2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "ObjectAccessor.h"
20 #include "ObjectMgr.h"
21 #include "Policies/SingletonImp.h"
24 #include "GameObject.h"
25 #include "DynamicObject.h"
27 #include "WorldPacket.h"
30 #include "GridNotifiers.h"
31 #include "MapManager.h"
34 #include "GridNotifiersImpl.h"
36 #include "ObjectDefines.h"
37 #include "MapInstanced.h"
42 #define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex>
43 INSTANTIATE_SINGLETON_2(ObjectAccessor
, CLASS_LOCK
);
44 INSTANTIATE_CLASS_MUTEX(ObjectAccessor
, ACE_Thread_Mutex
);
46 ObjectAccessor::ObjectAccessor() {}
47 ObjectAccessor::~ObjectAccessor() {}
50 ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject
const &u
, uint64 guid
)
52 if(Creature
*unit
= GetPet(guid
))
55 if(Creature
*unit
= GetVehicle(guid
))
58 return u
.GetMap()->GetCreature(guid
);
62 ObjectAccessor::GetUnit(WorldObject
const &u
, uint64 guid
)
67 if(IS_PLAYER_GUID(guid
))
68 return FindPlayer(guid
);
70 return GetCreatureOrPetOrVehicle(u
, guid
);
74 ObjectAccessor::GetCorpse(WorldObject
const &u
, uint64 guid
)
76 Corpse
* ret
= GetObjectInWorld(guid
, (Corpse
*)NULL
);
79 if(ret
->GetMapId() != u
.GetMapId())
81 if(ret
->GetInstanceId() != u
.GetInstanceId())
86 Object
* ObjectAccessor::GetObjectByTypeMask(WorldObject
const &p
, uint64 guid
, uint32 typemask
)
90 if(typemask
& TYPEMASK_PLAYER
)
92 obj
= FindPlayer(guid
);
96 if(typemask
& TYPEMASK_UNIT
)
98 obj
= GetCreatureOrPetOrVehicle(p
,guid
);
102 if(typemask
& TYPEMASK_GAMEOBJECT
)
104 obj
= p
.GetMap()->GetGameObject(guid
);
108 if(typemask
& TYPEMASK_DYNAMICOBJECT
)
110 obj
= p
.GetMap()->GetDynamicObject(guid
);
114 if(typemask
& TYPEMASK_ITEM
&& p
.GetTypeId() == TYPEID_PLAYER
)
116 obj
= ((Player
const &)p
).GetItemByGuid( guid
);
124 ObjectAccessor::FindPlayer(uint64 guid
)
126 return GetObjectInWorld(guid
, (Player
*)NULL
);
130 ObjectAccessor::FindPlayerByName(const char *name
)
133 HashMapHolder
<Player
>::MapType
& m
= HashMapHolder
<Player
>::GetContainer();
134 HashMapHolder
<Player
>::MapType::iterator iter
= m
.begin();
135 for(; iter
!= m
.end(); ++iter
)
136 if( ::strcmp(name
, iter
->second
->GetName()) == 0 )
142 ObjectAccessor::SaveAllPlayers()
144 Guard
guard(*HashMapHolder
<Player
*>::GetLock());
145 HashMapHolder
<Player
>::MapType
& m
= HashMapHolder
<Player
>::GetContainer();
146 HashMapHolder
<Player
>::MapType::iterator itr
= m
.begin();
147 for(; itr
!= m
.end(); ++itr
)
148 itr
->second
->SaveToDB();
152 ObjectAccessor::UpdateObject(Object
* obj
, Player
* exceptPlayer
)
154 UpdateDataMapType update_players
;
155 obj
->BuildUpdate(update_players
);
158 for(UpdateDataMapType::iterator iter
= update_players
.begin(); iter
!= update_players
.end(); ++iter
)
160 if(iter
->first
== exceptPlayer
)
163 iter
->second
.BuildPacket(&packet
);
164 iter
->first
->GetSession()->SendPacket(&packet
);
170 ObjectAccessor::_buildUpdateObject(Object
*obj
, UpdateDataMapType
&update_players
)
172 bool build_for_all
= true;
174 if( obj
->isType(TYPEMASK_ITEM
) )
176 Item
*item
= static_cast<Item
*>(obj
);
177 pl
= item
->GetOwner();
178 build_for_all
= false;
182 _buildPacket(pl
, obj
, update_players
);
184 // Capt: okey for all those fools who think its a real fix
185 // THIS IS A TEMP FIX
188 WorldObject
* temp
= dynamic_cast<WorldObject
*>(obj
);
190 //assert(dynamic_cast<WorldObject*>(obj)!=NULL);
192 _buildChangeObjectForPlayer(temp
, update_players
);
194 sLog
.outDebug("ObjectAccessor: Ln 405 Temp bug fix");
199 ObjectAccessor::_buildPacket(Player
*pl
, Object
*obj
, UpdateDataMapType
&update_players
)
201 UpdateDataMapType::iterator iter
= update_players
.find(pl
);
203 if( iter
== update_players
.end() )
205 std::pair
<UpdateDataMapType::iterator
, bool> p
= update_players
.insert( UpdateDataValueType(pl
, UpdateData()) );
210 obj
->BuildValuesUpdateBlockForPlayer(&iter
->second
, iter
->first
);
214 ObjectAccessor::_buildChangeObjectForPlayer(WorldObject
*obj
, UpdateDataMapType
&update_players
)
216 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
218 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
220 WorldObjectChangeAccumulator
notifier(*obj
, update_players
);
221 TypeContainerVisitor
<WorldObjectChangeAccumulator
, WorldTypeMapContainer
> player_notifier(notifier
);
222 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
223 cell_lock
->Visit(cell_lock
, player_notifier
, *obj
->GetMap());
227 ObjectAccessor::GetPet(uint64 guid
)
229 return GetObjectInWorld(guid
, (Pet
*)NULL
);
233 ObjectAccessor::GetVehicle(uint64 guid
)
235 return GetObjectInWorld(guid
, (Vehicle
*)NULL
);
239 ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid
)
241 Guard
guard(i_corpseGuard
);
243 Player2CorpsesMapType::iterator iter
= i_player2corpse
.find(guid
);
244 if( iter
== i_player2corpse
.end() ) return NULL
;
246 assert(iter
->second
->GetType() != CORPSE_BONES
);
252 ObjectAccessor::RemoveCorpse(Corpse
*corpse
)
254 assert(corpse
&& corpse
->GetType() != CORPSE_BONES
);
256 Guard
guard(i_corpseGuard
);
257 Player2CorpsesMapType::iterator iter
= i_player2corpse
.find(corpse
->GetOwnerGUID());
258 if( iter
== i_player2corpse
.end() )
261 // build mapid*cellid -> guid_set map
262 CellPair cell_pair
= MaNGOS::ComputeCellPair(corpse
->GetPositionX(), corpse
->GetPositionY());
263 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
265 objmgr
.DeleteCorpseCellData(corpse
->GetMapId(),cell_id
,corpse
->GetOwnerGUID());
266 corpse
->RemoveFromWorld();
268 i_player2corpse
.erase(iter
);
272 ObjectAccessor::AddCorpse(Corpse
*corpse
)
274 assert(corpse
&& corpse
->GetType() != CORPSE_BONES
);
276 Guard
guard(i_corpseGuard
);
277 assert(i_player2corpse
.find(corpse
->GetOwnerGUID()) == i_player2corpse
.end());
278 i_player2corpse
[corpse
->GetOwnerGUID()] = corpse
;
280 // build mapid*cellid -> guid_set map
281 CellPair cell_pair
= MaNGOS::ComputeCellPair(corpse
->GetPositionX(), corpse
->GetPositionY());
282 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
284 objmgr
.AddCorpseCellData(corpse
->GetMapId(),cell_id
,corpse
->GetOwnerGUID(),corpse
->GetInstanceId());
288 ObjectAccessor::AddCorpsesToGrid(GridPair
const& gridpair
,GridType
& grid
,Map
* map
)
290 Guard
guard(i_corpseGuard
);
291 for(Player2CorpsesMapType::iterator iter
= i_player2corpse
.begin(); iter
!= i_player2corpse
.end(); ++iter
)
292 if(iter
->second
->GetGrid()==gridpair
)
294 // verify, if the corpse in our instance (add only corpses which are)
295 if (map
->Instanceable())
297 if (iter
->second
->GetInstanceId() == map
->GetInstanceId())
299 grid
.AddWorldObject(iter
->second
,iter
->second
->GetGUID());
304 grid
.AddWorldObject(iter
->second
,iter
->second
->GetGUID());
310 ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid
, bool insignia
)
312 Corpse
*corpse
= GetCorpseForPlayerGUID(player_guid
);
315 //in fact this function is called from several places
316 //even when player doesn't have a corpse, not an error
317 //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
321 DEBUG_LOG("Deleting Corpse and spawning bones.");
323 // remove corpse from player_guid -> corpse map
324 RemoveCorpse(corpse
);
326 // remove resurrectble corpse from grid object registry (loaded state checked into call)
327 // do not load the map if it's not loaded
328 Map
*map
= MapManager::Instance().FindMap(corpse
->GetMapId(), corpse
->GetInstanceId());
329 if(map
) map
->Remove(corpse
,false);
331 // remove corpse from DB
332 corpse
->DeleteFromDB();
334 Corpse
*bones
= NULL
;
335 // create the bones only if the map and the grid is loaded at the corpse's location
336 // ignore bones creating option in case insignia
337 if (map
&& (insignia
||
338 (map
->IsBattleGroundOrArena() ? sWorld
.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA
) : sWorld
.getConfig(CONFIG_DEATH_BONES_WORLD
))) &&
339 !map
->IsRemovalGrid(corpse
->GetPositionX(), corpse
->GetPositionY()))
341 // Create bones, don't change Corpse
343 bones
->Create(corpse
->GetGUIDLow());
345 for (int i
= 3; i
< CORPSE_END
; i
++) // don't overwrite guid and object type
346 bones
->SetUInt32Value(i
, corpse
->GetUInt32Value(i
));
348 bones
->SetGrid(corpse
->GetGrid());
349 // bones->m_time = m_time; // don't overwrite time
350 // bones->m_inWorld = m_inWorld; // don't overwrite world state
351 // bones->m_type = m_type; // don't overwrite type
352 bones
->Relocate(corpse
->GetPositionX(), corpse
->GetPositionY(), corpse
->GetPositionZ(), corpse
->GetOrientation());
353 bones
->SetMapId(corpse
->GetMapId());
354 bones
->SetInstanceId(corpse
->GetInstanceId());
355 bones
->SetPhaseMask(corpse
->GetPhaseMask(),false);
357 bones
->SetUInt32Value(CORPSE_FIELD_FLAGS
, CORPSE_FLAG_UNK2
| CORPSE_FLAG_BONES
);
358 bones
->SetUInt64Value(CORPSE_FIELD_OWNER
, 0);
360 for (int i
= 0; i
< EQUIPMENT_SLOT_END
; i
++)
362 if(corpse
->GetUInt32Value(CORPSE_FIELD_ITEM
+ i
))
363 bones
->SetUInt32Value(CORPSE_FIELD_ITEM
+ i
, 0);
366 // add bones in grid store if grid loaded where corpse placed
370 // all references to the corpse should be removed at this point
377 ObjectAccessor::Update(uint32 diff
)
379 UpdateDataMapType update_players
;
381 Guard
guard(i_updateGuard
);
382 while(!i_objects
.empty())
384 Object
* obj
= *i_objects
.begin();
385 i_objects
.erase(i_objects
.begin());
388 _buildUpdateObject(obj
, update_players
);
389 obj
->ClearUpdateMask(false);
393 WorldPacket packet
; // here we allocate a std::vector with a size of 0x10000
394 for(UpdateDataMapType::iterator iter
= update_players
.begin(); iter
!= update_players
.end(); ++iter
)
396 iter
->second
.BuildPacket(&packet
);
397 iter
->first
->GetSession()->SendPacket(&packet
);
398 packet
.clear(); // clean the string
403 ObjectAccessor::UpdatePlayers(uint32 diff
)
405 HashMapHolder
<Player
>::MapType
& playerMap
= HashMapHolder
<Player
>::GetContainer();
406 for(HashMapHolder
<Player
>::MapType::iterator iter
= playerMap
.begin(); iter
!= playerMap
.end(); ++iter
)
407 if(iter
->second
->IsInWorld())
408 iter
->second
->Update(diff
);
412 ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType
&m
)
414 for(PlayerMapType::iterator iter
= m
.begin(); iter
!= m
.end(); ++iter
)
415 if(iter
->getSource()->HaveAtClient(&i_object
))
416 ObjectAccessor::_buildPacket(iter
->getSource(), &i_object
, i_updateDatas
);
420 ObjectAccessor::UpdateObjectVisibility(WorldObject
*obj
)
422 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
425 obj
->GetMap()->UpdateObjectVisibility(obj
,cell
,p
);
428 void ObjectAccessor::UpdateVisibilityForPlayer( Player
* player
)
430 CellPair p
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
432 Map
* m
= player
->GetMap();
434 m
->UpdatePlayerVisibility(player
,cell
,p
);
435 m
->UpdateObjectsVisibilityFor(player
,cell
,p
);
438 /// Define the static member of HashMapHolder
440 template <class T
> UNORDERED_MAP
< uint64
, T
* > HashMapHolder
<T
>::m_objectMap
;
441 template <class T
> ACE_Thread_Mutex HashMapHolder
<T
>::i_lock
;
443 /// Global definitions for the hashmap storage
445 template class HashMapHolder
<Player
>;
446 template class HashMapHolder
<Pet
>;
447 template class HashMapHolder
<Vehicle
>;
448 template class HashMapHolder
<GameObject
>;
449 template class HashMapHolder
<DynamicObject
>;
450 template class HashMapHolder
<Creature
>;
451 template class HashMapHolder
<Corpse
>;
453 template Player
* ObjectAccessor::GetObjectInWorld
<Player
>(uint32 mapid
, float x
, float y
, uint64 guid
, Player
* /*fake*/);
454 template Pet
* ObjectAccessor::GetObjectInWorld
<Pet
>(uint32 mapid
, float x
, float y
, uint64 guid
, Pet
* /*fake*/);
455 template Vehicle
* ObjectAccessor::GetObjectInWorld
<Vehicle
>(uint32 mapid
, float x
, float y
, uint64 guid
, Vehicle
* /*fake*/);
456 template Creature
* ObjectAccessor::GetObjectInWorld
<Creature
>(uint32 mapid
, float x
, float y
, uint64 guid
, Creature
* /*fake*/);
457 template Corpse
* ObjectAccessor::GetObjectInWorld
<Corpse
>(uint32 mapid
, float x
, float y
, uint64 guid
, Corpse
* /*fake*/);
458 template GameObject
* ObjectAccessor::GetObjectInWorld
<GameObject
>(uint32 mapid
, float x
, float y
, uint64 guid
, GameObject
* /*fake*/);
459 template DynamicObject
* ObjectAccessor::GetObjectInWorld
<DynamicObject
>(uint32 mapid
, float x
, float y
, uint64 guid
, DynamicObject
* /*fake*/);