2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
22 #include "WorldPacket.h"
23 #include "Database/DBCEnums.h"
24 #include "ObjectMgr.h"
26 #include "Database/DatabaseEnv.h"
27 #include "GameEvent.h"
30 #include "ProgressBar.h"
32 #include "Policies/SingletonImp.h"
34 INSTANTIATE_SINGLETON_1(AchievementGlobalMgr
);
36 const CriteriaCastSpellRequirement
AchievementGlobalMgr::m_criteriaCastSpellRequirements
[CRITERIA_CAST_SPELL_REQ_COUNT
] =
42 {5772, 0, 0, RACE_GNOME
},
43 {5774, 0, 0, RACE_BLOODELF
},
44 {5775, 0, 0, RACE_DRAENEI
},
45 {5776, 0, 0, RACE_DWARF
},
46 {5777, 0, 0, RACE_HUMAN
},
47 {5778, 0, 0, RACE_NIGHTELF
},
48 {5779, 0, 0, RACE_ORC
},
49 {5780, 0, 0, RACE_TAUREN
},
50 {5781, 0, 0, RACE_TROLL
},
51 {5782, 0, 0, RACE_UNDEAD_PLAYER
},
63 {6237, 0, CLASS_DEATH_KNIGHT
, RACE_ORC
},
64 {6238, 0, CLASS_WARRIOR
, RACE_HUMAN
},
65 {6239, 0, CLASS_SHAMAN
, RACE_TAUREN
},
66 {6240, 0, CLASS_DRUID
, RACE_NIGHTELF
},
67 {6241, 0, CLASS_ROGUE
, RACE_UNDEAD_PLAYER
},
68 {6242, 0, CLASS_HUNTER
, RACE_TROLL
},
69 {6243, 0, CLASS_MAGE
, RACE_GNOME
},
70 {6244, 0, CLASS_PALADIN
, RACE_DWARF
},
71 {6245, 0, CLASS_WARLOCK
, RACE_BLOODELF
},
72 {6246, 0, CLASS_PRIEST
, RACE_DRAENEI
},
73 {6312, 0, CLASS_WARLOCK
, RACE_GNOME
},
74 {6313, 0, CLASS_DEATH_KNIGHT
, RACE_HUMAN
},
75 {6314, 0, CLASS_PRIEST
, RACE_NIGHTELF
},
76 {6315, 0, CLASS_SHAMAN
, RACE_ORC
},
77 {6316, 0, CLASS_DRUID
, RACE_TAUREN
},
78 {6317, 0, CLASS_ROGUE
, RACE_TROLL
},
79 {6318, 0, CLASS_WARRIOR
, RACE_UNDEAD_PLAYER
},
80 {6319, 0, CLASS_MAGE
, RACE_BLOODELF
},
81 {6320, 0, CLASS_PALADIN
, RACE_DRAENEI
},
82 {6321, 0, CLASS_HUNTER
, RACE_DWARF
},
86 AchievementMgr::AchievementMgr(Player
*player
)
91 AchievementMgr::~AchievementMgr()
95 void AchievementMgr::SaveToDB()
97 if(!m_completedAchievements
.empty())
99 bool need_execute
= false;
100 std::ostringstream ssdel
;
101 std::ostringstream ssins
;
102 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); iter
++)
104 if(!iter
->second
.changed
)
107 /// first new/changed record prefix
110 ssdel
<< "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
111 ssins
<< "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
114 /// next new/changed record prefix
121 // new/changed record data
122 ssdel
<< iter
->first
;
123 ssins
<< "("<<GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << uint64(iter
->second
.date
) << ")";
125 /// mark as saved in db
126 iter
->second
.changed
= false;
134 CharacterDatabase
.BeginTransaction ();
135 CharacterDatabase
.Execute( ssdel
.str().c_str() );
136 CharacterDatabase
.Execute( ssins
.str().c_str() );
137 CharacterDatabase
.CommitTransaction ();
141 if(!m_criteriaProgress
.empty())
143 /// prepare deleting and insert
144 bool need_execute
= false;
145 std::ostringstream ssdel
;
146 std::ostringstream ssins
;
147 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
149 if(!iter
->second
.changed
)
152 /// first new/changed record prefix
155 ssdel
<< "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
156 ssins
<< "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
159 /// next new/changed record prefix
166 // new/changed record data
167 ssdel
<< iter
->first
;
168 ssins
<< "(" << GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << iter
->second
.counter
<< ", " << iter
->second
.date
<< ")";
170 /// mark as saved in db
171 iter
->second
.changed
= false;
179 CharacterDatabase
.BeginTransaction ();
180 CharacterDatabase
.Execute( ssdel
.str().c_str() );
181 CharacterDatabase
.Execute( ssins
.str().c_str() );
182 CharacterDatabase
.CommitTransaction ();
187 void AchievementMgr::LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
)
189 if(achievementResult
)
193 Field
*fields
= achievementResult
->Fetch();
194 CompletedAchievementData
& ca
= m_completedAchievements
[fields
[0].GetUInt32()];
195 ca
.date
= time_t(fields
[1].GetUInt64());
197 } while(achievementResult
->NextRow());
198 delete achievementResult
;
205 Field
*fields
= criteriaResult
->Fetch();
207 uint32 id
= fields
[0].GetUInt32();
208 uint32 counter
= fields
[1].GetUInt32();
209 time_t date
= time_t(fields
[2].GetUInt64());
211 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(id
);
212 if(!criteria
|| criteria
->timeLimit
&& date
+ criteria
->timeLimit
< time(NULL
))
215 CriteriaProgress
& progress
= m_criteriaProgress
[id
];
216 progress
.counter
= counter
;
217 progress
.date
= date
;
218 progress
.changed
= false;
219 } while(criteriaResult
->NextRow());
220 delete criteriaResult
;
225 void AchievementMgr::SendAchievementEarned(AchievementEntry
const* achievement
)
227 sLog
.outString("AchievementMgr::SendAchievementEarned(%u)", achievement
->ID
);
229 const char *msg
= "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
230 if(Guild
* guild
= objmgr
.GetGuildById(GetPlayer()->GetGuildId()))
232 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
233 data
<< uint8(CHAT_MSG_ACHIEVEMENT
);
234 data
<< uint8(CHAT_MSG_GUILD_ACHIEVEMENT
);
235 data
<< uint32(LANG_UNIVERSAL
);
236 data
<< uint64(GetPlayer()->GetGUID());
238 data
<< uint64(GetPlayer()->GetGUID());
239 data
<< uint32(strlen(msg
)+1);
242 data
<< uint32(achievement
->ID
);
243 guild
->BroadcastPacket(&data
);
245 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_KILL
|ACHIEVEMENT_FLAG_REALM_FIRST_REACH
))
247 // broadcast realm first reached
248 WorldPacket
data(SMSG_SERVER_FIRST_ACHIEVEMENT
, strlen(GetPlayer()->GetName())+1+8+4+4);
249 data
<< GetPlayer()->GetName();
250 data
<< uint64(GetPlayer()->GetGUID());
251 data
<< uint32(achievement
->ID
);
252 data
<< uint32(0); // 1=link supplied string as player name, 0=display plain string
253 sWorld
.SendGlobalMessage(&data
);
257 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
258 data
<< uint8(CHAT_MSG_ACHIEVEMENT
);
259 data
<< uint32(LANG_UNIVERSAL
);
260 data
<< uint64(GetPlayer()->GetGUID());
262 data
<< uint64(GetPlayer()->GetGUID());
263 data
<< uint32(strlen(msg
)+1);
266 data
<< uint32(achievement
->ID
);
267 GetPlayer()->SendMessageToSet(&data
, true);
270 WorldPacket
data(SMSG_ACHIEVEMENT_EARNED
, 8+4+8);
271 data
.append(GetPlayer()->GetPackGUID());
272 data
<< uint32(achievement
->ID
);
273 data
<< uint32(secsToTimeBitFields(time(NULL
)));
275 GetPlayer()->SendMessageToSet(&data
, true);
278 void AchievementMgr::SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
)
280 WorldPacket
data(SMSG_CRITERIA_UPDATE
, 8+4+8);
283 // the counter is packed like a packed Guid
284 data
.appendPackGUID(progress
->counter
);
286 data
.append(GetPlayer()->GetPackGUID());
288 data
<< uint32(secsToTimeBitFields(progress
->date
));
289 data
<< uint32(0); // timer 1
290 data
<< uint32(0); // timer 2
291 GetPlayer()->SendMessageToSet(&data
, true);
295 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
297 void AchievementMgr::CheckAllAchievementCriteria()
299 // suppress sending packets
300 for(uint32 i
=0; i
<ACHIEVEMENT_CRITERIA_TYPE_TOTAL
; i
++)
301 UpdateAchievementCriteria(AchievementCriteriaTypes(i
));
305 * this function will be called whenever the user might have done a criteria relevant action
307 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
, Unit
*unit
, uint32 time
)
309 sLog
.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type
, miscvalue1
, miscvalue2
, time
);
310 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
311 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
313 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
315 // don't update already completed criteria
316 if(IsCompletedCriteria(achievementCriteria
))
319 if(achievementCriteria
->groupFlag
& ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP
&& GetPlayer()->GetGroup())
322 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
326 if(achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_HORDE
&& GetPlayer()->GetTeam() != HORDE
||
327 achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_ALLIANCE
&& GetPlayer()->GetTeam() != ALLIANCE
)
332 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
333 SetCriteriaProgress(achievementCriteria
, GetPlayer()->getLevel());
335 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
336 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetByteValue(PLAYER_BYTES_2
, 2)+1);
338 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
339 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
342 if(achievementCriteria
->kill_creature
.creatureID
!= miscvalue1
)
344 SetCriteriaProgress(achievementCriteria
, miscvalue2
, true);
346 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
347 if(uint32 skillvalue
= GetPlayer()->GetBaseSkillValue(achievementCriteria
->reach_skill_level
.skillID
))
348 SetCriteriaProgress(achievementCriteria
, skillvalue
);
350 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
353 for(QuestStatusMap::iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
354 if(itr
->second
.m_rewarded
)
356 SetCriteriaProgress(achievementCriteria
, counter
);
359 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
362 for(QuestStatusMap::iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
364 Quest
const* quest
= objmgr
.GetQuestTemplate(itr
->first
);
365 if(itr
->second
.m_rewarded
&& quest
->GetZoneOrSort() == achievementCriteria
->complete_quests_in_zone
.zoneID
)
368 SetCriteriaProgress(achievementCriteria
, counter
);
371 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
372 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
375 SetCriteriaProgress(achievementCriteria
, miscvalue1
, true);
377 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
378 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
381 if(GetPlayer()->GetMapId() != achievementCriteria
->complete_battleground
.mapID
)
383 SetCriteriaProgress(achievementCriteria
, miscvalue1
, true);
385 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
386 if(GetPlayer()->HasSpell(achievementCriteria
->learn_spell
.spellID
))
387 SetCriteriaProgress(achievementCriteria
, 1);
389 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
390 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
393 if(GetPlayer()->GetMapId() != achievementCriteria
->death_at_map
.mapID
)
395 SetCriteriaProgress(achievementCriteria
, 1, true);
397 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
398 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
401 if(miscvalue1
!= achievementCriteria
->killed_by_creature
.creatureEntry
)
403 SetCriteriaProgress(achievementCriteria
, 1, true);
405 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
406 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
409 SetCriteriaProgress(achievementCriteria
, 1, true);
411 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
413 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
416 if(achievement
->ID
== 1260)
418 if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED
)
420 // TODO: hardcoding eventid is bad, it can differ from DB to DB - maye implement something using HolidayNames.dbc?
421 if(!gameeventmgr
.IsActiveEvent(26))
424 // miscvalue1 is the ingame fallheight*100 as stored in dbc
425 SetCriteriaProgress(achievementCriteria
, miscvalue1
);
428 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
429 if(GetPlayer()->GetQuestRewardStatus(achievementCriteria
->complete_quest
.questID
))
430 SetCriteriaProgress(achievementCriteria
, 1);
432 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
433 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
436 if(achievementCriteria
->use_item
.itemID
!= miscvalue1
)
438 SetCriteriaProgress(achievementCriteria
, 1, true);
440 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
441 // speedup for non-login case
442 if(miscvalue1
&& achievementCriteria
->own_item
.itemID
!=miscvalue1
)
444 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetItemCount(achievementCriteria
->own_item
.itemID
, true));
446 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
447 // You _have_ to loot that item, just owning it when logging in does _not_ count!
450 if(miscvalue1
!= achievementCriteria
->own_item
.itemID
)
452 SetCriteriaProgress(achievementCriteria
, miscvalue2
, true);
454 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
455 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
456 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->be_spell_target
.spellID
)
458 SetCriteriaProgress(achievementCriteria
, 1, true);
460 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
461 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
463 SetCriteriaProgress(achievementCriteria
, 1, true);
465 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
467 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
470 // those requirements couldn't be found in the dbc
471 if (CriteriaCastSpellRequirement
const* requirement
= AchievementGlobalMgr::GetCriteriaCastSpellRequirement(achievementCriteria
))
476 if (requirement
->creatureEntry
&& unit
->GetEntry() != requirement
->creatureEntry
)
479 if (requirement
->playerRace
&& (unit
->GetTypeId() != TYPEID_PLAYER
|| unit
->getRace()!=requirement
->playerRace
))
482 if (requirement
->playerClass
&& (unit
->GetTypeId() != TYPEID_PLAYER
|| unit
->getClass()!=requirement
->playerClass
))
486 SetCriteriaProgress(achievementCriteria
, 1, true);
489 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
491 uint32 spellCount
= 0;
492 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
493 spellIter
!= GetPlayer()->GetSpellMap().end();
496 for(SkillLineAbilityMap::const_iterator skillIter
= spellmgr
.GetBeginSkillLineAbilityMap(spellIter
->first
);
497 skillIter
!= spellmgr
.GetEndSkillLineAbilityMap(spellIter
->first
);
500 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skilline_spell
.skillLine
)
504 SetCriteriaProgress(achievementCriteria
, spellCount
);
507 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
509 // skip for login case
512 SetCriteriaProgress(achievementCriteria
, 1);
515 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
517 int32 reputation
= GetPlayer()->GetReputation(achievementCriteria
->gain_reputation
.factionID
);
519 SetCriteriaProgress(achievementCriteria
, reputation
);
522 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
525 const FactionStateList factionStateList
= GetPlayer()->GetFactionStateList();
526 for (FactionStateList::const_iterator iter
= factionStateList
.begin(); iter
!= factionStateList
.end(); iter
++)
528 if(GetPlayer()->ReputationToRank(iter
->second
.Standing
) >= REP_EXALTED
)
531 SetCriteriaProgress(achievementCriteria
, counter
);
534 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
536 WorldMapOverlayEntry
const* worldOverlayEntry
= sWorldMapOverlayStore
.LookupEntry(achievementCriteria
->explore_area
.areaReference
);
537 if(!worldOverlayEntry
)
540 int32 exploreFlag
= GetAreaFlagByAreaID(worldOverlayEntry
->areatableID
);
544 uint32 playerIndexOffset
= uint32(exploreFlag
) / 32;
545 uint32 mask
= 1<< (uint32(exploreFlag
) % 32);
547 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1
+ playerIndexOffset
) & mask
)
548 SetCriteriaProgress(achievementCriteria
, 1);
551 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
552 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
554 // miscvalue1 = itemid
555 // miscvalue2 = diced value
558 if(miscvalue2
!= achievementCriteria
->roll_greed_on_loot
.rollValue
)
560 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( miscvalue1
);
562 uint32 requiredItemLevel
= 0;
563 if (achievementCriteria
->ID
== 2412 || achievementCriteria
->ID
== 2358)
564 requiredItemLevel
= 185;
566 if(!pProto
|| pProto
->ItemLevel
<requiredItemLevel
)
568 SetCriteriaProgress(achievementCriteria
, 1, true);
572 if(IsCompletedCriteria(achievementCriteria
))
573 CompletedCriteria(achievementCriteria
);
577 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry
const* achievementCriteria
)
579 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
583 // counter can never complete
584 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
587 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_REACH
| ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
589 // someone on this realm has already completed that achievement
590 if(achievementmgr
.IsRealmCompleted(achievement
))
594 CriteriaProgressMap::const_iterator itr
= m_criteriaProgress
.find(achievementCriteria
->ID
);
595 if(itr
== m_criteriaProgress
.end())
598 CriteriaProgress
const* progress
= &itr
->second
;
600 switch(achievementCriteria
->requiredType
)
602 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
603 if(achievement
->ID
== 467 && GetPlayer()->getClass() != CLASS_SHAMAN
||
604 achievement
->ID
== 466 && GetPlayer()->getClass() != CLASS_DRUID
||
605 achievement
->ID
== 465 && GetPlayer()->getClass() != CLASS_PALADIN
||
606 achievement
->ID
== 464 && GetPlayer()->getClass() != CLASS_PRIEST
||
607 achievement
->ID
== 463 && GetPlayer()->getClass() != CLASS_WARLOCK
||
608 achievement
->ID
== 462 && GetPlayer()->getClass() != CLASS_HUNTER
||
609 achievement
->ID
== 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT
||
610 achievement
->ID
== 460 && GetPlayer()->getClass() != CLASS_MAGE
||
611 achievement
->ID
== 459 && GetPlayer()->getClass() != CLASS_WARRIOR
||
612 achievement
->ID
== 458 && GetPlayer()->getClass() != CLASS_ROGUE
||
614 achievement
->ID
== 1404 && GetPlayer()->getRace() != RACE_GNOME
||
615 achievement
->ID
== 1405 && GetPlayer()->getRace() != RACE_BLOODELF
||
616 achievement
->ID
== 1406 && GetPlayer()->getRace() != RACE_DRAENEI
||
617 achievement
->ID
== 1407 && GetPlayer()->getRace() != RACE_DWARF
||
618 achievement
->ID
== 1408 && GetPlayer()->getRace() != RACE_HUMAN
||
619 achievement
->ID
== 1409 && GetPlayer()->getRace() != RACE_NIGHTELF
||
620 achievement
->ID
== 1410 && GetPlayer()->getRace() != RACE_ORC
||
621 achievement
->ID
== 1411 && GetPlayer()->getRace() != RACE_TAUREN
||
622 achievement
->ID
== 1412 && GetPlayer()->getRace() != RACE_TROLL
||
623 achievement
->ID
== 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER
)
625 return progress
->counter
>= achievementCriteria
->reach_level
.level
;
626 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
627 return progress
->counter
>= achievementCriteria
->buy_bank_slot
.numberOfSlots
;
628 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
629 return progress
->counter
>= achievementCriteria
->kill_creature
.creatureCount
;
630 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
631 return m_completedAchievements
.find(achievementCriteria
->complete_achievement
.linkedAchievement
) != m_completedAchievements
.end();
632 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
633 return progress
->counter
>= achievementCriteria
->reach_skill_level
.skillLevel
;
634 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
635 return progress
->counter
>= achievementCriteria
->complete_quest_count
.totalQuestCount
;
636 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
637 return progress
->counter
>= achievementCriteria
->complete_quests_in_zone
.questCount
;
638 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
639 return progress
->counter
>= achievementCriteria
->complete_daily_quest
.questCount
;
640 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
641 return progress
->counter
>= 1;
642 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
643 return progress
->counter
>= achievementCriteria
->fall_without_dying
.fallHeight
;
644 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
645 return progress
->counter
>= 1;
646 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
647 return progress
->counter
>= achievementCriteria
->use_item
.itemCount
;
648 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
649 return progress
->counter
>= achievementCriteria
->own_item
.itemCount
;
650 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
651 return progress
->counter
>= achievementCriteria
->loot_item
.itemCount
;
652 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
653 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
654 return progress
->counter
>= achievementCriteria
->be_spell_target
.spellCount
;
655 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
656 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
657 return progress
->counter
>= achievementCriteria
->cast_spell
.castCount
;
658 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
659 return progress
->counter
>= achievementCriteria
->learn_skilline_spell
.spellCount
;
660 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
661 return progress
->counter
>= achievementCriteria
->visit_barber
.numberOfVisits
;
662 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
663 return progress
->counter
>= achievementCriteria
->gain_reputation
.reputationAmount
;
664 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
665 return progress
->counter
>= achievementCriteria
->gain_exalted_reputation
.numberOfExaltedFactions
;
666 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
667 return progress
->counter
>= 1;
668 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
669 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
670 return progress
->counter
>= achievementCriteria
->roll_greed_on_loot
.count
;
672 // handle all statistic-only criteria here
673 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
674 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
675 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
676 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
682 void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry
const* criteria
)
684 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(criteria
->referredAchievement
);
687 // counter can never complete
688 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
691 if(criteria
->completionFlag
& ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
|| GetAchievementCompletionState(achievement
)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED
)
693 CompletedAchievement(achievement
);
697 // TODO: achievement 705 requires 4 criteria to be fulfilled
698 AchievementCompletionState
AchievementMgr::GetAchievementCompletionState(AchievementEntry
const* entry
)
700 if(m_completedAchievements
.find(entry
->ID
)!=m_completedAchievements
.end())
701 return ACHIEVEMENT_COMPLETED_COMPLETED_STORED
;
703 bool foundOutstanding
= false;
704 for (uint32 entryId
= 0; entryId
<sAchievementCriteriaStore
.GetNumRows(); entryId
++)
706 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
707 if(!criteria
|| criteria
->referredAchievement
!= entry
->ID
)
710 if(IsCompletedCriteria(criteria
) && criteria
->completionFlag
& ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
)
711 return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED
;
713 // found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
714 if(!IsCompletedCriteria(criteria
))
715 foundOutstanding
= true;
718 return ACHIEVEMENT_COMPLETED_NONE
;
720 return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED
;
723 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 newValue
, bool relative
)
725 sLog
.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u)", entry
->ID
, newValue
);
726 CriteriaProgress
*progress
= NULL
;
728 CriteriaProgressMap::iterator iter
= m_criteriaProgress
.find(entry
->ID
);
730 if(iter
== m_criteriaProgress
.end())
732 progress
= &m_criteriaProgress
[entry
->ID
];
733 progress
->counter
= newValue
;
734 progress
->date
= time(NULL
);
738 progress
= &iter
->second
;
740 newValue
+= progress
->counter
;
741 if(progress
->counter
== newValue
)
743 progress
->counter
= newValue
;
746 progress
->changed
= true;
750 time_t now
= time(NULL
);
751 if(progress
->date
+ entry
->timeLimit
< now
)
753 progress
->counter
= 1;
755 // also it seems illogical, the timeframe will be extended at every criteria update
756 progress
->date
= now
;
758 SendCriteriaUpdate(entry
->ID
,progress
);
761 void AchievementMgr::CompletedAchievement(AchievementEntry
const* achievement
)
763 sLog
.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement
->ID
);
764 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
|| m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
767 SendAchievementEarned(achievement
);
768 CompletedAchievementData
& ca
= m_completedAchievements
[achievement
->ID
];
769 ca
.date
= time(NULL
);
772 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
773 // TODO: where do set this instead?
774 if(!(achievement
->flags
& ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
775 achievementmgr
.SetRealmCompleted(achievement
);
777 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
);
779 // reward items and titles if any
780 AchievementReward
const* reward
= achievementmgr
.GetAchievementReward(achievement
);
787 if(uint32 titleId
= reward
->titleId
[GetPlayer()->GetTeam() == HORDE
?0:1])
789 if(CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(titleId
))
790 GetPlayer()->SetTitle(titleEntry
);
796 Item
* item
= reward
->itemId
? Item::CreateItem(reward
->itemId
,1,GetPlayer ()) : NULL
;
801 // save new item before send
802 item
->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
805 mi
.AddItem(item
->GetGUIDLow(), item
->GetEntry(), item
);
808 int loc_idx
= GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
811 std::string subject
= reward
->subject
;
812 std::string text
= reward
->text
;
815 if(AchievementRewardLocale
const* loc
= achievementmgr
.GetAchievementRewardLocale(achievement
))
817 if (loc
->subject
.size() > size_t(loc_idx
) && !loc
->subject
[loc_idx
].empty())
818 subject
= loc
->subject
[loc_idx
];
819 if (loc
->text
.size() > size_t(loc_idx
) && !loc
->text
[loc_idx
].empty())
820 text
= loc
->text
[loc_idx
];
824 uint32 itemTextId
= objmgr
.CreateItemText( text
);
826 WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE
, MAIL_STATIONERY_NORMAL
, reward
->sender
, GetPlayer()->GetGUIDLow(), subject
, itemTextId
, &mi
, 0, 0, MAIL_CHECK_MASK_NONE
);
830 void AchievementMgr::SendAllAchievementData()
832 // since we don't know the exact size of the packed GUIDs this is just an approximation
833 WorldPacket
data(SMSG_ALL_ACHIEVEMENT_DATA
, 4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
834 BuildAllDataPacket(&data
);
835 GetPlayer()->GetSession()->SendPacket(&data
);
838 void AchievementMgr::SendRespondInspectAchievements(Player
* player
)
840 // since we don't know the exact size of the packed GUIDs this is just an approximation
841 WorldPacket
data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS
, 4+4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
842 data
.append(GetPlayer()->GetPackGUID());
843 BuildAllDataPacket(&data
);
844 player
->GetSession()->SendPacket(&data
);
848 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
850 void AchievementMgr::BuildAllDataPacket(WorldPacket
*data
)
852 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
854 *data
<< uint32(iter
->first
);
855 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
859 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
861 *data
<< uint32(iter
->first
);
862 data
->appendPackGUID(iter
->second
.counter
);
863 data
->append(GetPlayer()->GetPackGUID());
865 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
873 //==========================================================
874 AchievementCriteriaEntryList
const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type
)
876 return m_AchievementCriteriasByType
[type
];
879 void AchievementGlobalMgr::LoadAchievementCriteriaList()
881 for (uint32 entryId
= 0; entryId
<sAchievementCriteriaStore
.GetNumRows(); entryId
++)
883 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
887 m_AchievementCriteriasByType
[criteria
->requiredType
].push_back(criteria
);
892 void AchievementGlobalMgr::LoadCompletedAchievements()
894 QueryResult
*result
= CharacterDatabase
.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
901 Field
*fields
= result
->Fetch();
902 m_allCompletedAchievements
.insert(fields
[0].GetUInt32());
903 } while(result
->NextRow());
908 void AchievementGlobalMgr::LoadRewards()
910 m_achievementRewards
.clear(); // need for reload case
913 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
922 sLog
.outString(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
926 barGoLink
bar(result
->GetRowCount());
930 Field
*fields
= result
->Fetch();
933 uint32 entry
= fields
[0].GetUInt32();
934 if (!sAchievementStore
.LookupEntry(entry
))
936 sLog
.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry
);
940 AchievementReward reward
;
941 reward
.titleId
[0] = fields
[1].GetUInt32();
942 reward
.titleId
[1] = fields
[2].GetUInt32();
943 reward
.itemId
= fields
[3].GetUInt32();
944 reward
.sender
= fields
[4].GetUInt32();
945 reward
.subject
= fields
[5].GetCppString();
946 reward
.text
= fields
[6].GetCppString();
948 if ((reward
.titleId
[0]==0)!=(reward
.titleId
[1]==0))
949 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry
, reward
.titleId
[0], reward
.titleId
[1]);
951 // must be title or mail at least
952 if (!reward
.titleId
[0] && !reward
.titleId
[1] && !reward
.sender
)
954 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry
);
958 if (reward
.titleId
[0])
960 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[0]);
963 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[0]);
964 reward
.titleId
[0] = 0;
968 if (reward
.titleId
[1])
970 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[1]);
973 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[1]);
974 reward
.titleId
[1] = 0;
978 //check mail data before item for report including wrong item case
981 if (!objmgr
.GetCreatureTemplate(reward
.sender
))
983 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry
, reward
.sender
);
990 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry
);
992 if (!reward
.subject
.empty())
993 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry
);
995 if (!reward
.text
.empty())
996 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry
);
1001 if (!objmgr
.GetItemPrototype(reward
.itemId
))
1003 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry
, reward
.itemId
);
1008 m_achievementRewards
[entry
] = reward
;
1010 } while (result
->NextRow());
1015 sLog
.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales
.size() );
1018 void AchievementGlobalMgr::LoadRewardLocales()
1020 m_achievementRewardLocales
.clear(); // need for reload case
1022 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
1031 sLog
.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
1035 barGoLink
bar(result
->GetRowCount());
1039 Field
*fields
= result
->Fetch();
1042 uint32 entry
= fields
[0].GetUInt32();
1044 if(m_achievementRewards
.find(entry
)==m_achievementRewards
.end())
1046 sLog
.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry
);
1050 AchievementRewardLocale
& data
= m_achievementRewardLocales
[entry
];
1052 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1054 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1057 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
1060 if(data
.subject
.size() <= idx
)
1061 data
.subject
.resize(idx
+1);
1063 data
.subject
[idx
] = str
;
1066 str
= fields
[1+2*(i
-1)+1].GetCppString();
1069 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
1072 if(data
.text
.size() <= idx
)
1073 data
.text
.resize(idx
+1);
1075 data
.text
[idx
] = str
;
1079 } while (result
->NextRow());
1084 sLog
.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales
.size() );