2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "Database/DatabaseEnv.h"
22 #include "Database/DatabaseImpl.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
28 #include "ObjectMgr.h"
30 #include "UpdateMask.h"
31 #include "NPCHandler.h"
33 #include "MapManager.h"
35 void WorldSession::SendNameQueryOpcode(Player
*p
)
41 WorldPacket
data( SMSG_NAME_QUERY_RESPONSE
, (8+1+4+4+4+10) );
44 data
<< uint8(0); // realm name for cross realm BG usage
45 data
<< uint32(p
->getRace());
46 data
<< uint32(p
->getGender());
47 data
<< uint32(p
->getClass());
48 if(DeclinedName
const* names
= p
->GetDeclinedNames())
50 data
<< uint8(1); // is declined
51 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
52 data
<< names
->name
[i
];
55 data
<< uint8(0); // is not declined
60 void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid
)
62 CharacterDatabase
.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack
, GetAccountId(),
63 !sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
) ?
64 // ------- Query Without Declined Names --------
66 "SELECT guid, name, SUBSTRING(data, LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))+2, LENGTH(SUBSTRING_INDEX(data, ' ', '%u')) - LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))-1) "
67 "FROM characters WHERE guid = '%u'"
69 // --------- Query With Declined Names ---------
71 "SELECT characters.guid, name, SUBSTRING(data, LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))+2, LENGTH(SUBSTRING_INDEX(data, ' ', '%u')) - LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))-1), "
73 "genitive, dative, accusative, instrumental, prepositional "
74 "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
75 UNIT_FIELD_BYTES_0
, UNIT_FIELD_BYTES_0
+1, UNIT_FIELD_BYTES_0
, GUID_LOPART(guid
));
78 void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult
*result
, uint32 accountId
)
83 WorldSession
* session
= sWorld
.FindSession(accountId
);
90 Field
*fields
= result
->Fetch();
91 uint32 guid
= fields
[0].GetUInt32();
92 std::string name
= fields
[1].GetCppString();
95 name
= session
->GetMangosString(LANG_NON_EXIST_CHARACTER
);
97 field
= fields
[2].GetUInt32();
100 WorldPacket
data( SMSG_NAME_QUERY_RESPONSE
, (8+1+4+4+4+10) );
101 data
<< MAKE_NEW_GUID(guid
, 0, HIGHGUID_PLAYER
);
104 data
<< uint32(field
& 0xFF);
105 data
<< uint32((field
>> 16) & 0xFF);
106 data
<< uint32((field
>> 8) & 0xFF);
108 // if the first declined name field (3) is empty, the rest must be too
109 if(sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
) && fields
[3].GetCppString() != "")
111 data
<< uint8(1); // is declined
112 for(int i
= 3; i
< MAX_DECLINED_NAME_CASES
+3; ++i
)
113 data
<< fields
[i
].GetCppString();
116 data
<< uint8(0); // is declined
118 session
->SendPacket( &data
);
122 void WorldSession::HandleNameQueryOpcode( WorldPacket
& recv_data
)
124 CHECK_PACKET_SIZE(recv_data
, 8);
130 Player
*pChar
= objmgr
.GetPlayer(guid
);
133 SendNameQueryOpcode(pChar
);
135 SendNameQueryOpcodeFromDB(guid
);
138 void WorldSession::HandleQueryTimeOpcode( WorldPacket
& /*recv_data*/ )
140 WorldPacket
data( SMSG_QUERY_TIME_RESPONSE
, 4+4 );
141 data
<< (uint32
)time(NULL
);
146 /// Only _static_ data send in this packet !!!
147 void WorldSession::HandleCreatureQueryOpcode( WorldPacket
& recv_data
)
149 CHECK_PACKET_SIZE(recv_data
,4+8);
154 CreatureInfo
const *ci
= objmgr
.GetCreatureTemplate(entry
);
158 std::string Name
, SubName
;
160 SubName
= ci
->SubName
;
162 int loc_idx
= GetSessionDbLocaleIndex();
165 CreatureLocale
const *cl
= objmgr
.GetCreatureLocale(entry
);
168 if (cl
->Name
.size() > size_t(loc_idx
) && !cl
->Name
[loc_idx
].empty())
169 Name
= cl
->Name
[loc_idx
];
170 if (cl
->SubName
.size() > size_t(loc_idx
) && !cl
->SubName
[loc_idx
].empty())
171 SubName
= cl
->SubName
[loc_idx
];
174 sLog
.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci
->Name
, entry
);
176 WorldPacket
data( SMSG_CREATURE_QUERY_RESPONSE
, 100 );
177 data
<< uint32(entry
); // creature entry
179 data
<< uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
181 data
<< ci
->IconName
; // "Directions" for guard, string for Icons 2.3.0
182 data
<< uint32(ci
->type_flags
); // flags
183 data
<< uint32(ci
->type
); // CreatureType.dbc
184 data
<< uint32(ci
->family
); // CreatureFamily.dbc
185 data
<< uint32(ci
->rank
); // Creature Rank (elite, boss, etc)
186 data
<< uint32(ci
->PetSpellDataId
); // Id from CreatureSpellData.dbc wdbField12
187 data
<< uint32(ci
->DisplayID_A
); // modelid_male1
188 data
<< uint32(ci
->DisplayID_H
); // modelid_female1 ?
189 data
<< uint32(ci
->DisplayID_A2
); // modelid_male2 ?
190 data
<< uint32(ci
->DisplayID_H2
); // modelid_femmale2 ?
191 data
<< float(ci
->unk16
); // unk
192 data
<< float(ci
->unk17
); // unk
193 data
<< uint8(ci
->RacialLeader
);
195 sLog
.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
202 sLog
.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
203 GUID_LOPART(guid
), entry
);
204 WorldPacket
data( SMSG_CREATURE_QUERY_RESPONSE
, 4 );
205 data
<< uint32(entry
| 0x80000000);
207 sLog
.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
211 /// Only _static_ data send in this packet !!!
212 void WorldSession::HandleGameObjectQueryOpcode( WorldPacket
& recv_data
)
214 CHECK_PACKET_SIZE(recv_data
,4+8);
217 recv_data
>> entryID
;
219 const GameObjectInfo
*info
= objmgr
.GetGameObjectInfo(entryID
);
223 std::string IconName
;
224 std::string CastBarCaption
;
227 IconName
= info
->IconName
;
228 CastBarCaption
= info
->castBarCaption
;
230 int loc_idx
= GetSessionDbLocaleIndex();
233 GameObjectLocale
const *gl
= objmgr
.GetGameObjectLocale(entryID
);
236 if (gl
->Name
.size() > size_t(loc_idx
) && !gl
->Name
[loc_idx
].empty())
237 Name
= gl
->Name
[loc_idx
];
238 if (gl
->CastBarCaption
.size() > size_t(loc_idx
) && !gl
->CastBarCaption
[loc_idx
].empty())
239 CastBarCaption
= gl
->CastBarCaption
[loc_idx
];
242 sLog
.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info
->name
, entryID
);
243 WorldPacket
data ( SMSG_GAMEOBJECT_QUERY_RESPONSE
, 150 );
244 data
<< uint32(entryID
);
245 data
<< uint32(info
->type
);
246 data
<< uint32(info
->displayId
);
248 data
<< uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
249 data
<< IconName
; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
250 data
<< CastBarCaption
; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
251 data
<< uint8(0); // 2.0.3, string
252 data
.append(info
->raw
.data
, 24);
253 data
<< float(info
->size
); // go size
255 sLog
.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
263 sLog
.outDebug( "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
264 GUID_LOPART(guid
), entryID
);
265 WorldPacket
data ( SMSG_GAMEOBJECT_QUERY_RESPONSE
, 4 );
266 data
<< uint32(entryID
| 0x80000000);
268 sLog
.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
272 void WorldSession::HandleCorpseQueryOpcode(WorldPacket
& /*recv_data*/)
274 sLog
.outDetail("WORLD: Received MSG_CORPSE_QUERY");
276 Corpse
*corpse
= GetPlayer()->GetCorpse();
280 WorldPacket
data(MSG_CORPSE_QUERY
, 1);
281 data
<< uint8(0); // corpse not found
286 int32 mapid
= corpse
->GetMapId();
287 float x
= corpse
->GetPositionX();
288 float y
= corpse
->GetPositionY();
289 float z
= corpse
->GetPositionZ();
290 int32 corpsemapid
= _player
->GetMapId();
292 if(Map
*map
= MapManager::Instance().FindMap(corpse
->GetMapId(), corpse
->GetInstanceId()))
296 if(!map
->GetEntrancePos(mapid
, x
, y
))
299 Map
*entrance_map
= MapManager::Instance().GetMap(mapid
, _player
);
303 z
= entrance_map
->GetHeight(x
, y
, MAX_HEIGHT
);
304 corpsemapid
= corpse
->GetMapId();
308 WorldPacket
data(MSG_CORPSE_QUERY
, 1+(5*4));
309 data
<< uint8(1); // corpse found
310 data
<< int32(mapid
);
314 data
<< int32(corpsemapid
);
318 void WorldSession::HandleNpcTextQueryOpcode( WorldPacket
& recv_data
)
320 CHECK_PACKET_SIZE(recv_data
, 4 + 8);
326 sLog
.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID
);
329 GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET
, guid
);
331 GossipText
const* pGossip
= objmgr
.GetGossipText(textID
);
333 WorldPacket
data( SMSG_NPC_TEXT_UPDATE
, 100 ); // guess size
338 for(uint32 i
= 0; i
< 8; ++i
)
341 data
<< "Greetings $N";
342 data
<< "Greetings $N";
354 std::string Text_0
[8], Text_1
[8];
355 for (int i
= 0; i
< 8; ++i
)
357 Text_0
[i
]=pGossip
->Options
[i
].Text_0
;
358 Text_1
[i
]=pGossip
->Options
[i
].Text_1
;
361 int loc_idx
= GetSessionDbLocaleIndex();
364 NpcTextLocale
const *nl
= objmgr
.GetNpcTextLocale(textID
);
367 for (int i
= 0; i
< 8; ++i
)
369 if (nl
->Text_0
[i
].size() > size_t(loc_idx
) && !nl
->Text_0
[i
][loc_idx
].empty())
370 Text_0
[i
]=nl
->Text_0
[i
][loc_idx
];
371 if (nl
->Text_1
[i
].size() > size_t(loc_idx
) && !nl
->Text_1
[i
][loc_idx
].empty())
372 Text_1
[i
]=nl
->Text_1
[i
][loc_idx
];
377 for (int i
= 0; i
< 8; ++i
)
379 data
<< pGossip
->Options
[i
].Probability
;
381 if ( Text_0
[i
].empty() )
386 if ( Text_1
[i
].empty() )
391 data
<< pGossip
->Options
[i
].Language
;
393 for(int j
= 0; j
< 3; ++j
)
395 data
<< pGossip
->Options
[i
].Emotes
[j
]._Delay
;
396 data
<< pGossip
->Options
[i
].Emotes
[j
]._Emote
;
403 sLog
.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE" );
406 void WorldSession::HandlePageTextQueryOpcode( WorldPacket
& recv_data
)
408 CHECK_PACKET_SIZE(recv_data
, 4);
413 sLog
.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY for pageID '%u'", pageID
);
417 PageText
const *pPage
= sPageTextStore
.LookupEntry
<PageText
>( pageID
);
419 WorldPacket
data( SMSG_PAGE_TEXT_QUERY_RESPONSE
, 50 );
424 data
<< "Item page missing.";
430 std::string Text
= pPage
->Text
;
432 int loc_idx
= GetSessionDbLocaleIndex();
435 PageTextLocale
const *pl
= objmgr
.GetPageTextLocale(pageID
);
438 if (pl
->Text
.size() > size_t(loc_idx
) && !pl
->Text
[loc_idx
].empty())
439 Text
= pl
->Text
[loc_idx
];
444 data
<< uint32(pPage
->Next_Page
);
445 pageID
= pPage
->Next_Page
;
449 sLog
.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE" );