[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / MiscHandler.cpp
blob52ce0d5658ba98cc7a85221e97dfaa88fda2f24b
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Language.h"
21 #include "Database/DatabaseEnv.h"
22 #include "Database/DatabaseImpl.h"
23 #include "WorldPacket.h"
24 #include "Opcodes.h"
25 #include "Log.h"
26 #include "Player.h"
27 #include "World.h"
28 #include "ObjectMgr.h"
29 #include "WorldSession.h"
30 #include "Auth/BigNumber.h"
31 #include "Auth/Sha1.h"
32 #include "UpdateData.h"
33 #include "LootMgr.h"
34 #include "Chat.h"
35 #include "ScriptCalls.h"
36 #include <zlib/zlib.h>
37 #include "MapManager.h"
38 #include "ObjectAccessor.h"
39 #include "Object.h"
40 #include "BattleGround.h"
41 #include "SpellAuras.h"
42 #include "Pet.h"
43 #include "SocialMgr.h"
45 void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
47 sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
49 if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
50 return;
52 // the world update order is sessions, players, creatures
53 // the netcode runs in parallel with all of these
54 // creatures can kill players
55 // so if the server is lagging enough the player can
56 // release spirit after he's killed but before he is updated
57 if(GetPlayer()->getDeathState() == JUST_DIED)
59 sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
60 GetPlayer()->KillPlayer();
63 //this is spirit release confirm?
64 GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
65 GetPlayer()->BuildPlayerRepop();
66 GetPlayer()->RepopAtGraveyard();
69 void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
71 CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
73 sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
74 //recv_data.hexlike();
76 uint32 clientcount = 0;
78 uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
79 uint32 zoneids[10]; // 10 is client limit
80 std::string player_name, guild_name;
82 recv_data >> level_min; // maximal player level, default 0
83 recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
84 recv_data >> player_name; // player name, case sensitive...
86 // recheck
87 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
89 recv_data >> guild_name; // guild name, case sensitive...
91 // recheck
92 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
94 recv_data >> racemask; // race mask
95 recv_data >> classmask; // class mask
96 recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
98 if(zones_count > 10)
99 return; // can't be received from real client or broken packet
101 // recheck
102 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
104 for(uint32 i = 0; i < zones_count; i++)
106 uint32 temp;
107 recv_data >> temp; // zone id, 0 if zone is unknown...
108 zoneids[i] = temp;
109 sLog.outDebug("Zone %u: %u", i, zoneids[i]);
112 recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
114 if(str_count > 4)
115 return; // can't be received from real client or broken packet
117 // recheck
118 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
120 sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
122 std::wstring str[4]; // 4 is client limit
123 for(uint32 i = 0; i < str_count; i++)
125 // recheck (have one more byte)
126 CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
128 std::string temp;
129 recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
131 if(!Utf8toWStr(temp,str[i]))
132 continue;
134 wstrToLower(str[i]);
136 sLog.outDebug("String %u: %s", i, temp.c_str());
139 std::wstring wplayer_name;
140 std::wstring wguild_name;
141 if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
142 return;
143 wstrToLower(wplayer_name);
144 wstrToLower(wguild_name);
146 // client send in case not set max level value 100 but mangos support 255 max level,
147 // update it to show GMs with characters after 100 level
148 if(level_max >= MAX_LEVEL)
149 level_max = STRONG_MAX_LEVEL;
151 uint32 team = _player->GetTeam();
152 uint32 security = GetSecurity();
153 bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
154 bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
156 WorldPacket data( SMSG_WHO, 50 ); // guess size
157 data << clientcount; // clientcount place holder
158 data << clientcount; // clientcount place holder
160 //TODO: Guard Player map
161 HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
162 for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
164 if (security == SEC_PLAYER)
166 // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
167 if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
168 continue;
170 // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
171 if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
172 continue;
175 // check if target is globally visible for player
176 if (!(itr->second->IsVisibleGloballyFor(_player)))
177 continue;
179 // check if target's level is in level range
180 uint32 lvl = itr->second->getLevel();
181 if (lvl < level_min || lvl > level_max)
182 continue;
184 // check if class matches classmask
185 uint32 class_ = itr->second->getClass();
186 if (!(classmask & (1 << class_)))
187 continue;
189 // check if race matches racemask
190 uint32 race = itr->second->getRace();
191 if (!(racemask & (1 << race)))
192 continue;
194 uint32 pzoneid = itr->second->GetZoneId();
196 bool z_show = true;
197 for(uint32 i = 0; i < zones_count; i++)
199 if(zoneids[i] == pzoneid)
201 z_show = true;
202 break;
205 z_show = false;
207 if (!z_show)
208 continue;
210 std::string pname = itr->second->GetName();
211 std::wstring wpname;
212 if(!Utf8toWStr(pname,wpname))
213 continue;
214 wstrToLower(wpname);
216 if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
217 continue;
219 std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
220 std::wstring wgname;
221 if(!Utf8toWStr(gname,wgname))
222 continue;
223 wstrToLower(wgname);
225 if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
226 continue;
228 std::string aname;
229 if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
230 aname = areaEntry->area_name[GetSessionDbcLocale()];
232 bool s_show = true;
233 for(uint32 i = 0; i < str_count; i++)
235 if (!str[i].empty())
237 if (wgname.find(str[i]) != std::wstring::npos ||
238 wpname.find(str[i]) != std::wstring::npos ||
239 Utf8FitTo(aname, str[i]) )
241 s_show = true;
242 break;
244 s_show = false;
247 if (!s_show)
248 continue;
250 data << pname; // player name
251 data << gname; // guild name
252 data << uint32( lvl ); // player level
253 data << uint32( class_ ); // player class
254 data << uint32( race ); // player race
255 data << uint8(0); // new 2.4.0
256 data << uint32( pzoneid ); // player zone id
258 // 49 is maximum player count sent to client
259 if ((++clientcount) == 49)
260 break;
263 data.put( 0, clientcount ); //insert right count
264 data.put( sizeof(uint32), clientcount ); //insert right count
266 SendPacket(&data);
267 sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
270 void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
272 sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
274 if (uint64 lguid = GetPlayer()->GetLootGUID())
275 DoLootRelease(lguid);
277 //Can not logout if...
278 if( GetPlayer()->isInCombat() || //...is in combat
279 GetPlayer()->duel || //...is in Duel
280 //...is jumping ...is falling
281 GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
283 WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
284 data << (uint8)0xC;
285 data << uint32(0);
286 data << uint8(0);
287 SendPacket( &data );
288 LogoutRequest(0);
289 return;
292 //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
293 if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
294 GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
296 LogoutPlayer(true);
297 return;
300 // not set flags if player can't free move to prevent lost state at logout cancel
301 if(GetPlayer()->CanFreeMove())
303 GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
305 WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size
306 data.append(GetPlayer()->GetPackGUID());
307 data << (uint32)2;
308 SendPacket( &data );
309 GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
312 WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
313 data << uint32(0);
314 data << uint8(0);
315 SendPacket( &data );
316 LogoutRequest(time(NULL));
319 void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
321 sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
324 void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
326 sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
328 LogoutRequest(0);
330 WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
331 SendPacket( &data );
333 // not remove flags if can't free move - its not set in Logout request code.
334 if(GetPlayer()->CanFreeMove())
336 //!we can move again
337 data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
338 data.append(GetPlayer()->GetPackGUID());
339 data << uint32(0);
340 SendPacket( &data );
342 //! Stand Up
343 GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
345 //! DISABLE_ROTATE
346 GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
349 sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
352 void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
354 // this opcode can be used in two ways: Either set explicit new status or toggle old status
355 if(recv_data.size() == 1)
357 bool newPvPStatus;
358 recv_data >> newPvPStatus;
359 GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
360 GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
362 else
364 GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
365 GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
368 if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
370 if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
371 GetPlayer()->UpdatePvP(true, true);
373 else
375 if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
376 GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
380 void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
382 CHECK_PACKET_SIZE(recv_data,4);
384 uint32 newZone;
385 recv_data >> newZone;
387 sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
389 if(newZone != _player->GetZoneId())
390 GetPlayer()->SendInitWorldStates(); // only if really enters to new zone, not just area change, works strange...
392 GetPlayer()->UpdateZone(newZone);
395 void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
397 // When this packet send?
398 CHECK_PACKET_SIZE(recv_data,8);
400 uint64 guid ;
401 recv_data >> guid;
403 _player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
405 // update reputation list if need
406 Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
407 if(!unit)
408 return;
410 _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
413 void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
415 CHECK_PACKET_SIZE(recv_data,8);
417 uint64 guid;
418 recv_data >> guid;
420 _player->SetSelection(guid);
422 // update reputation list if need
423 Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
424 if(!unit)
425 return;
427 _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
430 void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
432 CHECK_PACKET_SIZE(recv_data,1);
434 sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" );
435 uint8 animstate;
436 recv_data >> animstate;
438 _player->SetStandState(animstate);
441 void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
443 CHECK_PACKET_SIZE(recv_data, 4);
444 sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
445 uint32 unk;
446 recv_data >> unk;
447 sLog.outDebug("unk value is %u", unk);
448 _player->GetSocial()->SendSocialList();
451 void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
453 CHECK_PACKET_SIZE(recv_data, 1+1);
455 sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
457 std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
458 std::string friendNote;
460 recv_data >> friendName;
462 // recheck
463 CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
465 recv_data >> friendNote;
467 if(!normalizePlayerName(friendName))
468 return;
470 CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
472 sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
473 GetPlayer()->GetName(), friendName.c_str() );
475 CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
478 void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
480 if(!result)
481 return;
483 uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
484 uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
486 delete result;
488 WorldSession * session = sWorld.FindSession(accountId);
489 if(!session || !session->GetPlayer())
490 return;
492 FriendsResult friendResult = FRIEND_NOT_FOUND;
493 if(friendGuid)
495 if(friendGuid==session->GetPlayer()->GetGUID())
496 friendResult = FRIEND_SELF;
497 else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
498 friendResult = FRIEND_ENEMY;
499 else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
500 friendResult = FRIEND_ALREADY;
501 else
503 Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
504 if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
505 friendResult = FRIEND_ADDED_ONLINE;
506 else
507 friendResult = FRIEND_ADDED_OFFLINE;
509 if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
511 friendResult = FRIEND_LIST_FULL;
512 sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
515 session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
519 sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
521 sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
524 void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
526 CHECK_PACKET_SIZE(recv_data, 8);
528 uint64 FriendGUID;
530 sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
532 recv_data >> FriendGUID;
534 _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
536 sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
538 sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
541 void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
543 CHECK_PACKET_SIZE(recv_data,1);
545 sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
547 std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
549 recv_data >> IgnoreName;
551 if(!normalizePlayerName(IgnoreName))
552 return;
554 CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
556 sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
557 GetPlayer()->GetName(), IgnoreName.c_str() );
559 CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
562 void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
564 if(!result)
565 return;
567 uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
569 delete result;
571 WorldSession * session = sWorld.FindSession(accountId);
572 if(!session || !session->GetPlayer())
573 return;
575 FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
576 if(IgnoreGuid)
578 if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
579 ignoreResult = FRIEND_IGNORE_SELF;
580 else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
581 ignoreResult = FRIEND_IGNORE_ALREADY;
582 else
584 ignoreResult = FRIEND_IGNORE_ADDED;
586 // ignore list full
587 if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
588 ignoreResult = FRIEND_IGNORE_FULL;
592 sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
594 sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
597 void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
599 CHECK_PACKET_SIZE(recv_data, 8);
601 uint64 IgnoreGUID;
603 sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
605 recv_data >> IgnoreGUID;
607 _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
609 sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
611 sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
614 void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
616 CHECK_PACKET_SIZE(recv_data, 8+1);
617 uint64 guid;
618 std::string note;
619 recv_data >> guid >> note;
620 _player->GetSocial()->SetFriendNote(guid, note);
623 void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
625 CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
627 uint32 suggestion, contentlen;
628 std::string content;
629 uint32 typelen;
630 std::string type;
632 recv_data >> suggestion >> contentlen >> content;
634 //recheck
635 CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
637 recv_data >> typelen >> type;
639 if( suggestion == 0 )
640 sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
641 else
642 sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
644 sLog.outDebug( type.c_str( ) );
645 sLog.outDebug( content.c_str( ) );
647 CharacterDatabase.escape_string(type);
648 CharacterDatabase.escape_string(content);
649 CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
652 void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
654 CHECK_PACKET_SIZE(recv_data,8);
656 sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
657 if (GetPlayer()->isAlive())
658 return;
660 // do not allow corpse reclaim in arena
661 if (GetPlayer()->InArena())
662 return;
664 // body not released yet
665 if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
666 return;
668 Corpse *corpse = GetPlayer()->GetCorpse();
670 if (!corpse )
671 return;
673 // prevent resurrect before 30-sec delay after body release not finished
674 if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
675 return;
677 float dist = corpse->GetDistance2d(GetPlayer());
678 sLog.outDebug("Corpse 2D Distance: \t%f",dist);
679 if (dist > CORPSE_RECLAIM_RADIUS)
680 return;
682 uint64 guid;
683 recv_data >> guid;
685 // resurrect
686 GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
688 // spawn bones
689 GetPlayer()->SpawnCorpseBones();
691 GetPlayer()->SaveToDB();
694 void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
696 CHECK_PACKET_SIZE(recv_data,8+1);
698 sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
700 if(GetPlayer()->isAlive())
701 return;
703 uint64 guid;
704 uint8 status;
705 recv_data >> guid;
706 recv_data >> status;
708 if(status == 0)
710 GetPlayer()->clearResurrectRequestData(); // reject
711 return;
714 if(!GetPlayer()->isRessurectRequestedBy(guid))
715 return;
717 GetPlayer()->ResurectUsingRequestData();
718 GetPlayer()->SaveToDB();
721 void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
723 CHECK_PACKET_SIZE(recv_data,4);
725 sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
727 uint32 Trigger_ID;
729 recv_data >> Trigger_ID;
730 sLog.outDebug("Trigger ID:%u",Trigger_ID);
732 if(GetPlayer()->isInFlight())
734 sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
735 return;
738 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
739 if(!atEntry)
741 sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
742 return;
745 if (GetPlayer()->GetMapId()!=atEntry->mapid)
747 sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
748 return;
751 // delta is safe radius
752 const float delta = 5.0f;
753 // check if player in the range of areatrigger
754 Player* pl = GetPlayer();
756 if (atEntry->radius > 0)
758 // if we have radius check it
759 float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
760 if(dist > atEntry->radius + delta)
762 sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
763 pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
764 return;
767 else
769 // we have only extent
770 float dx = pl->GetPositionX() - atEntry->x;
771 float dy = pl->GetPositionY() - atEntry->y;
772 float dz = pl->GetPositionZ() - atEntry->z;
773 double es = sin(atEntry->box_orientation);
774 double ec = cos(atEntry->box_orientation);
775 // calc rotated vector based on extent axis
776 double rotateDx = dx*ec - dy*es;
777 double rotateDy = dx*es + dy*ec;
779 if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
780 (fabs(rotateDy) > atEntry->box_y/2 + delta) ||
781 (fabs(dz) > atEntry->box_z/2 + delta) )
783 sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
784 pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
785 return;
789 if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
790 return;
792 uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
793 if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
795 Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
796 if( pQuest )
798 if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
799 GetPlayer()->AreaExploredOrEventHappens( quest_id );
803 if(objmgr.IsTavernAreaTrigger(Trigger_ID))
805 // set resting flag we are in the inn
806 GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
807 GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
808 GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
810 if(sWorld.IsFFAPvPRealm())
811 GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
813 return;
816 if(GetPlayer()->InBattleGround())
818 BattleGround* bg = GetPlayer()->GetBattleGround();
819 if(bg)
820 if(bg->GetStatus() == STATUS_IN_PROGRESS)
821 bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
823 return;
826 // NULL if all values default (non teleport trigger)
827 AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
828 if(!at)
829 return;
831 if(!GetPlayer()->isGameMaster())
833 uint32 missingLevel = 0;
834 if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
835 missingLevel = at->requiredLevel;
837 // must have one or the other, report the first one that's missing
838 uint32 missingItem = 0;
839 if(at->requiredItem)
841 if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
842 (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
843 missingItem = at->requiredItem;
845 else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
846 missingItem = at->requiredItem2;
848 uint32 missingKey = 0;
849 if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
851 if(at->heroicKey)
853 if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
854 (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
855 missingKey = at->heroicKey;
857 else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
858 missingKey = at->heroicKey2;
861 uint32 missingQuest = 0;
862 if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
863 missingQuest = at->requiredQuest;
865 if(missingLevel || missingItem || missingKey || missingQuest)
867 // TODO: all this is probably wrong
868 if(missingItem)
869 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
870 else if(missingKey)
871 GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
872 else if(missingQuest)
873 SendAreaTriggerMessage(at->requiredFailedText.c_str());
874 else if(missingLevel)
875 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel);
876 return;
880 GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
883 void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
885 sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
887 CHECK_PACKET_SIZE(recv_data, 4+4+4);
889 uint32 type, timestamp, decompressedSize;
890 recv_data >> type >> timestamp >> decompressedSize;
892 sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
894 if(type > NUM_ACCOUNT_DATA_TYPES)
895 return;
897 if(decompressedSize == 0) // erase
899 SetAccountData(type, timestamp, "");
901 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
902 data << uint32(type);
903 data << uint32(0);
904 SendPacket(&data);
906 return;
909 if(decompressedSize > 0xFFFF)
911 sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
912 return;
915 ByteBuffer dest;
916 dest.resize(decompressedSize);
918 uLongf realSize = decompressedSize;
919 if(uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
921 sLog.outError("UAD: Failed to decompress account data");
922 return;
925 std::string adata;
926 dest >> adata;
928 SetAccountData(type, timestamp, adata);
930 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
931 data << uint32(type);
932 data << uint32(0);
933 SendPacket(&data);
936 void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
938 sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
940 CHECK_PACKET_SIZE(recv_data, 4);
942 uint32 type;
943 recv_data >> type;
945 sLog.outDebug("RAD: type %u", type);
947 if(type > NUM_ACCOUNT_DATA_TYPES)
948 return;
950 AccountData *adata = GetAccountData(type);
952 uint32 size = adata->Data.size();
954 ByteBuffer dest;
955 dest.resize(size);
957 uLongf destSize = size;
958 if(size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
960 sLog.outDebug("RAD: Failed to compress account data");
961 return;
964 dest.resize(destSize);
966 WorldPacket data (SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
967 data << uint64(_player->GetGUID()); // player guid
968 data << uint32(type); // type (0-7)
969 data << uint32(adata->Time); // unix time
970 data << uint32(size); // decompressed length
971 data.append(dest); // compressed data
972 SendPacket(&data);
975 void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
977 CHECK_PACKET_SIZE(recv_data,1+2+1+1);
979 sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
980 uint8 button, misc, type;
981 uint16 action;
982 recv_data >> button >> action >> misc >> type;
983 sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
984 if(action==0)
986 sLog.outDetail( "MISC: Remove action from button %u", button );
988 GetPlayer()->removeActionButton(button);
990 else
992 if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
994 sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
995 GetPlayer()->addActionButton(button,action,type,misc);
997 else if(type==ACTION_BUTTON_SPELL)
999 sLog.outDetail( "MISC: Added Action %u into button %u", action, button );
1000 GetPlayer()->addActionButton(button,action,type,misc);
1002 else if(type==ACTION_BUTTON_ITEM)
1004 sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
1005 GetPlayer()->addActionButton(button,action,type,misc);
1007 else
1008 sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
1012 void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
1014 DEBUG_LOG( "WORLD: Player is watching cinema" );
1017 void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
1019 DEBUG_LOG( "WORLD: Which movie to play" );
1022 void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
1024 /* WorldSession::Update( getMSTime() );*/
1025 DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
1028 CHECK_PACKET_SIZE(recv_data,8+4);
1029 uint64 guid;
1030 uint32 time_skipped;
1031 recv_data >> guid;
1032 recv_data >> time_skipped;
1033 sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
1035 /// TODO
1036 must be need use in mangos
1037 We substract server Lags to move time ( AntiLags )
1038 for exmaple
1039 GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
1043 void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
1045 DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
1048 void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
1051 CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1053 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
1054 recv_data.hexlike();
1055 uint64 guid;
1056 uint64 unknown1;
1057 uint32 unknown2;
1058 float PositionX;
1059 float PositionY;
1060 float PositionZ;
1061 float Orientation;
1063 recv_data >> guid;
1064 recv_data >> unknown1;
1065 recv_data >> unknown2;
1066 recv_data >> PositionX;
1067 recv_data >> PositionY;
1068 recv_data >> PositionZ;
1069 recv_data >> Orientation;
1071 // TODO for later may be we can use for anticheat
1072 DEBUG_LOG("Guid " I64FMTD,guid);
1073 DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1074 DEBUG_LOG("unknown2 %u",unknown2);
1075 DEBUG_LOG("X %f",PositionX);
1076 DEBUG_LOG("Y %f",PositionY);
1077 DEBUG_LOG("Z %f",PositionZ);
1078 DEBUG_LOG("O %f",Orientation);
1082 void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
1085 CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1087 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
1088 recv_data.hexlike();
1089 uint64 guid;
1090 uint64 unknown1;
1091 uint32 unknown2;
1092 float PositionX;
1093 float PositionY;
1094 float PositionZ;
1095 float Orientation;
1097 recv_data >> guid;
1098 recv_data >> unknown1;
1099 recv_data >> unknown2;
1100 recv_data >> PositionX;
1101 recv_data >> PositionY;
1102 recv_data >> PositionZ;
1103 recv_data >> Orientation;
1105 // for later may be we can use for anticheat
1106 DEBUG_LOG("Guid " I64FMTD,guid);
1107 DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1108 DEBUG_LOG("unknown1 %u",unknown2);
1109 DEBUG_LOG("X %f",PositionX);
1110 DEBUG_LOG("Y %f",PositionY);
1111 DEBUG_LOG("Z %f",PositionZ);
1112 DEBUG_LOG("O %f",Orientation);
1116 void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
1119 CHECK_PACKET_SIZE(recv_data,8+4);
1121 sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
1122 uint64 guid;
1123 uint32 flags, time;
1125 recv_data >> guid;
1126 recv_data >> flags >> time;
1127 DEBUG_LOG("Guid " I64FMTD,guid);
1128 DEBUG_LOG("Flags %u, time %u",flags, time/1000);
1132 void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
1134 CHECK_PACKET_SIZE(recv_data,1);
1136 uint8 ActionBar;
1138 recv_data >> ActionBar;
1140 if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
1142 if(ActionBar!=0)
1143 sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
1144 return;
1147 GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
1150 void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
1153 CHECK_PACKET_SIZE(recv_data,1);
1155 uint8 tmp;
1156 recv_data >> tmp;
1157 sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
1161 void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
1163 uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
1164 uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
1166 WorldPacket data(SMSG_PLAYED_TIME, 8);
1167 data << TotalTimePlayed;
1168 data << LevelPlayedTime;
1169 SendPacket(&data);
1172 void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
1174 CHECK_PACKET_SIZE(recv_data, 8);
1176 uint64 guid;
1177 recv_data >> guid;
1178 DEBUG_LOG("Inspected guid is " I64FMTD, guid);
1180 _player->SetSelection(guid);
1182 Player *plr = objmgr.GetPlayer(guid);
1183 if(!plr) // wrong player
1184 return;
1186 uint32 talent_points = 0x3D;
1187 uint32 guid_size = plr->GetPackGUID().size();
1188 WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
1189 data.append(plr->GetPackGUID());
1190 data << uint32(talent_points);
1192 // fill by 0 talents array
1193 for(uint32 i = 0; i < talent_points; ++i)
1194 data << uint8(0);
1196 if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
1198 // find class talent tabs (all players have 3 talent tabs)
1199 uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
1201 uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs
1202 for(uint32 i = 0; i < 3; ++i)
1204 uint32 talentTabId = talentTabIds[i];
1206 // fill by real data
1207 for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
1209 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
1210 if(!talentInfo)
1211 continue;
1213 // skip another tab talents
1214 if(talentInfo->TalentTab != talentTabId)
1215 continue;
1217 // find talent rank
1218 uint32 curtalent_maxrank = 0;
1219 for(uint32 k = 5; k > 0; --k)
1221 if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
1223 curtalent_maxrank = k;
1224 break;
1228 // not learned talent
1229 if(!curtalent_maxrank)
1230 continue;
1232 // 1 rank talent bit index
1233 uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
1235 uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
1237 // slot/offset in 7-bit bytes
1238 uint32 curtalent_rank_slot7 = curtalent_rank_index / 7;
1239 uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
1241 // rank pos with skipped 8 bit
1242 uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
1244 // slot/offset in 8-bit bytes with skipped high bit
1245 uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
1246 uint32 curtalent_rank_offset = curtalent_rank_index2 % 8;
1248 // apply mask
1249 uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot);
1250 val |= (1 << curtalent_rank_offset);
1251 data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
1254 talentTabPos += GetTalentTabInspectBitSize(talentTabId);
1258 SendPacket(&data);
1261 void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
1263 CHECK_PACKET_SIZE(recv_data, 8);
1265 uint64 guid;
1266 recv_data >> guid;
1268 Player *player = objmgr.GetPlayer(guid);
1270 if(!player)
1272 sLog.outError("InspectHonorStats: WTF, player not found...");
1273 return;
1276 WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
1277 data << uint64(player->GetGUID());
1278 data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
1279 data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1280 data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
1281 data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
1282 data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
1283 SendPacket(&data);
1286 void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
1288 CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
1290 // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
1291 // Received opcode CMSG_WORLD_TELEPORT
1292 // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
1294 //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
1296 if(GetPlayer()->isInFlight())
1298 sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
1299 return;
1302 uint32 time;
1303 uint32 mapid;
1304 float PositionX;
1305 float PositionY;
1306 float PositionZ;
1307 float Orientation;
1309 recv_data >> time; // time in m.sec.
1310 recv_data >> mapid;
1311 recv_data >> PositionX;
1312 recv_data >> PositionY;
1313 recv_data >> PositionZ;
1314 recv_data >> Orientation; // o (3.141593 = 180 degrees)
1315 DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
1317 if (GetSecurity() >= SEC_ADMINISTRATOR)
1318 GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
1319 else
1320 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1321 sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
1324 void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
1326 CHECK_PACKET_SIZE(recv_data, 1);
1328 sLog.outDebug("Received opcode CMSG_WHOIS");
1329 std::string charname;
1330 recv_data >> charname;
1332 if (GetSecurity() < SEC_ADMINISTRATOR)
1334 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1335 return;
1338 if(charname.empty() || !normalizePlayerName (charname))
1340 SendNotification(LANG_NEED_CHARACTER_NAME);
1341 return;
1344 Player *plr = objmgr.GetPlayer(charname.c_str());
1346 if(!plr)
1348 SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
1349 return;
1352 uint32 accid = plr->GetSession()->GetAccountId();
1354 QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
1355 if(!result)
1357 SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
1358 return;
1361 Field *fields = result->Fetch();
1362 std::string acc = fields[0].GetCppString();
1363 if(acc.empty())
1364 acc = "Unknown";
1365 std::string email = fields[1].GetCppString();
1366 if(email.empty())
1367 email = "Unknown";
1368 std::string lastip = fields[2].GetCppString();
1369 if(lastip.empty())
1370 lastip = "Unknown";
1372 std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1374 WorldPacket data(SMSG_WHOIS, msg.size()+1);
1375 data << msg;
1376 _player->GetSession()->SendPacket(&data);
1378 delete result;
1380 sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
1383 void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
1385 CHECK_PACKET_SIZE(recv_data, 1+8);
1386 sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
1387 recv_data.hexlike();
1389 uint8 spam_type; // 0 - mail, 1 - chat
1390 uint64 spammer_guid;
1391 uint32 unk1, unk2, unk3, unk4 = 0;
1392 std::string description = "";
1393 recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
1394 recv_data >> spammer_guid; // player guid
1395 switch(spam_type)
1397 case 0:
1398 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
1399 recv_data >> unk1; // const 0
1400 recv_data >> unk2; // probably mail id
1401 recv_data >> unk3; // const 0
1402 break;
1403 case 1:
1404 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
1405 recv_data >> unk1; // probably language
1406 recv_data >> unk2; // message type?
1407 recv_data >> unk3; // probably channel id
1408 recv_data >> unk4; // unk random value
1409 recv_data >> description; // spam description string (messagetype, channel name, player name, message)
1410 break;
1413 // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1414 // if it's mail spam - ALL mails from this spammer automatically removed by client
1416 // Complaint Received message
1417 WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
1418 data << uint8(0);
1419 SendPacket(&data);
1421 sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
1424 void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
1426 CHECK_PACKET_SIZE(recv_data, 4);
1428 sLog.outDebug("CMSG_REALM_SPLIT");
1430 uint32 unk;
1431 std::string split_date = "01/01/01";
1432 recv_data >> unk;
1434 WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
1435 data << unk;
1436 data << uint32(0x00000000); // realm split state
1437 // split states:
1438 // 0x0 realm normal
1439 // 0x1 realm split
1440 // 0x2 realm split pending
1441 data << split_date;
1442 SendPacket(&data);
1443 //sLog.outDebug("response sent %u", unk);
1446 void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
1448 CHECK_PACKET_SIZE(recv_data, 1);
1450 sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
1451 //recv_data.hexlike();
1453 uint8 unk;
1454 recv_data >> unk;
1456 switch(unk)
1458 case 0:
1459 //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
1460 //SendPacket(&data);
1461 //_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
1462 sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow());
1463 break;
1464 case 1:
1465 sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSight(), _player->GetGUIDLow());
1466 break;
1470 void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
1472 CHECK_PACKET_SIZE(recv_data, 4);
1474 sLog.outDebug("CMSG_SET_TITLE");
1476 int32 title;
1477 recv_data >> title;
1479 // -1 at none
1480 if(title > 0 && title < 128)
1482 if(!GetPlayer()->HasTitle(title))
1483 return;
1485 else
1486 title = 0;
1488 GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
1491 void WorldSession::HandleTimeSyncResp( WorldPacket & recv_data )
1493 CHECK_PACKET_SIZE(recv_data, 4+4);
1495 sLog.outDebug("CMSG_TIME_SYNC_RESP");
1497 uint32 counter, time_;
1498 recv_data >> counter >> time_;
1500 // time_ seems always more than getMSTime()
1501 uint32 diff = getMSTimeDiff(getMSTime(),time_);
1503 sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
1506 void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
1508 sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
1509 Group *pGroup = _player->GetGroup();
1510 if(pGroup)
1512 if(pGroup->IsLeader(_player->GetGUID()))
1513 pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
1515 else
1516 _player->ResetInstances(INSTANCE_RESET_ALL);
1519 void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
1521 CHECK_PACKET_SIZE(recv_data, 4);
1523 sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
1525 uint32 mode;
1526 recv_data >> mode;
1528 if(mode == _player->GetDifficulty())
1529 return;
1531 if(mode > DIFFICULTY_HEROIC)
1533 sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
1534 return;
1537 // cannot reset while in an instance
1538 Map *map = _player->GetMap();
1539 if(map && map->IsDungeon())
1541 sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
1542 return;
1545 if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
1546 return;
1547 Group *pGroup = _player->GetGroup();
1548 if(pGroup)
1550 if(pGroup->IsLeader(_player->GetGUID()))
1552 // the difficulty is set even if the instances can't be reset
1553 //_player->SendDungeonDifficulty(true);
1554 pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
1555 pGroup->SetDifficulty(mode);
1558 else
1560 _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
1561 _player->SetDifficulty(mode);
1565 void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
1567 sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
1568 //recv_data.hexlike();
1570 //If player is not mounted, so go out :)
1571 if (!_player->IsMounted()) // not blizz like; no any messages on blizz
1573 ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
1574 return;
1577 if(_player->isInFlight()) // not blizz like; no any messages on blizz
1579 ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
1580 return;
1583 _player->Unmount();
1584 _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
1587 void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
1589 CHECK_PACKET_SIZE(recv_data, 8+4+4);
1591 // fly mode on/off
1592 sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
1593 //recv_data.hexlike();
1595 uint64 guid;
1596 uint32 unk;
1597 uint32 flags;
1599 recv_data >> guid >> unk >> flags;
1601 _player->SetUnitMovementFlags(flags);
1604 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
1605 85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1606 78 15 94 40 39 03 00 00 | 00 00 80 3F
1607 off:
1608 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
1609 10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1610 78 15 94 40 39 03 00 00 | 00 00 00 00
1614 void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
1617 sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
1618 recv_data.hexlike();
1622 void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
1624 CHECK_PACKET_SIZE(recv_data, 1);
1626 uint8 mode;
1627 recv_data >> mode;
1629 sLog.outDebug("Client used \"/timetest %d\" command", mode);
1632 void WorldSession::HandleSpellClick( WorldPacket & recv_data )
1634 CHECK_PACKET_SIZE(recv_data, 8);
1636 uint64 guid;
1637 recv_data >> guid;
1639 Vehicle *vehicle = ObjectAccessor::GetVehicle(guid);
1641 if(!vehicle)
1642 return;
1644 _player->EnterVehicle(vehicle);
1647 void WorldSession::HandleInspectAchievements( WorldPacket & recv_data )
1649 CHECK_PACKET_SIZE(recv_data, 1);
1650 uint64 guid;
1651 if(!recv_data.readPackGUID(guid))
1652 return;
1654 Player *player = objmgr.GetPlayer(guid);
1655 if(!player)
1656 return;
1658 player->GetAchievementMgr().SendRespondInspectAchievements(_player);