2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
49 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
53 1.25f
, // MOVE_RUN_BACK
54 4.722222f
, // MOVE_SWIM
55 4.5f
, // MOVE_SWIM_BACK
56 3.141594f
, // MOVE_TURN_RATE
58 4.5f
, // MOVE_FLIGHT_BACK
59 3.14f
// MOVE_PITCH_RATE
62 // Used for prepare can/can`t triggr aura
63 static bool InitTriggerAuraData();
64 // Define can trigger auras
65 static bool isTriggerAura
[TOTAL_AURAS
];
66 // Define can`t trigger auras (need for disable second trigger)
67 static bool isNonTriggerAura
[TOTAL_AURAS
];
69 static bool procPrepared
= InitTriggerAuraData();
72 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
74 m_objectType
|= TYPEMASK_UNIT
;
75 m_objectTypeId
= TYPEID_UNIT
;
77 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
79 m_attackTimer
[BASE_ATTACK
] = 0;
80 m_attackTimer
[OFF_ATTACK
] = 0;
81 m_attackTimer
[RANGED_ATTACK
] = 0;
82 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
83 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
92 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
93 m_currentSpells
[i
] = NULL
;
97 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
100 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
102 //m_AurasCheck = 2000;
103 //m_removeAuraTimer = 4;
106 m_Visibility
= VISIBILITY_ON
;
108 m_detectInvisibilityMask
= 0;
109 m_invisibilityMask
= 0;
111 m_ShapeShiftFormSpellId
= 0;
112 m_canModifyStats
= false;
114 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; i
++)
115 m_spellImmune
[i
].clear();
116 for (int i
= 0; i
< UNIT_MOD_END
; i
++)
118 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
119 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
120 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
123 // implement 50% base damage from offhand
124 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
126 for (int i
= 0; i
< 3; i
++)
128 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
129 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
131 for (int i
= 0; i
< MAX_STATS
; i
++)
132 m_createStats
[i
] = 0.0f
;
135 m_modMeleeHitChance
= 0.0f
;
136 m_modRangedHitChance
= 0.0f
;
137 m_modSpellHitChance
= 0.0f
;
138 m_baseSpellCritChance
= 5;
143 //m_victimThreat = 0.0f;
144 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
145 m_threatModifier
[i
] = 1.0f
;
147 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
148 m_speed_rate
[i
] = 1.0f
;
152 m_unit_movement_flags
= 0;
154 // remove aurastates allowing special moves
155 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
156 m_reactiveTimer
[i
] = 0;
161 // set current spells as deletable
162 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
164 if (m_currentSpells
[i
])
166 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
167 m_currentSpells
[i
] = NULL
;
171 RemoveAllGameObjects();
172 RemoveAllDynObjects();
174 if(m_charmInfo
) delete m_charmInfo
;
177 void Unit::Update( uint32 p_time
)
179 /*if(p_time > m_AurasCheck)
184 m_AurasCheck -= p_time;*/
186 // WARNING! Order of execution here is important, do not change.
187 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
188 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
189 m_Events
.Update( p_time
);
190 _UpdateSpells( p_time
);
192 // update combat timer only for players and pets
193 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
195 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
196 // targets without stopping half way there and running off.
197 // These flags are reset after target dies or another command is given.
198 if( m_HostilRefManager
.isEmpty() )
200 // m_CombatTimer set at aura start and it will be freeze until aura removing
201 if ( m_CombatTimer
<= p_time
)
204 m_CombatTimer
-= p_time
;
208 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
210 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
213 // update abilities available only for fraction of time
214 UpdateReactives( p_time
);
216 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
218 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
220 i_motionMaster
.UpdateMotion(p_time
);
223 bool Unit::haveOffhandWeapon() const
225 if(GetTypeId() == TYPEID_PLAYER
)
226 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
231 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
234 if(GetMotionMaster()->GetDestination(x
, y
, z
))
235 SendMonsterMoveWithSpeed(x
, y
, z
, GetUnitMovementFlags(), 0, player
);
238 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 MovementFlags
, uint32 transitTime
, Player
* player
)
242 float dx
= x
- GetPositionX();
243 float dy
= y
- GetPositionY();
244 float dz
= z
- GetPositionZ();
246 float dist
= ((dx
*dx
) + (dy
*dy
) + (dz
*dz
));
252 double speed
= GetSpeed((MovementFlags
& MOVEMENTFLAG_WALK_MODE
) ? MOVE_WALK
: MOVE_RUN
);
256 transitTime
= static_cast<uint32
>(dist
/ speed
+ 0.5);
258 //float orientation = (float)atan2((double)dy, (double)dx);
259 SendMonsterMove(x
, y
, z
, 0, MovementFlags
, transitTime
, player
);
262 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
264 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
265 data
.append(GetPackGUID());
267 // Point A, starting location
268 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
269 // unknown field - unrelated to orientation
270 // seems to increment about 1000 for every 1.7 seconds
271 // for now, we'll just use mstime
274 data
<< uint8(type
); // unknown
277 case 0: // normal packet
279 case 1: // stop packet
280 SendMessageToSet( &data
, true );
282 case 2: // not used currently
287 case 3: // not used currently
288 data
<< uint64(0); // probably target guid
290 case 4: // not used currently
291 data
<< float(0); // probably orientation
295 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
296 data
<< uint32(MovementFlags
);
298 data
<< Time
; // Time in between points
299 data
<< uint32(1); // 1 single waypoint
300 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
303 player
->GetSession()->SendPacket(&data
);
305 SendMessageToSet( &data
, true );
308 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
310 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
312 uint32 pathSize
= end
-start
;
314 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
315 data
.append(GetPackGUID());
316 data
<< GetPositionX();
317 data
<< GetPositionY();
318 data
<< GetPositionZ();
320 // unknown field - unrelated to orientation
321 // seems to increment about 1000 for every 1.7 seconds
322 // for now, we'll just use mstime
326 data
<< uint32( MovementFlags
);
327 data
<< uint32( traveltime
);
328 data
<< uint32( pathSize
);
329 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
331 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
332 SendMessageToSet(&data
, true);
335 void Unit::resetAttackTimer(WeaponAttackType type
)
337 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
340 bool Unit::canReachWithAttack(Unit
*pVictim
) const
343 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
346 return IsWithinDistInMap(pVictim
, reach
);
349 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
351 if (auraType
>= TOTAL_AURAS
) return;
352 AuraList::iterator iter
, next
;
353 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
360 RemoveAurasDueToSpell((*iter
)->GetId());
361 if (!m_modAuras
[auraType
].empty())
362 next
= m_modAuras
[auraType
].begin();
369 bool Unit::HasAuraType(AuraType auraType
) const
371 return (!m_modAuras
[auraType
].empty());
374 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
375 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
377 if(!HasAuraType(auraType
))
380 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
381 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
382 float chance
= float(damage
) / max_dmg
* 100.0f
;
383 if (roll_chance_f(chance
))
384 RemoveSpellsCausingAura(auraType
);
387 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
389 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
392 //You don't lose health from damage taken from another player while in a sanctuary
393 //You still see it in the combat log though
394 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
396 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
397 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
401 // remove affects from victim (including from 0 damage and DoTs)
403 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
405 // remove affects from attacker at any non-DoT damage (including 0 damage)
406 if( damagetype
!= DOT
)
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
409 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
412 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
414 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
415 pVictim
->SetStandState(PLAYER_STATE_NONE
);
418 //Script Event damage Deal
419 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
420 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
421 //Script Event damage taken
422 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
423 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
427 // Rage from physical damage received .
428 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
429 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
433 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
434 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
435 // root type spells do not dispel the root effect
436 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
437 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
439 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
441 // no xp,health if type 8 /critters/
442 if ( pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
444 pVictim
->setDeathState(JUST_DIED
);
445 pVictim
->SetHealth(0);
447 // allow loot only if has loot_id in creature_template
448 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
449 if(cInfo
&& cInfo
->lootid
)
450 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
452 // some critters required for quests
453 if(GetTypeId() == TYPEID_PLAYER
)
454 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
459 if(!pVictim
->isInCombat() && ((Creature
*)pVictim
)->AI())
460 ((Creature
*)pVictim
)->AI()->AttackStart(this);
463 DEBUG_LOG("DealDamageStart");
465 uint32 health
= pVictim
->GetHealth();
466 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
468 // duel ends when player has 1 or less hp
469 bool duel_hasEnded
= false;
470 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
472 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
473 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
476 duel_hasEnded
= true;
479 if(pVictim
!= this && damagetype
!= DOT
)
481 SetInCombatWith(pVictim
);
482 pVictim
->SetInCombatWith(this);
484 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
485 SetContestedPvP(attackedPlayer
);
488 // Rage from Damage made (only from direct weapon damage)
489 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
491 uint32 weaponSpeedHitFactor
;
493 switch(cleanDamage
->attackType
)
497 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
498 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
500 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
502 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
508 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
509 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
511 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
513 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
522 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& GetTypeId() == TYPEID_PLAYER
)
524 if(((Player
*)pVictim
)->InBattleGround())
526 Player
*killer
= ((Player
*)this);
527 if(killer
!= ((Player
*)pVictim
))
528 if(BattleGround
*bg
= killer
->GetBattleGround())
529 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
533 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
534 ((Creature
*)pVictim
)->SetLootRecipient(this);
535 if (health
<= damage
)
537 DEBUG_LOG("DealDamage: victim just died");
539 // find player: owner of controlled `this` or `this` itself maybe
540 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
542 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
543 player
= ((Creature
*)pVictim
)->GetLootRecipient();
544 // Reward player, his pets, and group/raid members
545 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
546 if(player
&& player
!=pVictim
)
548 player
->RewardPlayerAndGroupAtKill(pVictim
);
549 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
552 DEBUG_LOG("DealDamageAttackStop");
555 pVictim
->CombatStop();
556 pVictim
->getHostilRefManager().deleteReferences();
558 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
560 // if talent known but not triggered (check priest class for speedup check)
561 Aura
* spiritOfRedemtionTalentReady
= NULL
;
562 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
563 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
565 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
566 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
568 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
570 spiritOfRedemtionTalentReady
= *itr
;
576 DEBUG_LOG("SET JUST_DIED");
577 if(!spiritOfRedemtionTalentReady
)
578 pVictim
->setDeathState(JUST_DIED
);
580 DEBUG_LOG("DealDamageHealth1");
582 if(spiritOfRedemtionTalentReady
)
584 // save value before aura remove
585 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
587 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
589 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
590 pVictim
->RemoveAllAurasOnDeath();
592 // restore for use at real death
593 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
595 // FORM_SPIRITOFREDEMPTION and related auras
596 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
599 pVictim
->SetHealth(0);
601 // remember victim PvP death for corpse type and corpse reclaim delay
602 // at original death (not at SpiritOfRedemtionTalent timeout)
603 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
604 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
606 // Call KilledUnit for creatures
607 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
608 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
611 if ( pVictim
->GetTypeId() == TYPEID_PLAYER
)
613 if(GetTypeId() == TYPEID_UNIT
)
614 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
615 else if(GetTypeId() == TYPEID_PLAYER
)
616 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1);
619 // 10% durability loss on death
620 // clean InHateListOf
621 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
623 // only if not player and not controlled by player pet. And not at BG
624 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
626 DEBUG_LOG("We are dead, loosing 10 percents durability");
627 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
628 // durability lost message
629 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
630 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
633 else // creature died
635 DEBUG_LOG("DealDamageNotPlayer");
636 Creature
*cVictim
= (Creature
*)pVictim
;
638 if(!cVictim
->isPet())
640 cVictim
->DeleteThreatList();
641 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
643 // Call creature just died function
645 cVictim
->AI()->JustDied(this);
647 // Dungeon specific stuff, only applies to players killing creatures
648 if(cVictim
->GetInstanceId())
650 Map
*m
= cVictim
->GetMap();
651 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
652 // TODO: do instance binding anyway if the charmer/owner is offline
654 if(m
->IsDungeon() && creditedPlayer
)
656 if(m
->IsRaid() || m
->IsHeroic())
658 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
659 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
663 // the reset time is set but not added to the scheduler
664 // until the players leave the instance
665 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
666 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
667 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
673 // last damage from non duel opponent or opponent controlled creature
676 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
677 Player
*he
= (Player
*)pVictim
;
681 he
->duel
->opponent
->CombatStopWithPets(true);
682 he
->CombatStopWithPets(true);
684 he
->DuelComplete(DUEL_INTERUPTED
);
687 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
688 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
690 Player
*killed
= ((Player
*)pVictim
);
691 if(BattleGround
*bg
= killed
->GetBattleGround())
693 bg
->HandleKillPlayer(killed
, player
);
694 //later we can add support for creature->player kills here i'm
695 //not sure, but i guess those kills also get counted in av
696 //else if(GetTypeId() == TYPEID_UNIT)
697 // bg->HandleKillPlayer(killed,(Creature*)this);
700 else // if (health <= damage)
702 DEBUG_LOG("DealDamageAlive");
704 pVictim
->ModifyHealth(- (int32
)damage
);
706 if(damagetype
!= DOT
)
710 // if have target and damage pVictim just call AI reaction
711 if(pVictim
!= getVictim() && pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
712 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
716 // if not have main target then attack state with target (including AI call)
717 //start melee attacks only after melee hit
718 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
722 // polymorphed and other negative transformed cases
723 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
724 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
726 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
728 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
729 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
731 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
733 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
734 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
736 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
738 else // victim is a player
740 // Rage from damage received
741 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
743 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
744 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
747 // random durability for items (HIT TAKEN)
748 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
750 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
751 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
755 if(GetTypeId()==TYPEID_PLAYER
)
757 // random durability for items (HIT DONE)
758 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
760 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
761 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
765 // TODO: Store auras by interrupt flag to speed this up.
766 AuraMap
& vAuras
= pVictim
->GetAuras();
767 for (AuraMap::iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
769 const SpellEntry
*se
= i
->second
->GetSpellProto();
771 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
773 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
776 if (se
->procFlags
& (1<<3))
778 if (!roll_chance_i(se
->procChance
))
783 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
784 // FIXME: this may cause the auras with proc chance to be rerolled several times
785 next
= vAuras
.begin();
790 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
792 if( damagetype
!= DOT
)
794 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
796 // skip channeled spell (processed differently below)
797 if (i
== CURRENT_CHANNELED_SPELL
)
800 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
801 if(spell
->getState() == SPELL_STATE_PREPARING
)
803 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
804 pVictim
->InterruptSpell(i
);
811 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
813 if (spell
->getState() == SPELL_STATE_CASTING
)
815 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
816 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
818 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
819 spell
->DelayedChannel();
821 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
823 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
824 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
827 else if (spell
->getState() == SPELL_STATE_DELAYED
)
828 // break channeled spell in delayed state on damage
830 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
831 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
836 // last damage from duel opponent
839 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
840 Player
*he
= (Player
*)pVictim
;
846 he
->duel
->opponent
->CombatStopWithPets(true);
847 he
->CombatStopWithPets(true);
849 he
->CastSpell(he
, 7267, true); // beg
850 he
->DuelComplete(DUEL_WON
);
854 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
859 void Unit::CastStop(uint32 except_spellid
)
861 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
862 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
863 InterruptSpell(i
,false);
866 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
868 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
872 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
876 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
879 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
883 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
888 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
890 if(!originalCaster
&& triggeredByAura
)
891 originalCaster
= triggeredByAura
->GetCasterGUID();
893 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
895 SpellCastTargets targets
;
896 targets
.setUnitTarget( Victim
);
897 spell
->m_CastItem
= castItem
;
898 spell
->prepare(&targets
, triggeredByAura
);
901 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
903 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
907 sLog
.outError("CastCustomSpell: unknown spell id %i\n", spellId
);
911 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
914 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
918 sLog
.outError("CastCustomSpell: unknown spell");
923 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
925 if(!originalCaster
&& triggeredByAura
)
926 originalCaster
= triggeredByAura
->GetCasterGUID();
928 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
931 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
934 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
937 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
939 SpellCastTargets targets
;
940 targets
.setUnitTarget( Victim
);
941 spell
->m_CastItem
= castItem
;
942 spell
->prepare(&targets
, triggeredByAura
);
945 // used for scripting
946 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
948 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
952 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
956 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
959 // used for scripting
960 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
964 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
969 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
971 if(!originalCaster
&& triggeredByAura
)
972 originalCaster
= triggeredByAura
->GetCasterGUID();
974 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
976 SpellCastTargets targets
;
977 targets
.setDestination(x
, y
, z
);
978 spell
->m_CastItem
= castItem
;
979 spell
->prepare(&targets
, triggeredByAura
);
982 // Obsolete func need remove, here only for comotability vs another patches
983 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
, bool useSpellDamage
)
985 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
986 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
987 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
988 SendSpellNonMeleeDamageLog(&damageInfo
);
989 DealSpellDamage(&damageInfo
, true);
990 return damageInfo
.damage
;
993 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
995 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
996 Unit
*pVictim
= damageInfo
->target
;
1001 if(!this || !pVictim
)
1003 if(!this->isAlive() || !pVictim
->isAlive())
1006 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1007 // Check spell crit chance
1008 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1009 bool blocked
= false;
1011 switch (spellInfo
->DmgClass
)
1013 // Melee and Ranged Spells
1014 case SPELL_DAMAGE_CLASS_RANGED
:
1015 case SPELL_DAMAGE_CLASS_MELEE
:
1018 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1020 //Calculate armor mitigation
1021 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1022 // Get blocked status
1023 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1028 // Calculate damage bonus
1029 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1033 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1035 // Calculate crit bonus
1036 uint32 crit_bonus
= damage
;
1037 // Apply crit_damage bonus for melee spells
1038 if(Player
* modOwner
= GetSpellModOwner())
1039 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1040 damage
+= crit_bonus
;
1042 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1043 int32 critPctDamageMod
=0;
1044 if(attackType
== RANGED_ATTACK
)
1045 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1048 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1049 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1051 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1052 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1054 if (critPctDamageMod
!=0)
1055 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1057 // Resilience - reduce crit damage
1058 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1059 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1061 // Spell weapon based damage CAN BE crit & blocked at same time
1064 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1065 if (damage
< damageInfo
->blocked
)
1066 damageInfo
->blocked
= damage
;
1067 damage
-=damageInfo
->blocked
;
1072 case SPELL_DAMAGE_CLASS_NONE
:
1073 case SPELL_DAMAGE_CLASS_MAGIC
:
1075 // Calculate damage bonus
1076 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1077 // If crit add critical bonus
1080 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1081 damage
= SpellCriticalBonus(spellInfo
, damage
, pVictim
);
1082 // Resilience - reduce crit damage
1083 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1084 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1090 // Calculate absorb resist
1093 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1094 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1098 damageInfo
->damage
= damage
;
1101 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1106 Unit
*pVictim
= damageInfo
->target
;
1108 if(!this || !pVictim
)
1111 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1114 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1115 if (spellProto
== NULL
)
1117 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1121 //You don't lose health from damage taken from another player while in a sanctuary
1122 //You still see it in the combat log though
1123 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1125 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1126 if(area
&& area
->flags
& 0x800) //sanctuary
1130 // Call default DealDamage
1131 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1132 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1135 //TODO for melee need create structure as in
1136 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1138 damageInfo
->attacker
= this;
1139 damageInfo
->target
= pVictim
;
1140 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1141 damageInfo
->attackType
= attackType
;
1142 damageInfo
->damage
= 0;
1143 damageInfo
->cleanDamage
= 0;
1144 damageInfo
->absorb
= 0;
1145 damageInfo
->resist
= 0;
1146 damageInfo
->blocked_amount
= 0;
1148 damageInfo
->TargetState
= 0;
1149 damageInfo
->HitInfo
= 0;
1150 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1151 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1152 damageInfo
->procEx
= PROC_EX_NONE
;
1153 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1155 if(!this || !pVictim
)
1157 if(!this->isAlive() || !pVictim
->isAlive())
1160 // Select HitInfo/procAttacker/procVictim flag based on attack type
1164 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1165 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1166 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1169 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1170 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1171 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1174 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1175 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1176 damageInfo
->HitInfo
= 0x08;// test
1182 // Physical Immune check
1183 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1185 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1186 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1188 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1189 damageInfo
->damage
= 0;
1190 damageInfo
->cleanDamage
= 0;
1193 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1194 // Add melee damage bonus
1195 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1196 // Calculate armor reduction
1197 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1198 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1200 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1202 // Disable parry or dodge for ranged attack
1203 if(damageInfo
->attackType
== RANGED_ATTACK
)
1205 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1206 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1209 switch(damageInfo
->hitOutCome
)
1211 case MELEE_HIT_EVADE
:
1213 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1214 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1216 damageInfo
->procEx
|=PROC_EX_EVADE
;
1217 damageInfo
->damage
= 0;
1218 damageInfo
->cleanDamage
= 0;
1221 case MELEE_HIT_MISS
:
1223 damageInfo
->HitInfo
|= HITINFO_MISS
;
1224 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1226 damageInfo
->procEx
|=PROC_EX_MISS
;
1227 damageInfo
->damage
= 0;
1228 damageInfo
->cleanDamage
= 0;
1231 case MELEE_HIT_NORMAL
:
1232 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1233 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1235 case MELEE_HIT_CRIT
:
1237 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1238 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1240 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1242 damageInfo
->damage
+= damageInfo
->damage
;
1244 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1245 if(damageInfo
->attackType
== RANGED_ATTACK
)
1246 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1249 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1250 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1253 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1255 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1256 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1258 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1260 // Resilience - reduce crit damage
1261 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1263 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1264 damageInfo
->damage
-= resilienceReduction
;
1265 damageInfo
->cleanDamage
+= resilienceReduction
;
1269 case MELEE_HIT_PARRY
:
1270 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1271 damageInfo
->procEx
|=PROC_EX_PARRY
;
1272 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1273 damageInfo
->damage
= 0;
1276 case MELEE_HIT_DODGE
:
1277 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1278 damageInfo
->procEx
|=PROC_EX_DODGE
;
1279 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1280 damageInfo
->damage
= 0;
1282 case MELEE_HIT_BLOCK
:
1284 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1285 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1286 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1287 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1288 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1290 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1291 damageInfo
->blocked_amount
= damageInfo
->damage
;
1293 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1294 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1297 case MELEE_HIT_GLANCING
:
1299 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1300 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1301 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1302 float reducePercent
= 1.0f
; //damage factor
1303 // calculate base values and mods
1304 float baseLowEnd
= 1.3;
1305 float baseHighEnd
= 1.2;
1306 switch(getClass()) // lowering base values for casters
1318 float maxLowEnd
= 0.6;
1319 switch(getClass()) // upper for melee classes
1323 maxLowEnd
= 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1327 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1328 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1329 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1331 // apply max/min bounds
1332 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1334 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1337 if ( highEnd
< 0.2f
) //high end limits
1339 if ( highEnd
> 0.99f
)
1342 if(lowEnd
> highEnd
) // prevent negative range size
1345 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1347 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1348 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1351 case MELEE_HIT_CRUSHING
:
1353 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1354 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1355 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1356 // 150% normal damage
1357 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1365 // Calculate absorb resist
1366 if(int32(damageInfo
->damage
) > 0)
1368 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1369 // Calculate absorb & resists
1370 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1371 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1372 if (damageInfo
->absorb
)
1374 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1375 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1377 if (damageInfo
->resist
)
1378 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1381 else // Umpossible get negative result but....
1382 damageInfo
->damage
= 0;
1385 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1387 if (damageInfo
==0) return;
1388 Unit
*pVictim
= damageInfo
->target
;
1390 if(!this || !pVictim
)
1393 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1396 //You don't lose health from damage taken from another player while in a sanctuary
1397 //You still see it in the combat log though
1398 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1400 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1401 if(area
&& area
->flags
& 0x800) //sanctuary
1405 // Hmmmm dont like this emotes cloent must by self do all animations
1406 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1407 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1408 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1409 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1411 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1413 // Get attack timers
1414 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1415 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1416 // Reduce attack time
1417 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1419 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20;
1420 float percent60
= 3 * percent20
;
1421 if(offtime
> percent20
&& offtime
<= percent60
)
1423 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1425 else if(offtime
> percent60
)
1427 offtime
-= 2 * percent20
;
1428 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1433 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1434 float percent60
= 3 * percent20
;
1435 if(basetime
> percent20
&& basetime
<= percent60
)
1437 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1439 else if(basetime
> percent60
)
1441 basetime
-= 2 * percent20
;
1442 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1447 // Call default DealDamage
1448 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1449 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1451 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1452 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1453 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1455 // -probability is between 0% and 40%
1457 float Probability
= 20;
1459 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1460 if( pVictim
->getLevel() < 30 )
1461 Probability
= 0.65f
*pVictim
->getLevel()+0.5;
1463 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1464 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1466 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1468 if(Probability
> 40)
1471 if(roll_chance_f(Probability
))
1472 CastSpell(pVictim
, 1604, true);
1476 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1478 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1480 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; i
++)
1481 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1484 // victim's damage shield
1485 std::set
<Aura
*> alreadyDone
;
1486 uint32 removedAuras
= pVictim
->m_removedAuras
;
1487 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1488 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1491 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1493 alreadyDone
.insert(*i
);
1494 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1495 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1498 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1501 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1502 //damage-=absorb + resist;
1504 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1505 data
<< uint64(pVictim
->GetGUID());
1506 data
<< uint64(GetGUID());
1507 data
<< uint32(spellProto
->Id
);
1508 data
<< uint32(damage
); // Damage
1509 data
<< uint32(0); // Overkill
1510 data
<< uint32(spellProto
->SchoolMask
);
1511 pVictim
->SendMessageToSet(&data
, true );
1513 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1515 if (pVictim
->m_removedAuras
> removedAuras
)
1517 removedAuras
= pVictim
->m_removedAuras
;
1518 next
= vDamageShields
.begin();
1526 void Unit::HandleEmoteCommand(uint32 anim_id
)
1528 WorldPacket
data( SMSG_EMOTE
, 12 );
1529 data
<< uint32(anim_id
);
1530 data
<< uint64(GetGUID());
1531 SendMessageToSet(&data
, true);
1534 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1536 uint32 newdamage
= 0;
1537 float armor
= pVictim
->GetArmor();
1538 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1539 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1541 // Apply Player CR_ARMOR_PENETRATION rating
1542 if (GetTypeId()==TYPEID_PLAYER
)
1543 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1545 if (armor
< 0.0f
) armor
=0.0f
;
1547 float levelModifier
= getLevel();
1548 if ( levelModifier
> 59 )
1549 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1551 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1552 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1556 if(tmpvalue
> 0.75f
)
1558 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1560 return (newdamage
> 1) ? newdamage
: 1;
1563 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1565 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1568 // Magic damage, check for resists
1569 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1571 // Get base victim resistance for school
1572 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1573 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1574 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1576 tmpvalue2
*= (float)(0.15f
/ getLevel());
1577 if (tmpvalue2
< 0.0f
)
1579 if (tmpvalue2
> 0.75f
)
1581 uint32 ran
= urand(0, 100);
1582 uint32 faq
[4] = {24,6,4,6};
1585 for (uint8 i
= 0; i
< 4; i
++)
1587 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1593 if (damagetype
== DOT
&& m
== 4)
1594 *resist
+= uint32(damage
- 1);
1596 *resist
+= uint32(damage
* m
/ 4);
1597 if(*resist
> damage
)
1603 int32 RemainingDamage
= damage
- *resist
;
1605 // Get unit state (need for some absorb check)
1606 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1607 // Need remove expired auras after
1608 bool existExpired
= false;
1609 // absorb without mana cost
1610 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1611 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1613 Modifier
* mod
= (*i
)->GetModifier();
1614 if (!(mod
->m_miscvalue
& schoolMask
))
1617 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1619 // Max Amount can be absorbed by this aura
1620 int32 currentAbsorb
= mod
->m_amount
;
1622 // Found empty aura (umpossible but..)
1623 if (currentAbsorb
<=0)
1625 existExpired
= true;
1628 // Handle custom absorb auras
1629 // TODO: try find better way
1630 switch(spellProto
->SpellFamilyName
)
1632 case SPELLFAMILY_GENERIC
:
1635 if (spellProto
->SpellIconID
== 3066)
1637 //reduces all damage taken while stun, fear or silence
1638 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1639 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1643 if (spellProto
->SpellIconID
== 2115)
1645 // while affected by Stun and Fear
1646 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1647 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1651 if (spellProto
->SpellIconID
== 3006)
1653 // You have a chance equal to your Parry chance
1654 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1655 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1656 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1659 // Reflective Shield (Lady Malande boss)
1660 if (spellProto
->Id
== 41475)
1662 int32 reflectDamage
= 0;
1663 if(RemainingDamage
< currentAbsorb
)
1664 reflectDamage
= RemainingDamage
/ 2;
1666 reflectDamage
= currentAbsorb
/ 2;
1667 pVictim
->CastCustomSpell(this, 33619, &reflectDamage
, NULL
, NULL
, true, NULL
, *i
);
1670 if (spellProto
->Id
== 39228 || // Argussian Compass
1671 spellProto
->Id
== 60218) // Essence of Gossamer
1673 // Max absorb stored in 1 dummy effect
1674 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1675 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1680 case SPELLFAMILY_DRUID
:
1683 if (spellProto
->SpellIconID
== 2253)
1685 //reduces all damage taken while Stunned
1686 if (unitflag
& UNIT_FLAG_STUNNED
)
1687 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1692 case SPELLFAMILY_ROGUE
:
1695 if(spellProto
->SpellIconID
== 2109)
1697 if (pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1698 pVictim
->GetHealth() <= RemainingDamage
&& // Only if damage kill
1699 !((Player
*)pVictim
)->HasSpellCooldown(31231) && // Only if no cooldown
1700 roll_chance_i(currentAbsorb
)) // Only if roll
1702 pVictim
->CastSpell(pVictim
,31231,true);
1703 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1704 // with health > 10% lost health until health==10%, in other case no losses
1705 uint32 health10
= pVictim
->GetMaxHealth()/10;
1706 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1712 case SPELLFAMILY_PRIEST
:
1714 // Reflective Shield
1715 if (spellProto
->SpellFamilyFlags
== 0x1)
1717 if (pVictim
== this)
1719 Unit
* caster
= (*i
)->GetCaster();
1722 int32 reflectDamage
= 0;
1723 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1724 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1726 switch((*k
)->GetModifier()->m_miscvalue
)
1728 case 5065: // Rank 1
1729 case 5064: // Rank 2
1730 case 5063: // Rank 3
1732 if(RemainingDamage
>= currentAbsorb
)
1733 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1735 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1741 pVictim
->CastCustomSpell(this, 33619, &reflectDamage
, NULL
, NULL
, true, NULL
, *i
);
1749 case SPELLFAMILY_SHAMAN
:
1752 if (spellProto
->SpellIconID
== 3066)
1754 //reduces all damage taken while stun, fear or silence
1755 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1756 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1761 case SPELLFAMILY_DEATHKNIGHT
:
1764 if (spellProto
->SpellIconID
== 1958)
1766 // TODO: absorb only while transform
1769 // Anti-Magic Shell (on self)
1770 if (spellProto
->Id
== 48707)
1772 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1773 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1774 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1775 int32 regen
= absorbed
* 2 / 10;
1776 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1777 RemainingDamage
-= absorbed
;
1780 // Anti-Magic Shell (on single party/raid member)
1781 if (spellProto
->Id
== 50462)
1783 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1787 if (spellProto
->Id
== 50461)
1789 Unit
* caster
= (*i
)->GetCaster();
1792 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1793 int32 canabsorb
= caster
->GetHealth();
1794 if (canabsorb
< absorbed
)
1795 absorbed
= canabsorb
;
1796 DealDamage(caster
, absorbed
, NULL
, damagetype
, schoolMask
, 0, false);
1797 RemainingDamage
-= absorbed
;
1806 // currentAbsorb - damage can be absorbed by shield
1807 // If need absorb less damage
1808 if (RemainingDamage
< currentAbsorb
)
1809 currentAbsorb
= RemainingDamage
;
1811 RemainingDamage
-= currentAbsorb
;
1813 // Reduce shield amount
1814 mod
->m_amount
-=currentAbsorb
;
1815 // Need remove it later
1816 if (mod
->m_amount
<=0)
1817 existExpired
= true;
1820 // Remove all expired absorb auras
1823 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(), next
; i
!= vSchoolAbsorb
.end();)
1825 if ((*i
)->GetModifier()->m_amount
<=0)
1827 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1828 i
= vSchoolAbsorb
.begin();
1835 // absorb by mana cost
1836 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1837 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1841 // check damage school mask
1842 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1845 int32 currentAbsorb
;
1846 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1847 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1849 currentAbsorb
= RemainingDamage
;
1851 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1852 if(Player
*modOwner
= GetSpellModOwner())
1853 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1855 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1856 if (currentAbsorb
> maxAbsorb
)
1857 currentAbsorb
= maxAbsorb
;
1859 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1860 if((*i
)->GetModifier()->m_amount
<= 0)
1862 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1863 next
= vManaShield
.begin();
1866 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1867 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1869 RemainingDamage
-= currentAbsorb
;
1872 // only split damage if not damaging yourself
1875 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1876 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1880 // check damage school mask
1881 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1884 // Damage can be splitted only if aura has an alive caster
1885 Unit
*caster
= (*i
)->GetCaster();
1886 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1889 int32 currentAbsorb
;
1890 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1891 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1893 currentAbsorb
= RemainingDamage
;
1895 RemainingDamage
-= currentAbsorb
;
1897 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1899 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1900 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1903 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1904 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1908 // check damage school mask
1909 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1912 // Damage can be splitted only if aura has an alive caster
1913 Unit
*caster
= (*i
)->GetCaster();
1914 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1917 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1919 RemainingDamage
-= splitted
;
1921 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1923 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1924 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1928 *absorb
= damage
- RemainingDamage
- *resist
;
1931 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1933 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1936 if (!pVictim
->isAlive())
1939 if(IsNonMeleeSpellCasted(false))
1943 if (attType
== BASE_ATTACK
)
1944 hitInfo
= HITINFO_NORMALSWING2
;
1945 else if (attType
== OFF_ATTACK
)
1946 hitInfo
= HITINFO_LEFTSWING
;
1948 return; // ignore ranged case
1950 uint32 extraAttacks
= m_extraAttacks
;
1952 // melee attack spell casted at main hand attack only
1953 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1955 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1957 // not recent extra attack only at any non extra attack (melee spell case)
1958 if(!extra
&& extraAttacks
)
1960 while(m_extraAttacks
)
1962 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1963 if(m_extraAttacks
> 0)
1971 CalcDamageInfo damageInfo
;
1972 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1973 // Send log damage message to client
1974 SendAttackStateUpdate(&damageInfo
);
1975 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1976 DealMeleeDamage(&damageInfo
,true);
1978 if (GetTypeId() == TYPEID_PLAYER
)
1979 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1980 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1982 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1983 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1985 // extra attack only at any non extra attack (normal case)
1986 if(!extra
&& extraAttacks
)
1988 while(m_extraAttacks
)
1990 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1991 if(m_extraAttacks
> 0)
1997 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
1999 // This is only wrapper
2001 // Miss chance based on melee
2002 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2004 // Critical hit chance
2005 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2007 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2008 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2009 float block_chance
= pVictim
->GetUnitBlockChance();
2010 float parry_chance
= pVictim
->GetUnitParryChance();
2012 // Useful if want to specify crit & miss chances for melee, else it could be removed
2013 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2015 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2018 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2020 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2021 return MELEE_HIT_EVADE
;
2023 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2024 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2026 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2027 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2029 // bonus from skills is 0.04%
2030 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2031 int32 sum
= 0, tmp
= 0;
2032 int32 roll
= urand (0, 10000);
2034 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2035 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2036 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2040 if (tmp
> 0 && roll
< (sum
+= tmp
))
2042 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2043 return MELEE_HIT_MISS
;
2046 // always crit against a sitting target (except 0 crit chance)
2047 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2049 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2050 return MELEE_HIT_CRIT
;
2055 // only players can't dodge if attacker is behind
2056 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2058 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2062 // Reduce dodge chance by attacker expertise rating
2063 if (GetTypeId() == TYPEID_PLAYER
)
2064 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2066 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2067 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2070 if ( (tmp
> 0) // check if unit _can_ dodge
2071 && ((tmp
-= skillBonus
) > 0)
2072 && roll
< (sum
+= tmp
))
2074 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2075 return MELEE_HIT_DODGE
;
2079 // parry & block chances
2081 // check if attack comes from behind, nobody can parry or block if attacker is behind
2082 if (!pVictim
->HasInArc(M_PI
,this))
2084 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2088 // Reduce parry chance by attacker expertise rating
2089 if (GetTypeId() == TYPEID_PLAYER
)
2090 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2092 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2094 int32 tmp
= int32(parry_chance
);
2095 if ( (tmp
> 0) // check if unit _can_ parry
2096 && ((tmp
-= skillBonus
) > 0)
2097 && (roll
< (sum
+= tmp
)))
2099 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp
, sum
);
2100 return MELEE_HIT_PARRY
;
2104 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2107 if ( (tmp
> 0) // check if unit _can_ block
2108 && ((tmp
-= skillBonus
) > 0)
2109 && (roll
< (sum
+= tmp
)))
2111 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2112 return MELEE_HIT_BLOCK
;
2120 if (tmp
> 0 && roll
< (sum
+= tmp
))
2122 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2123 return MELEE_HIT_CRIT
;
2126 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2127 if( attType
!= RANGED_ATTACK
&&
2128 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2129 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2130 getLevel() < pVictim
->getLevelForTarget(this) )
2132 // cap possible value (with bonuses > max skill)
2133 int32 skill
= attackerWeaponSkill
;
2134 int32 maxskill
= attackerMaxSkillValueForLevel
;
2135 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2137 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2138 tmp
= tmp
> 4000 ? 4000 : tmp
;
2139 if (roll
< (sum
+= tmp
))
2141 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2142 return MELEE_HIT_GLANCING
;
2146 // mobs can score crushing blows if they're 4 or more levels above victim
2147 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2148 // can be from by creature (if can) or from controlled player that considered as creature
2149 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2150 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2151 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2153 // when their weapon skill is 15 or more above victim's defense skill
2154 tmp
= victimDefenseSkill
;
2155 int32 tmpmax
= victimMaxSkillValueForLevel
;
2156 // having defense above your maximum (from items, talents etc.) has no effect
2157 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2158 // tmp = mob's level * 5 - player's current defense skill
2159 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2162 // add 2% chance per lacking skill point, min. is 15%
2163 tmp
= tmp
* 200 - 1500;
2164 if (roll
< (sum
+= tmp
))
2166 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2167 return MELEE_HIT_CRUSHING
;
2172 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2173 return MELEE_HIT_NORMAL
;
2176 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2178 float min_damage
, max_damage
;
2180 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2181 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2187 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2188 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2191 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2192 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2195 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2196 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2198 // Just for good manner
2206 if (min_damage
> max_damage
)
2208 std::swap(min_damage
,max_damage
);
2211 if(max_damage
== 0.0f
)
2214 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2217 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2219 if(spellProto
->spellLevel
<= 0)
2222 float LvlPenalty
= 0.0f
;
2224 if(spellProto
->spellLevel
< 20)
2225 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2226 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2227 if(LvlFactor
> 1.0f
)
2230 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2233 void Unit::SendAttackStart(Unit
* pVictim
)
2235 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2236 data
<< uint64(GetGUID());
2237 data
<< uint64(pVictim
->GetGUID());
2239 SendMessageToSet(&data
, true);
2240 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2243 void Unit::SendAttackStop(Unit
* victim
)
2248 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2249 data
.append(GetPackGUID());
2250 data
.append(victim
->GetPackGUID()); // can be 0x00...
2251 data
<< uint32(0); // can be 0x1
2252 SendMessageToSet(&data
, true);
2253 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2255 /*if(victim->GetTypeId() == TYPEID_UNIT)
2256 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2259 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
)
2261 if (pVictim
->HasInArc(M_PI
,this))
2263 /* Currently not exist spells with ignore block
2264 // Ignore combat result aura (parry/dodge check on prepare)
2265 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2266 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2268 if (!(*i)->isAffectedOnSpell(spellProto))
2270 if ((*i)->GetModifier()->m_miscvalue == )
2275 // Check creatures flags_extra for disable block
2276 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2277 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2280 float blockChance
= GetUnitBlockChance();
2281 blockChance
+= (GetWeaponSkillValue(attackType
) - pVictim
->GetMaxSkillValueForLevel() )*0.04;
2282 if (roll_chance_f(blockChance
))
2288 // Melee based spells can be miss, parry or dodge on this step
2289 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2290 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2292 // Calculate hit chance (more correct for chance mod)
2295 // PvP - PvE melee chances
2296 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2297 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2299 HitChance
= 95 - leveldif
;
2301 HitChance
= 93 - (leveldif
- 2) * lchance
;
2303 // Hit chance depends from victim auras
2304 if(attType
== RANGED_ATTACK
)
2305 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2307 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2309 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2310 if(Player
*modOwner
= GetSpellModOwner())
2311 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2314 float miss_chance
= 100.0f
- HitChance
;
2316 // Bonuses from attacker aura and ratings
2317 if (attType
== RANGED_ATTACK
)
2318 miss_chance
-= m_modRangedHitChance
;
2320 miss_chance
-= m_modMeleeHitChance
;
2322 // bonus from skills is 0.04%
2323 miss_chance
-= skillDiff
* 0.04f
;
2325 // Limit miss chance from 0 to 60%
2326 if (miss_chance
< 0.0f
)
2328 if (miss_chance
> 60.0f
)
2333 // Melee based spells hit result calculations
2334 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2336 WeaponAttackType attType
= BASE_ATTACK
;
2338 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2339 attType
= RANGED_ATTACK
;
2341 // bonus from skills is 0.04% per skill Diff
2342 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2343 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2344 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2346 uint32 roll
= urand (0, 10000);
2348 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2350 uint32 tmp
= missChance
;
2352 return SPELL_MISS_MISS
;
2354 bool canDodge
= true;
2355 bool canParry
= true;
2357 // Same spells cannot be parry/dodge
2358 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2359 return SPELL_MISS_NONE
;
2361 // Ranged attack cannot be parry/dodge
2362 if (attType
== RANGED_ATTACK
)
2363 return SPELL_MISS_NONE
;
2365 // Check for attack from behind
2366 if (!pVictim
->HasInArc(M_PI
,this))
2368 // Can`t dodge from behind in PvP (but its possible in PvE)
2369 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2374 // Check creatures flags_extra for disable parry
2375 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2377 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2378 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2381 // Ignore combat result aura
2382 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2383 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2385 if (!(*i
)->isAffectedOnSpell(spell
))
2387 switch((*i
)->GetModifier()->m_miscvalue
)
2389 case MELEE_HIT_DODGE
: canDodge
= false; break;
2390 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2391 case MELEE_HIT_PARRY
: canParry
= false; break;
2393 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2401 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2402 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2403 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2404 // Reduce dodge chance by attacker expertise rating
2405 if (GetTypeId() == TYPEID_PLAYER
)
2406 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2407 if (dodgeChance
< 0)
2412 return SPELL_MISS_DODGE
;
2418 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2419 // Reduce parry chance by attacker expertise rating
2420 if (GetTypeId() == TYPEID_PLAYER
)
2421 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2422 if (parryChance
< 0)
2427 return SPELL_MISS_PARRY
;
2430 return SPELL_MISS_NONE
;
2433 // TODO need use unit spell resistances in calculations
2434 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2436 // Can`t miss on dead target (on skinning for example)
2437 if (!pVictim
->isAlive())
2438 return SPELL_MISS_NONE
;
2440 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2441 // PvP - PvE spell misschances per leveldif > 2
2442 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2443 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2445 // Base hit chance from attacker and victim levels
2448 modHitChance
= 96 - leveldif
;
2450 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2452 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2453 if(Player
*modOwner
= GetSpellModOwner())
2454 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2455 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2456 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2457 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2458 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2459 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2460 if (IsAreaOfEffectSpell(spell
))
2461 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2462 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2463 if (IsDispelSpell(spell
))
2464 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2465 // Chance resist mechanic (select max value from every mechanic spell effect)
2466 int32 resist_mech
= 0;
2467 // Get effects mechanic and chance
2468 for(int eff
= 0; eff
< 3; ++eff
)
2470 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2473 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2474 if (resist_mech
< temp
)
2479 modHitChance
-=resist_mech
;
2481 // Chance resist debuff
2482 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2484 int32 HitChance
= modHitChance
* 100;
2485 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2486 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2488 // Decrease hit chance from victim rating bonus
2489 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2490 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2492 if (HitChance
< 100) HitChance
= 100;
2493 if (HitChance
> 9900) HitChance
= 9900;
2495 uint32 rand
= urand(0,10000);
2496 if (rand
> HitChance
)
2497 return SPELL_MISS_RESIST
;
2498 return SPELL_MISS_NONE
;
2501 // Calculate spell hit result can be:
2502 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2503 // For melee based spells:
2509 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2511 // Return evade for units in evade mode
2512 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2513 return SPELL_MISS_EVADE
;
2516 if (pVictim
->IsImmunedToSpell(spell
))
2517 return SPELL_MISS_IMMUNE
;
2519 // All positive spells can`t miss
2520 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2521 if (IsPositiveSpell(spell
->Id
))
2522 return SPELL_MISS_NONE
;
2525 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2526 return SPELL_MISS_IMMUNE
;
2528 // Try victim reflect spell
2531 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2532 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2533 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2534 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2535 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2536 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2538 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2539 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2540 return SPELL_MISS_REFLECT
;
2544 switch (spell
->DmgClass
)
2546 case SPELL_DAMAGE_CLASS_RANGED
:
2547 case SPELL_DAMAGE_CLASS_MELEE
:
2548 return MeleeSpellHitResult(pVictim
, spell
);
2549 case SPELL_DAMAGE_CLASS_NONE
:
2550 case SPELL_DAMAGE_CLASS_MAGIC
:
2551 return MagicSpellHitResult(pVictim
, spell
);
2553 return SPELL_MISS_NONE
;
2556 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2561 // Base misschance 5%
2562 float misschance
= 5.0f
;
2564 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2565 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2567 bool isNormal
= false;
2568 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
2570 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2576 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2586 // PvP : PvE melee misschances per leveldif > 2
2587 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2589 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2593 // Hit chance from attacker based on ratings and auras
2594 float m_modHitChance
;
2595 if (attType
== RANGED_ATTACK
)
2596 m_modHitChance
= m_modRangedHitChance
;
2598 m_modHitChance
= m_modMeleeHitChance
;
2601 misschance
+= (leveldif
- m_modHitChance
);
2603 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2605 // Hit chance for victim based on ratings
2606 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2608 if (attType
== RANGED_ATTACK
)
2609 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2611 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2614 // Modify miss chance by victim auras
2615 if(attType
== RANGED_ATTACK
)
2616 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2618 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2620 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2621 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2622 misschance
-= skillBonus
* 0.04f
;
2624 // Limit miss chance from 0 to 60%
2625 if ( misschance
< 0.0f
)
2627 if ( misschance
> 60.0f
)
2633 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2635 if(GetTypeId() == TYPEID_PLAYER
)
2637 // in PvP use full skill instead current skill value
2638 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2639 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2640 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2641 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2645 return GetUnitMeleeSkill(target
);
2648 float Unit::GetUnitDodgeChance() const
2650 if(hasUnitState(UNIT_STAT_STUNNED
))
2652 if( GetTypeId() == TYPEID_PLAYER
)
2653 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2656 if(((Creature
const*)this)->isTotem())
2661 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2662 return dodge
> 0.0f
? dodge
: 0.0f
;
2667 float Unit::GetUnitParryChance() const
2669 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2672 float chance
= 0.0f
;
2674 if(GetTypeId() == TYPEID_PLAYER
)
2676 Player
const* player
= (Player
const*)this;
2677 if(player
->CanParry() )
2679 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2681 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2684 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2687 else if(GetTypeId() == TYPEID_UNIT
)
2689 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2692 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2696 return chance
> 0.0f
? chance
: 0.0f
;
2699 float Unit::GetUnitBlockChance() const
2701 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2704 if(GetTypeId() == TYPEID_PLAYER
)
2706 Player
const* player
= (Player
const*)this;
2707 if(player
->CanBlock() )
2709 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2710 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2711 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2713 // is player but has no block ability or no not broken shield equipped
2718 if(((Creature
const*)this)->isTotem())
2723 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2724 return block
> 0.0f
? block
: 0.0f
;
2729 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2733 if(GetTypeId() == TYPEID_PLAYER
)
2738 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2741 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2744 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2746 // Just for good manner
2755 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2759 if(attackType
== RANGED_ATTACK
)
2760 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2762 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2764 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2766 // reduce crit chance from Rating for players
2767 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2769 if (attackType
==RANGED_ATTACK
)
2770 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2772 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2775 // Apply crit chance from defence skill
2776 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2783 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2786 if(GetTypeId() == TYPEID_PLAYER
)
2788 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2790 // feral or unarmed skill only for base attack
2791 if(attType
!= BASE_ATTACK
&& !item
)
2794 if(((Player
*)this)->IsInFeralForm())
2795 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2797 // weapon skill or (unarmed for base attack)
2798 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2800 // in PvP use full skill instead current skill value
2801 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2802 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2803 : ((Player
*)this)->GetSkillValue(skill
);
2804 // Modify value from ratings
2805 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2808 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2809 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2810 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2814 value
= GetUnitMeleeSkill(target
);
2818 void Unit::_UpdateSpells( uint32 time
)
2820 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2821 _UpdateAutoRepeatSpell();
2823 // remove finished spells from current pointers
2824 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2826 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2828 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2829 m_currentSpells
[i
] = NULL
; // remove pointer
2833 // TODO: Find a better way to prevent crash when multiple auras are removed.
2835 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2837 (*i
).second
->SetUpdated(false);
2839 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2845 // prevent double update
2846 if ((*i
).second
->IsUpdated())
2848 (*i
).second
->SetUpdated(true);
2849 (*i
).second
->Update( time
);
2850 // several auras can be deleted due to update
2853 if (m_Auras
.empty()) break;
2854 next
= m_Auras
.begin();
2860 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2864 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2879 if(!m_gameObj
.empty())
2881 std::list
<GameObject
*>::iterator ite1
, dnext1
;
2882 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2885 //(*i)->Update( difftime );
2886 if( !(*ite1
)->isSpawned() )
2888 (*ite1
)->SetOwnerGUID(0);
2889 (*ite1
)->SetRespawnTime(0);
2891 dnext1
= m_gameObj
.erase(ite1
);
2899 void Unit::_UpdateAutoRepeatSpell()
2901 //check "realtime" interrupts
2902 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2904 // cancel wand shoot
2905 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2906 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2907 m_AutoRepeatFirstCast
= true;
2912 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2913 setAttackTimer(RANGED_ATTACK
,500);
2914 m_AutoRepeatFirstCast
= false;
2917 if (isAttackReady(RANGED_ATTACK
))
2919 // Check if able to cast
2920 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CanCast(true))
2922 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2927 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2928 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2930 // all went good, reset attack
2931 resetAttackTimer(RANGED_ATTACK
);
2935 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2937 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2939 uint32 CSpellType
= pSpell
->GetCurrentContainer();
2941 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
2943 // break same type spell if it is not delayed
2944 InterruptSpell(CSpellType
,false);
2946 // special breakage effects:
2949 case CURRENT_GENERIC_SPELL
:
2951 // generic spells always break channeled not delayed spells
2952 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
2954 // autorepeat breaking
2955 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
2957 // break autorepeat if not Auto Shot
2958 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2959 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2960 m_AutoRepeatFirstCast
= true;
2964 case CURRENT_CHANNELED_SPELL
:
2966 // channel spells always break generic non-delayed and any channeled spells
2967 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
2968 InterruptSpell(CURRENT_CHANNELED_SPELL
);
2970 // it also does break autorepeat if not Auto Shot
2971 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
2972 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2973 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2976 case CURRENT_AUTOREPEAT_SPELL
:
2978 // only Auto Shoot does not break anything
2979 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2981 // generic autorepeats break generic non-delayed and channeled non-delayed spells
2982 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
2983 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
2985 // special action: set first cast flag
2986 m_AutoRepeatFirstCast
= true;
2991 // other spell types don't break anything now
2995 // current spell (if it is still here) may be safely deleted now
2996 if (m_currentSpells
[CSpellType
])
2997 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
2999 // set new current spell
3000 m_currentSpells
[CSpellType
] = pSpell
;
3001 pSpell
->SetReferencedFromCurrent(true);
3004 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3006 assert(spellType
< CURRENT_MAX_SPELL
);
3008 if(m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3010 // send autorepeat cancel message for autorepeat spells
3011 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3013 if(GetTypeId()==TYPEID_PLAYER
)
3014 ((Player
*)this)->SendAutoRepeatCancel();
3017 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3018 m_currentSpells
[spellType
]->cancel();
3019 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3020 m_currentSpells
[spellType
] = NULL
;
3024 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3026 // We don't do loop here to explicitly show that melee spell is excluded.
3027 // Maybe later some special spells will be excluded too.
3029 // generic spells are casted when they are not finished and not delayed
3030 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3031 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3032 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3035 // channeled spells may be delayed, but they are still considered casted
3036 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3037 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3040 // autorepeat spells may be finished or delayed, but they are still considered casted
3041 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3047 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3049 // generic spells are interrupted if they are not finished or delayed
3050 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3052 if ( (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3053 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3054 m_currentSpells
[CURRENT_GENERIC_SPELL
]->cancel();
3055 m_currentSpells
[CURRENT_GENERIC_SPELL
]->SetReferencedFromCurrent(false);
3056 m_currentSpells
[CURRENT_GENERIC_SPELL
] = NULL
;
3059 // autorepeat spells are interrupted if they are not finished or delayed
3060 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3062 // send disable autorepeat packet in any case
3063 if(GetTypeId()==TYPEID_PLAYER
)
3064 ((Player
*)this)->SendAutoRepeatCancel();
3066 if ( (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3067 (withDelayed
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3068 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->cancel();
3069 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->SetReferencedFromCurrent(false);
3070 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] = NULL
;
3073 // channeled spells are interrupted if they are not finished, even if they are delayed
3074 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3076 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
)
3077 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->cancel();
3078 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SetReferencedFromCurrent(false);
3079 m_currentSpells
[CURRENT_CHANNELED_SPELL
] = NULL
;
3083 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3085 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
3086 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3087 return m_currentSpells
[i
];
3091 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
3093 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3096 void Unit::SetInFront(Unit
const* target
)
3098 SetOrientation(GetAngle(target
));
3101 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
3103 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3106 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3109 return c
->canSwim();
3111 return c
->canWalk() || c
->canFly();
3114 bool Unit::IsInWater() const
3116 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3119 bool Unit::IsUnderWater() const
3121 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3124 void Unit::DeMorph()
3126 SetDisplayId(GetNativeDisplayId());
3129 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3133 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3134 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3135 modifier
+= (*i
)->GetModifier()->m_amount
;
3140 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3142 float multiplier
= 1.0f
;
3144 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3145 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3146 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3151 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3155 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3156 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3157 if ((*i
)->GetModifier()->m_amount
> modifier
)
3158 modifier
= (*i
)->GetModifier()->m_amount
;
3163 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3167 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3168 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3169 if ((*i
)->GetModifier()->m_amount
< modifier
)
3170 modifier
= (*i
)->GetModifier()->m_amount
;
3175 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3179 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3180 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3182 Modifier
* mod
= (*i
)->GetModifier();
3183 if (mod
->m_miscvalue
& misc_mask
)
3184 modifier
+= mod
->m_amount
;
3189 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3191 float multiplier
= 1.0f
;
3193 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3194 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3196 Modifier
* mod
= (*i
)->GetModifier();
3197 if (mod
->m_miscvalue
& misc_mask
)
3198 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3203 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3207 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3208 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3210 Modifier
* mod
= (*i
)->GetModifier();
3211 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3212 modifier
= mod
->m_amount
;
3218 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3222 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3223 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3225 Modifier
* mod
= (*i
)->GetModifier();
3226 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3227 modifier
= mod
->m_amount
;
3233 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3237 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3238 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3240 Modifier
* mod
= (*i
)->GetModifier();
3241 if (mod
->m_miscvalue
== misc_value
)
3242 modifier
+= mod
->m_amount
;
3247 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3249 float multiplier
= 1.0f
;
3251 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3252 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3254 Modifier
* mod
= (*i
)->GetModifier();
3255 if (mod
->m_miscvalue
== misc_value
)
3256 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3261 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3265 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3266 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3268 Modifier
* mod
= (*i
)->GetModifier();
3269 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3270 modifier
= mod
->m_amount
;
3276 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3280 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3281 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3283 Modifier
* mod
= (*i
)->GetModifier();
3284 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3285 modifier
= mod
->m_amount
;
3291 bool Unit::AddAura(Aura
*Aur
)
3293 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3294 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3295 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3301 if(Aur
->GetTarget() != this)
3303 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3304 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3305 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3310 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3312 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3313 AuraMap::iterator i
= m_Auras
.find( spair
);
3315 // take out same spell
3316 if (i
!= m_Auras
.end())
3318 // passive and persistent auras can stack with themselves any number of times
3319 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3321 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3323 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3325 // Aura can stack on self -> Stack it;
3326 if(aurSpellInfo
->StackAmount
)
3328 i2
->second
->modStackAmount(1);
3332 // can be only single (this check done at _each_ aura add
3333 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3338 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3341 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3342 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3343 case SPELL_AURA_PERIODIC_LEECH
:
3344 case SPELL_AURA_PERIODIC_HEAL
:
3345 case SPELL_AURA_OBS_MOD_HEALTH
:
3346 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3347 case SPELL_AURA_PERIODIC_ENERGIZE
:
3348 case SPELL_AURA_OBS_MOD_MANA
:
3349 case SPELL_AURA_POWER_BURN_MANA
:
3351 default: // not allow
3352 // can be only single (this check done at _each_ aura add
3353 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3364 // passive auras not stacable with other ranks
3365 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3367 if (!RemoveNoStackAurasDueToAura(Aur
))
3370 return false; // couldn't remove conflicting aura with higher rank
3374 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3375 if (IsSingleTargetSpell(aurSpellInfo
) && Aur
->GetTarget())
3377 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3380 Unit
* caster
= Aur
->GetCaster();
3381 if(!caster
) // caster deleted and not required adding scAura
3384 bool restart
= false;
3385 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3386 for(AuraList::iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3388 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3389 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3391 if ((*itr
)->IsInUse())
3393 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3396 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3405 scAuras
.push_back(Aur
);
3411 // add aura, register in lists and arrays
3413 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3414 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3416 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3419 Aur
->ApplyModifier(true,true);
3420 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3424 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3426 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3429 AuraMap::iterator i
,next
;
3430 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3434 uint32 i_spellId
= (*i
).second
->GetId();
3435 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3437 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3439 RemoveAurasDueToSpell(i_spellId
);
3441 if( m_Auras
.empty() )
3444 next
= m_Auras
.begin();
3450 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3455 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3459 uint32 spellId
= Aur
->GetId();
3461 // passive spell special case (only non stackable with ranks)
3462 if(IsPassiveSpell(spellId
))
3464 if(IsPassiveSpellStackableWithRanks(spellProto
))
3468 uint32 effIndex
= Aur
->GetEffIndex();
3470 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3472 AuraMap::iterator i
,next
;
3473 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3477 if (!(*i
).second
) continue;
3479 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3484 uint32 i_spellId
= i_spellProto
->Id
;
3486 // early checks that spellId is passive non stackable spell
3487 if(IsPassiveSpell(i_spellId
))
3489 // passive non-stackable spells not stackable only for same caster
3490 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3493 // passive non-stackable spells not stackable only with another rank of same spell
3494 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3498 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3500 if(i_spellId
== spellId
) continue;
3502 bool is_triggered_by_spell
= false;
3503 // prevent triggered aura of removing aura that triggered it
3504 for(int j
= 0; j
< 3; ++j
)
3505 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3506 is_triggered_by_spell
= true;
3507 if (is_triggered_by_spell
) continue;
3509 for(int j
= 0; j
< 3; ++j
)
3511 // prevent remove dummy triggered spells at next effect aura add
3512 switch(spellProto
->Effect
[j
]) // main spell auras added added after triggered spell
3514 case SPELL_EFFECT_DUMMY
:
3517 case 5420: if(i_spellId
==34123) is_triggered_by_spell
= true; break;
3522 if(is_triggered_by_spell
)
3525 // prevent remove form main spell by triggered passive spells
3526 switch(i_spellProto
->EffectApplyAuraName
[j
]) // main aura added before triggered spell
3528 case SPELL_AURA_MOD_SHAPESHIFT
:
3531 case 24858: if(spellId
==24905) is_triggered_by_spell
= true; break;
3532 case 33891: if(spellId
==5420 || spellId
==34123) is_triggered_by_spell
= true; break;
3533 case 34551: if(spellId
==22688) is_triggered_by_spell
= true; break;
3539 if(!is_triggered_by_spell
)
3541 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3543 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3545 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3547 // cannot remove higher rank
3548 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3549 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3552 // Its a parent aura (create this aura in ApplyModifier)
3553 if ((*i
).second
->IsInUse())
3555 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3558 RemoveAurasDueToSpell(i_spellId
);
3560 if( m_Auras
.empty() )
3563 next
= m_Auras
.begin();
3565 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3567 // Its a parent aura (create this aura in ApplyModifier)
3568 if ((*i
).second
->IsInUse())
3570 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3573 RemoveAurasDueToSpell(i_spellId
);
3575 if( m_Auras
.empty() )
3578 next
= m_Auras
.begin();
3580 // Potions stack aura by aura (elixirs/flask already checked)
3581 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3583 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3585 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3586 return false; // cannot remove higher rank
3588 // Its a parent aura (create this aura in ApplyModifier)
3589 if ((*i
).second
->IsInUse())
3591 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3603 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3605 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3606 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3608 if(iter
->second
!=except
)
3611 iter
= m_Auras
.lower_bound(spair
);
3618 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3620 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3622 Aura
*aur
= iter
->second
;
3623 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3625 // Custom dispel case
3626 // Unstable Affliction
3627 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3629 int32 damage
= aur
->GetModifier()->m_amount
*9;
3630 uint64 caster_guid
= aur
->GetCasterGUID();
3633 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3635 // backfire damage and silence
3636 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3638 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3641 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3648 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3650 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3652 Aura
*aur
= iter
->second
;
3653 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3655 int32 basePoints
= aur
->GetBasePoints();
3656 // construct the new aura for the attacker
3657 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
);
3661 // set its duration and maximum duration
3662 // max duration 2 minutes (in msecs)
3663 int32 dur
= aur
->GetAuraDuration();
3664 const int32 max_dur
= 2*MINUTE
*1000;
3665 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3666 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3668 // add the new aura to stealer
3669 stealer
->AddAura(new_aur
);
3671 // Remove aura as dispel
3672 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3679 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3681 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3683 if (iter
->second
->GetId() == spellId
)
3684 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3690 void Unit::RemoveAurasWithDispelType( DispelType type
)
3692 // Create dispel mask by dispel type
3693 uint32 dispelMask
= GetDispellMask(type
);
3694 // Dispel all existing auras vs current dispel type
3695 AuraMap
& auras
= GetAuras();
3696 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3698 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3699 if( (1<<spell
->Dispel
) & dispelMask
)
3702 RemoveAurasDueToSpell(spell
->Id
);
3703 itr
= auras
.begin();
3710 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3712 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3713 if(iter
!= m_Auras
.end())
3715 if (iter
->second
->modStackAmount(-1))
3720 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3722 for (int i
=0; i
<3; ++i
)
3723 RemoveSingleAuraFromStack(spellId
, i
);
3726 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3728 for (int i
= 0; i
< 3; ++i
)
3729 RemoveAura(spellId
,i
,except
);
3732 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3734 for (int k
=0; k
< 3; ++k
)
3736 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3737 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3739 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3742 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3750 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3752 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3754 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3761 void Unit::RemoveNotOwnSingleTargetAuras()
3763 // single target auras from other casters
3764 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3766 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3772 // single target auras at other targets
3773 AuraList
& scAuras
= GetSingleCastAuras();
3774 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3777 if (aura
->GetTarget()!=this)
3779 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3780 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3781 iter
= scAuras
.begin();
3789 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3791 Aura
* Aur
= i
->second
;
3792 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3794 Unit
* caster
= NULL
;
3795 if (IsSingleTargetSpell(AurSpellInfo
))
3797 caster
= Aur
->GetCaster();
3800 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3801 scAuras
.remove(Aur
);
3805 sLog
.outError("Couldn't find the caster of the single target aura, may crash later!");
3810 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3811 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3813 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3817 Aur
->SetRemoveMode(mode
);
3818 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3819 // remove aura from list before to prevent deleting it before
3821 ++m_removedAuras
; // internal count used by unit update
3823 // Statue unsummoned at aura remove
3824 Totem
* statue
= NULL
;
3825 bool caster_channeled
= false;
3826 if(IsChanneledSpell(AurSpellInfo
))
3828 if(!caster
) // can be already located for IsSingleTargetSpell case
3829 caster
= Aur
->GetCaster();
3833 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3834 statue
= ((Totem
*)caster
);
3836 caster_channeled
= caster
==this;
3840 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3841 Aur
->ApplyModifier(false,true);
3845 if(caster_channeled
)
3846 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3851 // only way correctly remove all auras from list
3852 if( m_Auras
.empty() )
3855 i
= m_Auras
.begin();
3858 void Unit::RemoveAllAuras()
3860 while (!m_Auras
.empty())
3862 AuraMap::iterator iter
= m_Auras
.begin();
3867 void Unit::RemoveArenaAuras(bool onleave
)
3869 // in join, remove positive buffs, on end, remove negative
3870 // used to remove positive visible auras in arenas
3871 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3873 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3874 && !iter
->second
->IsPassive() // don't remove passive auras
3875 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3876 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3883 void Unit::RemoveAllAurasOnDeath()
3885 // used just after dieing to remove all visible auras
3886 // and disable the mods for the passive ones
3887 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3889 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3890 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3896 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3898 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3899 if (iter
!= m_Auras
.end())
3901 if (iter
->second
->GetAuraDuration() < delaytime
)
3902 iter
->second
->SetAuraDuration(0);
3904 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3905 iter
->second
->SendAuraUpdate(false);
3906 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3910 void Unit::_RemoveAllAuraMods()
3912 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3914 (*i
).second
->ApplyModifier(false);
3918 void Unit::_ApplyAllAuraMods()
3920 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3922 (*i
).second
->ApplyModifier(true);
3926 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3928 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3929 if (iter
!= m_Auras
.end())
3930 return iter
->second
;
3934 bool Unit::HasAura(uint32 spellId
) const
3936 for (int i
= 0; i
< 3 ; ++i
)
3938 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
3939 if (iter
!= m_Auras
.end())
3945 void Unit::AddDynObject(DynamicObject
* dynObj
)
3947 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
3950 void Unit::RemoveDynObject(uint32 spellid
)
3952 if(m_dynObjGUIDs
.empty())
3954 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
3956 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
3959 i
= m_dynObjGUIDs
.erase(i
);
3961 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
3964 i
= m_dynObjGUIDs
.erase(i
);
3971 void Unit::RemoveAllDynObjects()
3973 while(!m_dynObjGUIDs
.empty())
3975 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
3978 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
3982 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
3984 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
3986 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
3989 i
= m_dynObjGUIDs
.erase(i
);
3993 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4000 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4002 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4004 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4007 i
= m_dynObjGUIDs
.erase(i
);
4011 if (dynObj
->GetSpellId() == spellId
)
4018 void Unit::AddGameObject(GameObject
* gameObj
)
4020 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4021 m_gameObj
.push_back(gameObj
);
4022 gameObj
->SetOwnerGUID(GetGUID());
4025 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4027 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4029 // GO created by some spell
4030 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4032 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4033 // Need activate spell use for owner
4034 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4035 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4037 gameObj
->SetOwnerGUID(0);
4038 m_gameObj
.remove(gameObj
);
4041 gameObj
->SetRespawnTime(0);
4046 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4048 if(m_gameObj
.empty())
4050 std::list
<GameObject
*>::iterator i
, next
;
4051 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4054 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4056 (*i
)->SetOwnerGUID(0);
4059 (*i
)->SetRespawnTime(0);
4063 next
= m_gameObj
.erase(i
);
4070 void Unit::RemoveAllGameObjects()
4072 // remove references to unit
4073 for(std::list
<GameObject
*>::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4075 (*i
)->SetOwnerGUID(0);
4076 (*i
)->SetRespawnTime(0);
4078 i
= m_gameObj
.erase(i
);
4082 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4084 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4085 data
.append(log
->target
->GetPackGUID());
4086 data
.append(log
->attacker
->GetPackGUID());
4087 data
<< uint32(log
->SpellID
);
4088 data
<< uint32(log
->damage
); //damage amount
4090 data
<< uint8 (log
->schoolMask
); //damage school
4091 data
<< uint32(log
->absorb
); //AbsorbedDamage
4092 data
<< uint32(log
->resist
); //resist
4093 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
4094 data
<< uint8 (log
->unused
); //unused
4095 data
<< uint32(log
->blocked
); //blocked
4096 data
<< uint32(log
->HitInfo
);
4097 data
<< uint8 (0); // flag to use extend data
4098 SendMessageToSet( &data
, true );
4101 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4103 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4104 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4105 data
.append(target
->GetPackGUID());
4106 data
.append(GetPackGUID());
4107 data
<< uint32(SpellID
);
4108 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
4109 data
<< uint32(0); // wotlk
4110 data
<< uint8(damageSchoolMask
); // spell school
4111 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
4112 data
<< uint32(Resist
); // resist
4113 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4114 data
<< uint8(0); // unk isFromAura
4115 data
<< uint32(Blocked
); // blocked
4116 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4117 data
<< uint8(0); // isDebug?
4118 SendMessageToSet( &data
, true );
4121 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4123 // Not much to do if no flags are set.
4125 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4126 // Now go on with a victim's events'n'auras
4127 // Not much to do if no flags are set or there is no victim
4128 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4129 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4132 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4134 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4135 data
<< uint32(spellID
);
4136 data
<< uint64(GetGUID());
4137 data
<< uint8(0); // can be 0 or 1
4138 data
<< uint32(1); // target count
4139 // for(i = 0; i < target count; ++i)
4140 data
<< uint64(target
->GetGUID()); // target GUID
4141 data
<< uint8(missInfo
);
4143 SendMessageToSet(&data
, true);
4146 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4149 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4150 data
<< (uint32
)damageInfo
->HitInfo
;
4151 data
.append(GetPackGUID());
4152 data
.append(damageInfo
->target
->GetPackGUID());
4153 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4154 data
<< uint32(0); // overkill value
4156 data
<< (uint8
)count
; // Sub damage count
4158 for(int i
= 0; i
< count
; ++i
)
4160 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4161 data
<< (float)damageInfo
->damage
; // sub damage
4162 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4165 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4167 for(int i
= 0; i
< count
; ++i
)
4168 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4171 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4173 for(int i
= 0; i
< count
; ++i
)
4174 data
<< (uint32
)damageInfo
->resist
; // Resist
4177 data
<< (uint8
)damageInfo
->TargetState
;
4181 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4182 data
<< (uint32
)damageInfo
->blocked_amount
;
4184 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4187 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4198 for(uint8 i
= 0; i
< 5; ++i
)
4206 SendMessageToSet( &data
, true );
4209 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4211 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4213 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4214 data
<< uint32(HitInfo
); // flags
4215 data
.append(GetPackGUID());
4216 data
.append(target
->GetPackGUID());
4217 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4218 data
<< uint32(0); // overkill value
4220 data
<< (uint8
)SwingType
; // count?
4222 // for(i = 0; i < SwingType; ++i)
4223 data
<< (uint32
)damageSchoolMask
;
4224 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4225 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4228 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4230 // for(i = 0; i < SwingType; ++i)
4231 data
<< uint32(AbsorbDamage
);
4235 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4237 // for(i = 0; i < SwingType; ++i)
4238 data
<< uint32(Resist
);
4242 data
<< (uint8
)TargetState
;
4246 if(HitInfo
& HITINFO_BLOCK
)
4248 data
<< uint32(BlockedAmount
);
4251 if(HitInfo
& HITINFO_UNK3
)
4256 if(HitInfo
& HITINFO_UNK1
)
4267 for(uint8 i
= 0; i
< 5; ++i
)
4275 SendMessageToSet( &data
, true );
4278 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4280 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4282 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4283 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4285 uint32 triggered_spell_id
= 0;
4286 Unit
* target
= pVictim
;
4287 int32 basepoints0
= 0;
4289 switch(hasteSpell
->SpellFamilyName
)
4291 case SPELLFAMILY_ROGUE
:
4293 switch(hasteSpell
->Id
)
4299 target
= SelectNearbyTarget();
4302 basepoints0
= damage
;
4303 triggered_spell_id
= 22482;
4311 // processed charge only counting case
4312 if(!triggered_spell_id
)
4315 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4319 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4324 if(!target
|| target
!=this && !target
->isAlive())
4327 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4331 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4333 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4335 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4336 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4341 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4343 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4344 uint32 effIndex
= triggeredByAura
->GetEffIndex ();
4346 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4347 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4349 uint32 triggered_spell_id
= 0;
4350 Unit
* target
= pVictim
;
4351 int32 basepoints0
= 0;
4353 switch(dummySpell
->SpellFamilyName
)
4355 case SPELLFAMILY_GENERIC
:
4357 switch (dummySpell
->Id
)
4363 // prevent damage back from weapon special attacks
4364 if (!procSpell
|| procSpell
->DmgClass
!= SPELL_DAMAGE_CLASS_MAGIC
)
4367 // return damage % to attacker but < 50% own total health
4368 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*int32(damage
)/100;
4369 if(basepoints0
> GetMaxHealth()/2)
4370 basepoints0
= GetMaxHealth()/2;
4372 triggered_spell_id
= 25997;
4380 // prevent chain of triggered spell from same triggered spell
4381 if(procSpell
&& procSpell
->Id
==26654)
4384 target
= SelectNearbyTarget();
4388 triggered_spell_id
= 26654;
4394 if (!procSpell
|| procSpell
->Id
== 24659)
4396 // Need remove one 24659 aura
4397 RemoveSingleSpellAurasFromStack(24659);
4400 // Restless Strength
4403 // Need remove one 24662 aura
4404 RemoveSingleSpellAurasFromStack(24662);
4407 // Adaptive Warding (Frostfire Regalia set)
4415 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4416 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4418 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4420 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4430 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4432 case SPELL_SCHOOL_NORMAL
:
4433 case SPELL_SCHOOL_HOLY
:
4434 return false; // ignored
4435 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4436 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4437 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4438 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4439 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4447 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4453 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4455 case SPELL_SCHOOL_NORMAL
:
4456 return false; // ignore
4457 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4458 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4459 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4460 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4461 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4462 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4470 // Mana Leech (Passive) (Priest Pet Aura)
4474 target
= GetOwner();
4478 basepoints0
= int32(damage
* 2.5f
); // manaregen
4479 triggered_spell_id
= 34650;
4485 // Cast finish spell at last charge
4486 if (triggeredByAura
->GetAuraCharges() > 1)
4490 triggered_spell_id
= 33494;
4493 // Twisted Reflection (boss spell)
4495 triggered_spell_id
= 21064;
4497 // Vampiric Aura (boss spell)
4500 basepoints0
= 3 * damage
; // 300%
4501 if (basepoints0
< 0)
4504 triggered_spell_id
= 31285;
4508 // Aura of Madness (Darkmoon Card: Madness trinket)
4509 //=====================================================
4510 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4511 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4512 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4513 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4514 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4515 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4516 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4517 // 41011 Martyr Complex: +35 stamina (All classes)
4518 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4519 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4522 if(GetTypeId() != TYPEID_PLAYER
)
4525 // Select class defined buff
4528 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4529 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4531 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4532 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4535 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4536 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4538 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4539 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4542 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4543 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4544 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4545 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4547 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4548 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4551 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4553 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4554 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4562 if (roll_chance_i(10))
4563 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4567 // TODO: need find item for aura and triggered spells
4568 // Sunwell Exalted Caster Neck (??? neck)
4569 // cast ??? Light's Wrath if Exalted by Aldor
4570 // cast ??? Arcane Bolt if Exalted by Scryers*/
4572 return false; // disable for while
4575 if(GetTypeId() != TYPEID_PLAYER)
4578 // Get Aldor reputation rank
4579 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4582 triggered_spell_id = ???
4585 // Get Scryers reputation rank
4586 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4588 triggered_spell_id = ???
4593 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4594 // cast 45479 Light's Wrath if Exalted by Aldor
4595 // cast 45429 Arcane Bolt if Exalted by Scryers
4598 if(GetTypeId() != TYPEID_PLAYER
)
4601 // Get Aldor reputation rank
4602 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4605 triggered_spell_id
= 45479;
4608 // Get Scryers reputation rank
4609 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4611 triggered_spell_id
= 45429;
4616 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4617 // cast 45480 Light's Strength if Exalted by Aldor
4618 // cast 45428 Arcane Strike if Exalted by Scryers
4621 if(GetTypeId() != TYPEID_PLAYER
)
4624 // Get Aldor reputation rank
4625 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4628 triggered_spell_id
= 45480;
4631 // Get Scryers reputation rank
4632 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4634 triggered_spell_id
= 45428;
4639 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4640 // cast 45431 Arcane Insight if Exalted by Aldor
4641 // cast 45432 Light's Ward if Exalted by Scryers
4644 if(GetTypeId() != TYPEID_PLAYER
)
4647 // Get Aldor reputation rank
4648 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4651 triggered_spell_id
= 45432;
4654 // Get Scryers reputation rank
4655 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4658 triggered_spell_id
= 45431;
4663 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4664 // cast 45478 Light's Salvation if Exalted by Aldor
4665 // cast 45430 Arcane Surge if Exalted by Scryers
4668 if(GetTypeId() != TYPEID_PLAYER
)
4671 // Get Aldor reputation rank
4672 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4675 triggered_spell_id
= 45478;
4678 // Get Scryers reputation rank
4679 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4681 triggered_spell_id
= 45430;
4689 triggered_spell_id
= 48503;
4690 basepoints0
= triggeredByAura
->GetModifier()->m_amount
;
4694 // Vampiric Touch (generic, used by some boss)
4698 triggered_spell_id
= 52724;
4699 basepoints0
= damage
/ 2;
4708 if (!roll_chance_i(triggeredByAura
->GetModifier()->m_amount
))
4711 // Remove any stun effect on target
4712 AuraMap
& Auras
= pVictim
->GetAuras();
4713 for(AuraMap::iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4715 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4716 if( spell
->Mechanic
== MECHANIC_STUN
||
4717 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4719 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4720 iter
= Auras
.begin();
4730 case SPELLFAMILY_MAGE
:
4733 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4735 if (getPowerType() != POWER_MANA
)
4739 basepoints0
= (triggeredByAura
->GetModifier()->m_amount
* GetMaxPower(POWER_MANA
) / 100);
4741 triggered_spell_id
= 29442;
4744 // Master of Elements
4745 if (dummySpell
->SpellIconID
== 1920)
4751 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4752 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
4753 if( basepoints0
<=0 )
4757 triggered_spell_id
= 29077;
4761 if (dummySpell
->SpellIconID
== 2999)
4763 if (triggeredByAura
->GetEffIndex()!=0)
4765 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4769 // Count spell criticals in a row in second aura
4770 Modifier
*mod
= counter
->GetModifier();
4771 if (procEx
& PROC_EX_CRITICAL_HIT
)
4774 if (mod
->m_amount
< 100) // not enough
4776 // Crititcal counted -> roll chance
4777 if (roll_chance_i(triggeredByAura
->GetModifier()->m_amount
))
4778 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4784 if (dummySpell
->SpellIconID
== 2998)
4789 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4790 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
4791 if( basepoints0
<=0 )
4793 triggered_spell_id
= 44450;
4797 // Incanter's Regalia set (add trigger chance to Mana Shield)
4798 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4800 if(GetTypeId() != TYPEID_PLAYER
)
4804 triggered_spell_id
= 37436;
4807 switch(dummySpell
->Id
)
4816 switch (dummySpell
->Id
)
4818 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4819 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4820 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4821 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4822 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4824 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4828 triggered_spell_id
= 12654;
4834 //last charge and crit
4835 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4837 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4838 return true; // charge counting (will removed)
4841 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4842 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4847 case SPELLFAMILY_WARRIOR
:
4850 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4852 // check attack comes not from behind
4853 if (!HasInArc(M_PI
, pVictim
))
4856 triggered_spell_id
= 22858;
4860 if (dummySpell
->SpellIconID
== 1697)
4862 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4863 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4865 // Need stun or root mechanic
4866 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
4869 switch (dummySpell
->Id
)
4871 case 29838: triggered_spell_id
=29842; break;
4872 case 29834: triggered_spell_id
=29841; break;
4873 case 42770: triggered_spell_id
=42771; break;
4875 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4883 if (dummySpell
->SpellIconID
== 3214)
4885 triggered_spell_id
= 59653;
4886 basepoints0
= GetShieldBlockValue() * triggeredByAura
->GetModifier()->m_amount
/ 100;
4891 case SPELLFAMILY_WARLOCK
:
4893 // Seed of Corruption
4894 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4896 Modifier
* mod
= triggeredByAura
->GetModifier();
4897 // if damage is more than need or target die from damage deal finish spell
4898 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4900 // remember guid before aura delete
4901 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4903 // Remove aura (before cast for prevent infinite loop handlers)
4904 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4906 // Cast finish spell (triggeredByAura already not exist!)
4907 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4908 return true; // no hidden cooldown
4912 mod
->m_amount
-=damage
;
4915 // Seed of Corruption (Mobs cast) - no die req
4916 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
4918 Modifier
* mod
= triggeredByAura
->GetModifier();
4919 // if damage is more than need deal finish spell
4920 if( mod
->m_amount
<= damage
)
4922 // remember guid before aura delete
4923 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4925 // Remove aura (before cast for prevent infinite loop handlers)
4926 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4928 // Cast finish spell (triggeredByAura already not exist!)
4929 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
4930 return true; // no hidden cooldown
4933 mod
->m_amount
-=damage
;
4937 if (dummySpell
->SpellIconID
== 3222)
4942 triggered_spell_id
= 54181;
4943 basepoints0
= damage
* triggeredByAura
->GetModifier()->m_amount
/ 100;
4946 switch(dummySpell
->Id
)
4953 triggered_spell_id
= 17941;
4962 basepoints0
= int32(damage
*triggeredByAura
->GetModifier()->m_amount
/100);
4964 triggered_spell_id
= 30294;
4967 // Shadowflame (Voidheart Raiment set bonus)
4970 triggered_spell_id
= 37379;
4973 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
4981 basepoints0
= damage
* triggeredByAura
->GetModifier()->m_amount
/100;
4982 triggered_spell_id
= 37382;
4985 // Shadowflame Hellfire (Voidheart Raiment set bonus)
4988 triggered_spell_id
= 37378;
4994 case SPELLFAMILY_PRIEST
:
4997 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
4999 if(!pVictim
|| !pVictim
->isAlive())
5002 // pVictim is caster of aura
5003 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5007 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*damage
/100;
5008 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5009 return true; // no hidden cooldown
5012 if (dummySpell
->SpellIconID
== 2820)
5014 basepoints0
= damage
* triggeredByAura
->GetModifier()->m_amount
/100;
5015 triggered_spell_id
= 47753;
5018 switch(dummySpell
->Id
)
5023 if(!pVictim
|| !pVictim
->isAlive())
5026 // pVictim is caster of aura
5027 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5031 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*damage
/100;
5032 pVictim
->CastCustomSpell(pVictim
,15290,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5033 return true; // no hidden cooldown
5035 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5038 // Shadow Word: Pain
5039 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5040 triggered_spell_id
= 40441;
5042 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5043 triggered_spell_id
= 40440;
5050 // Oracle Healing Bonus ("Garments of the Oracle" set)
5054 basepoints0
= int32(damage
* 10/100);
5056 triggered_spell_id
= 26170;
5059 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5062 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5066 basepoints0
= damage
* triggeredByAura
->GetModifier()->m_amount
/100;
5068 triggered_spell_id
= 39373;
5071 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5074 triggered_spell_id
= 28810;
5080 case SPELLFAMILY_DRUID
:
5082 switch(dummySpell
->Id
)
5084 // Healing Touch (Dreamwalker Raiment set)
5088 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5090 triggered_spell_id
= 28742;
5093 // Healing Touch Refund (Idol of Longevity trinket)
5097 triggered_spell_id
= 28848;
5100 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5105 triggered_spell_id
= 37238;
5108 // Druid Tier 6 Trinket
5114 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5116 triggered_spell_id
= 40445;
5120 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5122 triggered_spell_id
= 40446;
5125 // Mangle (cat/bear)
5126 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5128 triggered_spell_id
= 40452;
5134 if (!roll_chance_f(chance
))
5143 // Deadly Interrupt Effect
5144 triggered_spell_id
= 32747;
5149 if (dummySpell
->SpellIconID
== 2856)
5153 // Only 0 aura can proc
5154 if (triggeredByAura
->GetEffIndex()!=0)
5157 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5159 if (!roll_chance_i(60))
5161 triggered_spell_id
= 48518;
5166 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5168 triggered_spell_id
= 48517;
5175 else if (dummySpell
->SpellIconID
== 2860)
5177 triggered_spell_id
= 48504;
5178 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5183 case SPELLFAMILY_ROGUE
:
5185 switch(dummySpell
->Id
)
5187 // Deadly Throw Interrupt
5190 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5194 triggered_spell_id
= 32747;
5199 if( dummySpell
->SpellIconID
== 2909 )
5201 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5202 // lookup Slice and Dice
5203 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5204 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5206 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5207 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5208 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5210 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5211 (*itr
)->RefreshAura();
5218 if( dummySpell
->SpellIconID
== 2963 )
5220 triggered_spell_id
= 25809;
5224 if( dummySpell
->SpellIconID
== 2116 )
5230 basepoints0
= procSpell
->manaCost
* triggeredByAura
->GetModifier()->m_amount
/100;
5231 if(basepoints0
<= 0)
5235 triggered_spell_id
= 31663;
5240 case SPELLFAMILY_HUNTER
:
5242 // Thrill of the Hunt
5243 if ( dummySpell
->SpellIconID
== 2236 )
5249 basepoints0
= procSpell
->manaCost
* 40/100;
5250 if(basepoints0
<= 0)
5254 triggered_spell_id
= 34720;
5258 if ( dummySpell
->SpellIconID
== 3406 )
5260 triggered_spell_id
= 57669;
5265 if ( dummySpell
->SpellIconID
== 3579 )
5267 // Proc only from periodic (from trap activation proc another aura of this spell)
5268 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
))
5270 if (!roll_chance_i(triggeredByAura
->GetModifier()->m_amount
))
5272 triggered_spell_id
= 56453;
5276 // Rapid Recuperation
5277 if ( dummySpell
->SpellIconID
== 3560 )
5279 // mane regen from Rapid Killing
5280 triggered_spell_id
= 56654;
5286 case SPELLFAMILY_PALADIN
:
5288 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5289 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& triggeredByAura
->GetEffIndex()==0)
5291 triggered_spell_id
= 25742;
5292 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5293 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5294 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5295 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5299 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5301 triggered_spell_id
= 58597;
5305 switch(dummySpell
->Id
)
5307 // Judgement of Light
5310 // Get judgement caster
5311 Unit
*caster
= triggeredByAura
->GetCaster();
5314 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5315 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5316 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5317 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5318 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5321 // Judgement of Wisdom
5324 if (pVictim
->getPowerType() == POWER_MANA
)
5325 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5328 // Holy Power (Redemption Armor set)
5334 // Set class defined buff
5335 switch (pVictim
->getClass())
5341 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5345 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5349 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5352 triggered_spell_id
= 28790; // Increases the friendly target's armor
5359 // Seal of Vengeance (damage calc on apply aura)
5362 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5365 triggered_spell_id
= 31803;
5368 // Spiritual Attunement
5372 // if healed by another unit (pVictim)
5377 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*damage
/100;
5379 triggered_spell_id
= 31786;
5382 // Seal of Blood do damage trigger
5385 if (triggeredByAura
->GetEffIndex() == 0) // 0 effect - is proc on enemy
5386 triggered_spell_id
= 31893;
5387 else if (triggeredByAura
->GetEffIndex() == 1) // 1 effect - is proc on self
5389 // add spell damage from prev effect (27%)
5390 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5391 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5393 triggered_spell_id
= 32221;
5399 // Seal of the Martyr do damage trigger
5402 if (triggeredByAura
->GetEffIndex() == 0) // 0 effect - is proc on enemy
5403 triggered_spell_id
= 53719;
5404 else if (triggeredByAura
->GetEffIndex() == 1) // 1 effect - is proc on self
5406 // add spell damage from prev effect (27%)
5407 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5408 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5410 triggered_spell_id
= 53718;
5416 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5424 // Flash of light/Holy light
5425 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5427 triggered_spell_id
= 40471;
5431 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5433 triggered_spell_id
= 40472;
5439 if (!roll_chance_f(chance
))
5444 // Glyph of Divinity
5447 // Lookup base amount mana restore
5448 for (int i
=0; i
<3;i
++)
5449 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5451 int32 mana
= procSpell
->EffectBasePoints
[i
];
5452 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5457 // Glyph of Flash of Light
5460 triggered_spell_id
= 54957;
5461 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*damage
/100;
5464 // Glyph of Holy Light
5467 triggered_spell_id
= 54968;
5468 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*damage
/100;
5474 case SPELLFAMILY_SHAMAN
:
5476 switch(dummySpell
->Id
)
5478 // Totemic Power (The Earthshatterer set)
5484 // Set class defined buff
5485 switch (pVictim
->getClass())
5491 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5495 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5499 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5502 triggered_spell_id
= 28827; // Increases the friendly target's armor
5509 // Lesser Healing Wave (Totem of Flowing Water Relic)
5513 triggered_spell_id
= 28850;
5516 // Windfury Weapon (Passive) 1-5 Ranks
5519 if(GetTypeId()!=TYPEID_PLAYER
)
5522 if(!castItem
|| !castItem
->IsEquipped())
5525 // custom cooldown processing case
5526 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5529 // Now amount of extra power stored in 1 effect of Enchant spell
5530 // Get it by item enchant id
5532 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5534 case 283: spellId
= 8232; break; // 1 Rank
5535 case 284: spellId
= 8235; break; // 2 Rank
5536 case 525: spellId
= 10486; break; // 3 Rank
5537 case 1669:spellId
= 16362; break; // 4 Rank
5538 case 2636:spellId
= 25505; break; // 5 Rank
5539 case 3785:spellId
= 58801; break; // 6 Rank
5540 case 3786:spellId
= 58803; break; // 7 Rank
5541 case 3787:spellId
= 58804; break; // 8 Rank
5544 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5545 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5550 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5551 if(!windfurySpellEntry
)
5553 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5557 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5560 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5562 // Value gained from additional AP
5563 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5564 triggered_spell_id
= 33750;
5569 // Value gained from additional AP
5570 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5571 triggered_spell_id
= 25504;
5574 // apply cooldown before cast to prevent processing itself
5576 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5579 for ( uint32 i
= 0; i
<2; ++i
)
5580 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5584 // Shaman Tier 6 Trinket
5591 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5593 triggered_spell_id
= 40465; // Lightning Bolt
5596 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5598 triggered_spell_id
= 40465; // Lesser Healing Wave
5601 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5603 triggered_spell_id
= 40466; // Stormstrike
5609 if (!roll_chance_f(chance
))
5615 // Glyph of Healing Wave
5618 // Not proc from self heals
5621 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5623 triggered_spell_id
= 55533;
5630 target
= GetOwner();
5633 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5634 triggered_spell_id
= 58879;
5638 // Ancestral Awakening
5639 if (dummySpell
->SpellIconID
== 2018)
5641 // TODO: frite dummy fot triggered spell
5642 triggered_spell_id
= 52759;
5643 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5648 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5650 basepoints0
= triggeredByAura
->GetModifier()->m_amount
;
5652 triggered_spell_id
= 379;
5655 // Improved Water Shield
5656 if (dummySpell
->SpellIconID
== 2287)
5658 // lookup water shield
5659 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5660 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5662 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5663 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5665 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5666 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5667 if ((*itr
)->DropAuraCharge())
5668 RemoveAurasDueToSpell((*itr
)->GetId());
5675 // Lightning Overload
5676 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5678 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5681 // custom cooldown processing case
5682 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5686 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5687 switch (procSpell
->Id
)
5690 case 403: spellId
= 45284; break; // Rank 1
5691 case 529: spellId
= 45286; break; // Rank 2
5692 case 548: spellId
= 45287; break; // Rank 3
5693 case 915: spellId
= 45288; break; // Rank 4
5694 case 943: spellId
= 45289; break; // Rank 5
5695 case 6041: spellId
= 45290; break; // Rank 6
5696 case 10391: spellId
= 45291; break; // Rank 7
5697 case 10392: spellId
= 45292; break; // Rank 8
5698 case 15207: spellId
= 45293; break; // Rank 9
5699 case 15208: spellId
= 45294; break; // Rank 10
5700 case 25448: spellId
= 45295; break; // Rank 11
5701 case 25449: spellId
= 45296; break; // Rank 12
5702 case 49237: spellId
= 49239; break; // Rank 13
5703 case 49238: spellId
= 49240; break; // Rank 14
5705 case 421: spellId
= 45297; break; // Rank 1
5706 case 930: spellId
= 45298; break; // Rank 2
5707 case 2860: spellId
= 45299; break; // Rank 3
5708 case 10605: spellId
= 45300; break; // Rank 4
5709 case 25439: spellId
= 45301; break; // Rank 5
5710 case 25442: spellId
= 45302; break; // Rank 6
5711 case 49268: spellId
= 49270; break; // Rank 7
5712 case 49269: spellId
= 49271; break; // Rank 8
5714 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5717 // No thread generated mod
5718 // TODO: exist special flag in spell attributes for this, need found and use!
5719 SpellModifier
*mod
= new SpellModifier
;
5720 mod
->op
= SPELLMOD_THREAT
;
5722 mod
->type
= SPELLMOD_PCT
;
5723 mod
->spellId
= dummySpell
->Id
;
5724 mod
->mask
= 0x0000000000000003LL
;
5726 ((Player
*)this)->AddSpellMod(mod
, true);
5728 // Remove cooldown (Chain Lightning - have Category Recovery time)
5729 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5730 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5732 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5734 ((Player
*)this)->AddSpellMod(mod
, false);
5736 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5737 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5742 if(dummySpell
->SpellIconID
== 3059)
5744 // lookup Lightning Shield
5745 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5746 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5748 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5749 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5752 switch ((*itr
)->GetId())
5754 case 324: spell
= 26364; break;
5755 case 325: spell
= 26365; break;
5756 case 905: spell
= 26366; break;
5757 case 945: spell
= 26367; break;
5758 case 8134: spell
= 26369; break;
5759 case 10431: spell
= 26370; break;
5760 case 10432: spell
= 26363; break;
5761 case 25469: spell
= 26371; break;
5762 case 25472: spell
= 26372; break;
5766 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5767 if ((*itr
)->DropAuraCharge())
5768 RemoveAurasDueToSpell((*itr
)->GetId());
5777 case SPELLFAMILY_DEATHKNIGHT
:
5780 if (dummySpell
->SpellIconID
== 2636)
5782 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5784 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5785 triggered_spell_id
= 53168;
5789 if (dummySpell
->SpellIconID
== 2664)
5791 basepoints0
= triggeredByAura
->GetModifier()->m_amount
;
5792 triggered_spell_id
= 50163;
5796 // Dancing Rune Weapon
5797 if (dummySpell
->Id
== 49028)
5799 // 1 dummy aura for dismiss rune blade
5800 if (triggeredByAura
->GetEffIndex()!=2)
5802 // TODO: wite script for this "fights on its own, doing the same attacks"
5803 // NOTE: Trigger here on every attack and spell cast
5807 if (dummySpell
->Id
== 49005)
5809 // TODO: need more info (cooldowns/PPM)
5810 triggered_spell_id
= 50424;
5814 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5816 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* GetMaxHealth() / 100;
5817 triggered_spell_id
= 50181;
5822 if (dummySpell
->SpellIconID
== 2709)
5824 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5825 triggered_spell_id
= 51460;
5828 // Runic Power Back on Snare/Root
5829 if (dummySpell
->Id
== 61257)
5831 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5832 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5834 // Need snare or root mechanic
5835 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
5837 triggered_spell_id
= 61258;
5842 if (dummySpell
->SpellIconID
== 1614)
5844 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
5846 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5847 triggered_spell_id
= 50526;
5856 // processed charge only counting case
5857 if(!triggered_spell_id
)
5860 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5864 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5869 if(!target
|| target
!=this && !target
->isAlive())
5872 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5876 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5878 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5880 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5881 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
5886 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
5888 // Get triggered aura spell info
5889 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
5891 // Basepoints of trigger aura
5892 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
5894 // Set trigger spell id, target, custom basepoints
5895 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
5896 Unit
* target
= NULL
;
5897 int32 basepoints0
= 0;
5899 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
5900 basepoints0
= triggerAmount
;
5902 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5903 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
5905 // Try handle uncnown trigger spells
5906 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
5908 switch (auraSpellInfo
->SpellFamilyName
)
5910 case SPELLFAMILY_GENERIC
:
5911 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5912 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
5913 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
5914 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
5915 trigger_spell_id
= 23781;
5916 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
5917 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
5919 // trigger_spell_id = 48877;
5921 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
5923 // trigger_spell_id = 59233;
5925 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
5927 // trigger_spell_id = 29471; // gain mana
5928 // 27526; // drain mana if possible
5930 //else if (auraSpellInfo->Id==50844) // Blood Mirror
5931 //else if (auraSpellInfo->Id==54476) // Blood Presence
5932 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
5933 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
5934 //else if (auraSpellInfo->Id==52856) // Charge
5935 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
5937 // Pct value stored in dummy
5938 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
5942 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
5943 // trigger_spell_id = 41249;
5944 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
5945 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
5946 //else if (auraSpellInfo->Id==41054) // Copy Weapon
5947 // trigger_spell_id = 41055;
5948 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
5949 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
5950 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
5954 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
5956 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
5958 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
5960 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
5962 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
5963 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
5964 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
5965 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
5966 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
5967 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
5968 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
5969 trigger_spell_id
= 33898;
5970 //else if (auraSpellInfo->Id==18943) // Double Attack
5971 //else if (auraSpellInfo->Id==19194) // Double Attack
5972 //else if (auraSpellInfo->Id==19817) // Double Attack
5973 //else if (auraSpellInfo->Id==19818) // Double Attack
5974 //else if (auraSpellInfo->Id==22835) // Drunken Rage
5975 // trigger_spell_id = 14822;
5977 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
5979 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
5988 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
5991 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
5992 switch (procSpell->School)
5994 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
5995 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
5996 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
5997 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
5998 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
5999 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6000 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6002 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6007 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6008 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6009 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6010 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6011 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6012 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6013 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6014 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6015 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6016 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6017 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6018 //else if (auraSpellInfo->Id==40250) // Improved Duration
6019 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6020 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6021 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6022 // Mana Drain Trigger
6024 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6025 if (this && this->isAlive())
6026 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6027 if (pVictim
&& pVictim
->isAlive())
6028 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6031 //else if (auraSpellInfo->Id==55580) // Mana Link
6032 //else if (auraSpellInfo->Id==45903) // Offensive State
6033 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6034 //else if (auraSpellInfo->Id==43453) // Rune Ward
6035 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6036 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6037 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6038 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6039 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6040 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6041 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6042 //else if (auraSpellInfo->Id==35205) // Vanish
6043 //else if (auraSpellInfo->Id==42730) // Woe Strike
6044 //else if (auraSpellInfo->Id==59735) // Woe Strike
6045 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6047 case SPELLFAMILY_MAGE
:
6048 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6050 switch (auraSpellInfo
->Id
)
6052 case 31641: // Rank 1
6053 case 31642: // Rank 2
6054 trigger_spell_id
= 31643;
6057 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6062 case SPELLFAMILY_WARRIOR
:
6063 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6064 trigger_spell_id
= 50422;
6066 case SPELLFAMILY_WARLOCK
:
6069 if (auraSpellInfo
->SpellIconID
== 1137)
6071 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6073 // Calculate spell tick count for spells
6074 uint32 tick
= 1; // Default tick = 1
6076 // Hellfire have 15 tick
6077 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6079 // Rain of Fire have 4 tick
6080 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6085 // Calculate chance = baseChance / tick
6087 switch (auraSpellInfo
->Id
)
6089 case 18096: chance
= 13.0f
/ tick
; break;
6090 case 18073: chance
= 26.0f
/ tick
; break;
6093 if (!roll_chance_f(chance
))
6096 trigger_spell_id
= 18093;
6099 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6101 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6102 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6104 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6106 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6108 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6112 // Not remove charge (aura removed on death in any cases)
6113 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6116 // Nether Protection
6117 else if (auraSpellInfo
->SpellIconID
== 1985)
6121 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6123 case SPELL_SCHOOL_NORMAL
:
6124 case SPELL_SCHOOL_HOLY
:
6125 return false; // ignore
6126 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6127 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6128 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6129 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6130 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6137 case SPELLFAMILY_PRIEST
:
6139 // Greater Heal Refund
6140 if (auraSpellInfo
->Id
==37594)
6141 trigger_spell_id
= 37595;
6143 else if (auraSpellInfo
->SpellIconID
== 1875)
6145 switch (auraSpellInfo
->Id
)
6147 case 27811: trigger_spell_id
= 27813; break;
6148 case 27815: trigger_spell_id
= 27817; break;
6149 case 27816: trigger_spell_id
= 27818; break;
6151 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6154 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6159 case SPELLFAMILY_DRUID
:
6161 // Druid Forms Trinket
6162 if (auraSpellInfo
->Id
==37336)
6166 case FORM_NONE
: trigger_spell_id
= 37344;break;
6167 case FORM_CAT
: trigger_spell_id
= 37341;break;
6169 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6170 case FORM_TREE
: trigger_spell_id
= 37342;break;
6171 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6176 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6177 // trigger_spell_id = ????;
6178 // Leader of the Pack
6179 else if (auraSpellInfo
->Id
== 24932)
6181 if (triggerAmount
== 0)
6183 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6184 trigger_spell_id
= 34299;
6188 case SPELLFAMILY_HUNTER
:
6190 case SPELLFAMILY_PALADIN
:
6194 if (auraSpellInfo->SpellIconID == 2137)
6196 switch (auraSpellInfo->Id)
6198 case 31828: // Rank 1
6199 case 31829: // Rank 2
6200 case 31830: // Rank 3
6203 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6209 if (auraSpellInfo
->Id
==37705)
6211 trigger_spell_id
= 37706;
6215 if (auraSpellInfo
->Id
==60510)
6217 trigger_spell_id
= 60515;
6221 else if (auraSpellInfo
->SpellIconID
==241)
6225 // procspell is triggered spell but we need mana cost of original casted spell
6226 uint32 originalSpellId
= procSpell
->Id
;
6228 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6230 switch(procSpell
->Id
)
6232 case 25914: originalSpellId
= 20473; break;
6233 case 25913: originalSpellId
= 20929; break;
6234 case 25903: originalSpellId
= 20930; break;
6235 case 27175: originalSpellId
= 27174; break;
6236 case 33074: originalSpellId
= 33072; break;
6237 case 48820: originalSpellId
= 48824; break;
6238 case 48821: originalSpellId
= 48825; break;
6240 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6244 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6247 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6250 // percent stored in effect 1 (class scripts) base points
6251 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6252 basepoints0
= cost
*(auraSpellInfo
->EffectBasePoints
[1]+1)/100;
6253 trigger_spell_id
= 20272;
6256 // Lightning Capacitor
6257 else if (auraSpellInfo
->Id
==37657)
6259 if(!pVictim
|| !pVictim
->isAlive())
6262 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6264 Aura
* dummy
= GetDummyAura(37658);
6265 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6266 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6269 RemoveAurasDueToSpell(37658);
6270 trigger_spell_id
= 37661;
6273 // Thunder Capacitor
6274 else if (auraSpellInfo
->Id
== 54841)
6276 if(!pVictim
|| !pVictim
->isAlive())
6279 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6282 Aura
* dummy
= GetDummyAura(54842);
6283 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6284 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6287 RemoveAurasDueToSpell(54842);
6288 trigger_spell_id
= 54843;
6293 case SPELLFAMILY_SHAMAN
:
6295 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6296 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6298 switch(auraSpellInfo
->Id
)
6301 trigger_spell_id
= 26364; break;
6303 trigger_spell_id
= 26365; break;
6305 trigger_spell_id
= 26366; break;
6307 trigger_spell_id
= 26367; break;
6308 case 8134: // Rank 5
6309 trigger_spell_id
= 26369; break;
6310 case 10431: // Rank 6
6311 trigger_spell_id
= 26370; break;
6312 case 10432: // Rank 7
6313 trigger_spell_id
= 26363; break;
6314 case 25469: // Rank 8
6315 trigger_spell_id
= 26371; break;
6316 case 25472: // Rank 9
6317 trigger_spell_id
= 26372; break;
6319 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6323 // Lightning Shield (The Ten Storms set)
6324 else if (auraSpellInfo
->Id
== 23551)
6326 trigger_spell_id
= 23552;
6329 // Damage from Lightning Shield (The Ten Storms set)
6330 else if (auraSpellInfo
->Id
== 23552)
6331 trigger_spell_id
= 27635;
6332 // Mana Surge (The Earthfury set)
6333 else if (auraSpellInfo
->Id
== 23572)
6337 basepoints0
= procSpell
->manaCost
* 35 / 100;
6338 trigger_spell_id
= 23571;
6341 // Nature's Guardian
6342 else if (auraSpellInfo
->SpellIconID
== 2013)
6344 // Check health condition - should drop to less 30% (damage deal after this!)
6345 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6348 if(pVictim
&& pVictim
->isAlive())
6349 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6351 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6352 trigger_spell_id
= 31616;
6357 case SPELLFAMILY_DEATHKNIGHT
:
6360 if (auraSpellInfo
->SpellIconID
== 1930)
6364 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6366 case SPELL_SCHOOL_NORMAL
:
6367 return false; // ignore
6368 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6369 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6370 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6371 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6372 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6373 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6379 else if (auraSpellInfo
->Id
== 48266)
6381 if (GetTypeId() != TYPEID_PLAYER
)
6383 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6385 trigger_spell_id
= 50475;
6386 basepoints0
= damage
* triggerAmount
/ 100;
6395 // All ok. Check current trigger spell
6396 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6397 if ( triggerEntry
== NULL
)
6399 // Not cast unknown spell
6400 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6404 // not allow proc extra attack spell at extra attack
6405 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6408 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6409 // Custom triggered spells
6410 switch (auraSpellInfo
->Id
)
6412 // Persistent Shield (Scarab Brooch trinket)
6413 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6416 basepoints0
= damage
* 15 / 100;
6418 trigger_spell_id
= 26470;
6424 // When your health drops below 20% ....
6425 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6429 // Deadly Swiftness (Rank 1)
6432 // whenever you deal damage to a target who is below 20% health.
6433 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6437 trigger_spell_id
= 22588;
6439 // Greater Heal Refund (Avatar Raiment set)
6442 // Not give if target alredy have full health
6443 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6445 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6446 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6450 // Bonus Healing (Crystal Spire of Karabor mace)
6453 // If your target is below $s1% health
6454 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6458 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6461 // reduce you below $s1% health
6462 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6468 // Costum basepoints/target for exist spell
6469 // dummy basepoints or other customs
6470 switch(trigger_spell_id
)
6472 // Cast positive spell on enemy target
6473 case 7099: // Curse of Mending
6474 case 39647: // Curse of Mending
6475 case 29494: // Temptation
6476 case 20233: // Improved Lay on Hands (cast on target)
6481 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6482 case 15250: // Rogue Setup
6484 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6486 break; // continue normal case
6488 // Finish movies that add combo
6489 case 14189: // Seal Fate (Netherblade set)
6490 case 14157: // Ruthlessness
6492 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6495 // Shamanistic Rage triggered spell
6498 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6499 trigger_spell_id
= 30824;
6502 // Enlightenment (trigger only from mana cost spells)
6505 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6514 // For trigger from Blizzard need exist Improved Blizzard
6515 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080)
6518 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6519 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6521 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6522 if(script
==836 || script
==988 || script
==989)
6536 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6539 // Need stun, fear or silence mechanic
6540 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6544 // Burning Determination
6549 // Need Interrupt or Silenced mechanic
6550 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6556 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6559 // try detect target manually if not set
6560 if ( target
== NULL
)
6561 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6564 if(!target
|| target
!=this && !target
->isAlive())
6568 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6570 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6572 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6573 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6578 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6580 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6582 if(!pVictim
|| !pVictim
->isAlive())
6585 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6586 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6588 uint32 triggered_spell_id
= 0;
6592 case 836: // Improved Blizzard (Rank 1)
6594 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6596 triggered_spell_id
= 12484;
6599 case 988: // Improved Blizzard (Rank 2)
6601 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6603 triggered_spell_id
= 12485;
6606 case 989: // Improved Blizzard (Rank 3)
6608 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6610 triggered_spell_id
= 12486;
6613 case 4086: // Improved Mend Pet (Rank 1)
6614 case 4087: // Improved Mend Pet (Rank 2)
6616 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6617 if(!roll_chance_i(chance
))
6620 triggered_spell_id
= 24406;
6623 case 4533: // Dreamwalker Raiment 2 pieces bonus
6626 if (!roll_chance_i(50))
6629 switch (pVictim
->getPowerType())
6631 case POWER_MANA
: triggered_spell_id
= 28722; break;
6632 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6633 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6639 case 4537: // Dreamwalker Raiment 6 pieces bonus
6640 triggered_spell_id
= 28750; // Blessing of the Claw
6642 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6643 triggered_spell_id
= 37445; // Mana Surge
6645 case 8152: // Serendipity
6647 // if heal your target over maximum health
6648 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6650 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6651 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6652 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6658 if(!triggered_spell_id
)
6661 // standard non-dummy case
6662 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6666 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6670 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6673 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6675 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6676 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6681 void Unit::setPowerType(Powers new_powertype
)
6683 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6685 if(GetTypeId() == TYPEID_PLAYER
)
6687 if(((Player
*)this)->GetGroup())
6688 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6690 else if(((Creature
*)this)->isPet())
6692 Pet
*pet
= ((Pet
*)this);
6693 if(pet
->isControlled())
6695 Unit
*owner
= GetOwner();
6696 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6697 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6701 switch(new_powertype
)
6707 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6708 SetPower( POWER_RAGE
,0);
6711 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6712 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6715 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6716 SetPower( POWER_ENERGY
,0);
6718 case POWER_HAPPINESS
:
6719 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6720 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6725 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6727 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6730 static uint64 guid
= 0; // prevent repeating spam same faction problem
6732 if(GetGUID() != guid
)
6734 if(GetTypeId() == TYPEID_PLAYER
)
6735 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6737 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6744 bool Unit::IsHostileTo(Unit
const* unit
) const
6746 // always non-hostile to self
6750 // always non-hostile to GM in GM mode
6751 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6754 // always hostile to enemy
6755 if(getVictim()==unit
|| unit
->getVictim()==this)
6758 // test pet/charm masters instead pers/charmeds
6759 Unit
const* testerOwner
= GetCharmerOrOwner();
6760 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6762 // always hostile to owner's enemy
6763 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6766 // always hostile to enemy owner
6767 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6770 // always hostile to owner of owner's enemy
6771 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6774 Unit
const* tester
= testerOwner
? testerOwner
: this;
6775 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6777 // always non-hostile to target with common owner, or to owner/pet
6781 // special cases (Duel, etc)
6782 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6784 Player
const* pTester
= (Player
const*)tester
;
6785 Player
const* pTarget
= (Player
const*)target
;
6788 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6792 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6796 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6800 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6804 // Green/Blue (can't attack)
6805 if(pTester
->GetTeam()==pTarget
->GetTeam())
6808 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6809 return pTester
->IsPvP() && pTarget
->IsPvP();
6812 // faction base cases
6813 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6814 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6815 if(!tester_faction
|| !target_faction
)
6818 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6821 // PvC forced reaction and reputation case
6822 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6825 ForcedReactions::const_iterator forceItr
= ((Player
*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
6826 if(forceItr
!=((Player
*)tester
)->m_forcedReactions
.end())
6827 return forceItr
->second
<= REP_HOSTILE
;
6829 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6830 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6831 if(raw_target_faction
->reputationListID
>=0)
6832 if(FactionState
const* factionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
6833 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6835 // CvP forced reaction and reputation case
6836 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6839 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
6840 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
6841 return forceItr
->second
<= REP_HOSTILE
;
6843 // apply reputation state
6844 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6845 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6846 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) <= REP_HOSTILE
;
6849 // common faction based case (CvC,PvC,CvP)
6850 return tester_faction
->IsHostileTo(*target_faction
);
6853 bool Unit::IsFriendlyTo(Unit
const* unit
) const
6855 // always friendly to self
6859 // always friendly to GM in GM mode
6860 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6863 // always non-friendly to enemy
6864 if(getVictim()==unit
|| unit
->getVictim()==this)
6867 // test pet/charm masters instead pers/charmeds
6868 Unit
const* testerOwner
= GetCharmerOrOwner();
6869 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6871 // always non-friendly to owner's enemy
6872 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6875 // always non-friendly to enemy owner
6876 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6879 // always non-friendly to owner of owner's enemy
6880 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6883 Unit
const* tester
= testerOwner
? testerOwner
: this;
6884 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6886 // always friendly to target with common owner, or to owner/pet
6890 // special cases (Duel)
6891 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6893 Player
const* pTester
= (Player
const*)tester
;
6894 Player
const* pTarget
= (Player
const*)target
;
6897 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
6901 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6905 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6909 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6913 // Green/Blue (non-attackable)
6914 if(pTester
->GetTeam()==pTarget
->GetTeam())
6917 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6918 return !pTarget
->IsPvP();
6921 // faction base cases
6922 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6923 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6924 if(!tester_faction
|| !target_faction
)
6927 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6930 // PvC forced reaction and reputation case
6931 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6934 ForcedReactions::const_iterator forceItr
= ((Player
const*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
6935 if(forceItr
!=((Player
const*)tester
)->m_forcedReactions
.end())
6936 return forceItr
->second
>= REP_FRIENDLY
;
6938 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
6939 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6940 if(raw_target_faction
->reputationListID
>=0)
6941 if(FactionState
const* FactionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
6942 return !(FactionState
->Flags
& FACTION_FLAG_AT_WAR
);
6944 // CvP forced reaction and reputation case
6945 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6948 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
6949 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
6950 return forceItr
->second
>= REP_FRIENDLY
;
6952 // apply reputation state
6953 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
6954 if(raw_tester_faction
->reputationListID
>=0 )
6955 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) >= REP_FRIENDLY
;
6958 // common faction based case (CvC,PvC,CvP)
6959 return tester_faction
->IsFriendlyTo(*target_faction
);
6962 bool Unit::IsHostileToPlayers() const
6964 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
6968 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
6969 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
6972 return my_faction
->IsHostileToPlayers();
6975 bool Unit::IsNeutralToAll() const
6977 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
6981 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
6982 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
6985 return my_faction
->IsNeutralToAll();
6988 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
6990 if(!victim
|| victim
== this)
6993 // dead units can neither attack nor be attacked
6994 if(!isAlive() || !victim
->isAlive())
6997 // player cannot attack in mount state
6998 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7001 // nobody can attack GM in GM-mode
7002 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7004 if(((Player
*)victim
)->isGameMaster())
7009 if(((Creature
*)victim
)->IsInEvadeMode())
7013 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7014 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7015 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7019 if (m_attacking
== victim
)
7021 // switch to melee attack from ranged/magic
7022 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7024 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7025 SendAttackStart(victim
);
7034 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7037 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7038 m_attacking
= victim
;
7039 m_attacking
->_addAttacker(this);
7041 if(m_attacking
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)m_attacking
)->AI())
7042 ((Creature
*)m_attacking
)->AI()->AttackedBy(this);
7044 if(GetTypeId()==TYPEID_UNIT
)
7046 WorldPacket
data(SMSG_AI_REACTION
, 12);
7047 data
<< uint64(GetGUID());
7048 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7049 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7051 ((Creature
*)this)->CallAssistance();
7052 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7055 // delay offhand weapon attack to next attack time
7056 if(haveOffhandWeapon())
7057 resetAttackTimer(OFF_ATTACK
);
7060 SendAttackStart(victim
);
7065 bool Unit::AttackStop()
7070 Unit
* victim
= m_attacking
;
7072 m_attacking
->_removeAttacker(this);
7076 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7078 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7080 InterruptSpell(CURRENT_MELEE_SPELL
);
7082 if( GetTypeId()==TYPEID_UNIT
)
7084 // reset call assistance
7085 ((Creature
*)this)->SetNoCallAssistance(false);
7088 SendAttackStop(victim
);
7093 void Unit::CombatStop(bool cast
)
7095 if(cast
& IsNonMeleeSpellCasted(false))
7096 InterruptNonMeleeSpells(false);
7099 RemoveAllAttackers();
7100 if( GetTypeId()==TYPEID_PLAYER
)
7101 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7105 void Unit::CombatStopWithPets(bool cast
)
7108 if(Pet
* pet
= GetPet())
7109 pet
->CombatStop(cast
);
7110 if(Unit
* charm
= GetCharm())
7111 charm
->CombatStop(cast
);
7112 if(GetTypeId()==TYPEID_PLAYER
)
7114 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7115 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7116 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7117 guardian
->CombatStop(cast
);
7121 bool Unit::isAttackingPlayer() const
7123 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7126 Pet
* pet
= GetPet();
7127 if(pet
&& pet
->isAttackingPlayer())
7130 Unit
* charmed
= GetCharm();
7131 if(charmed
&& charmed
->isAttackingPlayer())
7134 for (int8 i
= 0; i
< MAX_TOTEM
; i
++)
7138 Creature
*totem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7139 if(totem
&& totem
->isAttackingPlayer())
7147 void Unit::RemoveAllAttackers()
7149 while (!m_attackers
.empty())
7151 AttackerSet::iterator iter
= m_attackers
.begin();
7152 if(!(*iter
)->AttackStop())
7154 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7155 m_attackers
.erase(iter
);
7160 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7164 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
7166 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7167 if(GetTypeId() == TYPEID_PLAYER
)
7169 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
7170 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
7172 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
7173 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
7174 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
7175 if (spellInfo
->CasterAuraState
== flag
)
7176 CastSpell(this, itr
->first
, true, NULL
);
7183 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
7185 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7186 Unit::AuraMap
& tAuras
= GetAuras();
7187 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
7189 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
7190 if (spellProto
->CasterAuraState
== flag
)
7192 // exceptions (applied at state but not removed at state change)
7194 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
7209 Unit
*Unit::GetOwner() const
7211 uint64 ownerid
= GetOwnerGUID();
7214 return ObjectAccessor::GetUnit(*this, ownerid
);
7217 Unit
*Unit::GetCharmer() const
7219 if(uint64 charmerid
= GetCharmerGUID())
7220 return ObjectAccessor::GetUnit(*this, charmerid
);
7224 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7226 uint64 guid
= GetCharmerOrOwnerGUID();
7227 if(IS_PLAYER_GUID(guid
))
7228 return ObjectAccessor::GetPlayer(*this, guid
);
7230 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7233 Pet
* Unit::GetPet() const
7235 if(uint64 pet_guid
= GetPetGUID())
7237 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7240 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7241 const_cast<Unit
*>(this)->SetPet(0);
7247 Unit
* Unit::GetCharm() const
7249 if(uint64 charm_guid
= GetCharmGUID())
7251 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7254 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7255 const_cast<Unit
*>(this)->SetCharm(0);
7261 void Unit::SetPet(Pet
* pet
)
7263 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7265 // FIXME: hack, speed must be set only at follow
7267 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7268 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7271 void Unit::SetCharm(Unit
* pet
)
7273 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7275 if(GetTypeId() == TYPEID_PLAYER
)
7276 ((Player
*)this)->m_mover
= pet
? pet
: this;
7279 void Unit::UnsummonAllTotems()
7281 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7286 Creature
*OldTotem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7287 if (OldTotem
&& OldTotem
->isTotem())
7288 ((Totem
*)OldTotem
)->UnSummon();
7292 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7295 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7296 data
.append(pVictim
->GetPackGUID());
7297 data
.append(GetPackGUID());
7298 data
<< uint32(SpellID
);
7299 data
<< uint32(Damage
);
7300 data
<< uint32(0); // over healing?
7301 data
<< uint8(critical
? 1 : 0);
7302 data
<< uint8(0); // unused in client?
7303 SendMessageToSet(&data
, true);
7306 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7308 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7309 data
.append(pVictim
->GetPackGUID());
7310 data
.append(GetPackGUID());
7311 data
<< uint32(SpellID
);
7312 data
<< uint32(powertype
);
7313 data
<< uint32(Damage
);
7314 SendMessageToSet(&data
, true);
7317 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
)
7319 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7322 int32 BonusDamage
= 0;
7323 if( GetTypeId()==TYPEID_UNIT
)
7325 // Pets just add their bonus damage to their spell damage
7326 // note that their spell damage is just gain of their own auras
7327 if (((Creature
*)this)->isPet())
7329 BonusDamage
= ((Pet
*)this)->GetBonusDamage();
7331 // For totems get damage bonus from owner (statue isn't totem in fact)
7332 else if (((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7334 if(Unit
* owner
= GetOwner())
7335 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7340 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7342 // Taken/Done fixed damage bonus auras
7343 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
))+BonusDamage
;
7344 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7346 // Damage over Time spells bonus calculation
7347 float DotFactor
= 1.0f
;
7348 if(damagetype
== DOT
)
7350 int32 DotDuration
= GetSpellDuration(spellProto
);
7354 if(DotDuration
> 30000) DotDuration
= 30000;
7355 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7357 for(int j
= 0; j
< 3; j
++)
7359 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7360 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7361 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7368 if(spellProto
->EffectAmplitude
[x
] != 0)
7369 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7372 DoneAdvertisedBenefit
/= DotTicks
;
7373 TakenAdvertisedBenefit
/= DotTicks
;
7378 // Taken/Done total percent damage auras
7379 float DoneTotalMod
= 1.0f
;
7380 float TakenTotalMod
= 1.0f
;
7383 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7384 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7386 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7387 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7388 // -1 == any item class (not wand then)
7389 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7390 // 0 == any inventory type (not wand then)
7392 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7396 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7397 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7398 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7399 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7400 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7403 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7404 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7405 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7406 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7408 // .. taken pct: scripted (increases damage of * against targets *)
7409 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7410 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7412 switch((*i
)->GetModifier()->m_miscvalue
)
7415 case 4920: case 4919:
7416 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7417 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
; break;
7421 // .. taken pct: dummy auras
7422 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
7423 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
7425 switch((*i
)->GetSpellProto()->SpellIconID
)
7429 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) )
7431 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
7433 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7434 if (mod
< (*i
)->GetModifier()->m_amount
)
7435 mod
= (*i
)->GetModifier()->m_amount
;
7436 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7441 for(int j
=0;j
<3;j
++)
7443 if(GetEffectMechanic(spellProto
, j
)==MECHANIC_BLEED
)
7445 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7453 // Distribute Damage over multiple effects, reduce by AoE
7454 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7456 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7457 for(int j
= 0; j
< 3; ++j
)
7459 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7460 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7467 switch(spellProto
->SpellFamilyName
)
7469 case SPELLFAMILY_MAGE
:
7470 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
7471 if(spellProto
->Id
==12654)
7476 else if((spellProto
->SpellFamilyFlags
& 0x20000LL
) && spellProto
->SpellIconID
== 186)
7478 CastingTime
/= 3; // applied 1/3 bonuses in case generic target
7479 if(pVictim
->isFrozen()) // and compensate this for frozen target.
7480 TakenTotalMod
*= 3.0f
;
7482 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
7483 else if((spellProto
->SpellFamilyFlags
& 0x400000LL
) && spellProto
->SpellIconID
== 184 )
7485 DotFactor
= damagetype
== DOT
? 0.2f
: 1.0f
;
7486 CastingTime
= damagetype
== DOT
? 3500 : 4025;
7488 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
7489 else if((spellProto
->SpellFamilyFlags
& 0x1LL
) && spellProto
->SpellIconID
== 185)
7492 DotFactor
= damagetype
== DOT
? 0.0f
: 1.0f
;
7495 else if (spellProto
->SpellFamilyFlags
& 0x0000000800000000LL
)
7499 // Arcane Missiles triggered spell
7500 else if ((spellProto
->SpellFamilyFlags
& 0x200000LL
) && spellProto
->SpellIconID
== 225)
7504 // Blizzard triggered spell
7505 else if ((spellProto
->SpellFamilyFlags
& 0x80080LL
) && spellProto
->SpellIconID
== 285)
7510 case SPELLFAMILY_WARLOCK
:
7512 if((spellProto
->SpellFamilyFlags
& 0x40000LL
) && spellProto
->SpellIconID
== 208)
7514 CastingTime
= 2800; // 80% from +shadow damage
7515 DoneTotalMod
= 1.0f
;
7516 TakenTotalMod
= 1.0f
;
7519 else if((spellProto
->SpellFamilyFlags
& 0x80000000LL
) && spellProto
->SpellIconID
== 154 && GetPetGUID())
7521 CastingTime
= 3360; // 96% from +shadow damage
7522 DoneTotalMod
= 1.0f
;
7523 TakenTotalMod
= 1.0f
;
7525 // Soul Fire - 115% of Fire Damage
7526 else if((spellProto
->SpellFamilyFlags
& 0x8000000000LL
) && spellProto
->SpellIconID
== 184)
7530 // Curse of Agony - 120% of Shadow Damage
7531 else if((spellProto
->SpellFamilyFlags
& 0x0000000400LL
) && spellProto
->SpellIconID
== 544)
7535 // Drain Mana - 0% of Shadow Damage
7536 else if((spellProto
->SpellFamilyFlags
& 0x10LL
) && spellProto
->SpellIconID
== 548)
7540 // Drain Soul 214.3%
7541 else if ((spellProto
->SpellFamilyFlags
& 0x4000LL
) && spellProto
->SpellIconID
== 113 )
7546 else if ((spellProto
->SpellFamilyFlags
& 0x40LL
) && spellProto
->SpellIconID
== 937)
7548 CastingTime
= damagetype
== DOT
? 5000 : 500; // self damage seems to be so
7550 // Unstable Affliction - 180%
7551 else if (spellProto
->Id
== 31117 && spellProto
->SpellIconID
== 232)
7556 else if ((spellProto
->SpellFamilyFlags
& 0x2LL
) && spellProto
->SpellIconID
== 313)
7561 case SPELLFAMILY_PALADIN
:
7562 // Consecration - 95% of Holy Damage
7563 if((spellProto
->SpellFamilyFlags
& 0x20LL
) && spellProto
->SpellIconID
== 51)
7568 // Judgement of Righteousness - 32%
7569 else if (spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
7573 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7574 else if ((spellProto
->SpellFamilyFlags
& 0x80000000000LL
) && spellProto
->SpellIconID
== 2292)
7579 // Holy shield - 5% of Holy Damage
7580 else if ((spellProto
->SpellFamilyFlags
& 0x4000000000LL
) && spellProto
->SpellIconID
== 453)
7584 // Blessing of Sanctuary - 0%
7585 else if ((spellProto
->SpellFamilyFlags
& 0x10000000LL
) && spellProto
->SpellIconID
== 29)
7590 case SPELLFAMILY_SHAMAN
:
7592 if (spellProto
->SpellFamilyFlags
& 0x000040000000LL
)
7594 if (spellProto
->SpellIconID
== 33) // Fire Nova totem attack must be 21.4%(untested)
7595 CastingTime
= 749; // ignore CastingTime and use as modifier
7596 else if (spellProto
->SpellIconID
== 680) // Searing Totem attack 8%
7597 CastingTime
= 280; // ignore CastingTime and use as modifier
7598 else if (spellProto
->SpellIconID
== 37) // Magma totem attack must be 6.67%(untested)
7599 CastingTime
= 234; // ignore CastingTimePenalty and use as modifier
7601 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7602 else if( (spellProto
->SpellFamilyFlags
& 0x00000000400LL
) || spellProto
->Id
== 23552)
7603 CastingTime
= 1155; // ignore CastingTimePenalty and use as modifier
7605 case SPELLFAMILY_PRIEST
:
7606 // Mana Burn - 0% of Shadow Damage
7607 if((spellProto
->SpellFamilyFlags
& 0x10LL
) && spellProto
->SpellIconID
== 212)
7611 // Mind Flay - 59% of Shadow Damage
7612 else if((spellProto
->SpellFamilyFlags
& 0x800000LL
) && spellProto
->SpellIconID
== 548)
7616 // Holy Fire - 86.71%, DoT - 16.5%
7617 else if ((spellProto
->SpellFamilyFlags
& 0x100000LL
) && spellProto
->SpellIconID
== 156)
7619 DotFactor
= damagetype
== DOT
? 0.165f
: 1.0f
;
7620 CastingTime
= damagetype
== DOT
? 3500 : 3035;
7622 // Shadowguard - 28% per charge
7623 else if ((spellProto
->SpellFamilyFlags
& 0x2000000LL
) && spellProto
->SpellIconID
== 19)
7627 // Touch of Weakeness - 10%
7628 else if ((spellProto
->SpellFamilyFlags
& 0x80000LL
) && spellProto
->SpellIconID
== 1591)
7632 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7633 else if (spellProto
->SpellFamilyFlags
== 0 && spellProto
->SpellIconID
== 566)
7638 else if ((spellProto
->SpellFamilyFlags
& 0x400000LL
) && spellProto
->SpellIconID
== 1874)
7643 case SPELLFAMILY_DRUID
:
7644 // Hurricane triggered spell
7645 if((spellProto
->SpellFamilyFlags
& 0x400000LL
) && spellProto
->SpellIconID
== 220)
7650 case SPELLFAMILY_WARRIOR
:
7651 case SPELLFAMILY_HUNTER
:
7652 case SPELLFAMILY_ROGUE
:
7659 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7661 // Spellmod SpellDamage
7662 float SpellModSpellDamage
= 100.0f
;
7664 if(Player
* modOwner
= GetSpellModOwner())
7665 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7667 SpellModSpellDamage
/= 100.0f
;
7669 float DoneActualBenefit
= DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* SpellModSpellDamage
* LvlPenalty
;
7670 float TakenActualBenefit
= TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
;
7672 float tmpDamage
= (float(pdamage
)+DoneActualBenefit
)*DoneTotalMod
;
7674 // Add flat bonus from spell damage versus
7675 tmpDamage
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7677 // apply spellmod to Done damage
7678 if(Player
* modOwner
= GetSpellModOwner())
7679 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7681 tmpDamage
= (tmpDamage
+TakenActualBenefit
)*TakenTotalMod
;
7683 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7684 tmpDamage
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7686 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7689 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7691 int32 DoneAdvertisedBenefit
= 0;
7694 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7695 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7696 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7697 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7698 // -1 == any item class (not wand then)
7699 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7700 // 0 == any inventory type (not wand then)
7701 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7703 if (GetTypeId() == TYPEID_PLAYER
)
7706 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7708 // Damage bonus from stats
7709 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7710 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7712 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7714 // stat used stored in miscValueB for this aura
7715 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7716 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7719 // ... and attack power
7720 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7721 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7722 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7723 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7726 return DoneAdvertisedBenefit
;
7729 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7731 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7733 int32 TakenAdvertisedBenefit
= 0;
7734 // ..done (for creature type by mask) in taken
7735 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7736 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7737 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7738 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7741 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7742 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7743 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7744 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7746 return TakenAdvertisedBenefit
;
7749 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7751 // not critting spell
7752 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7755 float crit_chance
= 0.0f
;
7756 switch(spellProto
->DmgClass
)
7758 case SPELL_DAMAGE_CLASS_NONE
:
7760 case SPELL_DAMAGE_CLASS_MAGIC
:
7762 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7764 // For other schools
7765 else if (GetTypeId() == TYPEID_PLAYER
)
7766 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7769 crit_chance
= m_baseSpellCritChance
;
7770 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7773 if (pVictim
&& !IsPositiveSpell(spellProto
->Id
))
7775 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7776 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7777 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7778 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7779 // Modify by player victim resilience
7780 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7781 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7782 // scripted (increase crit chance ... against ... target by x%
7783 if(pVictim
->isFrozen()) // Shatter
7785 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7786 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7788 switch((*i
)->GetModifier()->m_miscvalue
)
7790 case 849: crit_chance
+= 17.0f
; break; //Shatter Rank 1
7791 case 910: crit_chance
+= 34.0f
; break; //Shatter Rank 2
7792 case 911: crit_chance
+= 50.0f
; break; //Shatter Rank 3
7796 // Glyph of Shadowburn
7797 if (spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
7798 spellProto
->SpellFamilyFlags
& 0x0000000000000080LL
&&
7799 pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7801 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7802 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7803 if((*i
)->GetModifier()->m_miscvalue
== 7917)
7804 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7807 if (spellProto
->SpellFamilyName
== SPELLFAMILY_PALADIN
&&
7808 spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
7810 Aura
*aura
= pVictim
->GetDummyAura(58597);
7811 if (aura
&& aura
->GetCasterGUID() == GetGUID())
7812 crit_chance
+=aura
->GetModifier()->m_amount
;
7817 case SPELL_DAMAGE_CLASS_MELEE
:
7818 case SPELL_DAMAGE_CLASS_RANGED
:
7822 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7823 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7831 // only players use intelligence for critical chance computations
7832 if(Player
* modOwner
= GetSpellModOwner())
7833 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7835 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7836 if (roll_chance_f(crit_chance
))
7841 uint32
Unit::SpellCriticalBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7843 // Calculate critical bonus
7845 switch(spellProto
->DmgClass
)
7847 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7848 case SPELL_DAMAGE_CLASS_RANGED
:
7849 // TODO: write here full calculation for melee/ranged spells
7850 crit_bonus
= damage
;
7853 crit_bonus
= damage
/ 2; // for spells is 50%
7857 // adds additional damage to crit_bonus (from talents)
7858 if(Player
* modOwner
= GetSpellModOwner())
7859 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
7863 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7864 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7868 damage
+= crit_bonus
;
7873 uint32
Unit::SpellHealingBonus(SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, Unit
*pVictim
)
7875 // For totems get healing bonus from owner (statue isn't totem in fact)
7876 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7877 if(Unit
* owner
= GetOwner())
7878 return owner
->SpellHealingBonus(spellProto
, healamount
, damagetype
, pVictim
);
7882 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
7883 if (spellProto
->Id
== 15290 || spellProto
->Id
== 39373 ||
7884 spellProto
->Id
== 33778 || spellProto
->Id
== 379 ||
7885 spellProto
->Id
== 38395 || spellProto
->Id
== 40972)
7888 int32 AdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
7889 uint32 CastingTime
= GetSpellCastTime(spellProto
);
7892 AdvertisedBenefit
+= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7894 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
7895 if (spellProto
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& (spellProto
->SpellFamilyFlags
& 0x00000000C0000000LL
))
7897 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
7898 for(AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
7900 if((*i
)->GetSpellProto()->SpellVisual
[0] == 9180)
7903 if ((spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
) && (*i
)->GetEffIndex() == 1)
7904 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7906 else if ((spellProto
->SpellFamilyFlags
& 0x0000000080000000LL
) && (*i
)->GetEffIndex() == 0)
7907 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7912 float ActualBenefit
= 0.0f
;
7914 if (AdvertisedBenefit
!= 0)
7916 // Healing over Time spells
7917 float DotFactor
= 1.0f
;
7918 if(damagetype
== DOT
)
7920 int32 DotDuration
= GetSpellDuration(spellProto
);
7924 if(DotDuration
> 30000) DotDuration
= 30000;
7925 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7927 for(int j
= 0; j
< 3; j
++)
7929 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7930 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_HEAL
||
7931 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7938 if(spellProto
->EffectAmplitude
[x
] != 0)
7939 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7941 AdvertisedBenefit
/= DotTicks
;
7945 // distribute healing to all effects, reduce AoE damage
7946 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7948 // 0% bonus for damage and healing spells for leech spells from healing bonus
7949 for(int j
= 0; j
< 3; ++j
)
7951 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7952 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7960 switch (spellProto
->SpellFamilyName
)
7962 case SPELLFAMILY_SHAMAN
:
7963 // Healing stream from totem (add 6% per tick from hill bonus owner)
7964 if (spellProto
->SpellFamilyFlags
& 0x000000002000LL
)
7966 // Earth Shield 30% per charge
7967 else if (spellProto
->SpellFamilyFlags
& 0x40000000000LL
)
7970 case SPELLFAMILY_DRUID
:
7972 if (spellProto
->SpellFamilyFlags
& 0x1000000000LL
)
7974 CastingTime
= damagetype
== DOT
? 3500 : 1200;
7975 DotFactor
= damagetype
== DOT
? 0.519f
: 1.0f
;
7977 // Tranquility triggered spell
7978 else if (spellProto
->SpellFamilyFlags
& 0x80LL
)
7981 else if (spellProto
->SpellFamilyFlags
& 0x10LL
)
7984 else if (spellProto
->SpellFamilyFlags
& 0x40LL
)
7986 DotFactor
= damagetype
== DOT
? 0.705f
: 1.0f
;
7987 CastingTime
= damagetype
== DOT
? 3500 : 1010;
7990 case SPELLFAMILY_PRIEST
:
7992 if ((spellProto
->SpellFamilyFlags
& 0x8000000LL
) && spellProto
->SpellIconID
== 1874)
7995 case SPELLFAMILY_PALADIN
:
7996 // Seal and Judgement of Light
7997 if ( spellProto
->SpellFamilyFlags
& 0x100040000LL
)
8000 case SPELLFAMILY_WARRIOR
:
8001 case SPELLFAMILY_ROGUE
:
8002 case SPELLFAMILY_HUNTER
:
8007 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8009 // Spellmod SpellDamage
8010 float SpellModSpellDamage
= 100.0f
;
8012 if(Player
* modOwner
= GetSpellModOwner())
8013 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
8015 SpellModSpellDamage
/= 100.0f
;
8017 ActualBenefit
= (float)AdvertisedBenefit
* ((float)CastingTime
/ 3500.0f
) * DotFactor
* SpellModSpellDamage
* LvlPenalty
;
8020 // use float as more appropriate for negative values and percent applying
8021 float heal
= healamount
+ ActualBenefit
;
8023 // TODO: check for ALL/SPELLS type
8024 // Healing done percent
8025 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8026 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8027 heal
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8029 // apply spellmod to Done amount
8030 if(Player
* modOwner
= GetSpellModOwner())
8031 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8033 // Healing Wave cast
8034 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8036 // Search for Healing Way on Victim (stack up to 3 time)
8038 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8039 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8040 if((*itr
)->GetId() == 29203)
8041 pctMod
+= (*itr
)->GetModifier()->m_amount
;
8044 heal
= heal
* (100 + pctMod
) / 100;
8047 // Healing taken percent
8048 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8050 heal
*= (100.0f
+ minval
) / 100.0f
;
8052 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8054 heal
*= (100.0f
+ maxval
) / 100.0f
;
8056 if (heal
< 0) heal
= 0;
8058 return uint32(heal
);
8061 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8063 int32 AdvertisedBenefit
= 0;
8065 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8066 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8067 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8068 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8070 // Healing bonus of spirit, intellect and strength
8071 if (GetTypeId() == TYPEID_PLAYER
)
8074 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8076 // Healing bonus from stats
8077 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8078 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8080 // stat used dependent from misc value (stat index)
8081 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8082 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8085 // ... and attack power
8086 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8087 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8088 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8089 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8091 return AdvertisedBenefit
;
8094 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8096 int32 AdvertisedBenefit
= 0;
8097 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8098 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8099 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8100 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8101 return AdvertisedBenefit
;
8104 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8106 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8107 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8108 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8109 if(itr
->type
& shoolMask
)
8112 //If m_immuneToDamage type contain magic, IMMUNE damage.
8113 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8114 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8115 if(itr
->type
& shoolMask
)
8121 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8126 //FIX ME this hack: don't get feared if stunned
8127 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8129 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8133 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8134 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8135 if(itr
->type
== spellInfo
->Dispel
)
8138 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8139 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8141 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8142 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8143 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8144 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8148 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8149 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8151 if(itr
->type
== spellInfo
->Mechanic
)
8160 bool Unit::IsImmunedToSpellEffect(uint32 effect
, uint32 mechanic
) const
8162 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8163 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8164 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8165 if(itr
->type
== effect
)
8168 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8169 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8170 if(itr
->type
== mechanic
)
8176 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8181 uint32 family
= spellInfo
->SpellFamilyName
;
8182 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8184 if((family
== 5 && flags
== 256) || //Searing Pain
8185 (family
== 6 && flags
== 8192) || //Mind Blast
8186 (family
== 11 && flags
== 1048576)) //Earth Shock
8192 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8200 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8202 // Taken/Done fixed damage bonus auras
8203 int32 DoneFlatBenefit
= 0;
8204 int32 TakenFlatBenefit
= 0;
8206 // ..done (for creature type by mask) in taken
8207 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8208 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8209 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8210 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8213 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8215 // ..done (base at attack power for marked target and base at attack power for creature type)
8217 if(attType
== RANGED_ATTACK
)
8219 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8221 // ..done (base at attack power and creature type)
8222 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8223 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8224 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8225 APbonus
+= (*i
)->GetModifier()->m_amount
;
8229 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8231 // ..done (base at attack power and creature type)
8232 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8233 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8234 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8235 APbonus
+= (*i
)->GetModifier()->m_amount
;
8238 if (APbonus
!=0) // Can be negative
8240 bool normalized
= false;
8243 for (uint8 i
= 0; i
<3;i
++)
8245 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8253 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8257 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8258 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8259 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8260 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8262 if(attType
!=RANGED_ATTACK
)
8263 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8265 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8267 // Done/Taken total percent damage auras
8268 float DoneTotalMod
= 1;
8269 float TakenTotalMod
= 1;
8272 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8273 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8275 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8276 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8277 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8278 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8281 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8282 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8283 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8284 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8286 // .. taken pct: dummy auras
8287 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8288 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8290 switch((*i
)->GetSpellProto()->SpellIconID
)
8294 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8296 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8298 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8299 if (mod
< (*i
)->GetModifier()->m_amount
)
8300 mod
= (*i
)->GetModifier()->m_amount
;
8301 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8306 if(spellProto
==NULL
)
8308 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8309 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8310 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8315 // .. taken pct: class scripts
8316 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8317 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8319 switch((*i
)->GetMiscValue())
8321 case 6427: case 6428: // Dirty Deeds
8322 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8324 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8325 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8327 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8331 // effect 0 have expected value but in negative state
8332 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8338 if(attType
!= RANGED_ATTACK
)
8340 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8341 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8342 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8346 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8347 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8348 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8351 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8353 // apply spellmod to Done damage
8356 if(Player
* modOwner
= GetSpellModOwner())
8357 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8360 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8362 // bonus result can be negative
8363 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8366 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8370 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8373 if(itr
->type
== type
)
8375 m_spellImmune
[op
].erase(itr
);
8376 next
= m_spellImmune
[op
].begin();
8380 Immune
.spellId
= spellId
;
8382 m_spellImmune
[op
].push_back(Immune
);
8386 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8388 if(itr
->spellId
== spellId
)
8390 m_spellImmune
[op
].erase(itr
);
8398 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8400 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8402 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8403 RemoveAurasWithDispelType(type
);
8406 float Unit::GetWeaponProcChance() const
8408 // normalized proc chance for weapon attack speed
8410 if(isAttackReady(BASE_ATTACK
))
8411 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8412 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8413 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8417 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8419 // proc per minute chance calculation
8420 if (PPM
<= 0) return 0.0f
;
8421 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8425 void Unit::Mount(uint32 mount
)
8430 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8432 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8434 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8437 if(GetTypeId() == TYPEID_PLAYER
)
8439 Pet
* pet
= GetPet();
8442 if(pet
->isControlled())
8444 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(pet
->GetCharmInfo()->GetPetNumber());
8445 ((Player
*)this)->SetOldPetSpell(pet
->GetUInt32Value(UNIT_CREATED_BY_SPELL
));
8448 ((Player
*)this)->RemovePet(NULL
,PET_SAVE_NOT_IN_SLOT
);
8451 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8455 void Unit::Unmount()
8460 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8462 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8463 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8465 // only resummon old pet if the player is already added to a map
8466 // this prevents adding a pet to a not created map which would otherwise cause a crash
8467 // (it could probably happen when logging in after a previous crash)
8468 if(GetTypeId() == TYPEID_PLAYER
&& IsInWorld() && ((Player
*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8470 Pet
* NewPet
= new Pet
;
8471 if(!NewPet
->LoadPetFromDB((Player
*)this, 0, ((Player
*)this)->GetTemporaryUnsummonedPetNumber(), true))
8474 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8478 void Unit::SetInCombatWith(Unit
* enemy
)
8480 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8483 SetInCombatState(true);
8488 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8490 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8491 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8493 SetInCombatState(true);
8497 SetInCombatState(false);
8500 void Unit::SetInCombatState(bool PvP
)
8502 // only alive units can be in combat
8507 m_CombatTimer
= 5000;
8508 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8510 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8511 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8514 void Unit::ClearInCombat()
8517 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8519 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8520 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8522 // Player's state will be cleared in Player::UpdateContestedPvP
8523 if(GetTypeId()!=TYPEID_PLAYER
)
8524 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8527 bool Unit::isTargetableForAttack() const
8529 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8532 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8535 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8538 int32
Unit::ModifyHealth(int32 dVal
)
8545 int32 curHealth
= (int32
)GetHealth();
8547 int32 val
= dVal
+ curHealth
;
8554 int32 maxHealth
= (int32
)GetMaxHealth();
8559 gain
= val
- curHealth
;
8561 else if(curHealth
!= maxHealth
)
8563 SetHealth(maxHealth
);
8564 gain
= maxHealth
- curHealth
;
8570 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8577 int32 curPower
= (int32
)GetPower(power
);
8579 int32 val
= dVal
+ curPower
;
8586 int32 maxPower
= (int32
)GetMaxPower(power
);
8590 SetPower(power
,val
);
8591 gain
= val
- curPower
;
8593 else if(curPower
!= maxPower
)
8595 SetPower(power
,maxPower
);
8596 gain
= maxPower
- curPower
;
8602 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8607 // Always can see self
8611 // player visible for other player if not logout and at same transport
8612 // including case when player is out of world
8613 bool at_same_transport
=
8614 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8615 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8616 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8617 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8620 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8623 // forbidden to seen (at GM respawn command)
8624 if(m_Visibility
==VISIBILITY_RESPAWN
)
8627 // always seen by owner
8628 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8631 // Grid dead/alive checks
8632 if( u
->GetTypeId()==TYPEID_PLAYER
)
8634 // non visible at grid for any stealth state
8635 if(!IsVisibleInGridForPlayer((Player
*)u
))
8638 // if player is dead then he can't detect anyone in any cases
8644 // all dead creatures/players not visible for any creatures
8645 if(!u
->isAlive() || !isAlive())
8649 // different visible distance checks
8650 if(u
->isInFlight()) // what see player in flight
8652 // use object grey distance for all (only see objects any way)
8653 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8656 else if(!isAlive()) // distance for show body
8658 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8661 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8663 if(u
->GetTypeId()==TYPEID_PLAYER
)
8665 // Players far than max visible distance for player or not in our map are not visible too
8666 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8671 // Units far than max visible distance for creature or not in our map are not visible too
8672 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8676 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8678 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8679 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8682 else // distance for show creature
8684 // Units far than max visible distance for creature or not in our map are not visible too
8685 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8689 // Visible units, always are visible for all units, except for units under invisibility
8690 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0)
8693 // GMs see any players, not higher GMs and all units
8694 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8696 if(GetTypeId() == TYPEID_PLAYER
)
8697 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8702 // non faction visibility non-breakable for non-GMs
8703 if (m_Visibility
== VISIBILITY_OFF
)
8707 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8709 // detectable invisibility case
8711 // Invisible units, always are visible for units under same invisibility type
8712 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8713 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8714 u
->canDetectInvisibilityOf(this) ||
8715 // Units that can detect invisibility always are visible for units that can be detected
8716 canDetectInvisibilityOf(u
) ))
8721 // special cases for always overwrite invisibility/stealth
8722 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8725 if (!u
->IsHostileTo(this))
8727 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8728 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8730 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8733 // else apply same rules as for hostile case (detecting check for stealth)
8739 // Hunter mark functionality
8740 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8741 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8742 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8745 // else apply detecting check for stealth
8748 // none other cases for detect invisibility, so invisible
8752 // else apply stealth detecting check
8755 // unit got in stealth in this moment and must ignore old detected state
8756 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8759 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8760 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8763 // NOW ONLY STEALTH CASE
8765 // stealth and detected and visible for some seconds
8766 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8769 //if in non-detect mode then invisible for unit
8775 // If is attacked then stealth is lost, some creature can use stealth too
8776 if( !getAttackers().empty() )
8779 // If there is collision rogue is seen regardless of level difference
8780 // TODO: check sizes in DB
8781 float distance
= GetDistance(u
);
8782 if (distance
< 0.24f
)
8785 //If a mob or player is stunned he will not be able to detect stealth
8786 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
8789 // Creature can detect target only in aggro radius
8790 if(u
->GetTypeId() != TYPEID_PLAYER
)
8792 //Always invisible from back and out of aggro range
8793 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
8799 //Always invisible from back
8800 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8805 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8806 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
8808 //Calculation if target is in front
8810 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8811 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
8813 //Visible distance is modified by
8814 //-Level Diff (every level diff = 1.0f in visible distance)
8815 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
8817 //This allows to check talent tree and will add addition stealth dependent on used points)
8818 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
8822 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8823 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8824 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
8826 if(distance
> visibleDistance
)
8830 // Now check is target visible with LoS
8832 u
->GetPosition(ox
,oy
,oz
);
8833 return IsWithinLOS(ox
,oy
,oz
);
8836 void Unit::SetVisibility(UnitVisibility x
)
8844 if(GetTypeId()==TYPEID_PLAYER
)
8845 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8847 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8851 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
8853 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
8855 for(uint32 i
= 0; i
< 10; ++i
)
8857 if(((1 << i
) & mask
)==0)
8860 // find invisibility level
8861 uint32 invLevel
= 0;
8862 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
8863 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
8864 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
8865 invLevel
= (*itr
)->GetModifier()->m_amount
;
8867 // find invisibility detect level
8868 uint32 detectLevel
= 0;
8869 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
8870 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
8871 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
8872 detectLevel
= (*itr
)->GetModifier()->m_amount
;
8874 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
8876 detectLevel
= ((Player
*)this)->GetDrunkValue();
8879 if(invLevel
<= detectLevel
)
8887 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
8889 int32 main_speed_mod
= 0;
8890 float stack_bonus
= 1.0f
;
8891 float non_stack_bonus
= 1.0f
;
8899 if (IsMounted()) // Use on mount auras
8901 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
8902 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
8903 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
8907 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
8908 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
8909 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
8917 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
8920 case MOVE_SWIM_BACK
:
8924 if (IsMounted()) // Use on mount auras
8925 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
8926 else // Use not mount (shapeshift for example) auras (should stack)
8927 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
8928 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
8929 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
8932 case MOVE_FLIGHT_BACK
:
8935 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
8939 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
8940 // now we ready for speed calculation
8941 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
8949 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
8950 // TODO: possible affect only on MOVE_RUN
8951 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
8953 // Use speed from aura
8954 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
8955 if (speed
> max_speed
)
8964 // Apply strongest slow aura mod to speed
8965 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
8967 speed
*=(100.0f
+ slow
)/100.0f
;
8968 SetSpeed(mtype
, speed
, forced
);
8971 float Unit::GetSpeed( UnitMoveType mtype
) const
8973 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
8976 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
8981 // Update speed only on change
8982 if (m_speed_rate
[mtype
] == rate
)
8985 m_speed_rate
[mtype
] = rate
;
8987 propagateSpeedChange();
8995 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
8998 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9001 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9004 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9006 case MOVE_SWIM_BACK
:
9007 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9009 case MOVE_TURN_RATE
:
9010 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9013 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9015 case MOVE_FLIGHT_BACK
:
9016 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9018 case MOVE_PITCH_RATE
:
9019 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9022 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9026 data
.append(GetPackGUID());
9027 data
<< uint32(0); // movement flags
9028 data
<< uint16(0); // unk flags
9029 data
<< uint32(getMSTime());
9030 data
<< float(GetPositionX());
9031 data
<< float(GetPositionY());
9032 data
<< float(GetPositionZ());
9033 data
<< float(GetOrientation());
9034 data
<< uint32(0); // fall time
9035 data
<< float(GetSpeed(mtype
));
9036 SendMessageToSet( &data
, true );
9040 if(GetTypeId() == TYPEID_PLAYER
)
9042 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9043 // and do it only for real sent packets and use run for run/mounted as client expected
9044 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9050 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9053 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9056 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9059 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9061 case MOVE_SWIM_BACK
:
9062 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9064 case MOVE_TURN_RATE
:
9065 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9068 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9070 case MOVE_FLIGHT_BACK
:
9071 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9073 case MOVE_PITCH_RATE
:
9074 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9077 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9080 data
.append(GetPackGUID());
9081 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9082 if (mtype
== MOVE_RUN
)
9083 data
<< uint8(0); // new 2.1.0
9084 data
<< float(GetSpeed(mtype
));
9085 SendMessageToSet( &data
, true );
9087 if(Pet
* pet
= GetPet())
9088 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9091 void Unit::SetHover(bool on
)
9094 CastSpell(this,11010,true);
9096 RemoveAurasDueToSpell(11010);
9099 void Unit::setDeathState(DeathState s
)
9101 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9105 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9107 if(IsNonMeleeSpellCasted(false))
9108 InterruptNonMeleeSpells(false);
9113 RemoveAllAurasOnDeath();
9114 UnsummonAllTotems();
9116 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9117 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9118 // remove aurastates allowing special moves
9119 ClearAllReactives();
9120 ClearDiminishings();
9122 else if(s
== JUST_ALIVED
)
9124 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9127 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9129 //_ApplyAllAuraMods();
9134 /*########################################
9136 ######## AGGRO SYSTEM ########
9138 ########################################*/
9139 bool Unit::CanHaveThreatList() const
9141 // only creatures can have threat list
9142 if( GetTypeId() != TYPEID_UNIT
)
9145 // only alive units can have threat list
9149 // totems can not have threat list
9150 if( ((Creature
*)this)->isTotem() )
9153 // vehicles can not have threat list
9154 if( ((Creature
*)this)->isVehicle() )
9157 // pets can not have a threat list, unless they are controlled by a creature
9158 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9164 //======================================================================
9166 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9168 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9171 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9173 return threat
* m_threatModifier
[school
];
9176 //======================================================================
9178 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9180 // Only mobs can manage threat lists
9181 if(CanHaveThreatList())
9182 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9185 //======================================================================
9187 void Unit::DeleteThreatList()
9189 m_ThreatManager
.clearReferences();
9192 //======================================================================
9194 void Unit::TauntApply(Unit
* taunter
)
9196 assert(GetTypeId()== TYPEID_UNIT
);
9198 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9201 if(!CanHaveThreatList())
9204 Unit
*target
= getVictim();
9205 if(target
&& target
== taunter
)
9208 SetInFront(taunter
);
9209 if (((Creature
*)this)->AI())
9210 ((Creature
*)this)->AI()->AttackStart(taunter
);
9212 m_ThreatManager
.tauntApply(taunter
);
9215 //======================================================================
9217 void Unit::TauntFadeOut(Unit
*taunter
)
9219 assert(GetTypeId()== TYPEID_UNIT
);
9221 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9224 if(!CanHaveThreatList())
9227 Unit
*target
= getVictim();
9228 if(!target
|| target
!= taunter
)
9231 if(m_ThreatManager
.isThreatListEmpty())
9233 if(((Creature
*)this)->AI())
9234 ((Creature
*)this)->AI()->EnterEvadeMode();
9238 m_ThreatManager
.tauntFadeOut(taunter
);
9239 target
= m_ThreatManager
.getHostilTarget();
9241 if (target
&& target
!= taunter
)
9244 if (((Creature
*)this)->AI())
9245 ((Creature
*)this)->AI()->AttackStart(target
);
9249 //======================================================================
9251 bool Unit::SelectHostilTarget()
9253 //function provides main threat functionality
9254 //next-victim-selection algorithm and evade mode are called
9255 //threat list sorting etc.
9257 assert(GetTypeId()== TYPEID_UNIT
);
9259 //This function only useful once AI has been initialized
9260 if (!((Creature
*)this)->AI())
9263 Unit
* target
= NULL
;
9265 // First checking if we have some taunt on us
9266 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9267 if ( !tauntAuras
.empty() )
9271 // The last taunt aura caster is alive an we are happy to attack him
9272 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9274 else if (tauntAuras
.size() > 1)
9276 // We do not have last taunt aura caster but we have more taunt auras,
9277 // so find first available target
9279 // Auras are pushed_back, last caster will be on the end
9280 AuraList::const_iterator aura
= --tauntAuras
.end();
9284 if ( (caster
= (*aura
)->GetCaster()) &&
9285 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9290 }while (aura
!= tauntAuras
.begin());
9294 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9295 // No taunt aura or taunt aura caster is dead standart target selection
9296 target
= m_ThreatManager
.getHostilTarget();
9300 if(!hasUnitState(UNIT_STAT_STUNNED
))
9302 ((Creature
*)this)->AI()->AttackStart(target
);
9306 // no target but something prevent go to evade mode
9307 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9310 // last case when creature don't must go to evade mode:
9311 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9312 // for example at owner command to pet attack some far away creature
9313 // Note: creature not have targeted movement generator but have attacker in this case
9314 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9316 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9318 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9323 // enter in evade mode in other case
9324 ((Creature
*)this)->AI()->EnterEvadeMode();
9329 //======================================================================
9330 //======================================================================
9331 //======================================================================
9333 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9335 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9337 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9339 int32 level
= int32(getLevel());
9340 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9341 level
= (int32
)spellProto
->maxLevel
;
9342 else if (level
< (int32
)spellProto
->baseLevel
)
9343 level
= (int32
)spellProto
->baseLevel
;
9344 level
-= (int32
)spellProto
->spellLevel
;
9346 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9347 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9348 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9349 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9350 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9352 // range can have possitive and negative values, so order its for irand
9353 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9354 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9355 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9357 int32 value
= basePoints
+ randvalue
;
9359 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9360 value
+= (int32
)(comboDamage
* comboPoints
);
9362 if(Player
* modOwner
= GetSpellModOwner())
9364 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9365 switch(effect_index
)
9368 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9371 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9374 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9379 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9380 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9381 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9382 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9387 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9389 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9391 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9393 int32 minduration
= GetSpellDuration(spellProto
);
9394 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9398 if( minduration
!= -1 && minduration
!= maxduration
)
9399 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9401 duration
= minduration
;
9405 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9406 // Find total mod value (negative bonus)
9407 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9408 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9409 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9410 // Find max mod (negative bonus)
9411 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9413 int32 durationMod
= 0;
9414 // Select strongest negative mod
9415 if (durationMod_always
> durationMod_not_stack
)
9416 durationMod
= durationMod_not_stack
;
9418 durationMod
= durationMod_always
;
9420 if (durationMod
!= 0)
9421 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9423 if (duration
< 0) duration
= 0;
9429 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9431 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9433 if(i
->DRGroup
!= group
)
9437 return DIMINISHING_LEVEL_1
;
9440 return DIMINISHING_LEVEL_1
;
9442 // If last spell was casted more than 15 seconds ago - reset the count.
9443 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9445 i
->hitCount
= DIMINISHING_LEVEL_1
;
9446 return DIMINISHING_LEVEL_1
;
9448 // or else increase the count.
9451 return DiminishingLevels(i
->hitCount
);
9454 return DIMINISHING_LEVEL_1
;
9457 void Unit::IncrDiminishing(DiminishingGroup group
)
9459 // Checking for existing in the table
9460 bool IsExist
= false;
9461 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9463 if(i
->DRGroup
!= group
)
9467 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9474 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9477 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9479 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9482 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9483 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9485 // test pet/charm masters instead pets/charmeds
9486 Unit
const* targetOwner
= GetCharmerOrOwner();
9487 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9489 Unit
const* target
= targetOwner
? targetOwner
: this;
9490 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9492 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9498 // Some diminishings applies to mobs too (for example, Stun)
9499 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9501 DiminishingLevels diminish
= Level
;
9504 case DIMINISHING_LEVEL_1
: break;
9505 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9506 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9507 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9512 duration
= int32(duration
* mod
);
9515 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9517 // Checking for existing in the table
9518 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9520 if(i
->DRGroup
!= group
)
9523 i
->hitTime
= getMSTime();
9534 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9536 return ObjectAccessor::GetUnit(object
,guid
);
9539 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9541 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9544 uint32
Unit::GetCreatureType() const
9546 if(GetTypeId() == TYPEID_PLAYER
)
9548 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(((Player
*)this)->m_form
);
9549 if(ssEntry
&& ssEntry
->creatureType
> 0)
9550 return ssEntry
->creatureType
;
9552 return CREATURE_TYPE_HUMANOID
;
9555 return ((Creature
*)this)->GetCreatureInfo()->type
;
9558 /*#######################################
9560 ######## STAT SYSTEM ########
9562 #######################################*/
9564 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9566 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9568 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9574 switch(modifierType
)
9578 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9582 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9585 val
= (100.0f
+ amount
) / 100.0f
;
9586 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9593 if(!CanModifyStats())
9598 case UNIT_MOD_STAT_STRENGTH
:
9599 case UNIT_MOD_STAT_AGILITY
:
9600 case UNIT_MOD_STAT_STAMINA
:
9601 case UNIT_MOD_STAT_INTELLECT
:
9602 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9604 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9605 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9609 case UNIT_MOD_FOCUS
:
9610 case UNIT_MOD_ENERGY
:
9611 case UNIT_MOD_HAPPINESS
:
9613 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9615 case UNIT_MOD_RESISTANCE_HOLY
:
9616 case UNIT_MOD_RESISTANCE_FIRE
:
9617 case UNIT_MOD_RESISTANCE_NATURE
:
9618 case UNIT_MOD_RESISTANCE_FROST
:
9619 case UNIT_MOD_RESISTANCE_SHADOW
:
9620 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9622 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9623 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9625 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9626 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9627 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9636 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9638 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9640 sLog
.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9644 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9647 return m_auraModifiersGroup
[unitMod
][modifierType
];
9650 float Unit::GetTotalStatValue(Stats stat
) const
9652 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9654 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9657 // value = ((base_value * base_pct) + total_value) * total_pct
9658 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9659 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9660 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9661 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9666 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9668 if(unitMod
>= UNIT_MOD_END
)
9670 sLog
.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9674 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9677 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9678 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9679 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9680 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9685 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9687 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9691 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9692 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9693 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9694 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9695 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9696 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9705 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9707 Stats stat
= STAT_STRENGTH
;
9711 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9712 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9713 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9714 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9715 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9724 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9728 case UNIT_MOD_MANA
: return POWER_MANA
;
9729 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9730 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9731 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9732 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9733 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9734 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9740 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9742 UnitMods unitMod
= (attType
== RANGED_ATTACK
) ? UNIT_MOD_ATTACK_POWER_RANGED
: UNIT_MOD_ATTACK_POWER
;
9744 float val
= GetTotalAuraModValue(unitMod
);
9751 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9753 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9756 return m_weaponDamage
[attType
][type
];
9759 void Unit::SetLevel(uint32 lvl
)
9761 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9764 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9765 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9768 void Unit::SetHealth(uint32 val
)
9770 uint32 maxHealth
= GetMaxHealth();
9774 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9777 if(GetTypeId() == TYPEID_PLAYER
)
9779 if(((Player
*)this)->GetGroup())
9780 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
9782 else if(((Creature
*)this)->isPet())
9784 Pet
*pet
= ((Pet
*)this);
9785 if(pet
->isControlled())
9787 Unit
*owner
= GetOwner();
9788 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9789 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
9794 void Unit::SetMaxHealth(uint32 val
)
9796 uint32 health
= GetHealth();
9797 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
9800 if(GetTypeId() == TYPEID_PLAYER
)
9802 if(((Player
*)this)->GetGroup())
9803 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
9805 else if(((Creature
*)this)->isPet())
9807 Pet
*pet
= ((Pet
*)this);
9808 if(pet
->isControlled())
9810 Unit
*owner
= GetOwner();
9811 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9812 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
9820 void Unit::SetPower(Powers power
, uint32 val
)
9822 if(GetPower(power
) == val
)
9825 uint32 maxPower
= GetMaxPower(power
);
9829 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
9831 WorldPacket
data(SMSG_POWER_UPDATE
);
9832 data
.append(GetPackGUID());
9833 data
<< uint8(power
);
9834 data
<< uint32(val
);
9835 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
9838 if(GetTypeId() == TYPEID_PLAYER
)
9840 if(((Player
*)this)->GetGroup())
9841 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9843 else if(((Creature
*)this)->isPet())
9845 Pet
*pet
= ((Pet
*)this);
9846 if(pet
->isControlled())
9848 Unit
*owner
= GetOwner();
9849 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9850 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
9853 // Update the pet's character sheet with happiness damage bonus
9854 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
9856 pet
->UpdateDamagePhysical(BASE_ATTACK
);
9861 void Unit::SetMaxPower(Powers power
, uint32 val
)
9863 uint32 cur_power
= GetPower(power
);
9864 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
9867 if(GetTypeId() == TYPEID_PLAYER
)
9869 if(((Player
*)this)->GetGroup())
9870 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
9872 else if(((Creature
*)this)->isPet())
9874 Pet
*pet
= ((Pet
*)this);
9875 if(pet
->isControlled())
9877 Unit
*owner
= GetOwner();
9878 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9879 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
9884 SetPower(power
, val
);
9887 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
9889 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
9892 if(GetTypeId() == TYPEID_PLAYER
)
9894 if(((Player
*)this)->GetGroup())
9895 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9897 else if(((Creature
*)this)->isPet())
9899 Pet
*pet
= ((Pet
*)this);
9900 if(pet
->isControlled())
9902 Unit
*owner
= GetOwner();
9903 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9904 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
9909 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
9911 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
9914 if(GetTypeId() == TYPEID_PLAYER
)
9916 if(((Player
*)this)->GetGroup())
9917 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
9919 else if(((Creature
*)this)->isPet())
9921 Pet
*pet
= ((Pet
*)this);
9922 if(pet
->isControlled())
9924 Unit
*owner
= GetOwner();
9925 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9926 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
9931 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
9933 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
9935 tAuraProcTriggerDamage
.push_back(aura
);
9937 tAuraProcTriggerDamage
.remove(aura
);
9940 uint32
Unit::GetCreatePowers( Powers power
) const
9942 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
9945 case POWER_MANA
: return GetCreateMana();
9946 case POWER_RAGE
: return 1000;
9947 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
9948 case POWER_ENERGY
: return 100;
9949 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
9950 case POWER_RUNIC_POWER
: return 1000;
9956 void Unit::AddToWorld()
9958 Object::AddToWorld();
9961 void Unit::RemoveFromWorld()
9966 RemoveNotOwnSingleTargetAuras();
9969 Object::RemoveFromWorld();
9972 void Unit::CleanupsBeforeDelete()
9974 if(m_uint32Values
) // only for fully created object
9976 InterruptNonMeleeSpells(true);
9977 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
9979 ClearComboPointHolders();
9981 getHostilRefManager().setOnlineOfflineState(false);
9983 RemoveAllGameObjects();
9984 RemoveAllDynObjects();
9985 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
9990 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
9993 m_charmInfo
= new CharmInfo(charm
);
9997 CharmInfo::CharmInfo(Unit
* unit
)
9998 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10000 for(int i
=0; i
<4; ++i
)
10002 m_charmspells
[i
].spellId
= 0;
10003 m_charmspells
[i
].active
= ACT_DISABLED
;
10007 void CharmInfo::InitPetActionBar()
10009 // the first 3 SpellOrActions are attack, follow and stay
10010 for(uint32 i
= 0; i
< 3; i
++)
10012 PetActionBar
[i
].Type
= ACT_COMMAND
;
10013 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10015 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10016 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10018 for(uint32 i
=0; i
< 4; i
++)
10020 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10021 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10025 void CharmInfo::InitEmptyActionBar()
10027 for(uint32 x
= 1; x
< 10; ++x
)
10029 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10030 PetActionBar
[x
].SpellOrAction
= 0;
10032 PetActionBar
[0].Type
= ACT_COMMAND
;
10033 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10036 void CharmInfo::InitPossessCreateSpells()
10038 if(m_unit
->GetTypeId() == TYPEID_PLAYER
)
10041 InitEmptyActionBar(); //charm action bar
10043 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10045 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10046 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10048 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10052 void CharmInfo::InitCharmCreateSpells()
10054 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10056 InitEmptyActionBar();
10060 InitPetActionBar();
10062 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10064 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10065 m_charmspells
[x
].spellId
= spellId
;
10070 if (IsPassiveSpell(spellId
))
10072 m_unit
->CastSpell(m_unit
, spellId
, true);
10073 m_charmspells
[x
].active
= ACT_PASSIVE
;
10077 ActiveStates newstate
;
10078 bool onlyselfcast
= true;
10079 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10081 if(!spellInfo
) onlyselfcast
= false;
10082 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10084 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10085 onlyselfcast
= false;
10088 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10089 newstate
= ACT_DISABLED
;
10091 newstate
= ACT_PASSIVE
;
10093 AddSpellToAB(0, spellId
, newstate
);
10098 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10100 for(uint8 i
= 0; i
< 10; i
++)
10102 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
10104 PetActionBar
[i
].SpellOrAction
= newid
;
10107 if(newstate
== ACT_DECIDE
)
10108 PetActionBar
[i
].Type
= ACT_DISABLED
;
10110 PetActionBar
[i
].Type
= newstate
;
10119 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10121 if(IsPassiveSpell(spellid
))
10124 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10126 if(spellid
== m_charmspells
[x
].spellId
)
10128 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10133 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10135 m_petnumber
= petnumber
;
10137 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10139 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10142 bool Unit::isFrozen() const
10144 return HasAuraState(AURA_STATE_FROZEN
);
10147 struct ProcTriggeredData
10149 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10150 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10151 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10153 SpellProcEventEntry
const *spellProcEvent
;
10154 Aura
* triggeredByAura
;
10155 Unit::spellEffectPair triggeredByAura_SpellPair
;
10158 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10159 typedef std::list
< uint32
> RemoveSpellList
;
10161 // List of auras that CAN be trigger but may not exist in spell_proc_event
10162 // in most case need for drop charges
10163 // in some types of aura need do additional check
10164 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10165 bool InitTriggerAuraData()
10167 for (int i
=0;i
<TOTAL_AURAS
;i
++)
10169 isTriggerAura
[i
]=false;
10170 isNonTriggerAura
[i
] = false;
10172 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10173 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10174 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10175 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10176 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10177 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10178 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10179 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10180 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10181 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10182 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10183 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10184 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED
] = true;
10185 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10186 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10187 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10188 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10189 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10190 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10191 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10192 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10193 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10194 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10195 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10196 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10197 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10198 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10199 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10201 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10202 isNonTriggerAura
[SPELL_AURA_RESIST_PUSHBACK
]=true;
10207 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10209 uint32 procEx
= PROC_EX_NONE
;
10210 // Check victim state
10211 if (missCondition
!=SPELL_MISS_NONE
)
10212 switch (missCondition
)
10214 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10215 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10216 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10217 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10218 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10219 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10220 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10221 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10222 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10223 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10224 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10231 if (damageInfo
->blocked
)
10232 procEx
|=PROC_EX_BLOCK
;
10234 if (damageInfo
->absorb
)
10235 procEx
|=PROC_EX_ABSORB
;
10237 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10238 procEx
|=PROC_EX_CRITICAL_HIT
;
10240 procEx
|=PROC_EX_NORMAL_HIT
;
10245 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10247 // For melee/ranged based attack need update skills and set some Aura states
10248 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10250 // Update skills here for players
10251 if (GetTypeId() == TYPEID_PLAYER
)
10253 // On melee based hit/miss/resist need update skill (for victim and attacker)
10254 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10256 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10257 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10259 // Update defence if player is victim and parry/dodge/block
10260 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10261 ((Player
*)this)->UpdateDefense();
10263 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10264 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10269 // if victim and dodge attack
10270 if (procExtra
&PROC_EX_DODGE
)
10272 //Update AURA_STATE on dodge
10273 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10275 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10276 StartReactiveTimer( REACTIVE_DEFENSE
);
10279 // if victim and parry attack
10280 if (procExtra
& PROC_EX_PARRY
)
10282 // For Hunters only Counterattack (skip Mongoose bite)
10283 if (getClass() == CLASS_HUNTER
)
10285 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10286 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10290 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10291 StartReactiveTimer( REACTIVE_DEFENSE
);
10294 // if and victim block attack
10295 if (procExtra
& PROC_EX_BLOCK
)
10297 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10298 StartReactiveTimer( REACTIVE_DEFENSE
);
10301 else //For attacker
10303 // Overpower on victim dodge
10304 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10306 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10307 StartReactiveTimer( REACTIVE_OVERPOWER
);
10313 RemoveSpellList removedSpells
;
10314 ProcTriggeredList procTriggered
;
10315 // Fill procTriggered list
10316 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10318 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10319 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10322 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10326 if (procTriggered
.empty())
10329 // Handle effects proceed this time
10330 for(ProcTriggeredList::iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10332 // Some auras can be deleted in function called in this loop (except first, ofc)
10333 // Until storing auars in std::multimap to hard check deleting by another way
10334 if(i
!= procTriggered
.begin())
10336 bool found
= false;
10337 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10338 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10339 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10341 if(itr
->second
==i
->triggeredByAura
)
10349 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10350 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10351 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10352 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10353 // sLog.outDebug(" <end of list>");
10358 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10359 Aura
*triggeredByAura
= i
->triggeredByAura
;
10360 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10361 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10362 uint32 effIndex
= triggeredByAura
->GetEffIndex();
10363 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10364 // For players set spell cooldown if need
10365 uint32 cooldown
= 0;
10366 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10367 cooldown
= spellProcEvent
->cooldown
;
10369 switch(auraModifier
->m_auraname
)
10371 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10373 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10374 // Don`t drop charge or add cooldown for not started trigger
10375 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10379 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10381 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10382 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10383 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10384 SendSpellNonMeleeDamageLog(&damageInfo
);
10385 DealSpellDamage(&damageInfo
, true);
10388 case SPELL_AURA_MANA_SHIELD
:
10389 case SPELL_AURA_DUMMY
:
10391 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10392 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10396 case SPELL_AURA_MOD_HASTE
:
10398 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10399 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10403 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10405 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10406 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10410 case SPELL_AURA_PRAYER_OF_MENDING
:
10412 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10413 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10415 HandleMeandingAuraProc(triggeredByAura
);
10418 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10420 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10422 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10426 case SPELL_AURA_MOD_CASTING_SPEED
:
10427 // Skip melee hits or instant cast spells
10428 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10431 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10432 // Skip Melee hits and spells ws wrong school
10433 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10436 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10437 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10438 // Skip melee hits and spells ws wrong school or zero cost
10439 if (procSpell
== NULL
||
10440 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10441 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10444 case SPELL_AURA_MECHANIC_IMMUNITY
:
10445 // Compare mechanic
10446 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10449 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10450 // Compare mechanic
10451 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10455 // nothing do, just charges counter
10458 // Remove charge (aura can be removed by triggers)
10461 // need found aura on drop (can be dropped by triggers)
10462 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10463 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10464 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10466 // If last charge dropped add spell to remove list
10467 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10469 removedSpells
.push_back(triggeredByAura
->GetId());
10475 if (!removedSpells
.empty())
10477 // Sort spells and remove dublicates
10478 removedSpells
.sort();
10479 removedSpells
.unique();
10480 // Remove auras from removedAuras
10481 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();i
++)
10482 RemoveAurasDueToSpell(*i
);
10486 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10488 return SPELL_SCHOOL_MASK_NORMAL
;
10491 Player
* Unit::GetSpellModOwner()
10493 if(GetTypeId()==TYPEID_PLAYER
)
10494 return (Player
*)this;
10495 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10497 Unit
* owner
= GetOwner();
10498 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10499 return (Player
*)owner
;
10504 ///----------Pet responses methods-----------------
10505 void Unit::SendPetCastFail(uint32 spellid
, uint8 msg
)
10507 Unit
*owner
= GetCharmerOrOwner();
10508 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10511 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10512 data
<< uint8(0); // cast count?
10513 data
<< uint32(spellid
);
10514 data
<< uint8(msg
);
10515 // uint32 for some reason
10516 // uint32 for some reason
10517 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10520 void Unit::SendPetActionFeedback (uint8 msg
)
10522 Unit
* owner
= GetOwner();
10523 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10526 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10527 data
<< uint8(msg
);
10528 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10531 void Unit::SendPetTalk (uint32 pettalk
)
10533 Unit
* owner
= GetOwner();
10534 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10537 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10538 data
<< uint64(GetGUID());
10539 data
<< uint32(pettalk
);
10540 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10543 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10545 Unit
* owner
= GetOwner();
10546 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10549 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10550 data
<< uint64(GetGUID());
10551 data
<< uint8(0x0); // flags (0x1, 0x2)
10552 data
<< uint32(spellid
);
10553 data
<< uint32(cooltime
);
10555 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10558 void Unit::SendPetClearCooldown (uint32 spellid
)
10560 Unit
* owner
= GetOwner();
10561 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10564 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10565 data
<< uint32(spellid
);
10566 data
<< uint64(GetGUID());
10567 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10570 void Unit::SendPetAIReaction(uint64 guid
)
10572 Unit
* owner
= GetOwner();
10573 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10576 WorldPacket
data(SMSG_AI_REACTION
, 12);
10577 data
<< uint64(guid
) << uint32(00000002);
10578 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10581 ///----------End of Pet responses methods----------
10583 void Unit::StopMoving()
10585 clearUnitState(UNIT_STAT_MOVING
);
10587 // send explicit stop packet
10588 // rely on vmaps here because for example stormwind is in air
10589 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10590 //if (fabs(GetPositionZ() - z) < 2.0f)
10591 // Relocate(GetPositionX(), GetPositionY(), z);
10592 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10594 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10596 // update position and orientation;
10598 BuildHeartBeatMsg(&data
);
10599 SendMessageToSet(&data
,false);
10602 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10606 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10609 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10611 GetMotionMaster()->MovementExpired(false);
10612 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10614 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10616 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10620 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10622 GetMotionMaster()->MovementExpired(false);
10624 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10626 // restore appropriate movement generator
10628 GetMotionMaster()->MoveChase(getVictim());
10630 GetMotionMaster()->Initialize();
10632 // attack caster if can
10633 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10634 if(caster
&& caster
!= getVictim() && ((Creature
*)this)->AI())
10635 ((Creature
*)this)->AI()->AttackStart(caster
);
10639 if (GetTypeId() == TYPEID_PLAYER
)
10640 ((Player
*)this)->SetClientControl(this, !apply
);
10643 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10647 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10649 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10651 GetMotionMaster()->MoveConfused();
10655 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10657 GetMotionMaster()->MovementExpired(false);
10659 if (GetTypeId() == TYPEID_UNIT
)
10661 // if in combat restore movement generator
10663 GetMotionMaster()->MoveChase(getVictim());
10667 if(GetTypeId() == TYPEID_PLAYER
)
10668 ((Player
*)this)->SetClientControl(this, !apply
);
10671 bool Unit::IsSitState() const
10673 uint8 s
= getStandState();
10674 return s
== PLAYER_STATE_SIT_CHAIR
|| s
== PLAYER_STATE_SIT_LOW_CHAIR
||
10675 s
== PLAYER_STATE_SIT_MEDIUM_CHAIR
|| s
== PLAYER_STATE_SIT_HIGH_CHAIR
||
10676 s
== PLAYER_STATE_SIT
;
10679 bool Unit::IsStandState() const
10681 uint8 s
= getStandState();
10682 return !IsSitState() && s
!= PLAYER_STATE_SLEEP
&& s
!= PLAYER_STATE_KNEEL
;
10685 void Unit::SetStandState(uint8 state
)
10687 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10689 if (IsStandState())
10690 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10692 if(GetTypeId()==TYPEID_PLAYER
)
10694 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10695 data
<< (uint8
)state
;
10696 ((Player
*)this)->GetSession()->SendPacket(&data
);
10700 bool Unit::IsPolymorphed() const
10702 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10705 void Unit::SetDisplayId(uint32 modelId
)
10707 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10709 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10711 Pet
*pet
= ((Pet
*)this);
10712 if(!pet
->isControlled())
10714 Unit
*owner
= GetOwner();
10715 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10716 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10720 void Unit::ClearComboPointHolders()
10722 while(!m_ComboPointHolders
.empty())
10724 uint32 lowguid
= *m_ComboPointHolders
.begin();
10726 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10727 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10728 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10730 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10734 void Unit::ClearAllReactives()
10736 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10737 m_reactiveTimer
[i
] = 0;
10739 if (HasAuraState( AURA_STATE_DEFENSE
))
10740 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10741 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10742 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10743 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10744 ((Player
*)this)->ClearComboPoints();
10747 void Unit::UpdateReactives( uint32 p_time
)
10749 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10751 ReactiveType reactive
= ReactiveType(i
);
10753 if(!m_reactiveTimer
[reactive
])
10756 if ( m_reactiveTimer
[reactive
] <= p_time
)
10758 m_reactiveTimer
[reactive
] = 0;
10760 switch ( reactive
)
10762 case REACTIVE_DEFENSE
:
10763 if (HasAuraState(AURA_STATE_DEFENSE
))
10764 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10766 case REACTIVE_HUNTER_PARRY
:
10767 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10768 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10770 case REACTIVE_OVERPOWER
:
10771 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10772 ((Player
*)this)->ClearComboPoints();
10780 m_reactiveTimer
[reactive
] -= p_time
;
10785 Unit
* Unit::SelectNearbyTarget() const
10787 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10789 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
10790 cell
.SetNoCreate();
10792 std::list
<Unit
*> targets
;
10795 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
10796 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(targets
, u_check
);
10798 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
10799 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
10801 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
10802 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
10803 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
10806 // remove current target
10808 targets
.remove(getVictim());
10810 // remove not LoS targets
10811 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
10813 if(!IsWithinLOSInMap(*tIter
))
10815 std::list
<Unit
*>::iterator tIter2
= tIter
;
10817 targets
.erase(tIter2
);
10823 // no appropriate targets
10824 if(targets
.empty())
10828 uint32 rIdx
= urand(0,targets
.size()-1);
10829 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
10830 for(uint32 i
= 0; i
< rIdx
; ++i
)
10836 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
10838 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
10840 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
10846 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
10850 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
10851 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
10855 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
10856 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
10860 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
10863 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
10865 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
10868 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
10870 // Not apply this to creature casted spells with casttime==0
10871 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
10874 if (CastingTime
> 7000) CastingTime
= 7000;
10875 if (CastingTime
< 1500) CastingTime
= 1500;
10877 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
10878 CastingTime
= 3500;
10880 int32 overTime
= 0;
10882 bool DirectDamage
= false;
10883 bool AreaEffect
= false;
10885 for ( uint32 i
=0; i
<3;i
++)
10887 switch ( spellProto
->Effect
[i
] )
10889 case SPELL_EFFECT_SCHOOL_DAMAGE
:
10890 case SPELL_EFFECT_POWER_DRAIN
:
10891 case SPELL_EFFECT_HEALTH_LEECH
:
10892 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
10893 case SPELL_EFFECT_POWER_BURN
:
10894 case SPELL_EFFECT_HEAL
:
10895 DirectDamage
= true;
10897 case SPELL_EFFECT_APPLY_AURA
:
10898 switch ( spellProto
->EffectApplyAuraName
[i
] )
10900 case SPELL_AURA_PERIODIC_DAMAGE
:
10901 case SPELL_AURA_PERIODIC_HEAL
:
10902 case SPELL_AURA_PERIODIC_LEECH
:
10903 if ( GetSpellDuration(spellProto
) )
10904 overTime
= GetSpellDuration(spellProto
);
10907 // -5% per additional effect
10915 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
10919 // Combined Spells with Both Over Time and Direct Damage
10920 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
10922 // mainly for DoTs which are 3500 here otherwise
10923 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
10924 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
10925 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
10926 // Portion to Over Time
10927 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
10929 if ( damagetype
== DOT
)
10930 CastingTime
= uint32(CastingTime
* PtOT
);
10931 else if ( PtOT
< 1.0f
)
10932 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
10937 // Area Effect Spells receive only half of bonus
10941 // -5% of total per any additional effect
10942 for ( uint8 i
=0; i
<effects
; ++i
)
10944 if ( CastingTime
> 175 )
10946 CastingTime
-= 175;
10955 return CastingTime
;
10958 void Unit::UpdateAuraForGroup(uint8 slot
)
10960 if(GetTypeId() == TYPEID_PLAYER
)
10962 Player
* player
= (Player
*)this;
10963 if(player
->GetGroup())
10965 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
10966 player
->SetAuraUpdateMask(slot
);
10969 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10971 Pet
*pet
= ((Pet
*)this);
10972 if(pet
->isControlled())
10974 Unit
*owner
= GetOwner();
10975 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10977 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
10978 pet
->SetAuraUpdateMask(slot
);
10984 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
10986 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
10987 return float(GetAttackTime(attType
))/1000.0f
;
10989 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
10991 return 2.4; // fist attack
10993 switch (Weapon
->GetProto()->InventoryType
)
10995 case INVTYPE_2HWEAPON
:
10997 case INVTYPE_RANGED
:
10998 case INVTYPE_RANGEDRIGHT
:
10999 case INVTYPE_THROWN
:
11001 case INVTYPE_WEAPON
:
11002 case INVTYPE_WEAPONMAINHAND
:
11003 case INVTYPE_WEAPONOFFHAND
:
11005 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11009 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11011 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11012 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11013 if ((*itr
)->GetId() == spell_id
)
11019 bool Unit::IsUnderLastManaUseEffect() const
11021 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11024 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11026 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11028 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11031 player
->SetContestedPvPTimer(30000);
11032 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11034 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11035 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11036 // call MoveInLineOfSight for nearby contested guards
11037 SetVisibility(GetVisibility());
11039 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11041 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11042 // call MoveInLineOfSight for nearby contested guards
11043 SetVisibility(GetVisibility());
11047 void Unit::AddPetAura(PetAura
const* petSpell
)
11049 m_petAuras
.insert(petSpell
);
11050 if(Pet
* pet
= GetPet())
11051 pet
->CastPetAura(petSpell
);
11054 void Unit::RemovePetAura(PetAura
const* petSpell
)
11056 m_petAuras
.erase(petSpell
);
11057 if(Pet
* pet
= GetPet())
11058 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11061 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11063 Pet
* pet
= new Pet(HUNTER_PET
);
11065 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11071 pet
->SetOwnerGUID(GetGUID());
11072 pet
->SetCreatorGUID(GetGUID());
11073 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11074 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11076 if(GetTypeId()==TYPEID_PLAYER
)
11077 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11079 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11080 pet
->SetFreeTalentPoints(pet
->GetMaxTalentPointsForLevel(level
));
11082 if(!pet
->InitStatsForLevel(level
))
11084 sLog
.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11089 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11090 // this enables pet details window (Shift+P)
11091 pet
->AIM_Initialize();
11092 pet
->InitPetCreateSpells();
11093 pet
->SetHealth(pet
->GetMaxHealth());
11098 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11100 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11102 // Get proc Event Entry
11103 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11105 // Aura info stored here
11106 Modifier
*mod
= aura
->GetModifier();
11108 if (isNonTriggerAura
[mod
->m_auraname
])
11110 // If not trigger by default and spellProcEvent==NULL - skip
11111 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11114 // Get EventProcFlag
11115 uint32 EventProcFlag
;
11116 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11117 EventProcFlag
= spellProcEvent
->procFlags
;
11119 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11120 // Continue if no trigger exist
11121 if (!EventProcFlag
)
11124 // Check spellProcEvent data requirements
11125 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11128 // In most cases req get honor or XP from kill
11129 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11131 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11132 // Shadow Word: Death - can trigger from every kill
11133 if (aura
->GetId() == 32409)
11138 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11139 // But except periodic triggers (can triggered from self)
11140 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11143 // Check if current equipment allows aura to proc
11144 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11146 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11149 if(attType
== BASE_ATTACK
)
11150 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11151 else if (attType
== OFF_ATTACK
)
11152 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11154 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11156 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11159 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11162 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11164 // Check if player is wearing shield
11165 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11166 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11170 // Get chance from spell
11171 float chance
= (float)spellProto
->procChance
;
11172 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11173 if(spellProcEvent
&& spellProcEvent
->customChance
)
11174 chance
= spellProcEvent
->customChance
;
11175 // If PPM exist calculate chance from PPM
11176 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11178 uint32 WeaponSpeed
= GetAttackTime(attType
);
11179 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11181 // Apply chance modifer aura
11182 if(Player
* modOwner
= GetSpellModOwner())
11183 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11185 return roll_chance_f(chance
);
11188 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11190 // aura can be deleted at casts
11191 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11192 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11193 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11194 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11197 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11199 // current aura expire
11200 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11202 // next target selection
11203 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11206 if (spellProto
->EffectRadiusIndex
[effIdx
])
11207 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11209 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11211 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11213 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11215 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11217 // aura will applied from caster, but spell casted from current aura holder
11218 SpellModifier
*mod
= new SpellModifier
;
11219 mod
->op
= SPELLMOD_CHARGES
;
11220 mod
->value
= jumps
-5; // negative
11221 mod
->type
= SPELLMOD_FLAT
;
11222 mod
->spellId
= spellProto
->Id
;
11223 mod
->mask
= spellProto
->SpellFamilyFlags
;
11224 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11226 caster
->AddSpellMod(mod
, true);
11227 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11228 caster
->AddSpellMod(mod
, false);
11234 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11238 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11240 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11242 if(!IS_UNIT_GUID(target_guid
))
11245 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11249 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11251 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11252 target
->RemoveAura(iter
);