[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / Map.h
blob65baba71dca40b27ce45a07d85a694a0abf2d1e7
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MAP_H
20 #define MANGOS_MAP_H
22 #include "Platform/Define.h"
23 #include "Policies/ThreadingModel.h"
24 #include "zthread/Lockable.h"
25 #include "zthread/Mutex.h"
26 #include "zthread/FairReadWriteLock.h"
27 #include "Database/DBCStructure.h"
28 #include "GridDefines.h"
29 #include "Cell.h"
30 #include "Object.h"
31 #include "Timer.h"
32 #include "SharedDefines.h"
33 #include "GameSystem/GridRefManager.h"
34 #include "MapRefManager.h"
36 #include <bitset>
37 #include <list>
39 class Unit;
40 class WorldPacket;
41 class InstanceData;
42 class Group;
43 class InstanceSave;
45 namespace ZThread
47 class Lockable;
48 class ReadWriteLock;
51 typedef ZThread::FairReadWriteLock GridRWLock;
53 template<class MUTEX, class LOCK_TYPE>
54 struct RGuard
56 RGuard(MUTEX &l) : i_lock(l.getReadLock()) {}
57 MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
60 template<class MUTEX, class LOCK_TYPE>
61 struct WGuard
63 WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {}
64 MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
67 typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard;
68 typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard;
69 typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
71 typedef struct
73 uint16 area_flag[16][16];
74 uint8 terrain_type[16][16];
75 float liquid_level[128][128];
76 float v9[MAP_RESOLUTION + 1][MAP_RESOLUTION + 1];
77 float v8[MAP_RESOLUTION][MAP_RESOLUTION];
78 }GridMap;
80 struct CreatureMover
82 CreatureMover() : x(0), y(0), z(0), ang(0) {}
83 CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
85 float x, y, z, ang;
88 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
89 #if defined( __GNUC__ )
90 #pragma pack(1)
91 #else
92 #pragma pack(push,1)
93 #endif
95 struct InstanceTemplate
97 uint32 map;
98 uint32 parent;
99 uint32 levelMin;
100 uint32 levelMax;
101 uint32 maxPlayers;
102 uint32 maxPlayersHeroic;
103 uint32 reset_delay; // FIX ME: now exist normal/heroic raids with possible different time of reset.
104 float startLocX;
105 float startLocY;
106 float startLocZ;
107 float startLocO;
108 uint32 script_id;
111 enum LevelRequirementVsMode
113 LEVELREQUIREMENT_HEROIC = 70
116 #if defined( __GNUC__ )
117 #pragma pack()
118 #else
119 #pragma pack(pop)
120 #endif
122 typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
124 #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
125 #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
126 #define MIN_UNLOAD_DELAY 1 // immediate unload
128 class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::ObjectLevelLockable<Map, ZThread::Mutex>
130 friend class MapReference;
131 public:
132 Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
133 virtual ~Map();
135 // currently unused for normal maps
136 bool CanUnload(uint32 diff)
138 if(!m_unloadTimer) return false;
139 if(m_unloadTimer <= diff) return true;
140 m_unloadTimer -= diff;
141 return false;
144 virtual bool Add(Player *);
145 virtual void Remove(Player *, bool);
146 template<class T> void Add(T *);
147 template<class T> void Remove(T *, bool);
149 virtual void Update(const uint32&);
151 void MessageBroadcast(Player *, WorldPacket *, bool to_self);
152 void MessageBroadcast(WorldObject *, WorldPacket *);
153 void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
154 void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
156 void PlayerRelocation(Player *, float x, float y, float z, float angl);
157 void CreatureRelocation(Creature *creature, float x, float y, float, float);
159 template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
161 bool IsRemovalGrid(float x, float y) const
163 GridPair p = MaNGOS::ComputeGridPair(x, y);
164 return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
167 bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); }
168 void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); }
169 void LoadGrid(const Cell& cell, bool no_unload = false);
170 bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
171 virtual void UnloadAll(bool pForce);
173 void ResetGridExpiry(NGridType &grid, float factor = 1) const
175 grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor));
178 time_t GetGridExpiry(void) const { return i_gridExpiry; }
179 uint32 GetId(void) const { return i_id; }
181 static bool ExistMap(uint32 mapid, int x, int y);
182 static bool ExistVMap(uint32 mapid, int x, int y);
183 void LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x, int y);
185 static void InitStateMachine();
186 static void DeleteStateMachine();
188 // some calls like isInWater should not use vmaps due to processor power
189 // can return INVALID_HEIGHT if under z+2 z coord not found height
190 float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
191 bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
193 uint16 GetAreaFlag(float x, float y, float z) const;
194 uint8 GetTerrainType(float x, float y ) const;
195 float GetWaterLevel(float x, float y ) const;
196 bool IsUnderWater(float x, float y, float z) const;
198 static uint32 GetAreaId(uint16 areaflag,uint32 map_id);
199 static uint32 GetZoneId(uint16 areaflag,uint32 map_id);
201 uint32 GetAreaId(float x, float y, float z) const
203 return GetAreaId(GetAreaFlag(x,y,z),i_id);
206 uint32 GetZoneId(float x, float y, float z) const
208 return GetZoneId(GetAreaFlag(x,y,z),i_id);
211 virtual void MoveAllCreaturesInMoveList();
212 virtual void RemoveAllObjectsInRemoveList();
214 bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
216 // assert print helper
217 bool CheckGridIntegrity(Creature* c, bool moved) const;
219 uint32 GetInstanceId() { return i_InstanceId; }
220 uint8 GetSpawnMode() { return (i_spawnMode); }
221 virtual bool CanEnter(Player* /*player*/) { return true; }
222 const char* GetMapName() const;
224 bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
225 // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
226 bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
227 bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
228 bool IsHeroic() const { return i_spawnMode == DIFFICULTY_HEROIC; }
229 bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
230 bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
231 bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
232 bool GetEntrancePos(int32 &mapid, float &x, float &y)
234 if(!i_mapEntry)
235 return false;
236 if(i_mapEntry->entrance_map < 0)
237 return false;
238 mapid = i_mapEntry->entrance_map;
239 x = i_mapEntry->entrance_x;
240 y = i_mapEntry->entrance_y;
241 return true;
244 void AddObjectToRemoveList(WorldObject *obj);
245 void DoDelayedMovesAndRemoves();
247 virtual bool RemoveBones(uint64 guid, float x, float y);
249 void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
250 void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair);
251 void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
253 void resetMarkedCells() { marked_cells.reset(); }
254 bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
255 void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
257 bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
258 uint32 GetPlayersCountExceptGMs() const;
259 bool PlayersNearGrid(uint32 x,uint32 y) const;
261 void SendToPlayers(WorldPacket const* data) const;
263 typedef MapRefManager PlayerList;
264 PlayerList const& GetPlayers() const { return m_mapRefManager; }
265 private:
266 void LoadVMap(int pX, int pY);
267 void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
269 void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
270 //uint64 CalculateGridMask(const uint32 &y) const;
272 void SendInitSelf( Player * player );
274 void SendInitTransports( Player * player );
275 void SendRemoveTransports( Player * player );
277 void PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair);
278 void CreatureRelocationNotify(Creature *creature, Cell newcell, CellPair newval);
280 bool CreatureCellRelocation(Creature *creature, Cell new_cell);
282 void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
283 CreatureMoveList i_creaturesToMove;
285 bool loaded(const GridPair &) const;
286 void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player);
287 void EnsureGridCreated(const GridPair &);
289 void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
291 template<class T> void AddType(T *obj);
292 template<class T> void RemoveType(T *obj, bool);
294 NGridType* getNGrid(uint32 x, uint32 y) const
296 return i_grids[x][y];
299 bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
300 void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
302 void setNGrid(NGridType* grid, uint32 x, uint32 y);
304 protected:
305 typedef MaNGOS::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard;
307 MapEntry const* i_mapEntry;
308 uint8 i_spawnMode;
309 uint32 i_id;
310 uint32 i_InstanceId;
311 uint32 m_unloadTimer;
313 MapRefManager m_mapRefManager;
314 MapRefManager::iterator m_mapRefIter;
315 private:
316 typedef GridReadGuard ReadGuard;
317 typedef GridWriteGuard WriteGuard;
319 NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
320 GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
321 std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
323 time_t i_gridExpiry;
325 std::set<WorldObject *> i_objectsToRemove;
327 // Type specific code for add/remove to/from grid
328 template<class T>
329 void AddToGrid(T*, NGridType *, Cell const&);
331 template<class T>
332 void AddNotifier(T*, Cell const&, CellPair const&);
334 template<class T>
335 void RemoveFromGrid(T*, NGridType *, Cell const&);
337 template<class T>
338 void DeleteFromWorld(T*);
341 enum InstanceResetMethod
343 INSTANCE_RESET_ALL,
344 INSTANCE_RESET_CHANGE_DIFFICULTY,
345 INSTANCE_RESET_GLOBAL,
346 INSTANCE_RESET_GROUP_DISBAND,
347 INSTANCE_RESET_GROUP_JOIN,
348 INSTANCE_RESET_RESPAWN_DELAY
351 class MANGOS_DLL_SPEC InstanceMap : public Map
353 public:
354 InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
355 ~InstanceMap();
356 bool Add(Player *);
357 void Remove(Player *, bool);
358 void Update(const uint32&);
359 void CreateInstanceData(bool load);
360 bool Reset(uint8 method);
361 uint32 GetScriptId() { return i_script_id; }
362 InstanceData* GetInstanceData() { return i_data; }
363 void PermBindAllPlayers(Player *player);
364 time_t GetResetTime();
365 void UnloadAll(bool pForce);
366 bool CanEnter(Player* player);
367 void SendResetWarnings(uint32 timeLeft) const;
368 void SetResetSchedule(bool on);
369 uint32 GetMaxPlayers() const;
370 private:
371 bool m_resetAfterUnload;
372 bool m_unloadWhenEmpty;
373 InstanceData* i_data;
374 uint32 i_script_id;
377 class MANGOS_DLL_SPEC BattleGroundMap : public Map
379 public:
380 BattleGroundMap(uint32 id, time_t, uint32 InstanceId);
381 ~BattleGroundMap();
383 bool Add(Player *);
384 void Remove(Player *, bool);
385 bool CanEnter(Player* player);
386 void SetUnload();
387 void UnloadAll(bool pForce);
390 /*inline
391 uint64
392 Map::CalculateGridMask(const uint32 &y) const
394 uint64 mask = 1;
395 mask <<= y;
396 return mask;
400 template<class LOCK_TYPE, class T, class CONTAINER>
401 inline void
402 Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor)
404 const uint32 x = cell->GridX();
405 const uint32 y = cell->GridY();
406 const uint32 cell_x = cell->CellX();
407 const uint32 cell_y = cell->CellY();
409 if( !cell->NoCreate() || loaded(GridPair(x,y)) )
411 EnsureGridLoadedForPlayer(cell, NULL, false);
412 //LOCK_TYPE guard(i_info[x][y]->i_lock);
413 getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
416 #endif