Merge branch 'master' into 330
[getmangos.git] / src / game / LFGHandler.cpp
blobef100b71ad32efe72117268f863a0fecfa3778c6
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "WorldSession.h"
20 #include "Log.h"
21 #include "Database/DatabaseEnv.h"
22 #include "Player.h"
23 #include "WorldPacket.h"
24 #include "ObjectMgr.h"
25 #include "World.h"
27 static void AttemptJoin(Player* _player)
29 // skip not can autojoin cases and player group case
30 if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup())
31 return;
33 //TODO: Guard Player Map
34 HashMapHolder<Player>::MapType const& players = sObjectAccessor.GetPlayers();
35 for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
37 Player *plr = iter->second;
39 // skip enemies and self
40 if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
41 continue;
43 //skip players not in world
44 if(!plr->IsInWorld())
45 continue;
47 // skip not auto add, not group leader cases
48 if (!plr->GetSession()->LookingForGroup_auto_add || (plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID()))
49 continue;
51 // skip non auto-join or empty slots, or non compatible slots
52 if(!plr->m_lookingForGroup.more.canAutoJoin() || !_player->m_lookingForGroup.HaveInSlot(plr->m_lookingForGroup.more))
53 continue;
55 // attempt create group, or skip
56 if(!plr->GetGroup())
58 Group* group = new Group;
59 if(!group->Create(plr->GetGUID(), plr->GetName()))
61 delete group;
62 continue;
65 sObjectMgr.AddGroup(group);
68 // stop at success join
69 if(plr->GetGroup()->AddMember(_player->GetGUID(), _player->GetName()))
71 if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
72 _player->LeaveLFGChannel();
73 break;
75 // full
76 else
78 if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
79 plr->LeaveLFGChannel();
84 static void AttemptAddMore(Player* _player)
86 // skip not group leader case
87 if(_player->GetGroup() && _player->GetGroup()->GetLeaderGUID()!=_player->GetGUID())
88 return;
90 if(!_player->m_lookingForGroup.more.canAutoJoin())
91 return;
93 //TODO: Guard Player map
94 HashMapHolder<Player>::MapType const& players = sObjectAccessor.GetPlayers();
95 for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
97 Player *plr = iter->second;
99 // skip enemies and self
100 if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
101 continue;
103 if(!plr->IsInWorld())
104 continue;
106 // skip not auto join or in group
107 if(!plr->GetSession()->LookingForGroup_auto_join || plr->GetGroup() )
108 continue;
110 if(!plr->m_lookingForGroup.HaveInSlot(_player->m_lookingForGroup.more))
111 continue;
113 // attempt create group if need, or stop attempts
114 if(!_player->GetGroup())
116 Group* group = new Group;
117 if(!group->Create(_player->GetGUID(), _player->GetName()))
119 delete group;
120 return; // can't create group (??)
123 sObjectMgr.AddGroup(group);
126 // stop at join fail (full)
127 if(!_player->GetGroup()->AddMember(plr->GetGUID(), plr->GetName()) )
129 if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
130 _player->LeaveLFGChannel();
132 break;
135 // joined
136 if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
137 plr->LeaveLFGChannel();
139 // and group full
140 if(_player->GetGroup()->IsFull() )
142 if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
143 _player->LeaveLFGChannel();
145 break;
150 void WorldSession::HandleLfgSetAutoJoinOpcode( WorldPacket & /*recv_data*/ )
152 sLog.outDebug("CMSG_LFG_SET_AUTOJOIN");
153 LookingForGroup_auto_join = true;
155 if(!_player) // needed because STATUS_AUTHED
156 return;
158 AttemptJoin(_player);
161 void WorldSession::HandleLfgClearAutoJoinOpcode( WorldPacket & /*recv_data*/ )
163 sLog.outDebug("CMSG_LFG_CLEAR_AUTOJOIN");
164 LookingForGroup_auto_join = false;
167 void WorldSession::HandleLfmSetAutoFillOpcode( WorldPacket & /*recv_data*/ )
169 sLog.outDebug("CMSG_LFM_SET_AUTOFILL");
170 LookingForGroup_auto_add = true;
172 if(!_player) // needed because STATUS_AUTHED
173 return;
175 AttemptAddMore(_player);
178 void WorldSession::HandleLfmClearAutoFillOpcode( WorldPacket & /*recv_data*/ )
180 sLog.outDebug("CMSG_LFM_CLEAR_AUTOFILL");
181 LookingForGroup_auto_add = false;
184 void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
186 // empty packet
187 sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP");
189 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
190 _player->m_lookingForGroup.slots[i].Clear();
192 if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
193 _player->LeaveLFGChannel();
195 SendLfgUpdate(0, 0, 0);
198 void WorldSession::HandleLfmClearOpcode( WorldPacket & /*recv_data */)
200 // empty packet
201 sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_MORE");
203 _player->m_lookingForGroup.more.Clear();
206 void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
208 sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE");
209 //recv_data.hexlike();
210 uint32 temp, entry, type;
211 uint8 unk1;
212 uint8 unk2[3];
214 recv_data >> temp >> unk1 >> unk2[0] >> unk2[1] >> unk2[2];
216 entry = ( temp & 0x00FFFFFF);
217 type = ( (temp >> 24) & 0x000000FF);
219 _player->m_lookingForGroup.more.Set(entry,type);
220 sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type);
222 if(LookingForGroup_auto_add)
223 AttemptAddMore(_player);
225 SendLfgResult(type, entry, 1);
228 void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data )
230 sLog.outDebug("CMSG_SET_LFG_COMMENT");
231 //recv_data.hexlike();
233 std::string comment;
234 recv_data >> comment;
235 sLog.outDebug("LFG comment %s", comment.c_str());
237 _player->m_lookingForGroup.comment = comment;
240 void WorldSession::HandleLookingForGroup(WorldPacket& recv_data)
242 sLog.outDebug("MSG_LOOKING_FOR_GROUP");
243 //recv_data.hexlike();
244 uint32 type, entry, unk;
246 recv_data >> type >> entry >> unk;
247 sLog.outDebug("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk);
249 if(LookingForGroup_auto_add)
250 AttemptAddMore(_player);
252 if(LookingForGroup_auto_join)
253 AttemptJoin(_player);
255 SendLfgResult(type, entry, 0);
256 SendLfgUpdate(0, 1, 0);
259 void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
261 /*uint32 number = 0;
263 WorldPacket data(MSG_LOOKING_FOR_GROUP);
264 data << uint32(type); // type
265 data << uint32(entry); // entry from LFGDungeons.dbc
267 data << uint8(0);
268 if(uint8)
270 uint32 count1;
271 for(count1)
273 uint64; // player guid
277 data << uint32(0); // count2
278 data << uint32(0);
279 for(count2)
281 uint64 // not player guid
282 uint32 flags;
283 if(flags & 0x2)
285 data << uint8(0); // string
287 if(flags & 0x10)
289 data << uint8(0);
291 if(flags & 0x20)
293 for(int i = 0; i < 3; ++i)
295 data << uint8(0);
300 size_t count3_pos = data.wpos();
301 data << uint32(0); // count3
302 data << uint32(0); // unk
304 //TODO: Guard Player map
305 HashMapHolder<Player>::MapType const& players = sObjectAccessor.GetPlayers();
306 for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
308 Player *plr = iter->second;
310 if(!plr || plr->GetTeam() != _player->GetTeam())
311 continue;
313 if(!plr->IsInWorld())
314 continue;
316 if(!plr->m_lookingForGroup.HaveInSlot(entry, type))
317 continue;
319 ++number;
321 data << uint64(plr->GetGUID()); // guid
323 uint32 flags = 0x1FF;
324 data << uint32(flags); // flags
326 if(flags & 0x1)
328 data << uint8(plr->getLevel());
329 data << uint8(plr->getClass());
330 data << uint8(plr->getRace());
332 for(int i = 0; i < 3; ++i)
333 data << uint8(0); // spent talents count in specific tab
335 data << uint32(0); // resistances1
336 data << uint32(0); // spd/heal
337 data << uint32(0); // spd/heal
338 data << uint32(0); // combat_rating9
339 data << uint32(0); // combat_rating10
340 data << uint32(0); // combat_rating11
341 data << float(0); // mp5
342 data << float(0); // unk
343 data << uint32(0); // attack power
344 data << uint32(0); // stat1
345 data << uint32(0); // maxhealth
346 data << uint32(0); // maxpower1
347 data << uint32(0); // unk
348 data << float(0); // unk
349 data << uint32(0); // unk
350 data << uint32(0); // unk
351 data << uint32(0); // unk
352 data << uint32(0); // unk
353 data << uint32(0); // combat_rating20
354 data << uint32(0); // unk
357 if(flags & 0x2)
358 data << plr->m_lookingForGroup.comment; // comment
360 if(flags & 0x4)
361 data << uint8(0); // unk
363 if(flags & 0x8)
364 data << uint64(0); // guid from count2 block, not player guid
366 if(flags & 0x10)
367 data << uint8(0); // unk
369 if(flags & 0x20)
370 data << uint8(plr->m_lookingForGroup.roles); // roles
372 if(flags & 0x40)
373 data << uint32(plr->GetZoneId()); // areaid
375 if(flags & 0x100)
376 data << uint8(0); // LFG/LFM flag?
378 if(flags & 0x80)
380 for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
382 data << uint32(plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24));
387 data.put<uint32>(count3_pos, number); // fill count placeholder
389 SendPacket(&data);*/
392 void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
394 sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP");
395 recv_data.hexlike();
396 uint32 slot, temp, entry, type;
397 uint8 roles, unk1;
399 recv_data >> slot >> temp >> roles >> unk1;
401 entry = ( temp & 0x00FFFFFF);
402 type = ( (temp >> 24) & 0x000000FF);
404 if(slot >= MAX_LOOKING_FOR_GROUP_SLOT)
405 return;
407 _player->m_lookingForGroup.slots[slot].Set(entry, type);
408 _player->m_lookingForGroup.roles = roles;
409 sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry);
411 if(LookingForGroup_auto_join)
412 AttemptJoin(_player);
414 //SendLfgResult(type, entry, 0);
415 SendLfgUpdate(0, 1, 0);
418 void WorldSession::HandleLfgSetRoles(WorldPacket &recv_data)
420 sLog.outDebug("CMSG_LFG_SET_ROLES");
422 uint8 roles;
423 recv_data >> roles;
425 _player->m_lookingForGroup.roles = roles;
428 void WorldSession::SendLfgUpdate(uint8 unk1, uint8 unk2, uint8 unk3)
430 // disabled
431 /*WorldPacket data(SMSG_LFG_UPDATE, 3);
432 data << uint8(unk1);
433 data << uint8(unk2);
434 data << uint8(unk3);
435 SendPacket(&data);*/