2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "BattleGround.h"
20 #include "BattleGroundSA.h"
23 BattleGroundSA::BattleGroundSA()
28 BattleGroundSA::~BattleGroundSA()
33 void BattleGroundSA::Update(uint32 diff
)
35 BattleGround::Update(diff
);
38 void BattleGroundSA::AddPlayer(Player
*plr
)
40 BattleGround::AddPlayer(plr
);
41 //create score and add it to map, default values are set in constructor
42 BattleGroundSAScore
* sc
= new BattleGroundSAScore
;
44 m_PlayerScores
[plr
->GetGUID()] = sc
;
47 void BattleGroundSA::RemovePlayer(Player
* /*plr*/,uint64
/*guid*/)
52 void BattleGroundSA::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
54 // this is wrong way to implement these things. On official it done by gameobject spell cast.
55 if(GetStatus() != STATUS_IN_PROGRESS
)
59 void BattleGroundSA::UpdatePlayerScore(Player
* Source
, uint32 type
, uint32 value
)
62 std::map
<uint64
, BattleGroundScore
*>::iterator itr
= m_PlayerScores
.find(Source
->GetGUID());
64 if(itr
== m_PlayerScores
.end()) // player not found...
67 BattleGround::UpdatePlayerScore(Source
,type
,value
);