = 0; j < CREATURE_MAX_SPELLS; ++j)
732 if(cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j]))
734 sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, j+1,cInfo->spells[j]);
735 const_cast<CreatureInfo*>(cInfo)->spells[j] = 0;
739 if(cInfo->MovementType >= MAX_DB_MOTION_TYPE)
741 sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType);
742 const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
745 if(cInfo->equipmentId > 0) // 0 no equipment
747 if(!GetEquipmentInfo(cInfo->equipmentId))
749 sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId);
750 const_cast<CreatureInfo*>(cInfo)->equipmentId = 0;
754 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
755 if(cInfo->scale <= 0.0f)
757 if(displayScaleEntry)
758 const_cast<CreatureInfo*>(cInfo)->scale = displayScaleEntry->scale;
759 else
760 const_cast<CreatureInfo*>(cInfo)->scale = 1.0f;
765 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr)
767 // Now add the auras, format "spellid effectindex spellid effectindex..."
768 char *p,*s;
769 std::vector<int> val;
770 s=p=(char*)reinterpret_cast<char const*>(addon->auras);
771 if(p)
773 while (p[0]!=0)
775 ++p;
776 if (p[0]==' ')
778 val.push_back(atoi(s));
779 s=++p;
782 if (p!=s)
783 val.push_back(atoi(s));
785 // free char* loaded memory
786 delete[] (char*)reinterpret_cast<char const*>(addon->auras);
788 // wrong list
789 if (val.size()%2)
791 addon->auras = NULL;
792 sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table);
793 return;
797 // empty list
798 if(val.empty())
800 addon->auras = NULL;
801 return;
804 // replace by new structures array
805 const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
807 uint32 i=0;
808 for(uint32 j = 0; j < val.size()/2; ++j)
810 CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
811 cAura.spell_id = (uint32)val[2*j+0];
812 cAura.effect_idx = (uint32)val[2*j+1];
813 if ( cAura.effect_idx > 2 )
815 sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
816 continue;
818 SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id);
819 if (!AdditionalSpellInfo)
821 sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table);
822 continue;
825 if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx])
827 sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
828 continue;
831 ++i;
834 // fill terminator element (after last added)
835 CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
836 endAura.spell_id = 0;
837 endAura.effect_idx = 0;
840 void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment)
842 creatureaddons.Load();
844 sLog.outString(">> Loaded %u %s", creatureaddons.RecordCount, comment);
845 sLog.outString();
847 // check data correctness and convert 'auras'
848 for(uint32 i = 1; i < creatureaddons.MaxEntry; ++i)
850 CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i);
851 if(!addon)
852 continue;
854 if (addon->mount)
856 if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount))
858 sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName());
859 const_cast<CreatureDataAddon*>(addon)->mount = 0;
863 if (!sEmotesStore.LookupEntry(addon->emote))
864 sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName());
866 if (addon->move_flags & (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4))
868 sLog.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT ") that can crash client, cleanup at load.", entryName, addon->guidOrEntry, creatureaddons.GetTableName(), (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4));
869 const_cast<CreatureDataAddon*>(addon)->move_flags &= ~(MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4);
872 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), creatureaddons.GetTableName(), entryName);
876 void ObjectMgr::LoadCreatureAddons()
878 LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry","creature template addons");
880 // check entry ids
881 for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i)
882 if(CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i))
883 if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry))
884 sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName());
886 LoadCreatureAddons(sCreatureDataAddonStorage,"GUID","creature addons");
888 // check entry ids
889 for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
890 if(CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i))
891 if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end())
892 sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry);
895 EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry)
897 return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry);
900 void ObjectMgr::LoadEquipmentTemplates()
902 sEquipmentStorage.Load();
904 for(uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i)
906 EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i);
908 if(!eqInfo)
909 continue;
911 for(uint8 j=0; j<3; j++)
913 if(!eqInfo->equipentry[j])
914 continue;
916 ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]);
918 if(!dbcitem)
920 sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i);
921 const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
922 continue;
925 if(dbcitem->InventoryType != INVTYPE_WEAPON &&
926 dbcitem->InventoryType != INVTYPE_SHIELD &&
927 dbcitem->InventoryType != INVTYPE_RANGED &&
928 dbcitem->InventoryType != INVTYPE_2HWEAPON &&
929 dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND &&
930 dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
931 dbcitem->InventoryType != INVTYPE_HOLDABLE &&
932 dbcitem->InventoryType != INVTYPE_THROWN &&
933 dbcitem->InventoryType != INVTYPE_RANGEDRIGHT)
935 sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
936 const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
940 sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
941 sLog.outString();
944 CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
946 return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid);
949 uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
951 // Load creature model (display id)
952 if (data && data->displayid)
953 return data->displayid;
955 // use defaults from the template
956 uint32 display_id;
958 // DisplayID_A is used if no team is given
959 if (team == HORDE)
961 if(cinfo->DisplayID_H[0])
962 display_id = cinfo->DisplayID_H[1] ? cinfo->DisplayID_H[urand(0,1)] : cinfo->DisplayID_H[0];
963 else
964 display_id = cinfo->DisplayID_H[1];
966 if(!display_id)
967 display_id = cinfo->DisplayID_A[0] ? cinfo->DisplayID_A[0] : cinfo->DisplayID_A[1];
969 else
971 if(cinfo->DisplayID_A[0])
972 display_id = cinfo->DisplayID_A[1] ? cinfo->DisplayID_A[urand(0,1)] : cinfo->DisplayID_A[0];
973 else
974 display_id = cinfo->DisplayID_A[1];
976 if(!display_id)
977 display_id = cinfo->DisplayID_H[0] ? cinfo->DisplayID_H[0] : cinfo->DisplayID_H[1];
980 return display_id;
983 CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id)
985 CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id);
986 if(!minfo)
987 return NULL;
989 // If a model for another gender exists, 50% chance to use it
990 if(minfo->modelid_other_gender != 0 && urand(0,1) == 0)
992 CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
993 if(!minfo_tmp)
995 sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender);
996 return minfo; // not fatal, just use the previous one
998 else
999 return minfo_tmp;
1001 else
1002 return minfo;
1005 void ObjectMgr::LoadCreatureModelInfo()
1007 sCreatureModelStorage.Load();
1009 // post processing
1010 for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
1012 CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i);
1013 if (!minfo)
1014 continue;
1016 if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid))
1017 sLog.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo->modelid);
1019 if (minfo->gender > GENDER_NONE)
1021 sLog.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo->gender), minfo->modelid);
1022 const_cast<CreatureModelInfo*>(minfo)->gender = GENDER_MALE;
1025 if (minfo->modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender))
1027 sLog.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo->modelid_other_gender, minfo->modelid);
1028 const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0;
1032 sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount );
1033 sLog.outString();
1036 void ObjectMgr::LoadCreatures()
1038 uint32 count = 0;
1039 // 0 1 2 3
1040 QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
1041 // 4 5 6 7 8 9 10 11
1042 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1043 // 12 13 14 15 16 17 18 19
1044 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1045 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1046 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1048 if(!result)
1050 barGoLink bar(1);
1052 bar.step();
1054 sLog.outString();
1055 sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1056 return;
1059 // build single time for check creature data
1060 std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1];
1061 for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
1062 if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
1063 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
1064 if (cInfo->DifficultyEntry[diff])
1065 difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]);
1067 // build single time for check spawnmask
1068 std::map<uint32,uint32> spawnMasks;
1069 for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1070 if(sMapStore.LookupEntry(i))
1071 for(int k = 0; k < MAX_DIFFICULTY; ++k)
1072 if (GetMapDifficultyData(i,Difficulty(k)))
1073 spawnMasks[i] |= (1 << k);
1075 barGoLink bar(result->GetRowCount());
1079 Field *fields = result->Fetch();
1080 bar.step();
1082 uint32 guid = fields[ 0].GetUInt32();
1083 uint32 entry = fields[ 1].GetUInt32();
1085 CreatureInfo const* cInfo = GetCreatureTemplate(entry);
1086 if(!cInfo)
1088 sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
1089 continue;
1092 CreatureData& data = mCreatureDataMap[guid];
1094 data.id = entry;
1095 data.mapid = fields[ 2].GetUInt32();
1096 data.displayid = fields[ 3].GetUInt32();
1097 data.equipmentId = fields[ 4].GetUInt32();
1098 data.posX = fields[ 5].GetFloat();
1099 data.posY = fields[ 6].GetFloat();
1100 data.posZ = fields[ 7].GetFloat();
1101 data.orientation = fields[ 8].GetFloat();
1102 data.spawntimesecs = fields[ 9].GetUInt32();
1103 data.spawndist = fields[10].GetFloat();
1104 data.currentwaypoint= fields[11].GetUInt32();
1105 data.curhealth = fields[12].GetUInt32();
1106 data.curmana = fields[13].GetUInt32();
1107 data.is_dead = fields[14].GetBool();
1108 data.movementType = fields[15].GetUInt8();
1109 data.spawnMask = fields[16].GetUInt8();
1110 data.phaseMask = fields[17].GetUInt16();
1111 int16 gameEvent = fields[18].GetInt16();
1112 int16 PoolId = fields[19].GetInt16();
1114 MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
1115 if(!mapEntry)
1117 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid );
1118 continue;
1121 if (data.spawnMask & ~spawnMasks[data.mapid])
1122 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid );
1124 bool ok = true;
1125 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
1127 if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end())
1129 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
1130 guid, diff + 1, data.id );
1131 ok = false;
1134 if (!ok)
1135 continue;
1137 if(data.equipmentId > 0) // -1 no equipment, 0 use default
1139 if(!GetEquipmentInfo(data.equipmentId))
1141 sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
1142 data.equipmentId = -1;
1146 if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth)
1148 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth );
1149 data.curhealth = cInfo->minhealth;
1152 if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
1154 if(!mapEntry || !mapEntry->IsDungeon())
1155 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id);
1158 if(data.curmana < cInfo->minmana)
1160 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana );
1161 data.curmana = cInfo->minmana;
1164 if(data.spawndist < 0.0f)
1166 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id );
1167 data.spawndist = 0.0f;
1169 else if(data.movementType == RANDOM_MOTION_TYPE)
1171 if(data.spawndist == 0.0f)
1173 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id );
1174 data.movementType = IDLE_MOTION_TYPE;
1177 else if(data.movementType == IDLE_MOTION_TYPE)
1179 if(data.spawndist != 0.0f)
1181 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id );
1182 data.spawndist = 0.0f;
1186 if(data.phaseMask==0)
1188 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
1189 data.phaseMask = 1;
1192 if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
1193 AddCreatureToGrid(guid, &data);
1195 ++count;
1197 } while (result->NextRow());
1199 delete result;
1201 sLog.outString();
1202 sLog.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size() );
1205 void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
1207 uint8 mask = data->spawnMask;
1208 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1210 if(mask & 1)
1212 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1213 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1215 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1216 cell_guids.creatures.insert(guid);
1221 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
1223 uint8 mask = data->spawnMask;
1224 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1226 if(mask & 1)
1228 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1229 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1231 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1232 cell_guids.creatures.erase(guid);
1237 void ObjectMgr::LoadGameobjects()
1239 uint32 count = 0;
1241 // 0 1 2 3 4 5 6
1242 QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1243 // 7 8 9 10 11 12 13 14 15 16 17
1244 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1245 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1246 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1248 if(!result)
1250 barGoLink bar(1);
1252 bar.step();
1254 sLog.outString();
1255 sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1256 return;
1259 // build single time for check spawnmask
1260 std::map<uint32,uint32> spawnMasks;
1261 for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1262 if(sMapStore.LookupEntry(i))
1263 for(int k = 0; k < MAX_DIFFICULTY; ++k)
1264 if (GetMapDifficultyData(i,Difficulty(k)))
1265 spawnMasks[i] |= (1 << k);
1267 barGoLink bar(result->GetRowCount());
1271 Field *fields = result->Fetch();
1272 bar.step();
1274 uint32 guid = fields[ 0].GetUInt32();
1275 uint32 entry = fields[ 1].GetUInt32();
1277 GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
1278 if (!gInfo)
1280 sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
1281 continue;
1284 if(!gInfo->displayId)
1286 switch(gInfo->type)
1288 // can be invisible always and then not req. display id in like case
1289 case GAMEOBJECT_TYPE_TRAP:
1290 case GAMEOBJECT_TYPE_SPELL_FOCUS:
1291 break;
1292 default:
1293 sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid, entry, gInfo->type);
1294 break;
1297 else if (!sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
1299 sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
1300 continue;
1303 GameObjectData& data = mGameObjectDataMap[guid];
1305 data.id = entry;
1306 data.mapid = fields[ 2].GetUInt32();
1307 data.posX = fields[ 3].GetFloat();
1308 data.posY = fields[ 4].GetFloat();
1309 data.posZ = fields[ 5].GetFloat();
1310 data.orientation = fields[ 6].GetFloat();
1311 data.rotation0 = fields[ 7].GetFloat();
1312 data.rotation1 = fields[ 8].GetFloat();
1313 data.rotation2 = fields[ 9].GetFloat();
1314 data.rotation3 = fields[10].GetFloat();
1315 data.spawntimesecs = fields[11].GetInt32();
1317 MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
1318 if(!mapEntry)
1320 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid, data.id, data.mapid);
1321 continue;
1324 if (data.spawnMask & ~spawnMasks[data.mapid])
1325 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
1327 if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
1329 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id);
1332 data.animprogress = fields[12].GetUInt32();
1334 uint32 go_state = fields[13].GetUInt32();
1335 if (go_state >= MAX_GO_STATE)
1337 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
1338 continue;
1340 data.go_state = GOState(go_state);
1342 data.spawnMask = fields[14].GetUInt8();
1343 data.phaseMask = fields[15].GetUInt16();
1344 int16 gameEvent = fields[16].GetInt16();
1345 int16 PoolId = fields[17].GetInt16();
1347 if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
1349 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
1350 continue;
1353 if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
1355 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3);
1356 continue;
1359 if(!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
1361 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
1362 continue;
1365 if(data.phaseMask == 0)
1367 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
1368 data.phaseMask = 1;
1371 if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
1372 AddGameobjectToGrid(guid, &data);
1373 ++count;
1375 } while (result->NextRow());
1377 delete result;
1379 sLog.outString();
1380 sLog.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size());
1383 void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
1385 uint8 mask = data->spawnMask;
1386 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1388 if(mask & 1)
1390 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1391 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1393 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1394 cell_guids.gameobjects.insert(guid);
1399 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
1401 uint8 mask = data->spawnMask;
1402 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1404 if(mask & 1)
1406 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1407 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1409 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1410 cell_guids.gameobjects.erase(guid);
1415 void ObjectMgr::LoadCreatureRespawnTimes()
1417 // remove outdated data
1418 WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1420 uint32 count = 0;
1422 QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1424 if(!result)
1426 barGoLink bar(1);
1428 bar.step();
1430 sLog.outString();
1431 sLog.outString(">> Loaded 0 creature respawn time.");
1432 return;
1435 barGoLink bar(result->GetRowCount());
1439 Field *fields = result->Fetch();
1440 bar.step();
1442 uint32 loguid = fields[0].GetUInt32();
1443 uint64 respawn_time = fields[1].GetUInt64();
1444 uint32 instance = fields[2].GetUInt32();
1446 mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
1448 ++count;
1449 } while (result->NextRow());
1451 delete result;
1453 sLog.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size() );
1454 sLog.outString();
1457 void ObjectMgr::LoadGameobjectRespawnTimes()
1459 // remove outdated data
1460 WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1462 uint32 count = 0;
1464 QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1466 if(!result)
1468 barGoLink bar(1);
1470 bar.step();
1472 sLog.outString();
1473 sLog.outString(">> Loaded 0 gameobject respawn time.");
1474 return;
1477 barGoLink bar(result->GetRowCount());
1481 Field *fields = result->Fetch();
1482 bar.step();
1484 uint32 loguid = fields[0].GetUInt32();
1485 uint64 respawn_time = fields[1].GetUInt64();
1486 uint32 instance = fields[2].GetUInt32();
1488 mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
1490 ++count;
1491 } while (result->NextRow());
1493 delete result;
1495 sLog.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size() );
1496 sLog.outString();
1499 // name must be checked to correctness (if received) before call this function
1500 uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
1502 uint64 guid = 0;
1504 CharacterDatabase.escape_string(name);
1506 // Player name safe to sending to DB (checked at login) and this function using
1507 QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());
1508 if(result)
1510 guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
1512 delete result;
1515 return guid;
1518 bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const
1520 // prevent DB access for online player
1521 if(Player* player = GetPlayer(guid))
1523 name = player->GetName();
1524 return true;
1527 QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1529 if(result)
1531 name = (*result)[0].GetCppString();
1532 delete result;
1533 return true;
1536 return false;
1539 uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const
1541 // prevent DB access for online player
1542 if(Player* player = GetPlayer(guid))
1544 return Player::TeamForRace(player->getRace());
1547 QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1549 if(result)
1551 uint8 race = (*result)[0].GetUInt8();
1552 delete result;
1553 return Player::TeamForRace(race);
1556 return 0;
1559 uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const
1561 // prevent DB access for online player
1562 if(Player* player = GetPlayer(guid))
1564 return player->GetSession()->GetAccountId();
1567 QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1568 if(result)
1570 uint32 acc = (*result)[0].GetUInt32();
1571 delete result;
1572 return acc;
1575 return 0;
1578 uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
1580 QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str());
1581 if(result)
1583 uint32 acc = (*result)[0].GetUInt32();
1584 delete result;
1585 return acc;
1588 return 0;
1591 void ObjectMgr::LoadItemLocales()
1593 mItemLocaleMap.clear(); // need for reload case
1595 QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1597 if(!result)
1599 barGoLink bar(1);
1601 bar.step();
1603 sLog.outString();
1604 sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1605 return;
1608 barGoLink bar(result->GetRowCount());
1612 Field *fields = result->Fetch();
1613 bar.step();
1615 uint32 entry = fields[0].GetUInt32();
1617 ItemLocale& data = mItemLocaleMap[entry];
1619 for(int i = 1; i < MAX_LOCALE; ++i)
1621 std::string str = fields[1+2*(i-1)].GetCppString();
1622 if(!str.empty())
1624 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
1625 if(idx >= 0)
1627 if(data.Name.size() <= idx)
1628 data.Name.resize(idx+1);
1630 data.Name[idx] = str;
1634 str = fields[1+2*(i-1)+1].GetCppString();
1635 if(!str.empty())
1637 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
1638 if(idx >= 0)
1640 if(data.Description.size() <= idx)
1641 data.Description.resize(idx+1);
1643 data.Description[idx] = str;
1647 } while (result->NextRow());
1649 delete result;
1651 sLog.outString();
1652 sLog.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size() );
1655 struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
1657 template<class D>
1658 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
1660 dst = D(sObjectMgr.GetScriptId(src));
1664 void ObjectMgr::LoadItemPrototypes()
1666 SQLItemLoader loader;
1667 loader.Load(sItemStorage);
1668 sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount );
1669 sLog.outString();
1671 // check data correctness
1672 for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
1674 ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i);
1675 ItemEntry const *dbcitem = sItemStore.LookupEntry(i);
1676 if(!proto)
1678 /* to many errors, and possible not all items really used in game
1679 if (dbcitem)
1680 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1682 continue;
1685 if(dbcitem)
1687 if(proto->Class != dbcitem->Class)
1689 sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class);
1690 // It safe let use Class from DB
1692 /* disabled: have some strange wrong cases for Subclass values.
1693 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1694 if(proto->SubClass != dbcitem->SubClass)
1696 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1697 // It safe let use Subclass from DB
1701 if(proto->Unk0 != dbcitem->Unk0)
1703 sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0);
1704 // It safe let use Unk0 from DB
1707 if(proto->Material != dbcitem->Material)
1709 sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material);
1710 // It safe let use Material from DB
1713 if(proto->InventoryType != dbcitem->InventoryType)
1715 sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType);
1716 // It safe let use InventoryType from DB
1719 if(proto->DisplayInfoID != dbcitem->DisplayId)
1721 sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId);
1722 const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId;
1724 if(proto->Sheath != dbcitem->Sheath)
1726 sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath);
1727 const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath;
1730 else
1732 sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i);
1735 if(proto->Class >= MAX_ITEM_CLASS)
1737 sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class);
1738 const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC;
1741 if(proto->SubClass >= MaxItemSubclassValues[proto->Class])
1743 sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class);
1744 const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes
1747 if(proto->Quality >= MAX_ITEM_QUALITY)
1749 sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality);
1750 const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL;
1753 if(proto->BuyCount <= 0)
1755 sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount);
1756 const_cast<ItemPrototype*>(proto)->BuyCount = 1;
1759 if(proto->InventoryType >= MAX_INVTYPE)
1761 sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType);
1762 const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP;
1765 if(proto->RequiredSkill >= MAX_SKILL_TYPE)
1767 sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill);
1768 const_cast<ItemPrototype*>(proto)->RequiredSkill = 0;
1772 // can be used in equip slot, as page read use in inventory, or spell casting at use
1773 bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText;
1774 if(!req)
1776 for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
1778 if(proto->Spells[j].SpellId)
1780 req = true;
1781 break;
1786 if(req)
1788 if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
1789 sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass);
1791 if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
1792 sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace);
1796 if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
1798 sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell);
1799 const_cast<ItemPrototype*>(proto)->RequiredSpell = 0;
1802 if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK)
1803 sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank);
1805 if(proto->RequiredReputationFaction)
1807 if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction))
1809 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction);
1810 const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0;
1813 if(proto->RequiredReputationRank == MIN_REPUTATION_RANK)
1814 sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i);
1816 else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK)
1817 sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i);
1819 if(proto->MaxCount < -1)
1821 sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount);
1822 const_cast<ItemPrototype*>(proto)->MaxCount = -1;
1825 if(proto->Stackable == 0)
1827 sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable);
1828 const_cast<ItemPrototype*>(proto)->Stackable = 1;
1830 else if(proto->Stackable < -1)
1832 sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
1833 const_cast<ItemPrototype*>(proto)->Stackable = -1;
1835 else if(proto->Stackable > 1000)
1837 sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i,proto->Stackable);
1838 const_cast<ItemPrototype*>(proto)->Stackable = 1000;
1841 if(proto->ContainerSlots > MAX_BAG_SIZE)
1843 sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE);
1844 const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE;
1847 if(proto->StatsCount > MAX_ITEM_PROTO_STATS)
1849 sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS);
1850 const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS;
1853 for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
1855 // for ItemStatValue != 0
1856 if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
1858 sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
1859 const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
1862 switch(proto->ItemStat[j].ItemStatType)
1864 case ITEM_MOD_SPELL_HEALING_DONE:
1865 case ITEM_MOD_SPELL_DAMAGE_DONE:
1866 sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
1867 break;
1868 default:
1869 break;
1873 for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
1875 if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL)
1877 sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType);
1878 const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0;
1882 // special format
1883 if((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET))
1885 // spell_1
1886 if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
1888 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger);
1889 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1890 const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1891 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1892 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1895 // spell_2 have learning spell
1896 if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
1898 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger);
1899 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1900 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1901 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1903 else if(!proto->Spells[1].SpellId)
1905 sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1);
1906 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1907 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1909 else
1911 SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
1912 if(!spellInfo)
1914 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
1915 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1916 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1917 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1919 // allowed only in special format
1920 else if((proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN_PET))
1922 sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
1923 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1924 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1925 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1929 // spell_3*,spell_4*,spell_5* is empty
1930 for (int j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
1932 if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
1934 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
1935 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1936 const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1938 else if(proto->Spells[j].SpellId != 0)
1940 sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i,j+1,proto->Spells[j].SpellId);
1941 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1945 // normal spell list
1946 else
1948 for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
1950 if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
1952 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
1953 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1954 const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1956 // on hit can be sued only at weapon
1957 else if (proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
1959 if(proto->Class != ITEM_CLASS_WEAPON)
1960 sLog.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i,proto->Class,j+1,proto->Spells[j].SpellTrigger);
1963 if(proto->Spells[j].SpellId)
1965 SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
1966 if(!spellInfo)
1968 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
1969 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1971 // allowed only in special format
1972 else if((proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN_PET))
1974 sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
1975 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1981 if(proto->Bonding >= MAX_BIND_TYPE)
1982 sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding);
1984 if(proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText))
1985 sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText);
1987 if(proto->LockID && !sLockStore.LookupEntry(proto->LockID))
1988 sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID);
1990 if(proto->Sheath >= MAX_SHEATHETYPE)
1992 sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath);
1993 const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
1996 if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
1998 sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
1999 const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
2002 if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
2004 sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix);
2005 const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
2008 if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
2010 sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet);
2011 const_cast<ItemPrototype*>(proto)->ItemSet = 0;
2014 if(proto->Area && !GetAreaEntryByAreaID(proto->Area))
2015 sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area);
2017 if(proto->Map && !sMapStore.LookupEntry(proto->Map))
2018 sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map);
2020 if(proto->BagFamily)
2022 // check bits
2023 for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
2025 uint32 mask = 1 << j;
2026 if((proto->BagFamily & mask)==0)
2027 continue;
2029 ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
2030 if(!bf)
2032 sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
2033 const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
2034 continue;
2037 if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
2039 CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
2040 if(!ctEntry)
2042 sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
2043 const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
2049 if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
2050 sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory);
2052 for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
2054 if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
2056 sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color);
2057 const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0;
2061 if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
2062 sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties);
2064 if(proto->FoodType >= MAX_PET_DIET)
2066 sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
2067 const_cast<ItemPrototype*>(proto)->FoodType = 0;
2070 if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
2072 sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
2073 const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
2076 if(proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId))
2078 sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId);
2079 const_cast<ItemPrototype*>(proto)->HolidayId = 0;
2084 void ObjectMgr::LoadItemRequiredTarget()
2086 m_ItemRequiredTarget.clear(); // needed for reload case
2088 uint32 count = 0;
2090 QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target");
2092 if (!result)
2094 barGoLink bar(1);
2096 bar.step();
2098 sLog.outString();
2099 sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2100 return;
2103 barGoLink bar(result->GetRowCount());
2107 Field *fields = result->Fetch();
2108 bar.step();
2110 uint32 uiItemId = fields[0].GetUInt32();
2111 uint32 uiType = fields[1].GetUInt32();
2112 uint32 uiTargetEntry = fields[2].GetUInt32();
2114 ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId);
2116 if (!pItemProto)
2118 sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId,uiTargetEntry);
2119 continue;
2122 bool bIsItemSpellValid = false;
2124 for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
2126 if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
2128 if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
2129 pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
2131 SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
2132 if (bounds.first != bounds.second)
2133 break;
2135 for (int j = 0; j < 3; ++j)
2137 if (pSpellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE ||
2138 pSpellInfo->EffectImplicitTargetB[j] == TARGET_CHAIN_DAMAGE ||
2139 pSpellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER ||
2140 pSpellInfo->EffectImplicitTargetB[j] == TARGET_DUELVSPLAYER)
2142 bIsItemSpellValid = true;
2143 break;
2146 if (bIsItemSpellValid)
2147 break;
2152 if (!bIsItemSpellValid)
2154 sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId);
2155 continue;
2158 if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE)
2160 sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType,uiTargetEntry);
2161 continue;
2164 if (!uiTargetEntry)
2166 sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType);
2167 continue;
2170 if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiTargetEntry))
2172 sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry);
2173 continue;
2176 m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry)));
2178 ++count;
2179 } while (result->NextRow());
2181 delete result;
2183 sLog.outString();
2184 sLog.outString(">> Loaded %u Item required targets", count);
2187 void ObjectMgr::LoadPetLevelInfo()
2189 // Loading levels data
2191 // 0 1 2 3 4 5 6 7 8 9
2192 QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2194 uint32 count = 0;
2196 if (!result)
2198 barGoLink bar( 1 );
2199 bar.step();
2201 sLog.outString();
2202 sLog.outString(">> Loaded %u level pet stats definitions", count);
2203 sLog.outErrorDb("Error loading `pet_levelstats` table or empty table.");
2204 return;
2207 barGoLink bar( result->GetRowCount() );
2211 Field* fields = result->Fetch();
2213 uint32 creature_id = fields[0].GetUInt32();
2214 if(!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id))
2216 sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id);
2217 continue;
2220 uint32 current_level = fields[1].GetUInt32();
2221 if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2223 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2224 sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2225 else
2227 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
2228 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2230 continue;
2232 else if(current_level < 1)
2234 sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level);
2235 continue;
2238 PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
2240 if(pInfoMapEntry==NULL)
2241 pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
2243 // data for level 1 stored in [0] array element, ...
2244 PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
2246 pLevelInfo->health = fields[2].GetUInt16();
2247 pLevelInfo->mana = fields[3].GetUInt16();
2248 pLevelInfo->armor = fields[9].GetUInt16();
2250 for (int i = 0; i < MAX_STATS; i++)
2252 pLevelInfo->stats[i] = fields[i+4].GetUInt16();
2255 bar.step();
2256 ++count;
2258 while (result->NextRow());
2260 delete result;
2262 sLog.outString();
2263 sLog.outString( ">> Loaded %u level pet stats definitions", count );
2266 // Fill gaps and check integrity
2267 for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr)
2269 PetLevelInfo* pInfo = itr->second;
2271 // fatal error if no level 1 data
2272 if(!pInfo || pInfo[0].health == 0 )
2274 sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first);
2275 exit(1);
2278 // fill level gaps
2279 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2281 if(pInfo[level].health == 0)
2283 sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level);
2284 pInfo[level] = pInfo[level-1];
2290 PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const
2292 if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2293 level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
2295 PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id);
2296 if(itr == petInfo.end())
2297 return NULL;
2299 return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
2302 void ObjectMgr::LoadPlayerInfo()
2304 // Load playercreate
2306 // 0 1 2 3 4 5 6
2307 QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2309 uint32 count = 0;
2311 if (!result)
2313 barGoLink bar( 1 );
2315 sLog.outString();
2316 sLog.outString( ">> Loaded %u player create definitions", count );
2317 sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2318 exit(1);
2321 barGoLink bar( result->GetRowCount() );
2325 Field* fields = result->Fetch();
2327 uint32 current_race = fields[0].GetUInt32();
2328 uint32 current_class = fields[1].GetUInt32();
2329 uint32 mapId = fields[2].GetUInt32();
2330 uint32 zoneId = fields[3].GetUInt32();
2331 float positionX = fields[4].GetFloat();
2332 float positionY = fields[5].GetFloat();
2333 float positionZ = fields[6].GetFloat();
2335 if(current_race >= MAX_RACES)
2337 sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
2338 continue;
2341 ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
2342 if(!rEntry)
2344 sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
2345 continue;
2348 if(current_class >= MAX_CLASSES)
2350 sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
2351 continue;
2354 if(!sChrClassesStore.LookupEntry(current_class))
2356 sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
2357 continue;
2360 // accept DB data only for valid position (and non instanceable)
2361 if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) )
2363 sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
2364 continue;
2367 if( sMapStore.LookupEntry(mapId)->Instanceable() )
2369 sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
2370 continue;
2373 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2375 pInfo->mapId = mapId;
2376 pInfo->zoneId = zoneId;
2377 pInfo->positionX = positionX;
2378 pInfo->positionY = positionY;
2379 pInfo->positionZ = positionZ;
2381 pInfo->displayId_m = rEntry->model_m;
2382 pInfo->displayId_f = rEntry->model_f;
2384 bar.step();
2385 ++count;
2387 while (result->NextRow());
2389 delete result;
2391 sLog.outString();
2392 sLog.outString( ">> Loaded %u player create definitions", count );
2395 // Load playercreate items
2397 // 0 1 2 3
2398 QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2400 uint32 count = 0;
2402 if (!result)
2404 barGoLink bar( 1 );
2406 bar.step();
2408 sLog.outString();
2409 sLog.outString( ">> Loaded %u custom player create items", count );
2411 else
2413 barGoLink bar( result->GetRowCount() );
2417 Field* fields = result->Fetch();
2419 uint32 current_race = fields[0].GetUInt32();
2420 if(current_race >= MAX_RACES)
2422 sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race);
2423 continue;
2426 uint32 current_class = fields[1].GetUInt32();
2427 if(current_class >= MAX_CLASSES)
2429 sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class);
2430 continue;
2433 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2435 uint32 item_id = fields[2].GetUInt32();
2437 if(!GetItemPrototype(item_id))
2439 sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class);
2440 continue;
2443 uint32 amount = fields[3].GetUInt32();
2445 if(!amount)
2447 sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
2448 continue;
2451 pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount));
2453 bar.step();
2454 ++count;
2456 while(result->NextRow());
2458 delete result;
2460 sLog.outString();
2461 sLog.outString( ">> Loaded %u custom player create items", count );
2465 // Load playercreate spells
2467 // 0 1 2
2468 QueryResult *result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2470 uint32 count = 0;
2472 if (!result)
2474 barGoLink bar( 1 );
2476 sLog.outString();
2477 sLog.outString( ">> Loaded %u player create spells", count );
2478 sLog.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2480 else
2482 barGoLink bar( result->GetRowCount() );
2486 Field* fields = result->Fetch();
2488 uint32 current_race = fields[0].GetUInt32();
2489 if(current_race >= MAX_RACES)
2491 sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race);
2492 continue;
2495 uint32 current_class = fields[1].GetUInt32();
2496 if(current_class >= MAX_CLASSES)
2498 sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class);
2499 continue;
2502 uint32 spell_id = fields[2].GetUInt32();
2503 if (!sSpellStore.LookupEntry(spell_id))
2505 sLog.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id);
2506 continue;
2509 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2510 pInfo->spell.push_back(spell_id);
2512 bar.step();
2513 ++count;
2515 while( result->NextRow() );
2517 delete result;
2519 sLog.outString();
2520 sLog.outString( ">> Loaded %u player create spells", count );
2524 // Load playercreate actions
2526 // 0 1 2 3 4
2527 QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2529 uint32 count = 0;
2531 if (!result)
2533 barGoLink bar( 1 );
2535 sLog.outString();
2536 sLog.outString( ">> Loaded %u player create actions", count );
2537 sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2539 else
2541 barGoLink bar( result->GetRowCount() );
2545 Field* fields = result->Fetch();
2547 uint32 current_race = fields[0].GetUInt32();
2548 if(current_race >= MAX_RACES)
2550 sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race);
2551 continue;
2554 uint32 current_class = fields[1].GetUInt32();
2555 if(current_class >= MAX_CLASSES)
2557 sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class);
2558 continue;
2561 uint8 action_button = fields[2].GetUInt8();
2562 uint32 action = fields[3].GetUInt32();
2563 uint8 action_type = fields[4].GetUInt8();
2565 if (!Player::IsActionButtonDataValid(action_button,action,action_type,NULL))
2566 continue;
2568 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2569 pInfo->action.push_back(PlayerCreateInfoAction(action_button,action,action_type));
2571 bar.step();
2572 ++count;
2574 while( result->NextRow() );
2576 delete result;
2578 sLog.outString();
2579 sLog.outString( ">> Loaded %u player create actions", count );
2583 // Loading levels data (class only dependent)
2585 // 0 1 2 3
2586 QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2588 uint32 count = 0;
2590 if (!result)
2592 barGoLink bar( 1 );
2594 sLog.outString();
2595 sLog.outString( ">> Loaded %u level health/mana definitions", count );
2596 sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2597 exit(1);
2600 barGoLink bar( result->GetRowCount() );
2604 Field* fields = result->Fetch();
2606 uint32 current_class = fields[0].GetUInt32();
2607 if(current_class >= MAX_CLASSES)
2609 sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class);
2610 continue;
2613 uint32 current_level = fields[1].GetUInt32();
2614 if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2616 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2617 sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2618 else
2620 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
2621 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2623 continue;
2626 PlayerClassInfo* pClassInfo = &playerClassInfo[current_class];
2628 if(!pClassInfo->levelInfo)
2629 pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
2631 PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
2633 pClassLevelInfo->basehealth = fields[2].GetUInt16();
2634 pClassLevelInfo->basemana = fields[3].GetUInt16();
2636 bar.step();
2637 ++count;
2639 while (result->NextRow());
2641 delete result;
2643 sLog.outString();
2644 sLog.outString( ">> Loaded %u level health/mana definitions", count );
2647 // Fill gaps and check integrity
2648 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
2650 // skip non existed classes
2651 if(!sChrClassesStore.LookupEntry(class_))
2652 continue;
2654 PlayerClassInfo* pClassInfo = &playerClassInfo[class_];
2656 // fatal error if no level 1 data
2657 if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 )
2659 sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_);
2660 exit(1);
2663 // fill level gaps
2664 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2666 if(pClassInfo->levelInfo[level].basehealth == 0)
2668 sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level);
2669 pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
2674 // Loading levels data (class/race dependent)
2676 // 0 1 2 3 4 5 6 7
2677 QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2679 uint32 count = 0;
2681 if (!result)
2683 barGoLink bar( 1 );
2685 sLog.outString();
2686 sLog.outString( ">> Loaded %u level stats definitions", count );
2687 sLog.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2688 exit(1);
2691 barGoLink bar( result->GetRowCount() );
2695 Field* fields = result->Fetch();
2697 uint32 current_race = fields[0].GetUInt32();
2698 if(current_race >= MAX_RACES)
2700 sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race);
2701 continue;
2704 uint32 current_class = fields[1].GetUInt32();
2705 if(current_class >= MAX_CLASSES)
2707 sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class);
2708 continue;
2711 uint32 current_level = fields[2].GetUInt32();
2712 if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2714 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2715 sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2716 else
2718 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level);
2719 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2721 continue;
2724 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2726 if(!pInfo->levelInfo)
2727 pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
2729 PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1];
2731 for (int i = 0; i < MAX_STATS; i++)
2733 pLevelInfo->stats[i] = fields[i+3].GetUInt8();
2736 bar.step();
2737 ++count;
2739 while (result->NextRow());
2741 delete result;
2743 sLog.outString();
2744 sLog.outString( ">> Loaded %u level stats definitions", count );
2747 // Fill gaps and check integrity
2748 for (int race = 0; race < MAX_RACES; ++race)
2750 // skip non existed races
2751 if(!sChrRacesStore.LookupEntry(race))
2752 continue;
2754 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
2756 // skip non existed classes
2757 if(!sChrClassesStore.LookupEntry(class_))
2758 continue;
2760 PlayerInfo* pInfo = &playerInfo[race][class_];
2762 // skip non loaded combinations
2763 if(!pInfo->displayId_m || !pInfo->displayId_f)
2764 continue;
2766 // skip expansion races if not playing with expansion
2767 if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
2768 continue;
2770 // skip expansion classes if not playing with expansion
2771 if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
2772 continue;
2774 // fatal error if no level 1 data
2775 if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 )
2777 sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_);
2778 exit(1);
2781 // fill level gaps
2782 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2784 if(pInfo->levelInfo[level].stats[0] == 0)
2786 sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level);
2787 pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
2793 // Loading xp per level data
2795 mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
2796 for (uint32 level = 0; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2797 mPlayerXPperLevel[level] = 0;
2799 // 0 1
2800 QueryResult *result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2802 uint32 count = 0;
2804 if (!result)
2806 barGoLink bar( 1 );
2808 sLog.outString();
2809 sLog.outString( ">> Loaded %u xp for level definitions", count );
2810 sLog.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2811 exit(1);
2814 barGoLink bar( result->GetRowCount() );
2818 Field* fields = result->Fetch();
2820 uint32 current_level = fields[0].GetUInt32();
2821 uint32 current_xp = fields[1].GetUInt32();
2823 if(current_level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2825 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2826 sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
2827 else
2829 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
2830 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2832 continue;
2834 //PlayerXPperLevel
2835 mPlayerXPperLevel[current_level] = current_xp;
2836 bar.step();
2837 ++count;
2839 while (result->NextRow());
2841 delete result;
2843 sLog.outString();
2844 sLog.outString( ">> Loaded %u xp for level definitions", count );
2847 // fill level gaps
2848 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2850 if( mPlayerXPperLevel[level] == 0)
2852 sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level);
2853 mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100;
2858 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const
2860 if(level < 1 || class_ >= MAX_CLASSES)
2861 return;
2863 PlayerClassInfo const* pInfo = &playerClassInfo[class_];
2865 if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2866 level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
2868 *info = pInfo->levelInfo[level-1];
2871 void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const
2873 if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
2874 return;
2876 PlayerInfo const* pInfo = &playerInfo[race][class_];
2877 if(pInfo->displayId_m==0 || pInfo->displayId_f==0)
2878 return;
2880 if(level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2881 *info = pInfo->levelInfo[level-1];
2882 else
2883 BuildPlayerLevelInfo(race,class_,level,info);
2886 void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
2888 // base data (last known level)
2889 *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
2891 for(int lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
2893 switch(_class)
2895 case CLASS_WARRIOR:
2896 info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
2897 info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
2898 info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
2899 info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
2900 info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
2901 break;
2902 case CLASS_PALADIN:
2903 info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
2904 info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
2905 info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
2906 info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
2907 info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
2908 break;
2909 case CLASS_HUNTER:
2910 info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
2911 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2912 info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
2913 info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
2914 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
2915 break;
2916 case CLASS_ROGUE:
2917 info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
2918 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2919 info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
2920 info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
2921 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
2922 break;
2923 case CLASS_PRIEST:
2924 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2925 info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
2926 info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
2927 info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
2928 info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
2929 break;
2930 case CLASS_SHAMAN:
2931 info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
2932 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2933 info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
2934 info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
2935 info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
2936 break;
2937 case CLASS_MAGE:
2938 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2939 info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
2940 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
2941 info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
2942 info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
2943 break;
2944 case CLASS_WARLOCK:
2945 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2946 info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
2947 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
2948 info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
2949 info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
2950 break;
2951 case CLASS_DRUID:
2952 info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
2953 info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
2954 info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
2955 info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
2956 info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
2961 void ObjectMgr::LoadGuilds()
2963 Guild *newGuild;
2964 uint32 count = 0;
2966 // 0 1 2 3 4 5 6
2967 QueryResult *result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
2968 // 7 8 9 10 11 12
2969 "BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
2970 "FROM guild ORDER BY guildid ASC");
2972 if( !result )
2975 barGoLink bar( 1 );
2977 bar.step();
2979 sLog.outString();
2980 sLog.outString( ">> Loaded %u guild definitions", count );
2981 return;
2984 // load guild ranks
2985 // 0 1 2 3 4
2986 QueryResult *guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
2988 // load guild members
2989 // 0 1 2 3 4 5 6
2990 QueryResult *guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
2991 // 7 8 9 10 11 12
2992 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
2993 // 13 14 15 16 17 18
2994 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
2995 // 19 20 21 22 23
2996 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
2997 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
2999 // load guild bank tab rights
3000 // 0 1 2 3 4
3001 QueryResult *guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
3003 barGoLink bar( result->GetRowCount() );
3007 //Field *fields = result->Fetch();
3009 bar.step();
3010 ++count;
3012 newGuild = new Guild;
3013 if (!newGuild->LoadGuildFromDB(result) ||
3014 !newGuild->LoadRanksFromDB(guildRanksResult) ||
3015 !newGuild->LoadMembersFromDB(guildMembersResult) ||
3016 !newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
3017 !newGuild->CheckGuildStructure()
3020 newGuild->Disband();
3021 delete newGuild;
3022 continue;
3024 AddGuild(newGuild);
3026 }while( result->NextRow() );
3028 delete result;
3029 delete guildRanksResult;
3030 delete guildMembersResult;
3031 delete guildBankTabRightsResult;
3033 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
3034 //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
3035 CharacterDatabase.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
3036 CharacterDatabase.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
3038 sLog.outString();
3039 sLog.outString( ">> Loaded %u guild definitions", count );
3042 void ObjectMgr::LoadArenaTeams()
3044 uint32 count = 0;
3046 // 0 1 2 3 4 5
3047 QueryResult *result = CharacterDatabase.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
3048 // 6 7 8 9 10 11 12 13 14
3049 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
3050 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
3052 if( !result )
3055 barGoLink bar( 1 );
3057 bar.step();
3059 sLog.outString();
3060 sLog.outString( ">> Loaded %u arenateam definitions", count );
3061 return;
3064 // load arena_team members
3065 QueryResult *arenaTeamMembersResult = CharacterDatabase.Query(
3066 // 0 1 2 3 4 5 6 7 8
3067 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
3068 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
3070 barGoLink bar( result->GetRowCount() );
3074 Field *fields = result->Fetch();
3076 bar.step();
3077 ++count;
3079 ArenaTeam *newArenaTeam = new ArenaTeam;
3080 if (!newArenaTeam->LoadArenaTeamFromDB(result) ||
3081 !newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult))
3083 newArenaTeam->Disband(NULL);
3084 delete newArenaTeam;
3085 continue;
3087 AddArenaTeam(newArenaTeam);
3088 }while( result->NextRow() );
3090 delete result;
3091 delete arenaTeamMembersResult;
3093 sLog.outString();
3094 sLog.outString( ">> Loaded %u arenateam definitions", count );
3097 void ObjectMgr::LoadGroups()
3099 // -- loading groups --
3100 Group *group = NULL;
3101 uint64 leaderGuid = 0;
3102 uint32 count = 0;
3103 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3104 QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
3106 if( !result )
3108 barGoLink bar( 1 );
3110 bar.step();
3112 sLog.outString();
3113 sLog.outString( ">> Loaded %u group definitions", count );
3114 return;
3117 barGoLink bar( result->GetRowCount() );
3121 bar.step();
3122 Field *fields = result->Fetch();
3123 ++count;
3124 leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER);
3126 group = new Group;
3127 if(!group->LoadGroupFromDB(leaderGuid, result, false))
3129 group->Disband();
3130 delete group;
3131 continue;
3133 AddGroup(group);
3134 }while( result->NextRow() );
3136 delete result;
3138 sLog.outString();
3139 sLog.outString( ">> Loaded %u group definitions", count );
3141 // -- loading members --
3142 count = 0;
3143 group = NULL;
3144 leaderGuid = 0;
3145 // 0 1 2 3
3146 result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
3147 if(!result)
3149 barGoLink bar2( 1 );
3150 bar2.step();
3152 else
3154 barGoLink bar2( result->GetRowCount() );
3157 bar2.step();
3158 Field *fields = result->Fetch();
3159 count++;
3160 leaderGuid = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER);
3161 if(!group || group->GetLeaderGUID() != leaderGuid)
3163 group = GetGroupByLeader(leaderGuid);
3164 if(!group)
3166 sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields[3].GetUInt32(), fields[0].GetUInt32());
3167 CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32());
3168 continue;
3172 if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[2].GetUInt8(), fields[1].GetBool()))
3174 sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields[0].GetUInt32(), fields[3].GetUInt32());
3175 CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32());
3177 }while( result->NextRow() );
3178 delete result;
3181 // clean groups
3182 // TODO: maybe delete from the DB before loading in this case
3183 for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();)
3185 if((*itr)->GetMembersCount() < 2)
3187 (*itr)->Disband();
3188 delete *itr;
3189 mGroupSet.erase(itr++);
3191 else
3192 ++itr;
3195 // -- loading instances --
3196 count = 0;
3197 group = NULL;
3198 leaderGuid = 0;
3199 result = CharacterDatabase.Query(
3200 // 0 1 2 3 4 5
3201 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
3202 // 6
3203 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
3204 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
3207 if(!result)
3209 barGoLink bar2( 1 );
3210 bar2.step();
3212 else
3214 barGoLink bar2( result->GetRowCount() );
3217 bar2.step();
3218 Field *fields = result->Fetch();
3219 count++;
3220 leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
3221 if(!group || group->GetLeaderGUID() != leaderGuid)
3223 group = GetGroupByLeader(leaderGuid);
3224 if(!group)
3226 sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields[0].GetUInt32());
3227 continue;
3231 MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
3232 if(!mapEntry || !mapEntry->IsDungeon())
3234 sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
3235 continue;
3238 uint32 diff = fields[4].GetUInt8();
3239 if(diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
3241 sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
3242 diff = 0; // default for both difficaly types
3245 InstanceSave *save = sInstanceSaveMgr.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
3246 group->BindToInstance(save, fields[3].GetBool(), true);
3247 }while( result->NextRow() );
3248 delete result;
3251 sLog.outString();
3252 sLog.outString( ">> Loaded %u group-instance binds total", count );
3254 sLog.outString();
3255 sLog.outString( ">> Loaded %u group members total", count );
3258 void ObjectMgr::LoadQuests()
3260 // For reload case
3261 for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
3262 delete itr->second;
3263 mQuestTemplates.clear();
3265 mExclusiveQuestGroups.clear();
3267 // 0 1 2 3 4 5 6 7 8
3268 QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3269 // 9 10 11 12 13 14 15 16
3270 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3271 // 17 18 19 20 21 22 23 24 25 26 27 28
3272 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
3273 // 29 30 31 32 33 34 35 36 37 38
3274 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3275 // 39 40 41 42 43 44 45 46 47 48 49 50
3276 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
3277 // 51 52 53 54 55 56 57 58
3278 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3279 // 59 60 61 62 63 64 65 66
3280 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3281 // 67 68 69 70
3282 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3283 // 71 72 73 74 75 76
3284 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3285 // 77 78 79 80 81 82
3286 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3287 // 83 84 85 86 87 88 89 90
3288 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3289 // 91 92 93 94 95 96 97 98 99 100
3290 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3291 // 101 102 103 104 105 106 107 108 109 110 111
3292 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3293 // 112 113 114 115 116 117 118 119
3294 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3295 // 120 121 122 123 124 125
3296 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3297 // 126 127 128 129
3298 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3299 // 130 131
3300 "StartScript, CompleteScript"
3301 " FROM quest_template");
3302 if(result == NULL)
3304 barGoLink bar( 1 );
3305 bar.step();
3307 sLog.outString();
3308 sLog.outString( ">> Loaded 0 quests definitions" );
3309 sLog.outErrorDb("`quest_template` table is empty!");
3310 return;
3313 // create multimap previous quest for each existed quest
3314 // some quests can have many previous maps set by NextQuestId in previous quest
3315 // for example set of race quests can lead to single not race specific quest
3316 barGoLink bar( result->GetRowCount() );
3319 bar.step();
3320 Field *fields = result->Fetch();
3322 Quest * newQuest = new Quest(fields);
3323 mQuestTemplates[newQuest->GetQuestId()] = newQuest;
3324 } while( result->NextRow() );
3326 delete result;
3328 // Post processing
3330 std::map<uint32,uint32> usedMailTemplates;
3332 for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
3334 Quest * qinfo = iter->second;
3336 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3338 if( qinfo->GetQuestMethod() >= 3 )
3340 sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
3343 if (qinfo->QuestFlags & ~QUEST_MANGOS_FLAGS_DB_ALLOWED)
3345 sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3346 qinfo->GetQuestId(),qinfo->QuestFlags,QUEST_MANGOS_FLAGS_DB_ALLOWED >> 16);
3347 qinfo->QuestFlags &= QUEST_MANGOS_FLAGS_DB_ALLOWED;
3350 if(qinfo->QuestFlags & QUEST_FLAGS_DAILY)
3352 if(!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
3354 sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
3355 qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
3359 if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
3361 // at auto-reward can be rewarded only RewChoiceItemId[0]
3362 for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
3364 if(uint32 id = qinfo->RewChoiceItemId[j])
3366 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3367 qinfo->GetQuestId(),j+1,id,j+1);
3368 // no changes, quest ignore this data
3373 // client quest log visual (area case)
3374 if( qinfo->ZoneOrSort > 0 )
3376 if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
3378 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3379 qinfo->GetQuestId(),qinfo->ZoneOrSort);
3380 // no changes, quest not dependent from this value but can have problems at client
3383 // client quest log visual (sort case)
3384 if( qinfo->ZoneOrSort < 0 )
3386 QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
3387 if( !qSort )
3389 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3390 qinfo->GetQuestId(),qinfo->ZoneOrSort);
3391 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3393 //check SkillOrClass value (class case).
3394 if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) )
3396 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3397 if(qinfo->SkillOrClass < 0)
3399 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3400 qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass);
3403 //check for proper SkillOrClass value (skill case)
3404 if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
3406 // skill is positive value in SkillOrClass
3407 if(qinfo->SkillOrClass != skill_id )
3409 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3410 qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
3411 //override, and force proper value here?
3416 // SkillOrClass (class case)
3417 if( qinfo->SkillOrClass < 0 )
3419 if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) )
3421 sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3422 qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass);
3425 // SkillOrClass (skill case)
3426 if( qinfo->SkillOrClass > 0 )
3428 if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) )
3430 sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3431 qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass);
3435 if( qinfo->RequiredSkillValue )
3437 if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() )
3439 sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3440 qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue());
3441 // no changes, quest can't be done for this requirement
3444 if( qinfo->SkillOrClass <= 0 )
3446 sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3447 qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass);
3448 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3451 // else Skill quests can have 0 skill level, this is ok
3453 if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
3455 sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3456 qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
3457 // no changes, quest can't be done for this requirement
3460 if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
3462 sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3463 qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
3464 // no changes, quest can't be done for this requirement
3467 if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
3469 sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3470 qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
3471 // no changes, quest can't be done for this requirement
3474 if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
3476 sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3477 qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
3478 // no changes, quest can't be done for this requirement
3481 if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
3483 sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3484 qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
3485 // no changes, quest can't be done for this requirement
3488 if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 )
3490 sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3491 qinfo->GetQuestId(),qinfo->RepObjectiveValue);
3492 // warning
3495 if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 )
3497 sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3498 qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
3499 // warning
3502 if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 )
3504 sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3505 qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
3506 // warning
3509 if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
3511 sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3512 qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
3513 qinfo->CharTitleId = 0;
3514 // quest can't reward this title
3517 if(qinfo->SrcItemId)
3519 if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
3521 sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3522 qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
3523 qinfo->SrcItemId = 0; // quest can't be done for this requirement
3525 else if(qinfo->SrcItemCount==0)
3527 sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3528 qinfo->GetQuestId(),qinfo->SrcItemId);
3529 qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
3532 else if(qinfo->SrcItemCount>0)
3534 sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3535 qinfo->GetQuestId(),qinfo->SrcItemCount);
3536 qinfo->SrcItemCount=0; // no quest work changes in fact
3539 if(qinfo->SrcSpell)
3541 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
3542 if(!spellInfo)
3544 sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3545 qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
3546 qinfo->SrcSpell = 0; // quest can't be done for this requirement
3548 else if(!SpellMgr::IsSpellValid(spellInfo))
3550 sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3551 qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
3552 qinfo->SrcSpell = 0; // quest can't be done for this requirement
3556 for(int j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j )
3558 uint32 id = qinfo->ReqItemId[j];
3559 if(id)
3561 if(qinfo->ReqItemCount[j] == 0)
3563 sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3564 qinfo->GetQuestId(), j+1, id, j+1);
3565 // no changes, quest can't be done for this requirement
3568 qinfo->SetFlag(QUEST_MANGOS_FLAGS_DELIVER);
3570 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3572 sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3573 qinfo->GetQuestId(), j+1, id, id);
3574 qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
3577 else if(qinfo->ReqItemCount[j] > 0)
3579 sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3580 qinfo->GetQuestId(), j+1, j+1, qinfo->ReqItemCount[j]);
3581 qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
3585 for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j )
3587 uint32 id = qinfo->ReqSourceId[j];
3588 if(id)
3590 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3592 sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3593 qinfo->GetQuestId(),j+1,id,id);
3594 // no changes, quest can't be done for this requirement
3597 else
3599 if(qinfo->ReqSourceCount[j]>0)
3601 sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3602 qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
3603 // no changes, quest ignore this data
3608 for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
3610 uint32 id = qinfo->ReqSpell[j];
3611 if(id)
3613 SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
3614 if(!spellInfo)
3616 sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3617 qinfo->GetQuestId(),j+1,id,id);
3618 continue;
3621 if(!qinfo->ReqCreatureOrGOId[j])
3623 bool found = false;
3624 for(int k = 0; k < 3; ++k)
3626 if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) ||
3627 spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT)
3629 found = true;
3630 break;
3634 if(found)
3636 if(!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
3638 sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
3640 // this will prevent quest completing without objective
3641 const_cast<Quest*>(qinfo)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
3644 else
3646 sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3647 qinfo->GetQuestId(),j+1,id,j+1,id);
3648 // no changes, quest can't be done for this requirement
3654 for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
3656 int32 id = qinfo->ReqCreatureOrGOId[j];
3657 if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
3659 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3660 qinfo->GetQuestId(),j+1,id,uint32(-id));
3661 qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
3664 if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
3666 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3667 qinfo->GetQuestId(),j+1,id,uint32(id));
3668 qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
3671 if(id)
3673 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3675 qinfo->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO);
3677 if(!qinfo->ReqCreatureOrGOCount[j])
3679 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3680 qinfo->GetQuestId(),j+1,id,j+1);
3681 // no changes, quest can be incorrectly done, but we already report this
3684 else if(qinfo->ReqCreatureOrGOCount[j]>0)
3686 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3687 qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
3688 // no changes, quest ignore this data
3692 for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j )
3694 uint32 id = qinfo->RewChoiceItemId[j];
3695 if(id)
3697 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3699 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3700 qinfo->GetQuestId(),j+1,id,id);
3701 qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
3704 if(!qinfo->RewChoiceItemCount[j])
3706 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3707 qinfo->GetQuestId(),j+1,id,j+1);
3708 // no changes, quest can't be done
3711 else if(qinfo->RewChoiceItemCount[j]>0)
3713 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3714 qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
3715 // no changes, quest ignore this data
3719 for(int j = 0; j < QUEST_REWARDS_COUNT; ++j )
3721 uint32 id = qinfo->RewItemId[j];
3722 if(id)
3724 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3726 sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3727 qinfo->GetQuestId(),j+1,id,id);
3728 qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
3731 if(!qinfo->RewItemCount[j])
3733 sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3734 qinfo->GetQuestId(),j+1,id,j+1);
3735 // no changes
3738 else if(qinfo->RewItemCount[j]>0)
3740 sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3741 qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
3742 // no changes, quest ignore this data
3746 for(int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
3748 if(qinfo->RewRepFaction[j])
3750 if(!qinfo->RewRepValue[j])
3752 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3753 qinfo->GetQuestId(),j+1,qinfo->RewRepValue[j],j+1);
3754 // no changes
3757 if(!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
3759 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3760 qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] );
3761 qinfo->RewRepFaction[j] = 0; // quest will not reward this
3764 else if(qinfo->RewRepValue[j]!=0)
3766 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3767 qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]);
3768 // no changes, quest ignore this data
3772 if(qinfo->RewSpell)
3774 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
3776 if(!spellInfo)
3778 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3779 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3780 qinfo->RewSpell = 0; // no spell reward will display for this quest
3782 else if(!SpellMgr::IsSpellValid(spellInfo))
3784 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3785 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3786 qinfo->RewSpell = 0; // no spell reward will display for this quest
3788 else if(GetTalentSpellCost(qinfo->RewSpell))
3790 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3791 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3792 qinfo->RewSpell = 0; // no spell reward will display for this quest
3796 if(qinfo->RewSpellCast)
3798 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
3800 if(!spellInfo)
3802 sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3803 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3804 qinfo->RewSpellCast = 0; // no spell will be casted on player
3806 else if(!SpellMgr::IsSpellValid(spellInfo))
3808 sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3809 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3810 qinfo->RewSpellCast = 0; // no spell will be casted on player
3812 else if(GetTalentSpellCost(qinfo->RewSpellCast))
3814 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3815 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3816 qinfo->RewSpellCast = 0; // no spell will be casted on player
3820 if (qinfo->RewMailTemplateId)
3822 if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
3824 sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3825 qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId);
3826 qinfo->RewMailTemplateId = 0; // no mail will send to player
3827 qinfo->RewMailDelaySecs = 0; // no mail will send to player
3829 else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end())
3831 std::map<uint32,uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
3832 sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
3833 qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId,used_mt_itr->second);
3834 qinfo->RewMailTemplateId = 0; // no mail will send to player
3835 qinfo->RewMailDelaySecs = 0; // no mail will send to player
3837 else
3838 usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId();
3841 if (qinfo->NextQuestInChain)
3843 QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
3844 if (qNextItr == mQuestTemplates.end())
3846 sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3847 qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain );
3848 qinfo->NextQuestInChain = 0;
3850 else
3851 qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
3854 // fill additional data stores
3855 if (qinfo->PrevQuestId)
3857 if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end())
3859 sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
3861 else
3863 qinfo->prevQuests.push_back(qinfo->PrevQuestId);
3867 if(qinfo->NextQuestId)
3869 QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
3870 if (qNextItr == mQuestTemplates.end())
3872 sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
3874 else
3876 int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
3877 qNextItr->second->prevQuests.push_back(signedQuestId);
3881 if(qinfo->ExclusiveGroup)
3882 mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
3883 if(qinfo->LimitTime)
3884 qinfo->SetFlag(QUEST_MANGOS_FLAGS_TIMED);
3887 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3888 for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
3890 SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
3891 if(!spellInfo)
3892 continue;
3894 for(int j = 0; j < 3; ++j)
3896 if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
3897 continue;
3899 uint32 quest_id = spellInfo->EffectMiscValue[j];
3901 Quest const* quest = GetQuestTemplate(quest_id);
3903 // some quest referenced in spells not exist (outdated spells)
3904 if(!quest)
3905 continue;
3907 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
3909 sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
3911 // this will prevent quest completing without objective
3912 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
3917 sLog.outString();
3918 sLog.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size() );
3921 void ObjectMgr::LoadQuestLocales()
3923 mQuestLocaleMap.clear(); // need for reload case
3925 QueryResult *result = WorldDatabase.Query("SELECT entry,"
3926 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3927 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3928 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3929 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3930 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3931 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3932 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3933 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3934 " FROM locales_quest"
3937 if(!result)
3939 barGoLink bar(1);
3941 bar.step();
3943 sLog.outString();
3944 sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3945 return;
3948 barGoLink bar(result->GetRowCount());
3952 Field *fields = result->Fetch();
3953 bar.step();
3955 uint32 entry = fields[0].GetUInt32();
3957 QuestLocale& data = mQuestLocaleMap[entry];
3959 for(int i = 1; i < MAX_LOCALE; ++i)
3961 std::string str = fields[1+10*(i-1)].GetCppString();
3962 if(!str.empty())
3964 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3965 if(idx >= 0)
3967 if(data.Title.size() <= idx)
3968 data.Title.resize(idx+1);
3970 data.Title[idx] = str;
3973 str = fields[1+10*(i-1)+1].GetCppString();
3974 if(!str.empty())
3976 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3977 if(idx >= 0)
3979 if(data.Details.size() <= idx)
3980 data.Details.resize(idx+1);
3982 data.Details[idx] = str;
3985 str = fields[1+10*(i-1)+2].GetCppString();
3986 if(!str.empty())
3988 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3989 if(idx >= 0)
3991 if(data.Objectives.size() <= idx)
3992 data.Objectives.resize(idx+1);
3994 data.Objectives[idx] = str;
3997 str = fields[1+10*(i-1)+3].GetCppString();
3998 if(!str.empty())
4000 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4001 if(idx >= 0)
4003 if(data.OfferRewardText.size() <= idx)
4004 data.OfferRewardText.resize(idx+1);
4006 data.OfferRewardText[idx] = str;
4009 str = fields[1+10*(i-1)+4].GetCppString();
4010 if(!str.empty())
4012 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4013 if(idx >= 0)
4015 if(data.RequestItemsText.size() <= idx)
4016 data.RequestItemsText.resize(idx+1);
4018 data.RequestItemsText[idx] = str;
4021 str = fields[1+10*(i-1)+5].GetCppString();
4022 if(!str.empty())
4024 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4025 if(idx >= 0)
4027 if(data.EndText.size() <= idx)
4028 data.EndText.resize(idx+1);
4030 data.EndText[idx] = str;
4033 for(int k = 0; k < 4; ++k)
4035 str = fields[1+10*(i-1)+6+k].GetCppString();
4036 if(!str.empty())
4038 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4039 if(idx >= 0)
4041 if(data.ObjectiveText[k].size() <= idx)
4042 data.ObjectiveText[k].resize(idx+1);
4044 data.ObjectiveText[k][idx] = str;
4049 } while (result->NextRow());
4051 delete result;
4053 sLog.outString();
4054 sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() );
4057 void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
4059 if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use.
4060 return;
4062 sLog.outString( "%s :", tablename);
4064 scripts.clear(); // need for reload support
4066 QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename );
4068 uint32 count = 0;
4070 if( !result )
4072 barGoLink bar( 1 );
4073 bar.step();
4075 sLog.outString();
4076 sLog.outString( ">> Loaded %u script definitions", count );
4077 return;
4080 barGoLink bar( result->GetRowCount() );
4084 bar.step();
4086 Field *fields = result->Fetch();
4087 ScriptInfo tmp;
4088 tmp.id = fields[0].GetUInt32();
4089 tmp.delay = fields[1].GetUInt32();
4090 tmp.command = fields[2].GetUInt32();
4091 tmp.datalong = fields[3].GetUInt32();
4092 tmp.datalong2 = fields[4].GetUInt32();
4093 tmp.dataint = fields[5].GetInt32();
4094 tmp.x = fields[6].GetFloat();
4095 tmp.y = fields[7].GetFloat();
4096 tmp.z = fields[8].GetFloat();
4097 tmp.o = fields[9].GetFloat();
4099 // generic command args check
4100 switch(tmp.command)
4102 case SCRIPT_COMMAND_TALK:
4104 if(tmp.datalong > 3)
4106 sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id);
4107 continue;
4109 if(tmp.dataint==0)
4111 sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,tmp.id);
4112 continue;
4114 if(tmp.dataint < MIN_DB_SCRIPT_STRING_ID || tmp.dataint >= MAX_DB_SCRIPT_STRING_ID)
4116 sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id);
4117 continue;
4120 // if(!GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4121 break;
4124 case SCRIPT_COMMAND_EMOTE:
4126 if(!sEmotesStore.LookupEntry(tmp.datalong))
4128 sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename,tmp.datalong,tmp.id);
4129 continue;
4131 break;
4134 case SCRIPT_COMMAND_TELEPORT_TO:
4136 if(!sMapStore.LookupEntry(tmp.datalong))
4138 sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id);
4139 continue;
4142 if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
4144 sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id);
4145 continue;
4147 break;
4150 case SCRIPT_COMMAND_KILL_CREDIT:
4152 if (!GetCreatureTemplate(tmp.datalong))
4154 sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename,tmp.datalong,tmp.id);
4155 continue;
4157 break;
4160 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
4162 if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
4164 sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id);
4165 continue;
4168 if(!GetCreatureTemplate(tmp.datalong))
4170 sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id);
4171 continue;
4173 break;
4176 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
4178 GameObjectData const* data = GetGOData(tmp.datalong);
4179 if(!data)
4181 sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id);
4182 continue;
4185 GameObjectInfo const* info = GetGameObjectInfo(data->id);
4186 if(!info)
4188 sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id);
4189 continue;
4192 if( info->type==GAMEOBJECT_TYPE_FISHINGNODE ||
4193 info->type==GAMEOBJECT_TYPE_FISHINGHOLE ||
4194 info->type==GAMEOBJECT_TYPE_DOOR ||
4195 info->type==GAMEOBJECT_TYPE_BUTTON ||
4196 info->type==GAMEOBJECT_TYPE_TRAP )
4198 sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id);
4199 continue;
4201 break;
4203 case SCRIPT_COMMAND_OPEN_DOOR:
4204 case SCRIPT_COMMAND_CLOSE_DOOR:
4206 GameObjectData const* data = GetGOData(tmp.datalong);
4207 if(!data)
4209 sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
4210 continue;
4213 GameObjectInfo const* info = GetGameObjectInfo(data->id);
4214 if(!info)
4216 sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
4217 continue;
4220 if( info->type!=GAMEOBJECT_TYPE_DOOR)
4222 sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
4223 continue;
4226 break;
4228 case SCRIPT_COMMAND_QUEST_EXPLORED:
4230 Quest const* quest = GetQuestTemplate(tmp.datalong);
4231 if(!quest)
4233 sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id);
4234 continue;
4237 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
4239 sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id);
4241 // this will prevent quest completing without objective
4242 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
4244 // continue; - quest objective requirement set and command can be allowed
4247 if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
4249 sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4250 tablename,tmp.datalong2,tmp.id);
4251 continue;
4254 if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
4256 sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4257 tablename,tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE);
4258 continue;
4261 if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE)
4263 sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4264 tablename,tmp.datalong2,tmp.id,INTERACTION_DISTANCE);
4265 continue;
4268 break;
4271 case SCRIPT_COMMAND_REMOVE_AURA:
4273 if(!sSpellStore.LookupEntry(tmp.datalong))
4275 sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4276 tablename,tmp.datalong,tmp.id);
4277 continue;
4279 if(tmp.datalong2 & ~0x1) // 1 bits (0,1)
4281 sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4282 tablename,tmp.datalong2,tmp.id);
4283 continue;
4285 break;
4287 case SCRIPT_COMMAND_CAST_SPELL:
4289 if(!sSpellStore.LookupEntry(tmp.datalong))
4291 sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4292 tablename,tmp.datalong,tmp.id);
4293 continue;
4295 if(tmp.datalong2 & ~0x3) // 2 bits
4297 sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4298 tablename,tmp.datalong2,tmp.id);
4299 continue;
4301 break;
4305 if (scripts.find(tmp.id) == scripts.end())
4307 ScriptMap emptyMap;
4308 scripts[tmp.id] = emptyMap;
4310 scripts[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
4312 ++count;
4313 } while( result->NextRow() );
4315 delete result;
4317 sLog.outString();
4318 sLog.outString( ">> Loaded %u script definitions", count );
4321 void ObjectMgr::LoadGameObjectScripts()
4323 LoadScripts(sGameObjectScripts, "gameobject_scripts");
4325 // check ids
4326 for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
4328 if(!GetGOData(itr->first))
4329 sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first);
4333 void ObjectMgr::LoadQuestEndScripts()
4335 LoadScripts(sQuestEndScripts, "quest_end_scripts");
4337 // check ids
4338 for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
4340 if(!GetQuestTemplate(itr->first))
4341 sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first);
4345 void ObjectMgr::LoadQuestStartScripts()
4347 LoadScripts(sQuestStartScripts,"quest_start_scripts");
4349 // check ids
4350 for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
4352 if(!GetQuestTemplate(itr->first))
4353 sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first);
4357 void ObjectMgr::LoadSpellScripts()
4359 LoadScripts(sSpellScripts, "spell_scripts");
4361 // check ids
4362 for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
4364 SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first);
4366 if(!spellInfo)
4368 sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first);
4369 continue;
4372 //check for correct spellEffect
4373 bool found = false;
4374 for(int i=0; i<3; ++i)
4376 // skip empty effects
4377 if( !spellInfo->Effect[i] )
4378 continue;
4380 if( spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT )
4382 found = true;
4383 break;
4387 if(!found)
4388 sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT);
4392 void ObjectMgr::LoadEventScripts()
4394 LoadScripts(sEventScripts, "event_scripts");
4396 std::set<uint32> evt_scripts;
4397 // Load all possible script entries from gameobjects
4398 for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
4400 GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i);
4401 if (goInfo)
4403 switch(goInfo->type)
4405 case GAMEOBJECT_TYPE_GOOBER:
4406 if (goInfo->goober.eventId)
4407 evt_scripts.insert(goInfo->goober.eventId);
4408 break;
4409 case GAMEOBJECT_TYPE_CHEST:
4410 if (goInfo->chest.eventId)
4411 evt_scripts.insert(goInfo->chest.eventId);
4412 break;
4413 case GAMEOBJECT_TYPE_CAMERA:
4414 if (goInfo->camera.eventID)
4415 evt_scripts.insert(goInfo->camera.eventID);
4416 default:
4417 break;
4421 // Load all possible script entries from spells
4422 for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
4424 SpellEntry const * spell = sSpellStore.LookupEntry(i);
4425 if (spell)
4427 for(int j=0; j<3; ++j)
4429 if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT )
4431 if (spell->EffectMiscValue[j])
4432 evt_scripts.insert(spell->EffectMiscValue[j]);
4437 // Then check if all scripts are in above list of possible script entries
4438 for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
4440 std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
4441 if (itr2 == evt_scripts.end())
4442 sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4443 itr->first, SPELL_EFFECT_SEND_EVENT);
4447 void ObjectMgr::LoadGossipScripts()
4449 LoadScripts(sGossipScripts, "gossip_scripts");
4451 // checks are done in LoadGossipMenuItems
4454 void ObjectMgr::LoadItemTexts()
4456 QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
4458 uint32 count = 0;
4460 if( !result )
4462 barGoLink bar( 1 );
4463 bar.step();
4465 sLog.outString();
4466 sLog.outString( ">> Loaded %u item pages", count );
4467 return;
4470 barGoLink bar( result->GetRowCount() );
4472 Field* fields;
4475 bar.step();
4477 fields = result->Fetch();
4479 mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString();
4481 ++count;
4483 } while ( result->NextRow() );
4485 delete result;
4487 sLog.outString();
4488 sLog.outString( ">> Loaded %u item texts", count );
4491 void ObjectMgr::LoadPageTexts()
4493 sPageTextStore.Free(); // for reload case
4495 sPageTextStore.Load();
4496 sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount );
4497 sLog.outString();
4499 for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i)
4501 // check data correctness
4502 PageText const* page = sPageTextStore.LookupEntry<PageText>(i);
4503 if(!page)
4504 continue;
4506 if(page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page))
4508 sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page);
4509 continue;
4512 // detect circular reference
4513 std::set<uint32> checkedPages;
4514 for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page))
4516 if(!pageItr->Next_Page)
4517 break;
4518 checkedPages.insert(pageItr->Page_ID);
4519 if(checkedPages.find(pageItr->Next_Page)!=checkedPages.end())
4521 std::ostringstream ss;
4522 ss<< "The text page(s) ";
4523 for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); ++itr)
4524 ss << *itr << " ";
4525 ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4526 << pageItr->Page_ID <<" to 0";
4527 sLog.outErrorDb(ss.str().c_str());
4528 const_cast<PageText*>(pageItr)->Next_Page = 0;
4529 break;
4535 void ObjectMgr::LoadPageTextLocales()
4537 mPageTextLocaleMap.clear(); // need for reload case
4539 QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4541 if(!result)
4543 barGoLink bar(1);
4545 bar.step();
4547 sLog.outString();
4548 sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4549 return;
4552 barGoLink bar(result->GetRowCount());
4556 Field *fields = result->Fetch();
4557 bar.step();
4559 uint32 entry = fields[0].GetUInt32();
4561 PageTextLocale& data = mPageTextLocaleMap[entry];
4563 for(int i = 1; i < MAX_LOCALE; ++i)
4565 std::string str = fields[i].GetCppString();
4566 if(str.empty())
4567 continue;
4569 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4570 if(idx >= 0)
4572 if(data.Text.size() <= idx)
4573 data.Text.resize(idx+1);
4575 data.Text[idx] = str;
4579 } while (result->NextRow());
4581 delete result;
4583 sLog.outString();
4584 sLog.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size() );
4587 struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
4589 template<class D>
4590 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
4592 dst = D(sObjectMgr.GetScriptId(src));
4596 void ObjectMgr::LoadInstanceTemplate()
4598 SQLInstanceLoader loader;
4599 loader.Load(sInstanceTemplate);
4601 for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
4603 InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i);
4604 if(!temp)
4605 continue;
4607 if(!MapManager::IsValidMAP(temp->map))
4608 sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map);
4610 if(!MapManager::IsValidMapCoord(temp->parent,temp->startLocX,temp->startLocY,temp->startLocZ,temp->startLocO))
4612 sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp->map);
4613 temp->parent = 0; // will have wrong continent 0 parent, at least existed
4617 sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount );
4618 sLog.outString();
4621 GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
4623 GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
4624 if(itr != mGossipText.end())
4625 return &itr->second;
4626 return NULL;
4629 void ObjectMgr::LoadGossipText()
4631 QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" );
4633 int count = 0;
4634 if( !result )
4636 barGoLink bar( 1 );
4637 bar.step();
4639 sLog.outString();
4640 sLog.outString( ">> Loaded %u npc texts", count );
4641 return;
4644 int cic;
4646 barGoLink bar( result->GetRowCount() );
4650 ++count;
4651 cic = 0;
4653 Field *fields = result->Fetch();
4655 bar.step();
4657 uint32 Text_ID = fields[cic++].GetUInt32();
4658 if(!Text_ID)
4660 sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4661 continue;
4664 GossipText& gText = mGossipText[Text_ID];
4666 for (int i=0; i< 8; i++)
4668 gText.Options[i].Text_0 = fields[cic++].GetCppString();
4669 gText.Options[i].Text_1 = fields[cic++].GetCppString();
4671 gText.Options[i].Language = fields[cic++].GetUInt32();
4672 gText.Options[i].Probability = fields[cic++].GetFloat();
4674 for(int j=0; j < 3; ++j)
4676 gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
4677 gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
4680 } while( result->NextRow() );
4682 sLog.outString();
4683 sLog.outString( ">> Loaded %u npc texts", count );
4684 delete result;
4687 void ObjectMgr::LoadNpcTextLocales()
4689 mNpcTextLocaleMap.clear(); // need for reload case
4691 QueryResult *result = WorldDatabase.Query("SELECT entry,"
4692 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4693 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4694 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4695 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4696 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4697 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4698 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4699 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4700 " FROM locales_npc_text");
4702 if(!result)
4704 barGoLink bar(1);
4706 bar.step();
4708 sLog.outString();
4709 sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4710 return;
4713 barGoLink bar(result->GetRowCount());
4717 Field *fields = result->Fetch();
4718 bar.step();
4720 uint32 entry = fields[0].GetUInt32();
4722 NpcTextLocale& data = mNpcTextLocaleMap[entry];
4724 for(int i=1; i<MAX_LOCALE; ++i)
4726 for(int j=0; j<8; ++j)
4728 std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString();
4729 if(!str0.empty())
4731 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4732 if(idx >= 0)
4734 if(data.Text_0[j].size() <= idx)
4735 data.Text_0[j].resize(idx+1);
4737 data.Text_0[j][idx] = str0;
4740 std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString();
4741 if(!str1.empty())
4743 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4744 if(idx >= 0)
4746 if(data.Text_1[j].size() <= idx)
4747 data.Text_1[j].resize(idx+1);
4749 data.Text_1[j][idx] = str1;
4754 } while (result->NextRow());
4756 delete result;
4758 sLog.outString();
4759 sLog.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size() );
4762 //not very fast function but it is called only once a day, or on starting-up
4763 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
4765 time_t basetime = time(NULL);
4766 sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec);
4767 //delete all old mails without item and without body immediately, if starting server
4768 if (!serverUp)
4769 CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD "' AND has_items = '0' AND itemTextId = 0", (uint64)basetime);
4770 // 0 1 2 3 4 5 6 7 8 9
4771 QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD "'", (uint64)basetime);
4772 if ( !result )
4774 barGoLink bar(1);
4775 bar.step();
4776 sLog.outString();
4777 sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4778 return; // any mails need to be returned or deleted
4781 //std::ostringstream delitems, delmails; //will be here for optimization
4782 //bool deletemail = false, deleteitem = false;
4783 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4784 //delmails << "DELETE FROM mail WHERE id IN ( "
4786 barGoLink bar( result->GetRowCount() );
4787 uint32 count = 0;
4788 Field *fields;
4792 bar.step();
4794 fields = result->Fetch();
4795 Mail *m = new Mail;
4796 m->messageID = fields[0].GetUInt32();
4797 m->messageType = fields[1].GetUInt8();
4798 m->sender = fields[2].GetUInt32();
4799 m->receiver = fields[3].GetUInt32();
4800 m->itemTextId = fields[4].GetUInt32();
4801 bool has_items = fields[5].GetBool();
4802 m->expire_time = (time_t)fields[6].GetUInt64();
4803 m->deliver_time = 0;
4804 m->COD = fields[7].GetUInt32();
4805 m->checked = fields[8].GetUInt32();
4806 m->mailTemplateId = fields[9].GetInt16();
4808 Player *pl = 0;
4809 if (serverUp)
4810 pl = GetPlayer((uint64)m->receiver);
4811 if (pl && pl->m_mailsLoaded)
4812 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4813 //his in mailbox and he has already listed his mails )
4814 delete m;
4815 continue;
4817 //delete or return mail:
4818 if (has_items)
4820 QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID);
4821 if(resultItems)
4825 Field *fields2 = resultItems->Fetch();
4827 uint32 item_guid_low = fields2[0].GetUInt32();
4828 uint32 item_template = fields2[1].GetUInt32();
4830 m->AddItem(item_guid_low, item_template);
4832 while (resultItems->NextRow());
4834 delete resultItems;
4836 //if it is mail from AH, it shouldn't be returned, but deleted
4837 if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
4839 // mail open and then not returned
4840 for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
4841 CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
4843 else
4845 //mail will be returned:
4846 CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID);
4847 delete m;
4848 continue;
4852 if (m->itemTextId)
4853 CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId);
4855 //deletemail = true;
4856 //delmails << m->messageID << ", ";
4857 CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
4858 delete m;
4859 ++count;
4860 } while (result->NextRow());
4861 delete result;
4863 sLog.outString();
4864 sLog.outString( ">> Loaded %u mails", count );
4867 void ObjectMgr::LoadQuestAreaTriggers()
4869 mQuestAreaTriggerMap.clear(); // need for reload case
4871 QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4873 uint32 count = 0;
4875 if( !result )
4877 barGoLink bar( 1 );
4878 bar.step();
4880 sLog.outString();
4881 sLog.outString( ">> Loaded %u quest trigger points", count );
4882 return;
4885 barGoLink bar( result->GetRowCount() );
4889 ++count;
4890 bar.step();
4892 Field *fields = result->Fetch();
4894 uint32 trigger_ID = fields[0].GetUInt32();
4895 uint32 quest_ID = fields[1].GetUInt32();
4897 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
4898 if(!atEntry)
4900 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID);
4901 continue;
4904 Quest const* quest = GetQuestTemplate(quest_ID);
4906 if(!quest)
4908 sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID);
4909 continue;
4912 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
4914 sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID);
4916 // this will prevent quest completing without objective
4917 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
4919 // continue; - quest modified to required objective and trigger can be allowed.
4922 mQuestAreaTriggerMap[trigger_ID] = quest_ID;
4924 } while( result->NextRow() );
4926 delete result;
4928 sLog.outString();
4929 sLog.outString( ">> Loaded %u quest trigger points", count );
4932 void ObjectMgr::LoadTavernAreaTriggers()
4934 mTavernAreaTriggerSet.clear(); // need for reload case
4936 QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
4938 uint32 count = 0;
4940 if( !result )
4942 barGoLink bar( 1 );
4943 bar.step();
4945 sLog.outString();
4946 sLog.outString( ">> Loaded %u tavern triggers", count );
4947 return;
4950 barGoLink bar( result->GetRowCount() );
4954 ++count;
4955 bar.step();
4957 Field *fields = result->Fetch();
4959 uint32 Trigger_ID = fields[0].GetUInt32();
4961 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
4962 if(!atEntry)
4964 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
4965 continue;
4968 mTavernAreaTriggerSet.insert(Trigger_ID);
4969 } while( result->NextRow() );
4971 delete result;
4973 sLog.outString();
4974 sLog.outString( ">> Loaded %u tavern triggers", count );
4977 void ObjectMgr::LoadAreaTriggerScripts()
4979 mAreaTriggerScripts.clear(); // need for reload case
4980 QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
4982 uint32 count = 0;
4984 if( !result )
4986 barGoLink bar( 1 );
4987 bar.step();
4989 sLog.outString();
4990 sLog.outString( ">> Loaded %u areatrigger scripts", count );
4991 return;
4994 barGoLink bar( result->GetRowCount() );
4998 ++count;
4999 bar.step();
5001 Field *fields = result->Fetch();
5003 uint32 Trigger_ID = fields[0].GetUInt32();
5004 const char *scriptName = fields[1].GetString();
5006 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
5007 if(!atEntry)
5009 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
5010 continue;
5012 mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName);
5013 } while( result->NextRow() );
5015 delete result;
5017 sLog.outString();
5018 sLog.outString( ">> Loaded %u areatrigger scripts", count );
5021 uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team )
5023 bool found = false;
5024 float dist;
5025 uint32 id = 0;
5027 for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
5029 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
5030 if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0])
5031 continue;
5033 uint8 field = (uint8)((i - 1) / 32);
5034 uint32 submask = 1<<((i-1)%32);
5036 // skip not taxi network nodes
5037 if((sTaxiNodesMask[field] & submask)==0)
5038 continue;
5040 float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
5041 if(found)
5043 if(dist2 < dist)
5045 dist = dist2;
5046 id = i;
5049 else
5051 found = true;
5052 dist = dist2;
5053 id = i;
5057 return id;
5060 void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost)
5062 TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
5063 if(src_i==sTaxiPathSetBySource.end())
5065 path = 0;
5066 cost = 0;
5067 return;
5070 TaxiPathSetForSource& pathSet = src_i->second;
5072 TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
5073 if(dest_i==pathSet.end())
5075 path = 0;
5076 cost = 0;
5077 return;
5080 cost = dest_i->second.price;
5081 path = dest_i->second.ID;
5084 uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team /* = false */)
5086 uint16 mount_entry = 0;
5088 // select mount creature id
5089 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
5090 if(node)
5092 if (team == ALLIANCE)
5094 mount_entry = node->MountCreatureID[1];
5095 if(!mount_entry && allowed_alt_team)
5096 mount_entry = node->MountCreatureID[0];
5098 else if (team == HORDE)
5100 mount_entry = node->MountCreatureID[0];
5102 if(!mount_entry && allowed_alt_team)
5103 mount_entry = node->MountCreatureID[1];
5107 CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry);
5108 if (!mount_info)
5109 return 0;
5111 uint16 mount_id = ChooseDisplayId(team,mount_info);
5112 if (!mount_id)
5113 return 0;
5115 CreatureModelInfo const *minfo = GetCreatureModelRandomGender(mount_id);
5116 if (minfo)
5117 mount_id = minfo->modelid;
5119 return mount_id;
5122 void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds)
5124 if(path >= sTaxiPathNodesByPath.size())
5125 return;
5127 TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
5129 pathnodes.Resize(nodeList.size());
5130 mapIds.resize(nodeList.size());
5132 for(size_t i = 0; i < nodeList.size(); ++i)
5134 pathnodes[ i ].x = nodeList[i].x;
5135 pathnodes[ i ].y = nodeList[i].y;
5136 pathnodes[ i ].z = nodeList[i].z;
5138 mapIds[i] = nodeList[i].mapid;
5142 void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes )
5144 if(path >= sTaxiPathNodesByPath.size())
5145 return;
5147 TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
5149 pathnodes.Resize(nodeList.size());
5151 for(size_t i = 0; i < nodeList.size(); ++i)
5153 pathnodes[ i ].mapid = nodeList[i].mapid;
5154 pathnodes[ i ].x = nodeList[i].x;
5155 pathnodes[ i ].y = nodeList[i].y;
5156 pathnodes[ i ].z = nodeList[i].z;
5157 pathnodes[ i ].actionFlag = nodeList[i].actionFlag;
5158 pathnodes[ i ].delay = nodeList[i].delay;
5162 void ObjectMgr::LoadGraveyardZones()
5164 mGraveYardMap.clear(); // need for reload case
5166 QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5168 uint32 count = 0;
5170 if( !result )
5172 barGoLink bar( 1 );
5173 bar.step();
5175 sLog.outString();
5176 sLog.outString( ">> Loaded %u graveyard-zone links", count );
5177 return;
5180 barGoLink bar( result->GetRowCount() );
5184 ++count;
5185 bar.step();
5187 Field *fields = result->Fetch();
5189 uint32 safeLocId = fields[0].GetUInt32();
5190 uint32 zoneId = fields[1].GetUInt32();
5191 uint32 team = fields[2].GetUInt32();
5193 WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
5194 if(!entry)
5196 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId);
5197 continue;
5200 AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
5201 if(!areaEntry)
5203 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId);
5204 continue;
5207 if(areaEntry->zone != 0)
5209 sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId);
5210 continue;
5213 if(team!=0 && team!=HORDE && team!=ALLIANCE)
5215 sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team);
5216 continue;
5219 if(!AddGraveYardLink(safeLocId,zoneId,team,false))
5220 sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
5221 } while( result->NextRow() );
5223 delete result;
5225 sLog.outString();
5226 sLog.outString( ">> Loaded %u graveyard-zone links", count );
5229 WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
5231 // search for zone associated closest graveyard
5232 uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z);
5234 // Simulate std. algorithm:
5235 // found some graveyard associated to (ghost_zone,ghost_map)
5237 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5238 // then check faction
5239 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5240 // then check faction
5241 GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
5242 GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
5243 if(graveLow==graveUp)
5245 sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
5246 return NULL;
5249 // at corpse map
5250 bool foundNear = false;
5251 float distNear;
5252 WorldSafeLocsEntry const* entryNear = NULL;
5254 // at entrance map for corpse map
5255 bool foundEntr = false;
5256 float distEntr;
5257 WorldSafeLocsEntry const* entryEntr = NULL;
5259 // some where other
5260 WorldSafeLocsEntry const* entryFar = NULL;
5262 MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
5264 for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
5266 GraveYardData const& data = itr->second;
5268 WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
5269 if(!entry)
5271 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId);
5272 continue;
5275 // skip enemy faction graveyard
5276 // team == 0 case can be at call from .neargrave
5277 if(data.team != 0 && team != 0 && data.team != team)
5278 continue;
5280 // find now nearest graveyard at other map
5281 if(MapId != entry->map_id)
5283 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5284 if (!mapEntry ||
5285 mapEntry->entrance_map < 0 ||
5286 mapEntry->entrance_map != entry->map_id ||
5287 (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
5289 // not have any corrdinates for check distance anyway
5290 entryFar = entry;
5291 continue;
5294 // at entrance map calculate distance (2D);
5295 float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
5296 +(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
5297 if(foundEntr)
5299 if(dist2 < distEntr)
5301 distEntr = dist2;
5302 entryEntr = entry;
5305 else
5307 foundEntr = true;
5308 distEntr = dist2;
5309 entryEntr = entry;
5312 // find now nearest graveyard at same map
5313 else
5315 float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
5316 if(foundNear)
5318 if(dist2 < distNear)
5320 distNear = dist2;
5321 entryNear = entry;
5324 else
5326 foundNear = true;
5327 distNear = dist2;
5328 entryNear = entry;
5333 if(entryNear)
5334 return entryNear;
5336 if(entryEntr)
5337 return entryEntr;
5339 return entryFar;
5342 GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
5344 GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
5345 GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
5347 for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
5349 if(itr->second.safeLocId==id)
5350 return &itr->second;
5353 return NULL;
5356 bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
5358 if(FindGraveYardData(id,zoneId))
5359 return false;
5361 // add link to loaded data
5362 GraveYardData data;
5363 data.safeLocId = id;
5364 data.team = team;
5366 mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data));
5368 // add link to DB
5369 if(inDB)
5371 WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5372 "VALUES ('%u', '%u','%u')",id,zoneId,team);
5375 return true;
5378 void ObjectMgr::LoadAreaTriggerTeleports()
5380 mAreaTriggers.clear(); // need for reload case
5382 uint32 count = 0;
5384 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5385 QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5386 if( !result )
5389 barGoLink bar( 1 );
5391 bar.step();
5393 sLog.outString();
5394 sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
5395 return;
5398 barGoLink bar( result->GetRowCount() );
5402 Field *fields = result->Fetch();
5404 bar.step();
5406 ++count;
5408 uint32 Trigger_ID = fields[0].GetUInt32();
5410 AreaTrigger at;
5412 at.requiredLevel = fields[1].GetUInt8();
5413 at.requiredItem = fields[2].GetUInt32();
5414 at.requiredItem2 = fields[3].GetUInt32();
5415 at.heroicKey = fields[4].GetUInt32();
5416 at.heroicKey2 = fields[5].GetUInt32();
5417 at.requiredQuest = fields[6].GetUInt32();
5418 at.requiredQuestHeroic = fields[7].GetUInt32();
5419 at.requiredFailedText = fields[8].GetCppString();
5420 at.target_mapId = fields[9].GetUInt32();
5421 at.target_X = fields[10].GetFloat();
5422 at.target_Y = fields[11].GetFloat();
5423 at.target_Z = fields[12].GetFloat();
5424 at.target_Orientation = fields[13].GetFloat();
5426 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
5427 if(!atEntry)
5429 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
5430 continue;
5433 if(at.requiredItem)
5435 ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
5436 if(!pProto)
5438 sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
5439 at.requiredItem = 0;
5442 if(at.requiredItem2)
5444 ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
5445 if(!pProto)
5447 sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
5448 at.requiredItem2 = 0;
5452 if(at.heroicKey)
5454 ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
5455 if(!pProto)
5457 sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
5458 at.heroicKey = 0;
5462 if(at.heroicKey2)
5464 ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
5465 if(!pProto)
5467 sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
5468 at.heroicKey2 = 0;
5472 if(at.requiredQuest)
5474 QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuest);
5475 if(qReqItr == mQuestTemplates.end())
5477 sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
5478 at.requiredQuest = 0;
5482 if(at.requiredQuestHeroic)
5484 QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuestHeroic);
5485 if(qReqItr == mQuestTemplates.end())
5487 sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuestHeroic,Trigger_ID);
5488 at.requiredQuestHeroic = 0;
5492 MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
5493 if(!mapEntry)
5495 sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
5496 continue;
5499 if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
5501 sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
5502 continue;
5505 mAreaTriggers[Trigger_ID] = at;
5507 } while( result->NextRow() );
5509 delete result;
5511 sLog.outString();
5512 sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
5516 * Searches for the areatrigger which teleports players out of the given map
5518 AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
5520 const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
5521 if(!mapEntry) return NULL;
5522 for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
5524 if(itr->second.target_mapId == mapEntry->entrance_map)
5526 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
5527 if(atEntry && atEntry->mapid == Map)
5528 return &itr->second;
5531 return NULL;
5535 * Searches for the areatrigger which teleports players to the given map
5537 AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
5539 for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
5541 if(itr->second.target_mapId == Map)
5543 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
5544 if(atEntry)
5545 return &itr->second;
5548 return NULL;
5551 void ObjectMgr::SetHighestGuids()
5553 QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" );
5554 if( result )
5556 m_hiCharGuid = (*result)[0].GetUInt32()+1;
5557 delete result;
5560 result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" );
5561 if( result )
5563 m_hiCreatureGuid = (*result)[0].GetUInt32()+1;
5564 delete result;
5567 result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" );
5568 if( result )
5570 m_hiItemGuid = (*result)[0].GetUInt32()+1;
5571 delete result;
5574 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5575 CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid);
5576 CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid);
5577 CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid);
5578 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid);
5580 result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" );
5581 if( result )
5583 m_hiGoGuid = (*result)[0].GetUInt32()+1;
5584 delete result;
5587 result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" );
5588 if( result )
5590 m_auctionid = (*result)[0].GetUInt32()+1;
5591 delete result;
5594 result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" );
5595 if( result )
5597 m_mailid = (*result)[0].GetUInt32()+1;
5598 delete result;
5601 result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" );
5602 if( result )
5604 m_ItemTextId = (*result)[0].GetUInt32()+1;
5605 delete result;
5608 result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" );
5609 if( result )
5611 m_hiCorpseGuid = (*result)[0].GetUInt32()+1;
5612 delete result;
5615 result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
5616 if (result)
5618 m_arenaTeamId = (*result)[0].GetUInt32()+1;
5619 delete result;
5622 result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5623 if (result)
5625 m_equipmentSetGuid = (*result)[0].GetUInt64()+1;
5626 delete result;
5629 result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
5630 if (result)
5632 m_guildId = (*result)[0].GetUInt32()+1;
5633 delete result;
5637 uint32 ObjectMgr::GenerateArenaTeamId()
5639 if(m_arenaTeamId>=0xFFFFFFFE)
5641 sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5642 World::StopNow(ERROR_EXIT_CODE);
5644 return m_arenaTeamId++;
5647 uint32 ObjectMgr::GenerateAuctionID()
5649 if(m_auctionid>=0xFFFFFFFE)
5651 sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5652 World::StopNow(ERROR_EXIT_CODE);
5654 return m_auctionid++;
5657 uint64 ObjectMgr::GenerateEquipmentSetGuid()
5659 if(m_equipmentSetGuid>=0xFFFFFFFFFFFFFFFEll)
5661 sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
5662 World::StopNow(ERROR_EXIT_CODE);
5664 return m_equipmentSetGuid++;
5667 uint32 ObjectMgr::GenerateGuildId()
5669 if(m_guildId>=0xFFFFFFFE)
5671 sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5672 World::StopNow(ERROR_EXIT_CODE);
5674 return m_guildId++;
5677 uint32 ObjectMgr::GenerateMailID()
5679 if(m_mailid>=0xFFFFFFFE)
5681 sLog.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5682 World::StopNow(ERROR_EXIT_CODE);
5684 return m_mailid++;
5687 uint32 ObjectMgr::GenerateItemTextID()
5689 if(m_ItemTextId>=0xFFFFFFFE)
5691 sLog.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5692 World::StopNow(ERROR_EXIT_CODE);
5694 return m_ItemTextId++;
5697 uint32 ObjectMgr::CreateItemText(std::string text)
5699 uint32 newItemTextId = GenerateItemTextID();
5700 //insert new itempage to container
5701 mItemTexts[ newItemTextId ] = text;
5702 //save new itempage
5703 CharacterDatabase.escape_string(text);
5704 //any Delete query needed, itemTextId is maximum of all ids
5705 std::ostringstream query;
5706 query << "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId << "', '" << text << "')";
5707 CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5708 return newItemTextId;
5711 uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
5713 switch(guidhigh)
5715 case HIGHGUID_ITEM:
5716 if(m_hiItemGuid>=0xFFFFFFFE)
5718 sLog.outError("Item guid overflow!! Can't continue, shutting down server. ");
5719 World::StopNow(ERROR_EXIT_CODE);
5721 return m_hiItemGuid++;
5722 case HIGHGUID_UNIT:
5723 if(m_hiCreatureGuid>=0x00FFFFFE)
5725 sLog.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5726 World::StopNow(ERROR_EXIT_CODE);
5728 return m_hiCreatureGuid++;
5729 case HIGHGUID_PLAYER:
5730 if(m_hiCharGuid>=0xFFFFFFFE)
5732 sLog.outError("Players guid overflow!! Can't continue, shutting down server. ");
5733 World::StopNow(ERROR_EXIT_CODE);
5735 return m_hiCharGuid++;
5736 case HIGHGUID_GAMEOBJECT:
5737 if(m_hiGoGuid>=0x00FFFFFE)
5739 sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5740 World::StopNow(ERROR_EXIT_CODE);
5742 return m_hiGoGuid++;
5743 case HIGHGUID_CORPSE:
5744 if(m_hiCorpseGuid>=0xFFFFFFFE)
5746 sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5747 World::StopNow(ERROR_EXIT_CODE);
5749 return m_hiCorpseGuid++;
5750 default:
5751 ASSERT(0);
5754 ASSERT(0);
5755 return 0;
5758 void ObjectMgr::LoadGameObjectLocales()
5760 mGameObjectLocaleMap.clear(); // need for reload case
5762 QueryResult *result = WorldDatabase.Query("SELECT entry,"
5763 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5764 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5765 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5767 if(!result)
5769 barGoLink bar(1);
5771 bar.step();
5773 sLog.outString();
5774 sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5775 return;
5778 barGoLink bar(result->GetRowCount());
5782 Field *fields = result->Fetch();
5783 bar.step();
5785 uint32 entry = fields[0].GetUInt32();
5787 GameObjectLocale& data = mGameObjectLocaleMap[entry];
5789 for(int i = 1; i < MAX_LOCALE; ++i)
5791 std::string str = fields[i].GetCppString();
5792 if(!str.empty())
5794 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
5795 if(idx >= 0)
5797 if(data.Name.size() <= idx)
5798 data.Name.resize(idx+1);
5800 data.Name[idx] = str;
5805 for(int i = 1; i < MAX_LOCALE; ++i)
5807 std::string str = fields[i+(MAX_LOCALE-1)].GetCppString();
5808 if(!str.empty())
5810 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
5811 if(idx >= 0)
5813 if(data.CastBarCaption.size() <= idx)
5814 data.CastBarCaption.resize(idx+1);
5816 data.CastBarCaption[idx] = str;
5821 } while (result->NextRow());
5823 delete result;
5825 sLog.outString();
5826 sLog.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size() );
5829 struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
5831 template<class D>
5832 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
5834 dst = D(sObjectMgr.GetScriptId(src));
5838 inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5840 if (sLockStore.LookupEntry(dataN))
5841 return;
5843 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5844 goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId);
5847 inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5849 if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
5851 if (trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
5852 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5853 goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
5855 /* disable check for while (too many error reports baout not existed in trap templates
5856 else
5857 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5858 goInfo->id,goInfo->type,N,dataN,dataN);
5862 inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5864 if (sSpellStore.LookupEntry(dataN))
5865 return;
5867 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5868 goInfo->id,goInfo->type,N,dataN,dataN);
5871 inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
5873 if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
5874 return;
5876 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5877 goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
5879 // prevent client and server unexpected work
5880 const_cast<uint32&>(dataN) = 0;
5883 inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5885 // 0/1 correct values
5886 if (dataN <= 1)
5887 return;
5889 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5890 goInfo->id,goInfo->type,N,dataN);
5893 inline void CheckGOConsumable(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5895 // 0/1 correct values
5896 if (dataN <= 1)
5897 return;
5899 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
5900 goInfo->id,goInfo->type,N,dataN);
5903 void ObjectMgr::LoadGameobjectInfo()
5905 SQLGameObjectLoader loader;
5906 loader.Load(sGOStorage);
5908 // some checks
5909 for(uint32 id = 1; id < sGOStorage.MaxEntry; id++)
5911 GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
5912 if (!goInfo)
5913 continue;
5915 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
5917 switch(goInfo->type)
5919 case GAMEOBJECT_TYPE_DOOR: //0
5921 if (goInfo->door.lockId)
5922 CheckGOLockId(goInfo,goInfo->door.lockId,1);
5923 CheckGONoDamageImmuneId(goInfo,goInfo->door.noDamageImmune,3);
5924 break;
5926 case GAMEOBJECT_TYPE_BUTTON: //1
5928 if (goInfo->button.lockId)
5929 CheckGOLockId(goInfo,goInfo->button.lockId,1);
5930 CheckGONoDamageImmuneId(goInfo,goInfo->button.noDamageImmune,4);
5931 break;
5933 case GAMEOBJECT_TYPE_QUESTGIVER: //2
5935 if (goInfo->questgiver.lockId)
5936 CheckGOLockId(goInfo,goInfo->questgiver.lockId,0);
5937 CheckGONoDamageImmuneId(goInfo,goInfo->questgiver.noDamageImmune,5);
5938 break;
5940 case GAMEOBJECT_TYPE_CHEST: //3
5942 if (goInfo->chest.lockId)
5943 CheckGOLockId(goInfo,goInfo->chest.lockId,0);
5945 CheckGOConsumable(goInfo,goInfo->chest.consumable,3);
5947 if (goInfo->chest.linkedTrapId) // linked trap
5948 CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
5949 break;
5951 case GAMEOBJECT_TYPE_TRAP: //6
5953 if (goInfo->trap.lockId)
5954 CheckGOLockId(goInfo,goInfo->trap.lockId,0);
5955 /* disable check for while, too many not existed spells
5956 if (goInfo->trap.spellId) // spell
5957 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
5959 break;
5961 case GAMEOBJECT_TYPE_CHAIR: //7
5962 CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
5963 break;
5964 case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
5966 if (goInfo->spellFocus.focusId)
5968 if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
5969 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
5970 id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId);
5973 if (goInfo->spellFocus.linkedTrapId) // linked trap
5974 CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
5975 break;
5977 case GAMEOBJECT_TYPE_GOOBER: //10
5979 if (goInfo->goober.lockId)
5980 CheckGOLockId(goInfo,goInfo->goober.lockId,0);
5982 CheckGOConsumable(goInfo,goInfo->goober.consumable,3);
5984 if (goInfo->goober.pageId) // pageId
5986 if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId))
5987 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
5988 id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
5990 /* disable check for while, too many not existed spells
5991 if (goInfo->goober.spellId) // spell
5992 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
5994 CheckGONoDamageImmuneId(goInfo,goInfo->goober.noDamageImmune,11);
5995 if (goInfo->goober.linkedTrapId) // linked trap
5996 CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
5997 break;
5999 case GAMEOBJECT_TYPE_AREADAMAGE: //12
6001 if (goInfo->areadamage.lockId)
6002 CheckGOLockId(goInfo,goInfo->areadamage.lockId,0);
6003 break;
6005 case GAMEOBJECT_TYPE_CAMERA: //13
6007 if (goInfo->camera.lockId)
6008 CheckGOLockId(goInfo,goInfo->camera.lockId,0);
6009 break;
6011 case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
6013 if (goInfo->moTransport.taxiPathId)
6015 if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
6016 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
6017 id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId);
6019 break;
6021 case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
6023 /* disable check for while, too many not existed spells
6024 // always must have spell
6025 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
6027 break;
6029 case GAMEOBJECT_TYPE_SPELLCASTER: //22
6031 // always must have spell
6032 CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
6033 break;
6035 case GAMEOBJECT_TYPE_FLAGSTAND: //24
6037 if (goInfo->flagstand.lockId)
6038 CheckGOLockId(goInfo,goInfo->flagstand.lockId,0);
6039 CheckGONoDamageImmuneId(goInfo,goInfo->flagstand.noDamageImmune,5);
6040 break;
6042 case GAMEOBJECT_TYPE_FISHINGHOLE: //25
6044 if (goInfo->fishinghole.lockId)
6045 CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4);
6046 break;
6048 case GAMEOBJECT_TYPE_FLAGDROP: //26
6050 if (goInfo->flagdrop.lockId)
6051 CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0);
6052 CheckGONoDamageImmuneId(goInfo,goInfo->flagdrop.noDamageImmune,3);
6053 break;
6055 case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
6056 CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
6057 break;
6061 sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount );
6062 sLog.outString();
6065 void ObjectMgr::LoadExplorationBaseXP()
6067 uint32 count = 0;
6068 QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp");
6070 if( !result )
6072 barGoLink bar( 1 );
6074 bar.step();
6076 sLog.outString();
6077 sLog.outString( ">> Loaded %u BaseXP definitions", count );
6078 return;
6081 barGoLink bar( result->GetRowCount() );
6085 bar.step();
6087 Field *fields = result->Fetch();
6088 uint32 level = fields[0].GetUInt32();
6089 uint32 basexp = fields[1].GetUInt32();
6090 mBaseXPTable[level] = basexp;
6091 ++count;
6093 while (result->NextRow());
6095 delete result;
6097 sLog.outString();
6098 sLog.outString( ">> Loaded %u BaseXP definitions", count );
6101 uint32 ObjectMgr::GetBaseXP(uint32 level)
6103 return mBaseXPTable[level] ? mBaseXPTable[level] : 0;
6106 uint32 ObjectMgr::GetXPForLevel(uint32 level)
6108 if (level < mPlayerXPperLevel.size())
6109 return mPlayerXPperLevel[level];
6110 return 0;
6113 void ObjectMgr::LoadPetNames()
6115 uint32 count = 0;
6116 QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation");
6118 if( !result )
6120 barGoLink bar( 1 );
6122 bar.step();
6124 sLog.outString();
6125 sLog.outString( ">> Loaded %u pet name parts", count );
6126 return;
6129 barGoLink bar( result->GetRowCount() );
6133 bar.step();
6135 Field *fields = result->Fetch();
6136 std::string word = fields[0].GetString();
6137 uint32 entry = fields[1].GetUInt32();
6138 bool half = fields[2].GetBool();
6139 if(half)
6140 PetHalfName1[entry].push_back(word);
6141 else
6142 PetHalfName0[entry].push_back(word);
6143 ++count;
6145 while (result->NextRow());
6146 delete result;
6148 sLog.outString();
6149 sLog.outString( ">> Loaded %u pet name parts", count );
6152 void ObjectMgr::LoadPetNumber()
6154 QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
6155 if(result)
6157 Field *fields = result->Fetch();
6158 m_hiPetNumber = fields[0].GetUInt32()+1;
6159 delete result;
6162 barGoLink bar( 1 );
6163 bar.step();
6165 sLog.outString();
6166 sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1);
6169 std::string ObjectMgr::GeneratePetName(uint32 entry)
6171 std::vector<std::string> & list0 = PetHalfName0[entry];
6172 std::vector<std::string> & list1 = PetHalfName1[entry];
6174 if(list0.empty() || list1.empty())
6176 CreatureInfo const *cinfo = GetCreatureTemplate(entry);
6177 char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale());
6178 if(!petname)
6179 petname = cinfo->Name;
6180 return std::string(petname);
6183 return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
6186 uint32 ObjectMgr::GeneratePetNumber()
6188 return ++m_hiPetNumber;
6191 void ObjectMgr::LoadCorpses()
6193 uint32 count = 0;
6194 // 0 1 2 3 4 5 6 7 8 10
6195 QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6197 if( !result )
6199 barGoLink bar( 1 );
6201 bar.step();
6203 sLog.outString();
6204 sLog.outString( ">> Loaded %u corpses", count );
6205 return;
6208 barGoLink bar( result->GetRowCount() );
6212 bar.step();
6214 Field *fields = result->Fetch();
6216 uint32 guid = fields[result->GetFieldCount()-1].GetUInt32();
6218 Corpse *corpse = new Corpse;
6219 if(!corpse->LoadFromDB(guid,fields))
6221 delete corpse;
6222 continue;
6225 sObjectAccessor.AddCorpse(corpse);
6227 ++count;
6229 while (result->NextRow());
6230 delete result;
6232 sLog.outString();
6233 sLog.outString( ">> Loaded %u corpses", count );
6236 void ObjectMgr::LoadReputationOnKill()
6238 uint32 count = 0;
6240 // 0 1 2
6241 QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6242 // 3 4 5 6 7 8 9
6243 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6244 "FROM creature_onkill_reputation");
6246 if(!result)
6248 barGoLink bar(1);
6250 bar.step();
6252 sLog.outString();
6253 sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6254 return;
6257 barGoLink bar(result->GetRowCount());
6261 Field *fields = result->Fetch();
6262 bar.step();
6264 uint32 creature_id = fields[0].GetUInt32();
6266 ReputationOnKillEntry repOnKill;
6267 repOnKill.repfaction1 = fields[1].GetUInt32();
6268 repOnKill.repfaction2 = fields[2].GetUInt32();
6269 repOnKill.is_teamaward1 = fields[3].GetBool();
6270 repOnKill.reputation_max_cap1 = fields[4].GetUInt32();
6271 repOnKill.repvalue1 = fields[5].GetInt32();
6272 repOnKill.is_teamaward2 = fields[6].GetBool();
6273 repOnKill.reputation_max_cap2 = fields[7].GetUInt32();
6274 repOnKill.repvalue2 = fields[8].GetInt32();
6275 repOnKill.team_dependent = fields[9].GetUInt8();
6277 if(!GetCreatureTemplate(creature_id))
6279 sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id);
6280 continue;
6283 if(repOnKill.repfaction1)
6285 FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
6286 if(!factionEntry1)
6288 sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1);
6289 continue;
6293 if(repOnKill.repfaction2)
6295 FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
6296 if(!factionEntry2)
6298 sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2);
6299 continue;
6303 mRepOnKill[creature_id] = repOnKill;
6305 ++count;
6306 } while (result->NextRow());
6308 delete result;
6310 sLog.outString();
6311 sLog.outString(">> Loaded %u creature award reputation definitions", count);
6314 void ObjectMgr::LoadPointsOfInterest()
6316 uint32 count = 0;
6318 // 0 1 2 3 4 5
6319 QueryResult *result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6321 if(!result)
6323 barGoLink bar(1);
6325 bar.step();
6327 sLog.outString();
6328 sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6329 return;
6332 barGoLink bar(result->GetRowCount());
6336 Field *fields = result->Fetch();
6337 bar.step();
6339 uint32 point_id = fields[0].GetUInt32();
6341 PointOfInterest POI;
6342 POI.x = fields[1].GetFloat();
6343 POI.y = fields[2].GetFloat();
6344 POI.icon = fields[3].GetUInt32();
6345 POI.flags = fields[4].GetUInt32();
6346 POI.data = fields[5].GetUInt32();
6347 POI.icon_name = fields[6].GetCppString();
6349 if(!MaNGOS::IsValidMapCoord(POI.x,POI.y))
6351 sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y);
6352 continue;
6355 mPointsOfInterest[point_id] = POI;
6357 ++count;
6358 } while (result->NextRow());
6360 delete result;
6362 sLog.outString();
6363 sLog.outString(">> Loaded %u Points of Interest definitions", count);
6366 void ObjectMgr::LoadNPCSpellClickSpells()
6368 uint32 count = 0;
6370 mSpellClickInfoMap.clear();
6371 // 0 1 2 3 4 5
6372 QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6374 if(!result)
6376 barGoLink bar(1);
6378 bar.step();
6380 sLog.outString();
6381 sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6382 return;
6385 barGoLink bar(result->GetRowCount());
6389 Field *fields = result->Fetch();
6390 bar.step();
6392 uint32 npc_entry = fields[0].GetUInt32();
6393 CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry);
6394 if (!cInfo)
6396 sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
6397 continue;
6400 uint32 spellid = fields[1].GetUInt32();
6401 SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
6402 if (!spellinfo)
6404 sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
6405 continue;
6408 uint32 quest_start = fields[2].GetUInt32();
6410 // quest might be 0 to enable spellclick independent of any quest
6411 if (quest_start)
6413 if(mQuestTemplates.find(quest_start) == mQuestTemplates.end())
6415 sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
6416 continue;
6421 bool quest_start_active = fields[3].GetBool();
6423 uint32 quest_end = fields[4].GetUInt32();
6424 // quest might be 0 to enable spellclick active infinity after start quest
6425 if (quest_end)
6427 if(mQuestTemplates.find(quest_end) == mQuestTemplates.end())
6429 sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
6430 continue;
6435 uint8 castFlags = fields[5].GetUInt8();
6436 SpellClickInfo info;
6437 info.spellId = spellid;
6438 info.questStart = quest_start;
6439 info.questStartCanActive = quest_start_active;
6440 info.questEnd = quest_end;
6441 info.castFlags = castFlags;
6442 mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
6444 // mark creature template as spell clickable
6445 const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
6447 ++count;
6448 } while (result->NextRow());
6450 delete result;
6452 sLog.outString();
6453 sLog.outString(">> Loaded %u spellclick definitions", count);
6456 void ObjectMgr::LoadWeatherZoneChances()
6458 uint32 count = 0;
6460 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6461 QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6463 if(!result)
6465 barGoLink bar(1);
6467 bar.step();
6469 sLog.outString();
6470 sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6471 return;
6474 barGoLink bar(result->GetRowCount());
6478 Field *fields = result->Fetch();
6479 bar.step();
6481 uint32 zone_id = fields[0].GetUInt32();
6483 WeatherZoneChances& wzc = mWeatherZoneMap[zone_id];
6485 for(int season = 0; season < WEATHER_SEASONS; ++season)
6487 wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
6488 wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
6489 wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
6491 if(wzc.data[season].rainChance > 100)
6493 wzc.data[season].rainChance = 25;
6494 sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
6497 if(wzc.data[season].snowChance > 100)
6499 wzc.data[season].snowChance = 25;
6500 sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
6503 if(wzc.data[season].stormChance > 100)
6505 wzc.data[season].stormChance = 25;
6506 sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
6510 ++count;
6511 } while (result->NextRow());
6513 delete result;
6515 sLog.outString();
6516 sLog.outString(">> Loaded %u weather definitions", count);
6519 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
6521 mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
6522 WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
6523 if(t)
6524 WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
6527 void ObjectMgr::DeleteCreatureData(uint32 guid)
6529 // remove mapid*cellid -> guid_set map
6530 CreatureData const* data = GetCreatureData(guid);
6531 if(data)
6532 RemoveCreatureFromGrid(guid, data);
6534 mCreatureDataMap.erase(guid);
6537 void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
6539 mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
6540 WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
6541 if(t)
6542 WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
6545 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
6547 RespawnTimes::iterator next;
6549 for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next)
6551 next = itr;
6552 ++next;
6554 if(GUID_HIPART(itr->first)==instance)
6555 mGORespawnTimes.erase(itr);
6558 for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next)
6560 next = itr;
6561 ++next;
6563 if(GUID_HIPART(itr->first)==instance)
6564 mCreatureRespawnTimes.erase(itr);
6567 WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
6568 WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
6571 void ObjectMgr::DeleteGOData(uint32 guid)
6573 // remove mapid*cellid -> guid_set map
6574 GameObjectData const* data = GetGOData(guid);
6575 if(data)
6576 RemoveGameobjectFromGrid(guid, data);
6578 mGameObjectDataMap.erase(guid);
6581 void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
6583 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6584 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
6585 cell_guids.corpses[player_guid] = instance;
6588 void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
6590 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6591 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
6592 cell_guids.corpses.erase(player_guid);
6595 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table)
6597 map.clear(); // need for reload case
6599 uint32 count = 0;
6601 QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table);
6603 if(!result)
6605 barGoLink bar(1);
6607 bar.step();
6609 sLog.outString();
6610 sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table);
6611 return;
6614 barGoLink bar(result->GetRowCount());
6618 Field *fields = result->Fetch();
6619 bar.step();
6621 uint32 id = fields[0].GetUInt32();
6622 uint32 quest = fields[1].GetUInt32();
6624 if(mQuestTemplates.find(quest) == mQuestTemplates.end())
6626 sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id);
6627 continue;
6630 map.insert(QuestRelations::value_type(id,quest));
6632 ++count;
6633 } while (result->NextRow());
6635 delete result;
6637 sLog.outString();
6638 sLog.outString(">> Loaded %u quest relations from %s", count,table);
6641 void ObjectMgr::LoadGameobjectQuestRelations()
6643 LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation");
6645 for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
6647 GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
6648 if(!goInfo)
6649 sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
6650 else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
6651 sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
6655 void ObjectMgr::LoadGameobjectInvolvedRelations()
6657 LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation");
6659 for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
6661 GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
6662 if(!goInfo)
6663 sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
6664 else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
6665 sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
6669 void ObjectMgr::LoadCreatureQuestRelations()
6671 LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation");
6673 for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
6675 CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
6676 if(!cInfo)
6677 sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
6678 else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
6679 sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
6683 void ObjectMgr::LoadCreatureInvolvedRelations()
6685 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation");
6687 for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
6689 CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
6690 if(!cInfo)
6691 sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
6692 else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
6693 sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
6697 void ObjectMgr::LoadReservedPlayersNames()
6699 m_ReservedNames.clear(); // need for reload case
6701 QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name");
6703 uint32 count = 0;
6705 if( !result )
6707 barGoLink bar( 1 );
6708 bar.step();
6710 sLog.outString();
6711 sLog.outString( ">> Loaded %u reserved player names", count );
6712 return;
6715 barGoLink bar( result->GetRowCount() );
6717 Field* fields;
6720 bar.step();
6721 fields = result->Fetch();
6722 std::string name= fields[0].GetCppString();
6724 std::wstring wstr;
6725 if(!Utf8toWStr (name,wstr))
6727 sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str() );
6728 continue;
6731 wstrToLower(wstr);
6733 m_ReservedNames.insert(wstr);
6734 ++count;
6735 } while ( result->NextRow() );
6737 delete result;
6739 sLog.outString();
6740 sLog.outString( ">> Loaded %u reserved player names", count );
6743 bool ObjectMgr::IsReservedName( const std::string& name ) const
6745 std::wstring wstr;
6746 if(!Utf8toWStr (name,wstr))
6747 return false;
6749 wstrToLower(wstr);
6751 return m_ReservedNames.find(wstr) != m_ReservedNames.end();
6754 enum LanguageType
6756 LT_BASIC_LATIN = 0x0000,
6757 LT_EXTENDEN_LATIN = 0x0001,
6758 LT_CYRILLIC = 0x0002,
6759 LT_EAST_ASIA = 0x0004,
6760 LT_ANY = 0xFFFF
6763 static LanguageType GetRealmLanguageType(bool create)
6765 switch(sWorld.getConfig(CONFIG_REALM_ZONE))
6767 case REALM_ZONE_UNKNOWN: // any language
6768 case REALM_ZONE_DEVELOPMENT:
6769 case REALM_ZONE_TEST_SERVER:
6770 case REALM_ZONE_QA_SERVER:
6771 return LT_ANY;
6772 case REALM_ZONE_UNITED_STATES: // extended-Latin
6773 case REALM_ZONE_OCEANIC:
6774 case REALM_ZONE_LATIN_AMERICA:
6775 case REALM_ZONE_ENGLISH:
6776 case REALM_ZONE_GERMAN:
6777 case REALM_ZONE_FRENCH:
6778 case REALM_ZONE_SPANISH:
6779 return LT_EXTENDEN_LATIN;
6780 case REALM_ZONE_KOREA: // East-Asian
6781 case REALM_ZONE_TAIWAN:
6782 case REALM_ZONE_CHINA:
6783 return LT_EAST_ASIA;
6784 case REALM_ZONE_RUSSIAN: // Cyrillic
6785 return LT_CYRILLIC;
6786 default:
6787 return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
6791 bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
6793 if(strictMask==0) // any language, ignore realm
6795 if(isExtendedLatinString(wstr,numericOrSpace))
6796 return true;
6797 if(isCyrillicString(wstr,numericOrSpace))
6798 return true;
6799 if(isEastAsianString(wstr,numericOrSpace))
6800 return true;
6801 return false;
6804 if(strictMask & 0x2) // realm zone specific
6806 LanguageType lt = GetRealmLanguageType(create);
6807 if(lt & LT_EXTENDEN_LATIN)
6808 if(isExtendedLatinString(wstr,numericOrSpace))
6809 return true;
6810 if(lt & LT_CYRILLIC)
6811 if(isCyrillicString(wstr,numericOrSpace))
6812 return true;
6813 if(lt & LT_EAST_ASIA)
6814 if(isEastAsianString(wstr,numericOrSpace))
6815 return true;
6818 if(strictMask & 0x1) // basic Latin
6820 if(isBasicLatinString(wstr,numericOrSpace))
6821 return true;
6824 return false;
6827 uint8 ObjectMgr::CheckPlayerName( const std::string& name, bool create )
6829 std::wstring wname;
6830 if(!Utf8toWStr(name,wname))
6831 return CHAR_NAME_INVALID_CHARACTER;
6833 if(wname.size() > MAX_PLAYER_NAME)
6834 return CHAR_NAME_TOO_LONG;
6836 uint32 minName = sWorld.getConfig(CONFIG_MIN_PLAYER_NAME);
6837 if(wname.size() < minName)
6838 return CHAR_NAME_TOO_SHORT;
6840 uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES);
6841 if(!isValidString(wname,strictMask,false,create))
6842 return CHAR_NAME_MIXED_LANGUAGES;
6844 return CHAR_NAME_SUCCESS;
6847 bool ObjectMgr::IsValidCharterName( const std::string& name )
6849 std::wstring wname;
6850 if(!Utf8toWStr(name,wname))
6851 return false;
6853 if(wname.size() > MAX_CHARTER_NAME)
6854 return false;
6856 uint32 minName = sWorld.getConfig(CONFIG_MIN_CHARTER_NAME);
6857 if(wname.size() < minName)
6858 return false;
6860 uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES);
6862 return isValidString(wname,strictMask,true);
6865 PetNameInvalidReason ObjectMgr::CheckPetName( const std::string& name )
6867 std::wstring wname;
6868 if(!Utf8toWStr(name,wname))
6869 return PET_NAME_INVALID;
6871 if(wname.size() > MAX_PET_NAME)
6872 return PET_NAME_TOO_LONG;
6874 uint32 minName = sWorld.getConfig(CONFIG_MIN_PET_NAME);
6875 if(wname.size() < minName)
6876 return PET_NAME_TOO_SHORT;
6878 uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES);
6879 if(!isValidString(wname,strictMask,false))
6880 return PET_NAME_MIXED_LANGUAGES;
6882 return PET_NAME_SUCCESS;
6885 int ObjectMgr::GetIndexForLocale( LocaleConstant loc )
6887 if(loc==LOCALE_enUS)
6888 return -1;
6890 for(size_t i=0;i < m_LocalForIndex.size(); ++i)
6891 if(m_LocalForIndex[i]==loc)
6892 return i;
6894 return -1;
6897 LocaleConstant ObjectMgr::GetLocaleForIndex(int i)
6899 if (i<0 || i>=m_LocalForIndex.size())
6900 return LOCALE_enUS;
6902 return m_LocalForIndex[i];
6905 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc )
6907 if(loc==LOCALE_enUS)
6908 return -1;
6910 for(size_t i=0;i < m_LocalForIndex.size(); ++i)
6911 if(m_LocalForIndex[i]==loc)
6912 return i;
6914 m_LocalForIndex.push_back(loc);
6915 return m_LocalForIndex.size()-1;
6918 void ObjectMgr::LoadGameObjectForQuests()
6920 mGameObjectForQuestSet.clear(); // need for reload case
6922 if( !sGOStorage.MaxEntry )
6924 barGoLink bar( 1 );
6925 bar.step();
6926 sLog.outString();
6927 sLog.outString( ">> Loaded 0 GameObjects for quests" );
6928 return;
6931 barGoLink bar( sGOStorage.MaxEntry - 1 );
6932 uint32 count = 0;
6934 // collect GO entries for GO that must activated
6935 for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
6937 bar.step();
6938 GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry);
6939 if(!goInfo)
6940 continue;
6942 switch(goInfo->type)
6944 // scan GO chest with loot including quest items
6945 case GAMEOBJECT_TYPE_CHEST:
6947 uint32 loot_id = goInfo->GetLootId();
6949 // find quest loot for GO
6950 if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
6952 mGameObjectForQuestSet.insert(go_entry);
6953 ++count;
6955 break;
6957 case GAMEOBJECT_TYPE_GOOBER:
6959 if(goInfo->goober.questId) //quests objects
6961 mGameObjectForQuestSet.insert(go_entry);
6962 count++;
6964 break;
6966 default:
6967 break;
6971 sLog.outString();
6972 sLog.outString( ">> Loaded %u GameObjects for quests", count );
6975 bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value)
6977 int32 start_value = min_value;
6978 int32 end_value = max_value;
6979 // some string can have negative indexes range
6980 if (start_value < 0)
6982 if (end_value >= start_value)
6984 sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
6985 return false;
6988 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
6989 std::swap(start_value,end_value);
6990 ++start_value;
6991 ++end_value;
6993 else
6995 if (start_value >= end_value)
6997 sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
6998 return false;
7002 // cleanup affected map part for reloading case
7003 for(MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();)
7005 if (itr->first >= start_value && itr->first < end_value)
7006 mMangosStringLocaleMap.erase(itr++);
7007 else
7008 ++itr;
7011 QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
7013 if (!result)
7015 barGoLink bar(1);
7017 bar.step();
7019 sLog.outString();
7020 if (min_value == MIN_MANGOS_STRING_ID) // error only in case internal strings
7021 sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table);
7022 else
7023 sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table);
7024 return false;
7027 uint32 count = 0;
7029 barGoLink bar(result->GetRowCount());
7033 Field *fields = result->Fetch();
7034 bar.step();
7036 int32 entry = fields[0].GetInt32();
7038 if (entry==0)
7040 sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table);
7041 continue;
7043 else if (entry < start_value || entry >= end_value)
7045 sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value);
7046 continue;
7049 MangosStringLocale& data = mMangosStringLocaleMap[entry];
7051 if (data.Content.size() > 0)
7053 sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry);
7054 continue;
7057 data.Content.resize(1);
7058 ++count;
7060 // 0 -> default, idx in to idx+1
7061 data.Content[0] = fields[1].GetCppString();
7063 for(int i = 1; i < MAX_LOCALE; ++i)
7065 std::string str = fields[i+1].GetCppString();
7066 if (!str.empty())
7068 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
7069 if (idx >= 0)
7071 // 0 -> default, idx in to idx+1
7072 if (data.Content.size() <= idx+1)
7073 data.Content.resize(idx+2);
7075 data.Content[idx+1] = str;
7079 } while (result->NextRow());
7081 delete result;
7083 sLog.outString();
7084 if (min_value == MIN_MANGOS_STRING_ID)
7085 sLog.outString( ">> Loaded %u MaNGOS strings from table %s", count,table);
7086 else
7087 sLog.outString( ">> Loaded %u string templates from %s", count,table);
7089 return true;
7092 const char *ObjectMgr::GetMangosString(int32 entry, int locale_idx) const
7094 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7095 // Content[0] always exist if exist MangosStringLocale
7096 if(MangosStringLocale const *msl = GetMangosStringLocale(entry))
7098 if(msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty())
7099 return msl->Content[locale_idx+1].c_str();
7100 else
7101 return msl->Content[0].c_str();
7104 if(entry > 0)
7105 sLog.outErrorDb("Entry %i not found in `mangos_string` table.",entry);
7106 else
7107 sLog.outErrorDb("Mangos string entry %i not found in DB.",entry);
7108 return "<error>";
7111 void ObjectMgr::LoadFishingBaseSkillLevel()
7113 mFishingBaseForArea.clear(); // for reload case
7115 uint32 count = 0;
7116 QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
7118 if( !result )
7120 barGoLink bar( 1 );
7122 bar.step();
7124 sLog.outString();
7125 sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7126 return;
7129 barGoLink bar( result->GetRowCount() );
7133 bar.step();
7135 Field *fields = result->Fetch();
7136 uint32 entry = fields[0].GetUInt32();
7137 int32 skill = fields[1].GetInt32();
7139 AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
7140 if(!fArea)
7142 sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry);
7143 continue;
7146 mFishingBaseForArea[entry] = skill;
7147 ++count;
7149 while (result->NextRow());
7151 delete result;
7153 sLog.outString();
7154 sLog.outString( ">> Loaded %u areas for fishing base skill level", count );
7157 // Searches for the same condition already in Conditions store
7158 // Returns Id if found, else adds it to Conditions and returns Id
7159 uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 )
7161 PlayerCondition lc = PlayerCondition(condition, value1, value2);
7162 for (uint16 i=0; i < mConditions.size(); ++i)
7164 if (lc == mConditions[i])
7165 return i;
7168 mConditions.push_back(lc);
7170 if(mConditions.size() > 0xFFFF)
7172 sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7173 return 0;
7176 return mConditions.size() - 1;
7179 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names )
7181 for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i)
7183 std::wstring wname;
7184 if(!Utf8toWStr(names.name[i],wname))
7185 return false;
7187 if(mainpart!=GetMainPartOfName(wname,i+1))
7188 return false;
7190 return true;
7193 uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
7195 AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id);
7196 if(i!= mAreaTriggerScripts.end())
7197 return i->second;
7198 return 0;
7201 // Checks if player meets the condition
7202 bool PlayerCondition::Meets(Player const * player) const
7204 if( !player )
7205 return false; // player not present, return false
7207 switch (condition)
7209 case CONDITION_NONE:
7210 return true; // empty condition, always met
7211 case CONDITION_AURA:
7212 return player->HasAura(value1, value2);
7213 case CONDITION_ITEM:
7214 return player->HasItemCount(value1, value2);
7215 case CONDITION_ITEM_EQUIPPED:
7216 return player->HasItemOrGemWithIdEquipped(value1,1);
7217 case CONDITION_ZONEID:
7218 return player->GetZoneId() == value1;
7219 case CONDITION_REPUTATION_RANK:
7221 FactionEntry const* faction = sFactionStore.LookupEntry(value1);
7222 return faction && player->GetReputationMgr().GetRank(faction) >= int32(value2);
7224 case CONDITION_TEAM:
7225 return player->GetTeam() == value1;
7226 case CONDITION_SKILL:
7227 return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2;
7228 case CONDITION_QUESTREWARDED:
7229 return player->GetQuestRewardStatus(value1);
7230 case CONDITION_QUESTTAKEN:
7232 QuestStatus status = player->GetQuestStatus(value1);
7233 return (status == QUEST_STATUS_INCOMPLETE);
7235 case CONDITION_AD_COMMISSION_AURA:
7237 Unit::AuraMap const& auras = player->GetAuras();
7238 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7239 if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
7240 return true;
7241 return false;
7243 case CONDITION_NO_AURA:
7244 return !player->HasAura(value1, value2);
7245 case CONDITION_ACTIVE_EVENT:
7246 return sGameEventMgr.IsActiveEvent(value1);
7247 case CONDITION_AREA_FLAG:
7249 if (AreaTableEntry const *pAreaEntry = GetAreaEntryByAreaID(player->GetAreaId()))
7251 if ((!value1 || (pAreaEntry->flags & value1)) && (!value2 || !(pAreaEntry->flags & value2)))
7252 return true;
7254 return false;
7256 case CONDITION_RACE_CLASS:
7257 if ((!value1 || (player->getRaceMask() & value1)) && (!value2 || (player->getClassMask() & value2)))
7258 return true;
7259 return false;
7260 default:
7261 return false;
7265 // Verification of condition values validity
7266 bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2)
7268 if( condition >= MAX_CONDITION) // Wrong condition type
7270 sLog.outErrorDb("Condition has bad type of %u, skipped ", condition );
7271 return false;
7274 switch (condition)
7276 case CONDITION_AURA:
7278 if(!sSpellStore.LookupEntry(value1))
7280 sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
7281 return false;
7283 if(value2 > 2)
7285 sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
7286 return false;
7288 break;
7290 case CONDITION_ITEM:
7292 ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
7293 if(!proto)
7295 sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1);
7296 return false;
7298 break;
7300 case CONDITION_ITEM_EQUIPPED:
7302 ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
7303 if(!proto)
7305 sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1);
7306 return false;
7308 break;
7310 case CONDITION_ZONEID:
7312 AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1);
7313 if(!areaEntry)
7315 sLog.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1);
7316 return false;
7318 if(areaEntry->zone != 0)
7320 sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1);
7321 return false;
7323 break;
7325 case CONDITION_REPUTATION_RANK:
7327 FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1);
7328 if(!factionEntry)
7330 sLog.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1);
7331 return false;
7333 break;
7335 case CONDITION_TEAM:
7337 if (value1 != ALLIANCE && value1 != HORDE)
7339 sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", value1);
7340 return false;
7342 break;
7344 case CONDITION_SKILL:
7346 SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1);
7347 if (!pSkill)
7349 sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1);
7350 return false;
7352 if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() )
7354 sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2);
7355 return false;
7357 break;
7359 case CONDITION_QUESTREWARDED:
7360 case CONDITION_QUESTTAKEN:
7362 Quest const *Quest = sObjectMgr.GetQuestTemplate(value1);
7363 if (!Quest)
7365 sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1);
7366 return false;
7368 if(value2)
7369 sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
7370 break;
7372 case CONDITION_AD_COMMISSION_AURA:
7374 if(value1)
7375 sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", value1);
7376 if(value2)
7377 sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
7378 break;
7380 case CONDITION_NO_AURA:
7382 if(!sSpellStore.LookupEntry(value1))
7384 sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
7385 return false;
7387 if(value2 > 2)
7389 sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
7390 return false;
7392 break;
7394 case CONDITION_ACTIVE_EVENT:
7396 GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
7397 if(value1 >=events.size() || !events[value1].isValid())
7399 sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1);
7400 return false;
7402 break;
7404 case CONDITION_AREA_FLAG:
7406 if (!value1 && !value2)
7408 sLog.outErrorDb("Area flag condition has both values like 0, skipped");
7409 return false;
7411 break;
7413 case CONDITION_RACE_CLASS:
7415 if (!value1 && !value2)
7417 sLog.outErrorDb("Race_class condition has both values like 0, skipped");
7418 return false;
7421 if (value1 && !(value1 & RACEMASK_ALL_PLAYABLE))
7423 sLog.outErrorDb("Race_class condition has invalid player class %u, skipped", value1);
7424 return false;
7427 if (value2 && !(value2 & CLASSMASK_ALL_PLAYABLE))
7429 sLog.outErrorDb("Race_class condition has invalid race mask %u, skipped", value2);
7430 return false;
7432 break;
7434 case CONDITION_NONE:
7435 break;
7437 return true;
7440 SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
7442 switch(pSkill->categoryId)
7444 case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
7445 case SKILL_CATEGORY_WEAPON:
7446 if(pSkill->id!=SKILL_FIST_WEAPONS)
7447 return SKILL_RANGE_LEVEL;
7448 else
7449 return SKILL_RANGE_MONO;
7450 case SKILL_CATEGORY_ARMOR:
7451 case SKILL_CATEGORY_CLASS:
7452 if(pSkill->id != SKILL_LOCKPICKING)
7453 return SKILL_RANGE_MONO;
7454 else
7455 return SKILL_RANGE_LEVEL;
7456 case SKILL_CATEGORY_SECONDARY:
7457 case SKILL_CATEGORY_PROFESSION:
7458 // not set skills for professions and racial abilities
7459 if(IsProfessionSkill(pSkill->id))
7460 return SKILL_RANGE_RANK;
7461 else if(racial)
7462 return SKILL_RANGE_NONE;
7463 else
7464 return SKILL_RANGE_MONO;
7465 default:
7466 case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
7467 case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
7468 return SKILL_RANGE_NONE;
7472 void ObjectMgr::LoadGameTele()
7474 m_GameTeleMap.clear(); // for reload case
7476 uint32 count = 0;
7477 QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7479 if( !result )
7481 barGoLink bar( 1 );
7483 bar.step();
7485 sLog.outString();
7486 sLog.outErrorDb(">> Loaded `game_tele`, table is empty!");
7487 return;
7490 barGoLink bar( result->GetRowCount() );
7494 bar.step();
7496 Field *fields = result->Fetch();
7498 uint32 id = fields[0].GetUInt32();
7500 GameTele gt;
7502 gt.position_x = fields[1].GetFloat();
7503 gt.position_y = fields[2].GetFloat();
7504 gt.position_z = fields[3].GetFloat();
7505 gt.orientation = fields[4].GetFloat();
7506 gt.mapId = fields[5].GetUInt32();
7507 gt.name = fields[6].GetCppString();
7509 if(!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation))
7511 sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str());
7512 continue;
7515 if(!Utf8toWStr(gt.name,gt.wnameLow))
7517 sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id);
7518 continue;
7521 wstrToLower( gt.wnameLow );
7523 m_GameTeleMap[id] = gt;
7525 ++count;
7527 while (result->NextRow());
7528 delete result;
7530 sLog.outString();
7531 sLog.outString( ">> Loaded %u GameTeleports", count );
7534 GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
7536 // explicit name case
7537 std::wstring wname;
7538 if(!Utf8toWStr(name,wname))
7539 return false;
7541 // converting string that we try to find to lower case
7542 wstrToLower( wname );
7544 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7545 const GameTele* alt = NULL;
7546 for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7547 if(itr->second.wnameLow == wname)
7548 return &itr->second;
7549 else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
7550 alt = &itr->second;
7552 return alt;
7555 bool ObjectMgr::AddGameTele(GameTele& tele)
7557 // find max id
7558 uint32 new_id = 0;
7559 for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7560 if(itr->first > new_id)
7561 new_id = itr->first;
7563 // use next
7564 ++new_id;
7566 if(!Utf8toWStr(tele.name,tele.wnameLow))
7567 return false;
7569 wstrToLower( tele.wnameLow );
7571 m_GameTeleMap[new_id] = tele;
7573 return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7574 new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str());
7577 bool ObjectMgr::DeleteGameTele(const std::string& name)
7579 // explicit name case
7580 std::wstring wname;
7581 if(!Utf8toWStr(name,wname))
7582 return false;
7584 // converting string that we try to find to lower case
7585 wstrToLower( wname );
7587 for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7589 if(itr->second.wnameLow == wname)
7591 WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
7592 m_GameTeleMap.erase(itr);
7593 return true;
7597 return false;
7600 void ObjectMgr::LoadMailLevelRewards()
7602 m_mailLevelRewardMap.clear(); // for reload case
7604 uint32 count = 0;
7605 QueryResult *result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
7607 if( !result )
7609 barGoLink bar( 1 );
7611 bar.step();
7613 sLog.outString();
7614 sLog.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
7615 return;
7618 barGoLink bar( result->GetRowCount() );
7622 bar.step();
7624 Field *fields = result->Fetch();
7626 uint8 level = fields[0].GetUInt8();
7627 uint32 raceMask = fields[1].GetUInt32();
7628 uint32 mailTemplateId = fields[2].GetUInt32();
7629 uint32 senderEntry = fields[3].GetUInt32();
7631 if(level > MAX_LEVEL)
7633 sLog.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level,MAX_LEVEL);
7634 continue;
7637 if(!(raceMask & RACEMASK_ALL_PLAYABLE))
7639 sLog.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask,level);
7640 continue;
7643 if(!sMailTemplateStore.LookupEntry(mailTemplateId))
7645 sLog.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId,level);
7646 continue;
7649 if(!GetCreatureTemplateStore(senderEntry))
7651 sLog.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level);
7652 continue;
7655 m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask,mailTemplateId,senderEntry));
7657 ++count;
7659 while (result->NextRow());
7660 delete result;
7662 sLog.outString();
7663 sLog.outString( ">> Loaded %u level dependent mail rewards,", count );
7666 void ObjectMgr::LoadTrainerSpell()
7668 // For reload case
7669 for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
7670 itr->second.Clear();
7671 m_mCacheTrainerSpellMap.clear();
7673 std::set<uint32> skip_trainers;
7675 QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7677 if( !result )
7679 barGoLink bar( 1 );
7681 bar.step();
7683 sLog.outString();
7684 sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7685 return;
7688 barGoLink bar( result->GetRowCount() );
7690 std::set<uint32> talentIds;
7692 uint32 count = 0;
7695 bar.step();
7697 Field* fields = result->Fetch();
7699 uint32 entry = fields[0].GetUInt32();
7700 uint32 spell = fields[1].GetUInt32();
7702 CreatureInfo const* cInfo = GetCreatureTemplate(entry);
7704 if(!cInfo)
7706 sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry);
7707 continue;
7710 if(!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
7712 if(skip_trainers.count(entry) == 0)
7714 sLog.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry);
7715 skip_trainers.insert(entry);
7717 continue;
7720 SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell);
7721 if(!spellinfo)
7723 sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry,spell);
7724 continue;
7727 if(!SpellMgr::IsSpellValid(spellinfo))
7729 sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell);
7730 continue;
7733 if(GetTalentSpellCost(spell))
7735 if(talentIds.count(spell)==0)
7737 sLog.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell);
7738 talentIds.insert(spell);
7740 continue;
7743 TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
7745 TrainerSpell& trainerSpell = data.spellList[spell];
7746 trainerSpell.spell = spell;
7747 trainerSpell.spellCost = fields[2].GetUInt32();
7748 trainerSpell.reqSkill = fields[3].GetUInt32();
7749 trainerSpell.reqSkillValue = fields[4].GetUInt32();
7750 trainerSpell.reqLevel = fields[5].GetUInt32();
7752 if(!trainerSpell.reqLevel)
7753 trainerSpell.reqLevel = spellinfo->spellLevel;
7755 // calculate learned spell for profession case when stored cast-spell
7756 trainerSpell.learnedSpell = spell;
7757 for(int i = 0; i <3; ++i)
7759 if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
7760 continue;
7761 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
7763 trainerSpell.learnedSpell = spellinfo->EffectTriggerSpell[i];
7764 break;
7768 if(SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell))
7769 data.trainerType = 2;
7771 ++count;
7773 } while (result->NextRow());
7774 delete result;
7776 sLog.outString();
7777 sLog.outString( ">> Loaded %d Trainers", count );
7780 void ObjectMgr::LoadVendors()
7782 // For reload case
7783 for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
7784 itr->second.Clear();
7785 m_mCacheVendorItemMap.clear();
7787 std::set<uint32> skip_vendors;
7789 QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7790 if( !result )
7792 barGoLink bar( 1 );
7794 bar.step();
7796 sLog.outString();
7797 sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
7798 return;
7801 barGoLink bar( result->GetRowCount() );
7803 uint32 count = 0;
7806 bar.step();
7807 Field* fields = result->Fetch();
7809 uint32 entry = fields[0].GetUInt32();
7810 uint32 item_id = fields[1].GetUInt32();
7811 uint32 maxcount = fields[2].GetUInt32();
7812 uint32 incrtime = fields[3].GetUInt32();
7813 uint32 ExtendedCost = fields[4].GetUInt32();
7815 if(!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors))
7816 continue;
7818 VendorItemData& vList = m_mCacheVendorItemMap[entry];
7820 vList.AddItem(item_id,maxcount,incrtime,ExtendedCost);
7821 ++count;
7823 } while (result->NextRow());
7824 delete result;
7826 sLog.outString();
7827 sLog.outString( ">> Loaded %d Vendors ", count );
7830 void ObjectMgr::LoadNpcTextId()
7833 m_mCacheNpcTextIdMap.clear();
7835 QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
7836 if( !result )
7838 barGoLink bar( 1 );
7840 bar.step();
7842 sLog.outString();
7843 sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7844 return;
7847 barGoLink bar( result->GetRowCount() );
7849 uint32 count = 0;
7850 uint32 guid,textid;
7853 bar.step();
7855 Field* fields = result->Fetch();
7857 guid = fields[0].GetUInt32();
7858 textid = fields[1].GetUInt32();
7860 if (!GetCreatureData(guid))
7862 sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid);
7863 continue;
7865 if (!GetGossipText(textid))
7867 sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid);
7868 continue;
7871 m_mCacheNpcTextIdMap[guid] = textid ;
7872 ++count;
7874 } while (result->NextRow());
7875 delete result;
7877 sLog.outString();
7878 sLog.outString( ">> Loaded %d NpcTextId ", count );
7881 void ObjectMgr::LoadGossipMenu()
7883 m_mGossipMenusMap.clear();
7885 QueryResult* result = WorldDatabase.Query("SELECT entry, text_id, "
7886 "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
7888 if (!result)
7890 barGoLink bar(1);
7892 bar.step();
7894 sLog.outString();
7895 sLog.outErrorDb(">> Loaded gossip_menu, table is empty!");
7896 return;
7899 barGoLink bar( result->GetRowCount() );
7901 uint32 count = 0;
7905 bar.step();
7907 Field* fields = result->Fetch();
7909 GossipMenus gMenu;
7911 gMenu.entry = fields[0].GetUInt32();
7912 gMenu.text_id = fields[1].GetUInt32();
7914 ConditionType cond_1 = (ConditionType)fields[2].GetUInt32();
7915 uint32 cond_1_val_1 = fields[3].GetUInt32();
7916 uint32 cond_1_val_2 = fields[4].GetUInt32();
7917 ConditionType cond_2 = (ConditionType)fields[5].GetUInt32();
7918 uint32 cond_2_val_1 = fields[6].GetUInt32();
7919 uint32 cond_2_val_2 = fields[7].GetUInt32();
7921 if (!GetGossipText(gMenu.text_id))
7923 sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
7924 continue;
7927 if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
7929 sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu.entry, gMenu.text_id);
7930 continue;
7933 if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
7935 sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu.entry, gMenu.text_id);
7936 continue;
7939 gMenu.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
7940 gMenu.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
7942 m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
7944 ++count;
7946 while(result->NextRow());
7948 delete result;
7950 sLog.outString();
7951 sLog.outString( ">> Loaded %u gossip_menu entries", count);
7954 void ObjectMgr::LoadGossipMenuItems()
7956 m_mGossipMenuItemsMap.clear();
7958 QueryResult *result = WorldDatabase.Query(
7959 "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
7960 "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
7961 "cond_1, cond_1_val_1, cond_1_val_2, "
7962 "cond_2, cond_2_val_1, cond_2_val_2, "
7963 "cond_3, cond_3_val_1, cond_3_val_2 "
7964 "FROM gossip_menu_option");
7966 if (!result)
7968 barGoLink bar(1);
7970 bar.step();
7972 sLog.outString();
7973 sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
7974 return;
7977 barGoLink bar(result->GetRowCount());
7979 uint32 count = 0;
7981 std::set<uint32> gossipScriptSet;
7983 for(ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr)
7984 gossipScriptSet.insert(itr->first);
7988 bar.step();
7990 Field* fields = result->Fetch();
7992 GossipMenuItems gMenuItem;
7994 gMenuItem.menu_id = fields[0].GetUInt32();
7995 gMenuItem.id = fields[1].GetUInt32();
7996 gMenuItem.option_icon = fields[2].GetUInt8();
7997 gMenuItem.option_text = fields[3].GetCppString();
7998 gMenuItem.option_id = fields[4].GetUInt32();
7999 gMenuItem.npc_option_npcflag = fields[5].GetUInt32();
8000 gMenuItem.action_menu_id = fields[6].GetUInt32();
8001 gMenuItem.action_poi_id = fields[7].GetUInt32();
8002 gMenuItem.action_script_id = fields[8].GetUInt32();
8003 gMenuItem.box_coded = fields[9].GetUInt8() != 0;
8004 gMenuItem.box_money = fields[10].GetUInt32();
8005 gMenuItem.box_text = fields[11].GetCppString();
8007 ConditionType cond_1 = (ConditionType)fields[12].GetUInt32();
8008 uint32 cond_1_val_1 = fields[13].GetUInt32();
8009 uint32 cond_1_val_2 = fields[14].GetUInt32();
8010 ConditionType cond_2 = (ConditionType)fields[15].GetUInt32();
8011 uint32 cond_2_val_1 = fields[16].GetUInt32();
8012 uint32 cond_2_val_2 = fields[17].GetUInt32();
8013 ConditionType cond_3 = (ConditionType)fields[18].GetUInt32();
8014 uint32 cond_3_val_1 = fields[19].GetUInt32();
8015 uint32 cond_3_val_2 = fields[20].GetUInt32();
8017 if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
8019 sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
8020 continue;
8022 if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
8024 sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
8025 continue;
8027 if (!PlayerCondition::IsValid(cond_3, cond_3_val_1, cond_3_val_2))
8029 sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
8030 continue;
8033 if (gMenuItem.option_icon >= GOSSIP_ICON_MAX)
8035 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon);
8036 gMenuItem.option_icon = GOSSIP_ICON_CHAT;
8039 if (gMenuItem.option_id == GOSSIP_OPTION_NONE)
8040 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem.menu_id, gMenuItem.id);
8042 if (gMenuItem.option_id >= GOSSIP_OPTION_MAX)
8043 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id);
8045 if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id))
8047 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
8048 gMenuItem.action_poi_id = 0;
8051 if (gMenuItem.action_script_id)
8053 if (gMenuItem.option_id != GOSSIP_OPTION_GOSSIP)
8055 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
8056 continue;
8059 if (sGossipScripts.find(gMenuItem.action_script_id) == sGossipScripts.end())
8061 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
8062 continue;
8065 gossipScriptSet.erase(gMenuItem.action_script_id);
8068 gMenuItem.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
8069 gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
8070 gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2);
8072 m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
8074 ++count;
8077 while(result->NextRow());
8079 delete result;
8081 if (!gossipScriptSet.empty())
8083 for(std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
8084 sLog.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr);
8087 sLog.outString();
8088 sLog.outString(">> Loaded %u gossip_menu_option entries", count);
8091 void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost )
8093 VendorItemData& vList = m_mCacheVendorItemMap[entry];
8094 vList.AddItem(item,maxcount,incrtime,extendedcost);
8096 WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost);
8099 bool ObjectMgr::RemoveVendorItem( uint32 entry,uint32 item )
8101 CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry);
8102 if(iter == m_mCacheVendorItemMap.end())
8103 return false;
8105 if(!iter->second.FindItem(item))
8106 return false;
8108 iter->second.RemoveItem(item);
8109 WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
8110 return true;
8113 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors ) const
8115 CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry);
8116 if(!cInfo)
8118 if(pl)
8119 ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
8120 else
8121 sLog.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
8122 return false;
8125 if(!(cInfo->npcflag & UNIT_NPC_FLAG_VENDOR))
8127 if(!skip_vendors || skip_vendors->count(vendor_entry)==0)
8129 if(pl)
8130 ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
8131 else
8132 sLog.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
8134 if(skip_vendors)
8135 skip_vendors->insert(vendor_entry);
8137 return false;
8140 if(!GetItemPrototype(item_id))
8142 if(pl)
8143 ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
8144 else
8145 sLog.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry,item_id);
8146 return false;
8149 if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
8151 if(pl)
8152 ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST,ExtendedCost);
8153 else
8154 sLog.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id,ExtendedCost,vendor_entry);
8155 return false;
8158 if(maxcount > 0 && incrtime == 0)
8160 if(pl)
8161 ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount);
8162 else
8163 sLog.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
8164 return false;
8166 else if(maxcount==0 && incrtime > 0)
8168 if(pl)
8169 ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
8170 else
8171 sLog.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
8172 return false;
8175 VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
8176 if(!vItems)
8177 return true; // later checks for non-empty lists
8179 if(vItems->FindItem(item_id))
8181 if(pl)
8182 ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST,item_id);
8183 else
8184 sLog.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id, vendor_entry);
8185 return false;
8188 if(vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
8190 if(pl)
8191 ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
8192 else
8193 sLog.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
8194 return false;
8197 return true;
8200 void ObjectMgr::LoadScriptNames()
8202 m_scriptNames.push_back("");
8203 QueryResult *result = WorldDatabase.Query(
8204 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
8205 "UNION "
8206 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
8207 "UNION "
8208 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
8209 "UNION "
8210 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
8211 "UNION "
8212 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
8214 if( !result )
8216 barGoLink bar( 1 );
8217 bar.step();
8218 sLog.outString();
8219 sLog.outErrorDb(">> Loaded empty set of Script Names!");
8220 return;
8223 barGoLink bar( result->GetRowCount() );
8224 uint32 count = 0;
8228 bar.step();
8229 m_scriptNames.push_back((*result)[0].GetString());
8230 ++count;
8231 } while (result->NextRow());
8232 delete result;
8234 std::sort(m_scriptNames.begin(), m_scriptNames.end());
8235 sLog.outString();
8236 sLog.outString( ">> Loaded %d Script Names", count );
8239 uint32 ObjectMgr::GetScriptId(const char *name)
8241 // use binary search to find the script name in the sorted vector
8242 // assume "" is the first element
8243 if(!name) return 0;
8244 ScriptNameMap::const_iterator itr =
8245 std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
8246 if(itr == m_scriptNames.end() || *itr != name) return 0;
8247 return itr - m_scriptNames.begin();
8250 void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids)
8252 for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM)
8254 for(ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
8256 switch(itrM->second.command)
8258 case SCRIPT_COMMAND_TALK:
8260 if(!GetMangosStringLocale (itrM->second.dataint))
8261 sLog.outErrorDb( "Table `db_script_string` is missing string id %u, used in database script id %u.", itrM->second.dataint, itrMM->first);
8263 if(ids.count(itrM->second.dataint))
8264 ids.erase(itrM->second.dataint);
8271 void ObjectMgr::LoadDbScriptStrings()
8273 LoadMangosStrings(WorldDatabase,"db_script_string",MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID);
8275 std::set<int32> ids;
8277 for(int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
8278 if(GetMangosStringLocale(i))
8279 ids.insert(i);
8281 CheckScripts(sQuestEndScripts,ids);
8282 CheckScripts(sQuestStartScripts,ids);
8283 CheckScripts(sSpellScripts,ids);
8284 CheckScripts(sGameObjectScripts,ids);
8285 CheckScripts(sEventScripts,ids);
8286 CheckScripts(sGossipScripts,ids);
8288 sWaypointMgr.CheckTextsExistance(ids);
8290 for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
8291 sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
8294 // Functions for scripting access
8295 uint32 GetAreaTriggerScriptId(uint32 trigger_id)
8297 return sObjectMgr.GetAreaTriggerScriptId(trigger_id);
8300 bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value)
8302 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
8303 // start/end reversed for negative values
8304 if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
8306 sLog.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table,start_value,end_value+1);
8307 return false;
8310 return sObjectMgr.LoadMangosStrings(db,table,start_value,end_value);
8313 uint32 MANGOS_DLL_SPEC GetScriptId(const char *name)
8315 return sObjectMgr.GetScriptId(name);
8318 ObjectMgr::ScriptNameMap & GetScriptNames()
8320 return sObjectMgr.GetScriptNames();
8323 CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
8325 return sCreatureStorage.LookupEntry<CreatureInfo>(entry);
8328 Quest const* GetQuestTemplateStore(uint32 entry)
8330 return sObjectMgr.GetQuestTemplate(entry);