[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / SpellAuras.cpp
blob5db2926e866ecf7c1f52bf1ac751bbcbd60150f9
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "SpellAuras.h"
33 #include "DynamicObject.h"
34 #include "Group.h"
35 #include "UpdateData.h"
36 #include "MapManager.h"
37 #include "ObjectAccessor.h"
38 #include "Policies/SingletonImp.h"
39 #include "Totem.h"
40 #include "Creature.h"
41 #include "Formulas.h"
42 #include "BattleGround.h"
43 #include "CreatureAI.h"
44 #include "Util.h"
45 #include "GridNotifiers.h"
46 #include "GridNotifiersImpl.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER chance redirect attack to caster
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL, //205 vulnerable to school dmg?
259 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 Cold Stare
277 &Aura::HandleUnused, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 stealth detection
282 &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 Comprehend language
298 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL, //252 haste all?
306 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262
316 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a)
318 &Aura::HandleUnused, //265 unused (3.0.8a)
319 &Aura::HandleUnused, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL, //269 ignore DR effects?
323 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL, //272 reduce spell cast time?
326 &Aura::HandleNULL, //273
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused, //284 not used by any spells (3.08a)
338 &Aura::HandleUnused, //285 not used by any spells (3.08a)
339 &Aura::HandleUnused, //286 not used by any spells (3.08a)
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
343 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
344 m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
345 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
346 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
347 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
348 m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
350 assert(target);
352 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
354 m_spellProto = spellproto;
356 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
358 m_isPassive = IsPassiveSpell(GetId());
359 m_positive = IsPositiveEffect(GetId(), m_effIndex);
361 m_applyTime = time(NULL);
363 int32 damage;
364 if(!caster)
366 m_caster_guid = target->GetGUID();
367 damage = m_currentBasePoints+1; // stored value-1
368 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
370 else
372 m_caster_guid = caster->GetGUID();
374 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
375 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
377 if (!damage && castItem && castItem->GetItemSuffixFactor())
379 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
380 if(item_rand_suffix)
382 for (int k=0; k<3; k++)
384 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
385 if(pEnchant)
387 for (int t=0; t<3; t++)
388 if(pEnchant->spellid[t] == m_spellProto->Id)
390 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
391 break;
395 if(damage)
396 break;
402 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
403 m_permanent = true;
405 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
407 if(!m_permanent && modOwner)
409 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
410 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
411 if (m_maxduration<=0)
412 m_maxduration = 1;
415 m_duration = m_maxduration;
417 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
419 m_effIndex = eff;
420 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
422 // Apply periodic time mod
423 if(modOwner && m_modifier.periodictime)
424 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
426 // Start periodic on next tick or at aura apply
427 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
428 m_periodicTimer += m_modifier.periodictime;
430 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
432 m_procCharges = m_spellProto->procCharges;
433 if(modOwner)
434 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
436 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
437 m_spellProto->Stances &&
438 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
439 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
442 Aura::~Aura()
446 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
447 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
449 m_isAreaAura = true;
451 // caster==NULL in constructor args if target==caster in fact
452 Unit* caster_ptr = caster ? caster : target;
454 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
455 if(Player* modOwner = caster_ptr->GetSpellModOwner())
456 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
458 switch(spellproto->Effect[eff])
460 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
461 m_areaAuraType = AREA_AURA_PARTY;
462 if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
463 m_modifier.m_auraname = SPELL_AURA_NONE;
464 break;
465 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
466 m_areaAuraType = AREA_AURA_RAID;
467 if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
468 m_modifier.m_auraname = SPELL_AURA_NONE;
469 break;
470 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
471 m_areaAuraType = AREA_AURA_FRIEND;
472 break;
473 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
474 m_areaAuraType = AREA_AURA_ENEMY;
475 if(target == caster_ptr)
476 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
477 break;
478 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
479 m_areaAuraType = AREA_AURA_PET;
480 break;
481 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
482 m_areaAuraType = AREA_AURA_OWNER;
483 if(target == caster_ptr)
484 m_modifier.m_auraname = SPELL_AURA_NONE;
485 break;
486 default:
487 sLog.outError("Wrong spell effect in AreaAura constructor");
488 ASSERT(false);
489 break;
493 AreaAura::~AreaAura()
497 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
498 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
500 m_isPersistent = true;
503 PersistentAreaAura::~PersistentAreaAura()
507 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
508 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
510 if (caster)
511 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
512 else
513 m_casters_target_guid = 0;
516 SingleEnemyTargetAura::~SingleEnemyTargetAura()
520 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
522 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
525 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
527 if (IsAreaAuraEffect(spellproto->Effect[eff]))
528 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
530 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
532 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
533 for (int i = 0; i < 3; ++i)
534 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
535 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
537 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
540 Unit* Aura::GetCaster() const
542 if(m_caster_guid==m_target->GetGUID())
543 return m_target;
545 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
546 //must return caster even if it's in another grid/map
547 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
548 return unit && unit->IsInWorld() ? unit : NULL;
551 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
553 m_modifier.m_auraname = t;
554 m_modifier.m_amount = a;
555 m_modifier.m_miscvalue = miscValue;
556 m_modifier.periodictime = pt;
559 void Aura::Update(uint32 diff)
561 if (m_duration > 0)
563 m_duration -= diff;
564 if (m_duration < 0)
565 m_duration = 0;
566 m_timeCla -= diff;
568 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
569 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
570 if(GetEffIndex()==0 && m_timeCla <= 0)
572 if(Unit* caster = GetCaster())
574 Powers powertype = Powers(m_spellProto->powerType);
575 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
576 m_timeCla = 1000;
577 if (manaPerSecond)
579 if(powertype==POWER_HEALTH)
580 caster->ModifyHealth(-manaPerSecond);
581 else
582 caster->ModifyPower(powertype,-manaPerSecond);
588 // Channeled aura required check distance from caster
589 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
591 Unit* caster = GetCaster();
592 if(!caster)
594 m_target->RemoveAura(GetId(),GetEffIndex());
595 return;
598 // Get spell range
599 float radius;
600 SpellModOp mod;
601 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
603 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
604 mod = SPELLMOD_RADIUS;
606 else
608 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
609 mod = SPELLMOD_RANGE;
612 if(Player* modOwner = caster->GetSpellModOwner())
613 modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
615 if(!caster->IsWithinDistInMap(m_target,radius))
617 m_target->RemoveAura(GetId(),GetEffIndex());
618 return;
622 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
624 m_periodicTimer -= diff;
625 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
627 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
628 m_periodicTimer += m_modifier.periodictime;
629 PeriodicTick();
634 void AreaAura::Update(uint32 diff)
636 // update for the caster of the aura
637 if(m_caster_guid == m_target->GetGUID())
639 Unit* caster = m_target;
641 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
643 Unit* owner = caster->GetCharmerOrOwner();
644 if (!owner)
645 owner = caster;
646 std::list<Unit *> targets;
648 switch(m_areaAuraType)
650 case AREA_AURA_PARTY:
652 Group *pGroup = NULL;
654 if (owner->GetTypeId() == TYPEID_PLAYER)
655 pGroup = ((Player*)owner)->GetGroup();
657 if( pGroup)
659 uint8 subgroup = ((Player*)owner)->GetSubGroup();
660 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
662 Player* Target = itr->getSource();
663 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
665 if(caster->IsWithinDistInMap(Target, m_radius))
666 targets.push_back(Target);
667 Pet *pet = Target->GetPet();
668 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
669 targets.push_back(pet);
673 else
675 // add owner
676 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
677 targets.push_back(owner);
678 // add caster's pet
679 Unit* pet = caster->GetPet();
680 if( pet && caster->IsWithinDistInMap(pet, m_radius))
681 targets.push_back(pet);
683 break;
685 case AREA_AURA_RAID:
687 Group *pGroup = NULL;
689 if (owner->GetTypeId() == TYPEID_PLAYER)
690 pGroup = ((Player*)owner)->GetGroup();
692 if( pGroup)
694 uint8 subgroup = ((Player*)owner)->GetSubGroup();
695 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
697 Player* Target = itr->getSource();
698 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
700 if(caster->IsWithinDistInMap(Target, m_radius))
701 targets.push_back(Target);
702 Pet *pet = Target->GetPet();
703 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
704 targets.push_back(pet);
708 else
710 // add owner
711 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
712 targets.push_back(owner);
713 // add caster's pet
714 Unit* pet = caster->GetPet();
715 if( pet && caster->IsWithinDistInMap(pet, m_radius))
716 targets.push_back(pet);
718 break;
720 case AREA_AURA_FRIEND:
722 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
723 Cell cell(p);
724 cell.data.Part.reserved = ALL_DISTRICT;
725 cell.SetNoCreate();
727 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
728 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
729 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
730 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
731 CellLock<GridReadGuard> cell_lock(cell, p);
732 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
733 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
734 break;
736 case AREA_AURA_ENEMY:
738 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
739 Cell cell(p);
740 cell.data.Part.reserved = ALL_DISTRICT;
741 cell.SetNoCreate();
743 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
744 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
745 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
746 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
747 CellLock<GridReadGuard> cell_lock(cell, p);
748 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
749 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
750 break;
752 case AREA_AURA_OWNER:
753 case AREA_AURA_PET:
755 if(owner != caster)
756 targets.push_back(owner);
757 break;
761 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
763 if((*tIter)->HasAura(GetId(), m_effIndex))
764 continue;
766 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
768 int32 actualBasePoints = m_currentBasePoints;
769 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
770 if(actualSpellInfo != GetSpellProto())
771 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
772 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
773 aur->SetAuraDuration(GetAuraDuration());
774 (*tIter)->AddAura(aur);
778 Aura::Update(diff);
780 else // aura at non-caster
782 Unit * tmp_target = m_target;
783 Unit* caster = GetCaster();
784 uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
786 // WARNING: the aura may get deleted during the update
787 // DO NOT access its members after update!
788 Aura::Update(diff);
790 // remove aura if out-of-range from caster (after teleport for example)
791 // or caster is isolated or caster no longer has the aura
792 // or caster is (no longer) friendly
793 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
794 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
795 !caster->IsWithinDistInMap(tmp_target, m_radius) ||
796 !caster->HasAura(tmp_spellId, tmp_effIndex) ||
797 caster->IsFriendlyTo(tmp_target) != needFriendly
800 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
802 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
804 // not check group if target == owner or target == pet
805 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
807 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
809 Group *pGroup = check ? check->GetGroup() : NULL;
810 if( pGroup )
812 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
813 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
814 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
816 else
817 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
820 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
822 // not check group if target == owner or target == pet
823 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
825 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
827 Group *pGroup = check ? check->GetGroup() : NULL;
828 if( pGroup )
830 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
831 if(!checkTarget)
832 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
834 else
835 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
838 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
840 if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
841 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
846 void PersistentAreaAura::Update(uint32 diff)
848 bool remove = false;
850 // remove the aura if its caster or the dynamic object causing it was removed
851 // or if the target moves too far from the dynamic object
852 Unit *caster = GetCaster();
853 if (caster)
855 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
856 if (dynObj)
858 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
859 remove = true;
861 else
862 remove = true;
864 else
865 remove = true;
867 Unit *tmp_target = m_target;
868 uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
870 // WARNING: the aura may get deleted during the update
871 // DO NOT access its members after update!
872 Aura::Update(diff);
874 if(remove)
875 tmp_target->RemoveAura(tmp_id, tmp_index);
878 void Aura::ApplyModifier(bool apply, bool Real)
880 AuraType aura = m_modifier.m_auraname;
882 m_in_use = true;
883 if(aura<TOTAL_AURAS)
884 (*this.*AuraHandler [aura])(apply,Real);
885 m_in_use = false;
888 void Aura::_AddAura()
890 if (!GetId())
891 return;
892 if(!m_target)
893 return;
895 // Second aura if some spell
896 bool secondaura = false;
897 // Try find slot for aura
898 uint8 slot = NULL_AURA_SLOT;
899 // Lookup for some spell auras (and get slot from it)
900 for(uint8 i = 0; i < m_effIndex; i++)
902 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
903 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
905 // allow use single slot only by auras from same caster
906 if(itr->second->GetCasterGUID()==GetCasterGUID())
908 slot = itr->second->GetAuraSlot();
909 secondaura = true;
910 break;
913 if (secondaura)
914 break;
916 // Lookup free slot
917 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
919 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
920 for(uint8 i = 0; i < MAX_AURAS; ++i)
922 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
923 if(itr == visibleAuras->end())
925 slot = i;
926 // update for out of range group members (on 1 slot use)
927 m_target->UpdateAuraForGroup(slot);
928 break;
933 Unit* caster = GetCaster();
935 // passive auras (except totem auras) do not get placed in the slots
936 // area auras with SPELL_AURA_NONE are not shown on target
937 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
938 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
940 SetAuraSlot( slot );
941 if(slot < MAX_AURAS) // slot found send data to client
943 SetAura(false);
944 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
945 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
946 SendAuraUpdate(false);
949 //*****************************************************
950 // Update target aura state flag (at 1 aura apply)
951 // TODO: Make it easer
952 //*****************************************************
953 if (!secondaura)
955 // Sitdown on apply aura req seated
956 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
957 m_target->SetStandState(UNIT_STAND_STATE_SIT);
959 // register aura diminishing on apply
960 if (getDiminishGroup() != DIMINISHING_NONE )
961 m_target->ApplyDiminishingAura(getDiminishGroup(),true);
963 // Update Seals information
964 if (IsSealSpell(m_spellProto))
965 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
967 // Conflagrate aura state on Immolate
968 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
969 m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
971 // Faerie Fire (druid versions)
972 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
973 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
975 // Victorious
976 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
977 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
979 // Swiftmend state on Regrowth & Rejuvenation
980 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x50 )
981 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
983 // Deadly poison aura state
984 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
985 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
987 // Enrage aura state
988 if(m_spellProto->Dispel == DISPEL_ENRAGE)
989 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
994 void Aura::_RemoveAura()
996 // Remove all triggered by aura spells vs unlimited duration
997 // except same aura replace case
998 if(m_removeMode!=AURA_REMOVE_BY_STACK)
999 CleanupTriggeredSpells();
1001 Unit* caster = GetCaster();
1003 if(caster && IsPersistent())
1005 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1006 if (dynObj)
1007 dynObj->RemoveAffected(m_target);
1010 //passive auras do not get put in slots
1011 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1012 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1013 // return;
1015 uint8 slot = GetAuraSlot();
1017 if(slot >= MAX_AURAS) // slot not set
1018 return;
1020 if(m_target->GetVisibleAura(slot) == 0)
1021 return;
1023 bool lastaura = true;
1025 // find other aura in same slot (current already removed from list)
1026 for(uint8 i = 0; i < 3; i++)
1028 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1029 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1031 if(itr->second->GetAuraSlot()==slot)
1033 lastaura = false;
1034 break;
1037 if(!lastaura)
1038 break;
1041 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1042 if (lastaura)
1044 // unregister aura diminishing (and store last time)
1045 if (getDiminishGroup() != DIMINISHING_NONE )
1046 m_target->ApplyDiminishingAura(getDiminishGroup(),false);
1048 SetAura(true);
1049 SetAuraFlags(AFLAG_NONE);
1050 SetAuraLevel(0);
1051 SendAuraUpdate(true);
1053 // update for out of range group members
1054 m_target->UpdateAuraForGroup(slot);
1056 //*****************************************************
1057 // Update target aura state flag (at last aura remove)
1058 //*****************************************************
1059 // Enrage aura state
1060 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1061 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1063 uint32 removeState = 0;
1064 switch(m_spellProto->SpellFamilyName)
1066 case SPELLFAMILY_PALADIN:
1067 if (IsSealSpell(m_spellProto))
1068 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1069 break;
1070 case SPELLFAMILY_WARLOCK:
1071 if(m_spellProto->SpellFamilyFlags & 4)
1072 removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state
1073 break;
1074 case SPELLFAMILY_DRUID:
1075 if(m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
1076 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1077 else if(m_spellProto->SpellFamilyFlags & 0x50)
1078 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1079 break;
1080 case SPELLFAMILY_WARRIOR:
1081 if(m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
1082 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1083 break;
1084 case SPELLFAMILY_ROGUE:
1085 if(m_spellProto->SpellFamilyFlags & 0x10000)
1086 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1087 break;
1088 case SPELLFAMILY_HUNTER:
1089 if(m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
1090 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1093 // Remove state (but need check other auras for it)
1094 if (removeState)
1096 bool found = false;
1097 Unit::AuraMap& Auras = m_target->GetAuras();
1098 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1100 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1101 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1102 auraSpellInfo->SpellFamilyFlags == m_spellProto->SpellFamilyFlags )
1104 found = true;
1105 break;
1108 // this has been last aura
1109 if(!found)
1110 m_target->ModifyAuraState(AuraState(removeState), false);
1113 // reset cooldown state for spells
1114 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1116 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1117 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1122 void Aura::SendAuraUpdate(bool remove)
1124 WorldPacket data(SMSG_AURA_UPDATE);
1125 data.append(m_target->GetPackGUID());
1126 data << uint8(GetAuraSlot());
1127 data << uint32(remove ? 0 : GetId());
1129 if(remove)
1131 m_target->SendMessageToSet(&data, true);
1132 return;
1135 uint8 auraFlags = GetAuraFlags();
1136 data << uint8(auraFlags);
1137 data << uint8(GetAuraLevel());
1138 data << uint8(m_procCharges ? m_procCharges : m_stackAmount);
1140 if(!(auraFlags & AFLAG_NOT_CASTER))
1142 data << uint8(0); // pguid
1145 if(auraFlags & AFLAG_DURATION)
1147 data << uint32(GetAuraMaxDuration());
1148 data << uint32(GetAuraDuration());
1151 m_target->SendMessageToSet(&data, true);
1154 void Aura::SetStackAmount(uint8 stackAmount)
1156 if (stackAmount != m_stackAmount)
1158 Unit *target = GetTarget();
1159 Unit *caster = GetCaster();
1160 if (!target || !caster)
1161 return;
1162 m_stackAmount = stackAmount;
1163 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1164 // Reapply if amount change
1165 if (amount!=m_modifier.m_amount)
1167 ApplyModifier(false, true);
1168 m_modifier.m_amount = amount;
1169 ApplyModifier(true, true);
1172 RefreshAura();
1175 bool Aura::modStackAmount(int32 num)
1177 // Can`t mod
1178 if (!m_spellProto->StackAmount)
1179 return true;
1181 // Modify stack but limit it
1182 int32 stackAmount = m_stackAmount + num;
1183 if (stackAmount > m_spellProto->StackAmount)
1184 stackAmount = m_spellProto->StackAmount;
1185 else if (stackAmount <=0) // Last aura from stack removed
1187 m_stackAmount = 0;
1188 return true; // need remove aura
1191 // Update stack amount
1192 SetStackAmount(stackAmount);
1193 return false;
1196 void Aura::RefreshAura()
1198 m_duration = m_maxduration;
1199 SendAuraUpdate(false);
1202 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1204 // Check family name
1205 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1206 return false;
1207 // Check EffectClassMask
1208 uint32 const *ptr = getAuraSpellClassMask();
1209 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1210 return true;
1211 if (ptr[2] & spell->SpellFamilyFlags2)
1212 return true;
1213 return false;
1216 /*********************************************************/
1217 /*** BASIC AURA FUNCTION ***/
1218 /*********************************************************/
1219 void Aura::HandleAddModifier(bool apply, bool Real)
1221 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1222 return;
1224 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1225 return;
1227 if (apply)
1229 // Add custom charges for some mod aura
1230 switch (m_spellProto->Id)
1232 case 17941: // Shadow Trance
1233 case 22008: // Netherwind Focus
1234 case 31834: // Light's Grace
1235 case 34754: // Clearcasting
1236 case 34936: // Backlash
1237 case 48108: // Hot Streak
1238 case 54741: // Firestarter
1239 case 57761: // Fireball!
1240 SetAuraCharges(1);
1241 break;
1244 SpellModifier *mod = new SpellModifier;
1245 mod->op = SpellModOp(m_modifier.m_miscvalue);
1246 mod->value = m_modifier.m_amount;
1247 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1248 mod->spellId = GetId();
1250 uint32 const *ptr;
1251 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1252 if (spellAffect)
1253 ptr = &spellAffect->SpellClassMask[0];
1254 else
1256 switch (m_effIndex)
1258 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1259 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1260 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1261 default:
1262 return;
1266 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1267 mod->mask2= (uint64)ptr[2];
1268 mod->charges = m_procCharges;
1270 m_spellmod = mod;
1273 uint64 spellFamilyMask = m_spellmod->mask;
1275 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1277 // reapply some passive spells after add/remove related spellmods
1278 if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL))
1280 m_target->RemoveAurasDueToSpell(45471);
1282 if(apply)
1283 m_target->CastSpell(m_target,45471,true);
1286 void Aura::HandleAddTargetTrigger(bool apply, bool Real)
1288 // Use SpellModifier structure for check
1289 // used only fields:
1290 // spellId, mask, mask2
1291 if (apply)
1293 SpellModifier *mod = new SpellModifier;
1294 mod->spellId = GetId();
1296 uint32 const *ptr;
1297 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1298 if (spellAffect)
1299 ptr = &spellAffect->SpellClassMask[0];
1300 else
1302 switch (m_effIndex)
1304 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1305 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1306 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1307 default:
1308 return;
1312 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1313 mod->mask2= (uint64)ptr[2];
1314 m_spellmod = mod;
1316 else
1318 delete m_spellmod;
1319 m_spellmod = NULL;
1323 void Aura::TriggerSpell()
1325 Unit* caster = GetCaster();
1326 Unit* target = GetTriggerTarget();
1328 if(!caster || !target)
1329 return;
1331 // generic casting code with custom spells and target/caster customs
1332 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1334 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1335 SpellEntry const *auraSpellInfo = GetSpellProto();
1336 uint32 auraId = auraSpellInfo->Id;
1338 // specific code for cases with no trigger spell provided in field
1339 if (triggeredSpellInfo == NULL)
1341 switch(auraSpellInfo->SpellFamilyName)
1343 case SPELLFAMILY_GENERIC:
1345 switch(auraId)
1347 // Firestone Passive (1-5 ranks)
1348 case 758:
1349 case 17945:
1350 case 17947:
1351 case 17949:
1352 case 27252:
1354 if (caster->GetTypeId()!=TYPEID_PLAYER)
1355 return;
1356 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1357 if (!item)
1358 return;
1359 uint32 enchant_id = 0;
1360 switch (GetId())
1362 case 758: enchant_id = 1803; break; // Rank 1
1363 case 17945: enchant_id = 1823; break; // Rank 2
1364 case 17947: enchant_id = 1824; break; // Rank 3
1365 case 17949: enchant_id = 1825; break; // Rank 4
1366 case 27252: enchant_id = 2645; break; // Rank 5
1367 default:
1368 return;
1370 // remove old enchanting before applying new
1371 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1372 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1373 // add new enchanting
1374 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1375 return;
1377 // // Periodic Mana Burn
1378 // case 812: break;
1379 // // Polymorphic Ray
1380 // case 6965: break;
1381 // // Fire Nova (1-7 ranks)
1382 // case 8350:
1383 // case 8508:
1384 // case 8509:
1385 // case 11312:
1386 // case 11313:
1387 // case 25540:
1388 // case 25544:
1389 // break;
1390 // Thaumaturgy Channel
1391 case 9712: trigger_spell_id = 21029; break;
1392 // // Egan's Blaster
1393 // case 17368: break;
1394 // // Haunted
1395 // case 18347: break;
1396 // // Ranshalla Waiting
1397 // case 18953: break;
1398 // // Inferno
1399 // case 19695: break;
1400 // // Frostwolf Muzzle DND
1401 // case 21794: break;
1402 // // Alterac Ram Collar DND
1403 // case 21866: break;
1404 // // Celebras Waiting
1405 // case 21916: break;
1406 // Brood Affliction: Bronze
1407 case 23170:
1409 m_target->CastSpell(m_target, 23171, true, 0, this);
1410 return;
1412 // // Mark of Frost
1413 // case 23184: break;
1414 // Restoration
1415 case 23493:
1417 int32 heal = caster->GetMaxHealth() / 10;
1418 caster->ModifyHealth( heal );
1419 caster->SendHealSpellLog(caster, 23493, heal);
1421 int32 mana = caster->GetMaxPower(POWER_MANA);
1422 if (mana)
1424 mana /= 10;
1425 caster->ModifyPower( POWER_MANA, mana );
1426 caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
1428 break;
1430 // // Stoneclaw Totem Passive TEST
1431 // case 23792: break;
1432 // // Axe Flurry
1433 // case 24018: break;
1434 // // Mark of Arlokk
1435 // case 24210: break;
1436 // // Restoration
1437 // case 24379: break;
1438 // // Happy Pet
1439 // case 24716: break;
1440 // // Dream Fog
1441 // case 24780: break;
1442 // // Cannon Prep
1443 // case 24832: break;
1444 // // Shadow Bolt Whirl
1445 // case 24834: break;
1446 // // Stink Trap
1447 // case 24918: break;
1448 // // Mark of Nature
1449 // case 25041: break;
1450 // // Agro Drones
1451 // case 25152: break;
1452 // // Consume
1453 // case 25371: break;
1454 // // Pain Spike
1455 // case 25572: break;
1456 // // Rotate 360
1457 // case 26009: break;
1458 // // Rotate -360
1459 // case 26136: break;
1460 // // Consume
1461 // case 26196: break;
1462 // // Berserk
1463 // case 26615: break;
1464 // // Defile
1465 // case 27177: break;
1466 // // Teleport: IF/UC
1467 // case 27601: break;
1468 // // Five Fat Finger Exploding Heart Technique
1469 // case 27673: break;
1470 // // Nitrous Boost
1471 // case 27746: break;
1472 // // Steam Tank Passive
1473 // case 27747: break;
1474 // // Frost Blast
1475 // case 27808: break;
1476 // // Detonate Mana
1477 // case 27819: break;
1478 // // Controller Timer
1479 // case 28095: break;
1480 // // Stalagg Chain
1481 // case 28096: break;
1482 // // Stalagg Tesla Passive
1483 // case 28097: break;
1484 // // Feugen Tesla Passive
1485 // case 28109: break;
1486 // // Feugen Chain
1487 // case 28111: break;
1488 // // Mark of Didier
1489 // case 28114: break;
1490 // // Communique Timer, camp
1491 // case 28346: break;
1492 // // Icebolt
1493 // case 28522: break;
1494 // // Silithyst
1495 // case 29519: break;
1496 // // Inoculate Nestlewood Owlkin
1497 case 29528: trigger_spell_id = 28713; break;
1498 // // Overload
1499 // case 29768: break;
1500 // // Return Fire
1501 // case 29788: break;
1502 // // Return Fire
1503 // case 29793: break;
1504 // // Return Fire
1505 // case 29794: break;
1506 // // Guardian of Icecrown Passive
1507 // case 29897: break;
1508 // Feed Captured Animal
1509 case 29917: trigger_spell_id = 29916; break;
1510 // // Flame Wreath
1511 // case 29946: break;
1512 // // Flame Wreath
1513 // case 29947: break;
1514 // // Mind Exhaustion Passive
1515 // case 30025: break;
1516 // // Nether Beam - Serenity
1517 // case 30401: break;
1518 // Extract Gas
1519 case 30427:
1521 // move loot to player inventory and despawn target
1522 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1523 target->GetTypeId() == TYPEID_UNIT &&
1524 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1526 Player* player = (Player*)caster;
1527 Creature* creature = (Creature*)target;
1528 // missing lootid has been reported on startup - just return
1529 if (!creature->GetCreatureInfo()->SkinLootId)
1530 return;
1532 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1534 creature->setDeathState(JUST_DIED);
1535 creature->RemoveCorpse();
1536 creature->SetHealth(0); // just for nice GM-mode view
1538 return;
1539 break;
1541 // Quake
1542 case 30576: trigger_spell_id = 30571; break;
1543 // // Burning Maul
1544 // case 30598: break;
1545 // // Regeneration
1546 // case 30799:
1547 // case 30800:
1548 // case 30801:
1549 // break;
1550 // // Despawn Self - Smoke cloud
1551 // case 31269: break;
1552 // // Time Rift Periodic
1553 // case 31320: break;
1554 // // Corrupt Medivh
1555 // case 31326: break;
1556 // Doom
1557 case 31347:
1559 m_target->CastSpell(m_target,31350,true);
1560 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1561 return;
1563 // Spellcloth
1564 case 31373:
1566 // Summon Elemental after create item
1567 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1568 return;
1570 // // Bloodmyst Tesla
1571 // case 31611: break;
1572 // // Doomfire
1573 // case 31944: break;
1574 // // Teleport Test
1575 // case 32236: break;
1576 // // Earthquake
1577 // case 32686: break;
1578 // // Possess
1579 // case 33401: break;
1580 // // Draw Shadows
1581 // case 33563: break;
1582 // // Murmur's Touch
1583 // case 33711: break;
1584 // Flame Quills
1585 case 34229:
1587 // cast 24 spells 34269-34289, 34314-34316
1588 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1589 caster->CastSpell(m_target,spell_id,true);
1590 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1591 caster->CastSpell(m_target,spell_id,true);
1592 return;
1594 // // Gravity Lapse
1595 // case 34480: break;
1596 // // Tornado
1597 // case 34683: break;
1598 // // Frostbite Rotate
1599 // case 34748: break;
1600 // // Arcane Flurry
1601 // case 34821: break;
1602 // // Interrupt Shutdown
1603 // case 35016: break;
1604 // // Interrupt Shutdown
1605 // case 35176: break;
1606 // // Inferno
1607 // case 35268: break;
1608 // // Salaadin's Tesla
1609 // case 35515: break;
1610 // // Ethereal Channel (Red)
1611 // case 35518: break;
1612 // // Nether Vapor
1613 // case 35879: break;
1614 // // Dark Portal Storm
1615 // case 36018: break;
1616 // // Burning Maul
1617 // case 36056: break;
1618 // // Living Grove Defender Lifespan
1619 // case 36061: break;
1620 // // Professor Dabiri Talks
1621 // case 36064: break;
1622 // // Kael Gaining Power
1623 // case 36091: break;
1624 // // They Must Burn Bomb Aura
1625 // case 36344: break;
1626 // // They Must Burn Bomb Aura (self)
1627 // case 36350: break;
1628 // // Stolen Ravenous Ravager Egg
1629 // case 36401: break;
1630 // // Activated Cannon
1631 // case 36410: break;
1632 // // Stolen Ravenous Ravager Egg
1633 // case 36418: break;
1634 // // Enchanted Weapons
1635 // case 36510: break;
1636 // // Cursed Scarab Periodic
1637 // case 36556: break;
1638 // // Cursed Scarab Despawn Periodic
1639 // case 36561: break;
1640 // // Vision Guide
1641 // case 36573: break;
1642 // // Cannon Charging (platform)
1643 // case 36785: break;
1644 // // Cannon Charging (self)
1645 // case 36860: break;
1646 // Remote Toy
1647 case 37027: trigger_spell_id = 37029; break;
1648 // // Mark of Death
1649 // case 37125: break;
1650 // // Arcane Flurry
1651 // case 37268: break;
1652 // // Spout
1653 // case 37429: break;
1654 // // Spout
1655 // case 37430: break;
1656 // // Karazhan - Chess NPC AI, Snapshot timer
1657 // case 37440: break;
1658 // // Karazhan - Chess NPC AI, action timer
1659 // case 37504: break;
1660 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1661 // case 39400: break;
1662 // // Banish
1663 // case 37546: break;
1664 // // Shriveling Gaze
1665 // case 37589: break;
1666 // // Fake Aggro Radius (2 yd)
1667 // case 37815: break;
1668 // // Corrupt Medivh
1669 // case 37853: break;
1670 // Eye of Grillok
1671 case 38495:
1673 m_target->CastSpell(m_target, 38530, true);
1674 return;
1676 // Absorb Eye of Grillok (Zezzak's Shard)
1677 case 38554:
1679 if(m_target->GetTypeId() != TYPEID_UNIT)
1680 return;
1682 caster->CastSpell(caster, 38495, true);
1684 Creature* creatureTarget = (Creature*)m_target;
1686 creatureTarget->setDeathState(JUST_DIED);
1687 creatureTarget->RemoveCorpse();
1688 creatureTarget->SetHealth(0); // just for nice GM-mode view
1689 return;
1691 // // Magic Sucker Device timer
1692 // case 38672: break;
1693 // // Tomb Guarding Charging
1694 // case 38751: break;
1695 // // Murmur's Touch
1696 // case 38794: break;
1697 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1698 // case 39105: break;
1699 // // Drain World Tree Visual
1700 // case 39140: break;
1701 // // Quest - Dustin's Undead Dragon Visual aura
1702 // case 39259: break;
1703 // // Hellfire - The Exorcism, Jules releases darkness, aura
1704 // case 39306: break;
1705 // // Inferno
1706 // case 39346: break;
1707 // // Enchanted Weapons
1708 // case 39489: break;
1709 // // Shadow Bolt Whirl
1710 // case 39630: break;
1711 // // Shadow Bolt Whirl
1712 // case 39634: break;
1713 // // Shadow Inferno
1714 // case 39645: break;
1715 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1716 case 39857: trigger_spell_id = 39856; break;
1717 // // Soulgrinder Ritual Visual (Smashed)
1718 // case 39974: break;
1719 // // Simon Game Pre-game timer
1720 // case 40041: break;
1721 // // Knockdown Fel Cannon: The Aggro Check Aura
1722 // case 40113: break;
1723 // // Spirit Lance
1724 // case 40157: break;
1725 // // Demon Transform 2
1726 // case 40398: break;
1727 // // Demon Transform 1
1728 // case 40511: break;
1729 // // Ancient Flames
1730 // case 40657: break;
1731 // // Ethereal Ring Cannon: Cannon Aura
1732 // case 40734: break;
1733 // // Cage Trap
1734 // case 40760: break;
1735 // // Random Periodic
1736 // case 40867: break;
1737 // // Prismatic Shield
1738 // case 40879: break;
1739 // // Aura of Desire
1740 // case 41350: break;
1741 // // Dementia
1742 // case 41404: break;
1743 // // Chaos Form
1744 // case 41629: break;
1745 // // Alert Drums
1746 // case 42177: break;
1747 // // Spout
1748 // case 42581: break;
1749 // // Spout
1750 // case 42582: break;
1751 // // Return to the Spirit Realm
1752 // case 44035: break;
1753 // // Curse of Boundless Agony
1754 // case 45050: break;
1755 // // Earthquake
1756 // case 46240: break;
1757 // Personalized Weather
1758 case 46736: trigger_spell_id = 46737; break;
1759 // // Stay Submerged
1760 // case 46981: break;
1761 // // Dragonblight Ram
1762 // case 47015: break;
1763 // // Party G.R.E.N.A.D.E.
1764 // case 51510: break;
1765 default:
1766 break;
1768 break;
1770 case SPELLFAMILY_MAGE:
1772 switch(auraId)
1774 // Invisibility
1775 case 66:
1776 // Here need periodic triger reducing threat spell (or do it manually)
1777 return;
1778 default:
1779 break;
1781 break;
1783 // case SPELLFAMILY_WARRIOR:
1784 // {
1785 // switch(auraId)
1786 // {
1787 // // Wild Magic
1788 // case 23410: break;
1789 // // Corrupted Totems
1790 // case 23425: break;
1791 // default:
1792 // break;
1793 // }
1794 // break;
1795 // }
1796 // case SPELLFAMILY_PRIEST:
1797 // {
1798 // switch(auraId)
1799 // {
1800 // // Blue Beam
1801 // case 32930: break;
1802 // // Fury of the Dreghood Elders
1803 // case 35460: break;
1804 // default:
1805 // break;
1806 // }
1807 // break;
1808 // }
1809 case SPELLFAMILY_DRUID:
1811 switch(auraId)
1813 // Cat Form
1814 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1815 case 768:
1816 return;
1817 // Frenzied Regeneration
1818 case 22842:
1819 case 22895:
1820 case 22896:
1821 case 26999:
1823 int32 LifePerRage = GetModifier()->m_amount;
1825 int32 lRage = m_target->GetPower(POWER_RAGE);
1826 if(lRage > 100) // rage stored as rage*10
1827 lRage = 100;
1828 m_target->ModifyPower(POWER_RAGE, -lRage);
1829 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1830 m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
1831 return;
1833 default:
1834 break;
1836 break;
1839 // case SPELLFAMILY_HUNTER:
1840 // {
1841 // switch(auraId)
1842 // {
1843 // //Frost Trap Aura
1844 // case 13810:
1845 // return;
1846 // //Rizzle's Frost Trap
1847 // case 39900:
1848 // return;
1849 // // Tame spells
1850 // case 19597: // Tame Ice Claw Bear
1851 // case 19676: // Tame Snow Leopard
1852 // case 19677: // Tame Large Crag Boar
1853 // case 19678: // Tame Adult Plainstrider
1854 // case 19679: // Tame Prairie Stalker
1855 // case 19680: // Tame Swoop
1856 // case 19681: // Tame Dire Mottled Boar
1857 // case 19682: // Tame Surf Crawler
1858 // case 19683: // Tame Armored Scorpid
1859 // case 19684: // Tame Webwood Lurker
1860 // case 19685: // Tame Nightsaber Stalker
1861 // case 19686: // Tame Strigid Screecher
1862 // case 30100: // Tame Crazed Dragonhawk
1863 // case 30103: // Tame Elder Springpaw
1864 // case 30104: // Tame Mistbat
1865 // case 30647: // Tame Barbed Crawler
1866 // case 30648: // Tame Greater Timberstrider
1867 // case 30652: // Tame Nightstalker
1868 // return;
1869 // default:
1870 // break;
1871 // }
1872 // break;
1873 // }
1874 case SPELLFAMILY_SHAMAN:
1876 switch(auraId)
1878 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1879 case 28820:
1881 // Need remove self if Lightning Shield not active
1882 Unit::AuraMap const& auras = target->GetAuras();
1883 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1885 SpellEntry const* spell = itr->second->GetSpellProto();
1886 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1887 spell->SpellFamilyFlags & 0x0000000000000400L)
1888 return;
1890 target->RemoveAurasDueToSpell(28820);
1891 return;
1893 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1894 case 38443:
1896 bool all = true;
1897 for(int i = 0; i < MAX_TOTEM; ++i)
1899 if(!caster->m_TotemSlot[i])
1901 all = false;
1902 break;
1906 if(all)
1907 caster->CastSpell(caster,38437,true);
1908 else
1909 caster->RemoveAurasDueToSpell(38437);
1910 return;
1912 default:
1913 break;
1915 break;
1917 default:
1918 break;
1920 // Reget trigger spell proto
1921 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1922 if(triggeredSpellInfo == NULL)
1924 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
1925 return;
1928 else
1930 // Spell exist but require custom code
1931 switch(auraId)
1933 // Curse of Idiocy
1934 case 1010:
1936 // TODO: spell casted by result in correct way mostly
1937 // BUT:
1938 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1939 // but must show affect apply like item casting
1940 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1942 // prevent cast by triggered auras
1943 if(m_caster_guid == m_target->GetGUID())
1944 return;
1946 // stop triggering after each affected stats lost > 90
1947 int32 intelectLoss = 0;
1948 int32 spiritLoss = 0;
1950 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
1951 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
1953 if ((*i)->GetId() == 1010)
1955 switch((*i)->GetModifier()->m_miscvalue)
1957 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
1958 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
1959 default: break;
1964 if(intelectLoss <= -90 && spiritLoss <= -90)
1965 return;
1967 caster = target;
1968 break;
1970 // Mana Tide
1971 case 16191:
1973 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
1974 return;
1978 // All ok cast by default case
1979 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
1982 void Aura::TriggerSpellWithValue()
1984 Unit* caster = GetCaster();
1985 Unit* target = GetTriggerTarget();
1987 if(!caster || !target)
1988 return;
1990 // generic casting code with custom spells and target/caster customs
1991 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1992 int32 basepoints0 = this->GetModifier()->m_amount;
1994 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
1997 /*********************************************************/
1998 /*** AURA EFFECTS ***/
1999 /*********************************************************/
2001 void Aura::HandleAuraDummy(bool apply, bool Real)
2003 // spells required only Real aura add/remove
2004 if(!Real)
2005 return;
2007 Unit* caster = GetCaster();
2009 // AT APPLY
2010 if(apply)
2012 switch(GetId())
2014 case 1515: // Tame beast
2015 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2016 if( caster && m_target->CanHaveThreatList())
2017 m_target->AddThreat(caster, 10.0f);
2018 return;
2019 case 13139: // net-o-matic
2020 // root to self part of (root_target->charge->root_self sequence
2021 if(caster)
2022 caster->CastSpell(caster,13138,true,NULL,this);
2023 return;
2024 case 39850: // Rocket Blast
2025 if(roll_chance_i(20)) // backfire stun
2026 m_target->CastSpell(m_target, 51581, true, NULL, this);
2027 return;
2028 case 43873: // Headless Horseman Laugh
2029 if(caster->GetTypeId() == TYPEID_PLAYER)
2030 ((Player*)caster)->PlaySound(11965, false);
2031 return;
2032 case 46354: // Blood Elf Illusion
2033 if(caster)
2035 switch(caster->getGender())
2037 case GENDER_FEMALE:
2038 caster->CastSpell(m_target,46356,true,NULL,this);
2039 break;
2040 case GENDER_MALE:
2041 caster->CastSpell(m_target,46355,true,NULL,this);
2042 break;
2043 default:
2044 break;
2047 return;
2048 case 46699: // Requires No Ammo
2049 if(m_target->GetTypeId()==TYPEID_PLAYER)
2050 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2051 return;
2054 // Earth Shield
2055 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL))
2057 // prevent double apply bonuses
2058 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2059 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2060 return;
2063 // AT REMOVE
2064 else
2066 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2067 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2068 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2070 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2071 ((Player*)m_target)->SetFarSightGUID(0);
2072 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2073 ((Player*)m_target)->GetSession()->SendPacket(&data);
2074 return;
2077 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2079 uint32 finalSpelId = 0;
2080 switch(GetId())
2082 case 19548: finalSpelId = 19597; break;
2083 case 19674: finalSpelId = 19677; break;
2084 case 19687: finalSpelId = 19676; break;
2085 case 19688: finalSpelId = 19678; break;
2086 case 19689: finalSpelId = 19679; break;
2087 case 19692: finalSpelId = 19680; break;
2088 case 19693: finalSpelId = 19684; break;
2089 case 19694: finalSpelId = 19681; break;
2090 case 19696: finalSpelId = 19682; break;
2091 case 19697: finalSpelId = 19683; break;
2092 case 19699: finalSpelId = 19685; break;
2093 case 19700: finalSpelId = 19686; break;
2094 case 30646: finalSpelId = 30647; break;
2095 case 30653: finalSpelId = 30648; break;
2096 case 30654: finalSpelId = 30652; break;
2097 case 30099: finalSpelId = 30100; break;
2098 case 30102: finalSpelId = 30103; break;
2099 case 30105: finalSpelId = 30104; break;
2102 if(finalSpelId)
2103 caster->CastSpell(m_target,finalSpelId,true,NULL,this);
2104 return;
2107 // Waiting to Resurrect
2108 if(GetId()==2584)
2110 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2111 if(m_target->GetTypeId() == TYPEID_PLAYER)
2112 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2113 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2114 return;
2117 // Dark Fiend
2118 if(GetId()==45934)
2120 // Kill target if dispelled
2121 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2122 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2123 return;
2126 // Burning Winds
2127 if(GetId()==46308) // casted only at creatures at spawn
2129 m_target->CastSpell(m_target,47287,true,NULL,this);
2130 return;
2133 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2135 // Stop caster Arcane Missle chanelling on death
2136 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2137 m_spellProto->SpellFamilyFlags&0x0000000000000800LL)
2139 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2140 return;
2142 // Stop caster Penance chanelling on death
2143 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2144 m_spellProto->SpellFamilyFlags2 & 0x00000080)
2146 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2147 return;
2153 // AT APPLY & REMOVE
2155 switch(m_spellProto->SpellFamilyName)
2157 case SPELLFAMILY_GENERIC:
2159 // Unstable Power
2160 if( GetId()==24658 )
2162 uint32 spellId = 24659;
2163 if (apply)
2165 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2166 if (!spell)
2167 return;
2168 for (int i=0; i < spell->StackAmount; ++i)
2169 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2170 return;
2172 m_target->RemoveAurasDueToSpell(spellId);
2173 return;
2175 // Restless Strength
2176 if( GetId()==24661 )
2178 uint32 spellId = 24662;
2179 if (apply)
2181 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2182 if (!spell)
2183 return;
2184 for (int i=0; i < spell->StackAmount; ++i)
2185 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2186 return;
2188 m_target->RemoveAurasDueToSpell(spellId);
2189 return;
2191 //Summon Fire Elemental
2192 if (GetId() == 40133 && caster)
2194 Unit *owner = caster->GetOwner();
2195 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2197 if(apply)
2198 owner->CastSpell(owner,8985,true);
2199 else
2200 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2202 return;
2205 //Summon Earth Elemental
2206 if (GetId() == 40132 && caster)
2208 Unit *owner = caster->GetOwner();
2209 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2211 if(apply)
2212 owner->CastSpell(owner,19704,true);
2213 else
2214 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2216 return;
2218 break;
2220 case SPELLFAMILY_MAGE:
2222 break;
2224 case SPELLFAMILY_PRIEST:
2226 // Pain and Suffering
2227 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2229 if(apply)
2231 // Reduce backfire damage (dot damage) from Shadow Word: Death
2232 SpellModifier *mod = new SpellModifier;
2233 mod->op = SPELLMOD_DOT;
2234 mod->value = m_modifier.m_amount;
2235 mod->type = SPELLMOD_PCT;
2236 mod->spellId = GetId();
2237 mod->mask = 0x0000000200000000LL;
2238 mod->mask2= 0LL;
2239 m_spellmod = mod;
2241 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2242 return;
2244 break;
2246 case SPELLFAMILY_DRUID:
2248 // Lifebloom
2249 if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL )
2251 if ( apply )
2253 if ( caster )
2254 // prevent double apply bonuses
2255 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2256 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2258 else
2260 // Final heal only on dispelled or duration end
2261 if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
2262 return;
2264 // have a look if there is still some other Lifebloom dummy aura
2265 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2266 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2267 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2268 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
2269 return;
2271 // final heal
2272 if(m_target->IsInWorld() && m_stackAmount > 0)
2274 int32 amount = m_modifier.m_amount / m_stackAmount;
2275 m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
2278 return;
2281 // Predatory Strikes
2282 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2284 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2285 return;
2287 // Idol of the Emerald Queen
2288 if ( GetId() == 34246 && m_target->GetTypeId()==TYPEID_PLAYER )
2290 if(apply)
2292 SpellModifier *mod = new SpellModifier;
2293 mod->op = SPELLMOD_DOT;
2294 mod->value = m_modifier.m_amount/7;
2295 mod->type = SPELLMOD_FLAT;
2296 mod->spellId = GetId();
2297 mod->mask = 0x001000000000LL;
2298 mod->mask2= 0LL;
2300 m_spellmod = mod;
2303 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2304 return;
2306 break;
2308 case SPELLFAMILY_HUNTER:
2310 // Improved Aspect of the Viper
2311 if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
2313 if(apply)
2315 // + effect value for Aspect of the Viper
2316 SpellModifier *mod = new SpellModifier;
2317 mod->op = SPELLMOD_EFFECT1;
2318 mod->value = m_modifier.m_amount;
2319 mod->type = SPELLMOD_FLAT;
2320 mod->spellId = GetId();
2321 mod->mask = 0x4000000000000LL;
2322 mod->mask2= 0LL;
2324 m_spellmod = mod;
2327 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2328 return;
2330 break;
2332 case SPELLFAMILY_SHAMAN:
2334 // Improved Weapon Totems
2335 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2337 if(apply)
2339 SpellModifier *mod = new SpellModifier;
2340 mod->op = SPELLMOD_EFFECT1;
2341 mod->value = m_modifier.m_amount;
2342 mod->type = SPELLMOD_PCT;
2343 mod->spellId = GetId();
2344 switch (m_effIndex)
2346 case 0:
2347 mod->mask = 0x00200000000LL; // Windfury Totem
2348 mod->mask2= 0LL;
2349 break;
2350 case 1:
2351 mod->mask = 0x00400000000LL; // Flametongue Totem
2352 mod->mask2= 0LL;
2353 break;
2356 m_spellmod = mod;
2359 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2360 return;
2362 break;
2366 // pet auras
2367 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
2369 if(apply)
2370 m_target->AddPetAura(petSpell);
2371 else
2372 m_target->RemovePetAura(petSpell);
2373 return;
2377 void Aura::HandleAuraMounted(bool apply, bool Real)
2379 // only at real add/remove aura
2380 if(!Real)
2381 return;
2383 if(apply)
2385 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2386 if(!ci)
2388 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2389 return;
2392 uint32 team = 0;
2393 if (m_target->GetTypeId()==TYPEID_PLAYER)
2394 team = ((Player*)m_target)->GetTeam();
2396 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2397 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2398 if (minfo)
2399 display_id = minfo->modelid;
2401 m_target->Mount(display_id);
2403 else
2405 m_target->Unmount();
2409 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2411 // only at real add/remove aura
2412 if(!Real)
2413 return;
2415 WorldPacket data;
2416 if(apply)
2417 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2418 else
2419 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2420 data.append(m_target->GetPackGUID());
2421 data << uint32(0);
2422 m_target->SendMessageToSet(&data,true);
2425 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2427 // only at real add/remove aura
2428 if(!Real)
2429 return;
2431 WorldPacket data;
2432 if(apply)
2433 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2434 else
2435 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2436 data.append(m_target->GetPackGUID());
2437 data << (uint32)0;
2438 m_target->SendMessageToSet(&data,true);
2441 void Aura::HandleAuraHover(bool apply, bool Real)
2443 // only at real add/remove aura
2444 if(!Real)
2445 return;
2447 WorldPacket data;
2448 if(apply)
2449 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2450 else
2451 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2452 data.append(m_target->GetPackGUID());
2453 data << uint32(0);
2454 m_target->SendMessageToSet(&data,true);
2457 void Aura::HandleWaterBreathing(bool apply, bool Real)
2459 if(!apply && !m_target->HasAuraType(SPELL_AURA_WATER_BREATHING))
2461 // update for enable timer in case not moving target
2462 if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld())
2464 ((Player*)m_target)->UpdateUnderwaterState(m_target->GetMap(),m_target->GetPositionX(),m_target->GetPositionY(),m_target->GetPositionZ());
2465 ((Player*)m_target)->HandleDrowning();
2470 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2472 if(!Real)
2473 return;
2475 uint32 modelid = 0;
2476 Powers PowerType = POWER_MANA;
2477 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2478 switch(form)
2480 case FORM_CAT:
2481 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2482 modelid = 892;
2483 else
2484 modelid = 8571;
2485 PowerType = POWER_ENERGY;
2486 break;
2487 case FORM_TRAVEL:
2488 modelid = 632;
2489 break;
2490 case FORM_AQUA:
2491 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2492 modelid = 2428;
2493 else
2494 modelid = 2428;
2495 break;
2496 case FORM_BEAR:
2497 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2498 modelid = 2281;
2499 else
2500 modelid = 2289;
2501 PowerType = POWER_RAGE;
2502 break;
2503 case FORM_GHOUL:
2504 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2505 modelid = 10045;
2506 break;
2507 case FORM_DIREBEAR:
2508 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2509 modelid = 2281;
2510 else
2511 modelid = 2289;
2512 PowerType = POWER_RAGE;
2513 break;
2514 case FORM_CREATUREBEAR:
2515 modelid = 902;
2516 break;
2517 case FORM_GHOSTWOLF:
2518 modelid = 4613;
2519 break;
2520 case FORM_FLIGHT:
2521 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2522 modelid = 20857;
2523 else
2524 modelid = 20872;
2525 break;
2526 case FORM_MOONKIN:
2527 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2528 modelid = 15374;
2529 else
2530 modelid = 15375;
2531 break;
2532 case FORM_FLIGHT_EPIC:
2533 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2534 modelid = 21243;
2535 else
2536 modelid = 21244;
2537 break;
2538 case FORM_METAMORPHOSIS:
2539 modelid = 25277;
2540 break;
2541 case FORM_AMBIENT:
2542 case FORM_SHADOW:
2543 case FORM_STEALTH:
2544 break;
2545 case FORM_TREE:
2546 modelid = 864;
2547 break;
2548 case FORM_BATTLESTANCE:
2549 case FORM_BERSERKERSTANCE:
2550 case FORM_DEFENSIVESTANCE:
2551 PowerType = POWER_RAGE;
2552 break;
2553 case FORM_SPIRITOFREDEMPTION:
2554 modelid = 16031;
2555 break;
2556 default:
2557 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2560 // remove polymorph before changing display id to keep new display id
2561 switch ( form )
2563 case FORM_CAT:
2564 case FORM_TREE:
2565 case FORM_TRAVEL:
2566 case FORM_AQUA:
2567 case FORM_BEAR:
2568 case FORM_DIREBEAR:
2569 case FORM_FLIGHT_EPIC:
2570 case FORM_FLIGHT:
2571 case FORM_MOONKIN:
2572 // remove movement affects
2573 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2574 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
2576 // and polymorphic affects
2577 if(m_target->IsPolymorphed())
2578 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2579 break;
2580 default:
2581 break;
2584 if(apply)
2586 // remove other shapeshift before applying a new one
2587 if(m_target->m_ShapeShiftFormSpellId)
2588 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
2590 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2592 if(modelid > 0)
2593 m_target->SetDisplayId(modelid);
2595 if(PowerType != POWER_MANA)
2597 // reset power to default values only at power change
2598 if(m_target->getPowerType()!=PowerType)
2599 m_target->setPowerType(PowerType);
2601 switch(form)
2603 case FORM_CAT:
2604 case FORM_BEAR:
2605 case FORM_DIREBEAR:
2607 // get furor proc chance
2608 uint32 FurorChance = 0;
2609 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2610 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2612 if ((*i)->GetSpellProto()->SpellIconID == 238)
2614 FurorChance = (*i)->GetModifier()->m_amount;
2615 break;
2619 if (m_modifier.m_miscvalue == FORM_CAT)
2621 m_target->SetPower(POWER_ENERGY,0);
2622 if(urand(1,100) <= FurorChance)
2623 m_target->CastSpell(m_target,17099,true,NULL,this);
2625 else
2627 m_target->SetPower(POWER_RAGE,0);
2628 if(urand(1,100) <= FurorChance)
2629 m_target->CastSpell(m_target,17057,true,NULL,this);
2631 break;
2633 case FORM_BATTLESTANCE:
2634 case FORM_DEFENSIVESTANCE:
2635 case FORM_BERSERKERSTANCE:
2637 uint32 Rage_val = 0;
2638 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2639 if(m_target->GetTypeId() == TYPEID_PLAYER)
2641 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2642 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2644 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2645 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2646 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2647 Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
2651 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2652 m_target->SetPower(POWER_RAGE,Rage_val);
2653 break;
2655 default:
2656 break;
2660 m_target->m_ShapeShiftFormSpellId = GetId();
2661 m_target->m_form = form;
2663 else
2665 if(modelid > 0)
2666 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2667 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2668 if(m_target->getClass() == CLASS_DRUID)
2669 m_target->setPowerType(POWER_MANA);
2670 m_target->m_ShapeShiftFormSpellId = 0;
2671 m_target->m_form = FORM_NONE;
2673 switch(form)
2675 // Nordrassil Harness - bonus
2676 case FORM_BEAR:
2677 case FORM_DIREBEAR:
2678 case FORM_CAT:
2680 if(Aura* dummy = m_target->GetDummyAura(37315) )
2681 m_target->CastSpell(m_target,37316,true,NULL,dummy);
2682 break;
2684 // Nordrassil Regalia - bonus
2685 case FORM_MOONKIN:
2687 if(Aura* dummy = m_target->GetDummyAura(37324) )
2688 m_target->CastSpell(m_target,37325,true,NULL,dummy);
2689 break;
2694 // adding/removing linked auras
2695 // add/remove the shapeshift aura's boosts
2696 HandleShapeshiftBoosts(apply);
2698 if(m_target->GetTypeId()==TYPEID_PLAYER)
2699 ((Player*)m_target)->InitDataForForm();
2702 void Aura::HandleAuraTransform(bool apply, bool Real)
2704 if (apply)
2706 // special case (spell specific functionality)
2707 if(m_modifier.m_miscvalue==0)
2709 // player applied only
2710 if(m_target->GetTypeId()!=TYPEID_PLAYER)
2711 return;
2713 switch(GetId())
2715 // Orb of Deception
2716 case 16739:
2718 uint32 orb_model = m_target->GetNativeDisplayId();
2719 switch(orb_model)
2721 // Troll Female
2722 case 1479: m_target->SetDisplayId(10134); break;
2723 // Troll Male
2724 case 1478: m_target->SetDisplayId(10135); break;
2725 // Tauren Male
2726 case 59: m_target->SetDisplayId(10136); break;
2727 // Human Male
2728 case 49: m_target->SetDisplayId(10137); break;
2729 // Human Female
2730 case 50: m_target->SetDisplayId(10138); break;
2731 // Orc Male
2732 case 51: m_target->SetDisplayId(10139); break;
2733 // Orc Female
2734 case 52: m_target->SetDisplayId(10140); break;
2735 // Dwarf Male
2736 case 53: m_target->SetDisplayId(10141); break;
2737 // Dwarf Female
2738 case 54: m_target->SetDisplayId(10142); break;
2739 // NightElf Male
2740 case 55: m_target->SetDisplayId(10143); break;
2741 // NightElf Female
2742 case 56: m_target->SetDisplayId(10144); break;
2743 // Undead Female
2744 case 58: m_target->SetDisplayId(10145); break;
2745 // Undead Male
2746 case 57: m_target->SetDisplayId(10146); break;
2747 // Tauren Female
2748 case 60: m_target->SetDisplayId(10147); break;
2749 // Gnome Male
2750 case 1563: m_target->SetDisplayId(10148); break;
2751 // Gnome Female
2752 case 1564: m_target->SetDisplayId(10149); break;
2753 // BloodElf Female
2754 case 15475: m_target->SetDisplayId(17830); break;
2755 // BloodElf Male
2756 case 15476: m_target->SetDisplayId(17829); break;
2757 // Dranei Female
2758 case 16126: m_target->SetDisplayId(17828); break;
2759 // Dranei Male
2760 case 16125: m_target->SetDisplayId(17827); break;
2761 default: break;
2763 break;
2765 // Murloc costume
2766 case 42365: m_target->SetDisplayId(21723); break;
2767 default: break;
2770 else
2772 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2773 if(!ci)
2775 //pig pink ^_^
2776 m_target->SetDisplayId(16358);
2777 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
2779 else
2781 // Will use the default model here
2782 m_target->SetDisplayId(ci->DisplayID_A);
2784 // Dragonmaw Illusion (set mount model also)
2785 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
2786 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
2788 m_target->setTransForm(GetId());
2791 // polymorph case
2792 if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
2794 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2795 // only if caster is Player (after patch 2.4.2)
2796 if(IS_PLAYER_GUID(GetCasterGUID()) )
2797 ((Player*)m_target)->setRegenTimer(1000);
2799 //dismount polymorphed target (after patch 2.4.2)
2800 if (m_target->IsMounted())
2801 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
2804 else
2806 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
2807 if(otherTransforms.empty())
2809 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2810 m_target->setTransForm(0);
2812 else
2814 // look for other transform auras
2815 Aura* handledAura = *otherTransforms.begin();
2816 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
2818 // negative auras are preferred
2819 if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
2821 handledAura = *i;
2822 break;
2825 handledAura->ApplyModifier(true);
2828 // Dragonmaw Illusion (restore mount model)
2829 if(GetId()==42016 && m_target->GetMountID()==16314)
2831 if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
2833 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
2834 if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
2836 uint32 team = 0;
2837 if (m_target->GetTypeId()==TYPEID_PLAYER)
2838 team = ((Player*)m_target)->GetTeam();
2840 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2841 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2842 if (minfo)
2843 display_id = minfo->modelid;
2845 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
2852 void Aura::HandleForceReaction(bool apply, bool Real)
2854 if(m_target->GetTypeId() != TYPEID_PLAYER)
2855 return;
2857 if(!Real)
2858 return;
2860 Player* player = (Player*)m_target;
2862 uint32 faction_id = m_modifier.m_miscvalue;
2863 uint32 faction_rank = m_modifier.m_amount;
2865 if(apply)
2866 player->m_forcedReactions[faction_id] = ReputationRank(faction_rank);
2867 else
2868 player->m_forcedReactions.erase(faction_id);
2870 WorldPacket data;
2871 data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+player->m_forcedReactions.size()*(4+4));
2872 data << uint32(player->m_forcedReactions.size());
2873 for(ForcedReactions::const_iterator itr = player->m_forcedReactions.begin(); itr != player->m_forcedReactions.end(); ++itr)
2875 data << uint32(itr->first); // faction_id (Faction.dbc)
2876 data << uint32(itr->second); // reputation rank
2878 player->SendDirectMessage(&data);
2881 void Aura::HandleAuraModSkill(bool apply, bool Real)
2883 if(m_target->GetTypeId() != TYPEID_PLAYER)
2884 return;
2886 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
2887 int32 points = GetModifier()->m_amount;
2889 ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
2890 if(prot == SKILL_DEFENSE)
2891 ((Player*)m_target)->UpdateDefenseBonusesMod();
2894 void Aura::HandleChannelDeathItem(bool apply, bool Real)
2896 if(Real && !apply)
2898 Unit* caster = GetCaster();
2899 Unit* victim = GetTarget();
2900 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode!=AURA_REMOVE_BY_DEATH)
2901 return;
2902 // Item amount
2903 if (m_modifier.m_amount <= 0)
2904 return;
2906 SpellEntry const *spellInfo = GetSpellProto();
2907 if(spellInfo->EffectItemType[m_effIndex] == 0)
2908 return;
2910 // Soul Shard only from non-grey units
2911 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
2912 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
2913 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
2914 return;
2915 //Adding items
2916 uint32 noSpaceForCount = 0;
2917 uint32 count = m_modifier.m_amount;
2919 ItemPosCountVec dest;
2920 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
2921 if( msg != EQUIP_ERR_OK )
2923 count-=noSpaceForCount;
2924 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
2925 if (count==0)
2926 return;
2929 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
2930 ((Player*)caster)->SendNewItem(newitem, count, true, false);
2934 void Aura::HandleBindSight(bool apply, bool Real)
2936 Unit* caster = GetCaster();
2937 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
2938 return;
2940 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
2943 void Aura::HandleFarSight(bool apply, bool Real)
2945 Unit* caster = GetCaster();
2946 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
2947 return;
2949 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
2952 void Aura::HandleAuraTrackCreatures(bool apply, bool Real)
2954 if(m_target->GetTypeId()!=TYPEID_PLAYER)
2955 return;
2957 if(apply)
2958 m_target->RemoveNoStackAurasDueToAura(this);
2959 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
2962 void Aura::HandleAuraTrackResources(bool apply, bool Real)
2964 if(m_target->GetTypeId()!=TYPEID_PLAYER)
2965 return;
2967 if(apply)
2968 m_target->RemoveNoStackAurasDueToAura(this);
2969 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
2972 void Aura::HandleAuraTrackStealthed(bool apply, bool Real)
2974 if(m_target->GetTypeId()!=TYPEID_PLAYER)
2975 return;
2977 if(apply)
2978 m_target->RemoveNoStackAurasDueToAura(this);
2980 m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
2983 void Aura::HandleAuraModScale(bool apply, bool Real)
2985 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
2988 void Aura::HandleModPossess(bool apply, bool Real)
2990 if(!Real)
2991 return;
2993 if(m_target->getLevel() > m_modifier.m_amount)
2994 return;
2996 // not possess yourself
2997 if(GetCasterGUID() == m_target->GetGUID())
2998 return;
3000 Unit* caster = GetCaster();
3001 if(!caster)
3002 return;
3004 if( apply )
3006 m_target->SetCharmerGUID(GetCasterGUID());
3007 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3008 caster->SetCharm(m_target);
3010 m_target->CombatStop();
3011 m_target->DeleteThreatList();
3012 if(m_target->GetTypeId() == TYPEID_UNIT)
3014 m_target->StopMoving();
3015 m_target->GetMotionMaster()->Clear();
3016 m_target->GetMotionMaster()->MoveIdle();
3017 CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
3018 charmInfo->InitPossessCreateSpells();
3021 if(caster->GetTypeId() == TYPEID_PLAYER)
3023 ((Player*)caster)->PossessSpellInitialize();
3026 else
3028 m_target->SetCharmerGUID(0);
3030 if(m_target->GetTypeId() == TYPEID_PLAYER)
3031 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3032 else if(m_target->GetTypeId() == TYPEID_UNIT)
3034 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3035 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3038 caster->SetCharm(0);
3040 if(caster->GetTypeId() == TYPEID_PLAYER)
3042 WorldPacket data(SMSG_PET_SPELLS, 8);
3043 data << uint64(0);
3044 data << uint32(0);
3045 ((Player*)caster)->GetSession()->SendPacket(&data);
3047 if(m_target->GetTypeId() == TYPEID_UNIT)
3049 ((Creature*)m_target)->AIM_Initialize();
3051 if (((Creature*)m_target)->AI())
3052 ((Creature*)m_target)->AI()->AttackStart(caster);
3055 if(caster->GetTypeId() == TYPEID_PLAYER)
3056 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3059 void Aura::HandleModPossessPet(bool apply, bool Real)
3061 if(!Real)
3062 return;
3064 Unit* caster = GetCaster();
3065 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3066 return;
3068 Pet *pet = caster->GetPet();
3069 if(!pet || pet != m_target)
3070 return;
3072 if(apply)
3073 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3074 else
3075 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3077 ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : NULL);
3078 ((Player*)caster)->SetCharm(apply ? pet : NULL);
3079 ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
3081 if(apply)
3083 pet->StopMoving();
3084 pet->GetMotionMaster()->Clear();
3085 pet->GetMotionMaster()->MoveIdle();
3087 else
3089 pet->AttackStop();
3090 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3091 pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
3095 void Aura::HandleAuraModPetTalentsPoints(bool Apply, bool Real)
3097 if(!Real)
3098 return;
3100 // Recalculate pet tlaent points
3101 if (Pet *pet=m_target->GetPet())
3102 pet->InitTalentForLevel();
3105 void Aura::HandleModCharm(bool apply, bool Real)
3107 if(!Real)
3108 return;
3110 // not charm yourself
3111 if(GetCasterGUID() == m_target->GetGUID())
3112 return;
3114 Unit* caster = GetCaster();
3115 if(!caster)
3116 return;
3118 if(int32(m_target->getLevel()) <= m_modifier.m_amount)
3120 if( apply )
3122 m_target->SetCharmerGUID(GetCasterGUID());
3123 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3124 m_target->CastStop(m_target==caster ? GetId() : 0);
3125 caster->SetCharm(m_target);
3127 m_target->CombatStop();
3128 m_target->DeleteThreatList();
3130 if(m_target->GetTypeId() == TYPEID_UNIT)
3132 ((Creature*)m_target)->AIM_Initialize();
3133 CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
3134 charmInfo->InitCharmCreateSpells();
3135 charmInfo->SetReactState( REACT_DEFENSIVE );
3137 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3139 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3140 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3142 //to prevent client crash
3143 m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3144 //just to enable stat window
3145 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3146 //if charmed two demons the same session, the 2nd gets the 1st one's name
3147 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3152 if(caster->GetTypeId() == TYPEID_PLAYER)
3154 ((Player*)caster)->CharmSpellInitialize();
3157 else
3159 m_target->SetCharmerGUID(0);
3161 if(m_target->GetTypeId() == TYPEID_PLAYER)
3162 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3163 else
3165 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3167 // restore faction
3168 if(((Creature*)m_target)->isPet())
3170 if(Unit* owner = m_target->GetOwner())
3171 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
3172 else if(cinfo)
3173 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3175 else if(cinfo) // normal creature
3176 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3178 // restore UNIT_FIELD_BYTES_0
3179 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3181 CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3182 if(cainfo && cainfo->bytes0 != 0)
3183 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3184 else
3185 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
3187 if(m_target->GetCharmInfo())
3188 m_target->GetCharmInfo()->SetPetNumber(0, true);
3189 else
3190 sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
3194 caster->SetCharm(0);
3196 if(caster->GetTypeId() == TYPEID_PLAYER)
3198 WorldPacket data(SMSG_PET_SPELLS, 8);
3199 data << uint64(0);
3200 data << uint32(0);
3201 ((Player*)caster)->GetSession()->SendPacket(&data);
3203 if(m_target->GetTypeId() == TYPEID_UNIT)
3205 ((Creature*)m_target)->AIM_Initialize();
3206 if (((Creature*)m_target)->AI())
3207 ((Creature*)m_target)->AI()->AttackStart(caster);
3213 void Aura::HandleModConfuse(bool apply, bool Real)
3215 if(!Real)
3216 return;
3218 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3221 void Aura::HandleModFear(bool apply, bool Real)
3223 if (!Real)
3224 return;
3226 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3229 void Aura::HandleFeignDeath(bool apply, bool Real)
3231 if(!Real)
3232 return;
3234 if(m_target->GetTypeId() != TYPEID_PLAYER)
3235 return;
3237 if( apply )
3240 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3241 data<<m_target->GetGUID();
3242 data<<uint8(0);
3243 m_target->SendMessageToSet(&data,true);
3245 // blizz like 2.0.x
3246 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3247 // blizz like 2.0.x
3248 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3249 // blizz like 2.0.x
3250 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3252 m_target->addUnitState(UNIT_STAT_DIED);
3253 m_target->CombatStop();
3255 // prevent interrupt message
3256 if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
3257 m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
3258 m_target->InterruptNonMeleeSpells(true);
3259 m_target->getHostilRefManager().deleteReferences();
3261 else
3264 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3265 data<<m_target->GetGUID();
3266 data<<uint8(1);
3267 m_target->SendMessageToSet(&data,true);
3269 // blizz like 2.0.x
3270 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3271 // blizz like 2.0.x
3272 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3273 // blizz like 2.0.x
3274 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3276 m_target->clearUnitState(UNIT_STAT_DIED);
3280 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3282 if(!Real)
3283 return;
3285 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3286 return;
3288 // not sure for it's correctness
3289 if(apply)
3290 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3291 else
3292 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3294 // only at real add/remove aura
3295 if (m_target->GetTypeId() != TYPEID_PLAYER)
3296 return;
3298 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3299 if (((Player *)m_target)->IsInFeralForm())
3300 return;
3302 if (apply)
3303 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3304 else
3305 ((Player *)m_target)->SetRegularAttackTime();
3307 m_target->UpdateDamagePhysical(BASE_ATTACK);
3310 void Aura::HandleAuraModStun(bool apply, bool Real)
3312 if(!Real)
3313 return;
3315 if (apply)
3317 m_target->addUnitState(UNIT_STAT_STUNNED);
3318 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3320 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3321 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3323 // Creature specific
3324 if(m_target->GetTypeId() != TYPEID_PLAYER)
3325 ((Creature*)m_target)->StopMoving();
3326 else
3327 m_target->SetUnitMovementFlags(0); //Clear movement flags
3329 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3331 data.append(m_target->GetPackGUID());
3332 data << uint32(0);
3333 m_target->SendMessageToSet(&data,true);
3335 else
3337 // Real remove called after current aura remove from lists, check if other similar auras active
3338 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3339 return;
3341 m_target->clearUnitState(UNIT_STAT_STUNNED);
3342 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3344 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3346 if(m_target->getVictim() && m_target->isAlive())
3347 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3349 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3350 data.append(m_target->GetPackGUID());
3351 data << uint32(0);
3352 m_target->SendMessageToSet(&data,true);
3355 // Wyvern Sting
3356 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000100000000000LL)
3358 Unit* caster = GetCaster();
3359 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3360 return;
3362 uint32 spell_id = 0;
3364 switch(GetId())
3366 case 19386: spell_id = 24131; break;
3367 case 24132: spell_id = 24134; break;
3368 case 24133: spell_id = 24135; break;
3369 case 27068: spell_id = 27069; break;
3370 case 49011: spell_id = 49009; break;
3371 case 49012: spell_id = 49010; break;
3372 default:
3373 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3374 return;
3377 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3379 if(!spellInfo)
3380 return;
3382 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3383 return;
3388 void Aura::HandleModStealth(bool apply, bool Real)
3390 if(apply)
3392 // drop flag at stealth in bg
3393 if(Real && m_target->GetTypeId()==TYPEID_PLAYER && ((Player*)m_target)->InBattleGround())
3394 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
3395 bg->EventPlayerDroppedFlag((Player*)m_target);
3397 // only at real aura add
3398 if(Real)
3400 m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3401 if(m_target->GetTypeId()==TYPEID_PLAYER)
3402 m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3404 // apply only if not in GM invisibility (and overwrite invisibility state)
3405 if(m_target->GetVisibility()!=VISIBILITY_OFF)
3407 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3408 m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
3412 else
3414 // only at real aura remove
3415 if(Real)
3417 // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
3418 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF)
3420 m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3421 if(m_target->GetTypeId()==TYPEID_PLAYER)
3422 m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3424 // restore invisibility if any
3425 if(m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3427 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3428 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3430 else
3431 m_target->SetVisibility(VISIBILITY_ON);
3436 // Master of Subtlety
3437 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3438 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3440 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3442 if (apply)
3444 int32 bp = (*i)->GetModifier()->m_amount;
3445 m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
3447 else
3448 m_target->CastSpell(m_target,31666,true);
3449 break;
3454 void Aura::HandleInvisibility(bool apply, bool Real)
3456 if(apply)
3458 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3460 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3462 // apply glow vision
3463 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3465 // drop flag at invisible in bg
3466 if(((Player*)m_target)->InBattleGround())
3467 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
3468 bg->EventPlayerDroppedFlag((Player*)m_target);
3471 // apply only if not in GM invisibility and not stealth
3472 if(m_target->GetVisibility()==VISIBILITY_ON)
3474 // Aura not added yet but visibility code expect temporary add aura
3475 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3476 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3479 else
3481 // recalculate value at modifier remove (current aura already removed)
3482 m_target->m_invisibilityMask = 0;
3483 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3484 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3485 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3487 // only at real aura remove and if not have different invisibility auras.
3488 if(Real && m_target->m_invisibilityMask==0)
3490 // remove glow vision
3491 if(m_target->GetTypeId() == TYPEID_PLAYER)
3492 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3494 // apply only if not in GM invisibility & not stealthed while invisible
3495 if(m_target->GetVisibility()!=VISIBILITY_OFF)
3497 // if have stealth aura then already have stealth visibility
3498 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3499 m_target->SetVisibility(VISIBILITY_ON);
3505 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3507 if(apply)
3509 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3511 else
3513 // recalculate value at modifier remove (current aura already removed)
3514 m_target->m_detectInvisibilityMask = 0;
3515 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3516 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3517 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3519 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3520 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3523 void Aura::HandleAuraModRoot(bool apply, bool Real)
3525 // only at real add/remove aura
3526 if(!Real)
3527 return;
3529 // Frost root aura -> freeze/unfreeze target
3530 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3531 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3533 uint32 apply_stat = UNIT_STAT_ROOT;
3534 if (apply)
3536 m_target->addUnitState(UNIT_STAT_ROOT);
3537 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3538 // probably wrong (this add skinable flag)
3539 // TODO: find correct flag
3540 // m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3542 //Save last orientation
3543 if( m_target->getVictim() )
3544 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3546 if(m_target->GetTypeId() == TYPEID_PLAYER)
3548 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3549 data.append(m_target->GetPackGUID());
3550 data << (uint32)2;
3551 m_target->SendMessageToSet(&data,true);
3553 //Clear unit movement flags
3554 m_target->SetUnitMovementFlags(0);
3556 else
3557 ((Creature *)m_target)->StopMoving();
3559 else
3561 // Real remove called after current aura remove from lists, check if other similar auras active
3562 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3563 return;
3565 m_target->clearUnitState(UNIT_STAT_ROOT);
3566 // probably wrong (this add skinable flag)
3567 // TODO: find correct flag
3568 // m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3570 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3572 if(m_target->getVictim() && m_target->isAlive())
3573 m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3575 if(m_target->GetTypeId() == TYPEID_PLAYER)
3577 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3578 data.append(m_target->GetPackGUID());
3579 data << (uint32)2;
3580 m_target->SendMessageToSet(&data,true);
3586 void Aura::HandleAuraModSilence(bool apply, bool Real)
3588 // only at real add/remove aura
3589 if(!Real)
3590 return;
3592 if(apply)
3594 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3595 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3596 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
3598 Spell* currentSpell = m_target->m_currentSpells[i];
3599 if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3601 uint32 state = currentSpell->getState();
3602 // Stop spells on prepare or casting state
3603 if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
3605 currentSpell->cancel();
3606 currentSpell->SetReferencedFromCurrent(false);
3607 m_target->m_currentSpells[i] = NULL;
3612 switch (GetId())
3614 // Arcane Torrent (Energy)
3615 case 25046:
3617 Unit * caster = GetCaster();
3618 if (!caster)
3619 return;
3621 // Search Mana Tap auras on caster
3622 Aura * dummy = caster->GetDummyAura(28734);
3623 if (dummy)
3625 int32 bp = dummy->GetStackAmount() * 10;
3626 caster->CastCustomSpell(caster, 25048, &bp, NULL, NULL, true);
3627 caster->RemoveAurasDueToSpell(28734);
3632 else
3634 // Real remove called after current aura remove from lists, check if other similar auras active
3635 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3636 return;
3638 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3642 void Aura::HandleModThreat(bool apply, bool Real)
3644 // only at real add/remove aura
3645 if(!Real)
3646 return;
3648 if(!m_target->isAlive())
3649 return;
3651 Unit* caster = GetCaster();
3653 if(!caster || !caster->isAlive())
3654 return;
3656 int level_diff = 0;
3657 int multiplier = 0;
3658 switch (GetId())
3660 // Arcane Shroud
3661 case 26400:
3662 level_diff = m_target->getLevel() - 60;
3663 multiplier = 2;
3664 break;
3665 // The Eye of Diminution
3666 case 28862:
3667 level_diff = m_target->getLevel() - 60;
3668 multiplier = 1;
3669 break;
3671 if (level_diff > 0)
3672 m_modifier.m_amount += multiplier * level_diff;
3674 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3676 if(m_modifier.m_miscvalue & int32(1<<x))
3678 if(m_target->GetTypeId() == TYPEID_PLAYER)
3679 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
3684 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3686 // only at real add/remove aura
3687 if(!Real)
3688 return;
3690 if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
3691 return;
3693 Unit* caster = GetCaster();
3695 if(!caster || !caster->isAlive())
3696 return;
3698 float threatMod = 0.0f;
3699 if(apply)
3700 threatMod = float(m_modifier.m_amount);
3701 else
3702 threatMod = float(-m_modifier.m_amount);
3704 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3707 void Aura::HandleModTaunt(bool apply, bool Real)
3709 // only at real add/remove aura
3710 if(!Real)
3711 return;
3713 if(!m_target->isAlive() || !m_target->CanHaveThreatList())
3714 return;
3716 Unit* caster = GetCaster();
3718 if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
3719 return;
3721 if(apply)
3722 m_target->TauntApply(caster);
3723 else
3725 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3726 m_target->TauntFadeOut(caster);
3730 /*********************************************************/
3731 /*** MODIFY SPEED ***/
3732 /*********************************************************/
3733 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
3735 // all applied/removed only at real aura add/remove
3736 if(!Real)
3737 return;
3739 m_target->UpdateSpeed(MOVE_RUN, true);
3742 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
3744 // all applied/removed only at real aura add/remove
3745 if(!Real)
3746 return;
3748 m_target->UpdateSpeed(MOVE_RUN, true);
3751 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
3753 // all applied/removed only at real aura add/remove
3754 if(!Real)
3755 return;
3757 // Enable Fly mode for flying mounts
3758 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
3760 WorldPacket data;
3761 if(apply)
3762 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
3763 else
3764 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
3765 data.append(m_target->GetPackGUID());
3766 data << uint32(0); // unknown
3767 m_target->SendMessageToSet(&data, true);
3769 //Players on flying mounts must be immune to polymorph
3770 if (m_target->GetTypeId()==TYPEID_PLAYER)
3771 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
3773 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3774 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
3775 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3778 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3781 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
3783 // all applied/removed only at real aura add/remove
3784 if(!Real)
3785 return;
3787 m_target->UpdateSpeed(MOVE_SWIM, true);
3790 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
3792 // all applied/removed only at real aura add/remove
3793 if(!Real)
3794 return;
3796 m_target->UpdateSpeed(MOVE_RUN, true);
3797 m_target->UpdateSpeed(MOVE_SWIM, true);
3798 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3801 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
3803 // all applied/removed only at real aura add/remove
3804 if(!Real)
3805 return;
3807 m_target->UpdateSpeed(MOVE_RUN, true);
3808 m_target->UpdateSpeed(MOVE_SWIM, true);
3809 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3812 /*********************************************************/
3813 /*** IMMUNITY ***/
3814 /*********************************************************/
3816 void Aura::HandleModMechanicImmunity(bool apply, bool Real)
3818 uint32 mechanic = 1 << m_modifier.m_miscvalue;
3820 //immune movement impairment and loss of control
3821 if(GetId()==42292 || GetId()==59752)
3822 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
3824 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3826 Unit::AuraMap& Auras = m_target->GetAuras();
3827 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
3829 next = iter;
3830 ++next;
3831 SpellEntry const *spell = iter->second->GetSpellProto();
3832 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
3833 spell->Id != GetId())
3835 //check for mechanic mask
3836 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
3838 m_target->RemoveAurasDueToSpell(spell->Id);
3839 if(Auras.empty())
3840 break;
3841 else
3842 next = Auras.begin();
3848 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,m_modifier.m_miscvalue,apply);
3850 // Bestial Wrath
3851 if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
3853 // The Beast Within cast on owner if talent present
3854 if ( Unit* owner = m_target->GetOwner() )
3856 // Search talent
3857 Unit::AuraList const& m_dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
3858 for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i)
3860 if ( (*i)->GetSpellProto()->SpellIconID == 2229 )
3862 if (apply)
3863 owner->CastSpell(owner, 34471, true, 0, this);
3864 else
3865 owner->RemoveAurasDueToSpell(34471);
3866 break;
3872 // The Beast Within and Bestial Wrath - immunity
3873 if(GetId() == 19574 || GetId() == 34471)
3875 if(apply)
3877 m_target->CastSpell(m_target,24395,true);
3878 m_target->CastSpell(m_target,24396,true);
3879 m_target->CastSpell(m_target,24397,true);
3880 m_target->CastSpell(m_target,26592,true);
3882 else
3884 m_target->RemoveAurasDueToSpell(24395);
3885 m_target->RemoveAurasDueToSpell(24396);
3886 m_target->RemoveAurasDueToSpell(24397);
3887 m_target->RemoveAurasDueToSpell(26592);
3892 void Aura::HandleAuraModEffectImmunity(bool apply, bool Real)
3894 if(!apply)
3896 if(m_target->GetTypeId() == TYPEID_PLAYER)
3898 if(((Player*)m_target)->InBattleGround())
3900 BattleGround *bg = ((Player*)m_target)->GetBattleGround();
3901 if(bg)
3903 switch(bg->GetTypeID())
3905 case BATTLEGROUND_AV:
3907 break;
3909 case BATTLEGROUND_WS:
3911 // Warsong Flag, horde // Silverwing Flag, alliance
3912 if(GetId() == 23333 || GetId() == 23335)
3913 bg->EventPlayerDroppedFlag(((Player*)m_target));
3914 break;
3916 case BATTLEGROUND_AB:
3918 break;
3920 case BATTLEGROUND_EY:
3922 if(GetId() == 34976)
3923 bg->EventPlayerDroppedFlag(((Player*)m_target));
3924 break;
3932 m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
3935 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
3937 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3939 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
3940 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
3942 if (auraList.front() != this) // skip itself aura (it already added)
3944 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
3945 itr = auraList.begin();
3947 else
3948 ++itr;
3952 m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
3955 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
3957 m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
3959 if(Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3961 if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
3963 uint32 school_mask = m_modifier.m_miscvalue;
3964 Unit::AuraMap& Auras = m_target->GetAuras();
3965 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
3967 next = iter;
3968 ++next;
3969 SpellEntry const *spell = iter->second->GetSpellProto();
3970 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
3971 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
3972 && !iter->second->IsPositive() //Don't remove positive spells
3973 && spell->Id != GetId() ) //Don't remove self
3975 m_target->RemoveAurasDueToSpell(spell->Id);
3976 if(Auras.empty())
3977 break;
3978 else
3979 next = Auras.begin();
3984 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
3986 if( apply )
3987 m_target->addUnitState(UNIT_STAT_ISOLATED);
3988 else
3989 m_target->clearUnitState(UNIT_STAT_ISOLATED);
3993 void Aura::HandleAuraModDmgImmunity(bool apply, bool Real)
3995 m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
3998 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4000 // all applied/removed only at real aura add/remove
4001 if(!Real)
4002 return;
4004 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4007 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4009 if(!Real)
4010 return;
4012 if(apply)
4014 // some spell have charges by functionality not have its in spell data
4015 switch (GetId())
4017 case 28200: // Ascendance (Talisman of Ascendance trinket)
4018 SetAuraCharges(6);
4019 break;
4020 default: break;
4025 void Aura::HandleAuraModStalked(bool apply, bool Real)
4027 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4028 if(apply)
4029 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4030 else
4031 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4034 /*********************************************************/
4035 /*** PERIODIC ***/
4036 /*********************************************************/
4038 void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real)
4040 m_isPeriodic = apply;
4041 if (m_spellProto->Id == 66 && !apply)
4043 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4044 m_target->CastSpell(m_target, 32612, true, NULL, this);
4048 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real)
4050 m_isPeriodic = apply;
4053 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4055 if (!Real)
4056 return;
4058 m_isPeriodic = apply;
4060 // Replenishment (0.25% from max)
4061 // Infinite Replenishment
4062 if (GetId() == 57669 ||
4063 GetId() == 61782)
4064 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4067 void Aura::HandleAuraPowerBurn(bool apply, bool Real)
4069 m_isPeriodic = apply;
4072 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4074 // spells required only Real aura add/remove
4075 if(!Real)
4076 return;
4078 // For prevent double apply bonuses
4079 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4081 Unit* caster = GetCaster();
4083 SpellEntry const*spell = GetSpellProto();
4084 switch( spell->SpellFamilyName)
4086 case SPELLFAMILY_ROGUE:
4088 // Master of Subtlety
4089 if (spell->Id==31666 && !apply)
4091 m_target->RemoveAurasDueToSpell(31665);
4092 break;
4094 break;
4096 case SPELLFAMILY_HUNTER:
4098 // Explosive Shot
4099 if (apply && !loading && caster)
4100 m_modifier.m_amount +=caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100;
4101 break;
4105 m_isPeriodic = apply;
4108 void Aura::HandlePeriodicHeal(bool apply, bool Real)
4110 m_isPeriodic = apply;
4113 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4115 // spells required only Real aura add/remove
4116 if(!Real)
4117 return;
4119 m_isPeriodic = apply;
4121 // For prevent double apply bonuses
4122 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4124 // Custom damage calculation after
4125 if (!apply || loading)
4126 return;
4128 Unit *caster = GetCaster();
4129 if (!caster)
4130 return;
4132 switch (m_spellProto->SpellFamilyName)
4134 case SPELLFAMILY_GENERIC:
4136 // Pounce Bleed
4137 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4139 // $AP*0.18/6 bonus per tick
4140 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4141 return;
4143 break;
4145 case SPELLFAMILY_WARRIOR:
4147 // Rend
4148 if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
4150 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4151 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4152 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4153 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4154 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4155 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4156 return;
4158 break;
4160 case SPELLFAMILY_DRUID:
4162 // Rake
4163 if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL)
4165 // $AP*0.06 bonus per tick
4166 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4167 return;
4169 // Lacerate
4170 if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL)
4172 // $AP*0.05/5 bonus per tick
4173 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4174 return;
4176 // Rip
4177 if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
4179 // 0.01*$AP*cp
4180 if (caster->GetTypeId() != TYPEID_PLAYER)
4181 return;
4183 uint8 cp = ((Player*)caster)->GetComboPoints();
4185 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4186 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4187 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4189 if((*itr)->GetId()==34241)
4191 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4192 break;
4195 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4196 return;
4198 // Lock Jaw
4199 if (m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
4201 // 0.15*$AP
4202 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4203 return;
4205 break;
4207 case SPELLFAMILY_ROGUE:
4209 // Rupture
4210 if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
4212 if (caster->GetTypeId() != TYPEID_PLAYER)
4213 return;
4214 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4215 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4216 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4217 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4218 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4219 float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375};
4220 uint8 cp = ((Player*)caster)->GetComboPoints();
4221 if (cp > 5) cp = 5;
4222 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4223 return;
4225 // Garrote
4226 if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL)
4228 // $AP*0.07 bonus per tick
4229 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4230 return;
4232 // Deadly Poison
4233 if (m_spellProto->SpellFamilyFlags & 0x0000000000010000)
4235 // 0.08*$AP / 4 * amount of stack
4236 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4237 return;
4239 break;
4241 case SPELLFAMILY_HUNTER:
4243 // Serpent Sting
4244 if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL)
4246 // $RAP*0.1/5 bonus per tick
4247 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4248 return;
4250 // Immolation Trap
4251 if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678)
4253 // $RAP*0.1/5 bonus per tick
4254 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4255 return;
4257 break;
4259 default:
4260 break;
4264 void Aura::HandlePeriodicDamagePCT(bool apply, bool Real)
4266 m_isPeriodic = apply;
4269 void Aura::HandlePeriodicLeech(bool apply, bool Real)
4271 m_isPeriodic = apply;
4274 void Aura::HandlePeriodicManaLeech(bool apply, bool Real)
4276 m_isPeriodic = apply;
4279 void Aura::HandlePeriodicHealthFunnel(bool apply, bool Real)
4281 m_isPeriodic = apply;
4284 /*********************************************************/
4285 /*** MODIFY STATS ***/
4286 /*********************************************************/
4288 /********************************/
4289 /*** RESISTANCE ***/
4290 /********************************/
4292 void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real)
4294 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4296 if(m_modifier.m_miscvalue & int32(1<<x))
4298 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4299 if(m_target->GetTypeId() == TYPEID_PLAYER)
4300 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4305 void Aura::HandleAuraModResistance(bool apply, bool Real)
4307 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4309 if(m_modifier.m_miscvalue & int32(1<<x))
4311 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4312 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4313 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4318 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real)
4320 // only players have base stats
4321 if(m_target->GetTypeId() != TYPEID_PLAYER)
4323 //pets only have base armor
4324 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4325 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4327 else
4329 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4331 if(m_modifier.m_miscvalue & int32(1<<x))
4332 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4337 void Aura::HandleModResistancePercent(bool apply, bool Real)
4339 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4341 if(m_modifier.m_miscvalue & int32(1<<i))
4343 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4344 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4346 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
4347 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
4353 void Aura::HandleModBaseResistance(bool apply, bool Real)
4355 // only players have base stats
4356 if(m_target->GetTypeId() != TYPEID_PLAYER)
4358 //only pets have base stats
4359 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4360 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4362 else
4364 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4365 if(m_modifier.m_miscvalue & (1<<i))
4366 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4370 /********************************/
4371 /*** STAT ***/
4372 /********************************/
4374 void Aura::HandleAuraModStat(bool apply, bool Real)
4376 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4378 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4379 return;
4382 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4384 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4385 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4387 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4388 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4389 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4390 m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
4395 void Aura::HandleModPercentStat(bool apply, bool Real)
4397 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4399 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4400 return;
4403 // only players have base stats
4404 if (m_target->GetTypeId() != TYPEID_PLAYER)
4405 return;
4407 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4409 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4410 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4414 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real)
4416 if(m_target->GetTypeId() != TYPEID_PLAYER)
4417 return;
4419 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4420 // This information for client side use only
4421 // Recalculate bonus
4422 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4425 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real)
4427 if(m_target->GetTypeId() != TYPEID_PLAYER)
4428 return;
4430 // Recalculate bonus
4431 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4434 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4436 if(!Real || !apply)
4437 return;
4439 if(GetId()==33206)
4440 m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
4443 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real)
4445 if(m_target->GetTypeId() != TYPEID_PLAYER)
4446 return;
4448 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4449 // This information for client side use only
4450 // Recalculate bonus
4451 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4454 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real)
4456 if(m_target->GetTypeId() != TYPEID_PLAYER)
4457 return;
4459 // Recalculate bonus
4460 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4463 void Aura::HandleModHealingDone(bool /*apply*/, bool Real)
4465 if(m_target->GetTypeId() != TYPEID_PLAYER)
4466 return;
4467 // implemented in Unit::SpellHealingBonus
4468 // this information is for client side only
4469 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4472 void Aura::HandleModTotalPercentStat(bool apply, bool Real)
4474 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4476 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4477 return;
4480 //save current and max HP before applying aura
4481 uint32 curHPValue = m_target->GetHealth();
4482 uint32 maxHPValue = m_target->GetMaxHealth();
4484 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4486 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4488 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4489 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4490 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4494 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4495 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4497 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4498 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4499 m_target->SetHealth(newHPValue);
4503 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real)
4505 if(m_target->GetTypeId() != TYPEID_PLAYER)
4506 return;
4508 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4510 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4511 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4512 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4513 return;
4516 // Recalculate Armor
4517 m_target->UpdateArmor();
4520 /********************************/
4521 /*** HEAL & ENERGIZE ***/
4522 /********************************/
4523 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real)
4525 m_isPeriodic = apply;
4528 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool Real)
4530 if(m_modifier.periodictime == 0)
4531 m_modifier.periodictime = 1000;
4533 m_periodicTimer = m_modifier.periodictime;
4534 m_isPeriodic = apply;
4537 void Aura::HandleModRegen(bool apply, bool Real) // eating
4539 if(m_modifier.periodictime == 0)
4540 m_modifier.periodictime = 5000;
4542 m_periodicTimer = 5000;
4543 m_isPeriodic = apply;
4546 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4548 if (!Real)
4549 return;
4551 Powers pt = m_target->getPowerType();
4552 if(m_modifier.periodictime == 0)
4554 // Anger Management (only spell use this aura for rage)
4555 if (pt == POWER_RAGE)
4556 m_modifier.periodictime = 3000;
4557 else
4558 m_modifier.periodictime = 2000;
4561 m_periodicTimer = 5000;
4563 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4564 ((Player*)m_target)->UpdateManaRegen();
4566 m_isPeriodic = apply;
4569 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4571 // spells required only Real aura add/remove
4572 if(!Real)
4573 return;
4575 if (m_target->GetTypeId() != TYPEID_PLAYER)
4576 return;
4578 // Update manaregen value
4579 if (m_modifier.m_miscvalue == POWER_MANA)
4580 ((Player*)m_target)->UpdateManaRegen();
4583 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4585 // spells required only Real aura add/remove
4586 if(!Real)
4587 return;
4589 if (m_target->GetTypeId() != TYPEID_PLAYER)
4590 return;
4592 //Note: an increase in regen does NOT cause threat.
4593 ((Player*)m_target)->UpdateManaRegen();
4596 void Aura::HandleComprehendLanguage(bool apply, bool Real)
4598 if(apply)
4599 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4600 else
4601 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4604 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4606 // Special case with temporary increase max/current health
4607 switch(GetId())
4609 case 12976: // Warrior Last Stand triggered spell
4610 case 28726: // Nightmare Seed ( Nightmare Seed )
4611 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4612 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4614 if(Real)
4616 if(apply)
4618 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4619 m_target->ModifyHealth(m_modifier.m_amount);
4621 else
4623 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4624 m_target->ModifyHealth(-m_modifier.m_amount);
4625 else
4626 m_target->SetHealth(1);
4627 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4630 return;
4634 // generic case
4635 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4638 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool Real)
4640 uint32 oldhealth = m_target->GetHealth();
4641 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4643 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4645 // refresh percentage
4646 if(oldhealth > 0)
4648 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4649 if(newhealth==0)
4650 newhealth = 1;
4652 m_target->SetHealth(newhealth);
4656 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
4658 Powers powerType = m_target->getPowerType();
4659 if(int32(powerType) != m_modifier.m_miscvalue)
4660 return;
4662 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4664 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4667 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4669 Powers powerType = m_target->getPowerType();
4670 if(int32(powerType) != m_modifier.m_miscvalue)
4671 return;
4673 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4675 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4678 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4680 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4683 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4685 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4688 /********************************/
4689 /*** FIGHT ***/
4690 /********************************/
4692 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real)
4694 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4695 return;
4697 ((Player*)m_target)->UpdateParryPercentage();
4700 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real)
4702 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4703 return;
4705 ((Player*)m_target)->UpdateDodgePercentage();
4706 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4709 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real)
4711 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4712 return;
4714 ((Player*)m_target)->UpdateBlockPercentage();
4715 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4718 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
4720 // spells required only Real aura add/remove
4721 if(!Real)
4722 return;
4724 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4725 return;
4727 ((Player*)m_target)->UpdateManaRegen();
4730 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
4732 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4733 return;
4735 // apply item specific bonuses for already equipped weapon
4736 if(Real)
4738 for(int i = 0; i < MAX_ATTACK; ++i)
4739 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4740 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
4743 // mods must be applied base at equipped weapon class and subclass comparison
4744 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4745 // m_modifier.m_miscvalue comparison with item generated damage types
4747 if (GetSpellProto()->EquippedItemClass == -1)
4749 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4750 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4751 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4753 else
4755 // done in Player::_ApplyWeaponDependentAuraMods
4759 void Aura::HandleModHitChance(bool apply, bool Real)
4761 if(m_target->GetTypeId() == TYPEID_PLAYER)
4763 ((Player*)m_target)->UpdateMeleeHitChances();
4764 ((Player*)m_target)->UpdateRangedHitChances();
4766 else
4768 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4769 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4773 void Aura::HandleModSpellHitChance(bool apply, bool Real)
4775 if(m_target->GetTypeId() == TYPEID_PLAYER)
4777 ((Player*)m_target)->UpdateSpellHitChances();
4779 else
4781 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
4785 void Aura::HandleModSpellCritChance(bool apply, bool Real)
4787 // spells required only Real aura add/remove
4788 if(!Real)
4789 return;
4791 if(m_target->GetTypeId() == TYPEID_PLAYER)
4793 ((Player*)m_target)->UpdateAllSpellCritChances();
4795 else
4797 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
4801 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
4803 // spells required only Real aura add/remove
4804 if(!Real)
4805 return;
4807 if(m_target->GetTypeId() != TYPEID_PLAYER)
4808 return;
4810 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
4811 if (m_modifier.m_miscvalue & (1<<school))
4812 ((Player*)m_target)->UpdateSpellCritChance(school);
4815 /********************************/
4816 /*** ATTACK SPEED ***/
4817 /********************************/
4819 void Aura::HandleModCastingSpeed(bool apply, bool Real)
4821 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4824 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real)
4826 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4827 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4828 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4831 void Aura::HandleModCombatSpeedPct(bool apply, bool Real)
4833 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4834 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4835 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4836 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4839 void Aura::HandleModAttackSpeed(bool apply, bool Real)
4841 if(!m_target->isAlive() )
4842 return;
4844 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4847 void Aura::HandleHaste(bool apply, bool Real)
4849 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
4850 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
4851 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
4854 void Aura::HandleAuraModRangedHaste(bool apply, bool Real)
4856 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4859 void Aura::HandleRangedAmmoHaste(bool apply, bool Real)
4861 if(m_target->GetTypeId() != TYPEID_PLAYER)
4862 return;
4863 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
4866 /********************************/
4867 /*** ATTACK POWER ***/
4868 /********************************/
4870 void Aura::HandleAuraModAttackPower(bool apply, bool Real)
4872 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4875 void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
4877 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
4878 return;
4880 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4883 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real)
4885 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
4886 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
4889 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
4891 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
4892 return;
4894 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
4895 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
4898 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
4900 // spells required only Real aura add/remove
4901 if(!Real)
4902 return;
4904 // Recalculate bonus
4905 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
4906 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
4909 void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
4911 // spells required only Real aura add/remove
4912 if(!Real)
4913 return;
4915 // Recalculate bonus
4916 if(m_target->GetTypeId() == TYPEID_PLAYER)
4917 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
4920 /********************************/
4921 /*** DAMAGE BONUS ***/
4922 /********************************/
4923 void Aura::HandleModDamageDone(bool apply, bool Real)
4925 // apply item specific bonuses for already equipped weapon
4926 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
4928 for(int i = 0; i < MAX_ATTACK; ++i)
4929 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4930 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
4933 // m_modifier.m_miscvalue is bitmask of spell schools
4934 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
4935 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
4936 // 127 - full bitmask any damages
4938 // mods must be applied base at equipped weapon class and subclass comparison
4939 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4940 // m_modifier.m_miscvalue comparison with item generated damage types
4942 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
4944 // apply generic physical damage bonuses including wand case
4945 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
4947 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4948 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4949 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4951 else
4953 // done in Player::_ApplyWeaponDependentAuraMods
4956 if(m_target->GetTypeId() == TYPEID_PLAYER)
4958 if(m_positive)
4959 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
4960 else
4961 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
4965 // Skip non magic case for speedup
4966 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
4967 return;
4969 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
4971 // wand magic case (skip generic to all item spell bonuses)
4972 // done in Player::_ApplyWeaponDependentAuraMods
4974 // Skip item specific requirements for not wand magic damage
4975 return;
4978 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4979 // This information for client side use only
4980 if(m_target->GetTypeId() == TYPEID_PLAYER)
4982 if(m_positive)
4984 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
4986 if((m_modifier.m_miscvalue & (1<<i)) != 0)
4987 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
4990 else
4992 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
4994 if((m_modifier.m_miscvalue & (1<<i)) != 0)
4995 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
4998 Pet* pet = m_target->GetPet();
4999 if(pet)
5000 pet->UpdateAttackPowerAndDamage();
5004 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5006 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5008 // apply item specific bonuses for already equipped weapon
5009 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5011 for(int i = 0; i < MAX_ATTACK; ++i)
5012 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5013 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5016 // m_modifier.m_miscvalue is bitmask of spell schools
5017 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5018 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5019 // 127 - full bitmask any damages
5021 // mods must be applied base at equipped weapon class and subclass comparison
5022 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5023 // m_modifier.m_miscvalue comparison with item generated damage types
5025 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5027 // apply generic physical damage bonuses including wand case
5028 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5030 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5031 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5032 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5034 else
5036 // done in Player::_ApplyWeaponDependentAuraMods
5038 // For show in client
5039 if(m_target->GetTypeId() == TYPEID_PLAYER)
5040 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
5043 // Skip non magic case for speedup
5044 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5045 return;
5047 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5049 // wand magic case (skip generic to all item spell bonuses)
5050 // done in Player::_ApplyWeaponDependentAuraMods
5052 // Skip item specific requirements for not wand magic damage
5053 return;
5056 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5057 // Send info to client
5058 if(m_target->GetTypeId() == TYPEID_PLAYER)
5059 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5060 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
5063 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5065 // spells required only Real aura add/remove
5066 if(!Real)
5067 return;
5069 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5071 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5074 /********************************/
5075 /*** POWER COST ***/
5076 /********************************/
5078 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5080 // spells required only Real aura add/remove
5081 if(!Real)
5082 return;
5084 float amount = m_modifier.m_amount/100.0f;
5085 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5086 if(m_modifier.m_miscvalue & (1<<i))
5087 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
5090 void Aura::HandleModPowerCost(bool apply, bool Real)
5092 // spells required only Real aura add/remove
5093 if(!Real)
5094 return;
5096 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5097 if(m_modifier.m_miscvalue & (1<<i))
5098 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
5101 void Aura::HandleNoReagentUseAura(bool Apply, bool Real)
5103 // spells required only Real aura add/remove
5104 if(!Real)
5105 return;
5106 if(m_target->GetTypeId() != TYPEID_PLAYER)
5107 return;
5108 uint32 mask[3] = {0, 0, 0};
5109 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5110 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5112 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5113 mask[0]|=ptr[0];
5114 mask[1]|=ptr[1];
5115 mask[2]|=ptr[2];
5118 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
5119 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5120 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5123 /*********************************************************/
5124 /*** OTHERS ***/
5125 /*********************************************************/
5127 void Aura::HandleShapeshiftBoosts(bool apply)
5129 uint32 spellId = 0;
5130 uint32 spellId2 = 0;
5131 uint32 HotWSpellId = 0;
5133 switch(GetModifier()->m_miscvalue)
5135 case FORM_CAT:
5136 spellId = 3025;
5137 HotWSpellId = 24900;
5138 break;
5139 case FORM_TREE:
5140 spellId = 5420;
5141 spellId2 = 34123;
5142 break;
5143 case FORM_TRAVEL:
5144 spellId = 5419;
5145 break;
5146 case FORM_AQUA:
5147 spellId = 5421;
5148 break;
5149 case FORM_BEAR:
5150 spellId = 1178;
5151 spellId2 = 21178;
5152 HotWSpellId = 24899;
5153 break;
5154 case FORM_DIREBEAR:
5155 spellId = 9635;
5156 spellId2 = 21178;
5157 HotWSpellId = 24899;
5158 break;
5159 case FORM_BATTLESTANCE:
5160 spellId = 21156;
5161 break;
5162 case FORM_DEFENSIVESTANCE:
5163 spellId = 7376;
5164 break;
5165 case FORM_BERSERKERSTANCE:
5166 spellId = 7381;
5167 break;
5168 case FORM_MOONKIN:
5169 spellId = 24905;
5170 // aura from effect trigger spell
5171 spellId2 = 24907;
5172 break;
5173 case FORM_FLIGHT:
5174 spellId = 33948;
5175 spellId2 = 34764;
5176 break;
5177 case FORM_FLIGHT_EPIC:
5178 spellId = 40122;
5179 spellId2 = 40121;
5180 break;
5181 case FORM_METAMORPHOSIS:
5182 spellId = 54817;
5183 spellId2 = 54879;
5184 break;
5185 case FORM_SPIRITOFREDEMPTION:
5186 spellId = 27792;
5187 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5188 break;
5189 case FORM_GHOSTWOLF:
5190 case FORM_AMBIENT:
5191 case FORM_GHOUL:
5192 case FORM_SHADOW:
5193 case FORM_STEALTH:
5194 case FORM_CREATURECAT:
5195 case FORM_CREATUREBEAR:
5196 spellId = 0;
5197 break;
5200 uint32 form = GetModifier()->m_miscvalue-1;
5202 if(apply)
5204 if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
5205 if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
5207 if(m_target->GetTypeId() == TYPEID_PLAYER)
5209 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5210 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5212 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
5213 if(itr->first==spellId || itr->first==spellId2) continue;
5214 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5215 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
5216 if (spellInfo->Stances & (1<<form))
5217 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5219 //LotP
5220 if (((Player*)m_target)->HasSpell(17007))
5222 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5223 if (spellInfo && spellInfo->Stances & (1<<form))
5224 m_target->CastSpell(m_target, 24932, true, NULL, this);
5226 // HotW
5227 if (HotWSpellId)
5229 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5230 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5232 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5234 int32 HotWMod = (*i)->GetModifier()->m_amount;
5235 if(GetModifier()->m_miscvalue == FORM_CAT)
5236 HotWMod /= 2;
5238 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5239 break;
5245 else
5247 m_target->RemoveAurasDueToSpell(spellId);
5248 m_target->RemoveAurasDueToSpell(spellId2);
5250 Unit::AuraMap& tAuras = m_target->GetAuras();
5251 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5253 if (itr->second->IsRemovedOnShapeLost())
5255 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5256 itr = tAuras.begin();
5258 else
5260 ++itr;
5265 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5266 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5269 void Aura::HandleAuraEmpathy(bool apply, bool Real)
5271 if(m_target->GetTypeId() != TYPEID_UNIT)
5272 return;
5274 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5275 if(ci && ci->type == CREATURE_TYPE_BEAST)
5276 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5279 void Aura::HandleAuraUntrackable(bool apply, bool Real)
5281 if(apply)
5282 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5283 else
5284 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5287 void Aura::HandleAuraModPacify(bool apply, bool Real)
5289 if(m_target->GetTypeId() != TYPEID_PLAYER)
5290 return;
5292 if(apply)
5293 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5294 else
5295 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5298 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5300 HandleAuraModPacify(apply,Real);
5301 HandleAuraModSilence(apply,Real);
5304 void Aura::HandleAuraGhost(bool apply, bool Real)
5306 if(m_target->GetTypeId() != TYPEID_PLAYER)
5307 return;
5309 if(apply)
5311 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5313 else
5315 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5319 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5321 // all applied/removed only at real aura add/remove
5322 if(!Real)
5323 return;
5325 // allow fly
5326 WorldPacket data;
5327 if(apply)
5328 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5329 else
5330 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5331 data.append(m_target->GetPackGUID());
5332 data << uint32(0); // unk
5333 m_target->SendMessageToSet(&data, true);
5336 void Aura::HandleModRating(bool apply, bool Real)
5338 // spells required only Real aura add/remove
5339 if(!Real)
5340 return;
5342 if(m_target->GetTypeId() != TYPEID_PLAYER)
5343 return;
5345 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5346 if (m_modifier.m_miscvalue & (1 << rating))
5347 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5350 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5352 // spells required only Real aura add/remove
5353 if(!Real)
5354 return;
5356 if(m_target->GetTypeId() != TYPEID_PLAYER)
5357 return;
5358 // Just recalculate ratings
5359 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5360 if (m_modifier.m_miscvalue & (1 << rating))
5361 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5364 void Aura::HandleForceMoveForward(bool apply, bool Real)
5366 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5367 return;
5368 if(apply)
5369 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5370 else
5371 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5374 void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real)
5376 if(m_target->GetTypeId() != TYPEID_PLAYER)
5377 return;
5379 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5380 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5383 void Aura::HandleModTargetResistance(bool apply, bool Real)
5385 // spells required only Real aura add/remove
5386 if(!Real)
5387 return;
5388 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5390 // show armor penetration
5391 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5392 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply);
5394 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5395 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5396 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
5399 void Aura::HandleShieldBlockValue(bool apply, bool Real)
5401 BaseModType modType = FLAT_MOD;
5402 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5403 modType = PCT_MOD;
5405 if(m_target->GetTypeId() == TYPEID_PLAYER)
5406 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5409 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5411 // spells required only Real aura add/remove
5412 if(!Real)
5413 return;
5415 if(m_target->GetTypeId() != TYPEID_PLAYER)
5416 return;
5418 Player *target = (Player*)m_target;
5420 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5421 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5422 if( !apply && m_duration==0 && target->GetComboTarget())
5423 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5424 target->AddComboPoints(unit, -m_modifier.m_amount);
5427 void Aura::HandleModUnattackable( bool Apply, bool Real )
5429 if(Real && Apply)
5430 m_target->CombatStop();
5432 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5435 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5437 // spells required only Real aura add/remove
5438 if(!Real)
5439 return;
5441 // prepare spirit state
5442 if(apply)
5444 if(m_target->GetTypeId()==TYPEID_PLAYER)
5446 // disable breath/etc timers
5447 ((Player*)m_target)->StopMirrorTimers();
5449 // set stand state (expected in this form)
5450 if(!m_target->IsStandState())
5451 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5454 m_target->SetHealth(1);
5456 // die at aura end
5457 else
5458 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5461 void Aura::CleanupTriggeredSpells()
5463 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0000001000000020LL)
5465 // Blood Frenzy remove
5466 m_target->RemoveAurasDueToSpell(30069);
5467 m_target->RemoveAurasDueToSpell(30070);
5468 return;
5471 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5472 if(!tSpellId)
5473 return;
5475 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5476 if(!tProto)
5477 return;
5479 if(GetSpellDuration(tProto) != -1)
5480 return;
5482 // needed for spell 43680, maybe others
5483 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5484 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5485 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5486 return;
5487 m_target->RemoveAurasDueToSpell(tSpellId);
5490 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5492 if(!Real)
5493 return;
5495 // prevent double apply bonuses
5496 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
5498 if(Unit* caster = GetCaster())
5500 float DoneActualBenefit = 0.0f;
5501 switch(m_spellProto->SpellFamilyName)
5503 case SPELLFAMILY_PRIEST:
5504 if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
5506 //+30% from +healing bonus
5507 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
5508 break;
5510 break;
5511 case SPELLFAMILY_MAGE:
5512 if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL)
5514 //frost ward, fire ward, ice barrier
5515 //+10% from +spd bonus
5516 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5517 break;
5519 break;
5520 case SPELLFAMILY_WARLOCK:
5521 if(m_spellProto->SpellFamilyFlags == 0x00)
5523 //shadow ward
5524 //+10% from +spd bonus
5525 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5526 break;
5528 break;
5529 default:
5530 break;
5533 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
5535 m_modifier.m_amount += (int32)DoneActualBenefit;
5540 void Aura::PeriodicTick()
5542 if(!m_target->isAlive())
5543 return;
5545 switch(m_modifier.m_auraname)
5547 case SPELL_AURA_PERIODIC_DAMAGE:
5548 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
5550 Unit *pCaster = GetCaster();
5551 if(!pCaster)
5552 return;
5554 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5555 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5556 return;
5558 // Check for immune (not use charges)
5559 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5560 return;
5562 // some auras remove at specific health level or more
5563 if(m_modifier.m_auraname==SPELL_AURA_PERIODIC_DAMAGE)
5565 switch(GetId())
5567 case 43093: case 31956: case 38801:
5568 case 35321: case 38363: case 39215:
5569 if(m_target->GetHealth() == m_target->GetMaxHealth() )
5571 m_target->RemoveAurasDueToSpell(GetId());
5572 return;
5574 break;
5575 case 38772:
5577 uint32 percent =
5578 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
5579 pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
5580 100;
5581 if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
5583 m_target->RemoveAurasDueToSpell(GetId());
5584 return;
5586 break;
5588 default:
5589 break;
5593 uint32 absorb=0;
5594 uint32 resist=0;
5595 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5597 // ignore non positive values (can be result apply spellmods to aura damage
5598 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5600 uint32 pdamage;
5602 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5604 pdamage = amount;
5606 // Calculate armor mitigation if it is a physical spell
5607 // But not for bleed mechanic spells
5608 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
5609 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
5611 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5612 cleanDamage.damage += pdamage - pdamageReductedArmor;
5613 pdamage = pdamageReductedArmor;
5616 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5618 // Curse of Agony damage-per-tick calculation
5619 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
5621 // 1..4 ticks, 1/2 from normal tick damage
5622 if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
5623 pdamage = pdamage/2;
5624 // 9..12 ticks, 3/2 from normal tick damage
5625 else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
5626 pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5627 // 5..8 ticks have normal tick damage
5630 else
5631 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
5633 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5634 // Reduce dot damage from resilience for players
5635 if (m_target->GetTypeId()==TYPEID_PLAYER)
5636 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5638 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5640 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5641 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5643 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5644 data.append(m_target->GetPackGUID());
5645 data.appendPackGUID(GetCasterGUID());
5646 data << uint32(GetId());
5647 data << uint32(1);
5648 data << uint32(m_modifier.m_auraname);
5649 data << (uint32)pdamage;
5650 data << uint32(0); // overkill
5651 data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5652 data << (uint32)absorb;
5653 data << (uint32)resist;
5654 m_target->SendMessageToSet(&data,true);
5656 Unit* target = m_target; // aura can be deleted in DealDamage
5657 SpellEntry const* spellProto = GetSpellProto();
5659 // Set trigger flag
5660 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5661 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5662 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5663 if (pdamage)
5664 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5665 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5667 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
5668 break;
5670 case SPELL_AURA_PERIODIC_LEECH:
5671 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
5673 Unit *pCaster = GetCaster();
5674 if(!pCaster)
5675 return;
5677 if(!pCaster->isAlive())
5678 return;
5680 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5681 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5682 return;
5684 // Check for immune
5685 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5686 return;
5688 uint32 absorb=0;
5689 uint32 resist=0;
5690 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5692 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5694 //Calculate armor mitigation if it is a physical spell
5695 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
5697 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5698 cleanDamage.damage += pdamage - pdamageReductedArmor;
5699 pdamage = pdamageReductedArmor;
5702 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5704 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5705 // Reduce dot damage from resilience for players
5706 if (m_target->GetTypeId()==TYPEID_PLAYER)
5707 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5709 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5711 if(m_target->GetHealth() < pdamage)
5712 pdamage = uint32(m_target->GetHealth());
5714 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5715 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5717 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
5720 Unit* target = m_target; // aura can be deleted in DealDamage
5721 SpellEntry const* spellProto = GetSpellProto();
5722 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
5723 int32 stackAmount = GetStackAmount();
5725 // Set trigger flag
5726 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5727 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5728 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5729 if (pdamage)
5730 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5731 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5732 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
5734 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
5736 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
5738 if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
5739 pCaster->m_currentSpells[i]->cancel();
5744 if(Player *modOwner = pCaster->GetSpellModOwner())
5745 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
5747 uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
5749 int32 gain = pCaster->ModifyHealth(heal);
5750 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
5752 pCaster->SendHealSpellLog(pCaster, spellProto->Id, heal);
5753 break;
5755 case SPELL_AURA_PERIODIC_HEAL:
5756 case SPELL_AURA_OBS_MOD_HEALTH:
5758 Unit *pCaster = GetCaster();
5759 if(!pCaster)
5760 return;
5762 // heal for caster damage (must be alive)
5763 if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive())
5764 return;
5766 // ignore non positive values (can be result apply spellmods to aura damage
5767 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5769 uint32 pdamage;
5771 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
5772 pdamage = uint32(m_target->GetMaxHealth() * amount/100);
5773 else
5774 pdamage = amount;
5776 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5778 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5779 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5781 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5782 data.append(m_target->GetPackGUID());
5783 data.appendPackGUID(GetCasterGUID());
5784 data << uint32(GetId());
5785 data << uint32(1);
5786 data << uint32(m_modifier.m_auraname);
5787 data << (uint32)pdamage;
5788 data << uint32(0); // wotlk
5789 m_target->SendMessageToSet(&data,true);
5791 int32 gain = m_target->ModifyHealth(pdamage);
5793 // add HoTs to amount healed in bgs
5794 if( pCaster->GetTypeId() == TYPEID_PLAYER )
5795 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
5796 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
5798 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5799 bool procSpell = (m_modifier.m_auraname == SPELL_AURA_PERIODIC_HEAL && m_target != pCaster);
5801 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5803 Unit* target = m_target; // aura can be deleted in DealDamage
5804 SpellEntry const* spellProto = GetSpellProto();
5805 bool haveCastItem = GetCastItemGUID()!=0;
5807 // heal for caster damage
5808 if(m_target!=pCaster && spellProto->SpellVisual[0]==163)
5810 uint32 dmg = spellProto->manaPerSecond;
5811 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
5813 pCaster->RemoveAurasDueToSpell(GetId());
5815 // finish current generic/channeling spells, don't affect autorepeat
5816 if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
5818 pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
5820 if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
5822 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
5823 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
5826 else
5828 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), gain, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5830 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5831 pCaster->DealDamage(pCaster, gain, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5835 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
5836 uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5837 // ignore item heals
5838 // if(procSpell && !haveCastItem)
5839 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5840 break;
5842 case SPELL_AURA_PERIODIC_MANA_LEECH:
5844 Unit *pCaster = GetCaster();
5845 if(!pCaster)
5846 return;
5848 if(!pCaster->isAlive())
5849 return;
5851 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5852 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5853 return;
5855 // Check for immune (not use charges)
5856 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5857 return;
5859 // ignore non positive values (can be result apply spellmods to aura damage
5860 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5862 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
5863 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5865 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
5866 break;
5868 Powers power = Powers(m_modifier.m_miscvalue);
5870 // power type might have changed between aura applying and tick (druid's shapeshift)
5871 if(m_target->getPowerType() != power)
5872 break;
5874 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
5876 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
5877 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
5878 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
5880 m_target->ModifyPower(power, -drain_amount);
5882 float gain_multiplier = 0;
5884 if(pCaster->GetMaxPower(power) > 0)
5886 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
5888 if(Player *modOwner = pCaster->GetSpellModOwner())
5889 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
5892 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5893 data.append(m_target->GetPackGUID());
5894 data.appendPackGUID(GetCasterGUID());
5895 data << uint32(GetId());
5896 data << uint32(1);
5897 data << uint32(m_modifier.m_auraname);
5898 data << (uint32)power; // power type
5899 data << (uint32)drain_amount;
5900 data << (float)gain_multiplier;
5901 m_target->SendMessageToSet(&data,true);
5903 int32 gain_amount = int32(drain_amount*gain_multiplier);
5905 if(gain_amount)
5907 int32 gain = pCaster->ModifyPower(power,gain_amount);
5908 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
5910 break;
5912 case SPELL_AURA_PERIODIC_ENERGIZE:
5914 // ignore non positive values (can be result apply spellmods to aura damage
5915 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5917 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
5918 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5920 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
5921 break;
5923 Powers power = Powers(m_modifier.m_miscvalue);
5925 if(m_target->GetMaxPower(power) == 0)
5926 break;
5928 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5929 data.append(m_target->GetPackGUID());
5930 data.appendPackGUID(GetCasterGUID());
5931 data << uint32(GetId());
5932 data << uint32(1);
5933 data << uint32(m_modifier.m_auraname);
5934 data << (uint32)power; // power type
5935 data << (uint32)pdamage;
5936 m_target->SendMessageToSet(&data,true);
5938 int32 gain = m_target->ModifyPower(power,pdamage);
5940 if(Unit* pCaster = GetCaster())
5941 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5942 break;
5944 case SPELL_AURA_OBS_MOD_MANA:
5946 // ignore non positive values (can be result apply spellmods to aura damage
5947 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5949 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
5951 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
5952 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5954 if(m_target->GetMaxPower(POWER_MANA) == 0)
5955 break;
5957 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5958 data.append(m_target->GetPackGUID());
5959 data.appendPackGUID(GetCasterGUID());
5960 data << uint32(GetId());
5961 data << uint32(1);
5962 data << uint32(m_modifier.m_auraname);
5963 data << (uint32)0; // ?
5964 data << (uint32)pdamage;
5965 m_target->SendMessageToSet(&data,true);
5967 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
5969 if(Unit* pCaster = GetCaster())
5970 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5971 break;
5973 case SPELL_AURA_POWER_BURN_MANA:
5975 Unit *pCaster = GetCaster();
5976 if(!pCaster)
5977 return;
5979 // Check for immune (not use charges)
5980 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5981 return;
5983 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5985 Powers powerType = Powers(m_modifier.m_miscvalue);
5987 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
5988 return;
5990 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
5991 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
5992 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
5994 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
5996 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
5998 SpellEntry const* spellProto = GetSpellProto();
5999 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6000 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6001 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6002 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6004 // Set trigger flag
6005 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6006 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6007 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6008 if (damageInfo.damage)
6009 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6011 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6013 pCaster->DealSpellDamage(&damageInfo, true);
6014 break;
6016 case SPELL_AURA_MOD_REGEN:
6018 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6019 if (Unit *caster = GetCaster())
6020 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6021 break;
6023 case SPELL_AURA_MOD_POWER_REGEN:
6025 Powers pt = m_target->getPowerType();
6026 if(int32(pt) != m_modifier.m_miscvalue)
6027 return;
6029 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6031 // eating anim
6032 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6034 else if( GetId() == 20577 )
6036 // cannibalize anim
6037 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6040 // Anger Management
6041 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6042 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6043 if(pt == POWER_RAGE)
6044 m_target->ModifyPower(pt, m_modifier.m_amount*3/5);
6045 break;
6047 // Here tick dummy auras
6048 case SPELL_AURA_PERIODIC_DUMMY:
6050 PeriodicDummyTick();
6051 break;
6053 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6055 TriggerSpell();
6056 break;
6058 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6060 TriggerSpellWithValue();
6061 break;
6063 default:
6064 break;
6068 void Aura::PeriodicDummyTick()
6070 Unit *caster = GetCaster();
6071 SpellEntry const* spell = GetSpellProto();
6072 switch (spell->SpellFamilyName)
6074 case SPELLFAMILY_GENERIC:
6075 switch (spell->Id)
6077 // Drink
6078 case 430:
6079 case 431:
6080 case 432:
6081 case 1133:
6082 case 1135:
6083 case 1137:
6084 case 10250:
6085 case 22734:
6086 case 27089:
6087 case 34291:
6088 case 43706:
6089 case 46755:
6090 case 49472: // Drink Coffee
6091 case 61830:
6093 if (m_target->GetTypeId() != TYPEID_PLAYER)
6094 return;
6095 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6096 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6097 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6099 if ((*i)->GetId() == GetId())
6101 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6102 ((Player*)m_target)->UpdateManaRegen();
6103 // Disable continue
6104 m_isPeriodic = false;
6105 return;
6108 return;
6110 // Forsaken Skills
6111 case 7054:
6113 // Possibly need cast one of them (but
6114 // 7038 Forsaken Skill: Swords
6115 // 7039 Forsaken Skill: Axes
6116 // 7040 Forsaken Skill: Daggers
6117 // 7041 Forsaken Skill: Maces
6118 // 7042 Forsaken Skill: Staves
6119 // 7043 Forsaken Skill: Bows
6120 // 7044 Forsaken Skill: Guns
6121 // 7045 Forsaken Skill: 2H Axes
6122 // 7046 Forsaken Skill: 2H Maces
6123 // 7047 Forsaken Skill: 2H Swords
6124 // 7048 Forsaken Skill: Defense
6125 // 7049 Forsaken Skill: Fire
6126 // 7050 Forsaken Skill: Frost
6127 // 7051 Forsaken Skill: Holy
6128 // 7053 Forsaken Skill: Shadow
6129 return;
6131 // // Panda
6132 // case 19230: break;
6133 // // Gossip NPC Periodic - Talk
6134 // case 33208: break;
6135 // // Gossip NPC Periodic - Despawn
6136 // case 33209: break;
6137 // // Steal Weapon
6138 // case 36207: break;
6139 // // Simon Game START timer, (DND)
6140 // case 39993: break;
6141 // // Knockdown Fel Cannon: break; The Aggro Burst
6142 // case 40119: break;
6143 // // Old Mount Spell
6144 // case 40154: break;
6145 // // Magnetic Pull
6146 // case 40581: break;
6147 // // Ethereal Ring: break; The Bolt Burst
6148 // case 40801: break;
6149 // // Crystal Prison
6150 // case 40846: break;
6151 // // Copy Weapon
6152 // case 41054: break;
6153 // // Dementia
6154 // case 41404: break;
6155 // // Ethereal Ring Visual, Lightning Aura
6156 // case 41477: break;
6157 // // Ethereal Ring Visual, Lightning Aura (Fork)
6158 // case 41525: break;
6159 // // Ethereal Ring Visual, Lightning Jumper Aura
6160 // case 41567: break;
6161 // // No Man's Land
6162 // case 41955: break;
6163 // // Headless Horseman - Fire
6164 // case 42074: break;
6165 // // Headless Horseman - Visual - Large Fire
6166 // case 42075: break;
6167 // // Headless Horseman - Start Fire, Periodic Aura
6168 // case 42140: break;
6169 // // Ram Speed Boost
6170 // case 42152: break;
6171 // // Headless Horseman - Fires Out Victory Aura
6172 // case 42235: break;
6173 // // Pumpkin Life Cycle
6174 // case 42280: break;
6175 // // Brewfest Request Chick Chuck Mug Aura
6176 // case 42537: break;
6177 // // Squashling
6178 // case 42596: break;
6179 // // Headless Horseman Climax, Head: Periodic
6180 // case 42603: break;
6181 // // Fire Bomb
6182 // case 42621: break;
6183 // // Headless Horseman - Conflagrate, Periodic Aura
6184 // case 42637: break;
6185 // // Headless Horseman - Create Pumpkin Treats Aura
6186 // case 42774: break;
6187 // // Headless Horseman Climax - Summoning Rhyme Aura
6188 // case 42879: break;
6189 // // Tricky Treat
6190 // case 42919: break;
6191 // // Giddyup!
6192 // case 42924: break;
6193 // // Ram - Trot
6194 // case 42992: break;
6195 // // Ram - Canter
6196 // case 42993: break;
6197 // // Ram - Gallop
6198 // case 42994: break;
6199 // // Ram Level - Neutral
6200 // case 43310: break;
6201 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6202 // case 43884: break;
6203 // // Wretched!
6204 // case 43963: break;
6205 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6206 // case 44000: break;
6207 // // Energy Feedback
6208 // case 44328: break;
6209 // // Romantic Picnic
6210 // case 45102: break;
6211 // // Romantic Picnic
6212 // case 45123: break;
6213 // // Looking for Love
6214 // case 45124: break;
6215 // // Kite - Lightning Strike Kite Aura
6216 // case 45197: break;
6217 // // Rocket Chicken
6218 // case 45202: break;
6219 // // Copy Offhand Weapon
6220 // case 45205: break;
6221 // // Upper Deck - Kite - Lightning Periodic Aura
6222 // case 45207: break;
6223 // // Kite -Sky Lightning Strike Kite Aura
6224 // case 45251: break;
6225 // // Ribbon Pole Dancer Check Aura
6226 // case 45390: break;
6227 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6228 // case 45406: break;
6229 // // Parachute
6230 // case 45472: break;
6231 // // Alliance Flag, Extra Damage Debuff
6232 // case 45898: break;
6233 // // Horde Flag, Extra Damage Debuff
6234 // case 45899: break;
6235 // // Ahune - Summoning Rhyme Aura
6236 // case 45926: break;
6237 // // Ahune - Slippery Floor
6238 // case 45945: break;
6239 // // Ahune's Shield
6240 // case 45954: break;
6241 // // Nether Vapor Lightning
6242 // case 45960: break;
6243 // // Darkness
6244 // case 45996: break;
6245 // // Summon Blood Elves Periodic
6246 // case 46041: break;
6247 // // Transform Visual Missile Periodic
6248 // case 46205: break;
6249 // // Find Opening Beam End
6250 // case 46333: break;
6251 // // Ice Spear Control Aura
6252 // case 46371: break;
6253 // // Hailstone Chill
6254 // case 46458: break;
6255 // // Hailstone Chill, Internal
6256 // case 46465: break;
6257 // // Chill, Internal Shifter
6258 // case 46549: break;
6259 // // Summon Ice Spear Knockback Delayer
6260 // case 46878: break;
6261 // // Burninate Effect
6262 // case 47214: break;
6263 // // Fizzcrank Practice Parachute
6264 // case 47228: break;
6265 // // Send Mug Control Aura
6266 // case 47369: break;
6267 // // Direbrew's Disarm (precast)
6268 // case 47407: break;
6269 // // Mole Machine Port Schedule
6270 // case 47489: break;
6271 // case 47941: break; // Crystal Spike
6272 // case 48200: break; // Healer Aura
6273 // case 48630: break; // Summon Gauntlet Mobs Periodic
6274 // case 49313: break; // Proximity Mine Area Aura
6275 // // Mole Machine Portal Schedule
6276 // case 49466: break;
6277 // case 49555: break; // Corpse Explode
6278 // case 49592: break; // Temporal Rift
6279 // case 49957: break; // Cutting Laser
6280 // case 50085: break; // Slow Fall
6281 // // Listening to Music
6282 // case 50493: break;
6283 // // Love Rocket Barrage
6284 // case 50530: break;
6285 // Exist more after, need add later
6286 default:
6287 break;
6289 break;
6290 case SPELLFAMILY_MAGE:
6292 // Mirror Image
6293 // if (spell->Id == 55342)
6294 // return;
6295 break;
6297 case SPELLFAMILY_WARRIOR:
6299 // Armored to the Teeth
6300 if (spell->SpellIconID == 3516)
6302 // Increases your attack power by $s1 for every $s2 armor value you have.
6303 // Calculate AP bonus (from 1 efect of this spell)
6304 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6305 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6306 return;
6308 break;
6310 case SPELLFAMILY_DRUID:
6312 switch (spell->Id)
6314 // Frenzied Regeneration
6315 case 22842:
6317 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6318 // Should be manauser
6319 if (m_target->getPowerType()!=POWER_RAGE)
6320 return;
6321 uint32 rage = m_target->GetPower(POWER_RAGE);
6322 // Nothing todo
6323 if (rage == 0)
6324 return;
6325 int32 mod = (rage < 100) ? rage : 100;
6326 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6327 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6328 m_target->CastCustomSpell(m_target, 22845, &regen, 0, 0, true, 0, this);
6329 m_target->SetPower(POWER_RAGE, rage-mod);
6330 return;
6332 // Force of Nature
6333 case 33831:
6334 return;
6335 default:
6336 break;
6338 break;
6340 case SPELLFAMILY_ROGUE:
6342 // switch (spell->Id)
6343 // {
6344 // Master of Subtlety
6345 // case 31666: break;
6346 // Killing Spree
6347 // case 51690: break;
6348 // Overkill
6349 // case 58428: break;
6350 // default:
6351 // break;
6352 // }
6353 break;
6355 case SPELLFAMILY_HUNTER:
6357 // Explosive Shot
6358 if (spell->SpellFamilyFlags & 0x8000000000000000LL)
6360 if (!caster)
6361 return;
6362 int32 damage = m_modifier.m_amount;
6363 // Full damage to target at 0 tick
6364 if (m_duration > m_modifier.periodictime)
6366 caster->CastCustomSpell(m_target, 53352, &damage, 0, 0, true, 0, this);
6367 return;
6369 damage/=4;
6370 caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this);
6371 return;
6373 switch (spell->Id)
6375 // Harpooner's Mark
6376 // case 40084:
6377 // return;
6378 // Feeding Frenzy Rank 1
6379 case 53511:
6380 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6381 m_target->CastSpell(m_target, 60096, true, 0, this);
6382 return;
6383 // Feeding Frenzy Rank 2
6384 case 53512:
6385 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6386 m_target->CastSpell(m_target, 60097, true, 0, this);
6387 return;
6388 default:
6389 break;
6391 break;
6393 case SPELLFAMILY_SHAMAN:
6395 // Astral Shift
6396 if (spell->Id == 52179)
6398 // Periodic need for remove visual on stun/fear/silence lost
6399 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6400 m_target->RemoveAurasDueToSpell(52179);
6401 return;
6403 break;
6405 case SPELLFAMILY_DEATHKNIGHT:
6407 // Death and Decay
6408 if (spell->SpellFamilyFlags & 0x0000000000000020LL)
6410 if (caster)
6411 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, 0, this);
6412 return;
6414 // Raise Dead
6415 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6416 // return;
6417 // Chains of Ice
6418 if (spell->SpellFamilyFlags & 0x0000400000000000LL)
6420 // Get 0 effect aura
6421 Aura *slow = m_target->GetAura(GetId(), 0);
6422 if (slow)
6424 slow->ApplyModifier(false, true);
6425 Modifier *mod = slow->GetModifier();
6426 mod->m_amount+= m_modifier.m_amount;
6427 if (mod->m_amount > 0) mod->m_amount = 0;
6428 slow->ApplyModifier(true, true);
6430 return;
6432 // Summon Gargoyle
6433 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6434 // return;
6435 // Death Rune Mastery
6436 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6437 // return;
6438 // Bladed Armor
6439 if (spell->SpellIconID == 2653)
6441 // Increases your attack power by $s1 for every $s2 armor value you have.
6442 // Calculate AP bonus (from 1 efect of this spell)
6443 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6444 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6445 return;
6447 // Reaping
6448 // if (spell->SpellIconID == 22)
6449 // return;
6450 // Blood of the North
6451 // if (spell->SpellIconID == 30412)
6452 // return;
6453 break;
6455 default:
6456 break;
6460 void Aura::HandlePreventFleeing(bool apply, bool Real)
6462 if(!Real)
6463 return;
6465 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
6466 if( !fearAuras.empty() )
6468 if (apply)
6469 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
6470 else
6471 m_target->SetFeared(true);
6475 void Aura::HandleManaShield(bool apply, bool Real)
6477 if(!Real)
6478 return;
6480 // prevent double apply bonuses
6481 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
6483 if(Unit* caster = GetCaster())
6485 float DoneActualBenefit = 0.0f;
6486 switch(m_spellProto->SpellFamilyName)
6488 case SPELLFAMILY_MAGE:
6489 if(m_spellProto->SpellFamilyFlags & 0x8000)
6491 // Mana Shield
6492 // +50% from +spd bonus
6493 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
6494 break;
6496 break;
6497 default:
6498 break;
6501 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6503 m_modifier.m_amount += (int32)DoneActualBenefit;
6508 void Aura::HandleArenaPreparation(bool apply, bool Real)
6510 if(!Real)
6511 return;
6513 if(apply)
6514 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6515 else
6516 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6519 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
6521 if(!Real)
6522 return;
6524 if(m_target->GetTypeId() != TYPEID_PLAYER)
6525 return;
6527 if(Pet *pet = m_target->GetPet())
6528 pet->Remove(PET_SAVE_AS_CURRENT);
6530 WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
6531 ((Player*)m_target)->GetSession()->SendPacket(&data);
6534 void Aura::HandleAuraConvertRune(bool apply, bool Real)
6536 if(!Real)
6537 return;
6539 if(m_target->GetTypeId() != TYPEID_PLAYER)
6540 return;
6542 Player *plr = (Player*)m_target;
6544 if(plr->getClass() != CLASS_DEATH_KNIGHT)
6545 return;
6547 // how to determine what rune need to be converted?
6548 for(uint32 i = 0; i < MAX_RUNES; ++i)
6550 if(apply)
6552 if(!plr->GetRuneCooldown(i))
6554 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
6555 break;
6558 else
6560 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
6562 plr->ConvertRune(i, plr->GetBaseRune(i));
6563 break;
6569 void Aura::HandlePhase(bool apply, bool Real)
6571 if(!Real)
6572 return;
6574 // always non stackable
6575 if(apply)
6577 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
6578 if(!phases.empty())
6579 m_target->RemoveAurasDueToSpell(phases.front()->GetId(),this);
6582 // no-phase is also phase state so same code for apply and remove
6584 // phase auras normally not expected at BG but anyway better check
6585 if(m_target->GetTypeId()==TYPEID_PLAYER)
6587 // drop flag at invisible in bg
6588 if(((Player*)m_target)->InBattleGround())
6589 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
6590 bg->EventPlayerDroppedFlag((Player*)m_target);
6592 // GM-mode have mask 0xFFFFFFFF
6593 if(!((Player*)m_target)->isGameMaster())
6594 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6596 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
6598 else
6599 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6601 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
6602 if(m_target->GetVisibility()!=VISIBILITY_OFF)
6603 m_target->SetVisibility(m_target->GetVisibility());