2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "ItemPrototype.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
32 #include "WorldSession.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
51 class SpellCastTargets
;
55 typedef std::deque
<Mail
*> PlayerMails
;
57 #define PLAYER_MAX_SKILLS 127
58 #define PLAYER_MAX_DAILY_QUESTS 25
60 // Note: SPELLMOD_* values is aura types in fact
63 SPELLMOD_FLAT
= 107, // SPELL_AURA_ADD_FLAT_MODIFIER
64 SPELLMOD_PCT
= 108 // SPELL_AURA_ADD_PCT_MODIFIER
67 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
68 enum PlayerUnderwaterState
70 UNDERWATER_NONE
= 0x00,
71 UNDERWATER_INWATER
= 0x01, // terrain type is water and player is afflicted by it
72 UNDERWATER_INLAVA
= 0x02, // terrain type is lava and player is afflicted by it
73 UNDERWATER_INSLIME
= 0x04, // terrain type is lava and player is afflicted by it
74 UNDERWARER_INDARKWATER
= 0x08, // terrain type is dark water and player is afflicted by it
76 UNDERWATER_EXIST_TIMERS
= 0x10
81 PLAYERSPELL_UNCHANGED
= 0,
82 PLAYERSPELL_CHANGED
= 1,
84 PLAYERSPELL_REMOVED
= 3
89 PlayerSpellState state
: 8;
90 bool active
: 1; // show in spellbook
91 bool dependent
: 1; // learned as result another spell learn, skill grow, quest reward, etc
92 bool disabled
: 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
95 // Spell modifier (used for modify other spells)
98 SpellModifier() : charges(0), lastAffected(NULL
) {}
100 SpellModType type
: 8;
106 Spell
const* lastAffected
;
109 typedef UNORDERED_MAP
<uint32
, PlayerSpell
*> PlayerSpellMap
;
110 typedef std::list
<SpellModifier
*> SpellModList
;
118 typedef std::map
<uint32
, SpellCooldown
> SpellCooldowns
;
120 enum TrainerSpellState
122 TRAINER_SPELL_GREEN
= 0,
123 TRAINER_SPELL_RED
= 1,
124 TRAINER_SPELL_GRAY
= 2,
125 TRAINER_SPELL_GREEN_DISABLED
= 10 // custom value, not send to client: formally green but learn not allowed
128 enum ActionButtonUpdateState
130 ACTIONBUTTON_UNCHANGED
= 0,
131 ACTIONBUTTON_CHANGED
= 1,
132 ACTIONBUTTON_NEW
= 2,
133 ACTIONBUTTON_DELETED
= 3
138 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW
) {}
139 ActionButton(uint16 _action
, uint8 _type
, uint8 _misc
) : action(_action
), type(_type
), misc(_misc
), uState( ACTIONBUTTON_NEW
) {}
144 ActionButtonUpdateState uState
;
147 enum ActionButtonType
149 ACTION_BUTTON_SPELL
= 0,
150 ACTION_BUTTON_EQSET
= 32,
151 ACTION_BUTTON_MACRO
= 64,
152 ACTION_BUTTON_CMACRO
= 65,
153 ACTION_BUTTON_ITEM
= 128
156 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
158 typedef std::map
<uint8
,ActionButton
> ActionButtonList
;
160 struct PlayerCreateInfoItem
162 PlayerCreateInfoItem(uint32 id
, uint32 amount
) : item_id(id
), item_amount(amount
) {}
168 typedef std::list
<PlayerCreateInfoItem
> PlayerCreateInfoItems
;
170 struct PlayerClassLevelInfo
172 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
177 struct PlayerClassInfo
179 PlayerClassInfo() : levelInfo(NULL
) { }
181 PlayerClassLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
184 struct PlayerLevelInfo
186 PlayerLevelInfo() { for(int i
=0; i
< MAX_STATS
; ++i
) stats
[i
] = 0; }
188 uint8 stats
[MAX_STATS
];
191 typedef std::list
<uint32
> PlayerCreateInfoSpells
;
195 // existence checked by displayId != 0 // existence checked by displayId != 0
196 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL
)
207 PlayerCreateInfoItems item
;
208 PlayerCreateInfoSpells spell
;
209 std::list
<uint16
> action
[4];
211 PlayerLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
216 PvPInfo() : inHostileArea(false), endTimer(0) {}
224 DuelInfo() : initiator(NULL
), opponent(NULL
), startTimer(0), startTime(0), outOfBound(0) {}
244 #define RUNE_COOLDOWN 5 // 5*2=10 sec
264 RuneInfo runes
[MAX_RUNES
];
265 uint8 runeState
; // mask of available runes
267 void SetRuneState(uint8 index
, bool set
= true)
270 runeState
|= (1 << index
); // usable
272 runeState
&= ~(1 << index
); // on cooldown
276 typedef std::set
<uint64
> GuardianPetList
;
278 struct EnchantDuration
280 EnchantDuration() : item(NULL
), slot(MAX_ENCHANTMENT_SLOT
), leftduration(0) {};
281 EnchantDuration(Item
* _item
, EnchantmentSlot _slot
, uint32 _leftduration
) : item(_item
), slot(_slot
), leftduration(_leftduration
) { assert(item
); };
284 EnchantmentSlot slot
;
288 typedef std::list
<EnchantDuration
> EnchantDurationList
;
289 typedef std::list
<Item
*> ItemDurationList
;
294 LFG_TYPE_DUNGEON
= 1,
298 LFG_TYPE_HEROIC_DUNGEON
= 5
309 struct LookingForGroupSlot
311 LookingForGroupSlot() : entry(0), type(0) {}
312 bool Empty() const { return !entry
&& !type
; }
313 void Clear() { entry
= 0; type
= 0; }
314 void Set(uint32 _entry
, uint32 _type
) { entry
= _entry
; type
= _type
; }
315 bool Is(uint32 _entry
, uint32 _type
) const { return entry
== _entry
&& type
== _type
; }
316 bool canAutoJoin() const { return entry
&& (type
== LFG_TYPE_DUNGEON
|| type
== LFG_TYPE_HEROIC_DUNGEON
); }
322 #define MAX_LOOKING_FOR_GROUP_SLOT 3
324 struct LookingForGroup
327 bool HaveInSlot(LookingForGroupSlot
const& slot
) const { return HaveInSlot(slot
.entry
, slot
.type
); }
328 bool HaveInSlot(uint32 _entry
, uint32 _type
) const
330 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
331 if(slots
[i
].Is(_entry
, _type
))
336 bool canAutoJoin() const
338 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
339 if(slots
[i
].canAutoJoin())
346 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
347 if(!slots
[i
].Empty())
352 LookingForGroupSlot slots
[MAX_LOOKING_FOR_GROUP_SLOT
];
353 LookingForGroupSlot more
;
357 enum PlayerMovementType
375 PLAYER_FLAGS_GROUP_LEADER
= 0x00000001,
376 PLAYER_FLAGS_AFK
= 0x00000002,
377 PLAYER_FLAGS_DND
= 0x00000004,
378 PLAYER_FLAGS_GM
= 0x00000008,
379 PLAYER_FLAGS_GHOST
= 0x00000010,
380 PLAYER_FLAGS_RESTING
= 0x00000020,
381 PLAYER_FLAGS_UNK7
= 0x00000040,
382 PLAYER_FLAGS_UNK8
= 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
383 PLAYER_FLAGS_CONTESTED_PVP
= 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
384 PLAYER_FLAGS_IN_PVP
= 0x00000200,
385 PLAYER_FLAGS_HIDE_HELM
= 0x00000400,
386 PLAYER_FLAGS_HIDE_CLOAK
= 0x00000800,
387 PLAYER_FLAGS_UNK13
= 0x00001000, // played long time
388 PLAYER_FLAGS_UNK14
= 0x00002000, // played too long time
389 PLAYER_FLAGS_UNK15
= 0x00004000,
390 PLAYER_FLAGS_UNK16
= 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
391 PLAYER_FLAGS_UNK17
= 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
392 PLAYER_FLAGS_UNK18
= 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
393 PLAYER_FLAGS_PVP_TIMER
= 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
394 PLAYER_FLAGS_UNK20
= 0x00080000,
395 PLAYER_FLAGS_UNK21
= 0x00100000,
396 PLAYER_FLAGS_UNK22
= 0x00200000,
397 PLAYER_FLAGS_UNK23
= 0x00400000,
398 PLAYER_FLAGS_UNK24
= 0x00800000, // disabled all abilitys on tab except autoattack
399 PLAYER_FLAGS_UNK25
= 0x01000000, // disabled all melee ability on tab include autoattack
403 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
404 // can't use enum for uint64 values
405 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
406 #define PLAYER_TITLE_NONE 0x0000000000000001LL
407 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
408 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
409 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
410 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
411 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
412 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
413 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
414 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
415 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
416 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
417 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
418 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
419 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
420 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
421 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
422 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
423 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
424 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
425 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
426 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
427 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
428 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
429 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
430 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
431 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
432 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
433 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
434 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
435 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
436 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
437 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
438 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
439 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
440 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
441 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
442 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
443 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
444 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
445 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
446 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
448 // used in PLAYER_FIELD_BYTES values
449 enum PlayerFieldByteFlags
451 PLAYER_FIELD_BYTE_TRACK_STEALTHED
= 0x00000002,
452 PLAYER_FIELD_BYTE_RELEASE_TIMER
= 0x00000008, // Display time till auto release spirit
453 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
= 0x00000010 // Display no "release spirit" window at all
456 // used in PLAYER_FIELD_BYTES2 values
457 enum PlayerFieldByte2Flags
459 PLAYER_FIELD_BYTE2_NONE
= 0x0000,
460 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
= 0x4000
463 enum ActivateTaxiReplies
466 ERR_TAXIUNSPECIFIEDSERVERERROR
= 1,
467 ERR_TAXINOSUCHPATH
= 2,
468 ERR_TAXINOTENOUGHMONEY
= 3,
469 ERR_TAXITOOFARAWAY
= 4,
470 ERR_TAXINOVENDORNEARBY
= 5,
471 ERR_TAXINOTVISITED
= 6,
472 ERR_TAXIPLAYERBUSY
= 7,
473 ERR_TAXIPLAYERALREADYMOUNTED
= 8,
474 ERR_TAXIPLAYERSHAPESHIFTED
= 9,
475 ERR_TAXIPLAYERMOVING
= 10,
476 ERR_TAXISAMENODE
= 11,
477 ERR_TAXINOTSTANDING
= 12
489 #define DISABLED_MIRROR_TIMER -1
492 enum PlayerExtraFlags
495 PLAYER_EXTRA_GM_ON
= 0x0001,
496 PLAYER_EXTRA_GM_ACCEPT_TICKETS
= 0x0002,
497 PLAYER_EXTRA_ACCEPT_WHISPERS
= 0x0004,
498 PLAYER_EXTRA_TAXICHEAT
= 0x0008,
499 PLAYER_EXTRA_GM_INVISIBLE
= 0x0010,
500 PLAYER_EXTRA_GM_CHAT
= 0x0020, // Show GM badge in chat messages
503 PLAYER_EXTRA_PVP_DEATH
= 0x0100 // store PvP death status until corpse creating.
511 AT_LOGIN_RESET_SPELLS
= 2,
512 AT_LOGIN_RESET_TALENTS
= 4,
513 AT_LOGIN_CUSTOMIZE
= 8
516 typedef std::map
<uint32
, QuestStatusData
> QuestStatusMap
;
518 enum QuestSlotOffsets
521 QUEST_STATE_OFFSET
= 1,
522 QUEST_COUNTS_OFFSET
= 2,
523 QUEST_TIME_OFFSET
= 3
526 #define MAX_QUEST_OFFSET 4
528 enum QuestSlotStateMask
530 QUEST_STATE_NONE
= 0x0000,
531 QUEST_STATE_COMPLETE
= 0x0001,
532 QUEST_STATE_FAIL
= 0x0002
542 // first slot for item stored (in any way in player m_items data)
543 PLAYER_SLOT_START
= 0,
544 // last+1 slot for item stored (in any way in player m_items data)
545 PLAYER_SLOT_END
= 200,
546 PLAYER_SLOTS_COUNT
= (PLAYER_SLOT_END
- PLAYER_SLOT_START
)
549 #define INVENTORY_SLOT_BAG_0 255
551 enum EquipmentSlots
// 19 slots
553 EQUIPMENT_SLOT_START
= 0,
554 EQUIPMENT_SLOT_HEAD
= 0,
555 EQUIPMENT_SLOT_NECK
= 1,
556 EQUIPMENT_SLOT_SHOULDERS
= 2,
557 EQUIPMENT_SLOT_BODY
= 3,
558 EQUIPMENT_SLOT_CHEST
= 4,
559 EQUIPMENT_SLOT_WAIST
= 5,
560 EQUIPMENT_SLOT_LEGS
= 6,
561 EQUIPMENT_SLOT_FEET
= 7,
562 EQUIPMENT_SLOT_WRISTS
= 8,
563 EQUIPMENT_SLOT_HANDS
= 9,
564 EQUIPMENT_SLOT_FINGER1
= 10,
565 EQUIPMENT_SLOT_FINGER2
= 11,
566 EQUIPMENT_SLOT_TRINKET1
= 12,
567 EQUIPMENT_SLOT_TRINKET2
= 13,
568 EQUIPMENT_SLOT_BACK
= 14,
569 EQUIPMENT_SLOT_MAINHAND
= 15,
570 EQUIPMENT_SLOT_OFFHAND
= 16,
571 EQUIPMENT_SLOT_RANGED
= 17,
572 EQUIPMENT_SLOT_TABARD
= 18,
573 EQUIPMENT_SLOT_END
= 19
576 enum InventorySlots
// 4 slots
578 INVENTORY_SLOT_BAG_START
= 19,
579 INVENTORY_SLOT_BAG_END
= 23
582 enum InventoryPackSlots
// 16 slots
584 INVENTORY_SLOT_ITEM_START
= 23,
585 INVENTORY_SLOT_ITEM_END
= 39
588 enum BankItemSlots
// 28 slots
590 BANK_SLOT_ITEM_START
= 39,
591 BANK_SLOT_ITEM_END
= 67
594 enum BankBagSlots
// 7 slots
596 BANK_SLOT_BAG_START
= 67,
597 BANK_SLOT_BAG_END
= 74
600 enum BuyBackSlots
// 12 slots
602 // stored in m_buybackitems
603 BUYBACK_SLOT_START
= 74,
604 BUYBACK_SLOT_END
= 86
607 enum KeyRingSlots
// 32 slots
609 KEYRING_SLOT_START
= 86,
610 KEYRING_SLOT_END
= 118
613 enum VanityPetSlots
// 18 slots
615 VANITYPET_SLOT_START
= 118, // not use, vanity pets stored as spells
616 VANITYPET_SLOT_END
= 136 // not allowed any content in.
619 enum CurrencyTokenSlots
// 32 slots
621 CURRENCYTOKEN_SLOT_START
= 136,
622 CURRENCYTOKEN_SLOT_END
= 168
625 enum QuestBagSlots
// 32 slots
627 QUESTBAG_SLOT_START
= 168, // not use
628 QUESTBAG_SLOT_END
= 200 // not allowed any content in.
633 ItemPosCount(uint16 _pos
, uint32 _count
) : pos(_pos
), count(_count
) {}
634 bool isContainedIn(std::vector
<ItemPosCount
> const& vec
) const;
638 typedef std::vector
<ItemPosCount
> ItemPosCountVec
;
642 TRADE_SLOT_COUNT
= 7,
643 TRADE_SLOT_TRADED_COUNT
= 6,
644 TRADE_SLOT_NONTRADED
= 6
647 enum TransferAbortReason
649 TRANSFER_ABORT_ERROR
= 0x00,
650 TRANSFER_ABORT_MAX_PLAYERS
= 0x01, // Transfer Aborted: instance is full
651 TRANSFER_ABORT_NOT_FOUND
= 0x02, // Transfer Aborted: instance not found
652 TRANSFER_ABORT_TOO_MANY_INSTANCES
= 0x03, // You have entered too many instances recently.
653 TRANSFER_ABORT_ZONE_IN_COMBAT
= 0x05, // Unable to zone in while an encounter is in progress.
654 TRANSFER_ABORT_INSUF_EXPAN_LVL
= 0x06, // You must have <TBC,WotLK> expansion installed to access this area.
655 TRANSFER_ABORT_DIFFICULTY
= 0x07, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
656 TRANSFER_ABORT_UNIQUE_MESSAGE
= 0x08, // Until you've escaped TLK's grasp, you cannot leave this place!
657 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
= 0x09 // Additional instances cannot be launched, please try again later.
660 enum InstanceResetWarningType
662 RAID_INSTANCE_WARNING_HOURS
= 1, // WARNING! %s is scheduled to reset in %d hour(s).
663 RAID_INSTANCE_WARNING_MIN
= 2, // WARNING! %s is scheduled to reset in %d minute(s)!
664 RAID_INSTANCE_WARNING_MIN_SOON
= 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
665 RAID_INSTANCE_WELCOME
= 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
677 float t_x
, t_y
, t_z
, t_o
;
680 // swimming and unknown
685 float j_unk
, j_sinAngle
, j_cosAngle
, j_xyspeed
;
692 time
= t_time
= fallTime
= 0;
694 x
= y
= z
= o
= t_x
= t_y
= t_z
= t_o
= s_pitch
= j_unk
= j_sinAngle
= j_cosAngle
= j_xyspeed
= u_unk1
= 0.0f
;
699 // flags that use in movement check for example at spell casting
700 MovementFlags
const movementFlagsMask
= MovementFlags(
701 MOVEMENTFLAG_FORWARD
|MOVEMENTFLAG_BACKWARD
|MOVEMENTFLAG_STRAFE_LEFT
|MOVEMENTFLAG_STRAFE_RIGHT
|
702 MOVEMENTFLAG_PITCH_UP
|MOVEMENTFLAG_PITCH_DOWN
|MOVEMENTFLAG_FLY_UNK1
|
703 MOVEMENTFLAG_JUMPING
|MOVEMENTFLAG_FALLING
|MOVEMENTFLAG_FLY_UP
|
704 MOVEMENTFLAG_FLYING
|MOVEMENTFLAG_SPLINE
707 MovementFlags
const movementOrTurningFlagsMask
= MovementFlags(
708 movementFlagsMask
| MOVEMENTFLAG_LEFT
| MOVEMENTFLAG_RIGHT
715 REST_TYPE_IN_TAVERN
= 1,
716 REST_TYPE_IN_CITY
= 2
719 enum DuelCompleteType
726 enum TeleportToOptions
728 TELE_TO_GM_MODE
= 0x01,
729 TELE_TO_NOT_LEAVE_TRANSPORT
= 0x02,
730 TELE_TO_NOT_LEAVE_COMBAT
= 0x04,
731 TELE_TO_NOT_UNSUMMON_PET
= 0x08,
732 TELE_TO_SPELL
= 0x10,
735 /// Type of environmental damages
736 enum EnviromentalDamage
738 DAMAGE_EXHAUSTED
= 0,
744 DAMAGE_FALL_TO_VOID
= 6 // custom case for fall without durability loss
747 // used at player loading query list preparing, and later result selection
748 enum PlayerLoginQueryIndex
750 PLAYER_LOGIN_QUERY_LOADFROM
= 0,
751 PLAYER_LOGIN_QUERY_LOADGROUP
= 1,
752 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
= 2,
753 PLAYER_LOGIN_QUERY_LOADAURAS
= 3,
754 PLAYER_LOGIN_QUERY_LOADSPELLS
= 4,
755 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
= 5,
756 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
= 6,
757 PLAYER_LOGIN_QUERY_LOADTUTORIALS
= 7, // common for all characters for some account at specific realm
758 PLAYER_LOGIN_QUERY_LOADREPUTATION
= 8,
759 PLAYER_LOGIN_QUERY_LOADINVENTORY
= 9,
760 PLAYER_LOGIN_QUERY_LOADACTIONS
= 10,
761 PLAYER_LOGIN_QUERY_LOADMAILCOUNT
= 11,
762 PLAYER_LOGIN_QUERY_LOADMAILDATE
= 12,
763 PLAYER_LOGIN_QUERY_LOADSOCIALLIST
= 13,
764 PLAYER_LOGIN_QUERY_LOADHOMEBIND
= 14,
765 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
= 15,
766 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
= 16,
767 PLAYER_LOGIN_QUERY_LOADGUILD
= 17,
768 PLAYER_LOGIN_QUERY_LOADARENAINFO
= 18,
769 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS
= 19,
770 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS
= 20,
771 MAX_PLAYER_LOGIN_QUERY
= 21
774 // Player summoning auto-decline time (in secs)
775 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
776 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
778 struct InstancePlayerBind
782 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
783 that aren't already permanently bound when they are inside when a boss is killed
784 or when they enter an instance that the group leader is permanently bound to. */
785 InstancePlayerBind() : save(NULL
), perm(false) {}
788 class MANGOS_DLL_SPEC PlayerTaxi
794 void InitTaxiNodesForLevel(uint32 race
, uint32 chrClass
, uint32 level
);
795 void LoadTaxiMask(const char* data
);
797 bool IsTaximaskNodeKnown(uint32 nodeidx
) const
799 uint8 field
= uint8((nodeidx
- 1) / 32);
800 uint32 submask
= 1<<((nodeidx
-1)%32);
801 return (m_taximask
[field
] & submask
) == submask
;
803 bool SetTaximaskNode(uint32 nodeidx
)
805 uint8 field
= uint8((nodeidx
- 1) / 32);
806 uint32 submask
= 1<<((nodeidx
-1)%32);
807 if ((m_taximask
[field
] & submask
) != submask
)
809 m_taximask
[field
] |= submask
;
815 void AppendTaximaskTo(ByteBuffer
& data
,bool all
);
818 bool LoadTaxiDestinationsFromString(const std::string
& values
, uint32 team
);
819 std::string
SaveTaxiDestinationsToString();
821 void ClearTaxiDestinations() { m_TaxiDestinations
.clear(); }
822 void AddTaxiDestination(uint32 dest
) { m_TaxiDestinations
.push_back(dest
); }
823 uint32
GetTaxiSource() const { return m_TaxiDestinations
.empty() ? 0 : m_TaxiDestinations
.front(); }
824 uint32
GetTaxiDestination() const { return m_TaxiDestinations
.size() < 2 ? 0 : m_TaxiDestinations
[1]; }
825 uint32
GetCurrentTaxiPath() const;
826 uint32
NextTaxiDestination()
828 m_TaxiDestinations
.pop_front();
829 return GetTaxiDestination();
831 bool empty() const { return m_TaxiDestinations
.empty(); }
833 friend std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
836 std::deque
<uint32
> m_TaxiDestinations
;
839 std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
841 class MANGOS_DLL_SPEC Player
: public Unit
843 friend class WorldSession
;
844 friend void Item::AddToUpdateQueueOf(Player
*player
);
845 friend void Item::RemoveFromUpdateQueueOf(Player
*player
);
847 explicit Player (WorldSession
*session
);
850 void CleanupsBeforeDelete();
852 static UpdateMask updateVisualBits
;
853 static void InitVisibleBits();
856 void RemoveFromWorld();
858 bool TeleportTo(uint32 mapid
, float x
, float y
, float z
, float orientation
, uint32 options
= 0);
860 bool TeleportTo(WorldLocation
const &loc
, uint32 options
= 0)
862 return TeleportTo(loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, options
);
865 void SetSummonPoint(uint32 mapid
, float x
, float y
, float z
)
867 m_summon_expire
= time(NULL
) + MAX_PLAYER_SUMMON_DELAY
;
868 m_summon_mapid
= mapid
;
873 void SummonIfPossible(bool agree
);
875 bool Create( uint32 guidlow
, const std::string
& name
, uint8 race
, uint8 class_
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
, uint8 outfitId
);
877 void Update( uint32 time
);
879 void BuildEnumData( QueryResult
* result
, WorldPacket
* p_data
);
881 void SetInWater(bool apply
);
883 bool IsInWater() const { return m_isInWater
; }
884 bool IsUnderWater() const;
886 void SendInitialPacketsBeforeAddToMap();
887 void SendInitialPacketsAfterAddToMap();
888 void SendTransferAborted(uint32 mapid
, uint8 reason
, uint8 arg
= 0);
889 void SendInstanceResetWarning(uint32 mapid
, uint32 time
);
891 Creature
* GetNPCIfCanInteractWith(uint64 guid
, uint32 npcflagmask
);
892 bool CanInteractWithNPCs(bool alive
= true) const;
893 GameObject
* GetGameObjectIfCanInteractWith(uint64 guid
, GameobjectTypes type
) const;
897 bool isAFK() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_AFK
); };
898 bool isDND() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_DND
); };
899 uint8
chatTag() const;
903 uint32
GetBarberShopCost(uint8 newhairstyle
, uint8 newhaircolor
, uint8 newfacialhair
);
905 PlayerSocial
*GetSocial() { return m_social
; }
908 void InitTaxiNodesForLevel() { m_taxi
.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
909 bool ActivateTaxiPathTo(std::vector
<uint32
> const& nodes
, Creature
* npc
= NULL
, uint32 spellid
= 0);
910 bool ActivateTaxiPathTo(uint32 taxi_path_id
, uint32 spellid
= 0);
911 // mount_id can be used in scripting calls
912 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_ACCEPT_TICKETS
); }
913 void SetAcceptTicket(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_ACCEPT_TICKETS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS
; }
914 bool isAcceptWhispers() const { return m_ExtraFlags
& PLAYER_EXTRA_ACCEPT_WHISPERS
; }
915 void SetAcceptWhispers(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_ACCEPT_WHISPERS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_ACCEPT_WHISPERS
; }
916 bool isGameMaster() const { return m_ExtraFlags
& PLAYER_EXTRA_GM_ON
; }
917 void SetGameMaster(bool on
);
918 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_CHAT
); }
919 void SetGMChat(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_CHAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_CHAT
; }
920 bool isTaxiCheater() const { return m_ExtraFlags
& PLAYER_EXTRA_TAXICHEAT
; }
921 void SetTaxiCheater(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_TAXICHEAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_TAXICHEAT
; }
922 bool isGMVisible() const { return !(m_ExtraFlags
& PLAYER_EXTRA_GM_INVISIBLE
); }
923 void SetGMVisible(bool on
);
924 void SetPvPDeath(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_PVP_DEATH
; else m_ExtraFlags
&= ~PLAYER_EXTRA_PVP_DEATH
; }
926 void GiveXP(uint32 xp
, Unit
* victim
);
927 void GiveLevel(uint32 level
);
929 void InitStatsForLevel(bool reapplyMods
= false);
934 uint32 m_Played_time
[2];
935 uint32
GetTotalPlayedTime() { return m_Played_time
[0]; };
936 uint32
GetLevelPlayedTime() { return m_Played_time
[1]; };
938 void setDeathState(DeathState s
); // overwrite Unit::setDeathState
940 void InnEnter (int time
,uint32 mapid
, float x
,float y
,float z
)
942 inn_pos_mapid
= mapid
;
946 time_inn_enter
= time
;
949 float GetRestBonus() const { return m_rest_bonus
; };
950 void SetRestBonus(float rest_bonus_new
);
952 RestType
GetRestType() const { return rest_type
; };
953 void SetRestType(RestType n_r_type
) { rest_type
= n_r_type
; };
955 uint32
GetInnPosMapId() const { return inn_pos_mapid
; };
956 float GetInnPosX() const { return inn_pos_x
; };
957 float GetInnPosY() const { return inn_pos_y
; };
958 float GetInnPosZ() const { return inn_pos_z
; };
960 int GetTimeInnEnter() const { return time_inn_enter
; };
961 void UpdateInnerTime (int time
) { time_inn_enter
= time
; };
963 void RemovePet(Pet
* pet
, PetSaveMode mode
, bool returnreagent
= false);
964 void RemoveMiniPet();
966 void SetMiniPet(Pet
* pet
) { m_miniPet
= pet
->GetGUID(); }
967 void RemoveGuardians();
968 bool HasGuardianWithEntry(uint32 entry
);
969 void AddGuardian(Pet
* pet
) { m_guardianPets
.insert(pet
->GetGUID()); }
970 GuardianPetList
const& GetGuardians() const { return m_guardianPets
; }
972 uint32
GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
974 void Say(const std::string
& text
, const uint32 language
);
975 void Yell(const std::string
& text
, const uint32 language
);
976 void TextEmote(const std::string
& text
);
977 void Whisper(const std::string
& text
, const uint32 language
,uint64 receiver
);
978 void BuildPlayerChat(WorldPacket
*data
, uint8 msgtype
, const std::string
& text
, uint32 language
) const;
980 /*********************************************************/
981 /*** STORAGE SYSTEM ***/
982 /*********************************************************/
984 void SetVirtualItemSlot( uint8 i
, Item
* item
);
985 void SetSheath( SheathState sheathed
); // overwrite Unit version
986 uint8
FindEquipSlot( ItemPrototype
const* proto
, uint32 slot
, bool swap
) const;
987 uint32
GetItemCount( uint32 item
, bool inBankAlso
= false, Item
* skipItem
= NULL
) const;
988 Item
* GetItemByGuid( uint64 guid
) const;
989 Item
* GetItemByPos( uint16 pos
) const;
990 Item
* GetItemByPos( uint8 bag
, uint8 slot
) const;
991 Item
* GetWeaponForAttack(WeaponAttackType attackType
, bool useable
= false) const;
992 Item
* GetShield(bool useable
= false) const;
993 static uint32
GetAttackBySlot( uint8 slot
); // MAX_ATTACK if not weapon slot
994 std::vector
<Item
*> &GetItemUpdateQueue() { return m_itemUpdateQueue
; }
995 static bool IsInventoryPos( uint16 pos
) { return IsInventoryPos(pos
>> 8,pos
& 255); }
996 static bool IsInventoryPos( uint8 bag
, uint8 slot
);
997 static bool IsEquipmentPos( uint16 pos
) { return IsEquipmentPos(pos
>> 8,pos
& 255); }
998 static bool IsEquipmentPos( uint8 bag
, uint8 slot
);
999 static bool IsBagPos( uint16 pos
);
1000 static bool IsBankPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
1001 static bool IsBankPos( uint8 bag
, uint8 slot
);
1002 bool IsValidPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
1003 bool IsValidPos( uint8 bag
, uint8 slot
);
1004 uint8
GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2
, 2); }
1005 void SetBankBagSlotCount(uint8 count
) { SetByteValue(PLAYER_BYTES_2
, 2, count
); }
1006 bool HasItemCount( uint32 item
, uint32 count
, bool inBankAlso
= false ) const;
1007 bool HasItemFitToSpellReqirements(SpellEntry
const* spellInfo
, Item
const* ignoreItem
= NULL
);
1008 bool CanNoReagentCast(SpellEntry
const* spellInfo
) const;
1009 bool HasItemOrGemWithIdEquipped( uint32 item
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1010 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1011 uint8
CanTakeMoreSimilarItems(Item
* pItem
) const { return _CanTakeMoreSimilarItems(pItem
->GetEntry(),pItem
->GetCount(),pItem
); }
1012 uint8
CanTakeMoreSimilarItems(uint32 entry
, uint32 count
) const { return _CanTakeMoreSimilarItems(entry
,count
,NULL
); }
1013 uint8
CanStoreNewItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 item
, uint32 count
, uint32
* no_space_count
= NULL
) const
1015 return _CanStoreItem(bag
, slot
, dest
, item
, count
, NULL
, false, no_space_count
);
1017 uint8
CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
= false ) const
1020 return EQUIP_ERR_ITEM_NOT_FOUND
;
1021 uint32 count
= pItem
->GetCount();
1022 return _CanStoreItem( bag
, slot
, dest
, pItem
->GetEntry(), count
, pItem
, swap
, NULL
);
1025 uint8
CanStoreItems( Item
**pItem
,int count
) const;
1026 uint8
CanEquipNewItem( uint8 slot
, uint16
&dest
, uint32 item
, bool swap
) const;
1027 uint8
CanEquipItem( uint8 slot
, uint16
&dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1029 uint8
CanEquipUniqueItem( Item
* pItem
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1030 uint8
CanEquipUniqueItem( ItemPrototype
const* itemProto
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1031 uint8
CanUnequipItems( uint32 item
, uint32 count
) const;
1032 uint8
CanUnequipItem( uint16 src
, bool swap
) const;
1033 uint8
CanBankItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1034 uint8
CanUseItem( Item
*pItem
, bool not_loading
= true ) const;
1035 bool HasItemTotemCategory( uint32 TotemCategory
) const;
1036 bool CanUseItem( ItemPrototype
const *pItem
);
1037 uint8
CanUseAmmo( uint32 item
) const;
1038 Item
* StoreNewItem( ItemPosCountVec
const& pos
, uint32 item
, bool update
,int32 randomPropertyId
= 0 );
1039 Item
* StoreItem( ItemPosCountVec
const& pos
, Item
*pItem
, bool update
);
1040 Item
* EquipNewItem( uint16 pos
, uint32 item
, bool update
);
1041 Item
* EquipItem( uint16 pos
, Item
*pItem
, bool update
);
1042 void AutoUnequipOffhandIfNeed();
1043 bool StoreNewItemInBestSlots(uint32 item_id
, uint32 item_count
);
1044 void AutoStoreLoot(uint8 bag
, uint8 slot
, uint32 loot_id
, LootStore
const& store
, bool broadcast
= false);
1045 void AutoStoreLoot(uint32 loot_id
, LootStore
const& store
, bool broadcast
= false) { AutoStoreLoot(NULL_BAG
,NULL_SLOT
,loot_id
,store
,broadcast
); }
1047 uint8
_CanTakeMoreSimilarItems(uint32 entry
, uint32 count
, Item
* pItem
, uint32
* no_space_count
= NULL
) const;
1048 uint8
_CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 entry
, uint32 count
, Item
*pItem
= NULL
, bool swap
= false, uint32
* no_space_count
= NULL
) const;
1050 void ApplyEquipCooldown( Item
* pItem
);
1051 void SetAmmo( uint32 item
);
1053 float GetAmmoDPS() const { return m_ammoDPS
; }
1054 bool CheckAmmoCompatibility(const ItemPrototype
*ammo_proto
) const;
1055 void QuickEquipItem( uint16 pos
, Item
*pItem
);
1056 void VisualizeItem( uint8 slot
, Item
*pItem
);
1057 void SetVisibleItemSlot(uint8 slot
, Item
*pItem
);
1058 Item
* BankItem( ItemPosCountVec
const& dest
, Item
*pItem
, bool update
)
1060 return StoreItem( dest
, pItem
, update
);
1062 Item
* BankItem( uint16 pos
, Item
*pItem
, bool update
);
1063 void RemoveItem( uint8 bag
, uint8 slot
, bool update
);
1064 void MoveItemFromInventory(uint8 bag
, uint8 slot
, bool update
);
1065 // in trade, auction, guild bank, mail....
1066 void MoveItemToInventory(ItemPosCountVec
const& dest
, Item
* pItem
, bool update
, bool in_characterInventoryDB
= false);
1067 // in trade, guild bank, mail....
1068 void RemoveItemDependentAurasAndCasts( Item
* pItem
);
1069 void DestroyItem( uint8 bag
, uint8 slot
, bool update
);
1070 void DestroyItemCount( uint32 item
, uint32 count
, bool update
, bool unequip_check
= false);
1071 void DestroyItemCount( Item
* item
, uint32
& count
, bool update
);
1072 void DestroyConjuredItems( bool update
);
1073 void DestroyZoneLimitedItem( bool update
, uint32 new_zone
);
1074 void SplitItem( uint16 src
, uint16 dst
, uint32 count
);
1075 void SwapItem( uint16 src
, uint16 dst
);
1076 void AddItemToBuyBackSlot( Item
*pItem
);
1077 Item
* GetItemFromBuyBackSlot( uint32 slot
);
1078 void RemoveItemFromBuyBackSlot( uint32 slot
, bool del
);
1079 uint32
GetMaxKeyringSize() const { return KEYRING_SLOT_END
-KEYRING_SLOT_START
; }
1080 void SendEquipError( uint8 msg
, Item
* pItem
, Item
*pItem2
);
1081 void SendBuyError( uint8 msg
, Creature
* pCreature
, uint32 item
, uint32 param
);
1082 void SendSellError( uint8 msg
, Creature
* pCreature
, uint64 guid
, uint32 param
);
1083 void AddWeaponProficiency(uint32 newflag
) { m_WeaponProficiency
|= newflag
; }
1084 void AddArmorProficiency(uint32 newflag
) { m_ArmorProficiency
|= newflag
; }
1085 uint32
GetWeaponProficiency() const { return m_WeaponProficiency
; }
1086 uint32
GetArmorProficiency() const { return m_ArmorProficiency
; }
1087 bool IsUseEquipedWeapon( bool mainhand
) const
1089 // disarm applied only to mainhand weapon
1090 return !IsInFeralForm() && (!mainhand
|| !HasFlag(UNIT_FIELD_FLAGS
,UNIT_FLAG_DISARMED
) );
1092 bool IsTwoHandUsed() const
1094 Item
* mainItem
= GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
1095 return mainItem
&& mainItem
->GetProto()->InventoryType
== INVTYPE_2HWEAPON
&& !CanTitanGrip();
1097 void SendNewItem( Item
*item
, uint32 count
, bool received
, bool created
, bool broadcast
= false );
1098 bool BuyItemFromVendor(uint64 vendorguid
, uint32 item
, uint8 count
, uint64 bagguid
, uint8 slot
);
1100 float GetReputationPriceDiscount( Creature
const* pCreature
) const;
1101 Player
* GetTrader() const { return pTrader
; }
1103 void TradeCancel(bool sendback
);
1104 uint16
GetItemPosByTradeSlot(uint32 slot
) const { return tradeItems
[slot
]; }
1106 void UpdateEnchantTime(uint32 time
);
1107 void UpdateItemDuration(uint32 time
, bool realtimeonly
=false);
1108 void AddEnchantmentDurations(Item
*item
);
1109 void RemoveEnchantmentDurations(Item
*item
);
1110 void RemoveAllEnchantments(EnchantmentSlot slot
);
1111 void AddEnchantmentDuration(Item
*item
,EnchantmentSlot slot
,uint32 duration
);
1112 void ApplyEnchantment(Item
*item
,EnchantmentSlot slot
,bool apply
, bool apply_dur
= true, bool ignore_condition
= false);
1113 void ApplyEnchantment(Item
*item
,bool apply
);
1114 void SendEnchantmentDurations();
1115 void AddItemDurations(Item
*item
);
1116 void RemoveItemDurations(Item
*item
);
1117 void SendItemDurations();
1121 uint32 m_stableSlots
;
1123 /*********************************************************/
1124 /*** QUEST SYSTEM ***/
1125 /*********************************************************/
1127 uint32
GetQuestLevel( Quest
const* pQuest
) const { return pQuest
&& pQuest
->GetQuestLevel() ? pQuest
->GetQuestLevel() : getLevel(); }
1129 void PrepareQuestMenu( uint64 guid
);
1130 void SendPreparedQuest( uint64 guid
);
1131 bool IsActiveQuest( uint32 quest_id
) const;
1132 Quest
const *GetNextQuest( uint64 guid
, Quest
const *pQuest
);
1133 bool CanSeeStartQuest( Quest
const *pQuest
);
1134 bool CanTakeQuest( Quest
const *pQuest
, bool msg
);
1135 bool CanAddQuest( Quest
const *pQuest
, bool msg
);
1136 bool CanCompleteQuest( uint32 quest_id
);
1137 bool CanCompleteRepeatableQuest(Quest
const *pQuest
);
1138 bool CanRewardQuest( Quest
const *pQuest
, bool msg
);
1139 bool CanRewardQuest( Quest
const *pQuest
, uint32 reward
, bool msg
);
1140 void AddQuest( Quest
const *pQuest
, Object
*questGiver
);
1141 void CompleteQuest( uint32 quest_id
);
1142 void IncompleteQuest( uint32 quest_id
);
1143 void RewardQuest( Quest
const *pQuest
, uint32 reward
, Object
* questGiver
, bool announce
= true );
1144 void FailQuest( uint32 quest_id
);
1145 void FailTimedQuest( uint32 quest_id
);
1146 bool SatisfyQuestSkillOrClass( Quest
const* qInfo
, bool msg
);
1147 bool SatisfyQuestLevel( Quest
const* qInfo
, bool msg
);
1148 bool SatisfyQuestLog( bool msg
);
1149 bool SatisfyQuestPreviousQuest( Quest
const* qInfo
, bool msg
);
1150 bool SatisfyQuestRace( Quest
const* qInfo
, bool msg
);
1151 bool SatisfyQuestReputation( Quest
const* qInfo
, bool msg
);
1152 bool SatisfyQuestStatus( Quest
const* qInfo
, bool msg
);
1153 bool SatisfyQuestTimed( Quest
const* qInfo
, bool msg
);
1154 bool SatisfyQuestExclusiveGroup( Quest
const* qInfo
, bool msg
);
1155 bool SatisfyQuestNextChain( Quest
const* qInfo
, bool msg
);
1156 bool SatisfyQuestPrevChain( Quest
const* qInfo
, bool msg
);
1157 bool SatisfyQuestDay( Quest
const* qInfo
, bool msg
);
1158 bool GiveQuestSourceItem( Quest
const *pQuest
);
1159 bool TakeQuestSourceItem( uint32 quest_id
, bool msg
);
1160 bool GetQuestRewardStatus( uint32 quest_id
) const;
1161 QuestStatus
GetQuestStatus( uint32 quest_id
) const;
1162 void SetQuestStatus( uint32 quest_id
, QuestStatus status
);
1164 void SetDailyQuestStatus( uint32 quest_id
);
1165 void ResetDailyQuestStatus();
1167 uint16
FindQuestSlot( uint32 quest_id
) const;
1168 uint32
GetQuestSlotQuestId(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
); }
1169 uint32
GetQuestSlotState(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
); }
1170 uint32
GetQuestSlotCounters(uint16 slot
)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
); }
1171 uint8
GetQuestSlotCounter(uint16 slot
,uint8 counter
) const { return GetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
); }
1172 uint32
GetQuestSlotTime(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
); }
1173 void SetQuestSlot(uint16 slot
,uint32 quest_id
, uint32 timer
= 0)
1175 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
,quest_id
);
1176 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,0);
1177 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,0);
1178 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
);
1180 void SetQuestSlotCounter(uint16 slot
,uint8 counter
,uint8 count
) { SetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
,count
); }
1181 void SetQuestSlotState(uint16 slot
,uint32 state
) { SetFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1182 void RemoveQuestSlotState(uint16 slot
,uint32 state
) { RemoveFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1183 void SetQuestSlotTimer(uint16 slot
,uint32 timer
) { SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
); }
1184 void SwapQuestSlot(uint16 slot1
,uint16 slot2
)
1186 for (int i
= 0; i
< MAX_QUEST_OFFSET
; ++i
)
1188 uint32 temp1
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
);
1189 uint32 temp2
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
);
1191 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
, temp2
);
1192 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
, temp1
);
1195 uint32
GetReqKillOrCastCurrentCount(uint32 quest_id
, int32 entry
);
1196 void AreaExploredOrEventHappens( uint32 questId
);
1197 void GroupEventHappens( uint32 questId
, WorldObject
const* pEventObject
);
1198 void ItemAddedQuestCheck( uint32 entry
, uint32 count
);
1199 void ItemRemovedQuestCheck( uint32 entry
, uint32 count
);
1200 void KilledMonster( uint32 entry
, uint64 guid
);
1201 void CastedCreatureOrGO( uint32 entry
, uint64 guid
, uint32 spell_id
);
1202 void TalkedToCreature( uint32 entry
, uint64 guid
);
1203 void MoneyChanged( uint32 value
);
1204 void ReputationChanged(FactionEntry
const* factionEntry
);
1205 bool HasQuestForItem( uint32 itemid
) const;
1206 bool HasQuestForGO(int32 GOId
) const;
1207 void UpdateForQuestWorldObjects();
1208 bool CanShareQuest(uint32 quest_id
) const;
1210 void SendQuestComplete( uint32 quest_id
);
1211 void SendQuestReward( Quest
const *pQuest
, uint32 XP
, Object
* questGiver
);
1212 void SendQuestFailed( uint32 quest_id
);
1213 void SendQuestTimerFailed( uint32 quest_id
);
1214 void SendCanTakeQuestResponse( uint32 msg
);
1215 void SendPushToPartyResponse( Player
*pPlayer
, uint32 msg
);
1216 void SendQuestUpdateAddItem( Quest
const* pQuest
, uint32 item_idx
, uint32 count
);
1217 void SendQuestUpdateAddCreatureOrGo( Quest
const* pQuest
, uint64 guid
, uint32 creatureOrGO_idx
, uint32 old_count
, uint32 add_count
);
1219 uint64
GetDivider() { return m_divider
; };
1220 void SetDivider( uint64 guid
) { m_divider
= guid
; };
1222 uint32
GetInGameTime() { return m_ingametime
; };
1224 void SetInGameTime( uint32 time
) { m_ingametime
= time
; };
1226 void AddTimedQuest( uint32 quest_id
) { m_timedquests
.insert(quest_id
); }
1228 /*********************************************************/
1229 /*** LOAD SYSTEM ***/
1230 /*********************************************************/
1232 bool LoadFromDB(uint32 guid
, SqlQueryHolder
*holder
);
1234 bool MinimalLoadFromDB(QueryResult
*result
, uint32 guid
);
1235 static bool LoadValuesArrayFromDB(Tokens
& data
,uint64 guid
);
1236 static uint32
GetUInt32ValueFromArray(Tokens
const& data
, uint16 index
);
1237 static float GetFloatValueFromArray(Tokens
const& data
, uint16 index
);
1238 static uint32
GetUInt32ValueFromDB(uint16 index
, uint64 guid
);
1239 static float GetFloatValueFromDB(uint16 index
, uint64 guid
);
1240 static uint32
GetZoneIdFromDB(uint64 guid
);
1241 static bool LoadPositionFromDB(uint32
& mapid
, float& x
,float& y
,float& z
,float& o
, bool& in_flight
, uint64 guid
);
1243 /*********************************************************/
1244 /*** SAVE SYSTEM ***/
1245 /*********************************************************/
1248 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1249 void SaveDataFieldToDB();
1250 static bool SaveValuesArrayInDB(Tokens
const& data
,uint64 guid
);
1251 static void SetUInt32ValueInArray(Tokens
& data
,uint16 index
, uint32 value
);
1252 static void SetFloatValueInArray(Tokens
& data
,uint16 index
, float value
);
1253 static void SetUInt32ValueInDB(uint16 index
, uint32 value
, uint64 guid
);
1254 static void SetFloatValueInDB(uint16 index
, float value
, uint64 guid
);
1255 static void Customize(uint64 guid
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
);
1256 static void SavePositionInDB(uint32 mapid
, float x
,float y
,float z
,float o
,uint32 zone
,uint64 guid
);
1259 bool m_mailsUpdated
;
1261 void SetBindPoint(uint64 guid
);
1262 void SendTalentWipeConfirm(uint64 guid
);
1263 void RewardRage( uint32 damage
, uint32 weaponSpeedHitFactor
, bool attacker
);
1264 void SendPetSkillWipeConfirm();
1265 void CalcRage( uint32 damage
,bool attacker
);
1266 void RegenerateAll();
1267 void Regenerate(Powers power
);
1268 void RegenerateHealth();
1269 void setRegenTimer(uint32 time
) {m_regenTimer
= time
;}
1270 void setWeaponChangeTimer(uint32 time
) {m_weaponChangeTimer
= time
;}
1272 uint32
GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE
); }
1273 void ModifyMoney( int32 d
)
1276 SetMoney (GetMoney() > uint32(-d
) ? GetMoney() + d
: 0);
1278 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT
- d
) ? GetMoney() + d
: MAX_MONEY_AMOUNT
);
1281 if(GetMoney() >= MAX_MONEY_AMOUNT
)
1282 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD
,NULL
,NULL
);
1284 void SetMoney( uint32 value
)
1286 SetUInt32Value (PLAYER_FIELD_COINAGE
, value
);
1287 MoneyChanged( value
);
1288 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
);
1291 uint32
GetTutorialInt(uint32 intId
)
1293 ASSERT( (intId
< 8) );
1294 return m_Tutorials
[intId
];
1297 void SetTutorialInt(uint32 intId
, uint32 value
)
1299 ASSERT( (intId
< 8) );
1300 if(m_Tutorials
[intId
]!=value
)
1302 m_Tutorials
[intId
] = value
;
1303 m_TutorialsChanged
= true;
1307 QuestStatusMap
& getQuestStatusMap() { return mQuestStatus
; };
1309 const uint64
& GetSelection( ) const { return m_curSelection
; }
1310 void SetSelection(const uint64
&guid
) { m_curSelection
= guid
; SetUInt64Value(UNIT_FIELD_TARGET
, guid
); }
1312 uint8
GetComboPoints() { return m_comboPoints
; }
1313 const uint64
& GetComboTarget() const { return m_comboTarget
; }
1315 void AddComboPoints(Unit
* target
, int8 count
);
1316 void ClearComboPoints();
1317 void SendComboPoints();
1319 void SendMailResult(uint32 mailId
, MailResponseType mailAction
, MailResponseResult mailError
, uint32 equipError
= 0, uint32 item_guid
= 0, uint32 item_count
= 0);
1321 void UpdateNextMailTimeAndUnreads();
1322 void AddNewMailDeliverTime(time_t deliver_time
);
1323 bool IsMailsLoaded() const { return m_mailsLoaded
; }
1325 //void SetMail(Mail *m);
1326 void RemoveMail(uint32 id
);
1328 void AddMail(Mail
* mail
) { m_mail
.push_front(mail
);}// for call from WorldSession::SendMailTo
1329 uint32
GetMailSize() { return m_mail
.size();};
1330 Mail
* GetMail(uint32 id
);
1332 PlayerMails::iterator
GetmailBegin() { return m_mail
.begin();};
1333 PlayerMails::iterator
GetmailEnd() { return m_mail
.end();};
1335 /*********************************************************/
1336 /*** MAILED ITEMS SYSTEM ***/
1337 /*********************************************************/
1340 time_t m_nextMailDelivereTime
;
1342 typedef UNORDERED_MAP
<uint32
, Item
*> ItemMap
;
1344 ItemMap mMitems
; //template defined in objectmgr.cpp
1346 Item
* GetMItem(uint32 id
)
1348 ItemMap::const_iterator itr
= mMitems
.find(id
);
1349 return itr
!= mMitems
.end() ? itr
->second
: NULL
;
1352 void AddMItem(Item
* it
)
1355 //assert deleted, because items can be added before loading
1356 mMitems
[it
->GetGUIDLow()] = it
;
1359 bool RemoveMItem(uint32 id
)
1361 return mMitems
.erase(id
) ? true : false;
1364 void PetSpellInitialize();
1365 void CharmSpellInitialize();
1366 void PossessSpellInitialize();
1367 bool HasSpell(uint32 spell
) const;
1368 bool HasActiveSpell(uint32 spell
) const; // show in spellbook
1369 TrainerSpellState
GetTrainerSpellState(TrainerSpell
const* trainer_spell
) const;
1370 bool IsSpellFitByClassAndRace( uint32 spell_id
) const;
1371 bool IsNeedCastPassiveSpellAtLearn(SpellEntry
const* spellInfo
) const;
1373 void SendProficiency(uint8 pr1
, uint32 pr2
);
1374 void SendInitialSpells();
1375 bool addSpell(uint32 spell_id
, bool active
, bool learning
, bool dependent
, bool disabled
);
1376 void learnSpell(uint32 spell_id
, bool dependent
);
1377 void removeSpell(uint32 spell_id
, bool disabled
= false, bool update_action_bar_for_low_rank
= false);
1379 void learnDefaultSpells();
1380 void learnQuestRewardedSpells();
1381 void learnQuestRewardedSpells(Quest
const* quest
);
1382 void learnSpellHighRank(uint32 spellid
);
1384 uint32
GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1
); }
1385 void SetFreeTalentPoints(uint32 points
) { SetUInt32Value(PLAYER_CHARACTER_POINTS1
,points
); }
1386 bool resetTalents(bool no_cost
= false);
1387 uint32
resetTalentsCost() const;
1388 void InitTalentForLevel();
1390 void LearnTalent(uint32 talentId
, uint32 talentRank
);
1391 void LearnPetTalent(uint64 petGuid
, uint32 talentId
, uint32 talentRank
);
1393 uint32
CalculateTalentsPoints() const;
1395 void InitGlyphsForLevel();
1396 void SetGlyphSlot(uint8 slot
, uint32 slottype
) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
, slottype
); }
1397 uint32
GetGlyphSlot(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
); }
1398 void SetGlyph(uint8 slot
, uint32 glyph
) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
, glyph
); }
1399 uint32
GetGlyph(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
); }
1401 uint32
GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2
); }
1402 void SetFreePrimaryProffesions(uint16 profs
) { SetUInt32Value(PLAYER_CHARACTER_POINTS2
, profs
); }
1403 void InitPrimaryProffesions();
1405 PlayerSpellMap
const& GetSpellMap() const { return m_spells
; }
1406 PlayerSpellMap
& GetSpellMap() { return m_spells
; }
1408 void AddSpellMod(SpellModifier
* mod
, bool apply
);
1409 bool IsAffectedBySpellmod(SpellEntry
const *spellInfo
, SpellModifier
*mod
, Spell
const* spell
= NULL
);
1410 template <class T
> T
ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
= NULL
);
1411 void RemoveSpellMods(Spell
const* spell
);
1413 bool HasSpellCooldown(uint32 spell_id
) const
1415 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1416 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> time(NULL
);
1418 uint32
GetSpellCooldownDelay(uint32 spell_id
) const
1420 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1421 time_t t
= time(NULL
);
1422 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> t
? itr
->second
.end
- t
: 0;
1424 void AddSpellAndCategoryCooldowns(SpellEntry
const* spellInfo
, uint32 itemId
, Spell
* spell
= NULL
, bool infinityCooldown
= false );
1425 void AddSpellCooldown(uint32 spell_id
, uint32 itemid
, time_t end_time
);
1426 void SendCooldownEvent(SpellEntry
const *spellInfo
, uint32 itemId
= 0, Spell
* spell
= NULL
);
1427 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask
, uint32 unTimeMs
);
1428 void RemoveSpellCooldown(uint32 spell_id
, bool update
= false);
1429 void RemoveArenaSpellCooldowns();
1430 void RemoveAllSpellCooldown();
1431 void _LoadSpellCooldowns(QueryResult
*result
);
1432 void _SaveSpellCooldowns();
1433 void SetLastPotionId(uint32 item_id
) { m_lastPotionId
= item_id
; }
1434 void UpdatePotionCooldown(Spell
* spell
= NULL
);
1436 void setResurrectRequestData(uint64 guid
, uint32 mapId
, float X
, float Y
, float Z
, uint32 health
, uint32 mana
)
1438 m_resurrectGUID
= guid
;
1439 m_resurrectMap
= mapId
;
1443 m_resurrectHealth
= health
;
1444 m_resurrectMana
= mana
;
1446 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f
,0.0f
,0.0f
,0,0); }
1447 bool isRessurectRequestedBy(uint64 guid
) const { return m_resurrectGUID
== guid
; }
1448 bool isRessurectRequested() const { return m_resurrectGUID
!= 0; }
1449 void ResurectUsingRequestData();
1455 void setCinematic(int cine
)
1460 bool addActionButton(uint8 button
, uint16 action
, uint8 type
, uint8 misc
);
1461 void removeActionButton(uint8 button
);
1462 void SendInitialActionButtons() const;
1465 void UpdatePvP(bool state
, bool ovrride
=false);
1466 void UpdateZone(uint32 newZone
,uint32 newArea
);
1467 void UpdateArea(uint32 newArea
);
1469 void UpdateZoneDependentAuras( uint32 zone_id
); // zones
1470 void UpdateAreaDependentAuras( uint32 area_id
); // subzones
1472 void UpdateAfkReport(time_t currTime
);
1473 void UpdatePvPFlag(time_t currTime
);
1474 void UpdateContestedPvP(uint32 currTime
);
1475 void SetContestedPvPTimer(uint32 newTime
) {m_contestedPvPTimer
= newTime
;}
1476 void ResetContestedPvP()
1478 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
1479 RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
1480 m_contestedPvPTimer
= 0;
1483 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1485 void UpdateDuelFlag(time_t currTime
);
1486 void CheckDuelDistance(time_t currTime
);
1487 void DuelComplete(DuelCompleteType type
);
1489 bool IsGroupVisibleFor(Player
* p
) const;
1490 bool IsInSameGroupWith(Player
const* p
) const;
1491 bool IsInSameRaidWith(Player
const* p
) const { return p
==this || (GetGroup() != NULL
&& GetGroup() == p
->GetGroup()); }
1492 void UninviteFromGroup();
1493 static void RemoveFromGroup(Group
* group
, uint64 guid
);
1494 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1495 void SendUpdateToOutOfRangeGroupMembers();
1497 void SetInGuild(uint32 GuildId
) { SetUInt32Value(PLAYER_GUILDID
, GuildId
); }
1498 void SetRank(uint32 rankId
){ SetUInt32Value(PLAYER_GUILDRANK
, rankId
); }
1499 void SetGuildIdInvited(uint32 GuildId
) { m_GuildIdInvited
= GuildId
; }
1500 uint32
GetGuildId() { return GetUInt32Value(PLAYER_GUILDID
); }
1501 static uint32
GetGuildIdFromDB(uint64 guid
);
1502 uint32
GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK
); }
1503 static uint32
GetRankFromDB(uint64 guid
);
1504 int GetGuildIdInvited() { return m_GuildIdInvited
; }
1505 static void RemovePetitionsAndSigns(uint64 guid
, uint32 type
);
1508 void SetInArenaTeam(uint32 ArenaTeamId
, uint8 slot
)
1510 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6), ArenaTeamId
);
1512 uint32
GetArenaTeamId(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6)); }
1513 static uint32
GetArenaTeamIdFromDB(uint64 guid
, uint8 slot
);
1514 void SetArenaTeamIdInvited(uint32 ArenaTeamId
) { m_ArenaTeamIdInvited
= ArenaTeamId
; }
1515 uint32
GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited
; }
1516 static void LeaveAllArenaTeams(uint64 guid
);
1518 void SetDifficulty(uint32 dungeon_difficulty
) { m_dungeonDifficulty
= dungeon_difficulty
; }
1519 uint8
GetDifficulty() { return m_dungeonDifficulty
; }
1521 bool UpdateSkill(uint32 skill_id
, uint32 step
);
1522 bool UpdateSkillPro(uint16 SkillId
, int32 Chance
, uint32 step
);
1524 bool UpdateCraftSkill(uint32 spellid
);
1525 bool UpdateGatherSkill(uint32 SkillId
, uint32 SkillValue
, uint32 RedLevel
, uint32 Multiplicator
= 1);
1526 bool UpdateFishingSkill();
1528 uint32
GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE
); }
1529 uint32
GetBaseWeaponSkillValue(WeaponAttackType attType
) const;
1531 uint32
GetSpellByProto(ItemPrototype
*proto
);
1533 float GetHealthBonusFromStamina();
1534 float GetManaBonusFromIntellect();
1536 bool UpdateStats(Stats stat
);
1537 bool UpdateAllStats();
1538 void UpdateResistances(uint32 school
);
1540 void UpdateMaxHealth();
1541 void UpdateMaxPower(Powers power
);
1542 void ApplyFeralAPBonus(int32 amount
, bool apply
);
1543 void UpdateAttackPowerAndDamage(bool ranged
= false);
1544 void UpdateShieldBlockValue();
1545 void UpdateDamagePhysical(WeaponAttackType attType
);
1546 void ApplySpellDamageBonus(int32 amount
, bool apply
);
1547 void ApplySpellHealingBonus(int32 amount
, bool apply
);
1548 void UpdateSpellDamageAndHealingBonus();
1550 void CalculateMinMaxDamage(WeaponAttackType attType
, bool normalized
, float& min_damage
, float& max_damage
);
1552 void UpdateDefenseBonusesMod();
1553 void ApplyRatingMod(CombatRating cr
, int32 value
, bool apply
);
1554 float GetMeleeCritFromAgility();
1555 float GetDodgeFromAgility();
1556 float GetSpellCritFromIntellect();
1557 float OCTRegenHPPerSpirit();
1558 float OCTRegenMPPerSpirit();
1559 float GetRatingCoefficient(CombatRating cr
) const;
1560 float GetRatingBonusValue(CombatRating cr
) const;
1561 uint32
GetMeleeCritDamageReduction(uint32 damage
) const;
1562 uint32
GetRangedCritDamageReduction(uint32 damage
) const;
1563 uint32
GetSpellCritDamageReduction(uint32 damage
) const;
1564 uint32
GetDotDamageReduction(uint32 damage
) const;
1565 uint32
GetBaseSpellDamageBonus() { return m_baseSpellDamage
;}
1566 uint32
GetBaseSpellHealingBonus() { return m_baseSpellHealing
;}
1568 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType
) const;
1569 void UpdateBlockPercentage();
1570 void UpdateCritPercentage(WeaponAttackType attType
);
1571 void UpdateAllCritPercentages();
1572 void UpdateParryPercentage();
1573 void UpdateDodgePercentage();
1574 void UpdateMeleeHitChances();
1575 void UpdateRangedHitChances();
1576 void UpdateSpellHitChances();
1578 void UpdateAllSpellCritChances();
1579 void UpdateSpellCritChance(uint32 school
);
1580 void UpdateExpertise(WeaponAttackType attType
);
1581 void ApplyManaRegenBonus(int32 amount
, bool apply
);
1582 void UpdateManaRegen();
1584 const uint64
& GetLootGUID() const { return m_lootGuid
; }
1585 void SetLootGUID(const uint64
&guid
) { m_lootGuid
= guid
; }
1587 void RemovedInsignia(Player
* looterPlr
);
1589 WorldSession
* GetSession() const { return m_session
; }
1590 void SetSession(WorldSession
*s
) { m_session
= s
; }
1592 void BuildCreateUpdateBlockForPlayer( UpdateData
*data
, Player
*target
) const;
1593 void DestroyForPlayer( Player
*target
) const;
1594 void SendDelayResponse(const uint32
);
1595 void SendLogXPGain(uint32 GivenXP
,Unit
* victim
,uint32 RestXP
);
1598 void SendAttackSwingCantAttack();
1599 void SendAttackSwingCancelAttack();
1600 void SendAttackSwingDeadTarget();
1601 void SendAttackSwingNotStanding();
1602 void SendAttackSwingNotInRange();
1603 void SendAttackSwingBadFacingAttack();
1604 void SendAutoRepeatCancel();
1605 void SendExplorationExperience(uint32 Area
, uint32 Experience
);
1607 void SendDungeonDifficulty(bool IsInGroup
);
1608 void ResetInstances(uint8 method
);
1609 void SendResetInstanceSuccess(uint32 MapId
);
1610 void SendResetInstanceFailed(uint32 reason
, uint32 MapId
);
1611 void SendResetFailedNotify(uint32 mapid
);
1613 bool SetPosition(float x
, float y
, float z
, float orientation
, bool teleport
= false);
1614 void UpdateUnderwaterState( Map
* m
, float x
, float y
, float z
);
1616 void SendMessageToSet(WorldPacket
*data
, bool self
);// overwrite Object::SendMessageToSet
1617 void SendMessageToSetInRange(WorldPacket
*data
, float fist
, bool self
);
1618 // overwrite Object::SendMessageToSetInRange
1619 void SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool self
, bool own_team_only
);
1621 static void DeleteFromDB(uint64 playerguid
, uint32 accountId
, bool updateRealmChars
= true);
1623 Corpse
*GetCorpse() const;
1624 void SpawnCorpseBones();
1625 void CreateCorpse();
1627 uint32
GetResurrectionSpellId();
1628 void ResurrectPlayer(float restore_percent
, bool applySickness
= false);
1629 void BuildPlayerRepop();
1630 void RepopAtGraveyard();
1632 void DurabilityLossAll(double percent
, bool inventory
);
1633 void DurabilityLoss(Item
* item
, double percent
);
1634 void DurabilityPointsLossAll(int32 points
, bool inventory
);
1635 void DurabilityPointsLoss(Item
* item
, int32 points
);
1636 void DurabilityPointLossForEquipSlot(EquipmentSlots slot
);
1637 uint32
DurabilityRepairAll(bool cost
, float discountMod
, bool guildBank
);
1638 uint32
DurabilityRepair(uint16 pos
, bool cost
, float discountMod
, bool guildBank
);
1640 void UpdateMirrorTimers();
1641 void StopMirrorTimers()
1643 StopMirrorTimer(FATIGUE_TIMER
);
1644 StopMirrorTimer(BREATH_TIMER
);
1645 StopMirrorTimer(FIRE_TIMER
);
1648 void SetMovement(PlayerMovementType pType
);
1650 void JoinedChannel(Channel
*c
);
1651 void LeftChannel(Channel
*c
);
1652 void CleanupChannels();
1653 void UpdateLocalChannels( uint32 newZone
);
1654 void LeaveLFGChannel();
1656 void UpdateDefense();
1657 void UpdateWeaponSkill (WeaponAttackType attType
);
1658 void UpdateCombatSkills(Unit
*pVictim
, WeaponAttackType attType
, bool defence
);
1660 void SetSkill(uint32 id
, uint16 currVal
, uint16 maxVal
);
1661 uint16
GetMaxSkillValue(uint32 skill
) const; // max + perm. bonus + temp bonus
1662 uint16
GetPureMaxSkillValue(uint32 skill
) const; // max
1663 uint16
GetSkillValue(uint32 skill
) const; // skill value + perm. bonus + temp bonus
1664 uint16
GetBaseSkillValue(uint32 skill
) const; // skill value + perm. bonus
1665 uint16
GetPureSkillValue(uint32 skill
) const; // skill value
1666 int16
GetSkillPermBonusValue(uint32 skill
) const;
1667 int16
GetSkillTempBonusValue(uint32 skill
) const;
1668 bool HasSkill(uint32 skill
) const;
1669 void learnSkillRewardedSpells(uint32 id
, uint32 value
);
1671 WorldLocation
& GetTeleportDest() { return m_teleport_dest
; }
1672 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near
|| mSemaphoreTeleport_Far
; }
1673 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near
; }
1674 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far
; }
1675 void SetSemaphoreTeleportNear(bool semphsetting
) { mSemaphoreTeleport_Near
= semphsetting
; }
1676 void SetSemaphoreTeleportFar(bool semphsetting
) { mSemaphoreTeleport_Far
= semphsetting
; }
1678 void CheckExploreSystem(void);
1680 static uint32
TeamForRace(uint8 race
);
1681 uint32
GetTeam() const { return m_team
; }
1682 static uint32
getFactionForRace(uint8 race
);
1683 void setFactionForRace(uint8 race
);
1685 bool IsAtGroupRewardDistance(WorldObject
const* pRewardSource
) const;
1686 bool RewardPlayerAndGroupAtKill(Unit
* pVictim
);
1687 void RewardPlayerAndGroupAtEvent(uint32 creature_id
,WorldObject
* pRewardSource
);
1688 bool isHonorOrXPTarget(Unit
* pVictim
);
1690 ReputationMgr
& GetReputationMgr() { return m_reputationMgr
; }
1691 ReputationMgr
const& GetReputationMgr() const { return m_reputationMgr
; }
1692 ReputationRank
GetReputationRank(uint32 faction_id
) const;
1693 void RewardReputation(Unit
*pVictim
, float rate
);
1694 void RewardReputation(Quest
const *pQuest
);
1696 void UpdateSkillsForLevel();
1697 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1698 void ModifySkillBonus(uint32 skillid
,int32 val
, bool talent
);
1700 /*********************************************************/
1701 /*** PVP SYSTEM ***/
1702 /*********************************************************/
1703 void UpdateArenaFields();
1704 void UpdateHonorFields();
1705 bool RewardHonor(Unit
*pVictim
, uint32 groupsize
, float honor
= -1);
1706 uint32
GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY
); }
1707 uint32
GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY
); }
1708 void ModifyHonorPoints( int32 value
);
1709 void ModifyArenaPoints( int32 value
);
1710 uint32
GetMaxPersonalArenaRatingRequirement();
1714 void SetDrunkValue(uint16 newDrunkValue
, uint32 itemid
=0);
1715 uint16
GetDrunkValue() const { return m_drunk
; }
1716 static DrunkenState
GetDrunkenstateByValue(uint16 value
);
1718 uint32
GetDeathTimer() const { return m_deathTimer
; }
1719 uint32
GetCorpseReclaimDelay(bool pvp
) const;
1720 void UpdateCorpseReclaimDelay();
1721 void SendCorpseReclaimDelay(bool load
= false);
1723 uint32
GetShieldBlockValue() const; // overwrite Unit version (virtual)
1724 bool CanParry() const { return m_canParry
; }
1725 void SetCanParry(bool value
);
1726 bool CanBlock() const { return m_canBlock
; }
1727 void SetCanBlock(bool value
);
1728 bool CanDualWield() const { return m_canDualWield
; }
1729 void SetCanDualWield(bool value
) { m_canDualWield
= value
; }
1730 bool CanTitanGrip() const { return m_canTitanGrip
; }
1731 void SetCanTitanGrip(bool value
) { m_canTitanGrip
= value
; }
1733 void SetRegularAttackTime();
1734 void SetBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float value
) { m_auraBaseMod
[modGroup
][modType
] = value
; }
1735 void HandleBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float amount
, bool apply
);
1736 float GetBaseModValue(BaseModGroup modGroup
, BaseModType modType
) const;
1737 float GetTotalBaseModValue(BaseModGroup modGroup
) const;
1738 float GetTotalPercentageModValue(BaseModGroup modGroup
) const { return m_auraBaseMod
[modGroup
][FLAT_MOD
] + m_auraBaseMod
[modGroup
][PCT_MOD
]; }
1739 void _ApplyAllStatBonuses();
1740 void _RemoveAllStatBonuses();
1742 void _ApplyWeaponDependentAuraMods(Item
*item
, WeaponAttackType attackType
, bool apply
);
1743 void _ApplyWeaponDependentAuraCritMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1744 void _ApplyWeaponDependentAuraDamageMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1746 void _ApplyItemMods(Item
*item
,uint8 slot
,bool apply
);
1747 void _RemoveAllItemMods();
1748 void _ApplyAllItemMods();
1749 void _ApplyItemBonuses(ItemPrototype
const *proto
,uint8 slot
,bool apply
);
1750 void _ApplyAmmoBonuses();
1751 bool EnchantmentFitsRequirements(uint32 enchantmentcondition
, int8 slot
);
1752 void ToggleMetaGemsActive(uint8 exceptslot
, bool apply
);
1753 void CorrectMetaGemEnchants(uint8 slot
, bool apply
);
1754 void InitDataForForm(bool reapplyMods
= false);
1756 void ApplyItemEquipSpell(Item
*item
, bool apply
, bool form_change
= false);
1757 void ApplyEquipSpell(SpellEntry
const* spellInfo
, Item
* item
, bool apply
, bool form_change
= false);
1758 void UpdateEquipSpellsAtFormChange();
1759 void CastItemCombatSpell(Item
*item
,Unit
* Target
, WeaponAttackType attType
);
1760 void CastItemUseSpell(Item
*item
,SpellCastTargets
const& targets
,uint8 cast_count
, uint32 glyphIndex
);
1762 void SendInitWorldStates(uint32 zone
, uint32 area
);
1763 void SendUpdateWorldState(uint32 Field
, uint32 Value
);
1764 void SendDirectMessage(WorldPacket
*data
);
1766 void SendAurasForTarget(Unit
*target
);
1768 PlayerMenu
* PlayerTalkClass
;
1769 std::vector
<ItemSetEffect
*> ItemSetEff
;
1771 void SendLoot(uint64 guid
, LootType loot_type
);
1772 void SendLootRelease( uint64 guid
);
1773 void SendNotifyLootItemRemoved(uint8 lootSlot
);
1774 void SendNotifyLootMoneyRemoved();
1776 /*********************************************************/
1777 /*** BATTLEGROUND SYSTEM ***/
1778 /*********************************************************/
1780 bool InBattleGround() const { return m_bgBattleGroundID
!= 0; }
1781 bool InArena() const;
1782 uint32
GetBattleGroundId() const { return m_bgBattleGroundID
; }
1783 BattleGroundTypeId
GetBattleGroundTypeId() const { return m_bgTypeID
; }
1784 BattleGround
* GetBattleGround() const;
1787 BGQueueIdBasedOnLevel
GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId
) const;
1789 bool InBattleGroundQueue() const
1791 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
1792 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
!= BATTLEGROUND_QUEUE_NONE
)
1797 BattleGroundQueueTypeId
GetBattleGroundQueueTypeId(uint32 index
) const { return m_bgBattleGroundQueueID
[index
].bgQueueTypeId
; }
1798 uint32
GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId
) const
1800 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
1801 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
1803 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1805 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
1807 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
1808 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
1809 return m_bgBattleGroundQueueID
[i
].invitedToInstance
!= 0;
1812 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
1814 return GetBattleGroundQueueIndex(bgQueueTypeId
) < PLAYER_MAX_BATTLEGROUND_QUEUES
;
1817 void SetBattleGroundId(uint32 val
, BattleGroundTypeId bgTypeId
)
1819 m_bgBattleGroundID
= val
;
1820 m_bgTypeID
= bgTypeId
;
1822 uint32
AddBattleGroundQueueId(BattleGroundQueueTypeId val
)
1824 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
1826 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
|| m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
1828 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= val
;
1829 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1833 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1835 bool HasFreeBattleGroundQueueId()
1837 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
1838 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
)
1842 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val
)
1844 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
1846 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
1848 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= BATTLEGROUND_QUEUE_NONE
;
1849 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1854 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
, uint32 instanceId
)
1856 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
1857 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
1858 m_bgBattleGroundQueueID
[i
].invitedToInstance
= instanceId
;
1860 bool IsInvitedForBattleGroundInstance(uint32 instanceId
) const
1862 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; ++i
)
1863 if (m_bgBattleGroundQueueID
[i
].invitedToInstance
== instanceId
)
1867 WorldLocation
const& GetBattleGroundEntryPoint() const { return m_bgEntryPoint
; }
1868 void SetBattleGroundEntryPoint(uint32 Map
, float PosX
, float PosY
, float PosZ
, float PosO
)
1870 m_bgEntryPoint
= WorldLocation(Map
,PosX
,PosY
,PosZ
,PosO
);
1873 void SetBGTeam(uint32 team
) { m_bgTeam
= team
; }
1874 uint32
GetBGTeam() const { return m_bgTeam
? m_bgTeam
: GetTeam(); }
1876 void LeaveBattleground(bool teleportToEntryPoint
= true);
1877 bool CanJoinToBattleground() const;
1878 bool CanReportAfkDueToLimit();
1879 void ReportedAfkBy(Player
* reporter
);
1880 void ClearAfkReports() { m_bgAfkReporter
.clear(); }
1882 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId
) const;
1883 bool CanUseBattleGroundObject();
1884 bool isTotalImmune();
1885 bool CanCaptureTowerPoint();
1887 /*********************************************************/
1888 /*** REST SYSTEM ***/
1889 /*********************************************************/
1891 bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS
; }
1892 uint32
GetXPRestBonus(uint32 xp
);
1893 uint32
GetRestTime() const { return m_restTime
;};
1894 void SetRestTime(uint32 v
) { m_restTime
= v
;};
1896 /*********************************************************/
1897 /*** ENVIROMENTAL SYSTEM ***/
1898 /*********************************************************/
1900 void EnvironmentalDamage(EnviromentalDamage type
, uint32 damage
);
1902 /*********************************************************/
1903 /*** FLOOD FILTER SYSTEM ***/
1904 /*********************************************************/
1906 void UpdateSpeakTime();
1907 bool CanSpeak() const;
1908 void ChangeSpeakTime(int utime
);
1910 /*********************************************************/
1911 /*** VARIOUS SYSTEMS ***/
1912 /*********************************************************/
1913 MovementInfo m_movementInfo
;
1914 void UpdateFallInformationIfNeed(MovementInfo
const& minfo
,uint16 opcode
);
1916 void SetFallInformation(uint32 time
, float z
)
1918 m_lastFallTime
= time
;
1921 void HandleFall(MovementInfo
const& movementInfo
);
1923 bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask
); }
1924 bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask
); }
1926 bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY
); }
1927 bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING
); }
1928 bool IsAllowUseFlyMountsHere() const;
1930 void SetClientControl(Unit
* target
, uint8 allowMove
);
1932 void EnterVehicle(Vehicle
*vehicle
);
1933 void ExitVehicle(Vehicle
*vehicle
);
1935 uint64
GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT
); }
1936 void SetFarSightGUID(uint64 guid
) { SetUInt64Value(PLAYER_FARSIGHT
, guid
); }
1939 Transport
* GetTransport() const { return m_transport
; }
1940 void SetTransport(Transport
* t
) { m_transport
= t
; }
1942 float GetTransOffsetX() const { return m_movementInfo
.t_x
; }
1943 float GetTransOffsetY() const { return m_movementInfo
.t_y
; }
1944 float GetTransOffsetZ() const { return m_movementInfo
.t_z
; }
1945 float GetTransOffsetO() const { return m_movementInfo
.t_o
; }
1946 uint32
GetTransTime() const { return m_movementInfo
.t_time
; }
1947 int8
GetTransSeat() const { return m_movementInfo
.t_seat
; }
1949 uint32
GetSaveTimer() const { return m_nextSave
; }
1950 void SetSaveTimer(uint32 timer
) { m_nextSave
= timer
; }
1958 void SaveRecallPosition();
1960 // Homebind coordinates
1961 uint32 m_homebindMapId
;
1962 uint16 m_homebindZoneId
;
1966 void RelocateToHomebind() { SetMapId(m_homebindMapId
); Relocate(m_homebindX
,m_homebindY
,m_homebindZ
); }
1968 // currently visible objects at player client
1969 typedef std::set
<uint64
> ClientGUIDs
;
1970 ClientGUIDs m_clientGUIDs
;
1972 bool HaveAtClient(WorldObject
const* u
) { return u
==this || m_clientGUIDs
.find(u
->GetGUID())!=m_clientGUIDs
.end(); }
1974 bool IsVisibleInGridForPlayer(Player
* pl
) const;
1975 bool IsVisibleGloballyFor(Player
* pl
) const;
1977 void UpdateVisibilityOf(WorldObject
* target
);
1980 void UpdateVisibilityOf(T
* target
, UpdateData
& data
, UpdateDataMapType
& data_updates
, std::set
<WorldObject
*>& visibleNow
);
1982 // Stealth detection system
1983 uint32 m_DetectInvTimer
;
1984 void HandleStealthedUnitsDetection();
1986 uint8 m_forced_speed_changes
[MAX_MOVE_TYPE
];
1988 bool HasAtLoginFlag(AtLoginFlags f
) const { return m_atLoginFlags
& f
; }
1989 void SetAtLoginFlag(AtLoginFlags f
) { m_atLoginFlags
|= f
; }
1991 LookingForGroup m_lookingForGroup
;
1993 // Temporarily removed pet cache
1994 uint32
GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber
; }
1995 void SetTemporaryUnsummonedPetNumber(uint32 petnumber
) { m_temporaryUnsummonedPetNumber
= petnumber
; }
1996 void UnsummonPetTemporaryIfAny();
1997 void ResummonPetTemporaryUnSummonedIfAny();
1998 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2000 void SendCinematicStart(uint32 CinematicSequenceId
);
2001 void SendMovieStart(uint32 MovieId
);
2003 /*********************************************************/
2004 /*** INSTANCE SYSTEM ***/
2005 /*********************************************************/
2007 typedef UNORDERED_MAP
< uint32
/*mapId*/, InstancePlayerBind
> BoundInstancesMap
;
2009 void UpdateHomebindTime(uint32 time
);
2011 uint32 m_HomebindTimer
;
2012 bool m_InstanceValid
;
2013 // permanent binds and solo binds by difficulty
2014 BoundInstancesMap m_boundInstances
[TOTAL_DIFFICULTIES
];
2015 InstancePlayerBind
* GetBoundInstance(uint32 mapid
, uint8 difficulty
);
2016 BoundInstancesMap
& GetBoundInstances(uint8 difficulty
) { return m_boundInstances
[difficulty
]; }
2017 void UnbindInstance(uint32 mapid
, uint8 difficulty
, bool unload
= false);
2018 void UnbindInstance(BoundInstancesMap::iterator
&itr
, uint8 difficulty
, bool unload
= false);
2019 InstancePlayerBind
* BindToInstance(InstanceSave
*save
, bool permanent
, bool load
= false);
2020 void SendRaidInfo();
2021 void SendSavedInstances();
2022 static void ConvertInstancesToGroup(Player
*player
, Group
*group
= NULL
, uint64 player_guid
= 0);
2024 /*********************************************************/
2025 /*** GROUP SYSTEM ***/
2026 /*********************************************************/
2028 Group
* GetGroupInvite() { return m_groupInvite
; }
2029 void SetGroupInvite(Group
*group
) { m_groupInvite
= group
; }
2030 Group
* GetGroup() { return m_group
.getTarget(); }
2031 const Group
* GetGroup() const { return (const Group
*)m_group
.getTarget(); }
2032 GroupReference
& GetGroupRef() { return m_group
; }
2033 void SetGroup(Group
*group
, int8 subgroup
= -1);
2034 uint8
GetSubGroup() const { return m_group
.getSubGroup(); }
2035 uint32
GetGroupUpdateFlag() const { return m_groupUpdateMask
; }
2036 void SetGroupUpdateFlag(uint32 flag
) { m_groupUpdateMask
|= flag
; }
2037 const uint64
& GetAuraUpdateMask() const { return m_auraUpdateMask
; }
2038 void SetAuraUpdateMask(uint8 slot
) { m_auraUpdateMask
|= (uint64(1) << slot
); }
2039 Player
* GetNextRandomRaidMember(float radius
);
2040 PartyResult
CanUninviteFromGroup() const;
2041 // BattleGround Group System
2042 void SetBattleGroundRaid(Group
*group
, int8 subgroup
= -1);
2043 void RemoveFromBattleGroundRaid();
2044 Group
* GetOriginalGroup() { return m_originalGroup
.getTarget(); }
2045 GroupReference
& GetOriginalGroupRef() { return m_originalGroup
; }
2046 uint8
GetOriginalSubGroup() const { return m_originalGroup
.getSubGroup(); }
2047 void SetOriginalGroup(Group
*group
, int8 subgroup
= -1);
2049 GridReference
<Player
> &GetGridRef() { return m_gridRef
; }
2050 MapReference
&GetMapRef() { return m_mapRef
; }
2052 bool isAllowedToLoot(Creature
* creature
);
2054 DeclinedName
const* GetDeclinedNames() const { return m_declinedname
; }
2055 uint8
GetRunesState() const { return m_runes
->runeState
; }
2056 uint8
GetBaseRune(uint8 index
) const { return m_runes
->runes
[index
].BaseRune
; }
2057 uint8
GetCurrentRune(uint8 index
) const { return m_runes
->runes
[index
].CurrentRune
; }
2058 uint8
GetRuneCooldown(uint8 index
) const { return m_runes
->runes
[index
].Cooldown
; }
2059 void SetBaseRune(uint8 index
, uint8 baseRune
) { m_runes
->runes
[index
].BaseRune
= baseRune
; }
2060 void SetCurrentRune(uint8 index
, uint8 currentRune
) { m_runes
->runes
[index
].CurrentRune
= currentRune
; }
2061 void SetRuneCooldown(uint8 index
, uint8 cooldown
) { m_runes
->runes
[index
].Cooldown
= cooldown
; m_runes
->SetRuneState(index
, (cooldown
== 0) ? true : false); }
2062 void ConvertRune(uint8 index
, uint8 newType
);
2063 void ResyncRunes(uint8 count
);
2064 void AddRunePower(uint8 index
);
2066 AchievementMgr
& GetAchievementMgr() { return m_achievementMgr
; }
2067 void UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
=0, uint32 miscvalue2
=0, Unit
*unit
=NULL
, uint32 time
=0);
2068 bool HasTitle(uint32 bitIndex
);
2069 bool HasTitle(CharTitlesEntry
const* title
) { return HasTitle(title
->bit_index
); }
2070 void SetTitle(CharTitlesEntry
const* title
);
2072 bool isActiveObject() const { return true; }
2073 bool canSeeSpellClickOn(Creature
const* creature
) const;
2076 /*********************************************************/
2077 /*** BATTLEGROUND SYSTEM ***/
2078 /*********************************************************/
2080 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2081 uint32 m_bgBattleGroundID
;
2082 BattleGroundTypeId m_bgTypeID
;
2084 this is an array of BG queues (BgTypeIDs) in which is player
2086 struct BgBattleGroundQueueID_Rec
2088 BattleGroundQueueTypeId bgQueueTypeId
;
2089 uint32 invitedToInstance
;
2091 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID
[PLAYER_MAX_BATTLEGROUND_QUEUES
];
2092 WorldLocation m_bgEntryPoint
;
2094 std::set
<uint32
> m_bgAfkReporter
;
2095 uint8 m_bgAfkReportedCount
;
2096 time_t m_bgAfkReportedTimer
;
2097 uint32 m_contestedPvPTimer
;
2099 uint32 m_bgTeam
; // what side the player will be added to
2101 /*********************************************************/
2102 /*** QUEST SYSTEM ***/
2103 /*********************************************************/
2105 std::set
<uint32
> m_timedquests
;
2108 uint32 m_ingametime
;
2110 /*********************************************************/
2111 /*** LOAD SYSTEM ***/
2112 /*********************************************************/
2114 void _LoadActions(QueryResult
*result
);
2115 void _LoadAuras(QueryResult
*result
, uint32 timediff
);
2116 void _LoadGlyphAuras();
2117 void _LoadBoundInstances(QueryResult
*result
);
2118 void _LoadInventory(QueryResult
*result
, uint32 timediff
);
2119 void _LoadMailInit(QueryResult
*resultUnread
, QueryResult
*resultDelivery
);
2121 void _LoadMailedItems(Mail
*mail
);
2122 void _LoadQuestStatus(QueryResult
*result
);
2123 void _LoadDailyQuestStatus(QueryResult
*result
);
2124 void _LoadGroup(QueryResult
*result
);
2126 void _LoadSpells(QueryResult
*result
);
2127 void _LoadTutorials(QueryResult
*result
);
2128 void _LoadFriendList(QueryResult
*result
);
2129 bool _LoadHomeBind(QueryResult
*result
);
2130 void _LoadDeclinedNames(QueryResult
*result
);
2131 void _LoadArenaTeamInfo(QueryResult
*result
);
2133 /*********************************************************/
2134 /*** SAVE SYSTEM ***/
2135 /*********************************************************/
2137 void _SaveActions();
2139 void _SaveInventory();
2141 void _SaveQuestStatus();
2142 void _SaveDailyQuestStatus();
2144 void _SaveTutorials();
2146 void _SetCreateBits(UpdateMask
*updateMask
, Player
*target
) const;
2147 void _SetUpdateBits(UpdateMask
*updateMask
, Player
*target
) const;
2149 /*********************************************************/
2150 /*** ENVIRONMENTAL SYSTEM ***/
2151 /*********************************************************/
2152 void HandleSobering();
2153 void SendMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
, uint32 CurrentValue
, int32 Regen
);
2154 void StopMirrorTimer(MirrorTimerType Type
);
2155 void HandleDrowning(uint32 time_diff
);
2156 int32
getMaxTimer(MirrorTimerType timer
);
2158 /*********************************************************/
2159 /*** HONOR SYSTEM ***/
2160 /*********************************************************/
2161 time_t m_lastHonorUpdateTime
;
2163 void outDebugValues() const;
2171 uint32 m_speakCount
;
2172 uint32 m_dungeonDifficulty
;
2174 uint32 m_atLoginFlags
;
2176 Item
* m_items
[PLAYER_SLOTS_COUNT
];
2177 uint32 m_currentBuybackSlot
;
2179 std::vector
<Item
*> m_itemUpdateQueue
;
2180 bool m_itemUpdateQueueBlocked
;
2182 uint32 m_ExtraFlags
;
2183 uint64 m_curSelection
;
2185 uint64 m_comboTarget
;
2188 QuestStatusMap mQuestStatus
;
2190 uint32 m_GuildIdInvited
;
2191 uint32 m_ArenaTeamIdInvited
;
2194 PlayerSpellMap m_spells
;
2195 SpellCooldowns m_spellCooldowns
;
2196 uint32 m_lastPotionId
; // last used health/mana potion in combat, that block next potion use
2198 ActionButtonList m_actionButtons
;
2200 float m_auraBaseMod
[BASEMOD_END
][MOD_END
];
2201 int16 m_baseRatingValue
[MAX_COMBAT_RATING
];
2202 uint16 m_baseSpellDamage
;
2203 uint16 m_baseSpellHealing
;
2204 uint16 m_baseFeralAP
;
2205 uint16 m_baseManaRegen
;
2207 SpellModList m_spellMods
[MAX_SPELLMOD
];
2208 int32 m_SpellModRemoveCount
;
2209 EnchantDurationList m_enchantDuration
;
2210 ItemDurationList m_itemDuration
;
2212 uint64 m_resurrectGUID
;
2213 uint32 m_resurrectMap
;
2214 float m_resurrectX
, m_resurrectY
, m_resurrectZ
;
2215 uint32 m_resurrectHealth
, m_resurrectMana
;
2217 WorldSession
*m_session
;
2219 typedef std::list
<Channel
*> JoinedChannelsList
;
2220 JoinedChannelsList m_channels
;
2226 uint16 tradeItems
[TRADE_SLOT_COUNT
];
2229 time_t m_nextThinkTime
;
2231 uint32 m_Tutorials
[8];
2232 bool m_TutorialsChanged
;
2234 bool m_DailyQuestChanged
;
2235 time_t m_lastDailyQuestTime
;
2237 uint32 m_drunkTimer
;
2239 uint32 m_weaponChangeTimer
;
2241 uint32 m_zoneUpdateId
;
2242 uint32 m_zoneUpdateTimer
;
2243 uint32 m_areaUpdateId
;
2245 uint32 m_deathTimer
;
2246 time_t m_deathExpireTime
;
2250 uint32 m_WeaponProficiency
;
2251 uint32 m_ArmorProficiency
;
2254 bool m_canDualWield
;
2255 bool m_canTitanGrip
;
2256 uint8 m_swingErrorMsg
;
2259 ////////////////////Rest System/////////////////////
2261 uint32 inn_pos_mapid
;
2267 ////////////////////Rest System/////////////////////
2270 Transport
* m_transport
;
2272 uint32 m_resetTalentsCost
;
2273 time_t m_resetTalentsTime
;
2274 uint32 m_usedTalentCount
;
2275 uint32 m_questRewardTalentCount
;
2278 PlayerSocial
*m_social
;
2281 GroupReference m_group
;
2282 GroupReference m_originalGroup
;
2283 Group
*m_groupInvite
;
2284 uint32 m_groupUpdateMask
;
2285 uint64 m_auraUpdateMask
;
2288 GuardianPetList m_guardianPets
;
2291 time_t m_summon_expire
;
2292 uint32 m_summon_mapid
;
2297 DeclinedName
*m_declinedname
;
2300 // internal common parts for CanStore/StoreItem functions
2301 uint8
_CanStoreItem_InSpecificSlot( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool swap
, Item
*pSrcItem
) const;
2302 uint8
_CanStoreItem_InBag( uint8 bag
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, bool non_specialized
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2303 uint8
_CanStoreItem_InInventorySlots( uint8 slot_begin
, uint8 slot_end
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2304 Item
* _StoreItem( uint16 pos
, Item
*pItem
, uint32 count
, bool clone
, bool update
);
2306 void UpdateKnownCurrencies(uint32 itemId
, bool apply
);
2307 int32
CalculateReputationGain(uint32 creatureOrQuestLevel
, int32 rep
, int32 faction
, bool for_quest
);
2308 void AdjustQuestReqItemCount( Quest
const* pQuest
, QuestStatusData
& questStatusData
);
2310 GridReference
<Player
> m_gridRef
;
2311 MapReference m_mapRef
;
2313 uint32 m_lastFallTime
;
2316 int32 m_MirrorTimer
[MAX_TIMERS
];
2317 uint8 m_MirrorTimerFlags
;
2318 uint8 m_MirrorTimerFlagsLast
;
2321 // Current teleport data
2322 WorldLocation m_teleport_dest
;
2323 bool mSemaphoreTeleport_Near
;
2324 bool mSemaphoreTeleport_Far
;
2326 // Temporary removed pet cache
2327 uint32 m_temporaryUnsummonedPetNumber
;
2328 uint32 m_oldpetspell
;
2330 AchievementMgr m_achievementMgr
;
2331 ReputationMgr m_reputationMgr
;
2334 void AddItemsSetItem(Player
*player
,Item
*item
);
2335 void RemoveItemsSetItem(Player
*player
,ItemPrototype
const *proto
);
2337 // "the bodies of template functions must be made available in a header file"
2338 template <class T
> T
Player::ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
)
2340 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
2341 if (!spellInfo
) return 0;
2343 int32 totalflat
= 0;
2344 for (SpellModList::iterator itr
= m_spellMods
[op
].begin(); itr
!= m_spellMods
[op
].end(); ++itr
)
2346 SpellModifier
*mod
= *itr
;
2348 if(!IsAffectedBySpellmod(spellInfo
,mod
,spell
))
2350 if (mod
->type
== SPELLMOD_FLAT
)
2351 totalflat
+= mod
->value
;
2352 else if (mod
->type
== SPELLMOD_PCT
)
2354 // skip percent mods for null basevalue (most important for spell mods with charges )
2355 if(basevalue
== T(0))
2358 // special case (skip >10sec spell casts for instant cast setting)
2359 if( mod
->op
==SPELLMOD_CASTING_TIME
&& basevalue
>= T(10*IN_MILISECONDS
) && mod
->value
<= -100)
2362 totalpct
+= mod
->value
;
2365 if (mod
->charges
> 0 )
2368 if (mod
->charges
== 0)
2371 mod
->lastAffected
= spell
;
2372 if(!mod
->lastAffected
)
2373 mod
->lastAffected
= FindCurrentSpellBySpellId(spellId
);
2374 ++m_SpellModRemoveCount
;
2379 float diff
= (float)basevalue
*(float)totalpct
/100.0f
+ (float)totalflat
;
2380 basevalue
= T((float)basevalue
+ diff
);