[9033] Fixed percent mana regneration from spell 53228 and ranks buff.
[getmangos.git] / src / game / Group.h
blob04110366b1237a5e544a622d4c84a213b0bde74a
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_GROUP_H
20 #define MANGOSSERVER_GROUP_H
22 #include "GroupReference.h"
23 #include "GroupRefManager.h"
24 #include "BattleGround.h"
25 #include "LootMgr.h"
26 #include "DBCEnums.h"
28 #include <map>
29 #include <vector>
31 #define MAXGROUPSIZE 5
32 #define MAXRAIDSIZE 40
33 #define TARGETICONCOUNT 8
35 enum RollVote
37 PASS = 0,
38 NEED = 1,
39 GREED = 2,
40 NOT_EMITED_YET = 3,
41 NOT_VALID = 4
44 enum GroupMemberOnlineStatus
46 MEMBER_STATUS_OFFLINE = 0x0000,
47 MEMBER_STATUS_ONLINE = 0x0001,
48 MEMBER_STATUS_PVP = 0x0002,
49 MEMBER_STATUS_UNK0 = 0x0004, // dead? (health=0)
50 MEMBER_STATUS_UNK1 = 0x0008, // ghost? (health=1)
51 MEMBER_STATUS_UNK2 = 0x0010, // never seen
52 MEMBER_STATUS_UNK3 = 0x0020, // never seen
53 MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags
54 MEMBER_STATUS_UNK5 = 0x0080, // never seen
57 enum GroupType
59 GROUPTYPE_NORMAL = 0,
60 GROUPTYPE_RAID = 1
63 class BattleGround;
65 enum GroupUpdateFlags
67 GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
68 GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
69 GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
70 GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
71 GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
72 GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
73 GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
74 GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
75 GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
76 GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
77 GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
78 GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
79 GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
80 GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
81 GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
82 GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
83 GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
84 GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
85 GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
86 GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
87 GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
88 GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
89 GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
92 #define GROUP_UPDATE_FLAGS_COUNT 20
93 // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
94 static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
96 class InstanceSave;
98 class Roll : public LootValidatorRef
100 public:
101 Roll(uint64 _guid, LootItem const& li)
102 : itemGUID(_guid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
103 totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
104 ~Roll() { }
105 void setLoot(Loot *pLoot) { link(pLoot, this); }
106 Loot *getLoot() { return getTarget(); }
107 void targetObjectBuildLink();
109 uint64 itemGUID;
110 uint32 itemid;
111 int32 itemRandomPropId;
112 uint32 itemRandomSuffix;
113 uint8 itemCount;
114 typedef std::map<uint64, RollVote> PlayerVote;
115 PlayerVote playerVote; //vote position correspond with player position (in group)
116 uint8 totalPlayersRolling;
117 uint8 totalNeed;
118 uint8 totalGreed;
119 uint8 totalPass;
120 uint8 itemSlot;
123 struct InstanceGroupBind
125 InstanceSave *save;
126 bool perm;
127 /* permanent InstanceGroupBinds exist iff the leader has a permanent
128 PlayerInstanceBind for the same instance. */
129 InstanceGroupBind() : save(NULL), perm(false) {}
132 /** request member stats checken **/
133 /** todo: uninvite people that not accepted invite **/
134 class MANGOS_DLL_SPEC Group
136 public:
137 struct MemberSlot
139 uint64 guid;
140 std::string name;
141 uint8 group;
142 bool assistant;
144 typedef std::list<MemberSlot> MemberSlotList;
145 typedef MemberSlotList::const_iterator member_citerator;
147 typedef UNORDERED_MAP< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
148 protected:
149 typedef MemberSlotList::iterator member_witerator;
150 typedef std::set<Player*> InvitesList;
152 typedef std::vector<Roll*> Rolls;
154 public:
155 Group();
156 ~Group();
158 // group manipulation methods
159 bool Create(const uint64 &guid, const char * name);
160 bool LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result = NULL, bool loadMembers = true);
161 bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
162 bool AddInvite(Player *player);
163 uint32 RemoveInvite(Player *player);
164 void RemoveAllInvites();
165 bool AddLeaderInvite(Player *player);
166 bool AddMember(const uint64 &guid, const char* name);
167 // method: 0=just remove, 1=kick
168 uint32 RemoveMember(const uint64 &guid, const uint8 &method);
169 void ChangeLeader(const uint64 &guid);
170 void SetLootMethod(LootMethod method) { m_lootMethod = method; }
171 void SetLooterGuid(const uint64 &guid) { m_looterGuid = guid; }
172 void UpdateLooterGuid( Creature* creature, bool ifneed = false );
173 void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
174 void Disband(bool hideDestroy=false);
176 // properties accessories
177 bool IsFull() const { return (m_groupType==GROUPTYPE_NORMAL) ? (m_memberSlots.size()>=MAXGROUPSIZE) : (m_memberSlots.size()>=MAXRAIDSIZE); }
178 bool isRaidGroup() const { return m_groupType==GROUPTYPE_RAID; }
179 bool isBGGroup() const { return m_bgGroup != NULL; }
180 bool IsCreated() const { return GetMembersCount() > 0; }
181 const uint64& GetLeaderGUID() const { return m_leaderGuid; }
182 const char * GetLeaderName() const { return m_leaderName.c_str(); }
183 LootMethod GetLootMethod() const { return m_lootMethod; }
184 const uint64& GetLooterGuid() const { return m_looterGuid; }
185 ItemQualities GetLootThreshold() const { return m_lootThreshold; }
187 // member manipulation methods
188 bool IsMember(const uint64& guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
189 bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); }
190 uint64 GetMemberGUID(const std::string& name)
192 for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
194 if(itr->name == name)
196 return itr->guid;
199 return 0;
201 bool IsAssistant(uint64 guid) const
203 member_citerator mslot = _getMemberCSlot(guid);
204 if(mslot==m_memberSlots.end())
205 return false;
207 return mslot->assistant;
209 Player* GetInvited(const uint64& guid) const;
210 Player* GetInvited(const std::string& name) const;
212 bool SameSubGroup(uint64 guid1,const uint64& guid2) const
214 member_citerator mslot2 = _getMemberCSlot(guid2);
215 if(mslot2==m_memberSlots.end())
216 return false;
218 return SameSubGroup(guid1,&*mslot2);
221 bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
223 member_citerator mslot1 = _getMemberCSlot(guid1);
224 if(mslot1==m_memberSlots.end() || !slot2)
225 return false;
227 return (mslot1->group==slot2->group);
230 bool HasFreeSlotSubGroup(uint8 subgroup) const
232 return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
235 bool SameSubGroup(Player const* member1, Player const* member2) const;
237 MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
238 GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
239 uint32 GetMembersCount() const { return m_memberSlots.size(); }
240 void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level);
241 uint8 GetMemberGroup(uint64 guid) const
243 member_citerator mslot = _getMemberCSlot(guid);
244 if(mslot==m_memberSlots.end())
245 return (MAXRAIDSIZE/MAXGROUPSIZE+1);
247 return mslot->group;
250 // some additional raid methods
251 void ConvertToRaid();
253 void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
254 uint32 CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
256 void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
257 void ChangeMembersGroup(Player *player, const uint8 &group);
259 void SetAssistant(uint64 guid, const bool &state)
261 if(!isRaidGroup())
262 return;
263 if(_setAssistantFlag(guid, state))
264 SendUpdate();
266 void SetMainTank(uint64 guid)
268 if(!isRaidGroup())
269 return;
271 if(_setMainTank(guid))
272 SendUpdate();
274 void SetMainAssistant(uint64 guid)
276 if(!isRaidGroup())
277 return;
279 if(_setMainAssistant(guid))
280 SendUpdate();
283 void SetTargetIcon(uint8 id, uint64 guid);
285 Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
286 Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
287 Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
288 void SetDungeonDifficulty(Difficulty difficulty);
289 void SetRaidDifficulty(Difficulty difficulty);
290 uint16 InInstance();
291 bool InCombatToInstance(uint32 instanceId);
292 void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
294 // -no description-
295 //void SendInit(WorldSession *session);
296 void SendTargetIconList(WorldSession *session);
297 void SendUpdate();
298 void UpdatePlayerOutOfRange(Player* pPlayer);
299 // ignore: GUID of player that will be ignored
300 void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
301 void BroadcastReadyCheck(WorldPacket *packet);
302 void OfflineReadyCheck();
304 /*********************************************************/
305 /*** LOOT SYSTEM ***/
306 /*********************************************************/
308 void SendLootStartRoll(uint32 CountDown, const Roll &r);
309 void SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
310 void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
311 void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
312 void GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature);
313 void NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *creature);
314 void MasterLoot(const uint64& playerGUID, Loot *loot, Creature *creature);
315 Rolls::iterator GetRoll(uint64 Guid)
317 Rolls::iterator iter;
318 for (iter=RollId.begin(); iter != RollId.end(); ++iter)
320 if ((*iter)->itemGUID == Guid && (*iter)->isValid())
322 return iter;
325 return RollId.end();
327 void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
328 void CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choise);
329 void EndRoll();
331 void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
332 void DelinkMember(GroupReference* /*pRef*/ ) { }
334 InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
335 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
336 InstanceGroupBind* GetBoundInstance(Player* player);
337 InstanceGroupBind* GetBoundInstance(Map* aMap);
338 BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
340 protected:
341 bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
342 bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
343 bool _removeMember(const uint64 &guid); // returns true if leader has changed
344 void _setLeader(const uint64 &guid);
346 void _removeRolls(const uint64 &guid);
348 bool _setMembersGroup(const uint64 &guid, const uint8 &group);
349 bool _setAssistantFlag(const uint64 &guid, const bool &state);
350 bool _setMainTank(const uint64 &guid);
351 bool _setMainAssistant(const uint64 &guid);
353 void _homebindIfInstance(Player *player);
355 void _initRaidSubGroupsCounter()
357 // Sub group counters initialization
358 if (!m_subGroupsCounts)
359 m_subGroupsCounts = new uint8[MAXRAIDSIZE / MAXGROUPSIZE];
361 memset((void*)m_subGroupsCounts, 0, (MAXRAIDSIZE / MAXGROUPSIZE)*sizeof(uint8));
363 for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
364 ++m_subGroupsCounts[itr->group];
367 member_citerator _getMemberCSlot(uint64 Guid) const
369 for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
371 if (itr->guid == Guid)
372 return itr;
374 return m_memberSlots.end();
377 member_witerator _getMemberWSlot(uint64 Guid)
379 for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
381 if (itr->guid == Guid)
382 return itr;
384 return m_memberSlots.end();
387 void SubGroupCounterIncrease(uint8 subgroup)
389 if (m_subGroupsCounts)
390 ++m_subGroupsCounts[subgroup];
393 void SubGroupCounterDecrease(uint8 subgroup)
395 if (m_subGroupsCounts)
396 --m_subGroupsCounts[subgroup];
399 MemberSlotList m_memberSlots;
400 GroupRefManager m_memberMgr;
401 InvitesList m_invitees;
402 uint64 m_leaderGuid;
403 std::string m_leaderName;
404 uint64 m_mainTank;
405 uint64 m_mainAssistant;
406 GroupType m_groupType;
407 Difficulty m_dungeonDifficulty;
408 Difficulty m_raidDifficulty;
409 BattleGround* m_bgGroup;
410 uint64 m_targetIcons[TARGETICONCOUNT];
411 LootMethod m_lootMethod;
412 ItemQualities m_lootThreshold;
413 uint64 m_looterGuid;
414 Rolls RollId;
415 BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
416 uint8* m_subGroupsCounts;
418 #endif