[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / ItemHandler.cpp
blob15cd969b0a67ea42378933892cc2c2142f06c8fb
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "World.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "ObjectMgr.h"
26 #include "Player.h"
27 #include "Item.h"
28 #include "UpdateData.h"
29 #include "ObjectAccessor.h"
31 void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data )
33 CHECK_PACKET_SIZE(recv_data,1+1+1+1+1);
35 //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM");
36 uint8 srcbag, srcslot, dstbag, dstslot, count;
38 recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
39 //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
41 uint16 src = ( (srcbag << 8) | srcslot );
42 uint16 dst = ( (dstbag << 8) | dstslot );
44 if(src==dst)
45 return;
47 if (count==0)
48 return; //check count - if zero it's fake packet
50 if(!_player->IsValidPos(srcbag,srcslot))
52 _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
53 return;
56 if(!_player->IsValidPos(dstbag,dstslot))
58 _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
59 return;
62 _player->SplitItem( src, dst, count );
65 void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data )
67 CHECK_PACKET_SIZE(recv_data,1+1);
69 //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM");
70 uint8 srcslot, dstslot;
72 recv_data >> srcslot >> dstslot;
73 //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
75 // prevent attempt swap same item to current position generated by client at special checting sequence
76 if(srcslot==dstslot)
77 return;
79 if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
81 _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
82 return;
85 if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
87 _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
88 return;
91 uint16 src = ( (INVENTORY_SLOT_BAG_0 << 8) | srcslot );
92 uint16 dst = ( (INVENTORY_SLOT_BAG_0 << 8) | dstslot );
94 _player->SwapItem( src, dst );
97 void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket & recv_data )
99 CHECK_PACKET_SIZE(recv_data,8+1);
100 uint64 itemguid;
101 uint8 dstslot;
102 recv_data >> itemguid >> dstslot;
104 // cheating attempt, client should never send opcode in that case
105 if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
106 return;
108 Item* item = _player->GetItemByGuid(itemguid);
109 uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
111 if(!item || item->GetPos() == dstpos)
112 return;
114 _player->SwapItem(item->GetPos(), dstpos);
117 void WorldSession::HandleSwapItem( WorldPacket & recv_data )
119 CHECK_PACKET_SIZE(recv_data,1+1+1+1);
121 //sLog.outDebug("WORLD: CMSG_SWAP_ITEM");
122 uint8 dstbag, dstslot, srcbag, srcslot;
124 recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
125 //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
127 uint16 src = ( (srcbag << 8) | srcslot );
128 uint16 dst = ( (dstbag << 8) | dstslot );
130 // prevent attempt swap same item to current position generated by client at special checting sequence
131 if(src==dst)
132 return;
134 if(!_player->IsValidPos(srcbag,srcslot))
136 _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
137 return;
140 if(!_player->IsValidPos(dstbag,dstslot))
142 _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
143 return;
146 _player->SwapItem( src, dst );
149 void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
151 CHECK_PACKET_SIZE(recv_data,1+1);
153 //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM");
154 uint8 srcbag, srcslot;
156 recv_data >> srcbag >> srcslot;
157 //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
159 Item *pSrcItem = _player->GetItemByPos( srcbag, srcslot );
160 if( !pSrcItem )
161 return; // only at cheat
163 if(pSrcItem->m_lootGenerated) // prevent swap looting item
165 //best error message found for attempting to swap while looting
166 _player->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL );
167 return;
170 uint16 dest;
171 uint8 msg = _player->CanEquipItem( NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag() );
172 if( msg != EQUIP_ERR_OK )
174 _player->SendEquipError( msg, pSrcItem, NULL );
175 return;
178 uint16 src = pSrcItem->GetPos();
179 if(dest==src) // prevent equip in same slot, only at cheat
180 return;
182 Item *pDstItem = _player->GetItemByPos( dest );
183 if( !pDstItem ) // empty slot, simple case
185 _player->RemoveItem( srcbag, srcslot, true );
186 _player->EquipItem( dest, pSrcItem, true );
187 _player->AutoUnequipOffhandIfNeed();
189 else // have currently equipped item, not simple case
191 uint8 dstbag = pDstItem->GetBagSlot();
192 uint8 dstslot = pDstItem->GetSlot();
194 msg = _player->CanUnequipItem( dest, !pSrcItem->IsBag() );
195 if( msg != EQUIP_ERR_OK )
197 _player->SendEquipError( msg, pDstItem, NULL );
198 return;
201 // check dest->src move possibility
202 ItemPosCountVec sSrc;
203 uint16 eSrc;
204 if( _player->IsInventoryPos( src ) )
206 msg = _player->CanStoreItem( srcbag, srcslot, sSrc, pDstItem, true );
207 if( msg != EQUIP_ERR_OK )
208 msg = _player->CanStoreItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
209 if( msg != EQUIP_ERR_OK )
210 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
212 else if( _player->IsBankPos( src ) )
214 msg = _player->CanBankItem( srcbag, srcslot, sSrc, pDstItem, true );
215 if( msg != EQUIP_ERR_OK )
216 msg = _player->CanBankItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
217 if( msg != EQUIP_ERR_OK )
218 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
220 else if( _player->IsEquipmentPos( src ) )
222 msg = _player->CanEquipItem( srcslot, eSrc, pDstItem, true);
223 if( msg == EQUIP_ERR_OK )
224 msg = _player->CanUnequipItem( eSrc, true);
227 if( msg != EQUIP_ERR_OK )
229 _player->SendEquipError( msg, pDstItem, pSrcItem );
230 return;
233 // now do moves, remove...
234 _player->RemoveItem(dstbag, dstslot, false);
235 _player->RemoveItem(srcbag, srcslot, false);
237 // add to dest
238 _player->EquipItem(dest, pSrcItem, true);
240 // add to src
241 if( _player->IsInventoryPos( src ) )
242 _player->StoreItem(sSrc, pDstItem, true);
243 else if( _player->IsBankPos( src ) )
244 _player->BankItem(sSrc, pDstItem, true);
245 else if( _player->IsEquipmentPos( src ) )
246 _player->EquipItem(eSrc, pDstItem, true);
248 _player->AutoUnequipOffhandIfNeed();
252 void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data )
254 CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1);
256 //sLog.outDebug("WORLD: CMSG_DESTROYITEM");
257 uint8 bag, slot, count, data1, data2, data3;
259 recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
260 //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
262 uint16 pos = (bag << 8) | slot;
264 // prevent drop unequipable items (in combat, for example) and non-empty bags
265 if(_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
267 uint8 msg = _player->CanUnequipItem( pos, false );
268 if( msg != EQUIP_ERR_OK )
270 _player->SendEquipError( msg, _player->GetItemByPos(pos), NULL );
271 return;
275 Item *pItem = _player->GetItemByPos( bag, slot );
276 if(!pItem)
278 _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
279 return;
282 if(count)
284 uint32 i_count = count;
285 _player->DestroyItemCount( pItem, i_count, true );
287 else
288 _player->DestroyItem( bag, slot, true );
291 // Only _static_ data send in this packet !!!
292 void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
294 CHECK_PACKET_SIZE(recv_data, 4);
296 //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE");
297 uint32 item;
298 recv_data >> item;
300 sLog.outDetail("STORAGE: Item Query = %u", item);
302 ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
303 if( pProto )
305 std::string Name = pProto->Name1;
306 std::string Description = pProto->Description;
308 int loc_idx = GetSessionDbLocaleIndex();
309 if ( loc_idx >= 0 )
311 ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
312 if (il)
314 if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
315 Name = il->Name[loc_idx];
316 if (il->Description.size() > size_t(loc_idx) && !il->Description[loc_idx].empty())
317 Description = il->Description[loc_idx];
320 // guess size
321 WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
322 data << pProto->ItemId;
323 data << pProto->Class;
324 data << pProto->SubClass;
325 data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
326 data << Name;
327 data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
328 data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
329 data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
330 data << pProto->DisplayInfoID;
331 data << pProto->Quality;
332 data << pProto->Flags;
333 data << pProto->BuyPrice;
334 data << pProto->SellPrice;
335 data << pProto->InventoryType;
336 data << pProto->AllowableClass;
337 data << pProto->AllowableRace;
338 data << pProto->ItemLevel;
339 data << pProto->RequiredLevel;
340 data << pProto->RequiredSkill;
341 data << pProto->RequiredSkillRank;
342 data << pProto->RequiredSpell;
343 data << pProto->RequiredHonorRank;
344 data << pProto->RequiredCityRank;
345 data << pProto->RequiredReputationFaction;
346 data << pProto->RequiredReputationRank;
347 data << int32(pProto->MaxCount);
348 data << int32(pProto->Stackable);
349 data << pProto->ContainerSlots;
350 data << pProto->StatsCount; // item stats count
351 for(int i = 0; i < pProto->StatsCount; i++)
353 data << pProto->ItemStat[i].ItemStatType;
354 data << pProto->ItemStat[i].ItemStatValue;
356 data << pProto->ScalingStatDistribution; // scaling stats distribution
357 data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
358 for(int i = 0; i < 5; i++)
360 data << pProto->Damage[i].DamageMin;
361 data << pProto->Damage[i].DamageMax;
362 data << pProto->Damage[i].DamageType;
365 // resistances (7)
366 data << pProto->Armor;
367 data << pProto->HolyRes;
368 data << pProto->FireRes;
369 data << pProto->NatureRes;
370 data << pProto->FrostRes;
371 data << pProto->ShadowRes;
372 data << pProto->ArcaneRes;
374 data << pProto->Delay;
375 data << pProto->AmmoType;
376 data << pProto->RangedModRange;
378 for(int s = 0; s < 5; s++)
380 // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
381 // use `item_template` or if not set then only use spell cooldowns
382 SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId);
383 if(spell)
385 bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
387 data << pProto->Spells[s].SpellId;
388 data << pProto->Spells[s].SpellTrigger;
389 data << uint32(-abs(pProto->Spells[s].SpellCharges));
391 if(db_data)
393 data << uint32(pProto->Spells[s].SpellCooldown);
394 data << uint32(pProto->Spells[s].SpellCategory);
395 data << uint32(pProto->Spells[s].SpellCategoryCooldown);
397 else
399 data << uint32(spell->RecoveryTime);
400 data << uint32(spell->Category);
401 data << uint32(spell->CategoryRecoveryTime);
404 else
406 data << uint32(0);
407 data << uint32(0);
408 data << uint32(0);
409 data << uint32(-1);
410 data << uint32(0);
411 data << uint32(-1);
414 data << pProto->Bonding;
415 data << Description;
416 data << pProto->PageText;
417 data << pProto->LanguageID;
418 data << pProto->PageMaterial;
419 data << pProto->StartQuest;
420 data << pProto->LockID;
421 data << int32(pProto->Material);
422 data << pProto->Sheath;
423 data << pProto->RandomProperty;
424 data << pProto->RandomSuffix;
425 data << pProto->Block;
426 data << pProto->ItemSet;
427 data << pProto->MaxDurability;
428 data << pProto->Area;
429 data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
430 data << pProto->BagFamily;
431 data << pProto->TotemCategory;
432 for(int s = 0; s < 3; s++)
434 data << pProto->Socket[s].Color;
435 data << pProto->Socket[s].Content;
437 data << pProto->socketBonus;
438 data << pProto->GemProperties;
439 data << pProto->RequiredDisenchantSkill;
440 data << pProto->ArmorDamageModifier;
441 data << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
442 data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
443 SendPacket( &data );
445 else
447 sLog.outDebug( "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item );
448 WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
449 data << uint32(item | 0x80000000);
450 SendPacket( &data );
454 void WorldSession::HandleReadItem( WorldPacket & recv_data )
456 CHECK_PACKET_SIZE(recv_data,1+1);
458 //sLog.outDebug( "WORLD: CMSG_READ_ITEM");
460 uint8 bag, slot;
461 recv_data >> bag >> slot;
463 //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
464 Item *pItem = _player->GetItemByPos( bag, slot );
466 if( pItem && pItem->GetProto()->PageText )
468 WorldPacket data;
470 uint8 msg = _player->CanUseItem( pItem );
471 if( msg == EQUIP_ERR_OK )
473 data.Initialize (SMSG_READ_ITEM_OK, 8);
474 sLog.outDetail("STORAGE: Item page sent");
476 else
478 data.Initialize( SMSG_READ_ITEM_FAILED, 8 );
479 sLog.outDetail("STORAGE: Unable to read item");
480 _player->SendEquipError( msg, pItem, NULL );
482 data << pItem->GetGUID();
483 SendPacket(&data);
485 else
486 _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
489 void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket & recv_data )
491 CHECK_PACKET_SIZE(recv_data,4+8);
493 sLog.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" );
495 uint32 itemid;
496 uint64 guid;
498 recv_data >> itemid >> guid;
500 sLog.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
501 itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
504 void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
506 CHECK_PACKET_SIZE(recv_data,8+8+1);
508 sLog.outDebug( "WORLD: Received CMSG_SELL_ITEM" );
509 uint64 vendorguid, itemguid;
510 uint8 _count;
512 recv_data >> vendorguid >> itemguid >> _count;
514 // prevent possible overflow, as mangos uses uint32 for item count
515 uint32 count = _count;
517 if(!itemguid)
518 return;
520 Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
521 if (!pCreature)
523 sLog.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
524 _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
525 return;
528 // remove fake death
529 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
530 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
532 Item *pItem = _player->GetItemByGuid( itemguid );
533 if( pItem )
535 // prevent sell not owner item
536 if(_player->GetGUID()!=pItem->GetOwnerGUID())
538 _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
539 return;
542 // prevent sell non empty bag by drag-and-drop at vendor's item list
543 if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
545 _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
546 return;
549 // prevent sell currently looted item
550 if(_player->GetLootGUID()==pItem->GetGUID())
552 _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
553 return;
556 // special case at auto sell (sell all)
557 if(count==0)
559 count = pItem->GetCount();
561 else
563 // prevent sell more items that exist in stack (possable only not from client)
564 if(count > pItem->GetCount())
566 _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
567 return;
571 ItemPrototype const *pProto = pItem->GetProto();
572 if( pProto )
574 if( pProto->SellPrice > 0 )
576 if(count < pItem->GetCount()) // need split items
578 Item *pNewItem = pItem->CloneItem( count, _player );
579 if (!pNewItem)
581 sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count );
582 _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
583 return;
586 pItem->SetCount( pItem->GetCount() - count );
587 _player->ItemRemovedQuestCheck( pItem->GetEntry(), count );
588 if( _player->IsInWorld() )
589 pItem->SendUpdateToPlayer( _player );
590 pItem->SetState(ITEM_CHANGED, _player);
592 _player->AddItemToBuyBackSlot( pNewItem );
593 if( _player->IsInWorld() )
594 pNewItem->SendUpdateToPlayer( _player );
596 else
598 _player->ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount());
599 _player->RemoveItem( pItem->GetBagSlot(), pItem->GetSlot(), true);
600 pItem->RemoveFromUpdateQueueOf(_player);
601 _player->AddItemToBuyBackSlot( pItem );
604 _player->ModifyMoney( pProto->SellPrice * count );
606 else
607 _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
608 return;
611 _player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0);
612 return;
615 void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
617 CHECK_PACKET_SIZE(recv_data,8+4);
619 sLog.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" );
620 uint64 vendorguid;
621 uint32 slot;
623 recv_data >> vendorguid >> slot;
625 Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
626 if (!pCreature)
628 sLog.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
629 _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
630 return;
633 // remove fake death
634 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
635 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
637 Item *pItem = _player->GetItemFromBuyBackSlot( slot );
638 if( pItem )
640 uint32 price = _player->GetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START );
641 if( _player->GetMoney() < price )
643 _player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
644 return;
647 ItemPosCountVec dest;
648 uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
649 if( msg == EQUIP_ERR_OK )
651 _player->ModifyMoney( -(int32)price );
652 _player->RemoveItemFromBuyBackSlot( slot, false );
653 _player->ItemAddedQuestCheck( pItem->GetEntry(), pItem->GetCount());
654 _player->StoreItem( dest, pItem, true );
656 else
657 _player->SendEquipError( msg, pItem, NULL );
658 return;
660 else
661 _player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);
664 void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
666 CHECK_PACKET_SIZE(recv_data,8+4+8+1+1);
668 sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" );
669 uint64 vendorguid, bagguid;
670 uint32 item;
671 uint8 slot, count;
673 recv_data >> vendorguid >> item >> bagguid >> slot >> count;
675 GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bagguid,slot);
678 void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data )
680 CHECK_PACKET_SIZE(recv_data,8+4+1+1);
682 sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM" );
683 uint64 vendorguid;
684 uint32 item;
685 uint8 count, unk1;
687 recv_data >> vendorguid >> item >> count >> unk1;
689 GetPlayer()->BuyItemFromVendor(vendorguid,item,count,NULL_BAG,NULL_SLOT);
692 void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data )
694 CHECK_PACKET_SIZE(recv_data,8);
696 uint64 guid;
698 recv_data >> guid;
700 if(!GetPlayer()->isAlive())
701 return;
703 sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" );
705 SendListInventory( guid );
708 void WorldSession::SendListInventory( uint64 vendorguid )
710 sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" );
712 Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
713 if (!pCreature)
715 sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
716 _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
717 return;
720 // remove fake death
721 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
722 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
724 // Stop the npc if moving
725 pCreature->StopMoving();
727 VendorItemData const* vItems = pCreature->GetVendorItems();
728 if(!vItems)
730 _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
731 return;
734 uint8 numitems = vItems->GetItemCount();
735 uint8 count = 0;
737 WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) );
738 data << uint64(vendorguid);
739 data << uint8(numitems);
741 float discountMod = _player->GetReputationPriceDiscount(pCreature);
743 for(int i = 0; i < numitems; ++i )
745 if(VendorItem const* crItem = vItems->GetItem(i))
747 if(ItemPrototype const *pProto = objmgr.GetItemPrototype(crItem->item))
749 if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
750 continue;
752 ++count;
754 // reputation discount
755 uint32 price = uint32(floor(pProto->BuyPrice * discountMod));
757 data << uint32(count);
758 data << uint32(crItem->item);
759 data << uint32(pProto->DisplayInfoID);
760 data << uint32(crItem->maxcount <= 0 ? 0xFFFFFFFF : pCreature->GetVendorItemCurrentCount(crItem));
761 data << uint32(price);
762 data << uint32(pProto->MaxDurability);
763 data << uint32(pProto->BuyCount);
764 data << uint32(crItem->ExtendedCost);
769 if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 )
770 return;
772 data.put<uint8>(8, count);
773 SendPacket( &data );
776 void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
778 CHECK_PACKET_SIZE(recv_data,1+1+1);
780 //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM");
781 uint8 srcbag, srcslot, dstbag;
783 recv_data >> srcbag >> srcslot >> dstbag;
784 //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
786 Item *pItem = _player->GetItemByPos( srcbag, srcslot );
787 if( !pItem )
788 return;
790 if(!_player->IsValidPos(dstbag,NULL_SLOT))
792 _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
793 return;
796 uint16 src = pItem->GetPos();
798 // check unequip potability for equipped items and bank bags
799 if(_player->IsEquipmentPos ( src ) || _player->IsBagPos ( src ))
801 uint8 msg = _player->CanUnequipItem( src, !_player->IsBagPos ( src ));
802 if(msg != EQUIP_ERR_OK)
804 _player->SendEquipError( msg, pItem, NULL );
805 return;
809 ItemPosCountVec dest;
810 uint8 msg = _player->CanStoreItem( dstbag, NULL_SLOT, dest, pItem, false );
811 if( msg != EQUIP_ERR_OK )
813 _player->SendEquipError( msg, pItem, NULL );
814 return;
817 // no-op: placed in same slot
818 if(dest.size()==1 && dest[0].pos==src)
820 // just remove grey item state
821 _player->SendEquipError( EQUIP_ERR_NONE, pItem, NULL );
822 return;
825 _player->RemoveItem(srcbag, srcslot, true );
826 _player->StoreItem( dest, pItem, true );
829 void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/)
831 sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT");
833 uint32 slot = _player->GetByteValue(PLAYER_BYTES_2, 2);
835 // next slot
836 ++slot;
838 sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot);
840 BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
842 if(!slotEntry)
843 return;
845 uint32 price = slotEntry->price;
847 if (_player->GetMoney() < price)
848 return;
850 _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, slot);
851 _player->SetByteValue(PLAYER_BYTES_2, 2, slot);
852 _player->ModifyMoney(-int32(price));
855 void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
857 CHECK_PACKET_SIZE(recvPacket,1+1);
859 sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM");
860 uint8 srcbag, srcslot;
862 recvPacket >> srcbag >> srcslot;
863 sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
865 Item *pItem = _player->GetItemByPos( srcbag, srcslot );
866 if( !pItem )
867 return;
869 ItemPosCountVec dest;
870 uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
871 if( msg != EQUIP_ERR_OK )
873 _player->SendEquipError( msg, pItem, NULL );
874 return;
877 _player->RemoveItem(srcbag, srcslot, true);
878 _player->BankItem( dest, pItem, true );
881 void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
883 CHECK_PACKET_SIZE(recvPacket,1+1);
885 sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM");
886 uint8 srcbag, srcslot;
888 recvPacket >> srcbag >> srcslot;
889 sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
891 Item *pItem = _player->GetItemByPos( srcbag, srcslot );
892 if( !pItem )
893 return;
895 if(_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
897 ItemPosCountVec dest;
898 uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
899 if( msg != EQUIP_ERR_OK )
901 _player->SendEquipError( msg, pItem, NULL );
902 return;
905 _player->RemoveItem(srcbag, srcslot, true);
906 _player->StoreItem( dest, pItem, true );
908 else // moving from inventory to bank
910 ItemPosCountVec dest;
911 uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
912 if( msg != EQUIP_ERR_OK )
914 _player->SendEquipError( msg, pItem, NULL );
915 return;
918 _player->RemoveItem(srcbag, srcslot, true);
919 _player->BankItem( dest, pItem, true );
923 void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
925 CHECK_PACKET_SIZE(recv_data,4);
927 if(!GetPlayer()->isAlive())
929 GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL );
930 return;
933 sLog.outDebug("WORLD: CMSG_SET_AMMO");
934 uint32 item;
936 recv_data >> item;
938 if(!item)
939 GetPlayer()->RemoveAmmo();
940 else
941 GetPlayer()->SetAmmo(item);
944 void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID)
946 WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
947 data << Target;
948 data << Caster;
949 data << ItemID;
950 data << SpellID;
951 data << uint8(0);
952 SendPacket(&data);
955 void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration)
957 // last check 2.0.10
958 WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
959 data << uint64(Itemguid);
960 data << uint32(slot);
961 data << uint32(Duration);
962 data << uint64(Playerguid);
963 SendPacket(&data);
966 void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
968 CHECK_PACKET_SIZE(recv_data,4);
970 uint32 itemid;
971 recv_data >> itemid;
972 sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
973 ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid );
974 if( pProto )
976 std::string Name;
977 Name = pProto->Name1;
979 int loc_idx = GetSessionDbLocaleIndex();
980 if (loc_idx >= 0)
982 ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
983 if (il)
985 if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
986 Name = il->Name[loc_idx];
989 // guess size
990 WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10));
991 data << uint32(pProto->ItemId);
992 data << Name;
993 data << uint32(pProto->InventoryType);
994 SendPacket(&data);
995 return;
997 else
998 sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
1001 void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
1003 CHECK_PACKET_SIZE(recv_data,1+1+1+1);
1005 sLog.outDebug("Received opcode CMSG_WRAP_ITEM");
1007 uint8 gift_bag, gift_slot, item_bag, item_slot;
1008 //recv_data.hexlike();
1010 recv_data >> gift_bag >> gift_slot; // paper
1011 recv_data >> item_bag >> item_slot; // item
1013 sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
1015 Item *gift = _player->GetItemByPos( gift_bag, gift_slot );
1016 if(!gift)
1018 _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
1019 return;
1022 if(!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper
1024 _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
1025 return;
1028 Item *item = _player->GetItemByPos( item_bag, item_slot );
1030 if( !item )
1032 _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, item, NULL );
1033 return;
1036 if(item==gift) // not possable with pacjket from real client
1038 _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
1039 return;
1042 if(item->IsEquipped())
1044 _player->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL );
1045 return;
1048 if(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
1050 _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
1051 return;
1054 if(item->IsBag())
1056 _player->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL );
1057 return;
1060 if(item->IsSoulBound())
1062 _player->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL );
1063 return;
1066 if(item->GetMaxStackCount() != 1)
1068 _player->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL );
1069 return;
1072 // maybe not correct check (it is better than nothing)
1073 if(item->GetProto()->MaxCount>0)
1075 _player->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL );
1076 return;
1079 CharacterDatabase.BeginTransaction();
1080 CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
1081 item->SetEntry(gift->GetEntry());
1083 switch (item->GetEntry())
1085 case 5042: item->SetEntry( 5043); break;
1086 case 5048: item->SetEntry( 5044); break;
1087 case 17303: item->SetEntry(17302); break;
1088 case 17304: item->SetEntry(17305); break;
1089 case 17307: item->SetEntry(17308); break;
1090 case 21830: item->SetEntry(21831); break;
1092 item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
1093 item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
1094 item->SetState(ITEM_CHANGED, _player);
1096 if(item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
1098 // after save it will be impossible to remove the item from the queue
1099 item->RemoveFromUpdateQueueOf(_player);
1100 item->SaveToDB(); // item gave inventory record unchanged and can be save standalone
1102 CharacterDatabase.CommitTransaction();
1104 uint32 count = 1;
1105 _player->DestroyItemCount(gift, count, true);
1108 void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
1110 sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
1112 CHECK_PACKET_SIZE(recv_data,8+8*MAX_GEM_SOCKETS);
1114 uint64 item_guid;
1115 uint64 gem_guids[MAX_GEM_SOCKETS];
1117 recv_data >> item_guid;
1118 if(!item_guid)
1119 return;
1121 for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
1122 recv_data >> gem_guids[i];
1124 //cheat -> tried to socket same gem multiple times
1125 if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
1126 (gem_guids[1] && (gem_guids[1] == gem_guids[2])))
1127 return;
1129 Item *itemTarget = _player->GetItemByGuid(item_guid);
1130 if(!itemTarget) //missing item to socket
1131 return;
1133 ItemPrototype const* itemProto = itemTarget->GetProto();
1134 if(!itemProto)
1135 return;
1137 //this slot is excepted when applying / removing meta gem bonus
1138 uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT;
1140 Item *Gems[MAX_GEM_SOCKETS];
1141 for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
1142 Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
1144 GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
1145 for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
1146 GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
1148 for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
1150 if (!GemProps[i])
1151 continue;
1153 // tried to put gem in socket where no socket exists (take care about prismatic sockets)
1154 if (!itemProto->Socket[i].Color)
1156 // no prismatic socket
1157 if(!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
1158 return;
1160 // not first not-colored (not normaly used) socket
1161 if(i!=0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color))
1162 return;
1164 // ok, this is first not colored socket for item with prismatic socket
1167 // tried to put normal gem in meta socket
1168 if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
1169 return;
1171 // tried to put meta gem in normal socket
1172 if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
1173 return;
1176 uint32 GemEnchants[MAX_GEM_SOCKETS];
1177 uint32 OldEnchants[MAX_GEM_SOCKETS];
1178 for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
1180 GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
1181 OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
1184 // check unique-equipped conditions
1185 for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
1187 if(!Gems[i])
1188 continue;
1190 // continue check for case when attempt add 2 similar unique equipped gems in one item.
1191 ItemPrototype const* iGemProto = Gems[i]->GetProto();
1193 // unique item (for new and already placed bit removed enchantments
1194 if (iGemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)
1196 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1198 if(i==j) // skip self
1199 continue;
1201 if (Gems[j])
1203 if (iGemProto->ItemId == Gems[j]->GetEntry())
1205 _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
1206 return;
1209 else if(OldEnchants[j])
1211 if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1213 if (iGemProto->ItemId == enchantEntry->GemID)
1215 _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
1216 return;
1224 // unique limit type item
1225 int32 limit_newcount = 0;
1226 if (iGemProto->ItemLimitCategory)
1228 if(ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
1230 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1232 if (Gems[j])
1234 // destroyed gem
1235 if (OldEnchants[j])
1237 if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1238 if(ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID))
1239 if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
1240 --limit_newcount;
1243 // new gem
1244 if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory)
1245 ++limit_newcount;
1247 // existed gem
1248 else if(OldEnchants[j])
1250 if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1251 if(ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID))
1252 if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
1253 ++limit_newcount;
1257 if(limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
1259 _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
1260 return;
1265 // for equipped item check all equipment for duplicate equipped gems
1266 if(itemTarget->IsEquipped())
1268 if(uint8 res = _player->CanEquipUniqueItem(Gems[i],slot,limit_newcount >= 0 ? limit_newcount : 0))
1270 _player->SendEquipError( res, itemTarget, NULL );
1271 return;
1276 bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
1277 _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
1279 //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
1281 //remove ALL enchants
1282 for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
1283 _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false);
1285 for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
1287 if(GemEnchants[i])
1289 itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0);
1290 if(Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
1291 _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true );
1295 for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
1296 _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
1298 bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
1299 if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
1301 _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false);
1302 itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0);
1303 _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true);
1304 //it is not displayed, client has an inbuilt system to determine if the bonus is activated
1307 _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
1310 void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data)
1312 sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
1314 CHECK_PACKET_SIZE(recv_data,4);
1316 uint32 eslot;
1318 recv_data >> eslot;
1320 // apply only to equipped item
1321 if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot))
1322 return;
1324 Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
1326 if(!item)
1327 return;
1329 if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
1330 return;
1332 GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1333 item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);