2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
24 #include "ObjectMgr.h"
27 #include "UpdateData.h"
28 #include "ObjectAccessor.h"
30 void WorldSession::HandleSplitItemOpcode( WorldPacket
& recv_data
)
32 CHECK_PACKET_SIZE(recv_data
,1+1+1+1+1);
34 //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM");
35 uint8 srcbag
, srcslot
, dstbag
, dstslot
, count
;
37 recv_data
>> srcbag
>> srcslot
>> dstbag
>> dstslot
>> count
;
38 //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
40 uint16 src
= ( (srcbag
<< 8) | srcslot
);
41 uint16 dst
= ( (dstbag
<< 8) | dstslot
);
47 return; //check count - if zero it's fake packet
49 if(!_player
->IsValidPos(srcbag
,srcslot
))
51 _player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, NULL
, NULL
);
55 if(!_player
->IsValidPos(dstbag
,dstslot
))
57 _player
->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
, NULL
, NULL
);
61 _player
->SplitItem( src
, dst
, count
);
64 void WorldSession::HandleSwapInvItemOpcode( WorldPacket
& recv_data
)
66 CHECK_PACKET_SIZE(recv_data
,1+1);
68 //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM");
69 uint8 srcslot
, dstslot
;
71 recv_data
>> srcslot
>> dstslot
;
72 //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
74 // prevent attempt swap same item to current position generated by client at special checting sequence
78 if(!_player
->IsValidPos(INVENTORY_SLOT_BAG_0
,srcslot
))
80 _player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, NULL
, NULL
);
84 if(!_player
->IsValidPos(INVENTORY_SLOT_BAG_0
,dstslot
))
86 _player
->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
, NULL
, NULL
);
90 uint16 src
= ( (INVENTORY_SLOT_BAG_0
<< 8) | srcslot
);
91 uint16 dst
= ( (INVENTORY_SLOT_BAG_0
<< 8) | dstslot
);
93 _player
->SwapItem( src
, dst
);
96 void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket
& recv_data
)
98 CHECK_PACKET_SIZE(recv_data
,8+1);
101 recv_data
>> itemguid
>> dstslot
;
103 // cheating attempt, client should never send opcode in that case
104 if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0
, dstslot
))
107 Item
* item
= _player
->GetItemByGuid(itemguid
);
108 uint16 dstpos
= dstslot
| (INVENTORY_SLOT_BAG_0
<< 8);
110 if(!item
|| item
->GetPos() == dstpos
)
113 _player
->SwapItem(item
->GetPos(), dstpos
);
116 void WorldSession::HandleSwapItem( WorldPacket
& recv_data
)
118 CHECK_PACKET_SIZE(recv_data
,1+1+1+1);
120 //sLog.outDebug("WORLD: CMSG_SWAP_ITEM");
121 uint8 dstbag
, dstslot
, srcbag
, srcslot
;
123 recv_data
>> dstbag
>> dstslot
>> srcbag
>> srcslot
;
124 //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
126 uint16 src
= ( (srcbag
<< 8) | srcslot
);
127 uint16 dst
= ( (dstbag
<< 8) | dstslot
);
129 // prevent attempt swap same item to current position generated by client at special checting sequence
133 if(!_player
->IsValidPos(srcbag
,srcslot
))
135 _player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, NULL
, NULL
);
139 if(!_player
->IsValidPos(dstbag
,dstslot
))
141 _player
->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
, NULL
, NULL
);
145 _player
->SwapItem( src
, dst
);
148 void WorldSession::HandleAutoEquipItemOpcode( WorldPacket
& recv_data
)
150 CHECK_PACKET_SIZE(recv_data
,1+1);
152 //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM");
153 uint8 srcbag
, srcslot
;
155 recv_data
>> srcbag
>> srcslot
;
156 //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
158 Item
*pSrcItem
= _player
->GetItemByPos( srcbag
, srcslot
);
160 return; // only at cheat
162 if(pSrcItem
->m_lootGenerated
) // prevent swap looting item
164 //best error message found for attempting to swap while looting
165 _player
->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW
, pSrcItem
, NULL
);
170 uint8 msg
= _player
->CanEquipItem( NULL_SLOT
, dest
, pSrcItem
, !pSrcItem
->IsBag() );
171 if( msg
!= EQUIP_ERR_OK
)
173 _player
->SendEquipError( msg
, pSrcItem
, NULL
);
177 uint16 src
= pSrcItem
->GetPos();
178 if(dest
==src
) // prevent equip in same slot, only at cheat
181 Item
*pDstItem
= _player
->GetItemByPos( dest
);
182 if( !pDstItem
) // empty slot, simple case
184 _player
->RemoveItem( srcbag
, srcslot
, true );
185 _player
->EquipItem( dest
, pSrcItem
, true );
186 _player
->AutoUnequipOffhandIfNeed();
188 else // have currently equipped item, not simple case
190 uint8 dstbag
= pDstItem
->GetBagSlot();
191 uint8 dstslot
= pDstItem
->GetSlot();
193 msg
= _player
->CanUnequipItem( dest
, !pSrcItem
->IsBag() );
194 if( msg
!= EQUIP_ERR_OK
)
196 _player
->SendEquipError( msg
, pDstItem
, NULL
);
200 // check dest->src move possibility
201 ItemPosCountVec sSrc
;
203 if( _player
->IsInventoryPos( src
) )
205 msg
= _player
->CanStoreItem( srcbag
, srcslot
, sSrc
, pDstItem
, true );
206 if( msg
!= EQUIP_ERR_OK
)
207 msg
= _player
->CanStoreItem( srcbag
, NULL_SLOT
, sSrc
, pDstItem
, true );
208 if( msg
!= EQUIP_ERR_OK
)
209 msg
= _player
->CanStoreItem( NULL_BAG
, NULL_SLOT
, sSrc
, pDstItem
, true );
211 else if( _player
->IsBankPos( src
) )
213 msg
= _player
->CanBankItem( srcbag
, srcslot
, sSrc
, pDstItem
, true );
214 if( msg
!= EQUIP_ERR_OK
)
215 msg
= _player
->CanBankItem( srcbag
, NULL_SLOT
, sSrc
, pDstItem
, true );
216 if( msg
!= EQUIP_ERR_OK
)
217 msg
= _player
->CanBankItem( NULL_BAG
, NULL_SLOT
, sSrc
, pDstItem
, true );
219 else if( _player
->IsEquipmentPos( src
) )
221 msg
= _player
->CanEquipItem( srcslot
, eSrc
, pDstItem
, true);
222 if( msg
== EQUIP_ERR_OK
)
223 msg
= _player
->CanUnequipItem( eSrc
, true);
226 if( msg
!= EQUIP_ERR_OK
)
228 _player
->SendEquipError( msg
, pDstItem
, pSrcItem
);
232 // now do moves, remove...
233 _player
->RemoveItem(dstbag
, dstslot
, false);
234 _player
->RemoveItem(srcbag
, srcslot
, false);
237 _player
->EquipItem(dest
, pSrcItem
, true);
240 if( _player
->IsInventoryPos( src
) )
241 _player
->StoreItem(sSrc
, pDstItem
, true);
242 else if( _player
->IsBankPos( src
) )
243 _player
->BankItem(sSrc
, pDstItem
, true);
244 else if( _player
->IsEquipmentPos( src
) )
245 _player
->EquipItem(eSrc
, pDstItem
, true);
247 _player
->AutoUnequipOffhandIfNeed();
251 void WorldSession::HandleDestroyItemOpcode( WorldPacket
& recv_data
)
253 CHECK_PACKET_SIZE(recv_data
,1+1+1+1+1+1);
255 //sLog.outDebug("WORLD: CMSG_DESTROYITEM");
256 uint8 bag
, slot
, count
, data1
, data2
, data3
;
258 recv_data
>> bag
>> slot
>> count
>> data1
>> data2
>> data3
;
259 //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
261 uint16 pos
= (bag
<< 8) | slot
;
263 // prevent drop unequipable items (in combat, for example) and non-empty bags
264 if(_player
->IsEquipmentPos(pos
) || _player
->IsBagPos(pos
))
266 uint8 msg
= _player
->CanUnequipItem( pos
, false );
267 if( msg
!= EQUIP_ERR_OK
)
269 _player
->SendEquipError( msg
, _player
->GetItemByPos(pos
), NULL
);
274 Item
*pItem
= _player
->GetItemByPos( bag
, slot
);
277 _player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, NULL
, NULL
);
283 uint32 i_count
= count
;
284 _player
->DestroyItemCount( pItem
, i_count
, true );
287 _player
->DestroyItem( bag
, slot
, true );
290 // Only _static_ data send in this packet !!!
291 void WorldSession::HandleItemQuerySingleOpcode( WorldPacket
& recv_data
)
293 CHECK_PACKET_SIZE(recv_data
, 4);
295 //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE");
299 sLog
.outDetail("STORAGE: Item Query = %u", item
);
301 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( item
);
304 std::string Name
= pProto
->Name1
;
305 std::string Description
= pProto
->Description
;
307 int loc_idx
= GetSessionDbLocaleIndex();
310 ItemLocale
const *il
= objmgr
.GetItemLocale(pProto
->ItemId
);
313 if (il
->Name
.size() > size_t(loc_idx
) && !il
->Name
[loc_idx
].empty())
314 Name
= il
->Name
[loc_idx
];
315 if (il
->Description
.size() > size_t(loc_idx
) && !il
->Description
[loc_idx
].empty())
316 Description
= il
->Description
[loc_idx
];
320 WorldPacket
data( SMSG_ITEM_QUERY_SINGLE_RESPONSE
, 600);
321 data
<< pProto
->ItemId
;
322 data
<< pProto
->Class
;
323 data
<< pProto
->SubClass
;
324 data
<< int32(pProto
->Unk0
); // new 2.0.3, not exist in wdb cache?
326 data
<< uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
327 data
<< uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
328 data
<< uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
329 data
<< pProto
->DisplayInfoID
;
330 data
<< pProto
->Quality
;
331 data
<< pProto
->Flags
;
332 data
<< pProto
->BuyPrice
;
333 data
<< pProto
->SellPrice
;
334 data
<< pProto
->InventoryType
;
335 data
<< pProto
->AllowableClass
;
336 data
<< pProto
->AllowableRace
;
337 data
<< pProto
->ItemLevel
;
338 data
<< pProto
->RequiredLevel
;
339 data
<< pProto
->RequiredSkill
;
340 data
<< pProto
->RequiredSkillRank
;
341 data
<< pProto
->RequiredSpell
;
342 data
<< pProto
->RequiredHonorRank
;
343 data
<< pProto
->RequiredCityRank
;
344 data
<< pProto
->RequiredReputationFaction
;
345 data
<< pProto
->RequiredReputationRank
;
346 data
<< int32(pProto
->MaxCount
);
347 data
<< int32(pProto
->Stackable
);
348 data
<< pProto
->ContainerSlots
;
349 data
<< pProto
->StatsCount
; // item stats count
350 for(uint32 i
= 0; i
< pProto
->StatsCount
; ++i
)
352 data
<< pProto
->ItemStat
[i
].ItemStatType
;
353 data
<< pProto
->ItemStat
[i
].ItemStatValue
;
355 data
<< pProto
->ScalingStatDistribution
; // scaling stats distribution
356 data
<< pProto
->ScalingStatValue
; // some kind of flags used to determine stat values column
357 for(int i
= 0; i
< MAX_ITEM_PROTO_DAMAGES
; ++i
)
359 data
<< pProto
->Damage
[i
].DamageMin
;
360 data
<< pProto
->Damage
[i
].DamageMax
;
361 data
<< pProto
->Damage
[i
].DamageType
;
365 data
<< pProto
->Armor
;
366 data
<< pProto
->HolyRes
;
367 data
<< pProto
->FireRes
;
368 data
<< pProto
->NatureRes
;
369 data
<< pProto
->FrostRes
;
370 data
<< pProto
->ShadowRes
;
371 data
<< pProto
->ArcaneRes
;
373 data
<< pProto
->Delay
;
374 data
<< pProto
->AmmoType
;
375 data
<< pProto
->RangedModRange
;
377 for(int s
= 0; s
< MAX_ITEM_PROTO_SPELLS
; ++s
)
379 // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
380 // use `item_template` or if not set then only use spell cooldowns
381 SpellEntry
const* spell
= sSpellStore
.LookupEntry(pProto
->Spells
[s
].SpellId
);
384 bool db_data
= pProto
->Spells
[s
].SpellCooldown
>= 0 || pProto
->Spells
[s
].SpellCategoryCooldown
>= 0;
386 data
<< pProto
->Spells
[s
].SpellId
;
387 data
<< pProto
->Spells
[s
].SpellTrigger
;
388 data
<< uint32(-abs(pProto
->Spells
[s
].SpellCharges
));
392 data
<< uint32(pProto
->Spells
[s
].SpellCooldown
);
393 data
<< uint32(pProto
->Spells
[s
].SpellCategory
);
394 data
<< uint32(pProto
->Spells
[s
].SpellCategoryCooldown
);
398 data
<< uint32(spell
->RecoveryTime
);
399 data
<< uint32(spell
->Category
);
400 data
<< uint32(spell
->CategoryRecoveryTime
);
413 data
<< pProto
->Bonding
;
415 data
<< pProto
->PageText
;
416 data
<< pProto
->LanguageID
;
417 data
<< pProto
->PageMaterial
;
418 data
<< pProto
->StartQuest
;
419 data
<< pProto
->LockID
;
420 data
<< int32(pProto
->Material
);
421 data
<< pProto
->Sheath
;
422 data
<< pProto
->RandomProperty
;
423 data
<< pProto
->RandomSuffix
;
424 data
<< pProto
->Block
;
425 data
<< pProto
->ItemSet
;
426 data
<< pProto
->MaxDurability
;
427 data
<< pProto
->Area
;
428 data
<< pProto
->Map
; // Added in 1.12.x & 2.0.1 client branch
429 data
<< pProto
->BagFamily
;
430 data
<< pProto
->TotemCategory
;
431 for(int s
= 0; s
< MAX_ITEM_PROTO_SOCKETS
; ++s
)
433 data
<< pProto
->Socket
[s
].Color
;
434 data
<< pProto
->Socket
[s
].Content
;
436 data
<< pProto
->socketBonus
;
437 data
<< pProto
->GemProperties
;
438 data
<< pProto
->RequiredDisenchantSkill
;
439 data
<< pProto
->ArmorDamageModifier
;
440 data
<< pProto
->Duration
; // added in 2.4.2.8209, duration (seconds)
441 data
<< pProto
->ItemLimitCategory
; // WotLK, ItemLimitCategory
446 sLog
.outDebug( "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item
);
447 WorldPacket
data( SMSG_ITEM_QUERY_SINGLE_RESPONSE
, 4);
448 data
<< uint32(item
| 0x80000000);
453 void WorldSession::HandleReadItem( WorldPacket
& recv_data
)
455 CHECK_PACKET_SIZE(recv_data
,1+1);
457 //sLog.outDebug( "WORLD: CMSG_READ_ITEM");
460 recv_data
>> bag
>> slot
;
462 //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
463 Item
*pItem
= _player
->GetItemByPos( bag
, slot
);
465 if( pItem
&& pItem
->GetProto()->PageText
)
469 uint8 msg
= _player
->CanUseItem( pItem
);
470 if( msg
== EQUIP_ERR_OK
)
472 data
.Initialize (SMSG_READ_ITEM_OK
, 8);
473 sLog
.outDetail("STORAGE: Item page sent");
477 data
.Initialize( SMSG_READ_ITEM_FAILED
, 8 );
478 sLog
.outDetail("STORAGE: Unable to read item");
479 _player
->SendEquipError( msg
, pItem
, NULL
);
481 data
<< pItem
->GetGUID();
485 _player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, NULL
, NULL
);
488 void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket
& recv_data
)
490 CHECK_PACKET_SIZE(recv_data
,4+8);
492 sLog
.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" );
497 recv_data
>> itemid
>> guid
;
499 sLog
.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
500 itemid
, GUID_LOPART(guid
), GUID_ENPART(guid
), GUID_HIPART(guid
));
503 void WorldSession::HandleSellItemOpcode( WorldPacket
& recv_data
)
505 CHECK_PACKET_SIZE(recv_data
,8+8+1);
507 sLog
.outDebug( "WORLD: Received CMSG_SELL_ITEM" );
508 uint64 vendorguid
, itemguid
;
511 recv_data
>> vendorguid
>> itemguid
>> _count
;
513 // prevent possible overflow, as mangos uses uint32 for item count
514 uint32 count
= _count
;
519 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(vendorguid
,UNIT_NPC_FLAG_VENDOR
);
522 sLog
.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid
)) );
523 _player
->SendSellError( SELL_ERR_CANT_FIND_VENDOR
, NULL
, itemguid
, 0);
528 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
529 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
531 Item
*pItem
= _player
->GetItemByGuid( itemguid
);
534 // prevent sell not owner item
535 if(_player
->GetGUID()!=pItem
->GetOwnerGUID())
537 _player
->SendSellError( SELL_ERR_CANT_SELL_ITEM
, pCreature
, itemguid
, 0);
541 // prevent sell non empty bag by drag-and-drop at vendor's item list
542 if(pItem
->IsBag() && !((Bag
*)pItem
)->IsEmpty())
544 _player
->SendSellError( SELL_ERR_CANT_SELL_ITEM
, pCreature
, itemguid
, 0);
548 // prevent sell currently looted item
549 if(_player
->GetLootGUID()==pItem
->GetGUID())
551 _player
->SendSellError( SELL_ERR_CANT_SELL_ITEM
, pCreature
, itemguid
, 0);
555 // special case at auto sell (sell all)
558 count
= pItem
->GetCount();
562 // prevent sell more items that exist in stack (possable only not from client)
563 if(count
> pItem
->GetCount())
565 _player
->SendSellError( SELL_ERR_CANT_SELL_ITEM
, pCreature
, itemguid
, 0);
570 ItemPrototype
const *pProto
= pItem
->GetProto();
573 if( pProto
->SellPrice
> 0 )
575 if(count
< pItem
->GetCount()) // need split items
577 Item
*pNewItem
= pItem
->CloneItem( count
, _player
);
580 sLog
.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem
->GetEntry(), count
);
581 _player
->SendSellError( SELL_ERR_CANT_SELL_ITEM
, pCreature
, itemguid
, 0);
585 pItem
->SetCount( pItem
->GetCount() - count
);
586 _player
->ItemRemovedQuestCheck( pItem
->GetEntry(), count
);
587 if( _player
->IsInWorld() )
588 pItem
->SendUpdateToPlayer( _player
);
589 pItem
->SetState(ITEM_CHANGED
, _player
);
591 _player
->AddItemToBuyBackSlot( pNewItem
);
592 if( _player
->IsInWorld() )
593 pNewItem
->SendUpdateToPlayer( _player
);
597 _player
->ItemRemovedQuestCheck( pItem
->GetEntry(), pItem
->GetCount());
598 _player
->RemoveItem( pItem
->GetBagSlot(), pItem
->GetSlot(), true);
599 pItem
->RemoveFromUpdateQueueOf(_player
);
600 _player
->AddItemToBuyBackSlot( pItem
);
603 _player
->ModifyMoney( pProto
->SellPrice
* count
);
606 _player
->SendSellError( SELL_ERR_CANT_SELL_ITEM
, pCreature
, itemguid
, 0);
610 _player
->SendSellError( SELL_ERR_CANT_FIND_ITEM
, pCreature
, itemguid
, 0);
614 void WorldSession::HandleBuybackItem(WorldPacket
& recv_data
)
616 CHECK_PACKET_SIZE(recv_data
,8+4);
618 sLog
.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" );
622 recv_data
>> vendorguid
>> slot
;
624 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(vendorguid
,UNIT_NPC_FLAG_VENDOR
);
627 sLog
.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid
)) );
628 _player
->SendSellError( SELL_ERR_CANT_FIND_VENDOR
, NULL
, 0, 0);
633 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
634 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
636 Item
*pItem
= _player
->GetItemFromBuyBackSlot( slot
);
639 uint32 price
= _player
->GetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1
+ slot
- BUYBACK_SLOT_START
);
640 if( _player
->GetMoney() < price
)
642 _player
->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY
, pCreature
, pItem
->GetEntry(), 0);
646 ItemPosCountVec dest
;
647 uint8 msg
= _player
->CanStoreItem( NULL_BAG
, NULL_SLOT
, dest
, pItem
, false );
648 if( msg
== EQUIP_ERR_OK
)
650 _player
->ModifyMoney( -(int32
)price
);
651 _player
->RemoveItemFromBuyBackSlot( slot
, false );
652 _player
->ItemAddedQuestCheck( pItem
->GetEntry(), pItem
->GetCount());
653 _player
->StoreItem( dest
, pItem
, true );
656 _player
->SendEquipError( msg
, pItem
, NULL
);
660 _player
->SendBuyError( BUY_ERR_CANT_FIND_ITEM
, pCreature
, 0, 0);
663 void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket
& recv_data
)
665 CHECK_PACKET_SIZE(recv_data
,8+4+8+1+1);
667 sLog
.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" );
668 uint64 vendorguid
, bagguid
;
672 recv_data
>> vendorguid
>> item
>> bagguid
>> slot
>> count
;
674 GetPlayer()->BuyItemFromVendor(vendorguid
,item
,count
,bagguid
,slot
);
677 void WorldSession::HandleBuyItemOpcode( WorldPacket
& recv_data
)
679 CHECK_PACKET_SIZE(recv_data
,8+4+1+1);
681 sLog
.outDebug( "WORLD: Received CMSG_BUY_ITEM" );
686 recv_data
>> vendorguid
>> item
>> count
>> unk1
;
688 GetPlayer()->BuyItemFromVendor(vendorguid
,item
,count
,NULL_BAG
,NULL_SLOT
);
691 void WorldSession::HandleListInventoryOpcode( WorldPacket
& recv_data
)
693 CHECK_PACKET_SIZE(recv_data
,8);
699 if(!GetPlayer()->isAlive())
702 sLog
.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" );
704 SendListInventory( guid
);
707 void WorldSession::SendListInventory( uint64 vendorguid
)
709 sLog
.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" );
711 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(vendorguid
,UNIT_NPC_FLAG_VENDOR
);
714 sLog
.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid
)) );
715 _player
->SendSellError( SELL_ERR_CANT_FIND_VENDOR
, NULL
, 0, 0);
720 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
721 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
723 // Stop the npc if moving
724 pCreature
->StopMoving();
726 VendorItemData
const* vItems
= pCreature
->GetVendorItems();
729 _player
->SendSellError( SELL_ERR_CANT_FIND_VENDOR
, NULL
, 0, 0);
733 uint8 numitems
= vItems
->GetItemCount();
736 WorldPacket
data( SMSG_LIST_INVENTORY
, (8+1+numitems
*8*4) );
737 data
<< uint64(vendorguid
);
738 data
<< uint8(numitems
);
740 float discountMod
= _player
->GetReputationPriceDiscount(pCreature
);
742 for(int i
= 0; i
< numitems
; ++i
)
744 if(VendorItem
const* crItem
= vItems
->GetItem(i
))
746 if(ItemPrototype
const *pProto
= objmgr
.GetItemPrototype(crItem
->item
))
748 if((pProto
->AllowableClass
& _player
->getClassMask()) == 0 && pProto
->Bonding
== BIND_WHEN_PICKED_UP
&& !_player
->isGameMaster())
753 // reputation discount
754 uint32 price
= uint32(floor(pProto
->BuyPrice
* discountMod
));
756 data
<< uint32(count
);
757 data
<< uint32(crItem
->item
);
758 data
<< uint32(pProto
->DisplayInfoID
);
759 data
<< uint32(crItem
->maxcount
<= 0 ? 0xFFFFFFFF : pCreature
->GetVendorItemCurrentCount(crItem
));
760 data
<< uint32(price
);
761 data
<< uint32(pProto
->MaxDurability
);
762 data
<< uint32(pProto
->BuyCount
);
763 data
<< uint32(crItem
->ExtendedCost
);
768 if ( count
== 0 || data
.size() != 8 + 1 + size_t(count
) * 8 * 4 )
771 data
.put
<uint8
>(8, count
);
775 void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket
& recv_data
)
777 CHECK_PACKET_SIZE(recv_data
,1+1+1);
779 //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM");
780 uint8 srcbag
, srcslot
, dstbag
;
782 recv_data
>> srcbag
>> srcslot
>> dstbag
;
783 //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
785 Item
*pItem
= _player
->GetItemByPos( srcbag
, srcslot
);
789 if(!_player
->IsValidPos(dstbag
,NULL_SLOT
))
791 _player
->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
, NULL
, NULL
);
795 uint16 src
= pItem
->GetPos();
797 // check unequip potability for equipped items and bank bags
798 if(_player
->IsEquipmentPos ( src
) || _player
->IsBagPos ( src
))
800 uint8 msg
= _player
->CanUnequipItem( src
, !_player
->IsBagPos ( src
));
801 if(msg
!= EQUIP_ERR_OK
)
803 _player
->SendEquipError( msg
, pItem
, NULL
);
808 ItemPosCountVec dest
;
809 uint8 msg
= _player
->CanStoreItem( dstbag
, NULL_SLOT
, dest
, pItem
, false );
810 if( msg
!= EQUIP_ERR_OK
)
812 _player
->SendEquipError( msg
, pItem
, NULL
);
816 // no-op: placed in same slot
817 if(dest
.size()==1 && dest
[0].pos
==src
)
819 // just remove grey item state
820 _player
->SendEquipError( EQUIP_ERR_NONE
, pItem
, NULL
);
824 _player
->RemoveItem(srcbag
, srcslot
, true );
825 _player
->StoreItem( dest
, pItem
, true );
828 void WorldSession::HandleBuyBankSlotOpcode(WorldPacket
& recvPacket
)
830 CHECK_PACKET_SIZE(recvPacket
, 8);
832 sLog
.outDebug("WORLD: CMSG_BUY_BANK_SLOT");
837 // cheating protection
838 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(guid
, UNIT_NPC_FLAG_BANKER
);
841 sLog
.outDebug( "WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid
)) );
845 uint32 slot
= _player
->GetBankBagSlotCount();
850 sLog
.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot
);
852 BankBagSlotPricesEntry
const* slotEntry
= sBankBagSlotPricesStore
.LookupEntry(slot
);
857 uint32 price
= slotEntry
->price
;
859 if (_player
->GetMoney() < price
)
862 _player
->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
, slot
);
863 _player
->SetBankBagSlotCount(slot
);
864 _player
->ModifyMoney(-int32(price
));
867 void WorldSession::HandleAutoBankItemOpcode(WorldPacket
& recvPacket
)
869 CHECK_PACKET_SIZE(recvPacket
,1+1);
871 sLog
.outDebug("WORLD: CMSG_AUTOBANK_ITEM");
872 uint8 srcbag
, srcslot
;
874 recvPacket
>> srcbag
>> srcslot
;
875 sLog
.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag
, srcslot
);
877 Item
*pItem
= _player
->GetItemByPos( srcbag
, srcslot
);
881 ItemPosCountVec dest
;
882 uint8 msg
= _player
->CanBankItem( NULL_BAG
, NULL_SLOT
, dest
, pItem
, false );
883 if( msg
!= EQUIP_ERR_OK
)
885 _player
->SendEquipError( msg
, pItem
, NULL
);
889 _player
->RemoveItem(srcbag
, srcslot
, true);
890 _player
->BankItem( dest
, pItem
, true );
893 void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket
& recvPacket
)
895 CHECK_PACKET_SIZE(recvPacket
,1+1);
897 sLog
.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM");
898 uint8 srcbag
, srcslot
;
900 recvPacket
>> srcbag
>> srcslot
;
901 sLog
.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag
, srcslot
);
903 Item
*pItem
= _player
->GetItemByPos( srcbag
, srcslot
);
907 if(_player
->IsBankPos(srcbag
, srcslot
)) // moving from bank to inventory
909 ItemPosCountVec dest
;
910 uint8 msg
= _player
->CanStoreItem( NULL_BAG
, NULL_SLOT
, dest
, pItem
, false );
911 if( msg
!= EQUIP_ERR_OK
)
913 _player
->SendEquipError( msg
, pItem
, NULL
);
917 _player
->RemoveItem(srcbag
, srcslot
, true);
918 _player
->StoreItem( dest
, pItem
, true );
920 else // moving from inventory to bank
922 ItemPosCountVec dest
;
923 uint8 msg
= _player
->CanBankItem( NULL_BAG
, NULL_SLOT
, dest
, pItem
, false );
924 if( msg
!= EQUIP_ERR_OK
)
926 _player
->SendEquipError( msg
, pItem
, NULL
);
930 _player
->RemoveItem(srcbag
, srcslot
, true);
931 _player
->BankItem( dest
, pItem
, true );
935 void WorldSession::HandleSetAmmoOpcode(WorldPacket
& recv_data
)
937 CHECK_PACKET_SIZE(recv_data
,4);
939 if(!GetPlayer()->isAlive())
941 GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD
, NULL
, NULL
);
945 sLog
.outDebug("WORLD: CMSG_SET_AMMO");
951 GetPlayer()->RemoveAmmo();
953 GetPlayer()->SetAmmo(item
);
956 void WorldSession::SendEnchantmentLog(uint64 Target
, uint64 Caster
,uint32 ItemID
,uint32 SpellID
)
958 WorldPacket
data(SMSG_ENCHANTMENTLOG
, (8+8+4+4+1)); // last check 2.0.10
967 void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid
, uint64 Itemguid
,uint32 slot
,uint32 Duration
)
970 WorldPacket
data(SMSG_ITEM_ENCHANT_TIME_UPDATE
, (8+4+4+8));
971 data
<< uint64(Itemguid
);
972 data
<< uint32(slot
);
973 data
<< uint32(Duration
);
974 data
<< uint64(Playerguid
);
978 void WorldSession::HandleItemNameQueryOpcode(WorldPacket
& recv_data
)
980 CHECK_PACKET_SIZE(recv_data
,4);
984 sLog
.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid
);
985 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( itemid
);
989 Name
= pProto
->Name1
;
991 int loc_idx
= GetSessionDbLocaleIndex();
994 ItemLocale
const *il
= objmgr
.GetItemLocale(pProto
->ItemId
);
997 if (il
->Name
.size() > size_t(loc_idx
) && !il
->Name
[loc_idx
].empty())
998 Name
= il
->Name
[loc_idx
];
1002 WorldPacket
data(SMSG_ITEM_NAME_QUERY_RESPONSE
, (4+10));
1003 data
<< uint32(pProto
->ItemId
);
1005 data
<< uint32(pProto
->InventoryType
);
1010 sLog
.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid
);
1013 void WorldSession::HandleWrapItemOpcode(WorldPacket
& recv_data
)
1015 CHECK_PACKET_SIZE(recv_data
,1+1+1+1);
1017 sLog
.outDebug("Received opcode CMSG_WRAP_ITEM");
1019 uint8 gift_bag
, gift_slot
, item_bag
, item_slot
;
1020 //recv_data.hexlike();
1022 recv_data
>> gift_bag
>> gift_slot
; // paper
1023 recv_data
>> item_bag
>> item_slot
; // item
1025 sLog
.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag
, gift_slot
, item_bag
, item_slot
);
1027 Item
*gift
= _player
->GetItemByPos( gift_bag
, gift_slot
);
1030 _player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, gift
, NULL
);
1034 if(!gift
->HasFlag(ITEM_FIELD_FLAGS
, ITEM_FLAGS_WRAPPER
))// cheating: non-wrapper wrapper
1036 _player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, gift
, NULL
);
1040 Item
*item
= _player
->GetItemByPos( item_bag
, item_slot
);
1044 _player
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, item
, NULL
);
1048 if(item
==gift
) // not possable with pacjket from real client
1050 _player
->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED
, item
, NULL
);
1054 if(item
->IsEquipped())
1056 _player
->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED
, item
, NULL
);
1060 if(item
->GetUInt64Value(ITEM_FIELD_GIFTCREATOR
)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
1062 _player
->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED
, item
, NULL
);
1068 _player
->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED
, item
, NULL
);
1072 if(item
->IsSoulBound())
1074 _player
->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED
, item
, NULL
);
1078 if(item
->GetMaxStackCount() != 1)
1080 _player
->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED
, item
, NULL
);
1084 // maybe not correct check (it is better than nothing)
1085 if(item
->GetProto()->MaxCount
>0)
1087 _player
->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED
, item
, NULL
);
1091 CharacterDatabase
.BeginTransaction();
1092 CharacterDatabase
.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item
->GetOwnerGUID()), item
->GetGUIDLow(), item
->GetEntry(), item
->GetUInt32Value(ITEM_FIELD_FLAGS
));
1093 item
->SetEntry(gift
->GetEntry());
1095 switch (item
->GetEntry())
1097 case 5042: item
->SetEntry( 5043); break;
1098 case 5048: item
->SetEntry( 5044); break;
1099 case 17303: item
->SetEntry(17302); break;
1100 case 17304: item
->SetEntry(17305); break;
1101 case 17307: item
->SetEntry(17308); break;
1102 case 21830: item
->SetEntry(21831); break;
1104 item
->SetUInt64Value(ITEM_FIELD_GIFTCREATOR
, _player
->GetGUID());
1105 item
->SetUInt32Value(ITEM_FIELD_FLAGS
, ITEM_FLAGS_WRAPPED
);
1106 item
->SetState(ITEM_CHANGED
, _player
);
1108 if(item
->GetState()==ITEM_NEW
) // save new item, to have alway for `character_gifts` record in `item_instance`
1110 // after save it will be impossible to remove the item from the queue
1111 item
->RemoveFromUpdateQueueOf(_player
);
1112 item
->SaveToDB(); // item gave inventory record unchanged and can be save standalone
1114 CharacterDatabase
.CommitTransaction();
1117 _player
->DestroyItemCount(gift
, count
, true);
1120 void WorldSession::HandleSocketOpcode(WorldPacket
& recv_data
)
1122 sLog
.outDebug("WORLD: CMSG_SOCKET_GEMS");
1124 CHECK_PACKET_SIZE(recv_data
,8+8*MAX_GEM_SOCKETS
);
1127 uint64 gem_guids
[MAX_GEM_SOCKETS
];
1129 recv_data
>> item_guid
;
1133 for(int i
= 0; i
< MAX_GEM_SOCKETS
; ++i
)
1134 recv_data
>> gem_guids
[i
];
1136 //cheat -> tried to socket same gem multiple times
1137 if ((gem_guids
[0] && (gem_guids
[0] == gem_guids
[1] || gem_guids
[0] == gem_guids
[2])) ||
1138 (gem_guids
[1] && (gem_guids
[1] == gem_guids
[2])))
1141 Item
*itemTarget
= _player
->GetItemByGuid(item_guid
);
1142 if(!itemTarget
) //missing item to socket
1145 ItemPrototype
const* itemProto
= itemTarget
->GetProto();
1149 //this slot is excepted when applying / removing meta gem bonus
1150 uint8 slot
= itemTarget
->IsEquipped() ? itemTarget
->GetSlot() : uint8(NULL_SLOT
);
1152 Item
*Gems
[MAX_GEM_SOCKETS
];
1153 for(int i
= 0; i
< MAX_GEM_SOCKETS
; ++i
)
1154 Gems
[i
] = gem_guids
[i
] ? _player
->GetItemByGuid(gem_guids
[i
]) : NULL
;
1156 GemPropertiesEntry
const *GemProps
[MAX_GEM_SOCKETS
];
1157 for(int i
= 0; i
< MAX_GEM_SOCKETS
; ++i
) //get geminfo from dbc storage
1158 GemProps
[i
] = (Gems
[i
]) ? sGemPropertiesStore
.LookupEntry(Gems
[i
]->GetProto()->GemProperties
) : NULL
;
1160 for(int i
= 0; i
< MAX_GEM_SOCKETS
; ++i
) //check for hack maybe
1165 // tried to put gem in socket where no socket exists (take care about prismatic sockets)
1166 if (!itemProto
->Socket
[i
].Color
)
1168 // no prismatic socket
1169 if(!itemTarget
->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT
))
1172 // not first not-colored (not normaly used) socket
1173 if(i
!=0 && !itemProto
->Socket
[i
-1].Color
&& (i
+1 >= MAX_GEM_SOCKETS
|| itemProto
->Socket
[i
+1].Color
))
1176 // ok, this is first not colored socket for item with prismatic socket
1179 // tried to put normal gem in meta socket
1180 if (itemProto
->Socket
[i
].Color
== SOCKET_COLOR_META
&& GemProps
[i
]->color
!= SOCKET_COLOR_META
)
1183 // tried to put meta gem in normal socket
1184 if (itemProto
->Socket
[i
].Color
!= SOCKET_COLOR_META
&& GemProps
[i
]->color
== SOCKET_COLOR_META
)
1188 uint32 GemEnchants
[MAX_GEM_SOCKETS
];
1189 uint32 OldEnchants
[MAX_GEM_SOCKETS
];
1190 for(int i
= 0; i
< MAX_GEM_SOCKETS
; ++i
) //get new and old enchantments
1192 GemEnchants
[i
] = (GemProps
[i
]) ? GemProps
[i
]->spellitemenchantement
: 0;
1193 OldEnchants
[i
] = itemTarget
->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT
+i
));
1196 // check unique-equipped conditions
1197 for(int i
= 0; i
< MAX_GEM_SOCKETS
; ++i
)
1202 // continue check for case when attempt add 2 similar unique equipped gems in one item.
1203 ItemPrototype
const* iGemProto
= Gems
[i
]->GetProto();
1205 // unique item (for new and already placed bit removed enchantments
1206 if (iGemProto
->Flags
& ITEM_FLAGS_UNIQUE_EQUIPPED
)
1208 for (int j
= 0; j
< MAX_GEM_SOCKETS
; ++j
)
1210 if(i
==j
) // skip self
1215 if (iGemProto
->ItemId
== Gems
[j
]->GetEntry())
1217 _player
->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED
, itemTarget
, NULL
);
1221 else if(OldEnchants
[j
])
1223 if(SpellItemEnchantmentEntry
const* enchantEntry
= sSpellItemEnchantmentStore
.LookupEntry(OldEnchants
[j
]))
1225 if (iGemProto
->ItemId
== enchantEntry
->GemID
)
1227 _player
->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED
, itemTarget
, NULL
);
1236 // unique limit type item
1237 int32 limit_newcount
= 0;
1238 if (iGemProto
->ItemLimitCategory
)
1240 if(ItemLimitCategoryEntry
const* limitEntry
= sItemLimitCategoryStore
.LookupEntry(iGemProto
->ItemLimitCategory
))
1242 for (int j
= 0; j
< MAX_GEM_SOCKETS
; ++j
)
1249 if(SpellItemEnchantmentEntry
const* enchantEntry
= sSpellItemEnchantmentStore
.LookupEntry(OldEnchants
[j
]))
1250 if(ItemPrototype
const* jProto
= ObjectMgr::GetItemPrototype(enchantEntry
->GemID
))
1251 if (iGemProto
->ItemLimitCategory
== jProto
->ItemLimitCategory
)
1256 if (iGemProto
->ItemLimitCategory
== Gems
[j
]->GetProto()->ItemLimitCategory
)
1260 else if(OldEnchants
[j
])
1262 if(SpellItemEnchantmentEntry
const* enchantEntry
= sSpellItemEnchantmentStore
.LookupEntry(OldEnchants
[j
]))
1263 if(ItemPrototype
const* jProto
= ObjectMgr::GetItemPrototype(enchantEntry
->GemID
))
1264 if (iGemProto
->ItemLimitCategory
== jProto
->ItemLimitCategory
)
1269 if(limit_newcount
> 0 && uint32(limit_newcount
) > limitEntry
->maxCount
)
1271 _player
->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED
, itemTarget
, NULL
);
1277 // for equipped item check all equipment for duplicate equipped gems
1278 if(itemTarget
->IsEquipped())
1280 if(uint8 res
= _player
->CanEquipUniqueItem(Gems
[i
],slot
,limit_newcount
>= 0 ? limit_newcount
: 0))
1282 _player
->SendEquipError( res
, itemTarget
, NULL
);
1288 bool SocketBonusActivated
= itemTarget
->GemsFitSockets(); //save state of socketbonus
1289 _player
->ToggleMetaGemsActive(slot
, false); //turn off all metagems (except for the target item)
1291 //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
1293 //remove ALL enchants
1294 for(uint32 enchant_slot
= SOCK_ENCHANTMENT_SLOT
; enchant_slot
< SOCK_ENCHANTMENT_SLOT
+MAX_GEM_SOCKETS
; ++enchant_slot
)
1295 _player
->ApplyEnchantment(itemTarget
,EnchantmentSlot(enchant_slot
),false);
1297 for(int i
= 0; i
< MAX_GEM_SOCKETS
; ++i
)
1301 itemTarget
->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT
+i
), GemEnchants
[i
],0,0);
1302 if(Item
* guidItem
= _player
->GetItemByGuid(gem_guids
[i
]))
1303 _player
->DestroyItem(guidItem
->GetBagSlot(), guidItem
->GetSlot(), true );
1307 for(uint32 enchant_slot
= SOCK_ENCHANTMENT_SLOT
; enchant_slot
< SOCK_ENCHANTMENT_SLOT
+MAX_GEM_SOCKETS
; ++enchant_slot
)
1308 _player
->ApplyEnchantment(itemTarget
,EnchantmentSlot(enchant_slot
),true);
1310 bool SocketBonusToBeActivated
= itemTarget
->GemsFitSockets();//current socketbonus state
1311 if(SocketBonusActivated
^ SocketBonusToBeActivated
) //if there was a change...
1313 _player
->ApplyEnchantment(itemTarget
,BONUS_ENCHANTMENT_SLOT
,false);
1314 itemTarget
->SetEnchantment(BONUS_ENCHANTMENT_SLOT
, (SocketBonusToBeActivated
? itemTarget
->GetProto()->socketBonus
: 0), 0, 0);
1315 _player
->ApplyEnchantment(itemTarget
,BONUS_ENCHANTMENT_SLOT
,true);
1316 //it is not displayed, client has an inbuilt system to determine if the bonus is activated
1319 _player
->ToggleMetaGemsActive(slot
, true); //turn on all metagems (except for target item)
1322 void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket
& recv_data
)
1324 sLog
.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
1326 CHECK_PACKET_SIZE(recv_data
,4);
1332 // apply only to equipped item
1333 if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0
,eslot
))
1336 Item
* item
= GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0
, eslot
);
1341 if(!item
->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT
))
1344 GetPlayer()->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1345 item
->ClearEnchantment(TEMP_ENCHANTMENT_SLOT
);