[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / BattleGroundSA.cpp
blobd5585fd93e94fc8bbde2ba5dfb42afb1670ca803
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "BattleGround.h"
20 #include "BattleGroundSA.h"
21 #include "Player.h"
23 BattleGroundSA::BattleGroundSA()
28 BattleGroundSA::~BattleGroundSA()
33 void BattleGroundSA::Update(uint32 diff)
35 BattleGround::Update(diff);
38 void BattleGroundSA::AddPlayer(Player *plr)
40 BattleGround::AddPlayer(plr);
41 //create score and add it to map, default values are set in constructor
42 BattleGroundSAScore* sc = new BattleGroundSAScore;
44 m_PlayerScores[plr->GetGUID()] = sc;
47 void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
52 void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger)
54 // this is wrong way to implement these things. On official it done by gameobject spell cast.
55 if(GetStatus() != STATUS_IN_PROGRESS)
56 return;
59 void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
62 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
64 if(itr == m_PlayerScores.end()) // player not found...
65 return;
67 BattleGround::UpdatePlayerScore(Source,type,value);