[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / SocialMgr.cpp
blob82cdf2e64137adf6255251dc710836605e0bc0c0
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "SocialMgr.h"
20 #include "Policies/SingletonImp.h"
21 #include "Database/DatabaseEnv.h"
22 #include "Opcodes.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
25 #include "Player.h"
26 #include "ObjectMgr.h"
27 #include "World.h"
28 #include "Util.h"
30 INSTANTIATE_SINGLETON_1( SocialMgr );
32 PlayerSocial::PlayerSocial()
34 m_playerGUID = 0;
37 PlayerSocial::~PlayerSocial()
39 m_playerSocialMap.clear();
42 uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
44 uint32 counter = 0;
45 for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
47 if(itr->second.Flags & flag)
48 counter++;
50 return counter;
53 bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
55 // check client limits
56 if(ignore)
58 if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
59 return false;
61 else
63 if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
64 return false;
67 uint32 flag = SOCIAL_FLAG_FRIEND;
68 if(ignore)
69 flag = SOCIAL_FLAG_IGNORED;
71 PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
72 if(itr != m_playerSocialMap.end())
74 CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
75 m_playerSocialMap[friend_guid].Flags |= flag;
77 else
79 CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag);
80 FriendInfo fi;
81 fi.Flags |= flag;
82 m_playerSocialMap[friend_guid] = fi;
84 return true;
87 void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
89 PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
90 if(itr == m_playerSocialMap.end()) // not exist
91 return;
93 uint32 flag = SOCIAL_FLAG_FRIEND;
94 if(ignore)
95 flag = SOCIAL_FLAG_IGNORED;
97 itr->second.Flags &= ~flag;
98 if(itr->second.Flags == 0)
100 CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid);
101 m_playerSocialMap.erase(itr);
103 else
105 CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
109 void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
111 PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
112 if(itr == m_playerSocialMap.end()) // not exist
113 return;
115 utf8truncate(note,48); // DB and client size limitation
117 CharacterDatabase.escape_string(note);
118 CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid);
119 m_playerSocialMap[friend_guid].Note = note;
122 void PlayerSocial::SendSocialList()
124 Player *plr = objmgr.GetPlayer(GetPlayerGUID());
125 if(!plr)
126 return;
128 uint32 size = m_playerSocialMap.size();
130 WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
131 data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list
132 data << uint32(size); // friends count
134 for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
136 sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
138 data << uint64(itr->first); // player guid
139 data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)
140 data << itr->second.Note; // string note
141 if(itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
143 data << uint8(itr->second.Status); // online/offline/etc?
144 if(itr->second.Status) // if online
146 data << uint32(itr->second.Area); // player area
147 data << uint32(itr->second.Level); // player level
148 data << uint32(itr->second.Class); // player class
153 plr->GetSession()->SendPacket(&data);
154 sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST");
157 bool PlayerSocial::HasFriend(uint32 friend_guid)
159 PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
160 if(itr != m_playerSocialMap.end())
161 return itr->second.Flags & SOCIAL_FLAG_FRIEND;
162 return false;
165 bool PlayerSocial::HasIgnore(uint32 ignore_guid)
167 PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid);
168 if(itr != m_playerSocialMap.end())
169 return itr->second.Flags & SOCIAL_FLAG_IGNORED;
170 return false;
173 SocialMgr::SocialMgr()
178 SocialMgr::~SocialMgr()
183 void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
185 if(!player)
186 return;
188 Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
190 uint32 team = player->GetTeam();
191 uint32 security = player->GetSession()->GetSecurity();
192 bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
193 bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER;
195 PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
196 if(itr != player->GetSocial()->m_playerSocialMap.end())
197 friendInfo.Note = itr->second.Note;
199 // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
200 // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
201 if( pFriend && pFriend->GetName() &&
202 ( security > SEC_PLAYER ||
203 ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
204 ( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) )))
206 friendInfo.Status = FRIEND_STATUS_ONLINE;
207 if(pFriend->isAFK())
208 friendInfo.Status = FRIEND_STATUS_AFK;
209 if(pFriend->isDND())
210 friendInfo.Status = FRIEND_STATUS_DND;
211 friendInfo.Area = pFriend->GetZoneId();
212 friendInfo.Level = pFriend->getLevel();
213 friendInfo.Class = pFriend->getClass();
215 else
217 friendInfo.Status = FRIEND_STATUS_OFFLINE;
218 friendInfo.Area = 0;
219 friendInfo.Level = 0;
220 friendInfo.Class = 0;
224 void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
226 data->Initialize(SMSG_FRIEND_STATUS, 5);
227 *data << uint8(result);
228 *data << uint64(guid);
231 void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast)
233 FriendInfo fi;
235 WorldPacket data;
236 MakeFriendStatusPacket(result, friend_guid, &data);
237 GetFriendInfo(player, friend_guid, fi);
238 switch(result)
240 case FRIEND_ADDED_OFFLINE:
241 case FRIEND_ADDED_ONLINE:
242 data << fi.Note;
243 break;
246 switch(result)
248 case FRIEND_ADDED_ONLINE:
249 case FRIEND_ONLINE:
250 data << uint8(fi.Status);
251 data << uint32(fi.Area);
252 data << uint32(fi.Level);
253 data << uint32(fi.Class);
254 break;
257 if(broadcast)
258 BroadcastToFriendListers(player, &data);
259 else
260 player->GetSession()->SendPacket(&data);
263 void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
265 if(!player)
266 return;
268 uint32 team = player->GetTeam();
269 uint32 security = player->GetSession()->GetSecurity();
270 uint32 guid = player->GetGUIDLow();
271 bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
272 bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
274 for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
276 PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
277 if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
279 Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
281 // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
282 // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
283 if( pFriend && pFriend->IsInWorld() &&
284 ( pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
285 ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
286 (security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) )))
288 pFriend->GetSession()->SendPacket(packet);
294 PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
296 PlayerSocial *social = &m_socialMap[guid];
297 social->SetPlayerGUID(guid);
299 if(!result)
300 return social;
302 uint32 friend_guid = 0;
303 uint32 flags = 0;
304 std::string note = "";
306 // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
307 uint32 friendCounter=0, ignoreCounter=0;
311 Field *fields = result->Fetch();
313 friend_guid = fields[0].GetUInt32();
314 flags = fields[1].GetUInt32();
315 note = fields[2].GetCppString();
317 if((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
318 continue;
319 if((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
320 continue;
322 social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
324 if(flags & SOCIAL_FLAG_IGNORED)
325 ignoreCounter++;
326 else
327 friendCounter++;
329 while( result->NextRow() );
330 delete result;
331 return social;