2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "ObjectGuid.h"
30 #include "UpdateMask.h"
34 #include "ArenaTeam.h"
35 #include "Transports.h"
36 #include "ProgressBar.h"
38 #include "GameEventMgr.h"
41 #include "AccountMgr.h"
42 #include "InstanceSaveMgr.h"
43 #include "SpellAuras.h"
45 #include "WaypointManager.h"
46 #include "GossipDef.h"
48 #include "InstanceData.h"
52 INSTANTIATE_SINGLETON_1(ObjectMgr
);
54 ScriptMapMap sQuestEndScripts
;
55 ScriptMapMap sQuestStartScripts
;
56 ScriptMapMap sSpellScripts
;
57 ScriptMapMap sGameObjectScripts
;
58 ScriptMapMap sEventScripts
;
59 ScriptMapMap sGossipScripts
;
60 ScriptMapMap sCreatureMovementScripts
;
62 bool normalizePlayerName(std::string
& name
)
67 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
68 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
70 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
73 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
74 for(size_t i
= 1; i
< wstr_len
; ++i
)
75 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
77 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
83 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
86 { LANG_UNIVERSAL
, 0, 0 },
87 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
88 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
89 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
90 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
91 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
92 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
93 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
94 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
95 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
96 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
97 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
98 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
99 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
100 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
101 { LANG_ZOMBIE
, 0, 0 },
102 { LANG_GNOMISH_BINARY
, 0, 0 },
103 { LANG_GOBLIN_BINARY
, 0, 0 }
106 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
108 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
110 if(uint32(lang_description
[i
].lang_id
) == lang
)
111 return &lang_description
[i
];
117 bool SpellClickInfo::IsFitToRequirements(Player
const* player
) const
121 // not in expected required quest state
122 if (!player
|| ((!questStartCanActive
|| !player
->IsActiveQuest(questStart
)) && !player
->GetQuestRewardStatus(questStart
)))
128 // not in expected forbidden quest state
129 if(!player
|| player
->GetQuestRewardStatus(questEnd
))
137 T IdGenerator
<T
>::Generate()
139 if (m_nextGuid
>= std::numeric_limits
<T
>::max()-1)
141 sLog
.outError("%s guid overflow!! Can't continue, shutting down server. ",m_name
);
142 World::StopNow(ERROR_EXIT_CODE
);
147 template uint32 IdGenerator
<uint32
>::Generate();
148 template uint64 IdGenerator
<uint64
>::Generate();
150 ObjectMgr::ObjectMgr() :
151 m_ArenaTeamIds("Arena team ids"),
152 m_AuctionIds("Auction ids"),
153 m_EquipmentSetIds("Equipment set ids"),
154 m_GuildIds("Guild ids"),
155 m_MailIds("Mail ids"),
156 m_PetNumbers("Pet numbers"),
157 m_GroupIds("Group ids")
159 // Only zero condition left, others will be added while loading DB tables
160 mConditions
.resize(1);
163 ObjectMgr::~ObjectMgr()
165 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
168 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
171 // free only if loaded
172 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
173 delete[] playerClassInfo
[class_
].levelInfo
;
175 for (int race
= 0; race
< MAX_RACES
; ++race
)
176 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
177 delete[] playerInfo
[race
][class_
].levelInfo
;
179 // free group and guild objects
180 for (GroupMap::iterator itr
= mGroupMap
.begin(); itr
!= mGroupMap
.end(); ++itr
)
183 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
186 for (ArenaTeamMap::iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
189 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
192 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
196 Group
* ObjectMgr::GetGroupById(uint32 id
) const
198 GroupMap::const_iterator itr
= mGroupMap
.find(id
);
199 if (itr
!= mGroupMap
.end())
205 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
207 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
208 if (itr
!= mGuildMap
.end())
214 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
216 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
217 if (itr
->second
->GetName() == guildname
)
223 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
225 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
226 if (itr
!= mGuildMap
.end())
227 return itr
->second
->GetName();
232 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
234 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
235 if (itr
->second
->GetLeader() == guid
)
241 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
243 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
244 if (itr
!= mArenaTeamMap
.end())
250 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
252 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
253 if (itr
->second
->GetName() == arenateamname
)
259 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
261 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
262 if (itr
->second
->GetCaptain() == guid
)
268 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
270 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
273 void ObjectMgr::LoadCreatureLocales()
275 mCreatureLocaleMap
.clear(); // need for reload case
277 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
286 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
290 barGoLink
bar((int)result
->GetRowCount());
294 Field
*fields
= result
->Fetch();
297 uint32 entry
= fields
[0].GetUInt32();
299 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
301 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
303 std::string str
= fields
[1+2*(i
-1)].GetCppString();
306 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
309 if((int32
)data
.Name
.size() <= idx
)
310 data
.Name
.resize(idx
+1);
312 data
.Name
[idx
] = str
;
315 str
= fields
[1+2*(i
-1)+1].GetCppString();
318 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
321 if((int32
)data
.SubName
.size() <= idx
)
322 data
.SubName
.resize(idx
+1);
324 data
.SubName
[idx
] = str
;
328 } while (result
->NextRow());
333 sLog
.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap
.size() );
336 void ObjectMgr::LoadGossipMenuItemsLocales()
338 mGossipMenuItemsLocaleMap
.clear(); // need for reload case
340 QueryResult
*result
= WorldDatabase
.Query("SELECT menu_id,id,"
341 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
342 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
343 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
344 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
345 "FROM locales_gossip_menu_option");
354 sLog
.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
358 barGoLink
bar((int)result
->GetRowCount());
362 Field
*fields
= result
->Fetch();
365 uint16 menuId
= fields
[0].GetUInt16();
366 uint16 id
= fields
[1].GetUInt16();
368 GossipMenuItemsLocale
& data
= mGossipMenuItemsLocaleMap
[MAKE_PAIR32(menuId
,id
)];
370 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
372 std::string str
= fields
[2+2*(i
-1)].GetCppString();
375 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
378 if((int32
)data
.OptionText
.size() <= idx
)
379 data
.OptionText
.resize(idx
+1);
381 data
.OptionText
[idx
] = str
;
384 str
= fields
[2+2*(i
-1)+1].GetCppString();
387 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
390 if((int32
)data
.BoxText
.size() <= idx
)
391 data
.BoxText
.resize(idx
+1);
393 data
.BoxText
[idx
] = str
;
397 } while (result
->NextRow());
402 sLog
.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap
.size() );
405 void ObjectMgr::LoadPointOfInterestLocales()
407 mPointOfInterestLocaleMap
.clear(); // need for reload case
409 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
418 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
422 barGoLink
bar((int)result
->GetRowCount());
426 Field
*fields
= result
->Fetch();
429 uint32 entry
= fields
[0].GetUInt32();
431 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
433 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
435 std::string str
= fields
[i
].GetCppString();
439 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
442 if((int32
)data
.IconName
.size() <= idx
)
443 data
.IconName
.resize(idx
+1);
445 data
.IconName
[idx
] = str
;
448 } while (result
->NextRow());
453 sLog
.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap
.size() );
456 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
459 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
461 dst
= D(sObjectMgr
.GetScriptId(src
));
465 void ObjectMgr::LoadCreatureTemplates()
467 SQLCreatureLoader loader
;
468 loader
.Load(sCreatureStorage
);
470 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
473 std::set
<uint32
> difficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded difficulty 1 value in creatures
474 std::set
<uint32
> hasDifficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded creatures with difficulty 1 values
476 // check data correctness
477 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
479 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
483 bool ok
= true; // bool to allow continue outside this loop
484 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
486 if (!cInfo
->DifficultyEntry
[diff
])
488 ok
= false; // will be set to true at the end of this loop again
490 CreatureInfo
const* difficultyInfo
= GetCreatureTemplate(cInfo
->DifficultyEntry
[diff
]);
493 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
494 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
]);
498 if (difficultyEntries
[diff
].find(i
) != difficultyEntries
[diff
].end())
500 sLog
.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i
, diff
+ 1, diff
+ 1);
505 for (uint32 diff2
= 0; diff2
< MAX_DIFFICULTY
- 1 && ok2
; ++diff2
)
508 if (difficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != difficultyEntries
[diff2
].end())
510 sLog
.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
514 if (hasDifficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != hasDifficultyEntries
[diff2
].end())
516 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
517 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
525 if (cInfo
->unit_class
!= difficultyInfo
->unit_class
)
527 sLog
.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
528 i
, cInfo
->unit_class
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], difficultyInfo
->unit_class
);
532 if (cInfo
->npcflag
!= difficultyInfo
->npcflag
)
534 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
538 if (cInfo
->trainer_class
!= difficultyInfo
->trainer_class
)
540 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
544 if (cInfo
->trainer_race
!= difficultyInfo
->trainer_race
)
546 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
550 if (cInfo
->trainer_type
!= difficultyInfo
->trainer_type
)
552 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
556 if (cInfo
->trainer_spell
!= difficultyInfo
->trainer_spell
)
558 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
562 if (difficultyInfo
->AIName
&& *difficultyInfo
->AIName
)
564 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
565 diff
, cInfo
->DifficultyEntry
[diff
], i
);
569 if (difficultyInfo
->ScriptID
)
571 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
572 diff
, cInfo
->DifficultyEntry
[diff
], i
);
576 hasDifficultyEntries
[diff
].insert(i
);
577 difficultyEntries
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
583 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
584 if (!factionTemplate
)
585 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
587 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
588 if (!factionTemplate
)
589 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
591 // used later for scale
592 CreatureDisplayInfoEntry
const* displayScaleEntry
= NULL
;
594 if (cInfo
->DisplayID_A
[0])
596 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[0]);
599 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
600 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[0] = 0;
602 else if(!displayScaleEntry
)
603 displayScaleEntry
= displayEntry
;
605 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[0]);
607 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_A (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
610 if (cInfo
->DisplayID_A
[1])
612 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[1]);
615 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A2 (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
616 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[1] = 0;
618 else if(!displayScaleEntry
)
619 displayScaleEntry
= displayEntry
;
621 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[1]);
623 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_A2 (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
626 if (cInfo
->DisplayID_H
[0])
628 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[0]);
631 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
632 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[0] = 0;
634 else if(!displayScaleEntry
)
635 displayScaleEntry
= displayEntry
;
637 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[0]);
639 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_H (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
642 if (cInfo
->DisplayID_H
[1])
644 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[1]);
647 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H2 (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
648 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[1] = 0;
650 else if(!displayScaleEntry
)
651 displayScaleEntry
= displayEntry
;
653 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[1]);
655 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_H2 (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
658 if (!displayScaleEntry
)
659 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid in modelid_A/modelid_A2/modelid_H/modelid_A2", cInfo
->Entry
);
661 for(int k
= 0; k
< MAX_KILL_CREDIT
; ++k
)
663 if(cInfo
->KillCredit
[k
])
665 if(!GetCreatureTemplate(cInfo
->KillCredit
[k
]))
667 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent creature entry in `KillCredit%d` (%u)",cInfo
->Entry
,k
+1,cInfo
->KillCredit
[k
]);
668 const_cast<CreatureInfo
*>(cInfo
)->KillCredit
[k
] = 0;
673 // use below code for 0-checks for unit_class
674 if (/*!cInfo->unit_class ||*/cInfo
->unit_class
&& ((1 << (cInfo
->unit_class
-1)) & CLASSMASK_ALL_CREATURES
) == 0)
675 sLog
.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo
->Entry
, cInfo
->unit_class
);
677 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
679 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
680 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
683 if(cInfo
->baseattacktime
== 0)
684 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
686 if(cInfo
->rangeattacktime
== 0)
687 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
689 if(cInfo
->npcflag
& UNIT_NPC_FLAG_SPELLCLICK
)
691 sLog
.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo
->Entry
,UNIT_NPC_FLAG_SPELLCLICK
);
692 const_cast<CreatureInfo
*>(cInfo
)->npcflag
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
695 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
696 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
698 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
700 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
701 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
704 // must exist or used hidden but used in data horse case
705 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
707 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
708 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
711 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
713 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
714 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
717 if(cInfo
->PetSpellDataId
)
719 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
721 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
724 for(int j
= 0; j
< CREATURE_MAX_SPELLS
; ++j
)
726 if(cInfo
->spells
[j
] && !sSpellStore
.LookupEntry(cInfo
->spells
[j
]))
728 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, j
+1,cInfo
->spells
[j
]);
729 const_cast<CreatureInfo
*>(cInfo
)->spells
[j
] = 0;
733 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
735 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
736 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
739 if(cInfo
->equipmentId
> 0) // 0 no equipment
741 if(!GetEquipmentInfo(cInfo
->equipmentId
))
743 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
744 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
748 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
749 if(cInfo
->scale
<= 0.0f
)
751 if(displayScaleEntry
)
752 const_cast<CreatureInfo
*>(cInfo
)->scale
= displayScaleEntry
->scale
;
754 const_cast<CreatureInfo
*>(cInfo
)->scale
= 1.0f
;
759 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
761 // Now add the auras, format "spellid effectindex spellid effectindex..."
763 std::vector
<int> val
;
764 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
772 val
.push_back(atoi(s
));
777 val
.push_back(atoi(s
));
779 // free char* loaded memory
780 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
786 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
798 // replace by new structures array
799 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
802 for(uint32 j
= 0; j
< val
.size()/2; ++j
)
804 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
805 cAura
.spell_id
= uint32(val
[2*j
+0]);
806 cAura
.effect_idx
= SpellEffectIndex(val
[2*j
+1]);
807 if (cAura
.effect_idx
>= MAX_EFFECT_INDEX
)
809 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
812 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
813 if (!AdditionalSpellInfo
)
815 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
819 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
821 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
828 // fill terminator element (after last added)
829 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
830 endAura
.spell_id
= 0;
831 endAura
.effect_idx
= EFFECT_INDEX_0
;
834 void ObjectMgr::LoadCreatureAddons(SQLStorage
& creatureaddons
, char const* entryName
, char const* comment
)
836 creatureaddons
.Load();
838 sLog
.outString(">> Loaded %u %s", creatureaddons
.RecordCount
, comment
);
841 // check data correctness and convert 'auras'
842 for(uint32 i
= 1; i
< creatureaddons
.MaxEntry
; ++i
)
844 CreatureDataAddon
const* addon
= creatureaddons
.LookupEntry
<CreatureDataAddon
>(i
);
850 if (!sCreatureDisplayInfoStore
.LookupEntry(addon
->mount
))
852 sLog
.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->mount
, creatureaddons
.GetTableName());
853 const_cast<CreatureDataAddon
*>(addon
)->mount
= 0;
857 if (!sEmotesStore
.LookupEntry(addon
->emote
))
859 sLog
.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->emote
, creatureaddons
.GetTableName());
860 const_cast<CreatureDataAddon
*>(addon
)->emote
= 0;
863 if (addon
->splineFlags
& (SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
))
865 sLog
.outErrorDb("Creature (%s %u) spline flags mask defined in `%s` include forbidden flags (" I32FMT
") that can crash client, cleanup at load.", entryName
, addon
->guidOrEntry
, creatureaddons
.GetTableName(), (SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
));
866 const_cast<CreatureDataAddon
*>(addon
)->splineFlags
&= ~(SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
);
869 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), creatureaddons
.GetTableName(), entryName
);
873 void ObjectMgr::LoadCreatureAddons()
875 LoadCreatureAddons(sCreatureInfoAddonStorage
,"Entry","creature template addons");
878 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
879 if(CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
880 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
881 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon
->guidOrEntry
, sCreatureInfoAddonStorage
.GetTableName());
883 LoadCreatureAddons(sCreatureDataAddonStorage
,"GUID","creature addons");
886 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
887 if(CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
888 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
889 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
892 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
894 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
897 void ObjectMgr::LoadEquipmentTemplates()
899 sEquipmentStorage
.Load();
901 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
903 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
908 for(uint8 j
= 0; j
< 3; ++j
)
910 if (!eqInfo
->equipentry
[j
])
913 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
917 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
918 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
922 if (dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
923 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
924 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
925 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
926 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
927 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
928 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
929 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
930 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
932 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
933 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
937 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
941 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
943 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
946 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
/*= NULL*/)
948 // Load creature model (display id)
949 if (data
&& data
->displayid
)
950 return data
->displayid
;
952 // use defaults from the template
955 // DisplayID_A is used if no team is given
958 if(cinfo
->DisplayID_H
[0])
959 display_id
= cinfo
->DisplayID_H
[1] ? cinfo
->DisplayID_H
[urand(0,1)] : cinfo
->DisplayID_H
[0];
961 display_id
= cinfo
->DisplayID_H
[1];
964 display_id
= cinfo
->DisplayID_A
[0] ? cinfo
->DisplayID_A
[0] : cinfo
->DisplayID_A
[1];
968 if(cinfo
->DisplayID_A
[0])
969 display_id
= cinfo
->DisplayID_A
[1] ? cinfo
->DisplayID_A
[urand(0,1)] : cinfo
->DisplayID_A
[0];
971 display_id
= cinfo
->DisplayID_A
[1];
974 display_id
= cinfo
->DisplayID_H
[0] ? cinfo
->DisplayID_H
[0] : cinfo
->DisplayID_H
[1];
980 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
982 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
986 // If a model for another gender exists, 50% chance to use it
987 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
989 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
992 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
993 return minfo
; // not fatal, just use the previous one
1002 void ObjectMgr::LoadCreatureModelInfo()
1004 sCreatureModelStorage
.Load();
1007 for(uint32 i
= 1; i
< sCreatureModelStorage
.MaxEntry
; ++i
)
1009 CreatureModelInfo
const *minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(i
);
1013 if (!sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid
))
1014 sLog
.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo
->modelid
);
1016 if (minfo
->gender
>= MAX_GENDER
)
1018 sLog
.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo
->gender
), minfo
->modelid
);
1019 const_cast<CreatureModelInfo
*>(minfo
)->gender
= GENDER_MALE
;
1022 if (minfo
->modelid_other_gender
&& !sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid_other_gender
))
1024 sLog
.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo
->modelid_other_gender
, minfo
->modelid
);
1025 const_cast<CreatureModelInfo
*>(minfo
)->modelid_other_gender
= 0;
1029 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
1033 void ObjectMgr::LoadCreatures()
1037 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
1038 // 4 5 6 7 8 9 10 11
1039 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1040 // 12 13 14 15 16 17 18 19
1041 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1042 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1043 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1052 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1056 // build single time for check creature data
1057 std::set
<uint32
> difficultyCreatures
[MAX_DIFFICULTY
- 1];
1058 for (uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
1059 if (CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
1060 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1; ++diff
)
1061 if (cInfo
->DifficultyEntry
[diff
])
1062 difficultyCreatures
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
1064 // build single time for check spawnmask
1065 std::map
<uint32
,uint32
> spawnMasks
;
1066 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1067 if(sMapStore
.LookupEntry(i
))
1068 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1069 if (GetMapDifficultyData(i
,Difficulty(k
)))
1070 spawnMasks
[i
] |= (1 << k
);
1072 barGoLink
bar((int)result
->GetRowCount());
1076 Field
*fields
= result
->Fetch();
1079 uint32 guid
= fields
[ 0].GetUInt32();
1080 uint32 entry
= fields
[ 1].GetUInt32();
1082 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
1085 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
1089 CreatureData
& data
= mCreatureDataMap
[guid
];
1092 data
.mapid
= fields
[ 2].GetUInt32();
1093 data
.displayid
= fields
[ 3].GetUInt32();
1094 data
.equipmentId
= fields
[ 4].GetUInt32();
1095 data
.posX
= fields
[ 5].GetFloat();
1096 data
.posY
= fields
[ 6].GetFloat();
1097 data
.posZ
= fields
[ 7].GetFloat();
1098 data
.orientation
= fields
[ 8].GetFloat();
1099 data
.spawntimesecs
= fields
[ 9].GetUInt32();
1100 data
.spawndist
= fields
[10].GetFloat();
1101 data
.currentwaypoint
= fields
[11].GetUInt32();
1102 data
.curhealth
= fields
[12].GetUInt32();
1103 data
.curmana
= fields
[13].GetUInt32();
1104 data
.is_dead
= fields
[14].GetBool();
1105 data
.movementType
= fields
[15].GetUInt8();
1106 data
.spawnMask
= fields
[16].GetUInt8();
1107 data
.phaseMask
= fields
[17].GetUInt16();
1108 int16 gameEvent
= fields
[18].GetInt16();
1109 int16 PoolId
= fields
[19].GetInt16();
1111 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1114 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid
, data
.mapid
);
1118 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1119 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid
, data
.spawnMask
, data
.mapid
);
1122 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
1124 if (difficultyCreatures
[diff
].find(data
.id
) != difficultyCreatures
[diff
].end())
1126 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
1127 guid
, diff
+ 1, data
.id
);
1134 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
1136 if(!GetEquipmentInfo(data
.equipmentId
))
1138 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
1139 data
.equipmentId
= -1;
1143 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
1145 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
1146 data
.curhealth
= cInfo
->minhealth
;
1149 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
1151 if(!mapEntry
|| !mapEntry
->IsDungeon())
1152 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
1155 if(data
.curmana
< cInfo
->minmana
)
1157 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
1158 data
.curmana
= cInfo
->minmana
;
1161 if(data
.spawndist
< 0.0f
)
1163 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
1164 data
.spawndist
= 0.0f
;
1166 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
1168 if(data
.spawndist
== 0.0f
)
1170 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
1171 data
.movementType
= IDLE_MOTION_TYPE
;
1174 else if(data
.movementType
== IDLE_MOTION_TYPE
)
1176 if(data
.spawndist
!= 0.0f
)
1178 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
1179 data
.spawndist
= 0.0f
;
1183 if(data
.phaseMask
==0)
1185 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1189 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1190 AddCreatureToGrid(guid
, &data
);
1194 } while (result
->NextRow());
1199 sLog
.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap
.size() );
1202 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
1204 uint8 mask
= data
->spawnMask
;
1205 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1209 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1210 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1212 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1213 cell_guids
.creatures
.insert(guid
);
1218 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1220 uint8 mask
= data
->spawnMask
;
1221 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1225 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1226 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1228 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1229 cell_guids
.creatures
.erase(guid
);
1234 void ObjectMgr::LoadGameobjects()
1239 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1240 // 7 8 9 10 11 12 13 14 15 16 17
1241 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1242 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1243 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1252 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1256 // build single time for check spawnmask
1257 std::map
<uint32
,uint32
> spawnMasks
;
1258 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1259 if(sMapStore
.LookupEntry(i
))
1260 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1261 if (GetMapDifficultyData(i
,Difficulty(k
)))
1262 spawnMasks
[i
] |= (1 << k
);
1264 barGoLink
bar((int)result
->GetRowCount());
1268 Field
*fields
= result
->Fetch();
1271 uint32 guid
= fields
[ 0].GetUInt32();
1272 uint32 entry
= fields
[ 1].GetUInt32();
1274 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1277 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1281 if(!gInfo
->displayId
)
1285 // can be invisible always and then not req. display id in like case
1286 case GAMEOBJECT_TYPE_TRAP
:
1287 case GAMEOBJECT_TYPE_SPELL_FOCUS
:
1290 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid
, entry
, gInfo
->type
);
1294 else if (!sGameObjectDisplayInfoStore
.LookupEntry(gInfo
->displayId
))
1296 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid
, entry
, gInfo
->type
, gInfo
->displayId
);
1300 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1303 data
.mapid
= fields
[ 2].GetUInt32();
1304 data
.posX
= fields
[ 3].GetFloat();
1305 data
.posY
= fields
[ 4].GetFloat();
1306 data
.posZ
= fields
[ 5].GetFloat();
1307 data
.orientation
= fields
[ 6].GetFloat();
1308 data
.rotation0
= fields
[ 7].GetFloat();
1309 data
.rotation1
= fields
[ 8].GetFloat();
1310 data
.rotation2
= fields
[ 9].GetFloat();
1311 data
.rotation3
= fields
[10].GetFloat();
1312 data
.spawntimesecs
= fields
[11].GetInt32();
1314 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1317 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid
, data
.id
, data
.mapid
);
1321 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1322 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid
, data
.id
, data
.spawnMask
, data
.mapid
);
1324 if (data
.spawntimesecs
== 0 && gInfo
->IsDespawnAtAction())
1326 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid
, data
.id
);
1329 data
.animprogress
= fields
[12].GetUInt32();
1331 uint32 go_state
= fields
[13].GetUInt32();
1332 if (go_state
>= MAX_GO_STATE
)
1334 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid
, data
.id
, go_state
);
1337 data
.go_state
= GOState(go_state
);
1339 data
.spawnMask
= fields
[14].GetUInt8();
1340 data
.phaseMask
= fields
[15].GetUInt16();
1341 int16 gameEvent
= fields
[16].GetInt16();
1342 int16 PoolId
= fields
[17].GetInt16();
1344 if (data
.rotation2
< -1.0f
|| data
.rotation2
> 1.0f
)
1346 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid
, data
.id
, data
.rotation2
);
1350 if (data
.rotation3
< -1.0f
|| data
.rotation3
> 1.0f
)
1352 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid
, data
.id
, data
.rotation3
);
1356 if(!MapManager::IsValidMapCoord(data
.mapid
, data
.posX
, data
.posY
, data
.posZ
, data
.orientation
))
1358 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid
, data
.id
);
1362 if(data
.phaseMask
== 0)
1364 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid
, data
.id
);
1368 if (gameEvent
== 0 && PoolId
== 0) // if not this is to be managed by GameEvent System or Pool system
1369 AddGameobjectToGrid(guid
, &data
);
1372 } while (result
->NextRow());
1377 sLog
.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap
.size());
1380 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1382 uint8 mask
= data
->spawnMask
;
1383 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1387 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1388 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1390 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1391 cell_guids
.gameobjects
.insert(guid
);
1396 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1398 uint8 mask
= data
->spawnMask
;
1399 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1403 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1404 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1406 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1407 cell_guids
.gameobjects
.erase(guid
);
1412 void ObjectMgr::LoadCreatureRespawnTimes()
1414 // remove outdated data
1415 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1419 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1428 sLog
.outString(">> Loaded 0 creature respawn time.");
1432 barGoLink
bar((int)result
->GetRowCount());
1436 Field
*fields
= result
->Fetch();
1439 uint32 loguid
= fields
[0].GetUInt32();
1440 uint64 respawn_time
= fields
[1].GetUInt64();
1441 uint32 instance
= fields
[2].GetUInt32();
1443 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1446 } while (result
->NextRow());
1450 sLog
.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes
.size() );
1454 void ObjectMgr::LoadGameobjectRespawnTimes()
1456 // remove outdated data
1457 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1461 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1470 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1474 barGoLink
bar((int)result
->GetRowCount());
1478 Field
*fields
= result
->Fetch();
1481 uint32 loguid
= fields
[0].GetUInt32();
1482 uint64 respawn_time
= fields
[1].GetUInt64();
1483 uint32 instance
= fields
[2].GetUInt32();
1485 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1488 } while (result
->NextRow());
1492 sLog
.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes
.size() );
1496 // name must be checked to correctness (if received) before call this function
1497 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1501 CharacterDatabase
.escape_string(name
);
1503 // Player name safe to sending to DB (checked at login) and this function using
1504 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1507 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1515 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1517 // prevent DB access for online player
1518 if(Player
* player
= GetPlayer(guid
))
1520 name
= player
->GetName();
1524 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1528 name
= (*result
)[0].GetCppString();
1536 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1538 // prevent DB access for online player
1539 if(Player
* player
= GetPlayer(guid
))
1541 return Player::TeamForRace(player
->getRace());
1544 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1548 uint8 race
= (*result
)[0].GetUInt8();
1550 return Player::TeamForRace(race
);
1556 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1558 // prevent DB access for online player
1559 if(Player
* player
= GetPlayer(guid
))
1561 return player
->GetSession()->GetAccountId();
1564 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1567 uint32 acc
= (*result
)[0].GetUInt32();
1575 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1577 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1580 uint32 acc
= (*result
)[0].GetUInt32();
1588 void ObjectMgr::LoadItemLocales()
1590 mItemLocaleMap
.clear(); // need for reload case
1592 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1601 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1605 barGoLink
bar((int)result
->GetRowCount());
1609 Field
*fields
= result
->Fetch();
1612 uint32 entry
= fields
[0].GetUInt32();
1614 ItemLocale
& data
= mItemLocaleMap
[entry
];
1616 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1618 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1621 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1624 if((int32
)data
.Name
.size() <= idx
)
1625 data
.Name
.resize(idx
+1);
1627 data
.Name
[idx
] = str
;
1631 str
= fields
[1+2*(i
-1)+1].GetCppString();
1634 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1637 if((int32
)data
.Description
.size() <= idx
)
1638 data
.Description
.resize(idx
+1);
1640 data
.Description
[idx
] = str
;
1644 } while (result
->NextRow());
1649 sLog
.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap
.size() );
1652 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1655 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
1657 dst
= D(sObjectMgr
.GetScriptId(src
));
1661 void ObjectMgr::LoadItemPrototypes()
1663 SQLItemLoader loader
;
1664 loader
.Load(sItemStorage
);
1665 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1668 // check data correctness
1669 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1671 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1672 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1675 /* to many errors, and possible not all items really used in game
1677 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1684 if(proto
->Class
!= dbcitem
->Class
)
1686 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1687 // It safe let use Class from DB
1689 /* disabled: have some strange wrong cases for Subclass values.
1690 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1691 if(proto->SubClass != dbcitem->SubClass)
1693 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1694 // It safe let use Subclass from DB
1698 if(proto
->Unk0
!= dbcitem
->Unk0
)
1700 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1701 // It safe let use Unk0 from DB
1704 if(proto
->Material
!= dbcitem
->Material
)
1706 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1707 // It safe let use Material from DB
1710 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1712 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1713 // It safe let use InventoryType from DB
1716 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1718 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1719 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1721 if(proto
->Sheath
!= dbcitem
->Sheath
)
1723 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1724 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1729 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1732 if(proto
->Class
>= MAX_ITEM_CLASS
)
1734 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1735 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1738 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1740 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1741 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1744 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1746 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1747 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1750 if(proto
->BuyCount
<= 0)
1752 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1753 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1756 if(proto
->InventoryType
>= MAX_INVTYPE
)
1758 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1759 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1762 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1764 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1765 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1769 // can be used in equip slot, as page read use in inventory, or spell casting at use
1770 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1773 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1775 if(proto
->Spells
[j
].SpellId
)
1785 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1786 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1788 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1789 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1793 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1795 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1796 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1799 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1800 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1802 if(proto
->RequiredReputationFaction
)
1804 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1806 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1807 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1810 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1811 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1813 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1814 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1816 if(proto
->MaxCount
< -1)
1818 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1819 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1822 if(proto
->Stackable
== 0)
1824 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1825 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1827 else if(proto
->Stackable
< -1)
1829 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1830 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1832 else if(proto
->Stackable
> 1000)
1834 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i
,proto
->Stackable
);
1835 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1000;
1838 if(proto
->ContainerSlots
> MAX_BAG_SIZE
)
1840 sLog
.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i
,proto
->ContainerSlots
,MAX_BAG_SIZE
);
1841 const_cast<ItemPrototype
*>(proto
)->ContainerSlots
= MAX_BAG_SIZE
;
1844 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1846 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1847 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1850 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1852 // for ItemStatValue != 0
1853 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1855 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1856 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1859 switch(proto
->ItemStat
[j
].ItemStatType
)
1861 case ITEM_MOD_SPELL_HEALING_DONE
:
1862 case ITEM_MOD_SPELL_DAMAGE_DONE
:
1863 sLog
.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1870 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1872 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1874 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1875 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1880 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1883 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1885 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1886 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1887 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1888 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1889 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1892 // spell_2 have learning spell
1893 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1895 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1896 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1897 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1898 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1900 else if(!proto
->Spells
[1].SpellId
)
1902 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1903 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1904 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1908 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1911 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1912 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1913 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1914 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1916 // allowed only in special format
1917 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1919 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1920 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1921 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1922 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1926 // spell_3*,spell_4*,spell_5* is empty
1927 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1929 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1931 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1932 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1933 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1935 else if(proto
->Spells
[j
].SpellId
!= 0)
1937 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1938 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1942 // normal spell list
1945 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1947 if (proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1949 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1950 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1951 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1953 // on hit can be sued only at weapon
1954 else if (proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_CHANCE_ON_HIT
)
1956 if(proto
->Class
!= ITEM_CLASS_WEAPON
)
1957 sLog
.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i
,proto
->Class
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1960 if(proto
->Spells
[j
].SpellId
)
1962 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1965 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1966 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1968 // allowed only in special format
1969 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1971 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1972 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1978 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1979 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1981 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1982 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1984 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1985 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1987 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1989 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1990 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1993 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1995 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1996 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1999 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
2001 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
2002 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
2005 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
2007 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
2008 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
2011 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
2012 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
2014 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
2015 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
2017 if(proto
->BagFamily
)
2020 for(uint32 j
= 0; j
< sizeof(proto
->BagFamily
)*8; ++j
)
2022 uint32 mask
= 1 << j
;
2023 if((proto
->BagFamily
& mask
)==0)
2026 ItemBagFamilyEntry
const* bf
= sItemBagFamilyStore
.LookupEntry(j
+1);
2029 sLog
.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i
);
2030 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2034 if(BAG_FAMILY_MASK_CURRENCY_TOKENS
& mask
)
2036 CurrencyTypesEntry
const* ctEntry
= sCurrencyTypesStore
.LookupEntry(proto
->ItemId
);
2039 sLog
.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i
);
2040 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2046 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
2047 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
2049 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; ++j
)
2051 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
2053 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
2054 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
2058 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
2059 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
2061 if(proto
->FoodType
>= MAX_PET_DIET
)
2063 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
2064 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
2067 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
2069 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
2070 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
2073 if(proto
->HolidayId
&& !sHolidaysStore
.LookupEntry(proto
->HolidayId
))
2075 sLog
.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i
, proto
->HolidayId
);
2076 const_cast<ItemPrototype
*>(proto
)->HolidayId
= 0;
2079 if(proto
->ExtraFlags
)
2081 if (proto
->ExtraFlags
& ~ITEM_EXTRA_ALL
)
2082 sLog
.outErrorDb("Item (Entry: %u) has wrong ExtraFlags (%u) with unused bits set",i
,proto
->ExtraFlags
);
2084 if (proto
->ExtraFlags
& ITEM_EXTRA_NON_CONSUMABLE
)
2086 bool can_be_need
= false;
2087 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
2089 if(proto
->Spells
[j
].SpellCharges
< 0)
2098 sLog
.outErrorDb("Item (Entry: %u) has redundant non-consumable flag in ExtraFlags, item not have negative charges", i
);
2099 const_cast<ItemPrototype
*>(proto
)->ExtraFlags
&= ~ITEM_EXTRA_NON_CONSUMABLE
;
2103 if (proto
->ExtraFlags
& ITEM_EXTRA_REAL_TIME_DURATION
)
2105 if (proto
->Duration
== 0)
2107 sLog
.outErrorDb("Item (Entry: %u) has redundant real-time duration flag in ExtraFlags, item not have duration", i
);
2108 const_cast<ItemPrototype
*>(proto
)->ExtraFlags
&= ~ITEM_EXTRA_REAL_TIME_DURATION
;
2114 // check some dbc referenced items (avoid duplicate reports)
2115 std::set
<uint32
> notFoundOutfit
;
2116 for (uint32 i
= 1; i
< sCharStartOutfitStore
.GetNumRows(); ++i
)
2118 CharStartOutfitEntry
const* entry
= sCharStartOutfitStore
.LookupEntry(i
);
2122 for(int j
= 0; j
< MAX_OUTFIT_ITEMS
; ++j
)
2124 if (entry
->ItemId
[j
] <= 0)
2127 uint32 item_id
= entry
->ItemId
[j
];
2129 if (!GetItemPrototype(item_id
))
2130 if (item_id
!= 40582) // nonexistent item by default but referenced in DBC, skip it from errors
2131 notFoundOutfit
.insert(item_id
);
2135 for(std::set
<uint32
>::const_iterator itr
= notFoundOutfit
.begin(); itr
!= notFoundOutfit
.end(); ++itr
)
2136 sLog
.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr
);
2139 void ObjectMgr::LoadItemRequiredTarget()
2141 m_ItemRequiredTarget
.clear(); // needed for reload case
2145 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,type,targetEntry FROM item_required_target");
2154 sLog
.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2158 barGoLink
bar((int)result
->GetRowCount());
2162 Field
*fields
= result
->Fetch();
2165 uint32 uiItemId
= fields
[0].GetUInt32();
2166 uint32 uiType
= fields
[1].GetUInt32();
2167 uint32 uiTargetEntry
= fields
[2].GetUInt32();
2169 ItemPrototype
const* pItemProto
= sItemStorage
.LookupEntry
<ItemPrototype
>(uiItemId
);
2173 sLog
.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId
,uiTargetEntry
);
2177 bool bIsItemSpellValid
= false;
2179 for(int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
2181 if (SpellEntry
const* pSpellInfo
= sSpellStore
.LookupEntry(pItemProto
->Spells
[i
].SpellId
))
2183 if (pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_USE
||
2184 pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
)
2186 SpellScriptTargetBounds bounds
= sSpellMgr
.GetSpellScriptTargetBounds(pSpellInfo
->Id
);
2187 if (bounds
.first
!= bounds
.second
)
2190 for (int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
2192 if (pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
||
2193 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_CHAIN_DAMAGE
||
2194 pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
||
2195 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_DUELVSPLAYER
)
2197 bIsItemSpellValid
= true;
2201 if (bIsItemSpellValid
)
2207 if (!bIsItemSpellValid
)
2209 sLog
.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId
);
2213 if (!uiType
|| uiType
> MAX_ITEM_REQ_TARGET_TYPE
)
2215 sLog
.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType
,uiTargetEntry
);
2221 sLog
.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType
);
2225 if (!sCreatureStorage
.LookupEntry
<CreatureInfo
>(uiTargetEntry
))
2227 sLog
.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry
);
2231 m_ItemRequiredTarget
.insert(ItemRequiredTargetMap::value_type(uiItemId
,ItemRequiredTarget(ItemRequiredTargetType(uiType
),uiTargetEntry
)));
2234 } while (result
->NextRow());
2239 sLog
.outString(">> Loaded %u Item required targets", count
);
2242 void ObjectMgr::LoadPetLevelInfo()
2244 // Loading levels data
2246 // 0 1 2 3 4 5 6 7 8 9
2247 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2257 sLog
.outString(">> Loaded %u level pet stats definitions", count
);
2258 sLog
.outErrorDb("Error loading `pet_levelstats` table or empty table.");
2262 barGoLink
bar( (int)result
->GetRowCount() );
2266 Field
* fields
= result
->Fetch();
2268 uint32 creature_id
= fields
[0].GetUInt32();
2269 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
2271 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
2275 uint32 current_level
= fields
[1].GetUInt32();
2276 if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2278 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2279 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2282 DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
2283 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2287 else if(current_level
< 1)
2289 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
2293 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
2295 if(pInfoMapEntry
==NULL
)
2296 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2298 // data for level 1 stored in [0] array element, ...
2299 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
2301 pLevelInfo
->health
= fields
[2].GetUInt16();
2302 pLevelInfo
->mana
= fields
[3].GetUInt16();
2303 pLevelInfo
->armor
= fields
[9].GetUInt16();
2305 for (int i
= 0; i
< MAX_STATS
; i
++)
2307 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
2313 while (result
->NextRow());
2318 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2321 // Fill gaps and check integrity
2322 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
2324 PetLevelInfo
* pInfo
= itr
->second
;
2326 // fatal error if no level 1 data
2327 if(!pInfo
|| pInfo
[0].health
== 0 )
2329 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
2334 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2336 if(pInfo
[level
].health
== 0)
2338 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
2339 pInfo
[level
] = pInfo
[level
-1];
2345 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
2347 if(level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2348 level
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
);
2350 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
2351 if(itr
== petInfo
.end())
2354 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
2357 void ObjectMgr::LoadPlayerInfo()
2359 // Load playercreate
2362 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2371 sLog
.outString( ">> Loaded %u player create definitions", count
);
2372 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2376 barGoLink
bar( (int)result
->GetRowCount() );
2380 Field
* fields
= result
->Fetch();
2382 uint32 current_race
= fields
[0].GetUInt32();
2383 uint32 current_class
= fields
[1].GetUInt32();
2384 uint32 mapId
= fields
[2].GetUInt32();
2385 uint32 areaId
= fields
[3].GetUInt32();
2386 float positionX
= fields
[4].GetFloat();
2387 float positionY
= fields
[5].GetFloat();
2388 float positionZ
= fields
[6].GetFloat();
2390 if(current_race
>= MAX_RACES
)
2392 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2396 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
2399 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2403 if(current_class
>= MAX_CLASSES
)
2405 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2409 if(!sChrClassesStore
.LookupEntry(current_class
))
2411 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2415 // accept DB data only for valid position (and non instanceable)
2416 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
2418 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2422 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
2424 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2428 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2430 pInfo
->mapId
= mapId
;
2431 pInfo
->areaId
= areaId
;
2432 pInfo
->positionX
= positionX
;
2433 pInfo
->positionY
= positionY
;
2434 pInfo
->positionZ
= positionZ
;
2436 pInfo
->displayId_m
= rEntry
->model_m
;
2437 pInfo
->displayId_f
= rEntry
->model_f
;
2442 while (result
->NextRow());
2447 sLog
.outString( ">> Loaded %u player create definitions", count
);
2450 // Load playercreate items
2453 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2464 sLog
.outString( ">> Loaded %u custom player create items", count
);
2468 barGoLink
bar( (int)result
->GetRowCount() );
2472 Field
* fields
= result
->Fetch();
2474 uint32 current_race
= fields
[0].GetUInt32();
2475 if(current_race
>= MAX_RACES
)
2477 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2481 uint32 current_class
= fields
[1].GetUInt32();
2482 if(current_class
>= MAX_CLASSES
)
2484 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2488 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2490 uint32 item_id
= fields
[2].GetUInt32();
2492 if(!GetItemPrototype(item_id
))
2494 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2498 uint32 amount
= fields
[3].GetUInt32();
2502 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2506 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2511 while(result
->NextRow());
2516 sLog
.outString( ">> Loaded %u custom player create items", count
);
2520 // Load playercreate spells
2523 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2532 sLog
.outString( ">> Loaded %u player create spells", count
);
2533 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2537 barGoLink
bar( (int)result
->GetRowCount() );
2541 Field
* fields
= result
->Fetch();
2543 uint32 current_race
= fields
[0].GetUInt32();
2544 if(current_race
>= MAX_RACES
)
2546 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2550 uint32 current_class
= fields
[1].GetUInt32();
2551 if(current_class
>= MAX_CLASSES
)
2553 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2557 uint32 spell_id
= fields
[2].GetUInt32();
2558 if (!sSpellStore
.LookupEntry(spell_id
))
2560 sLog
.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id
);
2564 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2565 pInfo
->spell
.push_back(spell_id
);
2570 while( result
->NextRow() );
2575 sLog
.outString( ">> Loaded %u player create spells", count
);
2579 // Load playercreate actions
2582 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2591 sLog
.outString( ">> Loaded %u player create actions", count
);
2592 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2596 barGoLink
bar( (int)result
->GetRowCount() );
2600 Field
* fields
= result
->Fetch();
2602 uint32 current_race
= fields
[0].GetUInt32();
2603 if(current_race
>= MAX_RACES
)
2605 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2609 uint32 current_class
= fields
[1].GetUInt32();
2610 if(current_class
>= MAX_CLASSES
)
2612 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2616 uint8 action_button
= fields
[2].GetUInt8();
2617 uint32 action
= fields
[3].GetUInt32();
2618 uint8 action_type
= fields
[4].GetUInt8();
2620 if (!Player::IsActionButtonDataValid(action_button
,action
,action_type
,NULL
))
2623 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2624 pInfo
->action
.push_back(PlayerCreateInfoAction(action_button
,action
,action_type
));
2629 while( result
->NextRow() );
2634 sLog
.outString( ">> Loaded %u player create actions", count
);
2638 // Loading levels data (class only dependent)
2641 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2650 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2651 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2655 barGoLink
bar( (int)result
->GetRowCount() );
2659 Field
* fields
= result
->Fetch();
2661 uint32 current_class
= fields
[0].GetUInt32();
2662 if(current_class
>= MAX_CLASSES
)
2664 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2668 uint32 current_level
= fields
[1].GetUInt32();
2669 if(current_level
== 0)
2671 sLog
.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.",current_level
);
2674 else if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2676 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2677 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2680 DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2681 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2686 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2688 if(!pClassInfo
->levelInfo
)
2689 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2691 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2693 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2694 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2699 while (result
->NextRow());
2704 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2707 // Fill gaps and check integrity
2708 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2710 // skip non existed classes
2711 if(!sChrClassesStore
.LookupEntry(class_
))
2714 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2716 // fatal error if no level 1 data
2717 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2719 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2724 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2726 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2728 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2729 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2734 // Loading levels data (class/race dependent)
2737 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2746 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2747 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2751 barGoLink
bar( (int)result
->GetRowCount() );
2755 Field
* fields
= result
->Fetch();
2757 uint32 current_race
= fields
[0].GetUInt32();
2758 if(current_race
>= MAX_RACES
)
2760 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2764 uint32 current_class
= fields
[1].GetUInt32();
2765 if(current_class
>= MAX_CLASSES
)
2767 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2771 uint32 current_level
= fields
[2].GetUInt32();
2772 if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2774 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2775 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2778 DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2779 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2784 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2786 if(!pInfo
->levelInfo
)
2787 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2789 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2791 for (int i
= 0; i
< MAX_STATS
; i
++)
2793 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2799 while (result
->NextRow());
2804 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2807 // Fill gaps and check integrity
2808 for (int race
= 0; race
< MAX_RACES
; ++race
)
2810 // skip non existed races
2811 if(!sChrRacesStore
.LookupEntry(race
))
2814 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2816 // skip non existed classes
2817 if(!sChrClassesStore
.LookupEntry(class_
))
2820 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2822 // skip non loaded combinations
2823 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2826 // skip expansion races if not playing with expansion
2827 if (sWorld
.getConfig(CONFIG_UINT32_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2830 // skip expansion classes if not playing with expansion
2831 if (sWorld
.getConfig(CONFIG_UINT32_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2834 // fatal error if no level 1 data
2835 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2837 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2842 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2844 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2846 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2847 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2853 // Loading xp per level data
2855 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
));
2856 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2857 mPlayerXPperLevel
[level
] = 0;
2860 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2869 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2870 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2874 barGoLink
bar( (int)result
->GetRowCount() );
2878 Field
* fields
= result
->Fetch();
2880 uint32 current_level
= fields
[0].GetUInt32();
2881 uint32 current_xp
= fields
[1].GetUInt32();
2883 if(current_level
>= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2885 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2886 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2889 DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2890 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2895 mPlayerXPperLevel
[current_level
] = current_xp
;
2899 while (result
->NextRow());
2904 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2908 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2910 if( mPlayerXPperLevel
[level
] == 0)
2912 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2913 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2918 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2920 if(level
< 1 || class_
>= MAX_CLASSES
)
2923 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2925 if(level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2926 level
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
);
2928 *info
= pInfo
->levelInfo
[level
-1];
2931 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2933 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2936 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2937 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2940 if(level
<= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2941 *info
= pInfo
->levelInfo
[level
-1];
2943 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2946 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2948 // base data (last known level)
2949 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)-1];
2951 for(int lvl
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2956 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2957 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2958 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2959 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2960 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2963 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2964 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2965 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2966 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2967 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2970 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2971 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2972 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2973 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2974 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2977 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2978 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2979 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2980 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2981 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2984 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2985 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2986 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2987 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2988 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2991 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2992 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2993 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2994 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2995 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2998 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2999 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
3000 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
3001 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
3002 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
3005 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
3006 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
3007 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
3008 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
3009 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
3012 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
3013 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
3014 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
3015 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
3016 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
3021 void ObjectMgr::LoadGuilds()
3027 QueryResult
*result
= CharacterDatabase
.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
3029 "BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
3030 "FROM guild ORDER BY guildid ASC");
3040 sLog
.outString( ">> Loaded %u guild definitions", count
);
3046 QueryResult
*guildRanksResult
= CharacterDatabase
.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
3048 // load guild members
3050 QueryResult
*guildMembersResult
= CharacterDatabase
.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
3052 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
3053 // 13 14 15 16 17 18
3054 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
3056 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
3057 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
3059 // load guild bank tab rights
3061 QueryResult
*guildBankTabRightsResult
= CharacterDatabase
.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
3063 barGoLink
bar( (int)result
->GetRowCount() );
3067 //Field *fields = result->Fetch();
3072 newGuild
= new Guild
;
3073 if (!newGuild
->LoadGuildFromDB(result
) ||
3074 !newGuild
->LoadRanksFromDB(guildRanksResult
) ||
3075 !newGuild
->LoadMembersFromDB(guildMembersResult
) ||
3076 !newGuild
->LoadBankRightsFromDB(guildBankTabRightsResult
) ||
3077 !newGuild
->CheckGuildStructure()
3080 newGuild
->Disband();
3084 newGuild
->LoadGuildEventLogFromDB();
3085 newGuild
->LoadGuildBankEventLogFromDB();
3086 newGuild
->LoadGuildBankFromDB();
3088 } while( result
->NextRow() );
3091 delete guildRanksResult
;
3092 delete guildMembersResult
;
3093 delete guildBankTabRightsResult
;
3095 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
3096 //you can comment these lines if you don't plan to change CONFIG_UINT32_GUILD_EVENT_LOG_COUNT and CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
3097 CharacterDatabase
.PExecute("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT
));
3098 CharacterDatabase
.PExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
));
3101 sLog
.outString( ">> Loaded %u guild definitions", count
);
3104 void ObjectMgr::LoadArenaTeams()
3109 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
3110 // 6 7 8 9 10 11 12 13 14
3111 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
3112 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
3122 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3126 // load arena_team members
3127 QueryResult
*arenaTeamMembersResult
= CharacterDatabase
.Query(
3128 // 0 1 2 3 4 5 6 7 8
3129 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
3130 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
3132 barGoLink
bar( (int)result
->GetRowCount() );
3140 ArenaTeam
*newArenaTeam
= new ArenaTeam
;
3141 if (!newArenaTeam
->LoadArenaTeamFromDB(result
) ||
3142 !newArenaTeam
->LoadMembersFromDB(arenaTeamMembersResult
))
3144 newArenaTeam
->Disband(NULL
);
3145 delete newArenaTeam
;
3148 AddArenaTeam(newArenaTeam
);
3149 }while( result
->NextRow() );
3152 delete arenaTeamMembersResult
;
3155 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3158 void ObjectMgr::LoadGroups()
3160 // -- loading groups --
3162 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
3163 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");
3172 sLog
.outString( ">> Loaded %u group definitions", count
);
3176 barGoLink
bar( (int)result
->GetRowCount() );
3181 Field
*fields
= result
->Fetch();
3183 Group
*group
= new Group
;
3184 if (!group
->LoadGroupFromDB(fields
))
3191 }while( result
->NextRow() );
3196 sLog
.outString( ">> Loaded %u group definitions", count
);
3198 // -- loading members --
3201 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId");
3204 barGoLink
bar2( 1 );
3209 Group
* group
= NULL
; // used as cached pointer for avoid relookup group for each member
3211 barGoLink
bar2( (int)result
->GetRowCount() );
3215 Field
*fields
= result
->Fetch();
3218 uint32 memberGuidlow
= fields
[0].GetUInt32();
3219 bool assistent
= fields
[1].GetBool();
3220 uint8 subgroup
= fields
[2].GetUInt8();
3221 uint32 groupId
= fields
[3].GetUInt32();
3222 if (!group
|| group
->GetId() != groupId
)
3224 group
= GetGroupById(groupId
);
3227 sLog
.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %d!", groupId
, memberGuidlow
);
3228 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow
);
3233 if (!group
->LoadMemberFromDB(memberGuidlow
, subgroup
, assistent
))
3235 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group (Id: %u)!", memberGuidlow
, GUID_LOPART(group
->GetLeaderGUID()), groupId
);
3236 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow
);
3238 }while( result
->NextRow() );
3243 // TODO: maybe delete from the DB before loading in this case
3244 for (GroupMap::iterator itr
= mGroupMap
.begin(); itr
!= mGroupMap
.end();)
3246 if (itr
->second
->GetMembersCount() < 2)
3248 itr
->second
->Disband();
3250 mGroupMap
.erase(itr
++);
3256 // -- loading instances --
3258 result
= CharacterDatabase
.Query(
3260 "SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
3262 "(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
3265 "FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
3270 barGoLink
bar2( 1 );
3275 Group
* group
= NULL
; // used as cached pointer for avoid relookup group for each member
3277 barGoLink
bar2( (int)result
->GetRowCount() );
3281 Field
*fields
= result
->Fetch();
3284 uint32 leaderGuidLow
= fields
[0].GetUInt32();
3285 uint32 mapId
= fields
[1].GetUInt32();
3286 Difficulty diff
= (Difficulty
)fields
[4].GetUInt8();
3287 uint32 groupId
= fields
[7].GetUInt32();
3289 if (!group
|| group
->GetId() != groupId
)
3291 // find group id in map by leader low guid
3292 group
= GetGroupById(groupId
);
3295 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow
);
3300 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(mapId
);
3301 if (!mapEntry
|| !mapEntry
->IsDungeon())
3303 sLog
.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId
);
3307 if (diff
>= (mapEntry
->IsRaid() ? MAX_RAID_DIFFICULTY
: MAX_DUNGEON_DIFFICULTY
))
3309 sLog
.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff
+ 1);
3310 diff
= REGULAR_DIFFICULTY
; // default for both difficaly types
3313 InstanceSave
*save
= sInstanceSaveMgr
.AddInstanceSave(mapEntry
->MapID
, fields
[2].GetUInt32(), Difficulty(diff
), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
3314 group
->BindToInstance(save
, fields
[3].GetBool(), true);
3315 }while( result
->NextRow() );
3320 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
3323 sLog
.outString( ">> Loaded %u group members total", count
);
3326 void ObjectMgr::LoadQuests()
3329 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
3331 mQuestTemplates
.clear();
3333 mExclusiveQuestGroups
.clear();
3335 // 0 1 2 3 4 5 6 7 8
3336 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3337 // 9 10 11 12 13 14 15 16
3338 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3339 // 17 18 19 20 21 22 23 24 25
3340 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain,"
3342 "RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
3343 // 30 31 32 33 34 35 36 37 38 39 40
3344 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3345 // 41 42 43 44 45 46 47 48 49 50 51 52
3346 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
3347 // 53 54 55 56 57 58 59 60
3348 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3349 // 61 62 63 64 65 66 67 68
3350 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3352 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3353 // 73 74 75 76 77 78
3354 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3355 // 79 80 81 82 83 84
3356 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3357 // 85 86 87 88 89 90 91 92
3358 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3360 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5,"
3361 // 98 99 100 101 102
3362 "RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
3363 // 103 104 105 106 107
3364 "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3365 // 108 109 110 111 112 113
3366 "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast,"
3367 // 114 115 116 117 118 119
3368 "RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3369 // 120 121 122 123 124 125 126 127
3370 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3371 // 128 129 130 131 132 133
3372 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3374 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3376 "StartScript, CompleteScript"
3377 " FROM quest_template");
3384 sLog
.outString( ">> Loaded 0 quests definitions" );
3385 sLog
.outErrorDb("`quest_template` table is empty!");
3389 // create multimap previous quest for each existed quest
3390 // some quests can have many previous maps set by NextQuestId in previous quest
3391 // for example set of race quests can lead to single not race specific quest
3392 barGoLink
bar((int) result
->GetRowCount() );
3396 Field
*fields
= result
->Fetch();
3398 Quest
* newQuest
= new Quest(fields
);
3399 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
3400 } while( result
->NextRow() );
3406 std::map
<uint32
,uint32
> usedMailTemplates
;
3408 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
3410 Quest
* qinfo
= iter
->second
;
3412 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3414 if (qinfo
->GetQuestMethod() >= 3)
3416 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
3419 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
3421 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3422 qinfo
->GetQuestId(),qinfo
->QuestFlags
>> 24,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 24);
3423 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
3426 if (qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
&& qinfo
->QuestFlags
& QUEST_FLAGS_WEEKLY
)
3428 sLog
.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo
->GetQuestId());
3429 qinfo
->QuestFlags
&= ~QUEST_FLAGS_DAILY
;
3432 if (qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
3434 if (!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
3436 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
3437 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
3441 if (qinfo
->QuestFlags
& QUEST_FLAGS_WEEKLY
)
3443 if (!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
3445 sLog
.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
3446 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
3450 if (qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
3452 // at auto-reward can be rewarded only RewChoiceItemId[0]
3453 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3455 if (uint32 id
= qinfo
->RewChoiceItemId
[j
])
3457 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3458 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3459 // no changes, quest ignore this data
3464 // client quest log visual (area case)
3465 if (qinfo
->ZoneOrSort
> 0)
3467 if (!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
3469 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3470 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3471 // no changes, quest not dependent from this value but can have problems at client
3474 // client quest log visual (sort case)
3475 if (qinfo
->ZoneOrSort
< 0)
3477 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
3480 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3481 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3482 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3484 //check SkillOrClass value (class case).
3485 if (ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)))
3487 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3488 if (qinfo
->SkillOrClass
< 0)
3490 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3491 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
3494 //check for proper SkillOrClass value (skill case)
3495 if (int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
3497 // skill is positive value in SkillOrClass
3498 if (qinfo
->SkillOrClass
!= skill_id
)
3500 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3501 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
3502 //override, and force proper value here?
3507 // SkillOrClass (class case)
3508 if (qinfo
->SkillOrClass
< 0)
3510 if (!sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)))
3512 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3513 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
3516 // SkillOrClass (skill case)
3517 if (qinfo
->SkillOrClass
> 0)
3519 if (!sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
))
3521 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3522 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
3526 if (qinfo
->RequiredSkillValue
)
3528 if (qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue())
3530 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3531 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
3532 // no changes, quest can't be done for this requirement
3535 if (qinfo
->SkillOrClass
<= 0)
3537 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3538 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
3539 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3542 // else Skill quests can have 0 skill level, this is ok
3544 if (qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
3546 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3547 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
3548 // no changes, quest can't be done for this requirement
3551 if (qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
3553 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3554 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
3555 // no changes, quest can't be done for this requirement
3558 if (qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
3560 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3561 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
3562 // no changes, quest can't be done for this requirement
3565 if (qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> ReputationMgr::Reputation_Cap
)
3567 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3568 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,ReputationMgr::Reputation_Cap
);
3569 // no changes, quest can't be done for this requirement
3572 if (qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3574 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3575 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3576 // no changes, quest can't be done for this requirement
3579 if (!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3581 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3582 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3586 if (!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3588 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3589 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3593 if (!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3595 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3596 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3600 if (qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3602 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3603 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3604 qinfo
->CharTitleId
= 0;
3605 // quest can't reward this title
3608 if (qinfo
->SrcItemId
)
3610 if (!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3612 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3613 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3614 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3616 else if (qinfo
->SrcItemCount
==0)
3618 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3619 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3620 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3623 else if (qinfo
->SrcItemCount
>0)
3625 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3626 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3627 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3630 if (qinfo
->SrcSpell
)
3632 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3635 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3636 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3637 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3639 else if (!SpellMgr::IsSpellValid(spellInfo
))
3641 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3642 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3643 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3647 for(int j
= 0; j
< QUEST_ITEM_OBJECTIVES_COUNT
; ++j
)
3649 if (uint32 id
= qinfo
->ReqItemId
[j
])
3651 if (qinfo
->ReqItemCount
[j
] == 0)
3653 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3654 qinfo
->GetQuestId(), j
+1, id
, j
+1);
3655 // no changes, quest can't be done for this requirement
3658 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3660 if (!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3662 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3663 qinfo
->GetQuestId(), j
+1, id
, id
);
3664 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3667 else if (qinfo
->ReqItemCount
[j
] > 0)
3669 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3670 qinfo
->GetQuestId(), j
+1, j
+1, qinfo
->ReqItemCount
[j
]);
3671 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3675 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3677 if (uint32 id
= qinfo
->ReqSourceId
[j
])
3679 if (!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3681 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3682 qinfo
->GetQuestId(),j
+1,id
,id
);
3683 // no changes, quest can't be done for this requirement
3688 if (qinfo
->ReqSourceCount
[j
]>0)
3690 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3691 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3692 // no changes, quest ignore this data
3697 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3699 if (uint32 id
= qinfo
->ReqSpell
[j
])
3701 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3704 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3705 qinfo
->GetQuestId(),j
+1,id
,id
);
3709 if (!qinfo
->ReqCreatureOrGOId
[j
])
3712 for(int k
= 0; k
< MAX_EFFECT_INDEX
; ++k
)
3714 if ((spellInfo
->Effect
[k
] == SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
]) == qinfo
->QuestId
) ||
3715 spellInfo
->Effect
[k
] == SPELL_EFFECT_SEND_EVENT
)
3724 if (!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3726 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3728 // this will prevent quest completing without objective
3729 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3734 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3735 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3736 // no changes, quest can't be done for this requirement
3742 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3744 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3745 if (id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3747 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3748 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3749 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3752 if (id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3754 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3755 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3756 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3761 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3763 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3765 if (!qinfo
->ReqCreatureOrGOCount
[j
])
3767 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3768 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3769 // no changes, quest can be incorrectly done, but we already report this
3772 else if (qinfo
->ReqCreatureOrGOCount
[j
]>0)
3774 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3775 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3776 // no changes, quest ignore this data
3780 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3782 if (uint32 id
= qinfo
->RewChoiceItemId
[j
])
3784 if (!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3786 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3787 qinfo
->GetQuestId(),j
+1,id
,id
);
3788 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3791 if (!qinfo
->RewChoiceItemCount
[j
])
3793 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3794 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3795 // no changes, quest can't be done
3798 else if (qinfo
->RewChoiceItemCount
[j
]>0)
3800 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3801 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3802 // no changes, quest ignore this data
3806 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3808 if (uint32 id
= qinfo
->RewItemId
[j
])
3810 if (!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3812 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3813 qinfo
->GetQuestId(),j
+1,id
,id
);
3814 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3817 if (!qinfo
->RewItemCount
[j
])
3819 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3820 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3824 else if (qinfo
->RewItemCount
[j
]>0)
3826 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3827 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3828 // no changes, quest ignore this data
3832 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3834 if (qinfo
->RewRepFaction
[j
])
3836 if (abs(qinfo
->RewRepValueId
[j
]) > 9)
3837 sLog
.outErrorDb("Quest %u has RewRepValueId%d = %i but value is not valid.", qinfo
->GetQuestId(), j
+1, qinfo
->RewRepValueId
[j
]);
3839 if (!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3841 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3842 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
]);
3843 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3846 else if (qinfo
->RewRepValue
[j
] != 0)
3848 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
3849 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3850 // no changes, quest ignore this data
3854 if (qinfo
->RewSpell
)
3856 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3860 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3861 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3862 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3864 else if (!SpellMgr::IsSpellValid(spellInfo
))
3866 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3867 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3868 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3870 else if (GetTalentSpellCost(qinfo
->RewSpell
))
3872 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3873 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3874 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3878 if (qinfo
->RewSpellCast
)
3880 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3884 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3885 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3886 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3888 else if (!SpellMgr::IsSpellValid(spellInfo
))
3890 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3891 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3892 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3894 else if (GetTalentSpellCost(qinfo
->RewSpellCast
))
3896 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3897 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3898 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3902 if (qinfo
->RewMailTemplateId
)
3904 if (!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3906 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3907 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3908 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3909 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3911 else if (usedMailTemplates
.find(qinfo
->RewMailTemplateId
) != usedMailTemplates
.end())
3913 std::map
<uint32
,uint32
>::const_iterator used_mt_itr
= usedMailTemplates
.find(qinfo
->RewMailTemplateId
);
3914 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
3915 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
,used_mt_itr
->second
);
3916 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3917 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3920 usedMailTemplates
[qinfo
->RewMailTemplateId
] = qinfo
->GetQuestId();
3923 if (qinfo
->NextQuestInChain
)
3925 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3926 if (qNextItr
== mQuestTemplates
.end())
3928 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3929 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3930 qinfo
->NextQuestInChain
= 0;
3933 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3936 // fill additional data stores
3937 if (qinfo
->PrevQuestId
)
3939 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3941 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3945 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3949 if (qinfo
->NextQuestId
)
3951 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3952 if (qNextItr
== mQuestTemplates
.end())
3954 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3958 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3959 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3963 if (qinfo
->ExclusiveGroup
)
3964 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3965 if (qinfo
->LimitTime
)
3966 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3969 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3970 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3972 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3976 for(int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
3978 if (spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3981 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3983 Quest
const* quest
= GetQuestTemplate(quest_id
);
3985 // some quest referenced in spells not exist (outdated spells)
3989 if (!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3991 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest does not have SpecialFlags QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT (2) set. Quest SpecialFlags should be corrected to enable this objective.", spellInfo
->Id
, quest_id
);
3993 // The below forced alteration has been disabled because of spell 33824 / quest 10162.
3994 // A startup error will still occur with proper data in quest_template, but it will be possible to sucessfully complete the quest with the expected data.
3996 // this will prevent quest completing without objective
3997 // const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
4003 sLog
.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates
.size() );
4006 void ObjectMgr::LoadQuestLocales()
4008 mQuestLocaleMap
.clear(); // need for reload case
4010 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4011 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
4012 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
4013 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
4014 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
4015 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
4016 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
4017 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
4018 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
4019 " FROM locales_quest"
4029 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
4033 barGoLink
bar((int)result
->GetRowCount());
4037 Field
*fields
= result
->Fetch();
4040 uint32 entry
= fields
[0].GetUInt32();
4042 QuestLocale
& data
= mQuestLocaleMap
[entry
];
4044 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4046 std::string str
= fields
[1+11*(i
-1)].GetCppString();
4049 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4052 if((int32
)data
.Title
.size() <= idx
)
4053 data
.Title
.resize(idx
+1);
4055 data
.Title
[idx
] = str
;
4058 str
= fields
[1+11*(i
-1)+1].GetCppString();
4061 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4064 if((int32
)data
.Details
.size() <= idx
)
4065 data
.Details
.resize(idx
+1);
4067 data
.Details
[idx
] = str
;
4070 str
= fields
[1+11*(i
-1)+2].GetCppString();
4073 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4076 if((int32
)data
.Objectives
.size() <= idx
)
4077 data
.Objectives
.resize(idx
+1);
4079 data
.Objectives
[idx
] = str
;
4082 str
= fields
[1+11*(i
-1)+3].GetCppString();
4085 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4088 if((int32
)data
.OfferRewardText
.size() <= idx
)
4089 data
.OfferRewardText
.resize(idx
+1);
4091 data
.OfferRewardText
[idx
] = str
;
4094 str
= fields
[1+11*(i
-1)+4].GetCppString();
4097 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4100 if((int32
)data
.RequestItemsText
.size() <= idx
)
4101 data
.RequestItemsText
.resize(idx
+1);
4103 data
.RequestItemsText
[idx
] = str
;
4106 str
= fields
[1+11*(i
-1)+5].GetCppString();
4109 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4112 if((int32
)data
.EndText
.size() <= idx
)
4113 data
.EndText
.resize(idx
+1);
4115 data
.EndText
[idx
] = str
;
4118 str
= fields
[1+11*(i
-1)+6].GetCppString();
4121 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4124 if((int32
)data
.CompletedText
.size() <= idx
)
4125 data
.CompletedText
.resize(idx
+1);
4127 data
.CompletedText
[idx
] = str
;
4130 for(int k
= 0; k
< 4; ++k
)
4132 str
= fields
[1+11*(i
-1)+7+k
].GetCppString();
4135 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4138 if((int32
)data
.ObjectiveText
[k
].size() <= idx
)
4139 data
.ObjectiveText
[k
].resize(idx
+1);
4141 data
.ObjectiveText
[k
][idx
] = str
;
4146 } while (result
->NextRow());
4151 sLog
.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap
.size() );
4154 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
4156 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
4159 sLog
.outString( "%s :", tablename
);
4161 scripts
.clear(); // need for reload support
4163 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id, delay, command, datalong, datalong2, datalong3, datalong4, data_flags, dataint, x, y, z, o FROM %s", tablename
);
4173 sLog
.outString( ">> Loaded %u script definitions", count
);
4177 barGoLink
bar( (int)result
->GetRowCount() );
4183 Field
*fields
= result
->Fetch();
4185 tmp
.id
= fields
[0].GetUInt32();
4186 tmp
.delay
= fields
[1].GetUInt32();
4187 tmp
.command
= fields
[2].GetUInt32();
4188 tmp
.datalong
= fields
[3].GetUInt32();
4189 tmp
.datalong2
= fields
[4].GetUInt32();
4190 tmp
.datalong3
= fields
[5].GetUInt32();
4191 tmp
.datalong4
= fields
[6].GetUInt32();
4192 tmp
.data_flags
= fields
[7].GetUInt32();
4193 tmp
.dataint
= fields
[8].GetInt32();
4194 tmp
.x
= fields
[9].GetFloat();
4195 tmp
.y
= fields
[10].GetFloat();
4196 tmp
.z
= fields
[11].GetFloat();
4197 tmp
.o
= fields
[12].GetFloat();
4199 // generic command args check
4202 case SCRIPT_COMMAND_TALK
:
4204 if (tmp
.datalong
> CHAT_TYPE_ZONE_YELL
)
4206 sLog
.outErrorDb("Table `%s` has invalid CHAT_TYPE_ (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u", tablename
, tmp
.datalong
, tmp
.id
);
4209 if (tmp
.datalong2
&& !GetCreatureTemplate(tmp
.datalong2
))
4211 sLog
.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_TALK for script id %u, but this creature_template does not exist.", tablename
, tmp
.datalong2
, tmp
.id
);
4214 if (tmp
.datalong2
&& !tmp
.datalong3
)
4216 sLog
.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_TALK for script id %u, but search radius is too small (datalong3 = %u).", tablename
, tmp
.datalong2
, tmp
.id
, tmp
.datalong3
);
4219 if (tmp
.dataint
== 0)
4221 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u", tablename
, tmp
.dataint
, tmp
.id
);
4224 if (tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
4226 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u", tablename
, tmp
.dataint
, MIN_DB_SCRIPT_STRING_ID
, MAX_DB_SCRIPT_STRING_ID
, tmp
.id
);
4230 // if(!GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4234 case SCRIPT_COMMAND_EMOTE
:
4236 if(!sEmotesStore
.LookupEntry(tmp
.datalong
))
4238 sLog
.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4244 case SCRIPT_COMMAND_TELEPORT_TO
:
4246 if(!sMapStore
.LookupEntry(tmp
.datalong
))
4248 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4252 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4254 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4260 case SCRIPT_COMMAND_KILL_CREDIT
:
4262 if (!GetCreatureTemplate(tmp
.datalong
))
4264 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4270 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
4272 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4274 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4278 if(!GetCreatureTemplate(tmp
.datalong
))
4280 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4286 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
4288 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4291 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4295 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4298 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
4302 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
4303 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
4304 info
->type
==GAMEOBJECT_TYPE_DOOR
||
4305 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
4306 info
->type
==GAMEOBJECT_TYPE_TRAP
)
4308 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
4313 case SCRIPT_COMMAND_OPEN_DOOR
:
4314 case SCRIPT_COMMAND_CLOSE_DOOR
:
4316 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4319 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4323 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4326 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4330 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
4332 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4338 case SCRIPT_COMMAND_QUEST_EXPLORED
:
4340 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
4343 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4347 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4349 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
4351 // this will prevent quest completing without objective
4352 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4354 // continue; - quest objective requirement set and command can be allowed
4357 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4359 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4360 tablename
,tmp
.datalong2
,tmp
.id
);
4364 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4366 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4367 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
4371 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
4373 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4374 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
4381 case SCRIPT_COMMAND_REMOVE_AURA
:
4383 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4385 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4386 tablename
,tmp
.datalong
,tmp
.id
);
4389 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
4391 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4392 tablename
,tmp
.datalong2
,tmp
.id
);
4397 case SCRIPT_COMMAND_CAST_SPELL
:
4399 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4401 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4402 tablename
,tmp
.datalong
,tmp
.id
);
4405 if(tmp
.datalong2
& ~0x3) // 2 bits
4407 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4408 tablename
,tmp
.datalong2
,tmp
.id
);
4413 case SCRIPT_COMMAND_CREATE_ITEM
:
4415 if (!GetItemPrototype(tmp
.datalong
))
4417 sLog
.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
4418 tablename
, tmp
.datalong
, tmp
.id
);
4423 sLog
.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
4424 tablename
, tmp
.datalong2
, tmp
.id
);
4429 case SCRIPT_COMMAND_DESPAWN_SELF
:
4431 // for later, we might consider despawn by database guid, and define in datalong2 as option to despawn self.
4436 if (scripts
.find(tmp
.id
) == scripts
.end())
4439 scripts
[tmp
.id
] = emptyMap
;
4441 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
4444 } while( result
->NextRow() );
4449 sLog
.outString( ">> Loaded %u script definitions", count
);
4452 void ObjectMgr::LoadGameObjectScripts()
4454 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
4457 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
4459 if(!GetGOData(itr
->first
))
4460 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
4464 void ObjectMgr::LoadQuestEndScripts()
4466 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
4469 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
4471 if(!GetQuestTemplate(itr
->first
))
4472 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4476 void ObjectMgr::LoadQuestStartScripts()
4478 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
4481 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
4483 if(!GetQuestTemplate(itr
->first
))
4484 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4488 void ObjectMgr::LoadSpellScripts()
4490 LoadScripts(sSpellScripts
, "spell_scripts");
4493 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
4495 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
4499 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
4503 //check for correct spellEffect
4505 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
4507 // skip empty effects
4508 if (!spellInfo
->Effect
[i
])
4511 if (spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
4519 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
4523 void ObjectMgr::LoadEventScripts()
4525 LoadScripts(sEventScripts
, "event_scripts");
4527 std::set
<uint32
> evt_scripts
;
4529 // Load all possible script entries from gameobjects
4530 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
4531 if (GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
))
4532 if (uint32 eventId
= goInfo
->GetEventScriptId())
4533 evt_scripts
.insert(eventId
);
4535 // Load all possible script entries from spells
4536 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
4538 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
4541 for(int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
4543 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
4545 if (spell
->EffectMiscValue
[j
])
4546 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4552 for(size_t path_idx
= 0; path_idx
< sTaxiPathNodesByPath
.size(); ++path_idx
)
4554 for(size_t node_idx
= 0; node_idx
< sTaxiPathNodesByPath
[path_idx
].size(); ++node_idx
)
4556 TaxiPathNodeEntry
const& node
= sTaxiPathNodesByPath
[path_idx
][node_idx
];
4558 if (node
.arrivalEventID
)
4559 evt_scripts
.insert(node
.arrivalEventID
);
4561 if (node
.departureEventID
)
4562 evt_scripts
.insert(node
.departureEventID
);
4566 // Then check if all scripts are in above list of possible script entries
4567 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4569 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4570 if (itr2
== evt_scripts
.end())
4571 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u or path taxi node data",
4572 itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4576 void ObjectMgr::LoadGossipScripts()
4578 LoadScripts(sGossipScripts
, "gossip_scripts");
4580 // checks are done in LoadGossipMenuItems
4583 void ObjectMgr::LoadCreatureMovementScripts()
4585 LoadScripts(sCreatureMovementScripts
, "creature_movement_scripts");
4587 // checks are done in WaypointManager::Load
4590 void ObjectMgr::LoadPageTexts()
4592 sPageTextStore
.Free(); // for reload case
4594 sPageTextStore
.Load();
4595 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4598 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4600 // check data correctness
4601 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4605 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4607 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4611 // detect circular reference
4612 std::set
<uint32
> checkedPages
;
4613 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4615 if(!pageItr
->Next_Page
)
4617 checkedPages
.insert(pageItr
->Page_ID
);
4618 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4620 std::ostringstream ss
;
4621 ss
<< "The text page(s) ";
4622 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
4624 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4625 << pageItr
->Page_ID
<<" to 0";
4626 sLog
.outErrorDb("%s", ss
.str().c_str());
4627 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4634 void ObjectMgr::LoadPageTextLocales()
4636 mPageTextLocaleMap
.clear(); // need for reload case
4638 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4647 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4651 barGoLink
bar((int)result
->GetRowCount());
4655 Field
*fields
= result
->Fetch();
4658 uint32 entry
= fields
[0].GetUInt32();
4660 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4662 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4664 std::string str
= fields
[i
].GetCppString();
4668 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4671 if((int32
)data
.Text
.size() <= idx
)
4672 data
.Text
.resize(idx
+1);
4674 data
.Text
[idx
] = str
;
4678 } while (result
->NextRow());
4683 sLog
.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap
.size() );
4686 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4689 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
4691 dst
= D(sObjectMgr
.GetScriptId(src
));
4695 void ObjectMgr::LoadInstanceTemplate()
4697 SQLInstanceLoader loader
;
4698 loader
.Load(sInstanceTemplate
);
4700 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4702 InstanceTemplate
const* temp
= GetInstanceTemplate(i
);
4706 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(temp
->map
);
4709 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4710 sInstanceTemplate
.EraseEntry(i
);
4714 if (mapEntry
->IsContinent())
4716 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: continent mapid %d for template!", temp
->map
);
4717 sInstanceTemplate
.EraseEntry(i
);
4721 if (temp
->parent
> 0)
4724 MapEntry
const* parentEntry
= sMapStore
.LookupEntry(temp
->parent
);
4727 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent map id %u for instance template %d template!",
4728 parentEntry
->MapID
, temp
->map
);
4729 const_cast<InstanceTemplate
*>(temp
)->parent
= 0;
4733 if (parentEntry
->IsContinent())
4735 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: parent point to continent map id %u for instance template %d template, ignored, need be set only for non-continent parents!",
4736 parentEntry
->MapID
,temp
->map
);
4737 const_cast<InstanceTemplate
*>(temp
)->parent
= 0;
4743 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4747 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4749 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4750 if(itr
!= mGossipText
.end())
4751 return &itr
->second
;
4755 void ObjectMgr::LoadGossipText()
4757 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4766 sLog
.outString( ">> Loaded %u npc texts", count
);
4772 barGoLink
bar( (int)result
->GetRowCount() );
4779 Field
*fields
= result
->Fetch();
4783 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4786 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4790 GossipText
& gText
= mGossipText
[Text_ID
];
4792 for (int i
=0; i
< 8; i
++)
4794 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4795 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4797 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4798 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4800 for(int j
=0; j
< 3; ++j
)
4802 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4803 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4806 } while( result
->NextRow() );
4809 sLog
.outString( ">> Loaded %u npc texts", count
);
4813 void ObjectMgr::LoadNpcTextLocales()
4815 mNpcTextLocaleMap
.clear(); // need for reload case
4817 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4818 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4819 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4820 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4821 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4822 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4823 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4824 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4825 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4826 " FROM locales_npc_text");
4835 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4839 barGoLink
bar((int)result
->GetRowCount());
4843 Field
*fields
= result
->Fetch();
4846 uint32 entry
= fields
[0].GetUInt32();
4848 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4850 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4852 for(int j
=0; j
<8; ++j
)
4854 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4857 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4860 if((int32
)data
.Text_0
[j
].size() <= idx
)
4861 data
.Text_0
[j
].resize(idx
+1);
4863 data
.Text_0
[j
][idx
] = str0
;
4866 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4869 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4872 if((int32
)data
.Text_1
[j
].size() <= idx
)
4873 data
.Text_1
[j
].resize(idx
+1);
4875 data
.Text_1
[j
][idx
] = str1
;
4880 } while (result
->NextRow());
4885 sLog
.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap
.size() );
4888 //not very fast function but it is called only once a day, or on starting-up
4889 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4891 time_t basetime
= time(NULL
);
4892 DEBUG_LOG("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4893 //delete all old mails without item and without body immediately, if starting server
4895 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD
"' AND has_items = '0' AND body = ''", (uint64
)basetime
);
4896 // 0 1 2 3 4 5 6 7 8
4897 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD
"'", (uint64
)basetime
);
4903 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4904 return; // any mails need to be returned or deleted
4907 //std::ostringstream delitems, delmails; //will be here for optimization
4908 //bool deletemail = false, deleteitem = false;
4909 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4910 //delmails << "DELETE FROM mail WHERE id IN ( "
4912 barGoLink
bar( (int)result
->GetRowCount() );
4920 fields
= result
->Fetch();
4922 m
->messageID
= fields
[0].GetUInt32();
4923 m
->messageType
= fields
[1].GetUInt8();
4924 m
->sender
= fields
[2].GetUInt32();
4925 m
->receiver
= fields
[3].GetUInt32();
4926 bool has_items
= fields
[4].GetBool();
4927 m
->expire_time
= (time_t)fields
[5].GetUInt64();
4928 m
->deliver_time
= 0;
4929 m
->COD
= fields
[6].GetUInt32();
4930 m
->checked
= fields
[7].GetUInt32();
4931 m
->mailTemplateId
= fields
[8].GetInt16();
4935 pl
= GetPlayer((uint64
)m
->receiver
);
4937 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4938 //his in mailbox and he has already listed his mails )
4942 //delete or return mail:
4945 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4950 Field
*fields2
= resultItems
->Fetch();
4952 uint32 item_guid_low
= fields2
[0].GetUInt32();
4953 uint32 item_template
= fields2
[1].GetUInt32();
4955 m
->AddItem(item_guid_low
, item_template
);
4957 while (resultItems
->NextRow());
4961 //if it is mail from AH, it shouldn't be returned, but deleted
4962 if (m
->messageType
!= MAIL_NORMAL
|| m
->messageType
== MAIL_AUCTION
|| (m
->checked
& (MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4964 // mail open and then not returned
4965 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4966 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4970 //mail will be returned:
4971 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD
"', deliver_time = '" UI64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4977 //deletemail = true;
4978 //delmails << m->messageID << ", ";
4979 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4982 } while (result
->NextRow());
4986 sLog
.outString( ">> Loaded %u mails", count
);
4989 void ObjectMgr::LoadQuestAreaTriggers()
4991 mQuestAreaTriggerMap
.clear(); // need for reload case
4993 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
5003 sLog
.outString( ">> Loaded %u quest trigger points", count
);
5007 barGoLink
bar((int) result
->GetRowCount() );
5014 Field
*fields
= result
->Fetch();
5016 uint32 trigger_ID
= fields
[0].GetUInt32();
5017 uint32 quest_ID
= fields
[1].GetUInt32();
5019 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
5022 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has area trigger (ID: %u) not listed in `AreaTrigger.dbc`.", trigger_ID
);
5026 Quest
const* quest
= GetQuestTemplate(quest_ID
);
5029 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
5033 if (!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
5035 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
5037 // this will prevent quest completing without objective
5038 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
5040 // continue; - quest modified to required objective and trigger can be allowed.
5043 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
5045 } while( result
->NextRow() );
5050 sLog
.outString( ">> Loaded %u quest trigger points", count
);
5053 void ObjectMgr::LoadTavernAreaTriggers()
5055 mTavernAreaTriggerSet
.clear(); // need for reload case
5057 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
5067 sLog
.outString( ">> Loaded %u tavern triggers", count
);
5071 barGoLink
bar( (int)result
->GetRowCount() );
5078 Field
*fields
= result
->Fetch();
5080 uint32 Trigger_ID
= fields
[0].GetUInt32();
5082 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5085 sLog
.outErrorDb("Table `areatrigger_tavern` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID
);
5089 mTavernAreaTriggerSet
.insert(Trigger_ID
);
5090 } while( result
->NextRow() );
5095 sLog
.outString( ">> Loaded %u tavern triggers", count
);
5098 void ObjectMgr::LoadAreaTriggerScripts()
5100 mAreaTriggerScripts
.clear(); // need for reload case
5101 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
5111 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
5115 barGoLink
bar( (int)result
->GetRowCount() );
5122 Field
*fields
= result
->Fetch();
5124 uint32 Trigger_ID
= fields
[0].GetUInt32();
5125 const char *scriptName
= fields
[1].GetString();
5127 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5130 sLog
.outErrorDb("Table `areatrigger_scripts` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID
);
5134 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
5135 } while( result
->NextRow() );
5140 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
5143 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
5149 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
5151 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
5152 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
5155 uint8 field
= (uint8
)((i
- 1) / 32);
5156 uint32 submask
= 1<<((i
-1)%32);
5158 // skip not taxi network nodes
5159 if((sTaxiNodesMask
[field
] & submask
)==0)
5162 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
5182 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
5184 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
5185 if(src_i
==sTaxiPathSetBySource
.end())
5192 TaxiPathSetForSource
& pathSet
= src_i
->second
;
5194 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
5195 if(dest_i
==pathSet
.end())
5202 cost
= dest_i
->second
.price
;
5203 path
= dest_i
->second
.ID
;
5206 uint32
ObjectMgr::GetTaxiMountDisplayId( uint32 id
, uint32 team
, bool allowed_alt_team
/* = false */)
5208 uint16 mount_entry
= 0;
5210 // select mount creature id
5211 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
5214 if (team
== ALLIANCE
)
5216 mount_entry
= node
->MountCreatureID
[1];
5217 if(!mount_entry
&& allowed_alt_team
)
5218 mount_entry
= node
->MountCreatureID
[0];
5220 else if (team
== HORDE
)
5222 mount_entry
= node
->MountCreatureID
[0];
5224 if(!mount_entry
&& allowed_alt_team
)
5225 mount_entry
= node
->MountCreatureID
[1];
5229 CreatureInfo
const *mount_info
= GetCreatureTemplate(mount_entry
);
5233 uint16 mount_id
= ChooseDisplayId(team
,mount_info
);
5237 CreatureModelInfo
const *minfo
= GetCreatureModelRandomGender(mount_id
);
5239 mount_id
= minfo
->modelid
;
5244 void ObjectMgr::LoadGraveyardZones()
5246 mGraveYardMap
.clear(); // need for reload case
5248 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5258 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5262 barGoLink
bar( (int)result
->GetRowCount() );
5269 Field
*fields
= result
->Fetch();
5271 uint32 safeLocId
= fields
[0].GetUInt32();
5272 uint32 zoneId
= fields
[1].GetUInt32();
5273 uint32 team
= fields
[2].GetUInt32();
5275 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
5278 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
5282 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
5285 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
5289 if(areaEntry
->zone
!= 0)
5291 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
5295 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
5297 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
5301 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
5302 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
5303 } while( result
->NextRow() );
5308 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5311 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
5313 // search for zone associated closest graveyard
5314 uint32 zoneId
= sMapMgr
.GetZoneId(MapId
,x
,y
,z
);
5316 // Simulate std. algorithm:
5317 // found some graveyard associated to (ghost_zone,ghost_map)
5319 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5320 // then check faction
5321 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5322 // then check faction
5323 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5324 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5325 if(graveLow
==graveUp
)
5327 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
5332 bool foundNear
= false;
5334 WorldSafeLocsEntry
const* entryNear
= NULL
;
5336 // at entrance map for corpse map
5337 bool foundEntr
= false;
5339 WorldSafeLocsEntry
const* entryEntr
= NULL
;
5342 WorldSafeLocsEntry
const* entryFar
= NULL
;
5344 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
5346 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5348 GraveYardData
const& data
= itr
->second
;
5350 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
5353 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
5357 // skip enemy faction graveyard
5358 // team == 0 case can be at call from .neargrave
5359 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
5362 // find now nearest graveyard at other (continent) map
5363 if(MapId
!= entry
->map_id
)
5365 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5367 mapEntry
->ghost_entrance_map
< 0 ||
5368 mapEntry
->ghost_entrance_map
!= entry
->map_id
||
5369 (mapEntry
->ghost_entrance_x
== 0 && mapEntry
->ghost_entrance_y
== 0))
5371 // not have any coordinates for check distance anyway
5376 // at entrance map calculate distance (2D);
5377 float dist2
= (entry
->x
- mapEntry
->ghost_entrance_x
)*(entry
->x
- mapEntry
->ghost_entrance_x
)
5378 +(entry
->y
- mapEntry
->ghost_entrance_y
)*(entry
->y
- mapEntry
->ghost_entrance_y
);
5381 if(dist2
< distEntr
)
5394 // find now nearest graveyard at same map
5397 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
5400 if(dist2
< distNear
)
5424 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
5426 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5427 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5429 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5431 if(itr
->second
.safeLocId
==id
)
5432 return &itr
->second
;
5438 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
5440 if(FindGraveYardData(id
,zoneId
))
5443 // add link to loaded data
5445 data
.safeLocId
= id
;
5448 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
5453 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5454 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
5460 void ObjectMgr::LoadAreaTriggerTeleports()
5462 mAreaTriggers
.clear(); // need for reload case
5466 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5467 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5476 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5480 barGoLink
bar( (int)result
->GetRowCount() );
5484 Field
*fields
= result
->Fetch();
5490 uint32 Trigger_ID
= fields
[0].GetUInt32();
5494 at
.requiredLevel
= fields
[1].GetUInt8();
5495 at
.requiredItem
= fields
[2].GetUInt32();
5496 at
.requiredItem2
= fields
[3].GetUInt32();
5497 at
.heroicKey
= fields
[4].GetUInt32();
5498 at
.heroicKey2
= fields
[5].GetUInt32();
5499 at
.requiredQuest
= fields
[6].GetUInt32();
5500 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
5501 at
.requiredFailedText
= fields
[8].GetCppString();
5502 at
.target_mapId
= fields
[9].GetUInt32();
5503 at
.target_X
= fields
[10].GetFloat();
5504 at
.target_Y
= fields
[11].GetFloat();
5505 at
.target_Z
= fields
[12].GetFloat();
5506 at
.target_Orientation
= fields
[13].GetFloat();
5508 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5511 sLog
.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID
);
5515 if (at
.requiredItem
)
5517 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
5520 sLog
.outError("Table `areatrigger_teleport` has not existed key item %u for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
5521 at
.requiredItem
= 0;
5525 if (at
.requiredItem2
)
5527 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5530 sLog
.outError("Table `areatrigger_teleport` has not existed second key item %u for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5531 at
.requiredItem2
= 0;
5537 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5540 sLog
.outError("Table `areatrigger_teleport` has not existed heroic key item %u for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5547 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5550 sLog
.outError("Table `areatrigger_teleport` has not existed heroic second key item %u for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5555 if (at
.requiredQuest
)
5557 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
5558 if (qReqItr
== mQuestTemplates
.end())
5560 sLog
.outErrorDb("Table `areatrigger_teleport` has not existed required quest %u for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5561 at
.requiredQuest
= 0;
5565 if (at
.requiredQuestHeroic
)
5567 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
5568 if (qReqItr
== mQuestTemplates
.end())
5570 sLog
.outErrorDb("Table `areatrigger_teleport` has not existed required heroic quest %u for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
5571 at
.requiredQuestHeroic
= 0;
5575 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5578 sLog
.outErrorDb("Table `areatrigger_teleport` has not existed target map (ID: %u) for Area trigger (ID:%u).", at
.target_mapId
, Trigger_ID
);
5582 if (at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5584 sLog
.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) without target coordinates.",Trigger_ID
);
5588 mAreaTriggers
[Trigger_ID
] = at
;
5590 } while( result
->NextRow() );
5595 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5599 * Searches for the areatrigger which teleports players out of the given map (only direct to continent)
5601 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 map_id
) const
5603 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(map_id
);
5604 if(!mapEntry
) return NULL
;
5605 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5607 if(itr
->second
.target_mapId
== mapEntry
->ghost_entrance_map
)
5609 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5610 if(atEntry
&& atEntry
->mapid
== map_id
)
5611 return &itr
->second
;
5618 * Searches for the areatrigger which teleports players to the given map
5620 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5622 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5624 if(itr
->second
.target_mapId
== Map
)
5626 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5628 return &itr
->second
;
5634 void ObjectMgr::PackGroupIds()
5636 // this routine renumbers groups in such a way so they start from 1 and go up
5638 // obtain set of all groups
5639 std::set
<uint32
> groupIds
;
5641 // all valid ids are in the instance table
5642 // any associations to ids not in this table are assumed to be
5643 // cleaned already in CleanupInstances
5644 QueryResult
*result
= CharacterDatabase
.Query("SELECT groupId FROM groups");
5649 Field
*fields
= result
->Fetch();
5651 uint32 id
= fields
[0].GetUInt32();
5655 CharacterDatabase
.PExecute("DELETE FROM groups WHERE groupId = '%u'", id
);
5656 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE groupId = '%u'", id
);
5660 groupIds
.insert(id
);
5662 while (result
->NextRow());
5666 barGoLink
bar( groupIds
.size() + 1);
5670 // we do assume std::set is sorted properly on integer value
5671 for (std::set
<uint32
>::iterator i
= groupIds
.begin(); i
!= groupIds
.end(); ++i
)
5676 CharacterDatabase
.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId
, *i
);
5677 CharacterDatabase
.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId
, *i
);
5684 m_GroupIds
.Set(groupId
);
5686 sLog
.outString( ">> Group Ids remapped, next group id is %u", groupId
);
5690 void ObjectMgr::SetHighestGuids()
5692 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5695 m_CharGuids
.Set((*result
)[0].GetUInt32()+1);
5699 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5702 m_CreatureGuids
.Set((*result
)[0].GetUInt32()+1);
5706 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5709 m_ItemGuids
.Set((*result
)[0].GetUInt32()+1);
5713 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5714 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_ItemGuids
.GetNextAfterMaxUsed());
5715 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_ItemGuids
.GetNextAfterMaxUsed());
5716 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_ItemGuids
.GetNextAfterMaxUsed());
5717 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_ItemGuids
.GetNextAfterMaxUsed());
5719 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5722 m_GameobjectGuids
.Set((*result
)[0].GetUInt32()+1);
5726 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5729 m_AuctionIds
.Set((*result
)[0].GetUInt32()+1);
5733 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5736 m_MailIds
.Set((*result
)[0].GetUInt32()+1);
5740 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5743 m_CorpseGuids
.Set((*result
)[0].GetUInt32()+1);
5747 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5750 m_ArenaTeamIds
.Set((*result
)[0].GetUInt32()+1);
5754 result
= CharacterDatabase
.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5757 m_EquipmentSetIds
.Set((*result
)[0].GetUInt64()+1);
5761 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5764 m_GuildIds
.Set((*result
)[0].GetUInt32()+1);
5768 result
= CharacterDatabase
.Query( "SELECT MAX(groupId) FROM groups" );
5771 m_GroupIds
.Set((*result
)[0].GetUInt32()+1);
5776 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5781 return m_ItemGuids
.Generate();
5783 return m_CreatureGuids
.Generate();
5784 case HIGHGUID_PLAYER
:
5785 return m_CharGuids
.Generate();
5786 case HIGHGUID_GAMEOBJECT
:
5787 return m_GameobjectGuids
.Generate();
5788 case HIGHGUID_CORPSE
:
5789 return m_CorpseGuids
.Generate();
5798 void ObjectMgr::LoadGameObjectLocales()
5800 mGameObjectLocaleMap
.clear(); // need for reload case
5802 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5803 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5804 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5805 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5814 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5818 barGoLink
bar((int)result
->GetRowCount());
5822 Field
*fields
= result
->Fetch();
5825 uint32 entry
= fields
[0].GetUInt32();
5827 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5829 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5831 std::string str
= fields
[i
].GetCppString();
5834 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5837 if((int32
)data
.Name
.size() <= idx
)
5838 data
.Name
.resize(idx
+1);
5840 data
.Name
[idx
] = str
;
5845 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5847 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5850 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5853 if((int32
)data
.CastBarCaption
.size() <= idx
)
5854 data
.CastBarCaption
.resize(idx
+1);
5856 data
.CastBarCaption
[idx
] = str
;
5861 } while (result
->NextRow());
5866 sLog
.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap
.size() );
5869 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5872 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
5874 dst
= D(sObjectMgr
.GetScriptId(src
));
5878 inline void CheckGOLockId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5880 if (sLockStore
.LookupEntry(dataN
))
5883 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5884 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5887 inline void CheckGOLinkedTrapId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5889 if (GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(dataN
))
5891 if (trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5892 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5893 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
,GAMEOBJECT_TYPE_TRAP
);
5895 /* disable check for while (too many error reports baout not existed in trap templates
5897 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5898 goInfo->id,goInfo->type,N,dataN,dataN);
5902 inline void CheckGOSpellId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5904 if (sSpellStore
.LookupEntry(dataN
))
5907 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5908 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5911 inline void CheckAndFixGOChairHeightId(GameObjectInfo
const* goInfo
,uint32
const& dataN
,uint32 N
)
5913 if (dataN
<= (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5916 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5917 goInfo
->id
,goInfo
->type
,N
,dataN
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5919 // prevent client and server unexpected work
5920 const_cast<uint32
&>(dataN
) = 0;
5923 inline void CheckGONoDamageImmuneId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5925 // 0/1 correct values
5929 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5930 goInfo
->id
,goInfo
->type
,N
,dataN
);
5933 inline void CheckGOConsumable(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5935 // 0/1 correct values
5939 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
5940 goInfo
->id
,goInfo
->type
,N
,dataN
);
5943 void ObjectMgr::LoadGameobjectInfo()
5945 SQLGameObjectLoader loader
;
5946 loader
.Load(sGOStorage
);
5949 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
5951 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
5955 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
5957 switch(goInfo
->type
)
5959 case GAMEOBJECT_TYPE_DOOR
: //0
5961 if (goInfo
->door
.lockId
)
5962 CheckGOLockId(goInfo
,goInfo
->door
.lockId
,1);
5963 CheckGONoDamageImmuneId(goInfo
,goInfo
->door
.noDamageImmune
,3);
5966 case GAMEOBJECT_TYPE_BUTTON
: //1
5968 if (goInfo
->button
.lockId
)
5969 CheckGOLockId(goInfo
,goInfo
->button
.lockId
,1);
5970 if (goInfo
->button
.linkedTrapId
) // linked trap
5971 CheckGOLinkedTrapId(goInfo
,goInfo
->button
.linkedTrapId
,3);
5972 CheckGONoDamageImmuneId(goInfo
,goInfo
->button
.noDamageImmune
,4);
5975 case GAMEOBJECT_TYPE_QUESTGIVER
: //2
5977 if (goInfo
->questgiver
.lockId
)
5978 CheckGOLockId(goInfo
,goInfo
->questgiver
.lockId
,0);
5979 CheckGONoDamageImmuneId(goInfo
,goInfo
->questgiver
.noDamageImmune
,5);
5982 case GAMEOBJECT_TYPE_CHEST
: //3
5984 if (goInfo
->chest
.lockId
)
5985 CheckGOLockId(goInfo
,goInfo
->chest
.lockId
,0);
5987 CheckGOConsumable(goInfo
,goInfo
->chest
.consumable
,3);
5989 if (goInfo
->chest
.linkedTrapId
) // linked trap
5990 CheckGOLinkedTrapId(goInfo
,goInfo
->chest
.linkedTrapId
,7);
5993 case GAMEOBJECT_TYPE_TRAP
: //6
5995 if (goInfo
->trap
.lockId
)
5996 CheckGOLockId(goInfo
,goInfo
->trap
.lockId
,0);
5997 /* disable check for while, too many not existed spells
5998 if (goInfo->trap.spellId) // spell
5999 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
6003 case GAMEOBJECT_TYPE_CHAIR
: //7
6004 CheckAndFixGOChairHeightId(goInfo
,goInfo
->chair
.height
,1);
6006 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
6008 if (goInfo
->spellFocus
.focusId
)
6010 if (!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
6011 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
6012 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
6015 if (goInfo
->spellFocus
.linkedTrapId
) // linked trap
6016 CheckGOLinkedTrapId(goInfo
,goInfo
->spellFocus
.linkedTrapId
,2);
6019 case GAMEOBJECT_TYPE_GOOBER
: //10
6021 if (goInfo
->goober
.lockId
)
6022 CheckGOLockId(goInfo
,goInfo
->goober
.lockId
,0);
6024 CheckGOConsumable(goInfo
,goInfo
->goober
.consumable
,3);
6026 if (goInfo
->goober
.pageId
) // pageId
6028 if (!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
6029 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
6030 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
6032 /* disable check for while, too many not existed spells
6033 if (goInfo->goober.spellId) // spell
6034 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
6036 CheckGONoDamageImmuneId(goInfo
,goInfo
->goober
.noDamageImmune
,11);
6037 if (goInfo
->goober
.linkedTrapId
) // linked trap
6038 CheckGOLinkedTrapId(goInfo
,goInfo
->goober
.linkedTrapId
,12);
6041 case GAMEOBJECT_TYPE_AREADAMAGE
: //12
6043 if (goInfo
->areadamage
.lockId
)
6044 CheckGOLockId(goInfo
,goInfo
->areadamage
.lockId
,0);
6047 case GAMEOBJECT_TYPE_CAMERA
: //13
6049 if (goInfo
->camera
.lockId
)
6050 CheckGOLockId(goInfo
,goInfo
->camera
.lockId
,0);
6053 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
6055 if (goInfo
->moTransport
.taxiPathId
)
6057 if (goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
6058 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
6059 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
6063 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
6065 /* disable check for while, too many not existed spells
6066 // always must have spell
6067 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
6071 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
6073 // always must have spell
6074 CheckGOSpellId(goInfo
,goInfo
->spellcaster
.spellId
,0);
6077 case GAMEOBJECT_TYPE_FLAGSTAND
: //24
6079 if (goInfo
->flagstand
.lockId
)
6080 CheckGOLockId(goInfo
,goInfo
->flagstand
.lockId
,0);
6081 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagstand
.noDamageImmune
,5);
6084 case GAMEOBJECT_TYPE_FISHINGHOLE
: //25
6086 if (goInfo
->fishinghole
.lockId
)
6087 CheckGOLockId(goInfo
,goInfo
->fishinghole
.lockId
,4);
6090 case GAMEOBJECT_TYPE_FLAGDROP
: //26
6092 if (goInfo
->flagdrop
.lockId
)
6093 CheckGOLockId(goInfo
,goInfo
->flagdrop
.lockId
,0);
6094 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagdrop
.noDamageImmune
,3);
6097 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
6098 CheckAndFixGOChairHeightId(goInfo
,goInfo
->barberChair
.chairheight
,0);
6103 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
6107 void ObjectMgr::LoadExplorationBaseXP()
6110 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
6119 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6123 barGoLink
bar( (int)result
->GetRowCount() );
6129 Field
*fields
= result
->Fetch();
6130 uint32 level
= fields
[0].GetUInt32();
6131 uint32 basexp
= fields
[1].GetUInt32();
6132 mBaseXPTable
[level
] = basexp
;
6135 while (result
->NextRow());
6140 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6143 uint32
ObjectMgr::GetBaseXP(uint32 level
) const
6145 BaseXPMap::const_iterator itr
= mBaseXPTable
.find(level
);
6146 return itr
!= mBaseXPTable
.end() ? itr
->second
: 0;
6149 uint32
ObjectMgr::GetXPForLevel(uint32 level
) const
6151 if (level
< mPlayerXPperLevel
.size())
6152 return mPlayerXPperLevel
[level
];
6156 void ObjectMgr::LoadPetNames()
6159 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
6168 sLog
.outString( ">> Loaded %u pet name parts", count
);
6172 barGoLink
bar( (int)result
->GetRowCount() );
6178 Field
*fields
= result
->Fetch();
6179 std::string word
= fields
[0].GetString();
6180 uint32 entry
= fields
[1].GetUInt32();
6181 bool half
= fields
[2].GetBool();
6183 PetHalfName1
[entry
].push_back(word
);
6185 PetHalfName0
[entry
].push_back(word
);
6188 while (result
->NextRow());
6192 sLog
.outString( ">> Loaded %u pet name parts", count
);
6195 void ObjectMgr::LoadPetNumber()
6197 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
6200 Field
*fields
= result
->Fetch();
6201 m_PetNumbers
.Set(fields
[0].GetUInt32()+1);
6209 sLog
.outString( ">> Loaded the max pet number: %d", m_PetNumbers
.GetNextAfterMaxUsed()-1);
6212 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
6214 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
6215 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
6217 if(list0
.empty() || list1
.empty())
6219 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
6220 char const* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
6222 petname
= cinfo
->Name
;
6223 return std::string(petname
);
6226 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
6229 void ObjectMgr::LoadCorpses()
6233 QueryResult
*result
= CharacterDatabase
.Query("SELECT corpse.guid, player, corpse.position_x, corpse.position_y, corpse.position_z, corpse.orientation, corpse.map, "
6234 // 7 8 9 10 11 12 13 14 15 16 17 18
6235 "time, corpse_type, instance, phaseMask, gender, race, class, playerBytes, playerBytes2, equipmentCache, guildId, playerFlags FROM corpse "
6236 "JOIN characters ON player = characters.guid "
6237 "LEFT JOIN guild_member ON player=guild_member.guid WHERE corpse_type <> 0");
6246 sLog
.outString( ">> Loaded %u corpses", count
);
6250 barGoLink
bar( (int)result
->GetRowCount() );
6256 Field
*fields
= result
->Fetch();
6258 uint32 guid
= fields
[0].GetUInt32();
6260 Corpse
*corpse
= new Corpse
;
6261 if(!corpse
->LoadFromDB(guid
,fields
))
6267 sObjectAccessor
.AddCorpse(corpse
);
6271 while (result
->NextRow());
6275 sLog
.outString( ">> Loaded %u corpses", count
);
6278 void ObjectMgr::LoadReputationOnKill()
6283 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6285 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6286 "FROM creature_onkill_reputation");
6295 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6299 barGoLink
bar((int)result
->GetRowCount());
6303 Field
*fields
= result
->Fetch();
6306 uint32 creature_id
= fields
[0].GetUInt32();
6308 ReputationOnKillEntry repOnKill
;
6309 repOnKill
.repfaction1
= fields
[1].GetUInt32();
6310 repOnKill
.repfaction2
= fields
[2].GetUInt32();
6311 repOnKill
.is_teamaward1
= fields
[3].GetBool();
6312 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
6313 repOnKill
.repvalue1
= fields
[5].GetInt32();
6314 repOnKill
.is_teamaward2
= fields
[6].GetBool();
6315 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
6316 repOnKill
.repvalue2
= fields
[8].GetInt32();
6317 repOnKill
.team_dependent
= fields
[9].GetUInt8();
6319 if(!GetCreatureTemplate(creature_id
))
6321 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
6325 if(repOnKill
.repfaction1
)
6327 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
6330 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
6335 if(repOnKill
.repfaction2
)
6337 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
6340 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
6345 mRepOnKill
[creature_id
] = repOnKill
;
6348 } while (result
->NextRow());
6353 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
6356 void ObjectMgr::LoadPointsOfInterest()
6358 mPointsOfInterest
.clear(); // need for reload case
6363 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6372 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6376 barGoLink
bar((int)result
->GetRowCount());
6380 Field
*fields
= result
->Fetch();
6383 uint32 point_id
= fields
[0].GetUInt32();
6385 PointOfInterest POI
;
6386 POI
.x
= fields
[1].GetFloat();
6387 POI
.y
= fields
[2].GetFloat();
6388 POI
.icon
= fields
[3].GetUInt32();
6389 POI
.flags
= fields
[4].GetUInt32();
6390 POI
.data
= fields
[5].GetUInt32();
6391 POI
.icon_name
= fields
[6].GetCppString();
6393 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
6395 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
6399 mPointsOfInterest
[point_id
] = POI
;
6402 } while (result
->NextRow());
6407 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
6410 void ObjectMgr::LoadQuestPOI()
6412 mQuestPOIMap
.clear(); // need for reload case
6417 QueryResult
*result
= WorldDatabase
.Query("SELECT questId, poiId, objIndex, mapId, mapAreaId, floorId, unk3, unk4 FROM quest_poi");
6426 sLog
.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
6430 barGoLink
bar((int)result
->GetRowCount());
6434 Field
*fields
= result
->Fetch();
6437 uint32 questId
= fields
[0].GetUInt32();
6438 uint32 poiId
= fields
[1].GetUInt32();
6439 int32 objIndex
= fields
[2].GetInt32();
6440 uint32 mapId
= fields
[3].GetUInt32();
6441 uint32 mapAreaId
= fields
[4].GetUInt32();
6442 uint32 floorId
= fields
[5].GetUInt32();
6443 uint32 unk3
= fields
[6].GetUInt32();
6444 uint32 unk4
= fields
[7].GetUInt32();
6446 QuestPOI
POI(poiId
, objIndex
, mapId
, mapAreaId
, floorId
, unk3
, unk4
);
6448 mQuestPOIMap
[questId
].push_back(POI
);
6451 } while (result
->NextRow());
6455 QueryResult
*points
= WorldDatabase
.Query("SELECT questId, poiId, x, y FROM quest_poi_points");
6461 Field
*pointFields
= points
->Fetch();
6463 uint32 questId
= pointFields
[0].GetUInt32();
6464 uint32 poiId
= pointFields
[1].GetUInt32();
6465 int32 x
= pointFields
[2].GetInt32();
6466 int32 y
= pointFields
[3].GetInt32();
6468 QuestPOIVector
& vect
= mQuestPOIMap
[questId
];
6470 for(QuestPOIVector::iterator itr
= vect
.begin(); itr
!= vect
.end(); ++itr
)
6472 if (itr
->PoiId
!= poiId
)
6475 QuestPOIPoint
point(x
, y
);
6476 itr
->points
.push_back(point
);
6479 } while (points
->NextRow());
6485 sLog
.outString(">> Loaded %u quest POI definitions", count
);
6488 void ObjectMgr::LoadNPCSpellClickSpells()
6492 mSpellClickInfoMap
.clear();
6494 QueryResult
*result
= WorldDatabase
.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6503 sLog
.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6507 barGoLink
bar((int)result
->GetRowCount());
6511 Field
*fields
= result
->Fetch();
6514 uint32 npc_entry
= fields
[0].GetUInt32();
6515 CreatureInfo
const* cInfo
= GetCreatureTemplate(npc_entry
);
6518 sLog
.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry
);
6522 uint32 spellid
= fields
[1].GetUInt32();
6523 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spellid
);
6526 sLog
.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid
);
6530 uint32 quest_start
= fields
[2].GetUInt32();
6532 // quest might be 0 to enable spellclick independent of any quest
6535 if(mQuestTemplates
.find(quest_start
) == mQuestTemplates
.end())
6537 sLog
.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start
);
6543 bool quest_start_active
= fields
[3].GetBool();
6545 uint32 quest_end
= fields
[4].GetUInt32();
6546 // quest might be 0 to enable spellclick active infinity after start quest
6549 if(mQuestTemplates
.find(quest_end
) == mQuestTemplates
.end())
6551 sLog
.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end
);
6557 uint8 castFlags
= fields
[5].GetUInt8();
6558 SpellClickInfo info
;
6559 info
.spellId
= spellid
;
6560 info
.questStart
= quest_start
;
6561 info
.questStartCanActive
= quest_start_active
;
6562 info
.questEnd
= quest_end
;
6563 info
.castFlags
= castFlags
;
6564 mSpellClickInfoMap
.insert(SpellClickInfoMap::value_type(npc_entry
, info
));
6566 // mark creature template as spell clickable
6567 const_cast<CreatureInfo
*>(cInfo
)->npcflag
|= UNIT_NPC_FLAG_SPELLCLICK
;
6570 } while (result
->NextRow());
6575 sLog
.outString(">> Loaded %u spellclick definitions", count
);
6578 void ObjectMgr::LoadWeatherZoneChances()
6582 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6583 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6592 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6596 barGoLink
bar((int)result
->GetRowCount());
6600 Field
*fields
= result
->Fetch();
6603 uint32 zone_id
= fields
[0].GetUInt32();
6605 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
6607 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
6609 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
6610 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
6611 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
6613 if(wzc
.data
[season
].rainChance
> 100)
6615 wzc
.data
[season
].rainChance
= 25;
6616 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
6619 if(wzc
.data
[season
].snowChance
> 100)
6621 wzc
.data
[season
].snowChance
= 25;
6622 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
6625 if(wzc
.data
[season
].stormChance
> 100)
6627 wzc
.data
[season
].stormChance
= 25;
6628 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
6633 } while (result
->NextRow());
6638 sLog
.outString(">> Loaded %u weather definitions", count
);
6641 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6643 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6644 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6646 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6649 void ObjectMgr::DeleteCreatureData(uint32 guid
)
6651 // remove mapid*cellid -> guid_set map
6652 CreatureData
const* data
= GetCreatureData(guid
);
6654 RemoveCreatureFromGrid(guid
, data
);
6656 mCreatureDataMap
.erase(guid
);
6659 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6661 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6662 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6664 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6667 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
6669 RespawnTimes::iterator next
;
6671 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
6676 if(GUID_HIPART(itr
->first
)==instance
)
6677 mGORespawnTimes
.erase(itr
);
6680 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
6685 if(GUID_HIPART(itr
->first
)==instance
)
6686 mCreatureRespawnTimes
.erase(itr
);
6689 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
6690 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
6693 void ObjectMgr::DeleteGOData(uint32 guid
)
6695 // remove mapid*cellid -> guid_set map
6696 GameObjectData
const* data
= GetGOData(guid
);
6698 RemoveGameobjectFromGrid(guid
, data
);
6700 mGameObjectDataMap
.erase(guid
);
6703 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
6705 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6706 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6707 cell_guids
.corpses
[player_guid
] = instance
;
6710 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
6712 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6713 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6714 cell_guids
.corpses
.erase(player_guid
);
6717 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
6719 map
.clear(); // need for reload case
6723 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
6732 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
6736 barGoLink
bar((int)result
->GetRowCount());
6740 Field
*fields
= result
->Fetch();
6743 uint32 id
= fields
[0].GetUInt32();
6744 uint32 quest
= fields
[1].GetUInt32();
6746 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6748 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
6752 map
.insert(QuestRelations::value_type(id
,quest
));
6755 } while (result
->NextRow());
6760 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
6763 void ObjectMgr::LoadGameobjectQuestRelations()
6765 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6767 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6769 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6771 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6772 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6773 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6777 void ObjectMgr::LoadGameobjectInvolvedRelations()
6779 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6781 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6783 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6785 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6786 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6787 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6791 void ObjectMgr::LoadCreatureQuestRelations()
6793 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6795 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6797 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6799 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6800 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6801 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6805 void ObjectMgr::LoadCreatureInvolvedRelations()
6807 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6809 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6811 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6813 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6814 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6815 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6819 void ObjectMgr::LoadReservedPlayersNames()
6821 m_ReservedNames
.clear(); // need for reload case
6823 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6833 sLog
.outString( ">> Loaded %u reserved player names", count
);
6837 barGoLink
bar((int) result
->GetRowCount() );
6843 fields
= result
->Fetch();
6844 std::string name
= fields
[0].GetCppString();
6847 if(!Utf8toWStr (name
,wstr
))
6849 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6855 m_ReservedNames
.insert(wstr
);
6857 } while ( result
->NextRow() );
6862 sLog
.outString( ">> Loaded %u reserved player names", count
);
6865 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6868 if(!Utf8toWStr (name
,wstr
))
6873 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6878 LT_BASIC_LATIN
= 0x0000,
6879 LT_EXTENDEN_LATIN
= 0x0001,
6880 LT_CYRILLIC
= 0x0002,
6881 LT_EAST_ASIA
= 0x0004,
6885 static LanguageType
GetRealmLanguageType(bool create
)
6887 switch(sWorld
.getConfig(CONFIG_UINT32_REALM_ZONE
))
6889 case REALM_ZONE_UNKNOWN
: // any language
6890 case REALM_ZONE_DEVELOPMENT
:
6891 case REALM_ZONE_TEST_SERVER
:
6892 case REALM_ZONE_QA_SERVER
:
6894 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6895 case REALM_ZONE_OCEANIC
:
6896 case REALM_ZONE_LATIN_AMERICA
:
6897 case REALM_ZONE_ENGLISH
:
6898 case REALM_ZONE_GERMAN
:
6899 case REALM_ZONE_FRENCH
:
6900 case REALM_ZONE_SPANISH
:
6901 return LT_EXTENDEN_LATIN
;
6902 case REALM_ZONE_KOREA
: // East-Asian
6903 case REALM_ZONE_TAIWAN
:
6904 case REALM_ZONE_CHINA
:
6905 return LT_EAST_ASIA
;
6906 case REALM_ZONE_RUSSIAN
: // Cyrillic
6909 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6913 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6915 if(strictMask
==0) // any language, ignore realm
6917 if(isExtendedLatinString(wstr
,numericOrSpace
))
6919 if(isCyrillicString(wstr
,numericOrSpace
))
6921 if(isEastAsianString(wstr
,numericOrSpace
))
6926 if(strictMask
& 0x2) // realm zone specific
6928 LanguageType lt
= GetRealmLanguageType(create
);
6929 if(lt
& LT_EXTENDEN_LATIN
)
6930 if(isExtendedLatinString(wstr
,numericOrSpace
))
6932 if(lt
& LT_CYRILLIC
)
6933 if(isCyrillicString(wstr
,numericOrSpace
))
6935 if(lt
& LT_EAST_ASIA
)
6936 if(isEastAsianString(wstr
,numericOrSpace
))
6940 if(strictMask
& 0x1) // basic Latin
6942 if(isBasicLatinString(wstr
,numericOrSpace
))
6949 uint8
ObjectMgr::CheckPlayerName( const std::string
& name
, bool create
)
6952 if(!Utf8toWStr(name
,wname
))
6953 return CHAR_NAME_INVALID_CHARACTER
;
6955 if(wname
.size() > MAX_PLAYER_NAME
)
6956 return CHAR_NAME_TOO_LONG
;
6958 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME
);
6959 if(wname
.size() < minName
)
6960 return CHAR_NAME_TOO_SHORT
;
6962 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES
);
6963 if(!isValidString(wname
,strictMask
,false,create
))
6964 return CHAR_NAME_MIXED_LANGUAGES
;
6966 return CHAR_NAME_SUCCESS
;
6969 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
6972 if(!Utf8toWStr(name
,wname
))
6975 if(wname
.size() > MAX_CHARTER_NAME
)
6978 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME
);
6979 if(wname
.size() < minName
)
6982 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES
);
6984 return isValidString(wname
,strictMask
,true);
6987 PetNameInvalidReason
ObjectMgr::CheckPetName( const std::string
& name
)
6990 if(!Utf8toWStr(name
,wname
))
6991 return PET_NAME_INVALID
;
6993 if(wname
.size() > MAX_PET_NAME
)
6994 return PET_NAME_TOO_LONG
;
6996 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_PET_NAME
);
6997 if(wname
.size() < minName
)
6998 return PET_NAME_TOO_SHORT
;
7000 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_PET_NAMES
);
7001 if(!isValidString(wname
,strictMask
,false))
7002 return PET_NAME_MIXED_LANGUAGES
;
7004 return PET_NAME_SUCCESS
;
7007 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
7009 if(loc
==LOCALE_enUS
)
7012 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
7013 if(m_LocalForIndex
[i
]==loc
)
7019 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
7021 if (i
<0 || i
>=(int32
)m_LocalForIndex
.size())
7024 return m_LocalForIndex
[i
];
7027 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
7029 if(loc
==LOCALE_enUS
)
7032 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
7033 if(m_LocalForIndex
[i
]==loc
)
7036 m_LocalForIndex
.push_back(loc
);
7037 return m_LocalForIndex
.size()-1;
7040 void ObjectMgr::LoadGameObjectForQuests()
7042 mGameObjectForQuestSet
.clear(); // need for reload case
7044 if( !sGOStorage
.MaxEntry
)
7049 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
7053 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
7056 // collect GO entries for GO that must activated
7057 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
7060 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
7064 switch(goInfo
->type
)
7066 // scan GO chest with loot including quest items
7067 case GAMEOBJECT_TYPE_CHEST
:
7069 uint32 loot_id
= goInfo
->GetLootId();
7071 // find quest loot for GO
7072 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
7074 mGameObjectForQuestSet
.insert(go_entry
);
7079 case GAMEOBJECT_TYPE_GOOBER
:
7081 if(goInfo
->goober
.questId
) //quests objects
7083 mGameObjectForQuestSet
.insert(go_entry
);
7094 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
7097 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
7099 int32 start_value
= min_value
;
7100 int32 end_value
= max_value
;
7101 // some string can have negative indexes range
7102 if (start_value
< 0)
7104 if (end_value
>= start_value
)
7106 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
7110 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
7111 std::swap(start_value
,end_value
);
7117 if (start_value
>= end_value
)
7119 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
7124 // cleanup affected map part for reloading case
7125 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
7127 if (itr
->first
>= start_value
&& itr
->first
< end_value
)
7128 mMangosStringLocaleMap
.erase(itr
++);
7133 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
7142 if (min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
7143 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
7145 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
7151 barGoLink
bar((int)result
->GetRowCount());
7155 Field
*fields
= result
->Fetch();
7158 int32 entry
= fields
[0].GetInt32();
7162 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
7165 else if (entry
< start_value
|| entry
>= end_value
)
7167 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,min_value
,max_value
);
7171 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
7173 if (data
.Content
.size() > 0)
7175 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
7179 data
.Content
.resize(1);
7182 // 0 -> default, idx in to idx+1
7183 data
.Content
[0] = fields
[1].GetCppString();
7185 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
7187 std::string str
= fields
[i
+1].GetCppString();
7190 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
7193 // 0 -> default, idx in to idx+1
7194 if ((int32
)data
.Content
.size() <= idx
+1)
7195 data
.Content
.resize(idx
+2);
7197 data
.Content
[idx
+1] = str
;
7201 } while (result
->NextRow());
7206 if (min_value
== MIN_MANGOS_STRING_ID
)
7207 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
7209 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
7214 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
7216 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7217 // Content[0] always exist if exist MangosStringLocale
7218 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
7220 if((int32
)msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
7221 return msl
->Content
[locale_idx
+1].c_str();
7223 return msl
->Content
[0].c_str();
7227 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
7229 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
7233 void ObjectMgr::LoadFishingBaseSkillLevel()
7235 mFishingBaseForArea
.clear(); // for reload case
7238 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
7247 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7251 barGoLink
bar((int) result
->GetRowCount() );
7257 Field
*fields
= result
->Fetch();
7258 uint32 entry
= fields
[0].GetUInt32();
7259 int32 skill
= fields
[1].GetInt32();
7261 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
7264 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
7268 mFishingBaseForArea
[entry
] = skill
;
7271 while (result
->NextRow());
7276 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
7279 // Searches for the same condition already in Conditions store
7280 // Returns Id if found, else adds it to Conditions and returns Id
7281 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
7283 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
7284 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
7286 if (lc
== mConditions
[i
])
7290 mConditions
.push_back(lc
);
7292 if(mConditions
.size() > 0xFFFF)
7294 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7298 return mConditions
.size() - 1;
7301 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
7303 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
7306 if(!Utf8toWStr(names
.name
[i
],wname
))
7309 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
7315 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
7317 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
7318 if(i
!= mAreaTriggerScripts
.end())
7323 // Checks if player meets the condition
7324 bool PlayerCondition::Meets(Player
const * player
) const
7327 return false; // player not present, return false
7331 case CONDITION_NONE
:
7332 return true; // empty condition, always met
7333 case CONDITION_AURA
:
7334 return player
->HasAura(value1
, SpellEffectIndex(value2
));
7335 case CONDITION_ITEM
:
7336 return player
->HasItemCount(value1
, value2
);
7337 case CONDITION_ITEM_EQUIPPED
:
7338 return player
->HasItemOrGemWithIdEquipped(value1
,1);
7339 case CONDITION_ZONEID
:
7340 return player
->GetZoneId() == value1
;
7341 case CONDITION_REPUTATION_RANK
:
7343 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
7344 return faction
&& player
->GetReputationMgr().GetRank(faction
) >= ReputationRank(value2
);
7346 case CONDITION_TEAM
:
7347 return player
->GetTeam() == value1
;
7348 case CONDITION_SKILL
:
7349 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
7350 case CONDITION_QUESTREWARDED
:
7351 return player
->GetQuestRewardStatus(value1
);
7352 case CONDITION_QUESTTAKEN
:
7354 QuestStatus status
= player
->GetQuestStatus(value1
);
7355 return (status
== QUEST_STATUS_INCOMPLETE
);
7357 case CONDITION_AD_COMMISSION_AURA
:
7359 Unit::AuraMap
const& auras
= player
->GetAuras();
7360 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7361 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
7365 case CONDITION_NO_AURA
:
7366 return !player
->HasAura(value1
, SpellEffectIndex(value2
));
7367 case CONDITION_ACTIVE_EVENT
:
7368 return sGameEventMgr
.IsActiveEvent(value1
);
7369 case CONDITION_AREA_FLAG
:
7371 if (AreaTableEntry
const *pAreaEntry
= GetAreaEntryByAreaID(player
->GetAreaId()))
7373 if ((!value1
|| (pAreaEntry
->flags
& value1
)) && (!value2
|| !(pAreaEntry
->flags
& value2
)))
7378 case CONDITION_RACE_CLASS
:
7379 if ((!value1
|| (player
->getRaceMask() & value1
)) && (!value2
|| (player
->getClassMask() & value2
)))
7382 case CONDITION_LEVEL
:
7386 case 0: return player
->getLevel() == value1
;
7387 case 1: return player
->getLevel() >= value1
;
7388 case 2: return player
->getLevel() <= value1
;
7392 case CONDITION_NOITEM
:
7393 return !player
->HasItemCount(value1
, value2
);
7394 case CONDITION_SPELL
:
7398 case 0: return player
->HasSpell(value1
);
7399 case 1: return !player
->HasSpell(value1
);
7403 case CONDITION_INSTANCE_SCRIPT
:
7405 // have meaning only for specific map instance script so ignore other maps
7406 if (player
->GetMapId() != value1
)
7408 if (InstanceData
* data
= player
->GetInstanceData())
7409 return data
->CheckConditionCriteriaMeet(player
, value1
, value2
);
7417 // Verification of condition values validity
7418 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
7420 if( condition
>= MAX_CONDITION
) // Wrong condition type
7422 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
7428 case CONDITION_AURA
:
7430 if(!sSpellStore
.LookupEntry(value1
))
7432 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7435 if(value2
>= MAX_EFFECT_INDEX
)
7437 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2
, MAX_EFFECT_INDEX
-1);
7442 case CONDITION_ITEM
:
7443 case CONDITION_NOITEM
:
7445 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7448 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
7454 sLog
.outErrorDb("Item condition useless with count < 1, skipped");
7459 case CONDITION_ITEM_EQUIPPED
:
7461 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7464 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
7469 case CONDITION_ZONEID
:
7471 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
7474 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
7477 if(areaEntry
->zone
!= 0)
7479 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
7484 case CONDITION_REPUTATION_RANK
:
7486 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
7489 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
7494 case CONDITION_TEAM
:
7496 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
7498 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
7503 case CONDITION_SKILL
:
7505 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
7508 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
7511 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
7513 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
7518 case CONDITION_QUESTREWARDED
:
7519 case CONDITION_QUESTTAKEN
:
7521 Quest
const *Quest
= sObjectMgr
.GetQuestTemplate(value1
);
7524 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
7528 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7531 case CONDITION_AD_COMMISSION_AURA
:
7534 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
7536 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7539 case CONDITION_NO_AURA
:
7541 if(!sSpellStore
.LookupEntry(value1
))
7543 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7546 if(value2
> MAX_EFFECT_INDEX
)
7548 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2
, MAX_EFFECT_INDEX
-1);
7553 case CONDITION_ACTIVE_EVENT
:
7555 GameEventMgr::GameEventDataMap
const& events
= sGameEventMgr
.GetEventMap();
7556 if(value1
>=events
.size() || !events
[value1
].isValid())
7558 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
7563 case CONDITION_AREA_FLAG
:
7565 if (!value1
&& !value2
)
7567 sLog
.outErrorDb("Area flag condition has both values like 0, skipped");
7572 case CONDITION_RACE_CLASS
:
7574 if (!value1
&& !value2
)
7576 sLog
.outErrorDb("Race_class condition has both values like 0, skipped");
7580 if (value1
&& !(value1
& RACEMASK_ALL_PLAYABLE
))
7582 sLog
.outErrorDb("Race_class condition has invalid player class %u, skipped", value1
);
7586 if (value2
&& !(value2
& CLASSMASK_ALL_PLAYABLE
))
7588 sLog
.outErrorDb("Race_class condition has invalid race mask %u, skipped", value2
);
7593 case CONDITION_LEVEL
:
7595 if (!value1
|| value1
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
7597 sLog
.outErrorDb("Level condition has invalid level %u, skipped", value1
);
7603 sLog
.outErrorDb("Level condition has invalid argument %u (must be 0..2), skipped", value2
);
7609 case CONDITION_SPELL
:
7611 if(!sSpellStore
.LookupEntry(value1
))
7613 sLog
.outErrorDb("Spell condition requires to have non existing spell (Id: %d), skipped", value1
);
7619 sLog
.outErrorDb("Spell condition has invalid argument %u (must be 0..1), skipped", value2
);
7625 case CONDITION_INSTANCE_SCRIPT
:
7627 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(value1
);
7628 if (!mapEntry
|| !mapEntry
->IsDungeon())
7630 sLog
.outErrorDb("Instance script condition has not existed map id %u as first arg, skipped", value1
);
7636 case CONDITION_NONE
:
7642 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
7644 switch(pSkill
->categoryId
)
7646 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
7647 case SKILL_CATEGORY_WEAPON
:
7648 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
7649 return SKILL_RANGE_LEVEL
;
7651 return SKILL_RANGE_MONO
;
7652 case SKILL_CATEGORY_ARMOR
:
7653 case SKILL_CATEGORY_CLASS
:
7654 if(pSkill
->id
!= SKILL_LOCKPICKING
)
7655 return SKILL_RANGE_MONO
;
7657 return SKILL_RANGE_LEVEL
;
7658 case SKILL_CATEGORY_SECONDARY
:
7659 case SKILL_CATEGORY_PROFESSION
:
7660 // not set skills for professions and racial abilities
7661 if(IsProfessionSkill(pSkill
->id
))
7662 return SKILL_RANGE_RANK
;
7664 return SKILL_RANGE_NONE
;
7666 return SKILL_RANGE_MONO
;
7668 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
7669 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
7670 return SKILL_RANGE_NONE
;
7674 void ObjectMgr::LoadGameTele()
7676 m_GameTeleMap
.clear(); // for reload case
7679 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7688 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
7692 barGoLink
bar( (int)result
->GetRowCount() );
7698 Field
*fields
= result
->Fetch();
7700 uint32 id
= fields
[0].GetUInt32();
7704 gt
.position_x
= fields
[1].GetFloat();
7705 gt
.position_y
= fields
[2].GetFloat();
7706 gt
.position_z
= fields
[3].GetFloat();
7707 gt
.orientation
= fields
[4].GetFloat();
7708 gt
.mapId
= fields
[5].GetUInt32();
7709 gt
.name
= fields
[6].GetCppString();
7711 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
7713 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
7717 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
7719 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
7723 wstrToLower( gt
.wnameLow
);
7725 m_GameTeleMap
[id
] = gt
;
7729 while (result
->NextRow());
7733 sLog
.outString( ">> Loaded %u GameTeleports", count
);
7736 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
7738 // explicit name case
7740 if(!Utf8toWStr(name
,wname
))
7743 // converting string that we try to find to lower case
7744 wstrToLower( wname
);
7746 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7747 const GameTele
* alt
= NULL
;
7748 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7749 if(itr
->second
.wnameLow
== wname
)
7750 return &itr
->second
;
7751 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
7757 bool ObjectMgr::AddGameTele(GameTele
& tele
)
7761 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7762 if(itr
->first
> new_id
)
7763 new_id
= itr
->first
;
7768 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
7771 wstrToLower( tele
.wnameLow
);
7773 m_GameTeleMap
[new_id
] = tele
;
7775 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7776 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
7779 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
7781 // explicit name case
7783 if(!Utf8toWStr(name
,wname
))
7786 // converting string that we try to find to lower case
7787 wstrToLower( wname
);
7789 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7791 if(itr
->second
.wnameLow
== wname
)
7793 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
7794 m_GameTeleMap
.erase(itr
);
7802 void ObjectMgr::LoadMailLevelRewards()
7804 m_mailLevelRewardMap
.clear(); // for reload case
7807 QueryResult
*result
= WorldDatabase
.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
7816 sLog
.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
7820 barGoLink
bar((int) result
->GetRowCount() );
7826 Field
*fields
= result
->Fetch();
7828 uint8 level
= fields
[0].GetUInt8();
7829 uint32 raceMask
= fields
[1].GetUInt32();
7830 uint32 mailTemplateId
= fields
[2].GetUInt32();
7831 uint32 senderEntry
= fields
[3].GetUInt32();
7833 if(level
> MAX_LEVEL
)
7835 sLog
.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level
,MAX_LEVEL
);
7839 if(!(raceMask
& RACEMASK_ALL_PLAYABLE
))
7841 sLog
.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask
,level
);
7845 if(!sMailTemplateStore
.LookupEntry(mailTemplateId
))
7847 sLog
.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId
,level
);
7851 if(!GetCreatureTemplateStore(senderEntry
))
7853 sLog
.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry
,level
);
7857 m_mailLevelRewardMap
[level
].push_back(MailLevelReward(raceMask
,mailTemplateId
,senderEntry
));
7861 while (result
->NextRow());
7865 sLog
.outString( ">> Loaded %u level dependent mail rewards,", count
);
7868 void ObjectMgr::LoadTrainerSpell()
7871 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
7872 itr
->second
.Clear();
7873 m_mCacheTrainerSpellMap
.clear();
7875 std::set
<uint32
> skip_trainers
;
7877 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7886 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7890 barGoLink
bar( (int)result
->GetRowCount() );
7892 std::set
<uint32
> talentIds
;
7899 Field
* fields
= result
->Fetch();
7901 uint32 entry
= fields
[0].GetUInt32();
7902 uint32 spell
= fields
[1].GetUInt32();
7904 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
7908 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
7912 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
7914 if (skip_trainers
.find(entry
) == skip_trainers
.end())
7916 sLog
.outErrorDb("Table `npc_trainer` have data for creature (Entry: %u) without trainer flag, ignore", entry
);
7917 skip_trainers
.insert(entry
);
7922 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
7925 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
7929 if(!SpellMgr::IsSpellValid(spellinfo
))
7931 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
7935 if(GetTalentSpellCost(spell
))
7937 if (talentIds
.find(spell
) == talentIds
.end())
7939 sLog
.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell
);
7940 talentIds
.insert(spell
);
7945 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
7947 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
7948 trainerSpell
.spell
= spell
;
7949 trainerSpell
.spellCost
= fields
[2].GetUInt32();
7950 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
7951 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
7952 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
7954 if(!trainerSpell
.reqLevel
)
7955 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
7957 // calculate learned spell for profession case when stored cast-spell
7958 trainerSpell
.learnedSpell
= spell
;
7959 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
7961 if (spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
7963 if (SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
7965 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
7970 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
7971 data
.trainerType
= 2;
7975 } while (result
->NextRow());
7979 sLog
.outString( ">> Loaded %d Trainers", count
);
7982 void ObjectMgr::LoadVendors()
7985 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
7986 itr
->second
.Clear();
7987 m_mCacheVendorItemMap
.clear();
7989 std::set
<uint32
> skip_vendors
;
7991 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7999 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
8003 barGoLink
bar( (int)result
->GetRowCount() );
8009 Field
* fields
= result
->Fetch();
8011 uint32 entry
= fields
[0].GetUInt32();
8012 uint32 item_id
= fields
[1].GetUInt32();
8013 uint32 maxcount
= fields
[2].GetUInt32();
8014 uint32 incrtime
= fields
[3].GetUInt32();
8015 int32 ExtendedCost
= fields
[4].GetInt32();
8017 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
8020 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
8022 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
8025 } while (result
->NextRow());
8029 sLog
.outString( ">> Loaded %d Vendors ", count
);
8032 void ObjectMgr::LoadNpcTextId()
8035 m_mCacheNpcTextIdMap
.clear();
8037 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
8045 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
8049 barGoLink
bar((int) result
->GetRowCount() );
8057 Field
* fields
= result
->Fetch();
8059 guid
= fields
[0].GetUInt32();
8060 textid
= fields
[1].GetUInt32();
8062 if (!GetCreatureData(guid
))
8064 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
8067 if (!GetGossipText(textid
))
8069 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
8073 m_mCacheNpcTextIdMap
[guid
] = textid
;
8076 } while (result
->NextRow());
8080 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
8083 void ObjectMgr::LoadGossipMenu()
8085 m_mGossipMenusMap
.clear();
8087 QueryResult
* result
= WorldDatabase
.Query("SELECT entry, text_id, "
8088 "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
8097 sLog
.outErrorDb(">> Loaded gossip_menu, table is empty!");
8101 barGoLink
bar( (int)result
->GetRowCount() );
8109 Field
* fields
= result
->Fetch();
8113 gMenu
.entry
= fields
[0].GetUInt32();
8114 gMenu
.text_id
= fields
[1].GetUInt32();
8116 ConditionType cond_1
= (ConditionType
)fields
[2].GetUInt32();
8117 uint32 cond_1_val_1
= fields
[3].GetUInt32();
8118 uint32 cond_1_val_2
= fields
[4].GetUInt32();
8119 ConditionType cond_2
= (ConditionType
)fields
[5].GetUInt32();
8120 uint32 cond_2_val_1
= fields
[6].GetUInt32();
8121 uint32 cond_2_val_2
= fields
[7].GetUInt32();
8123 if (!GetGossipText(gMenu
.text_id
))
8125 sLog
.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu
.entry
, gMenu
.text_id
);
8129 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
8131 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu
.entry
, gMenu
.text_id
);
8135 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
8137 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu
.entry
, gMenu
.text_id
);
8141 gMenu
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
8142 gMenu
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
8144 m_mGossipMenusMap
.insert(GossipMenusMap::value_type(gMenu
.entry
, gMenu
));
8148 while(result
->NextRow());
8153 sLog
.outString( ">> Loaded %u gossip_menu entries", count
);
8156 void ObjectMgr::LoadGossipMenuItems()
8158 m_mGossipMenuItemsMap
.clear();
8160 QueryResult
*result
= WorldDatabase
.Query(
8161 "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
8162 "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
8163 "cond_1, cond_1_val_1, cond_1_val_2, "
8164 "cond_2, cond_2_val_1, cond_2_val_2, "
8165 "cond_3, cond_3_val_1, cond_3_val_2 "
8166 "FROM gossip_menu_option");
8175 sLog
.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
8179 barGoLink
bar((int)result
->GetRowCount());
8183 std::set
<uint32
> gossipScriptSet
;
8185 for(ScriptMapMap::const_iterator itr
= sGossipScripts
.begin(); itr
!= sGossipScripts
.end(); ++itr
)
8186 gossipScriptSet
.insert(itr
->first
);
8192 Field
* fields
= result
->Fetch();
8194 GossipMenuItems gMenuItem
;
8196 gMenuItem
.menu_id
= fields
[0].GetUInt32();
8197 gMenuItem
.id
= fields
[1].GetUInt32();
8198 gMenuItem
.option_icon
= fields
[2].GetUInt8();
8199 gMenuItem
.option_text
= fields
[3].GetCppString();
8200 gMenuItem
.option_id
= fields
[4].GetUInt32();
8201 gMenuItem
.npc_option_npcflag
= fields
[5].GetUInt32();
8202 gMenuItem
.action_menu_id
= fields
[6].GetUInt32();
8203 gMenuItem
.action_poi_id
= fields
[7].GetUInt32();
8204 gMenuItem
.action_script_id
= fields
[8].GetUInt32();
8205 gMenuItem
.box_coded
= fields
[9].GetUInt8() != 0;
8206 gMenuItem
.box_money
= fields
[10].GetUInt32();
8207 gMenuItem
.box_text
= fields
[11].GetCppString();
8209 ConditionType cond_1
= (ConditionType
)fields
[12].GetUInt32();
8210 uint32 cond_1_val_1
= fields
[13].GetUInt32();
8211 uint32 cond_1_val_2
= fields
[14].GetUInt32();
8212 ConditionType cond_2
= (ConditionType
)fields
[15].GetUInt32();
8213 uint32 cond_2_val_1
= fields
[16].GetUInt32();
8214 uint32 cond_2_val_2
= fields
[17].GetUInt32();
8215 ConditionType cond_3
= (ConditionType
)fields
[18].GetUInt32();
8216 uint32 cond_3_val_1
= fields
[19].GetUInt32();
8217 uint32 cond_3_val_2
= fields
[20].GetUInt32();
8219 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
8221 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8224 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
8226 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8229 if (!PlayerCondition::IsValid(cond_3
, cond_3_val_1
, cond_3_val_2
))
8231 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8235 if (gMenuItem
.option_icon
>= GOSSIP_ICON_MAX
)
8237 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_icon
);
8238 gMenuItem
.option_icon
= GOSSIP_ICON_CHAT
;
8241 if (gMenuItem
.option_id
== GOSSIP_OPTION_NONE
)
8242 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem
.menu_id
, gMenuItem
.id
);
8244 if (gMenuItem
.option_id
>= GOSSIP_OPTION_MAX
)
8245 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_id
);
8247 if (gMenuItem
.action_poi_id
&& !GetPointOfInterest(gMenuItem
.action_poi_id
))
8249 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_poi_id
);
8250 gMenuItem
.action_poi_id
= 0;
8253 if (gMenuItem
.action_script_id
)
8255 if (gMenuItem
.option_id
!= GOSSIP_OPTION_GOSSIP
)
8257 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8261 if (sGossipScripts
.find(gMenuItem
.action_script_id
) == sGossipScripts
.end())
8263 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8267 gossipScriptSet
.erase(gMenuItem
.action_script_id
);
8270 gMenuItem
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
8271 gMenuItem
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
8272 gMenuItem
.cond_3
= GetConditionId(cond_3
, cond_3_val_1
, cond_3_val_2
);
8274 m_mGossipMenuItemsMap
.insert(GossipMenuItemsMap::value_type(gMenuItem
.menu_id
, gMenuItem
));
8279 while(result
->NextRow());
8283 if (!gossipScriptSet
.empty())
8285 for(std::set
<uint32
>::const_iterator itr
= gossipScriptSet
.begin(); itr
!= gossipScriptSet
.end(); ++itr
)
8286 sLog
.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr
);
8290 sLog
.outString(">> Loaded %u gossip_menu_option entries", count
);
8293 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, int32 extendedcost
)
8295 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
8296 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
8298 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%i')",entry
, item
, maxcount
,incrtime
,extendedcost
);
8301 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
8303 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
8304 if(iter
== m_mCacheVendorItemMap
.end())
8307 if(!iter
->second
.RemoveItem(item
))
8310 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
8314 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, int32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
8316 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
8320 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8322 sLog
.outErrorDb("Table `npc_vendor` has data for nonexistent creature (Entry: %u), ignoring", vendor_entry
);
8326 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
8328 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
8331 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8333 sLog
.outErrorDb("Table `npc_vendor` has data for creature (Entry: %u) without vendor flag, ignoring", vendor_entry
);
8336 skip_vendors
->insert(vendor_entry
);
8341 if(!GetItemPrototype(item_id
))
8344 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
8346 sLog
.outErrorDb("Table `npc_vendor` for vendor (Entry: %u) contain nonexistent item (%u), ignoring",vendor_entry
,item_id
);
8350 uint32 extCostId
= std::abs(ExtendedCost
); // negative exclude for vendor price money part
8352 if(extCostId
&& !sItemExtendedCostStore
.LookupEntry(extCostId
))
8355 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,extCostId
);
8357 sLog
.outErrorDb("Table `npc_vendor` contain item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignoring",item_id
,extCostId
,vendor_entry
);
8361 if(maxcount
> 0 && incrtime
== 0)
8364 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
8366 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignoring", maxcount
, item_id
, vendor_entry
);
8369 else if(maxcount
==0 && incrtime
> 0)
8372 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
8374 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignoring", item_id
, vendor_entry
);
8378 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
8380 return true; // later checks for non-empty lists
8382 if(vItems
->FindItemCostPair(item_id
,ExtendedCost
))
8385 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
, item_id
, ExtendedCost
);
8387 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id
, ExtendedCost
, vendor_entry
);
8391 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
8394 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
8396 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignoring", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
8403 void ObjectMgr::LoadScriptNames()
8405 m_scriptNames
.push_back("");
8406 QueryResult
*result
= WorldDatabase
.Query(
8407 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
8409 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
8411 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
8413 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
8415 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
8422 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
8426 barGoLink
bar( (int)result
->GetRowCount() );
8432 m_scriptNames
.push_back((*result
)[0].GetString());
8434 } while (result
->NextRow());
8437 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
8439 sLog
.outString( ">> Loaded %d Script Names", count
);
8442 uint32
ObjectMgr::GetScriptId(const char *name
)
8444 // use binary search to find the script name in the sorted vector
8445 // assume "" is the first element
8447 ScriptNameMap::const_iterator itr
=
8448 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
8449 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
8450 return uint32(itr
- m_scriptNames
.begin());
8453 void ObjectMgr::CheckScriptTexts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
8455 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
8457 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
8459 switch(itrM
->second
.command
)
8461 case SCRIPT_COMMAND_TALK
:
8463 if(!GetMangosStringLocale (itrM
->second
.dataint
))
8464 sLog
.outErrorDb( "Table `db_script_string` is missing string id %u, used in database script id %u.", itrM
->second
.dataint
, itrMM
->first
);
8466 if (ids
.find(itrM
->second
.dataint
) != ids
.end())
8467 ids
.erase(itrM
->second
.dataint
);
8474 void ObjectMgr::LoadDbScriptStrings()
8476 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
8478 std::set
<int32
> ids
;
8480 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
8481 if(GetMangosStringLocale(i
))
8484 CheckScriptTexts(sQuestEndScripts
,ids
);
8485 CheckScriptTexts(sQuestStartScripts
,ids
);
8486 CheckScriptTexts(sSpellScripts
,ids
);
8487 CheckScriptTexts(sGameObjectScripts
,ids
);
8488 CheckScriptTexts(sEventScripts
,ids
);
8489 CheckScriptTexts(sGossipScripts
,ids
);
8490 CheckScriptTexts(sCreatureMovementScripts
,ids
);
8492 sWaypointMgr
.CheckTextsExistance(ids
);
8494 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
8495 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
8498 void ObjectMgr::AddGuild( Guild
* guild
)
8500 mGuildMap
[guild
->GetId()] = guild
;
8503 void ObjectMgr::RemoveGuild( uint32 Id
)
8505 mGuildMap
.erase(Id
);
8508 void ObjectMgr::AddGroup( Group
* group
)
8510 mGroupMap
[group
->GetId()] = group
;
8513 void ObjectMgr::RemoveGroup( Group
* group
)
8515 mGroupMap
.erase(group
->GetId());
8518 void ObjectMgr::AddArenaTeam( ArenaTeam
* arenaTeam
)
8520 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
8523 void ObjectMgr::RemoveArenaTeam( uint32 Id
)
8525 mArenaTeamMap
.erase(Id
);
8528 // Functions for scripting access
8529 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
8531 return sObjectMgr
.GetAreaTriggerScriptId(trigger_id
);
8534 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
8536 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
8537 // start/end reversed for negative values
8538 if (start_value
> MAX_DB_SCRIPT_STRING_ID
|| end_value
>= start_value
)
8540 sLog
.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table
,start_value
,end_value
+1);
8544 return sObjectMgr
.LoadMangosStrings(db
,table
,start_value
,end_value
);
8547 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
8549 return sObjectMgr
.GetScriptId(name
);
8552 ObjectMgr::ScriptNameMap
& GetScriptNames()
8554 return sObjectMgr
.GetScriptNames();
8557 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
8559 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
8562 Quest
const* GetQuestTemplateStore(uint32 entry
)
8564 return sObjectMgr
.GetQuestTemplate(entry
);