2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _ITEMPROTOTYPE_H
20 #define _ITEMPROTOTYPE_H
29 ITEM_MOD_STRENGTH
= 4,
30 ITEM_MOD_INTELLECT
= 5,
33 ITEM_MOD_DEFENSE_SKILL_RATING
= 12,
34 ITEM_MOD_DODGE_RATING
= 13,
35 ITEM_MOD_PARRY_RATING
= 14,
36 ITEM_MOD_BLOCK_RATING
= 15,
37 ITEM_MOD_HIT_MELEE_RATING
= 16,
38 ITEM_MOD_HIT_RANGED_RATING
= 17,
39 ITEM_MOD_HIT_SPELL_RATING
= 18,
40 ITEM_MOD_CRIT_MELEE_RATING
= 19,
41 ITEM_MOD_CRIT_RANGED_RATING
= 20,
42 ITEM_MOD_CRIT_SPELL_RATING
= 21,
43 ITEM_MOD_HIT_TAKEN_MELEE_RATING
= 22,
44 ITEM_MOD_HIT_TAKEN_RANGED_RATING
= 23,
45 ITEM_MOD_HIT_TAKEN_SPELL_RATING
= 24,
46 ITEM_MOD_CRIT_TAKEN_MELEE_RATING
= 25,
47 ITEM_MOD_CRIT_TAKEN_RANGED_RATING
= 26,
48 ITEM_MOD_CRIT_TAKEN_SPELL_RATING
= 27,
49 ITEM_MOD_HASTE_MELEE_RATING
= 28,
50 ITEM_MOD_HASTE_RANGED_RATING
= 29,
51 ITEM_MOD_HASTE_SPELL_RATING
= 30,
52 ITEM_MOD_HIT_RATING
= 31,
53 ITEM_MOD_CRIT_RATING
= 32,
54 ITEM_MOD_HIT_TAKEN_RATING
= 33,
55 ITEM_MOD_CRIT_TAKEN_RATING
= 34,
56 ITEM_MOD_RESILIENCE_RATING
= 35,
57 ITEM_MOD_HASTE_RATING
= 36,
58 ITEM_MOD_EXPERTISE_RATING
= 37,
59 ITEM_MOD_ATTACK_POWER
= 38,
60 ITEM_MOD_RANGED_ATTACK_POWER
= 39,
61 ITEM_MOD_FERAL_ATTACK_POWER
= 40,
62 ITEM_MOD_SPELL_HEALING_DONE
= 41,
63 ITEM_MOD_SPELL_DAMAGE_DONE
= 42,
64 ITEM_MOD_MANA_REGENERATION
= 43,
65 ITEM_MOD_ARMOR_PENETRATION_RATING
= 44,
66 ITEM_MOD_SPELL_POWER
= 45
69 #define MAX_ITEM_MOD 46
71 enum ItemSpelltriggerType
73 ITEM_SPELLTRIGGER_ON_USE
= 0, // use after equip cooldown
74 ITEM_SPELLTRIGGER_ON_EQUIP
= 1,
75 ITEM_SPELLTRIGGER_CHANCE_ON_HIT
= 2,
76 ITEM_SPELLTRIGGER_SOULSTONE
= 4,
78 * ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
79 * will be applied on item pickup and removed on item loss - maybe on the
80 * other hand the item is destroyed if the aura is removed ("removed on
81 * death" of spell 57348 makes me think so)
83 ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
= 5, // no equip cooldown
84 ITEM_SPELLTRIGGER_LEARN_SPELL_ID
= 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
87 #define MAX_ITEM_SPELLTRIGGER 7
92 BIND_WHEN_PICKED_UP
= 1,
93 BIND_WHEN_EQUIPED
= 2,
96 BIND_QUEST_ITEM1
= 5 // not used in game
99 #define MAX_BIND_TYPE 6
101 // masks for ITEM_FIELD_FLAGS field
104 ITEM_FLAGS_BINDED
= 0x00000001,
105 ITEM_FLAGS_CONJURED
= 0x00000002,
106 ITEM_FLAGS_OPENABLE
= 0x00000004,
107 ITEM_FLAGS_WRAPPED
= 0x00000008,
108 ITEM_FLAGS_WRAPPER
= 0x00000200, // used or not used wrapper
109 ITEM_FLAGS_PARTY_LOOT
= 0x00000800, // determines if item is party loot or not
110 ITEM_FLAGS_CHARTER
= 0x00002000, // arena/guild charter
111 ITEM_FLAGS_PROSPECTABLE
= 0x00040000,
112 ITEM_FLAGS_UNIQUE_EQUIPPED
= 0x00080000,
113 ITEM_FLAGS_USEABLE_IN_ARENA
= 0x00200000,
114 ITEM_FLAGS_THROWABLE
= 0x00400000, // not used in game for check trow possibility, only for item in game tooltip
115 ITEM_FLAGS_SPECIALUSE
= 0x00800000, // last used flag in 2.3.0
116 ITEM_FLAGS_BOA
= 0x08000000, // bind on account
117 ITEM_FLAGS_MILLABLE
= 0x20000000
122 BAG_FAMILY_MASK_ARROWS
= 0x00000001,
123 BAG_FAMILY_MASK_BULLETS
= 0x00000002,
124 BAG_FAMILY_MASK_SOUL_SHARDS
= 0x00000004,
125 BAG_FAMILY_MASK_LEATHERWORKING_SUPP
= 0x00000008,
126 BAG_FAMILY_MASK_INSCRIPTION_SUPP
= 0x00000010,
127 BAG_FAMILY_MASK_HERBS
= 0x00000020,
128 BAG_FAMILY_MASK_ENCHANTING_SUPP
= 0x00000040,
129 BAG_FAMILY_MASK_ENGINEERING_SUPP
= 0x00000080,
130 BAG_FAMILY_MASK_KEYS
= 0x00000100,
131 BAG_FAMILY_MASK_GEMS
= 0x00000200,
132 BAG_FAMILY_MASK_MINING_SUPP
= 0x00000400,
133 BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT
= 0x00000800,
134 BAG_FAMILY_MASK_VANITY_PETS
= 0x00001000,
135 BAG_FAMILY_MASK_CURRENCY_TOKENS
= 0x00002000,
136 BAG_FAMILY_MASK_QUEST_ITEMS
= 0x00004000
141 SOCKET_COLOR_META
= 1,
142 SOCKET_COLOR_RED
= 2,
143 SOCKET_COLOR_YELLOW
= 4,
144 SOCKET_COLOR_BLUE
= 8
147 #define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
151 INVTYPE_NON_EQUIP
= 0,
154 INVTYPE_SHOULDERS
= 3,
163 INVTYPE_TRINKET
= 12,
168 INVTYPE_2HWEAPON
= 17,
172 INVTYPE_WEAPONMAINHAND
= 21,
173 INVTYPE_WEAPONOFFHAND
= 22,
174 INVTYPE_HOLDABLE
= 23,
177 INVTYPE_RANGEDRIGHT
= 26,
182 #define MAX_INVTYPE 29
186 ITEM_CLASS_CONSUMABLE
= 0,
187 ITEM_CLASS_CONTAINER
= 1,
188 ITEM_CLASS_WEAPON
= 2,
190 ITEM_CLASS_ARMOR
= 4,
191 ITEM_CLASS_REAGENT
= 5,
192 ITEM_CLASS_PROJECTILE
= 6,
193 ITEM_CLASS_TRADE_GOODS
= 7,
194 ITEM_CLASS_GENERIC
= 8,
195 ITEM_CLASS_RECIPE
= 9,
196 ITEM_CLASS_MONEY
= 10,
197 ITEM_CLASS_QUIVER
= 11,
198 ITEM_CLASS_QUEST
= 12,
200 ITEM_CLASS_PERMANENT
= 14,
201 ITEM_CLASS_MISC
= 15,
202 ITEM_CLASS_GLYPH
= 16
205 #define MAX_ITEM_CLASS 17
207 enum ItemSubclassConsumable
209 ITEM_SUBCLASS_CONSUMABLE
= 0,
210 ITEM_SUBCLASS_POTION
= 1,
211 ITEM_SUBCLASS_ELIXIR
= 2,
212 ITEM_SUBCLASS_FLASK
= 3,
213 ITEM_SUBCLASS_SCROLL
= 4,
214 ITEM_SUBCLASS_FOOD
= 5,
215 ITEM_SUBCLASS_ITEM_ENHANCEMENT
= 6,
216 ITEM_SUBCLASS_BANDAGE
= 7,
217 ITEM_SUBCLASS_CONSUMABLE_OTHER
= 8
220 #define MAX_ITEM_SUBCLASS_CONSUMABLE 9
222 enum ItemSubclassContainer
224 ITEM_SUBCLASS_CONTAINER
= 0,
225 ITEM_SUBCLASS_SOUL_CONTAINER
= 1,
226 ITEM_SUBCLASS_HERB_CONTAINER
= 2,
227 ITEM_SUBCLASS_ENCHANTING_CONTAINER
= 3,
228 ITEM_SUBCLASS_ENGINEERING_CONTAINER
= 4,
229 ITEM_SUBCLASS_GEM_CONTAINER
= 5,
230 ITEM_SUBCLASS_MINING_CONTAINER
= 6,
231 ITEM_SUBCLASS_LEATHERWORKING_CONTAINER
= 7,
232 ITEM_SUBCLASS_INSCRIPTION_CONTAINER
= 8
235 #define MAX_ITEM_SUBCLASS_CONTAINER 9
237 enum ItemSubclassWeapon
239 ITEM_SUBCLASS_WEAPON_AXE
= 0,
240 ITEM_SUBCLASS_WEAPON_AXE2
= 1,
241 ITEM_SUBCLASS_WEAPON_BOW
= 2,
242 ITEM_SUBCLASS_WEAPON_GUN
= 3,
243 ITEM_SUBCLASS_WEAPON_MACE
= 4,
244 ITEM_SUBCLASS_WEAPON_MACE2
= 5,
245 ITEM_SUBCLASS_WEAPON_POLEARM
= 6,
246 ITEM_SUBCLASS_WEAPON_SWORD
= 7,
247 ITEM_SUBCLASS_WEAPON_SWORD2
= 8,
248 ITEM_SUBCLASS_WEAPON_obsolete
= 9,
249 ITEM_SUBCLASS_WEAPON_STAFF
= 10,
250 ITEM_SUBCLASS_WEAPON_EXOTIC
= 11,
251 ITEM_SUBCLASS_WEAPON_EXOTIC2
= 12,
252 ITEM_SUBCLASS_WEAPON_FIST
= 13,
253 ITEM_SUBCLASS_WEAPON_MISC
= 14,
254 ITEM_SUBCLASS_WEAPON_DAGGER
= 15,
255 ITEM_SUBCLASS_WEAPON_THROWN
= 16,
256 ITEM_SUBCLASS_WEAPON_SPEAR
= 17,
257 ITEM_SUBCLASS_WEAPON_CROSSBOW
= 18,
258 ITEM_SUBCLASS_WEAPON_WAND
= 19,
259 ITEM_SUBCLASS_WEAPON_FISHING_POLE
= 20
262 #define MAX_ITEM_SUBCLASS_WEAPON 21
266 ITEM_SUBCLASS_GEM_RED
= 0,
267 ITEM_SUBCLASS_GEM_BLUE
= 1,
268 ITEM_SUBCLASS_GEM_YELLOW
= 2,
269 ITEM_SUBCLASS_GEM_PURPLE
= 3,
270 ITEM_SUBCLASS_GEM_GREEN
= 4,
271 ITEM_SUBCLASS_GEM_ORANGE
= 5,
272 ITEM_SUBCLASS_GEM_META
= 6,
273 ITEM_SUBCLASS_GEM_SIMPLE
= 7,
274 ITEM_SUBCLASS_GEM_PRISMATIC
= 8
277 #define MAX_ITEM_SUBCLASS_GEM 9
279 enum ItemSubclassArmor
281 ITEM_SUBCLASS_ARMOR_MISC
= 0,
282 ITEM_SUBCLASS_ARMOR_CLOTH
= 1,
283 ITEM_SUBCLASS_ARMOR_LEATHER
= 2,
284 ITEM_SUBCLASS_ARMOR_MAIL
= 3,
285 ITEM_SUBCLASS_ARMOR_PLATE
= 4,
286 ITEM_SUBCLASS_ARMOR_BUCKLER
= 5,
287 ITEM_SUBCLASS_ARMOR_SHIELD
= 6,
288 ITEM_SUBCLASS_ARMOR_LIBRAM
= 7,
289 ITEM_SUBCLASS_ARMOR_IDOL
= 8,
290 ITEM_SUBCLASS_ARMOR_TOTEM
= 9,
291 ITEM_SUBCLASS_ARMOR_SIGIL
= 10
294 #define MAX_ITEM_SUBCLASS_ARMOR 11
296 enum ItemSubclassReagent
298 ITEM_SUBCLASS_REAGENT
= 0
301 #define MAX_ITEM_SUBCLASS_REAGENT 1
303 enum ItemSubclassProjectile
305 ITEM_SUBCLASS_WAND
= 0, // ABS
306 ITEM_SUBCLASS_BOLT
= 1, // ABS
307 ITEM_SUBCLASS_ARROW
= 2,
308 ITEM_SUBCLASS_BULLET
= 3,
309 ITEM_SUBCLASS_THROWN
= 4 // ABS
312 #define MAX_ITEM_SUBCLASS_PROJECTILE 5
314 enum ItemSubclassTradeGoods
316 ITEM_SUBCLASS_TRADE_GOODS
= 0,
317 ITEM_SUBCLASS_PARTS
= 1,
318 ITEM_SUBCLASS_EXPLOSIVES
= 2,
319 ITEM_SUBCLASS_DEVICES
= 3,
320 ITEM_SUBCLASS_JEWELCRAFTING
= 4,
321 ITEM_SUBCLASS_CLOTH
= 5,
322 ITEM_SUBCLASS_LEATHER
= 6,
323 ITEM_SUBCLASS_METAL_STONE
= 7,
324 ITEM_SUBCLASS_MEAT
= 8,
325 ITEM_SUBCLASS_HERB
= 9,
326 ITEM_SUBCLASS_ELEMENTAL
= 10,
327 ITEM_SUBCLASS_TRADE_GOODS_OTHER
= 11,
328 ITEM_SUBCLASS_ENCHANTING
= 12,
329 ITEM_SUBCLASS_MATERIAL
= 13,
330 ITEM_SUBCLASS_ARMOR_ENCHANTMENT
= 14,
331 ITEM_SUBCLASS_WEAPON_ENCHANTMENT
= 15
334 #define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
336 enum ItemSubclassGeneric
338 ITEM_SUBCLASS_GENERIC
= 0
341 #define MAX_ITEM_SUBCLASS_GENERIC 1
343 enum ItemSubclassRecipe
345 ITEM_SUBCLASS_BOOK
= 0,
346 ITEM_SUBCLASS_LEATHERWORKING_PATTERN
= 1,
347 ITEM_SUBCLASS_TAILORING_PATTERN
= 2,
348 ITEM_SUBCLASS_ENGINEERING_SCHEMATIC
= 3,
349 ITEM_SUBCLASS_BLACKSMITHING
= 4,
350 ITEM_SUBCLASS_COOKING_RECIPE
= 5,
351 ITEM_SUBCLASS_ALCHEMY_RECIPE
= 6,
352 ITEM_SUBCLASS_FIRST_AID_MANUAL
= 7,
353 ITEM_SUBCLASS_ENCHANTING_FORMULA
= 8,
354 ITEM_SUBCLASS_FISHING_MANUAL
= 9,
355 ITEM_SUBCLASS_JEWELCRAFTING_RECIPE
= 10
358 #define MAX_ITEM_SUBCLASS_RECIPE 11
360 enum ItemSubclassMoney
362 ITEM_SUBCLASS_MONEY
= 0
365 #define MAX_ITEM_SUBCLASS_MONEY 1
367 enum ItemSubclassQuiver
369 ITEM_SUBCLASS_QUIVER0
= 0, // ABS
370 ITEM_SUBCLASS_QUIVER1
= 1, // ABS
371 ITEM_SUBCLASS_QUIVER
= 2,
372 ITEM_SUBCLASS_AMMO_POUCH
= 3
375 #define MAX_ITEM_SUBCLASS_QUIVER 4
377 enum ItemSubclassQuest
379 ITEM_SUBCLASS_QUEST
= 0
382 #define MAX_ITEM_SUBCLASS_QUEST 1
386 ITEM_SUBCLASS_KEY
= 0,
387 ITEM_SUBCLASS_LOCKPICK
= 1
390 #define MAX_ITEM_SUBCLASS_KEY 2
392 enum ItemSubclassPermanent
394 ITEM_SUBCLASS_PERMANENT
= 0
397 #define MAX_ITEM_SUBCLASS_PERMANENT 1
399 enum ItemSubclassJunk
401 ITEM_SUBCLASS_JUNK
= 0,
402 ITEM_SUBCLASS_JUNK_REAGENT
= 1,
403 ITEM_SUBCLASS_JUNK_PET
= 2,
404 ITEM_SUBCLASS_JUNK_HOLIDAY
= 3,
405 ITEM_SUBCLASS_JUNK_OTHER
= 4,
406 ITEM_SUBCLASS_JUNK_MOUNT
= 5
409 #define MAX_ITEM_SUBCLASS_JUNK 6
411 enum ItemSubclassGlyph
413 ITEM_SUBCLASS_GLYPH_WARRIOR
= 1,
414 ITEM_SUBCLASS_GLYPH_PALADIN
= 2,
415 ITEM_SUBCLASS_GLYPH_HUNTER
= 3,
416 ITEM_SUBCLASS_GLYPH_ROGUE
= 4,
417 ITEM_SUBCLASS_GLYPH_PRIEST
= 5,
418 ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT
= 6,
419 ITEM_SUBCLASS_GLYPH_SHAMAN
= 7,
420 ITEM_SUBCLASS_GLYPH_MAGE
= 8,
421 ITEM_SUBCLASS_GLYPH_WARLOCK
= 9,
422 ITEM_SUBCLASS_GLYPH_DRUID
= 11
425 #define MAX_ITEM_SUBCLASS_GLYPH 12
427 const uint32 MaxItemSubclassValues
[MAX_ITEM_CLASS
] =
429 MAX_ITEM_SUBCLASS_CONSUMABLE
,
430 MAX_ITEM_SUBCLASS_CONTAINER
,
431 MAX_ITEM_SUBCLASS_WEAPON
,
432 MAX_ITEM_SUBCLASS_GEM
,
433 MAX_ITEM_SUBCLASS_ARMOR
,
434 MAX_ITEM_SUBCLASS_REAGENT
,
435 MAX_ITEM_SUBCLASS_PROJECTILE
,
436 MAX_ITEM_SUBCLASS_TRADE_GOODS
,
437 MAX_ITEM_SUBCLASS_GENERIC
,
438 MAX_ITEM_SUBCLASS_RECIPE
,
439 MAX_ITEM_SUBCLASS_MONEY
,
440 MAX_ITEM_SUBCLASS_QUIVER
,
441 MAX_ITEM_SUBCLASS_QUEST
,
442 MAX_ITEM_SUBCLASS_KEY
,
443 MAX_ITEM_SUBCLASS_PERMANENT
,
444 MAX_ITEM_SUBCLASS_JUNK
,
445 MAX_ITEM_SUBCLASS_GLYPH
448 inline uint8
ItemSubClassToDurabilityMultiplierId(uint32 ItemClass
, uint32 ItemSubClass
)
452 case ITEM_CLASS_WEAPON
: return ItemSubClass
;
453 case ITEM_CLASS_ARMOR
: return ItemSubClass
+ 21;
458 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
459 #if defined( __GNUC__ )
469 uint32 DamageType
; // id from Resistances.dbc
479 uint32 SpellId
; // id from Spell.dbc
484 uint32 SpellCategory
; // id from SpellCategory.dbc
485 int32 SpellCategoryCooldown
;
497 uint32 Class
; // id from ItemClass.dbc
498 uint32 SubClass
; // id from ItemSubClass.dbc
501 uint32 DisplayInfoID
; // id from ItemDisplayInfo.dbc
507 uint32 InventoryType
;
508 uint32 AllowableClass
;
509 uint32 AllowableRace
;
511 uint32 RequiredLevel
;
512 uint32 RequiredSkill
; // id from SkillLine.dbc
513 uint32 RequiredSkillRank
;
514 uint32 RequiredSpell
; // id from Spell.dbc
515 uint32 RequiredHonorRank
;
516 uint32 RequiredCityRank
;
517 uint32 RequiredReputationFaction
; // id from Faction.dbc
518 uint32 RequiredReputationRank
;
519 int32 MaxCount
; // <=0: no limit
520 int32 Stackable
; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
521 uint32 ContainerSlots
;
523 _ItemStat ItemStat
[10];
524 uint32 ScalingStatDistribution
; // id from ScalingStatDistribution.dbc
525 uint32 ScalingStatValue
; // mask for selecting column in ScalingStatValues.dbc
536 float RangedModRange
;
543 uint32 StartQuest
; // id from QuestCache.wdb
545 int32 Material
; // id from Material.dbc
547 uint32 RandomProperty
; // id from ItemRandomProperties.dbc
548 uint32 RandomSuffix
; // id from ItemRandomSuffix.dbc
550 uint32 ItemSet
; // id from ItemSet.dbc
551 uint32 MaxDurability
;
552 uint32 Area
; // id from AreaTable.dbc
553 uint32 Map
; // id from Map.dbc
554 uint32 BagFamily
; // id from ItemBagFamily.dbc
555 uint32 TotemCategory
; // id from TotemCategory.dbc
557 uint32 socketBonus
; // id from SpellItemEnchantment.dbc
558 uint32 GemProperties
; // id from GemProperties.dbc
559 uint32 RequiredDisenchantSkill
;
560 float ArmorDamageModifier
;
561 int32 Duration
; // negative = realtime, positive = ingame time
562 uint32 ItemLimitCategory
; // id from ItemLimitCategory.dbc
570 bool CanChangeEquipStateInCombat() const
572 switch(InventoryType
)
576 case INVTYPE_HOLDABLE
:
582 case ITEM_CLASS_WEAPON
:
583 case ITEM_CLASS_PROJECTILE
:
590 uint32
GetScalingStatValuesColumn() const
592 if(ScalingStatValue
& 0x00000001) // stat mod
594 if(ScalingStatValue
& 0x00000002) // stat mod
596 if(ScalingStatValue
& 0x00000004) // stat mod
598 if(ScalingStatValue
& 0x00000008) // stat mod
600 if(ScalingStatValue
& 0x00000010) // stat mod
602 if(ScalingStatValue
& 0x00000020) // armor mod
604 if(ScalingStatValue
& 0x00000040) // armor mod
606 if(ScalingStatValue
& 0x00000080) // armor mod
608 if(ScalingStatValue
& 0x00000100) // armor mod
610 if(ScalingStatValue
& 0x00000200) // damage mod
612 if(ScalingStatValue
& 0x00000400) // damage mod
614 if(ScalingStatValue
& 0x00000800) // damage mod
616 if(ScalingStatValue
& 0x00001000) // damage mod
618 if(ScalingStatValue
& 0x00002000) // damage mod
620 if(ScalingStatValue
& 0x00004000) // damage mod
622 if(ScalingStatValue
& 0x00008000) // spell power
624 if(ScalingStatValue
& 0x00020000) // feral AP
630 uint32
GetMaxStackSize() const { return Stackable
> 0 ? uint32(Stackable
) : uint32(0x7FFFFFFF-1); }
637 for (int i
=0;i
<5;++i
)
638 temp
+=Damage
[i
].DamageMin
+ Damage
[i
].DamageMax
;
639 return temp
*500/Delay
;
642 int32
getFeralBonus() const
644 // 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
645 if (Class
== ITEM_CLASS_WEAPON
&& (1<<SubClass
)&0x02A5F3)
647 int32 bonus
= int32(getDPS()*14.0f
) - 767;
658 std::vector
<std::string
> Name
;
659 std::vector
<std::string
> Description
;
662 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
663 #if defined( __GNUC__ )