2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
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16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 // For static or at-server-startup loaded spell data
23 // For more high level function for sSpellStore data
25 #include "SharedDefines.h"
26 #include "SpellAuraDefines.h"
27 #include "DBCStructure.h"
28 #include "DBCStores.h"
29 #include "Database/SQLStorage.h"
31 #include "Utilities/UnorderedMap.h"
42 SPELLCATEGORY_HEALTH_MANA_POTIONS
= 4,
43 SPELLCATEGORY_DEVOUR_MAGIC
= 12,
44 SPELLCATEGORY_JUDGEMENT
= 1210, // Judgement (seal trigger)
49 SPELLFAMILY_GENERIC
= 0,
50 SPELLFAMILY_UNK1
= 1, // events, holidays
53 SPELLFAMILY_WARRIOR
= 4,
54 SPELLFAMILY_WARLOCK
= 5,
55 SPELLFAMILY_PRIEST
= 6,
56 SPELLFAMILY_DRUID
= 7,
57 SPELLFAMILY_ROGUE
= 8,
58 SPELLFAMILY_HUNTER
= 9,
59 SPELLFAMILY_PALADIN
= 10,
60 SPELLFAMILY_SHAMAN
= 11,
61 SPELLFAMILY_UNK2
= 12, // 2 spells (silence resistance)
62 SPELLFAMILY_POTION
= 13,
64 SPELLFAMILY_DEATHKNIGHT
= 15,
69 //Some SpellFamilyFlags
70 #define SPELLFAMILYFLAG_ROGUE_VANISH UI64LIT(0x0000000000000800)
71 #define SPELLFAMILYFLAG_ROGUE_STEALTH UI64LIT(0x0000000000400000)
72 #define SPELLFAMILYFLAG_ROGUE_BACKSTAB UI64LIT(0x0000000000800004)
73 #define SPELLFAMILYFLAG_ROGUE_SAP UI64LIT(0x0000000000000080)
74 #define SPELLFAMILYFLAG_ROGUE_FEINT UI64LIT(0x0000000008000000)
75 #define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT UI64LIT(0x0000000000200000)
76 #define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE UI64LIT(0x00000009003E0000)
78 #define SPELLFAMILYFLAG_PALADIN_SEALS UI64LIT(0x26000C000A000000)
80 // Spell clasification
91 SPELL_WARLOCK_ARMOR
= 8,
93 SPELL_ELEMENTAL_SHIELD
= 10,
94 SPELL_MAGE_POLYMORPH
= 11,
95 SPELL_POSITIVE_SHOUT
= 12,
97 SPELL_BATTLE_ELIXIR
= 14,
98 SPELL_GUARDIAN_ELIXIR
= 15,
99 SPELL_FLASK_ELIXIR
= 16,
105 SPELL_FOOD_AND_DRINK
= 22,
106 SPELL_UA_IMMOLATE
= 23, // Unstable Affliction and Immolate
109 SpellSpecific
GetSpellSpecific(uint32 spellId
);
111 // Different spell properties
112 inline float GetSpellRadius(SpellRadiusEntry
const *radius
) { return (radius
? radius
->Radius
: 0); }
113 uint32
GetSpellCastTime(SpellEntry
const* spellInfo
, Spell
const* spell
= NULL
);
114 uint32
GetSpellCastTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
);
115 float CalculateDefaultCoefficient(SpellEntry
const *spellProto
, DamageEffectType
const damagetype
);
116 inline float GetSpellMinRange(SpellRangeEntry
const *range
, bool friendly
= false)
120 return (friendly
? range
->minRangeFriendly
: range
->minRange
);
122 inline float GetSpellMaxRange(SpellRangeEntry
const *range
, bool friendly
= false)
126 return (friendly
? range
->maxRangeFriendly
: range
->maxRange
);
128 inline uint32
GetSpellRecoveryTime(SpellEntry
const *spellInfo
) { return spellInfo
->RecoveryTime
> spellInfo
->CategoryRecoveryTime
? spellInfo
->RecoveryTime
: spellInfo
->CategoryRecoveryTime
; }
129 int32
GetSpellDuration(SpellEntry
const *spellInfo
);
130 int32
GetSpellMaxDuration(SpellEntry
const *spellInfo
);
131 uint16
GetSpellAuraMaxTicks(SpellEntry
const* spellInfo
);
132 WeaponAttackType
GetWeaponAttackType(SpellEntry
const *spellInfo
);
134 inline bool IsSpellHaveEffect(SpellEntry
const *spellInfo
, SpellEffects effect
)
136 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
137 if(SpellEffects(spellInfo
->Effect
[i
])==effect
)
142 inline bool IsEffectHandledOnDelayedSpellLaunch(SpellEntry
const *spellInfo
, SpellEffectIndex effecIdx
)
144 switch (spellInfo
->Effect
[effecIdx
])
146 case SPELL_EFFECT_SCHOOL_DAMAGE
:
147 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
148 case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
:
149 case SPELL_EFFECT_WEAPON_DAMAGE
:
150 case SPELL_EFFECT_NORMALIZED_WEAPON_DMG
:
157 inline bool IsSpellHaveAura(SpellEntry
const *spellInfo
, AuraType aura
)
159 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
160 if(AuraType(spellInfo
->EffectApplyAuraName
[i
])==aura
)
165 inline bool IsSpellLastAuraEffect(SpellEntry
const *spellInfo
, SpellEffectIndex effecIdx
)
167 for(int i
= effecIdx
+1; i
< MAX_EFFECT_INDEX
; ++i
)
168 if(spellInfo
->EffectApplyAuraName
[i
])
173 bool IsNoStackAuraDueToAura(uint32 spellId_1
, SpellEffectIndex effIndex_1
, uint32 spellId_2
, SpellEffectIndex effIndex_2
);
175 inline bool IsSealSpell(SpellEntry
const *spellInfo
)
177 //Collection of all the seal family flags. No other paladin spell has any of those.
178 return spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&&
179 ( spellInfo
->SpellFamilyFlags
& SPELLFAMILYFLAG_PALADIN_SEALS
) &&
180 // avoid counting target triggered effect as seal for avoid remove it or seal by it.
181 spellInfo
->EffectImplicitTargetA
[EFFECT_INDEX_0
] == TARGET_SELF
;
184 inline bool IsElementalShield(SpellEntry
const *spellInfo
)
186 // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
187 return (spellInfo
->SpellFamilyFlags
& UI64LIT(0x42000000400)) || spellInfo
->Id
== 23552;
190 inline bool IsExplicitDiscoverySpell(SpellEntry
const *spellInfo
)
192 return (((spellInfo
->Effect
[EFFECT_INDEX_0
] == SPELL_EFFECT_CREATE_RANDOM_ITEM
193 || spellInfo
->Effect
[EFFECT_INDEX_0
] == SPELL_EFFECT_CREATE_ITEM_2
)
194 && spellInfo
->Effect
[EFFECT_INDEX_1
] == SPELL_EFFECT_SCRIPT_EFFECT
)
195 || spellInfo
->Id
== 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
198 inline bool IsLootCraftingSpell(SpellEntry
const *spellInfo
)
200 return (spellInfo
->Effect
[EFFECT_INDEX_0
] == SPELL_EFFECT_CREATE_RANDOM_ITEM
||
201 // different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item
202 (spellInfo
->Effect
[EFFECT_INDEX_0
] == SPELL_EFFECT_CREATE_ITEM_2
&&
203 (spellInfo
->TotemCategory
[0] != 0 || spellInfo
->EffectItemType
[0]==0)));
206 int32
CompareAuraRanks(uint32 spellId_1
, SpellEffectIndex effIndex_1
, uint32 spellId_2
, SpellEffectIndex effIndex_2
);
208 // order from less to more strict
209 bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1
,SpellSpecific spellSpec2
);
210 bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1
,SpellSpecific spellSpec2
);
211 bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1
,SpellSpecific spellSpec2
);
213 bool IsPassiveSpell(uint32 spellId
);
214 bool IsPassiveSpell(SpellEntry
const* spellProto
);
216 inline bool IsPassiveSpellStackableWithRanks(SpellEntry
const* spellProto
)
218 if(!IsPassiveSpell(spellProto
))
221 return !IsSpellHaveEffect(spellProto
,SPELL_EFFECT_APPLY_AURA
);
224 inline bool IsDeathOnlySpell(SpellEntry
const *spellInfo
)
226 return spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_CAST_ON_DEAD
227 || spellInfo
->Id
== 2584;
230 inline bool IsDeathPersistentSpell(SpellEntry
const *spellInfo
)
232 return spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_DEATH_PERSISTENT
;
235 inline bool IsNonCombatSpell(SpellEntry
const *spellInfo
)
237 return (spellInfo
->Attributes
& SPELL_ATTR_CANT_USED_IN_COMBAT
) != 0;
240 bool IsPositiveSpell(uint32 spellId
);
241 bool IsPositiveEffect(uint32 spellId
, SpellEffectIndex effIndex
);
242 bool IsPositiveTarget(uint32 targetA
, uint32 targetB
);
244 bool IsExplicitPositiveTarget(uint32 targetA
);
245 bool IsExplicitNegativeTarget(uint32 targetA
);
247 bool IsSingleTargetSpell(SpellEntry
const *spellInfo
);
248 bool IsSingleTargetSpells(SpellEntry
const *spellInfo1
, SpellEntry
const *spellInfo2
);
250 inline bool IsCasterSourceTarget(uint32 target
)
256 case TARGET_ALL_PARTY_AROUND_CASTER
:
257 case TARGET_IN_FRONT_OF_CASTER
:
260 case TARGET_ALL_PARTY
:
261 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
262 case TARGET_SELF_FISHING
:
263 case TARGET_TOTEM_EARTH
:
264 case TARGET_TOTEM_WATER
:
265 case TARGET_TOTEM_AIR
:
266 case TARGET_TOTEM_FIRE
:
267 case TARGET_AREAEFFECT_CUSTOM_2
:
268 case TARGET_ALL_RAID_AROUND_CASTER
:
270 case TARGET_DIRECTLY_FORWARD
:
271 case TARGET_NONCOMBAT_PET
:
272 case TARGET_IN_FRONT_OF_CASTER_30
:
280 inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry
const* spellInfo
)
282 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
284 uint32 targetA
= spellInfo
->EffectImplicitTargetA
[i
];
285 if(targetA
&& !IsCasterSourceTarget(targetA
))
288 uint32 targetB
= spellInfo
->EffectImplicitTargetB
[i
];
289 if(targetB
&& !IsCasterSourceTarget(targetB
))
292 if(!targetA
&& !targetB
)
298 inline bool IsPointEffectTarget( Targets target
)
302 case TARGET_INNKEEPER_COORDINATES
:
303 case TARGET_TABLE_X_Y_Z_COORDINATES
:
304 case TARGET_CASTER_COORDINATES
:
305 case TARGET_SCRIPT_COORDINATES
:
306 case TARGET_CURRENT_ENEMY_COORDINATES
:
307 case TARGET_DUELVSPLAYER_COORDINATES
:
308 case TARGET_DYNAMIC_OBJECT_COORDINATES
:
309 case TARGET_POINT_AT_NORTH
:
310 case TARGET_POINT_AT_SOUTH
:
311 case TARGET_POINT_AT_EAST
:
312 case TARGET_POINT_AT_WEST
:
313 case TARGET_POINT_AT_NE
:
314 case TARGET_POINT_AT_NW
:
315 case TARGET_POINT_AT_SE
:
316 case TARGET_POINT_AT_SW
:
324 inline bool IsAreaEffectPossitiveTarget( Targets target
)
328 case TARGET_ALL_PARTY_AROUND_CASTER
:
329 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
330 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
331 case TARGET_ALL_PARTY
:
332 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
333 case TARGET_AREAEFFECT_PARTY
:
334 case TARGET_ALL_RAID_AROUND_CASTER
:
335 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
343 inline bool IsAreaEffectTarget( Targets target
)
347 case TARGET_AREAEFFECT_INSTANT
:
348 case TARGET_AREAEFFECT_CUSTOM
:
349 case TARGET_ALL_ENEMY_IN_AREA
:
350 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
351 case TARGET_ALL_PARTY_AROUND_CASTER
:
352 case TARGET_IN_FRONT_OF_CASTER
:
353 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
354 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
355 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
356 case TARGET_ALL_PARTY
:
357 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
358 case TARGET_AREAEFFECT_PARTY
:
359 case TARGET_AREAEFFECT_CUSTOM_2
:
360 case TARGET_ALL_RAID_AROUND_CASTER
:
361 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
362 case TARGET_IN_FRONT_OF_CASTER_30
:
370 inline bool IsAreaOfEffectSpell(SpellEntry
const *spellInfo
)
372 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[EFFECT_INDEX_0
])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[EFFECT_INDEX_0
])))
374 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[EFFECT_INDEX_1
])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[EFFECT_INDEX_1
])))
376 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[EFFECT_INDEX_2
])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[EFFECT_INDEX_2
])))
381 inline bool IsAreaAuraEffect(uint32 effect
)
383 if( effect
== SPELL_EFFECT_APPLY_AREA_AURA_PARTY
||
384 effect
== SPELL_EFFECT_APPLY_AREA_AURA_RAID
||
385 effect
== SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
||
386 effect
== SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
||
387 effect
== SPELL_EFFECT_APPLY_AREA_AURA_PET
||
388 effect
== SPELL_EFFECT_APPLY_AREA_AURA_OWNER
)
393 inline bool IsDispelSpell(SpellEntry
const *spellInfo
)
395 return IsSpellHaveEffect(spellInfo
, SPELL_EFFECT_DISPEL
);
398 inline bool isSpellBreakStealth(SpellEntry
const* spellInfo
)
400 return !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_BREAK_STEALTH
);
403 inline bool IsAutoRepeatRangedSpell(SpellEntry
const* spellInfo
)
405 return (spellInfo
->Attributes
& SPELL_ATTR_RANGED
) && (spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
);
408 SpellCastResult
GetErrorAtShapeshiftedCast (SpellEntry
const *spellInfo
, uint32 form
);
410 inline bool IsChanneledSpell(SpellEntry
const* spellInfo
)
412 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_CHANNELED_1
| SPELL_ATTR_EX_CHANNELED_2
));
415 inline bool NeedsComboPoints(SpellEntry
const* spellInfo
)
417 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_REQ_COMBO_POINTS1
| SPELL_ATTR_EX_REQ_COMBO_POINTS2
));
420 inline SpellSchoolMask
GetSpellSchoolMask(SpellEntry
const* spellInfo
)
422 return SpellSchoolMask(spellInfo
->SchoolMask
);
425 inline uint32
GetSpellMechanicMask(SpellEntry
const* spellInfo
, int32 effect
)
428 if (spellInfo
->Mechanic
)
429 mask
|= 1 << (spellInfo
->Mechanic
- 1);
430 if (spellInfo
->EffectMechanic
[effect
])
431 mask
|= 1 << (spellInfo
->EffectMechanic
[effect
] - 1);
435 inline uint32
GetAllSpellMechanicMask(SpellEntry
const* spellInfo
)
438 if (spellInfo
->Mechanic
)
439 mask
|= 1 << (spellInfo
->Mechanic
- 1);
440 for (int i
=0; i
< MAX_EFFECT_INDEX
; ++i
)
441 if (spellInfo
->EffectMechanic
[i
])
442 mask
|= 1 << (spellInfo
->EffectMechanic
[i
]-1);
446 inline Mechanics
GetEffectMechanic(SpellEntry
const* spellInfo
, SpellEffectIndex effect
)
448 if (spellInfo
->EffectMechanic
[effect
])
449 return Mechanics(spellInfo
->EffectMechanic
[effect
]);
450 if (spellInfo
->Mechanic
)
451 return Mechanics(spellInfo
->Mechanic
);
452 return MECHANIC_NONE
;
455 inline uint32
GetDispellMask(DispelType dispel
)
458 if (dispel
== DISPEL_ALL
)
459 return DISPEL_ALL_MASK
;
461 return (1 << dispel
);
464 // Diminishing Returns interaction with spells
465 DiminishingGroup
GetDiminishingReturnsGroupForSpell(SpellEntry
const* spellproto
, bool triggered
);
466 bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group
);
467 DiminishingReturnsType
GetDiminishingReturnsGroupType(DiminishingGroup group
);
468 int32
GetDiminishingReturnsLimitDuration(DiminishingGroup group
, SpellEntry
const* spellproto
);
470 SpellEntry
const* GetSpellEntryByDifficulty(uint32 id
, Difficulty difficulty
);
472 // Spell proc event related declarations (accessed using SpellMgr functions)
475 PROC_FLAG_NONE
= 0x00000000,
477 PROC_FLAG_KILLED
= 0x00000001, // 00 Killed by aggressor
478 PROC_FLAG_KILL
= 0x00000002, // 01 Kill target (in most cases need XP/Honor reward, see Unit::IsTriggeredAtSpellProcEvent for additinoal check)
480 PROC_FLAG_SUCCESSFUL_MELEE_HIT
= 0x00000004, // 02 Successful melee auto attack
481 PROC_FLAG_TAKEN_MELEE_HIT
= 0x00000008, // 03 Taken damage from melee auto attack hit
483 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
= 0x00000010, // 04 Successful attack by Spell that use melee weapon
484 PROC_FLAG_TAKEN_MELEE_SPELL_HIT
= 0x00000020, // 05 Taken damage by Spell that use melee weapon
486 PROC_FLAG_SUCCESSFUL_RANGED_HIT
= 0x00000040, // 06 Successful Ranged auto attack
487 PROC_FLAG_TAKEN_RANGED_HIT
= 0x00000080, // 07 Taken damage from ranged auto attack
489 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
= 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
490 PROC_FLAG_TAKEN_RANGED_SPELL_HIT
= 0x00000200, // 09 Taken damage by Spell that use ranged weapon
492 PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT
= 0x00000400, // 10 Successful AoE (not 100% shure unused)
493 PROC_FLAG_TAKEN_POSITIVE_AOE
= 0x00000800, // 11 Taken AoE (not 100% shure unused)
495 PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT
= 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
496 PROC_FLAG_TAKEN_AOE_SPELL_HIT
= 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
498 PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
= 0x00004000, // 14 Successful cast positive spell (by default only on healing)
499 PROC_FLAG_TAKEN_POSITIVE_SPELL
= 0x00008000, // 15 Taken positive spell hit (by default only on healing)
501 PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
= 0x00010000, // 16 Successful negative spell cast (by default only on damage)
502 PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
= 0x00020000, // 17 Taken negative spell (by default only on damage)
504 PROC_FLAG_ON_DO_PERIODIC
= 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
505 PROC_FLAG_ON_TAKE_PERIODIC
= 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
507 PROC_FLAG_TAKEN_ANY_DAMAGE
= 0x00100000, // 20 Taken any damage
508 PROC_FLAG_ON_TRAP_ACTIVATION
= 0x00200000, // 21 On trap activation
510 PROC_FLAG_TAKEN_OFFHAND_HIT
= 0x00400000, // 22 Taken off-hand melee attacks(not used)
511 PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
= 0x00800000 // 23 Successful off-hand melee attacks
514 #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
515 PROC_FLAG_TAKEN_MELEE_HIT | \
516 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
517 PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
518 PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
519 PROC_FLAG_TAKEN_RANGED_HIT | \
520 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
521 PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
523 #define NEGATIVE_TRIGGER_MASK (MELEE_BASED_TRIGGER_MASK | \
524 PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT | \
525 PROC_FLAG_TAKEN_AOE_SPELL_HIT | \
526 PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT | \
527 PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT)
531 PROC_EX_NONE
= 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
532 PROC_EX_NORMAL_HIT
= 0x0000001, // If set only from normal hit (only damage spells)
533 PROC_EX_CRITICAL_HIT
= 0x0000002,
534 PROC_EX_MISS
= 0x0000004,
535 PROC_EX_RESIST
= 0x0000008,
536 PROC_EX_DODGE
= 0x0000010,
537 PROC_EX_PARRY
= 0x0000020,
538 PROC_EX_BLOCK
= 0x0000040,
539 PROC_EX_EVADE
= 0x0000080,
540 PROC_EX_IMMUNE
= 0x0000100,
541 PROC_EX_DEFLECT
= 0x0000200,
542 PROC_EX_ABSORB
= 0x0000400,
543 PROC_EX_REFLECT
= 0x0000800,
544 PROC_EX_INTERRUPT
= 0x0001000, // Melee hit result can be Interrupt (not used)
545 PROC_EX_FULL_BLOCK
= 0x0002000, // block al attack damage
546 PROC_EX_RESERVED2
= 0x0004000,
547 PROC_EX_RESERVED3
= 0x0008000,
548 PROC_EX_EX_TRIGGER_ALWAYS
= 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
549 PROC_EX_EX_ONE_TIME_TRIGGER
= 0x0020000 // If set trigger always but only one time (not used)
552 struct SpellProcEventEntry
554 uint32 schoolMask
; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
555 uint32 spellFamilyName
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
556 uint64 spellFamilyMask
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
557 uint32 spellFamilyMask2
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do)
558 uint32 procFlags
; // bitmask for matching proc event
559 uint32 procEx
; // proc Extend info (see ProcFlagsEx)
560 float ppmRate
; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
561 float customChance
; // Owerride chance (in most cases for debug only)
562 uint32 cooldown
; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
565 struct SpellBonusEntry
572 typedef UNORDERED_MAP
<uint32
, SpellProcEventEntry
> SpellProcEventMap
;
573 typedef UNORDERED_MAP
<uint32
, SpellBonusEntry
> SpellBonusMap
;
575 #define ELIXIR_BATTLE_MASK 0x01
576 #define ELIXIR_GUARDIAN_MASK 0x02
577 #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
578 #define ELIXIR_UNSTABLE_MASK 0x04
579 #define ELIXIR_SHATTRATH_MASK 0x08
580 #define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION
582 typedef std::map
<uint32
, uint8
> SpellElixirMap
;
583 typedef std::map
<uint32
, float> SpellProcItemEnchantMap
;
584 typedef std::map
<uint32
, uint16
> SpellThreatMap
;
586 // Spell script target related declarations (accessed using SpellMgr functions)
589 SPELL_TARGET_TYPE_GAMEOBJECT
= 0,
590 SPELL_TARGET_TYPE_CREATURE
= 1,
591 SPELL_TARGET_TYPE_DEAD
= 2
594 #define MAX_SPELL_TARGET_TYPE 3
596 struct SpellTargetEntry
598 SpellTargetEntry(SpellTargetType type_
,uint32 targetEntry_
) : type(type_
), targetEntry(targetEntry_
) {}
599 SpellTargetType type
;
603 typedef std::multimap
<uint32
,SpellTargetEntry
> SpellScriptTarget
;
604 typedef std::pair
<SpellScriptTarget::const_iterator
,SpellScriptTarget::const_iterator
> SpellScriptTargetBounds
;
606 // coordinates for spells (accessed using SpellMgr functions)
607 struct SpellTargetPosition
613 float target_Orientation
;
616 typedef UNORDERED_MAP
<uint32
, SpellTargetPosition
> SpellTargetPositionMap
;
627 PetAura(uint32 petEntry
, uint32 aura
, bool _removeOnChangePet
, int _damage
) :
628 removeOnChangePet(_removeOnChangePet
), damage(_damage
)
630 auras
[petEntry
] = aura
;
633 uint32
GetAura(uint32 petEntry
) const
635 std::map
<uint32
, uint32
>::const_iterator itr
= auras
.find(petEntry
);
636 if(itr
!= auras
.end())
640 std::map
<uint32
, uint32
>::const_iterator itr2
= auras
.find(0);
641 if(itr2
!= auras
.end())
648 void AddAura(uint32 petEntry
, uint32 aura
)
650 auras
[petEntry
] = aura
;
653 bool IsRemovedOnChangePet() const
655 return removeOnChangePet
;
658 int32
GetDamage() const
664 std::map
<uint32
, uint32
> auras
;
665 bool removeOnChangePet
;
668 typedef std::map
<uint32
, PetAura
> SpellPetAuraMap
;
673 uint32 areaId
; // zone/subzone/or 0 is not limited to zone
674 uint32 questStart
; // quest start (quest must be active or rewarded for spell apply)
675 uint32 questEnd
; // quest end (quest don't must be rewarded for spell apply)
676 int32 auraSpell
; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case
677 uint32 raceMask
; // can be applied only to races
678 Gender gender
; // can be applied only to gender
679 bool questStartCanActive
; // if true then quest start can be active (not only rewarded)
680 bool autocast
; // if true then auto applied at area enter, in other case just allowed to cast
683 bool IsFitToRequirements(Player
const* player
, uint32 newZone
, uint32 newArea
) const;
686 typedef std::multimap
<uint32
,SpellArea
> SpellAreaMap
;
687 typedef std::multimap
<uint32
,SpellArea
const*> SpellAreaForQuestMap
;
688 typedef std::multimap
<uint32
,SpellArea
const*> SpellAreaForAuraMap
;
689 typedef std::multimap
<uint32
,SpellArea
const*> SpellAreaForAreaMap
;
690 typedef std::pair
<SpellAreaMap::const_iterator
,SpellAreaMap::const_iterator
> SpellAreaMapBounds
;
691 typedef std::pair
<SpellAreaForQuestMap::const_iterator
,SpellAreaForQuestMap::const_iterator
> SpellAreaForQuestMapBounds
;
692 typedef std::pair
<SpellAreaForAuraMap::const_iterator
, SpellAreaForAuraMap::const_iterator
> SpellAreaForAuraMapBounds
;
693 typedef std::pair
<SpellAreaForAreaMap::const_iterator
, SpellAreaForAreaMap::const_iterator
> SpellAreaForAreaMapBounds
;
696 // Spell rank chain (accessed using SpellMgr functions)
697 struct SpellChainNode
705 typedef UNORDERED_MAP
<uint32
, SpellChainNode
> SpellChainMap
;
706 typedef std::multimap
<uint32
, uint32
> SpellChainMapNext
;
708 // Spell learning properties (accessed using SpellMgr functions)
709 struct SpellLearnSkillNode
713 uint16 value
; // 0 - max skill value for player level
714 uint16 maxvalue
; // 0 - max skill value for player level
717 typedef std::map
<uint32
, SpellLearnSkillNode
> SpellLearnSkillMap
;
719 struct SpellLearnSpellNode
722 bool active
; // show in spellbook or not
726 typedef std::multimap
<uint32
, SpellLearnSpellNode
> SpellLearnSpellMap
;
727 typedef std::pair
<SpellLearnSpellMap::const_iterator
,SpellLearnSpellMap::const_iterator
> SpellLearnSpellMapBounds
;
729 typedef std::multimap
<uint32
, SkillLineAbilityEntry
const*> SkillLineAbilityMap
;
730 typedef std::pair
<SkillLineAbilityMap::const_iterator
,SkillLineAbilityMap::const_iterator
> SkillLineAbilityMapBounds
;
732 typedef std::multimap
<uint32
, uint32
> PetLevelupSpellSet
;
733 typedef std::map
<uint32
, PetLevelupSpellSet
> PetLevelupSpellMap
;
735 struct PetDefaultSpellsEntry
737 uint32 spellid
[MAX_CREATURE_SPELL_DATA_SLOT
];
740 // < 0 for petspelldata id, > 0 for creature_id
741 typedef std::map
<int32
, PetDefaultSpellsEntry
> PetDefaultSpellsMap
;
744 inline bool IsPrimaryProfessionSkill(uint32 skill
)
746 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(skill
);
750 if(pSkill
->categoryId
!= SKILL_CATEGORY_PROFESSION
)
756 inline bool IsProfessionSkill(uint32 skill
)
758 return IsPrimaryProfessionSkill(skill
) || skill
== SKILL_FISHING
|| skill
== SKILL_COOKING
|| skill
== SKILL_FIRST_AID
;
761 inline bool IsProfessionOrRidingSkill(uint32 skill
)
763 return IsProfessionSkill(skill
) || skill
== SKILL_RIDING
;
768 friend struct DoSpellBonuses
;
769 friend struct DoSpellProcEvent
;
770 friend struct DoSpellProcItemEnchant
;
777 // Accessors (const or static functions)
780 SpellElixirMap
const& GetSpellElixirMap() const { return mSpellElixirs
; }
782 uint32
GetSpellElixirMask(uint32 spellid
) const
784 SpellElixirMap::const_iterator itr
= mSpellElixirs
.find(spellid
);
785 if(itr
==mSpellElixirs
.end())
791 SpellSpecific
GetSpellElixirSpecific(uint32 spellid
) const
793 uint32 mask
= GetSpellElixirMask(spellid
);
794 if((mask
& ELIXIR_FLASK_MASK
)==ELIXIR_FLASK_MASK
)
795 return SPELL_FLASK_ELIXIR
;
796 else if(mask
& ELIXIR_BATTLE_MASK
)
797 return SPELL_BATTLE_ELIXIR
;
798 else if(mask
& ELIXIR_GUARDIAN_MASK
)
799 return SPELL_GUARDIAN_ELIXIR
;
800 else if(mask
& ELIXIR_WELL_FED
)
801 return SPELL_WELL_FED
;
806 uint16
GetSpellThreat(uint32 spellid
) const
808 SpellThreatMap::const_iterator itr
= mSpellThreatMap
.find(spellid
);
809 if(itr
==mSpellThreatMap
.end())
816 SpellProcEventEntry
const* GetSpellProcEvent(uint32 spellId
) const
818 SpellProcEventMap::const_iterator itr
= mSpellProcEventMap
.find(spellId
);
819 if( itr
!= mSpellProcEventMap
.end( ) )
824 // Spell procs from item enchants
825 float GetItemEnchantProcChance(uint32 spellid
) const
827 SpellProcItemEnchantMap::const_iterator itr
= mSpellProcItemEnchantMap
.find(spellid
);
828 if(itr
==mSpellProcItemEnchantMap
.end())
834 static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry
const * spellProcEvent
, uint32 EventProcFlag
, SpellEntry
const * procSpell
, uint32 procFlags
, uint32 procExtra
, bool active
);
837 SpellBonusEntry
const* GetSpellBonusData(uint32 spellId
) const
840 SpellBonusMap::const_iterator itr
= mSpellBonusMap
.find(spellId
);
841 if( itr
!= mSpellBonusMap
.end( ) )
847 // Spell target coordinates
848 SpellTargetPosition
const* GetSpellTargetPosition(uint32 spell_id
) const
850 SpellTargetPositionMap::const_iterator itr
= mSpellTargetPositions
.find( spell_id
);
851 if( itr
!= mSpellTargetPositions
.end( ) )
856 // Spell ranks chains
857 SpellChainNode
const* GetSpellChainNode(uint32 spell_id
) const
859 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell_id
);
860 if(itr
== mSpellChains
.end())
866 uint32
GetFirstSpellInChain(uint32 spell_id
) const
868 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
874 uint32
GetPrevSpellInChain(uint32 spell_id
) const
876 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
882 SpellChainMapNext
const& GetSpellChainNext() const { return mSpellChainsNext
; }
884 template<typename Worker
>
885 void doForHighRanks(uint32 spellid
, Worker
& worker
)
887 SpellChainMapNext
const& nextMap
= GetSpellChainNext();
888 for(SpellChainMapNext::const_iterator itr
= nextMap
.lower_bound(spellid
); itr
!= nextMap
.upper_bound(spellid
); ++itr
)
891 doForHighRanks(itr
->second
,worker
);
895 // Note: not use rank for compare to spell ranks: spell chains isn't linear order
896 // Use IsHighRankOfSpell instead
897 uint8
GetSpellRank(uint32 spell_id
) const
899 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
905 uint8
IsHighRankOfSpell(uint32 spell1
,uint32 spell2
) const
907 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell1
);
909 uint32 rank2
= GetSpellRank(spell2
);
911 // not ordered correctly by rank value
912 if(itr
== mSpellChains
.end() || !rank2
|| itr
->second
.rank
<= rank2
)
915 // check present in same rank chain
916 for(; itr
!= mSpellChains
.end(); itr
= mSpellChains
.find(itr
->second
.prev
))
917 if(itr
->second
.prev
==spell2
)
923 bool IsRankSpellDueToSpell(SpellEntry
const *spellInfo_1
,uint32 spellId_2
) const;
924 static bool canStackSpellRanks(SpellEntry
const *spellInfo
);
925 bool IsNoStackSpellDueToSpell(uint32 spellId_1
, uint32 spellId_2
) const;
927 SpellEntry
const* SelectAuraRankForLevel(SpellEntry
const* spellInfo
, uint32 Level
) const;
930 SpellLearnSkillNode
const* GetSpellLearnSkill(uint32 spell_id
) const
932 SpellLearnSkillMap::const_iterator itr
= mSpellLearnSkills
.find(spell_id
);
933 if(itr
!= mSpellLearnSkills
.end())
939 bool IsSpellLearnSpell(uint32 spell_id
) const
941 return mSpellLearnSpells
.find(spell_id
) != mSpellLearnSpells
.end();
944 SpellLearnSpellMapBounds
GetSpellLearnSpellMapBounds(uint32 spell_id
) const
946 return SpellLearnSpellMapBounds(mSpellLearnSpells
.lower_bound(spell_id
),mSpellLearnSpells
.upper_bound(spell_id
));
949 bool IsSpellLearnToSpell(uint32 spell_id1
,uint32 spell_id2
) const
951 SpellLearnSpellMapBounds bounds
= GetSpellLearnSpellMapBounds(spell_id1
);
952 for(SpellLearnSpellMap::const_iterator i
= bounds
.first
; i
!= bounds
.second
; ++i
)
953 if (i
->second
.spell
==spell_id2
)
958 static bool IsProfessionOrRidingSpell(uint32 spellId
);
959 static bool IsProfessionSpell(uint32 spellId
);
960 static bool IsPrimaryProfessionSpell(uint32 spellId
);
961 bool IsPrimaryProfessionFirstRankSpell(uint32 spellId
) const;
963 bool IsSkillBonusSpell(uint32 spellId
) const;
966 // Spell script targets
967 SpellScriptTargetBounds
GetSpellScriptTargetBounds(uint32 spell_id
) const
969 return SpellScriptTargetBounds(mSpellScriptTarget
.lower_bound(spell_id
),mSpellScriptTarget
.upper_bound(spell_id
));
972 // Spell correctess for client using
973 static bool IsSpellValid(SpellEntry
const * spellInfo
, Player
* pl
= NULL
, bool msg
= true);
975 SkillLineAbilityMapBounds
GetSkillLineAbilityMapBounds(uint32 spell_id
) const
977 return SkillLineAbilityMapBounds(mSkillLineAbilityMap
.lower_bound(spell_id
),mSkillLineAbilityMap
.upper_bound(spell_id
));
980 PetAura
const* GetPetAura(uint32 spell_id
, SpellEffectIndex eff
)
982 SpellPetAuraMap::const_iterator itr
= mSpellPetAuraMap
.find((spell_id
<<8) + eff
);
983 if(itr
!= mSpellPetAuraMap
.end())
989 PetLevelupSpellSet
const* GetPetLevelupSpellList(uint32 petFamily
) const
991 PetLevelupSpellMap::const_iterator itr
= mPetLevelupSpellMap
.find(petFamily
);
992 if(itr
!= mPetLevelupSpellMap
.end())
998 // < 0 for petspelldata id, > 0 for creature_id
999 PetDefaultSpellsEntry
const* GetPetDefaultSpellsEntry(int32 id
) const
1001 PetDefaultSpellsMap::const_iterator itr
= mPetDefaultSpellsMap
.find(id
);
1002 if(itr
!= mPetDefaultSpellsMap
.end())
1003 return &itr
->second
;
1007 SpellCastResult
GetSpellAllowedInLocationError(SpellEntry
const *spellInfo
, uint32 map_id
, uint32 zone_id
, uint32 area_id
, Player
const* player
= NULL
);
1009 SpellAreaMapBounds
GetSpellAreaMapBounds(uint32 spell_id
) const
1011 return SpellAreaMapBounds(mSpellAreaMap
.lower_bound(spell_id
),mSpellAreaMap
.upper_bound(spell_id
));
1014 SpellAreaForQuestMapBounds
GetSpellAreaForQuestMapBounds(uint32 quest_id
, bool active
) const
1017 return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap
.lower_bound(quest_id
),mSpellAreaForActiveQuestMap
.upper_bound(quest_id
));
1019 return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap
.lower_bound(quest_id
),mSpellAreaForQuestMap
.upper_bound(quest_id
));
1022 SpellAreaForQuestMapBounds
GetSpellAreaForQuestEndMapBounds(uint32 quest_id
) const
1024 return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap
.lower_bound(quest_id
),mSpellAreaForQuestEndMap
.upper_bound(quest_id
));
1027 SpellAreaForAuraMapBounds
GetSpellAreaForAuraMapBounds(uint32 spell_id
) const
1029 return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap
.lower_bound(spell_id
),mSpellAreaForAuraMap
.upper_bound(spell_id
));
1032 SpellAreaForAreaMapBounds
GetSpellAreaForAreaMapBounds(uint32 area_id
) const
1034 return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap
.lower_bound(area_id
),mSpellAreaForAreaMap
.upper_bound(area_id
));
1039 static SpellMgr
& Instance();
1041 void CheckUsedSpells(char const* table
);
1043 // Loading data at server startup
1044 void LoadSpellChains();
1045 void LoadSpellLearnSkills();
1046 void LoadSpellLearnSpells();
1047 void LoadSpellScriptTarget();
1048 void LoadSpellElixirs();
1049 void LoadSpellProcEvents();
1050 void LoadSpellProcItemEnchant();
1051 void LoadSpellBonuses();
1052 void LoadSpellTargetPositions();
1053 void LoadSpellThreats();
1054 void LoadSkillLineAbilityMap();
1055 void LoadSpellPetAuras();
1056 void LoadPetLevelupSpellMap();
1057 void LoadPetDefaultSpells();
1058 void LoadSpellAreas();
1061 SpellScriptTarget mSpellScriptTarget
;
1062 SpellChainMap mSpellChains
;
1063 SpellChainMapNext mSpellChainsNext
;
1064 SpellLearnSkillMap mSpellLearnSkills
;
1065 SpellLearnSpellMap mSpellLearnSpells
;
1066 SpellTargetPositionMap mSpellTargetPositions
;
1067 SpellElixirMap mSpellElixirs
;
1068 SpellThreatMap mSpellThreatMap
;
1069 SpellProcEventMap mSpellProcEventMap
;
1070 SpellProcItemEnchantMap mSpellProcItemEnchantMap
;
1071 SpellBonusMap mSpellBonusMap
;
1072 SkillLineAbilityMap mSkillLineAbilityMap
;
1073 SpellPetAuraMap mSpellPetAuraMap
;
1074 PetLevelupSpellMap mPetLevelupSpellMap
;
1075 PetDefaultSpellsMap mPetDefaultSpellsMap
; // only spells not listed in related mPetLevelupSpellMap entry
1076 SpellAreaMap mSpellAreaMap
;
1077 SpellAreaForQuestMap mSpellAreaForQuestMap
;
1078 SpellAreaForQuestMap mSpellAreaForActiveQuestMap
;
1079 SpellAreaForQuestMap mSpellAreaForQuestEndMap
;
1080 SpellAreaForAuraMap mSpellAreaForAuraMap
;
1081 SpellAreaForAreaMap mSpellAreaForAreaMap
;
1084 #define sSpellMgr SpellMgr::Instance()