2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "SharedDefines.h"
23 #include "WorldSession.h"
27 #include "ObjectMgr.h"
28 #include "ObjectDefines.h"
31 #include "UpdateMask.h"
33 #include "ObjectAccessor.h"
35 #include "Database/DatabaseImpl.h"
36 #include "PlayerDump.h"
37 #include "SocialMgr.h"
39 #include "ArenaTeam.h"
42 class LoginQueryHolder
: public SqlQueryHolder
48 LoginQueryHolder(uint32 accountId
, uint64 guid
)
49 : m_accountId(accountId
), m_guid(guid
) { }
50 uint64
GetGuid() const { return m_guid
; }
51 uint32
GetAccountId() const { return m_accountId
; }
55 bool LoginQueryHolder::Initialize()
57 SetSize(MAX_PLAYER_LOGIN_QUERY
);
61 // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
62 // !!! NOTE: including unused `zone`,`online`
63 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM
, "SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid
));
64 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP
, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid
));
65 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid
));
66 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS
, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid
));
67 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS
, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid
));
68 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid
));
69 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid
));
70 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION
, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid
));
71 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY
, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid
));
72 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS
, "SELECT button,action,type FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid
));
73 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT
, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD
"'", GUID_LOPART(m_guid
), (uint64
)time(NULL
));
74 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE
, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid
));
75 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST
, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid
));
76 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND
, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid
));
77 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid
));
78 if(sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
))
79 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(m_guid
));
80 // in other case still be dummy query
81 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD
, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid
));
82 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO
, "SELECT arenateamid, played_week, played_season, wons_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid
));
83 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS
, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid
));
84 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS
,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid
));
85 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS
, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid
));
86 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADBGDATA
, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = '%u'", GUID_LOPART(m_guid
));
87 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA
, "SELECT type, time, data FROM character_account_data WHERE guid='%u'", GUID_LOPART(m_guid
));
88 res
&= SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS
, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid
));
93 // don't call WorldSession directly
94 // it may get deleted before the query callbacks get executed
95 // instead pass an account id to this handler
96 class CharacterHandler
99 void HandleCharEnumCallback(QueryResult
* result
, uint32 account
)
101 WorldSession
* session
= sWorld
.FindSession(account
);
107 session
->HandleCharEnum(result
);
109 void HandlePlayerLoginCallback(QueryResult
* /*dummy*/, SqlQueryHolder
* holder
)
112 WorldSession
*session
= sWorld
.FindSession(((LoginQueryHolder
*)holder
)->GetAccountId());
118 session
->HandlePlayerLogin((LoginQueryHolder
*)holder
);
122 void WorldSession::HandleCharEnum(QueryResult
* result
)
124 WorldPacket
data(SMSG_CHAR_ENUM
, 100); // we guess size
134 uint32 guidlow
= (*result
)[0].GetUInt32();
135 sLog
.outDetail("Loading char guid %u from account %u.", guidlow
, GetAccountId());
136 if(Player::BuildEnumData(result
, &data
))
139 while( result
->NextRow() );
144 data
.put
<uint8
>(0, num
);
149 void WorldSession::HandleCharEnumOpcode( WorldPacket
& /*recv_data*/ )
151 /// get all the data necessary for loading all characters (along with their pets) on the account
152 CharacterDatabase
.AsyncPQuery(&chrHandler
, &CharacterHandler::HandleCharEnumCallback
, GetAccountId(),
153 !sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
) ?
154 // ------- Query Without Declined Names --------
156 "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
157 // 8 9 10 11 12 13 14
158 "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
160 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data "
161 "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
162 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
163 "WHERE characters.account = '%u' ORDER BY characters.guid"
165 // --------- Query With Declined Names ---------
167 "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
168 // 8 9 10 11 12 13 14
169 "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
171 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive "
172 "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
173 "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
174 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
175 "WHERE characters.account = '%u' ORDER BY characters.guid",
176 PET_SAVE_AS_CURRENT
, GetAccountId());
179 void WorldSession::HandleCharCreateOpcode( WorldPacket
& recv_data
)
189 WorldPacket
data(SMSG_CHAR_CREATE
, 1); // returned with diff.values in all cases
191 if(GetSecurity() == SEC_PLAYER
)
193 if(uint32 mask
= sWorld
.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED
))
195 bool disabled
= false;
197 uint32 team
= Player::TeamForRace(race_
);
200 case ALLIANCE
: disabled
= mask
& (1 << 0); break;
201 case HORDE
: disabled
= mask
& (1 << 1); break;
206 data
<< (uint8
)CHAR_CREATE_DISABLED
;
213 ChrClassesEntry
const* classEntry
= sChrClassesStore
.LookupEntry(class_
);
214 ChrRacesEntry
const* raceEntry
= sChrRacesStore
.LookupEntry(race_
);
216 if( !classEntry
|| !raceEntry
)
218 data
<< (uint8
)CHAR_CREATE_FAILED
;
220 sLog
.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_
, race_
);
224 // prevent character creating Expansion race without Expansion account
225 if (raceEntry
->expansion
> Expansion())
227 data
<< (uint8
)CHAR_CREATE_EXPANSION
;
228 sLog
.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry
->expansion
, race_
);
233 // prevent character creating Expansion class without Expansion account
234 if (classEntry
->expansion
> Expansion())
236 data
<< (uint8
)CHAR_CREATE_EXPANSION_CLASS
;
237 sLog
.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry
->expansion
, class_
);
242 // prevent character creating with invalid name
243 if (!normalizePlayerName(name
))
245 data
<< (uint8
)CHAR_NAME_NO_NAME
;
247 sLog
.outError("Account:[%d] but tried to Create character with empty [name]", GetAccountId());
251 // check name limitations
252 uint8 res
= ObjectMgr::CheckPlayerName(name
, true);
253 if (res
!= CHAR_NAME_SUCCESS
)
260 if (GetSecurity() == SEC_PLAYER
&& sObjectMgr
.IsReservedName(name
))
262 data
<< (uint8
)CHAR_NAME_RESERVED
;
267 if (sObjectMgr
.GetPlayerGUIDByName(name
))
269 data
<< (uint8
)CHAR_CREATE_NAME_IN_USE
;
274 QueryResult
*resultacct
= loginDatabase
.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
277 Field
*fields
=resultacct
->Fetch();
278 uint32 acctcharcount
= fields
[0].GetUInt32();
281 if (acctcharcount
>= sWorld
.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT
))
283 data
<< (uint8
)CHAR_CREATE_ACCOUNT_LIMIT
;
289 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
293 Field
*fields
= result
->Fetch();
294 charcount
= fields
[0].GetUInt8();
297 if (charcount
>= sWorld
.getConfig(CONFIG_CHARACTERS_PER_REALM
))
299 data
<< (uint8
)CHAR_CREATE_SERVER_LIMIT
;
305 // speedup check for heroic class disabled case
306 uint32 heroic_free_slots
= sWorld
.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM
);
307 if(heroic_free_slots
== 0 && GetSecurity() == SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
)
309 data
<< (uint8
)CHAR_CREATE_UNIQUE_CLASS_LIMIT
;
314 // speedup check for heroic class disabled case
315 uint32 req_level_for_heroic
= sWorld
.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING
);
316 if(GetSecurity() == SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
&& req_level_for_heroic
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
318 data
<< (uint8
)CHAR_CREATE_LEVEL_REQUIREMENT
;
323 bool AllowTwoSideAccounts
= sWorld
.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
) || GetSecurity() > SEC_PLAYER
;
324 uint32 skipCinematics
= sWorld
.getConfig(CONFIG_SKIP_CINEMATICS
);
326 bool have_same_race
= false;
328 // if 0 then allowed creating without any characters
329 bool have_req_level_for_heroic
= (req_level_for_heroic
==0);
331 if(!AllowTwoSideAccounts
|| skipCinematics
== 1 || class_
== CLASS_DEATH_KNIGHT
)
333 QueryResult
*result2
= CharacterDatabase
.PQuery("SELECT level,race,class FROM characters WHERE account = '%u' %s",
334 GetAccountId(), (skipCinematics
== 1 || class_
== CLASS_DEATH_KNIGHT
) ? "" : "LIMIT 1");
337 uint32 team_
= Player::TeamForRace(race_
);
339 Field
* field
= result2
->Fetch();
340 uint8 acc_race
= field
[1].GetUInt32();
342 if(GetSecurity() == SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
)
344 uint8 acc_class
= field
[2].GetUInt32();
345 if(acc_class
== CLASS_DEATH_KNIGHT
)
347 if(heroic_free_slots
> 0)
350 if(heroic_free_slots
== 0)
352 data
<< (uint8
)CHAR_CREATE_UNIQUE_CLASS_LIMIT
;
358 if(!have_req_level_for_heroic
)
360 uint32 acc_level
= field
[0].GetUInt32();
361 if(acc_level
>= req_level_for_heroic
)
362 have_req_level_for_heroic
= true;
366 // need to check team only for first character
367 // TODO: what to if account already has characters of both races?
368 if (!AllowTwoSideAccounts
)
372 acc_team
= Player::TeamForRace(acc_race
);
374 if(acc_team
!= team_
)
376 data
<< (uint8
)CHAR_CREATE_PVP_TEAMS_VIOLATION
;
383 // search same race for cinematic or same class if need
384 // TODO: check if cinematic already shown? (already logged in?; cinematic field)
385 while ((skipCinematics
== 1 && !have_same_race
) || class_
== CLASS_DEATH_KNIGHT
)
387 if(!result2
->NextRow())
390 field
= result2
->Fetch();
391 acc_race
= field
[1].GetUInt32();
394 have_same_race
= race_
== acc_race
;
396 if(GetSecurity() == SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
)
398 uint8 acc_class
= field
[2].GetUInt32();
399 if(acc_class
== CLASS_DEATH_KNIGHT
)
401 if(heroic_free_slots
> 0)
404 if(heroic_free_slots
== 0)
406 data
<< (uint8
)CHAR_CREATE_UNIQUE_CLASS_LIMIT
;
412 if(!have_req_level_for_heroic
)
414 uint32 acc_level
= field
[0].GetUInt32();
415 if(acc_level
>= req_level_for_heroic
)
416 have_req_level_for_heroic
= true;
424 if(GetSecurity() == SEC_PLAYER
&& class_
== CLASS_DEATH_KNIGHT
&& !have_req_level_for_heroic
)
426 data
<< (uint8
)CHAR_CREATE_LEVEL_REQUIREMENT
;
431 // extract other data required for player creating
432 uint8 gender
, skin
, face
, hairStyle
, hairColor
, facialHair
, outfitId
;
433 recv_data
>> gender
>> skin
>> face
;
434 recv_data
>> hairStyle
>> hairColor
>> facialHair
>> outfitId
;
436 Player
*pNewChar
= new Player(this);
437 if(!pNewChar
->Create( sObjectMgr
.GenerateLowGuid(HIGHGUID_PLAYER
), name
, race_
, class_
, gender
, skin
, face
, hairStyle
, hairColor
, facialHair
, outfitId
))
439 // Player not create (race/class problem?)
442 data
<< (uint8
)CHAR_CREATE_ERROR
;
448 if ((have_same_race
&& skipCinematics
== 1) || skipCinematics
== 2)
449 pNewChar
->setCinematic(1); // not show intro
451 // Player created, save it now
452 pNewChar
->SaveToDB();
455 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID
);
456 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount
, GetAccountId(), realmID
);
458 delete pNewChar
; // created only to call SaveToDB()
460 data
<< (uint8
)CHAR_CREATE_SUCCESS
;
463 std::string IP_str
= GetRemoteAddress();
464 sLog
.outBasic("Account: %d (IP: %s) Create Character:[%s]", GetAccountId(), IP_str
.c_str(), name
.c_str());
465 sLog
.outChar("Account: %d (IP: %s) Create Character:[%s]", GetAccountId(), IP_str
.c_str(), name
.c_str());
468 void WorldSession::HandleCharDeleteOpcode( WorldPacket
& recv_data
)
473 // can't delete loaded character
474 if(sObjectMgr
.GetPlayer(guid
))
477 uint32 accountId
= 0;
481 if(sObjectMgr
.GetGuildByLeader(guid
))
483 WorldPacket
data(SMSG_CHAR_DELETE
, 1);
484 data
<< (uint8
)CHAR_DELETE_FAILED_GUILD_LEADER
;
489 // is arena team captain
490 if(sObjectMgr
.GetArenaTeamByCaptain(guid
))
492 WorldPacket
data(SMSG_CHAR_DELETE
, 1);
493 data
<< (uint8
)CHAR_DELETE_FAILED_ARENA_CAPTAIN
;
498 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid
));
501 Field
*fields
= result
->Fetch();
502 accountId
= fields
[0].GetUInt32();
503 name
= fields
[1].GetCppString();
507 // prevent deleting other players' characters using cheating tools
508 if(accountId
!= GetAccountId())
511 std::string IP_str
= GetRemoteAddress();
512 sLog
.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str
.c_str(), name
.c_str(), GUID_LOPART(guid
));
513 sLog
.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str
.c_str(), name
.c_str(), GUID_LOPART(guid
));
515 if(sLog
.IsOutCharDump()) // optimize GetPlayerDump call
517 std::string dump
= PlayerDumpWriter().GetDump(GUID_LOPART(guid
));
518 sLog
.outCharDump(dump
.c_str(), GetAccountId(), GUID_LOPART(guid
), name
.c_str());
521 Player::DeleteFromDB(guid
, GetAccountId());
523 WorldPacket
data(SMSG_CHAR_DELETE
, 1);
524 data
<< (uint8
)CHAR_DELETE_SUCCESS
;
528 void WorldSession::HandlePlayerLoginOpcode( WorldPacket
& recv_data
)
530 if(PlayerLoading() || GetPlayer() != NULL
)
532 sLog
.outError("Player tryes to login again, AccountId = %d", GetAccountId());
536 m_playerLoading
= true;
537 uint64 playerGuid
= 0;
539 DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
541 recv_data
>> playerGuid
;
543 LoginQueryHolder
*holder
= new LoginQueryHolder(GetAccountId(), playerGuid
);
544 if(!holder
->Initialize())
546 delete holder
; // delete all unprocessed queries
547 m_playerLoading
= false;
551 CharacterDatabase
.DelayQueryHolder(&chrHandler
, &CharacterHandler::HandlePlayerLoginCallback
, holder
);
554 void WorldSession::HandlePlayerLogin(LoginQueryHolder
*holder
)
556 uint64 playerGuid
= holder
->GetGuid();
558 Player
*pCurrChar
= new Player(this);
559 pCurrChar
->GetMotionMaster()->Initialize();
561 // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
562 if(!pCurrChar
->LoadFromDB(GUID_LOPART(playerGuid
), holder
))
564 KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
565 delete pCurrChar
; // delete it manually
566 delete holder
; // delete all unprocessed queries
567 m_playerLoading
= false;
571 SetPlayer(pCurrChar
);
573 pCurrChar
->SendDungeonDifficulty(false);
575 WorldPacket
data( SMSG_LOGIN_VERIFY_WORLD
, 20 );
576 data
<< pCurrChar
->GetMapId();
577 data
<< pCurrChar
->GetPositionX();
578 data
<< pCurrChar
->GetPositionY();
579 data
<< pCurrChar
->GetPositionZ();
580 data
<< pCurrChar
->GetOrientation();
583 // load player specific part before send times
584 LoadAccountData(holder
->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA
),PER_CHARACTER_CACHE_MASK
);
585 SendAccountDataTimes(PER_CHARACTER_CACHE_MASK
);
587 data
.Initialize(SMSG_FEATURE_SYSTEM_STATUS
, 2); // added in 2.2.0
588 data
<< uint8(2); // unknown value
589 data
<< uint8(0); // enable(1)/disable(0) voice chat interface in client
594 data
.Initialize(SMSG_MOTD
, 50); // new in 2.0.1
598 std::string str_motd
= sWorld
.GetMotd();
599 std::string::size_type pos
, nextpos
;
602 while ( (nextpos
= str_motd
.find('@',pos
)) != std::string::npos
)
606 data
<< str_motd
.substr(pos
, nextpos
-pos
);
612 if (pos
< str_motd
.length())
614 data
<< str_motd
.substr(pos
);
618 data
.put(0, linecount
);
621 DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
624 //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
625 QueryResult
*resultGuild
= holder
->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD
);
629 Field
*fields
= resultGuild
->Fetch();
630 pCurrChar
->SetInGuild(fields
[0].GetUInt32());
631 pCurrChar
->SetRank(fields
[1].GetUInt32());
634 else if(pCurrChar
->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
636 pCurrChar
->SetInGuild(0);
637 pCurrChar
->SetRank(0);
640 if(pCurrChar
->GetGuildId() != 0)
642 Guild
* guild
= sObjectMgr
.GetGuildById(pCurrChar
->GetGuildId());
645 data
.Initialize(SMSG_GUILD_EVENT
, (2+guild
->GetMOTD().size()+1));
646 data
<< uint8(GE_MOTD
);
648 data
<< guild
->GetMOTD();
650 DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
652 guild
->DisplayGuildBankTabsInfo(this);
654 data
.Initialize(SMSG_GUILD_EVENT
, (5+10)); // we guess size
655 data
<< uint8(GE_SIGNED_ON
);
657 data
<< pCurrChar
->GetName();
658 data
<< pCurrChar
->GetGUID();
659 guild
->BroadcastPacket(&data
);
660 DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
664 // remove wrong guild data
665 sLog
.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar
->GetName(),pCurrChar
->GetGUIDLow(),pCurrChar
->GetGuildId());
666 pCurrChar
->SetInGuild(0);
670 data
.Initialize(SMSG_LEARNED_DANCE_MOVES
, 4+4);
675 pCurrChar
->SendInitialPacketsBeforeAddToMap();
677 //Show cinematic at the first time that player login
678 if( !pCurrChar
->getCinematic() )
680 pCurrChar
->setCinematic(1);
682 if(ChrClassesEntry
const* cEntry
= sChrClassesStore
.LookupEntry(pCurrChar
->getClass()))
684 if (cEntry
->CinematicSequence
)
685 pCurrChar
->SendCinematicStart(cEntry
->CinematicSequence
);
686 else if (ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(pCurrChar
->getRace()))
687 pCurrChar
->SendCinematicStart(rEntry
->CinematicSequence
);
691 if (!pCurrChar
->GetMap()->Add(pCurrChar
))
693 AreaTrigger
const* at
= sObjectMgr
.GetGoBackTrigger(pCurrChar
->GetMapId());
695 pCurrChar
->TeleportTo(at
->target_mapId
, at
->target_X
, at
->target_Y
, at
->target_Z
, pCurrChar
->GetOrientation());
697 pCurrChar
->TeleportToHomebind();
700 sObjectAccessor
.AddObject(pCurrChar
);
701 //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
703 pCurrChar
->SendInitialPacketsAfterAddToMap();
705 CharacterDatabase
.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar
->GetGUIDLow());
706 loginDatabase
.PExecute("UPDATE account SET active_realm_id = %d WHERE id = '%u'", realmID
, GetAccountId());
707 pCurrChar
->SetInGameTime( getMSTime() );
709 // announce group about member online (must be after add to player list to receive announce to self)
710 if(Group
*group
= pCurrChar
->GetGroup())
712 //pCurrChar->groupInfo.group->SendInit(this); // useless
717 sSocialMgr
.SendFriendStatus(pCurrChar
, FRIEND_ONLINE
, pCurrChar
->GetGUIDLow(), true);
719 // Place character in world (and load zone) before some object loading
720 pCurrChar
->LoadCorpse();
722 // setting Ghost+speed if dead
723 if (pCurrChar
->m_deathState
!= ALIVE
)
725 // not blizz like, we must correctly save and load player instead...
726 if(pCurrChar
->getRace() == RACE_NIGHTELF
)
727 pCurrChar
->CastSpell(pCurrChar
, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
728 pCurrChar
->CastSpell(pCurrChar
, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
730 pCurrChar
->SetMovement(MOVE_WATER_WALK
);
733 pCurrChar
->ContinueTaxiFlight();
735 // reset for all pets before pet loading
736 if(pCurrChar
->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS
))
737 Pet::resetTalentsForAllPetsOf(pCurrChar
);
739 // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
740 pCurrChar
->LoadPet();
742 // Set FFA PvP for non GM in non-rest mode
743 if(sWorld
.IsFFAPvPRealm() && !pCurrChar
->isGameMaster() && !pCurrChar
->HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_RESTING
) )
744 pCurrChar
->SetByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
);
746 if(pCurrChar
->HasFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
))
747 pCurrChar
->SetContestedPvP();
749 // Apply at_login requests
750 if(pCurrChar
->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS
))
752 pCurrChar
->resetSpells();
753 SendNotification(LANG_RESET_SPELLS
);
756 if(pCurrChar
->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS
))
758 pCurrChar
->resetTalents(true);
759 pCurrChar
->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
760 SendNotification(LANG_RESET_TALENTS
);
763 // show time before shutdown if shutdown planned.
764 if(sWorld
.IsShutdowning())
765 sWorld
.ShutdownMsg(true,pCurrChar
);
767 if(sWorld
.getConfig(CONFIG_ALL_TAXI_PATHS
))
768 pCurrChar
->SetTaxiCheater(true);
770 if(pCurrChar
->isGameMaster())
771 SendNotification(LANG_GM_ON
);
773 std::string IP_str
= GetRemoteAddress();
774 sLog
.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
775 GetAccountId(), IP_str
.c_str(), pCurrChar
->GetName(), pCurrChar
->GetGUIDLow());
777 if(!pCurrChar
->IsStandState() && !pCurrChar
->hasUnitState(UNIT_STAT_STUNNED
))
778 pCurrChar
->SetStandState(UNIT_STAND_STATE_STAND
);
780 m_playerLoading
= false;
784 void WorldSession::HandleSetFactionAtWar( WorldPacket
& recv_data
)
786 DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
791 recv_data
>> repListID
;
794 GetPlayer()->GetReputationMgr().SetAtWar(repListID
, flag
);
797 //I think this function is never used :/ I dunno, but i guess this opcode not exists
798 void WorldSession::HandleSetFactionCheat( WorldPacket
& /*recv_data*/ )
800 sLog
.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
805 recv_data >> FactionID;
806 recv_data >> Standing;
808 std::list<struct Factions>::iterator itr;
810 for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
812 if(itr->ReputationListID == FactionID)
814 itr->Standing += Standing;
815 itr->Flags = (itr->Flags | 1);
820 GetPlayer()->GetReputationMgr().SendStates();
823 void WorldSession::HandleMeetingStoneInfo( WorldPacket
& /*recv_data*/ )
825 DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
827 SendLfgUpdate(0, 0, 0);
830 void WorldSession::HandleTutorialFlag( WorldPacket
& recv_data
)
835 uint32 wInt
= (iFlag
/ 32);
838 //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
841 uint32 rInt
= (iFlag
% 32);
843 uint32 tutflag
= GetTutorialInt( wInt
);
844 tutflag
|= (1 << rInt
);
845 SetTutorialInt( wInt
, tutflag
);
847 //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
850 void WorldSession::HandleTutorialClear( WorldPacket
& /*recv_data*/ )
852 for (int i
= 0; i
< 8; ++i
)
853 SetTutorialInt( i
, 0xFFFFFFFF );
856 void WorldSession::HandleTutorialReset( WorldPacket
& /*recv_data*/ )
858 for (int i
= 0; i
< 8; ++i
)
859 SetTutorialInt( i
, 0x00000000 );
862 void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket
& recv_data
)
864 DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
867 GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX
, fact
);
870 void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket
& recv_data
)
872 DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
875 recv_data
>> replistid
>> inactive
;
877 _player
->GetReputationMgr().SetInactive(replistid
, inactive
);
880 void WorldSession::HandleShowingHelmOpcode( WorldPacket
& /*recv_data*/ )
882 DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player
->GetName());
883 _player
->ToggleFlag(PLAYER_FLAGS
, PLAYER_FLAGS_HIDE_HELM
);
886 void WorldSession::HandleShowingCloakOpcode( WorldPacket
& /*recv_data*/ )
888 DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player
->GetName());
889 _player
->ToggleFlag(PLAYER_FLAGS
, PLAYER_FLAGS_HIDE_CLOAK
);
892 void WorldSession::HandleCharRenameOpcode(WorldPacket
& recv_data
)
898 recv_data
>> newname
;
900 // prevent character rename to invalid name
901 if (!normalizePlayerName(newname
))
903 WorldPacket
data(SMSG_CHAR_RENAME
, 1);
904 data
<< uint8(CHAR_NAME_NO_NAME
);
909 uint8 res
= ObjectMgr::CheckPlayerName(newname
,true);
910 if (res
!= CHAR_NAME_SUCCESS
)
912 WorldPacket
data(SMSG_CHAR_RENAME
, 1);
918 // check name limitations
919 if (GetSecurity() == SEC_PLAYER
&& sObjectMgr
.IsReservedName(newname
))
921 WorldPacket
data(SMSG_CHAR_RENAME
, 1);
922 data
<< uint8(CHAR_NAME_RESERVED
);
927 std::string escaped_newname
= newname
;
928 CharacterDatabase
.escape_string(escaped_newname
);
930 // make sure that the character belongs to the current account, that rename at login is enabled
931 // and that there is no character with the desired new name
932 CharacterDatabase
.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack
,
933 GetAccountId(), newname
,
934 "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
935 GUID_LOPART(guid
), GetAccountId(), AT_LOGIN_RENAME
, AT_LOGIN_RENAME
, escaped_newname
.c_str()
939 void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult
*result
, uint32 accountId
, std::string newname
)
941 WorldSession
* session
= sWorld
.FindSession(accountId
);
944 if(result
) delete result
;
950 WorldPacket
data(SMSG_CHAR_RENAME
, 1);
951 data
<< uint8(CHAR_CREATE_ERROR
);
952 session
->SendPacket( &data
);
956 uint32 guidLow
= result
->Fetch()[0].GetUInt32();
957 uint64 guid
= MAKE_NEW_GUID(guidLow
, 0, HIGHGUID_PLAYER
);
958 std::string oldname
= result
->Fetch()[1].GetCppString();
962 CharacterDatabase
.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname
.c_str(), uint32(AT_LOGIN_RENAME
), guidLow
);
963 CharacterDatabase
.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow
);
965 sLog
.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session
->GetAccountId(), session
->GetRemoteAddress().c_str(), oldname
.c_str(), guidLow
, newname
.c_str());
967 WorldPacket
data(SMSG_CHAR_RENAME
, 1+8+(newname
.size()+1));
968 data
<< uint8(RESPONSE_SUCCESS
);
969 data
<< uint64(guid
);
971 session
->SendPacket(&data
);
974 void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket
& recv_data
)
980 // not accept declined names for unsupported languages
982 if(!sObjectMgr
.GetPlayerNameByGUID(guid
, name
))
984 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
986 data
<< uint64(guid
);
992 if(!Utf8toWStr(name
, wname
))
994 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
996 data
<< uint64(guid
);
1001 if(!isCyrillicCharacter(wname
[0])) // name already stored as only single alphabet using
1003 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1005 data
<< uint64(guid
);
1011 DeclinedName declinedname
;
1015 if(name2
!= name
) // character have different name
1017 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1019 data
<< uint64(guid
);
1024 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
1026 recv_data
>> declinedname
.name
[i
];
1027 if(!normalizePlayerName(declinedname
.name
[i
]))
1029 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1031 data
<< uint64(guid
);
1037 if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname
, 0), declinedname
))
1039 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1041 data
<< uint64(guid
);
1046 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
1047 CharacterDatabase
.escape_string(declinedname
.name
[i
]);
1049 CharacterDatabase
.BeginTransaction();
1050 CharacterDatabase
.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid
));
1051 CharacterDatabase
.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
1052 GUID_LOPART(guid
), declinedname
.name
[0].c_str(), declinedname
.name
[1].c_str(), declinedname
.name
[2].c_str(), declinedname
.name
[3].c_str(), declinedname
.name
[4].c_str());
1053 CharacterDatabase
.CommitTransaction();
1055 WorldPacket
data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
, 4+8);
1056 data
<< uint32(0); // OK
1057 data
<< uint64(guid
);
1061 void WorldSession::HandleAlterAppearance( WorldPacket
& recv_data
)
1063 sLog
.outDebug("CMSG_ALTER_APPEARANCE");
1065 uint32 Hair
, Color
, FacialHair
;
1066 recv_data
>> Hair
>> Color
>> FacialHair
;
1068 BarberShopStyleEntry
const* bs_hair
= sBarberShopStyleStore
.LookupEntry(Hair
);
1070 if(!bs_hair
|| bs_hair
->type
!= 0 || bs_hair
->race
!= _player
->getRace() || bs_hair
->gender
!= _player
->getGender())
1073 BarberShopStyleEntry
const* bs_facialHair
= sBarberShopStyleStore
.LookupEntry(FacialHair
);
1075 if(!bs_facialHair
|| bs_facialHair
->type
!= 2 || bs_facialHair
->race
!= _player
->getRace() || bs_facialHair
->gender
!= _player
->getGender())
1078 uint32 Cost
= _player
->GetBarberShopCost(bs_hair
->hair_id
, Color
, bs_facialHair
->hair_id
);
1081 // 1,3 - not enough money
1082 // 2 - you have to seat on barber chair
1083 if(_player
->GetMoney() < Cost
)
1085 WorldPacket
data(SMSG_BARBER_SHOP_RESULT
, 4);
1086 data
<< uint32(1); // no money
1092 WorldPacket
data(SMSG_BARBER_SHOP_RESULT
, 4);
1093 data
<< uint32(0); // ok
1097 _player
->ModifyMoney(-int32(Cost
)); // it isn't free
1098 _player
->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
, Cost
);
1100 _player
->SetByteValue(PLAYER_BYTES
, 2, uint8(bs_hair
->hair_id
));
1101 _player
->SetByteValue(PLAYER_BYTES
, 3, uint8(Color
));
1102 _player
->SetByteValue(PLAYER_BYTES_2
, 0, uint8(bs_facialHair
->hair_id
));
1104 _player
->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
, 1);
1106 _player
->SetStandState(0); // stand up
1109 void WorldSession::HandleRemoveGlyph( WorldPacket
& recv_data
)
1114 if(slot
>= MAX_GLYPH_SLOT_INDEX
)
1116 sLog
.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot
);
1120 if(uint32 glyph
= _player
->GetGlyph(slot
))
1122 if(GlyphPropertiesEntry
const *gp
= sGlyphPropertiesStore
.LookupEntry(glyph
))
1124 _player
->RemoveAurasDueToSpell(gp
->SpellId
);
1125 _player
->SetGlyph(slot
, 0);
1126 _player
->SendTalentsInfoData(false);
1131 void WorldSession::HandleCharCustomize(WorldPacket
& recv_data
)
1134 std::string newname
;
1137 recv_data
>> newname
;
1139 uint8 gender
, skin
, face
, hairStyle
, hairColor
, facialHair
;
1140 recv_data
>> gender
>> skin
>> hairColor
>> hairStyle
>> facialHair
>> face
;
1142 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid
));
1145 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1146 data
<< uint8(CHAR_CREATE_ERROR
);
1147 SendPacket( &data
);
1151 Field
*fields
= result
->Fetch();
1152 uint32 at_loginFlags
= fields
[0].GetUInt32();
1155 if (!(at_loginFlags
& AT_LOGIN_CUSTOMIZE
))
1157 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1158 data
<< uint8(CHAR_CREATE_ERROR
);
1159 SendPacket( &data
);
1163 // prevent character rename to invalid name
1164 if (!normalizePlayerName(newname
))
1166 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1167 data
<< uint8(CHAR_NAME_NO_NAME
);
1168 SendPacket( &data
);
1172 uint8 res
= ObjectMgr::CheckPlayerName(newname
,true);
1173 if (res
!= CHAR_NAME_SUCCESS
)
1175 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1177 SendPacket( &data
);
1181 // check name limitations
1182 if (GetSecurity() == SEC_PLAYER
&& sObjectMgr
.IsReservedName(newname
))
1184 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1185 data
<< uint8(CHAR_NAME_RESERVED
);
1186 SendPacket( &data
);
1190 // character with this name already exist
1191 if (uint64 newguid
= sObjectMgr
.GetPlayerGUIDByName(newname
))
1193 if (newguid
!= guid
)
1195 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1);
1196 data
<< uint8(CHAR_CREATE_NAME_IN_USE
);
1197 SendPacket( &data
);
1202 CharacterDatabase
.escape_string(newname
);
1203 Player::Customize(guid
, gender
, skin
, face
, hairStyle
, hairColor
, facialHair
);
1204 CharacterDatabase
.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname
.c_str(), uint32(AT_LOGIN_CUSTOMIZE
), GUID_LOPART(guid
));
1205 CharacterDatabase
.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid
));
1207 std::string IP_str
= GetRemoteAddress();
1208 sLog
.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str
.c_str(), GUID_LOPART(guid
), newname
.c_str());
1210 WorldPacket
data(SMSG_CHAR_CUSTOMIZE
, 1+8+(newname
.size()+1)+6);
1211 data
<< uint8(RESPONSE_SUCCESS
);
1212 data
<< uint64(guid
);
1214 data
<< uint8(gender
);
1215 data
<< uint8(skin
);
1216 data
<< uint8(face
);
1217 data
<< uint8(hairStyle
);
1218 data
<< uint8(hairColor
);
1219 data
<< uint8(facialHair
);
1223 void WorldSession::HandleEquipmentSetSave(WorldPacket
&recv_data
)
1225 sLog
.outDebug("CMSG_EQUIPMENT_SET_SAVE");
1228 if(!recv_data
.readPackGUID(setGuid
))
1233 if(index
>= MAX_EQUIPMENT_SET_INDEX
) // client set slots amount
1239 std::string iconName
;
1240 recv_data
>> iconName
;
1244 eqSet
.Guid
= setGuid
;
1246 eqSet
.IconName
= iconName
;
1247 eqSet
.state
= EQUIPMENT_SET_NEW
;
1249 for(uint32 i
= 0; i
< EQUIPMENT_SLOT_END
; ++i
)
1252 if(!recv_data
.readPackGUID(itemGuid
))
1255 Item
*item
= _player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, i
);
1257 if(!item
&& itemGuid
) // cheating check 1
1260 if(item
&& item
->GetGUID() != itemGuid
) // cheating check 2
1263 eqSet
.Items
[i
] = GUID_LOPART(itemGuid
);
1266 _player
->SetEquipmentSet(index
, eqSet
);
1269 void WorldSession::HandleEquipmentSetDelete(WorldPacket
&recv_data
)
1271 sLog
.outDebug("CMSG_EQUIPMENT_SET_DELETE");
1274 if(!recv_data
.readPackGUID(setGuid
))
1277 _player
->DeleteEquipmentSet(setGuid
);
1280 void WorldSession::HandleEquipmentSetUse(WorldPacket
&recv_data
)
1282 sLog
.outDebug("CMSG_EQUIPMENT_SET_USE");
1283 recv_data
.hexlike();
1285 for(uint32 i
= 0; i
< EQUIPMENT_SLOT_END
; ++i
)
1288 if(!recv_data
.readPackGUID(itemGuid
))
1291 uint8 srcbag
, srcslot
;
1292 recv_data
>> srcbag
>> srcslot
;
1294 sLog
.outDebug("Item " I64FMT
": srcbag %u, srcslot %u", itemGuid
, srcbag
, srcslot
);
1296 Item
*item
= _player
->GetItemByGuid(itemGuid
);
1298 uint16 dstpos
= i
| (INVENTORY_SLOT_BAG_0
<< 8);
1302 Item
*uItem
= _player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, i
);
1306 ItemPosCountVec sDest
;
1307 uint8 msg
= _player
->CanStoreItem( NULL_BAG
, NULL_SLOT
, sDest
, uItem
, false );
1308 if(msg
== EQUIP_ERR_OK
)
1310 _player
->RemoveItem(INVENTORY_SLOT_BAG_0
, i
, true);
1311 _player
->StoreItem( sDest
, uItem
, true );
1314 _player
->SendEquipError(msg
, uItem
, NULL
);
1319 if(item
->GetPos() == dstpos
)
1322 _player
->SwapItem(item
->GetPos(), dstpos
);
1325 WorldPacket
data(SMSG_EQUIPMENT_SET_USE_RESULT
, 1);
1326 data
<< uint8(0); // 4 - equipment swap failed - inventory is full