[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / MotionMaster.cpp
blobb2f99f968b8de7468f47a1b497701931b0d610f5
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "MotionMaster.h"
20 #include "CreatureAISelector.h"
21 #include "Creature.h"
22 #include "Traveller.h"
24 #include "ConfusedMovementGenerator.h"
25 #include "FleeingMovementGenerator.h"
26 #include "HomeMovementGenerator.h"
27 #include "IdleMovementGenerator.h"
28 #include "PointMovementGenerator.h"
29 #include "TargetedMovementGenerator.h"
30 #include "WaypointMovementGenerator.h"
32 #include <cassert>
34 inline bool isStatic(MovementGenerator *mv)
36 return (mv == &si_idleMovement);
39 void
40 MotionMaster::Initialize()
42 // clear ALL movement generators (including default)
43 while(!empty())
45 MovementGenerator *curr = top();
46 curr->Finalize(*i_owner);
47 pop();
48 if( !isStatic( curr ) )
49 delete curr;
52 // set new default movement generator
53 if(i_owner->GetTypeId() == TYPEID_UNIT)
55 MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
56 push( movement == NULL ? &si_idleMovement : movement );
57 top()->Initialize(*i_owner);
59 else
60 push(&si_idleMovement);
63 MotionMaster::~MotionMaster()
65 // clear ALL movement generators (including default)
66 while(!empty())
68 MovementGenerator *curr = top();
69 curr->Finalize(*i_owner);
70 pop();
71 if( !isStatic( curr ) )
72 delete curr;
76 void
77 MotionMaster::UpdateMotion(uint32 diff)
79 if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) )
80 return;
81 assert( !empty() );
82 m_cleanFlag |= MMCF_UPDATE;
83 if (!top()->Update(*i_owner, diff))
85 m_cleanFlag &= ~MMCF_UPDATE;
86 MovementExpired();
88 else
89 m_cleanFlag &= ~MMCF_UPDATE;
91 if (m_expList)
93 for (int i = 0; i < m_expList->size(); ++i)
95 MovementGenerator* mg = (*m_expList)[i];
96 if (!isStatic(mg))
97 delete mg;
100 delete m_expList;
101 m_expList = NULL;
103 if (empty())
104 Initialize();
106 if (m_cleanFlag & MMCF_RESET)
108 top()->Reset(*i_owner);
109 m_cleanFlag &= ~MMCF_RESET;
114 void
115 MotionMaster::DirectClean(bool reset)
117 while( !empty() && size() > 1 )
119 MovementGenerator *curr = top();
120 curr->Finalize(*i_owner);
121 pop();
122 if( !isStatic( curr ) )
123 delete curr;
126 if (reset)
128 assert( !empty() );
129 top()->Reset(*i_owner);
133 void
134 MotionMaster::DelayedClean()
136 if (empty() || size() == 1)
137 return;
139 if(!m_expList)
140 m_expList = new ExpireList();
142 while( !empty() && size() > 1 )
144 MovementGenerator *curr = top();
145 curr->Finalize(*i_owner);
146 pop();
147 if( !isStatic( curr ) )
148 m_expList->push_back(curr);
152 void
153 MotionMaster::DirectExpire(bool reset)
155 if( empty() || size() == 1 )
156 return;
158 MovementGenerator *curr = top();
159 curr->Finalize(*i_owner);
160 pop();
162 if( !isStatic(curr) )
163 delete curr;
165 assert( !empty() );
166 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
168 // Should check if target is still valid? If not valid it will crash.
169 curr = top();
170 curr->Finalize(*i_owner);
171 pop();
172 delete curr;
174 if( empty() )
175 Initialize();
176 if (reset) top()->Reset(*i_owner);
179 void
180 MotionMaster::DelayedExpire()
182 if( empty() || size() == 1 )
183 return;
185 MovementGenerator *curr = top();
186 curr->Finalize(*i_owner);
187 pop();
189 if(!m_expList)
190 m_expList = new ExpireList();
192 if( !isStatic(curr) )
193 m_expList->push_back(curr);
195 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
197 // Should check if target is still valid? If not valid it will crash.
198 curr = top();
199 curr->Finalize(*i_owner);
200 pop();
201 m_expList->push_back(curr);
205 void MotionMaster::MoveIdle()
207 if( empty() || !isStatic( top() ) )
208 push( &si_idleMovement );
211 void
212 MotionMaster::MoveTargetedHome()
214 if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
215 return;
217 Clear(false);
219 if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
221 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
222 Mutate(new HomeMovementGenerator<Creature>());
224 else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
226 DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
227 i_owner->GetEntry(), i_owner->GetGUIDLow() );
228 Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
229 if(target)
231 i_owner->addUnitState(UNIT_STAT_FOLLOW);
232 DEBUG_LOG("Following %s (GUID: %u)",
233 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
234 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
235 Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
238 else
240 sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
244 void
245 MotionMaster::MoveConfused()
247 if(i_owner->GetTypeId()==TYPEID_PLAYER)
249 DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
250 Mutate(new ConfusedMovementGenerator<Player>());
252 else
254 DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
255 i_owner->GetEntry(), i_owner->GetGUIDLow() );
256 Mutate(new ConfusedMovementGenerator<Creature>());
260 void
261 MotionMaster::MoveChase(Unit* target, float dist, float angle)
263 // ignore movement request if target not exist
264 if(!target)
265 return;
267 i_owner->clearUnitState(UNIT_STAT_FOLLOW);
268 if(i_owner->GetTypeId()==TYPEID_PLAYER)
270 DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
271 i_owner->GetGUIDLow(),
272 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
273 target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
274 Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
276 else
278 DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
279 i_owner->GetEntry(), i_owner->GetGUIDLow(),
280 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
281 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
282 Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
286 void
287 MotionMaster::MoveFollow(Unit* target, float dist, float angle)
289 Clear();
291 // ignore movement request if target not exist
292 if(!target)
293 return;
295 i_owner->addUnitState(UNIT_STAT_FOLLOW);
296 if(i_owner->GetTypeId()==TYPEID_PLAYER)
298 DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
299 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
300 target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
301 Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
303 else
305 DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
306 i_owner->GetEntry(), i_owner->GetGUIDLow(),
307 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
308 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
309 Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
313 void
314 MotionMaster::MovePoint(uint32 id, float x, float y, float z)
316 if(i_owner->GetTypeId()==TYPEID_PLAYER)
318 DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
319 Mutate(new PointMovementGenerator<Player>(id,x,y,z));
321 else
323 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
324 i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
325 Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
329 void
330 MotionMaster::MoveFleeing(Unit* enemy)
332 if(!enemy)
333 return;
335 if(i_owner->GetTypeId()==TYPEID_PLAYER)
337 DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
338 enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
339 enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
340 Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
342 else
344 DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)",
345 i_owner->GetEntry(), i_owner->GetGUIDLow(),
346 enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
347 enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
348 Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
352 void
353 MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
355 if(i_owner->GetTypeId()==TYPEID_PLAYER)
357 DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
358 FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
359 Mutate(mgen);
361 else
363 sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
364 i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
368 void
369 MotionMaster::MoveDistract(uint32 timer)
371 if(i_owner->GetTypeId()==TYPEID_PLAYER)
373 DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
375 else
377 DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
378 i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
381 DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
382 Mutate(mgen);
385 void MotionMaster::Mutate(MovementGenerator *m)
387 if (!empty())
389 switch(top()->GetMovementGeneratorType())
391 // HomeMovement is not that important, delete it if meanwhile a new comes
392 case HOME_MOTION_TYPE:
393 // DistractMovement interrupted by any other movement
394 case DISTRACT_MOTION_TYPE:
395 MovementExpired(false);
398 m->Initialize(*i_owner);
399 push(m);
402 void MotionMaster::propagateSpeedChange()
404 Impl::container_type::iterator it = Impl::c.begin();
405 for ( ;it != end(); ++it)
407 (*it)->unitSpeedChanged();
411 MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
413 if(empty())
414 return IDLE_MOTION_TYPE;
416 return top()->GetMovementGeneratorType();
419 bool MotionMaster::GetDestination(float &x, float &y, float &z)
421 if(empty())
422 return false;
424 return top()->GetDestination(x,y,z);