[7915] Implement more stricted checks and limitations at loading creature addon data.
[getmangos.git] / src / game / MapManager.h
blob0de79a8b914c7e3cb726593de4c2a5671e7ca69b
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MAPMANAGER_H
20 #define MANGOS_MAPMANAGER_H
22 #include "Platform/Define.h"
23 #include "Policies/Singleton.h"
24 #include "ace/Thread_Mutex.h"
25 #include "Common.h"
26 #include "Map.h"
27 #include "GridStates.h"
29 class Transport;
31 class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
34 friend class MaNGOS::OperatorNew<MapManager>;
35 typedef UNORDERED_MAP<uint32, Map*> MapMapType;
36 typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
38 public:
40 Map* GetMap(uint32, const WorldObject* obj);
41 Map* FindMap(uint32 mapid) { return _findMap(mapid); }
42 Map* FindMap(uint32 mapid, uint32 instanceId);
44 // only const version for outer users
45 Map const* GetBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_GetBaseMap(id); }
46 void DeleteInstance(uint32 mapid, uint32 instanceId);
48 uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
50 Map const* m = GetBaseMap(mapid);
51 return m->GetAreaFlag(x, y, z);
53 uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
55 return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
57 uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
59 return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
61 void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
63 Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
66 void Initialize(void);
67 void Update(uint32);
69 void SetGridCleanUpDelay(uint32 t)
71 if( t < MIN_GRID_DELAY )
72 i_gridCleanUpDelay = MIN_GRID_DELAY;
73 else
74 i_gridCleanUpDelay = t;
77 void SetMapUpdateInterval(uint32 t)
79 if( t > MIN_MAP_UPDATE_DELAY )
80 t = MIN_MAP_UPDATE_DELAY;
82 i_timer.SetInterval(t);
83 i_timer.Reset();
86 void LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload = false);
87 void UnloadAll();
89 static bool ExistMapAndVMap(uint32 mapid, float x, float y);
90 static bool IsValidMAP(uint32 mapid);
92 static bool IsValidMapCoord(uint32 mapid, float x,float y)
94 return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y);
97 static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
99 return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z);
102 static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
104 return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z,o);
107 static bool IsValidMapCoord(WorldLocation const& loc)
109 return IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o);
112 void DoDelayedMovesAndRemoves();
114 void LoadTransports();
116 typedef std::set<Transport *> TransportSet;
117 TransportSet m_Transports;
119 typedef std::map<uint32, TransportSet> TransportMap;
120 TransportMap m_TransportsByMap;
122 bool CanPlayerEnter(uint32 mapid, Player* player);
123 void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
124 uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
125 void InitMaxInstanceId();
127 /* statistics */
128 uint32 GetNumInstances();
129 uint32 GetNumPlayersInInstances();
131 private:
132 // debugging code, should be deleted some day
133 void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
134 GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
135 int i_GridStateErrorCount;
136 private:
137 MapManager();
138 ~MapManager();
140 MapManager(const MapManager &);
141 MapManager& operator=(const MapManager &);
143 Map* _GetBaseMap(uint32 id);
144 Map* _findMap(uint32 id) const
146 MapMapType::const_iterator iter = i_maps.find(id);
147 return (iter == i_maps.end() ? NULL : iter->second);
150 typedef MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
151 uint32 i_gridCleanUpDelay;
152 MapMapType i_maps;
153 IntervalTimer i_timer;
155 uint32 i_MaxInstanceId;
157 #endif