2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_CREATURE_H
20 #define MANGOSSERVER_CREATURE_H
24 #include "UpdateMask.h"
25 #include "ItemPrototype.h"
27 #include "Database/DatabaseEnv.h"
41 GOSSIP_OPTION_NONE
= 0, //UNIT_NPC_FLAG_NONE = 0,
42 GOSSIP_OPTION_GOSSIP
= 1, //UNIT_NPC_FLAG_GOSSIP = 1,
43 GOSSIP_OPTION_QUESTGIVER
= 2, //UNIT_NPC_FLAG_QUESTGIVER = 2,
44 GOSSIP_OPTION_VENDOR
= 3, //UNIT_NPC_FLAG_VENDOR = 4,
45 GOSSIP_OPTION_TAXIVENDOR
= 4, //UNIT_NPC_FLAG_TAXIVENDOR = 8,
46 GOSSIP_OPTION_TRAINER
= 5, //UNIT_NPC_FLAG_TRAINER = 16,
47 GOSSIP_OPTION_SPIRITHEALER
= 6, //UNIT_NPC_FLAG_SPIRITHEALER = 32,
48 GOSSIP_OPTION_SPIRITGUIDE
= 7, //UNIT_NPC_FLAG_SPIRITGUIDE = 64,
49 GOSSIP_OPTION_INNKEEPER
= 8, //UNIT_NPC_FLAG_INNKEEPER = 128,
50 GOSSIP_OPTION_BANKER
= 9, //UNIT_NPC_FLAG_BANKER = 256,
51 GOSSIP_OPTION_PETITIONER
= 10, //UNIT_NPC_FLAG_PETITIONER = 512,
52 GOSSIP_OPTION_TABARDDESIGNER
= 11, //UNIT_NPC_FLAG_TABARDDESIGNER = 1024,
53 GOSSIP_OPTION_BATTLEFIELD
= 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON = 2048,
54 GOSSIP_OPTION_AUCTIONEER
= 13, //UNIT_NPC_FLAG_AUCTIONEER = 4096,
55 GOSSIP_OPTION_STABLEPET
= 14, //UNIT_NPC_FLAG_STABLE = 8192,
56 GOSSIP_OPTION_ARMORER
= 15, //UNIT_NPC_FLAG_ARMORER = 16384,
57 GOSSIP_OPTION_UNLEARNTALENTS
= 16, //UNIT_NPC_FLAG_TRAINER (bonus option for GOSSIP_OPTION_TRAINER)
58 GOSSIP_OPTION_UNLEARNPETSKILLS
= 17 //UNIT_NPC_FLAG_TRAINER (bonus option for GOSSIP_OPTION_TRAINER)
63 GOSSIP_GUARD_BANK
= 32,
64 GOSSIP_GUARD_RIDE
= 33,
65 GOSSIP_GUARD_GUILD
= 34,
66 GOSSIP_GUARD_INN
= 35,
67 GOSSIP_GUARD_MAIL
= 36,
68 GOSSIP_GUARD_AUCTION
= 37,
69 GOSSIP_GUARD_WEAPON
= 38,
70 GOSSIP_GUARD_STABLE
= 39,
71 GOSSIP_GUARD_BATTLE
= 40,
72 GOSSIP_GUARD_SPELLTRAINER
= 41,
73 GOSSIP_GUARD_SKILLTRAINER
= 42
76 enum Gossip_Guard_Spell
78 GOSSIP_GUARD_SPELL_WARRIOR
= 64,
79 GOSSIP_GUARD_SPELL_PALADIN
= 65,
80 GOSSIP_GUARD_SPELL_HUNTER
= 66,
81 GOSSIP_GUARD_SPELL_ROGUE
= 67,
82 GOSSIP_GUARD_SPELL_PRIEST
= 68,
83 GOSSIP_GUARD_SPELL_UNKNOWN1
= 69,
84 GOSSIP_GUARD_SPELL_SHAMAN
= 70,
85 GOSSIP_GUARD_SPELL_MAGE
= 71,
86 GOSSIP_GUARD_SPELL_WARLOCK
= 72,
87 GOSSIP_GUARD_SPELL_UNKNOWN2
= 73,
88 GOSSIP_GUARD_SPELL_DRUID
= 74
91 enum Gossip_Guard_Skill
93 GOSSIP_GUARD_SKILL_ALCHEMY
= 80,
94 GOSSIP_GUARD_SKILL_BLACKSMITH
= 81,
95 GOSSIP_GUARD_SKILL_COOKING
= 82,
96 GOSSIP_GUARD_SKILL_ENCHANT
= 83,
97 GOSSIP_GUARD_SKILL_FIRSTAID
= 84,
98 GOSSIP_GUARD_SKILL_FISHING
= 85,
99 GOSSIP_GUARD_SKILL_HERBALISM
= 86,
100 GOSSIP_GUARD_SKILL_LEATHER
= 87,
101 GOSSIP_GUARD_SKILL_MINING
= 88,
102 GOSSIP_GUARD_SKILL_SKINNING
= 89,
103 GOSSIP_GUARD_SKILL_TAILORING
= 90,
104 GOSSIP_GUARD_SKILL_ENGINERING
= 91
116 std::string OptionText
;
120 enum CreatureFlagsExtra
122 CREATURE_FLAG_EXTRA_INSTANCE_BIND
= 0x00000001, // creature kill bind instance with killer and killer's group
123 CREATURE_FLAG_EXTRA_CIVILIAN
= 0x00000002, // not aggro (ignore faction/reputation hostility)
124 CREATURE_FLAG_EXTRA_NO_PARRY
= 0x00000004, // creature can't parry
125 CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
= 0x00000008, // creature can't counter-attack at parry
126 CREATURE_FLAG_EXTRA_NO_BLOCK
= 0x00000010, // creature can't block
127 CREATURE_FLAG_EXTRA_NO_CRUSH
= 0x00000020, // creature can't do crush attacks
128 CREATURE_FLAG_EXTRA_NO_XP_AT_KILL
= 0x00000040, // creature kill not provide XP
129 CREATURE_FLAG_EXTRA_INVISIBLE
= 0x00000080, // creature is always invisible for player (mostly trigger creatures)
132 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
133 #if defined( __GNUC__ )
139 // from `creature_template` table
168 uint32 baseattacktime
;
169 uint32 rangeattacktime
;
170 uint32 unit_flags
; // enum UnitFlags mask values
172 uint32 family
; // enum CreatureFamily values (optional)
174 uint32 trainer_spell
;
179 uint32 rangedattackpower
;
180 uint32 type
; // enum CreatureType values
181 uint32 type_flags
; // enum CreatureTypeFlags mask values
183 uint32 pickpocketLootId
;
191 uint32 spells
[CREATURE_MAX_SPELLS
];
192 uint32 PetSpellDataId
;
201 uint32 MechanicImmuneMask
;
206 SkillType
GetRequiredLootSkill() const
208 if(type_flags
& CREATURE_TYPEFLAGS_HERBLOOT
)
209 return SKILL_HERBALISM
;
210 else if(type_flags
& CREATURE_TYPEFLAGS_MININGLOOT
)
212 else if(type_flags
& CREATURE_TYPEFLAGS_ENGINEERLOOT
)
213 return SKILL_ENGINERING
;
215 return SKILL_SKINNING
; // normal case
218 bool isTameable() const
220 return type
== CREATURE_TYPE_BEAST
&& family
!= 0 && (type_flags
& CREATURE_TYPEFLAGS_TAMEABLE
);
224 struct CreatureLocale
226 std::vector
<std::string
> Name
;
227 std::vector
<std::string
> SubName
;
230 struct NpcOptionLocale
232 std::vector
<std::string
> OptionText
;
233 std::vector
<std::string
> BoxText
;
236 struct PointOfInterestLocale
238 std::vector
<std::string
> IconName
;
244 uint32 equipentry
[3];
247 // from `creature` table
250 uint32 id
; // entry in creature_template
259 uint32 spawntimesecs
;
261 uint32 currentwaypoint
;
269 struct CreatureDataAddonAura
275 // from `creature_addon` table
276 struct CreatureDataAddon
285 CreatureDataAddonAura
const* auras
; // loaded as char* "spell1 eff1 spell2 eff2 ... "
288 struct CreatureModelInfo
291 float bounding_radius
;
294 uint32 modelid_other_gender
;
297 enum InhabitTypeValues
302 INHABIT_ANYWHERE
= INHABIT_GROUND
| INHABIT_WATER
| INHABIT_AIR
305 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
306 #if defined( __GNUC__ )
315 VendorItem(uint32 _item
, uint32 _maxcount
, uint32 _incrtime
, uint32 _ExtendedCost
)
316 : item(_item
), maxcount(_maxcount
), incrtime(_incrtime
), ExtendedCost(_ExtendedCost
) {}
319 uint32 maxcount
; // 0 for infinity item amount
320 uint32 incrtime
; // time for restore items amount if maxcount != 0
323 typedef std::vector
<VendorItem
*> VendorItemList
;
325 struct VendorItemData
327 VendorItemList m_items
;
329 VendorItem
* GetItem(uint32 slot
) const
331 if(slot
>=m_items
.size()) return NULL
;
332 return m_items
[slot
];
334 bool Empty() const { return m_items
.empty(); }
335 uint8
GetItemCount() const { return m_items
.size(); }
336 void AddItem( uint32 item
, uint32 maxcount
, uint32 ptime
, uint32 ExtendedCost
)
338 m_items
.push_back(new VendorItem(item
, maxcount
, ptime
, ExtendedCost
));
340 bool RemoveItem( uint32 item_id
);
341 VendorItem
const* FindItem(uint32 item_id
) const;
342 size_t FindItemSlot(uint32 item_id
) const;
346 for (VendorItemList::iterator itr
= m_items
.begin(); itr
!= m_items
.end(); ++itr
)
352 struct VendorItemCount
354 explicit VendorItemCount(uint32 _item
, uint32 _count
)
355 : itemId(_item
), count(_count
), lastIncrementTime(time(NULL
)) {}
359 time_t lastIncrementTime
;
362 typedef std::list
<VendorItemCount
> VendorItemCounts
;
366 TrainerSpell() : spell(0), spellCost(0), reqSkill(0), reqSkillValue(0), reqLevel(0), learnedSpell(0) {}
368 TrainerSpell(uint32 _spell
, uint32 _spellCost
, uint32 _reqSkill
, uint32 _reqSkillValue
, uint32 _reqLevel
, uint32 _learnedspell
)
369 : spell(_spell
), spellCost(_spellCost
), reqSkill(_reqSkill
), reqSkillValue(_reqSkillValue
), reqLevel(_reqLevel
), learnedSpell(_learnedspell
)
375 uint32 reqSkillValue
;
380 bool IsCastable() const { return learnedSpell
!= spell
; }
383 typedef UNORDERED_MAP
<uint32
/*spellid*/, TrainerSpell
> TrainerSpellMap
;
385 struct TrainerSpellData
387 TrainerSpellData() : trainerType(0) {}
389 TrainerSpellMap spellList
;
390 uint32 trainerType
; // trainer type based at trainer spells, can be different from creature_template value.
391 // req. for correct show non-prof. trainers like weaponmaster, allowed values 0 and 2.
392 TrainerSpell
const* Find(uint32 spell_id
) const;
393 void Clear() { spellList
.clear(); }
396 typedef std::list
<GossipOption
> GossipOptionList
;
398 typedef std::map
<uint32
,time_t> CreatureSpellCooldowns
;
400 // max different by z coordinate for creature aggro reaction
401 #define CREATURE_Z_ATTACK_RANGE 3
403 #define MAX_VENDOR_ITEMS 255 // Limitation in item count field size in SMSG_LIST_INVENTORY
405 class MANGOS_DLL_SPEC Creature
: public Unit
415 void RemoveFromWorld();
417 bool Create (uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 team
, const CreatureData
*data
= NULL
);
418 bool LoadCreaturesAddon(bool reload
= false);
419 void SelectLevel(const CreatureInfo
*cinfo
);
420 void LoadEquipment(uint32 equip_entry
, bool force
=false);
422 uint32
GetDBTableGUIDLow() const { return m_DBTableGuid
; }
423 char const* GetSubName() const { return GetCreatureInfo()->SubName
; }
425 void Update( uint32 time
); // overwrited Unit::Update
426 void GetRespawnCoord(float &x
, float &y
, float &z
, float* ori
= NULL
, float* dist
=NULL
) const;
427 uint32
GetEquipmentId() const { return m_equipmentId
; }
429 bool isPet() const { return m_isPet
; }
430 bool isVehicle() const { return m_isVehicle
; }
431 void SetCorpseDelay(uint32 delay
) { m_corpseDelay
= delay
; }
432 bool isTotem() const { return m_isTotem
; }
433 bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader
; }
434 bool isCivilian() const { return GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_CIVILIAN
; }
435 bool canWalk() const { return GetCreatureInfo()->InhabitType
& INHABIT_GROUND
; }
436 bool canSwim() const { return GetCreatureInfo()->InhabitType
& INHABIT_WATER
; }
437 bool canFly() const { return GetCreatureInfo()->InhabitType
& INHABIT_AIR
; }
438 ///// TODO RENAME THIS!!!!!
439 bool isCanTrainingOf(Player
* player
, bool msg
) const;
440 bool isCanInteractWithBattleMaster(Player
* player
, bool msg
) const;
441 bool isCanTrainingAndResetTalentsOf(Player
* pPlayer
) const;
442 bool IsOutOfThreatArea(Unit
* pVictim
) const;
443 bool IsImmunedToSpell(SpellEntry
const* spellInfo
);
444 // redefine Unit::IsImmunedToSpell
445 bool IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const;
446 // redefine Unit::IsImmunedToSpellEffect
452 uint32 rank
= GetCreatureInfo()->rank
;
453 return rank
!= CREATURE_ELITE_NORMAL
&& rank
!= CREATURE_ELITE_RARE
;
456 bool isWorldBoss() const
461 return GetCreatureInfo()->rank
== CREATURE_ELITE_WORLDBOSS
;
464 uint32
getLevelForTarget(Unit
const* target
) const; // overwrite Unit::getLevelForTarget for boss level support
466 bool IsInEvadeMode() const;
468 bool AIM_Initialize();
470 void AI_SendMoveToPacket(float x
, float y
, float z
, uint32 time
, uint32 MovementFlags
, uint8 type
);
471 CreatureAI
* AI() { return i_AI
; }
473 uint32
GetShieldBlockValue() const //dunno mob block value
475 return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH
)/20));
478 SpellSchoolMask
GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask
; }
479 void SetMeleeDamageSchool(SpellSchools school
) { m_meleeDamageSchoolMask
= SpellSchoolMask(1 << school
); }
481 void _AddCreatureSpellCooldown(uint32 spell_id
, time_t end_time
);
482 void _AddCreatureCategoryCooldown(uint32 category
, time_t apply_time
);
483 void AddCreatureSpellCooldown(uint32 spellid
);
484 bool HasSpellCooldown(uint32 spell_id
) const;
485 bool HasCategoryCooldown(uint32 spell_id
) const;
487 bool HasSpell(uint32 spellID
) const;
489 bool UpdateEntry(uint32 entry
, uint32 team
=ALLIANCE
, const CreatureData
* data
=NULL
);
490 bool UpdateStats(Stats stat
);
491 bool UpdateAllStats();
492 void UpdateResistances(uint32 school
);
494 void UpdateMaxHealth();
495 void UpdateMaxPower(Powers power
);
496 void UpdateAttackPowerAndDamage(bool ranged
= false);
497 void UpdateDamagePhysical(WeaponAttackType attType
);
498 uint32
GetCurrentEquipmentId() { return m_equipmentId
; }
499 float GetSpellDamageMod(int32 Rank
);
501 VendorItemData
const* GetVendorItems() const;
502 uint32
GetVendorItemCurrentCount(VendorItem
const* vItem
);
503 uint32
UpdateVendorItemCurrentCount(VendorItem
const* vItem
, uint32 used_count
);
505 TrainerSpellData
const* GetTrainerSpells() const;
507 CreatureInfo
const *GetCreatureInfo() const { return m_creatureInfo
; }
508 CreatureDataAddon
const* GetCreatureAddon() const;
510 std::string
GetScriptName();
511 uint32
GetScriptId();
513 void prepareGossipMenu( Player
*pPlayer
, uint32 gossipid
= 0 );
514 void sendPreparedGossip( Player
* player
);
515 void OnGossipSelect(Player
* player
, uint32 option
);
516 void OnPoiSelect(Player
* player
, GossipOption
const *gossip
);
518 uint32
GetGossipTextId(uint32 action
, uint32 zoneid
);
519 uint32
GetNpcTextId();
520 void LoadGossipOptions();
521 GossipOption
const* GetGossipOption( uint32 id
) const;
522 void addGossipOption(GossipOption
const& gso
) { m_goptions
.push_back(gso
); }
524 void setEmoteState(uint8 emote
) { m_emoteState
= emote
; };
525 void Say(const char* text
, uint32 language
, uint64 TargetGuid
) { MonsterSay(text
,language
,TargetGuid
); }
526 void Yell(const char* text
, uint32 language
, uint64 TargetGuid
) { MonsterYell(text
,language
,TargetGuid
); }
527 void TextEmote(const char* text
, uint64 TargetGuid
, bool IsBossEmote
= false) { MonsterTextEmote(text
,TargetGuid
,IsBossEmote
); }
528 void Whisper(const char* text
, uint64 receiver
, bool IsBossWhisper
= false) { MonsterWhisper(text
,receiver
,IsBossWhisper
); }
529 void Say(int32 textId
, uint32 language
, uint64 TargetGuid
) { MonsterSay(textId
,language
,TargetGuid
); }
530 void Yell(int32 textId
, uint32 language
, uint64 TargetGuid
) { MonsterYell(textId
,language
,TargetGuid
); }
531 void TextEmote(int32 textId
, uint64 TargetGuid
, bool IsBossEmote
= false) { MonsterTextEmote(textId
,TargetGuid
,IsBossEmote
); }
532 void Whisper(int32 textId
, uint64 receiver
, bool IsBossWhisper
= false) { MonsterWhisper(textId
,receiver
,IsBossWhisper
); }
534 // overwrite WorldObject function for proper name localization
535 const char* GetNameForLocaleIdx(int32 locale_idx
) const;
537 void setDeathState(DeathState s
); // overwrite virtual Unit::setDeathState
540 bool LoadFromDB(uint32 guid
, Map
*map
);
543 virtual void SaveToDB(uint32 mapid
, uint8 spawnMask
, uint32 phaseMask
);
544 virtual void DeleteFromDB(); // overwrited in Pet
547 bool lootForPickPocketed
;
549 Player
*GetLootRecipient() const;
550 bool hasLootRecipient() const { return m_lootRecipient
!=0; }
552 void SetLootRecipient (Unit
* unit
);
553 void AllLootRemovedFromCorpse();
555 SpellEntry
const *reachWithSpellAttack(Unit
*pVictim
);
556 SpellEntry
const *reachWithSpellCure(Unit
*pVictim
);
558 uint32 m_spells
[CREATURE_MAX_SPELLS
];
559 CreatureSpellCooldowns m_CreatureSpellCooldowns
;
560 CreatureSpellCooldowns m_CreatureCategoryCooldowns
;
561 uint32 m_GlobalCooldown
;
563 float GetAttackDistance(Unit
const* pl
) const;
565 void CallAssistance();
566 void SetNoCallAssistance(bool val
) { m_AlreadyCallAssistance
= val
; }
567 bool CanAssistTo(const Unit
* u
, const Unit
* enemy
) const;
569 MovementGeneratorType
GetDefaultMovementType() const { return m_defaultMovementType
; }
570 void SetDefaultMovementType(MovementGeneratorType mgt
) { m_defaultMovementType
= mgt
; }
572 // for use only in LoadHelper, Map::Add Map::CreatureCellRelocation
573 Cell
const& GetCurrentCell() const { return m_currentCell
; }
574 void SetCurrentCell(Cell
const& cell
) { m_currentCell
= cell
; }
576 bool IsVisibleInGridForPlayer(Player
* pl
) const;
580 time_t const& GetRespawnTime() const { return m_respawnTime
; }
581 time_t GetRespawnTimeEx() const;
582 void SetRespawnTime(uint32 respawn
) { m_respawnTime
= respawn
? time(NULL
) + respawn
: 0; }
584 void SaveRespawnTime();
586 uint32
GetRespawnDelay() const { return m_respawnDelay
; }
587 void SetRespawnDelay(uint32 delay
) { m_respawnDelay
= delay
; }
589 float GetRespawnRadius() const { return m_respawnradius
; }
590 void SetRespawnRadius(float dist
) { m_respawnradius
= dist
; }
592 uint32 m_groupLootTimer
; // (msecs)timer used for group loot
593 uint64 lootingGroupLeaderGUID
; // used to find group which is looting corpse
595 void SendZoneUnderAttackMessage(Player
* attacker
);
597 bool hasQuest(uint32 quest_id
) const;
598 bool hasInvolvedQuest(uint32 quest_id
) const;
600 GridReference
<Creature
> &GetGridRef() { return m_gridRef
; }
601 bool isRegeneratingHealth() { return m_regenHealth
; }
602 virtual uint8
GetPetAutoSpellSize() const { return CREATURE_MAX_SPELLS
; }
603 virtual uint32
GetPetAutoSpellOnPos(uint8 pos
) const
605 if (pos
>= CREATURE_MAX_SPELLS
|| m_charmInfo
->GetCharmSpell(pos
)->active
!= ACT_ENABLED
)
608 return m_charmInfo
->GetCharmSpell(pos
)->spellId
;
611 void SetCombatStartPosition(float x
, float y
, float z
) { CombatStartX
= x
; CombatStartY
= y
; CombatStartZ
= z
; }
612 void GetCombatStartPosition(float &x
, float &y
, float &z
) { x
= CombatStartX
; y
= CombatStartY
; z
= CombatStartZ
; }
614 uint32
GetGlobalCooldown() const { return m_GlobalCooldown
; }
616 void SetDeadByDefault (bool death_state
) {m_isDeadByDefault
= death_state
;}
619 bool CreateFromProto(uint32 guidlow
,uint32 Entry
,uint32 team
, const CreatureData
*data
= NULL
);
620 bool InitEntry(uint32 entry
, uint32 team
=ALLIANCE
, const CreatureData
* data
=NULL
);
623 VendorItemCounts m_vendorItemCounts
;
625 void _RealtimeSetCreatureInfo();
627 static float _GetHealthMod(int32 Rank
);
628 static float _GetDamageMod(int32 Rank
);
631 uint64 m_lootRecipient
;
634 uint32 m_deathTimer
; // (msecs)timer for death or corpse disappearance
635 time_t m_respawnTime
; // (secs) time of next respawn
636 uint32 m_respawnDelay
; // (secs) delay between corpse disappearance and respawning
637 uint32 m_corpseDelay
; // (secs) delay between death and corpse disappearance
638 float m_respawnradius
;
640 bool m_gossipOptionLoaded
;
641 GossipOptionList m_goptions
;
644 bool m_isPet
; // set only in Pet::Pet
645 bool m_isVehicle
; // set only in Vehicle::Vehicle
646 bool m_isTotem
; // set only in Totem::Totem
647 void RegenerateMana();
648 void RegenerateHealth();
649 MovementGeneratorType m_defaultMovementType
;
650 Cell m_currentCell
; // store current cell where creature listed
651 uint32 m_DBTableGuid
; ///< For new or temporary creatures is 0 for saved it is lowguid
652 uint32 m_equipmentId
;
654 bool m_AlreadyCallAssistance
;
657 bool m_isDeadByDefault
;
659 SpellSchoolMask m_meleeDamageSchoolMask
;
660 uint32 m_originalEntry
;
666 GridReference
<Creature
> m_gridRef
;
667 CreatureInfo
const* m_creatureInfo
; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
670 class AssistDelayEvent
: public BasicEvent
673 AssistDelayEvent(const uint64
& victim
, Unit
& owner
) : BasicEvent(), m_victim(victim
), m_owner(owner
) { }
675 bool Execute(uint64 e_time
, uint32 p_time
);
676 void AddAssistant(const uint64
& guid
) { m_assistants
.push_back(guid
); }
681 std::list
<uint64
> m_assistants
;