[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / ObjectMgr.h
blob6b590115a419ef91343aa5708626db2b8df1c95c
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _OBJECTMGR_H
20 #define _OBJECTMGR_H
22 #include "Log.h"
23 #include "Object.h"
24 #include "Bag.h"
25 #include "Creature.h"
26 #include "Player.h"
27 #include "DynamicObject.h"
28 #include "GameObject.h"
29 #include "Corpse.h"
30 #include "QuestDef.h"
31 #include "Path.h"
32 #include "ItemPrototype.h"
33 #include "NPCHandler.h"
34 #include "Database/DatabaseEnv.h"
35 #include "Mail.h"
36 #include "Map.h"
37 #include "ObjectAccessor.h"
38 #include "ObjectDefines.h"
39 #include "Policies/Singleton.h"
40 #include "Database/SQLStorage.h"
42 #include <string>
43 #include <map>
44 #include <limits>
46 extern SQLStorage sCreatureStorage;
47 extern SQLStorage sCreatureDataAddonStorage;
48 extern SQLStorage sCreatureInfoAddonStorage;
49 extern SQLStorage sCreatureModelStorage;
50 extern SQLStorage sEquipmentStorage;
51 extern SQLStorage sGOStorage;
52 extern SQLStorage sPageTextStore;
53 extern SQLStorage sItemStorage;
54 extern SQLStorage sInstanceTemplate;
56 class Group;
57 class Guild;
58 class ArenaTeam;
59 class Path;
60 class TransportPath;
61 class Item;
63 struct GameTele
65 float position_x;
66 float position_y;
67 float position_z;
68 float orientation;
69 uint32 mapId;
70 std::string name;
71 std::wstring wnameLow;
74 typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
76 struct ScriptInfo
78 uint32 id;
79 uint32 delay;
80 uint32 command;
81 uint32 datalong;
82 uint32 datalong2;
83 int32 dataint;
84 float x;
85 float y;
86 float z;
87 float o;
90 typedef std::multimap<uint32, ScriptInfo> ScriptMap;
91 typedef std::map<uint32, ScriptMap > ScriptMapMap;
92 extern ScriptMapMap sQuestEndScripts;
93 extern ScriptMapMap sQuestStartScripts;
94 extern ScriptMapMap sSpellScripts;
95 extern ScriptMapMap sGameObjectScripts;
96 extern ScriptMapMap sEventScripts;
98 struct AreaTrigger
100 uint8 requiredLevel;
101 uint32 requiredItem;
102 uint32 requiredItem2;
103 uint32 heroicKey;
104 uint32 heroicKey2;
105 uint32 requiredQuest;
106 std::string requiredFailedText;
107 uint32 target_mapId;
108 float target_X;
109 float target_Y;
110 float target_Z;
111 float target_Orientation;
114 typedef std::set<uint32> CellGuidSet;
115 typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
116 struct CellObjectGuids
118 CellGuidSet creatures;
119 CellGuidSet gameobjects;
120 CellCorpseSet corpses;
122 typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
123 typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
125 typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
128 // mangos string ranges
129 #define MIN_MANGOS_STRING_ID 1
130 #define MAX_MANGOS_STRING_ID 2000000000
131 #define MIN_DB_SCRIPT_STRING_ID MAX_MANGOS_STRING_ID
132 #define MAX_DB_SCRIPT_STRING_ID 2000010000
134 struct MangosStringLocale
136 std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
139 typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
140 typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
141 typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
142 typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
143 typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
144 typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
145 typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
146 typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
147 typedef UNORDERED_MAP<uint32,MangosStringLocale> MangosStringLocaleMap;
148 typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
149 typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
151 typedef std::multimap<uint32,uint32> QuestRelations;
153 struct PetLevelInfo
155 PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
157 uint16 stats[MAX_STATS];
158 uint16 health;
159 uint16 mana;
160 uint16 armor;
163 struct ReputationOnKillEntry
165 uint32 repfaction1;
166 uint32 repfaction2;
167 bool is_teamaward1;
168 uint32 reputation_max_cap1;
169 int32 repvalue1;
170 bool is_teamaward2;
171 uint32 reputation_max_cap2;
172 int32 repvalue2;
173 bool team_dependent;
176 struct PointOfInterest
178 uint32 entry;
179 float x;
180 float y;
181 uint32 icon;
182 uint32 flags;
183 uint32 data;
184 std::string icon_name;
187 struct PetCreateSpellEntry
189 uint32 spellid[4];
192 #define WEATHER_SEASONS 4
193 struct WeatherSeasonChances
195 uint32 rainChance;
196 uint32 snowChance;
197 uint32 stormChance;
200 struct WeatherZoneChances
202 WeatherSeasonChances data[WEATHER_SEASONS];
205 struct GraveYardData
207 uint32 safeLocId;
208 uint32 team;
210 typedef std::multimap<uint32,GraveYardData> GraveYardMap;
212 enum ConditionType
213 { // value1 value2 for the Condition enumed
214 CONDITION_NONE = 0, // 0 0
215 CONDITION_AURA = 1, // spell_id effindex
216 CONDITION_ITEM = 2, // item_id count
217 CONDITION_ITEM_EQUIPPED = 3, // item_id 0
218 CONDITION_ZONEID = 4, // zone_id 0
219 CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
220 CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
221 CONDITION_SKILL = 7, // skill_id skill_value
222 CONDITION_QUESTREWARDED = 8, // quest_id 0
223 CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
224 CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
225 CONDITION_NO_AURA = 11, // spell_id effindex
226 CONDITION_ACTIVE_EVENT = 12, // event_id
229 #define MAX_CONDITION 13 // maximum value in ConditionType enum
231 struct PlayerCondition
233 ConditionType condition; // additional condition type
234 uint32 value1; // data for the condition - see ConditionType definition
235 uint32 value2;
237 PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
238 : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
240 static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
241 // Checks correctness of values
242 bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
243 bool operator == (PlayerCondition const& lc) const
245 return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
249 // NPC gossip text id
250 typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
251 typedef std::list<GossipOption> CacheNpcOptionList;
253 typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
254 typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
256 enum SkillRangeType
258 SKILL_RANGE_LANGUAGE, // 300..300
259 SKILL_RANGE_LEVEL, // 1..max skill for level
260 SKILL_RANGE_MONO, // 1..1, grey monolite bar
261 SKILL_RANGE_RANK, // 1..skill for known rank
262 SKILL_RANGE_NONE, // 0..0 always
265 SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
267 #define MAX_PLAYER_NAME 12 // max allowed by client name length
268 #define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
270 bool normalizePlayerName(std::string& name);
272 struct MANGOS_DLL_SPEC LanguageDesc
274 Language lang_id;
275 uint32 spell_id;
276 uint32 skill_id;
279 extern LanguageDesc lang_description[LANGUAGES_COUNT];
280 MANGOS_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
282 class PlayerDumpReader;
284 class ObjectMgr
286 friend class PlayerDumpReader;
288 public:
289 ObjectMgr();
290 ~ObjectMgr();
292 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
294 typedef std::set< Group * > GroupSet;
296 typedef UNORDERED_MAP<uint32, Guild *> GuildMap;
298 typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamMap;
300 typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
302 typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
304 typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
306 typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
307 typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
309 typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
311 typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
313 typedef std::vector<std::string> ScriptNameMap;
315 Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
316 Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
318 static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
320 void LoadGameobjectInfo();
321 void AddGameobjectInfo(GameObjectInfo *goinfo);
323 Group * GetGroupByLeader(const uint64 &guid) const;
324 void AddGroup(Group* group) { mGroupSet.insert( group ); }
325 void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
327 Guild* GetGuildByLeader(uint64 const&guid) const;
328 Guild* GetGuildById(uint32 GuildId) const;
329 Guild* GetGuildByName(const std::string& guildname) const;
330 std::string GetGuildNameById(uint32 GuildId) const;
331 void AddGuild(Guild* guild);
332 void RemoveGuild(uint32 Id);
334 ArenaTeam* GetArenaTeamById(uint32 arenateamid) const;
335 ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
336 ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const;
337 void AddArenaTeam(ArenaTeam* arenaTeam);
338 void RemoveArenaTeam(uint32 Id);
339 ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
340 ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
342 static CreatureInfo const *GetCreatureTemplate( uint32 id );
343 CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
344 CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
345 uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
346 EquipmentInfo const *GetEquipmentInfo( uint32 entry );
347 static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
349 return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
352 static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
354 return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
357 static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
359 static InstanceTemplate const* GetInstanceTemplate(uint32 map)
361 return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
364 PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
366 PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
368 if(class_ >= MAX_CLASSES) return NULL;
369 return &playerClassInfo[class_];
371 void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
373 PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
375 if(race >= MAX_RACES) return NULL;
376 if(class_ >= MAX_CLASSES) return NULL;
377 PlayerInfo const* info = &playerInfo[race][class_];
378 if(info->displayId_m==0 || info->displayId_f==0) return NULL;
379 return info;
381 void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
383 uint64 GetPlayerGUIDByName(std::string name) const;
384 bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
385 uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
386 uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
387 uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
389 uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
390 void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
391 uint16 GetTaxiMount( uint32 id, uint32 team );
392 void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
393 void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
395 Quest const* GetQuestTemplate(uint32 quest_id) const
397 QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
398 return itr != mQuestTemplates.end() ? itr->second : NULL;
400 QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
402 uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
404 QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
405 if(itr != mQuestAreaTriggerMap.end())
406 return itr->second;
407 return 0;
409 bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; }
410 bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; }
411 bool IsGuildVaultGameObject(Player *player, uint64 guid) const
413 if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
414 if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
415 return true;
416 return false;
419 GossipText const* GetGossipText(uint32 Text_ID) const;
421 WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
422 bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
423 void LoadGraveyardZones();
424 GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
426 AreaTrigger const* GetAreaTrigger(uint32 trigger) const
428 AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
429 if( itr != mAreaTriggers.end( ) )
430 return &itr->second;
431 return NULL;
434 AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
435 AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
437 uint32 GetAreaTriggerScriptId(uint32 trigger_id);
439 ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
441 RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
442 if(itr != mRepOnKill.end())
443 return &itr->second;
444 return NULL;
447 PointOfInterest const* GetPointOfInterest(uint32 id) const
449 PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id);
450 if(itr != mPointsOfInterest.end())
451 return &itr->second;
452 return NULL;
455 PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
457 PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
458 if(itr != mPetCreateSpell.end())
459 return &itr->second;
460 return NULL;
463 void LoadGuilds();
464 void LoadArenaTeams();
465 void LoadGroups();
466 void LoadQuests();
467 void LoadQuestRelations()
469 LoadGameobjectQuestRelations();
470 LoadGameobjectInvolvedRelations();
471 LoadCreatureQuestRelations();
472 LoadCreatureInvolvedRelations();
474 void LoadGameobjectQuestRelations();
475 void LoadGameobjectInvolvedRelations();
476 void LoadCreatureQuestRelations();
477 void LoadCreatureInvolvedRelations();
479 QuestRelations mGOQuestRelations;
480 QuestRelations mGOQuestInvolvedRelations;
481 QuestRelations mCreatureQuestRelations;
482 QuestRelations mCreatureQuestInvolvedRelations;
484 void LoadGameObjectScripts();
485 void LoadQuestEndScripts();
486 void LoadQuestStartScripts();
487 void LoadEventScripts();
488 void LoadSpellScripts();
490 bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
491 bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",MIN_MANGOS_STRING_ID,MAX_MANGOS_STRING_ID); }
492 void LoadDbScriptStrings();
493 void LoadPetCreateSpells();
494 void LoadCreatureLocales();
495 void LoadCreatureTemplates();
496 void LoadCreatures();
497 void LoadCreatureRespawnTimes();
498 void LoadCreatureAddons();
499 void LoadCreatureModelInfo();
500 void LoadEquipmentTemplates();
501 void LoadGameObjectLocales();
502 void LoadGameobjects();
503 void LoadGameobjectRespawnTimes();
504 void LoadItemPrototypes();
505 void LoadItemLocales();
506 void LoadQuestLocales();
507 void LoadNpcTextLocales();
508 void LoadPageTextLocales();
509 void LoadNpcOptionLocales();
510 void LoadPointOfInterestLocales();
511 void LoadInstanceTemplate();
513 void LoadGossipText();
515 void LoadAreaTriggerTeleports();
516 void LoadQuestAreaTriggers();
517 void LoadAreaTriggerScripts();
518 void LoadTavernAreaTriggers();
519 void LoadGameObjectForQuests();
521 void LoadItemTexts();
522 void LoadPageTexts();
524 void LoadPlayerInfo();
525 void LoadPetLevelInfo();
526 void LoadExplorationBaseXP();
527 void LoadPetNames();
528 void LoadPetNumber();
529 void LoadCorpses();
530 void LoadFishingBaseSkillLevel();
532 void LoadReputationOnKill();
533 void LoadPointsOfInterest();
535 void LoadWeatherZoneChances();
536 void LoadGameTele();
538 void LoadNpcOptions();
539 void LoadNpcTextId();
540 void LoadVendors();
541 void LoadTrainerSpell();
543 std::string GeneratePetName(uint32 entry);
544 uint32 GetBaseXP(uint32 level);
545 uint32 GetXPForLevel(uint32 level);
547 int32 GetFishingBaseSkillLevel(uint32 entry) const
549 FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
550 return itr != mFishingBaseForArea.end() ? itr->second : 0;
553 void ReturnOrDeleteOldMails(bool serverUp);
555 void SetHighestGuids();
556 uint32 GenerateLowGuid(HighGuid guidhigh);
557 uint32 GenerateArenaTeamId();
558 uint32 GenerateAuctionID();
559 uint32 GenerateGuildId();
560 uint32 GenerateItemTextID();
561 uint32 GenerateMailID();
562 uint32 GeneratePetNumber();
564 uint32 CreateItemText(std::string text);
565 std::string GetItemText( uint32 id )
567 ItemTextMap::const_iterator itr = mItemTexts.find( id );
568 if ( itr != mItemTexts.end() )
569 return itr->second;
570 else
571 return "There is no info for this item";
574 typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
575 ExclusiveQuestGroups mExclusiveQuestGroups;
577 WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
579 WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
580 if(itr != mWeatherZoneMap.end())
581 return &itr->second;
582 else
583 return NULL;
586 CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
588 return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
591 CreatureData const* GetCreatureData(uint32 guid) const
593 CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
594 if(itr==mCreatureDataMap.end()) return NULL;
595 return &itr->second;
597 CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
598 void DeleteCreatureData(uint32 guid);
599 CreatureLocale const* GetCreatureLocale(uint32 entry) const
601 CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
602 if(itr==mCreatureLocaleMap.end()) return NULL;
603 return &itr->second;
605 GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
607 GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
608 if(itr==mGameObjectLocaleMap.end()) return NULL;
609 return &itr->second;
611 ItemLocale const* GetItemLocale(uint32 entry) const
613 ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
614 if(itr==mItemLocaleMap.end()) return NULL;
615 return &itr->second;
617 QuestLocale const* GetQuestLocale(uint32 entry) const
619 QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
620 if(itr==mQuestLocaleMap.end()) return NULL;
621 return &itr->second;
623 NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
625 NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
626 if(itr==mNpcTextLocaleMap.end()) return NULL;
627 return &itr->second;
629 PageTextLocale const* GetPageTextLocale(uint32 entry) const
631 PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
632 if(itr==mPageTextLocaleMap.end()) return NULL;
633 return &itr->second;
635 NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const
637 NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry);
638 if(itr==mNpcOptionLocaleMap.end()) return NULL;
639 return &itr->second;
641 PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
643 PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id);
644 if(itr==mPointOfInterestLocaleMap.end()) return NULL;
645 return &itr->second;
648 GameObjectData const* GetGOData(uint32 guid) const
650 GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
651 if(itr==mGameObjectDataMap.end()) return NULL;
652 return &itr->second;
654 GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
655 void DeleteGOData(uint32 guid);
657 MangosStringLocale const* GetMangosStringLocale(int32 entry) const
659 MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
660 if(itr==mMangosStringLocaleMap.end()) return NULL;
661 return &itr->second;
663 const char *GetMangosString(int32 entry, int locale_idx) const;
664 const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
665 int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
666 void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
668 void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
669 void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
671 time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
672 void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
673 time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
674 void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
675 void DeleteRespawnTimeForInstance(uint32 instance);
677 // grid objects
678 void AddCreatureToGrid(uint32 guid, CreatureData const* data);
679 void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
680 void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
681 void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
683 // reserved names
684 void LoadReservedPlayersNames();
685 bool IsReservedName(const std::string& name) const;
687 // name with valid structure and symbols
688 static bool IsValidName( const std::string& name, bool create = false );
689 static bool IsValidCharterName( const std::string& name );
690 static bool IsValidPetName( const std::string& name );
692 static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
694 int GetIndexForLocale(LocaleConstant loc);
695 LocaleConstant GetLocaleForIndex(int i);
696 // guild bank tabs
697 uint32 GetGuildBankTabPrice(uint8 Index) const { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }
699 uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
700 bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
702 if(condition_id >= mConditions.size())
703 return false;
705 return mConditions[condition_id].Meets(player);
708 GameTele const* GetGameTele(uint32 id) const
710 GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
711 if(itr==m_GameTeleMap.end()) return NULL;
712 return &itr->second;
714 GameTele const* GetGameTele(const std::string& name) const;
715 GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
716 bool AddGameTele(GameTele& data);
717 bool DeleteGameTele(const std::string& name);
719 CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; }
721 uint32 GetNpcGossip(uint32 entry) const
723 CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
724 if(iter == m_mCacheNpcTextIdMap.end())
725 return 0;
727 return iter->second;
730 TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
732 CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
733 if(iter == m_mCacheTrainerSpellMap.end())
734 return NULL;
736 return &iter->second;
739 VendorItemData const* GetNpcVendorItemList(uint32 entry) const
741 CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
742 if(iter == m_mCacheVendorItemMap.end())
743 return NULL;
745 return &iter->second;
747 void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost);
748 bool RemoveVendorItem(uint32 entry,uint32 item);
749 bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL ) const;
751 void LoadScriptNames();
752 ScriptNameMap &GetScriptNames() { return m_scriptNames; }
753 const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
754 uint32 GetScriptId(const char *name);
756 int GetOrNewIndexForLocale(LocaleConstant loc);
757 protected:
759 // first free id for selected id type
760 uint32 m_arenaTeamId;
761 uint32 m_auctionid;
762 uint32 m_guildId;
763 uint32 m_ItemTextId;
764 uint32 m_mailid;
765 uint32 m_hiPetNumber;
767 // first free low guid for seelcted guid type
768 uint32 m_hiCharGuid;
769 uint32 m_hiCreatureGuid;
770 uint32 m_hiPetGuid;
771 uint32 m_hiVehicleGuid;
772 uint32 m_hiItemGuid;
773 uint32 m_hiGoGuid;
774 uint32 m_hiDoGuid;
775 uint32 m_hiCorpseGuid;
777 QuestMap mQuestTemplates;
779 typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
780 typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
781 typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
782 typedef std::set<uint32> TavernAreaTriggerSet;
783 typedef std::set<uint32> GameObjectForQuestSet;
785 GroupSet mGroupSet;
786 GuildMap mGuildMap;
787 ArenaTeamMap mArenaTeamMap;
789 ItemTextMap mItemTexts;
791 QuestAreaTriggerMap mQuestAreaTriggerMap;
792 TavernAreaTriggerSet mTavernAreaTriggerSet;
793 GameObjectForQuestSet mGameObjectForQuestSet;
794 GossipTextMap mGossipText;
795 AreaTriggerMap mAreaTriggers;
796 AreaTriggerScriptMap mAreaTriggerScripts;
798 RepOnKillMap mRepOnKill;
800 PointOfInterestMap mPointsOfInterest;
802 WeatherZoneMap mWeatherZoneMap;
804 PetCreateSpellMap mPetCreateSpell;
806 //character reserved names
807 typedef std::set<std::wstring> ReservedNamesMap;
808 ReservedNamesMap m_ReservedNames;
810 GraveYardMap mGraveYardMap;
812 GameTeleMap m_GameTeleMap;
814 ScriptNameMap m_scriptNames;
816 typedef std::vector<LocaleConstant> LocalForIndex;
817 LocalForIndex m_LocalForIndex;
819 int DBCLocaleIndex;
821 private:
822 void LoadScripts(ScriptMapMap& scripts, char const* tablename);
823 void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
824 void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
825 void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
827 typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
828 // PetLevelInfoMap[creature_id][level]
829 PetLevelInfoMap petInfo; // [creature_id][level]
831 PlayerClassInfo playerClassInfo[MAX_CLASSES];
833 void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
834 PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
836 typedef std::vector<uint32> PlayerXPperLevel; // [level]
837 PlayerXPperLevel mPlayerXPperLevel;
839 typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
840 BaseXPMap mBaseXPTable;
842 typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
843 FishingBaseSkillMap mFishingBaseForArea;
845 typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
846 HalfNameMap PetHalfName0;
847 HalfNameMap PetHalfName1;
849 MapObjectGuids mMapObjectGuids;
850 CreatureDataMap mCreatureDataMap;
851 CreatureLocaleMap mCreatureLocaleMap;
852 GameObjectDataMap mGameObjectDataMap;
853 GameObjectLocaleMap mGameObjectLocaleMap;
854 ItemLocaleMap mItemLocaleMap;
855 QuestLocaleMap mQuestLocaleMap;
856 NpcTextLocaleMap mNpcTextLocaleMap;
857 PageTextLocaleMap mPageTextLocaleMap;
858 MangosStringLocaleMap mMangosStringLocaleMap;
859 NpcOptionLocaleMap mNpcOptionLocaleMap;
860 PointOfInterestLocaleMap mPointOfInterestLocaleMap;
861 RespawnTimes mCreatureRespawnTimes;
862 RespawnTimes mGORespawnTimes;
864 typedef std::vector<uint32> GuildBankTabPriceMap;
865 GuildBankTabPriceMap mGuildBankTabPrice;
867 // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
868 typedef std::vector<PlayerCondition> ConditionStore;
869 ConditionStore mConditions;
871 CacheNpcOptionList m_mCacheNpcOptionList;
872 CacheNpcTextIdMap m_mCacheNpcTextIdMap;
873 CacheVendorItemMap m_mCacheVendorItemMap;
874 CacheTrainerSpellMap m_mCacheTrainerSpellMap;
877 #define objmgr MaNGOS::Singleton<ObjectMgr>::Instance()
879 // scripting access functions
880 MANGOS_DLL_SPEC bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
881 MANGOS_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
882 MANGOS_DLL_SPEC uint32 GetScriptId(const char *name);
883 MANGOS_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
884 MANGOS_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
885 MANGOS_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
887 #endif