[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / HomeMovementGenerator.h
blob52bd601664e42fcba2b08d9cbe3d7f86c5504347
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_HOMEMOVEMENTGENERATOR_H
20 #define MANGOS_HOMEMOVEMENTGENERATOR_H
22 #include "MovementGenerator.h"
23 #include "DestinationHolder.h"
24 #include "Traveller.h"
26 class Creature;
28 template < class T >
29 class MANGOS_DLL_SPEC HomeMovementGenerator;
31 template <>
32 class MANGOS_DLL_SPEC HomeMovementGenerator<Creature>
33 : public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
35 public:
37 HomeMovementGenerator() {}
38 ~HomeMovementGenerator() {}
40 void Initialize(Creature &);
41 void Finalize(Creature &) {}
42 void Reset(Creature &);
43 bool Update(Creature &, const uint32 &);
44 void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
45 MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
47 bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
48 private:
49 void _setTargetLocation(Creature &);
50 DestinationHolder< Traveller<Creature> > i_destinationHolder;
52 uint32 i_travel_timer;
54 #endif