[9033] Fixed percent mana regneration from spell 53228 and ranks buff.
[getmangos.git] / src / game / ItemPrototype.h
blobcae4fd3f5db46bfeda4eba02cc3f5f8da8abe927
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _ITEMPROTOTYPE_H
20 #define _ITEMPROTOTYPE_H
22 #include "Common.h"
24 enum ItemModType
26 ITEM_MOD_MANA = 0,
27 ITEM_MOD_HEALTH = 1,
28 ITEM_MOD_AGILITY = 3,
29 ITEM_MOD_STRENGTH = 4,
30 ITEM_MOD_INTELLECT = 5,
31 ITEM_MOD_SPIRIT = 6,
32 ITEM_MOD_STAMINA = 7,
33 ITEM_MOD_DEFENSE_SKILL_RATING = 12,
34 ITEM_MOD_DODGE_RATING = 13,
35 ITEM_MOD_PARRY_RATING = 14,
36 ITEM_MOD_BLOCK_RATING = 15,
37 ITEM_MOD_HIT_MELEE_RATING = 16,
38 ITEM_MOD_HIT_RANGED_RATING = 17,
39 ITEM_MOD_HIT_SPELL_RATING = 18,
40 ITEM_MOD_CRIT_MELEE_RATING = 19,
41 ITEM_MOD_CRIT_RANGED_RATING = 20,
42 ITEM_MOD_CRIT_SPELL_RATING = 21,
43 ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22,
44 ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23,
45 ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24,
46 ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25,
47 ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
48 ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
49 ITEM_MOD_HASTE_MELEE_RATING = 28,
50 ITEM_MOD_HASTE_RANGED_RATING = 29,
51 ITEM_MOD_HASTE_SPELL_RATING = 30,
52 ITEM_MOD_HIT_RATING = 31,
53 ITEM_MOD_CRIT_RATING = 32,
54 ITEM_MOD_HIT_TAKEN_RATING = 33,
55 ITEM_MOD_CRIT_TAKEN_RATING = 34,
56 ITEM_MOD_RESILIENCE_RATING = 35,
57 ITEM_MOD_HASTE_RATING = 36,
58 ITEM_MOD_EXPERTISE_RATING = 37,
59 ITEM_MOD_ATTACK_POWER = 38,
60 ITEM_MOD_RANGED_ATTACK_POWER = 39,
61 ITEM_MOD_FERAL_ATTACK_POWER = 40,
62 ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated
63 ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated
64 ITEM_MOD_MANA_REGENERATION = 43,
65 ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
66 ITEM_MOD_SPELL_POWER = 45,
67 ITEM_MOD_HEALTH_REGEN = 46,
68 ITEM_MOD_SPELL_PENETRATION = 47,
69 ITEM_MOD_BLOCK_VALUE = 48
72 #define MAX_ITEM_MOD 49
74 enum ItemSpelltriggerType
76 ITEM_SPELLTRIGGER_ON_USE = 0, // use after equip cooldown
77 ITEM_SPELLTRIGGER_ON_EQUIP = 1,
78 ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2,
79 ITEM_SPELLTRIGGER_SOULSTONE = 4,
81 * ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
82 * will be applied on item pickup and removed on item loss - maybe on the
83 * other hand the item is destroyed if the aura is removed ("removed on
84 * death" of spell 57348 makes me think so)
86 ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5, // no equip cooldown
87 ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
90 #define MAX_ITEM_SPELLTRIGGER 7
92 enum ItemBondingType
94 NO_BIND = 0,
95 BIND_WHEN_PICKED_UP = 1,
96 BIND_WHEN_EQUIPED = 2,
97 BIND_WHEN_USE = 3,
98 BIND_QUEST_ITEM = 4,
99 BIND_QUEST_ITEM1 = 5 // not used in game
102 #define MAX_BIND_TYPE 6
104 // masks for ITEM_FIELD_FLAGS field
105 enum ITEM_FLAGS
107 ITEM_FLAGS_BINDED = 0x00000001, // set in game at binding, not set in template
108 ITEM_FLAGS_CONJURED = 0x00000002,
109 ITEM_FLAGS_OPENABLE = 0x00000004,
110 ITEM_FLAGS_WRAPPED = 0x00000008,
111 ITEM_FLAGS_BROKEN = 0x00000010, // appears red icon (like when item durability==0)
112 ITEM_FLAGS_TOTEM = 0x00000020, // ?
113 ITEM_FLAGS_USABLE = 0x00000040, // ?
114 ITEM_FLAGS_WRAPPER = 0x00000200, // used or not used wrapper
115 ITEM_FLAGS_PARTY_LOOT = 0x00000800, // determines if item is party loot or not
116 ITEM_FLAGS_REFUNDABLE = 0x00001000, // item cost can be refunded within 2 hours after purchase
117 ITEM_FLAGS_CHARTER = 0x00002000, // arena/guild charter
118 ITEM_FLAGS_REFUNDABLE_2 = 0x00008000,
119 ITEM_FLAGS_PROSPECTABLE = 0x00040000,
120 ITEM_FLAGS_UNIQUE_EQUIPPED = 0x00080000,
121 ITEM_FLAGS_USEABLE_IN_ARENA = 0x00200000,
122 ITEM_FLAGS_THROWABLE = 0x00400000, // not used in game for check trow possibility, only for item in game tooltip
123 ITEM_FLAGS_SPECIALUSE = 0x00800000, // last used flag in 2.3.0
124 ITEM_FLAGS_BOA = 0x08000000, // bind on account (set in template for items that can binded in like way)
125 ITEM_FLAGS_ENCHANT_SCROLL = 0x10000000, // for enchant scrolls
126 ITEM_FLAGS_MILLABLE = 0x20000000,
127 ITEM_FLAGS_BOP_TRADEABLE = 0x80000000
130 enum BAG_FAMILY_MASK
132 BAG_FAMILY_MASK_NONE = 0x00000000,
133 BAG_FAMILY_MASK_ARROWS = 0x00000001,
134 BAG_FAMILY_MASK_BULLETS = 0x00000002,
135 BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
136 BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008,
137 BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010,
138 BAG_FAMILY_MASK_HERBS = 0x00000020,
139 BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040,
140 BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080,
141 BAG_FAMILY_MASK_KEYS = 0x00000100,
142 BAG_FAMILY_MASK_GEMS = 0x00000200,
143 BAG_FAMILY_MASK_MINING_SUPP = 0x00000400,
144 BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800,
145 BAG_FAMILY_MASK_VANITY_PETS = 0x00001000,
146 BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000,
147 BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
150 enum SocketColor
152 SOCKET_COLOR_META = 1,
153 SOCKET_COLOR_RED = 2,
154 SOCKET_COLOR_YELLOW = 4,
155 SOCKET_COLOR_BLUE = 8
158 #define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
160 enum InventoryType
162 INVTYPE_NON_EQUIP = 0,
163 INVTYPE_HEAD = 1,
164 INVTYPE_NECK = 2,
165 INVTYPE_SHOULDERS = 3,
166 INVTYPE_BODY = 4,
167 INVTYPE_CHEST = 5,
168 INVTYPE_WAIST = 6,
169 INVTYPE_LEGS = 7,
170 INVTYPE_FEET = 8,
171 INVTYPE_WRISTS = 9,
172 INVTYPE_HANDS = 10,
173 INVTYPE_FINGER = 11,
174 INVTYPE_TRINKET = 12,
175 INVTYPE_WEAPON = 13,
176 INVTYPE_SHIELD = 14,
177 INVTYPE_RANGED = 15,
178 INVTYPE_CLOAK = 16,
179 INVTYPE_2HWEAPON = 17,
180 INVTYPE_BAG = 18,
181 INVTYPE_TABARD = 19,
182 INVTYPE_ROBE = 20,
183 INVTYPE_WEAPONMAINHAND = 21,
184 INVTYPE_WEAPONOFFHAND = 22,
185 INVTYPE_HOLDABLE = 23,
186 INVTYPE_AMMO = 24,
187 INVTYPE_THROWN = 25,
188 INVTYPE_RANGEDRIGHT = 26,
189 INVTYPE_QUIVER = 27,
190 INVTYPE_RELIC = 28
193 #define MAX_INVTYPE 29
195 enum ItemClass
197 ITEM_CLASS_CONSUMABLE = 0,
198 ITEM_CLASS_CONTAINER = 1,
199 ITEM_CLASS_WEAPON = 2,
200 ITEM_CLASS_GEM = 3,
201 ITEM_CLASS_ARMOR = 4,
202 ITEM_CLASS_REAGENT = 5,
203 ITEM_CLASS_PROJECTILE = 6,
204 ITEM_CLASS_TRADE_GOODS = 7,
205 ITEM_CLASS_GENERIC = 8,
206 ITEM_CLASS_RECIPE = 9,
207 ITEM_CLASS_MONEY = 10,
208 ITEM_CLASS_QUIVER = 11,
209 ITEM_CLASS_QUEST = 12,
210 ITEM_CLASS_KEY = 13,
211 ITEM_CLASS_PERMANENT = 14,
212 ITEM_CLASS_MISC = 15,
213 ITEM_CLASS_GLYPH = 16
216 #define MAX_ITEM_CLASS 17
218 enum ItemSubclassConsumable
220 ITEM_SUBCLASS_CONSUMABLE = 0,
221 ITEM_SUBCLASS_POTION = 1,
222 ITEM_SUBCLASS_ELIXIR = 2,
223 ITEM_SUBCLASS_FLASK = 3,
224 ITEM_SUBCLASS_SCROLL = 4,
225 ITEM_SUBCLASS_FOOD = 5,
226 ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
227 ITEM_SUBCLASS_BANDAGE = 7,
228 ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
231 #define MAX_ITEM_SUBCLASS_CONSUMABLE 9
233 enum ItemSubclassContainer
235 ITEM_SUBCLASS_CONTAINER = 0,
236 ITEM_SUBCLASS_SOUL_CONTAINER = 1,
237 ITEM_SUBCLASS_HERB_CONTAINER = 2,
238 ITEM_SUBCLASS_ENCHANTING_CONTAINER = 3,
239 ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4,
240 ITEM_SUBCLASS_GEM_CONTAINER = 5,
241 ITEM_SUBCLASS_MINING_CONTAINER = 6,
242 ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7,
243 ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
246 #define MAX_ITEM_SUBCLASS_CONTAINER 9
248 enum ItemSubclassWeapon
250 ITEM_SUBCLASS_WEAPON_AXE = 0,
251 ITEM_SUBCLASS_WEAPON_AXE2 = 1,
252 ITEM_SUBCLASS_WEAPON_BOW = 2,
253 ITEM_SUBCLASS_WEAPON_GUN = 3,
254 ITEM_SUBCLASS_WEAPON_MACE = 4,
255 ITEM_SUBCLASS_WEAPON_MACE2 = 5,
256 ITEM_SUBCLASS_WEAPON_POLEARM = 6,
257 ITEM_SUBCLASS_WEAPON_SWORD = 7,
258 ITEM_SUBCLASS_WEAPON_SWORD2 = 8,
259 ITEM_SUBCLASS_WEAPON_obsolete = 9,
260 ITEM_SUBCLASS_WEAPON_STAFF = 10,
261 ITEM_SUBCLASS_WEAPON_EXOTIC = 11,
262 ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12,
263 ITEM_SUBCLASS_WEAPON_FIST = 13,
264 ITEM_SUBCLASS_WEAPON_MISC = 14,
265 ITEM_SUBCLASS_WEAPON_DAGGER = 15,
266 ITEM_SUBCLASS_WEAPON_THROWN = 16,
267 ITEM_SUBCLASS_WEAPON_SPEAR = 17,
268 ITEM_SUBCLASS_WEAPON_CROSSBOW = 18,
269 ITEM_SUBCLASS_WEAPON_WAND = 19,
270 ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
273 #define MAX_ITEM_SUBCLASS_WEAPON 21
275 enum ItemSubclassGem
277 ITEM_SUBCLASS_GEM_RED = 0,
278 ITEM_SUBCLASS_GEM_BLUE = 1,
279 ITEM_SUBCLASS_GEM_YELLOW = 2,
280 ITEM_SUBCLASS_GEM_PURPLE = 3,
281 ITEM_SUBCLASS_GEM_GREEN = 4,
282 ITEM_SUBCLASS_GEM_ORANGE = 5,
283 ITEM_SUBCLASS_GEM_META = 6,
284 ITEM_SUBCLASS_GEM_SIMPLE = 7,
285 ITEM_SUBCLASS_GEM_PRISMATIC = 8
288 #define MAX_ITEM_SUBCLASS_GEM 9
290 enum ItemSubclassArmor
292 ITEM_SUBCLASS_ARMOR_MISC = 0,
293 ITEM_SUBCLASS_ARMOR_CLOTH = 1,
294 ITEM_SUBCLASS_ARMOR_LEATHER = 2,
295 ITEM_SUBCLASS_ARMOR_MAIL = 3,
296 ITEM_SUBCLASS_ARMOR_PLATE = 4,
297 ITEM_SUBCLASS_ARMOR_BUCKLER = 5,
298 ITEM_SUBCLASS_ARMOR_SHIELD = 6,
299 ITEM_SUBCLASS_ARMOR_LIBRAM = 7,
300 ITEM_SUBCLASS_ARMOR_IDOL = 8,
301 ITEM_SUBCLASS_ARMOR_TOTEM = 9,
302 ITEM_SUBCLASS_ARMOR_SIGIL = 10
305 #define MAX_ITEM_SUBCLASS_ARMOR 11
307 enum ItemSubclassReagent
309 ITEM_SUBCLASS_REAGENT = 0
312 #define MAX_ITEM_SUBCLASS_REAGENT 1
314 enum ItemSubclassProjectile
316 ITEM_SUBCLASS_WAND = 0, // ABS
317 ITEM_SUBCLASS_BOLT = 1, // ABS
318 ITEM_SUBCLASS_ARROW = 2,
319 ITEM_SUBCLASS_BULLET = 3,
320 ITEM_SUBCLASS_THROWN = 4 // ABS
323 #define MAX_ITEM_SUBCLASS_PROJECTILE 5
325 enum ItemSubclassTradeGoods
327 ITEM_SUBCLASS_TRADE_GOODS = 0,
328 ITEM_SUBCLASS_PARTS = 1,
329 ITEM_SUBCLASS_EXPLOSIVES = 2,
330 ITEM_SUBCLASS_DEVICES = 3,
331 ITEM_SUBCLASS_JEWELCRAFTING = 4,
332 ITEM_SUBCLASS_CLOTH = 5,
333 ITEM_SUBCLASS_LEATHER = 6,
334 ITEM_SUBCLASS_METAL_STONE = 7,
335 ITEM_SUBCLASS_MEAT = 8,
336 ITEM_SUBCLASS_HERB = 9,
337 ITEM_SUBCLASS_ELEMENTAL = 10,
338 ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11,
339 ITEM_SUBCLASS_ENCHANTING = 12,
340 ITEM_SUBCLASS_MATERIAL = 13,
341 ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14,
342 ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
345 #define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
347 enum ItemSubclassGeneric
349 ITEM_SUBCLASS_GENERIC = 0
352 #define MAX_ITEM_SUBCLASS_GENERIC 1
354 enum ItemSubclassRecipe
356 ITEM_SUBCLASS_BOOK = 0,
357 ITEM_SUBCLASS_LEATHERWORKING_PATTERN = 1,
358 ITEM_SUBCLASS_TAILORING_PATTERN = 2,
359 ITEM_SUBCLASS_ENGINEERING_SCHEMATIC = 3,
360 ITEM_SUBCLASS_BLACKSMITHING = 4,
361 ITEM_SUBCLASS_COOKING_RECIPE = 5,
362 ITEM_SUBCLASS_ALCHEMY_RECIPE = 6,
363 ITEM_SUBCLASS_FIRST_AID_MANUAL = 7,
364 ITEM_SUBCLASS_ENCHANTING_FORMULA = 8,
365 ITEM_SUBCLASS_FISHING_MANUAL = 9,
366 ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10
369 #define MAX_ITEM_SUBCLASS_RECIPE 11
371 enum ItemSubclassMoney
373 ITEM_SUBCLASS_MONEY = 0
376 #define MAX_ITEM_SUBCLASS_MONEY 1
378 enum ItemSubclassQuiver
380 ITEM_SUBCLASS_QUIVER0 = 0, // ABS
381 ITEM_SUBCLASS_QUIVER1 = 1, // ABS
382 ITEM_SUBCLASS_QUIVER = 2,
383 ITEM_SUBCLASS_AMMO_POUCH = 3
386 #define MAX_ITEM_SUBCLASS_QUIVER 4
388 enum ItemSubclassQuest
390 ITEM_SUBCLASS_QUEST = 0
393 #define MAX_ITEM_SUBCLASS_QUEST 1
395 enum ItemSubclassKey
397 ITEM_SUBCLASS_KEY = 0,
398 ITEM_SUBCLASS_LOCKPICK = 1
401 #define MAX_ITEM_SUBCLASS_KEY 2
403 enum ItemSubclassPermanent
405 ITEM_SUBCLASS_PERMANENT = 0
408 #define MAX_ITEM_SUBCLASS_PERMANENT 1
410 enum ItemSubclassJunk
412 ITEM_SUBCLASS_JUNK = 0,
413 ITEM_SUBCLASS_JUNK_REAGENT = 1,
414 ITEM_SUBCLASS_JUNK_PET = 2,
415 ITEM_SUBCLASS_JUNK_HOLIDAY = 3,
416 ITEM_SUBCLASS_JUNK_OTHER = 4,
417 ITEM_SUBCLASS_JUNK_MOUNT = 5
420 #define MAX_ITEM_SUBCLASS_JUNK 6
422 enum ItemSubclassGlyph
424 ITEM_SUBCLASS_GLYPH_WARRIOR = 1,
425 ITEM_SUBCLASS_GLYPH_PALADIN = 2,
426 ITEM_SUBCLASS_GLYPH_HUNTER = 3,
427 ITEM_SUBCLASS_GLYPH_ROGUE = 4,
428 ITEM_SUBCLASS_GLYPH_PRIEST = 5,
429 ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6,
430 ITEM_SUBCLASS_GLYPH_SHAMAN = 7,
431 ITEM_SUBCLASS_GLYPH_MAGE = 8,
432 ITEM_SUBCLASS_GLYPH_WARLOCK = 9,
433 ITEM_SUBCLASS_GLYPH_DRUID = 11
436 #define MAX_ITEM_SUBCLASS_GLYPH 12
438 const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] =
440 MAX_ITEM_SUBCLASS_CONSUMABLE,
441 MAX_ITEM_SUBCLASS_CONTAINER,
442 MAX_ITEM_SUBCLASS_WEAPON,
443 MAX_ITEM_SUBCLASS_GEM,
444 MAX_ITEM_SUBCLASS_ARMOR,
445 MAX_ITEM_SUBCLASS_REAGENT,
446 MAX_ITEM_SUBCLASS_PROJECTILE,
447 MAX_ITEM_SUBCLASS_TRADE_GOODS,
448 MAX_ITEM_SUBCLASS_GENERIC,
449 MAX_ITEM_SUBCLASS_RECIPE,
450 MAX_ITEM_SUBCLASS_MONEY,
451 MAX_ITEM_SUBCLASS_QUIVER,
452 MAX_ITEM_SUBCLASS_QUEST,
453 MAX_ITEM_SUBCLASS_KEY,
454 MAX_ITEM_SUBCLASS_PERMANENT,
455 MAX_ITEM_SUBCLASS_JUNK,
456 MAX_ITEM_SUBCLASS_GLYPH
459 inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
461 switch(ItemClass)
463 case ITEM_CLASS_WEAPON: return ItemSubClass;
464 case ITEM_CLASS_ARMOR: return ItemSubClass + 21;
466 return 0;
469 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
470 #if defined( __GNUC__ )
471 #pragma pack(1)
472 #else
473 #pragma pack(push,1)
474 #endif
476 struct _Damage
478 float DamageMin;
479 float DamageMax;
480 uint32 DamageType; // id from Resistances.dbc
483 struct _ItemStat
485 uint32 ItemStatType;
486 int32 ItemStatValue;
488 struct _Spell
490 uint32 SpellId; // id from Spell.dbc
491 uint32 SpellTrigger;
492 int32 SpellCharges;
493 float SpellPPMRate;
494 int32 SpellCooldown;
495 uint32 SpellCategory; // id from SpellCategory.dbc
496 int32 SpellCategoryCooldown;
499 struct _Socket
501 uint32 Color;
502 uint32 Content;
505 #define MAX_ITEM_PROTO_DAMAGES 2 // changed in 3.1.0
506 #define MAX_ITEM_PROTO_SOCKETS 3
507 #define MAX_ITEM_PROTO_SPELLS 5
508 #define MAX_ITEM_PROTO_STATS 10
510 struct ItemPrototype
512 uint32 ItemId;
513 uint32 Class; // id from ItemClass.dbc
514 uint32 SubClass; // id from ItemSubClass.dbc
515 int32 Unk0;
516 char* Name1;
517 uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
518 uint32 Quality;
519 uint32 Flags;
520 uint32 Faction;
521 uint32 BuyCount;
522 uint32 BuyPrice;
523 uint32 SellPrice;
524 uint32 InventoryType;
525 uint32 AllowableClass;
526 uint32 AllowableRace;
527 uint32 ItemLevel;
528 uint32 RequiredLevel;
529 uint32 RequiredSkill; // id from SkillLine.dbc
530 uint32 RequiredSkillRank;
531 uint32 RequiredSpell; // id from Spell.dbc
532 uint32 RequiredHonorRank;
533 uint32 RequiredCityRank;
534 uint32 RequiredReputationFaction; // id from Faction.dbc
535 uint32 RequiredReputationRank;
536 int32 MaxCount; // <=0: no limit
537 int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
538 uint32 ContainerSlots;
539 uint32 StatsCount;
540 _ItemStat ItemStat[MAX_ITEM_PROTO_STATS];
541 uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
542 uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
543 _Damage Damage[MAX_ITEM_PROTO_DAMAGES];
544 uint32 Armor;
545 uint32 HolyRes;
546 uint32 FireRes;
547 uint32 NatureRes;
548 uint32 FrostRes;
549 uint32 ShadowRes;
550 uint32 ArcaneRes;
551 uint32 Delay;
552 uint32 AmmoType;
553 float RangedModRange;
554 _Spell Spells[MAX_ITEM_PROTO_SPELLS];
555 uint32 Bonding;
556 char* Description;
557 uint32 PageText;
558 uint32 LanguageID;
559 uint32 PageMaterial;
560 uint32 StartQuest; // id from QuestCache.wdb
561 uint32 LockID;
562 int32 Material; // id from Material.dbc
563 uint32 Sheath;
564 uint32 RandomProperty; // id from ItemRandomProperties.dbc
565 uint32 RandomSuffix; // id from ItemRandomSuffix.dbc
566 uint32 Block;
567 uint32 ItemSet; // id from ItemSet.dbc
568 uint32 MaxDurability;
569 uint32 Area; // id from AreaTable.dbc
570 uint32 Map; // id from Map.dbc
571 uint32 BagFamily; // bit mask (1 << id from ItemBagFamily.dbc)
572 uint32 TotemCategory; // id from TotemCategory.dbc
573 _Socket Socket[MAX_ITEM_PROTO_SOCKETS];
574 uint32 socketBonus; // id from SpellItemEnchantment.dbc
575 uint32 GemProperties; // id from GemProperties.dbc
576 uint32 RequiredDisenchantSkill;
577 float ArmorDamageModifier;
578 int32 Duration; // negative = realtime, positive = ingame time
579 uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
580 uint32 HolidayId; // id from Holidays.dbc
581 uint32 ScriptId;
582 uint32 DisenchantID;
583 uint32 FoodType;
584 uint32 MinMoneyLoot;
585 uint32 MaxMoneyLoot;
587 // helpers
588 bool CanChangeEquipStateInCombat() const
590 switch(InventoryType)
592 case INVTYPE_RELIC:
593 case INVTYPE_SHIELD:
594 case INVTYPE_HOLDABLE:
595 return true;
598 switch(Class)
600 case ITEM_CLASS_WEAPON:
601 case ITEM_CLASS_PROJECTILE:
602 return true;
605 return false;
608 uint32 GetMaxStackSize() const { return Stackable > 0 ? uint32(Stackable) : uint32(0x7FFFFFFF-1); }
610 float getDPS() const
612 if (Delay == 0)
613 return 0;
614 float temp = 0;
615 for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
616 temp+=Damage[i].DamageMin + Damage[i].DamageMax;
617 return temp*500/Delay;
620 int32 getFeralBonus(int32 extraDPS = 0) const
622 // 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
623 if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3)
625 int32 bonus = int32((extraDPS + getDPS())*14.0f) - 767;
626 if (bonus < 0)
627 return 0;
628 return bonus;
630 return 0;
633 bool IsPotion() const { return Class==ITEM_CLASS_CONSUMABLE && SubClass==ITEM_SUBCLASS_POTION; }
634 bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_FLAGS_CONJURED); }
637 struct ItemLocale
639 std::vector<std::string> Name;
640 std::vector<std::string> Description;
643 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
644 #if defined( __GNUC__ )
645 #pragma pack()
646 #else
647 #pragma pack(pop)
648 #endif
649 #endif