2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "ItemPrototype.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
32 #include "WorldSession.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
53 typedef std::deque
<Mail
*> PlayerMails
;
55 #define PLAYER_MAX_SKILLS 127
56 #define PLAYER_MAX_DAILY_QUESTS 25
58 // Note: SPELLMOD_* values is aura types in fact
61 SPELLMOD_FLAT
= 107, // SPELL_AURA_ADD_FLAT_MODIFIER
62 SPELLMOD_PCT
= 108 // SPELL_AURA_ADD_PCT_MODIFIER
67 PLAYERSPELL_UNCHANGED
= 0,
68 PLAYERSPELL_CHANGED
= 1,
70 PLAYERSPELL_REMOVED
= 3
76 PlayerSpellState state
: 8;
81 #define SPELL_WITHOUT_SLOT_ID uint16(-1)
83 // Spell modifier (used for modify other spells)
86 SpellModifier() : charges(0), lastAffected(NULL
) {}
88 SpellModType type
: 8;
94 Spell
const* lastAffected
;
97 typedef UNORDERED_MAP
<uint16
, PlayerSpell
*> PlayerSpellMap
;
98 typedef std::list
<SpellModifier
*> SpellModList
;
106 typedef std::map
<uint32
, SpellCooldown
> SpellCooldowns
;
108 enum TrainerSpellState
110 TRAINER_SPELL_GREEN
= 0,
111 TRAINER_SPELL_RED
= 1,
112 TRAINER_SPELL_GRAY
= 2
115 enum ActionButtonUpdateState
117 ACTIONBUTTON_UNCHANGED
= 0,
118 ACTIONBUTTON_CHANGED
= 1,
119 ACTIONBUTTON_NEW
= 2,
120 ACTIONBUTTON_DELETED
= 3
125 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW
) {}
126 ActionButton(uint16 _action
, uint8 _type
, uint8 _misc
) : action(_action
), type(_type
), misc(_misc
), uState( ACTIONBUTTON_NEW
) {}
131 ActionButtonUpdateState uState
;
134 enum ActionButtonType
136 ACTION_BUTTON_SPELL
= 0,
137 ACTION_BUTTON_MACRO
= 64,
138 ACTION_BUTTON_CMACRO
= 65,
139 ACTION_BUTTON_ITEM
= 128
142 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
144 typedef std::map
<uint8
,ActionButton
> ActionButtonList
;
146 typedef std::pair
<uint16
, uint8
> CreateSpellPair
;
148 struct PlayerCreateInfoItem
150 PlayerCreateInfoItem(uint32 id
, uint32 amount
) : item_id(id
), item_amount(amount
) {}
156 typedef std::list
<PlayerCreateInfoItem
> PlayerCreateInfoItems
;
158 struct PlayerClassLevelInfo
160 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
165 struct PlayerClassInfo
167 PlayerClassInfo() : levelInfo(NULL
) { }
169 PlayerClassLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
172 struct PlayerLevelInfo
174 PlayerLevelInfo() { for(int i
=0; i
< MAX_STATS
; ++i
) stats
[i
] = 0; }
176 uint8 stats
[MAX_STATS
];
181 // existence checked by displayId != 0 // existence checked by displayId != 0
182 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL
)
193 PlayerCreateInfoItems item
;
194 std::list
<CreateSpellPair
> spell
;
195 std::list
<uint16
> action
[4];
197 PlayerLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
202 PvPInfo() : inHostileArea(false), endTimer(0) {}
210 DuelInfo() : initiator(NULL
), opponent(NULL
), startTimer(0), startTime(0), outOfBound(0) {}
230 #define RUNE_COOLDOWN 5 // 5*2=10 sec
250 RuneInfo runes
[MAX_RUNES
];
251 uint8 runeState
; // mask of available runes
253 void SetRuneState(uint8 index
, bool set
= true)
256 runeState
|= (1 << index
); // usable
258 runeState
&= ~(1 << index
); // on cooldown
264 FACTION_FLAG_VISIBLE
= 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
265 FACTION_FLAG_AT_WAR
= 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
266 FACTION_FLAG_HIDDEN
= 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
267 FACTION_FLAG_INVISIBLE_FORCED
= 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
268 FACTION_FLAG_PEACE_FORCED
= 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
269 FACTION_FLAG_INACTIVE
= 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
270 FACTION_FLAG_RIVAL
= 0x40 // flag for the two competing outland factions
273 typedef uint32 RepListID
;
277 RepListID ReputationListID
;
283 typedef std::map
<RepListID
,FactionState
> FactionStateList
;
285 typedef std::map
<uint32
,ReputationRank
> ForcedReactions
;
287 typedef std::set
<uint64
> GuardianPetList
;
289 struct EnchantDuration
291 EnchantDuration() : item(NULL
), slot(MAX_ENCHANTMENT_SLOT
), leftduration(0) {};
292 EnchantDuration(Item
* _item
, EnchantmentSlot _slot
, uint32 _leftduration
) : item(_item
), slot(_slot
), leftduration(_leftduration
) { assert(item
); };
295 EnchantmentSlot slot
;
299 typedef std::list
<EnchantDuration
> EnchantDurationList
;
300 typedef std::list
<Item
*> ItemDurationList
;
302 struct LookingForGroupSlot
304 LookingForGroupSlot() : entry(0), type(0) {}
305 bool Empty() const { return !entry
&& !type
; }
306 void Clear() { entry
= 0; type
= 0; }
307 void Set(uint32 _entry
, uint32 _type
) { entry
= _entry
; type
= _type
; }
308 bool Is(uint32 _entry
, uint32 _type
) const { return entry
==_entry
&& type
==_type
; }
309 bool canAutoJoin() const { return entry
&& (type
== 1 || type
== 5); }
315 #define MAX_LOOKING_FOR_GROUP_SLOT 3
317 struct LookingForGroup
320 bool HaveInSlot(LookingForGroupSlot
const& slot
) const { return HaveInSlot(slot
.entry
,slot
.type
); }
321 bool HaveInSlot(uint32 _entry
, uint32 _type
) const
323 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
324 if(slots
[i
].Is(_entry
,_type
))
329 bool canAutoJoin() const
331 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
332 if(slots
[i
].canAutoJoin())
339 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
340 if(!slots
[i
].Empty())
345 LookingForGroupSlot slots
[MAX_LOOKING_FOR_GROUP_SLOT
];
346 LookingForGroupSlot more
;
350 enum PlayerMovementType
373 PLAYER_STATE_READYUNARMED
375 PLAYER_STATE_POINT(DNR)
376 PLAYER_STATE_NONE // not used or just no state, just standing there?
380 PLAYER_STATE_USESTANDING
381 PLAYER_STATE_STUN_NOSHEATHE
382 PLAYER_STATE_USESTANDING_NOSHEATHE
383 PLAYER_STATE_WORK_NOSHEATHE
384 PLAYER_STATE_SPELLPRECAST
385 PLAYER_STATE_READYRIFLE
386 PLAYER_STATE_WORK_NOSHEATHE_MINING
387 PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD
390 PLAYER_STATE_SPELLKNEELSTART
391 PLAYER_STATE_SUBMERGED
394 PLAYER_STATE_NONE
= 0,
395 PLAYER_STATE_SIT
= 1,
396 PLAYER_STATE_SIT_CHAIR
= 2,
397 PLAYER_STATE_SLEEP
= 3,
398 PLAYER_STATE_SIT_LOW_CHAIR
= 4,
399 PLAYER_STATE_SIT_MEDIUM_CHAIR
= 5,
400 PLAYER_STATE_SIT_HIGH_CHAIR
= 6,
401 PLAYER_STATE_DEAD
= 7,
402 PLAYER_STATE_KNEEL
= 8,
404 PLAYER_STATE_FORM_ALL
= 0x00FF0000,
406 PLAYER_STATE_FLAG_ALWAYS_STAND
= 0x01, // byte 4
407 PLAYER_STATE_FLAG_CREEP
= 0x02000000,
408 PLAYER_STATE_FLAG_UNTRACKABLE
= 0x04000000,
409 PLAYER_STATE_FLAG_ALL
= 0xFF000000,
414 PLAYER_FLAGS_GROUP_LEADER
= 0x00000001,
415 PLAYER_FLAGS_AFK
= 0x00000002,
416 PLAYER_FLAGS_DND
= 0x00000004,
417 PLAYER_FLAGS_GM
= 0x00000008,
418 PLAYER_FLAGS_GHOST
= 0x00000010,
419 PLAYER_FLAGS_RESTING
= 0x00000020,
420 PLAYER_FLAGS_FFA_PVP
= 0x00000080,
421 PLAYER_FLAGS_CONTESTED_PVP
= 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
422 PLAYER_FLAGS_IN_PVP
= 0x00000200,
423 PLAYER_FLAGS_HIDE_HELM
= 0x00000400,
424 PLAYER_FLAGS_HIDE_CLOAK
= 0x00000800,
425 PLAYER_FLAGS_UNK1
= 0x00001000, // played long time
426 PLAYER_FLAGS_UNK2
= 0x00002000, // played too long time
427 PLAYER_FLAGS_UNK3
= 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
428 PLAYER_FLAGS_UNK4
= 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
429 PLAYER_FLAGS_UNK5
= 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
430 PLAYER_FLAGS_PVP_TIMER
= 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
433 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
434 // can't use enum for uint64 values
435 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
436 #define PLAYER_TITLE_NONE 0x0000000000000001LL
437 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
438 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
439 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
440 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
441 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
442 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
443 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
444 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
445 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
446 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
447 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
448 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
449 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
450 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
451 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
452 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
453 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
454 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
455 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
456 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
457 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
458 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
459 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
460 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
461 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
462 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
463 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
464 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
465 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
466 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
467 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
468 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
469 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
470 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
471 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
472 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
473 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
474 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
475 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
476 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
478 // used in PLAYER_FIELD_BYTES values
479 enum PlayerFieldByteFlags
481 PLAYER_FIELD_BYTE_TRACK_STEALTHED
= 0x00000002,
482 PLAYER_FIELD_BYTE_RELEASE_TIMER
= 0x00000008, // Display time till auto release spirit
483 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
= 0x00000010 // Display no "release spirit" window at all
486 // used in PLAYER_FIELD_BYTES2 values
487 enum PlayerFieldByte2Flags
489 PLAYER_FIELD_BYTE2_NONE
= 0x0000,
490 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
= 0x4000
493 enum ActivateTaxiReplies
496 ERR_TAXIUNSPECIFIEDSERVERERROR
= 1,
497 ERR_TAXINOSUCHPATH
= 2,
498 ERR_TAXINOTENOUGHMONEY
= 3,
499 ERR_TAXITOOFARAWAY
= 4,
500 ERR_TAXINOVENDORNEARBY
= 5,
501 ERR_TAXINOTVISITED
= 6,
502 ERR_TAXIPLAYERBUSY
= 7,
503 ERR_TAXIPLAYERALREADYMOUNTED
= 8,
504 ERR_TAXIPLAYERSHAPESHIFTED
= 9,
505 ERR_TAXIPLAYERMOVING
= 10,
506 ERR_TAXISAMENODE
= 11,
507 ERR_TAXINOTSTANDING
= 12
515 LOOT_PICKPOCKETING
= 4, // unsupported by client, sending LOOT_SKINNING instead
516 LOOT_DISENCHANTING
= 5, // unsupported by client, sending LOOT_SKINNING instead
517 LOOT_PROSPECTING
= 6, // unsupported by client, sending LOOT_SKINNING instead
518 LOOT_INSIGNIA
= 7, // unsupported by client, sending LOOT_SKINNING instead
519 LOOT_FISHINGHOLE
= 8, // unsupported by client, sending LOOT_FISHING instead
520 LOOT_MILLING
= 9 // unsupported by client, sending LOOT_SKINNING instead
531 enum PlayerExtraFlags
534 PLAYER_EXTRA_GM_ON
= 0x0001,
535 PLAYER_EXTRA_GM_ACCEPT_TICKETS
= 0x0002,
536 PLAYER_EXTRA_ACCEPT_WHISPERS
= 0x0004,
537 PLAYER_EXTRA_TAXICHEAT
= 0x0008,
538 PLAYER_EXTRA_GM_INVISIBLE
= 0x0010,
539 PLAYER_EXTRA_GM_CHAT
= 0x0020, // Show GM badge in chat messages
542 PLAYER_EXTRA_PVP_DEATH
= 0x0100 // store PvP death status until corpse creating.
550 AT_LOGIN_RESET_SPELLS
= 2,
551 AT_LOGIN_RESET_TALENTS
= 4,
552 AT_LOGIN_CUSTOMIZE
= 8
555 typedef std::map
<uint32
, QuestStatusData
> QuestStatusMap
;
557 enum QuestSlotOffsets
560 QUEST_STATE_OFFSET
= 1,
561 QUEST_COUNTS_OFFSET
= 2,
562 QUEST_TIME_OFFSET
= 3
565 #define MAX_QUEST_OFFSET 4
567 enum QuestSlotStateMask
569 QUEST_STATE_NONE
= 0x0000,
570 QUEST_STATE_COMPLETE
= 0x0001,
571 QUEST_STATE_FAIL
= 0x0002
581 // first slot for item stored (in any way in player m_items data)
582 PLAYER_SLOT_START
= 0,
583 // last+1 slot for item stored (in any way in player m_items data)
584 PLAYER_SLOT_END
= 200,
585 PLAYER_SLOTS_COUNT
= (PLAYER_SLOT_END
- PLAYER_SLOT_START
)
590 EQUIPMENT_SLOT_START
= 0,
591 EQUIPMENT_SLOT_HEAD
= 0,
592 EQUIPMENT_SLOT_NECK
= 1,
593 EQUIPMENT_SLOT_SHOULDERS
= 2,
594 EQUIPMENT_SLOT_BODY
= 3,
595 EQUIPMENT_SLOT_CHEST
= 4,
596 EQUIPMENT_SLOT_WAIST
= 5,
597 EQUIPMENT_SLOT_LEGS
= 6,
598 EQUIPMENT_SLOT_FEET
= 7,
599 EQUIPMENT_SLOT_WRISTS
= 8,
600 EQUIPMENT_SLOT_HANDS
= 9,
601 EQUIPMENT_SLOT_FINGER1
= 10,
602 EQUIPMENT_SLOT_FINGER2
= 11,
603 EQUIPMENT_SLOT_TRINKET1
= 12,
604 EQUIPMENT_SLOT_TRINKET2
= 13,
605 EQUIPMENT_SLOT_BACK
= 14,
606 EQUIPMENT_SLOT_MAINHAND
= 15,
607 EQUIPMENT_SLOT_OFFHAND
= 16,
608 EQUIPMENT_SLOT_RANGED
= 17,
609 EQUIPMENT_SLOT_TABARD
= 18,
610 EQUIPMENT_SLOT_END
= 19
615 INVENTORY_SLOT_BAG_0
= 255,
616 INVENTORY_SLOT_BAG_START
= 19,
617 INVENTORY_SLOT_BAG_1
= 19,
618 INVENTORY_SLOT_BAG_2
= 20,
619 INVENTORY_SLOT_BAG_3
= 21,
620 INVENTORY_SLOT_BAG_4
= 22,
621 INVENTORY_SLOT_BAG_END
= 23,
623 INVENTORY_SLOT_ITEM_START
= 23,
624 INVENTORY_SLOT_ITEM_1
= 23,
625 INVENTORY_SLOT_ITEM_2
= 24,
626 INVENTORY_SLOT_ITEM_3
= 25,
627 INVENTORY_SLOT_ITEM_4
= 26,
628 INVENTORY_SLOT_ITEM_5
= 27,
629 INVENTORY_SLOT_ITEM_6
= 28,
630 INVENTORY_SLOT_ITEM_7
= 29,
631 INVENTORY_SLOT_ITEM_8
= 30,
632 INVENTORY_SLOT_ITEM_9
= 31,
633 INVENTORY_SLOT_ITEM_10
= 32,
634 INVENTORY_SLOT_ITEM_11
= 33,
635 INVENTORY_SLOT_ITEM_12
= 34,
636 INVENTORY_SLOT_ITEM_13
= 35,
637 INVENTORY_SLOT_ITEM_14
= 36,
638 INVENTORY_SLOT_ITEM_15
= 37,
639 INVENTORY_SLOT_ITEM_16
= 38,
640 INVENTORY_SLOT_ITEM_END
= 39
645 BANK_SLOT_ITEM_START
= 39,
646 BANK_SLOT_ITEM_1
= 39,
647 BANK_SLOT_ITEM_2
= 40,
648 BANK_SLOT_ITEM_3
= 41,
649 BANK_SLOT_ITEM_4
= 42,
650 BANK_SLOT_ITEM_5
= 43,
651 BANK_SLOT_ITEM_6
= 44,
652 BANK_SLOT_ITEM_7
= 45,
653 BANK_SLOT_ITEM_8
= 46,
654 BANK_SLOT_ITEM_9
= 47,
655 BANK_SLOT_ITEM_10
= 48,
656 BANK_SLOT_ITEM_11
= 49,
657 BANK_SLOT_ITEM_12
= 50,
658 BANK_SLOT_ITEM_13
= 51,
659 BANK_SLOT_ITEM_14
= 52,
660 BANK_SLOT_ITEM_15
= 53,
661 BANK_SLOT_ITEM_16
= 54,
662 BANK_SLOT_ITEM_17
= 55,
663 BANK_SLOT_ITEM_18
= 56,
664 BANK_SLOT_ITEM_19
= 57,
665 BANK_SLOT_ITEM_20
= 58,
666 BANK_SLOT_ITEM_21
= 59,
667 BANK_SLOT_ITEM_22
= 60,
668 BANK_SLOT_ITEM_23
= 61,
669 BANK_SLOT_ITEM_24
= 62,
670 BANK_SLOT_ITEM_25
= 63,
671 BANK_SLOT_ITEM_26
= 64,
672 BANK_SLOT_ITEM_27
= 65,
673 BANK_SLOT_ITEM_28
= 66,
674 BANK_SLOT_ITEM_END
= 67,
676 BANK_SLOT_BAG_START
= 67,
677 BANK_SLOT_BAG_1
= 67,
678 BANK_SLOT_BAG_2
= 68,
679 BANK_SLOT_BAG_3
= 69,
680 BANK_SLOT_BAG_4
= 70,
681 BANK_SLOT_BAG_5
= 71,
682 BANK_SLOT_BAG_6
= 72,
683 BANK_SLOT_BAG_7
= 73,
684 BANK_SLOT_BAG_END
= 74
689 // stored in m_buybackitems
690 BUYBACK_SLOT_START
= 74,
700 BUYBACK_SLOT_10
= 83,
701 BUYBACK_SLOT_11
= 84,
702 BUYBACK_SLOT_12
= 85,
703 BUYBACK_SLOT_END
= 86
708 KEYRING_SLOT_START
= 86,
709 KEYRING_SLOT_END
= 118
714 VANITYPET_SLOT_START
= 118,
715 VANITYPET_SLOT_END
= 136
718 enum CurrencyTokenSlots
720 CURRENCYTOKEN_SLOT_START
= 136,
721 CURRENCYTOKEN_SLOT_END
= 168
726 QUESTBAG_SLOT_START
= 168,
727 QUESTBAG_SLOT_END
= 200
732 ItemPosCount(uint16 _pos
, uint8 _count
) : pos(_pos
), count(_count
) {}
733 bool isContainedIn(std::vector
<ItemPosCount
> const& vec
) const;
737 typedef std::vector
<ItemPosCount
> ItemPosCountVec
;
741 TRADE_SLOT_COUNT
= 7,
742 TRADE_SLOT_TRADED_COUNT
= 6,
743 TRADE_SLOT_NONTRADED
= 6
746 enum TransferAbortReason
748 TRANSFER_ABORT_ERROR
= 0x00,
749 TRANSFER_ABORT_MAX_PLAYERS
= 0x01, // Transfer Aborted: instance is full
750 TRANSFER_ABORT_NOT_FOUND
= 0x02, // Transfer Aborted: instance not found
751 TRANSFER_ABORT_TOO_MANY_INSTANCES
= 0x03, // You have entered too many instances recently.
752 TRANSFER_ABORT_ZONE_IN_COMBAT
= 0x05, // Unable to zone in while an encounter is in progress.
753 TRANSFER_ABORT_INSUF_EXPAN_LVL
= 0x06, // You must have <TBC,WotLK> expansion installed to access this area.
754 TRANSFER_ABORT_DIFFICULTY
= 0x07, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
755 TRANSFER_ABORT_UNIQUE_MESSAGE
= 0x08, // Until you've escaped TLK's grasp, you cannot leave this place!
756 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
= 0x09 // Additional instances cannot be launched, please try again later.
759 enum InstanceResetWarningType
761 RAID_INSTANCE_WARNING_HOURS
= 1, // WARNING! %s is scheduled to reset in %d hour(s).
762 RAID_INSTANCE_WARNING_MIN
= 2, // WARNING! %s is scheduled to reset in %d minute(s)!
763 RAID_INSTANCE_WARNING_MIN_SOON
= 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
764 RAID_INSTANCE_WELCOME
= 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
776 float t_x
, t_y
, t_z
, t_o
;
779 // swimming and unknown
784 float j_unk
, j_sinAngle
, j_cosAngle
, j_xyspeed
;
791 time
= t_time
= fallTime
= 0;
793 x
= y
= z
= o
= t_x
= t_y
= t_z
= t_o
= s_pitch
= j_unk
= j_sinAngle
= j_cosAngle
= j_xyspeed
= u_unk1
= 0.0f
;
797 void SetMovementFlags(uint32 _flags
)
803 // flags that use in movement check for example at spell casting
804 MovementFlags
const movementFlagsMask
= MovementFlags(
805 MOVEMENTFLAG_FORWARD
|MOVEMENTFLAG_BACKWARD
|MOVEMENTFLAG_STRAFE_LEFT
|MOVEMENTFLAG_STRAFE_RIGHT
|
806 MOVEMENTFLAG_PITCH_UP
|MOVEMENTFLAG_PITCH_DOWN
|MOVEMENTFLAG_FLY_UNK1
|
807 MOVEMENTFLAG_JUMPING
|MOVEMENTFLAG_FALLING
|MOVEMENTFLAG_FLY_UP
|
808 MOVEMENTFLAG_FLYING
|MOVEMENTFLAG_SPLINE
811 MovementFlags
const movementOrTurningFlagsMask
= MovementFlags(
812 movementFlagsMask
| MOVEMENTFLAG_LEFT
| MOVEMENTFLAG_RIGHT
819 REST_TYPE_IN_TAVERN
= 1,
820 REST_TYPE_IN_CITY
= 2
823 enum DuelCompleteType
830 enum TeleportToOptions
832 TELE_TO_GM_MODE
= 0x01,
833 TELE_TO_NOT_LEAVE_TRANSPORT
= 0x02,
834 TELE_TO_NOT_LEAVE_COMBAT
= 0x04,
835 TELE_TO_NOT_UNSUMMON_PET
= 0x08,
836 TELE_TO_SPELL
= 0x10,
839 /// Type of environmental damages
840 enum EnviromentalDamage
842 DAMAGE_EXHAUSTED
= 0,
848 DAMAGE_FALL_TO_VOID
= 6 // custom case for fall without durability loss
851 // used at player loading query list preparing, and later result selection
852 enum PlayerLoginQueryIndex
854 PLAYER_LOGIN_QUERY_LOADFROM
= 0,
855 PLAYER_LOGIN_QUERY_LOADGROUP
= 1,
856 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
= 2,
857 PLAYER_LOGIN_QUERY_LOADAURAS
= 3,
858 PLAYER_LOGIN_QUERY_LOADSPELLS
= 4,
859 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
= 5,
860 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
= 6,
861 PLAYER_LOGIN_QUERY_LOADTUTORIALS
= 7, // common for all characters for some account at specific realm
862 PLAYER_LOGIN_QUERY_LOADREPUTATION
= 8,
863 PLAYER_LOGIN_QUERY_LOADINVENTORY
= 9,
864 PLAYER_LOGIN_QUERY_LOADACTIONS
= 10,
865 PLAYER_LOGIN_QUERY_LOADMAILCOUNT
= 11,
866 PLAYER_LOGIN_QUERY_LOADMAILDATE
= 12,
867 PLAYER_LOGIN_QUERY_LOADSOCIALLIST
= 13,
868 PLAYER_LOGIN_QUERY_LOADHOMEBIND
= 14,
869 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
= 15,
870 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
= 16,
871 PLAYER_LOGIN_QUERY_LOADGUILD
= 17,
872 PLAYER_LOGIN_QUERY_LOADARENAINFO
= 18,
873 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS
= 19,
874 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS
= 20,
875 MAX_PLAYER_LOGIN_QUERY
= 21
879 // Player summoning auto-decline time (in secs)
880 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
881 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
883 struct InstancePlayerBind
887 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
888 that aren't already permanently bound when they are inside when a boss is killed
889 or when they enter an instance that the group leader is permanently bound to. */
890 InstancePlayerBind() : save(NULL
), perm(false) {}
893 class MANGOS_DLL_SPEC PlayerTaxi
899 void InitTaxiNodesForLevel(uint32 race
, uint32 chrClass
, uint32 level
);
900 void LoadTaxiMask(const char* data
);
901 void SaveTaxiMask(const char* data
);
903 uint32
GetTaximask( uint8 index
) const { return m_taximask
[index
]; }
904 bool IsTaximaskNodeKnown(uint32 nodeidx
) const
906 uint8 field
= uint8((nodeidx
- 1) / 32);
907 uint32 submask
= 1<<((nodeidx
-1)%32);
908 return (m_taximask
[field
] & submask
) == submask
;
910 bool SetTaximaskNode(uint32 nodeidx
)
912 uint8 field
= uint8((nodeidx
- 1) / 32);
913 uint32 submask
= 1<<((nodeidx
-1)%32);
914 if ((m_taximask
[field
] & submask
) != submask
)
916 m_taximask
[field
] |= submask
;
922 void AppendTaximaskTo(ByteBuffer
& data
,bool all
);
925 bool LoadTaxiDestinationsFromString(const std::string
& values
);
926 std::string
SaveTaxiDestinationsToString();
928 void ClearTaxiDestinations() { m_TaxiDestinations
.clear(); }
929 void AddTaxiDestination(uint32 dest
) { m_TaxiDestinations
.push_back(dest
); }
930 uint32
GetTaxiSource() const { return m_TaxiDestinations
.empty() ? 0 : m_TaxiDestinations
.front(); }
931 uint32
GetTaxiDestination() const { return m_TaxiDestinations
.size() < 2 ? 0 : m_TaxiDestinations
[1]; }
932 uint32
GetCurrentTaxiPath() const;
933 uint32
NextTaxiDestination()
935 m_TaxiDestinations
.pop_front();
936 return GetTaxiDestination();
938 bool empty() const { return m_TaxiDestinations
.empty(); }
941 std::deque
<uint32
> m_TaxiDestinations
;
944 class MANGOS_DLL_SPEC Player
: public Unit
946 friend class WorldSession
;
947 friend void Item::AddToUpdateQueueOf(Player
*player
);
948 friend void Item::RemoveFromUpdateQueueOf(Player
*player
);
950 explicit Player (WorldSession
*session
);
953 void CleanupsBeforeDelete();
955 static UpdateMask updateVisualBits
;
956 static void InitVisibleBits();
959 void RemoveFromWorld();
961 bool TeleportTo(uint32 mapid
, float x
, float y
, float z
, float orientation
, uint32 options
= 0);
963 bool TeleportTo(WorldLocation
const &loc
, uint32 options
= 0)
965 return TeleportTo(loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, options
);
968 void SetSummonPoint(uint32 mapid
, float x
, float y
, float z
)
970 m_summon_expire
= time(NULL
) + MAX_PLAYER_SUMMON_DELAY
;
971 m_summon_mapid
= mapid
;
976 void SummonIfPossible(bool agree
);
978 bool Create( uint32 guidlow
, const std::string
& name
, uint8 race
, uint8 class_
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
, uint8 outfitId
);
980 void Update( uint32 time
);
982 void BuildEnumData( QueryResult
* result
, WorldPacket
* p_data
);
984 void SetInWater(bool apply
);
986 bool IsInWater() const { return m_isInWater
; }
987 bool IsUnderWater() const;
989 void SendInitialPacketsBeforeAddToMap();
990 void SendInitialPacketsAfterAddToMap();
991 void SendTransferAborted(uint32 mapid
, uint8 reason
, uint8 arg
= 0);
992 void SendInstanceResetWarning(uint32 mapid
, uint32 time
);
994 bool CanInteractWithNPCs(bool alive
= true) const;
998 bool isAFK() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_AFK
); };
999 bool isDND() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_DND
); };
1000 uint8
chatTag() const;
1004 uint32
GetBarberShopCost(uint8 newhairstyle
, uint8 newhaircolor
, uint8 newfacialhair
);
1006 PlayerSocial
*GetSocial() { return m_social
; }
1009 void InitTaxiNodesForLevel() { m_taxi
.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1010 bool ActivateTaxiPathTo(std::vector
<uint32
> const& nodes
, uint32 mount_id
= 0 , Creature
* npc
= NULL
);
1011 // mount_id can be used in scripting calls
1012 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_ACCEPT_TICKETS
); }
1013 void SetAcceptTicket(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_ACCEPT_TICKETS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS
; }
1014 bool isAcceptWhispers() const { return m_ExtraFlags
& PLAYER_EXTRA_ACCEPT_WHISPERS
; }
1015 void SetAcceptWhispers(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_ACCEPT_WHISPERS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_ACCEPT_WHISPERS
; }
1016 bool isGameMaster() const { return m_ExtraFlags
& PLAYER_EXTRA_GM_ON
; }
1017 void SetGameMaster(bool on
);
1018 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_CHAT
); }
1019 void SetGMChat(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_CHAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_CHAT
; }
1020 bool isTaxiCheater() const { return m_ExtraFlags
& PLAYER_EXTRA_TAXICHEAT
; }
1021 void SetTaxiCheater(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_TAXICHEAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_TAXICHEAT
; }
1022 bool isGMVisible() const { return !(m_ExtraFlags
& PLAYER_EXTRA_GM_INVISIBLE
); }
1023 void SetGMVisible(bool on
);
1024 void SetPvPDeath(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_PVP_DEATH
; else m_ExtraFlags
&= ~PLAYER_EXTRA_PVP_DEATH
; }
1026 void GiveXP(uint32 xp
, Unit
* victim
);
1027 void GiveLevel(uint32 level
);
1028 void InitStatsForLevel(bool reapplyMods
= false);
1030 // Played Time Stuff
1033 uint32 m_Played_time
[2];
1034 uint32
GetTotalPlayedTime() { return m_Played_time
[0]; };
1035 uint32
GetLevelPlayedTime() { return m_Played_time
[1]; };
1037 void setDeathState(DeathState s
); // overwrite Unit::setDeathState
1039 void InnEnter (int time
,uint32 mapid
, float x
,float y
,float z
)
1041 inn_pos_mapid
= mapid
;
1045 time_inn_enter
= time
;
1048 float GetRestBonus() const { return m_rest_bonus
; };
1049 void SetRestBonus(float rest_bonus_new
);
1051 RestType
GetRestType() const { return rest_type
; };
1052 void SetRestType(RestType n_r_type
) { rest_type
= n_r_type
; };
1054 uint32
GetInnPosMapId() const { return inn_pos_mapid
; };
1055 float GetInnPosX() const { return inn_pos_x
; };
1056 float GetInnPosY() const { return inn_pos_y
; };
1057 float GetInnPosZ() const { return inn_pos_z
; };
1059 int GetTimeInnEnter() const { return time_inn_enter
; };
1060 void UpdateInnerTime (int time
) { time_inn_enter
= time
; };
1062 void RemovePet(Pet
* pet
, PetSaveMode mode
, bool returnreagent
= false);
1063 void RemoveMiniPet();
1065 void SetMiniPet(Pet
* pet
) { m_miniPet
= pet
->GetGUID(); }
1066 void RemoveGuardians();
1067 bool HasGuardianWithEntry(uint32 entry
);
1068 void AddGuardian(Pet
* pet
) { m_guardianPets
.insert(pet
->GetGUID()); }
1069 GuardianPetList
const& GetGuardians() const { return m_guardianPets
; }
1072 void Say(const std::string
& text
, const uint32 language
);
1073 void Yell(const std::string
& text
, const uint32 language
);
1074 void TextEmote(const std::string
& text
);
1075 void Whisper(const std::string
& text
, const uint32 language
,uint64 receiver
);
1076 void BuildPlayerChat(WorldPacket
*data
, uint8 msgtype
, const std::string
& text
, uint32 language
) const;
1078 /*********************************************************/
1079 /*** STORAGE SYSTEM ***/
1080 /*********************************************************/
1082 void SetVirtualItemSlot( uint8 i
, Item
* item
);
1083 void SetSheath( uint32 sheathed
);
1084 uint8
FindEquipSlot( ItemPrototype
const* proto
, uint32 slot
, bool swap
) const;
1085 uint32
GetItemCount( uint32 item
, bool inBankAlso
= false, Item
* skipItem
= NULL
) const;
1086 Item
* GetItemByGuid( uint64 guid
) const;
1087 Item
* GetItemByPos( uint16 pos
) const;
1088 Item
* GetItemByPos( uint8 bag
, uint8 slot
) const;
1089 Item
* GetWeaponForAttack(WeaponAttackType attackType
, bool useable
= false) const;
1090 Item
* GetShield(bool useable
= false) const;
1091 static uint32
GetAttackBySlot( uint8 slot
); // MAX_ATTACK if not weapon slot
1092 std::vector
<Item
*> &GetItemUpdateQueue() { return m_itemUpdateQueue
; }
1093 static bool IsInventoryPos( uint16 pos
) { return IsInventoryPos(pos
>> 8,pos
& 255); }
1094 static bool IsInventoryPos( uint8 bag
, uint8 slot
);
1095 static bool IsEquipmentPos( uint16 pos
) { return IsEquipmentPos(pos
>> 8,pos
& 255); }
1096 static bool IsEquipmentPos( uint8 bag
, uint8 slot
);
1097 static bool IsBagPos( uint16 pos
);
1098 static bool IsBankPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
1099 static bool IsBankPos( uint8 bag
, uint8 slot
);
1100 bool IsValidPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
1101 bool IsValidPos( uint8 bag
, uint8 slot
);
1102 bool HasBankBagSlot( uint8 slot
) const;
1103 bool HasItemCount( uint32 item
, uint32 count
, bool inBankAlso
= false ) const;
1104 bool HasItemFitToSpellReqirements(SpellEntry
const* spellInfo
, Item
const* ignoreItem
= NULL
);
1105 bool CanNoReagentCast(SpellEntry
const* spellInfo
) const;
1106 Item
* GetItemOrItemWithGemEquipped( uint32 item
) const;
1107 uint8
CanTakeMoreSimilarItems(Item
* pItem
) const { return _CanTakeMoreSimilarItems(pItem
->GetEntry(),pItem
->GetCount(),pItem
); }
1108 uint8
CanTakeMoreSimilarItems(uint32 entry
, uint32 count
) const { return _CanTakeMoreSimilarItems(entry
,count
,NULL
); }
1109 uint8
CanStoreNewItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 item
, uint32 count
, uint32
* no_space_count
= NULL
) const
1111 return _CanStoreItem(bag
, slot
, dest
, item
, count
, NULL
, false, no_space_count
);
1113 uint8
CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
= false ) const
1116 return EQUIP_ERR_ITEM_NOT_FOUND
;
1117 uint32 count
= pItem
->GetCount();
1118 return _CanStoreItem( bag
, slot
, dest
, pItem
->GetEntry(), count
, pItem
, swap
, NULL
);
1121 uint8
CanStoreItems( Item
**pItem
,int count
) const;
1122 uint8
CanEquipNewItem( uint8 slot
, uint16
&dest
, uint32 item
, bool swap
) const;
1123 uint8
CanEquipItem( uint8 slot
, uint16
&dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1124 uint8
CanUnequipItems( uint32 item
, uint32 count
) const;
1125 uint8
CanUnequipItem( uint16 src
, bool swap
) const;
1126 uint8
CanBankItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1127 uint8
CanUseItem( Item
*pItem
, bool not_loading
= true ) const;
1128 bool HasItemTotemCategory( uint32 TotemCategory
) const;
1129 bool CanUseItem( ItemPrototype
const *pItem
);
1130 uint8
CanUseAmmo( uint32 item
) const;
1131 Item
* StoreNewItem( ItemPosCountVec
const& pos
, uint32 item
, bool update
,int32 randomPropertyId
= 0 );
1132 Item
* StoreItem( ItemPosCountVec
const& pos
, Item
*pItem
, bool update
);
1133 Item
* EquipNewItem( uint16 pos
, uint32 item
, bool update
);
1134 Item
* EquipItem( uint16 pos
, Item
*pItem
, bool update
);
1135 void AutoUnequipOffhandIfNeed();
1136 bool StoreNewItemInBestSlots(uint32 item_id
, uint32 item_count
);
1138 uint8
_CanTakeMoreSimilarItems(uint32 entry
, uint32 count
, Item
* pItem
, uint32
* no_space_count
= NULL
) const;
1139 uint8
_CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 entry
, uint32 count
, Item
*pItem
= NULL
, bool swap
= false, uint32
* no_space_count
= NULL
) const;
1141 void ApplyEquipCooldown( Item
* pItem
);
1142 void SetAmmo( uint32 item
);
1144 float GetAmmoDPS() const { return m_ammoDPS
; }
1145 bool CheckAmmoCompatibility(const ItemPrototype
*ammo_proto
) const;
1146 void QuickEquipItem( uint16 pos
, Item
*pItem
);
1147 void VisualizeItem( uint8 slot
, Item
*pItem
);
1148 void SetVisibleItemSlot(uint8 slot
, Item
*pItem
);
1149 Item
* BankItem( ItemPosCountVec
const& dest
, Item
*pItem
, bool update
)
1151 return StoreItem( dest
, pItem
, update
);
1153 Item
* BankItem( uint16 pos
, Item
*pItem
, bool update
);
1154 void RemoveItem( uint8 bag
, uint8 slot
, bool update
);
1155 void MoveItemFromInventory(uint8 bag
, uint8 slot
, bool update
);
1156 // in trade, auction, guild bank, mail....
1157 void MoveItemToInventory(ItemPosCountVec
const& dest
, Item
* pItem
, bool update
, bool in_characterInventoryDB
= false);
1158 // in trade, guild bank, mail....
1159 void RemoveItemDependentAurasAndCasts( Item
* pItem
);
1160 void DestroyItem( uint8 bag
, uint8 slot
, bool update
);
1161 void DestroyItemCount( uint32 item
, uint32 count
, bool update
, bool unequip_check
= false);
1162 void DestroyItemCount( Item
* item
, uint32
& count
, bool update
);
1163 void DestroyConjuredItems( bool update
);
1164 void DestroyZoneLimitedItem( bool update
, uint32 new_zone
);
1165 void SplitItem( uint16 src
, uint16 dst
, uint32 count
);
1166 void SwapItem( uint16 src
, uint16 dst
);
1167 void AddItemToBuyBackSlot( Item
*pItem
);
1168 Item
* GetItemFromBuyBackSlot( uint32 slot
);
1169 void RemoveItemFromBuyBackSlot( uint32 slot
, bool del
);
1170 uint32
GetMaxKeyringSize() const { return KEYRING_SLOT_END
-KEYRING_SLOT_START
; }
1171 void SendEquipError( uint8 msg
, Item
* pItem
, Item
*pItem2
);
1172 void SendBuyError( uint8 msg
, Creature
* pCreature
, uint32 item
, uint32 param
);
1173 void SendSellError( uint8 msg
, Creature
* pCreature
, uint64 guid
, uint32 param
);
1174 void AddWeaponProficiency(uint32 newflag
) { m_WeaponProficiency
|= newflag
; }
1175 void AddArmorProficiency(uint32 newflag
) { m_ArmorProficiency
|= newflag
; }
1176 uint32
GetWeaponProficiency() const { return m_WeaponProficiency
; }
1177 uint32
GetArmorProficiency() const { return m_ArmorProficiency
; }
1178 bool IsInFeralForm() const { return m_form
== FORM_CAT
|| m_form
== FORM_BEAR
|| m_form
== FORM_DIREBEAR
; }
1179 bool IsUseEquipedWeapon( bool mainhand
) const
1181 // disarm applied only to mainhand weapon
1182 return !IsInFeralForm() && (!mainhand
|| !HasFlag(UNIT_FIELD_FLAGS
,UNIT_FLAG_DISARMED
) );
1184 bool IsTwoHandUsed() const
1186 Item
* mainItem
= GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
1187 return mainItem
&& mainItem
->GetProto()->InventoryType
== INVTYPE_2HWEAPON
&& !CanTitanGrip();
1189 void SendNewItem( Item
*item
, uint32 count
, bool received
, bool created
, bool broadcast
= false );
1190 bool BuyItemFromVendor(uint64 vendorguid
, uint32 item
, uint8 count
, uint64 bagguid
, uint8 slot
);
1192 float GetReputationPriceDiscount( Creature
const* pCreature
) const;
1193 Player
* GetTrader() const { return pTrader
; }
1195 void TradeCancel(bool sendback
);
1196 uint16
GetItemPosByTradeSlot(uint32 slot
) const { return tradeItems
[slot
]; }
1198 void UpdateEnchantTime(uint32 time
);
1199 void UpdateItemDuration(uint32 time
, bool realtimeonly
=false);
1200 void AddEnchantmentDurations(Item
*item
);
1201 void RemoveEnchantmentDurations(Item
*item
);
1202 void RemoveAllEnchantments(EnchantmentSlot slot
);
1203 void AddEnchantmentDuration(Item
*item
,EnchantmentSlot slot
,uint32 duration
);
1204 void ApplyEnchantment(Item
*item
,EnchantmentSlot slot
,bool apply
, bool apply_dur
= true, bool ignore_condition
= false);
1205 void ApplyEnchantment(Item
*item
,bool apply
);
1206 void SendEnchantmentDurations();
1207 void AddItemDurations(Item
*item
);
1208 void RemoveItemDurations(Item
*item
);
1209 void SendItemDurations();
1213 uint32 m_stableSlots
;
1215 /*********************************************************/
1216 /*** QUEST SYSTEM ***/
1217 /*********************************************************/
1219 void PrepareQuestMenu( uint64 guid
);
1220 void SendPreparedQuest( uint64 guid
);
1221 bool IsActiveQuest( uint32 quest_id
) const;
1222 Quest
const *GetNextQuest( uint64 guid
, Quest
const *pQuest
);
1223 bool CanSeeStartQuest( Quest
const *pQuest
);
1224 bool CanTakeQuest( Quest
const *pQuest
, bool msg
);
1225 bool CanAddQuest( Quest
const *pQuest
, bool msg
);
1226 bool CanCompleteQuest( uint32 quest_id
);
1227 bool CanCompleteRepeatableQuest(Quest
const *pQuest
);
1228 bool CanRewardQuest( Quest
const *pQuest
, bool msg
);
1229 bool CanRewardQuest( Quest
const *pQuest
, uint32 reward
, bool msg
);
1230 void AddQuest( Quest
const *pQuest
, Object
*questGiver
);
1231 void CompleteQuest( uint32 quest_id
);
1232 void IncompleteQuest( uint32 quest_id
);
1233 void RewardQuest( Quest
const *pQuest
, uint32 reward
, Object
* questGiver
, bool announce
= true );
1234 void FailQuest( uint32 quest_id
);
1235 void FailTimedQuest( uint32 quest_id
);
1236 bool SatisfyQuestSkillOrClass( Quest
const* qInfo
, bool msg
);
1237 bool SatisfyQuestLevel( Quest
const* qInfo
, bool msg
);
1238 bool SatisfyQuestLog( bool msg
);
1239 bool SatisfyQuestPreviousQuest( Quest
const* qInfo
, bool msg
);
1240 bool SatisfyQuestRace( Quest
const* qInfo
, bool msg
);
1241 bool SatisfyQuestReputation( Quest
const* qInfo
, bool msg
);
1242 bool SatisfyQuestStatus( Quest
const* qInfo
, bool msg
);
1243 bool SatisfyQuestTimed( Quest
const* qInfo
, bool msg
);
1244 bool SatisfyQuestExclusiveGroup( Quest
const* qInfo
, bool msg
);
1245 bool SatisfyQuestNextChain( Quest
const* qInfo
, bool msg
);
1246 bool SatisfyQuestPrevChain( Quest
const* qInfo
, bool msg
);
1247 bool SatisfyQuestDay( Quest
const* qInfo
, bool msg
);
1248 bool GiveQuestSourceItem( Quest
const *pQuest
);
1249 bool TakeQuestSourceItem( uint32 quest_id
, bool msg
);
1250 bool GetQuestRewardStatus( uint32 quest_id
) const;
1251 QuestStatus
GetQuestStatus( uint32 quest_id
) const;
1252 void SetQuestStatus( uint32 quest_id
, QuestStatus status
);
1254 void SetDailyQuestStatus( uint32 quest_id
);
1255 void ResetDailyQuestStatus();
1257 uint16
FindQuestSlot( uint32 quest_id
) const;
1258 uint32
GetQuestSlotQuestId(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
); }
1259 uint32
GetQuestSlotState(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
); }
1260 uint32
GetQuestSlotCounters(uint16 slot
)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
); }
1261 uint8
GetQuestSlotCounter(uint16 slot
,uint8 counter
) const { return GetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
); }
1262 uint32
GetQuestSlotTime(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
); }
1263 void SetQuestSlot(uint16 slot
,uint32 quest_id
, uint32 timer
= 0)
1265 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
,quest_id
);
1266 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,0);
1267 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,0);
1268 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
);
1270 void SetQuestSlotCounter(uint16 slot
,uint8 counter
,uint8 count
) { SetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
,count
); }
1271 void SetQuestSlotState(uint16 slot
,uint32 state
) { SetFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1272 void RemoveQuestSlotState(uint16 slot
,uint32 state
) { RemoveFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1273 void SetQuestSlotTimer(uint16 slot
,uint32 timer
) { SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
); }
1274 void SwapQuestSlot(uint16 slot1
,uint16 slot2
)
1276 for (int i
= 0; i
< MAX_QUEST_OFFSET
; ++i
)
1278 uint32 temp1
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
);
1279 uint32 temp2
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
);
1281 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
, temp2
);
1282 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
, temp1
);
1285 uint32
GetReqKillOrCastCurrentCount(uint32 quest_id
, int32 entry
);
1286 void AdjustQuestReqItemCount( Quest
const* pQuest
);
1287 void AreaExploredOrEventHappens( uint32 questId
);
1288 void GroupEventHappens( uint32 questId
, WorldObject
const* pEventObject
);
1289 void ItemAddedQuestCheck( uint32 entry
, uint32 count
);
1290 void ItemRemovedQuestCheck( uint32 entry
, uint32 count
);
1291 void KilledMonster( uint32 entry
, uint64 guid
);
1292 void CastedCreatureOrGO( uint32 entry
, uint64 guid
, uint32 spell_id
);
1293 void TalkedToCreature( uint32 entry
, uint64 guid
);
1294 void MoneyChanged( uint32 value
);
1295 bool HasQuestForItem( uint32 itemid
) const;
1296 bool HasQuestForGO(int32 GOId
);
1297 void UpdateForQuestsGO();
1298 bool CanShareQuest(uint32 quest_id
) const;
1300 void SendQuestComplete( uint32 quest_id
);
1301 void SendQuestReward( Quest
const *pQuest
, uint32 XP
, Object
* questGiver
);
1302 void SendQuestFailed( uint32 quest_id
);
1303 void SendQuestTimerFailed( uint32 quest_id
);
1304 void SendCanTakeQuestResponse( uint32 msg
);
1305 void SendPushToPartyResponse( Player
*pPlayer
, uint32 msg
);
1306 void SendQuestUpdateAddItem( Quest
const* pQuest
, uint32 item_idx
, uint32 count
);
1307 void SendQuestUpdateAddCreatureOrGo( Quest
const* pQuest
, uint64 guid
, uint32 creatureOrGO_idx
, uint32 old_count
, uint32 add_count
);
1309 uint64
GetDivider() { return m_divider
; };
1310 void SetDivider( uint64 guid
) { m_divider
= guid
; };
1312 uint32
GetInGameTime() { return m_ingametime
; };
1314 void SetInGameTime( uint32 time
) { m_ingametime
= time
; };
1316 void AddTimedQuest( uint32 quest_id
) { m_timedquests
.insert(quest_id
); }
1318 /*********************************************************/
1319 /*** LOAD SYSTEM ***/
1320 /*********************************************************/
1322 bool LoadFromDB(uint32 guid
, SqlQueryHolder
*holder
);
1323 bool MinimalLoadFromDB(QueryResult
*result
, uint32 guid
);
1324 static bool LoadValuesArrayFromDB(Tokens
& data
,uint64 guid
);
1325 static uint32
GetUInt32ValueFromArray(Tokens
const& data
, uint16 index
);
1326 static float GetFloatValueFromArray(Tokens
const& data
, uint16 index
);
1327 static uint32
GetUInt32ValueFromDB(uint16 index
, uint64 guid
);
1328 static float GetFloatValueFromDB(uint16 index
, uint64 guid
);
1329 static uint32
GetZoneIdFromDB(uint64 guid
);
1330 static bool LoadPositionFromDB(uint32
& mapid
, float& x
,float& y
,float& z
,float& o
, bool& in_flight
, uint64 guid
);
1332 /*********************************************************/
1333 /*** SAVE SYSTEM ***/
1334 /*********************************************************/
1337 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1338 void SaveDataFieldToDB();
1339 static bool SaveValuesArrayInDB(Tokens
const& data
,uint64 guid
);
1340 static void SetUInt32ValueInArray(Tokens
& data
,uint16 index
, uint32 value
);
1341 static void SetFloatValueInArray(Tokens
& data
,uint16 index
, float value
);
1342 static void SetUInt32ValueInDB(uint16 index
, uint32 value
, uint64 guid
);
1343 static void SetFloatValueInDB(uint16 index
, float value
, uint64 guid
);
1344 static void Customize(uint64 guid
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
);
1345 static void SavePositionInDB(uint32 mapid
, float x
,float y
,float z
,float o
,uint32 zone
,uint64 guid
);
1348 bool m_mailsUpdated
;
1350 void SetBindPoint(uint64 guid
);
1351 void SendTalentWipeConfirm(uint64 guid
);
1352 void RewardRage( uint32 damage
, uint32 weaponSpeedHitFactor
, bool attacker
);
1353 void SendPetSkillWipeConfirm();
1354 void CalcRage( uint32 damage
,bool attacker
);
1355 void RegenerateAll();
1356 void Regenerate(Powers power
);
1357 void RegenerateHealth();
1358 void setRegenTimer(uint32 time
) {m_regenTimer
= time
;}
1359 void setWeaponChangeTimer(uint32 time
) {m_weaponChangeTimer
= time
;}
1361 uint32
GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE
); }
1362 void ModifyMoney( int32 d
)
1365 SetMoney (GetMoney() > uint32(-d
) ? GetMoney() + d
: 0);
1367 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT
- d
) ? GetMoney() + d
: MAX_MONEY_AMOUNT
);
1370 if(GetMoney() >= MAX_MONEY_AMOUNT
)
1371 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD
,NULL
,NULL
);
1373 void SetMoney( uint32 value
)
1375 SetUInt32Value (PLAYER_FIELD_COINAGE
, value
);
1376 MoneyChanged( value
);
1379 uint32
GetTutorialInt(uint32 intId
)
1381 ASSERT( (intId
< 8) );
1382 return m_Tutorials
[intId
];
1385 void SetTutorialInt(uint32 intId
, uint32 value
)
1387 ASSERT( (intId
< 8) );
1388 if(m_Tutorials
[intId
]!=value
)
1390 m_Tutorials
[intId
] = value
;
1391 m_TutorialsChanged
= true;
1395 QuestStatusMap
& getQuestStatusMap() { return mQuestStatus
; };
1397 const uint64
& GetSelection( ) const { return m_curSelection
; }
1398 void SetSelection(const uint64
&guid
) { m_curSelection
= guid
; SetUInt64Value(UNIT_FIELD_TARGET
, guid
); }
1400 uint8
GetComboPoints() { return m_comboPoints
; }
1401 uint64
GetComboTarget() { return m_comboTarget
; }
1403 void AddComboPoints(Unit
* target
, int8 count
);
1404 void ClearComboPoints();
1405 void SendComboPoints();
1407 void SendMailResult(uint32 mailId
, uint32 mailAction
, uint32 mailError
, uint32 equipError
= 0, uint32 item_guid
= 0, uint32 item_count
= 0);
1409 void UpdateNextMailTimeAndUnreads();
1410 void AddNewMailDeliverTime(time_t deliver_time
);
1411 bool IsMailsLoaded() const { return m_mailsLoaded
; }
1413 //void SetMail(Mail *m);
1414 void RemoveMail(uint32 id
);
1416 void AddMail(Mail
* mail
) { m_mail
.push_front(mail
);}// for call from WorldSession::SendMailTo
1417 uint32
GetMailSize() { return m_mail
.size();};
1418 Mail
* GetMail(uint32 id
);
1420 PlayerMails::iterator
GetmailBegin() { return m_mail
.begin();};
1421 PlayerMails::iterator
GetmailEnd() { return m_mail
.end();};
1423 /*********************************************************/
1424 /*** MAILED ITEMS SYSTEM ***/
1425 /*********************************************************/
1428 time_t m_nextMailDelivereTime
;
1430 typedef UNORDERED_MAP
<uint32
, Item
*> ItemMap
;
1432 ItemMap mMitems
; //template defined in objectmgr.cpp
1434 Item
* GetMItem(uint32 id
)
1436 ItemMap::const_iterator itr
= mMitems
.find(id
);
1437 if (itr
!= mMitems
.end())
1443 void AddMItem(Item
* it
)
1446 //assert deleted, because items can be added before loading
1447 mMitems
[it
->GetGUIDLow()] = it
;
1450 bool RemoveMItem(uint32 id
)
1452 ItemMap::iterator i
= mMitems
.find(id
);
1453 if (i
== mMitems
.end())
1460 void PetSpellInitialize();
1461 void CharmSpellInitialize();
1462 void PossessSpellInitialize();
1463 bool HasSpell(uint32 spell
) const;
1464 TrainerSpellState
GetTrainerSpellState(TrainerSpell
const* trainer_spell
) const;
1465 bool IsSpellFitByClassAndRace( uint32 spell_id
) const;
1467 void SendProficiency(uint8 pr1
, uint32 pr2
);
1468 void SendInitialSpells();
1469 bool addSpell(uint32 spell_id
, bool active
, bool learning
= true, bool loading
= false, uint16 slot_id
=SPELL_WITHOUT_SLOT_ID
, bool disabled
= false);
1470 void learnSpell(uint32 spell_id
);
1471 void removeSpell(uint32 spell_id
, bool disabled
= false);
1473 void learnDefaultSpells(bool loading
= false);
1474 void learnQuestRewardedSpells();
1475 void learnQuestRewardedSpells(Quest
const* quest
);
1477 uint32
GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1
); }
1478 void SetFreeTalentPoints(uint32 points
) { SetUInt32Value(PLAYER_CHARACTER_POINTS1
,points
); }
1479 bool resetTalents(bool no_cost
= false);
1480 uint32
resetTalentsCost() const;
1481 void InitTalentForLevel();
1483 void InitGlyphsForLevel();
1484 void SetGlyphSlot(uint8 slot
, uint32 slottype
) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
, slottype
); }
1485 uint32
GetGlyphSlot(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
); }
1486 void SetGlyph(uint8 slot
, uint32 glyph
) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
, glyph
); }
1487 uint32
GetGlyph(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
); }
1489 uint32
GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2
); }
1490 void SetFreePrimaryProffesions(uint16 profs
) { SetUInt32Value(PLAYER_CHARACTER_POINTS2
,profs
); }
1491 void InitPrimaryProffesions();
1493 PlayerSpellMap
const& GetSpellMap() const { return m_spells
; }
1494 PlayerSpellMap
& GetSpellMap() { return m_spells
; }
1496 void AddSpellMod(SpellModifier
* mod
, bool apply
);
1497 bool IsAffectedBySpellmod(SpellEntry
const *spellInfo
, SpellModifier
*mod
, Spell
const* spell
= NULL
);
1498 template <class T
> T
ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
= NULL
);
1499 void RemoveSpellMods(Spell
const* spell
);
1501 bool HasSpellCooldown(uint32 spell_id
) const
1503 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1504 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> time(NULL
);
1506 uint32
GetSpellCooldownDelay(uint32 spell_id
) const
1508 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1509 time_t t
= time(NULL
);
1510 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> t
? itr
->second
.end
- t
: 0;
1512 void AddSpellCooldown(uint32 spell_id
, uint32 itemid
, time_t end_time
);
1513 void SendCooldownEvent(SpellEntry
const *spellInfo
);
1514 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask
, uint32 unTimeMs
);
1515 void RemoveSpellCooldown(uint32 spell_id
) { m_spellCooldowns
.erase(spell_id
); }
1516 void RemoveArenaSpellCooldowns();
1517 void RemoveAllSpellCooldown();
1518 void _LoadSpellCooldowns(QueryResult
*result
);
1519 void _SaveSpellCooldowns();
1521 void setResurrectRequestData(uint64 guid
, uint32 mapId
, float X
, float Y
, float Z
, uint32 health
, uint32 mana
)
1523 m_resurrectGUID
= guid
;
1524 m_resurrectMap
= mapId
;
1528 m_resurrectHealth
= health
;
1529 m_resurrectMana
= mana
;
1531 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f
,0.0f
,0.0f
,0,0); }
1532 bool isRessurectRequestedBy(uint64 guid
) const { return m_resurrectGUID
== guid
; }
1533 bool isRessurectRequested() const { return m_resurrectGUID
!= 0; }
1534 void ResurectUsingRequestData();
1540 void setCinematic(int cine
)
1545 void addActionButton(uint8 button
, uint16 action
, uint8 type
, uint8 misc
);
1546 void removeActionButton(uint8 button
);
1547 void SendInitialActionButtons();
1550 void UpdatePvP(bool state
, bool ovrride
=false);
1551 void UpdateZone(uint32 newZone
);
1552 void UpdateArea(uint32 newArea
);
1554 void UpdateZoneDependentAuras( uint32 zone_id
); // zones
1555 void UpdateAreaDependentAuras( uint32 area_id
); // subzones
1557 void UpdateAfkReport(time_t currTime
);
1558 void UpdatePvPFlag(time_t currTime
);
1559 void UpdateContestedPvP(uint32 currTime
);
1560 void SetContestedPvPTimer(uint32 newTime
) {m_contestedPvPTimer
= newTime
;}
1561 void ResetContestedPvP()
1563 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
1564 RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
1565 m_contestedPvPTimer
= 0;
1568 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1570 void UpdateDuelFlag(time_t currTime
);
1571 void CheckDuelDistance(time_t currTime
);
1572 void DuelComplete(DuelCompleteType type
);
1574 bool IsGroupVisibleFor(Player
* p
) const;
1575 bool IsInSameGroupWith(Player
const* p
) const;
1576 bool IsInSameRaidWith(Player
const* p
) const { return p
==this || (GetGroup() != NULL
&& GetGroup() == p
->GetGroup()); }
1577 void UninviteFromGroup();
1578 static void RemoveFromGroup(Group
* group
, uint64 guid
);
1579 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1580 void SendUpdateToOutOfRangeGroupMembers();
1582 void SetInGuild(uint32 GuildId
) { SetUInt32Value(PLAYER_GUILDID
, GuildId
); }
1583 void SetRank(uint32 rankId
){ SetUInt32Value(PLAYER_GUILDRANK
, rankId
); }
1584 void SetGuildIdInvited(uint32 GuildId
) { m_GuildIdInvited
= GuildId
; }
1585 uint32
GetGuildId() { return GetUInt32Value(PLAYER_GUILDID
); }
1586 static uint32
GetGuildIdFromDB(uint64 guid
);
1587 uint32
GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK
); }
1588 static uint32
GetRankFromDB(uint64 guid
);
1589 int GetGuildIdInvited() { return m_GuildIdInvited
; }
1590 static void RemovePetitionsAndSigns(uint64 guid
, uint32 type
);
1593 void SetInArenaTeam(uint32 ArenaTeamId
, uint8 slot
)
1595 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6), ArenaTeamId
);
1597 uint32
GetArenaTeamId(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6)); }
1598 static uint32
GetArenaTeamIdFromDB(uint64 guid
, uint8 slot
);
1599 void SetArenaTeamIdInvited(uint32 ArenaTeamId
) { m_ArenaTeamIdInvited
= ArenaTeamId
; }
1600 uint32
GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited
; }
1601 static void LeaveAllArenaTeams(uint64 guid
);
1603 void SetDifficulty(uint32 dungeon_difficulty
) { m_dungeonDifficulty
= dungeon_difficulty
; }
1604 uint8
GetDifficulty() { return m_dungeonDifficulty
; }
1606 bool UpdateSkill(uint32 skill_id
, uint32 step
);
1607 bool UpdateSkillPro(uint16 SkillId
, int32 Chance
, uint32 step
);
1609 bool UpdateCraftSkill(uint32 spellid
);
1610 bool UpdateGatherSkill(uint32 SkillId
, uint32 SkillValue
, uint32 RedLevel
, uint32 Multiplicator
= 1);
1611 bool UpdateFishingSkill();
1613 uint32
GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE
); }
1614 uint32
GetBaseWeaponSkillValue(WeaponAttackType attType
) const;
1616 uint32
GetSpellByProto(ItemPrototype
*proto
);
1618 float GetHealthBonusFromStamina();
1619 float GetManaBonusFromIntellect();
1621 bool UpdateStats(Stats stat
);
1622 bool UpdateAllStats();
1623 void UpdateResistances(uint32 school
);
1625 void UpdateMaxHealth();
1626 void UpdateMaxPower(Powers power
);
1627 void UpdateAttackPowerAndDamage(bool ranged
= false);
1628 void UpdateShieldBlockValue();
1629 void UpdateDamagePhysical(WeaponAttackType attType
);
1630 void UpdateSpellDamageAndHealingBonus();
1632 void CalculateMinMaxDamage(WeaponAttackType attType
, bool normalized
, float& min_damage
, float& max_damage
);
1634 void UpdateDefenseBonusesMod();
1635 void ApplyRatingMod(CombatRating cr
, int32 value
, bool apply
);
1636 float GetMeleeCritFromAgility();
1637 float GetDodgeFromAgility();
1638 float GetSpellCritFromIntellect();
1639 float OCTRegenHPPerSpirit();
1640 float OCTRegenMPPerSpirit();
1641 float GetRatingCoefficient(CombatRating cr
) const;
1642 float GetRatingBonusValue(CombatRating cr
) const;
1643 uint32
GetMeleeCritDamageReduction(uint32 damage
) const;
1644 uint32
GetRangedCritDamageReduction(uint32 damage
) const;
1645 uint32
GetSpellCritDamageReduction(uint32 damage
) const;
1646 uint32
GetDotDamageReduction(uint32 damage
) const;
1648 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType
) const;
1649 void UpdateBlockPercentage();
1650 void UpdateCritPercentage(WeaponAttackType attType
);
1651 void UpdateAllCritPercentages();
1652 void UpdateParryPercentage();
1653 void UpdateDodgePercentage();
1654 void UpdateMeleeHitChances();
1655 void UpdateRangedHitChances();
1656 void UpdateSpellHitChances();
1658 void UpdateAllSpellCritChances();
1659 void UpdateSpellCritChance(uint32 school
);
1660 void UpdateExpertise(WeaponAttackType attType
);
1661 void UpdateManaRegen();
1663 const uint64
& GetLootGUID() const { return m_lootGuid
; }
1664 void SetLootGUID(const uint64
&guid
) { m_lootGuid
= guid
; }
1666 void RemovedInsignia(Player
* looterPlr
);
1668 WorldSession
* GetSession() const { return m_session
; }
1669 void SetSession(WorldSession
*s
) { m_session
= s
; }
1671 void BuildCreateUpdateBlockForPlayer( UpdateData
*data
, Player
*target
) const;
1672 void DestroyForPlayer( Player
*target
) const;
1673 void SendDelayResponse(const uint32
);
1674 void SendLogXPGain(uint32 GivenXP
,Unit
* victim
,uint32 RestXP
);
1677 void PlaySound(uint32 Sound
, bool OnlySelf
);
1679 void SendAttackSwingCantAttack();
1680 void SendAttackSwingCancelAttack();
1681 void SendAttackSwingDeadTarget();
1682 void SendAttackSwingNotStanding();
1683 void SendAttackSwingNotInRange();
1684 void SendAttackSwingBadFacingAttack();
1685 void SendAutoRepeatCancel();
1686 void SendExplorationExperience(uint32 Area
, uint32 Experience
);
1688 void SendDungeonDifficulty(bool IsInGroup
);
1689 void ResetInstances(uint8 method
);
1690 void SendResetInstanceSuccess(uint32 MapId
);
1691 void SendResetInstanceFailed(uint32 reason
, uint32 MapId
);
1692 void SendResetFailedNotify(uint32 mapid
);
1694 bool SetPosition(float x
, float y
, float z
, float orientation
, bool teleport
= false);
1695 void UpdateUnderwaterState( Map
* m
, float x
, float y
, float z
);
1697 void SendMessageToSet(WorldPacket
*data
, bool self
);// overwrite Object::SendMessageToSet
1698 void SendMessageToSetInRange(WorldPacket
*data
, float fist
, bool self
);
1699 // overwrite Object::SendMessageToSetInRange
1700 void SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool self
, bool own_team_only
);
1702 static void DeleteFromDB(uint64 playerguid
, uint32 accountId
, bool updateRealmChars
= true);
1704 Corpse
*GetCorpse() const;
1705 void SpawnCorpseBones();
1706 void CreateCorpse();
1708 uint32
GetResurrectionSpellId();
1709 void ResurrectPlayer(float restore_percent
, bool applySickness
= false);
1710 void BuildPlayerRepop();
1711 void RepopAtGraveyard();
1713 void DurabilityLossAll(double percent
, bool inventory
);
1714 void DurabilityLoss(Item
* item
, double percent
);
1715 void DurabilityPointsLossAll(int32 points
, bool inventory
);
1716 void DurabilityPointsLoss(Item
* item
, int32 points
);
1717 void DurabilityPointLossForEquipSlot(EquipmentSlots slot
);
1718 uint32
DurabilityRepairAll(bool cost
, float discountMod
, bool guildBank
);
1719 uint32
DurabilityRepair(uint16 pos
, bool cost
, float discountMod
, bool guildBank
);
1721 void StopMirrorTimers()
1723 StopMirrorTimer(FATIGUE_TIMER
);
1724 StopMirrorTimer(BREATH_TIMER
);
1725 StopMirrorTimer(FIRE_TIMER
);
1728 void SetMovement(PlayerMovementType pType
);
1730 void JoinedChannel(Channel
*c
);
1731 void LeftChannel(Channel
*c
);
1732 void CleanupChannels();
1733 void UpdateLocalChannels( uint32 newZone
);
1734 void LeaveLFGChannel();
1736 void UpdateDefense();
1737 void UpdateWeaponSkill (WeaponAttackType attType
);
1738 void UpdateCombatSkills(Unit
*pVictim
, WeaponAttackType attType
, MeleeHitOutcome outcome
, bool defence
);
1740 void SetSkill(uint32 id
, uint16 currVal
, uint16 maxVal
);
1741 uint16
GetMaxSkillValue(uint32 skill
) const; // max + perm. bonus
1742 uint16
GetPureMaxSkillValue(uint32 skill
) const; // max
1743 uint16
GetSkillValue(uint32 skill
) const; // skill value + perm. bonus + temp bonus
1744 uint16
GetBaseSkillValue(uint32 skill
) const; // skill value + perm. bonus
1745 uint16
GetPureSkillValue(uint32 skill
) const; // skill value
1746 int16
GetSkillTempBonusValue(uint32 skill
) const;
1747 bool HasSkill(uint32 skill
) const;
1748 void learnSkillRewardedSpells( uint32 id
);
1749 void learnSkillRewardedSpells();
1751 void SetDontMove(bool dontMove
);
1752 bool GetDontMove() const { return m_dontMove
; }
1754 void CheckExploreSystem(void);
1756 static uint32
TeamForRace(uint8 race
);
1757 uint32
GetTeam() const { return m_team
; }
1758 static uint32
getFactionForRace(uint8 race
);
1759 void setFactionForRace(uint8 race
);
1761 bool IsAtGroupRewardDistance(WorldObject
const* pRewardSource
) const;
1762 bool RewardPlayerAndGroupAtKill(Unit
* pVictim
);
1764 FactionStateList m_factions
;
1765 ForcedReactions m_forcedReactions
;
1766 FactionStateList
const& GetFactionStateList() { return m_factions
; }
1767 uint32
GetDefaultReputationFlags(const FactionEntry
*factionEntry
) const;
1768 int32
GetBaseReputation(const FactionEntry
*factionEntry
) const;
1769 int32
GetReputation(uint32 faction_id
) const;
1770 int32
GetReputation(const FactionEntry
*factionEntry
) const;
1771 ReputationRank
GetReputationRank(uint32 faction
) const;
1772 ReputationRank
GetReputationRank(const FactionEntry
*factionEntry
) const;
1773 ReputationRank
GetBaseReputationRank(const FactionEntry
*factionEntry
) const;
1774 ReputationRank
ReputationToRank(int32 standing
) const;
1775 const static int32 ReputationRank_Length
[MAX_REPUTATION_RANK
];
1776 const static int32 Reputation_Cap
= 42999;
1777 const static int32 Reputation_Bottom
= -42000;
1778 bool ModifyFactionReputation(uint32 FactionTemplateId
, int32 DeltaReputation
);
1779 bool ModifyFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1780 bool ModifyOneFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1781 bool SetFactionReputation(uint32 FactionTemplateId
, int32 standing
);
1782 bool SetFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1783 bool SetOneFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1784 int32
CalculateReputationGain(uint32 creatureOrQuestLevel
, int32 rep
, bool for_quest
);
1785 void RewardReputation(Unit
*pVictim
, float rate
);
1786 void RewardReputation(Quest
const *pQuest
);
1787 void SetInitialFactions();
1788 void UpdateReputation() const;
1789 void SendFactionState(FactionState
const* faction
) const;
1790 void SendInitialReputations();
1791 FactionState
const* GetFactionState( FactionEntry
const* factionEntry
) const;
1792 void SetFactionAtWar(FactionState
* faction
, bool atWar
);
1793 void SetFactionInactive(FactionState
* faction
, bool inactive
);
1794 void SetFactionVisible(FactionState
* faction
);
1795 void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId
);
1796 void SetFactionVisibleForFactionId(uint32 FactionId
);
1797 void UpdateSkillsForLevel();
1798 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1799 void ModifySkillBonus(uint32 skillid
,int32 val
, bool talent
);
1801 /*********************************************************/
1802 /*** PVP SYSTEM ***/
1803 /*********************************************************/
1804 void UpdateArenaFields();
1805 void UpdateHonorFields();
1806 bool RewardHonor(Unit
*pVictim
, uint32 groupsize
, float honor
= -1);
1807 uint32
GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY
); }
1808 uint32
GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY
); }
1809 void ModifyHonorPoints( int32 value
);
1810 void ModifyArenaPoints( int32 value
);
1811 uint32
GetMaxPersonalArenaRatingRequirement();
1815 void SetDrunkValue(uint16 newDrunkValue
, uint32 itemid
=0);
1816 uint16
GetDrunkValue() const { return m_drunk
; }
1817 static DrunkenState
GetDrunkenstateByValue(uint16 value
);
1819 uint32
GetDeathTimer() const { return m_deathTimer
; }
1820 uint32
GetCorpseReclaimDelay(bool pvp
) const;
1821 void UpdateCorpseReclaimDelay();
1822 void SendCorpseReclaimDelay(bool load
= false);
1824 uint32
GetShieldBlockValue() const; // overwrite Unit version (virtual)
1825 bool CanParry() const { return m_canParry
; }
1826 void SetCanParry(bool value
);
1827 bool CanBlock() const { return m_canBlock
; }
1828 void SetCanBlock(bool value
);
1829 bool CanDualWield() const { return m_canDualWield
; }
1830 void SetCanDualWield(bool value
) { m_canDualWield
= value
; }
1831 bool CanTitanGrip() const { return m_canTitanGrip
; }
1832 void SetCanTitanGrip(bool value
) { m_canTitanGrip
= value
; }
1834 void SetRegularAttackTime();
1835 void SetBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float value
) { m_auraBaseMod
[modGroup
][modType
] = value
; }
1836 void HandleBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float amount
, bool apply
);
1837 float GetBaseModValue(BaseModGroup modGroup
, BaseModType modType
) const;
1838 float GetTotalBaseModValue(BaseModGroup modGroup
) const;
1839 float GetTotalPercentageModValue(BaseModGroup modGroup
) const { return m_auraBaseMod
[modGroup
][FLAT_MOD
] + m_auraBaseMod
[modGroup
][PCT_MOD
]; }
1840 void _ApplyAllStatBonuses();
1841 void _RemoveAllStatBonuses();
1843 void _ApplyWeaponDependentAuraMods(Item
*item
, WeaponAttackType attackType
, bool apply
);
1844 void _ApplyWeaponDependentAuraCritMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1845 void _ApplyWeaponDependentAuraDamageMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1847 void _ApplyItemMods(Item
*item
,uint8 slot
,bool apply
);
1848 void _RemoveAllItemMods();
1849 void _ApplyAllItemMods();
1850 void _ApplyItemBonuses(ItemPrototype
const *proto
,uint8 slot
,bool apply
);
1851 void _ApplyAmmoBonuses();
1852 bool EnchantmentFitsRequirements(uint32 enchantmentcondition
, int8 slot
);
1853 void ToggleMetaGemsActive(uint8 exceptslot
, bool apply
);
1854 void CorrectMetaGemEnchants(uint8 slot
, bool apply
);
1855 void InitDataForForm(bool reapplyMods
= false);
1857 void ApplyItemEquipSpell(Item
*item
, bool apply
, bool form_change
= false);
1858 void ApplyEquipSpell(SpellEntry
const* spellInfo
, Item
* item
, bool apply
, bool form_change
= false);
1859 void UpdateEquipSpellsAtFormChange();
1860 void CastItemCombatSpell(Item
*item
,Unit
* Target
, WeaponAttackType attType
);
1862 void SendInitWorldStates();
1863 void SendUpdateWorldState(uint32 Field
, uint32 Value
);
1864 void SendDirectMessage(WorldPacket
*data
);
1866 void SendAurasForTarget(Unit
*target
);
1868 PlayerMenu
* PlayerTalkClass
;
1869 std::vector
<ItemSetEffect
*> ItemSetEff
;
1871 void SendLoot(uint64 guid
, LootType loot_type
);
1872 void SendLootRelease( uint64 guid
);
1873 void SendNotifyLootItemRemoved(uint8 lootSlot
);
1874 void SendNotifyLootMoneyRemoved();
1876 /*********************************************************/
1877 /*** BATTLEGROUND SYSTEM ***/
1878 /*********************************************************/
1880 bool InBattleGround() const { return m_bgBattleGroundID
!= 0; }
1881 uint32
GetBattleGroundId() const { return m_bgBattleGroundID
; }
1882 BattleGround
* GetBattleGround() const;
1883 bool InArena() const;
1885 static uint32
GetMinLevelForBattleGroundQueueId(uint32 queue_id
);
1886 static uint32
GetMaxLevelForBattleGroundQueueId(uint32 queue_id
);
1887 uint32
GetBattleGroundQueueIdFromLevel() const;
1889 bool InBattleGroundQueue() const
1891 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1892 if (m_bgBattleGroundQueueID
[i
].bgQueueType
!= 0)
1897 uint32
GetBattleGroundQueueId(uint32 index
) const { return m_bgBattleGroundQueueID
[index
].bgQueueType
; }
1898 uint32
GetBattleGroundQueueIndex(uint32 bgQueueType
) const
1900 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1901 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== bgQueueType
)
1903 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1905 bool IsInvitedForBattleGroundQueueType(uint32 bgQueueType
) const
1907 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1908 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== bgQueueType
)
1909 return m_bgBattleGroundQueueID
[i
].invitedToInstance
!= 0;
1910 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1912 bool InBattleGroundQueueForBattleGroundQueueType(uint32 bgQueueType
) const
1914 return GetBattleGroundQueueIndex(bgQueueType
) < PLAYER_MAX_BATTLEGROUND_QUEUES
;
1917 void SetBattleGroundId(uint32 val
) { m_bgBattleGroundID
= val
; }
1918 uint32
AddBattleGroundQueueId(uint32 val
)
1920 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1922 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== 0 || m_bgBattleGroundQueueID
[i
].bgQueueType
== val
)
1924 m_bgBattleGroundQueueID
[i
].bgQueueType
= val
;
1925 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1929 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1931 bool HasFreeBattleGroundQueueId()
1933 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1934 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== 0)
1938 void RemoveBattleGroundQueueId(uint32 val
)
1940 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1942 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== val
)
1944 m_bgBattleGroundQueueID
[i
].bgQueueType
= 0;
1945 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1950 void SetInviteForBattleGroundQueueType(uint32 bgQueueType
, uint32 instanceId
)
1952 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1953 if (m_bgBattleGroundQueueID
[i
].bgQueueType
== bgQueueType
)
1954 m_bgBattleGroundQueueID
[i
].invitedToInstance
= instanceId
;
1956 bool IsInvitedForBattleGroundInstance(uint32 instanceId
) const
1958 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1959 if (m_bgBattleGroundQueueID
[i
].invitedToInstance
== instanceId
)
1963 uint32
GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap
; }
1964 float GetBattleGroundEntryPointX() const { return m_bgEntryPointX
; }
1965 float GetBattleGroundEntryPointY() const { return m_bgEntryPointY
; }
1966 float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ
; }
1967 float GetBattleGroundEntryPointO() const { return m_bgEntryPointO
; }
1968 void SetBattleGroundEntryPoint(uint32 Map
, float PosX
, float PosY
, float PosZ
, float PosO
)
1970 m_bgEntryPointMap
= Map
;
1971 m_bgEntryPointX
= PosX
;
1972 m_bgEntryPointY
= PosY
;
1973 m_bgEntryPointZ
= PosZ
;
1974 m_bgEntryPointO
= PosO
;
1977 void SetBGTeam(uint32 team
) { m_bgTeam
= team
; }
1978 uint32
GetBGTeam() const { return m_bgTeam
? m_bgTeam
: GetTeam(); }
1980 void LeaveBattleground(bool teleportToEntryPoint
= true);
1981 bool CanJoinToBattleground() const;
1982 bool CanReportAfkDueToLimit();
1983 void ReportedAfkBy(Player
* reporter
);
1984 void ClearAfkReports() { m_bgAfkReporter
.clear(); }
1986 bool GetBGAccessByLevel(uint32 bgTypeId
) const;
1987 bool isAllowUseBattleGroundObject();
1989 /*********************************************************/
1990 /*** REST SYSTEM ***/
1991 /*********************************************************/
1993 bool isRested() const { return GetRestTime() >= 10000; }
1994 uint32
GetXPRestBonus(uint32 xp
);
1995 uint32
GetRestTime() const { return m_restTime
;};
1996 void SetRestTime(uint32 v
) { m_restTime
= v
;};
1998 /*********************************************************/
1999 /*** ENVIROMENTAL SYSTEM ***/
2000 /*********************************************************/
2002 void EnvironmentalDamage(uint64 guid
, EnviromentalDamage type
, uint32 damage
);
2004 /*********************************************************/
2005 /*** FLOOD FILTER SYSTEM ***/
2006 /*********************************************************/
2008 void UpdateSpeakTime();
2009 bool CanSpeak() const;
2010 void ChangeSpeakTime(int utime
);
2012 /*********************************************************/
2013 /*** VARIOUS SYSTEMS ***/
2014 /*********************************************************/
2015 MovementInfo m_movementInfo
;
2016 uint32 m_lastFallTime
;
2019 void SetFallInformation(uint32 time
, float z
)
2021 m_lastFallTime
= time
;
2024 bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask
); }
2025 bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask
); }
2027 bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY
); }
2028 bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING
); }
2030 void HandleDrowning();
2032 void SetClientControl(Unit
* target
, uint8 allowMove
);
2034 void EnterVehicle(Vehicle
*vehicle
);
2035 void ExitVehicle(Vehicle
*vehicle
);
2037 uint64
GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT
); }
2038 void SetFarSight(uint64 guid
) { SetUInt64Value(PLAYER_FARSIGHT
, guid
); }
2041 Transport
* GetTransport() const { return m_transport
; }
2042 void SetTransport(Transport
* t
) { m_transport
= t
; }
2044 float GetTransOffsetX() const { return m_movementInfo
.t_x
; }
2045 float GetTransOffsetY() const { return m_movementInfo
.t_y
; }
2046 float GetTransOffsetZ() const { return m_movementInfo
.t_z
; }
2047 float GetTransOffsetO() const { return m_movementInfo
.t_o
; }
2048 uint32
GetTransTime() const { return m_movementInfo
.t_time
; }
2049 int8
GetTransSeat() const { return m_movementInfo
.t_seat
; }
2051 uint32
GetSaveTimer() const { return m_nextSave
; }
2052 void SetSaveTimer(uint32 timer
) { m_nextSave
= timer
; }
2060 void SaveRecallPosition();
2062 // Homebind coordinates
2063 uint32 m_homebindMapId
;
2064 uint16 m_homebindZoneId
;
2069 // currently visible objects at player client
2070 typedef std::set
<uint64
> ClientGUIDs
;
2071 ClientGUIDs m_clientGUIDs
;
2073 bool HaveAtClient(WorldObject
const* u
) { return u
==this || m_clientGUIDs
.find(u
->GetGUID())!=m_clientGUIDs
.end(); }
2075 bool IsVisibleInGridForPlayer(Player
* pl
) const;
2076 bool IsVisibleGloballyFor(Player
* pl
) const;
2078 void UpdateVisibilityOf(WorldObject
* target
);
2081 void UpdateVisibilityOf(T
* target
, UpdateData
& data
, UpdateDataMapType
& data_updates
, std::set
<WorldObject
*>& visibleNow
);
2083 // Stealth detection system
2084 uint32 m_DetectInvTimer
;
2085 void HandleStealthedUnitsDetection();
2087 uint8 m_forced_speed_changes
[MAX_MOVE_TYPE
];
2089 bool HasAtLoginFlag(AtLoginFlags f
) const { return m_atLoginFlags
& f
; }
2090 void SetAtLoginFlag(AtLoginFlags f
) { m_atLoginFlags
|= f
; }
2092 LookingForGroup m_lookingForGroup
;
2094 // Temporarily removed pet cache
2095 uint32
GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber
; }
2096 void SetTemporaryUnsummonedPetNumber(uint32 petnumber
) { m_temporaryUnsummonedPetNumber
= petnumber
; }
2097 uint32
GetOldPetSpell() const { return m_oldpetspell
; }
2098 void SetOldPetSpell(uint32 petspell
) { m_oldpetspell
= petspell
; }
2100 /*********************************************************/
2101 /*** INSTANCE SYSTEM ***/
2102 /*********************************************************/
2104 typedef UNORDERED_MAP
< uint32
/*mapId*/, InstancePlayerBind
> BoundInstancesMap
;
2106 void UpdateHomebindTime(uint32 time
);
2108 uint32 m_HomebindTimer
;
2109 bool m_InstanceValid
;
2110 // permanent binds and solo binds by difficulty
2111 BoundInstancesMap m_boundInstances
[TOTAL_DIFFICULTIES
];
2112 InstancePlayerBind
* GetBoundInstance(uint32 mapid
, uint8 difficulty
);
2113 BoundInstancesMap
& GetBoundInstances(uint8 difficulty
) { return m_boundInstances
[difficulty
]; }
2114 void UnbindInstance(uint32 mapid
, uint8 difficulty
, bool unload
= false);
2115 void UnbindInstance(BoundInstancesMap::iterator
&itr
, uint8 difficulty
, bool unload
= false);
2116 InstancePlayerBind
* BindToInstance(InstanceSave
*save
, bool permanent
, bool load
= false);
2117 void SendRaidInfo();
2118 void SendSavedInstances();
2119 static void ConvertInstancesToGroup(Player
*player
, Group
*group
= NULL
, uint64 player_guid
= 0);
2121 /*********************************************************/
2122 /*** GROUP SYSTEM ***/
2123 /*********************************************************/
2125 Group
* GetGroupInvite() { return m_groupInvite
; }
2126 void SetGroupInvite(Group
*group
) { m_groupInvite
= group
; }
2127 Group
* GetGroup() { return m_group
.getTarget(); }
2128 const Group
* GetGroup() const { return (const Group
*)m_group
.getTarget(); }
2129 GroupReference
& GetGroupRef() { return m_group
; }
2130 void SetGroup(Group
*group
, int8 subgroup
= -1);
2131 uint8
GetSubGroup() const { return m_group
.getSubGroup(); }
2132 uint32
GetGroupUpdateFlag() { return m_groupUpdateMask
; }
2133 void SetGroupUpdateFlag(uint32 flag
) { m_groupUpdateMask
|= flag
; }
2134 uint64
GetAuraUpdateMask() { return m_auraUpdateMask
; }
2135 void SetAuraUpdateMask(uint8 slot
) { m_auraUpdateMask
|= (uint64(1) << slot
); }
2136 Player
* GetNextRandomRaidMember(float radius
);
2137 PartyResult
CanUninviteFromGroup() const;
2139 GridReference
<Player
> &GetGridRef() { return m_gridRef
; }
2140 MapReference
&GetMapRef() { return m_mapRef
; }
2142 bool isAllowedToLoot(Creature
* creature
);
2144 WorldLocation
& GetTeleportDest() { return m_teleport_dest
; }
2146 DeclinedName
const* GetDeclinedNames() const { return m_declinedname
; }
2147 uint8
GetRunesState() const { return m_runes
->runeState
; }
2148 uint8
GetBaseRune(uint8 index
) const { return m_runes
->runes
[index
].BaseRune
; }
2149 uint8
GetCurrentRune(uint8 index
) const { return m_runes
->runes
[index
].CurrentRune
; }
2150 uint8
GetRuneCooldown(uint8 index
) const { return m_runes
->runes
[index
].Cooldown
; }
2151 void SetBaseRune(uint8 index
, uint8 baseRune
) { m_runes
->runes
[index
].BaseRune
= baseRune
; }
2152 void SetCurrentRune(uint8 index
, uint8 currentRune
) { m_runes
->runes
[index
].CurrentRune
= currentRune
; }
2153 void SetRuneCooldown(uint8 index
, uint8 cooldown
) { m_runes
->runes
[index
].Cooldown
= cooldown
; m_runes
->SetRuneState(index
, (cooldown
== 0) ? true : false); }
2154 void ConvertRune(uint8 index
, uint8 newType
);
2155 void ResyncRunes(uint8 count
);
2156 void AddRunePower(uint8 index
);
2158 AchievementMgr
& GetAchievementMgr() { return m_achievementMgr
; }
2159 bool HasTitle(uint32 bitIndex
);
2160 bool HasTitle(CharTitlesEntry
const* title
) { return HasTitle(title
->bit_index
); }
2161 void SetTitle(CharTitlesEntry
const* title
);
2165 /*********************************************************/
2166 /*** BATTLEGROUND SYSTEM ***/
2167 /*********************************************************/
2169 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2170 uint32 m_bgBattleGroundID
;
2172 this is an array of BG queues (BgTypeIDs) in which is player
2174 struct BgBattleGroundQueueID_Rec
2177 uint32 invitedToInstance
;
2179 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID
[PLAYER_MAX_BATTLEGROUND_QUEUES
];
2180 uint32 m_bgEntryPointMap
;
2181 float m_bgEntryPointX
;
2182 float m_bgEntryPointY
;
2183 float m_bgEntryPointZ
;
2184 float m_bgEntryPointO
;
2186 std::set
<uint32
> m_bgAfkReporter
;
2187 uint8 m_bgAfkReportedCount
;
2188 time_t m_bgAfkReportedTimer
;
2189 uint32 m_contestedPvPTimer
;
2191 uint32 m_bgTeam
; // what side the player will be added to
2193 /*********************************************************/
2194 /*** QUEST SYSTEM ***/
2195 /*********************************************************/
2197 std::set
<uint32
> m_timedquests
;
2200 uint32 m_ingametime
;
2202 /*********************************************************/
2203 /*** LOAD SYSTEM ***/
2204 /*********************************************************/
2206 void _LoadActions(QueryResult
*result
);
2207 void _LoadAuras(QueryResult
*result
, uint32 timediff
);
2208 void _LoadBoundInstances(QueryResult
*result
);
2209 void _LoadInventory(QueryResult
*result
, uint32 timediff
);
2210 void _LoadMailInit(QueryResult
*resultUnread
, QueryResult
*resultDelivery
);
2212 void _LoadMailedItems(Mail
*mail
);
2213 void _LoadQuestStatus(QueryResult
*result
);
2214 void _LoadDailyQuestStatus(QueryResult
*result
);
2215 void _LoadGroup(QueryResult
*result
);
2216 void _LoadReputation(QueryResult
*result
);
2217 void _LoadSpells(QueryResult
*result
);
2218 void _LoadTutorials(QueryResult
*result
);
2219 void _LoadFriendList(QueryResult
*result
);
2220 bool _LoadHomeBind(QueryResult
*result
);
2221 void _LoadDeclinedNames(QueryResult
*result
);
2222 void _LoadArenaTeamInfo(QueryResult
*result
);
2224 /*********************************************************/
2225 /*** SAVE SYSTEM ***/
2226 /*********************************************************/
2228 void _SaveActions();
2230 void _SaveInventory();
2232 void _SaveQuestStatus();
2233 void _SaveDailyQuestStatus();
2234 void _SaveReputation();
2236 void _SaveTutorials();
2238 void _SetCreateBits(UpdateMask
*updateMask
, Player
*target
) const;
2239 void _SetUpdateBits(UpdateMask
*updateMask
, Player
*target
) const;
2241 /*********************************************************/
2242 /*** ENVIRONMENTAL SYSTEM ***/
2243 /*********************************************************/
2245 void HandleSobering();
2246 void StartMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
);
2247 void ModifyMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
, uint32 CurrentValue
, uint32 Regen
);
2248 void StopMirrorTimer(MirrorTimerType Type
);
2249 uint8 m_isunderwater
;
2252 /*********************************************************/
2253 /*** HONOR SYSTEM ***/
2254 /*********************************************************/
2255 time_t m_lastHonorUpdateTime
;
2257 void outDebugValues() const;
2258 bool _removeSpell(uint16 spell_id
);
2266 uint32 m_speakCount
;
2267 uint32 m_dungeonDifficulty
;
2269 uint32 m_atLoginFlags
;
2271 Item
* m_items
[PLAYER_SLOTS_COUNT
];
2272 uint32 m_currentBuybackSlot
;
2274 std::vector
<Item
*> m_itemUpdateQueue
;
2275 bool m_itemUpdateQueueBlocked
;
2277 uint32 m_ExtraFlags
;
2278 uint64 m_curSelection
;
2280 uint64 m_comboTarget
;
2283 QuestStatusMap mQuestStatus
;
2285 uint32 m_GuildIdInvited
;
2286 uint32 m_ArenaTeamIdInvited
;
2289 PlayerSpellMap m_spells
;
2290 SpellCooldowns m_spellCooldowns
;
2292 ActionButtonList m_actionButtons
;
2294 float m_auraBaseMod
[BASEMOD_END
][MOD_END
];
2295 int16 m_baseRatingValue
[MAX_COMBAT_RATING
];
2297 SpellModList m_spellMods
[MAX_SPELLMOD
];
2298 int32 m_SpellModRemoveCount
;
2299 EnchantDurationList m_enchantDuration
;
2300 ItemDurationList m_itemDuration
;
2302 uint64 m_resurrectGUID
;
2303 uint32 m_resurrectMap
;
2304 float m_resurrectX
, m_resurrectY
, m_resurrectZ
;
2305 uint32 m_resurrectHealth
, m_resurrectMana
;
2307 WorldSession
*m_session
;
2309 typedef std::list
<Channel
*> JoinedChannelsList
;
2310 JoinedChannelsList m_channels
;
2318 uint16 tradeItems
[TRADE_SLOT_COUNT
];
2321 time_t m_nextThinkTime
;
2323 uint32 m_Tutorials
[8];
2324 bool m_TutorialsChanged
;
2326 bool m_DailyQuestChanged
;
2327 time_t m_lastDailyQuestTime
;
2329 uint32 m_breathTimer
;
2330 uint32 m_drunkTimer
;
2332 uint32 m_weaponChangeTimer
;
2334 uint32 m_zoneUpdateId
;
2335 uint32 m_zoneUpdateTimer
;
2336 uint32 m_areaUpdateId
;
2338 uint32 m_deathTimer
;
2339 time_t m_deathExpireTime
;
2343 uint32 m_WeaponProficiency
;
2344 uint32 m_ArmorProficiency
;
2347 bool m_canDualWield
;
2348 bool m_canTitanGrip
;
2349 uint8 m_swingErrorMsg
;
2352 ////////////////////Rest System/////////////////////
2354 uint32 inn_pos_mapid
;
2360 ////////////////////Rest System/////////////////////
2363 Transport
* m_transport
;
2365 uint32 m_resetTalentsCost
;
2366 time_t m_resetTalentsTime
;
2367 uint32 m_usedTalentCount
;
2370 PlayerSocial
*m_social
;
2373 GroupReference m_group
;
2374 Group
*m_groupInvite
;
2375 uint32 m_groupUpdateMask
;
2376 uint64 m_auraUpdateMask
;
2378 // Temporarily removed pet cache
2379 uint32 m_temporaryUnsummonedPetNumber
;
2380 uint32 m_oldpetspell
;
2383 GuardianPetList m_guardianPets
;
2386 time_t m_summon_expire
;
2387 uint32 m_summon_mapid
;
2393 WorldLocation m_teleport_dest
;
2395 DeclinedName
*m_declinedname
;
2397 AchievementMgr m_achievementMgr
;
2399 // internal common parts for CanStore/StoreItem functions
2400 uint8
_CanStoreItem_InSpecificSlot( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool swap
, Item
*pSrcItem
) const;
2401 uint8
_CanStoreItem_InBag( uint8 bag
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, bool non_specialized
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2402 uint8
_CanStoreItem_InInventorySlots( uint8 slot_begin
, uint8 slot_end
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2403 Item
* _StoreItem( uint16 pos
, Item
*pItem
, uint32 count
, bool clone
, bool update
);
2405 GridReference
<Player
> m_gridRef
;
2406 MapReference m_mapRef
;
2409 void AddItemsSetItem(Player
*player
,Item
*item
);
2410 void RemoveItemsSetItem(Player
*player
,ItemPrototype
const *proto
);
2412 // "the bodies of template functions must be made available in a header file"
2413 template <class T
> T
Player::ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
)
2415 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
2416 if (!spellInfo
) return 0;
2418 int32 totalflat
= 0;
2419 for (SpellModList::iterator itr
= m_spellMods
[op
].begin(); itr
!= m_spellMods
[op
].end(); ++itr
)
2421 SpellModifier
*mod
= *itr
;
2423 if(!IsAffectedBySpellmod(spellInfo
,mod
,spell
))
2425 if (mod
->type
== SPELLMOD_FLAT
)
2426 totalflat
+= mod
->value
;
2427 else if (mod
->type
== SPELLMOD_PCT
)
2429 // skip percent mods for null basevalue (most important for spell mods with charges )
2430 if(basevalue
== T(0))
2433 // special case (skip >10sec spell casts for instant cast setting)
2434 if( mod
->op
==SPELLMOD_CASTING_TIME
&& basevalue
>= T(10000) && mod
->value
<= -100)
2437 totalpct
+= mod
->value
;
2440 if (mod
->charges
> 0 )
2443 if (mod
->charges
== 0)
2446 mod
->lastAffected
= spell
;
2447 if(!mod
->lastAffected
)
2448 mod
->lastAffected
= FindCurrentSpellBySpellId(spellId
);
2449 ++m_SpellModRemoveCount
;
2454 float diff
= (float)basevalue
*(float)totalpct
/100.0f
+ (float)totalflat
;
2455 basevalue
= T((float)basevalue
+ diff
);