[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / CharacterHandler.cpp
blob9f3e070294d6627b65412197650a07c48f8bb50f
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "SharedDefines.h"
23 #include "WorldSession.h"
24 #include "Opcodes.h"
25 #include "Log.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "Player.h"
29 #include "Guild.h"
30 #include "UpdateMask.h"
31 #include "Auth/md5.h"
32 #include "MapManager.h"
33 #include "ObjectAccessor.h"
34 #include "Group.h"
35 #include "Database/DatabaseImpl.h"
36 #include "PlayerDump.h"
37 #include "SocialMgr.h"
38 #include "Util.h"
39 #include "ArenaTeam.h"
40 #include "Language.h"
42 class LoginQueryHolder : public SqlQueryHolder
44 private:
45 uint32 m_accountId;
46 uint64 m_guid;
47 public:
48 LoginQueryHolder(uint32 accountId, uint64 guid)
49 : m_accountId(accountId), m_guid(guid) { }
50 uint64 GetGuid() const { return m_guid; }
51 uint32 GetAccountId() const { return m_accountId; }
52 bool Initialize();
55 bool LoginQueryHolder::Initialize()
57 SetSize(MAX_PLAYER_LOGIN_QUERY);
59 bool res = true;
61 // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
62 // !!! NOTE: including unused `zone`,`online`
63 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
64 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
65 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
66 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
67 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
68 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
69 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
70 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS, "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID);
71 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
72 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
73 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
74 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" I64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
75 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
76 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
77 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
78 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
79 if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
80 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
81 // in other case still be dummy query
82 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
83 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid));
84 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
85 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
87 return res;
90 // don't call WorldSession directly
91 // it may get deleted before the query callbacks get executed
92 // instead pass an account id to this handler
93 class CharacterHandler
95 public:
96 void HandleCharEnumCallback(QueryResult * result, uint32 account)
98 WorldSession * session = sWorld.FindSession(account);
99 if(!session)
101 delete result;
102 return;
104 session->HandleCharEnum(result);
106 void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
108 if (!holder) return;
109 WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
110 if(!session)
112 delete holder;
113 return;
115 session->HandlePlayerLogin((LoginQueryHolder*)holder);
117 } chrHandler;
119 void WorldSession::HandleCharEnum(QueryResult * result)
121 // keys can be non cleared if player open realm list and close it by 'cancel'
122 loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
124 WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
126 uint8 num = 0;
128 data << num;
130 if( result )
132 Player *plr = new Player(this);
135 uint32 guidlow = (*result)[0].GetUInt32();
136 sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
138 if(plr->MinimalLoadFromDB( result, guidlow ))
140 plr->BuildEnumData( result, &data );
141 ++num;
144 while( result->NextRow() );
146 delete plr;
147 delete result;
150 data.put<uint8>(0, num);
152 SendPacket( &data );
155 void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
157 /// get all the data necessary for loading all characters (along with their pets) on the account
158 CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
159 !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
160 // ------- Query Without Declined Names --------
161 // 0 1 2 3 4 5 6 7 8
162 "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
163 // 9 10 11 12 13
164 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid "
165 "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' "
166 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
167 "WHERE characters.account = '%u' ORDER BY characters.guid"
169 // --------- Query With Declined Names ---------
170 // 0 1 2 3 4 5 6 7 8
171 "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
172 // 9 10 11 12 13 14
173 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid, genitive "
174 "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' "
175 "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
176 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
177 "WHERE characters.account = '%u' ORDER BY characters.guid",
178 GetAccountId());
181 void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
183 CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1);
185 std::string name;
186 uint8 race_,class_;
188 recv_data >> name;
190 // recheck with known string size
191 CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1);
193 recv_data >> race_;
194 recv_data >> class_;
196 WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
198 if(GetSecurity() == SEC_PLAYER)
200 if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
202 bool disabled = false;
204 uint32 team = Player::TeamForRace(race_);
205 switch(team)
207 case ALLIANCE: disabled = mask & (1<<0); break;
208 case HORDE: disabled = mask & (1<<1); break;
211 if(disabled)
213 data << (uint8)CHAR_CREATE_DISABLED;
214 SendPacket( &data );
215 return;
220 ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
221 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
223 if( !classEntry || !raceEntry )
225 data << (uint8)CHAR_CREATE_FAILED;
226 SendPacket( &data );
227 sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
228 return;
231 // prevent character creating Expansion race without Expansion account
232 if (raceEntry->addon > Expansion())
234 data << (uint8)CHAR_CREATE_EXPANSION;
235 sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->addon,race_);
236 SendPacket( &data );
237 return;
240 // prevent character creating Expansion class without Expansion account
241 if (classEntry->addon > Expansion())
243 data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
244 sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->addon,class_);
245 SendPacket( &data );
246 return;
249 // prevent character creating with invalid name
250 if(!normalizePlayerName(name))
252 data << (uint8)CHAR_NAME_INVALID_CHARACTER;
253 SendPacket( &data );
254 sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
255 return;
258 // check name limitations
259 if(!ObjectMgr::IsValidName(name,true))
261 data << (uint8)CHAR_NAME_INVALID_CHARACTER;
262 SendPacket( &data );
263 return;
266 if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
268 data << (uint8)CHAR_NAME_RESERVED;
269 SendPacket( &data );
270 return;
273 if(objmgr.GetPlayerGUIDByName(name))
275 data << (uint8)CHAR_CREATE_NAME_IN_USE;
276 SendPacket( &data );
277 return;
280 QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
281 if ( resultacct )
283 Field *fields=resultacct->Fetch();
284 uint32 acctcharcount = fields[0].GetUInt32();
285 delete resultacct;
287 if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
289 data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
290 SendPacket( &data );
291 return;
295 QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
296 uint8 charcount = 0;
297 if ( result )
299 Field *fields=result->Fetch();
300 charcount = fields[0].GetUInt8();
301 delete result;
303 if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
305 data << (uint8)CHAR_CREATE_SERVER_LIMIT;
306 SendPacket( &data );
307 return;
311 // speedup check for heroic class disabled case
312 uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
313 if(heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
315 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
316 SendPacket( &data );
317 return;
320 // speedup check for heroic class disabled case
321 uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
322 if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
324 data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
325 SendPacket( &data );
326 return;
329 bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
330 uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
332 bool have_same_race = false;
334 // if 0 then allowed creating without any characters
335 bool have_req_level_for_heroic = (req_level_for_heroic==0);
337 if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
339 QueryResult *result2 = CharacterDatabase.PQuery("SELECT guid,race,class FROM characters WHERE account = '%u' %s",
340 GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
341 if(result2)
343 uint32 team_= Player::TeamForRace(race_);
345 Field* field = result2->Fetch();
346 uint8 acc_race = field[1].GetUInt32();
348 if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
350 uint8 acc_class = field[2].GetUInt32();
351 if(acc_class == CLASS_DEATH_KNIGHT)
353 if(heroic_free_slots > 0)
354 --heroic_free_slots;
356 if(heroic_free_slots==0)
358 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
359 SendPacket( &data );
360 return;
364 if(!have_req_level_for_heroic)
366 uint32 acc_guid = field[0].GetUInt32();
367 uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid);
368 if(acc_level >= req_level_for_heroic)
369 have_req_level_for_heroic = true;
373 // need to check team only for first character
374 // TODO: what to if account already has characters of both races?
375 if (!AllowTwoSideAccounts)
377 uint32 acc_team=0;
378 if(acc_race > 0)
379 acc_team = Player::TeamForRace(acc_race);
381 if(acc_team != team_)
383 data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
384 SendPacket( &data );
385 delete result2;
386 return;
390 // search same race for cinematic or same class if need
391 // TODO: check if cinematic already shown? (already logged in?; cinematic field)
392 while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
394 if(!result2->NextRow())
395 break;
397 field = result2->Fetch();
398 acc_race = field[1].GetUInt32();
400 if(!have_same_race)
401 have_same_race = race_ == acc_race;
403 if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
405 uint8 acc_class = field[2].GetUInt32();
406 if(acc_class == CLASS_DEATH_KNIGHT)
408 if(heroic_free_slots > 0)
409 --heroic_free_slots;
411 if(heroic_free_slots==0)
413 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
414 SendPacket( &data );
415 return;
419 if(!have_req_level_for_heroic)
421 uint32 acc_guid = field[0].GetUInt32();
422 uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid);
423 if(acc_level >= req_level_for_heroic)
424 have_req_level_for_heroic = true;
428 delete result2;
432 if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
434 data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
435 SendPacket( &data );
436 return;
439 // extract other data required for player creating
440 uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
441 recv_data >> gender >> skin >> face;
442 recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
444 Player * pNewChar = new Player(this);
445 if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
447 // Player not create (race/class problem?)
448 delete pNewChar;
450 data << (uint8)CHAR_CREATE_ERROR;
451 SendPacket( &data );
453 return;
456 if(have_same_race && skipCinematics == 1 || skipCinematics == 2)
457 pNewChar->setCinematic(1); // not show intro
459 // Player created, save it now
460 pNewChar->SaveToDB();
461 charcount+=1;
463 loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
464 loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
466 delete pNewChar; // created only to call SaveToDB()
468 data << (uint8)CHAR_CREATE_SUCCESS;
469 SendPacket( &data );
471 std::string IP_str = GetRemoteAddress();
472 sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
473 sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
476 void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
478 CHECK_PACKET_SIZE(recv_data,8);
480 uint64 guid;
481 recv_data >> guid;
483 // can't delete loaded character
484 if(objmgr.GetPlayer(guid))
485 return;
487 uint32 accountId = 0;
488 std::string name;
490 // is guild leader
491 if(objmgr.GetGuildByLeader(guid))
493 WorldPacket data(SMSG_CHAR_DELETE, 1);
494 data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
495 SendPacket( &data );
496 return;
499 // is arena team captain
500 if(objmgr.GetArenaTeamByCaptain(guid))
502 WorldPacket data(SMSG_CHAR_DELETE, 1);
503 data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
504 SendPacket( &data );
505 return;
508 QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
509 if(result)
511 Field *fields = result->Fetch();
512 accountId = fields[0].GetUInt32();
513 name = fields[1].GetCppString();
514 delete result;
517 // prevent deleting other players' characters using cheating tools
518 if(accountId != GetAccountId())
519 return;
521 std::string IP_str = GetRemoteAddress();
522 sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
523 sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
525 if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
527 std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
528 sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
531 Player::DeleteFromDB(guid, GetAccountId());
533 WorldPacket data(SMSG_CHAR_DELETE, 1);
534 data << (uint8)CHAR_DELETE_SUCCESS;
535 SendPacket( &data );
538 void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
540 CHECK_PACKET_SIZE(recv_data,8);
542 if(PlayerLoading() || GetPlayer() != NULL)
544 sLog.outError("Player tryes to login again, AccountId = %d",GetAccountId());
545 return;
548 m_playerLoading = true;
549 uint64 playerGuid = 0;
551 DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
553 recv_data >> playerGuid;
555 LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
556 if(!holder->Initialize())
558 delete holder; // delete all unprocessed queries
559 m_playerLoading = false;
560 return;
563 CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
566 void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
568 uint64 playerGuid = holder->GetGuid();
570 Player* pCurrChar = new Player(this);
571 pCurrChar->GetMotionMaster()->Initialize();
573 // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
574 if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
576 KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
577 delete pCurrChar; // delete it manually
578 delete holder; // delete all unprocessed queries
579 m_playerLoading = false;
580 return;
583 SetPlayer(pCurrChar);
585 pCurrChar->SendDungeonDifficulty(false);
587 WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
588 data << pCurrChar->GetMapId();
589 data << pCurrChar->GetPositionX();
590 data << pCurrChar->GetPositionY();
591 data << pCurrChar->GetPositionZ();
592 data << pCurrChar->GetOrientation();
593 SendPacket(&data);
595 data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
596 data << uint32(time(NULL)); // unix time of something
597 data << uint8(1);
598 for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++)
599 data << uint32(GetAccountData(i)->Time); // also unix time
600 SendPacket(&data);
602 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
603 data << uint8(2); // unknown value
604 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
605 SendPacket(&data);
607 // Send MOTD
609 data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
610 data << (uint32)0;
612 uint32 linecount=0;
613 std::string str_motd = sWorld.GetMotd();
614 std::string::size_type pos, nextpos;
616 pos = 0;
617 while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
619 if (nextpos != pos)
621 data << str_motd.substr(pos,nextpos-pos);
622 ++linecount;
624 pos = nextpos+1;
627 if (pos<str_motd.length())
629 data << str_motd.substr(pos);
630 ++linecount;
633 data.put(0, linecount);
635 SendPacket( &data );
636 DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
639 //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
640 QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
642 if(resultGuild)
644 Field *fields = resultGuild->Fetch();
645 pCurrChar->SetInGuild(fields[0].GetUInt32());
646 pCurrChar->SetRank(fields[1].GetUInt32());
647 delete resultGuild;
649 else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
651 pCurrChar->SetInGuild(0);
652 pCurrChar->SetRank(0);
655 if(pCurrChar->GetGuildId() != 0)
657 Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
658 if(guild)
660 data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
661 data << (uint8)GE_MOTD;
662 data << (uint8)1;
663 data << guild->GetMOTD();
664 SendPacket(&data);
665 DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
667 data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size
668 data<<(uint8)GE_SIGNED_ON;
669 data<<(uint8)1;
670 data<<pCurrChar->GetName();
671 data<<pCurrChar->GetGUID();
672 guild->BroadcastPacket(&data);
673 DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
675 // Increment online members of the guild
676 guild->IncOnlineMemberCount();
678 else
680 // remove wrong guild data
681 sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
682 pCurrChar->SetInGuild(0);
686 if(!pCurrChar->isAlive())
687 pCurrChar->SendCorpseReclaimDelay(true);
689 pCurrChar->SendInitialPacketsBeforeAddToMap();
691 //Show cinematic at the first time that player login
692 if( !pCurrChar->getCinematic() )
694 pCurrChar->setCinematic(1);
696 if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
698 if(cEntry->CinematicSequence)
700 data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
701 data << uint32(cEntry->CinematicSequence);
702 SendPacket( &data );
704 else if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
706 data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
707 data << uint32(rEntry->CinematicSequence);
708 SendPacket( &data );
713 if (!pCurrChar->GetMap()->Add(pCurrChar))
715 AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
716 if(at)
717 pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
718 else
719 pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
722 ObjectAccessor::Instance().AddObject(pCurrChar);
723 //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
724 pCurrChar->GetSocial()->SendSocialList();
726 pCurrChar->SendInitialPacketsAfterAddToMap();
728 CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
729 loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
730 pCurrChar->SetInGameTime( getMSTime() );
732 // announce group about member online (must be after add to player list to receive announce to self)
733 if(Group *group = pCurrChar->GetGroup())
735 //pCurrChar->groupInfo.group->SendInit(this); // useless
736 group->SendUpdate();
739 // friend status
740 sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
742 // Place character in world (and load zone) before some object loading
743 pCurrChar->LoadCorpse();
745 // setting Ghost+speed if dead
746 if (pCurrChar->m_deathState != ALIVE)
748 // not blizz like, we must correctly save and load player instead...
749 if(pCurrChar->getRace() == RACE_NIGHTELF)
750 pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
751 pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
753 pCurrChar->SetMovement(MOVE_WATER_WALK);
756 if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
759 sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
761 uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
762 uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
764 // search appropriate start path node
765 uint32 startNode = 0;
767 TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
769 float distPrev = MAP_SIZE*MAP_SIZE;
770 float distNext =
771 (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
772 (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
773 (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());
775 for(uint32 i = 1; i < nodeList.size(); ++i)
777 TaxiPathNode const& node = nodeList[i];
778 TaxiPathNode const& prevNode = nodeList[i-1];
780 // skip nodes at another map
781 if(node.mapid != pCurrChar->GetMapId())
782 continue;
784 distPrev = distNext;
786 distNext =
787 (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
788 (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
789 (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());
791 float distNodes =
792 (node.x-prevNode.x)*(node.x-prevNode.x)+
793 (node.y-prevNode.y)*(node.y-prevNode.y)+
794 (node.z-prevNode.z)*(node.z-prevNode.z);
796 if(distNext + distPrev < distNodes)
798 startNode = i;
799 break;
803 SendDoFlight( MountId, path, startNode );
806 // Load pet if any and player is alive and not in taxi flight
807 if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
808 pCurrChar->LoadPet();
810 // Set FFA PvP for non GM in non-rest mode
811 if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
812 pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
814 if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
815 pCurrChar->SetContestedPvP();
817 // Apply at_login requests
818 if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
820 pCurrChar->resetSpells();
821 SendNotification(LANG_RESET_SPELLS);
824 if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
826 pCurrChar->resetTalents(true);
827 SendNotification(LANG_RESET_TALENTS);
830 // show time before shutdown if shutdown planned.
831 if(sWorld.IsShutdowning())
832 sWorld.ShutdownMsg(true,pCurrChar);
834 if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
835 pCurrChar->SetTaxiCheater(true);
837 if(pCurrChar->isGameMaster())
838 SendNotification(LANG_GM_ON);
840 std::string IP_str = GetRemoteAddress();
841 sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
842 GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());
844 m_playerLoading = false;
845 delete holder;
848 void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
850 CHECK_PACKET_SIZE(recv_data,4+1);
852 DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
854 uint32 repListID;
855 uint8 flag;
857 recv_data >> repListID;
858 recv_data >> flag;
860 FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID);
861 if (itr == GetPlayer()->m_factions.end())
862 return;
864 // always invisible or hidden faction can't change war state
865 if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
866 return;
868 GetPlayer()->SetFactionAtWar(&itr->second,flag);
871 //I think this function is never used :/ I dunno, but i guess this opcode not exists
872 void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
874 //CHECK_PACKET_SIZE(recv_data,4+4);
876 //sLog.outDebug("WORLD SESSION: HandleSetFactionCheat");
878 uint32 FactionID;
879 uint32 Standing;
881 recv_data >> FactionID;
882 recv_data >> Standing;
884 std::list<struct Factions>::iterator itr;
886 for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
888 if(itr->ReputationListID == FactionID)
890 itr->Standing += Standing;
891 itr->Flags = (itr->Flags | 1);
892 break;
896 GetPlayer()->UpdateReputation();
899 void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
901 DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
903 WorldPacket data(SMSG_MEETINGSTONE_SETQUEUE, 5);
904 data << uint32(0) << uint8(6);
905 SendPacket(&data);
908 void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
910 CHECK_PACKET_SIZE(recv_data,4);
912 uint32 iFlag;
913 recv_data >> iFlag;
915 uint32 wInt = (iFlag / 32);
916 if (wInt >= 8)
918 //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
919 return;
921 uint32 rInt = (iFlag % 32);
923 uint32 tutflag = GetPlayer()->GetTutorialInt( wInt );
924 tutflag |= (1 << rInt);
925 GetPlayer()->SetTutorialInt( wInt, tutflag );
927 //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
930 void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
932 for ( uint32 iI = 0; iI < 8; iI++)
933 GetPlayer()->SetTutorialInt( iI, 0xFFFFFFFF );
936 void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
938 for ( uint32 iI = 0; iI < 8; iI++)
939 GetPlayer()->SetTutorialInt( iI, 0x00000000 );
942 void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
944 CHECK_PACKET_SIZE(recv_data,4);
946 DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
947 uint32 fact;
948 recv_data >> fact;
949 GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
952 void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data)
954 CHECK_PACKET_SIZE(recv_data,4+1);
956 DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
957 uint32 replistid;
958 uint8 inactive;
959 recv_data >> replistid >> inactive;
961 FactionStateList::iterator itr = _player->m_factions.find(replistid);
962 if (itr == _player->m_factions.end())
963 return;
965 _player->SetFactionInactive(&itr->second, inactive);
968 void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
970 DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName());
971 _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
974 void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
976 DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName());
977 _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
980 void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
982 CHECK_PACKET_SIZE(recv_data, 8+1);
984 uint64 guid;
985 std::string newname;
987 recv_data >> guid;
988 recv_data >> newname;
990 // prevent character rename to invalid name
991 if(!normalizePlayerName(newname))
993 WorldPacket data(SMSG_CHAR_RENAME, 1);
994 data << uint8(CHAR_NAME_NO_NAME);
995 SendPacket( &data );
996 return;
999 if(!ObjectMgr::IsValidName(newname, true))
1001 WorldPacket data(SMSG_CHAR_RENAME, 1);
1002 data << uint8(CHAR_NAME_INVALID_CHARACTER);
1003 SendPacket( &data );
1004 return;
1007 // check name limitations
1008 if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
1010 WorldPacket data(SMSG_CHAR_RENAME, 1);
1011 data << uint8(CHAR_NAME_RESERVED);
1012 SendPacket( &data );
1013 return;
1016 std::string escaped_newname = newname;
1017 CharacterDatabase.escape_string(escaped_newname);
1019 // make sure that the character belongs to the current account, that rename at login is enabled
1020 // and that there is no character with the desired new name
1021 CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack,
1022 GetAccountId(), newname,
1023 "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
1024 GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
1028 void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname)
1030 WorldSession * session = sWorld.FindSession(accountId);
1031 if(!session)
1033 if(result) delete result;
1034 return;
1037 if (!result)
1039 WorldPacket data(SMSG_CHAR_RENAME, 1);
1040 data << uint8(CHAR_CREATE_ERROR);
1041 session->SendPacket( &data );
1042 return;
1045 uint32 guidLow = result->Fetch()[0].GetUInt32();
1046 uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
1047 std::string oldname = result->Fetch()[1].GetCppString();
1049 delete result;
1051 CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
1052 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
1054 sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
1056 WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
1057 data << uint8(RESPONSE_SUCCESS);
1058 data << uint64(guid);
1059 data << newname;
1060 session->SendPacket(&data);
1063 void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
1065 uint64 guid;
1067 CHECK_PACKET_SIZE(recv_data, 8);
1068 recv_data >> guid;
1070 // not accept declined names for unsupported languages
1071 std::string name;
1072 if(!objmgr.GetPlayerNameByGUID(guid, name))
1074 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1075 data << uint32(1);
1076 data << uint64(guid);
1077 SendPacket(&data);
1078 return;
1081 std::wstring wname;
1082 if(!Utf8toWStr(name, wname))
1084 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1085 data << uint32(1);
1086 data << uint64(guid);
1087 SendPacket(&data);
1088 return;
1091 if(!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
1093 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1094 data << uint32(1);
1095 data << uint64(guid);
1096 SendPacket(&data);
1097 return;
1100 std::string name2;
1101 DeclinedName declinedname;
1103 CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
1104 recv_data >> name2;
1106 if(name2 != name) // character have different name
1108 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1109 data << uint32(1);
1110 data << uint64(guid);
1111 SendPacket(&data);
1112 return;
1115 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1117 CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
1118 recv_data >> declinedname.name[i];
1119 if(!normalizePlayerName(declinedname.name[i]))
1121 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1122 data << uint32(1);
1123 data << uint64(guid);
1124 SendPacket(&data);
1125 return;
1129 if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
1131 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1132 data << uint32(1);
1133 data << uint64(guid);
1134 SendPacket(&data);
1135 return;
1138 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1139 CharacterDatabase.escape_string(declinedname.name[i]);
1141 CharacterDatabase.BeginTransaction();
1142 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
1143 CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
1144 GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
1145 CharacterDatabase.CommitTransaction();
1147 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1148 data << uint32(0); // OK
1149 data << uint64(guid);
1150 SendPacket(&data);
1153 void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
1155 sLog.outDebug("CMSG_ALTER_APPEARANCE");
1157 CHECK_PACKET_SIZE(recv_data, 4+4+4);
1159 uint32 Hair, Color, FacialHair;
1160 recv_data >> Hair >> Color >> FacialHair;
1162 BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
1164 if(!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
1165 return;
1167 BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
1169 if(!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
1170 return;
1172 uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id);
1174 // 0 - ok
1175 // 1,3 - not enough money
1176 // 2 - you have to seat on barber chair
1177 if(_player->GetMoney() < Cost)
1179 WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
1180 data << uint32(1); // no money
1181 SendPacket(&data);
1182 return;
1184 else
1186 WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
1187 data << uint32(0); // ok
1188 SendPacket(&data);
1191 _player->SetMoney(_player->GetMoney() - Cost); // it isn't free
1193 _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
1194 _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
1195 _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
1197 _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
1199 _player->SetStandState(0); // stand up
1202 void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data )
1204 CHECK_PACKET_SIZE(recv_data, 4);
1206 uint32 slot;
1207 recv_data >> slot;
1209 if(slot > MAX_GLYPH_SLOT_INDEX)
1211 sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
1212 return;
1215 if(uint32 glyph = _player->GetGlyph(slot))
1217 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
1219 _player->RemoveAurasDueToSpell(gp->SpellId);
1220 _player->SetGlyph(slot, 0);
1225 void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
1227 CHECK_PACKET_SIZE(recv_data, 8+1);
1229 uint64 guid;
1230 std::string newname;
1232 recv_data >> guid;
1233 recv_data >> newname;
1235 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+1+1+1+1);
1237 uint8 gender, skin, face, hairStyle, hairColor, facialHair;
1238 recv_data >> gender >> skin >> face >> hairStyle >> hairColor >> facialHair;
1240 QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
1241 if (!result)
1243 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1244 data << uint8(CHAR_CREATE_ERROR);
1245 SendPacket( &data );
1246 return;
1249 Field *fields = result->Fetch();
1250 uint32 at_loginFlags = fields[0].GetUInt32();
1251 delete result;
1253 if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
1255 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1256 data << uint8(CHAR_CREATE_ERROR);
1257 SendPacket( &data );
1258 return;
1261 // prevent character rename to invalid name
1262 if(!normalizePlayerName(newname))
1264 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1265 data << uint8(CHAR_NAME_NO_NAME);
1266 SendPacket( &data );
1267 return;
1270 if(!ObjectMgr::IsValidName(newname,true))
1272 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1273 data << uint8(CHAR_NAME_INVALID_CHARACTER);
1274 SendPacket( &data );
1275 return;
1278 // check name limitations
1279 if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
1281 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1282 data << uint8(CHAR_NAME_RESERVED);
1283 SendPacket( &data );
1284 return;
1287 if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
1289 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1290 data << uint8(CHAR_CREATE_NAME_IN_USE);
1291 SendPacket( &data );
1292 return;
1295 CharacterDatabase.escape_string(newname);
1296 Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
1297 CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid));
1298 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
1300 std::string IP_str = GetRemoteAddress();
1301 sLog.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str());
1303 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6);
1304 data << uint8(RESPONSE_SUCCESS);
1305 data << uint64(guid);
1306 data << newname;
1307 data << uint8(gender);
1308 data << uint8(skin);
1309 data << uint8(face);
1310 data << uint8(hairStyle);
1311 data << uint8(hairColor);
1312 data << uint8(facialHair);
1313 SendPacket(&data);