[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / ItemPrototype.h
blobd46a80492e5cfb6e0d48f1c7a86420a96e713d56
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _ITEMPROTOTYPE_H
20 #define _ITEMPROTOTYPE_H
22 #include "Common.h"
24 enum ItemModType
26 ITEM_MOD_MANA = 0,
27 ITEM_MOD_HEALTH = 1,
28 ITEM_MOD_AGILITY = 3,
29 ITEM_MOD_STRENGTH = 4,
30 ITEM_MOD_INTELLECT = 5,
31 ITEM_MOD_SPIRIT = 6,
32 ITEM_MOD_STAMINA = 7,
33 ITEM_MOD_DEFENSE_SKILL_RATING = 12,
34 ITEM_MOD_DODGE_RATING = 13,
35 ITEM_MOD_PARRY_RATING = 14,
36 ITEM_MOD_BLOCK_RATING = 15,
37 ITEM_MOD_HIT_MELEE_RATING = 16,
38 ITEM_MOD_HIT_RANGED_RATING = 17,
39 ITEM_MOD_HIT_SPELL_RATING = 18,
40 ITEM_MOD_CRIT_MELEE_RATING = 19,
41 ITEM_MOD_CRIT_RANGED_RATING = 20,
42 ITEM_MOD_CRIT_SPELL_RATING = 21,
43 ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22,
44 ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23,
45 ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24,
46 ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25,
47 ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
48 ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
49 ITEM_MOD_HASTE_MELEE_RATING = 28,
50 ITEM_MOD_HASTE_RANGED_RATING = 29,
51 ITEM_MOD_HASTE_SPELL_RATING = 30,
52 ITEM_MOD_HIT_RATING = 31,
53 ITEM_MOD_CRIT_RATING = 32,
54 ITEM_MOD_HIT_TAKEN_RATING = 33,
55 ITEM_MOD_CRIT_TAKEN_RATING = 34,
56 ITEM_MOD_RESILIENCE_RATING = 35,
57 ITEM_MOD_HASTE_RATING = 36,
58 ITEM_MOD_EXPERTISE_RATING = 37,
59 ITEM_MOD_ATTACK_POWER = 38,
60 ITEM_MOD_RANGED_ATTACK_POWER = 39,
61 ITEM_MOD_FERAL_ATTACK_POWER = 40,
62 ITEM_MOD_SPELL_HEALING_DONE = 41,
63 ITEM_MOD_SPELL_DAMAGE_DONE = 42,
64 ITEM_MOD_MANA_REGENERATION = 43,
65 ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
66 ITEM_MOD_SPELL_POWER = 45
69 #define MAX_ITEM_MOD 46
71 enum ItemSpelltriggerType
73 ITEM_SPELLTRIGGER_ON_USE = 0, // use after equip cooldown
74 ITEM_SPELLTRIGGER_ON_EQUIP = 1,
75 ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2,
76 ITEM_SPELLTRIGGER_SOULSTONE = 4,
78 * ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
79 * will be applied on item pickup and removed on item loss - maybe on the
80 * other hand the item is destroyed if the aura is removed ("removed on
81 * death" of spell 57348 makes me think so)
83 ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5, // no equip cooldown
84 ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
87 #define MAX_ITEM_SPELLTRIGGER 7
89 enum ItemBondingType
91 NO_BIND = 0,
92 BIND_WHEN_PICKED_UP = 1,
93 BIND_WHEN_EQUIPED = 2,
94 BIND_WHEN_USE = 3,
95 BIND_QUEST_ITEM = 4,
96 BIND_QUEST_ITEM1 = 5 // not used in game
99 #define MAX_BIND_TYPE 6
101 // masks for ITEM_FIELD_FLAGS field
102 enum ITEM_FLAGS
104 ITEM_FLAGS_BINDED = 0x00000001,
105 ITEM_FLAGS_CONJURED = 0x00000002,
106 ITEM_FLAGS_OPENABLE = 0x00000004,
107 ITEM_FLAGS_WRAPPED = 0x00000008,
108 ITEM_FLAGS_WRAPPER = 0x00000200, // used or not used wrapper
109 ITEM_FLAGS_PARTY_LOOT = 0x00000800, // determines if item is party loot or not
110 ITEM_FLAGS_CHARTER = 0x00002000, // arena/guild charter
111 ITEM_FLAGS_PROSPECTABLE = 0x00040000,
112 ITEM_FLAGS_UNIQUE_EQUIPPED = 0x00080000,
113 ITEM_FLAGS_USEABLE_IN_ARENA = 0x00200000,
114 ITEM_FLAGS_THROWABLE = 0x00400000, // not used in game for check trow possibility, only for item in game tooltip
115 ITEM_FLAGS_SPECIALUSE = 0x00800000, // last used flag in 2.3.0
116 ITEM_FLAGS_BOA = 0x08000000, // bind on account
117 ITEM_FLAGS_MILLABLE = 0x20000000
120 enum BAG_FAMILY_MASK
122 BAG_FAMILY_MASK_ARROWS = 0x00000001,
123 BAG_FAMILY_MASK_BULLETS = 0x00000002,
124 BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
125 BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008,
126 BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010,
127 BAG_FAMILY_MASK_HERBS = 0x00000020,
128 BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040,
129 BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080,
130 BAG_FAMILY_MASK_KEYS = 0x00000100,
131 BAG_FAMILY_MASK_GEMS = 0x00000200,
132 BAG_FAMILY_MASK_MINING_SUPP = 0x00000400,
133 BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800,
134 BAG_FAMILY_MASK_VANITY_PETS = 0x00001000,
135 BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000,
136 BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
139 enum SocketColor
141 SOCKET_COLOR_META = 1,
142 SOCKET_COLOR_RED = 2,
143 SOCKET_COLOR_YELLOW = 4,
144 SOCKET_COLOR_BLUE = 8
147 #define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
149 enum InventoryType
151 INVTYPE_NON_EQUIP = 0,
152 INVTYPE_HEAD = 1,
153 INVTYPE_NECK = 2,
154 INVTYPE_SHOULDERS = 3,
155 INVTYPE_BODY = 4,
156 INVTYPE_CHEST = 5,
157 INVTYPE_WAIST = 6,
158 INVTYPE_LEGS = 7,
159 INVTYPE_FEET = 8,
160 INVTYPE_WRISTS = 9,
161 INVTYPE_HANDS = 10,
162 INVTYPE_FINGER = 11,
163 INVTYPE_TRINKET = 12,
164 INVTYPE_WEAPON = 13,
165 INVTYPE_SHIELD = 14,
166 INVTYPE_RANGED = 15,
167 INVTYPE_CLOAK = 16,
168 INVTYPE_2HWEAPON = 17,
169 INVTYPE_BAG = 18,
170 INVTYPE_TABARD = 19,
171 INVTYPE_ROBE = 20,
172 INVTYPE_WEAPONMAINHAND = 21,
173 INVTYPE_WEAPONOFFHAND = 22,
174 INVTYPE_HOLDABLE = 23,
175 INVTYPE_AMMO = 24,
176 INVTYPE_THROWN = 25,
177 INVTYPE_RANGEDRIGHT = 26,
178 INVTYPE_QUIVER = 27,
179 INVTYPE_RELIC = 28
182 #define MAX_INVTYPE 29
184 enum ItemClass
186 ITEM_CLASS_CONSUMABLE = 0,
187 ITEM_CLASS_CONTAINER = 1,
188 ITEM_CLASS_WEAPON = 2,
189 ITEM_CLASS_GEM = 3,
190 ITEM_CLASS_ARMOR = 4,
191 ITEM_CLASS_REAGENT = 5,
192 ITEM_CLASS_PROJECTILE = 6,
193 ITEM_CLASS_TRADE_GOODS = 7,
194 ITEM_CLASS_GENERIC = 8,
195 ITEM_CLASS_RECIPE = 9,
196 ITEM_CLASS_MONEY = 10,
197 ITEM_CLASS_QUIVER = 11,
198 ITEM_CLASS_QUEST = 12,
199 ITEM_CLASS_KEY = 13,
200 ITEM_CLASS_PERMANENT = 14,
201 ITEM_CLASS_MISC = 15,
202 ITEM_CLASS_GLYPH = 16
205 #define MAX_ITEM_CLASS 17
207 enum ItemSubclassConsumable
209 ITEM_SUBCLASS_CONSUMABLE = 0,
210 ITEM_SUBCLASS_POTION = 1,
211 ITEM_SUBCLASS_ELIXIR = 2,
212 ITEM_SUBCLASS_FLASK = 3,
213 ITEM_SUBCLASS_SCROLL = 4,
214 ITEM_SUBCLASS_FOOD = 5,
215 ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
216 ITEM_SUBCLASS_BANDAGE = 7,
217 ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
220 #define MAX_ITEM_SUBCLASS_CONSUMABLE 9
222 enum ItemSubclassContainer
224 ITEM_SUBCLASS_CONTAINER = 0,
225 ITEM_SUBCLASS_SOUL_CONTAINER = 1,
226 ITEM_SUBCLASS_HERB_CONTAINER = 2,
227 ITEM_SUBCLASS_ENCHANTING_CONTAINER = 3,
228 ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4,
229 ITEM_SUBCLASS_GEM_CONTAINER = 5,
230 ITEM_SUBCLASS_MINING_CONTAINER = 6,
231 ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7,
232 ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
235 #define MAX_ITEM_SUBCLASS_CONTAINER 9
237 enum ItemSubclassWeapon
239 ITEM_SUBCLASS_WEAPON_AXE = 0,
240 ITEM_SUBCLASS_WEAPON_AXE2 = 1,
241 ITEM_SUBCLASS_WEAPON_BOW = 2,
242 ITEM_SUBCLASS_WEAPON_GUN = 3,
243 ITEM_SUBCLASS_WEAPON_MACE = 4,
244 ITEM_SUBCLASS_WEAPON_MACE2 = 5,
245 ITEM_SUBCLASS_WEAPON_POLEARM = 6,
246 ITEM_SUBCLASS_WEAPON_SWORD = 7,
247 ITEM_SUBCLASS_WEAPON_SWORD2 = 8,
248 ITEM_SUBCLASS_WEAPON_obsolete = 9,
249 ITEM_SUBCLASS_WEAPON_STAFF = 10,
250 ITEM_SUBCLASS_WEAPON_EXOTIC = 11,
251 ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12,
252 ITEM_SUBCLASS_WEAPON_FIST = 13,
253 ITEM_SUBCLASS_WEAPON_MISC = 14,
254 ITEM_SUBCLASS_WEAPON_DAGGER = 15,
255 ITEM_SUBCLASS_WEAPON_THROWN = 16,
256 ITEM_SUBCLASS_WEAPON_SPEAR = 17,
257 ITEM_SUBCLASS_WEAPON_CROSSBOW = 18,
258 ITEM_SUBCLASS_WEAPON_WAND = 19,
259 ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
262 #define MAX_ITEM_SUBCLASS_WEAPON 21
264 enum ItemSubclassGem
266 ITEM_SUBCLASS_GEM_RED = 0,
267 ITEM_SUBCLASS_GEM_BLUE = 1,
268 ITEM_SUBCLASS_GEM_YELLOW = 2,
269 ITEM_SUBCLASS_GEM_PURPLE = 3,
270 ITEM_SUBCLASS_GEM_GREEN = 4,
271 ITEM_SUBCLASS_GEM_ORANGE = 5,
272 ITEM_SUBCLASS_GEM_META = 6,
273 ITEM_SUBCLASS_GEM_SIMPLE = 7,
274 ITEM_SUBCLASS_GEM_PRISMATIC = 8
277 #define MAX_ITEM_SUBCLASS_GEM 9
279 enum ItemSubclassArmor
281 ITEM_SUBCLASS_ARMOR_MISC = 0,
282 ITEM_SUBCLASS_ARMOR_CLOTH = 1,
283 ITEM_SUBCLASS_ARMOR_LEATHER = 2,
284 ITEM_SUBCLASS_ARMOR_MAIL = 3,
285 ITEM_SUBCLASS_ARMOR_PLATE = 4,
286 ITEM_SUBCLASS_ARMOR_BUCKLER = 5,
287 ITEM_SUBCLASS_ARMOR_SHIELD = 6,
288 ITEM_SUBCLASS_ARMOR_LIBRAM = 7,
289 ITEM_SUBCLASS_ARMOR_IDOL = 8,
290 ITEM_SUBCLASS_ARMOR_TOTEM = 9,
291 ITEM_SUBCLASS_ARMOR_SIGIL = 10
294 #define MAX_ITEM_SUBCLASS_ARMOR 11
296 enum ItemSubclassReagent
298 ITEM_SUBCLASS_REAGENT = 0
301 #define MAX_ITEM_SUBCLASS_REAGENT 1
303 enum ItemSubclassProjectile
305 ITEM_SUBCLASS_WAND = 0, // ABS
306 ITEM_SUBCLASS_BOLT = 1, // ABS
307 ITEM_SUBCLASS_ARROW = 2,
308 ITEM_SUBCLASS_BULLET = 3,
309 ITEM_SUBCLASS_THROWN = 4 // ABS
312 #define MAX_ITEM_SUBCLASS_PROJECTILE 5
314 enum ItemSubclassTradeGoods
316 ITEM_SUBCLASS_TRADE_GOODS = 0,
317 ITEM_SUBCLASS_PARTS = 1,
318 ITEM_SUBCLASS_EXPLOSIVES = 2,
319 ITEM_SUBCLASS_DEVICES = 3,
320 ITEM_SUBCLASS_JEWELCRAFTING = 4,
321 ITEM_SUBCLASS_CLOTH = 5,
322 ITEM_SUBCLASS_LEATHER = 6,
323 ITEM_SUBCLASS_METAL_STONE = 7,
324 ITEM_SUBCLASS_MEAT = 8,
325 ITEM_SUBCLASS_HERB = 9,
326 ITEM_SUBCLASS_ELEMENTAL = 10,
327 ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11,
328 ITEM_SUBCLASS_ENCHANTING = 12,
329 ITEM_SUBCLASS_MATERIAL = 13,
330 ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14,
331 ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
334 #define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
336 enum ItemSubclassGeneric
338 ITEM_SUBCLASS_GENERIC = 0
341 #define MAX_ITEM_SUBCLASS_GENERIC 1
343 enum ItemSubclassRecipe
345 ITEM_SUBCLASS_BOOK = 0,
346 ITEM_SUBCLASS_LEATHERWORKING_PATTERN = 1,
347 ITEM_SUBCLASS_TAILORING_PATTERN = 2,
348 ITEM_SUBCLASS_ENGINEERING_SCHEMATIC = 3,
349 ITEM_SUBCLASS_BLACKSMITHING = 4,
350 ITEM_SUBCLASS_COOKING_RECIPE = 5,
351 ITEM_SUBCLASS_ALCHEMY_RECIPE = 6,
352 ITEM_SUBCLASS_FIRST_AID_MANUAL = 7,
353 ITEM_SUBCLASS_ENCHANTING_FORMULA = 8,
354 ITEM_SUBCLASS_FISHING_MANUAL = 9,
355 ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10
358 #define MAX_ITEM_SUBCLASS_RECIPE 11
360 enum ItemSubclassMoney
362 ITEM_SUBCLASS_MONEY = 0
365 #define MAX_ITEM_SUBCLASS_MONEY 1
367 enum ItemSubclassQuiver
369 ITEM_SUBCLASS_QUIVER0 = 0, // ABS
370 ITEM_SUBCLASS_QUIVER1 = 1, // ABS
371 ITEM_SUBCLASS_QUIVER = 2,
372 ITEM_SUBCLASS_AMMO_POUCH = 3
375 #define MAX_ITEM_SUBCLASS_QUIVER 4
377 enum ItemSubclassQuest
379 ITEM_SUBCLASS_QUEST = 0
382 #define MAX_ITEM_SUBCLASS_QUEST 1
384 enum ItemSubclassKey
386 ITEM_SUBCLASS_KEY = 0,
387 ITEM_SUBCLASS_LOCKPICK = 1
390 #define MAX_ITEM_SUBCLASS_KEY 2
392 enum ItemSubclassPermanent
394 ITEM_SUBCLASS_PERMANENT = 0
397 #define MAX_ITEM_SUBCLASS_PERMANENT 1
399 enum ItemSubclassJunk
401 ITEM_SUBCLASS_JUNK = 0,
402 ITEM_SUBCLASS_JUNK_REAGENT = 1,
403 ITEM_SUBCLASS_JUNK_PET = 2,
404 ITEM_SUBCLASS_JUNK_HOLIDAY = 3,
405 ITEM_SUBCLASS_JUNK_OTHER = 4,
406 ITEM_SUBCLASS_JUNK_MOUNT = 5
409 #define MAX_ITEM_SUBCLASS_JUNK 6
411 enum ItemSubclassGlyph
413 ITEM_SUBCLASS_GLYPH_WARRIOR = 1,
414 ITEM_SUBCLASS_GLYPH_PALADIN = 2,
415 ITEM_SUBCLASS_GLYPH_HUNTER = 3,
416 ITEM_SUBCLASS_GLYPH_ROGUE = 4,
417 ITEM_SUBCLASS_GLYPH_PRIEST = 5,
418 ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6,
419 ITEM_SUBCLASS_GLYPH_SHAMAN = 7,
420 ITEM_SUBCLASS_GLYPH_MAGE = 8,
421 ITEM_SUBCLASS_GLYPH_WARLOCK = 9,
422 ITEM_SUBCLASS_GLYPH_DRUID = 11
425 #define MAX_ITEM_SUBCLASS_GLYPH 12
427 const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] =
429 MAX_ITEM_SUBCLASS_CONSUMABLE,
430 MAX_ITEM_SUBCLASS_CONTAINER,
431 MAX_ITEM_SUBCLASS_WEAPON,
432 MAX_ITEM_SUBCLASS_GEM,
433 MAX_ITEM_SUBCLASS_ARMOR,
434 MAX_ITEM_SUBCLASS_REAGENT,
435 MAX_ITEM_SUBCLASS_PROJECTILE,
436 MAX_ITEM_SUBCLASS_TRADE_GOODS,
437 MAX_ITEM_SUBCLASS_GENERIC,
438 MAX_ITEM_SUBCLASS_RECIPE,
439 MAX_ITEM_SUBCLASS_MONEY,
440 MAX_ITEM_SUBCLASS_QUIVER,
441 MAX_ITEM_SUBCLASS_QUEST,
442 MAX_ITEM_SUBCLASS_KEY,
443 MAX_ITEM_SUBCLASS_PERMANENT,
444 MAX_ITEM_SUBCLASS_JUNK,
445 MAX_ITEM_SUBCLASS_GLYPH
448 inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
450 switch(ItemClass)
452 case ITEM_CLASS_WEAPON: return ItemSubClass;
453 case ITEM_CLASS_ARMOR: return ItemSubClass + 21;
455 return 0;
458 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
459 #if defined( __GNUC__ )
460 #pragma pack(1)
461 #else
462 #pragma pack(push,1)
463 #endif
465 struct _Damage
467 float DamageMin;
468 float DamageMax;
469 uint32 DamageType; // id from Resistances.dbc
472 struct _ItemStat
474 uint32 ItemStatType;
475 int32 ItemStatValue;
477 struct _Spell
479 uint32 SpellId; // id from Spell.dbc
480 uint32 SpellTrigger;
481 int32 SpellCharges;
482 float SpellPPMRate;
483 int32 SpellCooldown;
484 uint32 SpellCategory; // id from SpellCategory.dbc
485 int32 SpellCategoryCooldown;
488 struct _Socket
490 uint32 Color;
491 uint32 Content;
494 struct ItemPrototype
496 uint32 ItemId;
497 uint32 Class; // id from ItemClass.dbc
498 uint32 SubClass; // id from ItemSubClass.dbc
499 int32 Unk0;
500 char* Name1;
501 uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
502 uint32 Quality;
503 uint32 Flags;
504 uint32 BuyCount;
505 uint32 BuyPrice;
506 uint32 SellPrice;
507 uint32 InventoryType;
508 uint32 AllowableClass;
509 uint32 AllowableRace;
510 uint32 ItemLevel;
511 uint32 RequiredLevel;
512 uint32 RequiredSkill; // id from SkillLine.dbc
513 uint32 RequiredSkillRank;
514 uint32 RequiredSpell; // id from Spell.dbc
515 uint32 RequiredHonorRank;
516 uint32 RequiredCityRank;
517 uint32 RequiredReputationFaction; // id from Faction.dbc
518 uint32 RequiredReputationRank;
519 int32 MaxCount; // <=0: no limit
520 int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
521 uint32 ContainerSlots;
522 uint32 StatsCount;
523 _ItemStat ItemStat[10];
524 uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
525 uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
526 _Damage Damage[5];
527 uint32 Armor;
528 uint32 HolyRes;
529 uint32 FireRes;
530 uint32 NatureRes;
531 uint32 FrostRes;
532 uint32 ShadowRes;
533 uint32 ArcaneRes;
534 uint32 Delay;
535 uint32 AmmoType;
536 float RangedModRange;
537 _Spell Spells[5];
538 uint32 Bonding;
539 char* Description;
540 uint32 PageText;
541 uint32 LanguageID;
542 uint32 PageMaterial;
543 uint32 StartQuest; // id from QuestCache.wdb
544 uint32 LockID;
545 int32 Material; // id from Material.dbc
546 uint32 Sheath;
547 uint32 RandomProperty; // id from ItemRandomProperties.dbc
548 uint32 RandomSuffix; // id from ItemRandomSuffix.dbc
549 uint32 Block;
550 uint32 ItemSet; // id from ItemSet.dbc
551 uint32 MaxDurability;
552 uint32 Area; // id from AreaTable.dbc
553 uint32 Map; // id from Map.dbc
554 uint32 BagFamily; // id from ItemBagFamily.dbc
555 uint32 TotemCategory; // id from TotemCategory.dbc
556 _Socket Socket[3];
557 uint32 socketBonus; // id from SpellItemEnchantment.dbc
558 uint32 GemProperties; // id from GemProperties.dbc
559 uint32 RequiredDisenchantSkill;
560 float ArmorDamageModifier;
561 int32 Duration; // negative = realtime, positive = ingame time
562 uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
563 uint32 ScriptId;
564 uint32 DisenchantID;
565 uint32 FoodType;
566 uint32 MinMoneyLoot;
567 uint32 MaxMoneyLoot;
569 // helpers
570 bool CanChangeEquipStateInCombat() const
572 switch(InventoryType)
574 case INVTYPE_RELIC:
575 case INVTYPE_SHIELD:
576 case INVTYPE_HOLDABLE:
577 return true;
580 switch(Class)
582 case ITEM_CLASS_WEAPON:
583 case ITEM_CLASS_PROJECTILE:
584 return true;
587 return false;
590 uint32 GetScalingStatValuesColumn() const
592 if(ScalingStatValue & 0x00000001) // stat mod
593 return 0;
594 if(ScalingStatValue & 0x00000002) // stat mod
595 return 1;
596 if(ScalingStatValue & 0x00000004) // stat mod
597 return 2;
598 if(ScalingStatValue & 0x00000008) // stat mod
599 return 3;
600 if(ScalingStatValue & 0x00000010) // stat mod
601 return 4;
602 if(ScalingStatValue & 0x00000020) // armor mod
603 return 5;
604 if(ScalingStatValue & 0x00000040) // armor mod
605 return 6;
606 if(ScalingStatValue & 0x00000080) // armor mod
607 return 7;
608 if(ScalingStatValue & 0x00000100) // armor mod
609 return 8;
610 if(ScalingStatValue & 0x00000200) // damage mod
611 return 9;
612 if(ScalingStatValue & 0x00000400) // damage mod
613 return 10;
614 if(ScalingStatValue & 0x00000800) // damage mod
615 return 11;
616 if(ScalingStatValue & 0x00001000) // damage mod
617 return 12;
618 if(ScalingStatValue & 0x00002000) // damage mod
619 return 13;
620 if(ScalingStatValue & 0x00004000) // damage mod
621 return 14;
622 if(ScalingStatValue & 0x00008000) // spell power
623 return 15;
624 if(ScalingStatValue & 0x00020000) // feral AP
625 return 16;
627 return 0;
630 uint32 GetMaxStackSize() const { return Stackable > 0 ? uint32(Stackable) : uint32(0x7FFFFFFF-1); }
632 float getDPS() const
634 if (Delay == 0)
635 return 0;
636 float temp = 0;
637 for (int i=0;i<5;++i)
638 temp+=Damage[i].DamageMin + Damage[i].DamageMax;
639 return temp*500/Delay;
642 int32 getFeralBonus() const
644 // 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
645 if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3)
647 int32 bonus = int32(getDPS()*14.0f) - 767;
648 if (bonus < 0)
649 return 0;
650 return bonus;
652 return 0;
656 struct ItemLocale
658 std::vector<std::string> Name;
659 std::vector<std::string> Description;
662 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
663 #if defined( __GNUC__ )
664 #pragma pack()
665 #else
666 #pragma pack(pop)
667 #endif
668 #endif