2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "UpdateMask.h"
23 #include "MapManager.h"
24 #include "ObjectAccessor.h"
25 #include "Database/DatabaseEnv.h"
27 #include "WorldSession.h"
28 #include "WorldPacket.h"
29 #include "GossipDef.h"
32 Corpse::Corpse(CorpseType type
) : WorldObject()
34 m_objectType
|= TYPEMASK_CORPSE
;
35 m_objectTypeId
= TYPEID_CORPSE
;
37 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_HAS_POSITION
);
39 m_valuesCount
= CORPSE_END
;
52 void Corpse::AddToWorld()
54 ///- Register the corpse for guid lookup
55 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
59 void Corpse::RemoveFromWorld()
61 ///- Remove the corpse from the accessor
62 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
63 Object::RemoveFromWorld();
66 bool Corpse::Create( uint32 guidlow
)
68 Object::_Create(guidlow
, 0, HIGHGUID_CORPSE
);
72 bool Corpse::Create( uint32 guidlow
, Player
*owner
)
74 SetInstanceId(owner
->GetInstanceId());
76 WorldObject::_Create(guidlow
, HIGHGUID_CORPSE
, owner
->GetMapId(), owner
->GetPhaseMask());
78 Relocate(owner
->GetPositionX(), owner
->GetPositionY(), owner
->GetPositionZ(), owner
->GetOrientation());
80 if(!IsPositionValid())
82 sLog
.outError("ERROR: Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
83 guidlow
,owner
->GetName(),owner
->GetPositionX(), owner
->GetPositionY());
87 SetFloatValue( OBJECT_FIELD_SCALE_X
, 1 );
88 SetFloatValue( CORPSE_FIELD_POS_X
, GetPositionX() );
89 SetFloatValue( CORPSE_FIELD_POS_Y
, GetPositionY() );
90 SetFloatValue( CORPSE_FIELD_POS_Z
, GetPositionZ() );
91 SetFloatValue( CORPSE_FIELD_FACING
, GetOrientation() );
92 SetUInt64Value( CORPSE_FIELD_OWNER
, owner
->GetGUID() );
94 m_grid
= MaNGOS::ComputeGridPair(GetPositionX(), GetPositionY());
99 void Corpse::SaveToDB()
101 // prevent DB data inconsistence problems and duplicates
102 CharacterDatabase
.BeginTransaction();
105 std::ostringstream ss
;
106 ss
<< "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES ("
107 << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", "
108 << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '";
109 for(uint16 i
= 0; i
< m_valuesCount
; i
++ )
110 ss
<< GetUInt32Value(i
) << " ";
111 ss
<< "'," << uint64(m_time
) <<", " << uint32(GetType())
112 << ", " << int(GetInstanceId()) << ", " << int(GetPhaseMask()) << ")";
113 CharacterDatabase
.Execute( ss
.str().c_str() );
114 CharacterDatabase
.CommitTransaction();
117 void Corpse::DeleteBonesFromWorld()
119 assert(GetType()==CORPSE_BONES
);
120 Corpse
* corpse
= ObjectAccessor::GetCorpse(*this, GetGUID());
124 sLog
.outError("Bones %u not found in world.", GetGUIDLow());
128 AddObjectToRemoveList();
131 void Corpse::DeleteFromDB()
133 if(GetType() == CORPSE_BONES
)
134 // only specific bones
135 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE guid = '%d'", GetGUIDLow());
137 // all corpses (not bones)
138 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID()));
141 bool Corpse::LoadFromDB(uint32 guid
, QueryResult
*result
)
143 bool external
= (result
!= NULL
);
145 // 0 1 2 3 4 5 6 7 8 9
146 result
= CharacterDatabase
.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid
);
150 sLog
.outError("ERROR: Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid
);
154 Field
*fields
= result
->Fetch();
156 if(!LoadFromDB(guid
,fields
))
158 if (!external
) delete result
;
162 if (!external
) delete result
;
166 bool Corpse::LoadFromDB(uint32 guid
, Field
*fields
)
168 // 0 1 2 3 4 5 6 7 8 9
169 //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
170 float positionX
= fields
[0].GetFloat();
171 float positionY
= fields
[1].GetFloat();
172 float positionZ
= fields
[2].GetFloat();
173 float ort
= fields
[3].GetFloat();
174 uint32 mapid
= fields
[4].GetUInt32();
176 if(!LoadValues( fields
[5].GetString() ))
178 sLog
.outError("ERROR: Corpse #%d have broken data in `data` field. Can't be loaded.",guid
);
182 m_time
= time_t(fields
[6].GetUInt64());
183 m_type
= CorpseType(fields
[7].GetUInt32());
184 if(m_type
>= MAX_CORPSE_TYPE
)
186 sLog
.outError("ERROR: Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()));
189 uint32 instanceid
= fields
[8].GetUInt32();
190 uint32 phaseMask
= fields
[9].GetUInt32();
192 // overwrite possible wrong/corrupted guid
193 SetUInt64Value(OBJECT_FIELD_GUID
, MAKE_NEW_GUID(guid
, 0, HIGHGUID_CORPSE
));
196 SetInstanceId(instanceid
);
198 SetPhaseMask(phaseMask
,false);
199 Relocate(positionX
,positionY
,positionZ
,ort
);
201 if(!IsPositionValid())
203 sLog
.outError("ERROR: Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
204 GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY());
208 m_grid
= MaNGOS::ComputeGridPair(GetPositionX(), GetPositionY());
213 bool Corpse::isVisibleForInState(Player
const* u
, bool inVisibleList
) const
215 return IsInWorld() && u
->IsInWorld() && IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), false);