2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "ItemPrototype.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
32 #include "WorldSession.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "BattleGround.h"
50 class SpellCastTargets
;
55 typedef std::deque
<Mail
*> PlayerMails
;
57 #define PLAYER_MAX_SKILLS 127
58 #define PLAYER_MAX_DAILY_QUESTS 25
60 // Note: SPELLMOD_* values is aura types in fact
63 SPELLMOD_FLAT
= 107, // SPELL_AURA_ADD_FLAT_MODIFIER
64 SPELLMOD_PCT
= 108 // SPELL_AURA_ADD_PCT_MODIFIER
67 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
68 enum PlayerUnderwaterState
70 UNDERWATER_NONE
= 0x00,
71 UNDERWATER_INWATER
= 0x01, // terrain type is water and player is afflicted by it
72 UNDERWATER_WATER_TRIGGER
= 0x02, // m_breathTimer has been initialized
73 UNDERWATER_WATER_BREATHB
= 0x04, // breathbar has been send to client
74 UNDERWATER_WATER_BREATHB_RETRACTING
= 0x10, // breathbar is currently refilling - the player is above water level
75 UNDERWATER_INLAVA
= 0x80 // terrain type is lava and player is afflicted by it
80 PLAYERSPELL_UNCHANGED
= 0,
81 PLAYERSPELL_CHANGED
= 1,
83 PLAYERSPELL_REMOVED
= 3
88 PlayerSpellState state
: 8;
89 bool active
: 1; // show in spellbook
90 bool dependent
: 1; // learned as result another spell learn, skill grow, quest reward, etc
91 bool disabled
: 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
94 // Spell modifier (used for modify other spells)
97 SpellModifier() : charges(0), lastAffected(NULL
) {}
99 SpellModType type
: 8;
105 Spell
const* lastAffected
;
108 typedef UNORDERED_MAP
<uint32
, PlayerSpell
*> PlayerSpellMap
;
109 typedef std::list
<SpellModifier
*> SpellModList
;
117 typedef std::map
<uint32
, SpellCooldown
> SpellCooldowns
;
119 enum TrainerSpellState
121 TRAINER_SPELL_GREEN
= 0,
122 TRAINER_SPELL_RED
= 1,
123 TRAINER_SPELL_GRAY
= 2
126 enum ActionButtonUpdateState
128 ACTIONBUTTON_UNCHANGED
= 0,
129 ACTIONBUTTON_CHANGED
= 1,
130 ACTIONBUTTON_NEW
= 2,
131 ACTIONBUTTON_DELETED
= 3
136 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW
) {}
137 ActionButton(uint16 _action
, uint8 _type
, uint8 _misc
) : action(_action
), type(_type
), misc(_misc
), uState( ACTIONBUTTON_NEW
) {}
142 ActionButtonUpdateState uState
;
145 enum ActionButtonType
147 ACTION_BUTTON_SPELL
= 0,
148 ACTION_BUTTON_MACRO
= 64,
149 ACTION_BUTTON_CMACRO
= 65,
150 ACTION_BUTTON_ITEM
= 128
153 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
155 typedef std::map
<uint8
,ActionButton
> ActionButtonList
;
157 struct PlayerCreateInfoItem
159 PlayerCreateInfoItem(uint32 id
, uint32 amount
) : item_id(id
), item_amount(amount
) {}
165 typedef std::list
<PlayerCreateInfoItem
> PlayerCreateInfoItems
;
167 struct PlayerClassLevelInfo
169 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
174 struct PlayerClassInfo
176 PlayerClassInfo() : levelInfo(NULL
) { }
178 PlayerClassLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
181 struct PlayerLevelInfo
183 PlayerLevelInfo() { for(int i
=0; i
< MAX_STATS
; ++i
) stats
[i
] = 0; }
185 uint8 stats
[MAX_STATS
];
188 typedef std::list
<uint32
> PlayerCreateInfoSpells
;
192 // existence checked by displayId != 0 // existence checked by displayId != 0
193 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL
)
204 PlayerCreateInfoItems item
;
205 PlayerCreateInfoSpells spell
;
206 std::list
<uint16
> action
[4];
208 PlayerLevelInfo
* levelInfo
; //[level-1] 0..MaxPlayerLevel-1
213 PvPInfo() : inHostileArea(false), endTimer(0) {}
221 DuelInfo() : initiator(NULL
), opponent(NULL
), startTimer(0), startTime(0), outOfBound(0) {}
241 #define RUNE_COOLDOWN 5 // 5*2=10 sec
261 RuneInfo runes
[MAX_RUNES
];
262 uint8 runeState
; // mask of available runes
264 void SetRuneState(uint8 index
, bool set
= true)
267 runeState
|= (1 << index
); // usable
269 runeState
&= ~(1 << index
); // on cooldown
275 FACTION_FLAG_VISIBLE
= 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
276 FACTION_FLAG_AT_WAR
= 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
277 FACTION_FLAG_HIDDEN
= 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
278 FACTION_FLAG_INVISIBLE_FORCED
= 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
279 FACTION_FLAG_PEACE_FORCED
= 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
280 FACTION_FLAG_INACTIVE
= 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
281 FACTION_FLAG_RIVAL
= 0x40 // flag for the two competing outland factions
284 typedef uint32 RepListID
;
288 RepListID ReputationListID
;
294 typedef std::map
<RepListID
,FactionState
> FactionStateList
;
296 typedef std::map
<uint32
,ReputationRank
> ForcedReactions
;
298 typedef std::set
<uint64
> GuardianPetList
;
300 struct EnchantDuration
302 EnchantDuration() : item(NULL
), slot(MAX_ENCHANTMENT_SLOT
), leftduration(0) {};
303 EnchantDuration(Item
* _item
, EnchantmentSlot _slot
, uint32 _leftduration
) : item(_item
), slot(_slot
), leftduration(_leftduration
) { assert(item
); };
306 EnchantmentSlot slot
;
310 typedef std::list
<EnchantDuration
> EnchantDurationList
;
311 typedef std::list
<Item
*> ItemDurationList
;
313 struct LookingForGroupSlot
315 LookingForGroupSlot() : entry(0), type(0) {}
316 bool Empty() const { return !entry
&& !type
; }
317 void Clear() { entry
= 0; type
= 0; }
318 void Set(uint32 _entry
, uint32 _type
) { entry
= _entry
; type
= _type
; }
319 bool Is(uint32 _entry
, uint32 _type
) const { return entry
==_entry
&& type
==_type
; }
320 bool canAutoJoin() const { return entry
&& (type
== 1 || type
== 5); }
326 #define MAX_LOOKING_FOR_GROUP_SLOT 3
328 struct LookingForGroup
331 bool HaveInSlot(LookingForGroupSlot
const& slot
) const { return HaveInSlot(slot
.entry
,slot
.type
); }
332 bool HaveInSlot(uint32 _entry
, uint32 _type
) const
334 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
335 if(slots
[i
].Is(_entry
,_type
))
340 bool canAutoJoin() const
342 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
343 if(slots
[i
].canAutoJoin())
350 for(int i
= 0; i
< MAX_LOOKING_FOR_GROUP_SLOT
; ++i
)
351 if(!slots
[i
].Empty())
356 LookingForGroupSlot slots
[MAX_LOOKING_FOR_GROUP_SLOT
];
357 LookingForGroupSlot more
;
361 enum PlayerMovementType
379 PLAYER_FLAGS_GROUP_LEADER
= 0x00000001,
380 PLAYER_FLAGS_AFK
= 0x00000002,
381 PLAYER_FLAGS_DND
= 0x00000004,
382 PLAYER_FLAGS_GM
= 0x00000008,
383 PLAYER_FLAGS_GHOST
= 0x00000010,
384 PLAYER_FLAGS_RESTING
= 0x00000020,
385 PLAYER_FLAGS_UNK7
= 0x00000040,
386 PLAYER_FLAGS_UNK8
= 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
387 PLAYER_FLAGS_CONTESTED_PVP
= 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
388 PLAYER_FLAGS_IN_PVP
= 0x00000200,
389 PLAYER_FLAGS_HIDE_HELM
= 0x00000400,
390 PLAYER_FLAGS_HIDE_CLOAK
= 0x00000800,
391 PLAYER_FLAGS_UNK13
= 0x00001000, // played long time
392 PLAYER_FLAGS_UNK14
= 0x00002000, // played too long time
393 PLAYER_FLAGS_UNK15
= 0x00004000,
394 PLAYER_FLAGS_UNK16
= 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
395 PLAYER_FLAGS_UNK17
= 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
396 PLAYER_FLAGS_UNK18
= 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
397 PLAYER_FLAGS_PVP_TIMER
= 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
398 PLAYER_FLAGS_UNK20
= 0x00080000,
399 PLAYER_FLAGS_UNK21
= 0x00100000,
400 PLAYER_FLAGS_UNK22
= 0x00200000,
401 PLAYER_FLAGS_UNK23
= 0x00400000,
402 PLAYER_FLAGS_UNK24
= 0x00800000, // disabled all abilitys on tab except autoattack
403 PLAYER_FLAGS_UNK25
= 0x01000000, // disabled all melee ability on tab include autoattack
407 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
408 // can't use enum for uint64 values
409 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
410 #define PLAYER_TITLE_NONE 0x0000000000000001LL
411 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
412 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
413 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
414 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
415 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
416 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
417 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
418 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
419 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
420 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
421 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
422 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
423 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
424 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
425 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
426 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
427 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
428 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
429 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
430 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
431 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
432 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
433 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
434 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
435 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
436 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
437 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
438 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
439 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
440 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
441 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
442 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
443 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
444 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
445 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
446 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
447 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
448 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
449 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
450 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
452 // used in PLAYER_FIELD_BYTES values
453 enum PlayerFieldByteFlags
455 PLAYER_FIELD_BYTE_TRACK_STEALTHED
= 0x00000002,
456 PLAYER_FIELD_BYTE_RELEASE_TIMER
= 0x00000008, // Display time till auto release spirit
457 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
= 0x00000010 // Display no "release spirit" window at all
460 // used in PLAYER_FIELD_BYTES2 values
461 enum PlayerFieldByte2Flags
463 PLAYER_FIELD_BYTE2_NONE
= 0x0000,
464 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
= 0x4000
467 enum ActivateTaxiReplies
470 ERR_TAXIUNSPECIFIEDSERVERERROR
= 1,
471 ERR_TAXINOSUCHPATH
= 2,
472 ERR_TAXINOTENOUGHMONEY
= 3,
473 ERR_TAXITOOFARAWAY
= 4,
474 ERR_TAXINOVENDORNEARBY
= 5,
475 ERR_TAXINOTVISITED
= 6,
476 ERR_TAXIPLAYERBUSY
= 7,
477 ERR_TAXIPLAYERALREADYMOUNTED
= 8,
478 ERR_TAXIPLAYERSHAPESHIFTED
= 9,
479 ERR_TAXIPLAYERMOVING
= 10,
480 ERR_TAXISAMENODE
= 11,
481 ERR_TAXINOTSTANDING
= 12
489 LOOT_PICKPOCKETING
= 4, // unsupported by client, sending LOOT_SKINNING instead
490 LOOT_DISENCHANTING
= 5, // unsupported by client, sending LOOT_SKINNING instead
491 LOOT_PROSPECTING
= 6, // unsupported by client, sending LOOT_SKINNING instead
492 LOOT_INSIGNIA
= 7, // unsupported by client, sending LOOT_SKINNING instead
493 LOOT_FISHINGHOLE
= 8, // unsupported by client, sending LOOT_FISHING instead
494 LOOT_MILLING
= 9 // unsupported by client, sending LOOT_SKINNING instead
505 enum PlayerExtraFlags
508 PLAYER_EXTRA_GM_ON
= 0x0001,
509 PLAYER_EXTRA_GM_ACCEPT_TICKETS
= 0x0002,
510 PLAYER_EXTRA_ACCEPT_WHISPERS
= 0x0004,
511 PLAYER_EXTRA_TAXICHEAT
= 0x0008,
512 PLAYER_EXTRA_GM_INVISIBLE
= 0x0010,
513 PLAYER_EXTRA_GM_CHAT
= 0x0020, // Show GM badge in chat messages
516 PLAYER_EXTRA_PVP_DEATH
= 0x0100 // store PvP death status until corpse creating.
524 AT_LOGIN_RESET_SPELLS
= 2,
525 AT_LOGIN_RESET_TALENTS
= 4,
526 AT_LOGIN_CUSTOMIZE
= 8
529 typedef std::map
<uint32
, QuestStatusData
> QuestStatusMap
;
531 enum QuestSlotOffsets
534 QUEST_STATE_OFFSET
= 1,
535 QUEST_COUNTS_OFFSET
= 2,
536 QUEST_TIME_OFFSET
= 3
539 #define MAX_QUEST_OFFSET 4
541 enum QuestSlotStateMask
543 QUEST_STATE_NONE
= 0x0000,
544 QUEST_STATE_COMPLETE
= 0x0001,
545 QUEST_STATE_FAIL
= 0x0002
555 // first slot for item stored (in any way in player m_items data)
556 PLAYER_SLOT_START
= 0,
557 // last+1 slot for item stored (in any way in player m_items data)
558 PLAYER_SLOT_END
= 200,
559 PLAYER_SLOTS_COUNT
= (PLAYER_SLOT_END
- PLAYER_SLOT_START
)
564 EQUIPMENT_SLOT_START
= 0,
565 EQUIPMENT_SLOT_HEAD
= 0,
566 EQUIPMENT_SLOT_NECK
= 1,
567 EQUIPMENT_SLOT_SHOULDERS
= 2,
568 EQUIPMENT_SLOT_BODY
= 3,
569 EQUIPMENT_SLOT_CHEST
= 4,
570 EQUIPMENT_SLOT_WAIST
= 5,
571 EQUIPMENT_SLOT_LEGS
= 6,
572 EQUIPMENT_SLOT_FEET
= 7,
573 EQUIPMENT_SLOT_WRISTS
= 8,
574 EQUIPMENT_SLOT_HANDS
= 9,
575 EQUIPMENT_SLOT_FINGER1
= 10,
576 EQUIPMENT_SLOT_FINGER2
= 11,
577 EQUIPMENT_SLOT_TRINKET1
= 12,
578 EQUIPMENT_SLOT_TRINKET2
= 13,
579 EQUIPMENT_SLOT_BACK
= 14,
580 EQUIPMENT_SLOT_MAINHAND
= 15,
581 EQUIPMENT_SLOT_OFFHAND
= 16,
582 EQUIPMENT_SLOT_RANGED
= 17,
583 EQUIPMENT_SLOT_TABARD
= 18,
584 EQUIPMENT_SLOT_END
= 19
589 INVENTORY_SLOT_BAG_0
= 255,
590 INVENTORY_SLOT_BAG_START
= 19,
591 INVENTORY_SLOT_BAG_1
= 19,
592 INVENTORY_SLOT_BAG_2
= 20,
593 INVENTORY_SLOT_BAG_3
= 21,
594 INVENTORY_SLOT_BAG_4
= 22,
595 INVENTORY_SLOT_BAG_END
= 23,
597 INVENTORY_SLOT_ITEM_START
= 23,
598 INVENTORY_SLOT_ITEM_1
= 23,
599 INVENTORY_SLOT_ITEM_2
= 24,
600 INVENTORY_SLOT_ITEM_3
= 25,
601 INVENTORY_SLOT_ITEM_4
= 26,
602 INVENTORY_SLOT_ITEM_5
= 27,
603 INVENTORY_SLOT_ITEM_6
= 28,
604 INVENTORY_SLOT_ITEM_7
= 29,
605 INVENTORY_SLOT_ITEM_8
= 30,
606 INVENTORY_SLOT_ITEM_9
= 31,
607 INVENTORY_SLOT_ITEM_10
= 32,
608 INVENTORY_SLOT_ITEM_11
= 33,
609 INVENTORY_SLOT_ITEM_12
= 34,
610 INVENTORY_SLOT_ITEM_13
= 35,
611 INVENTORY_SLOT_ITEM_14
= 36,
612 INVENTORY_SLOT_ITEM_15
= 37,
613 INVENTORY_SLOT_ITEM_16
= 38,
614 INVENTORY_SLOT_ITEM_END
= 39
619 BANK_SLOT_ITEM_START
= 39,
620 BANK_SLOT_ITEM_1
= 39,
621 BANK_SLOT_ITEM_2
= 40,
622 BANK_SLOT_ITEM_3
= 41,
623 BANK_SLOT_ITEM_4
= 42,
624 BANK_SLOT_ITEM_5
= 43,
625 BANK_SLOT_ITEM_6
= 44,
626 BANK_SLOT_ITEM_7
= 45,
627 BANK_SLOT_ITEM_8
= 46,
628 BANK_SLOT_ITEM_9
= 47,
629 BANK_SLOT_ITEM_10
= 48,
630 BANK_SLOT_ITEM_11
= 49,
631 BANK_SLOT_ITEM_12
= 50,
632 BANK_SLOT_ITEM_13
= 51,
633 BANK_SLOT_ITEM_14
= 52,
634 BANK_SLOT_ITEM_15
= 53,
635 BANK_SLOT_ITEM_16
= 54,
636 BANK_SLOT_ITEM_17
= 55,
637 BANK_SLOT_ITEM_18
= 56,
638 BANK_SLOT_ITEM_19
= 57,
639 BANK_SLOT_ITEM_20
= 58,
640 BANK_SLOT_ITEM_21
= 59,
641 BANK_SLOT_ITEM_22
= 60,
642 BANK_SLOT_ITEM_23
= 61,
643 BANK_SLOT_ITEM_24
= 62,
644 BANK_SLOT_ITEM_25
= 63,
645 BANK_SLOT_ITEM_26
= 64,
646 BANK_SLOT_ITEM_27
= 65,
647 BANK_SLOT_ITEM_28
= 66,
648 BANK_SLOT_ITEM_END
= 67,
650 BANK_SLOT_BAG_START
= 67,
651 BANK_SLOT_BAG_1
= 67,
652 BANK_SLOT_BAG_2
= 68,
653 BANK_SLOT_BAG_3
= 69,
654 BANK_SLOT_BAG_4
= 70,
655 BANK_SLOT_BAG_5
= 71,
656 BANK_SLOT_BAG_6
= 72,
657 BANK_SLOT_BAG_7
= 73,
658 BANK_SLOT_BAG_END
= 74
663 // stored in m_buybackitems
664 BUYBACK_SLOT_START
= 74,
674 BUYBACK_SLOT_10
= 83,
675 BUYBACK_SLOT_11
= 84,
676 BUYBACK_SLOT_12
= 85,
677 BUYBACK_SLOT_END
= 86
682 KEYRING_SLOT_START
= 86,
683 KEYRING_SLOT_END
= 118
688 VANITYPET_SLOT_START
= 118, // not use, vanity pets stored as spells
689 VANITYPET_SLOT_END
= 136 // not alloed any content in.
692 enum CurrencyTokenSlots
694 CURRENCYTOKEN_SLOT_START
= 136,
695 CURRENCYTOKEN_SLOT_END
= 168
700 QUESTBAG_SLOT_START
= 168,
701 QUESTBAG_SLOT_END
= 200
706 ItemPosCount(uint16 _pos
, uint32 _count
) : pos(_pos
), count(_count
) {}
707 bool isContainedIn(std::vector
<ItemPosCount
> const& vec
) const;
711 typedef std::vector
<ItemPosCount
> ItemPosCountVec
;
715 TRADE_SLOT_COUNT
= 7,
716 TRADE_SLOT_TRADED_COUNT
= 6,
717 TRADE_SLOT_NONTRADED
= 6
720 enum TransferAbortReason
722 TRANSFER_ABORT_ERROR
= 0x00,
723 TRANSFER_ABORT_MAX_PLAYERS
= 0x01, // Transfer Aborted: instance is full
724 TRANSFER_ABORT_NOT_FOUND
= 0x02, // Transfer Aborted: instance not found
725 TRANSFER_ABORT_TOO_MANY_INSTANCES
= 0x03, // You have entered too many instances recently.
726 TRANSFER_ABORT_ZONE_IN_COMBAT
= 0x05, // Unable to zone in while an encounter is in progress.
727 TRANSFER_ABORT_INSUF_EXPAN_LVL
= 0x06, // You must have <TBC,WotLK> expansion installed to access this area.
728 TRANSFER_ABORT_DIFFICULTY
= 0x07, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
729 TRANSFER_ABORT_UNIQUE_MESSAGE
= 0x08, // Until you've escaped TLK's grasp, you cannot leave this place!
730 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
= 0x09 // Additional instances cannot be launched, please try again later.
733 enum InstanceResetWarningType
735 RAID_INSTANCE_WARNING_HOURS
= 1, // WARNING! %s is scheduled to reset in %d hour(s).
736 RAID_INSTANCE_WARNING_MIN
= 2, // WARNING! %s is scheduled to reset in %d minute(s)!
737 RAID_INSTANCE_WARNING_MIN_SOON
= 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
738 RAID_INSTANCE_WELCOME
= 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
750 float t_x
, t_y
, t_z
, t_o
;
753 // swimming and unknown
758 float j_unk
, j_sinAngle
, j_cosAngle
, j_xyspeed
;
765 time
= t_time
= fallTime
= 0;
767 x
= y
= z
= o
= t_x
= t_y
= t_z
= t_o
= s_pitch
= j_unk
= j_sinAngle
= j_cosAngle
= j_xyspeed
= u_unk1
= 0.0f
;
771 void SetMovementFlags(uint32 _flags
)
777 // flags that use in movement check for example at spell casting
778 MovementFlags
const movementFlagsMask
= MovementFlags(
779 MOVEMENTFLAG_FORWARD
|MOVEMENTFLAG_BACKWARD
|MOVEMENTFLAG_STRAFE_LEFT
|MOVEMENTFLAG_STRAFE_RIGHT
|
780 MOVEMENTFLAG_PITCH_UP
|MOVEMENTFLAG_PITCH_DOWN
|MOVEMENTFLAG_FLY_UNK1
|
781 MOVEMENTFLAG_JUMPING
|MOVEMENTFLAG_FALLING
|MOVEMENTFLAG_FLY_UP
|
782 MOVEMENTFLAG_FLYING
|MOVEMENTFLAG_SPLINE
785 MovementFlags
const movementOrTurningFlagsMask
= MovementFlags(
786 movementFlagsMask
| MOVEMENTFLAG_LEFT
| MOVEMENTFLAG_RIGHT
793 REST_TYPE_IN_TAVERN
= 1,
794 REST_TYPE_IN_CITY
= 2
797 enum DuelCompleteType
804 enum TeleportToOptions
806 TELE_TO_GM_MODE
= 0x01,
807 TELE_TO_NOT_LEAVE_TRANSPORT
= 0x02,
808 TELE_TO_NOT_LEAVE_COMBAT
= 0x04,
809 TELE_TO_NOT_UNSUMMON_PET
= 0x08,
810 TELE_TO_SPELL
= 0x10,
813 /// Type of environmental damages
814 enum EnviromentalDamage
816 DAMAGE_EXHAUSTED
= 0,
822 DAMAGE_FALL_TO_VOID
= 6 // custom case for fall without durability loss
825 // used at player loading query list preparing, and later result selection
826 enum PlayerLoginQueryIndex
828 PLAYER_LOGIN_QUERY_LOADFROM
= 0,
829 PLAYER_LOGIN_QUERY_LOADGROUP
= 1,
830 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES
= 2,
831 PLAYER_LOGIN_QUERY_LOADAURAS
= 3,
832 PLAYER_LOGIN_QUERY_LOADSPELLS
= 4,
833 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS
= 5,
834 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS
= 6,
835 PLAYER_LOGIN_QUERY_LOADTUTORIALS
= 7, // common for all characters for some account at specific realm
836 PLAYER_LOGIN_QUERY_LOADREPUTATION
= 8,
837 PLAYER_LOGIN_QUERY_LOADINVENTORY
= 9,
838 PLAYER_LOGIN_QUERY_LOADACTIONS
= 10,
839 PLAYER_LOGIN_QUERY_LOADMAILCOUNT
= 11,
840 PLAYER_LOGIN_QUERY_LOADMAILDATE
= 12,
841 PLAYER_LOGIN_QUERY_LOADSOCIALLIST
= 13,
842 PLAYER_LOGIN_QUERY_LOADHOMEBIND
= 14,
843 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS
= 15,
844 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES
= 16,
845 PLAYER_LOGIN_QUERY_LOADGUILD
= 17,
846 PLAYER_LOGIN_QUERY_LOADARENAINFO
= 18,
847 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS
= 19,
848 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS
= 20,
849 MAX_PLAYER_LOGIN_QUERY
= 21
853 // Player summoning auto-decline time (in secs)
854 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
855 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
857 struct InstancePlayerBind
861 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
862 that aren't already permanently bound when they are inside when a boss is killed
863 or when they enter an instance that the group leader is permanently bound to. */
864 InstancePlayerBind() : save(NULL
), perm(false) {}
867 class MANGOS_DLL_SPEC PlayerTaxi
873 void InitTaxiNodesForLevel(uint32 race
, uint32 chrClass
, uint32 level
);
874 void LoadTaxiMask(const char* data
);
876 bool IsTaximaskNodeKnown(uint32 nodeidx
) const
878 uint8 field
= uint8((nodeidx
- 1) / 32);
879 uint32 submask
= 1<<((nodeidx
-1)%32);
880 return (m_taximask
[field
] & submask
) == submask
;
882 bool SetTaximaskNode(uint32 nodeidx
)
884 uint8 field
= uint8((nodeidx
- 1) / 32);
885 uint32 submask
= 1<<((nodeidx
-1)%32);
886 if ((m_taximask
[field
] & submask
) != submask
)
888 m_taximask
[field
] |= submask
;
894 void AppendTaximaskTo(ByteBuffer
& data
,bool all
);
897 bool LoadTaxiDestinationsFromString(const std::string
& values
, uint32 team
);
898 std::string
SaveTaxiDestinationsToString();
900 void ClearTaxiDestinations() { m_TaxiDestinations
.clear(); }
901 void AddTaxiDestination(uint32 dest
) { m_TaxiDestinations
.push_back(dest
); }
902 uint32
GetTaxiSource() const { return m_TaxiDestinations
.empty() ? 0 : m_TaxiDestinations
.front(); }
903 uint32
GetTaxiDestination() const { return m_TaxiDestinations
.size() < 2 ? 0 : m_TaxiDestinations
[1]; }
904 uint32
GetCurrentTaxiPath() const;
905 uint32
NextTaxiDestination()
907 m_TaxiDestinations
.pop_front();
908 return GetTaxiDestination();
910 bool empty() const { return m_TaxiDestinations
.empty(); }
912 friend std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
915 std::deque
<uint32
> m_TaxiDestinations
;
918 std::ostringstream
& operator<< (std::ostringstream
& ss
, PlayerTaxi
const& taxi
);
920 class MANGOS_DLL_SPEC Player
: public Unit
922 friend class WorldSession
;
923 friend void Item::AddToUpdateQueueOf(Player
*player
);
924 friend void Item::RemoveFromUpdateQueueOf(Player
*player
);
926 explicit Player (WorldSession
*session
);
929 void CleanupsBeforeDelete();
931 static UpdateMask updateVisualBits
;
932 static void InitVisibleBits();
935 void RemoveFromWorld();
937 bool TeleportTo(uint32 mapid
, float x
, float y
, float z
, float orientation
, uint32 options
= 0);
939 bool TeleportTo(WorldLocation
const &loc
, uint32 options
= 0)
941 return TeleportTo(loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, options
);
944 void SetSummonPoint(uint32 mapid
, float x
, float y
, float z
)
946 m_summon_expire
= time(NULL
) + MAX_PLAYER_SUMMON_DELAY
;
947 m_summon_mapid
= mapid
;
952 void SummonIfPossible(bool agree
);
954 bool Create( uint32 guidlow
, const std::string
& name
, uint8 race
, uint8 class_
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
, uint8 outfitId
);
956 void Update( uint32 time
);
958 void BuildEnumData( QueryResult
* result
, WorldPacket
* p_data
);
960 void SetInWater(bool apply
);
962 bool IsInWater() const { return m_isInWater
; }
963 bool IsUnderWater() const;
965 void SendInitialPacketsBeforeAddToMap();
966 void SendInitialPacketsAfterAddToMap();
967 void SendTransferAborted(uint32 mapid
, uint8 reason
, uint8 arg
= 0);
968 void SendInstanceResetWarning(uint32 mapid
, uint32 time
);
970 bool CanInteractWithNPCs(bool alive
= true) const;
974 bool isAFK() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_AFK
); };
975 bool isDND() const { return HasFlag(PLAYER_FLAGS
,PLAYER_FLAGS_DND
); };
976 uint8
chatTag() const;
980 uint32
GetBarberShopCost(uint8 newhairstyle
, uint8 newhaircolor
, uint8 newfacialhair
);
982 PlayerSocial
*GetSocial() { return m_social
; }
985 void InitTaxiNodesForLevel() { m_taxi
.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
986 bool ActivateTaxiPathTo(std::vector
<uint32
> const& nodes
, uint32 mount_id
= 0 , Creature
* npc
= NULL
);
987 // mount_id can be used in scripting calls
988 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_ACCEPT_TICKETS
); }
989 void SetAcceptTicket(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_ACCEPT_TICKETS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS
; }
990 bool isAcceptWhispers() const { return m_ExtraFlags
& PLAYER_EXTRA_ACCEPT_WHISPERS
; }
991 void SetAcceptWhispers(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_ACCEPT_WHISPERS
; else m_ExtraFlags
&= ~PLAYER_EXTRA_ACCEPT_WHISPERS
; }
992 bool isGameMaster() const { return m_ExtraFlags
& PLAYER_EXTRA_GM_ON
; }
993 void SetGameMaster(bool on
);
994 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR
&& (m_ExtraFlags
& PLAYER_EXTRA_GM_CHAT
); }
995 void SetGMChat(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_GM_CHAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_GM_CHAT
; }
996 bool isTaxiCheater() const { return m_ExtraFlags
& PLAYER_EXTRA_TAXICHEAT
; }
997 void SetTaxiCheater(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_TAXICHEAT
; else m_ExtraFlags
&= ~PLAYER_EXTRA_TAXICHEAT
; }
998 bool isGMVisible() const { return !(m_ExtraFlags
& PLAYER_EXTRA_GM_INVISIBLE
); }
999 void SetGMVisible(bool on
);
1000 void SetPvPDeath(bool on
) { if(on
) m_ExtraFlags
|= PLAYER_EXTRA_PVP_DEATH
; else m_ExtraFlags
&= ~PLAYER_EXTRA_PVP_DEATH
; }
1002 void GiveXP(uint32 xp
, Unit
* victim
);
1003 void GiveLevel(uint32 level
);
1004 void InitStatsForLevel(bool reapplyMods
= false);
1006 // Played Time Stuff
1009 uint32 m_Played_time
[2];
1010 uint32
GetTotalPlayedTime() { return m_Played_time
[0]; };
1011 uint32
GetLevelPlayedTime() { return m_Played_time
[1]; };
1013 void setDeathState(DeathState s
); // overwrite Unit::setDeathState
1015 void InnEnter (int time
,uint32 mapid
, float x
,float y
,float z
)
1017 inn_pos_mapid
= mapid
;
1021 time_inn_enter
= time
;
1024 float GetRestBonus() const { return m_rest_bonus
; };
1025 void SetRestBonus(float rest_bonus_new
);
1027 RestType
GetRestType() const { return rest_type
; };
1028 void SetRestType(RestType n_r_type
) { rest_type
= n_r_type
; };
1030 uint32
GetInnPosMapId() const { return inn_pos_mapid
; };
1031 float GetInnPosX() const { return inn_pos_x
; };
1032 float GetInnPosY() const { return inn_pos_y
; };
1033 float GetInnPosZ() const { return inn_pos_z
; };
1035 int GetTimeInnEnter() const { return time_inn_enter
; };
1036 void UpdateInnerTime (int time
) { time_inn_enter
= time
; };
1038 void RemovePet(Pet
* pet
, PetSaveMode mode
, bool returnreagent
= false);
1039 void RemoveMiniPet();
1041 void SetMiniPet(Pet
* pet
) { m_miniPet
= pet
->GetGUID(); }
1042 void RemoveGuardians();
1043 bool HasGuardianWithEntry(uint32 entry
);
1044 void AddGuardian(Pet
* pet
) { m_guardianPets
.insert(pet
->GetGUID()); }
1045 GuardianPetList
const& GetGuardians() const { return m_guardianPets
; }
1047 uint32
GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1049 void Say(const std::string
& text
, const uint32 language
);
1050 void Yell(const std::string
& text
, const uint32 language
);
1051 void TextEmote(const std::string
& text
);
1052 void Whisper(const std::string
& text
, const uint32 language
,uint64 receiver
);
1053 void BuildPlayerChat(WorldPacket
*data
, uint8 msgtype
, const std::string
& text
, uint32 language
) const;
1055 /*********************************************************/
1056 /*** STORAGE SYSTEM ***/
1057 /*********************************************************/
1059 void SetVirtualItemSlot( uint8 i
, Item
* item
);
1060 void SetSheath( uint32 sheathed
);
1061 uint8
FindEquipSlot( ItemPrototype
const* proto
, uint32 slot
, bool swap
) const;
1062 uint32
GetItemCount( uint32 item
, bool inBankAlso
= false, Item
* skipItem
= NULL
) const;
1063 Item
* GetItemByGuid( uint64 guid
) const;
1064 Item
* GetItemByPos( uint16 pos
) const;
1065 Item
* GetItemByPos( uint8 bag
, uint8 slot
) const;
1066 Item
* GetWeaponForAttack(WeaponAttackType attackType
, bool useable
= false) const;
1067 Item
* GetShield(bool useable
= false) const;
1068 static uint32
GetAttackBySlot( uint8 slot
); // MAX_ATTACK if not weapon slot
1069 std::vector
<Item
*> &GetItemUpdateQueue() { return m_itemUpdateQueue
; }
1070 static bool IsInventoryPos( uint16 pos
) { return IsInventoryPos(pos
>> 8,pos
& 255); }
1071 static bool IsInventoryPos( uint8 bag
, uint8 slot
);
1072 static bool IsEquipmentPos( uint16 pos
) { return IsEquipmentPos(pos
>> 8,pos
& 255); }
1073 static bool IsEquipmentPos( uint8 bag
, uint8 slot
);
1074 static bool IsBagPos( uint16 pos
);
1075 static bool IsBankPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
1076 static bool IsBankPos( uint8 bag
, uint8 slot
);
1077 bool IsValidPos( uint16 pos
) { return IsBankPos(pos
>> 8,pos
& 255); }
1078 bool IsValidPos( uint8 bag
, uint8 slot
);
1079 bool HasBankBagSlot( uint8 slot
) const;
1080 bool HasItemCount( uint32 item
, uint32 count
, bool inBankAlso
= false ) const;
1081 bool HasItemFitToSpellReqirements(SpellEntry
const* spellInfo
, Item
const* ignoreItem
= NULL
);
1082 bool CanNoReagentCast(SpellEntry
const* spellInfo
) const;
1083 bool HasItemOrGemWithIdEquipped( uint32 item
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1084 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory
, uint32 count
, uint8 except_slot
= NULL_SLOT
) const;
1085 uint8
CanTakeMoreSimilarItems(Item
* pItem
) const { return _CanTakeMoreSimilarItems(pItem
->GetEntry(),pItem
->GetCount(),pItem
); }
1086 uint8
CanTakeMoreSimilarItems(uint32 entry
, uint32 count
) const { return _CanTakeMoreSimilarItems(entry
,count
,NULL
); }
1087 uint8
CanStoreNewItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 item
, uint32 count
, uint32
* no_space_count
= NULL
) const
1089 return _CanStoreItem(bag
, slot
, dest
, item
, count
, NULL
, false, no_space_count
);
1091 uint8
CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
= false ) const
1094 return EQUIP_ERR_ITEM_NOT_FOUND
;
1095 uint32 count
= pItem
->GetCount();
1096 return _CanStoreItem( bag
, slot
, dest
, pItem
->GetEntry(), count
, pItem
, swap
, NULL
);
1099 uint8
CanStoreItems( Item
**pItem
,int count
) const;
1100 uint8
CanEquipNewItem( uint8 slot
, uint16
&dest
, uint32 item
, bool swap
) const;
1101 uint8
CanEquipItem( uint8 slot
, uint16
&dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1103 uint8
CanEquipUniqueItem( Item
* pItem
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1104 uint8
CanEquipUniqueItem( ItemPrototype
const* itemProto
, uint8 except_slot
= NULL_SLOT
, uint32 limit_count
= 1 ) const;
1105 uint8
CanUnequipItems( uint32 item
, uint32 count
) const;
1106 uint8
CanUnequipItem( uint16 src
, bool swap
) const;
1107 uint8
CanBankItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, Item
*pItem
, bool swap
, bool not_loading
= true ) const;
1108 uint8
CanUseItem( Item
*pItem
, bool not_loading
= true ) const;
1109 bool HasItemTotemCategory( uint32 TotemCategory
) const;
1110 bool CanUseItem( ItemPrototype
const *pItem
);
1111 uint8
CanUseAmmo( uint32 item
) const;
1112 Item
* StoreNewItem( ItemPosCountVec
const& pos
, uint32 item
, bool update
,int32 randomPropertyId
= 0 );
1113 Item
* StoreItem( ItemPosCountVec
const& pos
, Item
*pItem
, bool update
);
1114 Item
* EquipNewItem( uint16 pos
, uint32 item
, bool update
);
1115 Item
* EquipItem( uint16 pos
, Item
*pItem
, bool update
);
1116 void AutoUnequipOffhandIfNeed();
1117 bool StoreNewItemInBestSlots(uint32 item_id
, uint32 item_count
);
1118 void AutoStoreLoot(uint8 bag
, uint8 slot
, uint32 loot_id
, LootStore
const& store
, bool broadcast
= false);
1119 void AutoStoreLoot(uint32 loot_id
, LootStore
const& store
, bool broadcast
= false) { AutoStoreLoot(NULL_BAG
,NULL_SLOT
,loot_id
,store
,broadcast
); }
1121 uint8
_CanTakeMoreSimilarItems(uint32 entry
, uint32 count
, Item
* pItem
, uint32
* no_space_count
= NULL
) const;
1122 uint8
_CanStoreItem( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, uint32 entry
, uint32 count
, Item
*pItem
= NULL
, bool swap
= false, uint32
* no_space_count
= NULL
) const;
1124 void ApplyEquipCooldown( Item
* pItem
);
1125 void SetAmmo( uint32 item
);
1127 float GetAmmoDPS() const { return m_ammoDPS
; }
1128 bool CheckAmmoCompatibility(const ItemPrototype
*ammo_proto
) const;
1129 void QuickEquipItem( uint16 pos
, Item
*pItem
);
1130 void VisualizeItem( uint8 slot
, Item
*pItem
);
1131 void SetVisibleItemSlot(uint8 slot
, Item
*pItem
);
1132 Item
* BankItem( ItemPosCountVec
const& dest
, Item
*pItem
, bool update
)
1134 return StoreItem( dest
, pItem
, update
);
1136 Item
* BankItem( uint16 pos
, Item
*pItem
, bool update
);
1137 void RemoveItem( uint8 bag
, uint8 slot
, bool update
);
1138 void MoveItemFromInventory(uint8 bag
, uint8 slot
, bool update
);
1139 // in trade, auction, guild bank, mail....
1140 void MoveItemToInventory(ItemPosCountVec
const& dest
, Item
* pItem
, bool update
, bool in_characterInventoryDB
= false);
1141 // in trade, guild bank, mail....
1142 void RemoveItemDependentAurasAndCasts( Item
* pItem
);
1143 void DestroyItem( uint8 bag
, uint8 slot
, bool update
);
1144 void DestroyItemCount( uint32 item
, uint32 count
, bool update
, bool unequip_check
= false);
1145 void DestroyItemCount( Item
* item
, uint32
& count
, bool update
);
1146 void DestroyConjuredItems( bool update
);
1147 void DestroyZoneLimitedItem( bool update
, uint32 new_zone
);
1148 void SplitItem( uint16 src
, uint16 dst
, uint32 count
);
1149 void SwapItem( uint16 src
, uint16 dst
);
1150 void AddItemToBuyBackSlot( Item
*pItem
);
1151 Item
* GetItemFromBuyBackSlot( uint32 slot
);
1152 void RemoveItemFromBuyBackSlot( uint32 slot
, bool del
);
1153 uint32
GetMaxKeyringSize() const { return KEYRING_SLOT_END
-KEYRING_SLOT_START
; }
1154 void SendEquipError( uint8 msg
, Item
* pItem
, Item
*pItem2
);
1155 void SendBuyError( uint8 msg
, Creature
* pCreature
, uint32 item
, uint32 param
);
1156 void SendSellError( uint8 msg
, Creature
* pCreature
, uint64 guid
, uint32 param
);
1157 void AddWeaponProficiency(uint32 newflag
) { m_WeaponProficiency
|= newflag
; }
1158 void AddArmorProficiency(uint32 newflag
) { m_ArmorProficiency
|= newflag
; }
1159 uint32
GetWeaponProficiency() const { return m_WeaponProficiency
; }
1160 uint32
GetArmorProficiency() const { return m_ArmorProficiency
; }
1161 bool IsInFeralForm() const { return m_form
== FORM_CAT
|| m_form
== FORM_BEAR
|| m_form
== FORM_DIREBEAR
; }
1162 bool IsUseEquipedWeapon( bool mainhand
) const
1164 // disarm applied only to mainhand weapon
1165 return !IsInFeralForm() && (!mainhand
|| !HasFlag(UNIT_FIELD_FLAGS
,UNIT_FLAG_DISARMED
) );
1167 bool IsTwoHandUsed() const
1169 Item
* mainItem
= GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
1170 return mainItem
&& mainItem
->GetProto()->InventoryType
== INVTYPE_2HWEAPON
&& !CanTitanGrip();
1172 void SendNewItem( Item
*item
, uint32 count
, bool received
, bool created
, bool broadcast
= false );
1173 bool BuyItemFromVendor(uint64 vendorguid
, uint32 item
, uint8 count
, uint64 bagguid
, uint8 slot
);
1175 float GetReputationPriceDiscount( Creature
const* pCreature
) const;
1176 Player
* GetTrader() const { return pTrader
; }
1178 void TradeCancel(bool sendback
);
1179 uint16
GetItemPosByTradeSlot(uint32 slot
) const { return tradeItems
[slot
]; }
1181 void UpdateEnchantTime(uint32 time
);
1182 void UpdateItemDuration(uint32 time
, bool realtimeonly
=false);
1183 void AddEnchantmentDurations(Item
*item
);
1184 void RemoveEnchantmentDurations(Item
*item
);
1185 void RemoveAllEnchantments(EnchantmentSlot slot
);
1186 void AddEnchantmentDuration(Item
*item
,EnchantmentSlot slot
,uint32 duration
);
1187 void ApplyEnchantment(Item
*item
,EnchantmentSlot slot
,bool apply
, bool apply_dur
= true, bool ignore_condition
= false);
1188 void ApplyEnchantment(Item
*item
,bool apply
);
1189 void SendEnchantmentDurations();
1190 void AddItemDurations(Item
*item
);
1191 void RemoveItemDurations(Item
*item
);
1192 void SendItemDurations();
1196 uint32 m_stableSlots
;
1198 /*********************************************************/
1199 /*** QUEST SYSTEM ***/
1200 /*********************************************************/
1202 void PrepareQuestMenu( uint64 guid
);
1203 void SendPreparedQuest( uint64 guid
);
1204 bool IsActiveQuest( uint32 quest_id
) const;
1205 Quest
const *GetNextQuest( uint64 guid
, Quest
const *pQuest
);
1206 bool CanSeeStartQuest( Quest
const *pQuest
);
1207 bool CanTakeQuest( Quest
const *pQuest
, bool msg
);
1208 bool CanAddQuest( Quest
const *pQuest
, bool msg
);
1209 bool CanCompleteQuest( uint32 quest_id
);
1210 bool CanCompleteRepeatableQuest(Quest
const *pQuest
);
1211 bool CanRewardQuest( Quest
const *pQuest
, bool msg
);
1212 bool CanRewardQuest( Quest
const *pQuest
, uint32 reward
, bool msg
);
1213 void AddQuest( Quest
const *pQuest
, Object
*questGiver
);
1214 void CompleteQuest( uint32 quest_id
);
1215 void IncompleteQuest( uint32 quest_id
);
1216 void RewardQuest( Quest
const *pQuest
, uint32 reward
, Object
* questGiver
, bool announce
= true );
1217 void FailQuest( uint32 quest_id
);
1218 void FailTimedQuest( uint32 quest_id
);
1219 bool SatisfyQuestSkillOrClass( Quest
const* qInfo
, bool msg
);
1220 bool SatisfyQuestLevel( Quest
const* qInfo
, bool msg
);
1221 bool SatisfyQuestLog( bool msg
);
1222 bool SatisfyQuestPreviousQuest( Quest
const* qInfo
, bool msg
);
1223 bool SatisfyQuestRace( Quest
const* qInfo
, bool msg
);
1224 bool SatisfyQuestReputation( Quest
const* qInfo
, bool msg
);
1225 bool SatisfyQuestStatus( Quest
const* qInfo
, bool msg
);
1226 bool SatisfyQuestTimed( Quest
const* qInfo
, bool msg
);
1227 bool SatisfyQuestExclusiveGroup( Quest
const* qInfo
, bool msg
);
1228 bool SatisfyQuestNextChain( Quest
const* qInfo
, bool msg
);
1229 bool SatisfyQuestPrevChain( Quest
const* qInfo
, bool msg
);
1230 bool SatisfyQuestDay( Quest
const* qInfo
, bool msg
);
1231 bool GiveQuestSourceItem( Quest
const *pQuest
);
1232 bool TakeQuestSourceItem( uint32 quest_id
, bool msg
);
1233 bool GetQuestRewardStatus( uint32 quest_id
) const;
1234 QuestStatus
GetQuestStatus( uint32 quest_id
) const;
1235 void SetQuestStatus( uint32 quest_id
, QuestStatus status
);
1237 void SetDailyQuestStatus( uint32 quest_id
);
1238 void ResetDailyQuestStatus();
1240 uint16
FindQuestSlot( uint32 quest_id
) const;
1241 uint32
GetQuestSlotQuestId(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
); }
1242 uint32
GetQuestSlotState(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
); }
1243 uint32
GetQuestSlotCounters(uint16 slot
)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
); }
1244 uint8
GetQuestSlotCounter(uint16 slot
,uint8 counter
) const { return GetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
); }
1245 uint32
GetQuestSlotTime(uint16 slot
) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
); }
1246 void SetQuestSlot(uint16 slot
,uint32 quest_id
, uint32 timer
= 0)
1248 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_ID_OFFSET
,quest_id
);
1249 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,0);
1250 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,0);
1251 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
);
1253 void SetQuestSlotCounter(uint16 slot
,uint8 counter
,uint8 count
) { SetByteValue(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_COUNTS_OFFSET
,counter
,count
); }
1254 void SetQuestSlotState(uint16 slot
,uint32 state
) { SetFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1255 void RemoveQuestSlotState(uint16 slot
,uint32 state
) { RemoveFlag(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_STATE_OFFSET
,state
); }
1256 void SetQuestSlotTimer(uint16 slot
,uint32 timer
) { SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ slot
*MAX_QUEST_OFFSET
+ QUEST_TIME_OFFSET
,timer
); }
1257 void SwapQuestSlot(uint16 slot1
,uint16 slot2
)
1259 for (int i
= 0; i
< MAX_QUEST_OFFSET
; ++i
)
1261 uint32 temp1
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
);
1262 uint32 temp2
= GetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
);
1264 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot1
+ i
, temp2
);
1265 SetUInt32Value(PLAYER_QUEST_LOG_1_1
+ MAX_QUEST_OFFSET
*slot2
+ i
, temp1
);
1268 uint32
GetReqKillOrCastCurrentCount(uint32 quest_id
, int32 entry
);
1269 void AreaExploredOrEventHappens( uint32 questId
);
1270 void GroupEventHappens( uint32 questId
, WorldObject
const* pEventObject
);
1271 void ItemAddedQuestCheck( uint32 entry
, uint32 count
);
1272 void ItemRemovedQuestCheck( uint32 entry
, uint32 count
);
1273 void KilledMonster( uint32 entry
, uint64 guid
);
1274 void CastedCreatureOrGO( uint32 entry
, uint64 guid
, uint32 spell_id
);
1275 void TalkedToCreature( uint32 entry
, uint64 guid
);
1276 void MoneyChanged( uint32 value
);
1277 bool HasQuestForItem( uint32 itemid
) const;
1278 bool HasQuestForGO(int32 GOId
) const;
1279 void UpdateForQuestsGO();
1280 bool CanShareQuest(uint32 quest_id
) const;
1282 void SendQuestComplete( uint32 quest_id
);
1283 void SendQuestReward( Quest
const *pQuest
, uint32 XP
, Object
* questGiver
);
1284 void SendQuestFailed( uint32 quest_id
);
1285 void SendQuestTimerFailed( uint32 quest_id
);
1286 void SendCanTakeQuestResponse( uint32 msg
);
1287 void SendPushToPartyResponse( Player
*pPlayer
, uint32 msg
);
1288 void SendQuestUpdateAddItem( Quest
const* pQuest
, uint32 item_idx
, uint32 count
);
1289 void SendQuestUpdateAddCreatureOrGo( Quest
const* pQuest
, uint64 guid
, uint32 creatureOrGO_idx
, uint32 old_count
, uint32 add_count
);
1291 uint64
GetDivider() { return m_divider
; };
1292 void SetDivider( uint64 guid
) { m_divider
= guid
; };
1294 uint32
GetInGameTime() { return m_ingametime
; };
1296 void SetInGameTime( uint32 time
) { m_ingametime
= time
; };
1298 void AddTimedQuest( uint32 quest_id
) { m_timedquests
.insert(quest_id
); }
1300 /*********************************************************/
1301 /*** LOAD SYSTEM ***/
1302 /*********************************************************/
1304 bool LoadFromDB(uint32 guid
, SqlQueryHolder
*holder
);
1306 bool MinimalLoadFromDB(QueryResult
*result
, uint32 guid
);
1307 static bool LoadValuesArrayFromDB(Tokens
& data
,uint64 guid
);
1308 static uint32
GetUInt32ValueFromArray(Tokens
const& data
, uint16 index
);
1309 static float GetFloatValueFromArray(Tokens
const& data
, uint16 index
);
1310 static uint32
GetUInt32ValueFromDB(uint16 index
, uint64 guid
);
1311 static float GetFloatValueFromDB(uint16 index
, uint64 guid
);
1312 static uint32
GetZoneIdFromDB(uint64 guid
);
1313 static bool LoadPositionFromDB(uint32
& mapid
, float& x
,float& y
,float& z
,float& o
, bool& in_flight
, uint64 guid
);
1315 /*********************************************************/
1316 /*** SAVE SYSTEM ***/
1317 /*********************************************************/
1320 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1321 void SaveDataFieldToDB();
1322 static bool SaveValuesArrayInDB(Tokens
const& data
,uint64 guid
);
1323 static void SetUInt32ValueInArray(Tokens
& data
,uint16 index
, uint32 value
);
1324 static void SetFloatValueInArray(Tokens
& data
,uint16 index
, float value
);
1325 static void SetUInt32ValueInDB(uint16 index
, uint32 value
, uint64 guid
);
1326 static void SetFloatValueInDB(uint16 index
, float value
, uint64 guid
);
1327 static void Customize(uint64 guid
, uint8 gender
, uint8 skin
, uint8 face
, uint8 hairStyle
, uint8 hairColor
, uint8 facialHair
);
1328 static void SavePositionInDB(uint32 mapid
, float x
,float y
,float z
,float o
,uint32 zone
,uint64 guid
);
1331 bool m_mailsUpdated
;
1333 void SetBindPoint(uint64 guid
);
1334 void SendTalentWipeConfirm(uint64 guid
);
1335 void RewardRage( uint32 damage
, uint32 weaponSpeedHitFactor
, bool attacker
);
1336 void SendPetSkillWipeConfirm();
1337 void CalcRage( uint32 damage
,bool attacker
);
1338 void RegenerateAll();
1339 void Regenerate(Powers power
);
1340 void RegenerateHealth();
1341 void setRegenTimer(uint32 time
) {m_regenTimer
= time
;}
1342 void setWeaponChangeTimer(uint32 time
) {m_weaponChangeTimer
= time
;}
1344 uint32
GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE
); }
1345 void ModifyMoney( int32 d
)
1348 SetMoney (GetMoney() > uint32(-d
) ? GetMoney() + d
: 0);
1350 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT
- d
) ? GetMoney() + d
: MAX_MONEY_AMOUNT
);
1353 if(GetMoney() >= MAX_MONEY_AMOUNT
)
1354 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD
,NULL
,NULL
);
1356 void SetMoney( uint32 value
)
1358 SetUInt32Value (PLAYER_FIELD_COINAGE
, value
);
1359 MoneyChanged( value
);
1362 uint32
GetTutorialInt(uint32 intId
)
1364 ASSERT( (intId
< 8) );
1365 return m_Tutorials
[intId
];
1368 void SetTutorialInt(uint32 intId
, uint32 value
)
1370 ASSERT( (intId
< 8) );
1371 if(m_Tutorials
[intId
]!=value
)
1373 m_Tutorials
[intId
] = value
;
1374 m_TutorialsChanged
= true;
1378 QuestStatusMap
& getQuestStatusMap() { return mQuestStatus
; };
1380 const uint64
& GetSelection( ) const { return m_curSelection
; }
1381 void SetSelection(const uint64
&guid
) { m_curSelection
= guid
; SetUInt64Value(UNIT_FIELD_TARGET
, guid
); }
1383 uint8
GetComboPoints() { return m_comboPoints
; }
1384 const uint64
& GetComboTarget() const { return m_comboTarget
; }
1386 void AddComboPoints(Unit
* target
, int8 count
);
1387 void ClearComboPoints();
1388 void SendComboPoints();
1390 void SendMailResult(uint32 mailId
, uint32 mailAction
, uint32 mailError
, uint32 equipError
= 0, uint32 item_guid
= 0, uint32 item_count
= 0);
1392 void UpdateNextMailTimeAndUnreads();
1393 void AddNewMailDeliverTime(time_t deliver_time
);
1394 bool IsMailsLoaded() const { return m_mailsLoaded
; }
1396 //void SetMail(Mail *m);
1397 void RemoveMail(uint32 id
);
1399 void AddMail(Mail
* mail
) { m_mail
.push_front(mail
);}// for call from WorldSession::SendMailTo
1400 uint32
GetMailSize() { return m_mail
.size();};
1401 Mail
* GetMail(uint32 id
);
1403 PlayerMails::iterator
GetmailBegin() { return m_mail
.begin();};
1404 PlayerMails::iterator
GetmailEnd() { return m_mail
.end();};
1406 /*********************************************************/
1407 /*** MAILED ITEMS SYSTEM ***/
1408 /*********************************************************/
1411 time_t m_nextMailDelivereTime
;
1413 typedef UNORDERED_MAP
<uint32
, Item
*> ItemMap
;
1415 ItemMap mMitems
; //template defined in objectmgr.cpp
1417 Item
* GetMItem(uint32 id
)
1419 ItemMap::const_iterator itr
= mMitems
.find(id
);
1420 return itr
!= mMitems
.end() ? itr
->second
: NULL
;
1423 void AddMItem(Item
* it
)
1426 //assert deleted, because items can be added before loading
1427 mMitems
[it
->GetGUIDLow()] = it
;
1430 bool RemoveMItem(uint32 id
)
1432 return mMitems
.erase(id
) ? true : false;
1435 void PetSpellInitialize();
1436 void CharmSpellInitialize();
1437 void PossessSpellInitialize();
1438 bool HasSpell(uint32 spell
) const;
1439 bool HasActiveSpell(uint32 spell
) const; // show in spellbook
1440 TrainerSpellState
GetTrainerSpellState(TrainerSpell
const* trainer_spell
) const;
1441 bool IsSpellFitByClassAndRace( uint32 spell_id
) const;
1442 bool IsNeedCastPassiveSpellAtLearn(SpellEntry
const* spellInfo
) const;
1444 void SendProficiency(uint8 pr1
, uint32 pr2
);
1445 void SendInitialSpells();
1446 bool addSpell(uint32 spell_id
, bool active
, bool learning
, bool dependent
, bool disabled
);
1447 void learnSpell(uint32 spell_id
, bool dependent
);
1448 void removeSpell(uint32 spell_id
, bool disabled
= false, bool update_action_bar_for_low_rank
= false);
1450 void learnDefaultSpells();
1451 void learnQuestRewardedSpells();
1452 void learnQuestRewardedSpells(Quest
const* quest
);
1453 void learnSpellHighRank(uint32 spellid
);
1455 uint32
GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1
); }
1456 void SetFreeTalentPoints(uint32 points
) { SetUInt32Value(PLAYER_CHARACTER_POINTS1
,points
); }
1457 bool resetTalents(bool no_cost
= false);
1458 uint32
resetTalentsCost() const;
1459 void InitTalentForLevel();
1461 uint32
CalculateTalentsPoints() const;
1463 void InitGlyphsForLevel();
1464 void SetGlyphSlot(uint8 slot
, uint32 slottype
) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
, slottype
); }
1465 uint32
GetGlyphSlot(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1
+ slot
); }
1466 void SetGlyph(uint8 slot
, uint32 glyph
) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
, glyph
); }
1467 uint32
GetGlyph(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1
+ slot
); }
1469 uint32
GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2
); }
1470 void SetFreePrimaryProffesions(uint16 profs
) { SetUInt32Value(PLAYER_CHARACTER_POINTS2
,profs
); }
1471 void InitPrimaryProffesions();
1473 PlayerSpellMap
const& GetSpellMap() const { return m_spells
; }
1474 PlayerSpellMap
& GetSpellMap() { return m_spells
; }
1476 void AddSpellMod(SpellModifier
* mod
, bool apply
);
1477 bool IsAffectedBySpellmod(SpellEntry
const *spellInfo
, SpellModifier
*mod
, Spell
const* spell
= NULL
);
1478 template <class T
> T
ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
= NULL
);
1479 void RemoveSpellMods(Spell
const* spell
);
1481 bool HasSpellCooldown(uint32 spell_id
) const
1483 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1484 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> time(NULL
);
1486 uint32
GetSpellCooldownDelay(uint32 spell_id
) const
1488 SpellCooldowns::const_iterator itr
= m_spellCooldowns
.find(spell_id
);
1489 time_t t
= time(NULL
);
1490 return itr
!= m_spellCooldowns
.end() && itr
->second
.end
> t
? itr
->second
.end
- t
: 0;
1492 void AddSpellCooldown(uint32 spell_id
, uint32 itemid
, time_t end_time
);
1493 void SendCooldownEvent(SpellEntry
const *spellInfo
);
1494 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask
, uint32 unTimeMs
);
1495 void RemoveSpellCooldown(uint32 spell_id
) { m_spellCooldowns
.erase(spell_id
); }
1496 void RemoveArenaSpellCooldowns();
1497 void RemoveAllSpellCooldown();
1498 void _LoadSpellCooldowns(QueryResult
*result
);
1499 void _SaveSpellCooldowns();
1501 void setResurrectRequestData(uint64 guid
, uint32 mapId
, float X
, float Y
, float Z
, uint32 health
, uint32 mana
)
1503 m_resurrectGUID
= guid
;
1504 m_resurrectMap
= mapId
;
1508 m_resurrectHealth
= health
;
1509 m_resurrectMana
= mana
;
1511 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f
,0.0f
,0.0f
,0,0); }
1512 bool isRessurectRequestedBy(uint64 guid
) const { return m_resurrectGUID
== guid
; }
1513 bool isRessurectRequested() const { return m_resurrectGUID
!= 0; }
1514 void ResurectUsingRequestData();
1520 void setCinematic(int cine
)
1525 void addActionButton(uint8 button
, uint16 action
, uint8 type
, uint8 misc
);
1526 void removeActionButton(uint8 button
);
1527 void SendInitialActionButtons();
1530 void UpdatePvP(bool state
, bool ovrride
=false);
1531 void UpdateZone(uint32 newZone
);
1532 void UpdateArea(uint32 newArea
);
1534 void UpdateZoneDependentAuras( uint32 zone_id
); // zones
1535 void UpdateAreaDependentAuras( uint32 area_id
); // subzones
1537 void UpdateAfkReport(time_t currTime
);
1538 void UpdatePvPFlag(time_t currTime
);
1539 void UpdateContestedPvP(uint32 currTime
);
1540 void SetContestedPvPTimer(uint32 newTime
) {m_contestedPvPTimer
= newTime
;}
1541 void ResetContestedPvP()
1543 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
1544 RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
1545 m_contestedPvPTimer
= 0;
1548 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1550 void UpdateDuelFlag(time_t currTime
);
1551 void CheckDuelDistance(time_t currTime
);
1552 void DuelComplete(DuelCompleteType type
);
1554 bool IsGroupVisibleFor(Player
* p
) const;
1555 bool IsInSameGroupWith(Player
const* p
) const;
1556 bool IsInSameRaidWith(Player
const* p
) const { return p
==this || (GetGroup() != NULL
&& GetGroup() == p
->GetGroup()); }
1557 void UninviteFromGroup();
1558 static void RemoveFromGroup(Group
* group
, uint64 guid
);
1559 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1560 void SendUpdateToOutOfRangeGroupMembers();
1562 void SetInGuild(uint32 GuildId
) { SetUInt32Value(PLAYER_GUILDID
, GuildId
); }
1563 void SetRank(uint32 rankId
){ SetUInt32Value(PLAYER_GUILDRANK
, rankId
); }
1564 void SetGuildIdInvited(uint32 GuildId
) { m_GuildIdInvited
= GuildId
; }
1565 uint32
GetGuildId() { return GetUInt32Value(PLAYER_GUILDID
); }
1566 static uint32
GetGuildIdFromDB(uint64 guid
);
1567 uint32
GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK
); }
1568 static uint32
GetRankFromDB(uint64 guid
);
1569 int GetGuildIdInvited() { return m_GuildIdInvited
; }
1570 static void RemovePetitionsAndSigns(uint64 guid
, uint32 type
);
1573 void SetInArenaTeam(uint32 ArenaTeamId
, uint8 slot
)
1575 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6), ArenaTeamId
);
1577 uint32
GetArenaTeamId(uint8 slot
) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1
+ (slot
* 6)); }
1578 static uint32
GetArenaTeamIdFromDB(uint64 guid
, uint8 slot
);
1579 void SetArenaTeamIdInvited(uint32 ArenaTeamId
) { m_ArenaTeamIdInvited
= ArenaTeamId
; }
1580 uint32
GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited
; }
1581 static void LeaveAllArenaTeams(uint64 guid
);
1583 void SetDifficulty(uint32 dungeon_difficulty
) { m_dungeonDifficulty
= dungeon_difficulty
; }
1584 uint8
GetDifficulty() { return m_dungeonDifficulty
; }
1586 bool UpdateSkill(uint32 skill_id
, uint32 step
);
1587 bool UpdateSkillPro(uint16 SkillId
, int32 Chance
, uint32 step
);
1589 bool UpdateCraftSkill(uint32 spellid
);
1590 bool UpdateGatherSkill(uint32 SkillId
, uint32 SkillValue
, uint32 RedLevel
, uint32 Multiplicator
= 1);
1591 bool UpdateFishingSkill();
1593 uint32
GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE
); }
1594 uint32
GetBaseWeaponSkillValue(WeaponAttackType attType
) const;
1596 uint32
GetSpellByProto(ItemPrototype
*proto
);
1598 float GetHealthBonusFromStamina();
1599 float GetManaBonusFromIntellect();
1601 bool UpdateStats(Stats stat
);
1602 bool UpdateAllStats();
1603 void UpdateResistances(uint32 school
);
1605 void UpdateMaxHealth();
1606 void UpdateMaxPower(Powers power
);
1607 void ApplyFeralAPBonus(int32 amount
, bool apply
);
1608 void UpdateAttackPowerAndDamage(bool ranged
= false);
1609 void UpdateShieldBlockValue();
1610 void UpdateDamagePhysical(WeaponAttackType attType
);
1611 void ApplySpellDamageBonus(int32 amount
, bool apply
);
1612 void ApplySpellHealingBonus(int32 amount
, bool apply
);
1613 void UpdateSpellDamageAndHealingBonus();
1615 void CalculateMinMaxDamage(WeaponAttackType attType
, bool normalized
, float& min_damage
, float& max_damage
);
1617 void UpdateDefenseBonusesMod();
1618 void ApplyRatingMod(CombatRating cr
, int32 value
, bool apply
);
1619 float GetMeleeCritFromAgility();
1620 float GetDodgeFromAgility();
1621 float GetSpellCritFromIntellect();
1622 float OCTRegenHPPerSpirit();
1623 float OCTRegenMPPerSpirit();
1624 float GetRatingCoefficient(CombatRating cr
) const;
1625 float GetRatingBonusValue(CombatRating cr
) const;
1626 uint32
GetMeleeCritDamageReduction(uint32 damage
) const;
1627 uint32
GetRangedCritDamageReduction(uint32 damage
) const;
1628 uint32
GetSpellCritDamageReduction(uint32 damage
) const;
1629 uint32
GetDotDamageReduction(uint32 damage
) const;
1630 uint32
GetBaseSpellDamageBonus() { return m_baseSpellDamage
;}
1631 uint32
GetBaseSpellHealingBonus() { return m_baseSpellHealing
;}
1633 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType
) const;
1634 void UpdateBlockPercentage();
1635 void UpdateCritPercentage(WeaponAttackType attType
);
1636 void UpdateAllCritPercentages();
1637 void UpdateParryPercentage();
1638 void UpdateDodgePercentage();
1639 void UpdateMeleeHitChances();
1640 void UpdateRangedHitChances();
1641 void UpdateSpellHitChances();
1643 void UpdateAllSpellCritChances();
1644 void UpdateSpellCritChance(uint32 school
);
1645 void UpdateExpertise(WeaponAttackType attType
);
1646 void ApplyManaRegenBonus(int32 amount
, bool apply
);
1647 void UpdateManaRegen();
1649 const uint64
& GetLootGUID() const { return m_lootGuid
; }
1650 void SetLootGUID(const uint64
&guid
) { m_lootGuid
= guid
; }
1652 void RemovedInsignia(Player
* looterPlr
);
1654 WorldSession
* GetSession() const { return m_session
; }
1655 void SetSession(WorldSession
*s
) { m_session
= s
; }
1657 void BuildCreateUpdateBlockForPlayer( UpdateData
*data
, Player
*target
) const;
1658 void DestroyForPlayer( Player
*target
) const;
1659 void SendDelayResponse(const uint32
);
1660 void SendLogXPGain(uint32 GivenXP
,Unit
* victim
,uint32 RestXP
);
1663 void PlaySound(uint32 Sound
, bool OnlySelf
);
1665 void SendAttackSwingCantAttack();
1666 void SendAttackSwingCancelAttack();
1667 void SendAttackSwingDeadTarget();
1668 void SendAttackSwingNotStanding();
1669 void SendAttackSwingNotInRange();
1670 void SendAttackSwingBadFacingAttack();
1671 void SendAutoRepeatCancel();
1672 void SendExplorationExperience(uint32 Area
, uint32 Experience
);
1674 void SendDungeonDifficulty(bool IsInGroup
);
1675 void ResetInstances(uint8 method
);
1676 void SendResetInstanceSuccess(uint32 MapId
);
1677 void SendResetInstanceFailed(uint32 reason
, uint32 MapId
);
1678 void SendResetFailedNotify(uint32 mapid
);
1680 bool SetPosition(float x
, float y
, float z
, float orientation
, bool teleport
= false);
1681 void UpdateUnderwaterState( Map
* m
, float x
, float y
, float z
);
1683 void SendMessageToSet(WorldPacket
*data
, bool self
);// overwrite Object::SendMessageToSet
1684 void SendMessageToSetInRange(WorldPacket
*data
, float fist
, bool self
);
1685 // overwrite Object::SendMessageToSetInRange
1686 void SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool self
, bool own_team_only
);
1688 static void DeleteFromDB(uint64 playerguid
, uint32 accountId
, bool updateRealmChars
= true);
1690 Corpse
*GetCorpse() const;
1691 void SpawnCorpseBones();
1692 void CreateCorpse();
1694 uint32
GetResurrectionSpellId();
1695 void ResurrectPlayer(float restore_percent
, bool applySickness
= false);
1696 void BuildPlayerRepop();
1697 void RepopAtGraveyard();
1699 void DurabilityLossAll(double percent
, bool inventory
);
1700 void DurabilityLoss(Item
* item
, double percent
);
1701 void DurabilityPointsLossAll(int32 points
, bool inventory
);
1702 void DurabilityPointsLoss(Item
* item
, int32 points
);
1703 void DurabilityPointLossForEquipSlot(EquipmentSlots slot
);
1704 uint32
DurabilityRepairAll(bool cost
, float discountMod
, bool guildBank
);
1705 uint32
DurabilityRepair(uint16 pos
, bool cost
, float discountMod
, bool guildBank
);
1707 void StopMirrorTimers()
1709 StopMirrorTimer(FATIGUE_TIMER
);
1710 StopMirrorTimer(BREATH_TIMER
);
1711 StopMirrorTimer(FIRE_TIMER
);
1714 void SetMovement(PlayerMovementType pType
);
1716 void JoinedChannel(Channel
*c
);
1717 void LeftChannel(Channel
*c
);
1718 void CleanupChannels();
1719 void UpdateLocalChannels( uint32 newZone
);
1720 void LeaveLFGChannel();
1722 void UpdateDefense();
1723 void UpdateWeaponSkill (WeaponAttackType attType
);
1724 void UpdateCombatSkills(Unit
*pVictim
, WeaponAttackType attType
, bool defence
);
1726 void SetSkill(uint32 id
, uint16 currVal
, uint16 maxVal
);
1727 uint16
GetMaxSkillValue(uint32 skill
) const; // max + perm. bonus + temp bonus
1728 uint16
GetPureMaxSkillValue(uint32 skill
) const; // max
1729 uint16
GetSkillValue(uint32 skill
) const; // skill value + perm. bonus + temp bonus
1730 uint16
GetBaseSkillValue(uint32 skill
) const; // skill value + perm. bonus
1731 uint16
GetPureSkillValue(uint32 skill
) const; // skill value
1732 int16
GetSkillPermBonusValue(uint32 skill
) const;
1733 int16
GetSkillTempBonusValue(uint32 skill
) const;
1734 bool HasSkill(uint32 skill
) const;
1735 void learnSkillRewardedSpells(uint32 id
, uint32 value
);
1737 void SetDontMove(bool dontMove
);
1738 bool GetDontMove() const { return m_dontMove
; }
1740 void CheckExploreSystem(void);
1742 static uint32
TeamForRace(uint8 race
);
1743 uint32
GetTeam() const { return m_team
; }
1744 static uint32
getFactionForRace(uint8 race
);
1745 void setFactionForRace(uint8 race
);
1747 bool IsAtGroupRewardDistance(WorldObject
const* pRewardSource
) const;
1748 bool RewardPlayerAndGroupAtKill(Unit
* pVictim
);
1749 bool isHonorOrXPTarget(Unit
* pVictim
);
1751 FactionStateList m_factions
;
1752 ForcedReactions m_forcedReactions
;
1753 FactionStateList
const& GetFactionStateList() { return m_factions
; }
1754 uint32
GetDefaultReputationFlags(const FactionEntry
*factionEntry
) const;
1755 int32
GetBaseReputation(const FactionEntry
*factionEntry
) const;
1756 int32
GetReputation(uint32 faction_id
) const;
1757 int32
GetReputation(const FactionEntry
*factionEntry
) const;
1758 ReputationRank
GetReputationRank(uint32 faction
) const;
1759 ReputationRank
GetReputationRank(const FactionEntry
*factionEntry
) const;
1760 ReputationRank
GetBaseReputationRank(const FactionEntry
*factionEntry
) const;
1761 ReputationRank
ReputationToRank(int32 standing
) const;
1762 const static int32 ReputationRank_Length
[MAX_REPUTATION_RANK
];
1763 const static int32 Reputation_Cap
= 42999;
1764 const static int32 Reputation_Bottom
= -42000;
1765 bool ModifyFactionReputation(uint32 FactionTemplateId
, int32 DeltaReputation
);
1766 bool ModifyFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1767 bool ModifyOneFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1768 bool SetFactionReputation(uint32 FactionTemplateId
, int32 standing
);
1769 bool SetFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1770 bool SetOneFactionReputation(FactionEntry
const* factionEntry
, int32 standing
);
1771 int32
CalculateReputationGain(uint32 creatureOrQuestLevel
, int32 rep
, bool for_quest
);
1772 void RewardReputation(Unit
*pVictim
, float rate
);
1773 void RewardReputation(Quest
const *pQuest
);
1774 void SetInitialFactions();
1775 void UpdateReputation() const;
1776 void SendFactionState(FactionState
const* faction
) const;
1777 void SendInitialReputations();
1778 FactionState
const* GetFactionState( FactionEntry
const* factionEntry
) const;
1779 void SetFactionAtWar(FactionState
* faction
, bool atWar
);
1780 void SetFactionInactive(FactionState
* faction
, bool inactive
);
1781 void SetFactionVisible(FactionState
* faction
);
1782 void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId
);
1783 void SetFactionVisibleForFactionId(uint32 FactionId
);
1784 void UpdateSkillsForLevel();
1785 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1786 void ModifySkillBonus(uint32 skillid
,int32 val
, bool talent
);
1788 /*********************************************************/
1789 /*** PVP SYSTEM ***/
1790 /*********************************************************/
1791 void UpdateArenaFields();
1792 void UpdateHonorFields();
1793 bool RewardHonor(Unit
*pVictim
, uint32 groupsize
, float honor
= -1);
1794 uint32
GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY
); }
1795 uint32
GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY
); }
1796 void ModifyHonorPoints( int32 value
);
1797 void ModifyArenaPoints( int32 value
);
1798 uint32
GetMaxPersonalArenaRatingRequirement();
1802 void SetDrunkValue(uint16 newDrunkValue
, uint32 itemid
=0);
1803 uint16
GetDrunkValue() const { return m_drunk
; }
1804 static DrunkenState
GetDrunkenstateByValue(uint16 value
);
1806 uint32
GetDeathTimer() const { return m_deathTimer
; }
1807 uint32
GetCorpseReclaimDelay(bool pvp
) const;
1808 void UpdateCorpseReclaimDelay();
1809 void SendCorpseReclaimDelay(bool load
= false);
1811 uint32
GetShieldBlockValue() const; // overwrite Unit version (virtual)
1812 bool CanParry() const { return m_canParry
; }
1813 void SetCanParry(bool value
);
1814 bool CanBlock() const { return m_canBlock
; }
1815 void SetCanBlock(bool value
);
1816 bool CanDualWield() const { return m_canDualWield
; }
1817 void SetCanDualWield(bool value
) { m_canDualWield
= value
; }
1818 bool CanTitanGrip() const { return m_canTitanGrip
; }
1819 void SetCanTitanGrip(bool value
) { m_canTitanGrip
= value
; }
1821 void SetRegularAttackTime();
1822 void SetBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float value
) { m_auraBaseMod
[modGroup
][modType
] = value
; }
1823 void HandleBaseModValue(BaseModGroup modGroup
, BaseModType modType
, float amount
, bool apply
);
1824 float GetBaseModValue(BaseModGroup modGroup
, BaseModType modType
) const;
1825 float GetTotalBaseModValue(BaseModGroup modGroup
) const;
1826 float GetTotalPercentageModValue(BaseModGroup modGroup
) const { return m_auraBaseMod
[modGroup
][FLAT_MOD
] + m_auraBaseMod
[modGroup
][PCT_MOD
]; }
1827 void _ApplyAllStatBonuses();
1828 void _RemoveAllStatBonuses();
1830 void _ApplyWeaponDependentAuraMods(Item
*item
, WeaponAttackType attackType
, bool apply
);
1831 void _ApplyWeaponDependentAuraCritMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1832 void _ApplyWeaponDependentAuraDamageMod(Item
*item
, WeaponAttackType attackType
, Aura
* aura
, bool apply
);
1834 void _ApplyItemMods(Item
*item
,uint8 slot
,bool apply
);
1835 void _RemoveAllItemMods();
1836 void _ApplyAllItemMods();
1837 void _ApplyItemBonuses(ItemPrototype
const *proto
,uint8 slot
,bool apply
);
1838 void _ApplyAmmoBonuses();
1839 bool EnchantmentFitsRequirements(uint32 enchantmentcondition
, int8 slot
);
1840 void ToggleMetaGemsActive(uint8 exceptslot
, bool apply
);
1841 void CorrectMetaGemEnchants(uint8 slot
, bool apply
);
1842 void InitDataForForm(bool reapplyMods
= false);
1844 void ApplyItemEquipSpell(Item
*item
, bool apply
, bool form_change
= false);
1845 void ApplyEquipSpell(SpellEntry
const* spellInfo
, Item
* item
, bool apply
, bool form_change
= false);
1846 void UpdateEquipSpellsAtFormChange();
1847 void CastItemCombatSpell(Item
*item
,Unit
* Target
, WeaponAttackType attType
);
1848 void CastItemUseSpell(Item
*item
,SpellCastTargets
const& targets
,uint8 cast_count
, uint32 glyphIndex
);
1850 void SendInitWorldStates();
1851 void SendUpdateWorldState(uint32 Field
, uint32 Value
);
1852 void SendDirectMessage(WorldPacket
*data
);
1854 void SendAurasForTarget(Unit
*target
);
1856 PlayerMenu
* PlayerTalkClass
;
1857 std::vector
<ItemSetEffect
*> ItemSetEff
;
1859 void SendLoot(uint64 guid
, LootType loot_type
);
1860 void SendLootRelease( uint64 guid
);
1861 void SendNotifyLootItemRemoved(uint8 lootSlot
);
1862 void SendNotifyLootMoneyRemoved();
1864 /*********************************************************/
1865 /*** BATTLEGROUND SYSTEM ***/
1866 /*********************************************************/
1868 bool InBattleGround() const { return m_bgBattleGroundID
!= 0; }
1869 uint32
GetBattleGroundId() const { return m_bgBattleGroundID
; }
1870 BattleGround
* GetBattleGround() const;
1871 bool InArena() const;
1873 static uint32
GetMinLevelForBattleGroundQueueId(uint32 queue_id
, BattleGroundTypeId bgTypeId
);
1874 static uint32
GetMaxLevelForBattleGroundQueueId(uint32 queue_id
, BattleGroundTypeId bgTypeId
);
1875 uint32
GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId
) const;
1877 bool InBattleGroundQueue() const
1879 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1880 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
!= BATTLEGROUND_QUEUE_NONE
)
1885 BattleGroundQueueTypeId
GetBattleGroundQueueTypeId(uint32 index
) const { return m_bgBattleGroundQueueID
[index
].bgQueueTypeId
; }
1886 uint32
GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId
) const
1888 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1889 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
1891 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1893 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
1895 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1896 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
1897 return m_bgBattleGroundQueueID
[i
].invitedToInstance
!= 0;
1898 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1900 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
) const
1902 return GetBattleGroundQueueIndex(bgQueueTypeId
) < PLAYER_MAX_BATTLEGROUND_QUEUES
;
1905 void SetBattleGroundId(uint32 val
) { m_bgBattleGroundID
= val
; }
1906 uint32
AddBattleGroundQueueId(BattleGroundQueueTypeId val
)
1908 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1910 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
|| m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
1912 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= val
;
1913 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1917 return PLAYER_MAX_BATTLEGROUND_QUEUES
;
1919 bool HasFreeBattleGroundQueueId()
1921 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1922 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== BATTLEGROUND_QUEUE_NONE
)
1926 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val
)
1928 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1930 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== val
)
1932 m_bgBattleGroundQueueID
[i
].bgQueueTypeId
= BATTLEGROUND_QUEUE_NONE
;
1933 m_bgBattleGroundQueueID
[i
].invitedToInstance
= 0;
1938 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId
, uint32 instanceId
)
1940 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1941 if (m_bgBattleGroundQueueID
[i
].bgQueueTypeId
== bgQueueTypeId
)
1942 m_bgBattleGroundQueueID
[i
].invitedToInstance
= instanceId
;
1944 bool IsInvitedForBattleGroundInstance(uint32 instanceId
) const
1946 for (int i
=0; i
< PLAYER_MAX_BATTLEGROUND_QUEUES
; i
++)
1947 if (m_bgBattleGroundQueueID
[i
].invitedToInstance
== instanceId
)
1951 WorldLocation
const& GetBattleGroundEntryPoint() const { return m_bgEntryPoint
; }
1952 void SetBattleGroundEntryPoint(uint32 Map
, float PosX
, float PosY
, float PosZ
, float PosO
)
1954 m_bgEntryPoint
= WorldLocation(Map
,PosX
,PosY
,PosZ
,PosO
);
1957 void SetBGTeam(uint32 team
) { m_bgTeam
= team
; }
1958 uint32
GetBGTeam() const { return m_bgTeam
? m_bgTeam
: GetTeam(); }
1960 void LeaveBattleground(bool teleportToEntryPoint
= true);
1961 bool CanJoinToBattleground() const;
1962 bool CanReportAfkDueToLimit();
1963 void ReportedAfkBy(Player
* reporter
);
1964 void ClearAfkReports() { m_bgAfkReporter
.clear(); }
1966 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId
) const;
1967 bool isAllowUseBattleGroundObject();
1969 /*********************************************************/
1970 /*** REST SYSTEM ***/
1971 /*********************************************************/
1973 bool isRested() const { return GetRestTime() >= 10000; }
1974 uint32
GetXPRestBonus(uint32 xp
);
1975 uint32
GetRestTime() const { return m_restTime
;};
1976 void SetRestTime(uint32 v
) { m_restTime
= v
;};
1978 /*********************************************************/
1979 /*** ENVIROMENTAL SYSTEM ***/
1980 /*********************************************************/
1982 void EnvironmentalDamage(uint64 guid
, EnviromentalDamage type
, uint32 damage
);
1984 /*********************************************************/
1985 /*** FLOOD FILTER SYSTEM ***/
1986 /*********************************************************/
1988 void UpdateSpeakTime();
1989 bool CanSpeak() const;
1990 void ChangeSpeakTime(int utime
);
1992 /*********************************************************/
1993 /*** VARIOUS SYSTEMS ***/
1994 /*********************************************************/
1995 MovementInfo m_movementInfo
;
1996 uint32 m_lastFallTime
;
1999 void SetFallInformation(uint32 time
, float z
)
2001 m_lastFallTime
= time
;
2004 bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask
); }
2005 bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask
); }
2007 bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY
); }
2008 bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING
); }
2009 bool IsAllowUseFlyMountsHere() const;
2011 void HandleDrowning();
2013 void SetClientControl(Unit
* target
, uint8 allowMove
);
2015 void EnterVehicle(Vehicle
*vehicle
);
2016 void ExitVehicle(Vehicle
*vehicle
);
2018 uint64
GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT
); }
2019 void SetFarSightGUID(uint64 guid
) { SetUInt64Value(PLAYER_FARSIGHT
, guid
); }
2022 Transport
* GetTransport() const { return m_transport
; }
2023 void SetTransport(Transport
* t
) { m_transport
= t
; }
2025 float GetTransOffsetX() const { return m_movementInfo
.t_x
; }
2026 float GetTransOffsetY() const { return m_movementInfo
.t_y
; }
2027 float GetTransOffsetZ() const { return m_movementInfo
.t_z
; }
2028 float GetTransOffsetO() const { return m_movementInfo
.t_o
; }
2029 uint32
GetTransTime() const { return m_movementInfo
.t_time
; }
2030 int8
GetTransSeat() const { return m_movementInfo
.t_seat
; }
2032 uint32
GetSaveTimer() const { return m_nextSave
; }
2033 void SetSaveTimer(uint32 timer
) { m_nextSave
= timer
; }
2041 void SaveRecallPosition();
2043 // Homebind coordinates
2044 uint32 m_homebindMapId
;
2045 uint16 m_homebindZoneId
;
2049 void RelocateToHomebind() { SetMapId(m_homebindMapId
); Relocate(m_homebindX
,m_homebindY
,m_homebindZ
); }
2051 // currently visible objects at player client
2052 typedef std::set
<uint64
> ClientGUIDs
;
2053 ClientGUIDs m_clientGUIDs
;
2055 bool HaveAtClient(WorldObject
const* u
) { return u
==this || m_clientGUIDs
.find(u
->GetGUID())!=m_clientGUIDs
.end(); }
2057 bool IsVisibleInGridForPlayer(Player
* pl
) const;
2058 bool IsVisibleGloballyFor(Player
* pl
) const;
2060 void UpdateVisibilityOf(WorldObject
* target
);
2063 void UpdateVisibilityOf(T
* target
, UpdateData
& data
, UpdateDataMapType
& data_updates
, std::set
<WorldObject
*>& visibleNow
);
2065 // Stealth detection system
2066 uint32 m_DetectInvTimer
;
2067 void HandleStealthedUnitsDetection();
2069 uint8 m_forced_speed_changes
[MAX_MOVE_TYPE
];
2071 bool HasAtLoginFlag(AtLoginFlags f
) const { return m_atLoginFlags
& f
; }
2072 void SetAtLoginFlag(AtLoginFlags f
) { m_atLoginFlags
|= f
; }
2074 LookingForGroup m_lookingForGroup
;
2076 // Temporarily removed pet cache
2077 uint32
GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber
; }
2078 void SetTemporaryUnsummonedPetNumber(uint32 petnumber
) { m_temporaryUnsummonedPetNumber
= petnumber
; }
2079 uint32
GetOldPetSpell() const { return m_oldpetspell
; }
2080 void SetOldPetSpell(uint32 petspell
) { m_oldpetspell
= petspell
; }
2082 /*********************************************************/
2083 /*** INSTANCE SYSTEM ***/
2084 /*********************************************************/
2086 typedef UNORDERED_MAP
< uint32
/*mapId*/, InstancePlayerBind
> BoundInstancesMap
;
2088 void UpdateHomebindTime(uint32 time
);
2090 uint32 m_HomebindTimer
;
2091 bool m_InstanceValid
;
2092 // permanent binds and solo binds by difficulty
2093 BoundInstancesMap m_boundInstances
[TOTAL_DIFFICULTIES
];
2094 InstancePlayerBind
* GetBoundInstance(uint32 mapid
, uint8 difficulty
);
2095 BoundInstancesMap
& GetBoundInstances(uint8 difficulty
) { return m_boundInstances
[difficulty
]; }
2096 void UnbindInstance(uint32 mapid
, uint8 difficulty
, bool unload
= false);
2097 void UnbindInstance(BoundInstancesMap::iterator
&itr
, uint8 difficulty
, bool unload
= false);
2098 InstancePlayerBind
* BindToInstance(InstanceSave
*save
, bool permanent
, bool load
= false);
2099 void SendRaidInfo();
2100 void SendSavedInstances();
2101 static void ConvertInstancesToGroup(Player
*player
, Group
*group
= NULL
, uint64 player_guid
= 0);
2103 /*********************************************************/
2104 /*** GROUP SYSTEM ***/
2105 /*********************************************************/
2107 Group
* GetGroupInvite() { return m_groupInvite
; }
2108 void SetGroupInvite(Group
*group
) { m_groupInvite
= group
; }
2109 Group
* GetGroup() { return m_group
.getTarget(); }
2110 const Group
* GetGroup() const { return (const Group
*)m_group
.getTarget(); }
2111 GroupReference
& GetGroupRef() { return m_group
; }
2112 void SetGroup(Group
*group
, int8 subgroup
= -1);
2113 uint8
GetSubGroup() const { return m_group
.getSubGroup(); }
2114 uint32
GetGroupUpdateFlag() const { return m_groupUpdateMask
; }
2115 void SetGroupUpdateFlag(uint32 flag
) { m_groupUpdateMask
|= flag
; }
2116 const uint64
& GetAuraUpdateMask() const { return m_auraUpdateMask
; }
2117 void SetAuraUpdateMask(uint8 slot
) { m_auraUpdateMask
|= (uint64(1) << slot
); }
2118 Player
* GetNextRandomRaidMember(float radius
);
2119 PartyResult
CanUninviteFromGroup() const;
2121 GridReference
<Player
> &GetGridRef() { return m_gridRef
; }
2122 MapReference
&GetMapRef() { return m_mapRef
; }
2124 bool isAllowedToLoot(Creature
* creature
);
2126 WorldLocation
& GetTeleportDest() { return m_teleport_dest
; }
2128 DeclinedName
const* GetDeclinedNames() const { return m_declinedname
; }
2129 uint8
GetRunesState() const { return m_runes
->runeState
; }
2130 uint8
GetBaseRune(uint8 index
) const { return m_runes
->runes
[index
].BaseRune
; }
2131 uint8
GetCurrentRune(uint8 index
) const { return m_runes
->runes
[index
].CurrentRune
; }
2132 uint8
GetRuneCooldown(uint8 index
) const { return m_runes
->runes
[index
].Cooldown
; }
2133 void SetBaseRune(uint8 index
, uint8 baseRune
) { m_runes
->runes
[index
].BaseRune
= baseRune
; }
2134 void SetCurrentRune(uint8 index
, uint8 currentRune
) { m_runes
->runes
[index
].CurrentRune
= currentRune
; }
2135 void SetRuneCooldown(uint8 index
, uint8 cooldown
) { m_runes
->runes
[index
].Cooldown
= cooldown
; m_runes
->SetRuneState(index
, (cooldown
== 0) ? true : false); }
2136 void ConvertRune(uint8 index
, uint8 newType
);
2137 void ResyncRunes(uint8 count
);
2138 void AddRunePower(uint8 index
);
2140 AchievementMgr
& GetAchievementMgr() { return m_achievementMgr
; }
2141 bool HasTitle(uint32 bitIndex
);
2142 bool HasTitle(CharTitlesEntry
const* title
) { return HasTitle(title
->bit_index
); }
2143 void SetTitle(CharTitlesEntry
const* title
);
2147 /*********************************************************/
2148 /*** BATTLEGROUND SYSTEM ***/
2149 /*********************************************************/
2151 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2152 uint32 m_bgBattleGroundID
;
2154 this is an array of BG queues (BgTypeIDs) in which is player
2156 struct BgBattleGroundQueueID_Rec
2158 BattleGroundQueueTypeId bgQueueTypeId
;
2159 uint32 invitedToInstance
;
2161 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID
[PLAYER_MAX_BATTLEGROUND_QUEUES
];
2162 WorldLocation m_bgEntryPoint
;
2164 std::set
<uint32
> m_bgAfkReporter
;
2165 uint8 m_bgAfkReportedCount
;
2166 time_t m_bgAfkReportedTimer
;
2167 uint32 m_contestedPvPTimer
;
2169 uint32 m_bgTeam
; // what side the player will be added to
2171 /*********************************************************/
2172 /*** QUEST SYSTEM ***/
2173 /*********************************************************/
2175 std::set
<uint32
> m_timedquests
;
2178 uint32 m_ingametime
;
2180 /*********************************************************/
2181 /*** LOAD SYSTEM ***/
2182 /*********************************************************/
2184 void _LoadActions(QueryResult
*result
);
2185 void _LoadAuras(QueryResult
*result
, uint32 timediff
);
2186 void _LoadGlyphAuras();
2187 void _LoadBoundInstances(QueryResult
*result
);
2188 void _LoadInventory(QueryResult
*result
, uint32 timediff
);
2189 void _LoadMailInit(QueryResult
*resultUnread
, QueryResult
*resultDelivery
);
2191 void _LoadMailedItems(Mail
*mail
);
2192 void _LoadQuestStatus(QueryResult
*result
);
2193 void _LoadDailyQuestStatus(QueryResult
*result
);
2194 void _LoadGroup(QueryResult
*result
);
2195 void _LoadReputation(QueryResult
*result
);
2197 void _LoadSpells(QueryResult
*result
);
2198 void _LoadTutorials(QueryResult
*result
);
2199 void _LoadFriendList(QueryResult
*result
);
2200 bool _LoadHomeBind(QueryResult
*result
);
2201 void _LoadDeclinedNames(QueryResult
*result
);
2202 void _LoadArenaTeamInfo(QueryResult
*result
);
2204 /*********************************************************/
2205 /*** SAVE SYSTEM ***/
2206 /*********************************************************/
2208 void _SaveActions();
2210 void _SaveInventory();
2212 void _SaveQuestStatus();
2213 void _SaveDailyQuestStatus();
2214 void _SaveReputation();
2216 void _SaveTutorials();
2218 void _SetCreateBits(UpdateMask
*updateMask
, Player
*target
) const;
2219 void _SetUpdateBits(UpdateMask
*updateMask
, Player
*target
) const;
2221 /*********************************************************/
2222 /*** ENVIRONMENTAL SYSTEM ***/
2223 /*********************************************************/
2225 void HandleSobering();
2226 void StartMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
);
2227 void ModifyMirrorTimer(MirrorTimerType Type
, uint32 MaxValue
, uint32 CurrentValue
, uint32 Regen
);
2228 void StopMirrorTimer(MirrorTimerType Type
);
2229 uint8 m_isunderwater
;
2232 /*********************************************************/
2233 /*** HONOR SYSTEM ***/
2234 /*********************************************************/
2235 time_t m_lastHonorUpdateTime
;
2237 void outDebugValues() const;
2245 uint32 m_speakCount
;
2246 uint32 m_dungeonDifficulty
;
2248 uint32 m_atLoginFlags
;
2250 Item
* m_items
[PLAYER_SLOTS_COUNT
];
2251 uint32 m_currentBuybackSlot
;
2253 std::vector
<Item
*> m_itemUpdateQueue
;
2254 bool m_itemUpdateQueueBlocked
;
2256 uint32 m_ExtraFlags
;
2257 uint64 m_curSelection
;
2259 uint64 m_comboTarget
;
2262 QuestStatusMap mQuestStatus
;
2264 uint32 m_GuildIdInvited
;
2265 uint32 m_ArenaTeamIdInvited
;
2268 PlayerSpellMap m_spells
;
2269 SpellCooldowns m_spellCooldowns
;
2271 ActionButtonList m_actionButtons
;
2273 float m_auraBaseMod
[BASEMOD_END
][MOD_END
];
2274 int16 m_baseRatingValue
[MAX_COMBAT_RATING
];
2275 uint16 m_baseSpellDamage
;
2276 uint16 m_baseSpellHealing
;
2277 uint16 m_baseFeralAP
;
2278 uint16 m_baseManaRegen
;
2280 SpellModList m_spellMods
[MAX_SPELLMOD
];
2281 int32 m_SpellModRemoveCount
;
2282 EnchantDurationList m_enchantDuration
;
2283 ItemDurationList m_itemDuration
;
2285 uint64 m_resurrectGUID
;
2286 uint32 m_resurrectMap
;
2287 float m_resurrectX
, m_resurrectY
, m_resurrectZ
;
2288 uint32 m_resurrectHealth
, m_resurrectMana
;
2290 WorldSession
*m_session
;
2292 typedef std::list
<Channel
*> JoinedChannelsList
;
2293 JoinedChannelsList m_channels
;
2301 uint16 tradeItems
[TRADE_SLOT_COUNT
];
2304 time_t m_nextThinkTime
;
2306 uint32 m_Tutorials
[8];
2307 bool m_TutorialsChanged
;
2309 bool m_DailyQuestChanged
;
2310 time_t m_lastDailyQuestTime
;
2312 uint32 m_breathTimer
;
2313 uint32 m_drunkTimer
;
2315 uint32 m_weaponChangeTimer
;
2317 uint32 m_zoneUpdateId
;
2318 uint32 m_zoneUpdateTimer
;
2319 uint32 m_areaUpdateId
;
2321 uint32 m_deathTimer
;
2322 time_t m_deathExpireTime
;
2326 uint32 m_WeaponProficiency
;
2327 uint32 m_ArmorProficiency
;
2330 bool m_canDualWield
;
2331 bool m_canTitanGrip
;
2332 uint8 m_swingErrorMsg
;
2335 ////////////////////Rest System/////////////////////
2337 uint32 inn_pos_mapid
;
2343 ////////////////////Rest System/////////////////////
2346 Transport
* m_transport
;
2348 uint32 m_resetTalentsCost
;
2349 time_t m_resetTalentsTime
;
2350 uint32 m_usedTalentCount
;
2351 uint32 m_questRewardTalentCount
;
2354 PlayerSocial
*m_social
;
2357 GroupReference m_group
;
2358 Group
*m_groupInvite
;
2359 uint32 m_groupUpdateMask
;
2360 uint64 m_auraUpdateMask
;
2362 // Temporarily removed pet cache
2363 uint32 m_temporaryUnsummonedPetNumber
;
2364 uint32 m_oldpetspell
;
2367 GuardianPetList m_guardianPets
;
2370 time_t m_summon_expire
;
2371 uint32 m_summon_mapid
;
2377 WorldLocation m_teleport_dest
;
2379 DeclinedName
*m_declinedname
;
2381 AchievementMgr m_achievementMgr
;
2383 // internal common parts for CanStore/StoreItem functions
2384 uint8
_CanStoreItem_InSpecificSlot( uint8 bag
, uint8 slot
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool swap
, Item
*pSrcItem
) const;
2385 uint8
_CanStoreItem_InBag( uint8 bag
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, bool non_specialized
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2386 uint8
_CanStoreItem_InInventorySlots( uint8 slot_begin
, uint8 slot_end
, ItemPosCountVec
& dest
, ItemPrototype
const *pProto
, uint32
& count
, bool merge
, Item
*pSrcItem
, uint8 skip_bag
, uint8 skip_slot
) const;
2387 Item
* _StoreItem( uint16 pos
, Item
*pItem
, uint32 count
, bool clone
, bool update
);
2389 void AdjustQuestReqItemCount( Quest
const* pQuest
, QuestStatusData
& questStatusData
);
2391 GridReference
<Player
> m_gridRef
;
2392 MapReference m_mapRef
;
2395 void AddItemsSetItem(Player
*player
,Item
*item
);
2396 void RemoveItemsSetItem(Player
*player
,ItemPrototype
const *proto
);
2398 // "the bodies of template functions must be made available in a header file"
2399 template <class T
> T
Player::ApplySpellMod(uint32 spellId
, SpellModOp op
, T
&basevalue
, Spell
const* spell
)
2401 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
2402 if (!spellInfo
) return 0;
2404 int32 totalflat
= 0;
2405 for (SpellModList::iterator itr
= m_spellMods
[op
].begin(); itr
!= m_spellMods
[op
].end(); ++itr
)
2407 SpellModifier
*mod
= *itr
;
2409 if(!IsAffectedBySpellmod(spellInfo
,mod
,spell
))
2411 if (mod
->type
== SPELLMOD_FLAT
)
2412 totalflat
+= mod
->value
;
2413 else if (mod
->type
== SPELLMOD_PCT
)
2415 // skip percent mods for null basevalue (most important for spell mods with charges )
2416 if(basevalue
== T(0))
2419 // special case (skip >10sec spell casts for instant cast setting)
2420 if( mod
->op
==SPELLMOD_CASTING_TIME
&& basevalue
>= T(10000) && mod
->value
<= -100)
2423 totalpct
+= mod
->value
;
2426 if (mod
->charges
> 0 )
2429 if (mod
->charges
== 0)
2432 mod
->lastAffected
= spell
;
2433 if(!mod
->lastAffected
)
2434 mod
->lastAffected
= FindCurrentSpellBySpellId(spellId
);
2435 ++m_SpellModRemoveCount
;
2440 float diff
= (float)basevalue
*(float)totalpct
/100.0f
+ (float)totalflat
;
2441 basevalue
= T((float)basevalue
+ diff
);