[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / HomeMovementGenerator.cpp
blob2c9ae048fb3cde240de3d721afffa7d35d7c33a2
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "HomeMovementGenerator.h"
20 #include "Creature.h"
21 #include "CreatureAI.h"
22 #include "Traveller.h"
23 #include "MapManager.h"
24 #include "ObjectAccessor.h"
25 #include "DestinationHolderImp.h"
26 #include "ObjectMgr.h"
27 #include "WorldPacket.h"
29 void
30 HomeMovementGenerator<Creature>::Initialize(Creature & owner)
32 owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
33 _setTargetLocation(owner);
36 void
37 HomeMovementGenerator<Creature>::Reset(Creature &)
41 void
42 HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
44 if( !&owner )
45 return;
47 if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
48 return;
50 float x, y, z;
51 owner.GetRespawnCoord(x, y, z);
53 CreatureTraveller traveller(owner);
55 uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
56 modifyTravelTime(travel_time);
57 owner.clearUnitState(UNIT_STAT_ALL_STATE);
60 bool
61 HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff)
63 CreatureTraveller traveller( owner);
64 i_destinationHolder.UpdateTraveller(traveller, time_diff, false);
66 if (time_diff > i_travel_timer)
68 owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
70 // restore orientation of not moving creature at returning to home
71 if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
73 if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow()))
75 owner.SetOrientation(data->orientation);
76 WorldPacket packet;
77 owner.BuildHeartBeatMsg(&packet);
78 owner.SendMessageToSet(&packet, false);
82 owner.AI()->JustReachedHome();
83 return false;
86 i_travel_timer -= time_diff;
88 return true;