[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / BattleGroundWS.cpp
blob0c85dff869818d3e06e581064b1503ba48fe9e95
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundWS.h"
23 #include "Creature.h"
24 #include "GameObject.h"
25 #include "Chat.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "WorldPacket.h"
29 #include "Language.h"
31 BattleGroundWS::BattleGroundWS()
33 m_BgObjects.resize(BG_WS_OBJECT_MAX);
34 m_BgCreatures.resize(BG_CREATURES_MAX_WS);
37 BattleGroundWS::~BattleGroundWS()
41 void BattleGroundWS::Update(uint32 diff)
43 BattleGround::Update(diff);
45 // after bg start we get there (once)
46 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
48 ModifyStartDelayTime(diff);
50 if(!(m_Events & 0x01))
52 m_Events |= 0x01;
54 // setup here, only when at least one player has ported to the map
55 if(!SetupBattleGround())
57 EndNow();
58 return;
61 // for(uint32 i = WS_SPIRIT_MAIN_ALLIANCE; i <= WS_SPIRIT_MAIN_HORDE; i++)
62 // SpawnBGCreature(i, RESPAWN_IMMEDIATELY);
64 for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++)
66 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
67 DoorClose(i);
69 for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
70 SpawnBGObject(i, RESPAWN_ONE_DAY);
72 SetStartDelayTime(START_DELAY0);
74 // After 1 minute, warning is signalled
75 else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
77 m_Events |= 0x04;
78 SendMessageToAll(GetMangosString(LANG_BG_WS_ONE_MINUTE));
80 // After 1,5 minute, warning is signalled
81 else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
83 m_Events |= 0x08;
84 SendMessageToAll(GetMangosString(LANG_BG_WS_HALF_MINUTE));
86 // After 2 minutes, gates OPEN ! x)
87 else if(GetStartDelayTime() < 0 && !(m_Events & 0x10))
89 m_Events |= 0x10;
90 for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++)
91 DoorOpen(i);
92 for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++)
93 DoorOpen(i);
95 SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
96 SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY);
97 SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
98 SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);
100 for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
101 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
103 SendMessageToAll(GetMangosString(LANG_BG_WS_BEGIN));
105 PlaySoundToAll(SOUND_BG_START);
106 SetStatus(STATUS_IN_PROGRESS);
108 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
109 if(Player* plr = objmgr.GetPlayer(itr->first))
110 plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
113 else if(GetStatus() == STATUS_IN_PROGRESS)
115 if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
117 m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
119 if(m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
121 m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
122 RespawnFlag(ALLIANCE, true);
125 if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
127 m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
129 if(m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
131 m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
132 RespawnFlagAfterDrop(ALLIANCE);
135 if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
137 m_FlagsTimer[BG_TEAM_HORDE] -= diff;
139 if(m_FlagsTimer[BG_TEAM_HORDE] < 0)
141 m_FlagsTimer[BG_TEAM_HORDE] = 0;
142 RespawnFlag(HORDE, true);
145 if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
147 m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
149 if(m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
151 m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
152 RespawnFlagAfterDrop(HORDE);
158 void BattleGroundWS::AddPlayer(Player *plr)
160 BattleGround::AddPlayer(plr);
161 //create score and add it to map, default values are set in constructor
162 BattleGroundWGScore* sc = new BattleGroundWGScore;
164 m_PlayerScores[plr->GetGUID()] = sc;
167 void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
169 if(Team == ALLIANCE)
171 sLog.outDebug("Respawn Alliance flag");
172 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
174 else
176 sLog.outDebug("Respawn Horde flag");
177 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
180 if(captured)
182 //when map_update will be allowed for battlegrounds this code will be useless
183 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
184 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
185 SendMessageToAll(GetMangosString(LANG_BG_WS_F_PLACED));
186 PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound...
190 void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
192 if(GetStatus() != STATUS_IN_PROGRESS)
193 return;
195 RespawnFlag(team,false);
196 if(team == ALLIANCE)
198 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
199 SendMessageToAll(GetMangosString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED));
201 else
203 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
204 SendMessageToAll(GetMangosString(LANG_BG_WS_HORDE_FLAG_RESPAWNED));
207 PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
209 GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
210 if(obj)
211 obj->Delete();
212 else
213 sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
215 SetDroppedFlagGUID(0,team);
218 void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
220 if(GetStatus() != STATUS_IN_PROGRESS)
221 return;
223 uint8 type = 0;
224 uint32 winner = 0;
225 const char *message = "";
227 //TODO FIX reputation and honor gains for low level players!
229 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
230 if(Source->GetTeam() == ALLIANCE)
232 if (!IsHordeFlagPickedup())
233 return;
234 SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
235 // horde flag in base (but not respawned yet)
236 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
237 // Drop Horde Flag from Player
238 Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
239 message = GetMangosString(LANG_BG_WS_CAPTURED_HF);
240 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
241 if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
242 AddPoint(ALLIANCE, 1);
243 PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
244 RewardReputationToTeam(890, 35, ALLIANCE); // +35 reputation
245 RewardHonorToTeam(40, ALLIANCE); // +40 bonushonor
247 else
249 if (!IsAllianceFlagPickedup())
250 return;
251 SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time
252 // alliance flag in base (but not respawned yet)
253 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
254 // Drop Alliance Flag from Player
255 Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
256 message = GetMangosString(LANG_BG_WS_CAPTURED_AF);
257 type = CHAT_MSG_BG_SYSTEM_HORDE;
258 if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
259 AddPoint(HORDE, 1);
260 PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
261 RewardReputationToTeam(889, 35, HORDE); // +35 reputation
262 RewardHonorToTeam(40, HORDE); // +40 bonushonor
265 SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
266 SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
268 WorldPacket data;
269 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
270 SendPacketToAll(&data);
272 UpdateFlagState(Source->GetTeam(), 1); // flag state none
273 UpdateTeamScore(Source->GetTeam());
274 // only flag capture should be updated
275 UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures...
277 if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
278 winner = ALLIANCE;
280 if(GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
281 winner = HORDE;
283 if(winner)
285 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
286 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
287 UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
288 UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
290 EndBattleGround(winner);
292 else
294 m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
298 void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
300 if(GetStatus() != STATUS_IN_PROGRESS)
302 // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
303 // just take off the aura
304 if(Source->GetTeam() == ALLIANCE)
306 if(!this->IsHordeFlagPickedup())
307 return;
308 if(GetHordeFlagPickerGUID() == Source->GetGUID())
310 SetHordeFlagPicker(0);
311 Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
314 else
316 if(!this->IsAllianceFlagPickedup())
317 return;
318 if(GetAllianceFlagPickerGUID() == Source->GetGUID())
320 SetAllianceFlagPicker(0);
321 Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
324 return;
327 const char *message = "";
328 uint8 type = 0;
329 bool set = false;
331 if(Source->GetTeam() == ALLIANCE)
333 if(!IsHordeFlagPickedup())
334 return;
335 if(GetHordeFlagPickerGUID() == Source->GetGUID())
337 SetHordeFlagPicker(0);
338 Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
339 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
340 message = GetMangosString(LANG_BG_WS_DROPPED_HF);
341 type = CHAT_MSG_BG_SYSTEM_HORDE;
342 Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
343 set = true;
346 else
348 if(!IsAllianceFlagPickedup())
349 return;
350 if(GetAllianceFlagPickerGUID() == Source->GetGUID())
352 SetAllianceFlagPicker(0);
353 Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
354 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
355 message = GetMangosString(LANG_BG_WS_DROPPED_AF);
356 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
357 Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
358 set = true;
362 if (set)
364 Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
365 UpdateFlagState(Source->GetTeam(), 1);
367 WorldPacket data;
368 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
369 SendPacketToAll(&data);
371 if(Source->GetTeam() == ALLIANCE)
372 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
373 else
374 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
376 m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
380 void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
382 if(GetStatus() != STATUS_IN_PROGRESS)
383 return;
385 const char *message = NULL;
386 uint8 type = 0;
388 //alliance flag picked up from base
389 if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
390 && m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
392 message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);
393 type = CHAT_MSG_BG_SYSTEM_HORDE;
394 PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
395 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
396 SetAllianceFlagPicker(Source->GetGUID());
397 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
398 //update world state to show correct flag carrier
399 UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
400 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
401 Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
404 //horde flag picked up from base
405 if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
406 && m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
408 message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);
409 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
410 PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
411 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
412 SetHordeFlagPicker(Source->GetGUID());
413 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
414 //update world state to show correct flag carrier
415 UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
416 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
417 Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
420 //Alliance flag on ground(not in base) (returned or picked up again from ground!)
421 if(GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
423 if(Source->GetTeam() == ALLIANCE)
425 message = GetMangosString(LANG_BG_WS_RETURNED_AF);
426 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
427 UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
428 RespawnFlag(ALLIANCE, false);
429 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
430 PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
431 UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
433 else
435 message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);
436 type = CHAT_MSG_BG_SYSTEM_HORDE;
437 PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
438 SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
439 SetAllianceFlagPicker(Source->GetGUID());
440 Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
441 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
442 UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
443 UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
445 //called in HandleGameObjectUseOpcode:
446 //target_obj->Delete();
449 //Horde flag on ground(not in base) (returned or picked up again)
450 if(GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
452 if(Source->GetTeam() == HORDE)
454 message = GetMangosString(LANG_BG_WS_RETURNED_HF);
455 type = CHAT_MSG_BG_SYSTEM_HORDE;
456 UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
457 RespawnFlag(HORDE, false);
458 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
459 PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
460 UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
462 else
464 message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);
465 type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
466 PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
467 SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
468 SetHordeFlagPicker(Source->GetGUID());
469 Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
470 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
471 UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
472 UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
474 //called in HandleGameObjectUseOpcode:
475 //target_obj->Delete();
478 if (!type)
479 return;
481 WorldPacket data;
482 ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
483 SendPacketToAll(&data);
484 Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
487 void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
489 // sometimes flag aura not removed :(
490 if(IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
492 if(!plr)
494 sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
495 SetAllianceFlagPicker(0);
496 RespawnFlag(ALLIANCE, false);
498 else
499 EventPlayerDroppedFlag(plr);
501 if(IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
503 if(!plr)
505 sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
506 SetHordeFlagPicker(0);
507 RespawnFlag(HORDE, false);
509 else
510 EventPlayerDroppedFlag(plr);
514 void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
516 if(team == ALLIANCE)
517 UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
518 else
519 UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
522 void BattleGroundWS::UpdateTeamScore(uint32 team)
524 if(team == ALLIANCE)
525 UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team));
526 else
527 UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
530 void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
532 // this is wrong way to implement these things. On official it done by gameobject spell cast.
533 if(GetStatus() != STATUS_IN_PROGRESS)
534 return;
536 //uint32 SpellId = 0;
537 //uint64 buff_guid = 0;
538 switch(Trigger)
540 case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
541 //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
542 break;
543 case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
544 //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
545 break;
546 case 3706: // Alliance elixir of regeneration spawn
547 //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1];
548 break;
549 case 3708: // Horde elixir of regeneration spawn
550 //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2];
551 break;
552 case 3707: // Alliance elixir of berserk spawn
553 //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];
554 break;
555 case 3709: // Horde elixir of berserk spawn
556 //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
557 break;
558 case 3646: // Alliance Flag spawn
559 if(m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
560 if(GetHordeFlagPickerGUID() == Source->GetGUID())
561 EventPlayerCapturedFlag(Source);
562 break;
563 case 3647: // Horde Flag spawn
564 if(m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
565 if(GetAllianceFlagPickerGUID() == Source->GetGUID())
566 EventPlayerCapturedFlag(Source);
567 break;
568 case 3649: // unk1
569 case 3688: // unk2
570 case 4628: // unk3
571 case 4629: // unk4
572 break;
573 default:
574 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
575 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
576 break;
579 //if(buff_guid)
580 // HandleTriggerBuff(buff_guid,Source);
583 bool BattleGroundWS::SetupBattleGround()
585 // flags
586 if( !AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
587 || !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000)
588 // buffs
589 || !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME)
590 || !AddObject(BG_WS_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 1005.171f, 1447.946f, 335.9032f, 1.64061f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME)
591 || !AddObject(BG_WS_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1317.506f, 1550.851f, 313.2344f, -0.2617996f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME)
592 || !AddObject(BG_WS_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1110.451f, 1353.656f, 316.5181f, -0.6806787f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME)
593 || !AddObject(BG_WS_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1320.09f, 1378.79f, 314.7532f, 1.186824f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME)
594 || !AddObject(BG_WS_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1139.688f, 1560.288f, 306.8432f, -2.443461f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME)
595 // alliance gates
596 || !AddObject(BG_WS_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_WS_ENTRY, 1503.335f, 1493.466f, 352.1888f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
597 || !AddObject(BG_WS_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_WS_ENTRY, 1492.478f, 1457.912f, 342.9689f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
598 || !AddObject(BG_WS_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_WS_ENTRY, 1468.503f, 1494.357f, 351.8618f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
599 || !AddObject(BG_WS_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_WS_ENTRY, 1471.555f, 1458.778f, 362.6332f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY)
600 || !AddObject(BG_WS_OBJECT_DOOR_A_5, BG_OBJECT_DOOR_A_5_WS_ENTRY, 1492.347f, 1458.34f, 342.3712f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
601 || !AddObject(BG_WS_OBJECT_DOOR_A_6, BG_OBJECT_DOOR_A_6_WS_ENTRY, 1503.466f, 1493.367f, 351.7352f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY)
602 // horde gates
603 || !AddObject(BG_WS_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_WS_ENTRY, 949.1663f, 1423.772f, 345.6241f, -0.5756807f, -0.01673368f, -0.004956111f, -0.2839723f, 0.9586737f, RESPAWN_IMMEDIATELY)
604 || !AddObject(BG_WS_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_WS_ENTRY, 953.0507f, 1459.842f, 340.6526f, -1.99662f, -0.1971825f, 0.1575096f, -0.8239487f, 0.5073641f, RESPAWN_IMMEDIATELY)
605 || !AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY)
606 || !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY)
609 sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!");
610 return false;
613 WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
614 if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
616 sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!");
617 return false;
620 sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
621 if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
623 sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!");
624 return false;
627 sLog.outDebug("BatteGroundWS: BG objects and spirit guides spawned");
629 return true;
632 void BattleGroundWS::Reset()
634 //call parent's class reset
635 BattleGround::Reset();
637 m_FlagKeepers[BG_TEAM_ALLIANCE] = 0;
638 m_FlagKeepers[BG_TEAM_HORDE] = 0;
639 m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0;
640 m_DroppedFlagGUID[BG_TEAM_HORDE] = 0;
641 m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
642 m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
643 m_TeamScores[BG_TEAM_ALLIANCE] = 0;
644 m_TeamScores[BG_TEAM_HORDE] = 0;
646 /* Spirit nodes is static at this BG and then not required deleting at BG reset.
647 if(m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
648 DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
650 if(m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
651 DelCreature(WS_SPIRIT_MAIN_HORDE);
655 void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
657 if(GetStatus() != STATUS_IN_PROGRESS)
658 return;
660 EventPlayerDroppedFlag(player);
662 BattleGround::HandleKillPlayer(player, killer);
665 void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
668 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
670 if(itr == m_PlayerScores.end()) // player not found
671 return;
673 switch(type)
675 case SCORE_FLAG_CAPTURES: // flags captured
676 ((BattleGroundWGScore*)itr->second)->FlagCaptures += value;
677 break;
678 case SCORE_FLAG_RETURNS: // flags returned
679 ((BattleGroundWGScore*)itr->second)->FlagReturns += value;
680 break;
681 default:
682 BattleGround::UpdatePlayerScore(Source, type, value);
683 break;
687 void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
689 data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE));
690 data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE));
692 if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
693 data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1);
694 else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
695 data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1);
696 else
697 data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0);
699 if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
700 data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1);
701 else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
702 data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1);
703 else
704 data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0);
706 data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE);
708 if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
709 data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
710 else
711 data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
713 if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
714 data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
715 else
716 data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);