2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "SharedDefines.h"
21 #include "WorldPacket.h"
29 #include "ObjectMgr.h"
30 #include "ObjectDefines.h"
31 #include "UpdateData.h"
32 #include "UpdateMask.h"
34 #include "MapManager.h"
36 #include "Transports.h"
37 #include "TargetedMovementGenerator.h"
38 #include "WaypointMovementGenerator.h"
39 #include "VMapFactory.h"
41 #include "GridNotifiers.h"
42 #include "GridNotifiersImpl.h"
44 #include "ObjectPosSelector.h"
46 #include "TemporarySummon.h"
48 uint32
GuidHigh2TypeId(uint32 guid_hi
)
52 case HIGHGUID_ITEM
: return TYPEID_ITEM
;
53 //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently
54 case HIGHGUID_UNIT
: return TYPEID_UNIT
;
55 case HIGHGUID_PET
: return TYPEID_UNIT
;
56 case HIGHGUID_PLAYER
: return TYPEID_PLAYER
;
57 case HIGHGUID_GAMEOBJECT
: return TYPEID_GAMEOBJECT
;
58 case HIGHGUID_DYNAMICOBJECT
:return TYPEID_DYNAMICOBJECT
;
59 case HIGHGUID_CORPSE
: return TYPEID_CORPSE
;
60 case HIGHGUID_MO_TRANSPORT
: return TYPEID_GAMEOBJECT
;
61 case HIGHGUID_VEHICLE
: return TYPEID_UNIT
;
63 return NUM_CLIENT_OBJECT_TYPES
; // unknown
66 Object::Object( ) : m_PackGUID(sizeof(uint64
)+1)
68 m_objectTypeId
= TYPEID_OBJECT
;
69 m_objectType
= TYPEMASK_OBJECT
;
72 m_uint32Values_mirror
= 0;
76 m_objectUpdated
= false;
78 m_PackGUID
.appendPackGUID(0);
85 ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash
86 sLog
.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still in world!!", GetGUIDLow(), GetTypeId());
92 sLog
.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still have updated status!!", GetGUIDLow(), GetTypeId());
99 //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
100 delete [] m_uint32Values
;
101 delete [] m_uint32Values_mirror
;
102 //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
106 void Object::_InitValues()
108 m_uint32Values
= new uint32
[ m_valuesCount
];
109 memset(m_uint32Values
, 0, m_valuesCount
*sizeof(uint32
));
111 m_uint32Values_mirror
= new uint32
[ m_valuesCount
];
112 memset(m_uint32Values_mirror
, 0, m_valuesCount
*sizeof(uint32
));
114 m_objectUpdated
= false;
117 void Object::_Create( uint32 guidlow
, uint32 entry
, HighGuid guidhigh
)
119 if(!m_uint32Values
) _InitValues();
121 uint64 guid
= MAKE_NEW_GUID(guidlow
, entry
, guidhigh
);
122 SetUInt64Value( OBJECT_FIELD_GUID
, guid
);
123 SetUInt32Value( OBJECT_FIELD_TYPE
, m_objectType
);
125 m_PackGUID
.appendPackGUID(GetGUID());
128 void Object::BuildMovementUpdateBlock(UpdateData
* data
, uint32 flags
) const
132 buf
<< uint8( UPDATETYPE_MOVEMENT
);
133 buf
.append(GetPackGUID());
135 BuildMovementUpdate(&buf
, flags
, 0x00000000);
137 data
->AddUpdateBlock(buf
);
140 void Object::BuildCreateUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
145 uint8 updatetype
= UPDATETYPE_CREATE_OBJECT
;
146 uint16 flags
= m_updateFlag
;
150 if(target
== this) // building packet for yourself
151 flags
|= UPDATEFLAG_SELF
;
153 if(flags
& UPDATEFLAG_HAS_POSITION
)
155 // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
156 if(isType(TYPEMASK_DYNAMICOBJECT
) || isType(TYPEMASK_CORPSE
) || isType(TYPEMASK_PLAYER
))
157 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
159 // UPDATETYPE_CREATE_OBJECT2 for pets...
160 if(target
->GetPetGUID() == GetGUID())
161 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
163 // UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
164 if(isType(TYPEMASK_GAMEOBJECT
))
166 switch(((GameObject
*)this)->GetGoType())
168 case GAMEOBJECT_TYPE_TRAP
:
169 case GAMEOBJECT_TYPE_DUEL_ARBITER
:
170 case GAMEOBJECT_TYPE_FLAGSTAND
:
171 case GAMEOBJECT_TYPE_FLAGDROP
:
172 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
174 case GAMEOBJECT_TYPE_TRANSPORT
:
175 flags
|= UPDATEFLAG_TRANSPORT
;
182 if(isType(TYPEMASK_UNIT
))
184 if(((Unit
*)this)->getVictim())
185 flags
|= UPDATEFLAG_HAS_ATTACKING_TARGET
;
189 //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
192 buf
<< (uint8
)updatetype
;
193 buf
.append(GetPackGUID());
194 buf
<< (uint8
)m_objectTypeId
;
196 BuildMovementUpdate(&buf
, flags
, flags2
);
198 UpdateMask updateMask
;
199 updateMask
.SetCount( m_valuesCount
);
200 _SetCreateBits( &updateMask
, target
);
201 BuildValuesUpdate(updatetype
, &buf
, &updateMask
, target
);
202 data
->AddUpdateBlock(buf
);
205 void Object::SendCreateUpdateToPlayer(Player
* player
)
207 // send create update to player
211 BuildCreateUpdateBlockForPlayer(&upd
, player
);
212 upd
.BuildPacket(&packet
);
213 player
->GetSession()->SendPacket(&packet
);
216 void Object::BuildValuesUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
220 buf
<< (uint8
) UPDATETYPE_VALUES
;
221 buf
.append(GetPackGUID());
223 UpdateMask updateMask
;
224 updateMask
.SetCount( m_valuesCount
);
226 _SetUpdateBits( &updateMask
, target
);
227 BuildValuesUpdate(UPDATETYPE_VALUES
, &buf
, &updateMask
, target
);
229 data
->AddUpdateBlock(buf
);
232 void Object::BuildOutOfRangeUpdateBlock(UpdateData
* data
) const
234 data
->AddOutOfRangeGUID(GetGUID());
237 void Object::DestroyForPlayer( Player
*target
, bool anim
) const
241 WorldPacket
data(SMSG_DESTROY_OBJECT
, 8);
242 data
<< uint64(GetGUID());
243 data
<< uint8(anim
? 1 : 0); // WotLK (bool), may be despawn animation
244 target
->GetSession()->SendPacket( &data
);
247 void Object::BuildMovementUpdate(ByteBuffer
* data
, uint16 flags
, uint32 flags2
) const
249 uint16 unk_flags
= ((GetTypeId() == TYPEID_PLAYER
) ? ((Player
*)this)->m_movementInfo
.unk1
: 0);
251 if(GetTypeId() == TYPEID_UNIT
)
252 if(((Creature
*)this)->isVehicle())
253 unk_flags
|= 0x20; // always allow pitch
255 *data
<< (uint16
)flags
; // update flags
258 if (flags
& UPDATEFLAG_LIVING
)
264 flags2
= MOVEMENTFLAG_NONE
;
266 if (!((Creature
*)this)->IsStopped())
267 flags2
|= MOVEMENTFLAG_FORWARD
; // not set if not really moving
269 if (((Creature
*)this)->canFly())
271 flags2
|= MOVEMENTFLAG_LEVITATING
; // (ok) most seem to have this
273 if (((Creature
*)this)->IsStopped())
274 flags2
|= MOVEMENTFLAG_FLY_UNK1
; // (ok) possibly some "hover" mode
277 if (((Creature
*)this)->IsMounted())
278 flags2
|= MOVEMENTFLAG_FLYING
; // seems to be often when mounted
279 /* for further research
281 flags2 |= MOVEMENTFLAG_FLYING2; // not seen, but work on some, even if not "correct"
289 flags2
= ((Player
*)this)->m_movementInfo
.GetMovementFlags();
291 if(((Player
*)this)->GetTransport())
292 flags2
|= MOVEMENTFLAG_ONTRANSPORT
;
294 flags2
&= ~MOVEMENTFLAG_ONTRANSPORT
;
296 // remove unknown, unused etc flags for now
297 flags2
&= ~MOVEMENTFLAG_SPLINE2
; // will be set manually
299 if(((Player
*)this)->isInFlight())
301 ASSERT(((Player
*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
302 flags2
= (MOVEMENTFLAG_FORWARD
| MOVEMENTFLAG_SPLINE2
);
308 *data
<< uint32(flags2
); // movement flags
309 *data
<< uint16(unk_flags
); // unknown 2.3.0
310 *data
<< uint32(getMSTime()); // time (in milliseconds)
313 *data
<< ((WorldObject
*)this)->GetPositionX();
314 *data
<< ((WorldObject
*)this)->GetPositionY();
315 *data
<< ((WorldObject
*)this)->GetPositionZ();
316 *data
<< ((WorldObject
*)this)->GetOrientation();
319 if(flags2
& MOVEMENTFLAG_ONTRANSPORT
)
321 if(GetTypeId() == TYPEID_PLAYER
)
323 data
->append(((Player
*)this)->GetTransport()->GetPackGUID());
324 *data
<< (float)((Player
*)this)->GetTransOffsetX();
325 *data
<< (float)((Player
*)this)->GetTransOffsetY();
326 *data
<< (float)((Player
*)this)->GetTransOffsetZ();
327 *data
<< (float)((Player
*)this)->GetTransOffsetO();
328 *data
<< (uint32
)((Player
*)this)->GetTransTime();
329 *data
<< (int8
)((Player
*)this)->GetTransSeat();
333 //MaNGOS currently not have support for other than player on transport
335 *data
<< float(0) << float(0) << float(0) << float(0);
342 if((flags2
& (MOVEMENTFLAG_SWIMMING
| MOVEMENTFLAG_FLYING
)) || (unk_flags
& 0x20))
344 if(GetTypeId() == TYPEID_PLAYER
)
345 *data
<< (float)((Player
*)this)->m_movementInfo
.s_pitch
;
347 *data
<< (float)0; // is't part of movement packet, we must store and send it...
350 if(GetTypeId() == TYPEID_PLAYER
)
351 *data
<< (uint32
)((Player
*)this)->m_movementInfo
.fallTime
;
353 *data
<< (uint32
)0; // last fall time
356 if(flags2
& MOVEMENTFLAG_JUMPING
)
358 if(GetTypeId() == TYPEID_PLAYER
)
360 *data
<< (float)((Player
*)this)->m_movementInfo
.j_unk
;
361 *data
<< (float)((Player
*)this)->m_movementInfo
.j_sinAngle
;
362 *data
<< (float)((Player
*)this)->m_movementInfo
.j_cosAngle
;
363 *data
<< (float)((Player
*)this)->m_movementInfo
.j_xyspeed
;
375 if(flags2
& MOVEMENTFLAG_SPLINE
)
377 if(GetTypeId() == TYPEID_PLAYER
)
378 *data
<< (float)((Player
*)this)->m_movementInfo
.u_unk1
;
383 *data
<< ((Unit
*)this)->GetSpeed( MOVE_WALK
);
384 *data
<< ((Unit
*)this)->GetSpeed( MOVE_RUN
);
385 *data
<< ((Unit
*)this)->GetSpeed( MOVE_SWIM_BACK
);
386 *data
<< ((Unit
*)this)->GetSpeed( MOVE_SWIM
);
387 *data
<< ((Unit
*)this)->GetSpeed( MOVE_RUN_BACK
);
388 *data
<< ((Unit
*)this)->GetSpeed( MOVE_FLIGHT
);
389 *data
<< ((Unit
*)this)->GetSpeed( MOVE_FLIGHT_BACK
);
390 *data
<< ((Unit
*)this)->GetSpeed( MOVE_TURN_RATE
);
391 *data
<< ((Unit
*)this)->GetSpeed( MOVE_PITCH_RATE
);
394 if(flags2
& MOVEMENTFLAG_SPLINE2
)
396 if(GetTypeId() != TYPEID_PLAYER
)
398 sLog
.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 for non-player");
402 if(!((Player
*)this)->isInFlight())
404 sLog
.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 but not in flight");
408 ASSERT(((Player
*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
410 FlightPathMovementGenerator
*fmg
= (FlightPathMovementGenerator
*)(((Player
*)this)->GetMotionMaster()->top());
412 uint32 flags3
= MONSTER_MOVE_SPLINE_FLY
;
414 *data
<< uint32(flags3
); // splines flag?
416 if(flags3
& 0x20000) // may be orientation
422 if(flags3
& 0x8000) // probably x,y,z coords there
429 if(flags3
& 0x10000) // probably guid there
435 Path
&path
= fmg
->GetPath();
438 ((Player
*)this)->GetPosition(x
, y
, z
);
440 uint32 inflighttime
= uint32(path
.GetPassedLength(fmg
->GetCurrentNode(), x
, y
, z
) * 32);
441 uint32 traveltime
= uint32(path
.GetTotalLength() * 32);
443 *data
<< uint32(inflighttime
); // passed move time?
444 *data
<< uint32(traveltime
); // full move time?
445 *data
<< uint32(0); // ticks count?
447 *data
<< float(0); // added in 3.1
448 *data
<< float(0); // added in 3.1
449 *data
<< float(0); // added in 3.1
451 *data
<< uint32(0); // added in 3.1
453 uint32 poscount
= uint32(path
.Size());
454 *data
<< uint32(poscount
); // points count
456 for(uint32 i
= 0; i
< poscount
; ++i
)
458 *data
<< path
.GetNodes()[i
].x
;
459 *data
<< path
.GetNodes()[i
].y
;
460 *data
<< path
.GetNodes()[i
].z
;
463 *data
<< uint8(0); // added in 3.0.8
465 *data
<< path
.GetNodes()[poscount
-1].x
;
466 *data
<< path
.GetNodes()[poscount
-1].y
;
467 *data
<< path
.GetNodes()[poscount
-1].z
;
472 if(flags
& UPDATEFLAG_POSITION
)
474 *data
<< uint8(0); // unk PGUID!
475 *data
<< ((WorldObject
*)this)->GetPositionX();
476 *data
<< ((WorldObject
*)this)->GetPositionY();
477 *data
<< ((WorldObject
*)this)->GetPositionZ();
478 *data
<< ((WorldObject
*)this)->GetPositionX();
479 *data
<< ((WorldObject
*)this)->GetPositionY();
480 *data
<< ((WorldObject
*)this)->GetPositionZ();
481 *data
<< ((WorldObject
*)this)->GetOrientation();
483 if(GetTypeId() == TYPEID_CORPSE
)
484 *data
<< float(((WorldObject
*)this)->GetOrientation());
491 if (flags
& UPDATEFLAG_HAS_POSITION
)
494 if(flags
& UPDATEFLAG_TRANSPORT
&& ((GameObject
*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT
)
499 *data
<< ((WorldObject
*)this)->GetOrientation();
503 *data
<< ((WorldObject
*)this)->GetPositionX();
504 *data
<< ((WorldObject
*)this)->GetPositionY();
505 *data
<< ((WorldObject
*)this)->GetPositionZ();
506 *data
<< ((WorldObject
*)this)->GetOrientation();
513 if(flags
& UPDATEFLAG_LOWGUID
)
519 case TYPEID_CONTAINER
:
520 case TYPEID_GAMEOBJECT
:
521 case TYPEID_DYNAMICOBJECT
:
523 *data
<< uint32(GetGUIDLow()); // GetGUIDLow()
526 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
529 if(flags
& UPDATEFLAG_SELF
)
530 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
532 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
535 *data
<< uint32(0x00000000); // unk
541 if(flags
& UPDATEFLAG_HIGHGUID
)
547 case TYPEID_CONTAINER
:
548 case TYPEID_GAMEOBJECT
:
549 case TYPEID_DYNAMICOBJECT
:
551 *data
<< uint32(GetGUIDHigh()); // GetGUIDHigh()
554 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
557 if(flags
& UPDATEFLAG_SELF
)
558 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
560 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
563 *data
<< uint32(0x00000000); // unk
569 if(flags
& UPDATEFLAG_HAS_ATTACKING_TARGET
) // packed guid (current target guid)
571 if (((Unit
*)this)->getVictim())
572 data
->append(((Unit
*)this)->getVictim()->GetPackGUID());
574 data
->appendPackGUID(0);
578 if(flags
& UPDATEFLAG_TRANSPORT
)
580 *data
<< uint32(getMSTime()); // ms time
584 if(flags
& UPDATEFLAG_VEHICLE
) // unused for now
586 *data
<< uint32(((Vehicle
*)this)->GetVehicleId()); // vehicle id
587 *data
<< float(0); // facing adjustment
591 if(flags
& UPDATEFLAG_ROTATION
)
593 *data
<< uint64(((GameObject
*)this)->GetRotation());
597 void Object::BuildValuesUpdate(uint8 updatetype
, ByteBuffer
* data
, UpdateMask
*updateMask
, Player
*target
) const
602 bool IsActivateToQuest
= false;
603 bool IsPerCasterAuraState
= false;
604 if (updatetype
== UPDATETYPE_CREATE_OBJECT
|| updatetype
== UPDATETYPE_CREATE_OBJECT2
)
606 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
608 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
609 IsActivateToQuest
= true;
611 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
613 else if (isType(TYPEMASK_UNIT
))
615 if( ((Unit
*)this)->HasAuraState(AURA_STATE_CONFLAGRATE
))
617 IsPerCasterAuraState
= true;
618 updateMask
->SetBit(UNIT_FIELD_AURASTATE
);
622 else // case UPDATETYPE_VALUES
624 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
626 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
628 IsActivateToQuest
= true;
630 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
631 updateMask
->SetBit(GAMEOBJECT_BYTES_1
);
633 else if (isType(TYPEMASK_UNIT
))
635 if( ((Unit
*)this)->HasAuraState(AURA_STATE_CONFLAGRATE
))
637 IsPerCasterAuraState
= true;
638 updateMask
->SetBit(UNIT_FIELD_AURASTATE
);
643 ASSERT(updateMask
&& updateMask
->GetCount() == m_valuesCount
);
645 *data
<< (uint8
)updateMask
->GetBlockCount();
646 data
->append( updateMask
->GetMask(), updateMask
->GetLength() );
648 // 2 specialized loops for speed optimization in non-unit case
649 if(isType(TYPEMASK_UNIT
)) // unit (creature/player) case
651 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
653 if( updateMask
->GetBit( index
) )
655 if( index
== UNIT_NPC_FLAGS
)
657 // remove custom flag before sending
658 uint32 appendValue
= m_uint32Values
[ index
] & ~UNIT_NPC_FLAG_GUARD
;
660 if (GetTypeId() == TYPEID_UNIT
)
662 if (!target
->canSeeSpellClickOn((Creature
*)this))
663 appendValue
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
665 if (appendValue
& UNIT_NPC_FLAG_TRAINER
)
667 if (!((Creature
*)this)->isCanTrainingOf(target
, false))
668 appendValue
&= ~(UNIT_NPC_FLAG_TRAINER
| UNIT_NPC_FLAG_TRAINER_CLASS
| UNIT_NPC_FLAG_TRAINER_PROFESSION
);
671 if (appendValue
& UNIT_NPC_FLAG_STABLEMASTER
)
673 if (target
->getClass() != CLASS_HUNTER
)
674 appendValue
&= ~UNIT_NPC_FLAG_STABLEMASTER
;
678 *data
<< uint32(appendValue
);
680 else if (index
== UNIT_FIELD_AURASTATE
)
682 if(IsPerCasterAuraState
)
684 // IsPerCasterAuraState set if related pet caster aura state set already
685 if (((Unit
*)this)->HasAuraStateForCaster(AURA_STATE_CONFLAGRATE
,target
->GetGUID()))
686 *data
<< m_uint32Values
[ index
];
688 *data
<< (m_uint32Values
[ index
] & ~(1 << (AURA_STATE_CONFLAGRATE
-1)));
691 *data
<< m_uint32Values
[ index
];
693 // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
694 else if(index
>= UNIT_FIELD_BASEATTACKTIME
&& index
<= UNIT_FIELD_RANGEDATTACKTIME
)
696 // convert from float to uint32 and send
697 *data
<< uint32(m_floatValues
[ index
] < 0 ? 0 : m_floatValues
[ index
]);
699 // there are some float values which may be negative or can't get negative due to other checks
700 else if ((index
>= UNIT_FIELD_NEGSTAT0
&& index
<= UNIT_FIELD_NEGSTAT4
) ||
701 (index
>= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+ 6)) ||
702 (index
>= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+ 6)) ||
703 (index
>= UNIT_FIELD_POSSTAT0
&& index
<= UNIT_FIELD_POSSTAT4
))
705 *data
<< uint32(m_floatValues
[ index
]);
707 // Gamemasters should be always able to select units - remove not selectable flag
708 else if(index
== UNIT_FIELD_FLAGS
&& target
->isGameMaster())
710 *data
<< (m_uint32Values
[ index
] & ~UNIT_FLAG_NOT_SELECTABLE
);
712 // hide lootable animation for unallowed players
713 else if(index
== UNIT_DYNAMIC_FLAGS
&& GetTypeId() == TYPEID_UNIT
)
715 if(!target
->isAllowedToLoot((Creature
*)this))
716 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_LOOTABLE
);
718 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_OTHER_TAGGER
);
722 // send in current format (float as float, uint32 as uint32)
723 *data
<< m_uint32Values
[ index
];
728 else if(isType(TYPEMASK_GAMEOBJECT
)) // gameobject case
730 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
732 if( updateMask
->GetBit( index
) )
734 // send in current format (float as float, uint32 as uint32)
735 if ( index
== GAMEOBJECT_DYNAMIC
)
737 if(IsActivateToQuest
)
739 switch(((GameObject
*)this)->GetGoType())
741 case GAMEOBJECT_TYPE_CHEST
:
742 // enable quest object. Represent 9, but 1 for client before 2.3.0
746 case GAMEOBJECT_TYPE_GOOBER
:
751 // unknown, not happen.
759 // disable quest object
765 *data
<< m_uint32Values
[ index
]; // other cases
769 else // other objects case (no special index checks)
771 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
773 if( updateMask
->GetBit( index
) )
775 // send in current format (float as float, uint32 as uint32)
776 *data
<< m_uint32Values
[ index
];
782 void Object::ClearUpdateMask(bool remove
)
786 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
788 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
789 m_uint32Values_mirror
[index
] = m_uint32Values
[index
];
796 RemoveFromClientUpdateList();
797 m_objectUpdated
= false;
801 bool Object::LoadValues(const char* data
)
803 if(!m_uint32Values
) _InitValues();
805 Tokens tokens
= StrSplit(data
, " ");
807 if(tokens
.size() != m_valuesCount
)
810 Tokens::iterator iter
;
812 for (iter
= tokens
.begin(), index
= 0; index
< m_valuesCount
; ++iter
, ++index
)
814 m_uint32Values
[index
] = atol((*iter
).c_str());
820 void Object::_SetUpdateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
822 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
824 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
825 updateMask
->SetBit(index
);
829 void Object::_SetCreateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
831 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
833 if(GetUInt32Value(index
) != 0)
834 updateMask
->SetBit(index
);
838 void Object::SetInt32Value( uint16 index
, int32 value
)
840 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
842 if(m_int32Values
[ index
] != value
)
844 m_int32Values
[ index
] = value
;
850 AddToClientUpdateList();
851 m_objectUpdated
= true;
857 void Object::SetUInt32Value( uint16 index
, uint32 value
)
859 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
861 if(m_uint32Values
[ index
] != value
)
863 m_uint32Values
[ index
] = value
;
869 AddToClientUpdateList();
870 m_objectUpdated
= true;
876 void Object::SetUInt64Value( uint16 index
, const uint64
&value
)
878 ASSERT( index
+ 1 < m_valuesCount
|| PrintIndexError( index
, true ) );
879 if(*((uint64
*)&(m_uint32Values
[ index
])) != value
)
881 m_uint32Values
[ index
] = *((uint32
*)&value
);
882 m_uint32Values
[ index
+ 1 ] = *(((uint32
*)&value
) + 1);
888 AddToClientUpdateList();
889 m_objectUpdated
= true;
895 void Object::SetFloatValue( uint16 index
, float value
)
897 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
899 if(m_floatValues
[ index
] != value
)
901 m_floatValues
[ index
] = value
;
907 AddToClientUpdateList();
908 m_objectUpdated
= true;
914 void Object::SetByteValue( uint16 index
, uint8 offset
, uint8 value
)
916 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
920 sLog
.outError("Object::SetByteValue: wrong offset %u", offset
);
924 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) != value
)
926 m_uint32Values
[ index
] &= ~uint32(uint32(0xFF) << (offset
* 8));
927 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 8));
933 AddToClientUpdateList();
934 m_objectUpdated
= true;
940 void Object::SetUInt16Value( uint16 index
, uint8 offset
, uint16 value
)
942 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
946 sLog
.outError("Object::SetUInt16Value: wrong offset %u", offset
);
950 if(uint16(m_uint32Values
[ index
] >> (offset
* 16)) != value
)
952 m_uint32Values
[ index
] &= ~uint32(uint32(0xFFFF) << (offset
* 16));
953 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 16));
959 AddToClientUpdateList();
960 m_objectUpdated
= true;
966 void Object::SetStatFloatValue( uint16 index
, float value
)
971 SetFloatValue(index
, value
);
974 void Object::SetStatInt32Value( uint16 index
, int32 value
)
979 SetUInt32Value(index
, uint32(value
));
982 void Object::ApplyModUInt32Value(uint16 index
, int32 val
, bool apply
)
984 int32 cur
= GetUInt32Value(index
);
985 cur
+= (apply
? val
: -val
);
988 SetUInt32Value(index
, cur
);
991 void Object::ApplyModInt32Value(uint16 index
, int32 val
, bool apply
)
993 int32 cur
= GetInt32Value(index
);
994 cur
+= (apply
? val
: -val
);
995 SetInt32Value(index
, cur
);
998 void Object::ApplyModSignedFloatValue(uint16 index
, float val
, bool apply
)
1000 float cur
= GetFloatValue(index
);
1001 cur
+= (apply
? val
: -val
);
1002 SetFloatValue(index
, cur
);
1005 void Object::ApplyModPositiveFloatValue(uint16 index
, float val
, bool apply
)
1007 float cur
= GetFloatValue(index
);
1008 cur
+= (apply
? val
: -val
);
1011 SetFloatValue(index
, cur
);
1014 void Object::SetFlag( uint16 index
, uint32 newFlag
)
1016 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1017 uint32 oldval
= m_uint32Values
[ index
];
1018 uint32 newval
= oldval
| newFlag
;
1020 if(oldval
!= newval
)
1022 m_uint32Values
[ index
] = newval
;
1026 if(!m_objectUpdated
)
1028 AddToClientUpdateList();
1029 m_objectUpdated
= true;
1035 void Object::RemoveFlag( uint16 index
, uint32 oldFlag
)
1037 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1038 uint32 oldval
= m_uint32Values
[ index
];
1039 uint32 newval
= oldval
& ~oldFlag
;
1041 if(oldval
!= newval
)
1043 m_uint32Values
[ index
] = newval
;
1047 if(!m_objectUpdated
)
1049 AddToClientUpdateList();
1050 m_objectUpdated
= true;
1056 void Object::SetByteFlag( uint16 index
, uint8 offset
, uint8 newFlag
)
1058 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1062 sLog
.outError("Object::SetByteFlag: wrong offset %u", offset
);
1066 if(!(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & newFlag
))
1068 m_uint32Values
[ index
] |= uint32(uint32(newFlag
) << (offset
* 8));
1072 if(!m_objectUpdated
)
1074 AddToClientUpdateList();
1075 m_objectUpdated
= true;
1081 void Object::RemoveByteFlag( uint16 index
, uint8 offset
, uint8 oldFlag
)
1083 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1087 sLog
.outError("Object::RemoveByteFlag: wrong offset %u", offset
);
1091 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & oldFlag
)
1093 m_uint32Values
[ index
] &= ~uint32(uint32(oldFlag
) << (offset
* 8));
1097 if(!m_objectUpdated
)
1099 AddToClientUpdateList();
1100 m_objectUpdated
= true;
1106 bool Object::PrintIndexError(uint32 index
, bool set
) const
1108 sLog
.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set
? "set value to" : "get value from"),index
,m_valuesCount
,GetTypeId(),m_objectType
);
1110 // assert must fail after function call
1114 void Object::BuildUpdateDataForPlayer(Player
* pl
, UpdateDataMapType
& update_players
)
1116 UpdateDataMapType::iterator iter
= update_players
.find(pl
);
1118 if (iter
== update_players
.end())
1120 std::pair
<UpdateDataMapType::iterator
, bool> p
= update_players
.insert( UpdateDataMapType::value_type(pl
, UpdateData()) );
1125 BuildValuesUpdateBlockForPlayer(&iter
->second
, iter
->first
);
1128 void Object::AddToClientUpdateList()
1130 sLog
.outError("Unexpected call of Object::AddToClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1134 void Object::RemoveFromClientUpdateList()
1136 sLog
.outError("Unexpected call of Object::RemoveFromClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1140 void Object::BuildUpdateData( UpdateDataMapType
& update_players
)
1142 sLog
.outError("Unexpected call of Object::BuildUpdateData for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1146 WorldObject::WorldObject()
1147 : m_currMap(NULL
), m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL
),
1148 m_positionX(0.0f
), m_positionY(0.0f
), m_positionZ(0.0f
), m_orientation(0.0f
)
1152 void WorldObject::CleanupsBeforeDelete()
1157 void WorldObject::_Create( uint32 guidlow
, HighGuid guidhigh
, uint32 phaseMask
)
1159 Object::_Create(guidlow
, 0, guidhigh
);
1160 m_phaseMask
= phaseMask
;
1163 uint32
WorldObject::GetZoneId() const
1165 return GetBaseMap()->GetZoneId(m_positionX
, m_positionY
, m_positionZ
);
1168 uint32
WorldObject::GetAreaId() const
1170 return GetBaseMap()->GetAreaId(m_positionX
, m_positionY
, m_positionZ
);
1173 void WorldObject::GetZoneAndAreaId(uint32
& zoneid
, uint32
& areaid
) const
1175 GetBaseMap()->GetZoneAndAreaId(zoneid
, areaid
, m_positionX
, m_positionY
, m_positionZ
);
1178 InstanceData
* WorldObject::GetInstanceData()
1180 Map
*map
= GetMap();
1181 return map
->IsDungeon() ? ((InstanceMap
*)map
)->GetInstanceData() : NULL
;
1185 float WorldObject::GetDistance(const WorldObject
* obj
) const
1187 float dx
= GetPositionX() - obj
->GetPositionX();
1188 float dy
= GetPositionY() - obj
->GetPositionY();
1189 float dz
= GetPositionZ() - obj
->GetPositionZ();
1190 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1191 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1192 return ( dist
> 0 ? dist
: 0);
1195 float WorldObject::GetDistance2d(float x
, float y
) const
1197 float dx
= GetPositionX() - x
;
1198 float dy
= GetPositionY() - y
;
1199 float sizefactor
= GetObjectSize();
1200 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1201 return ( dist
> 0 ? dist
: 0);
1204 float WorldObject::GetDistance(float x
, float y
, float z
) const
1206 float dx
= GetPositionX() - x
;
1207 float dy
= GetPositionY() - y
;
1208 float dz
= GetPositionZ() - z
;
1209 float sizefactor
= GetObjectSize();
1210 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1211 return ( dist
> 0 ? dist
: 0);
1214 float WorldObject::GetDistance2d(const WorldObject
* obj
) const
1216 float dx
= GetPositionX() - obj
->GetPositionX();
1217 float dy
= GetPositionY() - obj
->GetPositionY();
1218 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1219 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1220 return ( dist
> 0 ? dist
: 0);
1223 float WorldObject::GetDistanceZ(const WorldObject
* obj
) const
1225 float dz
= fabs(GetPositionZ() - obj
->GetPositionZ());
1226 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1227 float dist
= dz
- sizefactor
;
1228 return ( dist
> 0 ? dist
: 0);
1231 bool WorldObject::IsWithinDist3d(float x
, float y
, float z
, float dist2compare
) const
1233 float dx
= GetPositionX() - x
;
1234 float dy
= GetPositionY() - y
;
1235 float dz
= GetPositionZ() - z
;
1236 float distsq
= dx
*dx
+ dy
*dy
+ dz
*dz
;
1238 float sizefactor
= GetObjectSize();
1239 float maxdist
= dist2compare
+ sizefactor
;
1241 return distsq
< maxdist
* maxdist
;
1244 bool WorldObject::IsWithinDist2d(float x
, float y
, float dist2compare
) const
1246 float dx
= GetPositionX() - x
;
1247 float dy
= GetPositionY() - y
;
1248 float distsq
= dx
*dx
+ dy
*dy
;
1250 float sizefactor
= GetObjectSize();
1251 float maxdist
= dist2compare
+ sizefactor
;
1253 return distsq
< maxdist
* maxdist
;
1256 bool WorldObject::_IsWithinDist(WorldObject
const* obj
, float dist2compare
, bool is3D
) const
1258 float dx
= GetPositionX() - obj
->GetPositionX();
1259 float dy
= GetPositionY() - obj
->GetPositionY();
1260 float distsq
= dx
*dx
+ dy
*dy
;
1263 float dz
= GetPositionZ() - obj
->GetPositionZ();
1266 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1267 float maxdist
= dist2compare
+ sizefactor
;
1269 return distsq
< maxdist
* maxdist
;
1272 bool WorldObject::IsWithinLOSInMap(const WorldObject
* obj
) const
1274 if (!IsInMap(obj
)) return false;
1276 obj
->GetPosition(ox
,oy
,oz
);
1277 return(IsWithinLOS(ox
, oy
, oz
));
1280 bool WorldObject::IsWithinLOS(float ox
, float oy
, float oz
) const
1284 VMAP::IVMapManager
*vMapManager
= VMAP::VMapFactory::createOrGetVMapManager();
1285 return vMapManager
->isInLineOfSight(GetMapId(), x
, y
, z
+2.0f
, ox
, oy
, oz
+2.0f
);
1288 bool WorldObject::GetDistanceOrder(WorldObject
const* obj1
, WorldObject
const* obj2
, bool is3D
/* = true */) const
1290 float dx1
= GetPositionX() - obj1
->GetPositionX();
1291 float dy1
= GetPositionY() - obj1
->GetPositionY();
1292 float distsq1
= dx1
*dx1
+ dy1
*dy1
;
1295 float dz1
= GetPositionZ() - obj1
->GetPositionZ();
1299 float dx2
= GetPositionX() - obj2
->GetPositionX();
1300 float dy2
= GetPositionY() - obj2
->GetPositionY();
1301 float distsq2
= dx2
*dx2
+ dy2
*dy2
;
1304 float dz2
= GetPositionZ() - obj2
->GetPositionZ();
1308 return distsq1
< distsq2
;
1311 bool WorldObject::IsInRange(WorldObject
const* obj
, float minRange
, float maxRange
, bool is3D
/* = true */) const
1313 float dx
= GetPositionX() - obj
->GetPositionX();
1314 float dy
= GetPositionY() - obj
->GetPositionY();
1315 float distsq
= dx
*dx
+ dy
*dy
;
1318 float dz
= GetPositionZ() - obj
->GetPositionZ();
1322 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1324 // check only for real range
1327 float mindist
= minRange
+ sizefactor
;
1328 if(distsq
< mindist
* mindist
)
1332 float maxdist
= maxRange
+ sizefactor
;
1333 return distsq
< maxdist
* maxdist
;
1336 bool WorldObject::IsInRange2d(float x
, float y
, float minRange
, float maxRange
) const
1338 float dx
= GetPositionX() - x
;
1339 float dy
= GetPositionY() - y
;
1340 float distsq
= dx
*dx
+ dy
*dy
;
1342 float sizefactor
= GetObjectSize();
1344 // check only for real range
1347 float mindist
= minRange
+ sizefactor
;
1348 if(distsq
< mindist
* mindist
)
1352 float maxdist
= maxRange
+ sizefactor
;
1353 return distsq
< maxdist
* maxdist
;
1356 bool WorldObject::IsInRange3d(float x
, float y
, float z
, float minRange
, float maxRange
) const
1358 float dx
= GetPositionX() - x
;
1359 float dy
= GetPositionY() - y
;
1360 float dz
= GetPositionZ() - z
;
1361 float distsq
= dx
*dx
+ dy
*dy
+ dz
*dz
;
1363 float sizefactor
= GetObjectSize();
1365 // check only for real range
1368 float mindist
= minRange
+ sizefactor
;
1369 if(distsq
< mindist
* mindist
)
1373 float maxdist
= maxRange
+ sizefactor
;
1374 return distsq
< maxdist
* maxdist
;
1377 float WorldObject::GetAngle(const WorldObject
* obj
) const
1380 return GetAngle( obj
->GetPositionX(), obj
->GetPositionY() );
1383 // Return angle in range 0..2*pi
1384 float WorldObject::GetAngle( const float x
, const float y
) const
1386 float dx
= x
- GetPositionX();
1387 float dy
= y
- GetPositionY();
1389 float ang
= atan2(dy
, dx
);
1390 ang
= (ang
>= 0) ? ang
: 2 * M_PI
+ ang
;
1394 bool WorldObject::HasInArc(const float arcangle
, const WorldObject
* obj
) const
1396 // always have self in arc
1400 float arc
= arcangle
;
1402 // move arc to range 0.. 2*pi
1403 while( arc
>= 2.0f
* M_PI
)
1408 float angle
= GetAngle( obj
);
1409 angle
-= m_orientation
;
1411 // move angle to range -pi ... +pi
1412 while( angle
> M_PI
)
1413 angle
-= 2.0f
* M_PI
;
1414 while(angle
< -M_PI
)
1415 angle
+= 2.0f
* M_PI
;
1417 float lborder
= -1 * (arc
/2.0f
); // in range -pi..0
1418 float rborder
= (arc
/2.0f
); // in range 0..pi
1419 return (( angle
>= lborder
) && ( angle
<= rborder
));
1422 bool WorldObject::isInFrontInMap(WorldObject
const* target
, float distance
, float arc
) const
1424 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
1427 bool WorldObject::isInBackInMap(WorldObject
const* target
, float distance
, float arc
) const
1429 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
1432 bool WorldObject::isInFront(WorldObject
const* target
, float distance
, float arc
) const
1434 return IsWithinDist(target
, distance
) && HasInArc( arc
, target
);
1437 bool WorldObject::isInBack(WorldObject
const* target
, float distance
, float arc
) const
1439 return IsWithinDist(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
1442 void WorldObject::GetRandomPoint( float x
, float y
, float z
, float distance
, float &rand_x
, float &rand_y
, float &rand_z
) const
1452 // angle to face `obj` to `this`
1453 float angle
= rand_norm()*2*M_PI
;
1454 float new_dist
= rand_norm()*distance
;
1456 rand_x
= x
+ new_dist
* cos(angle
);
1457 rand_y
= y
+ new_dist
* sin(angle
);
1460 MaNGOS::NormalizeMapCoord(rand_x
);
1461 MaNGOS::NormalizeMapCoord(rand_y
);
1462 UpdateGroundPositionZ(rand_x
,rand_y
,rand_z
); // update to LOS height if available
1465 void WorldObject::UpdateGroundPositionZ(float x
, float y
, float &z
) const
1467 float new_z
= GetBaseMap()->GetHeight(x
,y
,z
,true);
1468 if(new_z
> INVALID_HEIGHT
)
1469 z
= new_z
+ 0.05f
; // just to be sure that we are not a few pixel under the surface
1472 bool WorldObject::IsPositionValid() const
1474 return MaNGOS::IsValidMapCoord(m_positionX
,m_positionY
,m_positionZ
,m_orientation
);
1477 void WorldObject::MonsterSay(const char* text
, uint32 language
, uint64 TargetGuid
)
1479 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1480 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_SAY
,text
,language
,GetName(),TargetGuid
);
1481 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),true);
1484 void WorldObject::MonsterYell(const char* text
, uint32 language
, uint64 TargetGuid
)
1486 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1487 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_YELL
,text
,language
,GetName(),TargetGuid
);
1488 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_YELL
),true);
1491 void WorldObject::MonsterTextEmote(const char* text
, uint64 TargetGuid
, bool IsBossEmote
)
1493 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1494 BuildMonsterChat(&data
,IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
,text
,LANG_UNIVERSAL
,GetName(),TargetGuid
);
1495 SendMessageToSetInRange(&data
,sWorld
.getConfig(IsBossEmote
? CONFIG_LISTEN_RANGE_YELL
: CONFIG_LISTEN_RANGE_TEXTEMOTE
),true);
1498 void WorldObject::MonsterWhisper(const char* text
, uint64 receiver
, bool IsBossWhisper
)
1500 Player
*player
= sObjectMgr
.GetPlayer(receiver
);
1501 if(!player
|| !player
->GetSession())
1504 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1505 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetName(),receiver
);
1507 player
->GetSession()->SendPacket(&data
);
1512 class MonsterChatBuilder
1515 MonsterChatBuilder(WorldObject
const& obj
, ChatMsg msgtype
, int32 textId
, uint32 language
, uint64 targetGUID
)
1516 : i_object(obj
), i_msgtype(msgtype
), i_textId(textId
), i_language(language
), i_targetGUID(targetGUID
) {}
1517 void operator()(WorldPacket
& data
, int32 loc_idx
)
1519 char const* text
= sObjectMgr
.GetMangosString(i_textId
,loc_idx
);
1521 // TODO: i_object.GetName() also must be localized?
1522 i_object
.BuildMonsterChat(&data
,i_msgtype
,text
,i_language
,i_object
.GetNameForLocaleIdx(loc_idx
),i_targetGUID
);
1526 WorldObject
const& i_object
;
1530 uint64 i_targetGUID
;
1532 } // namespace MaNGOS
1534 void WorldObject::MonsterSay(int32 textId
, uint32 language
, uint64 TargetGuid
)
1536 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1539 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1542 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_SAY
, textId
,language
,TargetGuid
);
1543 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1544 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),say_do
);
1545 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1546 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1547 cell_lock
->Visit(cell_lock
, message
, *GetMap(), *this, sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
));
1550 void WorldObject::MonsterYell(int32 textId
, uint32 language
, uint64 TargetGuid
)
1552 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1555 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1558 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_YELL
, textId
,language
,TargetGuid
);
1559 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1560 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,sWorld
.getConfig(CONFIG_LISTEN_RANGE_YELL
),say_do
);
1561 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1562 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1563 cell_lock
->Visit(cell_lock
, message
, *GetMap(), *this, sWorld
.getConfig(CONFIG_LISTEN_RANGE_YELL
));
1566 void WorldObject::MonsterYellToZone(int32 textId
, uint32 language
, uint64 TargetGuid
)
1568 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_YELL
, textId
,language
,TargetGuid
);
1569 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1571 uint32 zoneid
= GetZoneId();
1573 Map::PlayerList
const& pList
= GetMap()->GetPlayers();
1574 for(Map::PlayerList::const_iterator itr
= pList
.begin(); itr
!= pList
.end(); ++itr
)
1575 if(itr
->getSource()->GetZoneId()==zoneid
)
1576 say_do(itr
->getSource());
1579 void WorldObject::MonsterTextEmote(int32 textId
, uint64 TargetGuid
, bool IsBossEmote
)
1581 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1584 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1587 MaNGOS::MonsterChatBuilder
say_build(*this, IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
, textId
,LANG_UNIVERSAL
,TargetGuid
);
1588 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1589 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,sWorld
.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE
),say_do
);
1590 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1591 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1592 cell_lock
->Visit(cell_lock
, message
, *GetMap(), *this, sWorld
.getConfig(IsBossEmote
? CONFIG_LISTEN_RANGE_YELL
: CONFIG_LISTEN_RANGE_TEXTEMOTE
));
1595 void WorldObject::MonsterWhisper(int32 textId
, uint64 receiver
, bool IsBossWhisper
)
1597 Player
*player
= sObjectMgr
.GetPlayer(receiver
);
1598 if(!player
|| !player
->GetSession())
1601 uint32 loc_idx
= player
->GetSession()->GetSessionDbLocaleIndex();
1602 char const* text
= sObjectMgr
.GetMangosString(textId
,loc_idx
);
1604 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1605 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetNameForLocaleIdx(loc_idx
),receiver
);
1607 player
->GetSession()->SendPacket(&data
);
1610 void WorldObject::BuildMonsterChat(WorldPacket
*data
, uint8 msgtype
, char const* text
, uint32 language
, char const* name
, uint64 targetGuid
) const
1612 *data
<< (uint8
)msgtype
;
1613 *data
<< (uint32
)language
;
1614 *data
<< (uint64
)GetGUID();
1615 *data
<< (uint32
)0; // 2.1.0
1616 *data
<< (uint32
)(strlen(name
)+1);
1618 *data
<< (uint64
)targetGuid
; // Unit Target
1619 if( targetGuid
&& !IS_PLAYER_GUID(targetGuid
) )
1621 *data
<< (uint32
)1; // target name length
1622 *data
<< (uint8
)0; // target name
1624 *data
<< (uint32
)(strlen(text
)+1);
1626 *data
<< (uint8
)0; // ChatTag
1629 void WorldObject::SendMessageToSet(WorldPacket
*data
, bool /*bToSelf*/)
1631 //if object is in world, map for it already created!
1632 Map
* _map
= IsInWorld() ? GetMap() : sMapMgr
.FindMap(GetMapId(), GetInstanceId());
1634 _map
->MessageBroadcast(this, data
);
1637 void WorldObject::SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool /*bToSelf*/)
1639 //if object is in world, map for it already created!
1640 Map
* _map
= IsInWorld() ? GetMap() : sMapMgr
.FindMap(GetMapId(), GetInstanceId());
1642 _map
->MessageDistBroadcast(this, data
, dist
);
1645 void WorldObject::SendObjectDeSpawnAnim(uint64 guid
)
1647 WorldPacket
data(SMSG_GAMEOBJECT_DESPAWN_ANIM
, 8);
1648 data
<< uint64(guid
);
1649 SendMessageToSet(&data
, true);
1652 void WorldObject::SetMap(Map
* map
)
1656 //lets save current map's Id/instanceId
1657 m_mapId
= map
->GetId();
1658 m_InstanceId
= map
->GetInstanceId();
1661 Map
const* WorldObject::GetBaseMap() const
1664 return m_currMap
->GetParent();
1667 void WorldObject::AddObjectToRemoveList()
1669 GetMap()->AddObjectToRemoveList(this);
1672 Creature
* WorldObject::SummonCreature(uint32 id
, float x
, float y
, float z
, float ang
,TempSummonType spwtype
,uint32 despwtime
)
1674 TemporarySummon
* pCreature
= new TemporarySummon(GetGUID());
1677 if (GetTypeId()==TYPEID_PLAYER
)
1678 team
= ((Player
*)this)->GetTeam();
1680 if (!pCreature
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_UNIT
), GetMap(), GetPhaseMask(), id
, team
))
1686 if (x
== 0.0f
&& y
== 0.0f
&& z
== 0.0f
)
1687 GetClosePoint(x
, y
, z
, pCreature
->GetObjectSize());
1689 pCreature
->Relocate(x
, y
, z
, ang
);
1690 pCreature
->SetSummonPoint(x
, y
, z
, ang
);
1692 if(!pCreature
->IsPositionValid())
1694 sLog
.outError("Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature
->GetGUIDLow(),pCreature
->GetEntry(),pCreature
->GetPositionX(),pCreature
->GetPositionY());
1699 pCreature
->Summon(spwtype
, despwtime
);
1701 if(GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->AI())
1702 ((Creature
*)this)->AI()->JustSummoned(pCreature
);
1704 // return the creature therewith the summoner has access to it
1713 NearUsedPosDo(WorldObject
const& obj
, WorldObject
const* searcher
, float angle
, ObjectPosSelector
& selector
)
1714 : i_object(obj
), i_searcher(searcher
), i_angle(angle
), i_selector(selector
) {}
1716 void operator()(Corpse
*) const {}
1717 void operator()(DynamicObject
*) const {}
1719 void operator()(Creature
* c
) const
1721 // skip self or target
1722 if(c
==i_searcher
|| c
==&i_object
)
1727 if( !c
->isAlive() || c
->hasUnitState(UNIT_STAT_ROOT
| UNIT_STAT_STUNNED
| UNIT_STAT_DISTRACTED
| UNIT_STAT_DIED
) ||
1728 !c
->GetMotionMaster()->GetDestination(x
,y
,z
) )
1730 x
= c
->GetPositionX();
1731 y
= c
->GetPositionY();
1738 void operator()(T
* u
) const
1740 // skip self or target
1741 if(u
==i_searcher
|| u
==&i_object
)
1746 x
= u
->GetPositionX();
1747 y
= u
->GetPositionY();
1752 // we must add used pos that can fill places around center
1753 void add(WorldObject
* u
, float x
, float y
) const
1755 // u is too nearest/far away to i_object
1756 if(!i_object
.IsInRange2d(x
,y
,i_selector
.m_dist
- i_selector
.m_size
,i_selector
.m_dist
+ i_selector
.m_size
))
1759 float angle
= i_object
.GetAngle(u
)-i_angle
;
1761 // move angle to range -pi ... +pi
1762 while( angle
> M_PI
)
1763 angle
-= 2.0f
* M_PI
;
1764 while(angle
< -M_PI
)
1765 angle
+= 2.0f
* M_PI
;
1767 // dist include size of u
1768 float dist2d
= i_object
.GetDistance2d(x
,y
);
1769 i_selector
.AddUsedPos(u
->GetObjectSize(),angle
,dist2d
+ i_object
.GetObjectSize());
1772 WorldObject
const& i_object
;
1773 WorldObject
const* i_searcher
;
1775 ObjectPosSelector
& i_selector
;
1777 } // namespace MaNGOS
1779 //===================================================================================================
1781 void WorldObject::GetNearPoint2D(float &x
, float &y
, float distance2d
, float absAngle
) const
1783 x
= GetPositionX() + (GetObjectSize() + distance2d
) * cos(absAngle
);
1784 y
= GetPositionY() + (GetObjectSize() + distance2d
) * sin(absAngle
);
1786 MaNGOS::NormalizeMapCoord(x
);
1787 MaNGOS::NormalizeMapCoord(y
);
1790 void WorldObject::GetNearPoint(WorldObject
const* searcher
, float &x
, float &y
, float &z
, float searcher_size
, float distance2d
, float absAngle
) const
1792 GetNearPoint2D(x
,y
,distance2d
+searcher_size
,absAngle
);
1795 // if detection disabled, return first point
1796 if(!sWorld
.getConfig(CONFIG_DETECT_POS_COLLISION
))
1798 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1802 // or remember first point
1805 bool first_los_conflict
= false; // first point LOS problems
1807 // prepare selector for work
1808 ObjectPosSelector
selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d
+searcher_size
);
1810 // adding used positions around object
1812 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1814 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1817 MaNGOS::NearUsedPosDo
u_do(*this,searcher
,absAngle
,selector
);
1818 MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
> worker(this,u_do
);
1820 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, GridTypeMapContainer
> grid_obj_worker(worker
);
1821 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, WorldTypeMapContainer
> world_obj_worker(worker
);
1823 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1824 cell_lock
->Visit(cell_lock
, grid_obj_worker
, *GetMap(), *this, distance2d
);
1825 cell_lock
->Visit(cell_lock
, world_obj_worker
, *GetMap(), *this, distance2d
);
1828 // maybe can just place in primary position
1829 if( selector
.CheckOriginal() )
1831 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1833 if(IsWithinLOS(x
,y
,z
))
1836 first_los_conflict
= true; // first point have LOS problems
1839 float angle
; // candidate of angle for free pos
1841 // special case when one from list empty and then empty side preferred
1842 if(selector
.FirstAngle(angle
))
1844 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1846 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1848 if(IsWithinLOS(x
,y
,z
))
1852 // set first used pos in lists
1853 selector
.InitializeAngle();
1855 // select in positions after current nodes (selection one by one)
1856 while(selector
.NextAngle(angle
)) // angle for free pos
1858 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1860 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1862 if(IsWithinLOS(x
,y
,z
))
1866 // BAD NEWS: not free pos (or used or have LOS problems)
1867 // Attempt find _used_ pos without LOS problem
1869 if(!first_los_conflict
)
1874 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1878 // special case when one from list empty and then empty side preferred
1879 if( selector
.IsNonBalanced() )
1881 if(!selector
.FirstAngle(angle
)) // _used_ pos
1883 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1885 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1887 if(IsWithinLOS(x
,y
,z
))
1892 // set first used pos in lists
1893 selector
.InitializeAngle();
1895 // select in positions after current nodes (selection one by one)
1896 while(selector
.NextUsedAngle(angle
)) // angle for used pos but maybe without LOS problem
1898 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1900 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1902 if(IsWithinLOS(x
,y
,z
))
1906 // BAD BAD NEWS: all found pos (free and used) have LOS problem :(
1910 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1913 void WorldObject::SetPhaseMask(uint32 newPhaseMask
, bool update
)
1915 m_phaseMask
= newPhaseMask
;
1917 if(update
&& IsInWorld())
1918 UpdateObjectVisibility();
1921 void WorldObject::PlayDistanceSound( uint32 sound_id
, Player
* target
/*= NULL*/ )
1923 WorldPacket
data(SMSG_PLAY_OBJECT_SOUND
,4+8);
1924 data
<< uint32(sound_id
);
1925 data
<< uint64(GetGUID());
1927 target
->SendDirectMessage( &data
);
1929 SendMessageToSet( &data
, true );
1932 void WorldObject::PlayDirectSound( uint32 sound_id
, Player
* target
/*= NULL*/ )
1934 WorldPacket
data(SMSG_PLAY_SOUND
, 4);
1935 data
<< uint32(sound_id
);
1937 target
->SendDirectMessage( &data
);
1939 SendMessageToSet( &data
, true );
1942 void WorldObject::UpdateObjectVisibility()
1944 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1947 GetMap()->UpdateObjectVisibility(this, cell
, p
);
1950 void WorldObject::AddToClientUpdateList()
1952 GetMap()->AddUpdateObject(this);
1955 void WorldObject::RemoveFromClientUpdateList()
1957 GetMap()->RemoveUpdateObject(this);
1960 struct WorldObjectChangeAccumulator
1962 UpdateDataMapType
&i_updateDatas
;
1963 WorldObject
&i_object
;
1964 WorldObjectChangeAccumulator(WorldObject
&obj
, UpdateDataMapType
&d
) : i_updateDatas(d
), i_object(obj
) {}
1965 void Visit(PlayerMapType
&m
)
1967 for(PlayerMapType::iterator iter
= m
.begin(); iter
!= m
.end(); ++iter
)
1968 if(iter
->getSource()->HaveAtClient(&i_object
))
1969 i_object
.BuildUpdateDataForPlayer(iter
->getSource(), i_updateDatas
);
1972 template<class SKIP
> void Visit(GridRefManager
<SKIP
> &) {}
1975 void WorldObject::BuildUpdateData( UpdateDataMapType
& update_players
)
1977 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1979 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1981 WorldObjectChangeAccumulator
notifier(*this, update_players
);
1982 TypeContainerVisitor
<WorldObjectChangeAccumulator
, WorldTypeMapContainer
> player_notifier(notifier
);
1983 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1984 Map
* aMap
= GetMap();
1985 //we must build packets for all visible players
1986 cell_lock
->Visit(cell_lock
, player_notifier
, *aMap
, *this, aMap
->GetVisibilityDistance());
1988 ClearUpdateMask(false);