2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "ObjectDefines.h"
30 #include "UpdateMask.h"
34 #include "ArenaTeam.h"
35 #include "Transports.h"
36 #include "ProgressBar.h"
38 #include "GameEventMgr.h"
41 #include "AccountMgr.h"
42 #include "InstanceSaveMgr.h"
43 #include "SpellAuras.h"
45 #include "WaypointManager.h"
46 #include "GossipDef.h"
48 INSTANTIATE_SINGLETON_1(ObjectMgr
);
50 ScriptMapMap sQuestEndScripts
;
51 ScriptMapMap sQuestStartScripts
;
52 ScriptMapMap sSpellScripts
;
53 ScriptMapMap sGameObjectScripts
;
54 ScriptMapMap sEventScripts
;
55 ScriptMapMap sGossipScripts
;
57 bool normalizePlayerName(std::string
& name
)
62 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
63 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
65 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
68 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
69 for(size_t i
= 1; i
< wstr_len
; ++i
)
70 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
72 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
78 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
81 { LANG_UNIVERSAL
, 0, 0 },
82 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
83 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
84 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
85 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
86 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
87 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
88 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
89 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
90 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
91 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
92 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
93 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
94 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
95 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
96 { LANG_ZOMBIE
, 0, 0 },
97 { LANG_GNOMISH_BINARY
, 0, 0 },
98 { LANG_GOBLIN_BINARY
, 0, 0 }
101 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
103 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
105 if(uint32(lang_description
[i
].lang_id
) == lang
)
106 return &lang_description
[i
];
112 bool SpellClickInfo::IsFitToRequirements(Player
const* player
) const
116 // not in expected required quest state
117 if (!player
|| ((!questStartCanActive
|| !player
->IsActiveQuest(questStart
)) && !player
->GetQuestRewardStatus(questStart
)))
123 // not in expected forbidden quest state
124 if(!player
|| player
->GetQuestRewardStatus(questEnd
))
131 ObjectMgr::ObjectMgr()
134 m_hiCreatureGuid
= 1;
141 m_equipmentSetGuid
= 1;
146 // Only zero condition left, others will be added while loading DB tables
147 mConditions
.resize(1);
150 ObjectMgr::~ObjectMgr()
152 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
155 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
158 // free only if loaded
159 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
160 delete[] playerClassInfo
[class_
].levelInfo
;
162 for (int race
= 0; race
< MAX_RACES
; ++race
)
163 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
164 delete[] playerInfo
[race
][class_
].levelInfo
;
166 // free group and guild objects
167 for (GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
170 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
173 for (ArenaTeamMap::iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
176 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
179 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
183 Group
* ObjectMgr::GetGroupByLeader(const uint64
&guid
) const
185 for(GroupSet::const_iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
186 if ((*itr
)->GetLeaderGUID() == guid
)
192 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
194 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
195 if (itr
!= mGuildMap
.end())
201 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
203 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
204 if (itr
->second
->GetName() == guildname
)
210 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
212 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
213 if (itr
!= mGuildMap
.end())
214 return itr
->second
->GetName();
219 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
221 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
222 if (itr
->second
->GetLeader() == guid
)
228 void ObjectMgr::AddGuild(Guild
* guild
)
230 mGuildMap
[guild
->GetId()] = guild
;
233 void ObjectMgr::RemoveGuild(uint32 Id
)
238 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
240 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
241 if (itr
!= mArenaTeamMap
.end())
247 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
249 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
250 if (itr
->second
->GetName() == arenateamname
)
256 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
258 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
259 if (itr
->second
->GetCaptain() == guid
)
265 void ObjectMgr::AddArenaTeam(ArenaTeam
* arenaTeam
)
267 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
270 void ObjectMgr::RemoveArenaTeam(uint32 Id
)
272 mArenaTeamMap
.erase(Id
);
275 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
277 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
280 void ObjectMgr::LoadCreatureLocales()
282 mCreatureLocaleMap
.clear(); // need for reload case
284 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
293 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
297 barGoLink
bar(result
->GetRowCount());
301 Field
*fields
= result
->Fetch();
304 uint32 entry
= fields
[0].GetUInt32();
306 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
308 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
310 std::string str
= fields
[1+2*(i
-1)].GetCppString();
313 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
316 if(data
.Name
.size() <= idx
)
317 data
.Name
.resize(idx
+1);
319 data
.Name
[idx
] = str
;
322 str
= fields
[1+2*(i
-1)+1].GetCppString();
325 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
328 if(data
.SubName
.size() <= idx
)
329 data
.SubName
.resize(idx
+1);
331 data
.SubName
[idx
] = str
;
335 } while (result
->NextRow());
340 sLog
.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap
.size() );
343 void ObjectMgr::LoadGossipMenuItemsLocales()
345 mGossipMenuItemsLocaleMap
.clear(); // need for reload case
347 QueryResult
*result
= WorldDatabase
.Query("SELECT menu_id,id,"
348 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
349 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
350 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
351 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
352 "FROM locales_gossip_menu_option");
361 sLog
.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
365 barGoLink
bar(result
->GetRowCount());
369 Field
*fields
= result
->Fetch();
372 uint16 menuId
= fields
[0].GetUInt16();
373 uint16 id
= fields
[1].GetUInt16();
375 GossipMenuItemsLocale
& data
= mGossipMenuItemsLocaleMap
[MAKE_PAIR32(menuId
,id
)];
377 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
379 std::string str
= fields
[2+2*(i
-1)].GetCppString();
382 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
385 if(data
.OptionText
.size() <= idx
)
386 data
.OptionText
.resize(idx
+1);
388 data
.OptionText
[idx
] = str
;
391 str
= fields
[2+2*(i
-1)+1].GetCppString();
394 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
397 if(data
.BoxText
.size() <= idx
)
398 data
.BoxText
.resize(idx
+1);
400 data
.BoxText
[idx
] = str
;
404 } while (result
->NextRow());
409 sLog
.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap
.size() );
412 void ObjectMgr::LoadPointOfInterestLocales()
414 mPointOfInterestLocaleMap
.clear(); // need for reload case
416 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
425 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
429 barGoLink
bar(result
->GetRowCount());
433 Field
*fields
= result
->Fetch();
436 uint32 entry
= fields
[0].GetUInt32();
438 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
440 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
442 std::string str
= fields
[i
].GetCppString();
446 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
449 if(data
.IconName
.size() <= idx
)
450 data
.IconName
.resize(idx
+1);
452 data
.IconName
[idx
] = str
;
455 } while (result
->NextRow());
460 sLog
.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap
.size() );
463 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
466 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
468 dst
= D(sObjectMgr
.GetScriptId(src
));
472 void ObjectMgr::LoadCreatureTemplates()
474 SQLCreatureLoader loader
;
475 loader
.Load(sCreatureStorage
);
477 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
480 std::set
<uint32
> difficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded difficulty 1 value in creatures
481 std::set
<uint32
> hasDifficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded creatures with difficulty 1 values
483 // check data correctness
484 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
486 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
490 bool ok
= true; // bool to allow continue outside this loop
491 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
493 if (!cInfo
->DifficultyEntry
[diff
])
495 ok
= false; // will be set to true at the end of this loop again
497 CreatureInfo
const* difficultyInfo
= GetCreatureTemplate(cInfo
->DifficultyEntry
[diff
]);
500 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
501 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
]);
505 if (difficultyEntries
[diff
].find(i
) != difficultyEntries
[diff
].end())
507 sLog
.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i
, diff
+ 1, diff
+ 1);
512 for (uint32 diff2
= 0; diff2
< MAX_DIFFICULTY
- 1 && ok2
; ++diff2
)
515 if (difficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != difficultyEntries
[diff2
].end())
517 sLog
.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
521 if (hasDifficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != hasDifficultyEntries
[diff2
].end())
523 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
524 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
532 if (cInfo
->unit_class
!= difficultyInfo
->unit_class
)
534 sLog
.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
535 i
, cInfo
->unit_class
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], difficultyInfo
->unit_class
);
539 if (cInfo
->npcflag
!= difficultyInfo
->npcflag
)
541 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
545 if (cInfo
->trainer_class
!= difficultyInfo
->trainer_class
)
547 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
551 if (cInfo
->trainer_race
!= difficultyInfo
->trainer_race
)
553 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
557 if (cInfo
->trainer_type
!= difficultyInfo
->trainer_type
)
559 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
563 if (cInfo
->trainer_spell
!= difficultyInfo
->trainer_spell
)
565 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
569 if (difficultyInfo
->AIName
&& *difficultyInfo
->AIName
)
571 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
572 diff
, cInfo
->DifficultyEntry
[diff
], i
);
576 if (difficultyInfo
->ScriptID
)
578 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
579 diff
, cInfo
->DifficultyEntry
[diff
], i
);
583 hasDifficultyEntries
[diff
].insert(i
);
584 difficultyEntries
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
590 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
591 if (!factionTemplate
)
592 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
594 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
595 if (!factionTemplate
)
596 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
598 // used later for scale
599 CreatureDisplayInfoEntry
const* displayScaleEntry
= NULL
;
601 if (cInfo
->DisplayID_A
[0])
603 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[0]);
606 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
607 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[0] = 0;
609 else if(!displayScaleEntry
)
610 displayScaleEntry
= displayEntry
;
612 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[0]);
614 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
617 if (cInfo
->DisplayID_A
[1])
619 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[1]);
622 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A2 id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
623 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[1] = 0;
625 else if(!displayScaleEntry
)
626 displayScaleEntry
= displayEntry
;
628 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[1]);
630 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A2 (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
633 if (cInfo
->DisplayID_H
[0])
635 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[0]);
638 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
639 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[0] = 0;
641 else if(!displayScaleEntry
)
642 displayScaleEntry
= displayEntry
;
644 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[0]);
646 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
649 if (cInfo
->DisplayID_H
[1])
651 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[1]);
654 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H2 id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
655 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[1] = 0;
657 else if(!displayScaleEntry
)
658 displayScaleEntry
= displayEntry
;
660 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[1]);
662 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H2 (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
665 if (!displayScaleEntry
)
666 sLog
.outErrorDb("Creature (Entry: %u) not has any existed display id in DisplayID_A/DisplayID_A2/DisplayID_H/DisplayID_H2", cInfo
->Entry
);
668 for(int k
= 0; k
< MAX_KILL_CREDIT
; ++k
)
670 if(cInfo
->KillCredit
[k
])
672 if(!GetCreatureTemplate(cInfo
->KillCredit
[k
]))
674 sLog
.outErrorDb("Creature (Entry: %u) has not existed creature entry in `KillCredit%d` (%u)",cInfo
->Entry
,k
+1,cInfo
->KillCredit
[k
]);
675 const_cast<CreatureInfo
*>(cInfo
)->KillCredit
[k
] = 0;
680 if (cInfo
->unit_class
&& ((1 << (cInfo
->unit_class
-1)) & CLASSMASK_ALL_CREATURES
) == 0)
681 sLog
.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo
->Entry
, cInfo
->unit_class
);
683 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
685 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
686 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
689 if(cInfo
->baseattacktime
== 0)
690 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
692 if(cInfo
->rangeattacktime
== 0)
693 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
695 if(cInfo
->npcflag
& UNIT_NPC_FLAG_SPELLCLICK
)
697 sLog
.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo
->Entry
,UNIT_NPC_FLAG_SPELLCLICK
);
698 const_cast<CreatureInfo
*>(cInfo
)->npcflag
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
701 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
702 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
704 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
706 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
707 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
710 // must exist or used hidden but used in data horse case
711 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
713 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
714 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
717 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
719 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
720 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
723 if(cInfo
->PetSpellDataId
)
725 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
727 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
730 for(int j
= 0; j
< CREATURE_MAX_SPELLS
; ++j
)
732 if(cInfo
->spells
[j
] && !sSpellStore
.LookupEntry(cInfo
->spells
[j
]))
734 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, j
+1,cInfo
->spells
[j
]);
735 const_cast<CreatureInfo
*>(cInfo
)->spells
[j
] = 0;
739 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
741 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
742 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
745 if(cInfo
->equipmentId
> 0) // 0 no equipment
747 if(!GetEquipmentInfo(cInfo
->equipmentId
))
749 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
750 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
754 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
755 if(cInfo
->scale
<= 0.0f
)
757 if(displayScaleEntry
)
758 const_cast<CreatureInfo
*>(cInfo
)->scale
= displayScaleEntry
->scale
;
760 const_cast<CreatureInfo
*>(cInfo
)->scale
= 1.0f
;
765 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
767 // Now add the auras, format "spellid effectindex spellid effectindex..."
769 std::vector
<int> val
;
770 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
778 val
.push_back(atoi(s
));
783 val
.push_back(atoi(s
));
785 // free char* loaded memory
786 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
792 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
804 // replace by new structures array
805 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
808 for(uint32 j
= 0; j
< val
.size()/2; ++j
)
810 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
811 cAura
.spell_id
= (uint32
)val
[2*j
+0];
812 cAura
.effect_idx
= (uint32
)val
[2*j
+1];
813 if ( cAura
.effect_idx
> 2 )
815 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
818 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
819 if (!AdditionalSpellInfo
)
821 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
825 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
827 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
834 // fill terminator element (after last added)
835 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
836 endAura
.spell_id
= 0;
837 endAura
.effect_idx
= 0;
840 void ObjectMgr::LoadCreatureAddons(SQLStorage
& creatureaddons
, char const* entryName
, char const* comment
)
842 creatureaddons
.Load();
844 sLog
.outString(">> Loaded %u %s", creatureaddons
.RecordCount
, comment
);
847 // check data correctness and convert 'auras'
848 for(uint32 i
= 1; i
< creatureaddons
.MaxEntry
; ++i
)
850 CreatureDataAddon
const* addon
= creatureaddons
.LookupEntry
<CreatureDataAddon
>(i
);
856 if (!sCreatureDisplayInfoStore
.LookupEntry(addon
->mount
))
858 sLog
.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->mount
, creatureaddons
.GetTableName());
859 const_cast<CreatureDataAddon
*>(addon
)->mount
= 0;
863 if (!sEmotesStore
.LookupEntry(addon
->emote
))
864 sLog
.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->emote
, creatureaddons
.GetTableName());
866 if (addon
->move_flags
& (MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
))
868 sLog
.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT
") that can crash client, cleanup at load.", entryName
, addon
->guidOrEntry
, creatureaddons
.GetTableName(), (MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
));
869 const_cast<CreatureDataAddon
*>(addon
)->move_flags
&= ~(MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
);
872 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), creatureaddons
.GetTableName(), entryName
);
876 void ObjectMgr::LoadCreatureAddons()
878 LoadCreatureAddons(sCreatureInfoAddonStorage
,"Entry","creature template addons");
881 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
882 if(CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
883 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
884 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon
->guidOrEntry
, sCreatureInfoAddonStorage
.GetTableName());
886 LoadCreatureAddons(sCreatureDataAddonStorage
,"GUID","creature addons");
889 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
890 if(CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
891 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
892 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
895 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
897 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
900 void ObjectMgr::LoadEquipmentTemplates()
902 sEquipmentStorage
.Load();
904 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
906 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
911 for(uint8 j
=0; j
<3; j
++)
913 if(!eqInfo
->equipentry
[j
])
916 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
920 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
921 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
925 if(dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
926 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
927 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
928 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
929 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
930 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
931 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
932 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
933 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
935 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
936 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
940 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
944 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
946 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
949 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
/*= NULL*/)
951 // Load creature model (display id)
952 if (data
&& data
->displayid
)
953 return data
->displayid
;
955 // use defaults from the template
958 // DisplayID_A is used if no team is given
961 if(cinfo
->DisplayID_H
[0])
962 display_id
= cinfo
->DisplayID_H
[1] ? cinfo
->DisplayID_H
[urand(0,1)] : cinfo
->DisplayID_H
[0];
964 display_id
= cinfo
->DisplayID_H
[1];
967 display_id
= cinfo
->DisplayID_A
[0] ? cinfo
->DisplayID_A
[0] : cinfo
->DisplayID_A
[1];
971 if(cinfo
->DisplayID_A
[0])
972 display_id
= cinfo
->DisplayID_A
[1] ? cinfo
->DisplayID_A
[urand(0,1)] : cinfo
->DisplayID_A
[0];
974 display_id
= cinfo
->DisplayID_A
[1];
977 display_id
= cinfo
->DisplayID_H
[0] ? cinfo
->DisplayID_H
[0] : cinfo
->DisplayID_H
[1];
983 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
985 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
989 // If a model for another gender exists, 50% chance to use it
990 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
992 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
995 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
996 return minfo
; // not fatal, just use the previous one
1005 void ObjectMgr::LoadCreatureModelInfo()
1007 sCreatureModelStorage
.Load();
1010 for(uint32 i
= 1; i
< sCreatureModelStorage
.MaxEntry
; ++i
)
1012 CreatureModelInfo
const *minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(i
);
1016 if (!sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid
))
1017 sLog
.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo
->modelid
);
1019 if (minfo
->gender
> GENDER_NONE
)
1021 sLog
.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo
->gender
), minfo
->modelid
);
1022 const_cast<CreatureModelInfo
*>(minfo
)->gender
= GENDER_MALE
;
1025 if (minfo
->modelid_other_gender
&& !sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid_other_gender
))
1027 sLog
.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo
->modelid_other_gender
, minfo
->modelid
);
1028 const_cast<CreatureModelInfo
*>(minfo
)->modelid_other_gender
= 0;
1032 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
1036 void ObjectMgr::LoadCreatures()
1040 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
1041 // 4 5 6 7 8 9 10 11
1042 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1043 // 12 13 14 15 16 17 18 19
1044 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1045 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1046 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1055 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1059 // build single time for check creature data
1060 std::set
<uint32
> difficultyCreatures
[MAX_DIFFICULTY
- 1];
1061 for (uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
1062 if (CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
1063 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1; ++diff
)
1064 if (cInfo
->DifficultyEntry
[diff
])
1065 difficultyCreatures
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
1067 // build single time for check spawnmask
1068 std::map
<uint32
,uint32
> spawnMasks
;
1069 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1070 if(sMapStore
.LookupEntry(i
))
1071 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1072 if (GetMapDifficultyData(i
,Difficulty(k
)))
1073 spawnMasks
[i
] |= (1 << k
);
1075 barGoLink
bar(result
->GetRowCount());
1079 Field
*fields
= result
->Fetch();
1082 uint32 guid
= fields
[ 0].GetUInt32();
1083 uint32 entry
= fields
[ 1].GetUInt32();
1085 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
1088 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
1092 CreatureData
& data
= mCreatureDataMap
[guid
];
1095 data
.mapid
= fields
[ 2].GetUInt32();
1096 data
.displayid
= fields
[ 3].GetUInt32();
1097 data
.equipmentId
= fields
[ 4].GetUInt32();
1098 data
.posX
= fields
[ 5].GetFloat();
1099 data
.posY
= fields
[ 6].GetFloat();
1100 data
.posZ
= fields
[ 7].GetFloat();
1101 data
.orientation
= fields
[ 8].GetFloat();
1102 data
.spawntimesecs
= fields
[ 9].GetUInt32();
1103 data
.spawndist
= fields
[10].GetFloat();
1104 data
.currentwaypoint
= fields
[11].GetUInt32();
1105 data
.curhealth
= fields
[12].GetUInt32();
1106 data
.curmana
= fields
[13].GetUInt32();
1107 data
.is_dead
= fields
[14].GetBool();
1108 data
.movementType
= fields
[15].GetUInt8();
1109 data
.spawnMask
= fields
[16].GetUInt8();
1110 data
.phaseMask
= fields
[17].GetUInt16();
1111 int16 gameEvent
= fields
[18].GetInt16();
1112 int16 PoolId
= fields
[19].GetInt16();
1114 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1117 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid
, data
.mapid
);
1121 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1122 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid
, data
.spawnMask
, data
.mapid
);
1125 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
1127 if (difficultyCreatures
[diff
].find(data
.id
) != difficultyCreatures
[diff
].end())
1129 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
1130 guid
, diff
+ 1, data
.id
);
1137 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
1139 if(!GetEquipmentInfo(data
.equipmentId
))
1141 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
1142 data
.equipmentId
= -1;
1146 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
1148 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
1149 data
.curhealth
= cInfo
->minhealth
;
1152 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
1154 if(!mapEntry
|| !mapEntry
->IsDungeon())
1155 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
1158 if(data
.curmana
< cInfo
->minmana
)
1160 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
1161 data
.curmana
= cInfo
->minmana
;
1164 if(data
.spawndist
< 0.0f
)
1166 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
1167 data
.spawndist
= 0.0f
;
1169 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
1171 if(data
.spawndist
== 0.0f
)
1173 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
1174 data
.movementType
= IDLE_MOTION_TYPE
;
1177 else if(data
.movementType
== IDLE_MOTION_TYPE
)
1179 if(data
.spawndist
!= 0.0f
)
1181 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
1182 data
.spawndist
= 0.0f
;
1186 if(data
.phaseMask
==0)
1188 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1192 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1193 AddCreatureToGrid(guid
, &data
);
1197 } while (result
->NextRow());
1202 sLog
.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap
.size() );
1205 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
1207 uint8 mask
= data
->spawnMask
;
1208 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1212 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1213 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1215 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1216 cell_guids
.creatures
.insert(guid
);
1221 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1223 uint8 mask
= data
->spawnMask
;
1224 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1228 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1229 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1231 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1232 cell_guids
.creatures
.erase(guid
);
1237 void ObjectMgr::LoadGameobjects()
1242 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1243 // 7 8 9 10 11 12 13 14 15 16 17
1244 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1245 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1246 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1255 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1259 // build single time for check spawnmask
1260 std::map
<uint32
,uint32
> spawnMasks
;
1261 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1262 if(sMapStore
.LookupEntry(i
))
1263 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1264 if (GetMapDifficultyData(i
,Difficulty(k
)))
1265 spawnMasks
[i
] |= (1 << k
);
1267 barGoLink
bar(result
->GetRowCount());
1271 Field
*fields
= result
->Fetch();
1274 uint32 guid
= fields
[ 0].GetUInt32();
1275 uint32 entry
= fields
[ 1].GetUInt32();
1277 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1280 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1284 if(!gInfo
->displayId
)
1288 // can be invisible always and then not req. display id in like case
1289 case GAMEOBJECT_TYPE_TRAP
:
1290 case GAMEOBJECT_TYPE_SPELL_FOCUS
:
1293 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid
, entry
, gInfo
->type
);
1297 else if (!sGameObjectDisplayInfoStore
.LookupEntry(gInfo
->displayId
))
1299 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid
, entry
, gInfo
->type
, gInfo
->displayId
);
1303 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1306 data
.mapid
= fields
[ 2].GetUInt32();
1307 data
.posX
= fields
[ 3].GetFloat();
1308 data
.posY
= fields
[ 4].GetFloat();
1309 data
.posZ
= fields
[ 5].GetFloat();
1310 data
.orientation
= fields
[ 6].GetFloat();
1311 data
.rotation0
= fields
[ 7].GetFloat();
1312 data
.rotation1
= fields
[ 8].GetFloat();
1313 data
.rotation2
= fields
[ 9].GetFloat();
1314 data
.rotation3
= fields
[10].GetFloat();
1315 data
.spawntimesecs
= fields
[11].GetInt32();
1317 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1320 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid
, data
.id
, data
.mapid
);
1324 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1325 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid
, data
.id
, data
.spawnMask
, data
.mapid
);
1327 if (data
.spawntimesecs
== 0 && gInfo
->IsDespawnAtAction())
1329 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid
, data
.id
);
1332 data
.animprogress
= fields
[12].GetUInt32();
1334 uint32 go_state
= fields
[13].GetUInt32();
1335 if (go_state
>= MAX_GO_STATE
)
1337 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid
, data
.id
, go_state
);
1340 data
.go_state
= GOState(go_state
);
1342 data
.spawnMask
= fields
[14].GetUInt8();
1343 data
.phaseMask
= fields
[15].GetUInt16();
1344 int16 gameEvent
= fields
[16].GetInt16();
1345 int16 PoolId
= fields
[17].GetInt16();
1347 if (data
.rotation2
< -1.0f
|| data
.rotation2
> 1.0f
)
1349 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid
, data
.id
, data
.rotation2
);
1353 if (data
.rotation3
< -1.0f
|| data
.rotation3
> 1.0f
)
1355 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid
, data
.id
, data
.rotation3
);
1359 if(!MapManager::IsValidMapCoord(data
.mapid
, data
.posX
, data
.posY
, data
.posZ
, data
.orientation
))
1361 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid
, data
.id
);
1365 if(data
.phaseMask
== 0)
1367 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid
, data
.id
);
1371 if (gameEvent
== 0 && PoolId
== 0) // if not this is to be managed by GameEvent System or Pool system
1372 AddGameobjectToGrid(guid
, &data
);
1375 } while (result
->NextRow());
1380 sLog
.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap
.size());
1383 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1385 uint8 mask
= data
->spawnMask
;
1386 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1390 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1391 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1393 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1394 cell_guids
.gameobjects
.insert(guid
);
1399 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1401 uint8 mask
= data
->spawnMask
;
1402 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1406 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1407 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1409 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1410 cell_guids
.gameobjects
.erase(guid
);
1415 void ObjectMgr::LoadCreatureRespawnTimes()
1417 // remove outdated data
1418 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1422 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1431 sLog
.outString(">> Loaded 0 creature respawn time.");
1435 barGoLink
bar(result
->GetRowCount());
1439 Field
*fields
= result
->Fetch();
1442 uint32 loguid
= fields
[0].GetUInt32();
1443 uint64 respawn_time
= fields
[1].GetUInt64();
1444 uint32 instance
= fields
[2].GetUInt32();
1446 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1449 } while (result
->NextRow());
1453 sLog
.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes
.size() );
1457 void ObjectMgr::LoadGameobjectRespawnTimes()
1459 // remove outdated data
1460 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1464 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1473 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1477 barGoLink
bar(result
->GetRowCount());
1481 Field
*fields
= result
->Fetch();
1484 uint32 loguid
= fields
[0].GetUInt32();
1485 uint64 respawn_time
= fields
[1].GetUInt64();
1486 uint32 instance
= fields
[2].GetUInt32();
1488 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1491 } while (result
->NextRow());
1495 sLog
.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes
.size() );
1499 // name must be checked to correctness (if received) before call this function
1500 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1504 CharacterDatabase
.escape_string(name
);
1506 // Player name safe to sending to DB (checked at login) and this function using
1507 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1510 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1518 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1520 // prevent DB access for online player
1521 if(Player
* player
= GetPlayer(guid
))
1523 name
= player
->GetName();
1527 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1531 name
= (*result
)[0].GetCppString();
1539 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1541 // prevent DB access for online player
1542 if(Player
* player
= GetPlayer(guid
))
1544 return Player::TeamForRace(player
->getRace());
1547 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1551 uint8 race
= (*result
)[0].GetUInt8();
1553 return Player::TeamForRace(race
);
1559 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1561 // prevent DB access for online player
1562 if(Player
* player
= GetPlayer(guid
))
1564 return player
->GetSession()->GetAccountId();
1567 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1570 uint32 acc
= (*result
)[0].GetUInt32();
1578 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1580 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1583 uint32 acc
= (*result
)[0].GetUInt32();
1591 void ObjectMgr::LoadItemLocales()
1593 mItemLocaleMap
.clear(); // need for reload case
1595 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1604 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1608 barGoLink
bar(result
->GetRowCount());
1612 Field
*fields
= result
->Fetch();
1615 uint32 entry
= fields
[0].GetUInt32();
1617 ItemLocale
& data
= mItemLocaleMap
[entry
];
1619 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1621 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1624 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1627 if(data
.Name
.size() <= idx
)
1628 data
.Name
.resize(idx
+1);
1630 data
.Name
[idx
] = str
;
1634 str
= fields
[1+2*(i
-1)+1].GetCppString();
1637 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1640 if(data
.Description
.size() <= idx
)
1641 data
.Description
.resize(idx
+1);
1643 data
.Description
[idx
] = str
;
1647 } while (result
->NextRow());
1652 sLog
.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap
.size() );
1655 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1658 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
1660 dst
= D(sObjectMgr
.GetScriptId(src
));
1664 void ObjectMgr::LoadItemPrototypes()
1666 SQLItemLoader loader
;
1667 loader
.Load(sItemStorage
);
1668 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1671 // check data correctness
1672 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1674 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1675 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1678 /* to many errors, and possible not all items really used in game
1680 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1687 if(proto
->Class
!= dbcitem
->Class
)
1689 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1690 // It safe let use Class from DB
1692 /* disabled: have some strange wrong cases for Subclass values.
1693 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1694 if(proto->SubClass != dbcitem->SubClass)
1696 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1697 // It safe let use Subclass from DB
1701 if(proto
->Unk0
!= dbcitem
->Unk0
)
1703 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1704 // It safe let use Unk0 from DB
1707 if(proto
->Material
!= dbcitem
->Material
)
1709 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1710 // It safe let use Material from DB
1713 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1715 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1716 // It safe let use InventoryType from DB
1719 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1721 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1722 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1724 if(proto
->Sheath
!= dbcitem
->Sheath
)
1726 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1727 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1732 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1735 if(proto
->Class
>= MAX_ITEM_CLASS
)
1737 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1738 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1741 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1743 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1744 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1747 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1749 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1750 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1753 if(proto
->BuyCount
<= 0)
1755 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1756 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1759 if(proto
->InventoryType
>= MAX_INVTYPE
)
1761 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1762 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1765 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1767 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1768 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1772 // can be used in equip slot, as page read use in inventory, or spell casting at use
1773 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1776 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1778 if(proto
->Spells
[j
].SpellId
)
1788 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1789 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1791 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1792 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1796 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1798 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1799 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1802 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1803 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1805 if(proto
->RequiredReputationFaction
)
1807 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1809 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1810 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1813 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1814 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1816 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1817 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1819 if(proto
->MaxCount
< -1)
1821 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1822 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1825 if(proto
->Stackable
== 0)
1827 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1828 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1830 else if(proto
->Stackable
< -1)
1832 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1833 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1835 else if(proto
->Stackable
> 1000)
1837 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i
,proto
->Stackable
);
1838 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1000;
1841 if(proto
->ContainerSlots
> MAX_BAG_SIZE
)
1843 sLog
.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i
,proto
->ContainerSlots
,MAX_BAG_SIZE
);
1844 const_cast<ItemPrototype
*>(proto
)->ContainerSlots
= MAX_BAG_SIZE
;
1847 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1849 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1850 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1853 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1855 // for ItemStatValue != 0
1856 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1858 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1859 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1862 switch(proto
->ItemStat
[j
].ItemStatType
)
1864 case ITEM_MOD_SPELL_HEALING_DONE
:
1865 case ITEM_MOD_SPELL_DAMAGE_DONE
:
1866 sLog
.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1873 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1875 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1877 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1878 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1883 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1886 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1888 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1889 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1890 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1891 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1892 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1895 // spell_2 have learning spell
1896 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1898 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1899 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1900 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1901 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1903 else if(!proto
->Spells
[1].SpellId
)
1905 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1906 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1907 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1911 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1914 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1915 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1916 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1917 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1919 // allowed only in special format
1920 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1922 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1923 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1924 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1925 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1929 // spell_3*,spell_4*,spell_5* is empty
1930 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1932 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1934 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1935 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1936 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1938 else if(proto
->Spells
[j
].SpellId
!= 0)
1940 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1941 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1945 // normal spell list
1948 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1950 if (proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1952 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1953 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1954 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1956 // on hit can be sued only at weapon
1957 else if (proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_CHANCE_ON_HIT
)
1959 if(proto
->Class
!= ITEM_CLASS_WEAPON
)
1960 sLog
.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i
,proto
->Class
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1963 if(proto
->Spells
[j
].SpellId
)
1965 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1968 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1969 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1971 // allowed only in special format
1972 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1974 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1975 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1981 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1982 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1984 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1985 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1987 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1988 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1990 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1992 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1993 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1996 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1998 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1999 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
2002 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
2004 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
2005 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
2008 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
2010 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
2011 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
2014 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
2015 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
2017 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
2018 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
2020 if(proto
->BagFamily
)
2023 for(uint32 j
= 0; j
< sizeof(proto
->BagFamily
)*8; ++j
)
2025 uint32 mask
= 1 << j
;
2026 if((proto
->BagFamily
& mask
)==0)
2029 ItemBagFamilyEntry
const* bf
= sItemBagFamilyStore
.LookupEntry(j
+1);
2032 sLog
.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i
);
2033 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2037 if(BAG_FAMILY_MASK_CURRENCY_TOKENS
& mask
)
2039 CurrencyTypesEntry
const* ctEntry
= sCurrencyTypesStore
.LookupEntry(proto
->ItemId
);
2042 sLog
.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i
);
2043 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2049 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
2050 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
2052 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; ++j
)
2054 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
2056 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
2057 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
2061 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
2062 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
2064 if(proto
->FoodType
>= MAX_PET_DIET
)
2066 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
2067 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
2070 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
2072 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
2073 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
2076 if(proto
->HolidayId
&& !sHolidaysStore
.LookupEntry(proto
->HolidayId
))
2078 sLog
.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i
, proto
->HolidayId
);
2079 const_cast<ItemPrototype
*>(proto
)->HolidayId
= 0;
2084 void ObjectMgr::LoadItemRequiredTarget()
2086 m_ItemRequiredTarget
.clear(); // needed for reload case
2090 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,type,targetEntry FROM item_required_target");
2099 sLog
.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2103 barGoLink
bar(result
->GetRowCount());
2107 Field
*fields
= result
->Fetch();
2110 uint32 uiItemId
= fields
[0].GetUInt32();
2111 uint32 uiType
= fields
[1].GetUInt32();
2112 uint32 uiTargetEntry
= fields
[2].GetUInt32();
2114 ItemPrototype
const* pItemProto
= sItemStorage
.LookupEntry
<ItemPrototype
>(uiItemId
);
2118 sLog
.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId
,uiTargetEntry
);
2122 bool bIsItemSpellValid
= false;
2124 for(int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
2126 if (SpellEntry
const* pSpellInfo
= sSpellStore
.LookupEntry(pItemProto
->Spells
[i
].SpellId
))
2128 if (pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_USE
||
2129 pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
)
2131 SpellScriptTargetBounds bounds
= sSpellMgr
.GetSpellScriptTargetBounds(pSpellInfo
->Id
);
2132 if (bounds
.first
!= bounds
.second
)
2135 for (int j
= 0; j
< 3; ++j
)
2137 if (pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
||
2138 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_CHAIN_DAMAGE
||
2139 pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
||
2140 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_DUELVSPLAYER
)
2142 bIsItemSpellValid
= true;
2146 if (bIsItemSpellValid
)
2152 if (!bIsItemSpellValid
)
2154 sLog
.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId
);
2158 if (!uiType
|| uiType
> MAX_ITEM_REQ_TARGET_TYPE
)
2160 sLog
.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType
,uiTargetEntry
);
2166 sLog
.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType
);
2170 if (!sCreatureStorage
.LookupEntry
<CreatureInfo
>(uiTargetEntry
))
2172 sLog
.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry
);
2176 m_ItemRequiredTarget
.insert(ItemRequiredTargetMap::value_type(uiItemId
,ItemRequiredTarget(ItemRequiredTargetType(uiType
),uiTargetEntry
)));
2179 } while (result
->NextRow());
2184 sLog
.outString(">> Loaded %u Item required targets", count
);
2187 void ObjectMgr::LoadPetLevelInfo()
2189 // Loading levels data
2191 // 0 1 2 3 4 5 6 7 8 9
2192 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2202 sLog
.outString(">> Loaded %u level pet stats definitions", count
);
2203 sLog
.outErrorDb("Error loading `pet_levelstats` table or empty table.");
2207 barGoLink
bar( result
->GetRowCount() );
2211 Field
* fields
= result
->Fetch();
2213 uint32 creature_id
= fields
[0].GetUInt32();
2214 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
2216 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
2220 uint32 current_level
= fields
[1].GetUInt32();
2221 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2223 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2224 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2227 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
2228 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2232 else if(current_level
< 1)
2234 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
2238 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
2240 if(pInfoMapEntry
==NULL
)
2241 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2243 // data for level 1 stored in [0] array element, ...
2244 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
2246 pLevelInfo
->health
= fields
[2].GetUInt16();
2247 pLevelInfo
->mana
= fields
[3].GetUInt16();
2248 pLevelInfo
->armor
= fields
[9].GetUInt16();
2250 for (int i
= 0; i
< MAX_STATS
; i
++)
2252 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
2258 while (result
->NextRow());
2263 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2266 // Fill gaps and check integrity
2267 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
2269 PetLevelInfo
* pInfo
= itr
->second
;
2271 // fatal error if no level 1 data
2272 if(!pInfo
|| pInfo
[0].health
== 0 )
2274 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
2279 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2281 if(pInfo
[level
].health
== 0)
2283 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
2284 pInfo
[level
] = pInfo
[level
-1];
2290 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
2292 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2293 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2295 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
2296 if(itr
== petInfo
.end())
2299 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
2302 void ObjectMgr::LoadPlayerInfo()
2304 // Load playercreate
2307 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2316 sLog
.outString( ">> Loaded %u player create definitions", count
);
2317 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2321 barGoLink
bar( result
->GetRowCount() );
2325 Field
* fields
= result
->Fetch();
2327 uint32 current_race
= fields
[0].GetUInt32();
2328 uint32 current_class
= fields
[1].GetUInt32();
2329 uint32 mapId
= fields
[2].GetUInt32();
2330 uint32 zoneId
= fields
[3].GetUInt32();
2331 float positionX
= fields
[4].GetFloat();
2332 float positionY
= fields
[5].GetFloat();
2333 float positionZ
= fields
[6].GetFloat();
2335 if(current_race
>= MAX_RACES
)
2337 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2341 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
2344 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2348 if(current_class
>= MAX_CLASSES
)
2350 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2354 if(!sChrClassesStore
.LookupEntry(current_class
))
2356 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2360 // accept DB data only for valid position (and non instanceable)
2361 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
2363 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2367 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
2369 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2373 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2375 pInfo
->mapId
= mapId
;
2376 pInfo
->zoneId
= zoneId
;
2377 pInfo
->positionX
= positionX
;
2378 pInfo
->positionY
= positionY
;
2379 pInfo
->positionZ
= positionZ
;
2381 pInfo
->displayId_m
= rEntry
->model_m
;
2382 pInfo
->displayId_f
= rEntry
->model_f
;
2387 while (result
->NextRow());
2392 sLog
.outString( ">> Loaded %u player create definitions", count
);
2395 // Load playercreate items
2398 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2409 sLog
.outString( ">> Loaded %u custom player create items", count
);
2413 barGoLink
bar( result
->GetRowCount() );
2417 Field
* fields
= result
->Fetch();
2419 uint32 current_race
= fields
[0].GetUInt32();
2420 if(current_race
>= MAX_RACES
)
2422 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2426 uint32 current_class
= fields
[1].GetUInt32();
2427 if(current_class
>= MAX_CLASSES
)
2429 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2433 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2435 uint32 item_id
= fields
[2].GetUInt32();
2437 if(!GetItemPrototype(item_id
))
2439 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2443 uint32 amount
= fields
[3].GetUInt32();
2447 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2451 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2456 while(result
->NextRow());
2461 sLog
.outString( ">> Loaded %u custom player create items", count
);
2465 // Load playercreate spells
2468 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2477 sLog
.outString( ">> Loaded %u player create spells", count
);
2478 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2482 barGoLink
bar( result
->GetRowCount() );
2486 Field
* fields
= result
->Fetch();
2488 uint32 current_race
= fields
[0].GetUInt32();
2489 if(current_race
>= MAX_RACES
)
2491 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2495 uint32 current_class
= fields
[1].GetUInt32();
2496 if(current_class
>= MAX_CLASSES
)
2498 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2502 uint32 spell_id
= fields
[2].GetUInt32();
2503 if (!sSpellStore
.LookupEntry(spell_id
))
2505 sLog
.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id
);
2509 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2510 pInfo
->spell
.push_back(spell_id
);
2515 while( result
->NextRow() );
2520 sLog
.outString( ">> Loaded %u player create spells", count
);
2524 // Load playercreate actions
2527 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2536 sLog
.outString( ">> Loaded %u player create actions", count
);
2537 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2541 barGoLink
bar( result
->GetRowCount() );
2545 Field
* fields
= result
->Fetch();
2547 uint32 current_race
= fields
[0].GetUInt32();
2548 if(current_race
>= MAX_RACES
)
2550 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2554 uint32 current_class
= fields
[1].GetUInt32();
2555 if(current_class
>= MAX_CLASSES
)
2557 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2561 uint8 action_button
= fields
[2].GetUInt8();
2562 uint32 action
= fields
[3].GetUInt32();
2563 uint8 action_type
= fields
[4].GetUInt8();
2565 if (!Player::IsActionButtonDataValid(action_button
,action
,action_type
,NULL
))
2568 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2569 pInfo
->action
.push_back(PlayerCreateInfoAction(action_button
,action
,action_type
));
2574 while( result
->NextRow() );
2579 sLog
.outString( ">> Loaded %u player create actions", count
);
2583 // Loading levels data (class only dependent)
2586 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2595 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2596 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2600 barGoLink
bar( result
->GetRowCount() );
2604 Field
* fields
= result
->Fetch();
2606 uint32 current_class
= fields
[0].GetUInt32();
2607 if(current_class
>= MAX_CLASSES
)
2609 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2613 uint32 current_level
= fields
[1].GetUInt32();
2614 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2616 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2617 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2620 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2621 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2626 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2628 if(!pClassInfo
->levelInfo
)
2629 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2631 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2633 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2634 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2639 while (result
->NextRow());
2644 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2647 // Fill gaps and check integrity
2648 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2650 // skip non existed classes
2651 if(!sChrClassesStore
.LookupEntry(class_
))
2654 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2656 // fatal error if no level 1 data
2657 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2659 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2664 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2666 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2668 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2669 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2674 // Loading levels data (class/race dependent)
2677 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2686 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2687 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2691 barGoLink
bar( result
->GetRowCount() );
2695 Field
* fields
= result
->Fetch();
2697 uint32 current_race
= fields
[0].GetUInt32();
2698 if(current_race
>= MAX_RACES
)
2700 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2704 uint32 current_class
= fields
[1].GetUInt32();
2705 if(current_class
>= MAX_CLASSES
)
2707 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2711 uint32 current_level
= fields
[2].GetUInt32();
2712 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2714 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2715 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2718 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2719 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2724 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2726 if(!pInfo
->levelInfo
)
2727 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2729 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2731 for (int i
= 0; i
< MAX_STATS
; i
++)
2733 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2739 while (result
->NextRow());
2744 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2747 // Fill gaps and check integrity
2748 for (int race
= 0; race
< MAX_RACES
; ++race
)
2750 // skip non existed races
2751 if(!sChrRacesStore
.LookupEntry(race
))
2754 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2756 // skip non existed classes
2757 if(!sChrClassesStore
.LookupEntry(class_
))
2760 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2762 // skip non loaded combinations
2763 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2766 // skip expansion races if not playing with expansion
2767 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2770 // skip expansion classes if not playing with expansion
2771 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2774 // fatal error if no level 1 data
2775 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2777 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2782 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2784 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2786 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2787 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2793 // Loading xp per level data
2795 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
2796 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2797 mPlayerXPperLevel
[level
] = 0;
2800 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2809 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2810 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2814 barGoLink
bar( result
->GetRowCount() );
2818 Field
* fields
= result
->Fetch();
2820 uint32 current_level
= fields
[0].GetUInt32();
2821 uint32 current_xp
= fields
[1].GetUInt32();
2823 if(current_level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2825 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2826 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2829 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2830 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2835 mPlayerXPperLevel
[current_level
] = current_xp
;
2839 while (result
->NextRow());
2844 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2848 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2850 if( mPlayerXPperLevel
[level
] == 0)
2852 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2853 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2858 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2860 if(level
< 1 || class_
>= MAX_CLASSES
)
2863 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2865 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2866 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2868 *info
= pInfo
->levelInfo
[level
-1];
2871 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2873 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2876 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2877 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2880 if(level
<= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2881 *info
= pInfo
->levelInfo
[level
-1];
2883 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2886 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2888 // base data (last known level)
2889 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1];
2891 for(int lvl
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2896 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2897 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2898 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2899 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2900 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2903 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2904 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2905 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2906 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2907 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2910 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2911 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2912 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2913 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2914 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2917 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2918 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2919 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2920 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2921 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2924 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2925 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2926 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2927 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2928 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2931 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2932 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2933 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2934 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2935 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2938 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2939 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2940 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2941 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2942 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2945 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2946 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2947 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2948 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2949 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2952 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2953 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
2954 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
2955 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
2956 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
2961 void ObjectMgr::LoadGuilds()
2967 QueryResult
*result
= CharacterDatabase
.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
2969 "BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
2970 "FROM guild ORDER BY guildid ASC");
2980 sLog
.outString( ">> Loaded %u guild definitions", count
);
2986 QueryResult
*guildRanksResult
= CharacterDatabase
.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
2988 // load guild members
2990 QueryResult
*guildMembersResult
= CharacterDatabase
.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
2992 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
2993 // 13 14 15 16 17 18
2994 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
2996 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
2997 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
2999 // load guild bank tab rights
3001 QueryResult
*guildBankTabRightsResult
= CharacterDatabase
.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
3003 barGoLink
bar( result
->GetRowCount() );
3007 //Field *fields = result->Fetch();
3012 newGuild
= new Guild
;
3013 if (!newGuild
->LoadGuildFromDB(result
) ||
3014 !newGuild
->LoadRanksFromDB(guildRanksResult
) ||
3015 !newGuild
->LoadMembersFromDB(guildMembersResult
) ||
3016 !newGuild
->LoadBankRightsFromDB(guildBankTabRightsResult
) ||
3017 !newGuild
->CheckGuildStructure()
3020 newGuild
->Disband();
3026 }while( result
->NextRow() );
3029 delete guildRanksResult
;
3030 delete guildMembersResult
;
3031 delete guildBankTabRightsResult
;
3033 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
3034 //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
3035 CharacterDatabase
.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT
));
3036 CharacterDatabase
.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT
));
3039 sLog
.outString( ">> Loaded %u guild definitions", count
);
3042 void ObjectMgr::LoadArenaTeams()
3047 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
3048 // 6 7 8 9 10 11 12 13 14
3049 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
3050 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
3060 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3064 // load arena_team members
3065 QueryResult
*arenaTeamMembersResult
= CharacterDatabase
.Query(
3066 // 0 1 2 3 4 5 6 7 8
3067 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
3068 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
3070 barGoLink
bar( result
->GetRowCount() );
3074 Field
*fields
= result
->Fetch();
3079 ArenaTeam
*newArenaTeam
= new ArenaTeam
;
3080 if (!newArenaTeam
->LoadArenaTeamFromDB(result
) ||
3081 !newArenaTeam
->LoadMembersFromDB(arenaTeamMembersResult
))
3083 newArenaTeam
->Disband(NULL
);
3084 delete newArenaTeam
;
3087 AddArenaTeam(newArenaTeam
);
3088 }while( result
->NextRow() );
3091 delete arenaTeamMembersResult
;
3094 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3097 void ObjectMgr::LoadGroups()
3099 // -- loading groups --
3100 Group
*group
= NULL
;
3101 uint64 leaderGuid
= 0;
3103 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3104 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
3113 sLog
.outString( ">> Loaded %u group definitions", count
);
3117 barGoLink
bar( result
->GetRowCount() );
3122 Field
*fields
= result
->Fetch();
3124 leaderGuid
= MAKE_NEW_GUID(fields
[16].GetUInt32(),0,HIGHGUID_PLAYER
);
3127 if(!group
->LoadGroupFromDB(leaderGuid
, result
, false))
3134 }while( result
->NextRow() );
3139 sLog
.outString( ">> Loaded %u group definitions", count
);
3141 // -- loading members --
3146 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
3149 barGoLink
bar2( 1 );
3154 barGoLink
bar2( result
->GetRowCount() );
3158 Field
*fields
= result
->Fetch();
3160 leaderGuid
= MAKE_NEW_GUID(fields
[3].GetUInt32(), 0, HIGHGUID_PLAYER
);
3161 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
3163 group
= GetGroupByLeader(leaderGuid
);
3166 sLog
.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields
[3].GetUInt32(), fields
[0].GetUInt32());
3167 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
3172 if(!group
->LoadMemberFromDB(fields
[0].GetUInt32(), fields
[2].GetUInt8(), fields
[1].GetBool()))
3174 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields
[0].GetUInt32(), fields
[3].GetUInt32());
3175 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
3177 }while( result
->NextRow() );
3182 // TODO: maybe delete from the DB before loading in this case
3183 for(GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end();)
3185 if((*itr
)->GetMembersCount() < 2)
3189 mGroupSet
.erase(itr
++);
3195 // -- loading instances --
3199 result
= CharacterDatabase
.Query(
3201 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
3203 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
3204 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
3209 barGoLink
bar2( 1 );
3214 barGoLink
bar2( result
->GetRowCount() );
3218 Field
*fields
= result
->Fetch();
3220 leaderGuid
= MAKE_NEW_GUID(fields
[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
3221 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
3223 group
= GetGroupByLeader(leaderGuid
);
3226 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields
[0].GetUInt32());
3231 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(fields
[1].GetUInt32());
3232 if(!mapEntry
|| !mapEntry
->IsDungeon())
3234 sLog
.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields
[1].GetUInt32());
3238 uint32 diff
= fields
[4].GetUInt8();
3239 if(diff
>= (mapEntry
->IsRaid() ? MAX_RAID_DIFFICULTY
: MAX_DUNGEON_DIFFICULTY
))
3241 sLog
.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff
+ 1);
3242 diff
= 0; // default for both difficaly types
3245 InstanceSave
*save
= sInstanceSaveMgr
.AddInstanceSave(mapEntry
->MapID
, fields
[2].GetUInt32(), Difficulty(diff
), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
3246 group
->BindToInstance(save
, fields
[3].GetBool(), true);
3247 }while( result
->NextRow() );
3252 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
3255 sLog
.outString( ">> Loaded %u group members total", count
);
3258 void ObjectMgr::LoadQuests()
3261 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
3263 mQuestTemplates
.clear();
3265 mExclusiveQuestGroups
.clear();
3267 // 0 1 2 3 4 5 6 7 8
3268 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3269 // 9 10 11 12 13 14 15 16
3270 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3271 // 17 18 19 20 21 22 23 24 25 26 27 28
3272 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
3273 // 29 30 31 32 33 34 35 36 37 38
3274 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3275 // 39 40 41 42 43 44 45 46 47 48 49 50
3276 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
3277 // 51 52 53 54 55 56 57 58
3278 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3279 // 59 60 61 62 63 64 65 66
3280 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3282 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3283 // 71 72 73 74 75 76
3284 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3285 // 77 78 79 80 81 82
3286 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3287 // 83 84 85 86 87 88 89 90
3288 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3289 // 91 92 93 94 95 96 97 98 99 100
3290 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3291 // 101 102 103 104 105 106 107 108 109 110 111
3292 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3293 // 112 113 114 115 116 117 118 119
3294 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3295 // 120 121 122 123 124 125
3296 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3298 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3300 "StartScript, CompleteScript"
3301 " FROM quest_template");
3308 sLog
.outString( ">> Loaded 0 quests definitions" );
3309 sLog
.outErrorDb("`quest_template` table is empty!");
3313 // create multimap previous quest for each existed quest
3314 // some quests can have many previous maps set by NextQuestId in previous quest
3315 // for example set of race quests can lead to single not race specific quest
3316 barGoLink
bar( result
->GetRowCount() );
3320 Field
*fields
= result
->Fetch();
3322 Quest
* newQuest
= new Quest(fields
);
3323 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
3324 } while( result
->NextRow() );
3330 std::map
<uint32
,uint32
> usedMailTemplates
;
3332 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
3334 Quest
* qinfo
= iter
->second
;
3336 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3338 if( qinfo
->GetQuestMethod() >= 3 )
3340 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
3343 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
3345 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3346 qinfo
->GetQuestId(),qinfo
->QuestFlags
,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 16);
3347 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
3350 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
3352 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
3354 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
3355 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
3359 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
3361 // at auto-reward can be rewarded only RewChoiceItemId[0]
3362 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3364 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
3366 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3367 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3368 // no changes, quest ignore this data
3373 // client quest log visual (area case)
3374 if( qinfo
->ZoneOrSort
> 0 )
3376 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
3378 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3379 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3380 // no changes, quest not dependent from this value but can have problems at client
3383 // client quest log visual (sort case)
3384 if( qinfo
->ZoneOrSort
< 0 )
3386 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
3389 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3390 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3391 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3393 //check SkillOrClass value (class case).
3394 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
3396 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3397 if(qinfo
->SkillOrClass
< 0)
3399 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3400 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
3403 //check for proper SkillOrClass value (skill case)
3404 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
3406 // skill is positive value in SkillOrClass
3407 if(qinfo
->SkillOrClass
!= skill_id
)
3409 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3410 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
3411 //override, and force proper value here?
3416 // SkillOrClass (class case)
3417 if( qinfo
->SkillOrClass
< 0 )
3419 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
3421 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3422 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
3425 // SkillOrClass (skill case)
3426 if( qinfo
->SkillOrClass
> 0 )
3428 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
3430 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3431 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
3435 if( qinfo
->RequiredSkillValue
)
3437 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
3439 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3440 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
3441 // no changes, quest can't be done for this requirement
3444 if( qinfo
->SkillOrClass
<= 0 )
3446 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3447 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
3448 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3451 // else Skill quests can have 0 skill level, this is ok
3453 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
3455 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3456 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
3457 // no changes, quest can't be done for this requirement
3460 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
3462 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3463 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
3464 // no changes, quest can't be done for this requirement
3467 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
3469 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3470 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
3471 // no changes, quest can't be done for this requirement
3474 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> ReputationMgr::Reputation_Cap
)
3476 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3477 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,ReputationMgr::Reputation_Cap
);
3478 // no changes, quest can't be done for this requirement
3481 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3483 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3484 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3485 // no changes, quest can't be done for this requirement
3488 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3490 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3491 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3495 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3497 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3498 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3502 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3504 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3505 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3509 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3511 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3512 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3513 qinfo
->CharTitleId
= 0;
3514 // quest can't reward this title
3517 if(qinfo
->SrcItemId
)
3519 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3521 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3522 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3523 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3525 else if(qinfo
->SrcItemCount
==0)
3527 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3528 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3529 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3532 else if(qinfo
->SrcItemCount
>0)
3534 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3535 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3536 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3541 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3544 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3545 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3546 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3548 else if(!SpellMgr::IsSpellValid(spellInfo
))
3550 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3551 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3552 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3556 for(int j
= 0; j
< QUEST_ITEM_OBJECTIVES_COUNT
; ++j
)
3558 uint32 id
= qinfo
->ReqItemId
[j
];
3561 if(qinfo
->ReqItemCount
[j
] == 0)
3563 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3564 qinfo
->GetQuestId(), j
+1, id
, j
+1);
3565 // no changes, quest can't be done for this requirement
3568 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3570 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3572 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3573 qinfo
->GetQuestId(), j
+1, id
, id
);
3574 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3577 else if(qinfo
->ReqItemCount
[j
] > 0)
3579 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3580 qinfo
->GetQuestId(), j
+1, j
+1, qinfo
->ReqItemCount
[j
]);
3581 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3585 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3587 uint32 id
= qinfo
->ReqSourceId
[j
];
3590 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3592 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3593 qinfo
->GetQuestId(),j
+1,id
,id
);
3594 // no changes, quest can't be done for this requirement
3599 if(qinfo
->ReqSourceCount
[j
]>0)
3601 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3602 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3603 // no changes, quest ignore this data
3608 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3610 uint32 id
= qinfo
->ReqSpell
[j
];
3613 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3616 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3617 qinfo
->GetQuestId(),j
+1,id
,id
);
3621 if(!qinfo
->ReqCreatureOrGOId
[j
])
3624 for(int k
= 0; k
< 3; ++k
)
3626 if ((spellInfo
->Effect
[k
] == SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
]) == qinfo
->QuestId
) ||
3627 spellInfo
->Effect
[k
] == SPELL_EFFECT_SEND_EVENT
)
3636 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3638 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3640 // this will prevent quest completing without objective
3641 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3646 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3647 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3648 // no changes, quest can't be done for this requirement
3654 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3656 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3657 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3659 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3660 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3661 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3664 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3666 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3667 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3668 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3673 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3675 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3677 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3679 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3680 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3681 // no changes, quest can be incorrectly done, but we already report this
3684 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3686 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3687 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3688 // no changes, quest ignore this data
3692 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3694 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3697 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3699 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3700 qinfo
->GetQuestId(),j
+1,id
,id
);
3701 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3704 if(!qinfo
->RewChoiceItemCount
[j
])
3706 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3707 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3708 // no changes, quest can't be done
3711 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3713 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3714 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3715 // no changes, quest ignore this data
3719 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3721 uint32 id
= qinfo
->RewItemId
[j
];
3724 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3726 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3727 qinfo
->GetQuestId(),j
+1,id
,id
);
3728 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3731 if(!qinfo
->RewItemCount
[j
])
3733 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3734 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3738 else if(qinfo
->RewItemCount
[j
]>0)
3740 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3741 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3742 // no changes, quest ignore this data
3746 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3748 if(qinfo
->RewRepFaction
[j
])
3750 if(!qinfo
->RewRepValue
[j
])
3752 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3753 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepValue
[j
],j
+1);
3757 if(!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3759 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3760 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
] );
3761 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3764 else if(qinfo
->RewRepValue
[j
]!=0)
3766 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3767 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3768 // no changes, quest ignore this data
3774 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3778 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3779 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3780 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3782 else if(!SpellMgr::IsSpellValid(spellInfo
))
3784 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3785 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3786 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3788 else if(GetTalentSpellCost(qinfo
->RewSpell
))
3790 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3791 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3792 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3796 if(qinfo
->RewSpellCast
)
3798 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3802 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3803 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3804 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3806 else if(!SpellMgr::IsSpellValid(spellInfo
))
3808 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3809 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3810 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3812 else if(GetTalentSpellCost(qinfo
->RewSpellCast
))
3814 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3815 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3816 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3820 if (qinfo
->RewMailTemplateId
)
3822 if (!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3824 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3825 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3826 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3827 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3829 else if (usedMailTemplates
.find(qinfo
->RewMailTemplateId
) != usedMailTemplates
.end())
3831 std::map
<uint32
,uint32
>::const_iterator used_mt_itr
= usedMailTemplates
.find(qinfo
->RewMailTemplateId
);
3832 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
3833 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
,used_mt_itr
->second
);
3834 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3835 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3838 usedMailTemplates
[qinfo
->RewMailTemplateId
] = qinfo
->GetQuestId();
3841 if (qinfo
->NextQuestInChain
)
3843 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3844 if (qNextItr
== mQuestTemplates
.end())
3846 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3847 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3848 qinfo
->NextQuestInChain
= 0;
3851 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3854 // fill additional data stores
3855 if (qinfo
->PrevQuestId
)
3857 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3859 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3863 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3867 if(qinfo
->NextQuestId
)
3869 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3870 if (qNextItr
== mQuestTemplates
.end())
3872 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3876 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3877 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3881 if(qinfo
->ExclusiveGroup
)
3882 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3883 if(qinfo
->LimitTime
)
3884 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3887 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3888 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3890 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3894 for(int j
= 0; j
< 3; ++j
)
3896 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3899 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3901 Quest
const* quest
= GetQuestTemplate(quest_id
);
3903 // some quest referenced in spells not exist (outdated spells)
3907 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3909 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3911 // this will prevent quest completing without objective
3912 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3918 sLog
.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates
.size() );
3921 void ObjectMgr::LoadQuestLocales()
3923 mQuestLocaleMap
.clear(); // need for reload case
3925 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3926 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3927 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3928 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3929 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3930 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3931 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3932 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3933 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3934 " FROM locales_quest"
3944 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3948 barGoLink
bar(result
->GetRowCount());
3952 Field
*fields
= result
->Fetch();
3955 uint32 entry
= fields
[0].GetUInt32();
3957 QuestLocale
& data
= mQuestLocaleMap
[entry
];
3959 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
3961 std::string str
= fields
[1+10*(i
-1)].GetCppString();
3964 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3967 if(data
.Title
.size() <= idx
)
3968 data
.Title
.resize(idx
+1);
3970 data
.Title
[idx
] = str
;
3973 str
= fields
[1+10*(i
-1)+1].GetCppString();
3976 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3979 if(data
.Details
.size() <= idx
)
3980 data
.Details
.resize(idx
+1);
3982 data
.Details
[idx
] = str
;
3985 str
= fields
[1+10*(i
-1)+2].GetCppString();
3988 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3991 if(data
.Objectives
.size() <= idx
)
3992 data
.Objectives
.resize(idx
+1);
3994 data
.Objectives
[idx
] = str
;
3997 str
= fields
[1+10*(i
-1)+3].GetCppString();
4000 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4003 if(data
.OfferRewardText
.size() <= idx
)
4004 data
.OfferRewardText
.resize(idx
+1);
4006 data
.OfferRewardText
[idx
] = str
;
4009 str
= fields
[1+10*(i
-1)+4].GetCppString();
4012 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4015 if(data
.RequestItemsText
.size() <= idx
)
4016 data
.RequestItemsText
.resize(idx
+1);
4018 data
.RequestItemsText
[idx
] = str
;
4021 str
= fields
[1+10*(i
-1)+5].GetCppString();
4024 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4027 if(data
.EndText
.size() <= idx
)
4028 data
.EndText
.resize(idx
+1);
4030 data
.EndText
[idx
] = str
;
4033 for(int k
= 0; k
< 4; ++k
)
4035 str
= fields
[1+10*(i
-1)+6+k
].GetCppString();
4038 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4041 if(data
.ObjectiveText
[k
].size() <= idx
)
4042 data
.ObjectiveText
[k
].resize(idx
+1);
4044 data
.ObjectiveText
[k
][idx
] = str
;
4049 } while (result
->NextRow());
4054 sLog
.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap
.size() );
4057 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
4059 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
4062 sLog
.outString( "%s :", tablename
);
4064 scripts
.clear(); // need for reload support
4066 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
4076 sLog
.outString( ">> Loaded %u script definitions", count
);
4080 barGoLink
bar( result
->GetRowCount() );
4086 Field
*fields
= result
->Fetch();
4088 tmp
.id
= fields
[0].GetUInt32();
4089 tmp
.delay
= fields
[1].GetUInt32();
4090 tmp
.command
= fields
[2].GetUInt32();
4091 tmp
.datalong
= fields
[3].GetUInt32();
4092 tmp
.datalong2
= fields
[4].GetUInt32();
4093 tmp
.dataint
= fields
[5].GetInt32();
4094 tmp
.x
= fields
[6].GetFloat();
4095 tmp
.y
= fields
[7].GetFloat();
4096 tmp
.z
= fields
[8].GetFloat();
4097 tmp
.o
= fields
[9].GetFloat();
4099 // generic command args check
4102 case SCRIPT_COMMAND_TALK
:
4104 if(tmp
.datalong
> 3)
4106 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4111 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
4114 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
4116 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
4120 // if(!GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4124 case SCRIPT_COMMAND_EMOTE
:
4126 if(!sEmotesStore
.LookupEntry(tmp
.datalong
))
4128 sLog
.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4134 case SCRIPT_COMMAND_TELEPORT_TO
:
4136 if(!sMapStore
.LookupEntry(tmp
.datalong
))
4138 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4142 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4144 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4150 case SCRIPT_COMMAND_KILL_CREDIT
:
4152 if (!GetCreatureTemplate(tmp
.datalong
))
4154 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4160 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
4162 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4164 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4168 if(!GetCreatureTemplate(tmp
.datalong
))
4170 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4176 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
4178 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4181 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4185 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4188 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
4192 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
4193 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
4194 info
->type
==GAMEOBJECT_TYPE_DOOR
||
4195 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
4196 info
->type
==GAMEOBJECT_TYPE_TRAP
)
4198 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
4203 case SCRIPT_COMMAND_OPEN_DOOR
:
4204 case SCRIPT_COMMAND_CLOSE_DOOR
:
4206 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4209 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4213 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4216 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4220 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
4222 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4228 case SCRIPT_COMMAND_QUEST_EXPLORED
:
4230 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
4233 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4237 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4239 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
4241 // this will prevent quest completing without objective
4242 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4244 // continue; - quest objective requirement set and command can be allowed
4247 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4249 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4250 tablename
,tmp
.datalong2
,tmp
.id
);
4254 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4256 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4257 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
4261 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
4263 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4264 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
4271 case SCRIPT_COMMAND_REMOVE_AURA
:
4273 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4275 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4276 tablename
,tmp
.datalong
,tmp
.id
);
4279 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
4281 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4282 tablename
,tmp
.datalong2
,tmp
.id
);
4287 case SCRIPT_COMMAND_CAST_SPELL
:
4289 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4291 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4292 tablename
,tmp
.datalong
,tmp
.id
);
4295 if(tmp
.datalong2
& ~0x3) // 2 bits
4297 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4298 tablename
,tmp
.datalong2
,tmp
.id
);
4305 if (scripts
.find(tmp
.id
) == scripts
.end())
4308 scripts
[tmp
.id
] = emptyMap
;
4310 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
4313 } while( result
->NextRow() );
4318 sLog
.outString( ">> Loaded %u script definitions", count
);
4321 void ObjectMgr::LoadGameObjectScripts()
4323 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
4326 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
4328 if(!GetGOData(itr
->first
))
4329 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
4333 void ObjectMgr::LoadQuestEndScripts()
4335 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
4338 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
4340 if(!GetQuestTemplate(itr
->first
))
4341 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4345 void ObjectMgr::LoadQuestStartScripts()
4347 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
4350 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
4352 if(!GetQuestTemplate(itr
->first
))
4353 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4357 void ObjectMgr::LoadSpellScripts()
4359 LoadScripts(sSpellScripts
, "spell_scripts");
4362 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
4364 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
4368 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
4372 //check for correct spellEffect
4374 for(int i
=0; i
<3; ++i
)
4376 // skip empty effects
4377 if( !spellInfo
->Effect
[i
] )
4380 if( spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
4388 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
4392 void ObjectMgr::LoadEventScripts()
4394 LoadScripts(sEventScripts
, "event_scripts");
4396 std::set
<uint32
> evt_scripts
;
4397 // Load all possible script entries from gameobjects
4398 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
4400 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
4403 switch(goInfo
->type
)
4405 case GAMEOBJECT_TYPE_GOOBER
:
4406 if (goInfo
->goober
.eventId
)
4407 evt_scripts
.insert(goInfo
->goober
.eventId
);
4409 case GAMEOBJECT_TYPE_CHEST
:
4410 if (goInfo
->chest
.eventId
)
4411 evt_scripts
.insert(goInfo
->chest
.eventId
);
4413 case GAMEOBJECT_TYPE_CAMERA
:
4414 if (goInfo
->camera
.eventID
)
4415 evt_scripts
.insert(goInfo
->camera
.eventID
);
4421 // Load all possible script entries from spells
4422 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
4424 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
4427 for(int j
=0; j
<3; ++j
)
4429 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
4431 if (spell
->EffectMiscValue
[j
])
4432 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4437 // Then check if all scripts are in above list of possible script entries
4438 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4440 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4441 if (itr2
== evt_scripts
.end())
4442 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4443 itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4447 void ObjectMgr::LoadGossipScripts()
4449 LoadScripts(sGossipScripts
, "gossip_scripts");
4451 // checks are done in LoadGossipMenuItems
4454 void ObjectMgr::LoadItemTexts()
4456 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
4466 sLog
.outString( ">> Loaded %u item pages", count
);
4470 barGoLink
bar( result
->GetRowCount() );
4477 fields
= result
->Fetch();
4479 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
4483 } while ( result
->NextRow() );
4488 sLog
.outString( ">> Loaded %u item texts", count
);
4491 void ObjectMgr::LoadPageTexts()
4493 sPageTextStore
.Free(); // for reload case
4495 sPageTextStore
.Load();
4496 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4499 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4501 // check data correctness
4502 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4506 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4508 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4512 // detect circular reference
4513 std::set
<uint32
> checkedPages
;
4514 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4516 if(!pageItr
->Next_Page
)
4518 checkedPages
.insert(pageItr
->Page_ID
);
4519 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4521 std::ostringstream ss
;
4522 ss
<< "The text page(s) ";
4523 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
4525 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4526 << pageItr
->Page_ID
<<" to 0";
4527 sLog
.outErrorDb(ss
.str().c_str());
4528 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4535 void ObjectMgr::LoadPageTextLocales()
4537 mPageTextLocaleMap
.clear(); // need for reload case
4539 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4548 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4552 barGoLink
bar(result
->GetRowCount());
4556 Field
*fields
= result
->Fetch();
4559 uint32 entry
= fields
[0].GetUInt32();
4561 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4563 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4565 std::string str
= fields
[i
].GetCppString();
4569 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4572 if(data
.Text
.size() <= idx
)
4573 data
.Text
.resize(idx
+1);
4575 data
.Text
[idx
] = str
;
4579 } while (result
->NextRow());
4584 sLog
.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap
.size() );
4587 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4590 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
4592 dst
= D(sObjectMgr
.GetScriptId(src
));
4596 void ObjectMgr::LoadInstanceTemplate()
4598 SQLInstanceLoader loader
;
4599 loader
.Load(sInstanceTemplate
);
4601 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4603 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4607 if(!MapManager::IsValidMAP(temp
->map
))
4608 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4610 if(!MapManager::IsValidMapCoord(temp
->parent
,temp
->startLocX
,temp
->startLocY
,temp
->startLocZ
,temp
->startLocO
))
4612 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp
->map
);
4613 temp
->parent
= 0; // will have wrong continent 0 parent, at least existed
4617 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4621 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4623 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4624 if(itr
!= mGossipText
.end())
4625 return &itr
->second
;
4629 void ObjectMgr::LoadGossipText()
4631 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4640 sLog
.outString( ">> Loaded %u npc texts", count
);
4646 barGoLink
bar( result
->GetRowCount() );
4653 Field
*fields
= result
->Fetch();
4657 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4660 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4664 GossipText
& gText
= mGossipText
[Text_ID
];
4666 for (int i
=0; i
< 8; i
++)
4668 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4669 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4671 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4672 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4674 for(int j
=0; j
< 3; ++j
)
4676 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4677 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4680 } while( result
->NextRow() );
4683 sLog
.outString( ">> Loaded %u npc texts", count
);
4687 void ObjectMgr::LoadNpcTextLocales()
4689 mNpcTextLocaleMap
.clear(); // need for reload case
4691 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4692 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4693 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4694 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4695 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4696 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4697 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4698 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4699 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4700 " FROM locales_npc_text");
4709 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4713 barGoLink
bar(result
->GetRowCount());
4717 Field
*fields
= result
->Fetch();
4720 uint32 entry
= fields
[0].GetUInt32();
4722 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4724 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4726 for(int j
=0; j
<8; ++j
)
4728 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4731 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4734 if(data
.Text_0
[j
].size() <= idx
)
4735 data
.Text_0
[j
].resize(idx
+1);
4737 data
.Text_0
[j
][idx
] = str0
;
4740 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4743 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4746 if(data
.Text_1
[j
].size() <= idx
)
4747 data
.Text_1
[j
].resize(idx
+1);
4749 data
.Text_1
[j
][idx
] = str1
;
4754 } while (result
->NextRow());
4759 sLog
.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap
.size() );
4762 //not very fast function but it is called only once a day, or on starting-up
4763 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4765 time_t basetime
= time(NULL
);
4766 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4767 //delete all old mails without item and without body immediately, if starting server
4769 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4770 // 0 1 2 3 4 5 6 7 8 9
4771 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD
"'", (uint64
)basetime
);
4777 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4778 return; // any mails need to be returned or deleted
4781 //std::ostringstream delitems, delmails; //will be here for optimization
4782 //bool deletemail = false, deleteitem = false;
4783 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4784 //delmails << "DELETE FROM mail WHERE id IN ( "
4786 barGoLink
bar( result
->GetRowCount() );
4794 fields
= result
->Fetch();
4796 m
->messageID
= fields
[0].GetUInt32();
4797 m
->messageType
= fields
[1].GetUInt8();
4798 m
->sender
= fields
[2].GetUInt32();
4799 m
->receiver
= fields
[3].GetUInt32();
4800 m
->itemTextId
= fields
[4].GetUInt32();
4801 bool has_items
= fields
[5].GetBool();
4802 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4803 m
->deliver_time
= 0;
4804 m
->COD
= fields
[7].GetUInt32();
4805 m
->checked
= fields
[8].GetUInt32();
4806 m
->mailTemplateId
= fields
[9].GetInt16();
4810 pl
= GetPlayer((uint64
)m
->receiver
);
4811 if (pl
&& pl
->m_mailsLoaded
)
4812 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4813 //his in mailbox and he has already listed his mails )
4817 //delete or return mail:
4820 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4825 Field
*fields2
= resultItems
->Fetch();
4827 uint32 item_guid_low
= fields2
[0].GetUInt32();
4828 uint32 item_template
= fields2
[1].GetUInt32();
4830 m
->AddItem(item_guid_low
, item_template
);
4832 while (resultItems
->NextRow());
4836 //if it is mail from AH, it shouldn't be returned, but deleted
4837 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4839 // mail open and then not returned
4840 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4841 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4845 //mail will be returned:
4846 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD
"', deliver_time = '" UI64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4853 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4855 //deletemail = true;
4856 //delmails << m->messageID << ", ";
4857 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4860 } while (result
->NextRow());
4864 sLog
.outString( ">> Loaded %u mails", count
);
4867 void ObjectMgr::LoadQuestAreaTriggers()
4869 mQuestAreaTriggerMap
.clear(); // need for reload case
4871 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4881 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4885 barGoLink
bar( result
->GetRowCount() );
4892 Field
*fields
= result
->Fetch();
4894 uint32 trigger_ID
= fields
[0].GetUInt32();
4895 uint32 quest_ID
= fields
[1].GetUInt32();
4897 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4900 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4904 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4908 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
4912 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4914 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
4916 // this will prevent quest completing without objective
4917 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4919 // continue; - quest modified to required objective and trigger can be allowed.
4922 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
4924 } while( result
->NextRow() );
4929 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4932 void ObjectMgr::LoadTavernAreaTriggers()
4934 mTavernAreaTriggerSet
.clear(); // need for reload case
4936 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
4946 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4950 barGoLink
bar( result
->GetRowCount() );
4957 Field
*fields
= result
->Fetch();
4959 uint32 Trigger_ID
= fields
[0].GetUInt32();
4961 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4964 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4968 mTavernAreaTriggerSet
.insert(Trigger_ID
);
4969 } while( result
->NextRow() );
4974 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4977 void ObjectMgr::LoadAreaTriggerScripts()
4979 mAreaTriggerScripts
.clear(); // need for reload case
4980 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
4990 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4994 barGoLink
bar( result
->GetRowCount() );
5001 Field
*fields
= result
->Fetch();
5003 uint32 Trigger_ID
= fields
[0].GetUInt32();
5004 const char *scriptName
= fields
[1].GetString();
5006 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5009 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5012 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
5013 } while( result
->NextRow() );
5018 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
5021 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
5027 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
5029 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
5030 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
5033 uint8 field
= (uint8
)((i
- 1) / 32);
5034 uint32 submask
= 1<<((i
-1)%32);
5036 // skip not taxi network nodes
5037 if((sTaxiNodesMask
[field
] & submask
)==0)
5040 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
5060 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
5062 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
5063 if(src_i
==sTaxiPathSetBySource
.end())
5070 TaxiPathSetForSource
& pathSet
= src_i
->second
;
5072 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
5073 if(dest_i
==pathSet
.end())
5080 cost
= dest_i
->second
.price
;
5081 path
= dest_i
->second
.ID
;
5084 uint32
ObjectMgr::GetTaxiMountDisplayId( uint32 id
, uint32 team
, bool allowed_alt_team
/* = false */)
5086 uint16 mount_entry
= 0;
5088 // select mount creature id
5089 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
5092 if (team
== ALLIANCE
)
5094 mount_entry
= node
->MountCreatureID
[1];
5095 if(!mount_entry
&& allowed_alt_team
)
5096 mount_entry
= node
->MountCreatureID
[0];
5098 else if (team
== HORDE
)
5100 mount_entry
= node
->MountCreatureID
[0];
5102 if(!mount_entry
&& allowed_alt_team
)
5103 mount_entry
= node
->MountCreatureID
[1];
5107 CreatureInfo
const *mount_info
= GetCreatureTemplate(mount_entry
);
5111 uint16 mount_id
= ChooseDisplayId(team
,mount_info
);
5115 CreatureModelInfo
const *minfo
= GetCreatureModelRandomGender(mount_id
);
5117 mount_id
= minfo
->modelid
;
5122 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
5124 if(path
>= sTaxiPathNodesByPath
.size())
5127 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5129 pathnodes
.Resize(nodeList
.size());
5130 mapIds
.resize(nodeList
.size());
5132 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5134 pathnodes
[ i
].x
= nodeList
[i
].x
;
5135 pathnodes
[ i
].y
= nodeList
[i
].y
;
5136 pathnodes
[ i
].z
= nodeList
[i
].z
;
5138 mapIds
[i
] = nodeList
[i
].mapid
;
5142 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
5144 if(path
>= sTaxiPathNodesByPath
.size())
5147 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5149 pathnodes
.Resize(nodeList
.size());
5151 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5153 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
5154 pathnodes
[ i
].x
= nodeList
[i
].x
;
5155 pathnodes
[ i
].y
= nodeList
[i
].y
;
5156 pathnodes
[ i
].z
= nodeList
[i
].z
;
5157 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
5158 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
5162 void ObjectMgr::LoadGraveyardZones()
5164 mGraveYardMap
.clear(); // need for reload case
5166 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5176 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5180 barGoLink
bar( result
->GetRowCount() );
5187 Field
*fields
= result
->Fetch();
5189 uint32 safeLocId
= fields
[0].GetUInt32();
5190 uint32 zoneId
= fields
[1].GetUInt32();
5191 uint32 team
= fields
[2].GetUInt32();
5193 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
5196 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
5200 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
5203 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
5207 if(areaEntry
->zone
!= 0)
5209 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
5213 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
5215 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
5219 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
5220 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
5221 } while( result
->NextRow() );
5226 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5229 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
5231 // search for zone associated closest graveyard
5232 uint32 zoneId
= sMapMgr
.GetZoneId(MapId
,x
,y
,z
);
5234 // Simulate std. algorithm:
5235 // found some graveyard associated to (ghost_zone,ghost_map)
5237 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5238 // then check faction
5239 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5240 // then check faction
5241 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5242 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5243 if(graveLow
==graveUp
)
5245 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
5250 bool foundNear
= false;
5252 WorldSafeLocsEntry
const* entryNear
= NULL
;
5254 // at entrance map for corpse map
5255 bool foundEntr
= false;
5257 WorldSafeLocsEntry
const* entryEntr
= NULL
;
5260 WorldSafeLocsEntry
const* entryFar
= NULL
;
5262 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
5264 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5266 GraveYardData
const& data
= itr
->second
;
5268 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
5271 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
5275 // skip enemy faction graveyard
5276 // team == 0 case can be at call from .neargrave
5277 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
5280 // find now nearest graveyard at other map
5281 if(MapId
!= entry
->map_id
)
5283 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5285 mapEntry
->entrance_map
< 0 ||
5286 mapEntry
->entrance_map
!= entry
->map_id
||
5287 (mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0))
5289 // not have any corrdinates for check distance anyway
5294 // at entrance map calculate distance (2D);
5295 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
5296 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
5299 if(dist2
< distEntr
)
5312 // find now nearest graveyard at same map
5315 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
5318 if(dist2
< distNear
)
5342 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
5344 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5345 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5347 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5349 if(itr
->second
.safeLocId
==id
)
5350 return &itr
->second
;
5356 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
5358 if(FindGraveYardData(id
,zoneId
))
5361 // add link to loaded data
5363 data
.safeLocId
= id
;
5366 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
5371 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5372 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
5378 void ObjectMgr::LoadAreaTriggerTeleports()
5380 mAreaTriggers
.clear(); // need for reload case
5384 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5385 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5394 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5398 barGoLink
bar( result
->GetRowCount() );
5402 Field
*fields
= result
->Fetch();
5408 uint32 Trigger_ID
= fields
[0].GetUInt32();
5412 at
.requiredLevel
= fields
[1].GetUInt8();
5413 at
.requiredItem
= fields
[2].GetUInt32();
5414 at
.requiredItem2
= fields
[3].GetUInt32();
5415 at
.heroicKey
= fields
[4].GetUInt32();
5416 at
.heroicKey2
= fields
[5].GetUInt32();
5417 at
.requiredQuest
= fields
[6].GetUInt32();
5418 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
5419 at
.requiredFailedText
= fields
[8].GetCppString();
5420 at
.target_mapId
= fields
[9].GetUInt32();
5421 at
.target_X
= fields
[10].GetFloat();
5422 at
.target_Y
= fields
[11].GetFloat();
5423 at
.target_Z
= fields
[12].GetFloat();
5424 at
.target_Orientation
= fields
[13].GetFloat();
5426 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5429 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5435 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
5438 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
5439 at
.requiredItem
= 0;
5442 if(at
.requiredItem2
)
5444 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5447 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5448 at
.requiredItem2
= 0;
5454 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5457 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5464 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5467 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5472 if(at
.requiredQuest
)
5474 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
5475 if(qReqItr
== mQuestTemplates
.end())
5477 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5478 at
.requiredQuest
= 0;
5482 if(at
.requiredQuestHeroic
)
5484 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
5485 if(qReqItr
== mQuestTemplates
.end())
5487 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
5488 at
.requiredQuestHeroic
= 0;
5492 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5495 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
5499 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5501 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
5505 mAreaTriggers
[Trigger_ID
] = at
;
5507 } while( result
->NextRow() );
5512 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5516 * Searches for the areatrigger which teleports players out of the given map
5518 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5520 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5521 if(!mapEntry
) return NULL
;
5522 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5524 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5526 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5527 if(atEntry
&& atEntry
->mapid
== Map
)
5528 return &itr
->second
;
5535 * Searches for the areatrigger which teleports players to the given map
5537 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5539 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5541 if(itr
->second
.target_mapId
== Map
)
5543 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5545 return &itr
->second
;
5551 void ObjectMgr::SetHighestGuids()
5553 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5556 m_hiCharGuid
= (*result
)[0].GetUInt32()+1;
5560 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5563 m_hiCreatureGuid
= (*result
)[0].GetUInt32()+1;
5567 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5570 m_hiItemGuid
= (*result
)[0].GetUInt32()+1;
5574 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5575 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid
);
5576 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid
);
5577 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid
);
5578 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid
);
5580 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5583 m_hiGoGuid
= (*result
)[0].GetUInt32()+1;
5587 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5590 m_auctionid
= (*result
)[0].GetUInt32()+1;
5594 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5597 m_mailid
= (*result
)[0].GetUInt32()+1;
5601 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5604 m_ItemTextId
= (*result
)[0].GetUInt32()+1;
5608 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5611 m_hiCorpseGuid
= (*result
)[0].GetUInt32()+1;
5615 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5618 m_arenaTeamId
= (*result
)[0].GetUInt32()+1;
5622 result
= CharacterDatabase
.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5625 m_equipmentSetGuid
= (*result
)[0].GetUInt64()+1;
5629 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5632 m_guildId
= (*result
)[0].GetUInt32()+1;
5637 uint32
ObjectMgr::GenerateArenaTeamId()
5639 if(m_arenaTeamId
>=0xFFFFFFFE)
5641 sLog
.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5642 World::StopNow(ERROR_EXIT_CODE
);
5644 return m_arenaTeamId
++;
5647 uint32
ObjectMgr::GenerateAuctionID()
5649 if(m_auctionid
>=0xFFFFFFFE)
5651 sLog
.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5652 World::StopNow(ERROR_EXIT_CODE
);
5654 return m_auctionid
++;
5657 uint64
ObjectMgr::GenerateEquipmentSetGuid()
5659 if(m_equipmentSetGuid
>=0xFFFFFFFFFFFFFFFEll
)
5661 sLog
.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
5662 World::StopNow(ERROR_EXIT_CODE
);
5664 return m_equipmentSetGuid
++;
5667 uint32
ObjectMgr::GenerateGuildId()
5669 if(m_guildId
>=0xFFFFFFFE)
5671 sLog
.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5672 World::StopNow(ERROR_EXIT_CODE
);
5677 uint32
ObjectMgr::GenerateMailID()
5679 if(m_mailid
>=0xFFFFFFFE)
5681 sLog
.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5682 World::StopNow(ERROR_EXIT_CODE
);
5687 uint32
ObjectMgr::GenerateItemTextID()
5689 if(m_ItemTextId
>=0xFFFFFFFE)
5691 sLog
.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5692 World::StopNow(ERROR_EXIT_CODE
);
5694 return m_ItemTextId
++;
5697 uint32
ObjectMgr::CreateItemText(std::string text
)
5699 uint32 newItemTextId
= GenerateItemTextID();
5700 //insert new itempage to container
5701 mItemTexts
[ newItemTextId
] = text
;
5703 CharacterDatabase
.escape_string(text
);
5704 //any Delete query needed, itemTextId is maximum of all ids
5705 std::ostringstream query
;
5706 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5707 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5708 return newItemTextId
;
5711 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5716 if(m_hiItemGuid
>=0xFFFFFFFE)
5718 sLog
.outError("Item guid overflow!! Can't continue, shutting down server. ");
5719 World::StopNow(ERROR_EXIT_CODE
);
5721 return m_hiItemGuid
++;
5723 if(m_hiCreatureGuid
>=0x00FFFFFE)
5725 sLog
.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5726 World::StopNow(ERROR_EXIT_CODE
);
5728 return m_hiCreatureGuid
++;
5729 case HIGHGUID_PLAYER
:
5730 if(m_hiCharGuid
>=0xFFFFFFFE)
5732 sLog
.outError("Players guid overflow!! Can't continue, shutting down server. ");
5733 World::StopNow(ERROR_EXIT_CODE
);
5735 return m_hiCharGuid
++;
5736 case HIGHGUID_GAMEOBJECT
:
5737 if(m_hiGoGuid
>=0x00FFFFFE)
5739 sLog
.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5740 World::StopNow(ERROR_EXIT_CODE
);
5742 return m_hiGoGuid
++;
5743 case HIGHGUID_CORPSE
:
5744 if(m_hiCorpseGuid
>=0xFFFFFFFE)
5746 sLog
.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5747 World::StopNow(ERROR_EXIT_CODE
);
5749 return m_hiCorpseGuid
++;
5758 void ObjectMgr::LoadGameObjectLocales()
5760 mGameObjectLocaleMap
.clear(); // need for reload case
5762 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5763 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5764 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5765 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5774 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5778 barGoLink
bar(result
->GetRowCount());
5782 Field
*fields
= result
->Fetch();
5785 uint32 entry
= fields
[0].GetUInt32();
5787 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5789 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5791 std::string str
= fields
[i
].GetCppString();
5794 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5797 if(data
.Name
.size() <= idx
)
5798 data
.Name
.resize(idx
+1);
5800 data
.Name
[idx
] = str
;
5805 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5807 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5810 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5813 if(data
.CastBarCaption
.size() <= idx
)
5814 data
.CastBarCaption
.resize(idx
+1);
5816 data
.CastBarCaption
[idx
] = str
;
5821 } while (result
->NextRow());
5826 sLog
.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap
.size() );
5829 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5832 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
5834 dst
= D(sObjectMgr
.GetScriptId(src
));
5838 inline void CheckGOLockId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5840 if (sLockStore
.LookupEntry(dataN
))
5843 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5844 goInfo
->id
,goInfo
->type
,N
,goInfo
->door
.lockId
,goInfo
->door
.lockId
);
5847 inline void CheckGOLinkedTrapId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5849 if (GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(dataN
))
5851 if (trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5852 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5853 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
,GAMEOBJECT_TYPE_TRAP
);
5855 /* disable check for while (too many error reports baout not existed in trap templates
5857 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5858 goInfo->id,goInfo->type,N,dataN,dataN);
5862 inline void CheckGOSpellId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5864 if (sSpellStore
.LookupEntry(dataN
))
5867 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5868 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5871 inline void CheckAndFixGOChairHeightId(GameObjectInfo
const* goInfo
,uint32
const& dataN
,uint32 N
)
5873 if (dataN
<= (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5876 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5877 goInfo
->id
,goInfo
->type
,N
,dataN
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5879 // prevent client and server unexpected work
5880 const_cast<uint32
&>(dataN
) = 0;
5883 inline void CheckGONoDamageImmuneId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5885 // 0/1 correct values
5889 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5890 goInfo
->id
,goInfo
->type
,N
,dataN
);
5893 inline void CheckGOConsumable(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5895 // 0/1 correct values
5899 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
5900 goInfo
->id
,goInfo
->type
,N
,dataN
);
5903 void ObjectMgr::LoadGameobjectInfo()
5905 SQLGameObjectLoader loader
;
5906 loader
.Load(sGOStorage
);
5909 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
5911 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
5915 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
5917 switch(goInfo
->type
)
5919 case GAMEOBJECT_TYPE_DOOR
: //0
5921 if (goInfo
->door
.lockId
)
5922 CheckGOLockId(goInfo
,goInfo
->door
.lockId
,1);
5923 CheckGONoDamageImmuneId(goInfo
,goInfo
->door
.noDamageImmune
,3);
5926 case GAMEOBJECT_TYPE_BUTTON
: //1
5928 if (goInfo
->button
.lockId
)
5929 CheckGOLockId(goInfo
,goInfo
->button
.lockId
,1);
5930 CheckGONoDamageImmuneId(goInfo
,goInfo
->button
.noDamageImmune
,4);
5933 case GAMEOBJECT_TYPE_QUESTGIVER
: //2
5935 if (goInfo
->questgiver
.lockId
)
5936 CheckGOLockId(goInfo
,goInfo
->questgiver
.lockId
,0);
5937 CheckGONoDamageImmuneId(goInfo
,goInfo
->questgiver
.noDamageImmune
,5);
5940 case GAMEOBJECT_TYPE_CHEST
: //3
5942 if (goInfo
->chest
.lockId
)
5943 CheckGOLockId(goInfo
,goInfo
->chest
.lockId
,0);
5945 CheckGOConsumable(goInfo
,goInfo
->chest
.consumable
,3);
5947 if (goInfo
->chest
.linkedTrapId
) // linked trap
5948 CheckGOLinkedTrapId(goInfo
,goInfo
->chest
.linkedTrapId
,7);
5951 case GAMEOBJECT_TYPE_TRAP
: //6
5953 if (goInfo
->trap
.lockId
)
5954 CheckGOLockId(goInfo
,goInfo
->trap
.lockId
,0);
5955 /* disable check for while, too many not existed spells
5956 if (goInfo->trap.spellId) // spell
5957 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
5961 case GAMEOBJECT_TYPE_CHAIR
: //7
5962 CheckAndFixGOChairHeightId(goInfo
,goInfo
->chair
.height
,1);
5964 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
5966 if (goInfo
->spellFocus
.focusId
)
5968 if (!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
5969 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
5970 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
5973 if (goInfo
->spellFocus
.linkedTrapId
) // linked trap
5974 CheckGOLinkedTrapId(goInfo
,goInfo
->spellFocus
.linkedTrapId
,2);
5977 case GAMEOBJECT_TYPE_GOOBER
: //10
5979 if (goInfo
->goober
.lockId
)
5980 CheckGOLockId(goInfo
,goInfo
->goober
.lockId
,0);
5982 CheckGOConsumable(goInfo
,goInfo
->goober
.consumable
,3);
5984 if (goInfo
->goober
.pageId
) // pageId
5986 if (!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
5987 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
5988 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
5990 /* disable check for while, too many not existed spells
5991 if (goInfo->goober.spellId) // spell
5992 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
5994 CheckGONoDamageImmuneId(goInfo
,goInfo
->goober
.noDamageImmune
,11);
5995 if (goInfo
->goober
.linkedTrapId
) // linked trap
5996 CheckGOLinkedTrapId(goInfo
,goInfo
->goober
.linkedTrapId
,12);
5999 case GAMEOBJECT_TYPE_AREADAMAGE
: //12
6001 if (goInfo
->areadamage
.lockId
)
6002 CheckGOLockId(goInfo
,goInfo
->areadamage
.lockId
,0);
6005 case GAMEOBJECT_TYPE_CAMERA
: //13
6007 if (goInfo
->camera
.lockId
)
6008 CheckGOLockId(goInfo
,goInfo
->camera
.lockId
,0);
6011 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
6013 if (goInfo
->moTransport
.taxiPathId
)
6015 if (goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
6016 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
6017 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
6021 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
6023 /* disable check for while, too many not existed spells
6024 // always must have spell
6025 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
6029 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
6031 // always must have spell
6032 CheckGOSpellId(goInfo
,goInfo
->spellcaster
.spellId
,0);
6035 case GAMEOBJECT_TYPE_FLAGSTAND
: //24
6037 if (goInfo
->flagstand
.lockId
)
6038 CheckGOLockId(goInfo
,goInfo
->flagstand
.lockId
,0);
6039 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagstand
.noDamageImmune
,5);
6042 case GAMEOBJECT_TYPE_FISHINGHOLE
: //25
6044 if (goInfo
->fishinghole
.lockId
)
6045 CheckGOLockId(goInfo
,goInfo
->fishinghole
.lockId
,4);
6048 case GAMEOBJECT_TYPE_FLAGDROP
: //26
6050 if (goInfo
->flagdrop
.lockId
)
6051 CheckGOLockId(goInfo
,goInfo
->flagdrop
.lockId
,0);
6052 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagdrop
.noDamageImmune
,3);
6055 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
6056 CheckAndFixGOChairHeightId(goInfo
,goInfo
->barberChair
.chairheight
,0);
6061 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
6065 void ObjectMgr::LoadExplorationBaseXP()
6068 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
6077 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6081 barGoLink
bar( result
->GetRowCount() );
6087 Field
*fields
= result
->Fetch();
6088 uint32 level
= fields
[0].GetUInt32();
6089 uint32 basexp
= fields
[1].GetUInt32();
6090 mBaseXPTable
[level
] = basexp
;
6093 while (result
->NextRow());
6098 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6101 uint32
ObjectMgr::GetBaseXP(uint32 level
)
6103 return mBaseXPTable
[level
] ? mBaseXPTable
[level
] : 0;
6106 uint32
ObjectMgr::GetXPForLevel(uint32 level
)
6108 if (level
< mPlayerXPperLevel
.size())
6109 return mPlayerXPperLevel
[level
];
6113 void ObjectMgr::LoadPetNames()
6116 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
6125 sLog
.outString( ">> Loaded %u pet name parts", count
);
6129 barGoLink
bar( result
->GetRowCount() );
6135 Field
*fields
= result
->Fetch();
6136 std::string word
= fields
[0].GetString();
6137 uint32 entry
= fields
[1].GetUInt32();
6138 bool half
= fields
[2].GetBool();
6140 PetHalfName1
[entry
].push_back(word
);
6142 PetHalfName0
[entry
].push_back(word
);
6145 while (result
->NextRow());
6149 sLog
.outString( ">> Loaded %u pet name parts", count
);
6152 void ObjectMgr::LoadPetNumber()
6154 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
6157 Field
*fields
= result
->Fetch();
6158 m_hiPetNumber
= fields
[0].GetUInt32()+1;
6166 sLog
.outString( ">> Loaded the max pet number: %d", m_hiPetNumber
-1);
6169 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
6171 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
6172 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
6174 if(list0
.empty() || list1
.empty())
6176 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
6177 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
6179 petname
= cinfo
->Name
;
6180 return std::string(petname
);
6183 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
6186 uint32
ObjectMgr::GeneratePetNumber()
6188 return ++m_hiPetNumber
;
6191 void ObjectMgr::LoadCorpses()
6194 // 0 1 2 3 4 5 6 7 8 10
6195 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6204 sLog
.outString( ">> Loaded %u corpses", count
);
6208 barGoLink
bar( result
->GetRowCount() );
6214 Field
*fields
= result
->Fetch();
6216 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
6218 Corpse
*corpse
= new Corpse
;
6219 if(!corpse
->LoadFromDB(guid
,fields
))
6225 sObjectAccessor
.AddCorpse(corpse
);
6229 while (result
->NextRow());
6233 sLog
.outString( ">> Loaded %u corpses", count
);
6236 void ObjectMgr::LoadReputationOnKill()
6241 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6243 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6244 "FROM creature_onkill_reputation");
6253 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6257 barGoLink
bar(result
->GetRowCount());
6261 Field
*fields
= result
->Fetch();
6264 uint32 creature_id
= fields
[0].GetUInt32();
6266 ReputationOnKillEntry repOnKill
;
6267 repOnKill
.repfaction1
= fields
[1].GetUInt32();
6268 repOnKill
.repfaction2
= fields
[2].GetUInt32();
6269 repOnKill
.is_teamaward1
= fields
[3].GetBool();
6270 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
6271 repOnKill
.repvalue1
= fields
[5].GetInt32();
6272 repOnKill
.is_teamaward2
= fields
[6].GetBool();
6273 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
6274 repOnKill
.repvalue2
= fields
[8].GetInt32();
6275 repOnKill
.team_dependent
= fields
[9].GetUInt8();
6277 if(!GetCreatureTemplate(creature_id
))
6279 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
6283 if(repOnKill
.repfaction1
)
6285 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
6288 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
6293 if(repOnKill
.repfaction2
)
6295 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
6298 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
6303 mRepOnKill
[creature_id
] = repOnKill
;
6306 } while (result
->NextRow());
6311 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
6314 void ObjectMgr::LoadPointsOfInterest()
6319 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6328 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6332 barGoLink
bar(result
->GetRowCount());
6336 Field
*fields
= result
->Fetch();
6339 uint32 point_id
= fields
[0].GetUInt32();
6341 PointOfInterest POI
;
6342 POI
.x
= fields
[1].GetFloat();
6343 POI
.y
= fields
[2].GetFloat();
6344 POI
.icon
= fields
[3].GetUInt32();
6345 POI
.flags
= fields
[4].GetUInt32();
6346 POI
.data
= fields
[5].GetUInt32();
6347 POI
.icon_name
= fields
[6].GetCppString();
6349 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
6351 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
6355 mPointsOfInterest
[point_id
] = POI
;
6358 } while (result
->NextRow());
6363 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
6366 void ObjectMgr::LoadNPCSpellClickSpells()
6370 mSpellClickInfoMap
.clear();
6372 QueryResult
*result
= WorldDatabase
.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6381 sLog
.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6385 barGoLink
bar(result
->GetRowCount());
6389 Field
*fields
= result
->Fetch();
6392 uint32 npc_entry
= fields
[0].GetUInt32();
6393 CreatureInfo
const* cInfo
= GetCreatureTemplate(npc_entry
);
6396 sLog
.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry
);
6400 uint32 spellid
= fields
[1].GetUInt32();
6401 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spellid
);
6404 sLog
.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid
);
6408 uint32 quest_start
= fields
[2].GetUInt32();
6410 // quest might be 0 to enable spellclick independent of any quest
6413 if(mQuestTemplates
.find(quest_start
) == mQuestTemplates
.end())
6415 sLog
.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start
);
6421 bool quest_start_active
= fields
[3].GetBool();
6423 uint32 quest_end
= fields
[4].GetUInt32();
6424 // quest might be 0 to enable spellclick active infinity after start quest
6427 if(mQuestTemplates
.find(quest_end
) == mQuestTemplates
.end())
6429 sLog
.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end
);
6435 uint8 castFlags
= fields
[5].GetUInt8();
6436 SpellClickInfo info
;
6437 info
.spellId
= spellid
;
6438 info
.questStart
= quest_start
;
6439 info
.questStartCanActive
= quest_start_active
;
6440 info
.questEnd
= quest_end
;
6441 info
.castFlags
= castFlags
;
6442 mSpellClickInfoMap
.insert(SpellClickInfoMap::value_type(npc_entry
, info
));
6444 // mark creature template as spell clickable
6445 const_cast<CreatureInfo
*>(cInfo
)->npcflag
|= UNIT_NPC_FLAG_SPELLCLICK
;
6448 } while (result
->NextRow());
6453 sLog
.outString(">> Loaded %u spellclick definitions", count
);
6456 void ObjectMgr::LoadWeatherZoneChances()
6460 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6461 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6470 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6474 barGoLink
bar(result
->GetRowCount());
6478 Field
*fields
= result
->Fetch();
6481 uint32 zone_id
= fields
[0].GetUInt32();
6483 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
6485 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
6487 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
6488 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
6489 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
6491 if(wzc
.data
[season
].rainChance
> 100)
6493 wzc
.data
[season
].rainChance
= 25;
6494 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
6497 if(wzc
.data
[season
].snowChance
> 100)
6499 wzc
.data
[season
].snowChance
= 25;
6500 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
6503 if(wzc
.data
[season
].stormChance
> 100)
6505 wzc
.data
[season
].stormChance
= 25;
6506 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
6511 } while (result
->NextRow());
6516 sLog
.outString(">> Loaded %u weather definitions", count
);
6519 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6521 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6522 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6524 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6527 void ObjectMgr::DeleteCreatureData(uint32 guid
)
6529 // remove mapid*cellid -> guid_set map
6530 CreatureData
const* data
= GetCreatureData(guid
);
6532 RemoveCreatureFromGrid(guid
, data
);
6534 mCreatureDataMap
.erase(guid
);
6537 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6539 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6540 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6542 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6545 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
6547 RespawnTimes::iterator next
;
6549 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
6554 if(GUID_HIPART(itr
->first
)==instance
)
6555 mGORespawnTimes
.erase(itr
);
6558 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
6563 if(GUID_HIPART(itr
->first
)==instance
)
6564 mCreatureRespawnTimes
.erase(itr
);
6567 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
6568 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
6571 void ObjectMgr::DeleteGOData(uint32 guid
)
6573 // remove mapid*cellid -> guid_set map
6574 GameObjectData
const* data
= GetGOData(guid
);
6576 RemoveGameobjectFromGrid(guid
, data
);
6578 mGameObjectDataMap
.erase(guid
);
6581 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
6583 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6584 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6585 cell_guids
.corpses
[player_guid
] = instance
;
6588 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
6590 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6591 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6592 cell_guids
.corpses
.erase(player_guid
);
6595 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
6597 map
.clear(); // need for reload case
6601 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
6610 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
6614 barGoLink
bar(result
->GetRowCount());
6618 Field
*fields
= result
->Fetch();
6621 uint32 id
= fields
[0].GetUInt32();
6622 uint32 quest
= fields
[1].GetUInt32();
6624 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6626 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
6630 map
.insert(QuestRelations::value_type(id
,quest
));
6633 } while (result
->NextRow());
6638 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
6641 void ObjectMgr::LoadGameobjectQuestRelations()
6643 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6645 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6647 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6649 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6650 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6651 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6655 void ObjectMgr::LoadGameobjectInvolvedRelations()
6657 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6659 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6661 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6663 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6664 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6665 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6669 void ObjectMgr::LoadCreatureQuestRelations()
6671 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6673 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6675 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6677 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6678 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6679 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6683 void ObjectMgr::LoadCreatureInvolvedRelations()
6685 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6687 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6689 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6691 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6692 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6693 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6697 void ObjectMgr::LoadReservedPlayersNames()
6699 m_ReservedNames
.clear(); // need for reload case
6701 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6711 sLog
.outString( ">> Loaded %u reserved player names", count
);
6715 barGoLink
bar( result
->GetRowCount() );
6721 fields
= result
->Fetch();
6722 std::string name
= fields
[0].GetCppString();
6725 if(!Utf8toWStr (name
,wstr
))
6727 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6733 m_ReservedNames
.insert(wstr
);
6735 } while ( result
->NextRow() );
6740 sLog
.outString( ">> Loaded %u reserved player names", count
);
6743 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6746 if(!Utf8toWStr (name
,wstr
))
6751 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6756 LT_BASIC_LATIN
= 0x0000,
6757 LT_EXTENDEN_LATIN
= 0x0001,
6758 LT_CYRILLIC
= 0x0002,
6759 LT_EAST_ASIA
= 0x0004,
6763 static LanguageType
GetRealmLanguageType(bool create
)
6765 switch(sWorld
.getConfig(CONFIG_REALM_ZONE
))
6767 case REALM_ZONE_UNKNOWN
: // any language
6768 case REALM_ZONE_DEVELOPMENT
:
6769 case REALM_ZONE_TEST_SERVER
:
6770 case REALM_ZONE_QA_SERVER
:
6772 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6773 case REALM_ZONE_OCEANIC
:
6774 case REALM_ZONE_LATIN_AMERICA
:
6775 case REALM_ZONE_ENGLISH
:
6776 case REALM_ZONE_GERMAN
:
6777 case REALM_ZONE_FRENCH
:
6778 case REALM_ZONE_SPANISH
:
6779 return LT_EXTENDEN_LATIN
;
6780 case REALM_ZONE_KOREA
: // East-Asian
6781 case REALM_ZONE_TAIWAN
:
6782 case REALM_ZONE_CHINA
:
6783 return LT_EAST_ASIA
;
6784 case REALM_ZONE_RUSSIAN
: // Cyrillic
6787 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6791 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6793 if(strictMask
==0) // any language, ignore realm
6795 if(isExtendedLatinString(wstr
,numericOrSpace
))
6797 if(isCyrillicString(wstr
,numericOrSpace
))
6799 if(isEastAsianString(wstr
,numericOrSpace
))
6804 if(strictMask
& 0x2) // realm zone specific
6806 LanguageType lt
= GetRealmLanguageType(create
);
6807 if(lt
& LT_EXTENDEN_LATIN
)
6808 if(isExtendedLatinString(wstr
,numericOrSpace
))
6810 if(lt
& LT_CYRILLIC
)
6811 if(isCyrillicString(wstr
,numericOrSpace
))
6813 if(lt
& LT_EAST_ASIA
)
6814 if(isEastAsianString(wstr
,numericOrSpace
))
6818 if(strictMask
& 0x1) // basic Latin
6820 if(isBasicLatinString(wstr
,numericOrSpace
))
6827 uint8
ObjectMgr::CheckPlayerName( const std::string
& name
, bool create
)
6830 if(!Utf8toWStr(name
,wname
))
6831 return CHAR_NAME_INVALID_CHARACTER
;
6833 if(wname
.size() > MAX_PLAYER_NAME
)
6834 return CHAR_NAME_TOO_LONG
;
6836 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_PLAYER_NAME
);
6837 if(wname
.size() < minName
)
6838 return CHAR_NAME_TOO_SHORT
;
6840 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PLAYER_NAMES
);
6841 if(!isValidString(wname
,strictMask
,false,create
))
6842 return CHAR_NAME_MIXED_LANGUAGES
;
6844 return CHAR_NAME_SUCCESS
;
6847 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
6850 if(!Utf8toWStr(name
,wname
))
6853 if(wname
.size() > MAX_CHARTER_NAME
)
6856 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_CHARTER_NAME
);
6857 if(wname
.size() < minName
)
6860 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_CHARTER_NAMES
);
6862 return isValidString(wname
,strictMask
,true);
6865 PetNameInvalidReason
ObjectMgr::CheckPetName( const std::string
& name
)
6868 if(!Utf8toWStr(name
,wname
))
6869 return PET_NAME_INVALID
;
6871 if(wname
.size() > MAX_PET_NAME
)
6872 return PET_NAME_TOO_LONG
;
6874 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_PET_NAME
);
6875 if(wname
.size() < minName
)
6876 return PET_NAME_TOO_SHORT
;
6878 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PET_NAMES
);
6879 if(!isValidString(wname
,strictMask
,false))
6880 return PET_NAME_MIXED_LANGUAGES
;
6882 return PET_NAME_SUCCESS
;
6885 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
6887 if(loc
==LOCALE_enUS
)
6890 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6891 if(m_LocalForIndex
[i
]==loc
)
6897 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
6899 if (i
<0 || i
>=m_LocalForIndex
.size())
6902 return m_LocalForIndex
[i
];
6905 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
6907 if(loc
==LOCALE_enUS
)
6910 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6911 if(m_LocalForIndex
[i
]==loc
)
6914 m_LocalForIndex
.push_back(loc
);
6915 return m_LocalForIndex
.size()-1;
6918 void ObjectMgr::LoadGameObjectForQuests()
6920 mGameObjectForQuestSet
.clear(); // need for reload case
6922 if( !sGOStorage
.MaxEntry
)
6927 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
6931 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
6934 // collect GO entries for GO that must activated
6935 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
6938 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
6942 switch(goInfo
->type
)
6944 // scan GO chest with loot including quest items
6945 case GAMEOBJECT_TYPE_CHEST
:
6947 uint32 loot_id
= goInfo
->GetLootId();
6949 // find quest loot for GO
6950 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
6952 mGameObjectForQuestSet
.insert(go_entry
);
6957 case GAMEOBJECT_TYPE_GOOBER
:
6959 if(goInfo
->goober
.questId
) //quests objects
6961 mGameObjectForQuestSet
.insert(go_entry
);
6972 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
6975 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
6977 int32 start_value
= min_value
;
6978 int32 end_value
= max_value
;
6979 // some string can have negative indexes range
6980 if (start_value
< 0)
6982 if (end_value
>= start_value
)
6984 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
6988 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
6989 std::swap(start_value
,end_value
);
6995 if (start_value
>= end_value
)
6997 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
7002 // cleanup affected map part for reloading case
7003 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
7005 if (itr
->first
>= start_value
&& itr
->first
< end_value
)
7006 mMangosStringLocaleMap
.erase(itr
++);
7011 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
7020 if (min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
7021 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
7023 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
7029 barGoLink
bar(result
->GetRowCount());
7033 Field
*fields
= result
->Fetch();
7036 int32 entry
= fields
[0].GetInt32();
7040 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
7043 else if (entry
< start_value
|| entry
>= end_value
)
7045 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,min_value
,max_value
);
7049 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
7051 if (data
.Content
.size() > 0)
7053 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
7057 data
.Content
.resize(1);
7060 // 0 -> default, idx in to idx+1
7061 data
.Content
[0] = fields
[1].GetCppString();
7063 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
7065 std::string str
= fields
[i
+1].GetCppString();
7068 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
7071 // 0 -> default, idx in to idx+1
7072 if (data
.Content
.size() <= idx
+1)
7073 data
.Content
.resize(idx
+2);
7075 data
.Content
[idx
+1] = str
;
7079 } while (result
->NextRow());
7084 if (min_value
== MIN_MANGOS_STRING_ID
)
7085 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
7087 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
7092 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
7094 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7095 // Content[0] always exist if exist MangosStringLocale
7096 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
7098 if(msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
7099 return msl
->Content
[locale_idx
+1].c_str();
7101 return msl
->Content
[0].c_str();
7105 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
7107 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
7111 void ObjectMgr::LoadFishingBaseSkillLevel()
7113 mFishingBaseForArea
.clear(); // for reload case
7116 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
7125 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7129 barGoLink
bar( result
->GetRowCount() );
7135 Field
*fields
= result
->Fetch();
7136 uint32 entry
= fields
[0].GetUInt32();
7137 int32 skill
= fields
[1].GetInt32();
7139 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
7142 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
7146 mFishingBaseForArea
[entry
] = skill
;
7149 while (result
->NextRow());
7154 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
7157 // Searches for the same condition already in Conditions store
7158 // Returns Id if found, else adds it to Conditions and returns Id
7159 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
7161 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
7162 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
7164 if (lc
== mConditions
[i
])
7168 mConditions
.push_back(lc
);
7170 if(mConditions
.size() > 0xFFFF)
7172 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7176 return mConditions
.size() - 1;
7179 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
7181 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
7184 if(!Utf8toWStr(names
.name
[i
],wname
))
7187 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
7193 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
7195 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
7196 if(i
!= mAreaTriggerScripts
.end())
7201 // Checks if player meets the condition
7202 bool PlayerCondition::Meets(Player
const * player
) const
7205 return false; // player not present, return false
7209 case CONDITION_NONE
:
7210 return true; // empty condition, always met
7211 case CONDITION_AURA
:
7212 return player
->HasAura(value1
, value2
);
7213 case CONDITION_ITEM
:
7214 return player
->HasItemCount(value1
, value2
);
7215 case CONDITION_ITEM_EQUIPPED
:
7216 return player
->HasItemOrGemWithIdEquipped(value1
,1);
7217 case CONDITION_ZONEID
:
7218 return player
->GetZoneId() == value1
;
7219 case CONDITION_REPUTATION_RANK
:
7221 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
7222 return faction
&& player
->GetReputationMgr().GetRank(faction
) >= int32(value2
);
7224 case CONDITION_TEAM
:
7225 return player
->GetTeam() == value1
;
7226 case CONDITION_SKILL
:
7227 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
7228 case CONDITION_QUESTREWARDED
:
7229 return player
->GetQuestRewardStatus(value1
);
7230 case CONDITION_QUESTTAKEN
:
7232 QuestStatus status
= player
->GetQuestStatus(value1
);
7233 return (status
== QUEST_STATUS_INCOMPLETE
);
7235 case CONDITION_AD_COMMISSION_AURA
:
7237 Unit::AuraMap
const& auras
= player
->GetAuras();
7238 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7239 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
7243 case CONDITION_NO_AURA
:
7244 return !player
->HasAura(value1
, value2
);
7245 case CONDITION_ACTIVE_EVENT
:
7246 return sGameEventMgr
.IsActiveEvent(value1
);
7247 case CONDITION_AREA_FLAG
:
7249 if (AreaTableEntry
const *pAreaEntry
= GetAreaEntryByAreaID(player
->GetAreaId()))
7251 if ((!value1
|| (pAreaEntry
->flags
& value1
)) && (!value2
|| !(pAreaEntry
->flags
& value2
)))
7256 case CONDITION_RACE_CLASS
:
7257 if ((!value1
|| (player
->getRaceMask() & value1
)) && (!value2
|| (player
->getClassMask() & value2
)))
7265 // Verification of condition values validity
7266 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
7268 if( condition
>= MAX_CONDITION
) // Wrong condition type
7270 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
7276 case CONDITION_AURA
:
7278 if(!sSpellStore
.LookupEntry(value1
))
7280 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7285 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
7290 case CONDITION_ITEM
:
7292 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7295 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
7300 case CONDITION_ITEM_EQUIPPED
:
7302 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7305 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
7310 case CONDITION_ZONEID
:
7312 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
7315 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
7318 if(areaEntry
->zone
!= 0)
7320 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
7325 case CONDITION_REPUTATION_RANK
:
7327 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
7330 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
7335 case CONDITION_TEAM
:
7337 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
7339 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
7344 case CONDITION_SKILL
:
7346 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
7349 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
7352 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
7354 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
7359 case CONDITION_QUESTREWARDED
:
7360 case CONDITION_QUESTTAKEN
:
7362 Quest
const *Quest
= sObjectMgr
.GetQuestTemplate(value1
);
7365 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
7369 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7372 case CONDITION_AD_COMMISSION_AURA
:
7375 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
7377 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7380 case CONDITION_NO_AURA
:
7382 if(!sSpellStore
.LookupEntry(value1
))
7384 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7389 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
7394 case CONDITION_ACTIVE_EVENT
:
7396 GameEventMgr::GameEventDataMap
const& events
= sGameEventMgr
.GetEventMap();
7397 if(value1
>=events
.size() || !events
[value1
].isValid())
7399 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
7404 case CONDITION_AREA_FLAG
:
7406 if (!value1
&& !value2
)
7408 sLog
.outErrorDb("Area flag condition has both values like 0, skipped");
7413 case CONDITION_RACE_CLASS
:
7415 if (!value1
&& !value2
)
7417 sLog
.outErrorDb("Race_class condition has both values like 0, skipped");
7421 if (value1
&& !(value1
& RACEMASK_ALL_PLAYABLE
))
7423 sLog
.outErrorDb("Race_class condition has invalid player class %u, skipped", value1
);
7427 if (value2
&& !(value2
& CLASSMASK_ALL_PLAYABLE
))
7429 sLog
.outErrorDb("Race_class condition has invalid race mask %u, skipped", value2
);
7434 case CONDITION_NONE
:
7440 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
7442 switch(pSkill
->categoryId
)
7444 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
7445 case SKILL_CATEGORY_WEAPON
:
7446 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
7447 return SKILL_RANGE_LEVEL
;
7449 return SKILL_RANGE_MONO
;
7450 case SKILL_CATEGORY_ARMOR
:
7451 case SKILL_CATEGORY_CLASS
:
7452 if(pSkill
->id
!= SKILL_LOCKPICKING
)
7453 return SKILL_RANGE_MONO
;
7455 return SKILL_RANGE_LEVEL
;
7456 case SKILL_CATEGORY_SECONDARY
:
7457 case SKILL_CATEGORY_PROFESSION
:
7458 // not set skills for professions and racial abilities
7459 if(IsProfessionSkill(pSkill
->id
))
7460 return SKILL_RANGE_RANK
;
7462 return SKILL_RANGE_NONE
;
7464 return SKILL_RANGE_MONO
;
7466 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
7467 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
7468 return SKILL_RANGE_NONE
;
7472 void ObjectMgr::LoadGameTele()
7474 m_GameTeleMap
.clear(); // for reload case
7477 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7486 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
7490 barGoLink
bar( result
->GetRowCount() );
7496 Field
*fields
= result
->Fetch();
7498 uint32 id
= fields
[0].GetUInt32();
7502 gt
.position_x
= fields
[1].GetFloat();
7503 gt
.position_y
= fields
[2].GetFloat();
7504 gt
.position_z
= fields
[3].GetFloat();
7505 gt
.orientation
= fields
[4].GetFloat();
7506 gt
.mapId
= fields
[5].GetUInt32();
7507 gt
.name
= fields
[6].GetCppString();
7509 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
7511 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
7515 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
7517 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
7521 wstrToLower( gt
.wnameLow
);
7523 m_GameTeleMap
[id
] = gt
;
7527 while (result
->NextRow());
7531 sLog
.outString( ">> Loaded %u GameTeleports", count
);
7534 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
7536 // explicit name case
7538 if(!Utf8toWStr(name
,wname
))
7541 // converting string that we try to find to lower case
7542 wstrToLower( wname
);
7544 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7545 const GameTele
* alt
= NULL
;
7546 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7547 if(itr
->second
.wnameLow
== wname
)
7548 return &itr
->second
;
7549 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
7555 bool ObjectMgr::AddGameTele(GameTele
& tele
)
7559 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7560 if(itr
->first
> new_id
)
7561 new_id
= itr
->first
;
7566 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
7569 wstrToLower( tele
.wnameLow
);
7571 m_GameTeleMap
[new_id
] = tele
;
7573 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7574 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
7577 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
7579 // explicit name case
7581 if(!Utf8toWStr(name
,wname
))
7584 // converting string that we try to find to lower case
7585 wstrToLower( wname
);
7587 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7589 if(itr
->second
.wnameLow
== wname
)
7591 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
7592 m_GameTeleMap
.erase(itr
);
7600 void ObjectMgr::LoadMailLevelRewards()
7602 m_mailLevelRewardMap
.clear(); // for reload case
7605 QueryResult
*result
= WorldDatabase
.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
7614 sLog
.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
7618 barGoLink
bar( result
->GetRowCount() );
7624 Field
*fields
= result
->Fetch();
7626 uint8 level
= fields
[0].GetUInt8();
7627 uint32 raceMask
= fields
[1].GetUInt32();
7628 uint32 mailTemplateId
= fields
[2].GetUInt32();
7629 uint32 senderEntry
= fields
[3].GetUInt32();
7631 if(level
> MAX_LEVEL
)
7633 sLog
.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level
,MAX_LEVEL
);
7637 if(!(raceMask
& RACEMASK_ALL_PLAYABLE
))
7639 sLog
.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask
,level
);
7643 if(!sMailTemplateStore
.LookupEntry(mailTemplateId
))
7645 sLog
.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId
,level
);
7649 if(!GetCreatureTemplateStore(senderEntry
))
7651 sLog
.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry
,level
);
7655 m_mailLevelRewardMap
[level
].push_back(MailLevelReward(raceMask
,mailTemplateId
,senderEntry
));
7659 while (result
->NextRow());
7663 sLog
.outString( ">> Loaded %u level dependent mail rewards,", count
);
7666 void ObjectMgr::LoadTrainerSpell()
7669 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
7670 itr
->second
.Clear();
7671 m_mCacheTrainerSpellMap
.clear();
7673 std::set
<uint32
> skip_trainers
;
7675 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7684 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7688 barGoLink
bar( result
->GetRowCount() );
7690 std::set
<uint32
> talentIds
;
7697 Field
* fields
= result
->Fetch();
7699 uint32 entry
= fields
[0].GetUInt32();
7700 uint32 spell
= fields
[1].GetUInt32();
7702 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
7706 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
7710 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
7712 if(skip_trainers
.count(entry
) == 0)
7714 sLog
.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry
);
7715 skip_trainers
.insert(entry
);
7720 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
7723 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
7727 if(!SpellMgr::IsSpellValid(spellinfo
))
7729 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
7733 if(GetTalentSpellCost(spell
))
7735 if(talentIds
.count(spell
)==0)
7737 sLog
.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell
);
7738 talentIds
.insert(spell
);
7743 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
7745 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
7746 trainerSpell
.spell
= spell
;
7747 trainerSpell
.spellCost
= fields
[2].GetUInt32();
7748 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
7749 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
7750 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
7752 if(!trainerSpell
.reqLevel
)
7753 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
7755 // calculate learned spell for profession case when stored cast-spell
7756 trainerSpell
.learnedSpell
= spell
;
7757 for(int i
= 0; i
<3; ++i
)
7759 if(spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
7761 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
7763 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
7768 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
7769 data
.trainerType
= 2;
7773 } while (result
->NextRow());
7777 sLog
.outString( ">> Loaded %d Trainers", count
);
7780 void ObjectMgr::LoadVendors()
7783 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
7784 itr
->second
.Clear();
7785 m_mCacheVendorItemMap
.clear();
7787 std::set
<uint32
> skip_vendors
;
7789 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7797 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
7801 barGoLink
bar( result
->GetRowCount() );
7807 Field
* fields
= result
->Fetch();
7809 uint32 entry
= fields
[0].GetUInt32();
7810 uint32 item_id
= fields
[1].GetUInt32();
7811 uint32 maxcount
= fields
[2].GetUInt32();
7812 uint32 incrtime
= fields
[3].GetUInt32();
7813 uint32 ExtendedCost
= fields
[4].GetUInt32();
7815 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
7818 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7820 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
7823 } while (result
->NextRow());
7827 sLog
.outString( ">> Loaded %d Vendors ", count
);
7830 void ObjectMgr::LoadNpcTextId()
7833 m_mCacheNpcTextIdMap
.clear();
7835 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
7843 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7847 barGoLink
bar( result
->GetRowCount() );
7855 Field
* fields
= result
->Fetch();
7857 guid
= fields
[0].GetUInt32();
7858 textid
= fields
[1].GetUInt32();
7860 if (!GetCreatureData(guid
))
7862 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
7865 if (!GetGossipText(textid
))
7867 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
7871 m_mCacheNpcTextIdMap
[guid
] = textid
;
7874 } while (result
->NextRow());
7878 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
7881 void ObjectMgr::LoadGossipMenu()
7883 m_mGossipMenusMap
.clear();
7885 QueryResult
* result
= WorldDatabase
.Query("SELECT entry, text_id, "
7886 "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
7895 sLog
.outErrorDb(">> Loaded gossip_menu, table is empty!");
7899 barGoLink
bar( result
->GetRowCount() );
7907 Field
* fields
= result
->Fetch();
7911 gMenu
.entry
= fields
[0].GetUInt32();
7912 gMenu
.text_id
= fields
[1].GetUInt32();
7914 ConditionType cond_1
= (ConditionType
)fields
[2].GetUInt32();
7915 uint32 cond_1_val_1
= fields
[3].GetUInt32();
7916 uint32 cond_1_val_2
= fields
[4].GetUInt32();
7917 ConditionType cond_2
= (ConditionType
)fields
[5].GetUInt32();
7918 uint32 cond_2_val_1
= fields
[6].GetUInt32();
7919 uint32 cond_2_val_2
= fields
[7].GetUInt32();
7921 if (!GetGossipText(gMenu
.text_id
))
7923 sLog
.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu
.entry
, gMenu
.text_id
);
7927 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
7929 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu
.entry
, gMenu
.text_id
);
7933 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
7935 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu
.entry
, gMenu
.text_id
);
7939 gMenu
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
7940 gMenu
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
7942 m_mGossipMenusMap
.insert(GossipMenusMap::value_type(gMenu
.entry
, gMenu
));
7946 while(result
->NextRow());
7951 sLog
.outString( ">> Loaded %u gossip_menu entries", count
);
7954 void ObjectMgr::LoadGossipMenuItems()
7956 m_mGossipMenuItemsMap
.clear();
7958 QueryResult
*result
= WorldDatabase
.Query(
7959 "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
7960 "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
7961 "cond_1, cond_1_val_1, cond_1_val_2, "
7962 "cond_2, cond_2_val_1, cond_2_val_2, "
7963 "cond_3, cond_3_val_1, cond_3_val_2 "
7964 "FROM gossip_menu_option");
7973 sLog
.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
7977 barGoLink
bar(result
->GetRowCount());
7981 std::set
<uint32
> gossipScriptSet
;
7983 for(ScriptMapMap::const_iterator itr
= sGossipScripts
.begin(); itr
!= sGossipScripts
.end(); ++itr
)
7984 gossipScriptSet
.insert(itr
->first
);
7990 Field
* fields
= result
->Fetch();
7992 GossipMenuItems gMenuItem
;
7994 gMenuItem
.menu_id
= fields
[0].GetUInt32();
7995 gMenuItem
.id
= fields
[1].GetUInt32();
7996 gMenuItem
.option_icon
= fields
[2].GetUInt8();
7997 gMenuItem
.option_text
= fields
[3].GetCppString();
7998 gMenuItem
.option_id
= fields
[4].GetUInt32();
7999 gMenuItem
.npc_option_npcflag
= fields
[5].GetUInt32();
8000 gMenuItem
.action_menu_id
= fields
[6].GetUInt32();
8001 gMenuItem
.action_poi_id
= fields
[7].GetUInt32();
8002 gMenuItem
.action_script_id
= fields
[8].GetUInt32();
8003 gMenuItem
.box_coded
= fields
[9].GetUInt8() != 0;
8004 gMenuItem
.box_money
= fields
[10].GetUInt32();
8005 gMenuItem
.box_text
= fields
[11].GetCppString();
8007 ConditionType cond_1
= (ConditionType
)fields
[12].GetUInt32();
8008 uint32 cond_1_val_1
= fields
[13].GetUInt32();
8009 uint32 cond_1_val_2
= fields
[14].GetUInt32();
8010 ConditionType cond_2
= (ConditionType
)fields
[15].GetUInt32();
8011 uint32 cond_2_val_1
= fields
[16].GetUInt32();
8012 uint32 cond_2_val_2
= fields
[17].GetUInt32();
8013 ConditionType cond_3
= (ConditionType
)fields
[18].GetUInt32();
8014 uint32 cond_3_val_1
= fields
[19].GetUInt32();
8015 uint32 cond_3_val_2
= fields
[20].GetUInt32();
8017 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
8019 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8022 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
8024 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8027 if (!PlayerCondition::IsValid(cond_3
, cond_3_val_1
, cond_3_val_2
))
8029 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8033 if (gMenuItem
.option_icon
>= GOSSIP_ICON_MAX
)
8035 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_icon
);
8036 gMenuItem
.option_icon
= GOSSIP_ICON_CHAT
;
8039 if (gMenuItem
.option_id
== GOSSIP_OPTION_NONE
)
8040 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem
.menu_id
, gMenuItem
.id
);
8042 if (gMenuItem
.option_id
>= GOSSIP_OPTION_MAX
)
8043 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_id
);
8045 if (gMenuItem
.action_poi_id
&& !GetPointOfInterest(gMenuItem
.action_poi_id
))
8047 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_poi_id
);
8048 gMenuItem
.action_poi_id
= 0;
8051 if (gMenuItem
.action_script_id
)
8053 if (gMenuItem
.option_id
!= GOSSIP_OPTION_GOSSIP
)
8055 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8059 if (sGossipScripts
.find(gMenuItem
.action_script_id
) == sGossipScripts
.end())
8061 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8065 gossipScriptSet
.erase(gMenuItem
.action_script_id
);
8068 gMenuItem
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
8069 gMenuItem
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
8070 gMenuItem
.cond_3
= GetConditionId(cond_3
, cond_3_val_1
, cond_3_val_2
);
8072 m_mGossipMenuItemsMap
.insert(GossipMenuItemsMap::value_type(gMenuItem
.menu_id
, gMenuItem
));
8077 while(result
->NextRow());
8081 if (!gossipScriptSet
.empty())
8083 for(std::set
<uint32
>::const_iterator itr
= gossipScriptSet
.begin(); itr
!= gossipScriptSet
.end(); ++itr
)
8084 sLog
.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr
);
8088 sLog
.outString(">> Loaded %u gossip_menu_option entries", count
);
8091 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
8093 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
8094 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
8096 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
8099 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
8101 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
8102 if(iter
== m_mCacheVendorItemMap
.end())
8105 if(!iter
->second
.FindItem(item
))
8108 iter
->second
.RemoveItem(item
);
8109 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
8113 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
8115 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
8119 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8121 sLog
.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry
);
8125 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
8127 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
8130 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8132 sLog
.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry
);
8135 skip_vendors
->insert(vendor_entry
);
8140 if(!GetItemPrototype(item_id
))
8143 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
8145 sLog
.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry
,item_id
);
8149 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
8152 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
8154 sLog
.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id
,ExtendedCost
,vendor_entry
);
8158 if(maxcount
> 0 && incrtime
== 0)
8161 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
8163 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount
, item_id
, vendor_entry
);
8166 else if(maxcount
==0 && incrtime
> 0)
8169 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
8171 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id
, vendor_entry
);
8175 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
8177 return true; // later checks for non-empty lists
8179 if(vItems
->FindItem(item_id
))
8182 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
8184 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id
, vendor_entry
);
8188 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
8191 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
8193 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
8200 void ObjectMgr::LoadScriptNames()
8202 m_scriptNames
.push_back("");
8203 QueryResult
*result
= WorldDatabase
.Query(
8204 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
8206 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
8208 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
8210 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
8212 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
8219 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
8223 barGoLink
bar( result
->GetRowCount() );
8229 m_scriptNames
.push_back((*result
)[0].GetString());
8231 } while (result
->NextRow());
8234 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
8236 sLog
.outString( ">> Loaded %d Script Names", count
);
8239 uint32
ObjectMgr::GetScriptId(const char *name
)
8241 // use binary search to find the script name in the sorted vector
8242 // assume "" is the first element
8244 ScriptNameMap::const_iterator itr
=
8245 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
8246 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
8247 return itr
- m_scriptNames
.begin();
8250 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
8252 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
8254 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
8256 switch(itrM
->second
.command
)
8258 case SCRIPT_COMMAND_TALK
:
8260 if(!GetMangosStringLocale (itrM
->second
.dataint
))
8261 sLog
.outErrorDb( "Table `db_script_string` is missing string id %u, used in database script id %u.", itrM
->second
.dataint
, itrMM
->first
);
8263 if(ids
.count(itrM
->second
.dataint
))
8264 ids
.erase(itrM
->second
.dataint
);
8271 void ObjectMgr::LoadDbScriptStrings()
8273 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
8275 std::set
<int32
> ids
;
8277 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
8278 if(GetMangosStringLocale(i
))
8281 CheckScripts(sQuestEndScripts
,ids
);
8282 CheckScripts(sQuestStartScripts
,ids
);
8283 CheckScripts(sSpellScripts
,ids
);
8284 CheckScripts(sGameObjectScripts
,ids
);
8285 CheckScripts(sEventScripts
,ids
);
8286 CheckScripts(sGossipScripts
,ids
);
8288 sWaypointMgr
.CheckTextsExistance(ids
);
8290 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
8291 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
8294 // Functions for scripting access
8295 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
8297 return sObjectMgr
.GetAreaTriggerScriptId(trigger_id
);
8300 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
8302 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
8303 // start/end reversed for negative values
8304 if (start_value
> MAX_DB_SCRIPT_STRING_ID
|| end_value
>= start_value
)
8306 sLog
.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table
,start_value
,end_value
+1);
8310 return sObjectMgr
.LoadMangosStrings(db
,table
,start_value
,end_value
);
8313 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
8315 return sObjectMgr
.GetScriptId(name
);
8318 ObjectMgr::ScriptNameMap
& GetScriptNames()
8320 return sObjectMgr
.GetScriptNames();
8323 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
8325 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
8328 Quest
const* GetQuestTemplateStore(uint32 entry
)
8330 return sObjectMgr
.GetQuestTemplate(entry
);