[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / BattleGroundBE.cpp
blob412479093ecb2d9554357d863190ca748d8ab9c5
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundBE.h"
23 #include "Creature.h"
24 #include "ObjectMgr.h"
25 #include "MapManager.h"
26 #include "WorldPacket.h"
27 #include "Language.h"
29 BattleGroundBE::BattleGroundBE()
31 m_BgObjects.resize(BG_BE_OBJECT_MAX);
34 BattleGroundBE::~BattleGroundBE()
39 void BattleGroundBE::Update(uint32 diff)
41 BattleGround::Update(diff);
43 // after bg start we get there
44 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
46 ModifyStartDelayTime(diff);
48 if (!(m_Events & 0x01))
50 m_Events |= 0x01;
51 // setup here, only when at least one player has ported to the map
52 if(!SetupBattleGround())
54 EndNow();
55 return;
57 for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
58 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
60 for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
61 SpawnBGObject(i, RESPAWN_ONE_DAY);
63 SetStartDelayTime(START_DELAY1);
64 SendMessageToAll(LANG_ARENA_ONE_MINUTE);
66 // After 30 seconds, warning is signalled
67 else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
69 m_Events |= 0x04;
70 SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
72 // After 15 seconds, warning is signalled
73 else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
75 m_Events |= 0x08;
76 SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
78 // delay expired (1 minute)
79 else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
81 m_Events |= 0x10;
83 for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
84 DoorOpen(i);
86 for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
87 SpawnBGObject(i, 60);
89 SendMessageToAll(LANG_ARENA_BEGUN);
90 SetStatus(STATUS_IN_PROGRESS);
91 SetStartDelayTime(0);
93 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
94 if(Player *plr = objmgr.GetPlayer(itr->first))
95 plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
97 if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
98 EndBattleGround(HORDE);
99 else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
100 EndBattleGround(ALLIANCE);
104 /*if(GetStatus() == STATUS_IN_PROGRESS)
106 // update something
110 void BattleGroundBE::AddPlayer(Player *plr)
112 BattleGround::AddPlayer(plr);
113 //create score and add it to map, default values are set in constructor
114 BattleGroundBEScore* sc = new BattleGroundBEScore;
116 m_PlayerScores[plr->GetGUID()] = sc;
118 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
119 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
122 void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
124 if(GetStatus() == STATUS_WAIT_LEAVE)
125 return;
127 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
128 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
130 if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
131 EndBattleGround(HORDE);
132 else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
133 EndBattleGround(ALLIANCE);
136 void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
138 if(GetStatus() != STATUS_IN_PROGRESS)
139 return;
141 if(!killer)
143 sLog.outError("Killer player not found");
144 return;
147 BattleGround::HandleKillPlayer(player,killer);
149 UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
150 UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
152 if(!GetAlivePlayersCountByTeam(ALLIANCE))
154 // all opponents killed
155 EndBattleGround(HORDE);
157 else if(!GetAlivePlayersCountByTeam(HORDE))
159 // all opponents killed
160 EndBattleGround(ALLIANCE);
164 bool BattleGroundBE::HandlePlayerUnderMap(Player *player)
166 player->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player->GetOrientation(),false);
167 return true;
170 void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
172 // this is wrong way to implement these things. On official it done by gameobject spell cast.
173 if(GetStatus() != STATUS_IN_PROGRESS)
174 return;
176 //uint32 SpellId = 0;
177 //uint64 buff_guid = 0;
178 switch(Trigger)
180 case 4538: // buff trigger?
181 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1];
182 break;
183 case 4539: // buff trigger?
184 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
185 break;
186 default:
187 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
188 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
189 break;
192 //if(buff_guid)
193 // HandleTriggerBuff(buff_guid,Source);
196 void BattleGroundBE::FillInitialWorldStates(WorldPacket &data)
198 data << uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
199 data << uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
200 data << uint32(0x9f3) << uint32(1); // 9
203 void BattleGroundBE::Reset()
205 //call parent's class reset
206 BattleGround::Reset();
209 bool BattleGroundBE::SetupBattleGround()
211 // gates
212 if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
213 || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
214 || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
215 || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
216 // buffs
217 || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
218 || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
220 sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!");
221 return false;
224 return true;
227 void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
230 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
232 if(itr == m_PlayerScores.end()) // player not found...
233 return;
235 //there is nothing special in this score
236 BattleGround::UpdatePlayerScore(Source,type,value);
241 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
242 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v...........
243 0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................
244 0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
245 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
246 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
247 0050: 00 00 00 00 00 00 | ......
249 spell 32724 - Gold Team
250 spell 32725 - Green Team
251 35774 Gold Team
252 35775 Green Team