[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / BattleGroundHandler.cpp
blobdca99666288ddb667a4e5617b103c93ab1d376c9
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "WorldPacket.h"
21 #include "Opcodes.h"
22 #include "Log.h"
23 #include "Player.h"
24 #include "ObjectMgr.h"
25 #include "WorldSession.h"
26 #include "MapManager.h"
27 #include "ObjectAccessor.h"
28 #include "Object.h"
29 #include "Chat.h"
30 #include "BattleGroundMgr.h"
31 #include "BattleGroundWS.h"
32 #include "BattleGround.h"
33 #include "ArenaTeam.h"
34 #include "Language.h"
36 void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
38 CHECK_PACKET_SIZE(recv_data, 8);
40 uint64 guid;
41 recv_data >> guid;
42 sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid);
44 Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
45 if(!unit)
46 return;
48 if(!unit->isBattleMaster()) // it's not battlemaster
49 return;
51 // Stop the npc if moving
52 unit->StopMoving();
54 BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry());
56 if(!_player->GetBGAccessByLevel(bgTypeId))
58 // temp, must be gossip message...
59 SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR);
60 return;
63 SendBattlegGroundList(guid, bgTypeId);
66 void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId )
68 WorldPacket data;
69 sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId);
70 SendPacket( &data );
73 void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
75 CHECK_PACKET_SIZE(recv_data, 8+4+4+1);
77 uint64 guid;
78 uint32 bgTypeId_;
79 uint32 instanceId;
80 uint8 joinAsGroup;
81 Group * grp;
83 recv_data >> guid; // battlemaster guid
84 recv_data >> bgTypeId_; // battleground type id (DBC id)
85 recv_data >> instanceId; // instance id, 0 if First Available selected
86 recv_data >> joinAsGroup; // join as group
88 if(!sBattlemasterListStore.LookupEntry(bgTypeId_))
90 sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
91 return;
94 BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
96 sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid);
98 // can do this, since it's battleground, not arena
99 BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
101 // ignore if player is already in BG
102 if(_player->InBattleGround())
103 return;
105 Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
106 if(!unit)
107 return;
109 if(!unit->isBattleMaster()) // it's not battlemaster
110 return;
112 // get bg instance or bg template if instance not found
113 BattleGround * bg = 0;
114 if(instanceId)
115 BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId);
117 if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
119 sLog.outError("Battleground: no available bg / template found");
120 return;
123 // check queueing conditions
124 if(!joinAsGroup)
126 // check Deserter debuff
127 if( !_player->CanJoinToBattleground() )
129 WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
130 data << (uint32) 0xFFFFFFFE;
131 _player->GetSession()->SendPacket(&data);
132 return;
134 // check if already in queue
135 if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
136 //player is already in this queue
137 return;
138 // check if has free queue slots
139 if(!_player->HasFreeBattleGroundQueueId())
140 return;
142 else
144 grp = _player->GetGroup();
145 // no group found, error
146 if(!grp)
147 return;
148 uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
149 if (err != BG_JOIN_ERR_OK)
151 SendBattleGroundOrArenaJoinError(err);
152 return;
155 // if we're here, then the conditions to join a bg are met. We can proceed in joining.
157 // _player->GetGroup() was already checked, grp is already initialized
158 if(joinAsGroup /* && _player->GetGroup()*/)
160 sLog.outDebug("Battleground: the following players are joining as group:");
161 GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
162 for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
164 Player *member = itr->getSource();
165 if(!member) continue; // this should never happen
167 uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
169 // store entry point coords (same as leader entry point)
170 member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
172 WorldPacket data;
173 // send status packet (in queue)
174 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
175 member->GetSession()->SendPacket(&data);
176 sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
177 member->GetSession()->SendPacket(&data);
178 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
179 sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
181 sLog.outDebug("Battleground: group end");
182 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
183 if(!ginfo->IsInvitedToBGInstanceGUID)
184 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
186 else
188 // already checked if queueSlot is valid, now just get it
189 uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
190 // store entry point coords
191 _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
193 WorldPacket data;
194 // send status packet (in queue)
195 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
196 SendPacket(&data);
198 GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
199 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
200 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
201 if(!ginfo->IsInvitedToBGInstanceGUID)
202 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
203 sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
207 void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ )
209 // empty opcode
210 sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
212 BattleGround *bg = _player->GetBattleGround();
213 if(!bg) // can't be received if player not in battleground
214 return;
216 if(bg->GetTypeID() == BATTLEGROUND_WS)
218 uint32 count1 = 0;
219 uint32 count2 = 0;
221 Player *ap = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID());
222 if(ap) ++count2;
224 Player *hp = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID());
225 if(hp) ++count2;
227 WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
228 data << count1; // alliance flag holders count
229 /*for(uint8 i = 0; i < count1; i++)
231 data << uint64(0); // guid
232 data << (float)0; // x
233 data << (float)0; // y
235 data << count2; // horde flag holders count
236 if(ap)
238 data << (uint64)ap->GetGUID();
239 data << (float)ap->GetPositionX();
240 data << (float)ap->GetPositionY();
242 if(hp)
244 data << (uint64)hp->GetGUID();
245 data << (float)hp->GetPositionX();
246 data << (float)hp->GetPositionY();
249 SendPacket(&data);
253 void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data*/ )
255 sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
257 BattleGround *bg = _player->GetBattleGround();
258 if(!bg)
259 return;
261 WorldPacket data;
262 sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg);
263 SendPacket(&data);
265 sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message");
268 void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
270 CHECK_PACKET_SIZE(recv_data, 4);
272 sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
274 uint32 bgTypeId;
275 recv_data >> bgTypeId; // id from DBC
277 BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
278 if(!bl)
280 sLog.outError("Battleground: invalid bgtype received.");
281 return;
284 WorldPacket data;
285 sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, BattleGroundTypeId(bgTypeId));
286 SendPacket( &data );
289 void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
291 CHECK_PACKET_SIZE(recv_data, 1+1+4+2+1);
293 sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
295 uint8 type; // arenatype if arena
296 uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
297 uint32 instanceId;
298 uint32 bgTypeId_; // type id from dbc
299 uint16 unk; // 0x1F90 constant?
300 uint8 action; // enter battle 0x1, leave queue 0x0
302 recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;
304 if(!sBattlemasterListStore.LookupEntry(bgTypeId_))
306 sLog.outError("Battleground: invalid bgtype (%u) received.",bgTypeId_);
307 // update battleground slots for the player to fix his UI and sent data.
308 // this is a HACK, I don't know why the client starts sending invalid packets in the first place.
309 // it usually happens with extremely high latency (if debugging / stepping in the code for example)
310 if(_player->InBattleGroundQueue())
312 // update all queues, send invitation info if player is invited, queue info if queued
313 for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
315 BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
316 if(!bgQueueTypeId)
317 continue;
318 BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
319 uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
320 BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
321 BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
322 // if the player is not in queue, continue
323 if(itrPlayerStatus == qpMap.end())
324 continue;
326 // no group information, this should never happen
327 if(!itrPlayerStatus->second.GroupInfo)
328 continue;
330 BattleGround * bg = NULL;
332 // get possibly needed data from groupinfo
333 uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
334 uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated;
335 uint8 status = 0;
338 if(!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
340 // not invited to bg, get template
341 bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
342 status = STATUS_WAIT_QUEUE;
344 else
346 // get the bg we're invited to
347 BattleGround * bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID);
348 status = STATUS_WAIT_JOIN;
351 // if bg not found, then continue
352 if(!bg)
353 continue;
355 // don't invite if already in the instance
356 if(_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID())
357 continue;
359 // re - invite player with proper data
360 WorldPacket data;
361 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, itrPlayerStatus->second.GroupInfo->Team?itrPlayerStatus->second.GroupInfo->Team:_player->GetTeam(), i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype, israted);
362 SendPacket(&data);
365 return;
368 BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
370 BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
371 // get the bg what we were invited to
372 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type);
373 BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)];
374 BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
375 if(itrPlayerStatus == qpMap.end())
377 sLog.outError("Battleground: itrplayerstatus not found.");
378 return;
380 instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID;
382 // if action == 1, then instanceId is _required_
383 if(!instanceId && action == 1)
385 sLog.outError("Battleground: instance not found.");
386 return;
389 BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId);
391 // bg template might and must be used in case of leaving queue, when instance is not created yet
392 if(!bg && action == 0)
393 bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
395 if(!bg)
397 sLog.outError("Battleground: bg not found for type id %u.",bgTypeId);
398 return;
401 bgTypeId = bg->GetTypeID();
403 if(_player->InBattleGroundQueue())
405 uint32 queueSlot = 0;
406 uint32 team = 0;
407 uint32 arenatype = 0;
408 uint32 israted = 0;
409 uint32 rating = 0;
410 uint32 opponentsRating = 0;
411 // get the team info from the queue
413 BattleGroundQueue::QueuedPlayersMap& qpMap2 = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)];
414 BattleGroundQueue::QueuedPlayersMap::iterator pitr = qpMap2.find(_player->GetGUID());
415 if (pitr !=qpMap2.end() && pitr->second.GroupInfo)
417 team = pitr->second.GroupInfo->Team;
418 arenatype = pitr->second.GroupInfo->ArenaType;
419 israted = pitr->second.GroupInfo->IsRated;
420 rating = pitr->second.GroupInfo->ArenaTeamRating;
421 opponentsRating = pitr->second.GroupInfo->OpponentsTeamRating;
423 else
425 sLog.outError("Battleground: Invalid player queue info!");
426 return;
428 WorldPacket data;
429 switch(action)
431 case 1: // port to battleground
432 if(!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
433 return; // cheating?
434 // resurrect the player
435 if(!_player->isAlive())
437 _player->ResurrectPlayer(1.0f);
438 _player->SpawnCorpseBones();
440 // stop taxi flight at port
441 if(_player->isInFlight())
443 _player->GetMotionMaster()->MovementExpired();
444 _player->m_taxi.ClearTaxiDestinations();
446 _player->RemoveFromGroup();
447 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
448 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
449 _player->GetSession()->SendPacket(&data);
450 // remove battleground queue status from BGmgr
451 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
452 // this is still needed here if battleground "jumping" shouldn't add deserter debuff
453 // also this required to prevent stuck at old battleground after SetBattleGroundId set to new
454 if( BattleGround *currentBg = _player->GetBattleGround() )
455 currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
457 // set the destination instance id
458 _player->SetBattleGroundId(bg->GetInstanceID());
459 // set the destination team
460 _player->SetBGTeam(team);
461 // bg->HandleBeforeTeleportToBattleGround(_player);
462 sBattleGroundMgr.SendToBattleGround(_player, instanceId);
463 // add only in HandleMoveWorldPortAck()
464 // bg->AddPlayer(_player,team);
465 sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId);
466 break;
467 case 0: // leave queue
468 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
470 if player leaves rated arena match before match start, it is counted as he played but he lost
472 if (israted)
474 ArenaTeam * at = objmgr.GetArenaTeamById(team);
475 if (at)
477 sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), opponentsRating);
478 at->MemberLost(_player, opponentsRating);
479 at->SaveToDB();
482 _player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
483 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0);
484 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
485 // player left queue, we should update it, maybe now his group fits in
486 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(bgTypeId),arenatype,israted,rating);
487 SendPacket(&data);
488 sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId);
489 break;
490 default:
491 sLog.outError("Battleground port: unknown action %u", action);
492 break;
497 void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ )
499 //CHECK_PACKET_SIZE(recv_data, 1+1+4+2);
501 sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
503 //uint8 unk1, unk2;
504 //uint32 bgTypeId; // id from DBC
505 //uint16 unk3;
507 //recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently
509 //if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case
510 // return;
512 // not allow leave battleground in combat
513 if(_player->isInCombat())
514 if(BattleGround* bg = _player->GetBattleGround())
515 if(bg->GetStatus() != STATUS_WAIT_LEAVE)
516 return;
518 _player->LeaveBattleground();
521 void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
523 // empty opcode
524 sLog.outDebug( "WORLD: Battleground status" );
526 WorldPacket data;
528 // TODO: we must put player back to battleground in case disconnect (< 5 minutes offline time) or teleport player on login(!) from battleground map to entry point
529 if(_player->InBattleGround())
531 BattleGround *bg = _player->GetBattleGround();
532 if(bg)
534 BattleGroundQueueTypeId bgQueueTypeId_tmp = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
535 uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp);
536 if((bg->GetStatus() <= STATUS_IN_PROGRESS))
538 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
539 SendPacket(&data);
541 for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
543 BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
544 if (i == queueSlot || !bgQueueTypeId)
545 continue;
546 BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
547 uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
548 uint8 isRated = 0;
549 uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
550 BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
551 BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
552 if(itrPlayerStatus == qpMap.end())
553 continue;
554 if(itrPlayerStatus->second.GroupInfo)
556 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
557 isRated = itrPlayerStatus->second.GroupInfo->IsRated;
559 BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
560 if(bg2)
562 //in this call is small bug, this call should be filled by player's waiting time in queue
563 //this call nulls all timers for client :
564 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0,arenatype,isRated);
565 SendPacket(&data);
570 else
572 // we should update all queues? .. i'm not sure if this code is correct
573 for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
575 BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
576 if(!bgQueueTypeId)
577 continue;
578 BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
579 uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
580 uint8 isRated = 0;
581 uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
582 BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
583 BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
584 BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
585 if(itrPlayerStatus == qpMap.end())
586 continue;
587 if(itrPlayerStatus->second.GroupInfo)
589 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
590 isRated = itrPlayerStatus->second.GroupInfo->IsRated;
592 if(bg)
594 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
595 SendPacket(&data);
599 /* else // not sure if it needed...
601 for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
603 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, NULL, _player->GetTeam(),i , STATUS_NONE, 0, 0);
604 SendPacket(&data);
609 void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
611 sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
613 CHECK_PACKET_SIZE(recv_data, 8);
615 BattleGround *bg = _player->GetBattleGround();
616 if(!bg)
617 return;
619 uint64 guid;
620 recv_data >> guid;
622 Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
623 if(!unit)
624 return;
626 if(!unit->isSpiritService()) // it's not spirit service
627 return;
629 sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
632 void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
634 sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
636 CHECK_PACKET_SIZE(recv_data, 8);
638 BattleGround *bg = _player->GetBattleGround();
639 if(!bg)
640 return;
642 uint64 guid;
643 recv_data >> guid;
645 Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
646 if(!unit)
647 return;
649 if(!unit->isSpiritService()) // it's not spirit service
650 return;
652 bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
655 void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
657 CHECK_PACKET_SIZE(recv_data, 8+1+1+1);
659 sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
660 recv_data.hexlike();
662 // ignore if we already in BG or BG queue
663 if(_player->InBattleGround())
664 return;
666 uint64 guid; // arena Battlemaster guid
667 uint8 arenaslot; // 2v2, 3v3 or 5v5
668 uint8 asGroup; // asGroup
669 uint8 isRated; // isRated
670 Group * grp;
672 recv_data >> guid >> arenaslot >> asGroup >> isRated;
674 Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
675 if(!unit)
676 return;
678 if(!unit->isBattleMaster()) // it's not battle master
679 return;
681 uint8 arenatype = 0;
682 uint32 arenaRating = 0;
684 switch(arenaslot)
686 case 0:
687 arenatype = ARENA_TYPE_2v2;
688 break;
689 case 1:
690 arenatype = ARENA_TYPE_3v3;
691 break;
692 case 2:
693 arenatype = ARENA_TYPE_5v5;
694 break;
695 default:
696 sLog.outError("Unknown arena slot %u at HandleBattleGroundArenaJoin()", arenaslot);
697 return;
700 //check existance
701 BattleGround* bg = NULL;
702 if( !(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)) )
704 sLog.outError("Battleground: template bg (all arenas) not found");
705 return;
708 BattleGroundTypeId bgTypeId = bg->GetTypeID();
709 BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
711 // check queueing conditions
712 if(!asGroup)
714 // check if already in queue
715 if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
716 //player is already in this queue
717 return;
718 // check if has free queue slots
719 if(!_player->HasFreeBattleGroundQueueId())
720 return;
722 else
724 grp = _player->GetGroup();
725 // no group found, error
726 if(!grp)
727 return;
728 uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
729 if (err != BG_JOIN_ERR_OK)
731 SendBattleGroundOrArenaJoinError(err);
732 return;
736 uint32 ateamId = 0;
738 if(isRated)
740 ateamId = _player->GetArenaTeamId(arenaslot);
741 // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
742 ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
743 if(!at)
745 _player->GetSession()->SendNotInArenaTeamPacket(arenatype);
746 return;
748 // get the team rating for queueing
749 arenaRating = at->GetRating();
750 // the arenateam id must match for everyone in the group
751 // get the personal ratings for queueing
752 uint32 avg_pers_rating = 0;
753 for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
755 Player *member = itr->getSource();
757 // calc avg personal rating
758 avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5);
761 if( arenatype )
762 avg_pers_rating /= arenatype;
764 // if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating
765 if(avg_pers_rating + 150 < arenaRating)
766 arenaRating = avg_pers_rating;
769 if(asGroup)
771 GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating, ateamId);
772 sLog.outDebug("Battleground: arena join as group start");
773 if(isRated)
774 sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
775 for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
777 Player *member = itr->getSource();
778 if(!member) continue;
780 uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue
782 // store entry point coords (same as leader entry point)
783 member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
785 WorldPacket data;
786 // send status packet (in queue)
787 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
788 member->GetSession()->SendPacket(&data);
789 sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
790 member->GetSession()->SendPacket(&data);
791 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
792 sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
794 sLog.outDebug("Battleground: arena join as group end");
795 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
796 if(isRated)
797 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
799 else
801 uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
803 // store entry point coords
804 _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
806 WorldPacket data;
807 // send status packet (in queue)
808 sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
809 SendPacket(&data);
810 GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating);
811 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
812 sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
813 sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
817 void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data )
819 CHECK_PACKET_SIZE(recv_data, 8);
821 uint64 playerGuid;
822 recv_data >> playerGuid;
823 Player *reportedPlayer = objmgr.GetPlayer(playerGuid);
825 if(!reportedPlayer)
827 sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found");
828 return;
831 sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
833 reportedPlayer->ReportedAfkBy(_player);
836 void WorldSession::SendBattleGroundOrArenaJoinError(uint8 err)
838 WorldPacket data;
839 int32 msg;
840 switch (err)
842 case BG_JOIN_ERR_OFFLINE_MEMBER:
843 msg = LANG_BG_GROUP_OFFLINE_MEMBER;
844 break;
845 case BG_JOIN_ERR_GROUP_TOO_MANY:
846 msg = LANG_BG_GROUP_TOO_LARGE;
847 break;
848 case BG_JOIN_ERR_MIXED_FACTION:
849 msg = LANG_BG_GROUP_MIXED_FACTION;
850 break;
851 case BG_JOIN_ERR_MIXED_LEVELS:
852 msg = LANG_BG_GROUP_MIXED_LEVELS;
853 break;
854 case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE:
855 msg = LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE;
856 break;
857 case BG_JOIN_ERR_GROUP_DESERTER:
858 msg = LANG_BG_GROUP_MEMBER_DESERTER;
859 break;
860 case BG_JOIN_ERR_ALL_QUEUES_USED:
861 msg = LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS;
862 break;
863 case BG_JOIN_ERR_GROUP_NOT_ENOUGH:
864 case BG_JOIN_ERR_MIXED_ARENATEAM:
865 default:
866 return;
867 break;
869 ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(msg), NULL);
870 SendPacket(&data);
871 return;