[9232] Replace list bool fields with exclusive true values by subtype field in Creature.
[getmangos.git] / src / game / Map.h
blob2d6b0a60a70a19691acc37d56fb0cd56d44b5a5b
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MAP_H
20 #define MANGOS_MAP_H
22 #include "Platform/Define.h"
23 #include "Policies/ThreadingModel.h"
24 #include "ace/RW_Thread_Mutex.h"
25 #include "ace/Thread_Mutex.h"
27 #include "DBCStructure.h"
28 #include "GridDefines.h"
29 #include "Cell.h"
30 #include "Object.h"
31 #include "Timer.h"
32 #include "SharedDefines.h"
33 #include "GameSystem/GridRefManager.h"
34 #include "MapRefManager.h"
35 #include "Utilities/TypeList.h"
37 #include <bitset>
38 #include <list>
40 class Creature;
41 class Unit;
42 class WorldPacket;
43 class InstanceData;
44 class Group;
45 class InstanceSave;
46 struct ScriptInfo;
47 struct ScriptAction;
48 class BattleGround;
51 typedef ACE_RW_Thread_Mutex GridRWLock;
53 template<class MUTEX, class LOCK_TYPE>
54 struct RGuard
56 RGuard(MUTEX &l) : i_lock(l.getReadLock()) {}
57 MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
60 template<class MUTEX, class LOCK_TYPE>
61 struct WGuard
63 WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {}
64 MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
67 typedef RGuard<GridRWLock, ACE_Thread_Mutex> GridReadGuard;
68 typedef WGuard<GridRWLock, ACE_Thread_Mutex> GridWriteGuard;
69 typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
71 //******************************************
72 // Map file format defines
73 //******************************************
74 struct map_fileheader
76 uint32 mapMagic;
77 uint32 versionMagic;
78 uint32 areaMapOffset;
79 uint32 areaMapSize;
80 uint32 heightMapOffset;
81 uint32 heightMapSize;
82 uint32 liquidMapOffset;
83 uint32 liquidMapSize;
86 #define MAP_AREA_NO_AREA 0x0001
88 struct map_areaHeader
90 uint32 fourcc;
91 uint16 flags;
92 uint16 gridArea;
95 #define MAP_HEIGHT_NO_HEIGHT 0x0001
96 #define MAP_HEIGHT_AS_INT16 0x0002
97 #define MAP_HEIGHT_AS_INT8 0x0004
99 struct map_heightHeader
101 uint32 fourcc;
102 uint32 flags;
103 float gridHeight;
104 float gridMaxHeight;
107 #define MAP_LIQUID_NO_TYPE 0x0001
108 #define MAP_LIQUID_NO_HEIGHT 0x0002
110 struct map_liquidHeader
112 uint32 fourcc;
113 uint16 flags;
114 uint16 liquidType;
115 uint8 offsetX;
116 uint8 offsetY;
117 uint8 width;
118 uint8 height;
119 float liquidLevel;
122 enum ZLiquidStatus
124 LIQUID_MAP_NO_WATER = 0x00000000,
125 LIQUID_MAP_ABOVE_WATER = 0x00000001,
126 LIQUID_MAP_WATER_WALK = 0x00000002,
127 LIQUID_MAP_IN_WATER = 0x00000004,
128 LIQUID_MAP_UNDER_WATER = 0x00000008
131 #define MAP_LIQUID_TYPE_NO_WATER 0x00
132 #define MAP_LIQUID_TYPE_WATER 0x01
133 #define MAP_LIQUID_TYPE_OCEAN 0x02
134 #define MAP_LIQUID_TYPE_MAGMA 0x04
135 #define MAP_LIQUID_TYPE_SLIME 0x08
137 #define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
139 #define MAP_LIQUID_TYPE_DARK_WATER 0x10
140 #define MAP_LIQUID_TYPE_WMO_WATER 0x20
142 struct LiquidData
144 uint32 type;
145 float level;
146 float depth_level;
149 class GridMap
151 uint32 m_flags;
152 // Area data
153 uint16 m_gridArea;
154 uint16 *m_area_map;
155 // Height level data
156 float m_gridHeight;
157 float m_gridIntHeightMultiplier;
158 union{
159 float *m_V9;
160 uint16 *m_uint16_V9;
161 uint8 *m_uint8_V9;
163 union{
164 float *m_V8;
165 uint16 *m_uint16_V8;
166 uint8 *m_uint8_V8;
168 // Liquid data
169 uint16 m_liquidType;
170 uint8 m_liquid_offX;
171 uint8 m_liquid_offY;
172 uint8 m_liquid_width;
173 uint8 m_liquid_height;
174 float m_liquidLevel;
175 uint8 *m_liquid_type;
176 float *m_liquid_map;
178 bool loadAreaData(FILE *in, uint32 offset, uint32 size);
179 bool loadHeightData(FILE *in, uint32 offset, uint32 size);
180 bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
182 // Get height functions and pointers
183 typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
184 pGetHeightPtr m_gridGetHeight;
185 float getHeightFromFloat(float x, float y) const;
186 float getHeightFromUint16(float x, float y) const;
187 float getHeightFromUint8(float x, float y) const;
188 float getHeightFromFlat(float x, float y) const;
190 public:
191 GridMap();
192 ~GridMap();
193 bool loadData(char *filaname);
194 void unloadData();
196 uint16 getArea(float x, float y);
197 inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
198 float getLiquidLevel(float x, float y);
199 uint8 getTerrainType(float x, float y);
200 ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
203 struct CreatureMover
205 CreatureMover() : x(0), y(0), z(0), ang(0) {}
206 CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
208 float x, y, z, ang;
211 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
212 #if defined( __GNUC__ )
213 #pragma pack(1)
214 #else
215 #pragma pack(push,1)
216 #endif
218 struct InstanceTemplate
220 uint32 map;
221 uint32 parent;
222 uint32 levelMin;
223 uint32 levelMax;
224 float startLocX;
225 float startLocY;
226 float startLocZ;
227 float startLocO;
228 uint32 script_id;
231 enum LevelRequirementVsMode
233 LEVELREQUIREMENT_HEROIC = 70
236 #if defined( __GNUC__ )
237 #pragma pack()
238 #else
239 #pragma pack(pop)
240 #endif
242 typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
244 #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
245 #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
246 #define MIN_UNLOAD_DELAY 1 // immediate unload
248 class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>
250 friend class MapReference;
251 public:
252 Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent = NULL);
253 virtual ~Map();
255 // currently unused for normal maps
256 bool CanUnload(uint32 diff)
258 if(!m_unloadTimer) return false;
259 if(m_unloadTimer <= diff) return true;
260 m_unloadTimer -= diff;
261 return false;
264 virtual bool Add(Player *);
265 virtual void Remove(Player *, bool);
266 template<class T> void Add(T *);
267 template<class T> void Remove(T *, bool);
269 virtual void Update(const uint32&);
271 void MessageBroadcast(Player *, WorldPacket *, bool to_self);
272 void MessageBroadcast(WorldObject *, WorldPacket *);
273 void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
274 void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
276 float GetVisibilityDistance() const { return m_VisibleDistance; }
277 //function for setting up visibility distance for maps on per-type/per-Id basis
278 virtual void InitVisibilityDistance();
280 void PlayerRelocation(Player *, float x, float y, float z, float angl);
281 void CreatureRelocation(Creature *creature, float x, float y, float z, float orientation);
283 template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
285 bool IsRemovalGrid(float x, float y) const
287 GridPair p = MaNGOS::ComputeGridPair(x, y);
288 return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
291 bool IsLoaded(float x, float y) const
293 GridPair p = MaNGOS::ComputeGridPair(x, y);
294 return loaded(p);
297 bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
298 void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
299 void LoadGrid(const Cell& cell, bool no_unload = false);
300 bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
301 virtual void UnloadAll(bool pForce);
303 void ResetGridExpiry(NGridType &grid, float factor = 1) const
305 grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor));
308 time_t GetGridExpiry(void) const { return i_gridExpiry; }
309 uint32 GetId(void) const { return i_id; }
311 static bool ExistMap(uint32 mapid, int gx, int gy);
312 static bool ExistVMap(uint32 mapid, int gx, int gy);
314 static void InitStateMachine();
315 static void DeleteStateMachine();
317 Map const * GetParent() const { return m_parentMap; }
319 // some calls like isInWater should not use vmaps due to processor power
320 // can return INVALID_HEIGHT if under z+2 z coord not found height
321 float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
322 bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
324 ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
326 uint16 GetAreaFlag(float x, float y, float z) const;
327 uint8 GetTerrainType(float x, float y ) const;
328 float GetWaterLevel(float x, float y ) const;
329 bool IsUnderWater(float x, float y, float z) const;
331 static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id);
332 static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id);
333 static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id);
335 uint32 GetAreaId(float x, float y, float z) const
337 return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),i_id);
340 uint32 GetZoneId(float x, float y, float z) const
342 return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),i_id);
345 void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const
347 GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),i_id);
350 virtual void MoveAllCreaturesInMoveList();
351 virtual void RemoveAllObjectsInRemoveList();
353 bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
355 // assert print helper
356 bool CheckGridIntegrity(Creature* c, bool moved) const;
358 uint32 GetInstanceId() const { return i_InstanceId; }
359 virtual bool CanEnter(Player* /*player*/) { return true; }
360 const char* GetMapName() const;
362 // have meaning only for instanced map (that have set real difficulty), NOT USE its for BaseMap
363 // _currently_ spawnmode == difficulty, but this can be changes later, so use appropriate spawmmode/difficult functions
364 // for simplify later code support
365 // regular difficulty = continent/dungeon normal/first raid normal difficulty
366 uint8 GetSpawnMode() const { return (i_spawnMode); }
367 Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); }
368 bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; }
369 uint32 GetMaxPlayers() const; // dependent from map difficulty
370 uint32 GetMaxResetDelay() const; // dependent from map difficulty
371 MapDifficulty const* GetMapDifficulty() const; // dependent from map difficulty
373 bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
374 // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
375 bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
376 bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
377 bool IsRaidOrHeroicDungeon() const { return IsRaid() || GetDifficulty() > DUNGEON_DIFFICULTY_NORMAL; }
378 bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
379 bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
380 bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
381 bool GetEntrancePos(int32 &mapid, float &x, float &y)
383 if(!i_mapEntry)
384 return false;
385 if(i_mapEntry->entrance_map < 0)
386 return false;
387 mapid = i_mapEntry->entrance_map;
388 x = i_mapEntry->entrance_x;
389 y = i_mapEntry->entrance_y;
390 return true;
393 void AddObjectToRemoveList(WorldObject *obj);
394 void DoDelayedMovesAndRemoves();
396 virtual bool RemoveBones(uint64 guid, float x, float y);
398 void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
399 void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair);
400 void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
402 void resetMarkedCells() { marked_cells.reset(); }
403 bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
404 void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
406 bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
407 uint32 GetPlayersCountExceptGMs() const;
408 bool ActiveObjectsNearGrid(uint32 x,uint32 y) const;
410 void SendToPlayers(WorldPacket const* data) const;
412 typedef MapRefManager PlayerList;
413 PlayerList const& GetPlayers() const { return m_mapRefManager; }
415 //per-map script storage
416 void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
417 void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
419 // must called with AddToWorld
420 template<class T>
421 void AddToActive(T* obj) { AddToActiveHelper(obj); }
423 void AddToActive(Creature* obj);
425 // must called with RemoveFromWorld
426 template<class T>
427 void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
429 void RemoveFromActive(Creature* obj);
431 Creature* GetCreature(uint64 guid);
432 Vehicle* GetVehicle(uint64 guid);
433 Pet* GetPet(uint64 guid);
434 Creature* GetCreatureOrPetOrVehicle(uint64 guid);
435 GameObject* GetGameObject(uint64 guid);
436 DynamicObject* GetDynamicObject(uint64 guid);
437 Corpse* GetCorpse(uint64 guid);
438 WorldObject* GetWorldObject(uint64 guid);
440 TypeUnorderedMapContainer<AllMapStoredObjectTypes>& GetObjectsStore() { return m_objectsStore; }
442 void AddUpdateObject(Object *obj)
444 i_objectsToClientUpdate.insert(obj);
447 void RemoveUpdateObject(Object *obj)
449 i_objectsToClientUpdate.erase( obj );
452 // DynObjects currently
453 uint32 GenerateLocalLowGuid(HighGuid guidhigh);
454 private:
455 void LoadMapAndVMap(int gx, int gy);
456 void LoadVMap(int gx, int gy);
457 void LoadMap(int gx,int gy, bool reload = false);
458 GridMap *GetGrid(float x, float y);
460 void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
462 void SendInitSelf( Player * player );
464 void SendInitTransports( Player * player );
465 void SendRemoveTransports( Player * player );
467 void PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair);
468 void CreatureRelocationNotify(Creature *creature, Cell newcell, CellPair newval);
470 bool CreatureCellRelocation(Creature *creature, Cell new_cell);
472 void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
473 CreatureMoveList i_creaturesToMove;
475 bool loaded(const GridPair &) const;
476 void EnsureGridCreated(const GridPair &);
477 bool EnsureGridLoaded(Cell const&);
478 void EnsureGridLoadedAtEnter(Cell const&, Player* player = NULL);
480 void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
482 template<class T> void AddType(T *obj);
483 template<class T> void RemoveType(T *obj, bool);
485 NGridType* getNGrid(uint32 x, uint32 y) const
487 ASSERT(x < MAX_NUMBER_OF_GRIDS);
488 ASSERT(y < MAX_NUMBER_OF_GRIDS);
489 return i_grids[x][y];
492 bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
493 void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
495 void setNGrid(NGridType* grid, uint32 x, uint32 y);
496 void ScriptsProcess();
498 void SendObjectUpdates();
499 std::set<Object *> i_objectsToClientUpdate;
500 protected:
501 void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
503 typedef MaNGOS::ObjectLevelLockable<Map, ACE_Thread_Mutex>::Lock Guard;
505 MapEntry const* i_mapEntry;
506 uint8 i_spawnMode;
507 uint32 i_id;
508 uint32 i_InstanceId;
509 uint32 m_unloadTimer;
510 float m_VisibleDistance;
512 MapRefManager m_mapRefManager;
513 MapRefManager::iterator m_mapRefIter;
515 typedef std::set<WorldObject*> ActiveNonPlayers;
516 ActiveNonPlayers m_activeNonPlayers;
517 ActiveNonPlayers::iterator m_activeNonPlayersIter;
518 TypeUnorderedMapContainer<AllMapStoredObjectTypes> m_objectsStore;
519 private:
520 time_t i_gridExpiry;
522 //used for fast base_map (e.g. MapInstanced class object) search for
523 //InstanceMaps and BattleGroundMaps...
524 Map* m_parentMap;
526 typedef GridReadGuard ReadGuard;
527 typedef GridWriteGuard WriteGuard;
529 NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
530 GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
531 std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
533 std::set<WorldObject *> i_objectsToRemove;
534 std::multimap<time_t, ScriptAction> m_scriptSchedule;
536 // Map local low guid counters
537 uint32 m_hiDynObjectGuid;
538 uint32 m_hiPetGuid;
539 uint32 m_hiVehicleGuid;
541 // Type specific code for add/remove to/from grid
542 template<class T>
543 void AddToGrid(T*, NGridType *, Cell const&);
545 template<class T>
546 void AddNotifier(T*, Cell const&, CellPair const&);
548 template<class T>
549 void RemoveFromGrid(T*, NGridType *, Cell const&);
551 template<class T>
552 void DeleteFromWorld(T*);
554 template<class T>
555 void AddToActiveHelper(T* obj)
557 m_activeNonPlayers.insert(obj);
560 template<class T>
561 void RemoveFromActiveHelper(T* obj)
563 // Map::Update for active object in proccess
564 if(m_activeNonPlayersIter != m_activeNonPlayers.end())
566 ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
567 if(itr==m_activeNonPlayersIter)
568 ++m_activeNonPlayersIter;
569 m_activeNonPlayers.erase(itr);
571 else
572 m_activeNonPlayers.erase(obj);
576 enum InstanceResetMethod
578 INSTANCE_RESET_ALL,
579 INSTANCE_RESET_CHANGE_DIFFICULTY,
580 INSTANCE_RESET_GLOBAL,
581 INSTANCE_RESET_GROUP_DISBAND,
582 INSTANCE_RESET_GROUP_JOIN,
583 INSTANCE_RESET_RESPAWN_DELAY
586 class MANGOS_DLL_SPEC InstanceMap : public Map
588 public:
589 InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
590 ~InstanceMap();
591 bool Add(Player *);
592 void Remove(Player *, bool);
593 void Update(const uint32&);
594 void CreateInstanceData(bool load);
595 bool Reset(uint8 method);
596 uint32 GetScriptId() { return i_script_id; }
597 InstanceData* GetInstanceData() { return i_data; }
598 void PermBindAllPlayers(Player *player);
599 void UnloadAll(bool pForce);
600 bool CanEnter(Player* player);
601 void SendResetWarnings(uint32 timeLeft) const;
602 void SetResetSchedule(bool on);
604 virtual void InitVisibilityDistance();
605 private:
606 bool m_resetAfterUnload;
607 bool m_unloadWhenEmpty;
608 InstanceData* i_data;
609 uint32 i_script_id;
612 class MANGOS_DLL_SPEC BattleGroundMap : public Map
614 public:
615 BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
616 ~BattleGroundMap();
618 bool Add(Player *);
619 void Remove(Player *, bool);
620 bool CanEnter(Player* player);
621 void SetUnload();
622 void UnloadAll(bool pForce);
624 virtual void InitVisibilityDistance();
625 BattleGround* GetBG() { return m_bg; }
626 void SetBG(BattleGround* bg) { m_bg = bg; }
627 private:
628 BattleGround* m_bg;
631 /*inline
632 uint64
633 Map::CalculateGridMask(const uint32 &y) const
635 uint64 mask = 1;
636 mask <<= y;
637 return mask;
641 template<class LOCK_TYPE, class T, class CONTAINER>
642 inline void
643 Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor)
645 const uint32 x = cell->GridX();
646 const uint32 y = cell->GridY();
647 const uint32 cell_x = cell->CellX();
648 const uint32 cell_y = cell->CellY();
650 if( !cell->NoCreate() || loaded(GridPair(x,y)) )
652 EnsureGridLoaded(cell);
653 //LOCK_TYPE guard(i_info[x][y]->i_lock);
654 getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
657 #endif