[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / Creature.h
blob73b5c4ae27571f43a08ddd5e4e97b9e5acbc5d5c
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_CREATURE_H
20 #define MANGOSSERVER_CREATURE_H
22 #include "Common.h"
23 #include "Unit.h"
24 #include "UpdateMask.h"
25 #include "ItemPrototype.h"
26 #include "LootMgr.h"
27 #include "Database/DatabaseEnv.h"
28 #include "Cell.h"
30 #include <list>
32 struct SpellEntry;
34 class CreatureAI;
35 class Quest;
36 class Player;
37 class WorldSession;
39 enum Gossip_Option
41 GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE = 0,
42 GOSSIP_OPTION_GOSSIP = 1, //UNIT_NPC_FLAG_GOSSIP = 1,
43 GOSSIP_OPTION_QUESTGIVER = 2, //UNIT_NPC_FLAG_QUESTGIVER = 2,
44 GOSSIP_OPTION_VENDOR = 3, //UNIT_NPC_FLAG_VENDOR = 4,
45 GOSSIP_OPTION_TAXIVENDOR = 4, //UNIT_NPC_FLAG_TAXIVENDOR = 8,
46 GOSSIP_OPTION_TRAINER = 5, //UNIT_NPC_FLAG_TRAINER = 16,
47 GOSSIP_OPTION_SPIRITHEALER = 6, //UNIT_NPC_FLAG_SPIRITHEALER = 32,
48 GOSSIP_OPTION_SPIRITGUIDE = 7, //UNIT_NPC_FLAG_SPIRITGUIDE = 64,
49 GOSSIP_OPTION_INNKEEPER = 8, //UNIT_NPC_FLAG_INNKEEPER = 128,
50 GOSSIP_OPTION_BANKER = 9, //UNIT_NPC_FLAG_BANKER = 256,
51 GOSSIP_OPTION_PETITIONER = 10, //UNIT_NPC_FLAG_PETITIONER = 512,
52 GOSSIP_OPTION_TABARDDESIGNER = 11, //UNIT_NPC_FLAG_TABARDDESIGNER = 1024,
53 GOSSIP_OPTION_BATTLEFIELD = 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON = 2048,
54 GOSSIP_OPTION_AUCTIONEER = 13, //UNIT_NPC_FLAG_AUCTIONEER = 4096,
55 GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE = 8192,
56 GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER = 16384,
57 GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (bonus option for GOSSIP_OPTION_TRAINER)
58 GOSSIP_OPTION_UNLEARNPETSKILLS = 17 //UNIT_NPC_FLAG_TRAINER (bonus option for GOSSIP_OPTION_TRAINER)
61 enum Gossip_Guard
63 GOSSIP_GUARD_BANK = 32,
64 GOSSIP_GUARD_RIDE = 33,
65 GOSSIP_GUARD_GUILD = 34,
66 GOSSIP_GUARD_INN = 35,
67 GOSSIP_GUARD_MAIL = 36,
68 GOSSIP_GUARD_AUCTION = 37,
69 GOSSIP_GUARD_WEAPON = 38,
70 GOSSIP_GUARD_STABLE = 39,
71 GOSSIP_GUARD_BATTLE = 40,
72 GOSSIP_GUARD_SPELLTRAINER = 41,
73 GOSSIP_GUARD_SKILLTRAINER = 42
76 enum Gossip_Guard_Spell
78 GOSSIP_GUARD_SPELL_WARRIOR = 64,
79 GOSSIP_GUARD_SPELL_PALADIN = 65,
80 GOSSIP_GUARD_SPELL_HUNTER = 66,
81 GOSSIP_GUARD_SPELL_ROGUE = 67,
82 GOSSIP_GUARD_SPELL_PRIEST = 68,
83 GOSSIP_GUARD_SPELL_UNKNOWN1 = 69,
84 GOSSIP_GUARD_SPELL_SHAMAN = 70,
85 GOSSIP_GUARD_SPELL_MAGE = 71,
86 GOSSIP_GUARD_SPELL_WARLOCK = 72,
87 GOSSIP_GUARD_SPELL_UNKNOWN2 = 73,
88 GOSSIP_GUARD_SPELL_DRUID = 74
91 enum Gossip_Guard_Skill
93 GOSSIP_GUARD_SKILL_ALCHEMY = 80,
94 GOSSIP_GUARD_SKILL_BLACKSMITH = 81,
95 GOSSIP_GUARD_SKILL_COOKING = 82,
96 GOSSIP_GUARD_SKILL_ENCHANT = 83,
97 GOSSIP_GUARD_SKILL_FIRSTAID = 84,
98 GOSSIP_GUARD_SKILL_FISHING = 85,
99 GOSSIP_GUARD_SKILL_HERBALISM = 86,
100 GOSSIP_GUARD_SKILL_LEATHER = 87,
101 GOSSIP_GUARD_SKILL_MINING = 88,
102 GOSSIP_GUARD_SKILL_SKINNING = 89,
103 GOSSIP_GUARD_SKILL_TAILORING = 90,
104 GOSSIP_GUARD_SKILL_ENGINERING = 91
107 struct GossipOption
109 uint32 Id;
110 uint32 GossipId;
111 uint32 NpcFlag;
112 uint32 Icon;
113 uint32 Action;
114 uint32 BoxMoney;
115 bool Coded;
116 std::string OptionText;
117 std::string BoxText;
120 enum CreatureFlagsExtra
122 CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group
123 CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility)
124 CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry
125 CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry
126 CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block
127 CREATURE_FLAG_EXTRA_NO_CRUSH = 0x00000020, // creature can't do crush attacks
128 CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
129 CREATURE_FLAG_EXTRA_INVISIBLE = 0x00000080, // creature is always invisible for player (mostly trigger creatures)
132 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
133 #if defined( __GNUC__ )
134 #pragma pack(1)
135 #else
136 #pragma pack(push,1)
137 #endif
139 // from `creature_template` table
140 struct CreatureInfo
142 uint32 Entry;
143 uint32 HeroicEntry;
144 uint32 DisplayID_A;
145 uint32 DisplayID_A2;
146 uint32 DisplayID_H;
147 uint32 DisplayID_H2;
148 char* Name;
149 char* SubName;
150 char* IconName;
151 uint32 minlevel;
152 uint32 maxlevel;
153 uint32 minhealth;
154 uint32 maxhealth;
155 uint32 minmana;
156 uint32 maxmana;
157 uint32 armor;
158 uint32 faction_A;
159 uint32 faction_H;
160 uint32 npcflag;
161 float speed;
162 float scale;
163 uint32 rank;
164 float mindmg;
165 float maxdmg;
166 uint32 dmgschool;
167 uint32 attackpower;
168 uint32 baseattacktime;
169 uint32 rangeattacktime;
170 uint32 unit_flags; // enum UnitFlags mask values
171 uint32 dynamicflags;
172 uint32 family; // enum CreatureFamily values (optional)
173 uint32 trainer_type;
174 uint32 trainer_spell;
175 uint32 classNum;
176 uint32 race;
177 float minrangedmg;
178 float maxrangedmg;
179 uint32 rangedattackpower;
180 uint32 type; // enum CreatureType values
181 uint32 type_flags; // enum CreatureTypeFlags mask values
182 uint32 lootid;
183 uint32 pickpocketLootId;
184 uint32 SkinLootId;
185 int32 resistance1;
186 int32 resistance2;
187 int32 resistance3;
188 int32 resistance4;
189 int32 resistance5;
190 int32 resistance6;
191 uint32 spells[CREATURE_MAX_SPELLS];
192 uint32 PetSpellDataId;
193 uint32 mingold;
194 uint32 maxgold;
195 char const* AIName;
196 uint32 MovementType;
197 uint32 InhabitType;
198 bool RacialLeader;
199 bool RegenHealth;
200 uint32 equipmentId;
201 uint32 MechanicImmuneMask;
202 uint32 flags_extra;
203 uint32 ScriptID;
205 // helpers
206 SkillType GetRequiredLootSkill() const
208 if(type_flags & CREATURE_TYPEFLAGS_HERBLOOT)
209 return SKILL_HERBALISM;
210 else if(type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
211 return SKILL_MINING;
212 else if(type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
213 return SKILL_ENGINERING;
214 else
215 return SKILL_SKINNING; // normal case
218 bool isTameable() const
220 return type == CREATURE_TYPE_BEAST && family != 0 && (type_flags & CREATURE_TYPEFLAGS_TAMEABLE);
224 struct CreatureLocale
226 std::vector<std::string> Name;
227 std::vector<std::string> SubName;
230 struct NpcOptionLocale
232 std::vector<std::string> OptionText;
233 std::vector<std::string> BoxText;
236 struct PointOfInterestLocale
238 std::vector<std::string> IconName;
241 struct EquipmentInfo
243 uint32 entry;
244 uint32 equipentry[3];
247 // from `creature` table
248 struct CreatureData
250 uint32 id; // entry in creature_template
251 uint16 mapid;
252 uint16 phaseMask;
253 uint32 displayid;
254 int32 equipmentId;
255 float posX;
256 float posY;
257 float posZ;
258 float orientation;
259 uint32 spawntimesecs;
260 float spawndist;
261 uint32 currentwaypoint;
262 uint32 curhealth;
263 uint32 curmana;
264 bool is_dead;
265 uint8 movementType;
266 uint8 spawnMask;
269 struct CreatureDataAddonAura
271 uint16 spell_id;
272 uint8 effect_idx;
275 // from `creature_addon` table
276 struct CreatureDataAddon
278 uint32 guidOrEntry;
279 uint32 mount;
280 uint32 bytes0;
281 uint32 bytes1;
282 uint32 bytes2;
283 uint32 emote;
284 uint32 move_flags;
285 CreatureDataAddonAura const* auras; // loaded as char* "spell1 eff1 spell2 eff2 ... "
288 struct CreatureModelInfo
290 uint32 modelid;
291 float bounding_radius;
292 float combat_reach;
293 uint8 gender;
294 uint32 modelid_other_gender;
297 enum InhabitTypeValues
299 INHABIT_GROUND = 1,
300 INHABIT_WATER = 2,
301 INHABIT_AIR = 4,
302 INHABIT_ANYWHERE = INHABIT_GROUND | INHABIT_WATER | INHABIT_AIR
305 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
306 #if defined( __GNUC__ )
307 #pragma pack()
308 #else
309 #pragma pack(pop)
310 #endif
312 // Vendors
313 struct VendorItem
315 VendorItem(uint32 _item, uint32 _maxcount, uint32 _incrtime, uint32 _ExtendedCost)
316 : item(_item), maxcount(_maxcount), incrtime(_incrtime), ExtendedCost(_ExtendedCost) {}
318 uint32 item;
319 uint32 maxcount; // 0 for infinity item amount
320 uint32 incrtime; // time for restore items amount if maxcount != 0
321 uint32 ExtendedCost;
323 typedef std::vector<VendorItem*> VendorItemList;
325 struct VendorItemData
327 VendorItemList m_items;
329 VendorItem* GetItem(uint32 slot) const
331 if(slot>=m_items.size()) return NULL;
332 return m_items[slot];
334 bool Empty() const { return m_items.empty(); }
335 uint8 GetItemCount() const { return m_items.size(); }
336 void AddItem( uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost)
338 m_items.push_back(new VendorItem(item, maxcount, ptime, ExtendedCost));
340 bool RemoveItem( uint32 item_id );
341 VendorItem const* FindItem(uint32 item_id) const;
342 size_t FindItemSlot(uint32 item_id) const;
344 void Clear()
346 for (VendorItemList::iterator itr = m_items.begin(); itr != m_items.end(); ++itr)
347 delete (*itr);
348 m_items.clear();
352 struct VendorItemCount
354 explicit VendorItemCount(uint32 _item, uint32 _count)
355 : itemId(_item), count(_count), lastIncrementTime(time(NULL)) {}
357 uint32 itemId;
358 uint32 count;
359 time_t lastIncrementTime;
362 typedef std::list<VendorItemCount> VendorItemCounts;
364 struct TrainerSpell
366 TrainerSpell() : spell(0), spellCost(0), reqSkill(0), reqSkillValue(0), reqLevel(0), learnedSpell(0) {}
368 TrainerSpell(uint32 _spell, uint32 _spellCost, uint32 _reqSkill, uint32 _reqSkillValue, uint32 _reqLevel, uint32 _learnedspell)
369 : spell(_spell), spellCost(_spellCost), reqSkill(_reqSkill), reqSkillValue(_reqSkillValue), reqLevel(_reqLevel), learnedSpell(_learnedspell)
372 uint32 spell;
373 uint32 spellCost;
374 uint32 reqSkill;
375 uint32 reqSkillValue;
376 uint32 reqLevel;
377 uint32 learnedSpell;
379 // helpers
380 bool IsCastable() const { return learnedSpell != spell; }
383 typedef UNORDERED_MAP<uint32 /*spellid*/, TrainerSpell> TrainerSpellMap;
385 struct TrainerSpellData
387 TrainerSpellData() : trainerType(0) {}
389 TrainerSpellMap spellList;
390 uint32 trainerType; // trainer type based at trainer spells, can be different from creature_template value.
391 // req. for correct show non-prof. trainers like weaponmaster, allowed values 0 and 2.
392 TrainerSpell const* Find(uint32 spell_id) const;
393 void Clear() { spellList.clear(); }
396 typedef std::list<GossipOption> GossipOptionList;
398 typedef std::map<uint32,time_t> CreatureSpellCooldowns;
400 // max different by z coordinate for creature aggro reaction
401 #define CREATURE_Z_ATTACK_RANGE 3
403 #define MAX_VENDOR_ITEMS 255 // Limitation in item count field size in SMSG_LIST_INVENTORY
405 class MANGOS_DLL_SPEC Creature : public Unit
407 CreatureAI *i_AI;
409 public:
411 explicit Creature();
412 virtual ~Creature();
414 void AddToWorld();
415 void RemoveFromWorld();
417 bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data = NULL);
418 bool LoadCreaturesAddon(bool reload = false);
419 void SelectLevel(const CreatureInfo *cinfo);
420 void LoadEquipment(uint32 equip_entry, bool force=false);
422 uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
423 char const* GetSubName() const { return GetCreatureInfo()->SubName; }
425 void Update( uint32 time ); // overwrited Unit::Update
426 void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
427 uint32 GetEquipmentId() const { return m_equipmentId; }
429 bool isPet() const { return m_isPet; }
430 bool isVehicle() const { return m_isVehicle; }
431 void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
432 bool isTotem() const { return m_isTotem; }
433 bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; }
434 bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
435 bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; }
436 bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; }
437 bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }
438 ///// TODO RENAME THIS!!!!!
439 bool isCanTrainingOf(Player* player, bool msg) const;
440 bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
441 bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
442 bool IsOutOfThreatArea(Unit* pVictim) const;
443 bool IsImmunedToSpell(SpellEntry const* spellInfo);
444 // redefine Unit::IsImmunedToSpell
445 bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
446 // redefine Unit::IsImmunedToSpellEffect
447 bool isElite() const
449 if(isPet())
450 return false;
452 uint32 rank = GetCreatureInfo()->rank;
453 return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
456 bool isWorldBoss() const
458 if(isPet())
459 return false;
461 return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS;
464 uint32 getLevelForTarget(Unit const* target) const; // overwrite Unit::getLevelForTarget for boss level support
466 bool IsInEvadeMode() const;
468 bool AIM_Initialize();
470 void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
471 CreatureAI* AI() { return i_AI; }
473 uint32 GetShieldBlockValue() const //dunno mob block value
475 return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20));
478 SpellSchoolMask GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask; }
479 void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); }
481 void _AddCreatureSpellCooldown(uint32 spell_id, time_t end_time);
482 void _AddCreatureCategoryCooldown(uint32 category, time_t apply_time);
483 void AddCreatureSpellCooldown(uint32 spellid);
484 bool HasSpellCooldown(uint32 spell_id) const;
485 bool HasCategoryCooldown(uint32 spell_id) const;
487 bool HasSpell(uint32 spellID) const;
489 bool UpdateEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
490 bool UpdateStats(Stats stat);
491 bool UpdateAllStats();
492 void UpdateResistances(uint32 school);
493 void UpdateArmor();
494 void UpdateMaxHealth();
495 void UpdateMaxPower(Powers power);
496 void UpdateAttackPowerAndDamage(bool ranged = false);
497 void UpdateDamagePhysical(WeaponAttackType attType);
498 uint32 GetCurrentEquipmentId() { return m_equipmentId; }
499 float GetSpellDamageMod(int32 Rank);
501 VendorItemData const* GetVendorItems() const;
502 uint32 GetVendorItemCurrentCount(VendorItem const* vItem);
503 uint32 UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count);
505 TrainerSpellData const* GetTrainerSpells() const;
507 CreatureInfo const *GetCreatureInfo() const { return m_creatureInfo; }
508 CreatureDataAddon const* GetCreatureAddon() const;
510 std::string GetScriptName();
511 uint32 GetScriptId();
513 void prepareGossipMenu( Player *pPlayer, uint32 gossipid = 0 );
514 void sendPreparedGossip( Player* player );
515 void OnGossipSelect(Player* player, uint32 option);
516 void OnPoiSelect(Player* player, GossipOption const *gossip);
518 uint32 GetGossipTextId(uint32 action, uint32 zoneid);
519 uint32 GetNpcTextId();
520 void LoadGossipOptions();
521 GossipOption const* GetGossipOption( uint32 id ) const;
522 void addGossipOption(GossipOption const& gso) { m_goptions.push_back(gso); }
524 void setEmoteState(uint8 emote) { m_emoteState = emote; };
525 void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
526 void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
527 void TextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(text,TargetGuid,IsBossEmote); }
528 void Whisper(const char* text, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(text,receiver,IsBossWhisper); }
529 void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
530 void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
531 void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
532 void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId,receiver,IsBossWhisper); }
534 // overwrite WorldObject function for proper name localization
535 const char* GetNameForLocaleIdx(int32 locale_idx) const;
537 void setDeathState(DeathState s); // overwrite virtual Unit::setDeathState
538 bool FallGround();
540 bool LoadFromDB(uint32 guid, Map *map);
541 void SaveToDB();
542 // overwrited in Pet
543 virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
544 virtual void DeleteFromDB(); // overwrited in Pet
546 Loot loot;
547 bool lootForPickPocketed;
548 bool lootForBody;
549 Player *GetLootRecipient() const;
550 bool hasLootRecipient() const { return m_lootRecipient!=0; }
552 void SetLootRecipient (Unit* unit);
553 void AllLootRemovedFromCorpse();
555 SpellEntry const *reachWithSpellAttack(Unit *pVictim);
556 SpellEntry const *reachWithSpellCure(Unit *pVictim);
558 uint32 m_spells[CREATURE_MAX_SPELLS];
559 CreatureSpellCooldowns m_CreatureSpellCooldowns;
560 CreatureSpellCooldowns m_CreatureCategoryCooldowns;
561 uint32 m_GlobalCooldown;
563 float GetAttackDistance(Unit const* pl) const;
565 void CallAssistance();
566 void SetNoCallAssistance(bool val) { m_AlreadyCallAssistance = val; }
567 bool CanAssistTo(const Unit* u, const Unit* enemy) const;
569 MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; }
570 void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; }
572 // for use only in LoadHelper, Map::Add Map::CreatureCellRelocation
573 Cell const& GetCurrentCell() const { return m_currentCell; }
574 void SetCurrentCell(Cell const& cell) { m_currentCell = cell; }
576 bool IsVisibleInGridForPlayer(Player* pl) const;
578 void RemoveCorpse();
580 time_t const& GetRespawnTime() const { return m_respawnTime; }
581 time_t GetRespawnTimeEx() const;
582 void SetRespawnTime(uint32 respawn) { m_respawnTime = respawn ? time(NULL) + respawn : 0; }
583 void Respawn();
584 void SaveRespawnTime();
586 uint32 GetRespawnDelay() const { return m_respawnDelay; }
587 void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; }
589 float GetRespawnRadius() const { return m_respawnradius; }
590 void SetRespawnRadius(float dist) { m_respawnradius = dist; }
592 uint32 m_groupLootTimer; // (msecs)timer used for group loot
593 uint64 lootingGroupLeaderGUID; // used to find group which is looting corpse
595 void SendZoneUnderAttackMessage(Player* attacker);
597 bool hasQuest(uint32 quest_id) const;
598 bool hasInvolvedQuest(uint32 quest_id) const;
600 GridReference<Creature> &GetGridRef() { return m_gridRef; }
601 bool isRegeneratingHealth() { return m_regenHealth; }
602 virtual uint8 GetPetAutoSpellSize() const { return CREATURE_MAX_SPELLS; }
603 virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const
605 if (pos >= CREATURE_MAX_SPELLS || m_charmInfo->GetCharmSpell(pos)->active != ACT_ENABLED)
606 return 0;
607 else
608 return m_charmInfo->GetCharmSpell(pos)->spellId;
611 void SetCombatStartPosition(float x, float y, float z) { CombatStartX = x; CombatStartY = y; CombatStartZ = z; }
612 void GetCombatStartPosition(float &x, float &y, float &z) { x = CombatStartX; y = CombatStartY; z = CombatStartZ; }
614 uint32 GetGlobalCooldown() const { return m_GlobalCooldown; }
616 void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
618 protected:
619 bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);
620 bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
622 // vendor items
623 VendorItemCounts m_vendorItemCounts;
625 void _RealtimeSetCreatureInfo();
627 static float _GetHealthMod(int32 Rank);
628 static float _GetDamageMod(int32 Rank);
630 uint32 m_lootMoney;
631 uint64 m_lootRecipient;
633 /// Timers
634 uint32 m_deathTimer; // (msecs)timer for death or corpse disappearance
635 time_t m_respawnTime; // (secs) time of next respawn
636 uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning
637 uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance
638 float m_respawnradius;
640 bool m_gossipOptionLoaded;
641 GossipOptionList m_goptions;
643 uint8 m_emoteState;
644 bool m_isPet; // set only in Pet::Pet
645 bool m_isVehicle; // set only in Vehicle::Vehicle
646 bool m_isTotem; // set only in Totem::Totem
647 void RegenerateMana();
648 void RegenerateHealth();
649 MovementGeneratorType m_defaultMovementType;
650 Cell m_currentCell; // store current cell where creature listed
651 uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid
652 uint32 m_equipmentId;
654 bool m_AlreadyCallAssistance;
655 bool m_regenHealth;
656 bool m_AI_locked;
657 bool m_isDeadByDefault;
659 SpellSchoolMask m_meleeDamageSchoolMask;
660 uint32 m_originalEntry;
662 float CombatStartX;
663 float CombatStartY;
664 float CombatStartZ;
665 private:
666 GridReference<Creature> m_gridRef;
667 CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
670 class AssistDelayEvent : public BasicEvent
672 public:
673 AssistDelayEvent(const uint64& victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
675 bool Execute(uint64 e_time, uint32 p_time);
676 void AddAssistant(const uint64& guid) { m_assistants.push_back(guid); }
677 private:
678 AssistDelayEvent();
680 uint64 m_victim;
681 std::list<uint64> m_assistants;
682 Unit& m_owner;
685 #endif