[8718] Remove most GetObjectInWorld functions and move some map local to Map
[getmangos.git] / src / game / ObjectMgr.h
blobc58f196ec817f95dad0e316abc30fad6199dbe7e
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _OBJECTMGR_H
20 #define _OBJECTMGR_H
22 #include "Log.h"
23 #include "Object.h"
24 #include "Bag.h"
25 #include "Creature.h"
26 #include "Player.h"
27 #include "GameObject.h"
28 #include "Corpse.h"
29 #include "QuestDef.h"
30 #include "Path.h"
31 #include "ItemPrototype.h"
32 #include "NPCHandler.h"
33 #include "Database/DatabaseEnv.h"
34 #include "Mail.h"
35 #include "Map.h"
36 #include "ObjectAccessor.h"
37 #include "ObjectDefines.h"
38 #include "Policies/Singleton.h"
39 #include "Database/SQLStorage.h"
41 #include <string>
42 #include <map>
43 #include <limits>
45 extern SQLStorage sCreatureStorage;
46 extern SQLStorage sCreatureDataAddonStorage;
47 extern SQLStorage sCreatureInfoAddonStorage;
48 extern SQLStorage sCreatureModelStorage;
49 extern SQLStorage sEquipmentStorage;
50 extern SQLStorage sGOStorage;
51 extern SQLStorage sPageTextStore;
52 extern SQLStorage sItemStorage;
53 extern SQLStorage sInstanceTemplate;
55 class Group;
56 class Guild;
57 class ArenaTeam;
58 class Path;
59 class TransportPath;
60 class Item;
62 struct GameTele
64 float position_x;
65 float position_y;
66 float position_z;
67 float orientation;
68 uint32 mapId;
69 std::string name;
70 std::wstring wnameLow;
73 typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
75 struct ScriptInfo
77 uint32 id;
78 uint32 delay;
79 uint32 command;
80 uint32 datalong;
81 uint32 datalong2;
82 int32 dataint;
83 float x;
84 float y;
85 float z;
86 float o;
89 typedef std::multimap<uint32, ScriptInfo> ScriptMap;
90 typedef std::map<uint32, ScriptMap > ScriptMapMap;
91 extern ScriptMapMap sQuestEndScripts;
92 extern ScriptMapMap sQuestStartScripts;
93 extern ScriptMapMap sSpellScripts;
94 extern ScriptMapMap sGameObjectScripts;
95 extern ScriptMapMap sEventScripts;
97 struct SpellClickInfo
99 uint32 spellId;
100 uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
101 uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
102 bool questStartCanActive; // if true then quest start can be active (not only rewarded)
103 uint8 castFlags;
105 // helpers
106 bool IsFitToRequirements(Player const* player) const;
109 typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;
110 typedef std::pair<SpellClickInfoMap::const_iterator,SpellClickInfoMap::const_iterator> SpellClickInfoMapBounds;
112 struct AreaTrigger
114 uint8 requiredLevel;
115 uint32 requiredItem;
116 uint32 requiredItem2;
117 uint32 heroicKey;
118 uint32 heroicKey2;
119 uint32 requiredQuest;
120 uint32 requiredQuestHeroic;
121 std::string requiredFailedText;
122 uint32 target_mapId;
123 float target_X;
124 float target_Y;
125 float target_Z;
126 float target_Orientation;
129 typedef std::set<uint32> CellGuidSet;
130 typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
131 struct CellObjectGuids
133 CellGuidSet creatures;
134 CellGuidSet gameobjects;
135 CellCorpseSet corpses;
137 typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
138 typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
140 typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
143 // mangos string ranges
144 #define MIN_MANGOS_STRING_ID 1 // 'mangos_string'
145 #define MAX_MANGOS_STRING_ID 2000000000
146 #define MIN_DB_SCRIPT_STRING_ID MAX_MANGOS_STRING_ID // 'db_script_string'
147 #define MAX_DB_SCRIPT_STRING_ID 2000010000
148 #define MIN_CREATURE_AI_TEXT_STRING_ID (-1) // 'creature_ai_texts'
149 #define MAX_CREATURE_AI_TEXT_STRING_ID (-1000000)
151 struct MangosStringLocale
153 std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
156 typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
157 typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
158 typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
159 typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
160 typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
161 typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
162 typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
163 typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
164 typedef UNORDERED_MAP<int32,MangosStringLocale> MangosStringLocaleMap;
165 typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
166 typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
168 typedef std::multimap<uint32,uint32> QuestRelations;
169 typedef std::multimap<uint32,ItemRequiredTarget> ItemRequiredTargetMap;
170 typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::const_iterator> ItemRequiredTargetMapBounds;
172 struct PetLevelInfo
174 PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
176 uint16 stats[MAX_STATS];
177 uint16 health;
178 uint16 mana;
179 uint16 armor;
182 struct ReputationOnKillEntry
184 uint32 repfaction1;
185 uint32 repfaction2;
186 bool is_teamaward1;
187 uint32 reputation_max_cap1;
188 int32 repvalue1;
189 bool is_teamaward2;
190 uint32 reputation_max_cap2;
191 int32 repvalue2;
192 bool team_dependent;
195 struct PointOfInterest
197 uint32 entry;
198 float x;
199 float y;
200 uint32 icon;
201 uint32 flags;
202 uint32 data;
203 std::string icon_name;
206 #define WEATHER_SEASONS 4
207 struct WeatherSeasonChances
209 uint32 rainChance;
210 uint32 snowChance;
211 uint32 stormChance;
214 struct WeatherZoneChances
216 WeatherSeasonChances data[WEATHER_SEASONS];
219 struct GraveYardData
221 uint32 safeLocId;
222 uint32 team;
224 typedef std::multimap<uint32,GraveYardData> GraveYardMap;
226 enum ConditionType
227 { // value1 value2 for the Condition enumed
228 CONDITION_NONE = 0, // 0 0
229 CONDITION_AURA = 1, // spell_id effindex
230 CONDITION_ITEM = 2, // item_id count
231 CONDITION_ITEM_EQUIPPED = 3, // item_id 0
232 CONDITION_ZONEID = 4, // zone_id 0
233 CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
234 CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
235 CONDITION_SKILL = 7, // skill_id skill_value
236 CONDITION_QUESTREWARDED = 8, // quest_id 0
237 CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
238 CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD commission aura active
239 CONDITION_NO_AURA = 11, // spell_id effindex
240 CONDITION_ACTIVE_EVENT = 12, // event_id
243 #define MAX_CONDITION 13 // maximum value in ConditionType enum
245 struct PlayerCondition
247 ConditionType condition; // additional condition type
248 uint32 value1; // data for the condition - see ConditionType definition
249 uint32 value2;
251 PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
252 : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
254 static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
255 // Checks correctness of values
256 bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
257 bool operator == (PlayerCondition const& lc) const
259 return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
263 // NPC gossip text id
264 typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
265 typedef std::list<GossipOption> CacheNpcOptionList;
267 typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
268 typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
270 enum SkillRangeType
272 SKILL_RANGE_LANGUAGE, // 300..300
273 SKILL_RANGE_LEVEL, // 1..max skill for level
274 SKILL_RANGE_MONO, // 1..1, grey monolite bar
275 SKILL_RANGE_RANK, // 1..skill for known rank
276 SKILL_RANGE_NONE, // 0..0 always
279 SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
281 #define MAX_PLAYER_NAME 12 // max allowed by client name length
282 #define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
283 #define MAX_PET_NAME 12 // max allowed by client name length
284 #define MAX_CHARTER_NAME 24 // max allowed by client name length
286 bool normalizePlayerName(std::string& name);
288 struct MANGOS_DLL_SPEC LanguageDesc
290 Language lang_id;
291 uint32 spell_id;
292 uint32 skill_id;
295 extern LanguageDesc lang_description[LANGUAGES_COUNT];
296 MANGOS_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
298 class PlayerDumpReader;
300 class ObjectMgr
302 friend class PlayerDumpReader;
304 public:
305 ObjectMgr();
306 ~ObjectMgr();
308 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
310 typedef std::set< Group * > GroupSet;
312 typedef UNORDERED_MAP<uint32, Guild *> GuildMap;
314 typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamMap;
316 typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
318 typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
320 typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
322 typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
323 typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
325 typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
327 typedef std::vector<std::string> ScriptNameMap;
329 Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
330 Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
332 static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
334 void LoadGameobjectInfo();
335 void AddGameobjectInfo(GameObjectInfo *goinfo);
337 Group * GetGroupByLeader(const uint64 &guid) const;
338 void AddGroup(Group* group) { mGroupSet.insert( group ); }
339 void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
341 Guild* GetGuildByLeader(uint64 const&guid) const;
342 Guild* GetGuildById(uint32 GuildId) const;
343 Guild* GetGuildByName(const std::string& guildname) const;
344 std::string GetGuildNameById(uint32 GuildId) const;
345 void AddGuild(Guild* guild);
346 void RemoveGuild(uint32 Id);
348 ArenaTeam* GetArenaTeamById(uint32 arenateamid) const;
349 ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
350 ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const;
351 void AddArenaTeam(ArenaTeam* arenaTeam);
352 void RemoveArenaTeam(uint32 Id);
353 ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
354 ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
356 static CreatureInfo const *GetCreatureTemplate( uint32 id );
357 CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
358 CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
359 uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
360 EquipmentInfo const *GetEquipmentInfo( uint32 entry );
361 static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
363 return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
366 static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
368 return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
371 static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
373 static InstanceTemplate const* GetInstanceTemplate(uint32 map)
375 return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
378 PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
380 PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
382 if(class_ >= MAX_CLASSES) return NULL;
383 return &playerClassInfo[class_];
385 void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
387 PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
389 if(race >= MAX_RACES) return NULL;
390 if(class_ >= MAX_CLASSES) return NULL;
391 PlayerInfo const* info = &playerInfo[race][class_];
392 if(info->displayId_m==0 || info->displayId_f==0) return NULL;
393 return info;
395 void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
397 uint64 GetPlayerGUIDByName(std::string name) const;
398 bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
399 uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
400 uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
401 uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
403 uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
404 void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
405 uint32 GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team = false);
406 void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
407 void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
409 Quest const* GetQuestTemplate(uint32 quest_id) const
411 QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
412 return itr != mQuestTemplates.end() ? itr->second : NULL;
414 QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
416 uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
418 QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
419 if(itr != mQuestAreaTriggerMap.end())
420 return itr->second;
421 return 0;
423 bool IsTavernAreaTrigger(uint32 Trigger_ID) const
425 return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end();
428 bool IsGameObjectForQuests(uint32 entry) const
430 return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end();
433 GossipText const* GetGossipText(uint32 Text_ID) const;
435 WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
436 bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
437 void LoadGraveyardZones();
438 GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
440 AreaTrigger const* GetAreaTrigger(uint32 trigger) const
442 AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
443 if( itr != mAreaTriggers.end( ) )
444 return &itr->second;
445 return NULL;
448 AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
449 AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
451 uint32 GetAreaTriggerScriptId(uint32 trigger_id);
453 ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
455 RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
456 if(itr != mRepOnKill.end())
457 return &itr->second;
458 return NULL;
461 PointOfInterest const* GetPointOfInterest(uint32 id) const
463 PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id);
464 if(itr != mPointsOfInterest.end())
465 return &itr->second;
466 return NULL;
469 void LoadGuilds();
470 void LoadArenaTeams();
471 void LoadGroups();
472 void LoadQuests();
473 void LoadQuestRelations()
475 LoadGameobjectQuestRelations();
476 LoadGameobjectInvolvedRelations();
477 LoadCreatureQuestRelations();
478 LoadCreatureInvolvedRelations();
480 void LoadGameobjectQuestRelations();
481 void LoadGameobjectInvolvedRelations();
482 void LoadCreatureQuestRelations();
483 void LoadCreatureInvolvedRelations();
485 QuestRelations mGOQuestRelations;
486 QuestRelations mGOQuestInvolvedRelations;
487 QuestRelations mCreatureQuestRelations;
488 QuestRelations mCreatureQuestInvolvedRelations;
490 void LoadGameObjectScripts();
491 void LoadQuestEndScripts();
492 void LoadQuestStartScripts();
493 void LoadEventScripts();
494 void LoadSpellScripts();
496 bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
497 bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",MIN_MANGOS_STRING_ID,MAX_MANGOS_STRING_ID); }
498 void LoadDbScriptStrings();
499 void LoadCreatureLocales();
500 void LoadCreatureTemplates();
501 void LoadCreatures();
502 void LoadCreatureRespawnTimes();
503 void LoadCreatureAddons();
504 void LoadCreatureModelInfo();
505 void LoadEquipmentTemplates();
506 void LoadGameObjectLocales();
507 void LoadGameobjects();
508 void LoadGameobjectRespawnTimes();
509 void LoadItemPrototypes();
510 void LoadItemRequiredTarget();
511 void LoadItemLocales();
512 void LoadQuestLocales();
513 void LoadNpcTextLocales();
514 void LoadPageTextLocales();
515 void LoadNpcOptionLocales();
516 void LoadPointOfInterestLocales();
517 void LoadInstanceTemplate();
519 void LoadGossipText();
521 void LoadAreaTriggerTeleports();
522 void LoadQuestAreaTriggers();
523 void LoadAreaTriggerScripts();
524 void LoadTavernAreaTriggers();
525 void LoadGameObjectForQuests();
527 void LoadItemTexts();
528 void LoadPageTexts();
530 void LoadPlayerInfo();
531 void LoadPetLevelInfo();
532 void LoadExplorationBaseXP();
533 void LoadPetNames();
534 void LoadPetNumber();
535 void LoadCorpses();
536 void LoadFishingBaseSkillLevel();
538 void LoadReputationOnKill();
539 void LoadPointsOfInterest();
541 void LoadNPCSpellClickSpells();
543 void LoadWeatherZoneChances();
544 void LoadGameTele();
546 void LoadNpcOptions();
547 void LoadNpcTextId();
548 void LoadVendors();
549 void LoadTrainerSpell();
551 std::string GeneratePetName(uint32 entry);
552 uint32 GetBaseXP(uint32 level);
553 uint32 GetXPForLevel(uint32 level);
555 int32 GetFishingBaseSkillLevel(uint32 entry) const
557 FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
558 return itr != mFishingBaseForArea.end() ? itr->second : 0;
561 void ReturnOrDeleteOldMails(bool serverUp);
563 void SetHighestGuids();
564 uint32 GenerateLowGuid(HighGuid guidhigh);
565 uint32 GenerateArenaTeamId();
566 uint32 GenerateAuctionID();
567 uint64 GenerateEquipmentSetGuid();
568 uint32 GenerateGuildId();
569 uint32 GenerateItemTextID();
570 uint32 GenerateMailID();
571 uint32 GeneratePetNumber();
573 uint32 CreateItemText(std::string text);
574 void AddItemText(uint32 itemTextId, std::string text) { mItemTexts[itemTextId] = text; }
575 std::string GetItemText( uint32 id )
577 ItemTextMap::const_iterator itr = mItemTexts.find( id );
578 if ( itr != mItemTexts.end() )
579 return itr->second;
580 else
581 return "There is no info for this item";
584 typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
585 ExclusiveQuestGroups mExclusiveQuestGroups;
587 WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
589 WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
590 if(itr != mWeatherZoneMap.end())
591 return &itr->second;
592 else
593 return NULL;
596 CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
598 return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
601 CreatureData const* GetCreatureData(uint32 guid) const
603 CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
604 if(itr==mCreatureDataMap.end()) return NULL;
605 return &itr->second;
607 CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
608 void DeleteCreatureData(uint32 guid);
609 CreatureLocale const* GetCreatureLocale(uint32 entry) const
611 CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
612 if(itr==mCreatureLocaleMap.end()) return NULL;
613 return &itr->second;
615 GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
617 GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
618 if(itr==mGameObjectLocaleMap.end()) return NULL;
619 return &itr->second;
621 ItemLocale const* GetItemLocale(uint32 entry) const
623 ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
624 if(itr==mItemLocaleMap.end()) return NULL;
625 return &itr->second;
627 QuestLocale const* GetQuestLocale(uint32 entry) const
629 QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
630 if(itr==mQuestLocaleMap.end()) return NULL;
631 return &itr->second;
633 NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
635 NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
636 if(itr==mNpcTextLocaleMap.end()) return NULL;
637 return &itr->second;
639 PageTextLocale const* GetPageTextLocale(uint32 entry) const
641 PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
642 if(itr==mPageTextLocaleMap.end()) return NULL;
643 return &itr->second;
645 NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const
647 NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry);
648 if(itr==mNpcOptionLocaleMap.end()) return NULL;
649 return &itr->second;
651 PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
653 PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id);
654 if(itr==mPointOfInterestLocaleMap.end()) return NULL;
655 return &itr->second;
658 GameObjectData const* GetGOData(uint32 guid) const
660 GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
661 if(itr==mGameObjectDataMap.end()) return NULL;
662 return &itr->second;
664 GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
665 void DeleteGOData(uint32 guid);
667 MangosStringLocale const* GetMangosStringLocale(int32 entry) const
669 MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
670 if(itr==mMangosStringLocaleMap.end()) return NULL;
671 return &itr->second;
673 const char *GetMangosString(int32 entry, int locale_idx) const;
674 const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
675 int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
676 void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
678 void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
679 void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
681 time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
682 void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
683 time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
684 void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
685 void DeleteRespawnTimeForInstance(uint32 instance);
687 // grid objects
688 void AddCreatureToGrid(uint32 guid, CreatureData const* data);
689 void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
690 void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
691 void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
693 // reserved names
694 void LoadReservedPlayersNames();
695 bool IsReservedName(const std::string& name) const;
697 // name with valid structure and symbols
698 static uint8 CheckPlayerName( const std::string& name, bool create = false );
699 static PetNameInvalidReason CheckPetName( const std::string& name );
700 static bool IsValidCharterName( const std::string& name );
702 static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
704 int GetIndexForLocale(LocaleConstant loc);
705 LocaleConstant GetLocaleForIndex(int i);
707 uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
708 bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
710 if(condition_id >= mConditions.size())
711 return false;
713 return mConditions[condition_id].Meets(player);
716 GameTele const* GetGameTele(uint32 id) const
718 GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
719 if(itr==m_GameTeleMap.end()) return NULL;
720 return &itr->second;
722 GameTele const* GetGameTele(const std::string& name) const;
723 GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
724 bool AddGameTele(GameTele& data);
725 bool DeleteGameTele(const std::string& name);
727 CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; }
729 uint32 GetNpcGossip(uint32 entry) const
731 CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
732 if(iter == m_mCacheNpcTextIdMap.end())
733 return 0;
735 return iter->second;
738 TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
740 CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
741 if(iter == m_mCacheTrainerSpellMap.end())
742 return NULL;
744 return &iter->second;
747 VendorItemData const* GetNpcVendorItemList(uint32 entry) const
749 CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
750 if(iter == m_mCacheVendorItemMap.end())
751 return NULL;
753 return &iter->second;
755 void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost);
756 bool RemoveVendorItem(uint32 entry,uint32 item);
757 bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL ) const;
759 void LoadScriptNames();
760 ScriptNameMap &GetScriptNames() { return m_scriptNames; }
761 const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
762 uint32 GetScriptId(const char *name);
764 int GetOrNewIndexForLocale(LocaleConstant loc);
766 SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
768 return SpellClickInfoMapBounds(mSpellClickInfoMap.lower_bound(creature_id),mSpellClickInfoMap.upper_bound(creature_id));
771 ItemRequiredTargetMapBounds GetItemRequiredTargetMapBounds(uint32 uiItemEntry) const
773 return ItemRequiredTargetMapBounds(m_ItemRequiredTarget.lower_bound(uiItemEntry),m_ItemRequiredTarget.upper_bound(uiItemEntry));
776 protected:
778 // first free id for selected id type
779 uint32 m_arenaTeamId;
780 uint32 m_auctionid;
781 uint64 m_equipmentSetGuid;
782 uint32 m_guildId;
783 uint32 m_ItemTextId;
784 uint32 m_mailid;
785 uint32 m_hiPetNumber;
787 // first free low guid for seelcted guid type
788 uint32 m_hiCharGuid;
789 uint32 m_hiCreatureGuid;
790 uint32 m_hiItemGuid;
791 uint32 m_hiGoGuid;
792 uint32 m_hiCorpseGuid;
794 QuestMap mQuestTemplates;
796 typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
797 typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
798 typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
799 typedef std::set<uint32> TavernAreaTriggerSet;
800 typedef std::set<uint32> GameObjectForQuestSet;
802 GroupSet mGroupSet;
803 GuildMap mGuildMap;
804 ArenaTeamMap mArenaTeamMap;
806 ItemTextMap mItemTexts;
808 QuestAreaTriggerMap mQuestAreaTriggerMap;
809 TavernAreaTriggerSet mTavernAreaTriggerSet;
810 GameObjectForQuestSet mGameObjectForQuestSet;
811 GossipTextMap mGossipText;
812 AreaTriggerMap mAreaTriggers;
813 AreaTriggerScriptMap mAreaTriggerScripts;
815 RepOnKillMap mRepOnKill;
817 PointOfInterestMap mPointsOfInterest;
819 WeatherZoneMap mWeatherZoneMap;
821 //character reserved names
822 typedef std::set<std::wstring> ReservedNamesMap;
823 ReservedNamesMap m_ReservedNames;
825 GraveYardMap mGraveYardMap;
827 GameTeleMap m_GameTeleMap;
829 ScriptNameMap m_scriptNames;
831 SpellClickInfoMap mSpellClickInfoMap;
833 ItemRequiredTargetMap m_ItemRequiredTarget;
835 typedef std::vector<LocaleConstant> LocalForIndex;
836 LocalForIndex m_LocalForIndex;
838 int DBCLocaleIndex;
840 private:
841 void LoadScripts(ScriptMapMap& scripts, char const* tablename);
842 void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
843 void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
844 void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
845 void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
847 typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
848 // PetLevelInfoMap[creature_id][level]
849 PetLevelInfoMap petInfo; // [creature_id][level]
851 PlayerClassInfo playerClassInfo[MAX_CLASSES];
853 void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
854 PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
856 typedef std::vector<uint32> PlayerXPperLevel; // [level]
857 PlayerXPperLevel mPlayerXPperLevel;
859 typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
860 BaseXPMap mBaseXPTable;
862 typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
863 FishingBaseSkillMap mFishingBaseForArea;
865 typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
866 HalfNameMap PetHalfName0;
867 HalfNameMap PetHalfName1;
869 MapObjectGuids mMapObjectGuids;
870 CreatureDataMap mCreatureDataMap;
871 CreatureLocaleMap mCreatureLocaleMap;
872 GameObjectDataMap mGameObjectDataMap;
873 GameObjectLocaleMap mGameObjectLocaleMap;
874 ItemLocaleMap mItemLocaleMap;
875 QuestLocaleMap mQuestLocaleMap;
876 NpcTextLocaleMap mNpcTextLocaleMap;
877 PageTextLocaleMap mPageTextLocaleMap;
878 MangosStringLocaleMap mMangosStringLocaleMap;
879 NpcOptionLocaleMap mNpcOptionLocaleMap;
880 PointOfInterestLocaleMap mPointOfInterestLocaleMap;
881 RespawnTimes mCreatureRespawnTimes;
882 RespawnTimes mGORespawnTimes;
884 // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
885 typedef std::vector<PlayerCondition> ConditionStore;
886 ConditionStore mConditions;
888 CacheNpcOptionList m_mCacheNpcOptionList;
889 CacheNpcTextIdMap m_mCacheNpcTextIdMap;
890 CacheVendorItemMap m_mCacheVendorItemMap;
891 CacheTrainerSpellMap m_mCacheTrainerSpellMap;
894 #define objmgr MaNGOS::Singleton<ObjectMgr>::Instance()
896 // scripting access functions
897 MANGOS_DLL_SPEC bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
898 MANGOS_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
899 MANGOS_DLL_SPEC uint32 GetScriptId(const char *name);
900 MANGOS_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
901 MANGOS_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
902 MANGOS_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
904 #endif