[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / BattleGroundNA.cpp
blob01d766adf6e83fe2d3f5a6f19a98537c7d587f34
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundNA.h"
23 #include "Creature.h"
24 #include "ObjectMgr.h"
25 #include "MapManager.h"
26 #include "WorldPacket.h"
27 #include "Language.h"
29 BattleGroundNA::BattleGroundNA()
31 m_BgObjects.resize(BG_NA_OBJECT_MAX);
34 BattleGroundNA::~BattleGroundNA()
39 void BattleGroundNA::Update(uint32 diff)
41 BattleGround::Update(diff);
43 // after bg start we get there
44 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
46 ModifyStartDelayTime(diff);
48 if (!(m_Events & 0x01))
50 m_Events |= 0x01;
51 // setup here, only when at least one player has ported to the map
52 if(!SetupBattleGround())
54 EndNow();
55 return;
57 for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++)
58 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
60 SetStartDelayTime(START_DELAY1);
61 SendMessageToAll(LANG_ARENA_ONE_MINUTE);
63 // After 30 seconds, warning is signalled
64 else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
66 m_Events |= 0x04;
67 SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
69 // After 15 seconds, warning is signalled
70 else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
72 m_Events |= 0x08;
73 SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
75 // delay expired (1 minute)
76 else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
78 m_Events |= 0x10;
80 for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++)
81 DoorOpen(i);
83 for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++)
84 SpawnBGObject(i, 60);
86 SendMessageToAll(LANG_ARENA_BEGUN);
87 SetStatus(STATUS_IN_PROGRESS);
88 SetStartDelayTime(0);
90 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
91 if(Player *plr = objmgr.GetPlayer(itr->first))
92 plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
94 if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
95 EndBattleGround(HORDE);
96 else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
97 EndBattleGround(ALLIANCE);
101 /*if(GetStatus() == STATUS_IN_PROGRESS)
103 // update something
107 void BattleGroundNA::AddPlayer(Player *plr)
109 BattleGround::AddPlayer(plr);
110 //create score and add it to map, default values are set in constructor
111 BattleGroundNAScore* sc = new BattleGroundNAScore;
113 m_PlayerScores[plr->GetGUID()] = sc;
115 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
116 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
119 void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
121 if(GetStatus() == STATUS_WAIT_LEAVE)
122 return;
124 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
125 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
127 if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
128 EndBattleGround(HORDE);
129 else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
130 EndBattleGround(ALLIANCE);
133 void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
135 if(GetStatus() != STATUS_IN_PROGRESS)
136 return;
138 if(!killer)
140 sLog.outError("BattleGroundNA: Killer player not found");
141 return;
144 BattleGround::HandleKillPlayer(player,killer);
146 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
147 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
149 if(!GetAlivePlayersCountByTeam(ALLIANCE))
151 // all opponents killed
152 EndBattleGround(HORDE);
154 else if(!GetAlivePlayersCountByTeam(HORDE))
156 // all opponents killed
157 EndBattleGround(ALLIANCE);
161 bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
163 player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false);
164 return true;
167 void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
169 if(GetStatus() != STATUS_IN_PROGRESS)
170 return;
172 //uint32 SpellId = 0;
173 //uint64 buff_guid = 0;
174 switch(Trigger)
176 case 4536: // buff trigger?
177 case 4537: // buff trigger?
178 break;
179 default:
180 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
181 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
182 break;
185 //if(buff_guid)
186 // HandleTriggerBuff(buff_guid,Source);
189 void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
191 data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
192 data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
193 data << uint32(0xa11) << uint32(1); // 9
196 void BattleGroundNA::Reset()
198 //call parent's class reset
199 BattleGround::Reset();
202 bool BattleGroundNA::SetupBattleGround()
204 // gates
205 if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
206 || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
207 || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
208 || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
209 // buffs
210 || !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
211 || !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
213 sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
214 return false;
217 return true;
221 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
222 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
223 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
224 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
225 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
226 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
227 0050: 00 00 00 00 00 00 | ......