[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / World.cpp
blobd8be5cf1a9ec415205a01f03d38e977b1431baf5
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 /** \file
20 \ingroup world
23 #include "Common.h"
24 //#include "WorldSocket.h"
25 #include "Database/DatabaseEnv.h"
26 #include "Config/ConfigEnv.h"
27 #include "SystemConfig.h"
28 #include "Log.h"
29 #include "Opcodes.h"
30 #include "WorldSession.h"
31 #include "WorldPacket.h"
32 #include "Weather.h"
33 #include "Player.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
36 #include "World.h"
37 #include "AccountMgr.h"
38 #include "AchievementMgr.h"
39 #include "AuctionHouseMgr.h"
40 #include "ObjectMgr.h"
41 #include "SpellMgr.h"
42 #include "Chat.h"
43 #include "Database/DBCStores.h"
44 #include "LootMgr.h"
45 #include "ItemEnchantmentMgr.h"
46 #include "MapManager.h"
47 #include "ScriptCalls.h"
48 #include "CreatureAIRegistry.h"
49 #include "Policies/SingletonImp.h"
50 #include "BattleGroundMgr.h"
51 #include "TemporarySummon.h"
52 #include "WaypointMovementGenerator.h"
53 #include "VMapFactory.h"
54 #include "GlobalEvents.h"
55 #include "GameEvent.h"
56 #include "Database/DatabaseImpl.h"
57 #include "GridNotifiersImpl.h"
58 #include "CellImpl.h"
59 #include "InstanceSaveMgr.h"
60 #include "WaypointManager.h"
61 #include "GMTicketMgr.h"
62 #include "Util.h"
64 INSTANTIATE_SINGLETON_1( World );
66 volatile bool World::m_stopEvent = false;
67 uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
68 volatile uint32 World::m_worldLoopCounter = 0;
70 float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
71 float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE;
72 float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
73 float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
74 float World::m_VisibleUnitGreyDistance = 0;
75 float World::m_VisibleObjectGreyDistance = 0;
77 // ServerMessages.dbc
78 enum ServerMessageType
80 SERVER_MSG_SHUTDOWN_TIME = 1,
81 SERVER_MSG_RESTART_TIME = 2,
82 SERVER_MSG_STRING = 3,
83 SERVER_MSG_SHUTDOWN_CANCELLED = 4,
84 SERVER_MSG_RESTART_CANCELLED = 5
87 struct ScriptAction
89 uint64 sourceGUID;
90 uint64 targetGUID;
91 uint64 ownerGUID; // owner of source if source is item
92 ScriptInfo const* script; // pointer to static script data
95 /// World constructor
96 World::World()
98 m_playerLimit = 0;
99 m_allowMovement = true;
100 m_ShutdownMask = 0;
101 m_ShutdownTimer = 0;
102 m_gameTime=time(NULL);
103 m_startTime=m_gameTime;
104 m_maxActiveSessionCount = 0;
105 m_maxQueuedSessionCount = 0;
106 m_resultQueue = NULL;
107 m_NextDailyQuestReset = 0;
109 m_defaultDbcLocale = LOCALE_enUS;
110 m_availableDbcLocaleMask = 0;
113 /// World destructor
114 World::~World()
116 ///- Empty the kicked session set
117 while (!m_sessions.empty())
119 // not remove from queue, prevent loading new sessions
120 delete m_sessions.begin()->second;
121 m_sessions.erase(m_sessions.begin());
124 ///- Empty the WeatherMap
125 for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
126 delete itr->second;
128 m_weathers.clear();
130 while (!cliCmdQueue.empty())
131 delete cliCmdQueue.next();
133 VMAP::VMapFactory::clear();
135 if(m_resultQueue) delete m_resultQueue;
137 //TODO free addSessQueue
140 /// Find a player in a specified zone
141 Player* World::FindPlayerInZone(uint32 zone)
143 ///- circle through active sessions and return the first player found in the zone
144 SessionMap::iterator itr;
145 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
147 if(!itr->second)
148 continue;
149 Player *player = itr->second->GetPlayer();
150 if(!player)
151 continue;
152 if( player->IsInWorld() && player->GetZoneId() == zone )
154 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
155 return player;
158 return NULL;
161 /// Find a session by its id
162 WorldSession* World::FindSession(uint32 id) const
164 SessionMap::const_iterator itr = m_sessions.find(id);
166 if(itr != m_sessions.end())
167 return itr->second; // also can return NULL for kicked session
168 else
169 return NULL;
172 /// Remove a given session
173 bool World::RemoveSession(uint32 id)
175 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
176 SessionMap::iterator itr = m_sessions.find(id);
178 if(itr != m_sessions.end() && itr->second)
180 if (itr->second->PlayerLoading())
181 return false;
182 itr->second->KickPlayer();
185 return true;
188 void World::AddSession(WorldSession* s)
190 addSessQueue.add(s);
193 void
194 World::AddSession_ (WorldSession* s)
196 ASSERT (s);
198 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
200 ///- kick already loaded player with same account (if any) and remove session
201 ///- if player is in loading and want to load again, return
202 if (!RemoveSession (s->GetAccountId ()))
204 s->KickPlayer ();
205 delete s; // session not added yet in session list, so not listed in queue
206 return;
209 // decrease session counts only at not reconnection case
210 bool decrease_session = true;
212 // if session already exist, prepare to it deleting at next world update
213 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
215 SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
217 if(old != m_sessions.end())
219 // prevent decrease sessions count if session queued
220 if(RemoveQueuedPlayer(old->second))
221 decrease_session = false;
222 // not remove replaced session form queue if listed
223 delete old->second;
227 m_sessions[s->GetAccountId ()] = s;
229 uint32 Sessions = GetActiveAndQueuedSessionCount ();
230 uint32 pLimit = GetPlayerAmountLimit ();
231 uint32 QueueSize = GetQueueSize (); //number of players in the queue
233 //so we don't count the user trying to
234 //login as a session and queue the socket that we are using
235 if(decrease_session)
236 --Sessions;
238 if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER )
240 AddQueuedPlayer (s);
241 UpdateMaxSessionCounters ();
242 sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
243 return;
246 WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
247 packet << uint8 (AUTH_OK);
248 packet << uint32 (0); // BillingTimeRemaining
249 packet << uint8 (0); // BillingPlanFlags
250 packet << uint32 (0); // BillingTimeRested
251 packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
252 s->SendPacket (&packet);
254 UpdateMaxSessionCounters ();
256 // Updates the population
257 if (pLimit > 0)
259 float popu = GetActiveSessionCount (); //updated number of users on the server
260 popu /= pLimit;
261 popu *= 2;
262 loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
263 sLog.outDetail ("Server Population (%f).", popu);
267 int32 World::GetQueuePos(WorldSession* sess)
269 uint32 position = 1;
271 for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
272 if((*iter) == sess)
273 return position;
275 return 0;
278 void World::AddQueuedPlayer(WorldSession* sess)
280 sess->SetInQueue(true);
281 m_QueuedPlayer.push_back (sess);
283 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
284 WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
285 packet << uint8 (AUTH_WAIT_QUEUE);
286 packet << uint32 (0); // BillingTimeRemaining
287 packet << uint8 (0); // BillingPlanFlags
288 packet << uint32 (0); // BillingTimeRested
289 packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
290 packet << uint32(GetQueuePos (sess));
291 sess->SendPacket (&packet);
293 //sess->SendAuthWaitQue (GetQueuePos (sess));
296 bool World::RemoveQueuedPlayer(WorldSession* sess)
298 // sessions count including queued to remove (if removed_session set)
299 uint32 sessions = GetActiveSessionCount();
301 uint32 position = 1;
302 Queue::iterator iter = m_QueuedPlayer.begin();
304 // search to remove and count skipped positions
305 bool found = false;
307 for(;iter != m_QueuedPlayer.end(); ++iter, ++position)
309 if(*iter==sess)
311 sess->SetInQueue(false);
312 iter = m_QueuedPlayer.erase(iter);
313 found = true; // removing queued session
314 break;
318 // iter point to next socked after removed or end()
319 // position store position of removed socket and then new position next socket after removed
321 // if session not queued then we need decrease sessions count
322 if(!found && sessions)
323 --sessions;
325 // accept first in queue
326 if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() )
328 WorldSession* pop_sess = m_QueuedPlayer.front();
329 pop_sess->SetInQueue(false);
330 pop_sess->SendAuthWaitQue(0);
331 m_QueuedPlayer.pop_front();
333 // update iter to point first queued socket or end() if queue is empty now
334 iter = m_QueuedPlayer.begin();
335 position = 1;
338 // update position from iter to end()
339 // iter point to first not updated socket, position store new position
340 for(; iter != m_QueuedPlayer.end(); ++iter, ++position)
341 (*iter)->SendAuthWaitQue(position);
343 return found;
346 /// Find a Weather object by the given zoneid
347 Weather* World::FindWeather(uint32 id) const
349 WeatherMap::const_iterator itr = m_weathers.find(id);
351 if(itr != m_weathers.end())
352 return itr->second;
353 else
354 return 0;
357 /// Remove a Weather object for the given zoneid
358 void World::RemoveWeather(uint32 id)
360 // not called at the moment. Kept for completeness
361 WeatherMap::iterator itr = m_weathers.find(id);
363 if(itr != m_weathers.end())
365 delete itr->second;
366 m_weathers.erase(itr);
370 /// Add a Weather object to the list
371 Weather* World::AddWeather(uint32 zone_id)
373 WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id);
375 // zone not have weather, ignore
376 if(!weatherChances)
377 return NULL;
379 Weather* w = new Weather(zone_id,weatherChances);
380 m_weathers[w->GetZone()] = w;
381 w->ReGenerate();
382 w->UpdateWeather();
383 return w;
386 /// Initialize config values
387 void World::LoadConfigSettings(bool reload)
389 if(reload)
391 if(!sConfig.Reload())
393 sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
394 return;
398 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
399 uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
400 if(!confVersion)
402 sLog.outError("*****************************************************************************");
403 sLog.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
404 sLog.outError(" Your configuration file may be out of date!");
405 sLog.outError("*****************************************************************************");
406 clock_t pause = 3000 + clock();
407 while (pause > clock());
409 else
411 if (confVersion < _MANGOSDCONFVERSION)
413 sLog.outError("*****************************************************************************");
414 sLog.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
415 sLog.outError(" Please check for updates, as your current default values may cause");
416 sLog.outError(" unexpected behavior.");
417 sLog.outError("*****************************************************************************");
418 clock_t pause = 3000 + clock();
419 while (pause > clock());
423 ///- Read the player limit and the Message of the day from the config file
424 SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
425 SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
427 ///- Read all rates from the config file
428 rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
429 if(rate_values[RATE_HEALTH] < 0)
431 sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
432 rate_values[RATE_HEALTH] = 1;
434 rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
435 if(rate_values[RATE_POWER_MANA] < 0)
437 sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
438 rate_values[RATE_POWER_MANA] = 1;
440 rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
441 rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
442 if(rate_values[RATE_POWER_RAGE_LOSS] < 0)
444 sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
445 rate_values[RATE_POWER_RAGE_LOSS] = 1;
447 rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
448 rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
449 if(rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
451 sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
452 rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
454 rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
455 rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
456 rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
457 rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
458 rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
459 rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
460 rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
461 rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
462 rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
463 rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
464 rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
465 rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
466 rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
467 rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
468 rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
469 rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
470 rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
471 rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
472 rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
473 rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
474 rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
475 rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
476 rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
477 rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
478 rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
479 rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
480 rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
481 rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
482 rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
483 rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
484 rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
485 rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
486 rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
487 rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
488 rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
489 rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
490 rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
491 rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
492 rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
493 rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
494 rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
495 rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
496 rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
497 if(rate_values[RATE_TALENT] < 0.0f)
499 sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]);
500 rate_values[RATE_TALENT] = 1.0f;
502 rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f);
504 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
505 if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
507 sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
508 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
510 else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE)
512 sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
513 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE);
514 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE;
517 rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
518 if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
520 sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
521 rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
523 rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
524 if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
526 sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
527 rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
529 rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
530 if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
532 sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
533 rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
535 rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
536 if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
538 sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
539 rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
542 ///- Read other configuration items from the config file
544 m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
545 if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
547 sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
548 m_configs[CONFIG_COMPRESSION] = 1;
550 m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
551 m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
552 m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000);
554 m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000);
555 if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
557 sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
558 m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
560 if(reload)
561 MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
563 m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
564 if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
566 sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
567 m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
569 if(reload)
570 MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
572 m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000);
574 if(reload)
576 uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
577 if(val!=m_configs[CONFIG_PORT_WORLD])
578 sLog.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
580 else
581 m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
583 if(reload)
585 uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
586 if(val!=m_configs[CONFIG_SOCKET_SELECTTIME])
587 sLog.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]);
589 else
590 m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
592 m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
593 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
594 m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
595 m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
597 if(reload)
599 uint32 val = sConfig.GetIntDefault("GameType", 0);
600 if(val!=m_configs[CONFIG_GAME_TYPE])
601 sLog.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
603 else
604 m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
606 if(reload)
608 uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
609 if(val!=m_configs[CONFIG_REALM_ZONE])
610 sLog.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
612 else
613 m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
615 m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false);
616 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
617 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
618 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
619 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
620 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
621 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
622 m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
623 m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
624 m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0);
625 m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0);
626 m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0);
628 m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0);
630 m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
631 if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
633 sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
634 m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
637 // must be after CONFIG_CHARACTERS_PER_REALM
638 m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
639 if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
641 sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
642 m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
645 m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
646 if(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
648 sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
649 m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
652 m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
654 m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
655 if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
657 sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
658 m_configs[CONFIG_SKIP_CINEMATICS] = 0;
661 if(reload)
663 uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60);
664 if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL])
665 sLog.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
667 else
668 m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60);
670 if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
672 sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
673 m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
676 m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
677 if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
679 sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
680 m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
682 else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
684 sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
685 m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
688 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
689 if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
691 sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
692 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
693 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
695 else if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
697 sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
698 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
699 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
702 m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
703 if(m_configs[CONFIG_START_PLAYER_MONEY] < 0)
705 sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
706 m_configs[CONFIG_START_PLAYER_MONEY] = 0;
708 else if(m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
710 sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
711 m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
712 m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
715 m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
716 if(m_configs[CONFIG_MAX_HONOR_POINTS] < 0)
718 sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
719 m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
722 m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
723 if(m_configs[CONFIG_START_HONOR_POINTS] < 0)
725 sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
726 m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
727 m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
729 else if(m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS])
731 sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
732 m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]);
733 m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS];
736 m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
737 if(m_configs[CONFIG_MAX_ARENA_POINTS] < 0)
739 sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
740 m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
743 m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
744 if(m_configs[CONFIG_START_ARENA_POINTS] < 0)
746 sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
747 m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
748 m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
750 else if(m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS])
752 sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
753 m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]);
754 m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS];
757 m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
759 m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
760 m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
762 m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
763 m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
764 m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
765 m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
766 m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1);
767 m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
769 m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
770 m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
771 m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000);
773 m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
774 m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
775 if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
777 sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]);
778 m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
781 m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
782 m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2);
783 m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2);
784 m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
785 m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
787 m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList", false);
788 m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList", false);
789 m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
791 m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
792 if(m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
794 sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
795 m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]);
796 m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
798 else if(m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
800 sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
801 m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
803 m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false);
804 m_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true);
806 m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
808 m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
810 m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
811 if(m_configs[CONFIG_UPTIME_UPDATE]<=0)
813 sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
814 m_configs[CONFIG_UPTIME_UPDATE] = 10;
816 if(reload)
818 m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
819 m_timers[WUPDATE_UPTIME].Reset();
822 m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
823 m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
824 m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
825 m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
827 m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
828 m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
830 m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
831 m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
833 m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
834 if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
836 sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
837 m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
840 m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
841 if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
843 sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
844 m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
847 m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
848 if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
850 sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
851 m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
854 m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
855 if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
857 sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
858 m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
861 m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
862 if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
864 sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
865 m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
868 m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
869 m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
871 m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
873 m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
875 if(reload)
877 uint32 val = sConfig.GetIntDefault("Expansion",1);
878 if(val!=m_configs[CONFIG_EXPANSION])
879 sLog.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
881 else
882 m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
884 m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
885 m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
886 m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
888 m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
890 m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10);
891 m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
893 m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
895 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
896 m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4);
897 if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
898 m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
899 m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7);
900 if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
901 m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
903 m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
905 m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
906 m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
908 m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
909 m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
911 m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
912 m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
913 m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
914 m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
915 m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
917 m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11);
918 m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
919 m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
920 m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true);
921 m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
923 m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
925 // always use declined names in the russian client
926 m_configs[CONFIG_DECLINED_NAMES_USED] =
927 (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
929 m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
930 m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
931 m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
933 m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0);
934 m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000);
935 m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
936 m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7);
938 m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0);
939 m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
941 m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
942 if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
944 sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
945 m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
947 m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
948 if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
950 sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
951 m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
954 m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE);
955 if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
957 sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
958 m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
960 else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
962 sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
963 m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
965 m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE);
966 if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
968 sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
969 m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
971 else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
973 sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
974 m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
976 m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE);
977 if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
979 sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
980 m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
982 else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
984 sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
985 m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
987 m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
988 if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
990 sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
991 m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
994 ///- Read the "Data" directory from the config file
995 std::string dataPath = sConfig.GetStringDefault("DataDir","./");
996 if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' )
997 dataPath.append("/");
999 if(reload)
1001 if(dataPath!=m_dataPath)
1002 sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath.c_str());
1004 else
1006 m_dataPath = dataPath;
1007 sLog.outString("Using DataDir %s",m_dataPath.c_str());
1010 bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
1011 bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
1012 std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
1013 std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
1014 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
1015 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
1016 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
1017 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
1018 sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
1019 sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
1020 sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
1023 /// Initialize the World
1024 void World::SetInitialWorldSettings()
1026 ///- Initialize the random number generator
1027 srand((unsigned int)time(NULL));
1029 ///- Initialize config settings
1030 LoadConfigSettings();
1032 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
1033 objmgr.SetHighestGuids();
1035 ///- Check the existence of the map files for all races' startup areas.
1036 if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
1037 ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
1038 ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
1039 ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
1040 ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
1041 ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
1042 ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
1043 ||m_configs[CONFIG_EXPANSION] && (
1044 !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) )
1046 sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
1047 exit(1);
1050 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
1051 sLog.outString( "" );
1052 sLog.outString( "Loading MaNGOS strings..." );
1053 if (!objmgr.LoadMangosStrings())
1054 exit(1); // Error message displayed in function already
1056 ///- Update the realm entry in the database with the realm type from the config file
1057 //No SQL injection as values are treated as integers
1059 // not send custom type REALM_FFA_PVP to realm list
1060 uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
1061 uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
1062 loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
1064 ///- Remove the bones after a restart
1065 CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
1067 ///- Load the DBC files
1068 sLog.outString("Initialize data stores...");
1069 LoadDBCStores(m_dataPath);
1070 DetectDBCLang();
1072 sLog.outString( "Loading Script Names...");
1073 objmgr.LoadScriptNames();
1075 sLog.outString( "Loading InstanceTemplate..." );
1076 objmgr.LoadInstanceTemplate();
1078 sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
1079 spellmgr.LoadSkillLineAbilityMap();
1081 ///- Clean up and pack instances
1082 sLog.outString( "Cleaning up instances..." );
1083 sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
1085 sLog.outString( "Packing instances..." );
1086 sInstanceSaveManager.PackInstances();
1088 sLog.outString();
1089 sLog.outString( "Loading Localization strings..." );
1090 objmgr.LoadCreatureLocales();
1091 objmgr.LoadGameObjectLocales();
1092 objmgr.LoadItemLocales();
1093 objmgr.LoadQuestLocales();
1094 objmgr.LoadNpcTextLocales();
1095 objmgr.LoadPageTextLocales();
1096 objmgr.LoadNpcOptionLocales();
1097 objmgr.LoadPointOfInterestLocales();
1098 objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1099 sLog.outString( ">>> Localization strings loaded" );
1100 sLog.outString();
1102 sLog.outString( "Loading Page Texts..." );
1103 objmgr.LoadPageTexts();
1105 sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
1106 objmgr.LoadGameobjectInfo();
1108 sLog.outString( "Loading Spell Chain Data..." );
1109 spellmgr.LoadSpellChains();
1111 sLog.outString( "Loading Spell Elixir types..." );
1112 spellmgr.LoadSpellElixirs();
1114 sLog.outString( "Loading Spell Learn Skills..." );
1115 spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
1117 sLog.outString( "Loading Spell Learn Spells..." );
1118 spellmgr.LoadSpellLearnSpells();
1120 sLog.outString( "Loading Spell Proc Event conditions..." );
1121 spellmgr.LoadSpellProcEvents();
1123 sLog.outString( "Loading Spell Bonus Data..." );
1124 spellmgr.LoadSpellBonusess();
1126 sLog.outString( "Loading Aggro Spells Definitions...");
1127 spellmgr.LoadSpellThreats();
1129 sLog.outString( "Loading NPC Texts..." );
1130 objmgr.LoadGossipText();
1132 sLog.outString( "Loading Item Random Enchantments Table..." );
1133 LoadRandomEnchantmentsTable();
1135 sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1136 objmgr.LoadItemPrototypes();
1138 sLog.outString( "Loading Item Texts..." );
1139 objmgr.LoadItemTexts();
1141 sLog.outString( "Loading Creature Model Based Info Data..." );
1142 objmgr.LoadCreatureModelInfo();
1144 sLog.outString( "Loading Equipment templates...");
1145 objmgr.LoadEquipmentTemplates();
1147 sLog.outString( "Loading Creature templates..." );
1148 objmgr.LoadCreatureTemplates();
1150 sLog.outString( "Loading SpellsScriptTarget...");
1151 spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
1153 sLog.outString( "Loading Creature Reputation OnKill Data..." );
1154 objmgr.LoadReputationOnKill();
1156 sLog.outString( "Loading Points Of Interest Data..." );
1157 objmgr.LoadPointsOfInterest();
1159 sLog.outString( "Loading Pet Create Spells..." );
1160 objmgr.LoadPetCreateSpells();
1162 sLog.outString( "Loading Creature Data..." );
1163 objmgr.LoadCreatures();
1165 sLog.outString( "Loading Creature Addon Data..." );
1166 sLog.outString();
1167 objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1168 sLog.outString( ">>> Creature Addon Data loaded" );
1169 sLog.outString();
1171 sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1172 objmgr.LoadCreatureRespawnTimes();
1174 sLog.outString( "Loading Gameobject Data..." );
1175 objmgr.LoadGameobjects();
1177 sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1178 objmgr.LoadGameobjectRespawnTimes();
1180 sLog.outString( "Loading Game Event Data...");
1181 sLog.outString();
1182 gameeventmgr.LoadFromDB();
1183 sLog.outString( ">>> Game Event Data loaded" );
1184 sLog.outString();
1186 sLog.outString( "Loading Weather Data..." );
1187 objmgr.LoadWeatherZoneChances();
1189 sLog.outString( "Loading Quests..." );
1190 objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1192 sLog.outString( "Loading Quests Relations..." );
1193 sLog.outString();
1194 objmgr.LoadQuestRelations(); // must be after quest load
1195 sLog.outString( ">>> Quests Relations loaded" );
1196 sLog.outString();
1198 sLog.outString( "Loading AreaTrigger definitions..." );
1199 objmgr.LoadAreaTriggerTeleports(); // must be after item template load
1201 sLog.outString( "Loading Quest Area Triggers..." );
1202 objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
1204 sLog.outString( "Loading Tavern Area Triggers..." );
1205 objmgr.LoadTavernAreaTriggers();
1207 sLog.outString( "Loading AreaTrigger script names..." );
1208 objmgr.LoadAreaTriggerScripts();
1210 sLog.outString( "Loading Graveyard-zone links...");
1211 objmgr.LoadGraveyardZones();
1213 sLog.outString( "Loading Spell target coordinates..." );
1214 spellmgr.LoadSpellTargetPositions();
1216 sLog.outString( "Loading SpellAffect definitions..." );
1217 spellmgr.LoadSpellAffects();
1219 sLog.outString( "Loading spell pet auras..." );
1220 spellmgr.LoadSpellPetAuras();
1222 sLog.outString( "Loading pet levelup spells..." );
1223 spellmgr.LoadPetLevelupSpellMap();
1225 sLog.outString( "Loading Player Create Info & Level Stats..." );
1226 sLog.outString();
1227 objmgr.LoadPlayerInfo();
1228 sLog.outString( ">>> Player Create Info & Level Stats loaded" );
1229 sLog.outString();
1231 sLog.outString( "Loading Exploration BaseXP Data..." );
1232 objmgr.LoadExplorationBaseXP();
1234 sLog.outString( "Loading Pet Name Parts..." );
1235 objmgr.LoadPetNames();
1237 sLog.outString( "Loading the max pet number..." );
1238 objmgr.LoadPetNumber();
1240 sLog.outString( "Loading pet level stats..." );
1241 objmgr.LoadPetLevelInfo();
1243 sLog.outString( "Loading Player Corpses..." );
1244 objmgr.LoadCorpses();
1246 sLog.outString( "Loading Loot Tables..." );
1247 sLog.outString();
1248 LoadLootTables();
1249 sLog.outString( ">>> Loot Tables loaded" );
1250 sLog.outString();
1252 sLog.outString( "Loading Skill Discovery Table..." );
1253 LoadSkillDiscoveryTable();
1255 sLog.outString( "Loading Skill Extra Item Table..." );
1256 LoadSkillExtraItemTable();
1258 sLog.outString( "Loading Skill Fishing base level requirements..." );
1259 objmgr.LoadFishingBaseSkillLevel();
1261 sLog.outString( "Loading Achievements..." );
1262 sLog.outString();
1263 achievementmgr.LoadAchievementCriteriaList();
1264 achievementmgr.LoadRewards();
1265 achievementmgr.LoadRewardLocales();
1266 achievementmgr.LoadCompletedAchievements();
1267 sLog.outString( ">>> Achievements loaded" );
1268 sLog.outString();
1270 ///- Load dynamic data tables from the database
1271 sLog.outString( "Loading Auctions..." );
1272 sLog.outString();
1273 auctionmgr.LoadAuctionItems();
1274 auctionmgr.LoadAuctions();
1275 sLog.outString( ">>> Auctions loaded" );
1276 sLog.outString();
1278 sLog.outString( "Loading Guilds..." );
1279 objmgr.LoadGuilds();
1281 sLog.outString( "Loading ArenaTeams..." );
1282 objmgr.LoadArenaTeams();
1284 sLog.outString( "Loading Groups..." );
1285 objmgr.LoadGroups();
1287 sLog.outString( "Loading ReservedNames..." );
1288 objmgr.LoadReservedPlayersNames();
1290 sLog.outString( "Loading GameObjects for quests..." );
1291 objmgr.LoadGameObjectForQuests();
1293 sLog.outString( "Loading BattleMasters..." );
1294 sBattleGroundMgr.LoadBattleMastersEntry();
1296 sLog.outString( "Loading GameTeleports..." );
1297 objmgr.LoadGameTele();
1299 sLog.outString( "Loading Npc Text Id..." );
1300 objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
1302 sLog.outString( "Loading Npc Options..." );
1303 objmgr.LoadNpcOptions();
1305 sLog.outString( "Loading Vendors..." );
1306 objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1308 sLog.outString( "Loading Trainers..." );
1309 objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate
1311 sLog.outString( "Loading Waypoints..." );
1312 sLog.outString();
1313 WaypointMgr.Load();
1315 sLog.outString( "Loading GM tickets...");
1316 ticketmgr.LoadGMTickets();
1318 ///- Handle outdated emails (delete/return)
1319 sLog.outString( "Returning old mails..." );
1320 objmgr.ReturnOrDeleteOldMails(false);
1322 ///- Load and initialize scripts
1323 sLog.outString( "Loading Scripts..." );
1324 sLog.outString();
1325 objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1326 objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1327 objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1328 objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1329 objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1330 sLog.outString( ">>> Scripts loaded" );
1331 sLog.outString();
1333 sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
1334 objmgr.LoadDbScriptStrings();
1336 sLog.outString( "Initializing Scripts..." );
1337 if(!LoadScriptingModule())
1338 exit(1);
1340 ///- Initialize game time and timers
1341 sLog.outString( "DEBUG:: Initialize game time and timers" );
1342 m_gameTime = time(NULL);
1343 m_startTime=m_gameTime;
1345 tm local;
1346 time_t curr;
1347 time(&curr);
1348 local=*(localtime(&curr)); // dereference and assign
1349 char isoDate[128];
1350 sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
1351 local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
1353 WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD ", 0)",
1354 isoDate, uint64(m_startTime));
1356 m_timers[WUPDATE_OBJECTS].SetInterval(0);
1357 m_timers[WUPDATE_SESSIONS].SetInterval(0);
1358 m_timers[WUPDATE_WEATHERS].SetInterval(1000);
1359 m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute
1360 m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
1361 //Update "uptime" table based on configuration entry in minutes.
1362 m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes
1364 //to set mailtimer to return mails every day between 4 and 5 am
1365 //mailtimer is increased when updating auctions
1366 //one second is 1000 -(tested on win system)
1367 mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
1368 //1440
1369 mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
1370 sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
1372 ///- Initilize static helper structures
1373 AIRegistry::Initialize();
1374 WaypointMovementGenerator<Creature>::Initialize();
1375 Player::InitVisibleBits();
1377 ///- Initialize MapManager
1378 sLog.outString( "Starting Map System" );
1379 MapManager::Instance().Initialize();
1381 ///- Initialize Battlegrounds
1382 sLog.outString( "Starting BattleGround System" );
1383 sBattleGroundMgr.CreateInitialBattleGrounds();
1384 sBattleGroundMgr.InitAutomaticArenaPointDistribution();
1386 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1387 sLog.outString( "Loading Transports..." );
1388 MapManager::Instance().LoadTransports();
1390 sLog.outString("Deleting expired bans..." );
1391 loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1393 sLog.outString("Calculate next daily quest reset time..." );
1394 InitDailyQuestResetTime();
1396 sLog.outString("Starting Game Event system..." );
1397 uint32 nextGameEvent = gameeventmgr.Initialize();
1398 m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
1400 sLog.outString( "WORLD: World initialized" );
1403 void World::DetectDBCLang()
1405 uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
1407 if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
1409 sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
1410 m_lang_confid = LOCALE_enUS;
1413 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1415 std::string availableLocalsStr;
1417 int default_locale = MAX_LOCALE;
1418 for (int i = MAX_LOCALE-1; i >= 0; --i)
1420 if ( strlen(race->name[i]) > 0) // check by race names
1422 default_locale = i;
1423 m_availableDbcLocaleMask |= (1 << i);
1424 availableLocalsStr += localeNames[i];
1425 availableLocalsStr += " ";
1429 if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
1430 (m_availableDbcLocaleMask & (1 << m_lang_confid)) )
1432 default_locale = m_lang_confid;
1435 if(default_locale >= MAX_LOCALE)
1437 sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1438 exit(1);
1441 m_defaultDbcLocale = LocaleConstant(default_locale);
1443 sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
1444 sLog.outString();
1447 /// Update the World !
1448 void World::Update(uint32 diff)
1450 ///- Update the different timers
1451 for(int i = 0; i < WUPDATE_COUNT; i++)
1452 if(m_timers[i].GetCurrent()>=0)
1453 m_timers[i].Update(diff);
1454 else m_timers[i].SetCurrent(0);
1456 ///- Update the game time and check for shutdown time
1457 _UpdateGameTime();
1459 /// Handle daily quests reset time
1460 if(m_gameTime > m_NextDailyQuestReset)
1462 ResetDailyQuests();
1463 m_NextDailyQuestReset += DAY;
1466 /// <ul><li> Handle auctions when the timer has passed
1467 if (m_timers[WUPDATE_AUCTIONS].Passed())
1469 m_timers[WUPDATE_AUCTIONS].Reset();
1471 ///- Update mails (return old mails with item, or delete them)
1472 //(tested... works on win)
1473 if (++mail_timer > mail_timer_expires)
1475 mail_timer = 0;
1476 objmgr.ReturnOrDeleteOldMails(true);
1479 ///- Handle expired auctions
1480 auctionmgr.Update();
1483 /// <li> Handle session updates when the timer has passed
1484 if (m_timers[WUPDATE_SESSIONS].Passed())
1486 m_timers[WUPDATE_SESSIONS].Reset();
1488 UpdateSessions(diff);
1491 /// <li> Handle weather updates when the timer has passed
1492 if (m_timers[WUPDATE_WEATHERS].Passed())
1494 m_timers[WUPDATE_WEATHERS].Reset();
1496 ///- Send an update signal to Weather objects
1497 WeatherMap::iterator itr, next;
1498 for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
1500 next = itr;
1501 ++next;
1503 ///- and remove Weather objects for zones with no player
1504 //As interval > WorldTick
1505 if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
1507 delete itr->second;
1508 m_weathers.erase(itr);
1512 /// <li> Update uptime table
1513 if (m_timers[WUPDATE_UPTIME].Passed())
1515 uint32 tmpDiff = (m_gameTime - m_startTime);
1516 uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
1518 m_timers[WUPDATE_UPTIME].Reset();
1519 WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime));
1522 /// <li> Handle all other objects
1523 if (m_timers[WUPDATE_OBJECTS].Passed())
1525 m_timers[WUPDATE_OBJECTS].Reset();
1526 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1527 MapManager::Instance().Update(diff); // As interval = 0
1529 ///- Process necessary scripts
1530 if (!m_scriptSchedule.empty())
1531 ScriptsProcess();
1533 sBattleGroundMgr.Update(diff);
1536 // execute callbacks from sql queries that were queued recently
1537 UpdateResultQueue();
1539 ///- Erase corpses once every 20 minutes
1540 if (m_timers[WUPDATE_CORPSES].Passed())
1542 m_timers[WUPDATE_CORPSES].Reset();
1544 CorpsesErase();
1547 ///- Process Game events when necessary
1548 if (m_timers[WUPDATE_EVENTS].Passed())
1550 m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1551 uint32 nextGameEvent = gameeventmgr.Update();
1552 m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1553 m_timers[WUPDATE_EVENTS].Reset();
1556 /// </ul>
1557 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1558 MapManager::Instance().DoDelayedMovesAndRemoves();
1560 // update the instance reset times
1561 sInstanceSaveManager.Update();
1563 // And last, but not least handle the issued cli commands
1564 ProcessCliCommands();
1567 /// Put scripts in the execution queue
1568 void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
1570 ///- Find the script map
1571 ScriptMapMap::const_iterator s = scripts.find(id);
1572 if (s == scripts.end())
1573 return;
1575 // prepare static data
1576 uint64 sourceGUID = source->GetGUID();
1577 uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
1578 uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
1580 ///- Schedule script execution for all scripts in the script map
1581 ScriptMap const *s2 = &(s->second);
1582 bool immedScript = false;
1583 for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
1585 ScriptAction sa;
1586 sa.sourceGUID = sourceGUID;
1587 sa.targetGUID = targetGUID;
1588 sa.ownerGUID = ownerGUID;
1590 sa.script = &iter->second;
1591 m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa));
1592 if (iter->first == 0)
1593 immedScript = true;
1595 ///- If one of the effects should be immediate, launch the script execution
1596 if (immedScript)
1597 ScriptsProcess();
1600 void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
1602 // NOTE: script record _must_ exist until command executed
1604 // prepare static data
1605 uint64 sourceGUID = source->GetGUID();
1606 uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
1607 uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
1609 ScriptAction sa;
1610 sa.sourceGUID = sourceGUID;
1611 sa.targetGUID = targetGUID;
1612 sa.ownerGUID = ownerGUID;
1614 sa.script = &script;
1615 m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa));
1617 ///- If effects should be immediate, launch the script execution
1618 if(delay == 0)
1619 ScriptsProcess();
1622 /// Process queued scripts
1623 void World::ScriptsProcess()
1625 if (m_scriptSchedule.empty())
1626 return;
1628 ///- Process overdue queued scripts
1629 std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
1630 // ok as multimap is a *sorted* associative container
1631 while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime))
1633 ScriptAction const& step = iter->second;
1635 Object* source = NULL;
1637 if(step.sourceGUID)
1639 switch(GUID_HIPART(step.sourceGUID))
1641 case HIGHGUID_ITEM:
1642 // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
1644 Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
1645 if(player)
1646 source = player->GetItemByGuid(step.sourceGUID);
1647 break;
1649 case HIGHGUID_UNIT:
1650 source = HashMapHolder<Creature>::Find(step.sourceGUID);
1651 break;
1652 case HIGHGUID_PET:
1653 source = HashMapHolder<Pet>::Find(step.sourceGUID);
1654 break;
1655 case HIGHGUID_VEHICLE:
1656 source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
1657 break;
1658 case HIGHGUID_PLAYER:
1659 source = HashMapHolder<Player>::Find(step.sourceGUID);
1660 break;
1661 case HIGHGUID_GAMEOBJECT:
1662 source = HashMapHolder<GameObject>::Find(step.sourceGUID);
1663 break;
1664 case HIGHGUID_CORPSE:
1665 source = HashMapHolder<Corpse>::Find(step.sourceGUID);
1666 break;
1667 default:
1668 sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
1669 break;
1673 if(source && !source->IsInWorld()) source = NULL;
1675 Object* target = NULL;
1677 if(step.targetGUID)
1679 switch(GUID_HIPART(step.targetGUID))
1681 case HIGHGUID_UNIT:
1682 target = HashMapHolder<Creature>::Find(step.targetGUID);
1683 break;
1684 case HIGHGUID_PET:
1685 target = HashMapHolder<Pet>::Find(step.targetGUID);
1686 break;
1687 case HIGHGUID_VEHICLE:
1688 target = HashMapHolder<Vehicle>::Find(step.targetGUID);
1689 break;
1690 case HIGHGUID_PLAYER: // empty GUID case also
1691 target = HashMapHolder<Player>::Find(step.targetGUID);
1692 break;
1693 case HIGHGUID_GAMEOBJECT:
1694 target = HashMapHolder<GameObject>::Find(step.targetGUID);
1695 break;
1696 case HIGHGUID_CORPSE:
1697 target = HashMapHolder<Corpse>::Find(step.targetGUID);
1698 break;
1699 default:
1700 sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
1701 break;
1705 if(target && !target->IsInWorld()) target = NULL;
1707 switch (step.script->command)
1709 case SCRIPT_COMMAND_TALK:
1711 if(!source)
1713 sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
1714 break;
1717 if(source->GetTypeId()!=TYPEID_UNIT)
1719 sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
1720 break;
1723 uint64 unit_target = target ? target->GetGUID() : 0;
1725 //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
1726 switch(step.script->datalong)
1728 case 0: // Say
1729 ((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
1730 break;
1731 case 1: // Whisper
1732 if(!unit_target)
1734 sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
1735 break;
1737 ((Creature *)source)->Whisper(step.script->dataint,unit_target);
1738 break;
1739 case 2: // Yell
1740 ((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
1741 break;
1742 case 3: // Emote text
1743 ((Creature *)source)->TextEmote(step.script->dataint, unit_target);
1744 break;
1745 default:
1746 break; // must be already checked at load
1748 break;
1751 case SCRIPT_COMMAND_EMOTE:
1752 if(!source)
1754 sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
1755 break;
1758 if(source->GetTypeId()!=TYPEID_UNIT)
1760 sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
1761 break;
1764 ((Creature *)source)->HandleEmoteCommand(step.script->datalong);
1765 break;
1766 case SCRIPT_COMMAND_FIELD_SET:
1767 if(!source)
1769 sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
1770 break;
1772 if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
1774 sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1775 step.script->datalong,source->GetValuesCount(),source->GetTypeId());
1776 break;
1779 source->SetUInt32Value(step.script->datalong, step.script->datalong2);
1780 break;
1781 case SCRIPT_COMMAND_MOVE_TO:
1782 if(!source)
1784 sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
1785 break;
1788 if(source->GetTypeId()!=TYPEID_UNIT)
1790 sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
1791 break;
1793 ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 );
1794 ((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
1795 break;
1796 case SCRIPT_COMMAND_FLAG_SET:
1797 if(!source)
1799 sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
1800 break;
1802 if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
1804 sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1805 step.script->datalong,source->GetValuesCount(),source->GetTypeId());
1806 break;
1809 source->SetFlag(step.script->datalong, step.script->datalong2);
1810 break;
1811 case SCRIPT_COMMAND_FLAG_REMOVE:
1812 if(!source)
1814 sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
1815 break;
1817 if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
1819 sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
1820 step.script->datalong,source->GetValuesCount(),source->GetTypeId());
1821 break;
1824 source->RemoveFlag(step.script->datalong, step.script->datalong2);
1825 break;
1827 case SCRIPT_COMMAND_TELEPORT_TO:
1829 // accept player in any one from target/source arg
1830 if (!target && !source)
1832 sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
1833 break;
1836 // must be only Player
1837 if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
1839 sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
1840 break;
1843 Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
1845 pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
1846 break;
1849 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
1851 if(!step.script->datalong) // creature not specified
1853 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
1854 break;
1857 if(!source)
1859 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
1860 break;
1863 WorldObject* summoner = dynamic_cast<WorldObject*>(source);
1865 if(!summoner)
1867 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
1868 break;
1871 float x = step.script->x;
1872 float y = step.script->y;
1873 float z = step.script->z;
1874 float o = step.script->o;
1876 Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
1877 if (!pCreature)
1879 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
1880 break;
1883 break;
1886 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
1888 if(!step.script->datalong) // gameobject not specified
1890 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
1891 break;
1894 if(!source)
1896 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
1897 break;
1900 WorldObject* summoner = dynamic_cast<WorldObject*>(source);
1902 if(!summoner)
1904 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
1905 break;
1908 GameObject *go = NULL;
1909 int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
1911 CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
1912 Cell cell(p);
1913 cell.data.Part.reserved = ALL_DISTRICT;
1915 MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
1916 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
1918 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
1919 CellLock<GridReadGuard> cell_lock(cell, p);
1920 cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
1922 if ( !go )
1924 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
1925 break;
1928 if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
1929 go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
1930 go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
1931 go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
1932 go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
1934 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
1935 break;
1938 if( go->isSpawned() )
1939 break; //gameobject already spawned
1941 go->SetLootState(GO_READY);
1942 go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
1944 go->GetMap()->Add(go);
1945 break;
1947 case SCRIPT_COMMAND_OPEN_DOOR:
1949 if(!step.script->datalong) // door not specified
1951 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
1952 break;
1955 if(!source)
1957 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
1958 break;
1961 if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
1963 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
1964 break;
1967 Unit* caster = (Unit*)source;
1969 GameObject *door = NULL;
1970 int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
1972 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
1973 Cell cell(p);
1974 cell.data.Part.reserved = ALL_DISTRICT;
1976 MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
1977 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
1979 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
1980 CellLock<GridReadGuard> cell_lock(cell, p);
1981 cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
1983 if ( !door )
1985 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
1986 break;
1988 if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
1990 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
1991 break;
1994 if( !door->GetGoState() )
1995 break; //door already open
1997 door->UseDoorOrButton(time_to_close);
1999 if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
2000 ((GameObject*)target)->UseDoorOrButton(time_to_close);
2001 break;
2003 case SCRIPT_COMMAND_CLOSE_DOOR:
2005 if(!step.script->datalong) // guid for door not specified
2007 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
2008 break;
2011 if(!source)
2013 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
2014 break;
2017 if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
2019 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
2020 break;
2023 Unit* caster = (Unit*)source;
2025 GameObject *door = NULL;
2026 int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
2028 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
2029 Cell cell(p);
2030 cell.data.Part.reserved = ALL_DISTRICT;
2032 MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
2033 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
2035 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
2036 CellLock<GridReadGuard> cell_lock(cell, p);
2037 cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
2039 if ( !door )
2041 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
2042 break;
2044 if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
2046 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
2047 break;
2050 if( door->GetGoState() )
2051 break; //door already closed
2053 door->UseDoorOrButton(time_to_open);
2055 if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
2056 ((GameObject*)target)->UseDoorOrButton(time_to_open);
2058 break;
2060 case SCRIPT_COMMAND_QUEST_EXPLORED:
2062 if(!source)
2064 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
2065 break;
2068 if(!target)
2070 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
2071 break;
2074 // when script called for item spell casting then target == (unit or GO) and source is player
2075 WorldObject* worldObject;
2076 Player* player;
2078 if(target->GetTypeId()==TYPEID_PLAYER)
2080 if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
2082 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
2083 break;
2086 worldObject = (WorldObject*)source;
2087 player = (Player*)target;
2089 else
2091 if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
2093 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
2094 break;
2097 if(source->GetTypeId()!=TYPEID_PLAYER)
2099 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
2100 break;
2103 worldObject = (WorldObject*)target;
2104 player = (Player*)source;
2107 // quest id and flags checked at script loading
2108 if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
2109 (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
2110 player->AreaExploredOrEventHappens(step.script->datalong);
2111 else
2112 player->FailQuest(step.script->datalong);
2114 break;
2117 case SCRIPT_COMMAND_ACTIVATE_OBJECT:
2119 if(!source)
2121 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
2122 break;
2125 if(!source->isType(TYPEMASK_UNIT))
2127 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
2128 break;
2131 if(!target)
2133 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
2134 break;
2137 if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
2139 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
2140 break;
2143 Unit* caster = (Unit*)source;
2145 GameObject *go = (GameObject*)target;
2147 go->Use(caster);
2148 break;
2151 case SCRIPT_COMMAND_REMOVE_AURA:
2153 Object* cmdTarget = step.script->datalong2 ? source : target;
2155 if(!cmdTarget)
2157 sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
2158 break;
2161 if(!cmdTarget->isType(TYPEMASK_UNIT))
2163 sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
2164 break;
2167 ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
2168 break;
2171 case SCRIPT_COMMAND_CAST_SPELL:
2173 if(!source)
2175 sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
2176 break;
2179 if(!source->isType(TYPEMASK_UNIT))
2181 sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
2182 break;
2185 Object* cmdTarget = step.script->datalong2 ? source : target;
2187 if(!cmdTarget)
2189 sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target");
2190 break;
2193 if(!cmdTarget->isType(TYPEMASK_UNIT))
2195 sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
2196 break;
2199 Unit* spellTarget = (Unit*)cmdTarget;
2201 //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
2202 ((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false);
2204 break;
2207 default:
2208 sLog.outError("Unknown script command %u called.",step.script->command);
2209 break;
2212 m_scriptSchedule.erase(iter);
2214 iter = m_scriptSchedule.begin();
2216 return;
2219 /// Send a packet to all players (except self if mentioned)
2220 void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
2222 SessionMap::iterator itr;
2223 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2225 if (itr->second &&
2226 itr->second->GetPlayer() &&
2227 itr->second->GetPlayer()->IsInWorld() &&
2228 itr->second != self &&
2229 (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
2231 itr->second->SendPacket(packet);
2236 /// Send a System Message to all players (except self if mentioned)
2237 void World::SendWorldText(int32 string_id, ...)
2239 std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index
2241 for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2243 if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() )
2244 continue;
2246 uint32 loc_idx = itr->second->GetSessionDbLocaleIndex();
2247 uint32 cache_idx = loc_idx+1;
2249 std::vector<WorldPacket*>* data_list;
2251 // create if not cached yet
2252 if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty())
2254 if(data_cache.size() < cache_idx+1)
2255 data_cache.resize(cache_idx+1);
2257 data_list = &data_cache[cache_idx];
2259 char const* text = objmgr.GetMangosString(string_id,loc_idx);
2261 char buf[1000];
2263 va_list argptr;
2264 va_start( argptr, string_id );
2265 vsnprintf( buf,1000, text, argptr );
2266 va_end( argptr );
2268 char* pos = &buf[0];
2270 while(char* line = ChatHandler::LineFromMessage(pos))
2272 WorldPacket* data = new WorldPacket();
2273 ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
2274 data_list->push_back(data);
2277 else
2278 data_list = &data_cache[cache_idx];
2280 for(int i = 0; i < data_list->size(); ++i)
2281 itr->second->SendPacket((*data_list)[i]);
2284 // free memory
2285 for(int i = 0; i < data_cache.size(); ++i)
2286 for(int j = 0; j < data_cache[i].size(); ++j)
2287 delete data_cache[i][j];
2290 /// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
2291 void World::SendGlobalText(const char* text, WorldSession *self)
2293 WorldPacket data;
2295 // need copy to prevent corruption by strtok call in LineFromMessage original string
2296 char* buf = strdup(text);
2297 char* pos = buf;
2299 while(char* line = ChatHandler::LineFromMessage(pos))
2301 ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
2302 SendGlobalMessage(&data, self);
2305 free(buf);
2308 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
2309 void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
2311 SessionMap::iterator itr;
2312 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2314 if (itr->second &&
2315 itr->second->GetPlayer() &&
2316 itr->second->GetPlayer()->IsInWorld() &&
2317 itr->second->GetPlayer()->GetZoneId() == zone &&
2318 itr->second != self &&
2319 (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
2321 itr->second->SendPacket(packet);
2326 /// Send a System Message to all players in the zone (except self if mentioned)
2327 void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
2329 WorldPacket data;
2330 ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
2331 SendZoneMessage(zone, &data, self,team);
2334 /// Kick (and save) all players
2335 void World::KickAll()
2337 m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
2339 // session not removed at kick and will removed in next update tick
2340 for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2341 itr->second->KickPlayer();
2344 /// Kick (and save) all players with security level less `sec`
2345 void World::KickAllLess(AccountTypes sec)
2347 // session not removed at kick and will removed in next update tick
2348 for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2349 if(itr->second->GetSecurity() < sec)
2350 itr->second->KickPlayer();
2353 /// Kick (and save) the designated player
2354 bool World::KickPlayer(const std::string& playerName)
2356 SessionMap::iterator itr;
2358 // session not removed at kick and will removed in next update tick
2359 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2361 if(!itr->second)
2362 continue;
2363 Player *player = itr->second->GetPlayer();
2364 if(!player)
2365 continue;
2366 if( player->IsInWorld() )
2368 if (playerName == player->GetName())
2370 itr->second->KickPlayer();
2371 return true;
2375 return false;
2378 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
2379 BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author)
2381 loginDatabase.escape_string(nameOrIP);
2382 loginDatabase.escape_string(reason);
2383 std::string safe_author=author;
2384 loginDatabase.escape_string(safe_author);
2386 uint32 duration_secs = TimeStringToSecs(duration);
2387 QueryResult *resultAccounts = NULL; //used for kicking
2389 ///- Update the database with ban information
2390 switch(mode)
2392 case BAN_IP:
2393 //No SQL injection as strings are escaped
2394 resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
2395 loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
2396 break;
2397 case BAN_ACCOUNT:
2398 //No SQL injection as string is escaped
2399 resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
2400 break;
2401 case BAN_CHARACTER:
2402 //No SQL injection as string is escaped
2403 resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
2404 break;
2405 default:
2406 return BAN_SYNTAX_ERROR;
2409 if(!resultAccounts)
2411 if(mode==BAN_IP)
2412 return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
2413 else
2414 return BAN_NOTFOUND; // Nobody to ban
2417 ///- Disconnect all affected players (for IP it can be several)
2420 Field* fieldsAccount = resultAccounts->Fetch();
2421 uint32 account = fieldsAccount->GetUInt32();
2423 if(mode!=BAN_IP)
2425 //No SQL injection as strings are escaped
2426 loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
2427 account,duration_secs,safe_author.c_str(),reason.c_str());
2430 if (WorldSession* sess = FindSession(account))
2431 if(std::string(sess->GetPlayerName()) != author)
2432 sess->KickPlayer();
2434 while( resultAccounts->NextRow() );
2436 delete resultAccounts;
2437 return BAN_SUCCESS;
2440 /// Remove a ban from an account or IP address
2441 bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
2443 if (mode == BAN_IP)
2445 loginDatabase.escape_string(nameOrIP);
2446 loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
2448 else
2450 uint32 account = 0;
2451 if (mode == BAN_ACCOUNT)
2452 account = accmgr.GetId (nameOrIP);
2453 else if (mode == BAN_CHARACTER)
2454 account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP);
2456 if (!account)
2457 return false;
2459 //NO SQL injection as account is uint32
2460 loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
2462 return true;
2465 /// Update the game time
2466 void World::_UpdateGameTime()
2468 ///- update the time
2469 time_t thisTime = time(NULL);
2470 uint32 elapsed = uint32(thisTime - m_gameTime);
2471 m_gameTime = thisTime;
2473 ///- if there is a shutdown timer
2474 if(!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
2476 ///- ... and it is overdue, stop the world (set m_stopEvent)
2477 if( m_ShutdownTimer <= elapsed )
2479 if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
2480 m_stopEvent = true; // exist code already set
2481 else
2482 m_ShutdownTimer = 1; // minimum timer value to wait idle state
2484 ///- ... else decrease it and if necessary display a shutdown countdown to the users
2485 else
2487 m_ShutdownTimer -= elapsed;
2489 ShutdownMsg();
2494 /// Shutdown the server
2495 void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
2497 // ignore if server shutdown at next tick
2498 if(m_stopEvent)
2499 return;
2501 m_ShutdownMask = options;
2502 m_ExitCode = exitcode;
2504 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
2505 if(time==0)
2507 if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
2508 m_stopEvent = true; // exist code already set
2509 else
2510 m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
2512 ///- Else set the shutdown timer and warn users
2513 else
2515 m_ShutdownTimer = time;
2516 ShutdownMsg(true);
2520 /// Display a shutdown message to the user(s)
2521 void World::ShutdownMsg(bool show, Player* player)
2523 // not show messages for idle shutdown mode
2524 if(m_ShutdownMask & SHUTDOWN_MASK_IDLE)
2525 return;
2527 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
2528 if ( show ||
2529 (m_ShutdownTimer < 10) ||
2530 // < 30 sec; every 5 sec
2531 (m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) ||
2532 // < 5 min ; every 1 min
2533 (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) ||
2534 // < 30 min ; every 5 min
2535 (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) ||
2536 // < 12 h ; every 1 h
2537 (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) ||
2538 // > 12 h ; every 12 h
2539 (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0))
2541 std::string str = secsToTimeString(m_ShutdownTimer);
2543 uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
2545 SendServerMessage(msgid,str.c_str(),player);
2546 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
2550 /// Cancel a planned server shutdown
2551 void World::ShutdownCancel()
2553 // nothing cancel or too later
2554 if(!m_ShutdownTimer || m_stopEvent)
2555 return;
2557 uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
2559 m_ShutdownMask = 0;
2560 m_ShutdownTimer = 0;
2561 m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
2562 SendServerMessage(msgid);
2564 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
2567 /// Send a server message to the user(s)
2568 void World::SendServerMessage(uint32 type, const char *text, Player* player)
2570 WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
2571 data << uint32(type);
2572 if(type <= SERVER_MSG_STRING)
2573 data << text;
2575 if(player)
2576 player->GetSession()->SendPacket(&data);
2577 else
2578 SendGlobalMessage( &data );
2581 void World::UpdateSessions( uint32 diff )
2583 ///- Add new sessions
2584 while(!addSessQueue.empty())
2586 WorldSession* sess = addSessQueue.next ();
2587 AddSession_ (sess);
2590 ///- Then send an update signal to remaining ones
2591 for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
2593 next = itr;
2594 ++next;
2596 if(!itr->second)
2597 continue;
2599 ///- and remove not active sessions from the list
2600 if(!itr->second->Update(diff)) // As interval = 0
2602 RemoveQueuedPlayer (itr->second);
2603 delete itr->second;
2604 m_sessions.erase(itr);
2609 // This handles the issued and queued CLI commands
2610 void World::ProcessCliCommands()
2612 if (cliCmdQueue.empty())
2613 return;
2615 CliCommandHolder::Print* zprint;
2617 while (!cliCmdQueue.empty())
2619 sLog.outDebug("CLI command under processing...");
2620 CliCommandHolder *command = cliCmdQueue.next();
2622 zprint = command->m_print;
2624 CliHandler(zprint).ParseCommands(command->m_command);
2626 delete command;
2629 // print the console message here so it looks right
2630 zprint("mangos>");
2633 void World::InitResultQueue()
2635 m_resultQueue = new SqlResultQueue;
2636 CharacterDatabase.SetResultQueue(m_resultQueue);
2639 void World::UpdateResultQueue()
2641 m_resultQueue->Update();
2644 void World::UpdateRealmCharCount(uint32 accountId)
2646 CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
2647 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
2650 void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId)
2652 if (resultCharCount)
2654 Field *fields = resultCharCount->Fetch();
2655 uint32 charCount = fields[0].GetUInt32();
2656 delete resultCharCount;
2657 loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
2658 loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
2662 void World::InitDailyQuestResetTime()
2664 time_t mostRecentQuestTime;
2666 QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
2667 if(result)
2669 Field *fields = result->Fetch();
2671 mostRecentQuestTime = (time_t)fields[0].GetUInt64();
2672 delete result;
2674 else
2675 mostRecentQuestTime = 0;
2677 // client built-in time for reset is 6:00 AM
2678 // FIX ME: client not show day start time
2679 time_t curTime = time(NULL);
2680 tm localTm = *localtime(&curTime);
2681 localTm.tm_hour = 6;
2682 localTm.tm_min = 0;
2683 localTm.tm_sec = 0;
2685 // current day reset time
2686 time_t curDayResetTime = mktime(&localTm);
2688 // last reset time before current moment
2689 time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
2691 // need reset (if we have quest time before last reset time (not processed by some reason)
2692 if(mostRecentQuestTime && mostRecentQuestTime <= resetTime)
2693 m_NextDailyQuestReset = mostRecentQuestTime;
2694 else
2696 // plan next reset time
2697 m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
2701 void World::ResetDailyQuests()
2703 sLog.outDetail("Daily quests reset for all characters.");
2704 CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
2705 for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2706 if(itr->second->GetPlayer())
2707 itr->second->GetPlayer()->ResetDailyQuestStatus();
2710 void World::SetPlayerLimit( int32 limit, bool needUpdate )
2712 if(limit < -SEC_ADMINISTRATOR)
2713 limit = -SEC_ADMINISTRATOR;
2715 // lock update need
2716 bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
2718 m_playerLimit = limit;
2720 if(db_update_need)
2721 loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
2724 void World::UpdateMaxSessionCounters()
2726 m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
2727 m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
2730 void World::LoadDBVersion()
2732 QueryResult* result = WorldDatabase.Query("SELECT version FROM db_version LIMIT 1");
2733 if(result)
2735 Field* fields = result->Fetch();
2737 m_DBVersion = fields[0].GetString();
2738 delete result;
2740 else
2741 m_DBVersion = "unknown world database";