[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / BattleGroundBE.h
blob3d15d612d85121a4b3d96727eeda951c5ec057a4
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __BATTLEGROUNDBE_H
19 #define __BATTLEGROUNDBE_H
21 class BattleGround;
23 enum BattleGroundBEObjectTypes
25 BG_BE_OBJECT_DOOR_1 = 0,
26 BG_BE_OBJECT_DOOR_2 = 1,
27 BG_BE_OBJECT_DOOR_3 = 2,
28 BG_BE_OBJECT_DOOR_4 = 3,
29 BG_BE_OBJECT_BUFF_1 = 4,
30 BG_BE_OBJECT_BUFF_2 = 5,
31 BG_BE_OBJECT_MAX = 6
34 enum BattleGroundBEObjects
36 BG_BE_OBJECT_TYPE_DOOR_1 = 183971,
37 BG_BE_OBJECT_TYPE_DOOR_2 = 183973,
38 BG_BE_OBJECT_TYPE_DOOR_3 = 183970,
39 BG_BE_OBJECT_TYPE_DOOR_4 = 183972,
40 BG_BE_OBJECT_TYPE_BUFF_1 = 184663,
41 BG_BE_OBJECT_TYPE_BUFF_2 = 184664
44 class BattleGroundBEScore : public BattleGroundScore
46 public:
47 BattleGroundBEScore() {};
48 virtual ~BattleGroundBEScore() {};
51 class BattleGroundBE : public BattleGround
53 friend class BattleGroundMgr;
55 public:
56 BattleGroundBE();
57 ~BattleGroundBE();
58 void Update(uint32 diff);
60 /* inherited from BattlegroundClass */
61 virtual void AddPlayer(Player *plr);
63 void RemovePlayer(Player *plr, uint64 guid);
64 void HandleAreaTrigger(Player *Source, uint32 Trigger);
65 bool SetupBattleGround();
66 virtual void Reset();
67 virtual void FillInitialWorldStates(WorldPacket &d);
68 void HandleKillPlayer(Player* player, Player *killer);
69 bool HandlePlayerUnderMap(Player * plr);
71 /* Scorekeeping */
72 void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
74 #endif