[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / MapInstanced.h
blob0a998e50da6e6ad668fd3234893c1f6071f44c8c
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MAP_INSTANCED_H
20 #define MANGOS_MAP_INSTANCED_H
22 #include "Map.h"
23 #include "InstanceSaveMgr.h"
25 class MANGOS_DLL_DECL MapInstanced : public Map
27 friend class MapManager;
28 public:
29 typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
31 MapInstanced(uint32 id, time_t expiry);
32 ~MapInstanced() {}
34 // functions overwrite Map versions
35 void Update(const uint32&);
36 void MoveAllCreaturesInMoveList();
37 void RemoveAllObjectsInRemoveList();
38 bool RemoveBones(uint64 guid, float x, float y);
39 void UnloadAll(bool pForce);
41 Map* GetInstance(const WorldObject* obj);
42 Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); }
43 void DestroyInstance(uint32 InstanceId);
44 void DestroyInstance(InstancedMaps::iterator &itr);
45 void AddGridMapReference(const GridPair &p) { ++GridMapReference[p.x_coord][p.y_coord]; }
46 void RemoveGridMapReference(const GridPair &p)
48 --GridMapReference[p.x_coord][p.y_coord];
49 if (!GridMapReference[p.x_coord][p.y_coord]) { SetUnloadFlag(GridPair(63-p.x_coord,63-p.y_coord), true); }
52 InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
54 private:
56 InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave *save, uint8 difficulty);
57 BattleGroundMap* CreateBattleGround(uint32 InstanceId);
59 InstancedMaps m_InstancedMaps;
61 Map* _FindMap(uint32 InstanceId)
63 InstancedMaps::iterator i = m_InstancedMaps.find(InstanceId);
65 return(i == m_InstancedMaps.end() ? NULL : i->second);
68 uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
70 #endif