Don't use singleton to access static functions.
[getmangos.git] / src / game / Pet.cpp
blob7c7a461da242ea3f441f5c36ecab6bfd8375ca97
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "Log.h"
22 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
24 #include "SpellMgr.h"
25 #include "Pet.h"
26 #include "Formulas.h"
27 #include "SpellAuras.h"
28 #include "CreatureAI.h"
29 #include "Unit.h"
30 #include "Util.h"
32 char const* petTypeSuffix[MAX_PET_TYPE] =
34 "'s Minion", // SUMMON_PET
35 "'s Pet", // HUNTER_PET
36 "'s Guardian", // GUARDIAN_PET
37 "'s Companion" // MINI_PET
40 Pet::Pet(PetType type) :
41 Creature(), m_removed(false), m_petType(type), m_happinessTimer(7500), m_duration(0), m_resetTalentsCost(0),
42 m_bonusdamage(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraUpdateMask(0), m_loading(false),
43 m_declinedname(NULL)
45 m_isPet = true;
46 m_name = "Pet";
47 m_regenTimer = 4000;
49 // pets always have a charminfo, even if they are not actually charmed
50 CharmInfo* charmInfo = InitCharmInfo(this);
52 if(type == MINI_PET) // always passive
53 charmInfo->SetReactState(REACT_PASSIVE);
54 else if(type == GUARDIAN_PET) // always aggressive
55 charmInfo->SetReactState(REACT_AGGRESSIVE);
58 Pet::~Pet()
60 delete m_declinedname;
63 void Pet::AddToWorld()
65 ///- Register the pet for guid lookup
66 if(!IsInWorld())
67 GetMap()->GetObjectsStore().insert<Pet>(GetGUID(), (Pet*)this);
69 Unit::AddToWorld();
72 void Pet::RemoveFromWorld()
74 ///- Remove the pet from the accessor
75 if(IsInWorld())
76 GetMap()->GetObjectsStore().erase<Pet>(GetGUID(), (Pet*)NULL);
78 ///- Don't call the function for Creature, normal mobs + totems go in a different storage
79 Unit::RemoveFromWorld();
82 bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool current )
84 m_loading = true;
86 uint32 ownerid = owner->GetGUIDLow();
88 QueryResult *result;
90 if (petnumber)
91 // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
92 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
93 "FROM character_pet WHERE owner = '%u' AND id = '%u'",
94 ownerid, petnumber);
95 else if (current)
96 // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
97 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
98 "FROM character_pet WHERE owner = '%u' AND slot = '%u'",
99 ownerid, PET_SAVE_AS_CURRENT );
100 else if (petentry)
101 // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
102 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
103 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
104 "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
105 ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
106 else
107 // any current or other non-stabled pet (for hunter "call pet")
108 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
109 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
110 "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
111 ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
113 if(!result)
114 return false;
116 Field *fields = result->Fetch();
118 // update for case of current pet "slot = 0"
119 petentry = fields[1].GetUInt32();
120 if (!petentry)
122 delete result;
123 return false;
126 uint32 summon_spell_id = fields[17].GetUInt32();
127 SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
129 bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
131 // check temporary summoned pets like mage water elemental
132 if (current && is_temporary_summoned)
134 delete result;
135 return false;
138 PetType pet_type = PetType(fields[18].GetUInt8());
139 if(pet_type==HUNTER_PET)
141 CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(petentry);
142 if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
144 delete result;
145 return false;
149 uint32 pet_number = fields[0].GetUInt32();
151 if (current && owner->IsPetNeedBeTemporaryUnsummoned())
153 owner->SetTemporaryUnsummonedPetNumber(pet_number);
154 delete result;
155 return false;
158 Map *map = owner->GetMap();
159 uint32 guid = map->GenerateLocalLowGuid(HIGHGUID_PET);
160 if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
162 delete result;
163 return false;
166 float px, py, pz;
167 owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
169 Relocate(px, py, pz, owner->GetOrientation());
171 if (!IsPositionValid())
173 sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
174 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
175 delete result;
176 return false;
179 setPetType(pet_type);
180 setFaction(owner->getFaction());
181 SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
183 CreatureInfo const *cinfo = GetCreatureInfo();
184 if (cinfo->type == CREATURE_TYPE_CRITTER)
186 AIM_Initialize();
187 map->Add((Creature*)this);
188 delete result;
189 return true;
192 m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner));
194 SetOwnerGUID(owner->GetGUID());
195 SetDisplayId(fields[3].GetUInt32());
196 SetNativeDisplayId(fields[3].GetUInt32());
197 uint32 petlevel = fields[4].GetUInt32();
198 SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
199 SetName(fields[8].GetString());
201 switch (getPetType())
203 case SUMMON_PET:
204 petlevel=owner->getLevel();
206 SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
207 SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
208 // this enables popup window (pet dismiss, cancel)
209 break;
210 case HUNTER_PET:
211 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
212 SetSheath(SHEATH_STATE_MELEE);
213 SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED);
215 SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
216 // this enables popup window (pet abandon, cancel)
217 SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
218 SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
219 setPowerType(POWER_FOCUS);
220 break;
221 default:
222 sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
225 if(owner->IsPvP())
226 SetPvP(true);
228 SetCanModifyStats(true);
229 InitStatsForLevel(petlevel);
230 InitTalentForLevel(); // set original talents points before spell loading
232 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
233 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
234 SetCreatorGUID(owner->GetGUID());
236 m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
238 uint32 savedhealth = fields[10].GetUInt32();
239 uint32 savedmana = fields[11].GetUInt32();
241 // set current pet as current
242 // 0=current
243 // 1..MAX_PET_STABLES in stable slot
244 // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
245 if (fields[7].GetUInt32() != 0)
247 CharacterDatabase.BeginTransaction();
248 CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
249 PET_SAVE_NOT_IN_SLOT, ownerid, PET_SAVE_AS_CURRENT, m_charmInfo->GetPetNumber());
250 CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'",
251 PET_SAVE_AS_CURRENT, ownerid, m_charmInfo->GetPetNumber());
252 CharacterDatabase.CommitTransaction();
255 // load action bar, if data broken will fill later by default spells.
256 if (!is_temporary_summoned)
257 m_charmInfo->LoadPetActionBar(fields[13].GetCppString());
259 // since last save (in seconds)
260 uint32 timediff = (time(NULL) - fields[14].GetUInt32());
262 m_resetTalentsCost = fields[15].GetUInt32();
263 m_resetTalentsTime = fields[16].GetUInt64();
265 delete result;
267 //load spells/cooldowns/auras
268 _LoadAuras(timediff);
270 //init AB
271 if (is_temporary_summoned)
273 // Temporary summoned pets always have initial spell list at load
274 InitPetCreateSpells();
276 else
278 LearnPetPassives();
279 CastPetAuras(current);
282 if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
284 SetHealth(GetMaxHealth());
285 SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
287 else
289 SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
290 SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
293 AIM_Initialize();
294 map->Add((Creature*)this);
296 // Spells should be loaded after pet is added to map, because in CheckCast is check on it
297 _LoadSpells();
298 InitLevelupSpellsForLevel();
300 CleanupActionBar(); // remove unknown spells from action bar after load
302 _LoadSpellCooldowns();
304 owner->SetPet(this); // in DB stored only full controlled creature
305 sLog.outDebug("New Pet has guid %u", GetGUIDLow());
307 if (owner->GetTypeId() == TYPEID_PLAYER)
309 ((Player*)owner)->PetSpellInitialize();
310 if(((Player*)owner)->GetGroup())
311 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
313 ((Player*)owner)->SendTalentsInfoData(true);
316 if (owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
318 result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
320 if(result)
322 if(m_declinedname)
323 delete m_declinedname;
325 m_declinedname = new DeclinedName;
326 Field *fields2 = result->Fetch();
327 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
329 m_declinedname->name[i] = fields2[i].GetCppString();
334 m_loading = false;
336 SynchronizeLevelWithOwner();
337 return true;
340 void Pet::SavePetToDB(PetSaveMode mode)
342 if (!GetEntry())
343 return;
345 // save only fully controlled creature
346 if (!isControlled())
347 return;
349 // not save not player pets
350 if(!IS_PLAYER_GUID(GetOwnerGUID()))
351 return;
353 Player* pOwner = (Player*)GetOwner();
354 if (!pOwner)
355 return;
357 // current/stable/not_in_slot
358 if (mode >= PET_SAVE_AS_CURRENT)
360 // not save pet as current if another pet temporary unsummoned
361 if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
362 pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
364 // pet will lost anyway at restore temporary unsummoned
365 if(getPetType()==HUNTER_PET)
366 return;
368 // for warlock case
369 mode = PET_SAVE_NOT_IN_SLOT;
372 uint32 curhealth = GetHealth();
373 uint32 curmana = GetPower(POWER_MANA);
375 // stable and not in slot saves
376 if (mode != PET_SAVE_AS_CURRENT)
377 RemoveAllAuras();
379 _SaveSpells();
380 _SaveSpellCooldowns();
381 _SaveAuras();
383 uint32 owner = GUID_LOPART(GetOwnerGUID());
384 std::string name = m_name;
385 CharacterDatabase.escape_string(name);
386 CharacterDatabase.BeginTransaction();
387 // remove current data
388 CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
390 // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
391 if(mode <= PET_SAVE_LAST_STABLE_SLOT)
392 CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
393 PET_SAVE_NOT_IN_SLOT, owner, uint32(mode) );
395 // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
396 if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
397 CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
398 owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
399 // save pet
400 std::ostringstream ss;
401 ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
402 << "VALUES ("
403 << m_charmInfo->GetPetNumber() << ", "
404 << GetEntry() << ", "
405 << owner << ", "
406 << GetNativeDisplayId() << ", "
407 << getLevel() << ", "
408 << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
409 << uint32(m_charmInfo->GetReactState()) << ", "
410 << uint32(mode) << ", '"
411 << name.c_str() << "', "
412 << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
413 << (curhealth<1?1:curhealth) << ", "
414 << curmana << ", "
415 << GetPower(POWER_HAPPINESS) << ", '";
417 // save only spell slots from action bar
418 for(uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
420 ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
421 << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
424 ss << "', "
425 << time(NULL) << ", "
426 << uint32(m_resetTalentsCost) << ", "
427 << uint64(m_resetTalentsTime) << ", "
428 << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
429 << uint32(getPetType()) << ")";
431 CharacterDatabase.Execute( ss.str().c_str() );
432 CharacterDatabase.CommitTransaction();
434 // delete
435 else
437 RemoveAllAuras(AURA_REMOVE_BY_DELETE);
438 DeleteFromDB(m_charmInfo->GetPetNumber());
442 void Pet::DeleteFromDB(uint32 guidlow)
444 CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow);
445 CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow);
446 CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow);
447 CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow);
448 CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
451 void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
453 Creature::setDeathState(s);
454 if(getDeathState()==CORPSE)
456 //remove summoned pet (no corpse)
457 if(getPetType()==SUMMON_PET)
458 Remove(PET_SAVE_NOT_IN_SLOT);
459 // other will despawn at corpse desppawning (Pet::Update code)
460 else
462 // pet corpse non lootable and non skinnable
463 SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
464 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
466 //lose happiness when died and not in BG/Arena
467 MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
468 if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
469 ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
471 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
474 else if(getDeathState()==ALIVE)
476 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
477 CastPetAuras(true);
481 void Pet::Update(uint32 diff)
483 if(m_removed) // pet already removed, just wait in remove queue, no updates
484 return;
486 switch( m_deathState )
488 case CORPSE:
490 if( m_deathTimer <= diff )
492 assert(getPetType()!=SUMMON_PET && "Must be already removed.");
493 Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
494 return;
496 break;
498 case ALIVE:
500 // unsummon pet that lost owner
501 Unit* owner = GetOwner();
502 if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
504 Remove(PET_SAVE_NOT_IN_SLOT, true);
505 return;
508 if(isControlled())
510 if( owner->GetPetGUID() != GetGUID() )
512 Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
513 return;
517 if(m_duration > 0)
519 if(m_duration > diff)
520 m_duration -= diff;
521 else
523 Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
524 return;
528 //regenerate focus for hunter pets or energy for deathknight's ghoul
529 if(m_regenTimer <= diff)
531 switch (getPowerType())
533 case POWER_FOCUS:
534 case POWER_ENERGY:
535 Regenerate(getPowerType());
536 break;
537 default:
538 break;
540 m_regenTimer = 4000;
542 else
543 m_regenTimer -= diff;
545 if(getPetType() != HUNTER_PET)
546 break;
548 if(m_happinessTimer <= diff)
550 LooseHappiness();
551 m_happinessTimer = 7500;
553 else
554 m_happinessTimer -= diff;
556 break;
558 default:
559 break;
561 Creature::Update(diff);
564 void Pet::Regenerate(Powers power)
566 uint32 curValue = GetPower(power);
567 uint32 maxValue = GetMaxPower(power);
569 if (curValue >= maxValue)
570 return;
572 float addvalue = 0.0f;
574 switch (power)
576 case POWER_FOCUS:
578 // For hunter pets.
579 addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS);
580 break;
582 case POWER_ENERGY:
584 // For deathknight's ghoul.
585 addvalue = 20;
586 break;
588 default:
589 return;
592 // Apply modifiers (if any).
593 AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
594 for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
595 if ((*i)->GetModifier()->m_miscvalue == power)
596 addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
598 ModifyPower(power, (int32)addvalue);
601 void Pet::LooseHappiness()
603 uint32 curValue = GetPower(POWER_HAPPINESS);
604 if (curValue <= 0)
605 return;
606 int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
607 if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
608 addvalue = int32(addvalue * 1.5);
609 ModifyPower(POWER_HAPPINESS, -addvalue);
612 HappinessState Pet::GetHappinessState()
614 if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
615 return UNHAPPY;
616 else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
617 return HAPPY;
618 else
619 return CONTENT;
622 bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
624 uint8 activecount = 1;
625 uint32 chainstartstore[ACTIVE_SPELLS_MAX];
627 if(IsPassiveSpell(spellid))
628 return true;
630 chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid);
632 for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
634 if(itr->second.state == PETSPELL_REMOVED)
635 continue;
637 if(IsPassiveSpell(itr->first))
638 continue;
640 uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first);
642 uint8 x;
644 for(x = 0; x < activecount; x++)
646 if(chainstart == chainstartstore[x])
647 break;
650 if(x == activecount) //spellchain not yet saved -> add active count
652 ++activecount;
653 if(activecount > ACTIVE_SPELLS_MAX)
654 return false;
655 chainstartstore[x] = chainstart;
658 return true;
661 void Pet::Remove(PetSaveMode mode, bool returnreagent)
663 Unit* owner = GetOwner();
665 if(owner)
667 if(owner->GetTypeId()==TYPEID_PLAYER)
669 ((Player*)owner)->RemovePet(this,mode,returnreagent);
670 return;
673 // only if current pet in slot
674 if(owner->GetPetGUID()==GetGUID())
675 owner->SetPet(0);
678 AddObjectToRemoveList();
679 m_removed = true;
682 void Pet::GivePetXP(uint32 xp)
684 if(getPetType() != HUNTER_PET)
685 return;
687 if ( xp < 1 )
688 return;
690 if(!isAlive())
691 return;
693 uint32 level = getLevel();
695 // XP to money conversion processed in Player::RewardQuest
696 if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
697 return;
699 uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
700 uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
701 uint32 newXP = curXP + xp;
703 if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel())
705 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1);
706 return;
709 while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
711 newXP -= nextLvlXP;
713 GivePetLevel(level+1);
714 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)/4);
716 level = getLevel();
717 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
720 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
723 void Pet::GivePetLevel(uint32 level)
725 if(!level)
726 return;
728 InitStatsForLevel(level);
729 InitLevelupSpellsForLevel();
730 InitTalentForLevel();
733 bool Pet::CreateBaseAtCreature(Creature* creature)
735 if(!creature)
737 sLog.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()");
738 return false;
741 uint32 guid = creature->GetMap()->GenerateLocalLowGuid(HIGHGUID_PET);
743 sLog.outBasic("Create pet");
744 uint32 pet_number = objmgr.GeneratePetNumber();
745 if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number))
746 return false;
748 Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
750 if(!IsPositionValid())
752 sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
753 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
754 return false;
757 CreatureInfo const *cinfo = GetCreatureInfo();
758 if(!cinfo)
760 sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
761 return false;
764 if(cinfo->type == CREATURE_TYPE_CRITTER)
766 setPetType(MINI_PET);
767 return true;
769 SetDisplayId(creature->GetDisplayId());
770 SetNativeDisplayId(creature->GetNativeDisplayId());
771 SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
772 SetPower(POWER_HAPPINESS, 166500);
773 setPowerType(POWER_FOCUS);
774 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
775 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
776 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(creature->getLevel())/4);
777 SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
779 if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
780 SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]);
781 else
782 SetName(creature->GetNameForLocaleIdx(objmgr.GetDBCLocaleIndex()));
784 if(cinfo->type == CREATURE_TYPE_BEAST)
786 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
787 SetSheath(SHEATH_STATE_MELEE);
788 SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
789 SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED));
791 return true;
794 bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner)
796 CreatureInfo const *cinfo = GetCreatureInfo();
797 assert(cinfo);
799 if(!owner)
801 owner = GetOwner();
802 if(!owner)
804 sLog.outError("attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry);
805 return false;
809 uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry;
811 SetLevel(petlevel);
813 SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
815 SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
817 SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
818 SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
819 SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
821 SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
823 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
824 if(cFamily && cFamily->minScale > 0.0f && getPetType()==HUNTER_PET)
826 float scale;
827 if (getLevel() >= cFamily->maxScaleLevel)
828 scale = cFamily->maxScale;
829 else if (getLevel() <= cFamily->minScaleLevel)
830 scale = cFamily->minScale;
831 else
832 scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
834 SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
836 m_bonusdamage = 0;
838 int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0};
840 if(cinfo && getPetType() != HUNTER_PET)
842 createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1;
843 createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2;
844 createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3;
845 createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4;
846 createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5;
847 createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6;
850 switch(getPetType())
852 case SUMMON_PET:
854 if(owner->GetTypeId() == TYPEID_PLAYER)
856 switch(owner->getClass())
858 case CLASS_WARLOCK:
861 //the damage bonus used for pets is either fire or shadow damage, whatever is higher
862 uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
863 uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
864 uint32 val = (fire > shadow) ? fire : shadow;
866 SetBonusDamage(int32 (val * 0.15f));
867 //bonusAP += val * 0.57;
868 break;
870 case CLASS_MAGE:
872 //40% damage bonus of mage's frost damage
873 float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
874 if(val < 0)
875 val = 0;
876 SetBonusDamage( int32(val));
877 break;
879 default:
880 break;
884 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
885 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
887 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
889 PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
890 if(pInfo) // exist in DB
892 SetCreateHealth(pInfo->health);
893 SetCreateMana(pInfo->mana);
895 if(pInfo->armor > 0)
896 SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
898 for(int stat = 0; stat < MAX_STATS; ++stat)
900 SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
903 else // not exist in DB, use some default fake data
905 sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry);
907 // remove elite bonuses included in DB values
908 SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
909 SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
911 SetCreateStat(STAT_STRENGTH, 22);
912 SetCreateStat(STAT_AGILITY, 22);
913 SetCreateStat(STAT_STAMINA, 25);
914 SetCreateStat(STAT_INTELLECT, 28);
915 SetCreateStat(STAT_SPIRIT, 27);
917 break;
919 case HUNTER_PET:
921 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(petlevel)/4);
922 //these formula may not be correct; however, it is designed to be close to what it should be
923 //this makes dps 0.5 of pets level
924 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
925 //damage range is then petlevel / 2
926 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
927 //damage is increased afterwards as strength and pet scaling modify attack power
929 //stored standard pet stats are entry 1 in pet_levelinfo
930 PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
931 if(pInfo) // exist in DB
933 SetCreateHealth(pInfo->health);
934 SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
935 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
937 for( int i = STAT_STRENGTH; i < MAX_STATS; ++i)
939 SetCreateStat(Stats(i), float(pInfo->stats[i]));
942 else // not exist in DB, use some default fake data
944 sLog.outErrorDb("Hunter pet levelstats missing in DB");
946 // remove elite bonuses included in DB values
947 SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
949 SetCreateStat(STAT_STRENGTH, 22);
950 SetCreateStat(STAT_AGILITY, 22);
951 SetCreateStat(STAT_STAMINA, 25);
952 SetCreateStat(STAT_INTELLECT, 28);
953 SetCreateStat(STAT_SPIRIT, 27);
955 break;
957 case GUARDIAN_PET:
958 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
959 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
961 SetCreateMana(28 + 10*petlevel);
962 SetCreateHealth(28 + 30*petlevel);
964 // FIXME: this is wrong formula, possible each guardian pet have own damage formula
965 //these formula may not be correct; however, it is designed to be close to what it should be
966 //this makes dps 0.5 of pets level
967 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
968 //damage range is then petlevel / 2
969 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
970 break;
971 default:
972 sLog.outError("Pet have incorrect type (%u) for levelup.", getPetType());
973 break;
976 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
977 SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
979 UpdateAllStats();
981 SetHealth(GetMaxHealth());
982 SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
984 return true;
987 bool Pet::HaveInDiet(ItemPrototype const* item) const
989 if (!item->FoodType)
990 return false;
992 CreatureInfo const* cInfo = GetCreatureInfo();
993 if(!cInfo)
994 return false;
996 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
997 if(!cFamily)
998 return false;
1000 uint32 diet = cFamily->petFoodMask;
1001 uint32 FoodMask = 1 << (item->FoodType-1);
1002 return diet & FoodMask;
1005 uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
1007 // -5 or greater food level
1008 if(getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
1009 return 35000;
1010 // -10..-6
1011 else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good
1012 return 17000;
1013 // -14..-11
1014 else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
1015 return 8000;
1016 // -15 or less
1017 else
1018 return 0; //food too low level
1021 void Pet::_LoadSpellCooldowns()
1023 m_CreatureSpellCooldowns.clear();
1024 m_CreatureCategoryCooldowns.clear();
1026 QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
1028 if(result)
1030 time_t curTime = time(NULL);
1032 WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8));
1033 data << GetGUID();
1034 data << uint8(0x0); // flags (0x1, 0x2)
1038 Field *fields = result->Fetch();
1040 uint32 spell_id = fields[0].GetUInt32();
1041 time_t db_time = (time_t)fields[1].GetUInt64();
1043 if(!sSpellStore.LookupEntry(spell_id))
1045 sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
1046 continue;
1049 // skip outdated cooldown
1050 if(db_time <= curTime)
1051 continue;
1053 data << uint32(spell_id);
1054 data << uint32(uint32(db_time-curTime)*IN_MILISECONDS);
1056 _AddCreatureSpellCooldown(spell_id,db_time);
1058 sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
1060 while( result->NextRow() );
1062 delete result;
1064 if(!m_CreatureSpellCooldowns.empty() && GetOwner())
1066 ((Player*)GetOwner())->GetSession()->SendPacket(&data);
1071 void Pet::_SaveSpellCooldowns()
1073 CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
1075 time_t curTime = time(NULL);
1077 // remove oudated and save active
1078 for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();)
1080 if(itr->second <= curTime)
1081 m_CreatureSpellCooldowns.erase(itr++);
1082 else
1084 CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" UI64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
1085 ++itr;
1090 void Pet::_LoadSpells()
1092 QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
1094 if(result)
1098 Field *fields = result->Fetch();
1100 addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
1102 while( result->NextRow() );
1104 delete result;
1108 void Pet::_SaveSpells()
1110 for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
1112 ++next;
1114 // prevent saving family passives to DB
1115 if (itr->second.type == PETSPELL_FAMILY)
1116 continue;
1118 switch(itr->second.state)
1120 case PETSPELL_REMOVED:
1121 CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
1122 m_spells.erase(itr);
1123 continue;
1124 case PETSPELL_CHANGED:
1125 CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
1126 CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
1127 break;
1128 case PETSPELL_NEW:
1129 CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
1130 break;
1131 case PETSPELL_UNCHANGED:
1132 continue;
1135 itr->second.state = PETSPELL_UNCHANGED;
1139 void Pet::_LoadAuras(uint32 timediff)
1141 RemoveAllAuras();
1143 QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
1145 if(result)
1149 Field *fields = result->Fetch();
1150 uint64 caster_guid = fields[0].GetUInt64();
1151 uint32 spellid = fields[1].GetUInt32();
1152 uint32 effindex = fields[2].GetUInt32();
1153 uint32 stackcount= fields[3].GetUInt32();
1154 int32 damage = (int32)fields[4].GetUInt32();
1155 int32 maxduration = (int32)fields[5].GetUInt32();
1156 int32 remaintime = (int32)fields[6].GetUInt32();
1157 int32 remaincharges = (int32)fields[7].GetUInt32();
1159 SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
1160 if(!spellproto)
1162 sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
1163 continue;
1166 if(effindex >= 3)
1168 sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
1169 continue;
1172 // negative effects should continue counting down after logout
1173 if (remaintime != -1 && !IsPositiveEffect(spellid, effindex))
1175 if (remaintime/IN_MILISECONDS <= int32(timediff))
1176 continue;
1178 remaintime -= timediff*IN_MILISECONDS;
1181 // prevent wrong values of remaincharges
1182 if(spellproto->procCharges)
1184 if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
1185 remaincharges = spellproto->procCharges;
1187 else
1188 remaincharges = -1;
1190 /// do not load single target auras (unless they were cast by the player)
1191 if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
1192 continue;
1194 for(uint32 i=0; i<stackcount; ++i)
1196 Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
1198 if(!damage)
1199 damage = aura->GetModifier()->m_amount;
1200 aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
1201 AddAura(aura);
1204 while( result->NextRow() );
1206 delete result;
1210 void Pet::_SaveAuras()
1212 CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
1214 AuraMap const& auras = GetAuras();
1215 if (auras.empty())
1216 return;
1218 spellEffectPair lastEffectPair = auras.begin()->first;
1219 uint32 stackCounter = 1;
1221 for(AuraMap::const_iterator itr = auras.begin(); ; ++itr)
1223 if(itr == auras.end() || lastEffectPair != itr->first)
1225 AuraMap::const_iterator itr2 = itr;
1226 // save previous spellEffectPair to db
1227 itr2--;
1228 SpellEntry const *spellInfo = itr2->second->GetSpellProto();
1229 /// do not save single target auras (unless they were cast by the player)
1230 if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)))
1232 if(!itr2->second->IsPassive())
1234 // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
1235 uint8 i;
1236 for (i = 0; i < 3; ++i)
1237 if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH ||
1238 spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER ||
1239 spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET )
1240 break;
1242 if (i == 3)
1244 CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
1245 "VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
1246 m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges()));
1250 if(itr == auras.end())
1251 break;
1254 if (lastEffectPair == itr->first)
1255 stackCounter++;
1256 else
1258 lastEffectPair = itr->first;
1259 stackCounter = 1;
1264 bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
1266 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
1267 if (!spellInfo)
1269 // do pet spell book cleanup
1270 if(state == PETSPELL_UNCHANGED) // spell load case
1272 sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
1273 CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
1275 else
1276 sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
1278 return false;
1281 PetSpellMap::iterator itr = m_spells.find(spell_id);
1282 if (itr != m_spells.end())
1284 if (itr->second.state == PETSPELL_REMOVED)
1286 m_spells.erase(itr);
1287 state = PETSPELL_CHANGED;
1289 else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
1291 // can be in case spell loading but learned at some previous spell loading
1292 itr->second.state = PETSPELL_UNCHANGED;
1294 if(active == ACT_ENABLED)
1295 ToggleAutocast(spell_id, true);
1296 else if(active == ACT_DISABLED)
1297 ToggleAutocast(spell_id, false);
1299 return false;
1301 else
1302 return false;
1305 uint32 oldspell_id = 0;
1307 PetSpell newspell;
1308 newspell.state = state;
1309 newspell.type = type;
1311 if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here
1313 if(IsPassiveSpell(spell_id))
1314 newspell.active = ACT_PASSIVE;
1315 else
1316 newspell.active = ACT_DISABLED;
1318 else
1319 newspell.active = active;
1321 // talent: unlearn all other talent ranks (high and low)
1322 if(TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
1324 if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
1326 for(int i=0; i < MAX_TALENT_RANK; ++i)
1328 // skip learning spell and no rank spell case
1329 uint32 rankSpellId = talentInfo->RankID[i];
1330 if(!rankSpellId || rankSpellId==spell_id)
1331 continue;
1333 // skip unknown ranks
1334 if(!HasSpell(rankSpellId))
1335 continue;
1336 removeSpell(rankSpellId,false,false);
1340 else if(spellmgr.GetSpellRank(spell_id)!=0)
1342 for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
1344 if(itr2->second.state == PETSPELL_REMOVED) continue;
1346 if( spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
1348 // replace by new high rank
1349 if(spellmgr.IsHighRankOfSpell(spell_id,itr2->first))
1351 newspell.active = itr2->second.active;
1353 if(newspell.active == ACT_ENABLED)
1354 ToggleAutocast(itr2->first, false);
1356 oldspell_id = itr2->first;
1357 unlearnSpell(itr2->first,false,false);
1358 break;
1360 // ignore new lesser rank
1361 else if(spellmgr.IsHighRankOfSpell(itr2->first,spell_id))
1362 return false;
1367 m_spells[spell_id] = newspell;
1369 if (IsPassiveSpell(spell_id))
1370 CastSpell(this, spell_id, true);
1371 else
1372 m_charmInfo->AddSpellToActionBar(spell_id);
1374 if(newspell.active == ACT_ENABLED)
1375 ToggleAutocast(spell_id, true);
1377 uint32 talentCost = GetTalentSpellCost(spell_id);
1378 if (talentCost)
1380 int32 free_points = GetMaxTalentPointsForLevel(getLevel());
1381 m_usedTalentCount+=talentCost;
1382 // update free talent points
1383 free_points-=m_usedTalentCount;
1384 SetFreeTalentPoints(free_points > 0 ? free_points : 0);
1386 return true;
1389 bool Pet::learnSpell(uint32 spell_id)
1391 // prevent duplicated entires in spell book
1392 if (!addSpell(spell_id))
1393 return false;
1395 if(!m_loading)
1397 Unit* owner = GetOwner();
1398 if(owner && owner->GetTypeId() == TYPEID_PLAYER)
1400 WorldPacket data(SMSG_PET_LEARNED_SPELL, 4);
1401 data << uint32(spell_id);
1402 ((Player*)owner)->GetSession()->SendPacket(&data);
1404 ((Player*)owner)->PetSpellInitialize();
1407 return true;
1410 void Pet::InitLevelupSpellsForLevel()
1412 uint32 level = getLevel();
1414 if(PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
1416 // PetLevelupSpellSet ordered by levels, process in reversed order
1417 for(PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
1419 // will called first if level down
1420 if(itr->first > level)
1421 unlearnSpell(itr->second,true); // will learn prev rank if any
1422 // will called if level up
1423 else
1424 learnSpell(itr->second); // will unlearn prev rank if any
1428 int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
1430 // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
1431 if(PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId))
1433 for(int i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
1435 SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]);
1436 if(!spellEntry)
1437 continue;
1439 // will called first if level down
1440 if(spellEntry->spellLevel > level)
1441 unlearnSpell(spellEntry->Id,true);
1442 // will called if level up
1443 else
1444 learnSpell(spellEntry->Id);
1449 bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
1451 if(removeSpell(spell_id,learn_prev,clear_ab))
1453 if(!m_loading)
1455 if (Unit* owner = GetOwner())
1457 if(owner->GetTypeId() == TYPEID_PLAYER)
1459 WorldPacket data(SMSG_PET_REMOVED_SPELL, 4);
1460 data << uint32(spell_id);
1461 ((Player*)owner)->GetSession()->SendPacket(&data);
1465 return true;
1467 return false;
1470 bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
1472 PetSpellMap::iterator itr = m_spells.find(spell_id);
1473 if (itr == m_spells.end())
1474 return false;
1476 if(itr->second.state == PETSPELL_REMOVED)
1477 return false;
1479 if(itr->second.state == PETSPELL_NEW)
1480 m_spells.erase(itr);
1481 else
1482 itr->second.state = PETSPELL_REMOVED;
1484 RemoveAurasDueToSpell(spell_id);
1486 uint32 talentCost = GetTalentSpellCost(spell_id);
1487 if (talentCost > 0)
1489 if (m_usedTalentCount > talentCost)
1490 m_usedTalentCount-=talentCost;
1491 else
1492 m_usedTalentCount = 0;
1493 // update free talent points
1494 int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount;
1495 SetFreeTalentPoints(free_points > 0 ? free_points : 0);
1498 if (learn_prev)
1500 if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id))
1501 learnSpell(prev_id);
1502 else
1503 learn_prev = false;
1506 // if remove last rank or non-ranked then update action bar at server and client if need
1507 if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
1509 if(!m_loading)
1511 // need update action bar for last removed rank
1512 if (Unit* owner = GetOwner())
1513 if (owner->GetTypeId() == TYPEID_PLAYER)
1514 ((Player*)owner)->PetSpellInitialize();
1518 return true;
1522 void Pet::CleanupActionBar()
1524 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
1525 if(UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
1526 if(uint32 action = ab->GetAction())
1527 if(ab->IsActionBarForSpell() && !HasSpell(action))
1528 m_charmInfo->SetActionBar(i,0,ACT_DISABLED);
1531 void Pet::InitPetCreateSpells()
1533 m_charmInfo->InitPetActionBar();
1534 m_spells.clear();
1536 LearnPetPassives();
1538 CastPetAuras(false);
1541 bool Pet::resetTalents(bool no_cost)
1543 Unit *owner = GetOwner();
1544 if (!owner || owner->GetTypeId()!=TYPEID_PLAYER)
1545 return false;
1547 // not need after this call
1548 if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
1549 ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
1551 CreatureInfo const * ci = GetCreatureInfo();
1552 if(!ci)
1553 return false;
1554 // Check pet talent type
1555 CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
1556 if(!pet_family || pet_family->petTalentType < 0)
1557 return false;
1559 Player *player = (Player *)owner;
1561 uint32 level = getLevel();
1562 uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
1564 if (m_usedTalentCount == 0)
1566 SetFreeTalentPoints(talentPointsForLevel);
1567 return false;
1570 uint32 cost = 0;
1572 if(!no_cost)
1574 cost = resetTalentsCost();
1576 if (player->GetMoney() < cost)
1578 player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
1579 return false;
1583 for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
1585 TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
1587 if (!talentInfo) continue;
1589 TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
1591 if(!talentTabInfo)
1592 continue;
1594 // unlearn only talents for pets family talent type
1595 if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
1596 continue;
1598 for (int j = 0; j < MAX_TALENT_RANK; j++)
1600 for(PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
1602 if(itr->second.state == PETSPELL_REMOVED)
1604 ++itr;
1605 continue;
1607 // remove learned spells (all ranks)
1608 uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first);
1610 // unlearn if first rank is talent or learned by talent
1611 if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
1613 removeSpell(itr->first,false);
1614 itr = m_spells.begin();
1615 continue;
1617 else
1618 ++itr;
1623 SetFreeTalentPoints(talentPointsForLevel);
1625 if(!no_cost)
1627 player->ModifyMoney(-(int32)cost);
1629 m_resetTalentsCost = cost;
1630 m_resetTalentsTime = time(NULL);
1632 player->PetSpellInitialize();
1633 return true;
1636 void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
1638 // not need after this call
1639 if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
1640 ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
1642 // reset for online
1643 if(online_pet)
1644 online_pet->resetTalents(true);
1646 // now need only reset for offline pets (all pets except online case)
1647 uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0;
1649 QueryResult *resultPets = CharacterDatabase.PQuery(
1650 "SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'",
1651 owner->GetGUIDLow(),except_petnumber);
1653 // no offline pets
1654 if(!resultPets)
1655 return;
1657 QueryResult *result = CharacterDatabase.PQuery(
1658 "SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet "
1659 "WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u",
1660 owner->GetGUIDLow(),except_petnumber);
1662 if(!result)
1664 delete resultPets;
1665 return;
1668 bool need_comma = false;
1669 std::ostringstream ss;
1670 ss << "DELETE FROM pet_spell WHERE guid IN (";
1674 Field *fields = resultPets->Fetch();
1676 uint32 id = fields[0].GetUInt32();
1678 if(need_comma)
1679 ss << ",";
1681 ss << id;
1683 need_comma = true;
1685 while( resultPets->NextRow() );
1687 delete resultPets;
1689 ss << ") AND spell IN (";
1691 bool need_execute = false;
1694 Field *fields = result->Fetch();
1696 uint32 spell = fields[0].GetUInt32();
1698 if(!GetTalentSpellCost(spell))
1699 continue;
1701 if(need_execute)
1702 ss << ",";
1704 ss << spell;
1706 need_execute = true;
1708 while( result->NextRow() );
1710 delete result;
1712 if(!need_execute)
1713 return;
1715 ss << ")";
1717 CharacterDatabase.Execute(ss.str().c_str());
1720 void Pet::InitTalentForLevel()
1722 uint32 level = getLevel();
1723 uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
1724 // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
1725 if(talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
1727 // Remove all talent points
1728 resetTalents(true);
1730 SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
1732 Unit *owner = GetOwner();
1733 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
1734 return;
1736 if(!m_loading)
1737 ((Player*)owner)->SendTalentsInfoData(true);
1740 uint32 Pet::resetTalentsCost() const
1742 uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
1744 // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
1745 if(m_resetTalentsCost < 10*SILVER || days > 0)
1746 return 10*SILVER;
1747 // then 50 silver
1748 else if(m_resetTalentsCost < 50*SILVER)
1749 return 50*SILVER;
1750 // then 1 gold
1751 else if(m_resetTalentsCost < 1*GOLD)
1752 return 1*GOLD;
1753 // then increasing at a rate of 1 gold; cap 10 gold
1754 else
1755 return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD);
1758 uint8 Pet::GetMaxTalentPointsForLevel(uint32 level)
1760 uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
1761 // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
1762 if (Unit *owner = GetOwner())
1763 points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
1764 return points;
1767 void Pet::ToggleAutocast(uint32 spellid, bool apply)
1769 if(IsPassiveSpell(spellid))
1770 return;
1772 PetSpellMap::iterator itr = m_spells.find(spellid);
1774 int i;
1776 if(apply)
1778 for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
1779 ; // just search
1781 if (i == m_autospells.size())
1783 m_autospells.push_back(spellid);
1785 if(itr->second.active != ACT_ENABLED)
1787 itr->second.active = ACT_ENABLED;
1788 if(itr->second.state != PETSPELL_NEW)
1789 itr->second.state = PETSPELL_CHANGED;
1793 else
1795 AutoSpellList::iterator itr2 = m_autospells.begin();
1796 for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, itr2++)
1797 ; // just search
1799 if (i < m_autospells.size())
1801 m_autospells.erase(itr2);
1802 if(itr->second.active != ACT_DISABLED)
1804 itr->second.active = ACT_DISABLED;
1805 if(itr->second.state != PETSPELL_NEW)
1806 itr->second.state = PETSPELL_CHANGED;
1812 bool Pet::IsPermanentPetFor(Player* owner)
1814 switch(getPetType())
1816 case SUMMON_PET:
1817 switch(owner->getClass())
1819 case CLASS_WARLOCK:
1820 return GetCreatureInfo()->type == CREATURE_TYPE_DEMON;
1821 case CLASS_DEATH_KNIGHT:
1822 return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD;
1823 default:
1824 return false;
1826 case HUNTER_PET:
1827 return true;
1828 default:
1829 return false;
1833 bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
1835 SetMap(map);
1836 SetPhaseMask(phaseMask,false);
1838 Object::_Create(guidlow, pet_number, HIGHGUID_PET);
1840 m_DBTableGuid = guidlow;
1841 m_originalEntry = Entry;
1843 if(!InitEntry(Entry))
1844 return false;
1846 SetSheath(SHEATH_STATE_MELEE);
1848 if(getPetType() == MINI_PET) // always non-attackable
1849 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
1851 return true;
1854 bool Pet::HasSpell(uint32 spell) const
1856 PetSpellMap::const_iterator itr = m_spells.find(spell);
1857 return (itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED );
1860 // Get all passive spells in our skill line
1861 void Pet::LearnPetPassives()
1863 CreatureInfo const* cInfo = GetCreatureInfo();
1864 if(!cInfo)
1865 return;
1867 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
1868 if(!cFamily)
1869 return;
1871 PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
1872 if(petStore != sPetFamilySpellsStore.end())
1874 for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
1875 addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
1879 void Pet::CastPetAuras(bool current)
1881 Unit* owner = GetOwner();
1882 if(!owner || owner->GetTypeId()!=TYPEID_PLAYER)
1883 return;
1885 if(!IsPermanentPetFor((Player*)owner))
1886 return;
1888 for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
1890 PetAura const* pa = *itr;
1891 ++itr;
1893 if(!current && pa->IsRemovedOnChangePet())
1894 owner->RemovePetAura(pa);
1895 else
1896 CastPetAura(pa);
1900 void Pet::CastPetAura(PetAura const* aura)
1902 uint32 auraId = aura->GetAura(GetEntry());
1903 if(!auraId)
1904 return;
1906 if(auraId == 35696) // Demonic Knowledge
1908 int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
1909 CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
1911 else
1912 CastSpell(this, auraId, true);
1915 struct DoPetLearnSpell
1917 DoPetLearnSpell(Pet& _pet) : pet(_pet) {}
1918 void operator() (uint32 spell_id) { pet.learnSpell(spell_id); }
1919 Pet& pet;
1922 void Pet::learnSpellHighRank(uint32 spellid)
1924 learnSpell(spellid);
1926 DoPetLearnSpell worker(*this);
1927 spellmgr.doForHighRanks(spellid,worker);
1930 void Pet::SynchronizeLevelWithOwner()
1932 Unit* owner = GetOwner();
1933 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
1934 return;
1936 switch(getPetType())
1938 // always same level
1939 case SUMMON_PET:
1940 GivePetLevel(owner->getLevel());
1941 break;
1942 // can't be greater owner level
1943 case HUNTER_PET:
1944 if(getLevel() > owner->getLevel())
1946 GivePetLevel(owner->getLevel());
1947 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(owner->getLevel())/4);
1948 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP)-1);
1950 break;
1951 default:
1952 break;