2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MOTIONMASTER_H
20 #define MANGOS_MOTIONMASTER_H
25 class MovementGenerator
;
28 // Creature Entry ID used for waypoints show, visible only for GMs
29 #define VISUAL_WAYPOINT 1
31 // values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
32 enum MovementGeneratorType
34 IDLE_MOTION_TYPE
= 0, // IdleMovementGenerator.h
35 RANDOM_MOTION_TYPE
= 1, // RandomMovementGenerator.h
36 WAYPOINT_MOTION_TYPE
= 2, // WaypointMovementGenerator.h
37 MAX_DB_MOTION_TYPE
= 3, // *** this and below motion types can't be set in DB.
38 ANIMAL_RANDOM_MOTION_TYPE
= MAX_DB_MOTION_TYPE
, // AnimalRandomMovementGenerator.h
39 CONFUSED_MOTION_TYPE
= 4, // ConfusedMovementGenerator.h
40 TARGETED_MOTION_TYPE
= 5, // TargetedMovementGenerator.h
41 HOME_MOTION_TYPE
= 6, // HomeMovementGenerator.h
42 FLIGHT_MOTION_TYPE
= 7, // WaypointMovementGenerator.h
43 POINT_MOTION_TYPE
= 8, // PointMovementGenerator.h
44 FLEEING_MOTION_TYPE
= 9, // FleeingMovementGenerator.h
45 DISTRACT_MOTION_TYPE
= 10, // IdleMovementGenerator.h
48 class MANGOS_DLL_SPEC MotionMaster
: private std::stack
<MovementGenerator
*>
51 typedef std::stack
<MovementGenerator
*> Impl
;
54 explicit MotionMaster(Unit
*unit
) : i_owner(unit
) {}
59 MovementGenerator
* operator->(void) { return top(); }
64 typedef Impl::container_type::const_iterator const_iterator
;
65 const_iterator
begin() const { return Impl::c
.begin(); }
66 const_iterator
end() const { return Impl::c
.end(); }
68 void UpdateMotion(const uint32
&diff
);
69 void Clear(bool reset
= true);
70 void MovementExpired(bool reset
= true);
73 void MoveTargetedHome();
74 void MoveFollow(Unit
* target
, float dist
, float angle
);
75 void MoveChase(Unit
* target
, float dist
= 0.0f
, float angle
= 0.0f
);
77 void MoveFleeing(Unit
* enemy
);
78 void MovePoint(uint32 id
, float x
,float y
,float z
);
79 void MoveTaxiFlight(uint32 path
, uint32 pathnode
);
80 void MoveDistract(uint32 time
);
82 MovementGeneratorType
GetCurrentMovementGeneratorType() const;
84 void propagateSpeedChange();
86 bool GetDestination(float &x
, float &y
, float &z
);
88 void Mutate(MovementGenerator
*m
); // use Move* functions instead